#gtfo-spoiler-chat

1 messages · Page 308 of 1

mortal granite
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i saw my team hadn't opened at least 10 lockers

crystal oriole
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Yelling "AYE GUYSSSS, LITTLE HELP???"

queen field
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why tf would they do that

crystal oriole
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and I see 50 babies on his ass

mortal granite
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there are 3 zones with resources

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and the first zone they haven't even touched any resources

crystal oriole
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There's enough to survive without it

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And sometimes the skill level of teammates prevents them from looting everything before they gotta head back to defend

mortal granite
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imagine running back and grab at least 10 uses of medics

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with boxes that haven't opened

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that has another 5 - > 10 uses of ammo

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yoink a 5 uses when low hp, run a little, yoink another 5 uses

fallow wasp
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Amazing

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They added yes no and thank you

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Incredibly satisfying

queen field
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Do you like the rundown ?

  • Yes
  • Yes but i won't admit it
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😳

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We had a survey like that once in france actually

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about how much we appreciate the current gvt

hollow socket
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What ? When ?

queen field
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2 years ago

real moss
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😭

queen field
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It was something like "Has France gotten better since Emmanuel Macron [current president] has been elected ?"

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The answers were "Yes" and "Yes but the french aren't noticing it"

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😳

real moss
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Well gotta inflate those approval numbers

hollow socket
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That's insane. But representative of Mr Macron I guess

craggy flame
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Well, he is somewhat of a small wannabee Napoleon I guess, but less charming and capable. We do not have it better in Germany so.

open tiger
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so can i actually sledge hammer a tank? seems kinda hard

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or should i use spear

dreamy bramble
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spear is much worse

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since you wont be able to sprint in w your charge

open tiger
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got hit with a double whammy 2 tanks at e1 so wondering how to conserve ammo lol

dreamy bramble
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ye i feel that lol

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our first few runs we hammered the second one after sniping the first

open tiger
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so you can do it? how do you avoid his melee

pulsar zodiac
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someone aggro
when it screams

dreamy bramble
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go for him when hes locked on your teammate

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expect to get tongued on the exit

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if you get tongued on the way in fall back

open tiger
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i can manage to bait a titan to throw his arms at me without hitting me, was wondering if it was possible here

dreamy bramble
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tank moves a ton during his punch animation

open tiger
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hm ok

pulsar zodiac
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it uses charger melee so I'd say no with his melee radius

open tiger
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well we got to the whole area/team scan at the terminal but all 3 doors open. was wondering how you deal with this

solemn wigeon
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Why hammer when you can shoot it

dreamy bramble
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they only spawn west

open tiger
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only west? oh ok.. i thought so

dreamy bramble
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you can just permafoam the spawn door w 140% foam

solemn wigeon
dreamy bramble
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:))

open tiger
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so nothing comes out of the other 2 doors? i noticed theres ammo in those rooms

dreamy bramble
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ye nothing spawns

solemn wigeon
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they are definitely meant to spawn there

open tiger
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hm ok

dreamy bramble
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bugged but you can abuse it for now

solemn wigeon
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If they ever fix that, E1 will become effectively twice as hard at the start

dreamy bramble
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idk the containment scan is fairly easy

open tiger
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ok one more question.. does the error alarm actually stop when i open the blood door with the 2 tanks? or is it sometime before that

dreamy bramble
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what error?

solemn wigeon
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What error

dreamy bramble
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snatchers are tied to doors if thats what you mean

open tiger
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after we finished the first scan door we kept meeting constant waves for 2-3 mins after

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so we continuted

dreamy bramble
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thats not right

solemn wigeon
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That's not the game

open tiger
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so in your experience it ends immediatly when we finish scan?

dreamy bramble
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ye

open tiger
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i guess they just spawn very far away

dreamy bramble
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it's just a normal alarm

open tiger
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ok cool

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the mission objective is constant spam so hard time figuring out whats happening

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😩

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also had fun figuring out way to reach extraction back on c3pe. went north and took a security door west thinking it was the right way. turns out it was a complete dead end that went for miles lmao

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😩

solemn wigeon
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F

dark bane
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How does d1 work now for overload

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They add a room that only opens after puttin in command with key inside it?

pulsar zodiac
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the bulkhead key is removed

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after you typed in the command

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the main bulkhead door then will open

dark bane
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🤔 I see

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And just to make sure overload is basically lots of fog + a pair of snatchers spawn every like 2 ish minutes?

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Cuz my group of people is now 5, meaning we gotta double back for every mission for whoever wasn’t around for the blind run

prisma zodiac
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i feel like 2 snatchers every 4 min (if they havent changed this) might be a bit much tho

Especially with how they sometimes just book it

queen field
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why's that ?

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They spawn in front ?

pulsar zodiac
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yes its 2 every 4 mins

atomic escarp
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4 from initial wave then 19 more waves to "finish" ovl

atomic escarp
daring prawn
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Wait did they just change overload for D1?

prisma zodiac
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4?

dark bane
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Friend says it might only be 1 snatcher every 4 min now

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Also no scouts in overload?

atomic escarp
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4 snatchers from initial double wave after inputting cmd

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then 19 more single waves with an interval of 4 mins to "end" ovl

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so if you're slow, you have to kill 42 snatchers but after that no more will spawn

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at least i think that's that

prisma zodiac
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i did it earlier
It spawned 2.

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Still think that 2 are weird and 1 would be way better

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worst case scenario someone gets grabbed and the 2nd snatcher locks onto the same guy dragging him even further

atomic escarp
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the funniest scenario is having two people at main term on 3rd verify phase

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then have 4 total snatchers because 2 from error then 2 more from the wave

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then fail verify because of it

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👍

prisma zodiac
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honestly why would you ever start terminal on spawn timer

atomic escarp
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mistime

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skill issue but would be quite a chaotic moment

dreamy bramble
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so no you would need a foam launcher

dark bane
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Scouts not spawning in overload is prob a bug

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Friend just went in again and there’s two scouts again

dreamy bramble
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d1?

dark bane
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Yeah apparently my friend had a test run where overload didn’t have scouts

dreamy bramble
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scout spawns are rng in that zone

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0-5

dark bane
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It consistently spawned 3 for me

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Idk

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Typically one in first room and two in second, or zero in first and 3 in second

dreamy bramble
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im pretty sure i've i've seen 1 in the first and 4 in the second for a total of five

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but on average i've seen 2

bold widget
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YOOOOOOOOOOOOOOO

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NEW COMBAT MUSIC !

