#gtfo-spoiler-chat
1 messages · Page 310 of 1
then more snatcher spawn is kind of a plus?
or worse if those snatcher isn't counted
Just deactivate the charger room scan from the same terminal
Extra snatchers don’t count
then worse
you can start the big room scan at the end of error alarm area and then deactivate the error alarm ?
Run the override command first
yeah ok
I do it every single time I play d1
the terminal alarm at the end has multiple alarms
so you can only deactivate only 1 of it
so, it's only useful to deactivate charger alarm (Class X)
And the room scan
Yeah I was thinking of the big room scan mostly
the first class X?
Na the one at the end of error area
what???
you probably got a bug
The one you proc by doing the override command on the terminal where you deactivate the error alarm
where the scan didn't even appear
100% they got bug
in the room
i have the map loaded up
Yeah pretty common
and got the door open for free
a chance for better quality? 🙂
i don't remember anymore error alarm other than the first one
it's not error alarm
it's a room scan
that is used to remove class 10 shadows alarm
but sometimes u don't get that room scan and get the removal for free
room scan?
zone 199
Has a charger room scan
there is?
in D1, to override the first class 10, you need to do the Error alarm path. At the end of this path you are on a terminal to deactivate the error alarm. On this terminal you have the command "override security" to get rid of the Class 10. This command proc a big room scan.
im not sure if you're trolling anymore or genuinely got the bug
i thought you get in zone 199 and use the terminal and done
oh
the terminal is pass that room scan?
i haven't fully played the error alarm path
The first time I cleared D1, when we input the override command, we had no big room scan.
So maybe you had the same bug Alpha
i beat the first class X and move on
I'm telling you, D1 is a Dev Build
you can use the terminal in 199 to remove that first class X
Np have fun
well but
tldr, i haven't beaten D1 on error alarm path
so i literally don't know what's going on
I mean the first class X is a joke without snatchers coming in. My group just wanted to hunt for logs so we took error alarm path after trying the Class X
the group i played with isn't that experience
so they all died to that scan
and i have to do a "little kiting"
those guys do be doing a little "light trolling" on me
did you shoot them down before going on your run 😄
R4C2 overload memory are kicking back in
no
don't need to
joined another group and we do the error path with overload ON
we turned off the error alarm
but the team didn't know how to deal with snatcher
and were literally walk infront of it and died
I still don't know the optimize way to deal with them. For now, it's just take choke mod and shoot their asses
Optimized way : take choke mod, shoot twice, wait for them to fall, shoot twice again
repeat
😳
me, literally out of ammo have to kite the remaining of the error alarm AND snatcher
Snatchers are garbage whenever someone uses choke against them
damn without knowing it,, I was actually 5000IQ
If the snatcher is running toward you, actually very easy to hit the armor instead.
so, i got to here
You can hit its back when it runs toward you
disable error alarm and nothing happen
i only have the snatcher error and the remaining enemy from the alarm scan
But friends of mine did
I mean
when you look at how the zone is made
With 3 lockdowned doors
D1 instant bingo. I'm telling you
You pretty much can guess there's a large S scan
Jesus the amount of stuff that can be ticked
Unhidden dev tool = the flyer pathing message 😳
Also some in-game files
The override command in Z199 should start a zone cluster alarm with chargers. But sometimes it could be nothing, I had 4 D1 overload runs and 1 out of 4 has the bug.
I like how the new ennemy overlap with players get kidnapped
They're testing rng element a bit. D2 charger scout room is 4 or 5 scout. D1 overload is 1 to 4 scouts
R7 is quite a good rundown
if they "somehow" fix most of the bug in R8, then it will be even more enjoyable
Most popular cope statement since 2019
I hope they remake 1st half of E1 to add more tension, and add more surge alarms I don't think theres a single one this rundown
Bruh moment
Class 5 S BC surge
yes
the tank in d2
is easily killed if you hit the blobs in its back
sniper is the best option to take care of it
hehehe... shooter go brrr
Looks like internet connection died as a scout was screaming
I cant find the will to do E1
I tried it like twice and I really feel like I can't be bothered
but it was just me playing
then don't do it
You know what? You're right
you're not missing out on much
Happened to me, also on D1.
Restarting the game fixed it. Had you been playing for a while when the error occurred?
im a bit late, any recommended loadout for c1?
Bio, 3 sniper sentries
wait rlly?
hm
definitely three sentries. not sure if they should all be sniper
There are many combos that make c1 work
But dont drop the bio or use shot sent
If you drop bio, sniper gets way worse
so someone needs to go sniper sentry?
As in, sniper sentry





2 burst / 1 sniper / 1 bio worked well for us.
But someone can take sniper gun if theyre good
i could see 3 sniper / 1 bio working too
heh, cries in no skill
there are many giants
3 sniper with bio pings is insane 
maybe 2 sniper and one burst?
I did 2 sniper mines bio
And i did 3 sniper
The 3 sniper felt easier
Burst helped with close enemies during s scan
But wasn't significant change
Burst gets no synergy
hmmm
I see
ill try 2 snipers and one burst though, my teammates are bad with close enemies
we all like panic-
what does sentry cpu speed do?
will it be good if use the bio tracker too?
