#gtfo-spoiler-chat
1 messages · Page 307 of 1
you need a cell
is there a bulkhead key in extreme?
only need the one, just for overload
Wish they would lock the 5/6 cell area with bulkhead dc
Thanks a lot :)
Just realized we need to finish main before starting extreme anyways lol
need to put all the cells in
Do the team scan that pops up after the cluster is filled
You can do extreme before doing the scan but it can bug out a bit
Hey all
wtf do we do in d2, no objective and just get owned by infinite waves
DO NOT do the secondary first, finish the main generator scan and then do the warp gate secondary. I wasted 2 hours just because of a glitch to fail PE
yeah, they basically just say "idk where youre going, we'll worry about that later"
where is the mainframe, what are we looking for
If you don't know where to go, find sec doors that lead to more zones deeper in
Thanks! That's what we're doing now
we found two sec doors that were dead ends
You missed a 3rd literally forwards then
just straight north?
Yes
alright
D2 is a very short mission, like 25 minutes
guys how does one beat D1? My group can't get past the first scan and it's starting to wear on us
Optional path
there's a way to turn off the ||class X|| if you go in to the size zone
or if you want to do class X learn how to maneuver around enemys without dying/killing too much
it will show on your objectives once you go view the terminal (or door, i forgot which) that tells you in which zone you can turn it off from
I really need to find a good team for E1...
Just find someone that knows the log locations and permafoams the charger door easy completion
It's later once you put the cell into the generator in circle room
do you need to put in both cells in the generators in zone 13 for C1?
or just one of them
You only need to use one to open either Zone 14 Or Zone 17, the remaining two cells being used for 15+16 Or 18+19 Respectively. You can use both AFAIK But I don't think there's any reason to really do it.
ok good to know
that is mildly scuffed though
when we were looking in 15, there was no extra cell to get into 16
There isn't one, all 4 Were in Zone 22 (?) after the S-Scan.
all zones contain 3 glp's
therefore u can put cells however ud like
14 or 17 or both
14, 15, 17
17, 18, 14 it doesnt matter
Any recommended strategy for Zone 22 alarm?
Use all tools you have available, dump your special ammo on the giants fast, HC pistol/choke mod/sniper are pretty good.
I only make it to about 20% before someone goes down.
Just have two sniper sentries and make sure you pick off whatever the sentries don't get. Have anything good at killing bigs as well since the sentries won't hardclear the bigs.
That's genuinely impressive because it usually takes them a good while to actually get to you, especially if they spawn on the furthest doors. Are you making sure every door in the previous room is closed?
Where do they exactly spawn when the alarm starts?
Two rooms away just like most of the alarms.
I assumed the doors before the open security door would be useless since I thought they spawned in the room with the open security door.
By "room" I mean in-game "area".
Behind any of the 4 Doors in the previous room, though honestly I've only had them spawn either to the closest door to the left (facing from the S-Scan) or the furthest door to the right.
2 rooms away unkess they cant then only 1
So should I foam both doors closest to the open security door?
Honestly, yeah, just do that if you brought the foam to C1. You aren't likely to be using it much else on the level.
yeah think we did the c foam mine bit there
Nah, foam still useful in many other situation
And we didn't know there was a filtration system command in Zone 23.
know mines helped MASSIVELY at the end of C1
So we kept trying to do it without the fog cleared.
We kept ignoring 23 since we were hard focused on 22 to get the cells.
I mean doesn't the game literally tell you to do that once you enter Zone 21 If you haven't already done it?
All I got was "High Fog Levels Detected".
might go for another so i might see but likely bashing head against d1
fuck man last night we broke d1
It says that and on the left under objectives it mentions Zone 23 And the air filtration.
ai werent working but we couldnt exfil sadly
gotcha gotcha
I mostly know that just because that damn message sticks for the rest of the level even when you've done it. 
mainly have the first Klas dialogue burned into my head from it
heard that so many times
Should I bring 2 Sniper Sentries instead of two burst sentries?
for c1?
Yes, absolutely.
burst worked fine for me on c1
Snipers with a Biotracker are insanely powerful since they fire faster and have more ammo.
Only really the Sniper AFAIK. While Shotgun also gets the Bio-Sym, it's still not super worth it.
IIRC Sniper loses the long lock-on time it usually has to deal with, fires shots faster and gets more effective ammo due to the reduced ammo cost.
Is the HEL Shotgun garbage?
sure, this is true. but increased ammo efficiency is pretty big
I used the HEL Shotgun for my run with bots, I found it pretty solid. Keep in mind it's a very close range weapon but it's like guaranteed staggers on multiple enemies in front of you and makes short work of bigs up close.
You just have to be very mindful of your short range since you'll be wasting ammo if you're trying to shoot something halfway across the room.
Hello?
I need help with a1
Oops
Ok
Lol
I still need help tho
I get lost and my bots don’t help a lot
Can anyone help?