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YOOOOOOOOOOOOO AND ITS INTENSE AF

boreal tendon
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ughhh

solemn wigeon
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Whats wrong

boreal tendon
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is the new lockon snipersentry changed to 1 second

bold widget
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bruh

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there is a terminal in e1 at the beginning now lol

boreal tendon
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meaning it's 0.25 with biotag?

solemn wigeon
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i dunno

bold widget
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or am i tripping

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gas that always been there ?

solemn wigeon
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Thats always been there

bold widget
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lol

solemn wigeon
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Don't worry, getting older happens to all of us

uneven plank
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e1 is a fuck

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how's that for a spoiler?

kind swan
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Game Hard

uneven plank
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, so what

kind swan
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I cope and Seethe

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Now I must adapt and overcome

uneven plank
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adapt to deez

kind swan
uneven plank
kind swan
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Ayo that a promise?

uneven plank
burnt goblet
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Hell yeah they fixed D1 and D2

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And they fixed the sentry issue with the snatchers

pulsar grotto
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What's a good loadout for the no ammo C3 PE run?

obtuse surge
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wheres the cope believers that refused to call the enemy a snatcher

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how do you feel after reading the patch notes

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cope harder

pulsar grotto
halcyon lily
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Beat a C1 with my buddy where I was unable to pick up any object or interact with anything other than doors.

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Other stuff happening too but that was the main bug. Felt good to actually limp through the finish on that one.

gleaming sinew
deft kiln
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has anyone ran d2 recently my waves were kinda baby easy this last on shadow side

astral ferry
deft kiln
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no but we also got a late tank spawn fought it in the checkpoint room @astral ferry

hoary musk
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YoYo on R7C2 secondary we have "ERROR: Unexpected tether disconnect"
What it mean?
We got kicked out of the Desert zone

uneven plank
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your buttcoins are disconnected and in freefall

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condolences

hoary musk
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ah got it it takes 2 TPs, kinda felt like we failed

errant vigil
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You can complete main without tping a second time

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The secondary objective is the second tp to finish that terminal scan sequence

jolly perch
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so they fixed the overload d1 cheese

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but did they fix the seemingly random snatcher spawns

deft kiln
rugged pebble
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Just putting it out there.. you guys just ruined D1 and anyone's sanity to even get through the story of all 1 missions!

bold widget
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you dont have to do overload lmao

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just do main

west crow
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can anyone else verify this

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I'm pretty sure the shotgun sentry is silent

hexed vapor
gleaming sinew
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I do all objs anyway

crystal oriole
strange halo
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In the end the warden dies or probably gtfo

gleaming sinew
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You dare suggest the death of The Warden?

burnt goblet
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lmao they didnt fix the subtitles

dark bane
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like wow we get fog and we now have to waste ammo on a snatcher error that spawn every 4 minutes

hexed vapor
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Yep, makes you play the level faster.

dark bane
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yeah so tedious more than anything

hexed vapor
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Seems good to me.

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Encourages you to complete the fairly difficult error path, and forces you to do the class X on the bridge.

dark bane
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I mean that was the route we took before anyways but meh

hexed vapor
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Then what's the complaint?

dark bane
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snatchers are an annoying enemy that shouldn't be put on a fucking timer

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especially if they are also going to add fog hell to the mix

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but thats just my opinion

hexed vapor
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The fog is some of the most mild shit I've ever seen.

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It's atmosphere more than anything.

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Snatchers are also definitely more interesting than a standard error imo, because they add more to fights than just a few strikers or something dribbled in.

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Plus, their AI makes them harder to cheese by splitting up.

dark bane
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I'd prefer if they added snatchers to like critical moments in like a defense or something, like d1 main

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not just

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"oh yeah now you get to waste ammo dealing with fast, decently tanky, armored enemies running around in fog"

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every 4 minutes

candid dragon
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the terminal in d1 adds snatchers error from ovl?

dark bane
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d1 overload

hexed vapor
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1: They do
2: They double as an anti-stealth mechanic.

Also, they don't have the infrastructure to do that rn. They really should, but they don't.

errant vigil
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I don't really get the problem one of the most loved levels had something extremely similar

candid dragon
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honestly, snatchers are kinda annoying to kill. but i get it, there is an ass ton of ammo on d1.

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kinda wondered why they gave us absurd amounts of supplies in the mission

dark bane
errant vigil
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R4E1

candid dragon
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the r4e1 tank windup was a pain in the ass.

dark bane
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yeah no my group didn't get close to that level sadly

hexed vapor
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Tank error was easily one of the best parts of the level.

dark bane
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my teammates gave up in like the B levels, and I was particularly busy so I only got to like the C's with GTFO discord randos

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feelsbadman

hexed vapor
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Actually demanded you could fight tanks efficiently, made you rush through a lot of packed rooms and tough alarms to shut it off.

candid dragon
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even though the spawns were bugged.

errant vigil
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only downside BC was a thing

hexed vapor
dark bane
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I mean personally I wish they focused more on stealth mechanics, which to my knowledge haven't been particularly changed or added on to since R2 instead of slapping error alarms of everything for difficulty

errant vigil
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Actually not that big of a downside sniper does the same job but better at least for Tank

candid dragon
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the enemy spawn density bug that they fixed a while ago.

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the E1 starting error was more packed than intended.

hexed vapor
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I don't think you know what the density bug was...

candid dragon
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then explain it so i know.

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that first room always felt like it had a strange rng element to it.

hexed vapor
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The density bug was an issue with the weights of room placement not working correctly, resulting in things like all enemies in one room or spawns being heavily weighted to some rooms instead of others.

dark bane
hexed vapor
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R4E1 had high enemy density because it had high enemy density, not because of the bug.

candid dragon
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i mean, i had runs where all the enemies were in the two side rooms. scan room being empty.

