#gtfo-spoiler-chat
1 messages · Page 306 of 1
I'm wondering if just closing/foaming doors and rushing cargo to extract is viable
because holding with cargo as a duo is nasty
I think it will be viable.... If you have doors to foam
duo strats are basically all funnels, we're not spending doors before extract
I heard a duo clear could involve bringing cargo to the end then booking it to do the hsu scan but haven’t see it yet
guess the idea is that charger error is easier than charger error + striker error
you would still have to deal w the double error, no?
just without an item on the second run through
yes, but without cargo
Still, I don't want to carry turbine on a duo
and 3 trips means stretching foggies too thin and/or giga-infection
ye i think the play is just one trip, with carefully placed fog repeller refills
Just do the fat cheese :^)
Yeah maybe some long kitting moments then just moments with shooters or giants if you don’t want cheese and want to do it in one trip
You have a fairly big giant room right before the checkpoint door if I remember
lol, I'm not going to cap giants for a b3pe duo
Fair enough
Hi guys, in D1 there is the error alarm door and the terminal one - a) is it really class 10? And b) why is it optional?
yep class 10 scan wave, its optional for choice if you dont want to deal with a class 10 scan wave and would take an error alarm and delete the class 10 instead
error alarm is funner trust
You either do a class 10 and get no resources, or you do an error and a zone scan (if it works) but you get resources
the error can be pretty brutal tho if unprepared
does anyone know whats up with the "surprise orange box" D1
dev error message that made it to full release
||so E1 is nemesis chasing us. ||
It's not nemesis
nemesis with down syndrome
for some reason I thought of Syndrome from The Incredibles when you said that
D2 but overload

is there a reason why schaeffer would scream at you to take a memory stick when you're at spawn?
what's wrong with you?
GRAB THE MEMORY STICK
is the terminal in d1 that clears the first class x scan supposed to spawn enemies?
it's supposed to end the error and clear the first class x
huh ok
i was really expecting a bunch of enemies to spawn once the resource zones opened up
it is supposed to start a thunderdome s scan
but its not reliable
D1 is quite buggy rn
bruh ok
yeah thats what i was thinking
finished d1 overload today and i was like i feel like we're missing smth
I lost some textures on D1, but that was the only time i played it ^^
everyone was capped on ammo, tool and health by the final part
still having nightmares of the tank spawning right on top of me in the main room while i was confirming the final terminal in D1 💀
ah yeah
we got so lucky for that last terminal
was the one right next to the main terminal
tank spawned in just after the full team finished
why are enemy spawns so weird in the new map?
They spawn 1 room away sometimes, but if you're close to a zone door they spawn 2 rooms away
i think they have set spawns, not like 2 rooms away
its always one room away from main terminal i think
well even if they are it's weird seeing the Snatcher appear out of thin air on the bridge 💀
and tank appearing out of thin air on top of my head
B1 and D1 are just not working as intended right now
boxes also spawn backwards a lot of times
in the new tileset
anyone know the best way to cfoam a door with a cfoam trip mine? was thinking putting it behind a door so when sleepers hit the door itll trigger and cfoam door but i duno if that works
it happens when someone goes up to the security door
you can trigger cfoam tripmines (or explosive ones) by just shooting at the tripmine itself
well see the problem is.. you don't start w ammo in c3 ^^
yeah
you don't need c foam trust me
^
someone could solo this terminal uplink
and if you did, you would put it on the wall facing the door to where the enemies would trip it and spray cfoam on it
ok that works i think but im not sure if theres a spot behind the door close enough for it
||or you can try to place it in a way that it automatically refoams the door but i don't know if that got changed||
the main door in C3's uplink should have one
since there's a big wall behind it (since there's a staircase down)
does putting it on the door frame not work?
I could be wrong but I think a foam tripmines "shoots" more foam than a door can take
i was thinking behind the door frame so they can bump into it but havent tried yet. im not sure if the cfoam glops itself cfoam stuff or the explosion also cfoams automatically its path
C foam trips have twice as much foam as a grenade
hm really
so door frame would just essentialy waste all that cfoam
thanks for input^^
still worth using on doors
because using c foam door is one of the best way to use c foam
yeah we had some grenades to keep it cfoamed the whole time but i got booty blasted cause i didnt have enough trip mines to help us cover the guy on terminal
I’m annoyed that a cfoamed enemy can still beat on a door
what, you can't do that?
sounds like a skill issue
Must be
I guess I’m all fairness I’ve watched a shooter beat on a door
They just kinda stand at it and break it with psychic powers
at the beginning or
cause at the beginning you have to open several doors to progress (blood, terminal password + command, blood, cell)
you never just hold
ah after the blood door
after the first blood door after getting the usb stick
so the goal is to find the terminal with the password and the terminal that requires a password?