High Caliber Pistol or Revolver?
why not both
d1 secondary objectives? remember its easy but not specifics
D1 "overload" is to enter a filtration start command on the overload terminal. It should be hard but the devs for some reason refuse to block the bulkhead key.
i think if it's not fully tested, they could just get rid of overload
put the error on the bulkhead door- ez fix
Error on bulkhead door(R4B2) or put the bulkhead key behind an emergency lockdown door(R4C3) are 2 common ways devs did a lot. But nope, not this time.
kinda cheesy to do
its not cheese if the devs dont do anything about it
these 2 things are the easiest ways to fix this "cheese" but they would rather make a discord post than do one of these
i mean putting error alarms on things
what if they put the immortal with small + mother in a zone with the key
- a scout
if you fail stealth an immortal gonna chase and ruin your gameplay

would make for another map where u have 1 person afk parking the immortal
you also make it so
if you go into overload
you can't go into error alarm sec door
you can only do Class X
for new player, it's a death sentence
and command to decrease the class X to V is also disable when enter overload
d1 first scan easier to deactivate?
the class V on that bridge area is kinda easy
D1 is basically unfinished:
- Overload but no secondary (and the overload can be done after you pre-load extraction scan to 90%)
- "surprise"
- boxes with resources that unable to open because it's a hacklock and facing toward wall.
- Enemy stuck under ground so stamina disability whole run
- Big S scan in Z199 can sometimes doesn't show up after you do the override command.
- Easily softlock yourself if you put the baby in the last machine first.
they did remove extreme or overload on D2 (could be my speculation)
i personally havent had an issue on d1 but ive seen all of these before
for the softlock, at least they give us the checkpoint
remember seeing it was broken briefly
Some other levels might be just unpolished, but D1 is literally unfinished.
wait
E1 was overtune-ish?
if i finished all objectives on d1 but had no exfil scan is there a fix
and then they don't have time to do D1 fully
You probably forgot to pick up the baby after timed sequence and put the baby in the final machine.
enemy ai didnt react or move
if alerted they got up and stood still
no idea what caused it, but i had a clean run to get down objectives
i heard there will be a patch coming this week
unpacked baby, put it in the growing machine, got told to exfil, nothing
sad
if only i could have finished that run lmao
i'm keen to do another D1
i might just go from gameplay video to guide video at this point
yeah i closed it but just thinking about d1 has me ready to start another 4 hour lobby and just search when people leave
c1 first clear
must be the team
c1 was a nightmare run of people leaving, searching, rejoins to try new equipment,
LMAO
well, how am i supposed to do when all 3 others die
panicked and was kiting the center of that c1 end scan
That's probably the best way to do it. Because of ... shadows.
speaking of C1
c1 no shadows
i think doing 14 and 17
Is easier, I agree.
wha
rather than running one fully through?
you have to survive the room between 14 and 17
With pubs, I just solo clear Z17 while 3 others go Z14, much faster.
with the unending alarm
I mean, early waves aren't that bad.
i mean fair if you know it enough
I still feel it's a bit inefficient but then again both with bots or with my group I feel it's safer to just focus down one route. 
fuck im gonna start another d1 huh
With an actual experienced group I think it's definitely easier to split.
it's easier
you can do 2 scans from the get go
dude ive never spent 4 hours dedicated to beating a level even if my team was piss like what is it with this game
Yeah, that's the main advantage of doing both Z14/Z17, you finish both team scans before error.
got any d1 tips? like doing the side zone 193 or whatever to clear the x seemed pretty equal in difficulty
just feels like 6 one half dozen the other
Error alarm route gives you a lot of resources so if you feel struggling go for error alarm.
I've only ever spent over 4hrs on a single level on any game (in one sitting atleast) once and that was LASO Cairo Station on Halo 2, and only on the first run of it.
It's baffling to think our first run on it took four and a half hours to beat, and since then we've managed to beat it as low as around 45m. 
and, if you know the route
wont even attempt LASO. blind alone would ruin me
you can basically run toward the sec door and do alarms
think blind you lose hud and gun on screen
Blind isn't that bad tbh. You can use something on your monitor to make up for the reticle, or eventually you just get a feel for where it is and don't need that anyway.
There are other skulls that are far more punishing.
no but id forget what guns i have and how much ammo or be missing interactions
The best example of this is simply CE LASO, which doesn't include Blind (Malfunction can remove your reticle sometimes but you have the rest of your HUD) but is far more insufferable because of other skulls like Foreign (you can't use Covie weapons), Boom (x2 explosion radius) or Grunt Funeral (Grunts explode on death). 
foreign is like cool in concept for lore but just pain in practice
Oh and Recession, which makes ammo cost twice as much.
I greatly enjoy playing LASO With my brother, we literally decide to replay it sometimes just for kicks. Except for CE LASO, CE LASO Is so completely insufferable it's just pure pain to play.
