#gtfo-spoiler-chat

1 messages · Page 311 of 1

dreamy bramble
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what kind of take is that

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reading what you said you could fulfill the same role with the mg

last gust
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maybe

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I'm not sure how it compares on ttk on bigs

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but then again mg is overtuned right now

dreamy bramble
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ttk is similar or maybe worse cause of how slow hc fires

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there aren't much bigs in c2 anyways so idk what the point of specializing for them is

last gust
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you get multiple bigs per scan, sometimes at the same time

dreamy bramble
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you could use a sniper sentry to remove most of them

last gust
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um, duo?

dreamy bramble
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yes

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??

last gust
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okay, if that's what you want to do with your tool slots

dreamy bramble
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what else do you really need?

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i'd say the best tools would be burst/snipe or bio/snipe to make use of symbiosis

last gust
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bio/snipe I could get behind, sure

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anyway, I'll go away and think about deagle possibly being overshadowed by mg

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god mg is overtuned

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on mains I think you're sleeping on hel shotty, but otherwise agreed
on specials I think B is too high for choke and revolver, and I think HAR is A despite the recoil being unpleasant

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I get the feeling that choke, deagle, and revolver have been deliberately tuned to fall short of being effective charger waveclear

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in an attempt to make chargers actually scary in r7

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in r5 and r6 they were kind of a joke, at least when the netcode wasn't making them scary

prisma zodiac
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revolver is high due to skill cap

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for HAR i honestly just havent played it in a while. But generally id argue that MG being so good makes HAR worse in context

last gust
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in non-charger situations, only problem I have with revo is the terrible light

prisma zodiac
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choke is the best charger wave clear tho generally rn

last gust
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But I don't think either is "adequate"

prisma zodiac
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either is fine. Its just not insane

last gust
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in the sense that where I think that shotgun (sans sway bug...) is perfect at its job, I'm not satisfied in some absolute sense with either deagle or choke in their jobs

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I guess that's another thing: I'm not using a shotgun until sway bug is fixed

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just because I don't want to "learn" the delay

prisma zodiac
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btw the point i always wanted to make regarding high cal vs choke mod

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imagine choke mod getting the extra 2 bullets. The point wouldnt even be close with how much better its other specific stats are overall. Same in reverse, 4 bullet high cal would get outclassed hard.

yes the 2 bullets matter, but with its other stats being worse it usually just is a slightly worse version than choke mod

wary olive
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hel shotgun as host is S tier, as client is B tier

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6 months no fix.....

prisma zodiac
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eh i personally hold S tier to guns that are hilariously op

wary olive
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for choke mod 4 shots per mag seems like nothing, whenever i use it it seems like im always out of shots when it matters

last gust
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it's a support shotgun

mental saddle
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veri nice choke mod

last gust
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you kinda need a person or two on waveclear to make space for your reloads, but it does really do neat things if you have that buffer

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I do think that a 5th shell in the clip would make it just right

prisma zodiac
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i mean we also kinda got spoiled by hel gun and sniper

last gust
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that's where I find it underwhelming

last gust
kind swan
ebon anvil
fringe surge
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Is C3 PE without efficiency boosters doable?
In my overload run,I had to run a supply booster cuz we kept running really low on ammo

robust marsh
fringe surge
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Guess we'll just need to look harder for the ammo

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Thanks

robust marsh
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or aim better/count your shots/ use your tools and cfoams/...

fringe surge
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We used our tools alot

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Bot sure about the aim tho

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Not*

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Thanks for the feedback regardless

robust marsh
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np

bold widget
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why would you play the assault rifle now lol

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smg is better in every way

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has more ammo higher fire rate and deals more dmg

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and less recoil

robust marsh
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cause AR doesn't have that big of a damage falloff

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and its an all arounder

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it always have been

fringe surge
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SMG does more damage than an assaut rifle

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Bruh

bold widget
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i mean with the buff it recieved i need half a mag to kill a sleeper same with AR

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ar 10-15 /30
smg 15-20 /40

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litteraly no difference lol

robust marsh
bold widget
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yep

robust marsh
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than its a big diffrence

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wdym its not

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10-15 is alot less than 15-20

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cause in the end of the day your not going to always get the 15 shot kill

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so in the long run the 10-15 shots wins

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lets say AR killed in 13 and smg killed in 15 its still 2 bullet count that can stagger another enemy

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or come in handy

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its not a big difference now or in normal areas

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but in very sticky areas it can mean life or death

red breach
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where the heck is the memory stick in D2?

real moss
red breach
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and after that you just defend?

real moss
prisma zodiac
# bold widget ar 10-15 /30 smg 15-20 /40

if you need over 10 bullets with an AR to kill a striker then idk what to tell you

It does over 2 dmg. Even without headshots and some minor falloff dmg thats 10 bullets max

bold widget
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i dunno from the past 2 weeks the AR just feels very obselete

fading nymph
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I did C3 PE with 3 Burst Sentries and Tracker

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have the Tracker near the sentries to boost their efficiency

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and make a firing line at the Overload terminals

dreamy bramble
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burst sentry gets no benefit from bio

fading nymph
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pretty sure all sentries get a benefit

prisma zodiac
dreamy bramble
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check patch notes

prisma zodiac
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ar is just a very average gun

dreamy bramble
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only sniper/shotty

fading nymph
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Burst has had the gain before R7

dreamy bramble
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bio does let them shoot shadows tho

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?????

prisma zodiac
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?

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there wasnt biotracker symbiosis before r7 lol

fading nymph
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Then they didnt mention the burst for r7, cause I can already confirm from ingame there is one

prisma zodiac
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You can even check this ingame. It doesnt say anything about it and doesnt gain a speedboost in firerate

fading nymph
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Drop one, let it fire, then bio track and let it fire

prisma zodiac
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I mean ive heard another person say this

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but without a concrete example its moot

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make a video and post it here or smth ariHyperNod

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if it is like that then everybody would want to see

jolly perch
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i find it funny how biotracker symbiosis originally was planned to only work with single ping

kind swan
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sniper sentry: TARGET LOCKED ON

kind swan
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slightly less headshot dmg though

kind swan
pliant olive
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How tf do you complete C2?

