#gtfo-spoiler-chat

1 messages · Page 307 of 1

neat sluice
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Oh okay that's unfortunate, we just finished main

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Why do we need to do overload before main?

errant vigil
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you need a cell

neat sluice
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We still have a cell from main

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5/6

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Would that work?

errant vigil
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ye

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Just need one cell

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Extra cell is behind overload

neat sluice
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is there a bulkhead key in extreme?

errant vigil
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No

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It just opens

neat sluice
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oh ok ty

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oh we don't need a bulkhead key :o

errant vigil
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only need the one, just for overload

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Wish they would lock the 5/6 cell area with bulkhead dc

neat sluice
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Thanks a lot :)

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Just realized we need to finish main before starting extreme anyways lol

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need to put all the cells in

errant vigil
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Do the team scan that pops up after the cluster is filled

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You can do extreme before doing the scan but it can bug out a bit

hallow lark
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Hey all

hybrid briar
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wtf do we do in d2, no objective and just get owned by infinite waves

solemn wigeon
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Get to the mainframe

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Were you playing attention to the dialogue at all

rare garden
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DO NOT do the secondary first, finish the main generator scan and then do the warp gate secondary. I wasted 2 hours just because of a glitch to fail PE

hybrid briar
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yeah, they basically just say "idk where youre going, we'll worry about that later"

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where is the mainframe, what are we looking for

solemn wigeon
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If you don't know where to go, find sec doors that lead to more zones deeper in

neat sluice
hybrid briar
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we found two sec doors that were dead ends

solemn wigeon
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You missed a 3rd literally forwards then

hybrid briar
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just straight north?

solemn wigeon
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Yes

hybrid briar
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alright

solemn wigeon
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D2 is a very short mission, like 25 minutes

karmic tiger
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guys how does one beat D1? My group can't get past the first scan and it's starting to wear on us

prisma zodiac
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Optional path

sacred flame
prisma zodiac
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or if you want to do class X learn how to maneuver around enemys without dying/killing too much

sacred flame
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it will show on your objectives once you go view the terminal (or door, i forgot which) that tells you in which zone you can turn it off from

karmic tiger
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this changes fucking everything

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thank you

hallow lark
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I really need to find a good team for E1...

errant vigil
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Just find someone that knows the log locations and permafoams the charger door easy completion

hallow lark
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How?

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That Immortal is just gunna break it down anyways?

errant vigil
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The commence_scan alarm

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The one you can permafoam cheese

hallow lark
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idk that one

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Ive seen the room

errant vigil
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It's later once you put the cell into the generator in circle room

vestal zephyr
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do you need to put in both cells in the generators in zone 13 for C1?

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or just one of them

light lagoon
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You only need to use one to open either Zone 14 Or Zone 17, the remaining two cells being used for 15+16 Or 18+19 Respectively. You can use both AFAIK But I don't think there's any reason to really do it.

vestal zephyr
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ok good to know

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that is mildly scuffed though

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when we were looking in 15, there was no extra cell to get into 16

light lagoon
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There isn't one, all 4 Were in Zone 22 (?) after the S-Scan.

hearty locust
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all zones contain 3 glp's

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therefore u can put cells however ud like

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14 or 17 or both

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14, 15, 17

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17, 18, 14 it doesnt matter

arctic sparrow
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Any recommended strategy for Zone 22 alarm?

velvet flower
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Use all tools you have available, dump your special ammo on the giants fast, HC pistol/choke mod/sniper are pretty good.

arctic sparrow
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I only make it to about 20% before someone goes down.

light lagoon
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Just have two sniper sentries and make sure you pick off whatever the sentries don't get. Have anything good at killing bigs as well since the sentries won't hardclear the bigs.

light lagoon
cloud eagle
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man c1

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that was a 4 hour run the other night

arctic sparrow
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Where do they exactly spawn when the alarm starts?

velvet flower
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Two rooms away just like most of the alarms.

arctic sparrow
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I assumed the doors before the open security door would be useless since I thought they spawned in the room with the open security door.

velvet flower
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By "room" I mean in-game "area".

light lagoon
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Behind any of the 4 Doors in the previous room, though honestly I've only had them spawn either to the closest door to the left (facing from the S-Scan) or the furthest door to the right.

cloud eagle
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2 rooms away unkess they cant then only 1

arctic sparrow
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So should I foam both doors closest to the open security door?

velvet flower
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You can foam all 4 possible doors

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If you bring the foam

light lagoon
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Honestly, yeah, just do that if you brought the foam to C1. You aren't likely to be using it much else on the level.

cloud eagle
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yeah think we did the c foam mine bit there

velvet flower
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Nah, foam still useful in many other situation

arctic sparrow
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And we didn't know there was a filtration system command in Zone 23.

cloud eagle
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know mines helped MASSIVELY at the end of C1

arctic sparrow
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So we kept trying to do it without the fog cleared.

cloud eagle
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oof bud

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first run got lucky had someone who knew

arctic sparrow
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We kept ignoring 23 since we were hard focused on 22 to get the cells.

light lagoon
cloud eagle
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memory fails

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just in general

arctic sparrow
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All I got was "High Fog Levels Detected".

cloud eagle
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might go for another so i might see but likely bashing head against d1

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fuck man last night we broke d1

light lagoon
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It says that and on the left under objectives it mentions Zone 23 And the air filtration.

cloud eagle
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ai werent working but we couldnt exfil sadly

light lagoon
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I mostly know that just because that damn message sticks for the rest of the level even when you've done it. lul

cloud eagle
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mainly have the first Klas dialogue burned into my head from it

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heard that so many times

arctic sparrow
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Should I bring 2 Sniper Sentries instead of two burst sentries?

cloud eagle
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for c1?

light lagoon
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Yes, absolutely.

cloud eagle
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burst worked fine for me on c1

light lagoon
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Snipers with a Biotracker are insanely powerful since they fire faster and have more ammo.

cloud eagle
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we had 2 burst, c foam, mine

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yeah bio can do some crazy shit with sentries i hear

light lagoon
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Only really the Sniper AFAIK. While Shotgun also gets the Bio-Sym, it's still not super worth it.

cloud eagle
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dont THINK ive seen it in action

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yeah idk about sniper but shotty ammo was trash

light lagoon
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IIRC Sniper loses the long lock-on time it usually has to deal with, fires shots faster and gets more effective ammo due to the reduced ammo cost.

arctic sparrow
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Is the HEL Shotgun garbage?

vestal zephyr
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sure, this is true. but increased ammo efficiency is pretty big

hearty locust
light lagoon
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I used the HEL Shotgun for my run with bots, I found it pretty solid. Keep in mind it's a very close range weapon but it's like guaranteed staggers on multiple enemies in front of you and makes short work of bigs up close.

