#gtfo-spoiler-chat
1 messages · Page 308 of 1
Yelling "AYE GUYSSSS, LITTLE HELP???"
why tf would they do that
there are 3 zones with resources
and the first zone they haven't even touched any resources

To be fair, ours did, too
There's enough to survive without it
And sometimes the skill level of teammates prevents them from looting everything before they gotta head back to defend
imagine running back and grab at least 10 uses of medics
with boxes that haven't opened
that has another 5 - > 10 uses of ammo
yoink a 5 uses when low hp, run a little, yoink another 5 uses
Do you like the rundown ?
- Yes
- Yes but i won't admit it
😳
We had a survey like that once in france actually
about how much we appreciate the current gvt
What ? When ?
2 years ago
As an expat No right to do that survey
😭
It was something like "Has France gotten better since Emmanuel Macron [current president] has been elected ?"
The answers were "Yes" and "Yes but the french aren't noticing it"
😳
Well gotta inflate those approval numbers
That's insane. But representative of Mr Macron I guess
Well, he is somewhat of a small wannabee Napoleon I guess, but less charming and capable. We do not have it better in Germany so.
got hit with a double whammy 2 tanks at e1 so wondering how to conserve ammo lol
ye i feel that lol
our first few runs we hammered the second one after sniping the first
so you can do it? how do you avoid his melee
someone aggro
when it screams
go for him when hes locked on your teammate
expect to get tongued on the exit
if you get tongued on the way in fall back
i can manage to bait a titan to throw his arms at me without hitting me, was wondering if it was possible here
tank moves a ton during his punch animation
hm ok
it uses charger melee so I'd say no with his melee radius
well we got to the whole area/team scan at the terminal but all 3 doors open. was wondering how you deal with this
Why hammer when you can shoot it
they only spawn west
only west? oh ok.. i thought so
you can just permafoam the spawn door w 140% foam
Which is depressing
:))
so nothing comes out of the other 2 doors? i noticed theres ammo in those rooms
ye nothing spawns
they are definitely meant to spawn there
hm ok
bugged but you can abuse it for now
If they ever fix that, E1 will become effectively twice as hard at the start
idk the containment scan is fairly easy
ok one more question.. does the error alarm actually stop when i open the blood door with the 2 tanks? or is it sometime before that
what error?
What error
snatchers are tied to doors if thats what you mean
after we finished the first scan door we kept meeting constant waves for 2-3 mins after
so we continuted
thats not right
That's not the game
so in your experience it ends immediatly when we finish scan?
ye
i guess they just spawn very far away
it's just a normal alarm
ok cool
the mission objective is constant spam so hard time figuring out whats happening
😩
also had fun figuring out way to reach extraction back on c3pe. went north and took a security door west thinking it was the right way. turns out it was a complete dead end that went for miles lmao
😩
F
How does d1 work now for overload
They add a room that only opens after puttin in command with key inside it?
the bulkhead key is removed
after you typed in the command
the main bulkhead door then will open
🤔 I see
And just to make sure overload is basically lots of fog + a pair of snatchers spawn every like 2 ish minutes?
Cuz my group of people is now 5, meaning we gotta double back for every mission for whoever wasn’t around for the blind run
i feel like 2 snatchers every 4 min (if they havent changed this) might be a bit much tho
Especially with how they sometimes just book it
yes its 2 every 4 mins
4 from initial wave then 19 more waves to "finish" ovl
Could I do that with 2 c-foam grenades?
Wait did they just change overload for D1?
4?
4 snatchers from initial double wave after inputting cmd
then 19 more single waves with an interval of 4 mins to "end" ovl
so if you're slow, you have to kill 42 snatchers but after that no more will spawn
at least i think that's that
i did it earlier
It spawned 2.
Still think that 2 are weird and 1 would be way better
worst case scenario someone gets grabbed and the 2nd snatcher locks onto the same guy dragging him even further
the funniest scenario is having two people at main term on 3rd verify phase
then have 4 total snatchers because 2 from error then 2 more from the wave
then fail verify because of it
👍
honestly why would you ever start terminal on spawn timer
2 foam nades would be worth around ~35% tool on a door
so no you would need a foam launcher
Scouts not spawning in overload is prob a bug
Friend just went in again and there’s two scouts again
d1?