while others hold off the hordes?
when is rundown 9 coming ?
the strat is yours
you can either devide by 2
or have one guy go for terminal and 3 defend
is the snatcher's chest actually a weak point?
i've been testing solo and not getting precision markers
you already beat Rundown 8 before it came out?
how?
lol what is that thing at the beginning of E1? no weak spots?
immortal enemy
back only for some fucking reason lower body/stomach doesn't work anymore
or its bugged
i think i phrased it badly
the chest works for straight damage
but i was wondering if it actually was a precision weakpoint i.e headshots or tumors
you mean if he takes damage at all?
no
it counts as bodyshot
like shooting a striker in the chest
alr seems to line up with my testing
wiki and pubs kept saying it was a crit
got me doubting myself
when i first played it, i shot it once he opened up and it counted as a critical hit. doesn't work anymore
i don't know if bug or ninja rework
and i used the same gun
probably
Pellet weapon by chance?
was using the sniper
Ah, nvm then.
yeah am confused as well
i have a theory that if he is in a vertical position its lower body counts as the back but knowing that i am now shooting earlier at him then in my first runs maybe i am hitting the chest area
has anyone used the regular shotgun against him?
does he get stunned at the first shot?
since shotgun has roughly the same dmg, i'd assume it's the same
id love to test it but don't have time today and will have results tomorrow
But i shoot it when he opened and sometimes it's a critical hit
sometimes it's not
It's consistent with the back
would love to hear if it's intentional or not
could be hitbox desync
but the front is really weird
yeah
I'm like... not entirely convinced that tripmines do very much to them either
because either way they take about two or three choke mod shots, even if they run through two tripmines
place them on the ground rather then the side
will they hit on the ground tho ?
i also want to know why he doesn't give a shit about c foam and just soaks it all up
No idea
side hitbox starts at like armpit area. and chest is a bit lower then the collarbone
at least that's what i found out
could be wrong tho
I know that shadows have special properties where they're resistant to cfoam
could be something like that, where he just doesn't care
him and immortal just don't care about its existence lol
immortal needs like 2 full charges

hes a big boi
chunky
pouncers are basically immune to cfoam
i don't know of any weakspots on them
and you would need quite a few mines to kill one
here is what i usually do
Step 1): Panic
when using sniper once he opens up i shoot and stun him then try to put 2 sniper rounds in its back and if he comes to open up again the next shot kills him. sniper needs 3 bullets in its back however since the chest isnt (mostly) critical needs one extra bullet :c message goes out to all sniper mains.
more like snatcher panics
oh and if your mate is swallowed and you use a pellet weapon you damage your mate as well
actually like that
i doubt it's intentional
wtf lmao
friends are playing e1 and got two tanks after first scan
two invincible tanks
anyone had this glitch?
Shadow tank confirmed
Immortals can be foamed??
yeee but it's more useful using 40 percent of foam on the stairs to hold of the wave during the s can or foaming charger door then foaming him for 5 seconds lol
Not even 5 seconds
@vocal geode magic
permafoaming the charger door 
do all levels have to be beaten to unlock e1?
yes
All 9 mains
just main'd or secondary and overloads too?
mains
you're not ready to tackle it if you haven't cleared all PEs
remember that the previous E1s had a 0.9%, 2.0% and 3.8% success rates, including repeated completions by the same squad
so you need to be ready
hmm? the error on d2 has a pause at the end. But it will restart at a set amount of time
once you finish the waves after cell
you cannot go back to password terminal
or that whole zone
itll start error
nah
but went back for cfoam shit and
men started coming
maybe you can sneak through as soon as wave stops spawning but idk
might be true
but it certainly is time based
so depending on time spent between opening that door and going back it mightve just been that
would need to be tested
i don’t think it’s time based, t nenpi spends a ton of time running around in his solo clear
seems to me like there’s a zone trigger (maybe the first bridge zone?)
The terminal command to unlock the door for the trojan has a delayed event to it
uhh yeah that makes the most sense
They also probably have something connected to it
i’ve had the error start before inputting the command iirc
hmm
maybe memory bad but i’m pretty sure if you try to reach extract before doing the team scan the error starts early
i think a teammate triggered it once going for cfoam trips
but idk exactly where it triggered
when u enter the zone with the password terminal
Would make sense
it’s not the password terminal zone
just checked the solo video
probably the next zone over
hmm
they probably wouldn’t put the trigger in a resource zone
well every zone is a resource zone in that level)
:)))
seems redundant considering you need to do a teamscan anyways
it’s not like you could have people waiting at extract
?
not sure what the question is
override starts a charger containment scan
It's bugged
Sometimes the scab happens
Sometimes it does that scan
Sometimes it doesn’t
D1 was tested Copege
best weapons to deal with the class x charger alarm on d1?
sniper sentry
miss the hel gun
fair
Return it to its R3 state.