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You just have to be very mindful of your short range since you'll be wasting ammo if you're trying to shoot something halfway across the room.

peak axle
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Hello?

peak axle
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I need help with a1

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Oops

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Ok

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Lol

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I still need help tho

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I get lost and my bots don’t help a lot

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Can anyone help?

hearty locust
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best help u can get

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top notch gamers hard carry

arctic sparrow
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High Caliber Pistol or Revolver?

vestal zephyr
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why not both

cloud eagle
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d1 secondary objectives? remember its easy but not specifics

velvet flower
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D1 "overload" is to enter a filtration start command on the overload terminal. It should be hard but the devs for some reason refuse to block the bulkhead key.

mortal granite
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i think if it's not fully tested, they could just get rid of overload

lyric narwhal
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put the error on the bulkhead door- ez fix

velvet flower
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Error on bulkhead door(R4B2) or put the bulkhead key behind an emergency lockdown door(R4C3) are 2 common ways devs did a lot. But nope, not this time.

mortal granite
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kinda cheesy to do

hearty locust
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its not cheese if the devs dont do anything about it

hearty locust
mortal granite
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what if they put the immortal with small + mother in a zone with the key

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  • a scout
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if you fail stealth an immortal gonna chase and ruin your gameplay

hearty locust
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would make for another map where u have 1 person afk parking the immortal

mortal granite
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you also make it so

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if you go into overload

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you can't go into error alarm sec door

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you can only do Class X

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for new player, it's a death sentence

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and command to decrease the class X to V is also disable when enter overload

cloud eagle
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d1 first scan easier to deactivate?

mortal granite
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the class V on that bridge area is kinda easy

velvet flower
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D1 is basically unfinished:

  • Overload but no secondary (and the overload can be done after you pre-load extraction scan to 90%)
  • "surprise"
  • boxes with resources that unable to open because it's a hacklock and facing toward wall.
  • Enemy stuck under ground so stamina disability whole run
  • Big S scan in Z199 can sometimes doesn't show up after you do the override command.
  • Easily softlock yourself if you put the baby in the last machine first.
mortal granite
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they did remove extreme or overload on D2 (could be my speculation)

cloud eagle
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ah

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d1 is very cool and good

hearty locust
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i personally havent had an issue on d1 but ive seen all of these before

mortal granite
cloud eagle
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remember seeing it was broken briefly

velvet flower
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Some other levels might be just unpolished, but D1 is literally unfinished.

cloud eagle
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wait

mortal granite
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E1 was overtune-ish?

cloud eagle
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if i finished all objectives on d1 but had no exfil scan is there a fix

mortal granite
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and then they don't have time to do D1 fully

velvet flower
cloud eagle
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negative

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it was glitched so it might just be that

mortal granite
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it can be invisible

cloud eagle
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enemy ai didnt react or move

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if alerted they got up and stood still

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no idea what caused it, but i had a clean run to get down objectives

mortal granite
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i heard there will be a patch coming this week

cloud eagle
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unpacked baby, put it in the growing machine, got told to exfil, nothing

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sad

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if only i could have finished that run lmao

mortal granite
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i'm keen to do another D1

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i might just go from gameplay video to guide video at this point

cloud eagle
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yeah i closed it but just thinking about d1 has me ready to start another 4 hour lobby and just search when people leave

mortal granite
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4 hours?

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ma'am i played it in 2

cloud eagle
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c1 first clear

mortal granite
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must be the team

cloud eagle
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c1 was a nightmare run of people leaving, searching, rejoins to try new equipment,

mortal granite
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i think i hard carry that win of mine

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since i was kiting the first class X

cloud eagle
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LMAO

mortal granite
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well, how am i supposed to do when all 3 others die

cloud eagle
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panicked and was kiting the center of that c1 end scan

velvet flower
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That's probably the best way to do it. Because of ... shadows.

cloud eagle
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exactly that scenario

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everyone else died and i just ran to try to think

mortal granite
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speaking of C1

cloud eagle
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c1 no shadows

mortal granite
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i think doing 14 and 17

velvet flower
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Is easier, I agree.

cloud eagle
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wha

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rather than running one fully through?

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you have to survive the room between 14 and 17

velvet flower
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With pubs, I just solo clear Z17 while 3 others go Z14, much faster.

cloud eagle
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with the unending alarm

light lagoon
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I mean, early waves aren't that bad.

cloud eagle
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i mean fair if you know it enough

light lagoon
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I still feel it's a bit inefficient but then again both with bots or with my group I feel it's safer to just focus down one route. lul

cloud eagle
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fuck im gonna start another d1 huh

light lagoon
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With an actual experienced group I think it's definitely easier to split.

mortal granite
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you can do 2 scans from the get go

cloud eagle
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dude ive never spent 4 hours dedicated to beating a level even if my team was piss like what is it with this game

velvet flower
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Yeah, that's the main advantage of doing both Z14/Z17, you finish both team scans before error.

cloud eagle
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got any d1 tips? like doing the side zone 193 or whatever to clear the x seemed pretty equal in difficulty

mortal granite
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i like doing class X

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but error alarm seem easier

cloud eagle
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just feels like 6 one half dozen the other

velvet flower
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Error alarm route gives you a lot of resources so if you feel struggling go for error alarm.

light lagoon
cloud eagle
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i mean

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wouldnt resources ease struggle so long as we stick together?

light lagoon
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It's baffling to think our first run on it took four and a half hours to beat, and since then we've managed to beat it as low as around 45m. lul

mortal granite
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and, if you know the route

cloud eagle
mortal granite
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you can basically run toward the sec door and do alarms

cloud eagle
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think blind you lose hud and gun on screen

light lagoon
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Blind isn't that bad tbh. You can use something on your monitor to make up for the reticle, or eventually you just get a feel for where it is and don't need that anyway.

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There are other skulls that are far more punishing.

cloud eagle
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no but id forget what guns i have and how much ammo or be missing interactions

light lagoon
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The best example of this is simply CE LASO, which doesn't include Blind (Malfunction can remove your reticle sometimes but you have the rest of your HUD) but is far more insufferable because of other skulls like Foreign (you can't use Covie weapons), Boom (x2 explosion radius) or Grunt Funeral (Grunts explode on death). lul

cloud eagle
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foreign is like cool in concept for lore but just pain in practice

light lagoon
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Oh and Recession, which makes ammo cost twice as much.

cloud eagle
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no

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dont give me that lmao

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yknow what skulls i use?

light lagoon
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I greatly enjoy playing LASO With my brother, we literally decide to replay it sometimes just for kicks. Except for CE LASO, CE LASO Is so completely insufferable it's just pure pain to play.

cloud eagle
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IWHBYD and grunt birthday party thats it lmao

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oh yeah with someone to strategize with im sure its a blast but its gotta be like couch coop

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done legendary on discord and i just get that feel

light lagoon
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Oh it is. I have dragged a friend (one of my GTFO Group) through LASO On Halo 3, 4 And Reach though. He keeps wanting to do CE/2/ODST At some point but I keep pushing it away because CE Is insufferable, ODST Is fine up until the final mission and 2 I simply don't feel like I'm capable enough to actually carry him through that without it taking forever.