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Absolutely insane amount of enemies

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That mission has completely demoralised me from even wanting to complete the rundown at all

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It feels like such a cheap level in design

real moss
pliant olive
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Honestly the entire thing

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There are a stupid amount of enemies in every single room

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Even in the very first security scan you have to do is a tier 5 with flyers

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And giants

real moss
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No but for real

pliant olive
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Imo the level is difficult for the wrong reasons

real moss
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It sounds like you haven't yet found a working strat. It'll be fine. you will get there

pliant olive
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It doesnt feel well designed, or intimidating, or tricky to navigate

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It's like they just decided that the game is now exclusively a horde shooter

real moss
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Strangely C2 is one of the more relaxed missions tho with mostly stealth.

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Like sure there is the first scan but those are set so .... predictable

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And the Error on 3/4 but that's a short part

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2 people shoot, 2 people take cells

pliant olive
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Every time we have tried to stealth clear the rooms, the enemies are usually clustered in a way where that It's impossible to kill all in a cluster without alerting nearby

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We just gave it a go and we got screwed because a kill somehow alerted one across the room and it screamed

tender garden
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Skill issue moment

real moss
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Nah, it's just a matter of talking a breather and then hopping back in

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GTFO has those frustration moments.

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Like the start of E1 is seriously bad design. There is nothing wrong with C2 imo

tender garden
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C2 was quite enjoyable

real moss
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C3 was way harder than C2 imo

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And more fun as well

pliant olive
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I don't consider myself good at all, got to C2 relatively fine but this is the first level thus far ive encountered that i just legitimately cannot pass

nocturne flax
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Map out the level and strategize

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maybe switch to other gear

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like switching to knife help with speed clearing

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makes stealth a breeze

pliant olive
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I think ill just drop it, i don't have the time or patience to play a level 30 times to figure out how to play it properly

nocturne flax
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you can do many other things to make the level easier

pliant olive
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Cheers for the suggestions though

nocturne flax
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k

last gust
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c2 is my favourite level in r7

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at least so far, haven't played everyone's darling d2

last gust
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terminal scan, ground scan, up first flight of stairs, then left, then mid floor, then top floor

pliant olive
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C2 Is where I draw my little bitch out line unfortunately

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Im going to burst something trying to pass it

last gust
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honestly the first time I tried that scan was as a duo, we put in the command, got overwhelmed on like the fourth scan, and said "this is fucking awesome"

kind swan
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I've heard some say that about B2

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= - =

last gust
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finishing the c2pe duo has been my high point of r7 so far

tender garden
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Honestly running 2 turrets makes the scans a lot easier

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Sniper with bio is also really strong

kind swan
last gust
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hm, maybe if you don't do PE?

pliant olive
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Who is they

tender garden
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I mean b2 main only maybe

kind swan
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randoms I played with

pliant olive
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Oh

tender garden
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And b3 main only I could see it

last gust
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b3pe is nasty

real moss
last gust
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finally eked out a b3pe duo today

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but checkpointed

kind swan
pliant olive
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I love the game but I have never finished a rundown

last gust
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dreading having to go back to get checkpointless b3pe duo

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then I want to mod b3 off of my rundown screen

kind swan
last gust
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lol actually I guess you can just redrop

kind swan
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also I've experienced Hel shotty with bad connection

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client*

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that shit wasn't hitting anything qwq

last gust
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oh I learnt today that b3 overload extract wave can spawn big chargers

kind swan
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yes

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yes it can

tender garden
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It can??

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Nasty

last gust
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LUL I admit that bit's funny

kind swan
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I've already taken the belief that all swarms have like small chances to spawn bigger variants

tender garden
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I've ran it 3 times and not seen that

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U certain?

last gust
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I don't like the extract as a gtfo gameplay scenario, but gotta love the occasional big charger spawn

kind swan
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like r6c2 the 3 hybrids error. rarely it can have 2 hybrids and a titan

last gust
kind swan
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QAQ

tender garden
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😫

last gust
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it also has an unmistakable roar

kind swan
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mhm

last gust
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and it's, like, big

kind swan
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I remember defending the error in r6d2 but one wave was charger giants..

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I got fucked because I wasn't expecting it

tender garden
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I've run b3pe 3 times and cant say I've seen one spawn

kind swan
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It's rare

tender garden
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Nor am I running it again to see it

kind swan
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It isn't common but spawns like that can happen

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I've heard some other people make stuff up like it's based on player count but that's false from what I know

tender garden
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Doesnt suprise me tbf just shocked I haven't seen it

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Remember shitting myself on r6d3 when a giant spawned in on the error for the first time

kind swan
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lol

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the rare spawn

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overload error?

prisma zodiac
# pliant olive C2 Is where I draw my little bitch out line unfortunately

i mean. This has happened to many people before

R2E1, R4B1, R4C3, R5C1 were all levels my group struggled insanely heavily with the first times

But it also served as a massive improvement when we got it down

Obviously (and this isnt meant as a slight) you do need dedication and time for it

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we actually „skipped“ r4b1, and r5c1 and did the other levels in the tier first

kind swan
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eval*

last gust
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I liked r5c1, even as a noob

prisma zodiac
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eval onikanNotlikethis

last gust
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maybe especially as a noob

prisma zodiac
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ive seen EVAL the 2nd most out of all levels ever. Only topped by r6a1 lol

last gust
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r5c1 felt like my first analysis course, straight from rudin's little blue book

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i.e. crushing, deliberate

prisma zodiac
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Imagine if any level in r6 or r7 c tier had a scan as ammo burning as r5c1 without ladder foam

last gust
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before r5c1 gtfo felt like it forgave sloppiness

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r7c2 burns ammo, but not quite as much

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and then you go into the hub and there's ammo again

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r5c1's first S scan burns ammo, with purpose

hard horizon
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I still have not yet complete E1