Heavy caliber pistol is cool and all but it does an awkward amount of damage where it feels like a waste to shoot at normals and it takes like 3 shots to kill a giant
They probably won't do anything about it tho
if you do that path it should 100% happen. It just doesnt due to bug
The damage + its ammo is pretty standard, it's literally a slug shotgun, it's just that the weapon itself is kind of bad.
It's statted to be like one of the high burst-damage specials, but it's built like a sustained clear weapon.
idk why it has both bad range and precision ._.
Tbh it would be pretty okay if it actually leaned into the sustained clear role.
It needs more ammo.
12 per refill would be solid, 14 would match the HEL Gun.
Would give it quite a lot of damage, is the only issue.
yeah if you give it too much ammo it just outclasses choke mod suddenly
Alternatively, nerf it to under 30 damage and above 20 damage as an excuse to give it 14 shots.
true
is it possible for the bulkhead in c2 to not spawn in an accessible area
anti striker
or is it meant for after the main obj
inbetween between revolver and heavier hitters
The key, I assume? And what do you mean by inaccessible?
yeah bulkhead key
well it says its in zone 150
which, doesnt seem to be on the map
z150 is in on the first path you visit.
the zone in 150~ range starts at 151
and only goes up
so I imagine I needed the batteries for the cluster right
just as a quick question, any tips for the S-scan on C1? had a few thoughts about it, but I want to see what general tactic recommendations are around
so if Ive already done 6/6 I cant do overload?
Correct.
That's the second path.
2x sniper sentry, basically all you need.
It's left of the cluster.
Mop up any stragglers that get through.
To the north of where you do the second filtration alarm.
bet, thanks. Will try that with the team next time. Are snipers a good idea or will hi-cal pistols be enough?
150 is, in-fact, a lower number than 151.
Eeeeh.. I'd take one Sniper to pick off bigs but the sentries often pop their heads first so you're more just there to finish or kill ones that haven't been popped. It's still useful elsewhere though for dedicated big killing (i.e during the GLP Hunt) but I think it's more of a comfort thing than whether it's necessary.
Gotcha. One sniper then, that's our usual comp anyways.
I brought one with me when I did it with bots earlier and I ended up using it less than I anticipated I would.
With the lowered ammo cap on the sniper I'm not too worried about it tbh
lol yeah I missed the generator cluster at the beginning because I foamed the top door
Lol
ah well, can get secondary
I did but
when i was carrying the cells back
I was like
aw yeah this one goes in top so we can put the two in
but you use that one for the core door
tragic
F
This is so sad to see
С2 is tragic level, even if you do PE with 5/6 cells you feel bad after clearing overload without fog
cause checkpoint bugs ruins the hardcore part
I panicked when I did my solo PE on c2 I thought I softlocked myself with the cells so I did the whole thing in the fog :/
Then I panicked with secondary bc I didnt do the gen scan so I only had 1 tp
I made things too hard for myself lol
C3 is just you go to the Armory, get suited up and then go back to the checkpoint door?
And go to extraction?
I was at armory and though ok cool now theres one huge wave and after that I have time to go back in steatlh again
the "huge ass wave" you're talking about lasts 20 minutes
Very disappointed if its again an error alarm.....Was so positvely surprised by the level concept
But yes that's the point basically
-.- disappointing
So if i sneak to the armory i have to get back in time before all the rooms trigger?
The rooms won't trigger if you don't get back in time
However the waves will start spawning
and might end up triggering the rooms depending on where you are
ya obviously^^
And you can't extract before that 20 min countdown ends up
It just seems like lazy level design
basically R6C3
You could in theory bait a wave into the armory so they don't wake the rooms you stealthed through and then stealth back quickly (we had a slow clear on our first run and had to do this), but getting back in time is definitely super helpful especially if you choose Overload
In R4 it was like big thing over here error alarm
And now it seems like every other level, not as much as r6 but still, we ran out of ideas so the ending is hard because lmao error alarm
And it wouldve been so amazing to have a huge stealth level, then armory so you can fight off lets say a hybrid/giant/1 or even 2 tank wave and you have to sneak back
Error alarm, fog, infection
But Error is just....
i like pitch black as well like b2ex
I don't really mind error or fog tbh, but I don't love infection as a mechanic
b3 as well, oh you aer at the end it was easy? Well whatever, have fog and error
same for c1; fight off huge wave with new scary enemies: Well fuck you error alarm till the end
Its just too much
Its overused
Yeah definitely agree.