IWHBYD and grunt birthday party thats it lmao
oh yeah with someone to strategize with im sure its a blast but its gotta be like couch coop
done legendary on discord and i just get that feel
Oh it is. I have dragged a friend (one of my GTFO Group) through LASO On Halo 3, 4 And Reach though. He keeps wanting to do CE/2/ODST At some point but I keep pushing it away because CE Is insufferable, ODST Is fine up until the final mission and 2 I simply don't feel like I'm capable enough to actually carry him through that without it taking forever.
It's weird how some parts of that LASO Playthrough continue into GTFO. It's a whole lot of me both playing my own game and then on the side trying to make sure they stay alive so I don't get screwed. Atleast GTFO Doesn't reset to checkpoints when he dies though I guess. 
How would you guys rank rundown 7 in terms of difficulty?
heres my rankings from easiest to hardest 1,3,6,7,2,4,5
though R4 has its E1 as the hardest level R5 has more consistently hard levels for its tiers
and i think its worth mentioning that i think R7s B and C tier are harder than R2s B and C, but R2s D and E tier are harder than R7s
if you want to ignore player skill power creep r2 is way easier
yeah its hard to rank R2 for me its like barely harder in some ways, but easier in others like that
its hard to rank rundowns in general imo because you get better over time
I love the beta/alpha tilesets they added to c3
wym?
I guess, but they do be all over the place.
well if I saw em I didnt remember em lol
I see a lot of R4 tiles, thats such good nostalgia for me
Depends
just like that gone in the wind
true
wtf is a suprise box?
doing c2 secondary and put matter wave projector in the thing but then we didnt do the scan and we have been teleported out
what now ? download incomplete
did you guys do the generator scan or you guys just went straight for the secondary?
after putting the 6th cell there is a scan at main generator
i believe so, we had extract available
what i am asking is, have you guys went to alpha six for thesecond time?
yeh we went by the gens and then at warp g ate
it still says mission incomplete right? even tho you guys went to there do the security scans at there
your run is glitched, i had the same problem. Wipe, restart the checkpoint do it again
Aight thanks!
i wasted 2 hours because of this glitch and lost my PE run
Oof
I’m the runner of the team for D2 and I feel like I could be doing more to help as my team gets fuckin mauled a zone away
Do it faster and you can let them know where resources are as you go
To be honest I’ve been so fast I never really opened any lockers
But thinking about it that might be good to open every locker I find
We have been
Things tended to fall apart at the tank spawn
I would like to say I am very fast and efficient with the code/cell
there we go
you guys have trouble with tank
when i do pub i heard my team doing well
UNTIL the tank spawn
i got the cell as fast as possible and we still wipe
C foam tripmine is the goat in D2 if you think about it
hope so. Was never a fan of extensions
it was in the roadmap
getting an extension basically a delay for new rundown for 3 more months
that's why we always have to wait 6 months for a rundown
nice, Yeah, that is one of the reasons I do not like them. Also, sometimes they introduce new things in extensions. I think these things would have a better effect in a new Rundown rather than three levels
I doubt that though. Most of the time there is one in fall
R6 was also a little longer in development due to it being the release.
okay I dug this up: #game-announcements message
r8 is the last rundown scheduled (tenuously) for 2022 according to this
I also wouldn't expect no extension to significantly speed up an entire new rundown
Well, I do hope R8 makes the gameplay interesting again. I do not think so.
My guess is R10
Just got B3PE Duo feel gud man
gj
The gameplay was awesome this rundown, just need some bug fixes to come through to fix some hiccups is all
some
are you guys fighting the tank in the room with the 2 long corridors with the towers in the middle?
It is still the same gameplay loop since R2. This is the problem I have. Since then every Rundown is technically the same. The maps simply got a fresh coat of paint. The Sector system even shows the limitations this game has in terms of objectives. Also it is very difficult for this game to create interesting difficulty, which isn't just more enemies, error alarms or painful stealth segments with 50 birthers and Scouts. In a vacuum this Rundown is good though (aside from the bugs). Cannot argue here.
i don't have a lot to compare it to, apart from r6 when i started and ancestor for the old rundowns, but it is pretty damn good
i just have issues with c3pe and what e1 is
c3pe decided to bug on me hard and i don't ever want to touch it again, and e1 just made me sad
@wild jacinth you can't do it after main. You need to use a cell from main to access overload and then retrieve an extra cell from overload to finish main
^
of course you can..
you don't need a power cell to open overload
you need a bulkhead key
You need a power cell to complete overload
you don;'t need a bulkhead key for main or for secondary
you need a cell to open 303, which is the second overload zone
well i never passed overload, i did main and couldn't pass overload so i did secondary and tht's it
and the objective is in the second overload zone
litteraly cant do overload after main
then a little less confidence on your claims would be appreciated, friend
litteraly cant do secondary before main
well then i am glad that i didn't even try more.
aka cant do secondary before overload
are you crazy or what
Who tf is that baboon
Are the bots supposed to be able to bring hel gun to their loadouts??