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The ending reactor was pain

fallow wasp
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Dont you have to go through respawn charger rooms to get the codes?

errant vigil
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only 1

fallow wasp
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Okay thank god

errant vigil
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Most pubs just spawn block everything anyways

fallow wasp
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Because that’s as far as I got pretty much

errant vigil
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not that hard

fallow wasp
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Yeah my furthest run ended at the reactor because we failed to find the first code and then one dude split off to keep looking while the others defended

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Shit basically collapsed at the same time when both the defending and sneaking faltered

errant vigil
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yea if you miss a code you're basically out of ammo

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Unless you get it in code zone

fallow wasp
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We had a supply booster teammate so ammo wasn’t the most pressing issue

errant vigil
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Or you could permafoam the charger zone scan making it a cake walk

fallow wasp
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There’s a scan in a charger zone? Damn

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Just like R5C2

errant vigil
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Whole zone scan

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Before teleport

fallow wasp
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Oh that one

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Yeah I’ve tried that twice

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The first time we just didn’t have enough foam

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The second time everyone except me got blown up by a snatcher that felt the need to examine a tripmine

errant vigil
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I just don't like how slow pubs do the first bit

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My team rushes the class V and blood door to kill tanks

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Way more fun

fallow wasp
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No taking Pablo on a long walk?

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Sounds dangerous but also more convenient

errant vigil
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only on tank section

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Even then it feels boring

fallow wasp
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The only thing I know how to get Pablo stuck on are those grate walkways

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I’ll probably try once more to complete the level tonight

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It’s a good level though

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At least in my opinion

errant vigil
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End sequence it the other good part

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There's a just a lot of cringe "mechanics" people use

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Spawn block, permafoam, getting Immortal stuck

fallow wasp
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It’s unfortunate but they’re effective

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I’ve only ever spawnblocked once and that was on D2

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While my friends ran to extract I was having a go-around with all the denizens

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Was very fun for me but probably boring as shit for them

errant vigil
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I like the B3 after HSU finish spawn

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Threw us off guard

fallow wasp
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The ones that spawn in your ass half the time?

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Entire ass horde just chilling at your wedding party upstairs

errant vigil
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They seem to make shit spawn closer sometimes now

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Which is nice so I can't just abuse 2 rooms away all the time

last gust
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like if they want to do that then sure, it's not a problem to deal with

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but eh

fallow wasp
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I don’t feel it was cheap if you had a mine deployer, but it was annoying how it wasn’t 100% guaranteed that they would spawn in that spot

errant vigil
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If you're ready for anything

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really was that bad

last gust
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at least it's not breaking 2-room spawn rule throughout an alarm

errant vigil
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We were ready and they spawned close

last gust
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coughb1

errant vigil
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wasn't bad at all

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Just a surprise

fallow wasp
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I swear they changed spawn rules in r6

errant vigil
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D1 second class X breaks that rule

fallow wasp
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It feels like it’s purely distance based now

errant vigil
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R6D1 had them spawn on the top layer of class VI

last gust
last gust
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I can only think of one exception

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d1 apex scan

hexed vapor
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R6 used spawn points 3 times iirc, D1 Apex, D2 Sec flyer alarm, and D3 shadow error.

deft kiln
hexed vapor
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I think a lot of the flyer spawns in the desert are also spawn points, that's probably why they added that feature to begin with.

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Desert is weird, though, so won't count it.

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Oh, D1 flyers on bridge is a spawn point.

deft kiln
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yeah most flyer spawns are set no two room rule needed

errant vigil
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They should really make it so the if they want something like the desert sequence to spawn regular enemies, that where they spawn are just sound barrier rather than doors

deft kiln
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100% i dont like the doors i cant get to if they need to be there i just wish they were open doors so i dont get sleeper stacking

errant vigil
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Also could fix cheesy permafoam strats for whole zone scans

fallow wasp
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What is Cfoam made of?

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Must be something similar to bullets and explosive powder for tool to work universally like that

hexed vapor
fallow wasp
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Never

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The secrets lie in the foam

lavish goblet
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is there any way in getting through the fog in b3 to extraction solo or is it just impossible?

devout river
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It's definitely possible

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Though it seems quite hard

lavish goblet
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i tried a few times and it just seems really hard

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because you cant really take the fog repellant with you since youll just get instantly killed right?

last gust
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with or without bots?

lavish goblet
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without

devout river
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You could probably carry the fog turbine, doesn't seem like a good idea though

last gust
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hope for good locker/chest placements, put repellers in each, throw repellers along the patha nd jump between them?

deft kiln
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@lavish goblet i can send you the solo vod link in dms

lavish goblet
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i tried a few times with just trying to remember the pathing to extraction and making a run for it but the wave just catches up with me

last gust
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I wouldn't bother with the turbine

devout river
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nah

deft kiln
#

solo you just got to run

devout river
#

Yeah I would say just run

lavish goblet
devout river
#

idk what you would do once you get to extract and the waves catch up to you

deft kiln
#

your dms are off to people not freinds

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just turn it off i and i can

lavish goblet
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oh shoot gimme a secend

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i think it should work now?

prisma zodiac
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i personally dont coutn the flyer ones since their behaviour is completely different anyway
D3 error alarms are true tho. Tho then again they are teasered or talked about and as error alarms give you a unique experience

R7B1 2nd alarm is just straight up KEKW. R6D1 did that a lot better

hexed vapor
prisma zodiac
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you can have them spawn 1 room away

hexed vapor
#

But you can have them spawn 1 room away on literally any alarm.

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w/ right conditions.

prisma zodiac
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i think usually they just spawn 2 rooms away on the other side for those alarms

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yeah you cna technically spawn block every room on the map (LOL)

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they just spawn from spawn point even with people off in nomandsland even with you 1 room away from spawn

hexed vapor
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Spawn points explicitly ignore the usual by-node rules.

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As opposed to uplinks, reactors, or FromElevatorDirection waves that follow the rules w/ special conditions.