C3 had my hopes up, escpecially for solo w bots
I feel like they could have cut off the end of C1 (the error bit), lengthened the scan, and it would be a perfect intro to the new enemies, perhaps that's just me tho
C3 makes sense tho, security arrives, and loud noises are being made, alarms are blaring, its logical that for the duration of the countdown, enemies spawn
Ya, just open door and extraction, hell make the scan longer in return or maybe add a scan or two in the level
Once the timer expires, the alarm stops
I think the opposite is disappointing, doing the mission and just getting out for free is boring
Ya ofc in the current state
Yeah! B3 I kind of like the error alarm, just wish there was less infection on it, it feels steep in terms of difficulty for a B level.
But you could very well argue, cut the timer down and if you get to the armory in time you can disavle
I do love C3 though
Also its not your typical error alarm either where you get a trickle of 4 or 5 enemies every 30 seconds, its like full waves
It doesnt have to be error or nothing mate xD
technically not an error
Of varying enemy type
It's set waves
ztriw thats not the point ^^
I would love it if this rundown had a dedicated level like C3 from last rundown
See R7C3
Like from start to finish
hmm
Would be nice imo, huge wave at the armory but then you can go to the checkpoint after and can choose to sneak or blast through, would feed the narrative of the Hacker imo
maybe D2 ?
Frankly I would've loved mothers/tanks too at the end of C3
No real timer
Or maybe even 3min onslaught and he disables alarms in time
I just like the feeling of having to use doors and steadily fall back, you know?
D2 should've been longer
D2 doesn't quite have that, but I do love D2 in its own right
- maybe optional objectives
+1 for optional objective on D2
whatever I just think its lazy af to install error alarms everya snd level
Would've loved a reactor/uplink maybe during D2, or perhaps actually having to bring something back to the start
that was R4
hope r8 jas less and more creative difficulty
Next you'll say there's too much fog
fogs fine
Read what I type
Error alarm few times great
Used so often: Lazy level design and less creativity
whatever well see
That's R4
How many levels do have error/extraction alarms this rundown anyways? I feel like it's less than R6
Every optional was an error
Lets see error alarms: A1 carrying baby to extract, C1 running to extract, C3 (pushing it but ok), D2
Yeah that's not too many I feel like
B3 as well
Oh yeh b3
Forgot about that one lol
Running to extract
Error alarms only invade your game once you reach your objective and have fucked everything up
Its not like its here from the getgo
Is John in E1 an error because he can't die
Not really
I wouldn't say so
Yeah that's how I see him
So at least 5/10 have an error alarm, E1 being debatable imo
How many in R6 had one?
3/5 of the high tiers ( excluding e1 since its debatable imo)
c1 c3 d2; thats too many imo
My opinion at least
Out of the remaining 4, only 1 is present throughout the entire level (D2), and the rest are there for your escape sequence
Should be better ways to increase difficuilty
B1, B2, C2, C3, D3, D4, not counting extension for R6?
20mins in c3 is a long time
C3 is a debatable error
I would definitely consider it error for C3
For R4, there was :
A1 : None
A2 : Overload + Extraction
A3 : Overload + Extraction
B1 : None
B2 : Extreme + Extraction
B3 : High
C1 : High
C2 : High + Overload
C3 : High + Overload
D1 : None
D2 : High + Overload
E1 : High
It's the most non standard "error" in this game
😳
And in the end
It depends on what you want from the game
And forcing you to be loud can be nice for some, but I dont like it
D1 has error as well in the beginning if you dont wanna do class x
Reactors are just error alarms
I think 5/10 being "loud" and 5/10 being "quiet" is a pretty good mix for everybody this rundown to be honest
Fuck it, every alarm is an error alarm if you suck enough
E1 is debatable imo
I was excluding E1 with that ocunt I thought
lmao E1 I havent even got there yet
If not, 4/10
Either way, I gotta say, I like R7 overall (although I haven't tried E1 yet, I've heard about the mechanic)
It's not hardcore anymore
So A1 B3 C1 C3 D1 D2 all have error alarms included, and except for A1 because its comparably easy it is unnecessary
There are so much better ways to make life hell
my 2 cents
Does D1? I don't recall there being an alarm on my Overload run
Oh nvm
Ignore me lol
^^
Idk, would cells 3/4 be considered error?