Yeah apparently my friend had a test run where overload didn’t have scouts
It consistently spawned 3 for me
Idk
Typically one in first room and two in second, or zero in first and 3 in second
im pretty sure i've i've seen 1 in the first and 4 in the second for a total of five
but on average i've seen 2
ughhh
Whats wrong
is the new lockon snipersentry changed to 1 second
meaning it's 0.25 with biotag?
i dunno
wdym
Thats always been there
lol
Don't worry, getting older happens to all of us
Game Hard
, so what
adapt to deez


What's a good loadout for the no ammo C3 PE run?
wheres the cope believers that refused to call the enemy a snatcher
how do you feel after reading the patch notes
cope harder
I like calling em dogs
Beat a C1 with my buddy where I was unable to pick up any object or interact with anything other than doors.
Other stuff happening too but that was the main bug. Felt good to actually limp through the finish on that one.
Bulpup, Sniper and Knife yet I barely used the goddamn weapons. ||C-Foam is very useful 😉||
has anyone ran d2 recently my waves were kinda baby easy this last on shadow side
did the waves stop at all when you plugged in the cell?
no but we also got a late tank spawn fought it in the checkpoint room @astral ferry
YoYo on R7C2 secondary we have "ERROR: Unexpected tether disconnect"
What it mean?
We got kicked out of the Desert zone
Have you done 1 or 2 teleports
ah got it it takes 2 TPs, kinda felt like we failed
You can complete main without tping a second time
The secondary objective is the second tp to finish that terminal scan sequence
so they fixed the overload d1 cheese
but did they fix the seemingly random snatcher spawns
wafves dont stop
Just putting it out there.. you guys just ruined D1 and anyone's sanity to even get through the story of all 1 missions!
Optional objectives are supposed to be hard. Overload is supposed to be the most extreme of them, and we're on the D-tier of all places. It's supposed to be really hard, and I'm glad it's been repaired to work correctly.
I do all objs anyway
Aye, a fellow "Yep, this path looks about righ-oh god dammit".
In the end the warden dies or probably gtfo
You dare suggest the death of The Warden?
lmao they didnt fix the subtitles
meh I mean this is a problem since r4 and r5 but sometimes the extra objectives are just tedious more than anything else
like wow we get fog and we now have to waste ammo on a snatcher error that spawn every 4 minutes
Yep, makes you play the level faster.
yeah so tedious more than anything
Seems good to me.
Encourages you to complete the fairly difficult error path, and forces you to do the class X on the bridge.
I mean that was the route we took before anyways but meh
Then what's the complaint?
snatchers are an annoying enemy that shouldn't be put on a fucking timer
especially if they are also going to add fog hell to the mix
but thats just my opinion
The fog is some of the most mild shit I've ever seen.
It's atmosphere more than anything.
Snatchers are also definitely more interesting than a standard error imo, because they add more to fights than just a few strikers or something dribbled in.
Plus, their AI makes them harder to cheese by splitting up.
I'd prefer if they added snatchers to like critical moments in like a defense or something, like d1 main
not just
"oh yeah now you get to waste ammo dealing with fast, decently tanky, armored enemies running around in fog"
every 4 minutes
the terminal in d1 adds snatchers error from ovl?
d1 overload
1: They do
2: They double as an anti-stealth mechanic.
Also, they don't have the infrastructure to do that rn. They really should, but they don't.
I don't really get the problem one of the most loved levels had something extremely similar
honestly, snatchers are kinda annoying to kill. but i get it, there is an ass ton of ammo on d1.
kinda wondered why they gave us absurd amounts of supplies in the mission
which level are you talking about, cuz it probably isn't one of my favorites 😅
R4E1
the r4e1 tank windup was a pain in the ass.
yeah no my group didn't get close to that level sadly
Tank error was easily one of the best parts of the level.
my teammates gave up in like the B levels, and I was particularly busy so I only got to like the C's with GTFO discord randos
feelsbadman
Actually demanded you could fight tanks efficiently, made you rush through a lot of packed rooms and tough alarms to shut it off.
even though the spawns were bugged.
only downside BC was a thing
?
I mean personally I wish they focused more on stealth mechanics, which to my knowledge haven't been particularly changed or added on to since R2 instead of slapping error alarms of everything for difficulty
Actually not that big of a downside sniper does the same job but better at least for Tank
the enemy spawn density bug that they fixed a while ago.
the E1 starting error was more packed than intended.
I don't think you know what the density bug was...
then explain it so i know.
that first room always felt like it had a strange rng element to it.
The density bug was an issue with the weights of room placement not working correctly, resulting in things like all enemies in one room or spawns being heavily weighted to some rooms instead of others.