For instance you can make sniper sentry l shoot at speeds of a burst sentry except on smalls every shot is a kill
with bio and +cpu speed your sniper sentries will shoot reeeaal fuckin fast
Both are the same stat but dont stack iirc
but sentry cpu booster and bio tracker stacks right?
or... dont
Both are boosting sentry speed
But the percentages dont combine is what I mean
Overall
Sentry CPU speeds are better
bio does reduce ammo cost
I havent checked to really see
The other arguement could be other boosters are viable since bio tracked targets speed is actually nice
Really depends how well the player with bio tracker is with keeping scans up
i dont trust me friends-
so me
but they don't have cpu boosters.
Does anyone have a tactic for Overload D1 after patch?
Uh, kill the enemies 😎
restart your game every single time you wipe before the checkpoint
whos sick fuckin idea was R7C3
Pretty much the same thing like before, like only tactical change you'd want to do is if you chose to lower the bridge security (Z193), make some plans of how you'd want to defend while sending people to kill scouts/hunt keys/override command. Also preempt using terminal to check terminals in Z194~196 and the key location helps a little bit.
No error alarm.
try it after 1
lmao
feel my hell
9 hour run because we insisted on doing that
full infection, error
yuck
you... cant do that?
the door to cell 3/4 areas only open after putting in 2 cells? no?
neg
is it a charger error alarm
No
oh ok
so put fifth cell in and will there be fog?
should i disiinfect before or after overload
after
try to conserve meds so that you can use them to stay out of 1shot range during the overload scan
foggies also help there
and sentries
I think they patched the checkpoint bug where 5th cell would lower fog?
so yes there'll be fog
it rubbed me the wrong way too until I figured out how to play the first part
i.e. almost like a bunch of solos in the same expedition
pick up a goody from a locker and solo the nearest giant
if I had to coordinate and agree to stealth around a cluster of 2 bigs to teamkill another big, then double back, etc etc for 4 zones I'd go mad
did they?
probably for the best lmao
Where do you see that in the patch notes? I don't see it
6th from the bottom in bug fixes
That says using checkpoint. I remember putting in 5th cell lowers fog having nothing to do with using checkpoint
to my knowledge, it was always a checkpoint-related bug
certainly anytime I saw it happened or discussed involved a checkpoint
I could be wrong though, bug could still exist
Is there official confirmation from devs that 5th cell lowering fog isn't intended?
not sure
it has to be a checkpoint
it doesn't lower normally
and checkpoints especially in gen clusters are known to cause duplication issues
"Oh, you're approaching me?"
holy shit that screenshot is gold
i love that
how do you even walk with your arms down like that
Bless the wiki for that picture
Yo, I just finished D1 with a friend and I gotta know something. Is D1 solo/with bots even feasible or realistic? Would you just hope to get lucky that the terminals are all pretty close together? That 15 second timer to confirm the sequence can be pretty strict if you're solo and you had to run to like 195-D or something.
Someone has soloed it without bots and I think they just waited until it was a close terminal, if it's far you just repeat it
That kinda sucks for solo players. I know GTFO is primarily co-op and this server is great for lfgs but those missions are supposed to be easier for players that want more of a focused/story-centered experience. idk why they didn't put that in another expedition like a hypothetical D3 or just make the confirmation timer more forgiving.
It was a lot of fun and a cool objective playing it with my friend but all I could think of was that it would suck for someone just stuck with the bots
If you guys know who the OG uploaded of the image is, gently poke them to send in a sticker submission, this image would be great for it LMAO
the game isnt made to be played solo with bots. They are supposed to make it more bearable than playing solo with no bots. And help out when you are missing 1 or 2 spots
Also from what i can see the "1"s arent actually easier than their counterparts rn. (as in main vs main)
that was just a thing in r6, which was easier due to several reasons
whats best map to farm candies other than D2?
B2 i believe has 6 red
so same as in r6
Yeah and also secondary isn’t optional
R6B2 I would run thru main, open secondary and all the blood doors, grab artifacts and then dip
R7 won’t be as fast, but it should be an easy and reliable way to get 6 aggressive artifacts
If you used D2 (and I haven’t completed that level yet) I assume it’d be longer
Uhhh whenever you get it to 100% heat, C3PE has 10 agressive
Wow
does PR one shot scouts in the head ?
Yes
front too ?
aight ty
But JESUS! That Big Mom CAN really move fast
Scared me enough to fire a sniper round…
Yes, but within 30m.
Loses the one-shot pretty soon after fall-off starts.