And if you mean c3, its an alarm you cannot stop the alarm by yourself, only by finishing the game/waiting 20mins
Also has the community reached a verdict on the best time to do overload cell on c2?
I was talking about C3, but there is an error on C2 tho
gn 🙂
I thought most people did overload cell on 5/6 for c2 but I heard some say 3/4 is better, but it seems like it'd be hard with the error waves
no patches??
Next week 
They're fixing the rock spot on B3 secondary 😮
(I actually have no idea, just cracking a joke)
E1 rock spot too 
Tragic!
BRUH
on d2 i didnt even have a cell when we checkpointed and i spawned back in with one bugged

how do i get rid of this
ive left and rejoined several times
try switching the character youre playing as with someone else
i still really confuse on how that even happen
the only possible fix for it would be, everyone has to pick it up and drop it at least once
is the guy who's doing the cell "mission" ever drop the cell once?
or he just plug it in and never drop it
which missions are impossible w 3 bots (as in they have tanks or mothers)?
plug it in and never drop it
i'm going to use randomkenny stream as an example
@jolly perch i think it fixes if they reload the checkpoint while you're gone
ah
hey all!
@sinful maple all the B3 teleportations are time based, so it isn't necessary to kill any of the enemies to teleport back
3rd warp should be 2:30
Which levels are heavy in booster acquirements?
C3 lmfao
ive seen a lot of people use boosters for C3
I’m trying to get some good boosters for my potential C2pe solo with bots
Oh you competed e1?!
T.T
we had a pretty good run
I still need that done…
Which… I don’t
What's the deal with the surprise box in D1?
accidental dev shit
BLAH I'm so sad all I need is e1 and I'm stuck on nemesis with the two tanks still >.<

you don't
not even a temporary stop?
You're shooting your way in and your way out
we find the cell, and beat it to the checkpoint, but they keep spawning.
yep
But they stop spawning for a while when we tried several days ago
what's the mechanic behind that
it's my first time coding, and look for cell, so maybe there is a terminal that can stop them for a while? maybe
I could use some bug rn
use gun shoot
win game
if you want to cheese it, you can technically have one person put in the USB stick at the very end once everyone has already set up at spawn
@paper harnessnvm there is already a video about solo D2 on YT.
His solo strategy is ... for solo.
from the few runs i've had, it seems like the waves can stop sometimes if you have charger zone for your password and once you open the door after putting in cell
i've had it where the wves completely stop and also where it just slows down to a wave once in a while
you stop the wave on the terminal before the checkpoint door. Once you plug in the memorystick though (or someone goes back into the zone with the bridge, iirc) then enemies will resume spawning again
never had waves completely stop with shadow side though, only charger
Can I get some tips for the finale of B3? My team got to the end with pretty good amounts of ammo/health, we just got slowed to nothing and eatten up with the fan generator and cargo
Foam doors behind you. If the wave is in-front, you need to stop and clear. If it's pretty gnarly, then cargo and turbine should be dropped in favor of using consumable repellers to fight for a bit.
Bio needs to do a good job, too.
The consumable repellers sounds like the lifesaver, even with bio, targets in front didn't die fast enough to get to the first door that we could close and cfoam
Will have to hoard 1/2 4 or 5 packs to make it a bit easier
Its next to spawn
i went to the desert in c2 in the secondary obj and did the download and came back but it says its incomplete
so the secondary obj isn't complete how do i fix?
You need to teleport back to finish the scan
Did you go to the desert when the bulkhead door started opening?
ive been twice now
ya
It should be done then
hmm
You can probably just leave
There is a soft lock in c2
maybe wipe and try from check point again?
A few if I remember but idk if this is it
What's the softlock
If you do the terminal early some times teleports won’t work
Or teleport you away early
oh
I did have a bug that got teleported early in C2 secondary so we have to suicide.
How tf do people discover these ;w;
I wish I didn’t
I didn't want to.
dh pls Im having bad flashbacks
I was panicking so hard I came straight to this chat when I thought I was softlocked
lmao
nearly every level in r6 had an error
a1: extraction error
b1: flier extraction error
b2: hsu error
c1: error with deactivation terminal to get to first cube
c2: hisec hybrid error in secondary
c3: techically no error, but...
d1: no error
d2: error with deactivation terminal to access 3 objective terminals
d3: 2 deactivate errors in main, surge error 15mins after main completed
d4: pseudo-surge error at end
bx: no error
cx: double shadow giant error with deactivation, 4 shadow error with deactivation
dx: flier error during uplinks (non-fliers only spawn during terminals right?)