I mean my friends didn't like it and I rarely used it but wasn't the burst cannon just a more ammo efficient and versatile sniper minus a bit of range
R4E1 had high enemy density because it had high enemy density, not because of the bug.
i mean, i had runs where all the enemies were in the two side rooms. scan room being empty.
it just felt weird
i kinda like the idea that overload is actually worth its name. the challenge implied on extracting must be over- .. not just a "cool sidezone, free badge"
meh admittedly im def a more casual player despite being around since R1, I think the hardest level i've beaten completely is like r6d3 PE or like a r6 d level
BC was just cracked for it's time also because of a bug it was even more cracked
helps to know what to expect ofc, an error will not be a stealthy sneak with bathroom and fridge breaks etc
so anyway, whats the easiest way to dunk on the two snatchers.
oh i wasn't aware of the bug
I don't think it'd be as far off of guns now because of all the powercreep coming to guns
Make em stumble and a singlet sniper shot to their back will kill it
I mean personally I would say sniper for snatcher
dunno how fog in d1 overload would affect that though
also dunno how good sniper is for other levels snatcher appears in cuz I haven't tried em yet
As a Sniper Main… if running sniper… dedicate Sniper sololy for Anti-G/BBC(scout included) and Anti-Tank if level has it
bbc?
But you HAVE to make sure the shots hit otherwise… it’s very painful
big black chargers
which shares with an intentional other acronym
British Broadcasting Corporation
Every players survives the progression of R4E1 easily kills 100+ tanks and hammers 100+ hybrids.
I mean idk about tanks but pretty sure hammering hybrids is ez
if you've been in the warden's little maze for a long enough time
the desperation of hammering a tank to death
I saw that
I've done that before by accident
not in E1 so yeah
or was it a mother
idk
it was one of those enemies you arent supposed to hammer
C-Foam?
what about it?
no I ran out of ammo mid fight and was just swinging my hammer wildly
Use it lmao
Ah okay makes sense
how many charges of cfoam does it even take to cfoam a tank
a lot
something like 40 something pellets
aka a lot
maybe 30
similar to mommies. all that tool gone for ~5 seconds. cftrip better tho
also they didnt fix the subtitles, mad
I want to personally thank whoever is responsible for this incredibly cursed screenshot on the GTFO wiki page for the new enemy in C1 for sending my group into fucking hysterics.
HE VIBING
I choose to believe THIS is Henrikkson
dude
whats good with the stuck like worms glitch
after u get eaten the worms dont go away half the time
that glitch happen when you get suck in and pop out instantaneously
So in D1 after the error alarm that you disable from the terminal. I dont HAVE to do the whole room scan that unleashes a bunch of chargers? It just drops the security scan to the bridge with the other Level 10 alarm?
it's meant to start the scan that unlocks the door
So then the left checkpoint door that leads to stealth is the only optional route that lets you drop the level 10 alarm for the bridge fight?
Was reading there was two optional routes for dropping the level 10 alarms but I only found one level 10 and it was across a long bridge after the error alarm. Was very not prepared for how rough it was.
speedrun D1 -> 2 class X
big scan in Z199 -> disables the first class X(Z192)
override command in Z204 -> lower the second class X to V(Z193)
Okay so the big scan with the three charger rooms IS optional technically?
Yes
Ty! That clears up a lot 😄
Any advice on chargers? I was doing okay until one pierced my firing line
It shredded my bots like cabbage
Keep firing. Nothing really special just need much more firepower compare to regular sleepers.
Okies. Figured it was just...dont let them do that. Heh. Just need some more practice.
If playing with bots, have bots have bio & sniper sentry. These are awesome against chargers in D1.
I've been bouncing between shotty and sniper sentry. I'll give sniper a go the next run for sure 😄
Sniper > Shotgun sentry
@atomic escarp c1 cells
Yeye
In the room where the paths split, my friend went ahead and plugged one into each slot, lol
should be ok
you need 2 cells to proceed a route though?
dont need if u go 17
scan 14 and 17 forehand but dont open until ready
then hit 14 and lug the last cell in
gather 3, then open 15
gather 3, go all the way out and hit 17
gather 3, done
Reasonable, didn't strike me that of course we can just go back to 17, lol
🙏 thanks as always hirnu
Hi, noob here. I'm on A1 and we are looking for NCR_A02. I am in the zone for it and can ping it. It pings a dot behind this device. It looks maybe interactle but I don't see anything to interact with. Any ideas?
get the baby hsu cargo thingy from the elevator crate
lug that thing all the way to the ncr. let the blender blend the baby, then lug the baby back.
The ncr is the massive cradle
And yah you need baby from spawn
Ohhhhhhh LOL, thanks guys! I am not sure how long I would have scratched my head on that 🙂
the objective text and the big hint texts are better after today's patch.. and the cargo thing (neonate) is a green objective marker at least when feet-down
Well that ended up being the easiest A1 I've ever done
, minus the baby 😄
yea a1 kinda tutorial'y .. have fun in b1, has the same crate thing to lug btw
vacuum sealed child
I love that image "vacuum sealed child" I imagine the space bag commercials and them slapping the Neonate
Never forget to bring whatever is given to you and you'll be fine
after the big room scan w/ the snatcher guys in C1, is it a permanent alarm until the level is finished?