You need a bulk key to open the bulkhead door of overload BUT you also need a cell to open the 2nd zone of overload
from which you retrieve a cell to complete main
do you read what i type? AFTER MAIN THERE IS A CHECKPOINT ON THE SECONDARY DOOR, after that i TRIED OVERLOAD 7 TIMES BUT WAS UNABLE TO EVEN PASS 2 CHARGER SCOUTS.. I DROPPED IT AND DID ONLY SECONDARY
if they didnt get changed yes @misty lantern
Once you change the gun they cant go back tho
read one more time , and be more polite.
you can't clear overload after main
we just spent like 10mins trying to debunk your misinformation, it's a bit annoying tbh
distinction between opening overload and completing overload
the point is
You said -> use checkpoint in secondary then do overload
But that is not possible
fnrslvr are you like 15 y old?
dude. Those arent hints
play it on your own and figure it on your own then
we're just trying not to have misinformation spread 🙂
he freaking completed the whole level as a 3 man. You think he needs your wrong „hints“?
🤷♂️
i don't know if you can finish overload after main or not, i didn't finish it, you can open the door for overload after main.
In that case yes
i heard you are actually 12 
Cuz you are from down under 
But you can't clear it
And there is legit no point in doing this
Unless you wanna have a bit more fun before extracting
yeah. Which has no purpose since you cant finish it
So you talked about stuff you arent fully sure about but acted like you are
that part i didn't know. i just said you can do overload, and that i didn't pass even the beginning, i don't even know what to do in overload.
use terminals to find that out 
"you can do overload" is at best misleading though
i said i haven't done it.
lmao
i opened it and thought it's doable.
I know, I'm just explaining why you're getting backlash
Nah The cell door is further in
i don't care like i said what i did and how i played in order to help him at least to finish main and secondary
Because you're giving misleading advice because you haven't completed overload so don't know what the whole deal is with it
then you give your advice and stop attacking me
When people say "you can do [sector]", it means "you can clear [sector]", not "you can open [sector]"
you can say "well you can open the overload door but you can't finish it" and thats it
Because who tf would open a sector if not for clearing it
honestly, I wasn't attacking you
stop behaving like kids
unless for R6C3 Ex if you wanna do main
Yes, My Lord.
Kids are cruel, 123123, and i'm very in touch with my inner child
i don't care, leave me alone
😔
Be you
- say something completely wrong with full confidence even tho you know nearly nothing about it
- people say you are wrong and explain why
- keep explaining the basic layout of the level in non spoiler chat
- people say > go spoiler chat
- be mad about both things
- people explain why they said what they said
- why are you attacking me!
supplies so my dumb ass can clear main
tru
"why would you play for a checkpoint
the goal of the game is to have fun, learn the level/mechanics or complete the level
Not play for a checkpoint"
like who are you to tell me how to play this game?? i play how i like, i play only 1 and a half month. i play for checkpoints.
that's attacking, that's not your opinion, that's you telling me how to play.
you do you
I think you're reading others' words here a little too harshly
How can I ask you to attenuate your confidence about your claims in a friendly manner?
"are you sure you can finish overload after main?"
...but I know you can't?
that implies the person asking is unsure
"well i don't know if you can finish it, i never passed the beginning, but i opened it"
see, nobody insulted anyone, nobody "raised" a voice
thats… litteraly my opinion lol
(And that of many others)
fnr hit the nail on the head with what was your actual experience almost immediately but got ignored smh (and where the misunderstanding stemmed from)
you don't get to mock me for playing for checkpoints, do you understand? you're simply a jerk.
based
im not mocking anyone for using checkpoints :>
then read your message 1 more time
i said why would you play a game FOR checkpoints
maybe you should though
why would you play for a checkpoint
the goal of the game is to have fun, learn the level/mechanics or complete the level
Not play for a checkpoint ....What am i? missing the goal of the game??
ye
nah checkpoints are fine if used right
How else could i have fought mom 20 times in 3 min on r6d2
bro, ur scattershot?