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it just felt weird

royal lichen
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i kinda like the idea that overload is actually worth its name. the challenge implied on extracting must be over- .. not just a "cool sidezone, free badge"

dark bane
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meh admittedly im def a more casual player despite being around since R1, I think the hardest level i've beaten completely is like r6d3 PE or like a r6 d level

errant vigil
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BC was just cracked for it's time also because of a bug it was even more cracked

royal lichen
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helps to know what to expect ofc, an error will not be a stealthy sneak with bathroom and fridge breaks etc

candid dragon
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so anyway, whats the easiest way to dunk on the two snatchers.

dark bane
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oh i wasn't aware of the bug

errant vigil
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I don't think it'd be as far off of guns now because of all the powercreep coming to guns

hallow lark
dark bane
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I mean personally I would say sniper for snatcher

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dunno how fog in d1 overload would affect that though

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also dunno how good sniper is for other levels snatcher appears in cuz I haven't tried em yet

hallow lark
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As a Sniper Main… if running sniper… dedicate Sniper sololy for Anti-G/BBC(scout included) and Anti-Tank if level has it

dark bane
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bbc?

hallow lark
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But you HAVE to make sure the shots hit otherwise… it’s very painful

candid dragon
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big black chargers

dark bane
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sorry what is the acronym

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ic ic

candid dragon
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which shares with an intentional other acronym

dark bane
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British Broadcasting Corporation

hallow lark
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I’d rather call them BC or Big Chargers

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But idk how often bbc is used

velvet flower
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Every players survives the progression of R4E1 easily kills 100+ tanks and hammers 100+ hybrids.

dark bane
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I mean idk about tanks but pretty sure hammering hybrids is ez

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if you've been in the warden's little maze for a long enough time

candid dragon
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the desperation of hammering a tank to death

hallow lark
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I saw that

dark bane
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I've done that before by accident

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not in E1 so yeah

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or was it a mother

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idk

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it was one of those enemies you arent supposed to hammer

gleaming sinew
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C-Foam?

candid dragon
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what about it?

dark bane
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no I ran out of ammo mid fight and was just swinging my hammer wildly

gleaming sinew
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Use it lmao

gleaming sinew
dark bane
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how many charges of cfoam does it even take to cfoam a tank

burnt goblet
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a lot

candid dragon
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something like 40 something pellets

burnt goblet
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aka a lot

candid dragon
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maybe 30

royal lichen
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similar to mommies. all that tool gone for ~5 seconds. cftrip better tho

burnt goblet
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also they didnt fix the subtitles, mad

warm loom
#

I want to personally thank whoever is responsible for this incredibly cursed screenshot on the GTFO wiki page for the new enemy in C1 for sending my group into fucking hysterics.

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HE VIBING

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I choose to believe THIS is Henrikkson

gritty temple
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dude

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whats good with the stuck like worms glitch

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after u get eaten the worms dont go away half the time

mortal granite
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that glitch happen when you get suck in and pop out instantaneously

halcyon lily
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So in D1 after the error alarm that you disable from the terminal. I dont HAVE to do the whole room scan that unleashes a bunch of chargers? It just drops the security scan to the bridge with the other Level 10 alarm?

solemn wigeon
halcyon lily
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So then the left checkpoint door that leads to stealth is the only optional route that lets you drop the level 10 alarm for the bridge fight?

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Was reading there was two optional routes for dropping the level 10 alarms but I only found one level 10 and it was across a long bridge after the error alarm. Was very not prepared for how rough it was.

velvet flower
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speedrun D1 -> 2 class X
big scan in Z199 -> disables the first class X(Z192)
override command in Z204 -> lower the second class X to V(Z193)

halcyon lily
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Okay so the big scan with the three charger rooms IS optional technically?

velvet flower
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Yes

halcyon lily
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Ty! That clears up a lot 😄

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Any advice on chargers? I was doing okay until one pierced my firing line

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It shredded my bots like cabbage

velvet flower
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Keep firing. Nothing really special just need much more firepower compare to regular sleepers.

halcyon lily
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Okies. Figured it was just...dont let them do that. Heh. Just need some more practice.

velvet flower
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If playing with bots, have bots have bio & sniper sentry. These are awesome against chargers in D1.

halcyon lily
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I've been bouncing between shotty and sniper sentry. I'll give sniper a go the next run for sure 😄

kind swan
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Sniper > Shotgun sentry

royal lichen
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@atomic escarp c1 cells

atomic escarp
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Yeye

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In the room where the paths split, my friend went ahead and plugged one into each slot, lol

royal lichen
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should be ok

atomic escarp
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you need 2 cells to proceed a route though?

royal lichen
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14 15 17

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14 and 17 open in the bigroom

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15 opens behind 14

atomic escarp
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Yup, but in 15 there is yet another cell slot

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Ooh, wait

royal lichen
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dont need if u go 17

atomic escarp
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there is 3 canisters in each room

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Riiight

royal lichen
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scan 14 and 17 forehand but dont open until ready

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then hit 14 and lug the last cell in

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gather 3, then open 15

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gather 3, go all the way out and hit 17

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gather 3, done

atomic escarp
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Reasonable, didn't strike me that of course we can just go back to 17, lol

royal lichen
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but yea cells and bulkkeys dont unplug

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goodluck

atomic escarp
glad flame
#

Hi, noob here. I'm on A1 and we are looking for NCR_A02. I am in the zone for it and can ping it. It pings a dot behind this device. It looks maybe interactle but I don't see anything to interact with. Any ideas?

royal lichen
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get the baby hsu cargo thingy from the elevator crate

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lug that thing all the way to the ncr. let the blender blend the baby, then lug the baby back.

solemn wigeon
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And yah you need baby from spawn

glad flame
#

Ohhhhhhh LOL, thanks guys! I am not sure how long I would have scratched my head on that 🙂

royal lichen
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the objective text and the big hint texts are better after today's patch.. and the cargo thing (neonate) is a green objective marker at least when feet-down

glad flame
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Well that ended up being the easiest A1 I've ever done wowpepe , minus the baby 😄

royal lichen
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yea a1 kinda tutorial'y .. have fun in b1, has the same crate thing to lug btw

fallow wasp
#

vacuum sealed child

crimson peak
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I love that image "vacuum sealed child" I imagine the space bag commercials and them slapping the Neonate

solemn wigeon
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Never forget to bring whatever is given to you and you'll be fine

sleek bramble
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after the big room scan w/ the snatcher guys in C1, is it a permanent alarm until the level is finished?

kind swan
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@river summit

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should discuss that stuff in this channel mate

river summit
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I don't understand C1. There is 5 generators and 4 cells. How do you know which ones to put it in? If you put it in the first 4 then you can't open the door to proceed to your objective

solemn wigeon
kind swan
#

after the first generator. there will be 2 generators.