I believe so, yes
I don't understand C1. There is 5 generators and 4 cells. How do you know which ones to put it in? If you put it in the first 4 then you can't open the door to proceed to your objective
Have you tried queurying the objectives
after the first generator. there will be 2 generators.
you don't actually place one of the cells into the 2nd room with generators. there's one generator per security door in that room. you can choose a path only need one cell, then you carry the last two cells through whichever way you choose
optional to do 1 or the other. one opens left. the other opens the right side door
Got it. Sounds like I put 1 each in the path for left/right
It's still possible to complete the objective that way but unethical to do it that way as you have back track
So does it matter which side you open? (left/right)
And what do you mean by backtrack? From what I saw opening both sides makes it impossible to beat the level. There is only 4 cells and you can't take one cell out
no, both sides have 3 hormones, 1 ammo, 1 med, 1 tool per room
14/15/16 --- 17/18/19
o
i'm not sure the layout is the same, but the resources are
desync moment
wth is a suprise box in D1
its a surprise
what order do you guys recommend for the objectives for PE in C2?
There's only one way you can do it
I mean should I do overload or extreme first for C2
You can only do overload first
ok
lmfao
You don't get an opportunity to do overload if you do extreme because you've already finished main at this point
Most fun but brutal time is with 3rd/4th cell, longer but less intimidating time is 5th cell
so throw in the 5th cell then go in
i suppose then it starts some kinda error alarm
Don't get me wrong its still hard to do as you'll be smothered in fog by the time you get to overload with the last cell
what is the extreme
Its not awful, but you'll probably still be drained on ammo before you reach the extreme objective
alright thanks for the help
The long extraction time at the end of C1 is just mean, lmao
of COURSE a snatcher showed up and grabbed me right outta it
Yeah I was at 90% with a team once and the two snatchers ruined it.
I’m unsure what to think of the snatchers.
I like that they’re adding new enemies though.
D2 now has snatchers during extract waves, undocumented change
it actually is, makes you group up
charger side can still back spawn though even before inputting maintenance command which is ass
i think the snatchers are pretty fun i like how they can cause some chaos when forcing the team to split in random directions
their armour is really weird though i dont understand the thought behind that
the back and his butt is the weakspot
Phew… finished helping a group of friends with D1 with Overlod
what is the change to the overload?
Constant stream of 2 snatchers
fog and snatcher error alarm I think
you actually have to do it at the start now for the completion
It’s Fog and Snatcher Error Alarm
how bad is the fog
cool
But damn! Getting the key for that 2nd Class X reduction is terrifying
damnnn so you gotta do the whole ass main with constant snatchers now?
Yup!
wow okay
Unless the level FORCED you to cheese it with CP bug if failed
the first alarm reduction wouldnt be too bad but the second one might be a skip now
i think skipping the alarm reduction is going to a go to this time
The first Class X you do NOT want to skip the reduction on
How do I acsess e1 I finished all levels to d2
Have you done all of the Mains?
B2/B3/C2/C3?
No
You need those.
Oh ok

i skipped it
Unless you wanna go masochist
and i have to do 2 full map kite because teammate can't ping with bio
Pre-patch… me and Raya did with 2 bots
so first reduction worth it then
worth it
Was not fun with the amount but had fun taking my shadow anger out (from R6)
i'm talking about the second one
since it's a class X in a small area
theres just no way
Snatchers don't mess w/ it that much, and it's a lot of resources.
yea the error is pretty quick n essy too
you could grab resources and gtfo
i don't see it worth doing the reduction
since sniper sentry got buff
do snatchers scream?
what is the requirements for E1? just finished D2 and I couldn't host a lobby
pretty sure they don't, i can DM you a vid i made where i just dropped into d1 and started the snatcher error if you want to see all the interactions i've made with it
think it's finishing at least main of every level to unlock
ahh gotcha, cheers!
does e1 have any checkpoints?
Nope.
figured 🥲
e1 having a checkpoint is like giving a free win
Is the HEL Shotgun garbage?
I can’t seem to get anything in one shot, it’s always 2 or more.