Doesn't matter outside of some pretty big rooms.
oof thanks
doing e1 with 3 ppl and just 1 bot is actual hell
actually hes straight up just bugged out wont even get on a scan on first S V scan
I would love to see an enemy that looks like the one in the social feed image
Just a whole lotta teeth
inside out striker
He didn’t like how his skin felt on his body
i would despawn the bot depending on what you are doing
unless you need the tool or extra gun the bot has dont bring it out to hard to micro it
you could kick the bot and spawn him in again
//-
so i tried a bunch of way to get the cell bug myself with people in different country
like, holding a cell when doing a checkpoint
never drop a cell and plug it into the generator
pick up the cell, drop it, pick it back up and do a checkpoint
didn't get the cell bug
the possible way i think the cell bug could happen is massive desync
ye it has something to do with desync me and my team never had this issue even in r6
i'm dick-deep in B2 right now --- what's the secondary objective here?
collect glp
no error alarms?
nope
Anyone in here completed C2 PE?
duo'd it, why?
feel like it will happen if you have about 0.5 - 0.75s desync
tested with an NA and EU and i'm from Asia
B3 PE was alot of fun
do people stealth the overload room? we tried it a couple times before giving up and just stacking the entrance to the vault room
probably suboptimal but it worked in the end
i could see it with a 4 stack maybe but we only had 2 real people sadly
I feel it's better to just pull the room
especially if you get vile ass RNG and get 4 giants chilling in the room with the case
you could stealth room if you want to reserve ammo
but how will you shoot the chargers
no
Yes, we just had a 2/2 split.
It's hard stealth, but if you know what's up not really, it's just chargers.
Might not be consistent, though.
Second time around we had 2 BBCs get pissed and we had to kill them on HSU scan.
Clear the front of the room, I think, and you should be fine.
Would D1 be possible with bots?
Or is it the sort of level where the team needs to split up
ehhh solo bots the ending is a little tough without good rng but probs doable without needing to kite the last part
hm
duo is possible
any hotfix gonna happen for c3 lobby bug? cant clear because of leaves
that's just how it is everywhere
but maybe its more likely on C3 cuz people don't want to do C3
and you can't blacklist a specific level from matchmaking
matchmaking while already being in a group is completely fucked no idea why they randomly said they added it cuz they really didn't
and other than that it truely is people just leaving instantly
so if one person does that thing where they leave instantly, you can't just hit matchmake again to get a 4th cuz it will just break every single time
you have to leave that lobby and look for a new one
aint matchmaking its if someone dc or leaves no1 can join @obtuse surge
like no1 can join
If someone crashes on C3, no one can connect back to that game
They just get endless drop
what is the c2 secondary objective
me and a group did a pe run and it didnt count
only the main and overload counted
You have to get the matter wave and then do the scan in Alpha
apparently if you don't do the scan that appears next to the generator cluster before starting secondary, you can have secondary stolen from you
I don't know why it isn't scripted so that said scan is what cracks secondary bulkhead door
or it could be something else, r7 has been a buggy mess
especially with things like optionals
That scan doesn't unlock it tf?
can you even get to extreme even without doing the cluster gen scan?
yup
you can't do that i think
since you HAVE TO finish the cluster gen scan in order to get teleport
now you're making me second-guess myself
yup
I thought I saw it on a stream somewhere
i have video proof as well
okay then I have no idea how people are losing their secondary completion
after plug-in the last cell, the cluster gen scan appear
me and my team was running around for 3 minutes
and extreme was never triggered
as in the bulkhead door never unlocked?
ye
no message
no open bulkhead door
we ran around for 3 minutes trying to disinfect and med up
i can ping someone in to confirm it as well since we're in the same team
soooooooo
either the streamer has a cheater in the team
or 1 of them is super desync
I wonder if someone has a video or stream of them being robbed of secondary
I'm pretty sure this has been a widespread issue
pretty sure
like the cell bug
but i can confirm the cell bug only happen when you have more than 250 ping
cell bug as in 5th cell lowering fog, or another cell bug?
just normal cell bug
i think all the cell bug is just that bug
well ye
but sure, on the same page now
it's "heavy object item" bug
and i think that bug was related to high desync
since i have tried ALL method that people gave me
what are we talking about?
C2 extreme bug and cell bug
what causes people to not get secondary completion
i have never seen the c2 extreme bug, so i'm curious
ohhhhhh the checkpoint bug
despite doing secondary
the best bug in the game at the moment
for cell bug, i saw a lot but no info on their connection
did they comeback and did the scan?
because most people i played with have no issue
the 5/6 cell bug happens no matter what connection after checkpoint so yeah
I'm not the person who experienced the bug
it is connection
no
every time I've done c2pe I've gotten the completion
what i think happens is that the game forgets or doesn't refresh the counter
and because the fog supposed to be down after you put 6 cells in when you die and put in the 5th it still thinks it has 6 cells in
making the fog drop
I got the impression that one of the line items in the bug fixes in the latest patch was talking about the 5th cell lowering fog bug, but I have no confirmation of that
I haven't checkpointed on c2 overload since the patch, so I don't know
if you're talking about the heavy object bug, no, it seems to happen basically everywhere
about that, it's only happen when you have more than 250 ping
and i said it before but
tried EVERY SINGLE METHOD that people told me to
didn't get it
whats the heavy object bug?