that's a question because it does not fit in how he plays the game. He just wants to know what's behind it
Let's add rewards for clearing levels without checkpoints
MAYBE we'll see less monkeys in LFGs
10 would have to act in a logical manner
Scattergun has 2 bullets, R6D2 has 7 mommies
at the very least give me a damn marker so I can track my checkpointless runs
instead we get invincible tanks
if your reaction in a level is
„How can i get to next checkpoint“, „how can i use this checkpoint well“
Then maybe, maybe not
For PE
how did you aggro all 7 at once? jesus
Just lock PE behind checkpointless
PE & no checkpoints
for a second i was like bruh, spoiler channel pls. Then i realised. Oh wait this is spoiler chat
Discussion over, no need to add new stuff. Just lock it
e1 least fun mission
I find it nice so far
By being a maniac
(Aint fully done so try to not intentionally spoil the ending rn)
im not sure i could even keep the babies off me long enough to accomplish that
Same I'm only a little into E1 atm 👶
Remove the part before the TP
Suddenly E1 is a lot better
idk the whole '1 guy gets to spend his time having a staring contest off alone with a tank while the rest of the team plays the game' is really not alot of fun to me
i like the first alarm a lot in E1
the „2nd“ one is kinda meh tho
There is no more than 5 enemies per room before TP
1 guy keeps the immortal
You can block it such that you don't have to move anymore
i mean youre still not playing the game lol
youre just sitting there with the tank, its just boring
I mean you could also take friend with you
& the TP
It's the same as spawnblocking the respawn rooms in R5A2, R5C1
spawnblocking isnt fun either but we dont have that this rundown so im not complaining about it
i think when in use (first scan, tp area) its incredibly well done and fun
obviously slowls down to a halt when theres down time
yes
I was not saying it was a good thing 😅
as long as we agree
you wish you didnt say that… theres already people coming up with spawn block tech for e1 lol
I think they didn't want to take too much risks with E1
'didnt want to take risks' have an invincible tank bro, enjoy
Immortal encourages very interactive gameplay
by having one person sitting for 15 minutes
What i mean is
They brought immortal but did nothing with it
It just follows you & that's it
i dont see what you could do with it
except for the first alarm where there is a bit of interaction
you dont have any counterplay other than kiting it
Could have had a better design
But other than that it's boring
it pisses me off that the immortal is just another varaint. Aside from the fact that the strat used against him is boring.
and yes a better design
maybe make him vulnerable to foam and bio
My idea was that you could attack it
instead you cant bio him for more than 2sec and same for foam
But instead of dying it would be stunned
It is only kinda forgiveable because the snatcher was also added
I like the fact you cannot track it imo (with bio)
agree on foam disagree on bio
why? it just further promotes having 1 guy handle it
I hate this
Mr X style doesn't really differentiate to another tank alarm.
Was gonna say it but, yeah, make it like Mr X
I don't think being able to ping will resolve this issue
it wouldnt solve it, but it does affect it
One person still need to dance with Nemesis
Maybe make the room smaller
Or trap the prisoners with him in one room while doing scan
that's what the first alarm did
an invincible grabber would probably be better in my opinion
The fact bio doesn't track it "force" the biotracker to dance with him. Otherwise you could be slap on corners, you have to be sure he doesn't wanna go dance with anyone else, etc...
Meanwhile your team has to go without bio.
It's maybe not perfect, but it's a change of pace / gameplay style, like every E1 did since R2E1
bio doesnt have to dance with him as you can just look at him with one of the infra scope weapons
as long as youre doing your job, he doesnt need to be pinged
that why I said "force". It's easier if biotracker does it, but he doesn't has to do it
Tank error would still be fun since we have no BC this time, though community simply won't satisfy for the "legacy mechanic". At least not in a E1 level.
what is BC
burst cannon
That is true, but to me it is just the wasted potential. Just think about it. The Devs have story levels now. This would work so well with such an enemy. Maybe you read about him in logs in B1, see his cell and maybe hearing him stomping around in C1 and attacks during extraction with basic attacks. In D1 he attacks you during the objective and constantly pressures you with new abilities and then hunts you through the entirety of E1. I would have designed an enemy like that to fit a Rundown perfectly. Not just "boo I am here now and need a babysitter".
It just doesn't feel great. Immortals can have such an amazing impact for a game or are just like this one... forgettable. Aside from the fact that the community did not have that one in mind, when they started suggesting such an enemy since R1.
But it is what it is
cannot change it now
delete dog tank
I like the fact they tried something with Immortals.
It's not amazing but at least he's not here for the entire level. You just have to deal with it for like 15/20 minutes
The rest of the level is really good tho
Is this right now or is it from older missions no longer playable
what
BC was in R3 and R4
oh the burst cannon
The issue is that 20 min is legit 1/3 of the level
Imagine R4E1 where you spend 40 min with an immortal enemy
No checkpoints
you'd be dead from boredom tbh
already am
true
I agree on the fact that it is boring when you do R7E1 multiple time. When you know what the strategy, yes, it is boring.
But the first time, when you need to find the strategy while being chased around, it's pretty fun.
Those first 20min are not enjoyable to redo over and over again
having someone stall a tank is hardly a novel strat, youre just unable to dps it now so that becomes an indefinite task
it was the first thing i tried on e1, only to find every other scan was a teamscan
The first scan of E1 is really good imo, thanks to Immortal. Without him, it's not an E level scan (and even with him, it's not that hard)
please Flying Tank we need Flying Charging Tank
It wasn’t even interesting the first time my team played the level. It took 5 minutes to decide to just kite him and the rest of the level up to the reactor is just boring
It’s just a poorly designed level straight up
"find strategy while being chased around"
more like, one person is on netflix, the rest play like normal
My damn shadowplay was offline when I got grabbed and released off the map lol
I like the snatchers though, very fun enemies imo
Damn snatchers so strong they turn off other software !