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Hell, even the B1 1-away thing is the same rule set but with modifications.

open tiger
#

why am i able to sniper rifle the charger scouts without alerting them from outside the room in the begginging of d2? sometimes the others get alerted sometimes they dont

bold widget
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how to cheese d1 pe

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use checkpoint

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no more snatcher spawn

plush basin
open tiger
#

i was noticing the sound comes from the point of impact. like for instance if i shoot the wall close to them they'll get alerted. otherwise anywhere else in the room they don't get alerted

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same goes for impact when i shoot another charger close to it

plush basin
#

Yep. Noise of the gun vs noise of the bullet hitting

open tiger
#

hm ok 30 meters

plush basin
#

50m is the threshold for alerting enemies but each room away from it subtracts 20m

open tiger
#

oh wow

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that explains a lot from past stealth missions lmao

plush basin
#

I've not tested all this firsthand but seen people I trust well enough explaining the same 😄

pliant olive
#

Even if the room the shot went through was absolutely tiny

plush basin
#

I mean are there any room layouts where you would be less than 10 metres away from an enemy and also 2 rooms away?

fierce laurel
#

it goes 50m 30m 10m

plush basin
#

its impossible to test otherwise

fierce laurel
#

yes

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ray has gotten it before

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R6B2 or something he said

plush basin
#

Ah neat

hallow lark
#

Has a 3 scout rooms in a row BUT also a very tiny room before the 3 scout rooms

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Was able to snipe Charger Scouts and not wake anything up

empty ingot
#

need a passcode guys --mp

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help us brute it

candid pelican
#

Pump

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Rump

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Lump

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Limp

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Pomp?

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Dump

wary olive
#

camp

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hemp

candid pelican
#

Damp

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Ramp

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Vamp

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Lamp

velvet flower
#

10 possibilities:
bump
camp
damp
dump
hemp
jump
lamp
lump
pump
ramp

empty ingot
#

thanks! it was pump

shut panther
#

you'd think 10chambers would be an ass and trigger a class I alarm or something for getting the wrong password 3-5 times in a row

umbral stag
#

so is c3 just incredibly bugged rn? tried overload and bugged out so had to complete it without overload and from what i heard it's pretty common for checkpoints to bug it to hell. anyone else have this problem?

hexed vapor
#

I think there are both issues related to mid-uplink deaths and post-uplink deaths.

umbral stag
dusty junco
#

D1 being broken in our favor for once, no enemies spawned anywhere

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not even on the alarms

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Just peacefull mode I guess

mortal granite
dusty junco
#

I've known this crew since jr high, no way

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We had a host transfer early on due to another bug and now nothing is spawning

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Its pretty funny tho

last gust
#

I had a b3 load with basically no fog

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there was like a tiny bit of white mist at the lowest parts of the level

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the guess was that it had kept the fog from alpha from our last attempt

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we were going for the duo, so we decided to restart, because, well, spicy fog kinda is b3

sonic ether
#

Any tips for D2?

fierce laurel
#

bring sniper

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for first split door have one stealth while the other 3 defend

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second split do 2 2

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have two or three sniper sentries, swapping one for a mine if you want

queen field
#

what the fuck

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Why would you do 2/2 for the 2nd split ?

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The 2nd split is much easier to deal with than the first one so there is no point in bringing 2 people in there

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for the first split you can do 2/2 to clear the first room if there is a scout or tons of enemies

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Then 3/1

atomic escarp
#

open mom room instead of dad room :^)

queen field
#

open both

real moss
mortal granite
#

Trigger both

lone crystal
worldly cargo
#

mom room unironically better for extract 😳

mortal granite
#

zone we open do not make extract harder or easier

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but they do make error alarm spawn either mom or dad

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🤓

worldly cargo
#

yea and so dealing with mom is easier than with dad on extract 😳

real moss
real moss
worldly cargo
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that changed

real moss
worldly cargo
#

yaa

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it spawns only either mom or dad now

real moss
#

Ah well guess I got the "hard" version

worldly cargo
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everyone did before the patch

hallow lark
real moss
#

Yep

mortal granite
#

OUR hard version

real moss
#

I mean we can still recreate it. we just have to open one more door now

hallow lark
#

Lol

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XD

worldly cargo
#

not really :(

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cant get 2 moms to spawn on extract anymore :(

real moss
#

pMom sleeps in mom room somewhere right?

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On extract have one dude go wake her to add spice

deft kiln
#

5 tanks 3 moms and p mom

real moss
#

Les go !

deft kiln
#

letss gOO

real moss
#

Spawncap with babies.

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ez gg

deft kiln
#

yeah that and the force giant spawns it isnt too bad

real moss
#

D2 is such a good level. All these possibilities

deft kiln
#

you better belive it

#

if the level isnt hard enough for you Dont worry i got just the solution just bring the cells to extract

real moss
#

Honestly on of the better levels they have made

deft kiln
#

it is my fav i wish they un nerfed some of the waves rn two sniper sentry and bios can hold everything off pretty much

hallow lark
#

D2 has some specific roles such as Supplier/Retriever/Eradicators

tardy jolt
#

Just used that PDW gun, yea that’s my main now

#

It’s just a better Maltack X with the movement and reload of the sme

hallow lark
tardy jolt
#

And the hip fire feels hit scan

tardy jolt
hallow lark
#

But Im sure it’s Level-dependent

tardy jolt
#

Wait if you ping one on bio tracker and set down a sniper sentry… scout

#

Will that work?

plush basin
#

buff sniper sentry again PirateSimon

hallow lark
#

I don’t think Sniper Sentry can kill scouts…

deft kiln
#

like use sniper sentry to kill scout

tardy jolt
#

Hear me out tho, what if it aims for the head

deft kiln
#

it doesnt have the dmg without boosteres

tardy jolt
#

Fuck..

hallow lark
#

You can go ahead and test that theory

atomic escarp
#

why would sniper sentry not be able to kill scouts

tardy jolt
#

Ok then I’ll still running spear, sniper, and PDW every game

prisma zodiac
#

sniper sentry can kill scouts to the head easily lol

deft kiln
#

it does 40 dmg and scout has 42 health

prisma zodiac
#

its just that if it hits body you dead

#

head dmg....

tardy jolt
atomic escarp
#

yes a sentry that auto aims at the head cannot kill a normal scout

#

also it does 48.1 dmg

deft kiln
#

wait it does

#

shit mb

#

it can kill scout

tardy jolt
#

Consistently?