which one bruh
i see
the bug where you can come out of a checkpoint restore carrying an undroppable neonate or a cell or whatever
well heres your problem
tried all method, can't get the bug to happen
Why is it 250 ping

doesn't sound like firm evidence
also tried on 80 - 100
cause after 200 ping you may get stuck in the failed screen even tho others respawned at checkpoint
the more stable your internet, the less likely the bug to happen
making it so the game thinks you are still in that state
no wonder the devs can't replicate it
so? why would this convince you that of all the possible confounders, ping is the important one?
all game have problem with desync
all my group did was get the matterwave put it in teleport the first time enter the command then got tp'd back then did the main objective scan and then got teleported but it may have gliched cause the 2nd time we teleported the scan was there already
yeah BECAUSE THE DEVS PLAY IN LAN
LIKE COMON
may just be super gliched cause we did a few gliches that run to do the level
how do you teleport to extreme tho
the extreme is get the matterwave
no, first part
what first part
that sounds a lot like they were able to pass through extreme bulkhead door without having completed the cluster gen scan
the game physically can't teleport you unless you finish the gen cluster scan
there was a scan for the bulkhead door
on out attempt there was no scan if there was i didnt see my group do it
cause i joined late
I'm pretty sure the bulkhead door itself doesn't have a scan on it
no
the cluster gen tied into the extreme bulkhead door scan
but you do get teleported cause reality got shattered for a moment
yea me and my group did alot of gliches
so ye, you can't teleport unless you finish the cluster gen scan
so yea it may have just bugged
before i joined they somehow duped 2 cells and then after i joined they used cfoam to make the doors a 1 way barrier you can shot and walk through it but sleepers cant pass though it
okie dokie
@mortal granite https://www.twitch.tv/videos/1507468274?t=4h2m9s
door unlocks despite cluster scan not being completed
I can't comment on whether the warp gate will actually take you to alpha six without having done cluster scan first
watching it now
earlier in that run Amanes got caught in some geometry in the arena scan and couldn't join them for the cluster scan
or for the checkpoint scan on the other end of the warp gate for that matter
scaler mentions some warnings he got from other people about finishing main before starting secondary, so something was known to be off about it
I'm pretty sure every time I've been to the end of c2 main, despite decent ping, secondary door has cracked before cluster scan completed
but we didn't prod the situation because, y'know, we wanted to clear c2pe
if my impression was wrong and it's a more insidious checkpoint bug, then fair enough
I was having issues w C2 PE as well, do you need to do overload before secondary?
so open it might trigger the teleportation
oh
just finished watching the vod
they skipped the scan
go for the matter wave
you can only do overload before finishing main (using cells that come from the main objective), and you can only start secondary once the main gen cluster is powered
force themself to teleport
kinda easy to patch c2 tho
the devs can just make the extreme bulkhead door to not able to interact
I thought the thing you were saying more recently, was that if you don't do cluster scan, then the warp gate itself doesn't work, even if you have the matter wave projector
and 1 more thing
ariana has a MASSIVE desync
she does, which may or may not factor in
desync are root that cause a lot of thing to break
i saw them too frequently in previous rundown
Are you only able to do it with 5/6 of the cells in the main generator, we did it with 3/6 and the fog rose all the way and kept us capped at 100% infection
you can do it with either cells 3/4 or cells 5/6
you could do with 5/6
also if you do it during the error the fog will probably still end up engulfing you
but you may get time to do the alarm scan first
honestly the fog isn't so bad
Well with 3/4 it was just impossible cus the fog was essentially killing us to the point where I think it needs to be with 5:6
the alarm only spawn flier, which is kinda easy to do
just bring meds, and place a sentry facing over the abyss to catch fliers
for 3/6, you will need to rush most of the time
since, error alarm + charger scout + big room + tank + charger/ big charger
Yeah that’s what I figured
the thing that'll kill you during the 3/4 cell round is that you probably have to melee the error, with a delicate health situationj
But with 5/6, there’s no fog right?
Gotcha gotcha
and you can get more resources as well
So either way you’re still gonna be capped infection
it's longer but safer
yup
you could also med up in fog repeller radius with 85% infection
but since you're doing 5/6 anyway
Shits killer for a C tier lmao
just throw down a repeller before the scan to get to 15 health, then med up during
infection only chips away at your health very slowly
both D tiers are story levels, so they probably figured they had to make the C optionals challenging for vets
also @last gust
Yeah true true
about the secondary bug thing and desync?
anyone have a solution to this game stuttering and locking up every few frames?