I think it pretty much only two-taps at most, but the crowd control and stagger is pretty enjoyable, I've found myself enjoying it. You have no range tho.
use HEL shotgun in sneezing distance and it gets a lot more effective
if you can graze multiple strikers at once with it, its effectiveness goes way up since you can CC entire crowds for the rest of your team to shred to pieces
it is an AMAZING force multiplier during heavy waves
but it does suffer a little in the damage department
I wouldn't hesitate to back it up with a machine gun or a heavy assault rifle
for if you need to kill sleepers yourself
I've been using it alongside a Sniper tbh, one weapon for crowd control and the other for big killing. Admittedly not exactly the most efficient loadout but I have either my mates or the bots to help make up the middle ground.
Yeah, that's similar to how I was running it. I was using hi-cal pistol with it since that pistol does some serious work.
I just enjoy having the sniper for one-taps, though I'm often getting blueballed by sniper sentries when one shows up during a wave usually. 
lmao I use the hical because I'm garbage at aiming with the sniper
Ironically, too much zoom on the scope.
I'd way prefer if I was able to slap a 2x on it.
Or even a 1.5x
Understandable, though I don't find it that bad. I'm not the best shot but I feel like I can pop heads decently well so long as the head doesn't get blasted by a sentry or someone else or he gets staggered.
Now thermal scopes on the other hand, I can't stand those.
Honestly my biggest issue is my mouse.
Because I'm on the move a lot and have very little space to work with, I've got to play with a trackball.
So I can't get the same level of precision as I might with a laser
I've got mixed feelings on the thermal scope.
I rarely use it under 5m or so at all. But beyond that, it's pretty solid for popping shots into stuff. And its ability to scout even in fog and through glass makes it a VERY strong contender for my primary slot.
I'd put it as a combination of two factors that I find uncomfortable:
-the zooms feel too zoomed-in. It's not like I know the actual magnification but I feel like things often appear much closer than they actually are (this was a running joke today with my mates who kept walking into sleepers with their PDWs out).
-the contrast between the scope colours and the outside throws me off (honestly I would prefer just a b+w picture instead). I find it too easy to get tunnel-visioned on what's in the scope, so in general I just end up only hipfiring the PDW (the Precision I just don't even bother with). If I'm doing that though I'd rather just have the HEL Shotty. 
It definitely feels something like that to me.
What is d1 overload objective? I scanned for it went in the room but no objective.
I'm used to the thermal imaging system though since I've worked with actual thermal imaging equipment before sorta
what does "rogue Mother wave" means?
A bit late but it requires you to input a command in the terminal which then fogs up the entire level and spawn snatchers on a 4 minute timer
Precision rifle doesn't seem worth it honestly unless you're specifically bringing it for popping normal + shadow scouts, useless against charger scouts. The scope is also not as good IMO, if you really need thermals PDW is just better because it's a better SMG with a thermal scope
i would rather have a sniper + hi cal/shotgun on the team to fill the role of the precision rifle
definitely a meme
Oh
yeah no cp's on E1 😎
Still need to get that completion... (had some teams who joined my LFG and just leave cuz I can’t/don’t have mics
Did a run yesterday, not quite there yet. This evening meaby 👌
Can’t this evening... I’m West US
Another time. I will need to get it soon, time is running out
someone help me with E1
i am desperate need of help
dying evertyime when i reached reactor
@mossy yoke is it intended for D2 that waves spawn in charger zone 213 even before you put in the maintenance command?
and back spawns never happen on shadow side
I'd imagine its intentional because of the way the zone is
that zone i believe has multiple rooms
212 also has multiple rooms
so it's big enough to spawn in while the shadow only has like B
^, it has 3 with the third being two rooms away from the first
and it's only spawn like 2 - 3 chargers
shadow has multiple room.. just A is connected to all of them
had 4 charger and bbc come from 1 wave
also no. you can get 4 big chargers back spawn constantly sometimes 🙂
depend on wave, ye
i got 10 big charger spawn
real fun

almost wipe
No hel gun moment
thing that makes me think its not intended is that back spawns dont happen for tank room until you open the checkpoint door
No burst cannon?
no scatter gun
tank room is the similar layout of shadow zone..
Scattergun but with pierce enabled
aka A is connected to everything else
tank room should have spawns once you put the cell in the generator and you leave the tank zone
^
ah, what about mom zone
man
mom only has 3 rooms
people kept telling me to go to dad room
how about mom room
huh
gender equality man
i hate mom room
so if the code is in 213 its always safer just to have everyone pull back to 211
it's always scarier to ask mommy for the cell than daddy
yes
no
they should be holding in 211
there are 3 spots to hold. the bridge, the blood door, the stairs
stairs is the best place tbh
or well, be more flexible
blood door is the most fun one
i was solo holding as client on my 1st drop at blood door .é.. with only a burst sentry bruh
and i was bugged.. i couldn'T give myself any ammo. i had to ask for refill from teammates
damn you must be pro to not get attacked by enemies around the corner you cant even see
😮
you defend in the blood door
not behind the walls
like in the blood door in front of the glass panel looking out onto the bridge?
yes
whats the difference between holding there and holding bridge
they don't line up as much
sniper sentry also is less effective
more fun to shoot 🙂
also i dont think mom spawns at all anymore
if you dont open mom side
even during extract
anyone know anything about the surprise box? box_12353 promts "surprise" instead of "open"
then says "sealed" when you try to open it
it's a surprise
Try to open it until it actually opens
^^
Has anyone gone through a bugged C3 overload?