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It's weird how some parts of that LASO Playthrough continue into GTFO. It's a whole lot of me both playing my own game and then on the side trying to make sure they stay alive so I don't get screwed. Atleast GTFO Doesn't reset to checkpoints when he dies though I guess. lul

gleaming sinew
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Damn could you imagine

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I'd rather take my mask off

rotund root
#

How would you guys rank rundown 7 in terms of difficulty?

lyric narwhal
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heres my rankings from easiest to hardest 1,3,6,7,2,4,5

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though R4 has its E1 as the hardest level R5 has more consistently hard levels for its tiers

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and i think its worth mentioning that i think R7s B and C tier are harder than R2s B and C, but R2s D and E tier are harder than R7s

sick hornet
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if you want to ignore player skill power creep r2 is way easier

lyric narwhal
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yeah its hard to rank R2 for me its like barely harder in some ways, but easier in others like that

sick hornet
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its hard to rank rundowns in general imo because you get better over time

tribal sparrow
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I love the beta/alpha tilesets they added to c3

tribal sparrow
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some of the rooms from beta/alpha are at the end of c3

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good nostalgia trip

hexed vapor
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I guess, but they do be all over the place.

tribal sparrow
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well if I saw em I didnt remember em lol

solemn wigeon
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I see a lot of R4 tiles, thats such good nostalgia for me

peak axle
#

Hello?

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Can anyone help

solemn wigeon
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Depends

lone crystal
#

just like that gone in the wind

ebon anvil
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idk where else to post this lil doodle

tribal sparrow
#

true

lyric narwhal
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wtf is a suprise box?

wild raven
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doing c2 secondary and put matter wave projector in the thing but then we didnt do the scan and we have been teleported out

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what now ? download incomplete

rare garden
wild raven
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by gen scan what u mean

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did all 6 power cells in the middle

rare garden
wild raven
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i believe so, we had extract available

rare garden
wild raven
#

yeh we went by the gens and then at warp g ate

rare garden
wild raven
#

some sort of error tether disconnected download incomplete

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yeh

rare garden
# wild raven yeh

your run is glitched, i had the same problem. Wipe, restart the checkpoint do it again

wild raven
#

Aight thanks!

rare garden
wild raven
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Oof

mortal granite
#

what

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if fischer already got the extraction scan, it shouldn't be glitch

fallow wasp
#

I’m the runner of the team for D2 and I feel like I could be doing more to help as my team gets fuckin mauled a zone away

atomic escarp
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Do it faster and you can let them know where resources are as you go

fallow wasp
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To be honest I’ve been so fast I never really opened any lockers

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But thinking about it that might be good to open every locker I find

mortal granite
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if you do 3/1 setup

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it shouldn't be that hard

fallow wasp
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We have been

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Things tended to fall apart at the tank spawn

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I would like to say I am very fast and efficient with the code/cell

mortal granite
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you guys have trouble with tank

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when i do pub i heard my team doing well

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UNTIL the tank spawn

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i got the cell as fast as possible and we still wipe

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C foam tripmine is the goat in D2 if you think about it

craggy flame
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isn't that the same?

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ahh

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I understand

mortal granite
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we do not have a R7.5

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we will go straight to rundown 8

craggy flame
#

hope so. Was never a fan of extensions

mortal granite
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it was in the roadmap

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getting an extension basically a delay for new rundown for 3 more months

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that's why we always have to wait 6 months for a rundown

craggy flame
#

nice, Yeah, that is one of the reasons I do not like them. Also, sometimes they introduce new things in extensions. I think these things would have a better effect in a new Rundown rather than three levels

last gust
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wouldn't be surprised if r8 is in december

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extension or no

mortal granite
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it is this year

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so we get 3 rundown in 2022

craggy flame
#

I doubt that though. Most of the time there is one in fall

last gust
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most of the time?

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r6 was in december

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when was r5 again?

mortal granite
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6 months before r6

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since we have extension for R5

craggy flame
#

R6 was also a little longer in development due to it being the release.

last gust
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r8 is the last rundown scheduled (tenuously) for 2022 according to this

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I also wouldn't expect no extension to significantly speed up an entire new rundown

craggy flame
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Well, I do hope R8 makes the gameplay interesting again. I do not think so.

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My guess is R10

weak nest
#

Just got B3PE Duo feel gud man

craggy flame
#

gj

hearty locust
#

The gameplay was awesome this rundown, just need some bug fixes to come through to fix some hiccups is all

wary olive
craggy flame
# hearty locust The gameplay was awesome this rundown, just need some bug fixes to come through ...

It is still the same gameplay loop since R2. This is the problem I have. Since then every Rundown is technically the same. The maps simply got a fresh coat of paint. The Sector system even shows the limitations this game has in terms of objectives. Also it is very difficult for this game to create interesting difficulty, which isn't just more enemies, error alarms or painful stealth segments with 50 birthers and Scouts. In a vacuum this Rundown is good though (aside from the bugs). Cannot argue here.

fallow hemlock
#

i don't have a lot to compare it to, apart from r6 when i started and ancestor for the old rundowns, but it is pretty damn good

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i just have issues with c3pe and what e1 is

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c3pe decided to bug on me hard and i don't ever want to touch it again, and e1 just made me sad

plush basin
#

@wild jacinth you can't do it after main. You need to use a cell from main to access overload and then retrieve an extra cell from overload to finish main

last gust
#

^

wild jacinth
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you don't need a power cell to open overload

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you need a bulkhead key

plush basin
#

You need a power cell to complete overload

wild jacinth
#

you don;'t need a bulkhead key for main or for secondary

last gust
wild jacinth
#

well i never passed overload, i did main and couldn't pass overload so i did secondary and tht's it

last gust
#

and the objective is in the second overload zone

prisma zodiac
#

litteraly cant do overload after main

last gust
prisma zodiac
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litteraly cant do secondary before main

wild jacinth
#

well then i am glad that i didn't even try more.