Damn that's at least 3
fwiw I don't think error alarms are bad level design, even when used this often
kinda depends on what the error waves are and what's going on during them
usually they're frantic and fun
I don't like the b3pe error
mostly because it's kinda too much shit to carry
and because I've never attempted it with a team of 4
Maybe if the chargers overwrote the sleepers it could be better
a lot of other people seem to like it though, so eh
I like em all but b3’s personally
What's in the error alarm door in evaluation?
You mean the one in lockdown?
were they on crack when they made d2 lmao
mayhaps
d2 is cool until people dont know how to hold
Is the extraction run supposed to be 6 bbcs mothers and fathers or is there a global timer
there's a timer iirc
so you can just wait at like the bridge
and then they'll come to you
Hmm okay
i find it so funny how there's a ton of spots on e1 where you could just freeze the immortal
Freeze the immortal?? How?
just stand on something with a little like
solid surface infront of it (but not fully covering it, so you could see past it standing up)
then it won't know what to do and it'll sit there
Lots of cfoam or 100million damage can freeze him for a long time
How can tons of a foam help?
That thing is unpingable, unkillable... and walked straight through tons of foam
it has lower cfoam resistance then the normal tank and gets frozen for longer
still not worth it to foam because it still takes almost 2 full charges
if someone kill the immortal then i'll just slowly leave the lobby
In vanilla it would take you months keke
"vanilla"
i met at least 1 cheater
i know, i said i met at least 1 cheater already
fake.
I wonder what the lore behind the invincible tank is
tank_greyscaled_nosacks_removehalfanimations_boss
i think it's basically dead
its white
haven't looked at lore for immortal yet
it's immortal
we have lore about why when enemy die, they disintegrated
but for the immortal, it didn't get disintegrated so it just... function again
gamer speculation
Posting m*dded content??? In my Christian GTFO spoiler chat???
Reported
quick question: my group is doing D1 right now
for the first time
WE put the neonate into the thing next to the terminal, but now nothing is happening
anyone know how to fix that?
Reset from CP, put the baby at the machine in "bottom floor in the middle"
huh okay
Have you tried activating the command on the terminal
Init times sequence or something
if you go in into the last zone already and also already put the baby into the machine
unfortunately, the devs haven't put a reset on the machine, so you need to pull the "invisible" baby out first
sometime you can still put the baby in but, it can cause double wave
which machine are we supposed to put the baby into? the upstairs by the doors or the downstairs?
Downstairs first
downstair
Then do a timed sequence x 4 then upstair one.
If you put it in the upstair one first, you softlock yourself.
There's really nothing like this game out there
rainbow 6 extraction
Maybe except rainb
W 6 extraction
R6 extraction is an abomination of a game that is nothing like this
it's a game just like this, but lack a lot of feature
1 shot headshot 
300 - 500 round per use
why would they listen to you
it's not like the other zone has 30+ ammo

i played D2 more than any level in this rundown, and i can't even remember the zone
if you already clear the first area
i think they got themself grounded
since most people like to defend in 210
"other people done this like this, so we HAVE TO do this as well"
kind of thing
ye, that's the way most people i met in LFG
they saw a streamer or youtuber did it
and copy-paste the style
since it worked
they got influenced
unless there is a guide
they will always do that
i'm not blaming content creator either
since they have their own team with their own style
i already got used to that
i will think of a strat to adapt to the situation
but will get ignore anyway
simon charger zone can back spawn regardless of where you are sometimes
the whole fat ass wave can spawn in the terminal room
not sure if its intended, or if its bug like R6D3 overload error spawning in tank room
feels like a bug since it never happens with the shadow zone

coding
might be coincidence, ive had it spawn on me when all 3 defending in 210
idk actually nothing about the spawning for that level is consistent
except the enemies you get per door you open
is there a reason why sometimes the waves are just 15 giants
it's pretty fucked up

sometimes 2 tanks after checkpoint door sometimes 1 (and for sure 2nd tank isnt being pulled from cell zone)
and it only spawn small first giant later
shadow giant spawning on top of you at extract
so giant got caught behind and added up
there are 3 tank in cell zone
sometimes its waves spawning in A in that cell zone and screaming and waking up 2 sleeping tanks there
i don't think that was the case
but i've seen 2 tanks in like 211 when we trying to run past
the tanks were in the first resource room with the password terminal
yeah exactly same
the d levels are barely held together lmao
when the roadmap said they were still being tested 3 days before release they were serious
although the most consistent strat for that level seems to be to hang out in the checkpoint room with the Z catwalk and kill tanks/mom from there
the spawns seem scripted so after you kill them you just get normal waves
Seems to be the case in my experience
am i wrong in thinking that choke mod has uptime problems for D2
seems like when defenders bring it they always get overrun
choke mod has probably the worst effective uptime of any special weapon
you only really should fire it once per wave since the reload is so abysmal
i take it anyways tho lol
you only use choke mod to snipe enemy
which is a bad thing to do since it's a shotgun
good for charger since it's 1 shot
idk i never understood the role of choke mod, if you're using it to 1 shot smalls, there are a lot better options like high caliber or revolver, if you're using it for giants, just take sniper
choke mod is the snatcher delete button
Sniper feels sad when against a lot of BBCs and shadow giants.