We ended up doing 1 terminal but the 2nd terminal which required another terminal to use, it didn't allow any player to interact with the terminal. We eventually just wiped and when reattempting the level, we had the following issue:
we had to completely drop the level entirely and plan to redo it another time
I did some searching around and it looks like the same issue happened in C3 during the last rundown

Ah yes uplink bug
had the same bugg
but it apprently it does not matter
my friend when to the other terminal to confirm and it started like regualr
allso
anyone else get like 4 snatchers on D1
for overload
it spawns them every so often once overload is activated
I think we got a similar number. Also, in the rooms after that, if scouts kiss and tell you get a few more each time.
A glitch from R5 is now back
Yeehaw
every ~4-5 minutes for 70 minutes for a total of 20 snatchers spawned
That's kinda ok tbh
Also it's 4 min
In the game logs it mentions a spawn delay of 240s
which is 4 min
so after inputting the cmd, it spawns 2 waves of 2 snatchers and then a wave of 2 every 4 mins
yikes, this basically makes you a heavy gun platform
with like 7 seconds of reloads
take HAR or revolver with hel shotty
hel shotty is great against bigs, as long as you can get close
Question guys
Yes
D1 Overload
Yes
spawn 3 snatchers?
No
i just have multiple game with 3 snatcher
Some people mentioned 4 snatchers spawning
it can
well no
only with THAT host
like the obj is just bugged
some people got 2 - 4 from initial wave
Asia ? 4 snatchers
murica host get 2 snatcher
then some people got 1 every 4 mins
asia 3 snatcher
Well
and i always got 2 snatchers
well
we didn't take a long time to kill
it just that, it literally spawn 3 everytime with that 1 host
and when we switch host
everything become normal
yesterday when patch come out, i drop in and get multiple scout
i played with this host, 0 scout
but spawn 3 snatchers on overload

literally, when we switch host, everything act normal again
4 scouts in overload, 2 snatchers spawn after overload obj
the guy that got 0 scout and 3 snatchers were at 30 fps and lower
imagine lower fps causing more snatcher to spawn
¯_(ツ)_/¯
I was gonna say that host is using cheats but then i see "30 fps and lower" and somehow it seems legit
There are games where framerate affects AI
but no freaking game where framerate affects spawn counts
On D1, when you get to the room with the culverts after clearing the rooms beyond the first bulkhead, that shit god ray’ed my ass and dropped frames to 3
by lower my fps
I have no idea why.
is there even a goddamn setting related to leaves
There isn't even a brightness setting
bruh
i don't think brightness setting will help you much
i tried
you want it like this
i can make everything red
brightness warning for the next picture
Also one of the BHs said the scout count being random in overload is intentional
I don't know why the fuck tho
That FPS count is relatable
i drop it down intentionally
😔
😳
pouncer is simply the name in the game files
though almost no one says birther instead of mother
😳
Fight me
n o
so, is it based on how many player in the lobby to spawn 2 snatchers?
No idea
I'm interested if there's a way to turn off overload's error alarm or if it ends when you kill enough snatchers?
Not interested in dealing with infinite snatchers throughout a 3-hour mission
3 hour
don't turn on the error alarm on overload then
the devs did fix the disable alarm command as well
that's cool
could that turn off the snatcher error before?
What have they fixed about it then?
well
the command in r5 and r6 can turn off every alarm that got turn on
now, it only turn off the alarm it supposed to turn off
Oh, so that was since the start of R7, not just the latest patch?
Well thats neat, at any rate
ye
ok but you can turn off the class x charger or the thunderdome scan when you input override
can you?
no
because snatcher spawn is not error alarm
haven't tried that
snatcher "error alarm" is just same event block every 4 mins
alrighty then
up until around 74 mins
so the snatcher "alarm" got turn off after 74 min?
that's enough to beat the level
so basically you fight around 42 snatchers if you want the snatcher alarm to end
/ if you're slow
only new players are going to have that treatment then
do you have an extra alarm AFTER you get to 199?
haven't fully played the error alarm side
I was brb, do you mean that doing overload D1 .. you can actually turn off the snatcher alarm?