Whats your performance from task manager looking like?
looks fine, the game runs at at 80+ no problem whatsoever
But it just locks up every few seconds
like the act of spawning enemies or blowing up their heads is just straining the engine to the point of breaking
not the fps performance i mean your components how are they doing
when youre in a run
Fine pretty much
Thats in D1 too which has big rooms
Its not the hardware, this only happens in GTFO
something about its settings or the way its made just locks up every few seconds and I was hoping someone had a solution
memory leak very apparent for new environment
+1GB ram for each drop in D1
dont play D1
like its not a joke
the levels fucked
no kidding. Tried playing yesterday and it was just glitch ontop of bug until the host just crashed lol
well he still needs to complete it :/
D1 is just like super buggy glitchy
Entire rooms dissapearing to the void on people's client
in every way imaginable
Objectives getting glitched
got soft locked like 3 times trying to beat it
We gave up on trying to do the overload for now, we just want it done so we can move on but its always breaking
12M tris each tile Kekw
also the enemies just get stuck everywhere lol
just music going on endlessly and eventualy we find them taking a union manded smoke break I guess
Yeah I remember 4 Strikers just getting stuck on a staircase during the Error. It was pretty funny to be able to just run all the way back to them and hang out without them attacking me though.
i had a tree worshipper on my first run in D1
those bastards are annoying to find because of not being to able to run efficiently
I doubt they playtested. On four different machines and like 8 different tries something has broken
Anyways thats tangential to my original point, which is that every level of gtfo locks up every few seconds, especialy when doing new actions
like the first time I shoot or equip a weapon I hadn't equipped yet
and if anyone had a fix I'd really appreciate it
restart ya gtfo
Unforunately that was the extent of my advice
Turned pre-rendered frames up and down
You're just making me glad that the only time I had it lock-up for a bit was at the very start, of all things doing the bulkhead scan. The level ran smoothly enough after that.
sounds like heaven compared to me
Each room is like an abyssal void of nothingness
Is a bug that happens every fith room or so
I mean my set-up has me running at like 50-60 For the most part, maybe dropping to 40s on D1 (I don't really keep track) but like, that's fine compared to random hard drops, that would be completely unplayable.
There's a good chance my framerate drops to zero for like 5 seconds after I do certain actions.
Like shooting something in the head or equiping the hacking tool or taking damage
It didn't do this in earlier rundowns
Ye that's basically what I had with the bulkhead scan, locked up for a few seconds and then woke up afterwards. I couldn't imagine playing with that during loud sections.
Well I'm at the giving up point then. D1 is unplayable even outside of the game locking up so I can't try D2 or E1
For D1 we got to 199 and did the scan on the terminal there but the class x didn't dissipate? it said we had to go to 193 for a secondary scan which is obviously beyond the class x (nvm we figured it out)
It's too bad a developer with quality control didn't come up with the idea for this game instead

Easiest way to clear out D1 Overload?
stay with your team and focus fire the jerrys
afik you used to be able to skip all of overload and do it at the end, but they fixed that
btw i meant as in weapon set
i've had good luck with the DMR and the r66 revolver, but that could be just me.
i mean i use the mini dmr and revolver
Yo no way
They finally said they know about the bug that has broken the game the most for 7 months
If only they reversed the change immediately instead of making the game significantly more shit
so ummm
d2 is its still bugged ?
because the terminal command was in and they still spawned
no it isnt bugged there are wave triggers that you need to avoid
once the room is cleared at the end dont run the command till everyone is there
and it should be fine then you got to get going in about a min before the wave triggers start again
we had stuff still spawning
weird
then the whole timer is useless
half of it you spend clearing lol
@obtuse surge yes by code and i know code changes. As i stated multiple times people can't join no matter what they get in then are frozen then booted
Anyone have a picture of the new enemy in C1?
Oh ok ty
its a dog but sexy
The Gardens appears to have 7 default tiles that all have 3-4 rooms.
All of them have generated at least once, but I don't believe all of the rooms have appeared yet.
Has anyone cleared the new D1 Overload ? I feel like its really hard to clear with the waves and i dont think my group can clear it ( mostly due to mega ego from one member) ( i'm not good either)
i heard it could be cheesed before the update but i didnt get to d1 before it dropped and now it seems like a big wall that's impossible to get past for full rundown completion
Depends on how many snatchers you get
3 snatchers can be kinda nightmare fuel
But 1 or 2 is doable
i didnt know the numbers of snatchers are random for the first alarm......... we got 2 the first time
It's supposed to be a fixed amount
But since this game is far from being what it's supposed to be, it's random
i see
the lower framerate also make people in your squad perform worse
Honestly 1 - 2 per 4 min is fine
But you have to be consistent
i.e. killing the snatchers before you do anything important
such as the error alarm
or the key zone
Yeah that's also a thing with the update
Thanks for the tips ! i hope we get past it the next time we try it
the lower framerate ?
yeah
well i feel like this update changed the way the game runs for me , its not enough to be really impactful on my game but having slower frame rates when getting hammed by chargers can be frustrating
i didnt get to play before r6 sadly but yeah , i think the fog in r6 was way worse for my fps than d1 is for example
i'm at work in the bathrooms atm does anyone have a pic of a hybrid's ass?
The hybussy got you acting unwise
yes as long as you keep tight time management on the snatchers your fine
the rest of the level is ........ nothing special
do you know if you had charger or shadow side?
charger
Charger side is weird as fuck
they can spawn in it
For some reason the waves are freaking huge compared to shadow side
more shooting!
They weren't prepatch
When you get 4/6 big chargers every 15s in one case and 2/4 big shadows every 1 min in another case, there is a difference
Even more when they can spawn in the charger zone
whereas they can't in the shadow zone
open both sides
Not much experience of shadow side after patch, but yeah big charger spawns in Z213 is a little bit tricky.