#

Or luck

#

Because if I have that sniper in my own hands “luck” won’t be a factor

prisma zodiac
#

the thing is, why do that ariWiggly
1 scout = bonk or shoot
multiple enemys/scouts = bonk

tardy jolt
prisma zodiac
#

sniper is decent. But its only job is to kill giants (and tank) better than any other gun

worldly cargo
#

other guns can kill scouts too

prisma zodiac
#

and considering we dont have that many giants ~ its kinda ok

mental saddle
#

unless you miss

tardy jolt
worldly cargo
#

it can 1 shot scouts to the head yea

tardy jolt
#

YES!

worldly cargo
#

i dont know the range but decently far away

tardy jolt
#

I’m running both the thermal guns because I can’t see in the dark I’m too scawed

atomic escarp
#

30m

tardy jolt
prisma zodiac
#

practice

tardy jolt
#

Besides there’s so many times where there’s only 1 scout in a room

mental saddle
#

always gonna be bad at it if you never try to improve

tardy jolt
real moss
prisma zodiac
#

you gotta risk to practice

worldly cargo
#

go to B1, take some bots, do the first alarm, and boom free scouts

tardy jolt
real moss
#

So better practice early 😅

deft kiln
#

what is the practice scout this rundown

worldly cargo
#

i'd say B1

prisma zodiac
mental saddle
#

run into D1 overload and you have two scouts in a crowded room to practice basic situational awareness

prisma zodiac
#

might not be the case rn, but may be in the future again

last gust
# tardy jolt Risk

jump into b1 solo (or with some bots), do the class 3, and practice on the scout in 89/90

#

there, risk gone

deft kiln
#

d2 for charger scouts

worldly cargo
#

ohyea TRU

tardy jolt
worldly cargo
#

but my frames 😩

last gust
#

oh t already suggested my idea

tardy jolt
#

Simple fact is I’m a stoner looking for an easier way to play the game

real moss
tardy jolt
queen field
#

Yes

deft kiln
prisma zodiac
tardy jolt
#

What was the last rundown?

queen field
tardy jolt
#

Before this

queen field
#

R6

#

Then R5 : Wakanda

#

R4 : Error alarms

tardy jolt
#

Wait..

#

Is there no like..

prisma zodiac
#

it was R6, R6.5 was the extension

tardy jolt
#

Aaah ok

#

That explains it

#

Ok well that squidward family reunion room was ass I never got passed that and never beat the rundown

real moss
real moss
tardy jolt
#

Tell me this ain’t scouts

#

Tell me

lone crystal
#

father i wish to kill the scout with my big gun

atomic escarp
#

damn almost did a matchmaking c1 with no checkpoints

hexed vapor
#

Overload in C3 has an extra zone.

#

What is it?

#

Also, that's a new tile.

#

I thought it was the elevator from R6, but it looks new to me.

mortal granite
#

330?

hexed vapor
#

Yeah.

mortal granite
#

it has a lot of terminal

real moss
#

Yes

mortal granite
#

so i think it could have uplink in there as well

hexed vapor
#

Had anyone had uplink back there?

real moss
#

Which one is it ?

mortal granite
#

didn't get uplink in there

#

from all my tries

hexed vapor
real moss
#

Then with a huge ladder?

hexed vapor
#

It's just a giant staircase back there.

#

and at the top is a sec door.

#

Well, two rooms with giant staircases.

real moss
mortal granite
hexed vapor
#

Probably bugged spawn logic, same as "distribute power cells."

hexed vapor
#

The third mythical useless zone is now in.

mortal granite
#

i did 6

#

pub sometime can't pull a coordination

#

and last time i played in pub, they didn't know about the double uplink

robust marsh
#

i still dont know how to do the log part

real moss
hexed vapor
#

New tile p sick, tho.

#

And holy is it tall

#

Starting to wonder if we're going to get a trickle of new refinery tiles (seemingly made by the same person).

mortal granite
#

those tile caught me off guard

#

@real moss

#

you're marked by the warden

real moss
#

welp

fringe surge
#

For d1 overload
Is doing the class X alarms better than error?

kind swan
#

D1 sentry bug is big Kek

robust marsh
#

sentry bug?

kind swan
#

Might be exclusive to D1

#

Not**

robust marsh
#

i dont even know what it is

kind swan
#

But basically place sentry down and it just bugs the ammo to zero and cant shoot

#

birb we ended up just having 2 c foams a mine and a Bio

mortal granite
#

@stable pivot

stable pivot
#

Made a sort of evolution chart of all enemies currently in the game (as of R7). I hope I didn't forget anything.

kind swan
#

Charger shooter when

mossy yoke
#

kraken scout when

devout river
#

shadow tank and shadow mother first

#

maybe shadow flyers too

mossy yoke
#

shadow flying mother tank scout?

devout river
#

actually yes

#

make flying variants of all the enemies now PagChomp

stable pivot
#

Flyer chargers: angry meatball goes YEET

fringe surge
#

umm
in C3 PE
should I go from overload to secondary

#

I get the key from secondary
Go finish main and overload then return to secondary scan so I don't have to deal with the shadow waves

dreamy bramble
#

it’s a pretty far walk there and back

#

the amount of additional waves you’ll fight makes it a bad idea

atomic escarp
#

that is probably a very bad idea

dreamy bramble
#

plus you’d have to deal with the long ladders in secondary

#

gl going up and down them with the waves coming in

paper harness
#

R7 extension when?

atomic escarp
#

when you solo E1

devout river
paper harness
paper harness
devout river
#

give it a couple years

paper harness
#

R8 when?

devout river
#

maybe 2025 if we are lucky

lone crystal
#

Never gtfo ends

robust marsh
robust marsh
#

the plus goes from 4 months to 3 year

silk fog
#

yo

fallow wasp
#

I love the log in E1 about dauda doing research on the virus and parasite

#

it finally answers Dauda's line of "What do you think they did here?"

kind swan
prisma zodiac
#

"what do you think i did here"

kind swan
#

"This place is BEEEEEEEEEEEG"

solemn wigeon
#

Didnt we already know that dauda worked on sleeper related stuff

#

From a log in r5

uneven plank
#

yes

hexed vapor
#

Literally like 3 guys and a big shadow every other wave, if that.