i just take it for small charger/shadow utility + decent boss damage
doesnt it take 4 choke mod shots to kill a giant anwyays
yep
High Caliber Pistol
1 shot 1 stagger
yeah so ur full clipping a shadow giant with choke mod, same with sniper
Same for choke mod but choke mod has better range and better boss damage.
tbf full clipping with a sniper is much slower, and takes much more ammo
a full ammo pack vs 4/9 of an ammo pack
i guess the ammo efficiency argument is fair, but D2.....
Agree that HC pistol doing similar against big & small with choke mod, the only reason I bring choke mod over HC pistol is it kills boss faster.
it doesnt take that long to me, maybe slightly over a second for 3 shots
1 second vs literally instant
maybe it's just me being a choke mod simp this rundown idk
I mean the sniper started off pretty low ammo
3 sniper shots cost 75, 4 choke mod only 40.
honestly the bigger ammo pool was pretty crazy last rundown
It's too good in R6 that don't feel any remorse when sniping a small shooter.
was pretty much my go to weapon for r6 for it's bigger enemy killing ability, and if I didn't want to waste an ammopack by overfilling it, I didn't feel bad about shooting one or two sleepers to spend some ammo
i think sniper ammo nerf is what made me start taking dmr again
Now it's very much so every single shot needs to be spent hitting big lads
it had 3/4 the amount of ammo/refill compared to the shotgun
to the point where a missed shot is a massive waste
I took DMR in R7 a lot because...so many fliers.
yeah
until they remove hel revo i'm not taking it off
hel shotgun is a host weapon
If there's an intense surge alarm like R6D4, maybe good HEL shotgun but...
just wait until they add that second L, unholy revolver
i second that 100000% that weapon feels like a monster on host
as client it feels like a water gun
you just die trying to use it on client lmao
on host it's just autopistol + r3 combat shotgun
completely broken
that + baby shredder
Hel shotgun good crowd control
had decent results even being clientside, but it certainly feels hit or miss
Simply send the large mother to HEL
does anyone know what's inside the surprise boxes?
e1 reminds me why I can't go back to rundown 5. Having to go back to lobby even after making it to around the end is so demoralizing
its just a leftover dev shit
does the C2 Overload or Secondary have any sort of error alarm
surprises
C1 and mine deployer, Yay or nay?
ok awesome, since it's helpful for getting through that first big alarm door
first S alarm can spawn in 3 locations
so the back right door can be broken by the wave as well
so, put an extra mine on that door
Ok will give it a shot
i saw one solo video where someone c foamed a bunch of doors and ladders and then did the entire escape protocol alarm without a single enemy getting there till after the alarm finished
ladder cheese
if 1 enemy got frozen on ladder, it block all the enemy from climbing up
In D1, is the err alarm or the class x considered to be more easy?
Just did a run to do class X, out of resource so go back to error alarm after class X. I'd imagine error alarm only route is easier due to resources amount.
if you finish first class x why wouldnt you just go into the zone past the checkpoint? It lowers the second X alarm and has a good amount of ressources
error alarm seem like it has 1 of every resources for 2 zones right?
I think so, a total 12 ~ 13 uses of ammopack.
Cause we triggered most of the scouts in Z203 & Z204 😉
<@&408548765599793173>
Thanks for the ping.
is it possible to get out of the new enemy's grasp early, besides being killed by other players? Like if I'm caught, anything I can do to escape sooner?
i think stumble?
yes, but again that's what other players can do... I'm asking if the trapped person can do anything
Nop @empty ingot
K, thanks
You can scream really loudly /s
is it intended behavior for the new enemies to pick up player turrets? whenever i was taken, it also took my sentry
thats seems because the grabbed players gets teleported somewhere while grabbed
and as with any teleportation all sentrys get picked up
which makes snatchers even more powerfull
When will we get this beauty 
Stright to the point....No ugly spas12 stock
Scale of 1 to 10 how hard is c3 solo PE?