Dunno why, but playing multiple shadowplayed games turns it off sometimes
Maybe I mispress a key or something, but it's usually on for a game, then doesn't seem to stay on if I turn on another
I think that’s just shadowplay being shadowplay
It happens far too often to me where it fails to even open the overlay
And simply restarting GeForce fixes it 90% of the time
It's super annoying
I'd hit a funny or awesome clip aaaaaaand...
Shadowplay's dead
For me certain games always turned it off
And when i start a different one i have to manually enable
aye, patch note
@mossy yoke pretty sure by using the term snatcher in the patch noted you just sealed the deal on that name

Yeah I wanna redo D1 and D2 now
Yeah im glad they removed the single target ping for bio
“It was for a future mechanic guys” 🤓
Since literally 1 person requested it age’s ago and somehow it got added
The main thing I want a fix on right now is checkpoints
"cheese d1 ovl completion"
sad that we still have dodgy quick swap shotguns D:
bio single ping removed 
Yes every player prior to this update cheesed the level
It's totally cheese instead of poor level design
Good to see that the containment scan on E1 isn’t changed
because the game did very good job of telling you about the intended way
Hey Kephri
Pushing the blame to the players instead of themselves in the first place
im waiting for R4D2 patch notes saying i cheesed it by not picking up the OV cargo immediately
Could you enlighten me on your dislikes
Very good developers
Overload didn’t even have objective text. Patch notes should probably read as “finished designing D1”
I made an hour long video going over part of them
I suggest you watch it if you actually care enough
#known-issues: skill
Like I have 1 time I recall having it which was like C3 PE couple days ago
u either play as a host or blatantly lie or don't even know when you get hit by it
^
xD
It's really just a skill issue
Yeah im always host most of the time I play
Works on his machine™️
ya host dosnt get half the issues XD
host
you get sniper melee more often with giant and charger
Ignorance is bliss
Chargers I can understand giants eh
giant has more attack range just like charger
I still solo them
k
Like playing a lute to a cow
wait so D2 has a constant alarm now even if you put cell in ?
lmao
That was the intended way
oooooooh
its ment to stop for 140 seconds
yeah got ya
wasn't it 100 ?
idk
Ain't gonna change much tho
i just think i remember seeing it say something like that
You have enough time to refill yourself to the brim
haven't checked changes but the waves stopped when opening that zone that has the terminal
just like it does for most of the other hub zones
altho usually it starts new waves when doing so
the terminal didn't shut anything off
I just realized sniper sentry got buffed again 
and it started spawning at 110s instead of 140s
does it say if enemies will either stop spawning charger side on d2 or also spawn shadow side?
wait what
because i just want consistency
i wonder what the exact numbers are
It will start missing it’s shots earlier 
so wastes more ammo
^
pretty much

I think they forgor the word increased, seeing as the rest of it was buffs
dropoff already makes it pretty shit to use unless it's facing backwards
now it's even worse to use
Forgor
time to redo D1 and D2
they meant to fix the checkpoint bugs, but forgor
I get that the checkpoint bugs are probably foundational stuff that they can't fix in a quick patch
same as the netplay, sniper melee etc
god d1 solo is gonna be hell now, i know i was cheesing it but damn
what I don't get is why my shotgun has to miss quickswap shots
d1 is werid now
there is only 1 bulkhead key
lol
and once youre done with overlaod
What
They’ve only had 6 months, don’t rush them
it's gonna mess with my brain just like c3 if there is only one key
Hold the fuck up
or was that a bug
You mean you don't need the bulkhead key to open main anymore ?
only for overload
You don't have 2 keys but 1
i don't even know how i did c3pe i'm confused as fuck
Yeah ok
and once youre done with it the door opens for you lol
C3 need 2 keys to do pe
that's what i thought
It sounds like to fix the bug, they removed the bulkhead key in the overload room, and instead forced the main obj door to unlock upon using the console
That's a bug never heard of.
are you sure that other people don't have the key?
i was playing solo
Would've been more consistent to but another zone/room in the ovl objective that contains the bulkhead key and only unlocks upon using the console, but while that's more consistent it would take a lot more time to change
the bulkhead hub is completly obselete in theory for d1 lol
i thought that it was my order at first because i did ovl first
and then i was confused
well
sniper sentry literally 0 second startup now
does the d1 overlord show the objective atleast
it does now
Amazing !!!!!!!
This happened to me with the ||c1 powercells||. Only 3/4 showed up in the room and even when queried. Eventually the 4th one just spawned
yes
why tf y'all call it overlord
i haven't seen C3 bulkhead bug before
bruh
Yeah I mean I get why r7 launch -> r7 first patch doesn't have a fix for this stuff. I don't get why they didn't have a fix for it after forking the codebase 6 months ago.