#

That's actually nothing.

#

One person w/ PDW or precision can deal with small shadows on their own, big shadow is literally just bio tag and spray it down.

hallow lark
dusty junco
#

People hate on the bullpup but honestly it seems fine

stoic acorn
#

Any tips/advice for D1 overload now that it's fixed?

dusty junco
devout river
dusty junco
#

Otherwise bring mines, ammo efficent guns, and do the error alarm first then the class x. Is what we had the most sucess with.

#

Either way feel free to exploit the checkpoint disabling the snatchers

velvet flower
#

Successed with both class X chargers or mother zone, do feel like class X is more manageable.

pulsar grotto
#

Jeezus

#

I finally finished D1 Overload

#

Glad to see that buggy mission gone lol

fringe surge
#

yea
what a time

pulsar grotto
kind swan
fringe surge
#

the ending sequence was just pure confusion
I thought the thing would pop out onto the conveyor belt

#

but nope
too efficient

worthy anvil
#

anyone have tips on c1?

fallow wasp
#

what part of it?

worthy anvil
#

the class S alarm thing

fallow wasp
#

for that one I would suggest lowering the fog for one

#

double sentry works nicely, and it's also good to have some people focus smalls and some focus the bigs

robust marsh
#

you can also change where the enemies come from (stand to the right side of the scan so they all narrow down one kill box (all players) )

sacred ermine
#

cfoam them and mine them

#

buys you a bunch of time

#

and i bring 2 burst to put near the scan

#

snipers of course

lone crystal
#

vets going through fogged tiles like its nothin

devout river
#

true

tardy jolt
#

Aight so, this new rundown is so far my favorite rundown

#

To be fair I haven’t done many missions

#

But the Da baby jokes are the best XD

#

Not to mention we did some stupid shit.. HOW?! XD (friend’s view)

#

At one point we had FUCKIN 3 OF EM!

vivid quartz
#

It's a checkpoint bug

tardy jolt
#

I figured that out but still XD

#

Multiplying dababies!

mortal granite
#

if you have a lot of desync, recommended to not touch any heavy item

tardy jolt
#

So everyone I play with

#

Kewl!

mortal granite
#

it's depended

tardy jolt
#

Ngl I like the glitch, it forces someone to hold the baby

mortal granite
#

if you have good enough internet and the host also has amazing internet

velvet flower
#

It can also happened to the host so...

mortal granite
#

you won't have that much desync with that combo

mortal granite
#

"a million to one"

tardy jolt
mortal granite
#

like, everyone said the bug exist with this and that

#

and i'm here trying to get it

#

pulling ALL method and can't get the bug to happen

dreamy tree
#

hey for c3

#

do you need to do the overload during the error alarm 20 minute?

#

or can we do it after

mortal granite
#

you have to do it during error alarm

#

or else you could say, it'll spawn too much and you can't do anything

mortal granite
#

if you want spoiler, i can spoil

tardy jolt
#

Like first time resetting

#

But after I did it had already been decompressed

#

But during the checkpoint it was in someone’s hand

mortal granite
#

oh

tardy jolt
#

But it got confused and spawned another since it thought it would be gone

mortal granite
#

so it's THAT person desync then

tardy jolt
#

Now if someone isn’t holding one of the 2 babies the other person can’t drop it

tardy jolt
mortal granite
#

it happened when a player in the team desync hard

#

if that person has a lot of desync then he shouldn't touch any heavy item when playing with the same host

dreamy tree
#

i havent done secondary though

#

or overload

#

so

#

the situation is

#

we got the code for secondary

#

we havent activated the secondary terminal yet

#

we're at error alarm checkpoint

mortal granite
#

so, everytime you use checkpoint

#

the code will change

#

so you need to run back and memorize the code

#

if you waited out the timer you'll get 1 tank

#

and then the wave will still going

dreamy tree
#

oh fuck

mortal granite
#

the wave will still going even timer end, the timer's only there for Henrikson to open the extraction door for the player

dreamy tree
#

oh i see

dreamy tree
#

we just havent input the command yet

mortal granite
#

when you do checkpoint

#

it locked

dreamy tree
#

oh shit

mortal granite
dreamy tree
#

wait so

#

why cant we wait until the timer is over to do overload?

mortal granite
#

and the code change every time you do checkpoint

mortal granite
dreamy tree
#

im thinking we can just hole up by a chke point

#

and melee enemies

#

then towards last 5-8 minutes

#

do overload

mortal granite
#

it just that you need to kill a tank and a pouncer

deft kiln
mortal granite
uncut warren
#

okay thank you

#

want me to delete my last message in general ?

hexed vapor
#

Doing Overload faster = less enemies because you can leave on time.

#

There's resources back there anyway, so it's not a big loss.

hexed vapor
#

You don't have to rush tbh, you can do Overload p slow.

#

You just want to not run out of ammo.

#

Tbh, take it slow but loot properly.

#

If you're not looting, do an uplink.

mortal granite
#

you can just send 1 guy in overload to do all terminal

hexed vapor
#

Not wrong.

#

Just have to beat the snatcher waves.

#

The C3 Survive objective is really good tbh.

#

Actual constant fighting.