It is kinda funny I was more talking about the actual waves
I tried to recall, then I realized all my D2 attempts are charger side after patch.
shadow side is kinda faster
Prepatch I've seen the waves completely stop on charger side, not sure about the mechanics post
tools for B3?
thanks warden
order of objectives for b3?
secondary into main into overload
you can also do secondary into overload into main
bring cargo back first then finish main
truthers ammo gonna be tight tho
anyone else miss the old machine gun sight? the tall blue one?
both are fully holo so i dont mind either
in D2 does anyone know if theres ever a break after you do the first security scan? Like maybe after you put the cell in?
what triggers it opening the door to zone 218?
my group finally managed to get the cell in but just as we got it in the 3 holding the line died so im curious if they lived if we would have been able to get to the checkpoint
you input a terminal command in the room past the cell door if I remember correctly
and it unlocks the checkpoint door and disables the alarm for a little bit
The room immediately following the cell has a lot of smalls inside though so you're going to want to have some remain on defence while someone clears that.
Also worth pointing out, as far as I could tell (we didn't exactly test this extensively in the moment) you can't leave the room after doing the terminal as it seems to restart the waves.
the waves restart after a certain amount of time
doesn't matter if you leave the room
It definitely seemed that they were spawning after leaving the room to us but I'll admit that I may be wrong. After checkpointing the first time one of our group tried to just rush extraction ahead of time and the waves started coming shortly after, while on the next (and successful) attempt we had plenty of time to make sure everyone was stocked up and plan a course of action.
On one hand I'd love to redo the level because it was a blast to play, on the other hand I don't see my group replaying it anytime soon.. or ever. 
I cant seem to find anything consistent every video I watch it seems like something different one video i watched they seemed to have until they activated the checkpoint door with nothing spawning
I guess my group is just gonna have to see what happens.... if my defenders can live the mother wave
tank wave is by far easier
how so?
tanks are easier to kill than mothers
true
and usually one cell should spawn in there
Tank isn't going to spawn a bunch of other enemies to account for and fog up the room as well.
odd question but i honestly dont know cause weve never tried can you c foam a tank?
yes
I see no reason why you wouldn't be able to, unless you're my pal and manage to miss it with a C-Foam nade.. twice. 
When you're fighting at the bridge though you shouldn't really need to use foam for it. You can have two players on either side of the upper platform, one to primarily draw the aggro and the other with a sniper or similar weapon to pop blobs.
c foam tripmine has more foam than c foam grenade
you basically can suicide dive and foam a tank easily with c foam tripmine
is it normal after D1 over filteration over 3 pouncers keep coming every wave?
no, desync issue
the more desync you or your teammate has, the more pouncers spawn
that mean you have at least 2 players in your team with massive desync
wait, 5?
oh god, yeah no my group and i are never clearing it
we have one player with a pretty bad connection and countdowns to clean a room can legit have someone hit at one and not zero
don't want to see 5 of those in one wave
are you supposed to spawn with zero ammo on C3?
Yes.
don't want to see 5 of those in one wave
skip E1 immortal
skip the whole level
just beat A1 of 7.0 and im so glad to see that the game has been made a bit easier for newer players since this update seems so mainstream and big, a lot of new people will play because of this new rundown and im glad to see it starts off the new players just the way it should, with chaos, basic enemies, a few big guys, and a lot of alarms
A1 from R6 was easier tho 🤔
Never played rundown six, started playing pretty recently around rundown 6.9 actually but I’ve seen gameplay from ages ago on Markiplier’s channel, playing the first R7 mission gave me the same first experience fun as watching his first video on the game :)
🙂
Yeah that was all the way back in R1
6.9 was a bitch and a half tho, those flying dudes, the squidward family reunion room on D1, faaack dude I died to that so many times
D1 of 6.9 was downright unfair tbh.. wait or am I thinking of C1?
No C1 was the level with the fuck loads of infectious fog
D1 had the room of all big ones and the room of all scouts
Right?
Your words are giving me an aneurysm
Well R7 is harder than R6 overall so you are in for a ride :)
Cope and seeth, your just not on my level, snort more coke then read again
Oh joy.. so I got lucky?
you're*
Or’yeu*
Oh yes can someone please explain why we need a baby? What’s so special about the baby in A1?
We are trying to revive it
Dead baby?
Cryosleep
i mean we did kill it
Did we
Ok so.. the gist I’m getting is most people woken up from cryo sleep are like mentally fucked?
What
yeah
That whole radio sequence seemed to give the impression that all the people woken up from cryo sleep pods are insane
we put the baby into baby melter
¿
This dudes higher than I am
(cause it looks like a lock melter) and in B1 we put it in the microwave (the sound it made is close to a furnace but whatever)
Have you taken your meds
Dude is 2 weeks late on dementia pills
Anyways back to the topic
That radio sequence where someone wakes up that guy from cryo sleep
And he attacks him
look in media
Yes
Ya do realize that’s where the baby is stored yea?
baby melter wdym hahahaha
Is that implying that when your woken up from cryo sleep you get mentally fucked?