No damn idea
to be honest
damn, yeah that was similar, but never found the damn key, ran everywhere, used a new terminal every time i would see one, thought maybe something would open just like in c2 but no
That patching dev blog aged like milk
why in the fuck would u buff sniper sentry and nerf shotgun sentry
it's not really FULLY a nerf
it is
it misses even more
never used it, i'm a burst sentry abuser, is sniper good?
ofc it is
communication
Use it with a biotracker
sniper sentry is better than burst already with biotracker symbiosis
sniper is better burst as long as biotracker is on point
It handles alarms on its own
there is now a yes, no, thank you and many more voice lines
well then it won't be good with my group xd
we have one guy who thinks he's the god of biotracking but that ain't exactly the case
it's just like we're back to r4ext/5
sniper sentry is love
sniper sentry is life
i wasn't there for those
that's why
i started with r6 so burst seemed the best, i dunno
peak gtfo, i feel sorry for you
i'll downgrade my game to play them, or what i can of them at least
Q: how to fix flier spawn under ground?
A: D1 - Removed fliers from the error alarm.
5 mins in I already have a subtitle bug
lmao
2 mins in
desync ?
are your subtitles also too fast?
I already have sniper melee
I have D1 subtitle in C2
LMAO
after I exit D1 mid dialogue
- Fixed shy resource box in B1
I hoped that automatically applied to D1 as well.
by shy they mean turned towards the wall i'm guessing?
Yep
cause i feel like i've seen them in more missions than b1
objective is corrected in overload D1
incredible
is it still ludicrously ammo saving?
Now it goes pew pew
no key in D1 for main if you go overload
😳
Throw me into the trash I don't want to play anymore
C2 first alarm second full team scan done
shotgun sentry 0%
total kills: 4
poor sentry, it has issues
at least nothing changed in e1 so i don't have to touch it again
(as if i would do it again even if something changed)
what is the best way to start doing overload on c2?
with 3/4 cell or with 5/6 cell
5/6 means you've no error wave to take care of
yea but there will be alot of fog right?
oh god i did it with 1/2
so all of us willc be fully infected
you can say NICE now
you can get key with 1/2, but you can't access overload bulkhead/door until 1/2 are in
yeah that's what i meant, but i suddenly lost the ability to express myself in this language xd
I think they're asking whether it's better to crack 303 using cells 3/4 or cells 5/6
probably everyone gets bulkhead key with cells 1/2
fireblade et al did overload with 3/4 but that crew is nuts anyway 🙂
It seems like door buttons, chests, etc. might no longer be finnicky to interact with, can anyone confirm?
It is funnier this way
I did overload with 5/6, but we were a trio, and one of the players was a noob
hope they fix the c2 cell 5 thing asap
i was hoping they'd fix bots dropping cfoam nades over lock melters
soo annoying having to go back for them manually
our bot yesterday stole a cfgren and left a lockmelt in its place. damn.
it has shorter detection range
can mine steal em i dont mind 😭
charger scout "foam here" "yes" >foams ceiling 🙂
dont have to look directly at it anymore
So the d1 main door doesn’t open until you start the terminal command in overload? Is that what I’m hearing?
Cool
center the precision rifle scope pls men
it actually self-opens
as in, main door isn't just unlocked by putting the command in the terminal
whats the range on precision rifle
i shot a shooter from other side of the big room and its not even a oneshot anymore
what the point
it seems like a weapon made exactly for that
Really!? it was 30-70 so it's gotta be really far to not OKHR a shooter.
well it zooms in with the scope and u have thermal
so its pretty easy to get hits from very far
in the new big rooms
there is no point for prifle

its good far fast ranged scout kills while still being ok at regular combat
but you don't really do that in most matches anyway
julesyes
If precision rifle's untouched, you won't kill a shooter 53 meters a way.
the box prompts are definitely still messed up so maybe the doors are too but i've just gotten used to it
yeh the prompts still suck
cope
closing a door from the "left" "outer" panel from the "inside" is unfun when trying to do it before the bot runs outside
damnit.. succeed.. closing .. door .. <click> <bot runs thru> 😡
Can they still go through walls and closed doors if you get far enough ?
If you really hate your bots just give them an objective item and try and have them climb a ladder
c2 a prime example, every cellpair they even follow you to the base of the stairs. once u go outside the room, laddertime
.. and yeah bots will traverse walls and doors but fail the most basic tasks like carry/ladder or pickup item that is ontop of a box
The bots are ladder cheesing
but what they excel in is running backwards and firing mg into a following horde. bot "kiting" has saved many a wakeup, even -run recently
I'm quite sure bot do not go through doors to get back to you like they did when they were introduced
wakeup room, turn 180, walk away. bots will follow and murder everything that follows. everything.
btw the full changes to d1 are undocumented. there is now a charger alarm after the error alarm
Wasn't there always a charger alarm after? Just sometimes it bugged out and didn't happen?
there's always a charger alarm when you input ov tab
Yeah it was bugged out
idk if they fixed it
Sometimes the chargers would not spawn at all
and the alarm wouldn't start either
it doesn't start if you input both ov tab and dea tab commands
pretty kekw having both cmds in the same term
It wasn't the only way to cancel it
There were times when i took my time pinging stuff, then inputting ov tab and it wouldn't work
Yeah, had once the whole zone scan just didn't start at all.