#

vs. CX, where you can take a short nap after every wave.

deft kiln
mortal granite
#

enjoyable rundown

mortal granite
deft kiln
#

with checkppoint

#

but i am asking if you have intel

#

going help the code gather efforts

mortal granite
#

well

#

since terminal code will change after checkpoint

#

and reactor use the same thing

#

so the code should also changed as well for reactor

hexed vapor
#

Record low of reactors, ngl.

hushed token
#

and surges big sad

mortal granite
#

you could figure out that the code will change as well

hexed vapor
#

Ngl, wouldn't be that hard to throw together a test level for that.

#

Can do if people care enough.

mortal granite
#

imma just use fact and logic

#

and ignore the "homework"

hexed vapor
#

Holy shit, JishWasha BTFO'd

#

by facts and logic

distant geode
#

wtf do I do with three big boys in a line like that

#

I have a mine deployer

#

Will that do the job

hushed token
#

hel revolv/shotgun angle

distant geode
#

Ah, I have the chokemod

#

Can nail two of them with one hit probably with the chokemod

hushed token
#

time to unload in .2 seconds then

distant geode
#

Do bullets get the occiput bonus?

hushed token
#

they do

distant geode
#

Alrighty then

#

Time to die

#

jeronimooooo

#

Ah balls that did not work

#

rip

#

That's basically half my shotgun ammo out the window

#

They didn't walk into the mine

#

And I almost triggered a scout

#

it's all down hill from here

#

C1 23E just cursed, why would you ever go in there

fierce laurel
#

which one?

#

the one in the back?

distant geode
#

yea

#

After the ventilation machine thing

#

There is one last room at the very end of that area

#

Away from the Battery room

#

That is just infinitely cursed

fierce laurel
#

it's for people with clear boners SoHappy

distant geode
#

Sniper turret all the way in the back absolutely shreds bigguns

#

(Also hogged all the ammo to myself instead of spreading it out to the bots)

mortal granite
#

you can put it next to you on scan

distant geode
#

rear shots x2 or x3 depending

mortal granite
#

there is a lot of places you can put to optimize it

distant geode
#

more damage per shot

mortal granite
#

there is no back shot multiply

distant geode
#

wat

mortal granite
#

devs already removed that

distant geode
#

The wiki... lied to me?

errant vigil
#

yes

distant geode
#

Why would someone do this

errant vigil
#

was a feature until it was a "bug" that they actually fixed

paper harness
#

They probably couldn't figure out how to fix back damage which was bugged for eons and then they just decided it was a bug and completely removed it

errant vigil
#

This is not the same thing

paper harness
#

Even though there was a m*d that fixed it already

errant vigil
#

Sentry back damage was removed in R6

#

Actual flanking bonus was fucked in the beginning of R6

paper harness
#

It was removed in r6.5 wasn't it

errant vigil
#

No

#

they fixed it

paper harness
#

So they fixed it by removing it?

errant vigil
#

I'm talking about sentry back damage

#

Not regular player back damage

paper harness
#

Or did they remove it start of r6 but it was still doing bonus damage so they fixed it 6.5

#

Yeah

#

Sentry back damage

errant vigil
#

It was completely removed at R6 launch, never did bonus damage again

mortal granite
#

putting sentry at the back of the enemy was a little awkward

#

that's the stupid thing that exist

hushed token
#

shouldve made enemies attack turrets so your forced to protect them

mortal granite
#

where placing a single sentry on the map can fuck the entire game

hushed token
#

bruh moment wtf there were turrets in payday 2

mortal granite
#

there were turret and sentry, yes

#

put 1 down and the cops start bugging out

hushed token
#

what the did they take up the ammo/medic bag slot

mortal granite
#

that's a totally different mechanic

#

you can heal

#

you can get ammo

#

or you get a pocket aimbot ai

hushed token
#

nice

mortal granite
#

but well

#

since we have consumable version of most of the tool

#

maybe we'll get a mini sentry

hushed token
#

or a drone w a gun hehe

paper harness
errant vigil
#

You fine shits wack

#

We get back damage but sentries don’t

turbid cliff
#

If you look at the datablocks you can literally see the fields
CameraDamageRayLength": 1.8,
"AttackSphereRadius": 0.3

#

First is for hitscan, second is for the physical swing

#

If you were doing everything well and it didn't hit where you aimed, that'd be a bug and I've heard of none

wary olive
#

i take it you haven't used bat or knife extensively

turbid cliff
#

Main bat actually

#

Though I'm forced to use hammer more

plush basin
#

If either of you take a video please ping me when you post it I'd be interested to see

wary olive
#

@plush basin stormpooper is right, all the hit box fuckery that we experience must be from releasing the hit while the head isnt in the reticle

turbid cliff
#

The stupid thing is, if you're off for just one frame you can miss the hitscan

#

With moving enemies it happens a lot in practice

wary olive
#

i fully expected both of these to hit the body

plush basin
#

So what about a scenario similar to this: "If I am swinging my bat from the right to the left at a sleepers head and my cursor is to the left of its head in the air it won't connect?"

#

Will it hit the head via the sweeping arc because it doesn't go for the hitscan?

wary olive
#

if nothing is in the hit scan then it will hit according to the arc i think

turbid cliff
#

The physical swing basically has a round hitbox attached to the end of the weapon

plush basin
#

That sounds kinda janky, likes its evaluating the arc hitbox in retrospect

turbid cliff
#

It'll take the first collision

wary olive
#

today i learned

plush basin
#

Surely it shouldn't determine if I've hit the hitscan or not until the animation gets there

turbid cliff
#

Which might not be where you expect it to hit at all

#

Hitscan is always first as I've said

#

And personally the physical swing is way more unreliable

#

You might swing downward and hit something as if you were swinging to the right

#

It doesn't align with logic

plush basin
#

I know you've said that but I'm trying to square that with the fact that the bat animation won't get to the hitscan location before the target it would hit with the arc hitbox

turbid cliff
#

I don't understand that statement

wary olive
#

damn so instead of trying to do 4D chess trying to figure out how to headshot with the swing arc i really just gotta aim better