74 minutes...
So let's say a team goes into overload and keeps reviving each other for 74 minutes... does that mean one could survive the error alarm till it disables itself?
Really tryna find a way through that .. and I've got all the time in the world ngl
they can spawn more than 2 if you didn't kill them
Ok.. but is it still possible to outlast them if (let's say we hammer them each 4m) for 74m?
if you play the game normally, you're technically can stop the alarm midway
i feel like thats really unnecessary when d1 takes less than 74mins itself to complete
As in it'll turn itself off or by command Cappy
Cause that's the unknown factor to me
there's no command
you fight them for 74 minutes
if you don't kill them fast enough (spawn every 4 minutes), they will overwhelm you
Sounds like a tedious way to play would be to go error path while they spawn and then kill them til they stop spawning with the resources from that area. Then when they've stopped go into the stealth section
over an hour of meleeing one of the fastest enemies in the game
and like @pulsar zodiac said, the devs could pump that number up even more
i know away to make them stop moving for 3 seconds
enough for 4 hammers
will it work for 74 mins of snatchers
yes
I mean if your whole team is ready can't enough people hit it while its trying to grab someone?
To stagger it
you could dodge the grab
Whats the best way to dodge grab? Normally we just blast em. Run out of the its "cone", or away?
or using terrain
dodging their grab as a non host has consistently gave me the visual bug so im just taking the grab at this point
door or terrain
the visual bug only occur
Ring around the environment
when your teammate stumble it while you get grab
it like: Grab and got stumble at the same time
so its not another desync issue?
yes and no
your desync can make the effect delay a bit but not that much
if you type in chat or open box, you can time your desync
it's not really that big tbh for desync
the only time i saw a guy got send to another dimension by the snatcher is because of desync
like HARD desync
that time, the bug happen is when i got grab and the snatcher grab another player when i already got grabbed
and that cause the "dimensional" travel to happen
Tbh the fog is worse than the snatchers
it's not even infection
Yeah it just renders like shit for me and I cant see anything lmao
Hopefully new patch makes it bearable
idk, some people got worse fps, some people got better fps
so i don't really know what's happening
Its not fps, its just opaque as hell
i guess everyone has their own problem
Big facts
so, funny thing
if you have no scout in overload in D1
you will have 3 snatchers spawn when activate command

Perhaps
4th person dealing with the swarm alone because his teammates all got snatched
c2 pe thoughts on the guns to bring?
is this legit? damn was wondering why it was kinda inconsistent
D1 Finale tips?
handcannon/ hell weaponry/PDW or the other thermal sight gun that i forgot the name for/ and MG god MG helps so much
best hell weapon for it is hell shotgun if you are cocky and a aggressive wave pusher and believe the best way to deal with a wave is to counter wave (im guilty) but if your more of a defend player hel rev
make sure there are people on your team who know the terminal locations in the zones adjacent to the central one. Make notes in the chat to help that. Have 2 people stay near the central terminal and another 2 to go find the one that you need to locate
Thanks~
And theres no need to rush between each of the four commands, waves stop between them
Huh, I didn't know that. Thank you so much!
are we suppose to have one bulkhead key in d1 now?
yep
Apparently you need to enter the terminal command in overload if you want to access the rest of the level
wait so you cant just wait till the end anymore to do it?
They fixed it this patch
L
this is so sad
as if it wasnt already cooked hahaha
oh well Time to beat the level hard mode doom music intensifies
lol
tool thinking one of each
bio sentry mines c foam
anything we dont actually need?
2 sentry (sniper is a 100% with bio cause its broken af now)
cfoam
and mines
well
hmmmmmmm
yeah 2 sentry one cfoam one bio
Rey wilding with 5 tools
yeah boy
i mean it makes sense
just have a sentry with a bio
bio isn't too heavy
if a bot can operate it independently why not a turret
not for a person that can explode a giant human with only sheer force and a knife
see
you understand
Congrats 🙂
also wat how did you post an image in here
I thought that wasn't possible
you can post imagine i gtfo-spoiler chat
huh
lol fair play 🙂
error seems a lot easier in general so I'd go with that
I would love a QoL change where you can just keep holding down the use button to give/consume multiple uses of resource quickly
it's intensely annoying to give someone 3 uses of anything when they're running around like a sleeper just crawled up their ass
Do the error you might want to dw despawn the bots until after the class4
What alarm door is there from 198 to 199?
what level is that in?
no not the classX
so only 2 class IV scans?