sleek bramble
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you don't actually place one of the cells into the 2nd room with generators. there's one generator per security door in that room. you can choose a path only need one cell, then you carry the last two cells through whichever way you choose

kind swan
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optional to do 1 or the other. one opens left. the other opens the right side door

river summit
#

Got it. Sounds like I put 1 each in the path for left/right

kind swan
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It's still possible to complete the objective that way but unethical to do it that way as you have back track

river summit
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So does it matter which side you open? (left/right)

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And what do you mean by backtrack? From what I saw opening both sides makes it impossible to beat the level. There is only 4 cells and you can't take one cell out

valid lily
#

why

sleek bramble
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14/15/16 --- 17/18/19

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o

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i'm not sure the layout is the same, but the resources are

mortal granite
hard horizon
#

wth is a suprise box in D1

valid lily
rotund root
#

what order do you guys recommend for the objectives for PE in C2?

solemn wigeon
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There's only one way you can do it

rotund root
#

I mean should I do overload or extreme first for C2

solemn wigeon
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You can only do overload first

rotund root
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ok

analog mauve
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when is the best time to do overload

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asap?

brazen helm
#

@analog mauve hii

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literally just click the channel lmfao

analog mauve
#

lmfao

solemn wigeon
solemn wigeon
analog mauve
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so throw in the 5th cell then go in

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i suppose then it starts some kinda error alarm

solemn wigeon
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Don't get me wrong its still hard to do as you'll be smothered in fog by the time you get to overload with the last cell

analog mauve
#

what is the extreme

solemn wigeon
#

A class 6 scan

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Terminal command

analog mauve
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sounds simple enough

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lol

solemn wigeon
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Its not awful, but you'll probably still be drained on ammo before you reach the extreme objective

analog mauve
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alright thanks for the help

atomic escarp
#

The long extraction time at the end of C1 is just mean, lmao

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of COURSE a snatcher showed up and grabbed me right outta it

urban cypress
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Yeah I was at 90% with a team once and the two snatchers ruined it.

arctic sparrow
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I’m unsure what to think of the snatchers.

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I like that they’re adding new enemies though.

wary olive
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D2 now has snatchers during extract waves, undocumented change

kind swan
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kekw

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you mean it's more fun now

wary olive
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it actually is, makes you group up

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charger side can still back spawn though even before inputting maintenance command which is ass

analog mauve
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i think the snatchers are pretty fun i like how they can cause some chaos when forcing the team to split in random directions

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their armour is really weird though i dont understand the thought behind that

mortal granite
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the back and his butt is the weakspot

hallow lark
#

Phew… finished helping a group of friends with D1 with Overlod

analog mauve
hallow lark
atomic escarp
#

fog and snatcher error alarm I think

solemn wigeon
hallow lark
#

It’s Fog and Snatcher Error Alarm

atomic escarp
#

how bad is the fog

hallow lark
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Not too bad

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Can see where you need to go if you know the way

atomic escarp
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cool

mortal granite
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snatcher can spawn in room where the scout is

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would be funny

hallow lark
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But damn! Getting the key for that 2nd Class X reduction is terrifying

analog mauve
#

damnnn so you gotta do the whole ass main with constant snatchers now?

analog mauve
#

wow okay

hallow lark
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Unless the level FORCED you to cheese it with CP bug if failed

analog mauve
#

the first alarm reduction wouldnt be too bad but the second one might be a skip now

mortal granite
#

i think skipping the alarm reduction is going to a go to this time

hallow lark
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The first Class X you do NOT want to skip the reduction on

tribal junco
#

How do I acsess e1 I finished all levels to d2

hexed vapor
#

B2/B3/C2/C3?

tribal junco
hexed vapor
#

You need those.

tribal junco
#

Oh ok

mortal granite
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i skipped it

hallow lark
#

Unless you wanna go masochist

mortal granite
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and i have to do 2 full map kite because teammate can't ping with bio

hallow lark
#

Pre-patch… me and Raya did with 2 bots

analog mauve
#

so first reduction worth it then

mortal granite
hallow lark
#

Was not fun with the amount but had fun taking my shadow anger out (from R6)

mortal granite
#

i'm talking about the second one

analog mauve
#

i sinply dont see the second reduction even being close to worth it at all

#

yea

mortal granite
#

since it's a class X in a small area

analog mauve
#

theres just no way

hexed vapor
analog mauve
#

yea the error is pretty quick n essy too

mortal granite
#

you could grab resources and gtfo

#

i don't see it worth doing the reduction

#

since sniper sentry got buff

wary olive
#

do snatchers scream?

cosmic hull
#

what is the requirements for E1? just finished D2 and I couldn't host a lobby

sacred flame
# wary olive do snatchers scream?

pretty sure they don't, i can DM you a vid i made where i just dropped into d1 and started the snatcher error if you want to see all the interactions i've made with it

sacred flame
cosmic hull
#

ahh gotcha, cheers!

sullen cloud
#

does e1 have any checkpoints?

hexed vapor
sullen cloud
#

figured 🥲

mortal granite
#

e1 having a checkpoint is like giving a free win

arctic sparrow
#

Is the HEL Shotgun garbage?

#

I can’t seem to get anything in one shot, it’s always 2 or more.

light lagoon
#

I think it pretty much only two-taps at most, but the crowd control and stagger is pretty enjoyable, I've found myself enjoying it. You have no range tho.

vestal zephyr
#

use HEL shotgun in sneezing distance and it gets a lot more effective

#

if you can graze multiple strikers at once with it, its effectiveness goes way up since you can CC entire crowds for the rest of your team to shred to pieces

#

it is an AMAZING force multiplier during heavy waves

#

but it does suffer a little in the damage department

#

I wouldn't hesitate to back it up with a machine gun or a heavy assault rifle

#

for if you need to kill sleepers yourself

light lagoon
#

I've been using it alongside a Sniper tbh, one weapon for crowd control and the other for big killing. Admittedly not exactly the most efficient loadout but I have either my mates or the bots to help make up the middle ground.

vestal zephyr
#

Yeah, that's similar to how I was running it. I was using hi-cal pistol with it since that pistol does some serious work.

light lagoon
#

I just enjoy having the sniper for one-taps, though I'm often getting blueballed by sniper sentries when one shows up during a wave usually. lul

vestal zephyr
#

lmao I use the hical because I'm garbage at aiming with the sniper

#

Ironically, too much zoom on the scope.

#

I'd way prefer if I was able to slap a 2x on it.