#

also people used to hammer range probably release a bit outside the range the reticle gets smaller especiailly when meleeing something while running

plush basin
#

I'll just experiment with it a bit in my own time later

#

My main concern is with the swing hitbox before it gets to the reticle, and the time at which the game decides if you got your target in the hit scan or not

wary olive
#

stormpooper do u know if host/client desync and sniper melee can affect whether something is in the hitscan or not

plush basin
#

It sounds to me like there is a weird edge case

atomic escarp
#

people overanalyzing melee when i just simply aim better

mortal granite
#

"git gud"

wary olive
#

i think the game determines whether your target is in the hit scan when you release your M1

turbid cliff
plush basin
turbid cliff
#

As for exact timing, it's later than that but again how would i explain it in text

#

You just posted a video

#

Where you hit with hitscan

#

See when it happens? That's when it checked

wary olive
plush basin
#

yes

#

I'm not even thinking about the knife though tbh, the bat seems like it has a much more noticeable arc

#

But it seems like I'm having trouble describing what I mean so I'll do it later 🙂

wary olive
#

you mean like this?

turbid cliff
#

You moved the camera right after it hit

turbid cliff
#

But as i said the check happens later

#

And it hits exactly when it checks

plush basin
#

Yeah, like Storm said

#

Its a conflict between 2 rules I'm thinking about (if both rules are correct):

  1. The hitscan is checked first (video proves this)
  2. There is a hitbox before the animation passes the crosshair (Storm said this was true in the other channel)
#

and before the animation passes the crosshair also would seem to be before you'd expect the hitscan check

wary olive
#

something like this?

plush basin
#

Yes, thats more like it

#

You got the head hit marker but it didn't die?

wary olive
#

i dont think that would be a back hit marker from the position im at right?

plush basin
#

Do you get that marker for back hits too?

kind swan
turbid cliff
#

You got some back damage there

#

That's not a headshot

kind swan
#

Not full back dmg tho iirc

turbid cliff
#

Yes but not the point

wary olive
#

and yeah you get those hit markers for back hits

kind swan
#

Ye hitscan yadda yadda

turbid cliff
#

The point is 8 lines marker is for any extra damage, starting from R6

wary olive
#

is it basically, the hit scan happens when your melee makes contact with the enemy, and how early or late that is can depend on the weapon arc and position of the enemy?

plush basin
#

Maybe if your reticle is over a valid enemy hitbox it will prevent the bat from hitting anything on the way there. As soon as the reticle is not over an enemy hitbox it will defer to the swing?

turbid cliff
#

I'm not even sure the hitscan check happens only once but i do think that when it first checks is the earliest moment you can get a hit

#

I think it depends entirely on the weapon animation

#

A set point in time

#

Your physical swing shouldn't be active the frame you release m1

#

It's hard to judge where your weapon is from first person animations

#

Especially when fov doesn't affect the weapons as you see them

kind swan
#

In terms of first person animations for the hit box. It reminds me of how Left 4 Deads Melee hit boxes are

turbid cliff
#

If you're going to rely on the physical swing then you should go by feel instead of visuals

kind swan
#

I will also say. I have hit a low ceiling once with hammer when going for a scout kill once because of the swinging arc

plain kraken
#

how do I unlock A2

lone crystal
#

A2 doesnt exist in this rundown

sonic ether
#

How do we unlock E1?

#

We finished all A1, B1, C1, D1, D2

#

Do we have to finish the side missions as well?

atomic escarp
#

every single high completion

lone crystal
#

All expeditions must be completed (atleast Main/High) to get E1

plush basin
halcyon lily
#

How much cfoam do you need to freeze a charger scout?

boreal tendon
#

theoretically 4 cfoam blobs

fierce laurel
#

^ 4 but its very inconsistent

#

make sure you're ready to do one or two more

turbid cliff
#

such an edge case i normally would've never run into it

#

wondering if this is new in R6

fallow wasp
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I like E1 but that reactor is absolute hell if you don’t know where the terminals are

halcyon lily
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Where do I find the cell for the overload sector in C2? I've combed through my terminals and dont see any I can use...

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Am I missing a door that isnt locked behind the generator?

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Well rather I see a cell in 303 but...I'm not sure how I can get the cell in 303 if the room in 302 is locked behind a generator

boreal tendon
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you need to use of the cells from the Main portion

halcyon lily
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Hm. Bummer...

boreal tendon
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so if u've already put all 6 cells into the gens then you are locked out of the overload

halcyon lily
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Indeed...

boreal tendon
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try to check for stuff in terminals before putting cells anywhere for the future 😉

halcyon lily
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Just used to everything being self contained

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Havent ever run into an area that didnt have ever tool I needed in it before. Was a pretty mean left hook imo.

royal lichen
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main secondary is not a bad run, on the contrary, very cool level

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bummer to have to revisit and do over again for pe but still fun :)

kind latch
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question about c3 pe, do the armored strikers only spawn when carrying the cargo?

hidden lynx
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@crisp hatch do you want 100% spoilers on the enemies

crisp hatch
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Sure, I usually look up some info on what I'm to expect anyways

hidden lynx
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  1. Do not engage the Tank/Father in the stealth room. It’s massive. You’ll waste too much ammo.

Do not wake the Mother in the stealth room. You will die. Avoid alerting the children.

  1. Chargers are black in colour. Attack from BEHIND with melee strikes.

  2. Charger scouts need two perfectly timed melee strikes w hammer / spear or one booster to kill. Or a shotgun or something.

  3. Do reduce the Class X alarms. You will hate yourself if you dont.

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@crisp hatch

crisp hatch
pulsar grotto
light lagoon
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Class X Means 10 Scans. That's a looong scan to do.

hidden lynx
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  1. Shadows are visible through Thermal sights or bioscan. Or lights. Shadow alarms / waves come in large numbers. Weak, but hard to see.
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Shadows also move slower. Bioscan tags wear off faster on them. Turrets only target them when tagged.

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I also don’t exaggerate when I say there are normally lots of shadows in shadow waves.

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Shadow giants move fast as fuck for some reason though.

crisp hatch