I only had 3 clears in D1, only 1 missing the Zone S scan. Although all 3 suffered different bugs.
D1 overload now forces the snatcher error alarm, yes? Is there a way to turn it off, or is it from overload to completion?
also now I can't softlock my group accidentally by placing ze baby in the wrong machine. hooray!
If they didn’t change the way they spawn the snatchers, then it could be turned off by reloading from a checkpoint
Did they somehow nerf the snatcher alarm ?
It was supposed to be 2 snatchers per wave
If they didn't change the "deactivate alarm" command, you can turn it off with the terminal in the Z199. But haven't experience it yet.
Iirc it spawns the snatchers the same way that the tanks did from R6C3 overload, where they would spawn after a certain time has passed after you completed the objective
Nah
it's regular
For R6C3 they had fixed spawn times
1 at around 13 min
another one at 15s
Here it's something like R4E1
so 1 (not 2 for some reason) every 3/4 min
Funnily enough, in R6C3, I never once saw the 2nd tank lol
they are more akin to a 4 min timer
yeah
It’s a regular spawn time, but the difference is that you’re not in an alerted state in between spawns
if you checkpointed a lot that is normal
With a normal error, you’re in an alerted state
If it's just an error alarm, likely the terminal in Z199 deactivates it.
*excluding the one hidden in overload
Even if the wave hasn’t spawned yet
yeah
Overload runs did tend to make us use one checkpoint, yeah, but we did make it through once without one.
It acts as an error but it isn't one
That’s why R6C3 PE breaks if you reloaded from checkpoint
The extra waves that are supposed to spawn from overload doesn’t spawn anymore
the moment you used a checkpoint the 2nd tank would never spawn. gotta love bugs never fixed
the same issue happened to R7C3
Exactly
My team could not handle a second one
no more shadows in waves after checkpoint
much less in fog
For some weird reason
in which level?
Well, they claimed (again) this is fixed.
R7C3
...Huh.
cf #patch-notes
How many are before checkpoint? We consistently had 4-6 spawn every time
Is it supposed to be an entire wave of 20-30 or something?
it'S almost like checkpoints are not properly finished and polish yet 🙂
and it won't be for a good long time
I mostly remember the big shadows
There were several of them before checkpoint
after checkpoint maybe 1 or 2 at most
I don't remember even seeing a giant shadow, before or after check.
lmfao
So, for C3 overload
it's supposed to be wave after wave every 45ish seconds, with them stopping at about 5m (when we finished the uplinks)?
at 0 a tank spawns
Yeah, we got that.
Before that some big chargers spawn too
snatchers can spawn with tank as well
Chargers and big chargers spawn right after completing overload objective
We had snatchers spawn during uplink but not during tank
So they aren't related to the timer
I think we saw those, maybe? It felt more like during the uplink though...
epic
I’ve had them spawn once right before 0 and once at around 5 mins when we went at it the second time around
Both right after we finished the second uplink
Interesting.
I'm guessing my lobby bugged, considering we were in there for 4 hours.
it could be a timer thing
I don't know tbh
but it used reactor logic so the backup spawn will spawn first until you kill them all
could be like that
Welp, guess I'll have to give D2 a go again now that the error alarm never stops.
At least it won't spawn a mom on us at extraction, haha....

LMAO I saw that when I was with a friend on extraction yesterday, she stood there just staring at us, giving us an easy kill
We kind of had a very cursed checkpoint during that one run.
As in
as soon as we checkpointed in, the Pmom gave birth
So let's just say not very many of us would make it to extraction, even on a good run
It stops tho
Whenever you input the command on the terminal, you have around 2 min to setup yourself until the alarm restarts
if it's not bugged
The Pmom was already closing in on us when we inputted the command
Uh
She's "allegedly" in the mom zone
oh ok
We dunno where the fuck she came from.
i thought it was in the waves
also I think we had 2 at one point
I'm convinced the game bugged and spawned a 2nd one
Ya, same.
During the escape we had 2 tanks & 1 mother as well
....in the end of the hallway with the tank literally shoving its ass in the cell.
Peak gaming
Our successful run was the same
Or maybe it was 1 tank, 2 moms?
one of my pub team can't defense once
and woke up all 3 tanks
Broooooo.
with the tank we have in the error alarm
In our winning run, my entire team went down on defense
I'm still not sure how I did it
but I got back to them without waking up a single tank
the thing is, the cell is behind 2 tanks
Save the wave-spawn one
Relatable
When these monkeys repeat "I don't have any more ammo"
and my team failed to defense => enemy run in and alert the entire zone
I still think the most cursed thing I've seen is my teammate attempting to pull out from the mom room.