The story the game makes you play, and the story you hear going on in the levels are 2 different things however, Schaeffer has his own goals, but has to do everything manually, and doing things manually leads to unexpected consequences, meanwhile the complex has the equipment to wake people up safely
Oooohhhh
Ok I’m still super confused then
So the entire goal of getting that baby out was just to save it?
Then what was the shit with the wave projector?!
it was the warden objective
in R3
we woke up one ba by
baby*
unit 22
and schaeffer killed unit 22 in R6 DX
so the warden send us down again to wake up another baby/experiment
unit 23
but than schaeffer kinda hijacks the whole warden system
that i am very scared of cause schaeffer is unstable
idk really but we were downloading data about the prasite and virus
Ok I’m starting to get it now
the nam-v aka sleeper virus
warden want baby for... objective
from R1 to R5 the whole thing was that we needed to get to KDS deep (R5E1) to wake up another batch of ppl
since you didn't play R6, the baby in R3 (or different baby) comeback as unit 22 and has an argument with schaeffer
I’ve actually got a theory about the virus, the game takes place in the crater that killed the dinosaurs, the sleeper virus was on it because it passed by that delta 1 or delta 2 planet
and died because schaeffer goes crazy and kill it
in R6 we were downloading data from other dimension about the virus but schaeffer throws a wrench into the system by killing unit 22 so we have to wake up another one
you could also go into gtfo wiki to listen to all the lore
heres an easy way to learn:
we start reactors ---> we wake up baby ---> we go down and wake up KDS Deep----> baby dies----> gotta wake up another baby
Alpha 1 and Alpha 2 and Alpha 3 are research stations on another planet, and they contained useful data for the study of the sleepers and I guess the virus
space alien
Yes but it shit out sleeper like flying things!
What if that’s what happens when other alien creatures get infected?
They might mutate different I mean it seems like males and females mutate different and it seems like there’s some other factors that can make ones like the giants or the scouts
So, normal evolution
Yes but it’s just interesting to think about, it means realistically the developers could go anywhere with they’re enemies in the future
Plus we have no idea how the outside world looks in this universe, is it like everywhere or just in the hole?
The devs literally set up a game with endlessly possibilities
We know the virus is destroying the outside world, just like covid did, but there's very little merit to leaving the complex
In terms of gameplay
|| whispers: dont tell him about moded enemies||
i mean the whole IP can be endless
it can most likely become like metro but the game was first not the books
||Her*||
Havent tested anything extensively, just my thoughts after the first weeks of the rundown. What do you think?
high cal pistol in s tier makes me immediately disregard the whole list lmao
Why? Its very good against the chargers in the higher tiers
within 8m
which is pretty much attack range on client
maybe i'll make my list for fun
Go ahead link is right there
What makes you value both shotguns so much higher than the high cal?
choke has much higher range + instant mag dumping is great for large targets
normal shotty is probably the second best wave clear weapon next to the mg, and can one mag moms
also hi cal has terrible precision, making it horrible vs any bosses
Very easy to get good shots off tho
i don't think that's good enough
for me, good special weapons fill a specific niche well
hi cal has no situation where i can comfortably call it best in slot
except maybe fliers?
Revolver and precision are way better for that
Personally the only primary I like is the basic assault rifle, as for secondary I’m really liking the precision rifle rn
I always get fucked over by sleepers in corners
Now I can just scan a room with the thermal
And the damage is pretty nice
Mostly my preferences apart from the machinegun which I don't like using but I know is S tier
The shelling gets too much credit
I think it loses out to the Hel revolver which fulfils a similar role but its solid now as it has been for a long time
Its very good as a secondary to something like a sniper of precision to keep them off your dick
I feel like I can do twice the work with the Maltack X
every rundown without the hel revo i would main the pistol
whats the Maltack X in laymans terms?
but the range + ttk + overpen is too much to give up
right, that seems to me to take way longer to kill stuff
I like it
the one shot stagger on pistol is so valuable for keeping your teams hp up
With the pistol you need them to be closer but thats alright because you shred them at that range
If you land your shots it takes 5 usually, it also makes amazing suppressing fire and dragged
fair enough, I don't take it as much as other guns so I probably don't play to its strengths as much
Wait woah I just noticed the fuck is with the precision rifle hate?
it's just ok
little guy niche is dominated by the mg
it's nice for scouts though
The thermal scope alone makes it a godsend to me
Its fun for killing small enemies if you aren't in a tight spot, but as soon as things are getting hairy its one of the last guns I want to be holding
So it can one shot them? I knew it!
Idk I feel when I can see my enemies in bright red it’s easier to shoot them than in BLACKNESS
its certainly good in some situations
But I don't think its as versatile as other guns
That is true but there’s 3 reasons I love it
I liked the precision up until C3 but after that it just didnt do as good
High damage, it’s a more ammo sniper rifle, I use the thermal to check extremely dark corners
I just can't imagine myself running it on C3 or anything D tier and below
And I would rather take any of the guns I listed above it than it on those 😛
Gotta order them somehow right
it has the longest reload in the game iirc
If there was a level with with long reactor waves on a bridge I could see myself taking the precision rifle
It seems to kill things quite quickly with the hip fire
I may be ranking it higher as it has the thermal scope on a gun I prefer to precision rifle
I don't mind taking my main slot with PDW as much as my special with precision
to have the thermal utility
it has high damage with a high fire rate with an insane reload
Yo if I run the PDW I can switch to the choke shotgun for my special again!