#

Or even a 1.5x

light lagoon
#

Understandable, though I don't find it that bad. I'm not the best shot but I feel like I can pop heads decently well so long as the head doesn't get blasted by a sentry or someone else or he gets staggered.

#

Now thermal scopes on the other hand, I can't stand those.

vestal zephyr
#

Honestly my biggest issue is my mouse.

#

Because I'm on the move a lot and have very little space to work with, I've got to play with a trackball.

#

So I can't get the same level of precision as I might with a laser

vestal zephyr
#

I rarely use it under 5m or so at all. But beyond that, it's pretty solid for popping shots into stuff. And its ability to scout even in fog and through glass makes it a VERY strong contender for my primary slot.

light lagoon
#

I'd put it as a combination of two factors that I find uncomfortable:
-the zooms feel too zoomed-in. It's not like I know the actual magnification but I feel like things often appear much closer than they actually are (this was a running joke today with my mates who kept walking into sleepers with their PDWs out).
-the contrast between the scope colours and the outside throws me off (honestly I would prefer just a b+w picture instead). I find it too easy to get tunnel-visioned on what's in the scope, so in general I just end up only hipfiring the PDW (the Precision I just don't even bother with). If I'm doing that though I'd rather just have the HEL Shotty. lul

vestal zephyr
#

It's probably a 4x?

#

Or a 3x

light lagoon
#

It definitely feels something like that to me.

uncut blade
#

What is d1 overload objective? I scanned for it went in the room but no objective.

vestal zephyr
#

I'm used to the thermal imaging system though since I've worked with actual thermal imaging equipment before sorta

hexed bobcat
#

what does "rogue Mother wave" means?

dark bane
devout flicker
#

i would rather have a sniper + hi cal/shotgun on the team to fill the role of the precision rifle

hallow lark
#

I wanna know where did THIS CP come from

#

This was from Media

errant vigil
#

definitely a meme

hallow lark
#

Oh

real moss
hallow lark
#

Still need to get that completion... (had some teams who joined my LFG and just leave cuz I can’t/don’t have mics

real moss
hallow lark
#

Can’t this evening... I’m West US

real moss
#

Another time. I will need to get it soon, time is running out

atomic escarp
#

someone help me with E1

#

i am desperate need of help

#

dying evertyime when i reached reactor

wary olive
#

@mossy yoke is it intended for D2 that waves spawn in charger zone 213 even before you put in the maintenance command?

#

and back spawns never happen on shadow side

jolly perch
#

I'd imagine its intentional because of the way the zone is

mortal granite
#

that zone i believe has multiple rooms

wary olive
#

212 also has multiple rooms

mortal granite
#

so it's big enough to spawn in while the shadow only has like B

jolly perch
mortal granite
#

and it's only spawn like 2 - 3 chargers

obtuse cedar
#

shadow has multiple room.. just A is connected to all of them

wary olive
obtuse cedar
#

also no. you can get 4 big chargers back spawn constantly sometimes 🙂

mortal granite
#

i got 10 big charger spawn

#

real fun

#

almost wipe

errant vigil
#

No hel gun moment

wary olive
#

thing that makes me think its not intended is that back spawns dont happen for tank room until you open the checkpoint door

jolly perch
#

No burst cannon?

mortal granite
#

no scatter gun

obtuse cedar
errant vigil
#

Scattergun but with pierce enabled

obtuse cedar
#

aka A is connected to everything else

jolly perch
#

tank room should have spawns once you put the cell in the generator and you leave the tank zone

jolly perch
wary olive
#

ah, what about mom zone

mortal granite
#

man

obtuse cedar
#

mom only has 3 rooms

mortal granite
#

people kept telling me to go to dad room

#

how about mom room

#

huh

#

gender equality man

jolly perch
#

i hate mom room

wary olive
#

so if the code is in 213 its always safer just to have everyone pull back to 211

real moss
jolly perch
#

do people not normally hold in 211?

#

like 211 is way easier lmao

obtuse cedar
#

no

wary olive
#

people like holding the long bridge for as long as they can

#

before pulling back

mortal granite
#

they should be holding in 211

obtuse cedar
#

there are 3 spots to hold. the bridge, the blood door, the stairs

jolly perch
#

stairs is the best place tbh

mortal granite
#

or well, be more flexible

obtuse cedar
#

blood door is the most fun one

wary olive
#

not as client...

jolly perch
#

i LOVE chargers rubberbanding when they melee

#

fucking teleporting and shit

obtuse cedar
#

i was solo holding as client on my 1st drop at blood door .é.. with only a burst sentry bruh

mortal granite
#

just git gud

obtuse cedar
#

and i was bugged.. i couldn'T give myself any ammo. i had to ask for refill from teammates

wary olive
#

damn you must be pro to not get attacked by enemies around the corner you cant even see

#

😮

obtuse cedar
#

you defend in the blood door

mortal granite
#

well, i have to

#

playing on 200 ping most of the time

obtuse cedar
#

not behind the walls

mortal granite
#

solo hammer Sniper melee edition

wary olive
#

like in the blood door in front of the glass panel looking out onto the bridge?

obtuse cedar
#

yes

wary olive
#

whats the difference between holding there and holding bridge

obtuse cedar
#

they don't line up as much

#

sniper sentry also is less effective

#

more fun to shoot 🙂

wary olive
#

also i dont think mom spawns at all anymore

#

if you dont open mom side

#

even during extract

winged juniper
#

anyone know anything about the surprise box? box_12353 promts "surprise" instead of "open"

#

then says "sealed" when you try to open it

mortal granite
#

it's a surprise

obtuse cedar
#

Try to open it until it actually opens

winged juniper
#

^^

silent kettle
#

cfoam tripmine blood door

#

run thru

#

B)

mortal granite
#

c foam tripmine tank and mother

#

insta dead

austere gale
#

Has anyone gone through a bugged C3 overload?
We ended up doing 1 terminal but the 2nd terminal which required another terminal to use, it didn't allow any player to interact with the terminal. We eventually just wiped and when reattempting the level, we had the following issue:

#

we had to completely drop the level entirely and plan to redo it another time

#

I did some searching around and it looks like the same issue happened in C3 during the last rundown

solemn wigeon
#

Ah yes uplink bug

austere gale
#

any tips to mitigate the issue? seems not everyone experiences it

fossil jetty
#

had the same bugg

#

but it apprently it does not matter

#

my friend when to the other terminal to confirm and it started like regualr

#

allso

#

anyone else get like 4 snatchers on D1

#

for overload

vestal zephyr
#

it spawns them every so often once overload is activated

iron flax
queen field
#

Yeehaw

shy vessel
queen field
#

That's kinda ok tbh

#

Also it's 4 min

#

In the game logs it mentions a spawn delay of 240s

#

which is 4 min

atomic escarp
#

so after inputting the cmd, it spawns 2 waves of 2 snatchers and then a wave of 2 every 4 mins

queen field
#

2 supposedly

#

a friend of mine got 1 every 4 min

atomic escarp
#

but some lobbies got only 1 every 4 mins

#

yea

#

buggy af

last gust
#

with like 7 seconds of reloads

#

take HAR or revolver with hel shotty

#

hel shotty is great against bigs, as long as you can get close

mortal granite
#

Question guys

queen field
#

Yes

mortal granite
#

D1 Overload

queen field
#

Yes

mortal granite
#

spawn 3 snatchers?

queen field
#

No

mortal granite
#

i just have multiple game with 3 snatcher

queen field
#

Some people mentioned 4 snatchers spawning

atomic escarp
#

it can

mortal granite
#

well no

queen field
#

The game is legit rolling a dice each time you play

#

lmao

mortal granite
#

only with THAT host

atomic escarp
#

like the obj is just bugged

queen field
#

Congrats

#

Murica ? 2 snatchers

atomic escarp
#

some people got 2 - 4 from initial wave

queen field
#

Asia ? 4 snatchers

mortal granite
#

murica host get 2 snatcher

atomic escarp
#

then some people got 1 every 4 mins

mortal granite
#

asia 3 snatcher

queen field
#

European : 1 snatcher

#

😳

mortal granite
#

i heard it's only 2 snatchers

queen field
#

Well

mortal granite
#

and i always got 2 snatchers

queen field
#

"2"

#

Sometimes it's 1

mortal granite
#

well

#

we didn't take a long time to kill

#

it just that, it literally spawn 3 everytime with that 1 host

#

and when we switch host

#

everything become normal

#

yesterday when patch come out, i drop in and get multiple scout

#

i played with this host, 0 scout

#

but spawn 3 snatchers on overload

#

literally, when we switch host, everything act normal again

#

4 scouts in overload, 2 snatchers spawn after overload obj

#

the guy that got 0 scout and 3 snatchers were at 30 fps and lower

#

imagine lower fps causing more snatcher to spawn

atomic escarp
#

¯_(ツ)_/¯

queen field
#

I was gonna say that host is using cheats but then i see "30 fps and lower" and somehow it seems legit

#

There are games where framerate affects AI

#

but no freaking game where framerate affects spawn counts

mortal granite
#

well

#

i can test that

iron flax
#

On D1, when you get to the room with the culverts after clearing the rooms beyond the first bulkhead, that shit god ray’ed my ass and dropped frames to 3

mortal granite
#

by lower my fps

iron flax
#

I have no idea why.

mortal granite
#

the leaves affect fps

#

so, try changing setting related to that

queen field
#

is there even a goddamn setting related to leaves

#

There isn't even a brightness setting

#

bruh

mortal granite
#

i don't think brightness setting will help you much

#

i tried

#

you want it like this

queen field
#

That looks so bland

#

lol

#

Feels like they're diving underwater

mortal granite
#

i can make everything red

queen field
#

Ah yes

#

GTFO : Purgatory edition

mortal granite
#

brightness warning for the next picture

queen field
#

Also one of the BHs said the scout count being random in overload is intentional

#

I don't know why the fuck tho

mortal granite
queen field
#

That FPS count is relatable

mortal granite
queen field
#

😔

mortal granite
#

or this

queen field
#

😳

mortal granite
#

so

#

i jumped in solo

#

only spawn 1 snatcher

#

imagine having 70 fps

zinc barn
#

Exactly it’s called a snatcher not ‘pouncer’

#

Patch notes saying facts

queen field
#

pouncer is simply the name in the game files

#

though almost no one says birther instead of mother

#

😳

turbid cliff
queen field
#

n o

mortal granite
#

so, is it based on how many player in the lobby to spawn 2 snatchers?

queen field
#

No idea

rugged pebble
#

I'm interested if there's a way to turn off overload's error alarm or if it ends when you kill enough snatchers?
Not interested in dealing with infinite snatchers throughout a 3-hour mission

atomic escarp
#

3 hour

mortal granite
#

don't turn on the error alarm on overload then

#

the devs did fix the disable alarm command as well

#

that's cool

plush basin
#

could that turn off the snatcher error before?

mortal granite
#

nope

#

i already did that

plush basin
#

What have they fixed about it then?

mortal granite
#

well

#

the command in r5 and r6 can turn off every alarm that got turn on

#

now, it only turn off the alarm it supposed to turn off

plush basin
#

Oh, so that was since the start of R7, not just the latest patch?

#

Well thats neat, at any rate

mortal granite
#

ye

atomic escarp
mortal granite
#

can you?

pulsar zodiac
mortal granite
#

haven't tried that

pulsar zodiac
#

snatcher "error alarm" is just same event block every 4 mins

mortal granite
#

alrighty then

pulsar zodiac
#

up until around 74 mins

mortal granite
#

so the snatcher "alarm" got turn off after 74 min?

pulsar zodiac
#

unless they extend it after the patch or something

#

yes

mortal granite
#

that's enough to beat the level

atomic escarp
#

so basically you fight around 42 snatchers if you want the snatcher alarm to end

#

/ if you're slow

mortal granite
#

only new players are going to have that treatment then

#

do you have an extra alarm AFTER you get to 199?

#

haven't fully played the error alarm side

rugged pebble
rugged pebble
#

74 minutes...

#

So let's say a team goes into overload and keeps reviving each other for 74 minutes... does that mean one could survive the error alarm till it disables itself?