prisma zodiac
#

aka cant do secondary before overload

wild jacinth
queen field
#

Who tf is that baboon

misty lantern
#

Are the bots supposed to be able to bring hel gun to their loadouts??

queen field
#

You need a bulk key to open the bulkhead door of overload BUT you also need a cell to open the 2nd zone of overload

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from which you retrieve a cell to complete main

wild jacinth
#

do you read what i type? AFTER MAIN THERE IS A CHECKPOINT ON THE SECONDARY DOOR, after that i TRIED OVERLOAD 7 TIMES BUT WAS UNABLE TO EVEN PASS 2 CHARGER SCOUTS.. I DROPPED IT AND DID ONLY SECONDARY

prisma zodiac
#

if they didnt get changed yes @misty lantern

Once you change the gun they cant go back tho

wild jacinth
#

read one more time , and be more polite.

queen field
#

you can't clear overload after main

last gust
queen field
#

Where do you get your 7th cell

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Duplicate ?

plush basin
prisma zodiac
wild jacinth
#

fnrslvr are you like 15 y old?

queen field
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True

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Should edit

wild jacinth
#

go suck it somewhere else

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and stop whining about "hints"

prisma zodiac
#

dude. Those arent hints

wild jacinth
#

play it on your own and figure it on your own then

plush basin
#

we're just trying not to have misinformation spread 🙂

prisma zodiac
#

he freaking completed the whole level as a 3 man. You think he needs your wrong „hints“?

last gust
wild jacinth
#

i don't know if you can finish overload after main or not, i didn't finish it, you can open the door for overload after main.

queen field
#

In that case yes

prisma zodiac
queen field
#

But you can't clear it

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And there is legit no point in doing this

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Unless you wanna have a bit more fun before extracting

prisma zodiac
wild jacinth
prisma zodiac
#

use terminals to find that out ariHyperNod

plush basin
#

"you can do overload" is at best misleading though

wild jacinth
#

i said i haven't done it.

queen field
#

lmao

wild jacinth
#

i opened it and thought it's doable.

plush basin
#

I know, I'm just explaining why you're getting backlash

real moss
wild jacinth
#

i don't care like i said what i did and how i played in order to help him at least to finish main and secondary

plush basin
#

Because you're giving misleading advice because you haven't completed overload so don't know what the whole deal is with it

wild jacinth
#

then you give your advice and stop attacking me

queen field
#

When people say "you can do [sector]", it means "you can clear [sector]", not "you can open [sector]"

wild jacinth
#

you can say "well you can open the overload door but you can't finish it" and thats it

queen field
#

Because who tf would open a sector if not for clearing it

last gust
wild jacinth
#

stop behaving like kids

queen field
#

unless for R6C3 Ex if you wanna do main

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Yes, My Lord.

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Kids are cruel, 123123, and i'm very in touch with my inner child

wild jacinth
#

i don't care, leave me alone

queen field
#

😔

prisma zodiac
# wild jacinth then you give your advice and stop attacking me

Be you

  • say something completely wrong with full confidence even tho you know nearly nothing about it
  • people say you are wrong and explain why
  • keep explaining the basic layout of the level in non spoiler chat
  • people say > go spoiler chat
  • be mad about both things
  • people explain why they said what they said
  • why are you attacking me!
unreal terrace
queen field
#

tru

wild jacinth
#

"why would you play for a checkpoint
the goal of the game is to have fun, learn the level/mechanics or complete the level

Not play for a checkpoint"

#

like who are you to tell me how to play this game?? i play how i like, i play only 1 and a half month. i play for checkpoints.

#

that's attacking, that's not your opinion, that's you telling me how to play.

plush basin
#

you do you

last gust
#

I think you're reading others' words here a little too harshly

wild jacinth
#

nope, some people behave like jerks from the beginning

#

and are unfriendly

last gust
#

How can I ask you to attenuate your confidence about your claims in a friendly manner?

wild jacinth
#

"are you sure you can finish overload after main?"

last gust
#

...but I know you can't?

unreal terrace
#

that implies the person asking is unsure

wild jacinth
#

"well i don't know if you can finish it, i never passed the beginning, but i opened it"

#

see, nobody insulted anyone, nobody "raised" a voice

prisma zodiac
plush basin
#

fnr hit the nail on the head with what was your actual experience almost immediately but got ignored smh (and where the misunderstanding stemmed from)

wild jacinth
queen field
#

based

prisma zodiac
#

im not mocking anyone for using checkpoints :>

wild jacinth
#

then read your message 1 more time

prisma zodiac
#

i said why would you play a game FOR checkpoints

unreal terrace
#

maybe you should though

wild jacinth
#

why would you play for a checkpoint
the goal of the game is to have fun, learn the level/mechanics or complete the level

Not play for a checkpoint ....What am i? missing the goal of the game??

queen field
#

yes

#

GTFO didn't exist before R6

#

everyone know that

unreal terrace
#

ye

prisma zodiac
unreal terrace
#

bro, ur scattershot?

real moss
queen field
#

Let's add rewards for clearing levels without checkpoints

#

MAYBE we'll see less monkeys in LFGs

unreal terrace
#

10 would have to act in a logical manner

real moss
plush basin
#

at the very least give me a damn marker so I can track my checkpointless runs

unreal terrace
#

instead we get invincible tanks

prisma zodiac
unreal terrace
#

how did you aggro all 7 at once? jesus

real moss
#

Just lock PE behind checkpointless

queen field
#

PE & no checkpoints

prisma zodiac
real moss
#

Discussion over, no need to add new stuff. Just lock it

unreal terrace
#

e1 least fun mission

prisma zodiac
#

I find it nice so far

real moss
prisma zodiac
#

(Aint fully done so try to not intentionally spoil the ending rn)

unreal terrace
#

im not sure i could even keep the babies off me long enough to accomplish that

plush basin
#

Same I'm only a little into E1 atm 👶

queen field
#

Suddenly E1 is a lot better

unreal terrace
#

idk the whole '1 guy gets to spend his time having a staring contest off alone with a tank while the rest of the team plays the game' is really not alot of fun to me

prisma zodiac
#

i like the first alarm a lot in E1
the „2nd“ one is kinda meh tho

queen field
#

There is no more than 5 enemies per room before TP

#

1 guy keeps the immortal

#

You can block it such that you don't have to move anymore

unreal terrace
#

i mean youre still not playing the game lol

#

youre just sitting there with the tank, its just boring

queen field
#

This is incredibly boring

#

The only part i really liked was the stealth

prisma zodiac
#

I mean you could also take friend with you

queen field
#

& the TP

real moss
#

It's the same as spawnblocking the respawn rooms in R5A2, R5C1

unreal terrace
#

spawnblocking isnt fun either but we dont have that this rundown so im not complaining about it