- thermal
I’m ngl I just don’t like pistols in hoard survival situations
Too small of clips
Just the idea of only having like 8 rounds before you need to reload while 800 are after you? Nah I’d rather have at least 30 rounds bruh
hel revolver reloads real quick though
Yea but still never liked it personally
Always been a sucker for assault rifles and sub machine guns
Generally Hel revo/pdw and dmr are easily the top 3 mains rn no?
(hel revo being the best just by... hel revo lol)
Pdw has some added utitlity with the thermal, but even without that it outclasses every other full auto (insane hip fire, reload times and good dmg/refill efficiency.)
Tried the dmr, hated it
I get it’s good
It’s just not for me
But this PDW sounds awesome!
DMR's feels outclassed by other guns tbh, even the bullpup imo
oh thats totally understandable
regarding pdw, hipfire is actually insanely if you ever feel like you tunnel vision too much with it
Yea the bullpup is fat shit
its not good for sure
I still gotta say the Maltack X is good
Like if you just want a gun that won’t change between rundowns that will always be reliable get that gun
split them up cuz i feel like the guns feel heavily different in their own areas
personally think machine gun is the best special. But its not r6 sniper/hel gun (or pre nerf scatter) or r4 burst cannon
S tier special being burst can-
Someone send me a link to this tier list pls
i feel like bullpup is the only gun that definetly would need some help to feel on the same level.
its up top
momos posted the first
Personally think sniper getting 4 bullets all the time would make it fine. It just feels weakish due to that and few giants in the maps
Ah yes so helpful please just a link
I don’t wanna go on a message manhunt
lol i took me 3 seconds to scroll up
https://tiermaker.com/create/gtfo-rundown-7-weapons-15161766
nah just scroll up til you see the blue link lol
That as well lamoe
Or better idea just literally ask the person who has the ling open on the other tab
i didnt
I kinda assumed you did so my bad
either way that aside
i think the guns are generally more on the samish power level than r6 (which had outliers like sniper LOL)
but thats also due to one of my criticisms of r7. We have multiple special guns that feel way too similar
revolver, precision rifle
machine gun, heavy ar (especially with its bad recoil now)
High cal and choke mod (who funnily enough share a good amount of stats)
i kinda grow onto pdw sight when everyone hated it
i like the mains we got (pdw and hel shotgun) but think pdw needs a nerf if it stays 
Hear me out aight
Do you wanna one shot literal Greek gods? Just land a fuckin headshot with that sniper
The rest is self explanatory
Giant charger would like to have a word
I’ll be honest that new shotgun is only C cause I haven’t used it
That’s why there’s 3 shots in a magazine
Cause 3 will always be enough if your good enough
Yeah well you're also out of ammo then
Oh yea the masterba is purposely in front of the batalda because fuck you
Hog ammo packs
Or use a high ammo primary
Or just don’t suck
The shelling is only B because it’s extremely fun and makes me feel like James Bond
The dmr is just average at best
Oh and fuck the burst rifle
Mag dump and still don’t get a kill
Error: burst rifle missing from rundown 7!
Just pick the assault rifle and fire in bursts smh 
it's a gamble
you either hit all your shot or you miss all your shot
really good with giants
Legit it does more damage and has more ammo in reserve
Dudes onto something
d2 litteraly broken lol
command does nothing
wave keeps spawning lol
because if you complete the teamscan "extraction wave" just starts to spawn right ?
or am i fucking tripping
yea it seems the waves dont stop
lol instead of fixing bug level is more broken now
but when you're in there it might just be normal strikers
(im assuming you're talking about the final door checkpoint ye?)
yea i think that 2 min break is gone lol
duo more
btw if youre familir with the eval level in gtfo
do you perhaps know how to open the secret door?
for the c2pe duo that me and ahto did, he brought pdw and pump shotty for waveclear, and I brought hel revo + deagle so I could slot into support on-demand while still having ample waveclear
meant I could focus down giants on the first scan, as well as knocking out fliers and that annoying striker who took the runways above to get behind us, while he focused on the bulk of the wave
doc simply said dont open it @stone geyser xd
but also when he went down at the end of arena scan with cap many smalls still alive, I had enough bullets in the mag of the deagle, and making time for a reload gives another 6 bullets
I don't think I could've done my job well with the choke mod at all
but i wanna
yeh keep rating the hel shotgun low
and r7 will probably pan out to be a duos rundown like r6, so I rank deagle pretty highly
lol ikr
lemme see that shit get buff even more 
if i was you id rank high cal pistol S
and Sniper S
if they fix the enemy position desync it's gonna be my main for every level

make them lock on faster