#

Really tryna find a way through that .. and I've got all the time in the world ngl

mortal granite
#

they can spawn more than 2 if you didn't kill them

rugged pebble
#

Ok.. but is it still possible to outlast them if (let's say we hammer them each 4m) for 74m?

mortal granite
#

if you play the game normally, you're technically can stop the alarm midway

brisk gyro
#

i feel like thats really unnecessary when d1 takes less than 74mins itself to complete

rugged pebble
#

As in it'll turn itself off or by command Cappy

#

Cause that's the unknown factor to me

mortal granite
#

there's no command

#

you fight them for 74 minutes

#

if you don't kill them fast enough (spawn every 4 minutes), they will overwhelm you

plush basin
#

Sounds like a tedious way to play would be to go error path while they spawn and then kill them til they stop spawning with the resources from that area. Then when they've stopped go into the stealth section

mortal granite
#

you could technically kill them with only melee

#

but 74 minutes?

brisk gyro
#

over an hour of meleeing one of the fastest enemies in the game

mortal granite
#

and like @pulsar zodiac said, the devs could pump that number up even more

mortal granite
#

enough for 4 hammers

brisk gyro
#

will it work for 74 mins of snatchers

mortal granite
plush basin
#

I mean if your whole team is ready can't enough people hit it while its trying to grab someone?

#

To stagger it

plush basin
#

Whats the best way to dodge grab? Normally we just blast em. Run out of the its "cone", or away?

#

or using terrain

brisk gyro
#

dodging their grab as a non host has consistently gave me the visual bug so im just taking the grab at this point

mortal granite
#

door or terrain

mortal granite
rugged pebble
#

Ring around the environment

mortal granite
#

when your teammate stumble it while you get grab

#

it like: Grab and got stumble at the same time

brisk gyro
#

so its not another desync issue?

mortal granite
#

yes and no

#

your desync can make the effect delay a bit but not that much

#

if you type in chat or open box, you can time your desync

#

it's not really that big tbh for desync

#

the only time i saw a guy got send to another dimension by the snatcher is because of desync

#

like HARD desync

#

that time, the bug happen is when i got grab and the snatcher grab another player when i already got grabbed

#

and that cause the "dimensional" travel to happen

tribal sparrow
#

Tbh the fog is worse than the snatchers

mortal granite
#

it's not even infection

tribal sparrow
#

Yeah it just renders like shit for me and I cant see anything lmao

mortal granite
#

low fog setting down

tribal sparrow
#

Hopefully new patch makes it bearable

mortal granite
#

idk, some people got worse fps, some people got better fps

#

so i don't really know what's happening

tribal sparrow
#

Its not fps, its just opaque as hell

mortal granite
#

i guess everyone has their own problem

iron flax
mortal granite
#

so, funny thing

#

if you have no scout in overload in D1

#

you will have 3 snatchers spawn when activate command

kind swan
#

Perhaps

#

4th person dealing with the swarm alone because his teammates all got snatched

rocky marsh
#

c2 pe thoughts on the guns to bring?

rocky marsh
sonic ether
#

D1 Finale tips?

robust marsh
#

best hell weapon for it is hell shotgun if you are cocky and a aggressive wave pusher and believe the best way to deal with a wave is to counter wave (im guilty) but if your more of a defend player hel rev

plush basin
# sonic ether D1 Finale tips?

make sure there are people on your team who know the terminal locations in the zones adjacent to the central one. Make notes in the chat to help that. Have 2 people stay near the central terminal and another 2 to go find the one that you need to locate

sonic ether
#

Thanks~

plush basin
#

And theres no need to rush between each of the four commands, waves stop between them

sonic ether
cursive quartz
#

are we suppose to have one bulkhead key in d1 now?

plush basin
#

yep

#

Apparently you need to enter the terminal command in overload if you want to access the rest of the level

cursive quartz
#

I aww

#

I see

#

ty

robust marsh
plush basin
#

They fixed it this patch

rocky marsh
#

L

robust marsh
#

this is so sad

rocky marsh
#

as if it wasnt already cooked hahaha

robust marsh
#

oh well Time to beat the level hard mode doom music intensifies

cursive quartz
#

lol

rocky marsh
#

bio sentry mines c foam

#

anything we dont actually need?

robust marsh
#

2 sentry (sniper is a 100% with bio cause its broken af now)

#

cfoam

#

and mines

#

well

#

hmmmmmmm

#

yeah 2 sentry one cfoam one bio

plush basin
#

Rey wilding with 5 tools

robust marsh
#

i mean it makes sense

#

just have a sentry with a bio

#

bio isn't too heavy

plush basin
#

if a bot can operate it independently why not a turret

robust marsh
#

not for a person that can explode a giant human with only sheer force and a knife

robust marsh
#

you understand

sonic ether
#

WE DID IT!!!

#

@plush basin thanks for the advice!

#

Appreciate it a whole lot

plush basin
#

Congrats 🙂

#

also wat how did you post an image in here

#

I thought that wasn't possible

mossy cloak
#

you can post imagine i gtfo-spoiler chat

plush basin
#

huh

mossy cloak
#

because they made a thread

#

called gtfo spoiler media

plush basin
#

lol fair play 🙂

haughty plank
#

gUYS

#

In D1

#

Is class x or error in the start easier if you have 2 bots?

plush basin
#

error seems a lot easier in general so I'd go with that

mossy cloak
#

you get ressources in error

#

as long as you go fast enough it's super easy

fallow wasp
#

I would love a QoL change where you can just keep holding down the use button to give/consume multiple uses of resource quickly

#

it's intensely annoying to give someone 3 uses of anything when they're running around like a sleeper just crawled up their ass

deft kiln
haughty plank
#

What alarm door is there from 198 to 199?

fallow wasp
#

what level is that in?

haughty plank
#

D1

#

error alarm path

fallow wasp
#

on the bridge is it?

#

oh the error alarm path

haughty plank
#

no not the classX

fallow wasp
#

class 4

#

as far as I know

#

not a bad scan

haughty plank
#

so only 2 class IV scans?

fallow wasp
#

Only one to get to the terminal

haughty plank
#

hu?

#

I thought terminal is in 199?