prisma zodiac
#

i think when in use (first scan, tp area) its incredibly well done and fun

#

obviously slowls down to a halt when theres down time

queen field
#

yes

real moss
unreal terrace
#

as long as we agree

prisma zodiac
queen field
#

I think they didn't want to take too much risks with E1

unreal terrace
#

'didnt want to take risks' have an invincible tank bro, enjoy

pulsar zodiac
#

Immortal encourages very interactive gameplay
by having one person sitting for 15 minutes

queen field
#

What i mean is

#

They brought immortal but did nothing with it

#

It just follows you & that's it

unreal terrace
#

i dont see what you could do with it

queen field
#

except for the first alarm where there is a bit of interaction

unreal terrace
#

you dont have any counterplay other than kiting it

real moss
queen field
#

But other than that it's boring

craggy flame
#

it pisses me off that the immortal is just another varaint. Aside from the fact that the strat used against him is boring.

queen field
#

and yes a better design

unreal terrace
#

maybe make him vulnerable to foam and bio

queen field
#

My idea was that you could attack it

unreal terrace
#

instead you cant bio him for more than 2sec and same for foam

queen field
#

But instead of dying it would be stunned

real moss
hollow socket
#

I like the fact you cannot track it imo (with bio)

prisma zodiac
unreal terrace
#

why? it just further promotes having 1 guy handle it

queen field
#

I hate this

velvet flower
#

Mr X style doesn't really differentiate to another tank alarm.

misty lantern
hollow socket
unreal terrace
#

it wouldnt solve it, but it does affect it

hollow socket
#

One person still need to dance with Nemesis

misty lantern
#

Maybe make the room smaller

#

Or trap the prisoners with him in one room while doing scan

queen field
#

that's what the first alarm did

unreal terrace
#

an invincible grabber would probably be better in my opinion

queen field
#

Uh

#

If you can stagger it , sure

hollow socket
#

The fact bio doesn't track it "force" the biotracker to dance with him. Otherwise you could be slap on corners, you have to be sure he doesn't wanna go dance with anyone else, etc...
Meanwhile your team has to go without bio.

It's maybe not perfect, but it's a change of pace / gameplay style, like every E1 did since R2E1

unreal terrace
#

bio doesnt have to dance with him as you can just look at him with one of the infra scope weapons

#

as long as youre doing your job, he doesnt need to be pinged

queen field
#

Even without that

#

It makes sound lol

unreal terrace
#

ye but sound in this game kinda ass

#

so i wasnt gonna bring that up

hollow socket
#

that why I said "force". It's easier if biotracker does it, but he doesn't has to do it

queen field
#

Should've brought back the tank error

#

😳

velvet flower
#

Tank error would still be fun since we have no BC this time, though community simply won't satisfy for the "legacy mechanic". At least not in a E1 level.

hollow socket
#

hard agree

#

"it's not an E1 level, it's recycled content. Game bad"

mighty comet
#

what is BC

unreal terrace
#

burst cannon

craggy flame
# real moss It is only kinda forgiveable because the snatcher was also added

That is true, but to me it is just the wasted potential. Just think about it. The Devs have story levels now. This would work so well with such an enemy. Maybe you read about him in logs in B1, see his cell and maybe hearing him stomping around in C1 and attacks during extraction with basic attacks. In D1 he attacks you during the objective and constantly pressures you with new abilities and then hunts you through the entirety of E1. I would have designed an enemy like that to fit a Rundown perfectly. Not just "boo I am here now and need a babysitter".

It just doesn't feel great. Immortals can have such an amazing impact for a game or are just like this one... forgettable. Aside from the fact that the community did not have that one in mind, when they started suggesting such an enemy since R1.

#

But it is what it is

#

cannot change it now

unreal terrace
#

delete dog tank

hollow socket
#

I like the fact they tried something with Immortals.
It's not amazing but at least he's not here for the entire level. You just have to deal with it for like 15/20 minutes
The rest of the level is really good tho

mighty comet
#

Is this right now or is it from older missions no longer playable

queen field
#

what

hollow socket
#

BC was in R3 and R4

queen field
#

oh the burst cannon

queen field
#

Imagine R4E1 where you spend 40 min with an immortal enemy

#

No checkpoints

#

you'd be dead from boredom tbh

unreal terrace
#

already am

hollow socket
#

I agree on the fact that it is boring when you do R7E1 multiple time. When you know what the strategy, yes, it is boring.
But the first time, when you need to find the strategy while being chased around, it's pretty fun.
Those first 20min are not enjoyable to redo over and over again

unreal terrace
#

having someone stall a tank is hardly a novel strat, youre just unable to dps it now so that becomes an indefinite task

#

it was the first thing i tried on e1, only to find every other scan was a teamscan

hollow socket
#

The first scan of E1 is really good imo, thanks to Immortal. Without him, it's not an E level scan (and even with him, it's not that hard)

hollow vault
#

please Flying Tank we need Flying Charging Tank

unreal terrace
#

flying grabber

#

takes you to the moon

signal fox
#

It’s just a poorly designed level straight up

boreal tendon
#

more like, one person is on netflix, the rest play like normal

atomic escarp
#

My damn shadowplay was offline when I got grabbed and released off the map lol

#

I like the snatchers though, very fun enemies imo

real moss
atomic escarp
#

Dunno why, but playing multiple shadowplayed games turns it off sometimes

#

Maybe I mispress a key or something, but it's usually on for a game, then doesn't seem to stay on if I turn on another

signal fox
#

I think that’s just shadowplay being shadowplay

#

It happens far too often to me where it fails to even open the overlay

#

And simply restarting GeForce fixes it 90% of the time

atomic escarp
#

It's super annoying

#

I'd hit a funny or awesome clip aaaaaaand...