With or without bots
Probably very difficult to Impossible cuz Overload
Overload is impossible?
To solo
it is possible
I solo'd PE B3 and C2 sooooooo
how much kiting did you have to do in those
?
Since my friends are still only at B2 :/
Pls idek
All I know is on C2 I got good RNG for fog
I took adv of bots being immune to fog
ahh bot solo
(still impressive) thought you meant pure solo
(Still planning my c2pe solo with bots without sounds)
is there a way to turn the lights back on in these zones in B-3?
or is it just flavor text
There a command on a terminal in zone 108E
None. Boosters are a crutch :)
is you have ammo or tool boosters they will give ammo at the start
Ive used none so far
Ill see
From what I’ve noticed if you use ammo boosters and then leave, you can use different boosters when you rejoin and you’ll still have the increased ammo
I brought the big balls tool boosters to C3 and started with 3 mines
Then I got DCed and when I came back I still had em
hmm. so my group did B-3 Secondary, but died and reset at a CP. however, we still completed secondary?
🤷♂️ I'll take it, but it feels a bit odd
checkpoints are buggy
that should be my go to reply to anything
well they are 
yes, yes they are
(on another note: if we had CP's in R2E1, I would have loved that,)
We bugged D1 after triggering the 4 scouts in Overload at the same time. After that the enemies froze in place and no enemies would spawn, even while triggering the alarms 
Real horror game right there 
I'll keep it in mind
Also spoil me the order to do Sec and Overload on C3
Regarding keycards
etc
I only have time for this one run
On c3 you do secondary and then main and then overload
So I grab 162 keycard for sec then I carry main?
Cuz ik theres 3 cards
Or so it seems
Im guessing you get the 3rd as a backup bc you use 1 to get into secondary
You get the first key, do secondary, get a key in there, do main
Yeah makes sense
And then during the final portion you’ll find a third
Which will open Overload
Which you can bring over to Overload
Got it
Yup
Thx bro
I forgor to being ammo boosters too :c
Time to bhop melee some scouts again
All good
After main you have 10 minutes to get to the armoury and get that sick loot
Theres a timer?
Oh to get geared up for overload
Makes sense since its godamn Overload
Least theres no fog~
Yup
Lol the sleepers hover off the floor
Yeah there's a good trick that the devs left in the game from testing, the Alt-F4 command. Lets you instantly escape the grasper. Really useful!


I like to imagine sniper melee couldn't be avoided even with Alt-F4







Sniper Melee leaves a lingering affect that causes people to cope and seethe
in C2 overload should I just activate the scouts if I have enough ammo.The sleeper placement in my runs makes it super difficult to stealth through them
you can always take the slow approach and start meleeing some away. But if it doesnt eat into your available ressources just take the kill and deal with the awake room
What is the general difficulty of rundown 7 like compared to things like rundown 4 or 5?
easier than r4 or r5
how long is D2?
less than 25
Is it me or are shadows easier to see on this rundown
yes
basically impossible to see without putting a light on them, more visible with lights directly on them
Great my sound in c3 broke and now most sounds are glitched or gone I have to do overload as a deaf person F
Im being paranoid without sound ignore me
d2 is mad
I wasted like and extra 20 mins searching through 169 instead of going to exit
do not do the secondary first at c2, you wont be able to complete secondary. Do the generator scan first and then use the warp gate
Hmmm got a question concerning C2 Extreme objective : do you have to first do the first main event and then go into secondary to do it again ?
LF B2 RUN'
We just got bugged out
Wrong chan mate
opps
i think you have to do main scan first
since every time you teleport, it remove scans
I believe they keep coming
after the bosses come
yes they keep coming
so you just run for the extraction after the door opens ?
so you just shoot and run
preferably
if you have mines it's considerably easier
dont use mines on the snatcher
You probably shouldn't use mines to kill the snatchers
its really buggy
Just save the mines for the ending part
how would i use the mines while running from the wave behind me plus the mobs i have ahead of me ? 😄
multitask
Close the doors behind you, place a mine, then continue onwards
Enemies are very rarely right behind the door you want to mine up
I found you can just book it for the doors. You don't really even need to bother killing anything until you get to the extraction
use mine on the snatcher
ok ill try that
it stumble snatcher, easy kill
i mean all the times he eats double mines and dies fast
if you place mine correctly and not kill your teammate, the snatcher is instantly an easy target when hit by a mine
mmm
Exactly, mine is a great safeguard in C1 big scan.
Do we need to do C2 extreme or overload first?



c2pe solo