#

and 197 to 198 is class iv

fallow wasp
#

hold on I might be misinterpreting this

#

I don't think there's any class alarm besides a single class 4 to get from the main room to the terminal

kind swan
fallow wasp
#

I am confused as shit rn

kind swan
#

Same

#

Class X doesnt happen until after the error alarms

fallow wasp
#

there are 2 class X alarms in D1

haughty plank
#

so teher are 3 class 10 if you do the first class x in the big room?

fallow wasp
#

This is a trainwreck

#

the first Class X in the big room can be avoided by doing the error alarm

unreal terrace
#

4 class 10?

fallow wasp
#

the second Class X can be reduced to a Class V

kind swan
fallow wasp
#

to negate the first X you start the error, do a Class IV and find the terminal to drop the security

#

yeah the second X is a lot easier to deal with assuming you're good at stealth

#

you get a checkpoint just before it so it's more manageable

plush basin
#

I find it less stress to just take the second class x on the chin

real moss
plush basin
#

🤨

real moss
plush basin
#

My mans is doin me dirty

devout river
#

is there even enough resources in the first part of D1 to just do both class X alarms in a row

haughty plank
#

yes

devout river
#

even without going into overload/error alarm zones/zones with all the charger scouts?

fierce laurel
#

yes

#

my squad has done it

atomic escarp
#

is d1 overload just snatcher error alarm

devout river
#

yeah

atomic escarp
#

and what is the interval?

queen field
#

4 min

atomic escarp
#

i see

vestal zephyr
low oak
#

hey! I recently completed c1 and i was wondering what the name of the new enemy introduced in that level is?

devout river
#

snatcher

low oak
#

appropriate

fierce laurel
#

jerry

tribal sparrow
#

Noodler

fallow wasp
#

Uber eats delivery driver

kind swan
#

Snatcher / Nabber / Goon / Dog

#

Personally I've never heard of Goon

kind swan
#

@half hornet I'm pretty sure the error turn off in the Zone scan area turns off overload error as well. However that doesnt clear the fog iirc

fallow abyss
#

Question, in C1 where is the terminal to lower the fog in zone 23? Me and my team have been looking for the better part of an hour

kind swan
#

Once you open the door to that zone

#

It's up the stairs the left in that area beyond the door

fallow abyss
#

23g?

kind swan
#

I dont remember the exact area name but maybe

fallow abyss
#

Ok we've found that terminal in 23H but it doesn't have a code or anything (or are we being stupid?)

kind swan
#

Type in commands

fallow abyss
#

Ok thank you we are being extra dumb

kind swan
#

If any terminal has a special command. It'll appear in the list of commands you can type out

fallow wasp
#

is 82% bioscan speed worth a damn on E1?

real moss
kind swan
remote violet
hallow lark
# kind swan Oof

Yea but sadly…. If you already got past a CP door and wiped… that Overload Error ends (although… something really odd happened before we wiped… we had an another wave of Snatchers, we killed one but the other fricked off… NEVER to be seen at all until teammate woke the Mother rooms which is how we wiped)

latent hamlet
#

r7 d1 overload kinda got snatched out of the map 💀

uneven plank
#

e1 down finally

#

rip r7

sleek bramble
hard horizon
#

e1, no checkpoint. Send immortal to another realm, LEGIT literally rundown 5 B2 or B1 overload. We died

#

wait a pain

next rapids
hollow abyss
#

How tf do we survive B1 when we get swarmed by monsters, like expedition successful but there’s no way our characters are still alive

hard horizon
#

Kill flyers first fast. bring hsu to the extraction door, 3 t scan, 1 defend the mid bridge while 3 are still scanning.

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once open the security door theres going to be another wave of flyers

#

1 mine, 1 c-foam, and 2 burst sentry recommended

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^ this is for only ending

light lagoon
#

Sounds more to me like they're asking how our characters canonically survive and extract considering it's a loud extraction and they're surrounded by enemies, and uhm the answer to that would be simply.. gameplay reasons. lul

hard horizon
#

"Work together or die together". Professional be like, running everything and use mining tactic.

hallow lark
#

Guys

#

Any idea on Damage stats between Hammer and Spear?

hard horizon
#

its on wiki

hallow lark
#

Normal bonk vs Full Charge bonk

#

I need to figure out the math whether going spear with 25% melee boost or Hammer with 21% Supply boost

#

Its for my C2pe soundless solo with bots tun

hard horizon
#

Hammer with supply boost?

#

that exist?

hallow lark
#

no

hard horizon
#

oh

hallow lark
#

It means Running Hammer to Full kill a Charger scout

hard horizon
#

Im blind and didnt read it right

#

hammer has more damage

#

20 dmg

hallow lark
#

The supply boost is from my Bold booster

#

so its 40 dmg on full bonk?

hard horizon
#

I guess you could say that with 2x damage weak spot

hallow lark
#

(Im trying to figure Charger Scout Hp)

hard horizon
#

.

#

its on wiki

#

check website

#

half charge on anything is 10 dmg

signal fox
#

Half charges are most definitely not 10 on anything

hard horizon
#

except for weak spot your saying

signal fox
#

Ray posted the math for charge damage a while back but I can post it again if you want

hard horizon
#

front and back?

hallow lark
#

So 25% of a full charge spear hit is 4.375

#

(I’m trying to get the math right to see if bringing a melee booster of 25% is better for me for now)

signal fox
hard horizon
#

wtf?

#

75% whats it then.

#

or 70%

signal fox
#

10.2 ish

hard horizon
#

alright im out of here zooming.

signal fox
#

It’s x^3 where x is the charge %

#

Then multiply that by the weapons max damage - base damage

#

Then add base damage

hard horizon
#

Very slow but decent bonk on back occupant

#

spear was previously like 21 dmg right?

errant vigil
#

never

#

Always been 17.5

hard horizon
#

Hmmm

#

Ah ok I see the stats nvm then.

nocturne flax
tulip nacelle
#

whats the timing on the d1 snatcher waves

deft kiln
#

4MIN @tulip nacelle

fierce laurel
#

why is it cubed

#

and not squared

#

kind of cring

hard horizon
#

need to know how many times do I have to obtain this or where to obtain these

rocky marsh
#

just once

#

afaik ? is coz youve already gotten the reward

errant vigil
#

Progress for those drops are done so you've gotten your random drops already

hard horizon
#

Well darn they got a cool backpack than mine

#

one of the glass backpack thingy

errant vigil
#

Yea in R6 there were some sought after cosmetics that I didn't get

#

I got them this rundown and use other ones that look better

paper harness
#

why did mom get censored from D2 extraction scan

#

justice for mom

errant vigil
#

We got justice for jerry tho, he's in the level now

mossy yoke
#

The ? indicates that there are multiple possible rewards. Whereas certain rewards are guaranteed so we know what the reward item is so we show the image of it

hot flame
#

So D1 is bugged or ||4 diddlers per wave|| is intended? It was just ||1 diddler per wave|| before patch, no?

mortal granite
#

@mossy yoke is D1 overload bugged?