#

Shadowplay's dead

turbid cliff
#

For me certain games always turned it off

#

And when i start a different one i have to manually enable

mighty comet
#

It turns off for me when I watch movies and shows so I can’t record the@

#

Them

mortal granite
#

aye, patch note

potent silo
#

@mossy yoke pretty sure by using the term snatcher in the patch noted you just sealed the deal on that name

signal fox
mortal granite
#

"cheese D1" fix

#

what is various exceptions

potent silo
#

Yeah I wanna redo D1 and D2 now

#

Yeah im glad they removed the single target ping for bio

signal fox
#

“It was for a future mechanic guys” 🤓

potent silo
#

Since literally 1 person requested it age’s ago and somehow it got added

#

The main thing I want a fix on right now is checkpoints

atomic escarp
#

"cheese d1 ovl completion"

wet drift
#

sad that we still have dodgy quick swap shotguns D:

boreal tendon
#

bio single ping removed kekw

atomic escarp
#

Yes every player prior to this update cheesed the level

#

It's totally cheese instead of poor level design

signal fox
#

Good to see that the containment scan on E1 isn’t changed

boreal tendon
#

because the game did very good job of telling you about the intended way

potent silo
#

Hey Kephri

atomic escarp
#

Pushing the blame to the players instead of themselves in the first place

boreal tendon
#

im waiting for R4D2 patch notes saying i cheesed it by not picking up the OV cargo immediately

potent silo
#

Could you enlighten me on your dislikes

atomic escarp
#

Very good developers

signal fox
signal fox
#

I suggest you watch it if you actually care enough

potent silo
#

I like half care

#

Mostly just curiosity cuz I somehow never get sniper melee

obtuse surge
potent silo
#

Like I have 1 time I recall having it which was like C3 PE couple days ago

boreal tendon
#

u either play as a host or blatantly lie or don't even know when you get hit by it

signal fox
#

^

wet drift
#

xD

atomic escarp
#

It's really just a skill issue

potent silo
atomic escarp
#

Works on his machine™️

boreal tendon
#

there's your answer

#

no sniper melee for the host

wet drift
#

ya host dosnt get half the issues XD

atomic escarp
#

host

mortal granite
atomic escarp
#

Ignorance is bliss

potent silo
#

Chargers I can understand giants eh

mortal granite
#

giant has more attack range just like charger

potent silo
#

I still solo them

wet drift
#

k

atomic escarp
#

Like playing a lute to a cow

wet drift
#

I do that every weekend

#

its starting to watch now

bold widget
#

wait so D2 has a constant alarm now even if you put cell in ?

queen field
#

Yes

#

it's supposed to stop when you input the command on PC

bold widget
#

lmao

queen field
#

That was the intended way

bold widget
#

oooooooh

wet drift
#

its ment to stop for 140 seconds

queen field
#

^

#

Hold on 140 ?

bold widget
#

yeah got ya

queen field
#

wasn't it 100 ?

wet drift
#

idk

queen field
#

Ain't gonna change much tho

wet drift
#

i just think i remember seeing it say something like that

queen field
#

You have enough time to refill yourself to the brim

obtuse surge
#

haven't checked changes but the waves stopped when opening that zone that has the terminal

#

just like it does for most of the other hub zones

#

altho usually it starts new waves when doing so

#

the terminal didn't shut anything off

signal fox
#

I just realized sniper sentry got buffed again KEKW

obtuse surge
#

and it started spawning at 110s instead of 140s

pulsar zodiac
#

shotgun sentry:

Detection range
what?

#

wdym detection range

wet drift
#

does it say if enemies will either stop spawning charger side on d2 or also spawn shadow side?

boreal tendon
#

wait what

wet drift
#

because i just want consistency

boreal tendon
#

i wonder what the exact numbers are

signal fox
#

It will start missing it’s shots earlier BigBrainTime

bold widget
#

shoots further

boreal tendon
#

so wastes more ammo

signal fox
#

^

bold widget
#

pretty much

boreal tendon
hot flame
atomic escarp
#

dropoff already makes it pretty shit to use unless it's facing backwards

#

now it's even worse to use

potent silo
#

Forgor

mortal granite
#

time to redo D1 and D2

hot flame
last gust
#

I get that the checkpoint bugs are probably foundational stuff that they can't fix in a quick patch

#

same as the netplay, sniper melee etc

fallow hemlock
#

god d1 solo is gonna be hell now, i know i was cheesing it but damn

last gust
#

what I don't get is why my shotgun has to miss quickswap shots

bold widget
#

d1 is werid now

#

there is only 1 bulkhead key

#

lol

#

and once youre done with overlaod

potent silo
#

What

bold widget
#

the door to main open automatically

#

just tested

signal fox
fallow hemlock
#

it's gonna mess with my brain just like c3 if there is only one key

queen field
#

Hold the fuck up

fallow hemlock
#

or was that a bug

queen field
#

You mean you don't need the bulkhead key to open main anymore ?

bold widget
#

only for overload

velvet flower
#

You don't have 2 keys but 1

fallow hemlock
#

i don't even know how i did c3pe i'm confused as fuck

queen field
#

Yeah ok

bold widget
#

and once youre done with it the door opens for you lol

mortal granite
#

C3 need 2 keys to do pe

fallow hemlock
#

that's what i thought

hot flame
fallow hemlock
#

so i was lucky one time that it didn't bug

#

the other times, only one key spawned

velvet flower
#

That's a bug never heard of.

mortal granite
fallow hemlock
#

i was playing solo

hot flame
bold widget
#

the bulkhead hub is completly obselete in theory for d1 lol

fallow hemlock
#

i thought that it was my order at first because i did ovl first

#

and then i was confused

mortal granite
#

well

pulsar zodiac
#

sniper sentry literally 0 second startup now

brisk gyro
#

does the d1 overlord show the objective atleast

pulsar zodiac
#

it does now

queen field
#

Amazing !!!!!!!

hot flame
queen field
#

why tf y'all call it overlord

mortal granite
#

i haven't seen C3 bulkhead bug before

queen field
#

bruh

last gust
queen field
#

No damn idea

bold widget
#

to be honest

fallow hemlock
signal fox
#

That patching dev blog aged like milk

boreal tendon
#

why in the fuck would u buff sniper sentry and nerf shotgun sentry

bold widget
#

i am completly happy i can now say yes or no or thank you as my character

#

lol

mortal granite
#

it's not really FULLY a nerf

boreal tendon
#

it is

boreal tendon
#

it misses even more

fallow hemlock
#

never used it, i'm a burst sentry abuser, is sniper good?

queen field
#

ofc it is

bold widget
queen field
#

Use it with a biotracker

pulsar zodiac
#

sniper sentry is better than burst already with biotracker symbiosis

boreal tendon
#

sniper is better burst as long as biotracker is on point

queen field
#

It handles alarms on its own

bold widget
#

there is now a yes, no, thank you and many more voice lines

fallow hemlock
#

well then it won't be good with my group xd

#

we have one guy who thinks he's the god of biotracking but that ain't exactly the case

boreal tendon
#

welp, burst is also good and braindead

#

so suit yourself

fallow hemlock
#

i'll try it

#

explain it and try it

atomic escarp
#

it's just like we're back to r4ext/5

#

sniper sentry is love

#

sniper sentry is life

fallow hemlock
#

i wasn't there for those

#

that's why

#

i started with r6 so burst seemed the best, i dunno

boreal tendon
#

peak gtfo, i feel sorry for you

fallow hemlock
#

i'll downgrade my game to play them, or what i can of them at least

velvet flower
#

Q: how to fix flier spawn under ground?
A: D1 - Removed fliers from the error alarm.