Only one to get to the terminal
hold on I might be misinterpreting this
I don't think there's any class alarm besides a single class 4 to get from the main room to the terminal

I am confused as shit rn
there are 2 class X alarms in D1
so teher are 3 class 10 if you do the first class x in the big room?
This is a trainwreck
the first Class X in the big room can be avoided by doing the error alarm
4 class 10?
the second Class X can be reduced to a Class V
Which will require people to go through mothers and tanks to reduce it
to negate the first X you start the error, do a Class IV and find the terminal to drop the security
yeah the second X is a lot easier to deal with assuming you're good at stealth
you get a checkpoint just before it so it's more manageable
I find it less stress to just take the second class x on the chin
you take way more than that on the chin
🤨
sry man was too easy 😅
My mans is doin me dirty
is there even enough resources in the first part of D1 to just do both class X alarms in a row
yes
even without going into overload/error alarm zones/zones with all the charger scouts?
is d1 overload just snatcher error alarm
yeah
and what is the interval?
4 min
i see
also if you oopsie doodle while they're sprinting like a lunatic and accidentally use it on yourself because you broke visual contact for .000001 of a second
hey! I recently completed c1 and i was wondering what the name of the new enemy introduced in that level is?
snatcher
appropriate
jerry
Noodler
Uber eats delivery driver
@half hornet I'm pretty sure the error turn off in the Zone scan area turns off overload error as well. However that doesnt clear the fog iirc
Question, in C1 where is the terminal to lower the fog in zone 23? Me and my team have been looking for the better part of an hour
Once you open the door to that zone
It's up the stairs the left in that area beyond the door
23g?
I dont remember the exact area name but maybe
Ok we've found that terminal in 23H but it doesn't have a code or anything (or are we being stupid?)
Type in commands
Ok thank you we are being extra dumb
If any terminal has a special command. It'll appear in the list of commands you can type out
is 82% bioscan speed worth a damn on E1?
Nope. Not for D1
try it out :)
Oof
no checkpoints so.. ._. but i feel like its worth with whats in there :)
Yea but sadly…. If you already got past a CP door and wiped… that Overload Error ends (although… something really odd happened before we wiped… we had an another wave of Snatchers, we killed one but the other fricked off… NEVER to be seen at all until teammate woke the Mother rooms which is how we wiped)
r7 d1 overload kinda got snatched out of the map 💀
my friend has been snatched outside the map 2x on c1. hopefully we'll get a bug fix for that later
e1, no checkpoint. Send immortal to another realm, LEGIT literally rundown 5 B2 or B1 overload. We died
wait a pain
skillissue
How tf do we survive B1 when we get swarmed by monsters, like expedition successful but there’s no way our characters are still alive
Kill flyers first fast. bring hsu to the extraction door, 3 t scan, 1 defend the mid bridge while 3 are still scanning.
once open the security door theres going to be another wave of flyers
1 mine, 1 c-foam, and 2 burst sentry recommended
^ this is for only ending
Sounds more to me like they're asking how our characters canonically survive and extract considering it's a loud extraction and they're surrounded by enemies, and uhm the answer to that would be simply.. gameplay reasons. 
"Work together or die together". Professional be like, running everything and use mining tactic.
its on wiki
Normal bonk vs Full Charge bonk
I need to figure out the math whether going spear with 25% melee boost or Hammer with 21% Supply boost
Its for my C2pe soundless solo with bots tun
no
oh
It means Running Hammer to Full kill a Charger scout
I guess you could say that with 2x damage weak spot
(Im trying to figure Charger Scout Hp)
Charger scout hp is 60. Hammer is 20 on full charge, spear is 17.5
Half charges are most definitely not 10 on anything
except for weak spot your saying
Ray posted the math for charge damage a while back but I can post it again if you want
front and back?
So 25% of a full charge spear hit is 4.375
(I’m trying to get the math right to see if bringing a melee booster of 25% is better for me for now)
The hammer only has 5.5 damage on a half charge
10.2 ish
alright im out of here zooming.
It’s x^3 where x is the charge %
Then multiply that by the weapons max damage - base damage
Then add base damage
I dont do math
whats the timing on the d1 snatcher waves
4MIN @tulip nacelle
need to know how many times do I have to obtain this or where to obtain these
Progress for those drops are done so you've gotten your random drops already
Yea in R6 there were some sought after cosmetics that I didn't get
I got them this rundown and use other ones that look better
We got justice for jerry tho, he's in the level now
The ? indicates that there are multiple possible rewards. Whereas certain rewards are guaranteed so we know what the reward item is so we show the image of it
So D1 is bugged or ||4 diddlers per wave|| is intended? It was just ||1 diddler per wave|| before patch, no?
@mossy yoke is D1 overload bugged?