pulsar zodiac
#

5 mins in I already have a subtitle bug

queen field
#

lmao

atomic escarp
#

2 mins in

queen field
#

desync ?

fallow hemlock
#

are your subtitles also too fast?

atomic escarp
#

I already have sniper melee

pulsar zodiac
#

I have D1 subtitle in C2

fallow hemlock
#

LMAO

pulsar zodiac
#

after I exit D1 mid dialogue

fallow hemlock
#

oh god

#

that's fucking hilarious

velvet flower
#
  • Fixed shy resource box in B1
    I hoped that automatically applied to D1 as well.
fallow hemlock
#

by shy they mean turned towards the wall i'm guessing?

velvet flower
#

Yep

mortal granite
fallow hemlock
#

cause i feel like i've seen them in more missions than b1

mortal granite
#

objective is corrected in overload D1

fallow hemlock
#

incredible

mortal granite
#

sniper sentry + symbiosis ping

#

shot every 1 second

queen field
#

It was close to that already

#

I think it was around 1.5s ?

royal lichen
#

is it still ludicrously ammo saving?

queen field
#

Now it goes pew pew

mortal granite
#

no key in D1 for main if you go overload

glass sundial
#

Update bricked our run because our 4th's game crashed and had the update

queen field
#

😳

glass sundial
#

Throw me into the trash I don't want to play anymore

pulsar zodiac
#

C2 first alarm second full team scan done

shotgun sentry 0%

signal fox
#

total kills: 4

fallow hemlock
#

poor sentry, it has issues

#

at least nothing changed in e1 so i don't have to touch it again

#

(as if i would do it again even if something changed)

tacit lintel
#

what is the best way to start doing overload on c2?
with 3/4 cell or with 5/6 cell

atomic escarp
#

5/6 means you've no error wave to take care of

tacit lintel
#

yea but there will be alot of fog right?

fallow hemlock
#

oh god i did it with 1/2

tacit lintel
#

so all of us willc be fully infected

mortal granite
#

you can say NICE now

last gust
mortal granite
fallow hemlock
last gust
#

I think they're asking whether it's better to crack 303 using cells 3/4 or cells 5/6

#

probably everyone gets bulkhead key with cells 1/2

royal lichen
#

fireblade et al did overload with 3/4 but that crew is nuts anyway 🙂

last gust
#

It seems like door buttons, chests, etc. might no longer be finnicky to interact with, can anyone confirm?

balmy robin
#

It is funnier this way

mortal granite
#

shotgun sentry has shorter detection range i think

last gust
#

I did overload with 5/6, but we were a trio, and one of the players was a noob

royal lichen
#

hope they fix the c2 cell 5 thing asap

atomic escarp
#

i was hoping they'd fix bots dropping cfoam nades over lock melters

#

soo annoying having to go back for them manually

mortal granite
#

shotgun sentry + bio symbiosis

#

shot every 0.75 seconds

royal lichen
#

our bot yesterday stole a cfgren and left a lockmelt in its place. damn.

mortal granite
#

it has shorter detection range

atomic escarp
obtuse surge
#

yeh the prompts seem fixed

#

tho not mentioned

royal lichen
obtuse surge
#

dont have to look directly at it anymore

wild cradle
#

So the d1 main door doesn’t open until you start the terminal command in overload? Is that what I’m hearing?

obtuse surge
#

yes

#

or if you just pick main

wild cradle
#

Cool

obtuse surge
#

center the precision rifle scope pls men

last gust
#

it actually self-opens

#

as in, main door isn't just unlocked by putting the command in the terminal

obtuse surge
#

whats the range on precision rifle

#

i shot a shooter from other side of the big room and its not even a oneshot anymore

#

what the point

#

it seems like a weapon made exactly for that

velvet flower
#

Really!? it was 30-70 so it's gotta be really far to not OKHR a shooter.

obtuse surge
#

well it zooms in with the scope and u have thermal

#

so its pretty easy to get hits from very far

#

in the new big rooms

atomic escarp
#

there is no point for prifle

obtuse surge
#

its good far fast ranged scout kills while still being ok at regular combat

#

but you don't really do that in most matches anyway

atomic escarp
#

ah yes, being able to kill scouts is an achievement for specials

#

julesyes

obtuse surge
#

julesyes

velvet flower
#

If precision rifle's untouched, you won't kill a shooter 53 meters a way.

mortal granite
#

pulling a Back 4 blood stealth patch

obtuse surge
#

the box prompts are definitely still messed up so maybe the doors are too but i've just gotten used to it

#

yeh the prompts still suck

#

cope

royal lichen
#

closing a door from the "left" "outer" panel from the "inside" is unfun when trying to do it before the bot runs outside

#

damnit.. succeed.. closing .. door .. <click> <bot runs thru> 😡

balmy robin
#

Can they still go through walls and closed doors if you get far enough ?

west crow
#

If you really hate your bots just give them an objective item and try and have them climb a ladder

royal lichen
#

c2 a prime example, every cellpair they even follow you to the base of the stairs. once u go outside the room, laddertime

#

.. and yeah bots will traverse walls and doors but fail the most basic tasks like carry/ladder or pickup item that is ontop of a box

west crow
#

The bots are ladder cheesing

royal lichen
#

but what they excel in is running backwards and firing mg into a following horde. bot "kiting" has saved many a wakeup, even -run recently

verbal ether
#

I'm quite sure bot do not go through doors to get back to you like they did when they were introduced

royal lichen
#

wakeup room, turn 180, walk away. bots will follow and murder everything that follows. everything.

frail elbow
#

btw the full changes to d1 are undocumented. there is now a charger alarm after the error alarm

velvet flower
#

Which one?

#

Big scan in Z199?

worldly gazelle
#

Wasn't there always a charger alarm after? Just sometimes it bugged out and didn't happen?

atomic escarp
#

there's always a charger alarm when you input ov tab

queen field
#

Yeah it was bugged out

#

idk if they fixed it

#

Sometimes the chargers would not spawn at all

#

and the alarm wouldn't start either

atomic escarp
#

it doesn't start if you input both ov tab and dea tab commands

#

pretty kekw having both cmds in the same term

queen field
#

It wasn't the only way to cancel it

#

There were times when i took my time pinging stuff, then inputting ov tab and it wouldn't work

velvet flower
#

Yeah, had once the whole zone scan just didn't start at all.

queen field
#

just once ?

#

I never had the S scan for some reason

#

in 5 clears

velvet flower
#

I only had 3 clears in D1, only 1 missing the Zone S scan. Although all 3 suffered different bugs.

mortal granite
#

randomize scan

#

epic

sly badger
#

YOOOOO THEY FIXED THE BIO ADS

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WE WIN THESE

crystal oriole
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D1 overload now forces the snatcher error alarm, yes? Is there a way to turn it off, or is it from overload to completion?

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also now I can't softlock my group accidentally by placing ze baby in the wrong machine. hooray!

sacred flame
queen field
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Did they somehow nerf the snatcher alarm ?

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It was supposed to be 2 snatchers per wave

velvet flower
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If they didn't change the "deactivate alarm" command, you can turn it off with the terminal in the Z199. But haven't experience it yet.

sacred flame
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Iirc it spawns the snatchers the same way that the tanks did from R6C3 overload, where they would spawn after a certain time has passed after you completed the objective

queen field
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Nah

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it's regular

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For R6C3 they had fixed spawn times

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1 at around 13 min

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another one at 15s

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Here it's something like R4E1

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so 1 (not 2 for some reason) every 3/4 min

crystal oriole
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Funnily enough, in R6C3, I never once saw the 2nd tank lol

obtuse cedar
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they are more akin to a 4 min timer

queen field
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yeah

sacred flame
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It’s a regular spawn time, but the difference is that you’re not in an alerted state in between spawns

queen field
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This is what the game logs tend to say

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240s

obtuse cedar
sacred flame
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With a normal error, you’re in an alerted state

velvet flower
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If it's just an error alarm, likely the terminal in Z199 deactivates it.

crystal oriole
sacred flame
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Even if the wave hasn’t spawned yet

queen field
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yeah

crystal oriole
queen field
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It acts as an error but it isn't one

sacred flame
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That’s why R6C3 PE breaks if you reloaded from checkpoint

queen field
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even without checkpoints

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R6C3 was a constant alert

sacred flame
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The extra waves that are supposed to spawn from overload doesn’t spawn anymore

obtuse cedar
crystal oriole
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Rip.

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Probably a good thing tho.

queen field
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the same issue happened to R7C3

crystal oriole
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My team could not handle a second one

queen field
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no more shadows in waves after checkpoint

crystal oriole
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much less in fog

queen field
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For some weird reason

crystal oriole
velvet flower
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Well, they claimed (again) this is fixed.

queen field
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R7C3

crystal oriole
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...Huh.

queen field
crystal oriole
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Unless I was one of the (un)lucky few,

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we always had shadows after checkpoint

queen field
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I did sometimes

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But not as many as before checkpoint

crystal oriole
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How many are before checkpoint? We consistently had 4-6 spawn every time

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Is it supposed to be an entire wave of 20-30 or something?

obtuse cedar
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it'S almost like checkpoints are not properly finished and polish yet 🙂

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and it won't be for a good long time

queen field
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There were several of them before checkpoint

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after checkpoint maybe 1 or 2 at most

crystal oriole
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I don't remember even seeing a giant shadow, before or after check.

queen field
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Ah yes

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every copy of GTFO is personalized

crystal oriole
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lmfao

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So, for C3 overload

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it's supposed to be wave after wave every 45ish seconds, with them stopping at about 5m (when we finished the uplinks)?

queen field
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no

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They keep spawning

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even after the timer's out

crystal oriole
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It really is personalized.

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lmao

queen field
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at 0 a tank spawns

crystal oriole
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Yeah, we got that.

queen field
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Before that some big chargers spawn too

crystal oriole
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At 0:00, everything spawned at once.

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Very uh.

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exhilarating.

queen field
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snatchers can spawn with tank as well

sacred flame
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Chargers and big chargers spawn right after completing overload objective

crystal oriole
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We had snatchers spawn during uplink but not during tank

queen field
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So they aren't related to the timer

crystal oriole
queen field
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epic

sacred flame
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I’ve had them spawn once right before 0 and once at around 5 mins when we went at it the second time around

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Both right after we finished the second uplink

crystal oriole
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Interesting.

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I'm guessing my lobby bugged, considering we were in there for 4 hours.

mortal granite
queen field
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I don't know tbh

mortal granite
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but it used reactor logic so the backup spawn will spawn first until you kill them all

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could be like that

crystal oriole
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Welp, guess I'll have to give D2 a go again now that the error alarm never stops.

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At least it won't spawn a mom on us at extraction, haha....

mortal granite
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just c foam tripmine her

sacred flame
crystal oriole
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As in

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as soon as we checkpointed in, the Pmom gave birth

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So let's just say not very many of us would make it to extraction, even on a good run

queen field
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It stops tho

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Whenever you input the command on the terminal, you have around 2 min to setup yourself until the alarm restarts

crystal oriole
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Yeaaaaahhh...

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You seeeeee...

queen field
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if it's not bugged

crystal oriole
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The Pmom was already closing in on us when we inputted the command

queen field
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Hold the fuck up

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pMom in D2 ?

crystal oriole
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So irregardless of the actual wave stopping spawns, we were kinda...boned.

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Yeah

queen field
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Uh

crystal oriole
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She's "allegedly" in the mom zone

queen field
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oh ok

crystal oriole
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We dunno where the fuck she came from.

queen field
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i thought it was in the waves

crystal oriole
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also I think we had 2 at one point

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I'm convinced the game bugged and spawned a 2nd one

queen field
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I found 3 tanks in the tank zone once

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😳

crystal oriole
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Ya, same.

queen field
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During the escape we had 2 tanks & 1 mother as well

crystal oriole
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One of them had the Cell in E

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at the very back

queen field
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one in front of us, one behind

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mother in the stairs

crystal oriole
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....in the end of the hallway with the tank literally shoving its ass in the cell.

queen field
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Peak gaming

crystal oriole
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Or maybe it was 1 tank, 2 moms?

mortal granite
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and woke up all 3 tanks

crystal oriole
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Broooooo.

mortal granite
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with the tank we have in the error alarm

crystal oriole
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In our winning run, my entire team went down on defense

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I'm still not sure how I did it

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but I got back to them without waking up a single tank

mortal granite
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the thing is, the cell is behind 2 tanks

crystal oriole
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Save the wave-spawn one

queen field
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When these monkeys repeat "I don't have any more ammo"

mortal granite
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and my team failed to defense => enemy run in and alert the entire zone

queen field
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Bro there are 50 uses in the room

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use them

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jesus

mortal granite
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well

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when i ran to extract after a successful defense

crystal oriole
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I still think the most cursed thing I've seen is my teammate attempting to pull out from the mom room.