#gtfo-spoiler-chat

1 messages · Page 306 of 1

solemn wigeon
#

What'll likely happen is you'll get past the vault, and then they spawn behind, and then they spawn in extreme direction, and then at spawn

last gust
#

I'm wondering if just closing/foaming doors and rushing cargo to extract is viable

#

because holding with cargo as a duo is nasty

solemn wigeon
#

I think it will be viable.... If you have doors to foam

last gust
#

duo strats are basically all funnels, we're not spending doors before extract

deft kiln
dreamy bramble
#

touching the cargo starts the charger error

#

so idk if that's worth doing

last gust
#

guess the idea is that charger error is easier than charger error + striker error

dreamy bramble
#

you would still have to deal w the double error, no?

#

just without an item on the second run through

last gust
#

yes, but without cargo

#

Still, I don't want to carry turbine on a duo

#

and 3 trips means stretching foggies too thin and/or giga-infection

dreamy bramble
#

ye i think the play is just one trip, with carefully placed fog repeller refills

solemn wigeon
#

Just do the fat cheese :^)

deft kiln
#

You have a fairly big giant room right before the checkpoint door if I remember

last gust
#

lol, I'm not going to cap giants for a b3pe duo

deft kiln
#

Fair enough

haughty plank
#

Hi guys, in D1 there is the error alarm door and the terminal one - a) is it really class 10? And b) why is it optional?

hushed token
#

yep class 10 scan wave, its optional for choice if you dont want to deal with a class 10 scan wave and would take an error alarm and delete the class 10 instead

#

error alarm is funner trust

solemn wigeon
#

You either do a class 10 and get no resources, or you do an error and a zone scan (if it works) but you get resources

hushed token
#

the error can be pretty brutal tho if unprepared

narrow goblet
#

does anyone know whats up with the "surprise orange box" D1

dreamy bramble
#

dev error message that made it to full release

jaunty wolf
#

||so E1 is nemesis chasing us. ||

queen field
#

It's not nemesis

bold widget
#

nemesis with down syndrome

vocal geode
#

for some reason I thought of Syndrome from The Incredibles when you said that

mortal granite
#

D2 but overload

#

is there a reason why schaeffer would scream at you to take a memory stick when you're at spawn?

bold widget
#

what's wrong with you?
GRAB THE MEMORY STICK

wary coral
#

is the terminal in d1 that clears the first class x scan supposed to spawn enemies?

mossy cloak
#

it's supposed to end the error and clear the first class x

wary coral
#

huh ok

#

i was really expecting a bunch of enemies to spawn once the resource zones opened up

prisma zodiac
#

it is supposed to start a thunderdome s scan

#

but its not reliable

#

D1 is quite buggy rn

wary coral
#

bruh ok

#

yeah thats what i was thinking

#

finished d1 overload today and i was like i feel like we're missing smth

high forge
#

I lost some textures on D1, but that was the only time i played it ^^

wary coral
#

everyone was capped on ammo, tool and health by the final part

devout flicker
#

still having nightmares of the tank spawning right on top of me in the main room while i was confirming the final terminal in D1 💀

wary coral
#

ah yeah

#

we got so lucky for that last terminal

#

was the one right next to the main terminal

#

tank spawned in just after the full team finished

devout flicker
#

why are enemy spawns so weird in the new map?

#

They spawn 1 room away sometimes, but if you're close to a zone door they spawn 2 rooms away

wary coral
#

i think they have set spawns, not like 2 rooms away

#

its always one room away from main terminal i think

devout flicker
#

and tank appearing out of thin air on top of my head

#

B1 and D1 are just not working as intended right now

#

boxes also spawn backwards a lot of times

#

in the new tileset

wary coral
#

yeahhh

#

and the sleepers in the floors

#

dimensions breaking apart at some walls

open tiger
#

anyone know the best way to cfoam a door with a cfoam trip mine? was thinking putting it behind a door so when sleepers hit the door itll trigger and cfoam door but i duno if that works

jolly perch
atomic escarp
open tiger
mossy cloak
#

let the enemy activate it

#

that's it

#

are you at the terminal?

open tiger
#

yeah

mossy cloak
#

you don't need c foam trust me

jolly perch
#

^

mossy cloak
#

someone could solo this terminal uplink

jolly perch
#

and if you did, you would put it on the wall facing the door to where the enemies would trip it and spray cfoam on it

open tiger
mossy cloak
#

||or you can try to place it in a way that it automatically refoams the door but i don't know if that got changed||

jolly perch
#

since there's a big wall behind it (since there's a staircase down)

open tiger
#

does putting it on the door frame not work?

jolly perch
#

it might but id imagine you would lose a lot of cfoam

#

dunno though

atomic escarp
#

I could be wrong but I think a foam tripmines "shoots" more foam than a door can take

open tiger
#

i was thinking behind the door frame so they can bump into it but havent tried yet. im not sure if the cfoam glops itself cfoam stuff or the explosion also cfoams automatically its path

mossy cloak
#

C foam trips have twice as much foam as a grenade

open tiger
#

hm really

#

so door frame would just essentialy waste all that cfoam

#

thanks for input^^

mossy cloak
#

still worth using on doors

#

because using c foam door is one of the best way to use c foam

open tiger
#

yeah we had some grenades to keep it cfoamed the whole time but i got booty blasted cause i didnt have enough trip mines to help us cover the guy on terminal

mossy cloak
#

the uplink is easier without c foam

#

just kill the enemies and you'll be fine

fallow wasp
#

I’m annoyed that a cfoamed enemy can still beat on a door

strange kiln
#

for D2, do we need to open a door

#

or do we just hold

vocal geode
#

sounds like a skill issue

fallow wasp
#

Must be

#

I guess I’m all fairness I’ve watched a shooter beat on a door

#

They just kinda stand at it and break it with psychic powers

jolly perch
#

cause at the beginning you have to open several doors to progress (blood, terminal password + command, blood, cell)

dreamy bramble
#

you never just hold

strange kiln
#

after the first blood door after getting the usb stick

#

so the goal is to find the terminal with the password and the terminal that requires a password?

#

while others hold off the hordes?

hazy trellis
#

when is rundown 9 coming ?

bold widget
#

you can either devide by 2

#

or have one guy go for terminal and 3 defend

dreamy bramble
#

is the snatcher's chest actually a weak point?

#

i've been testing solo and not getting precision markers

vocal geode
#

how?

turbid egret
#

lol what is that thing at the beginning of E1? no weak spots?

fallow wasp
#

immortal enemy

bold widget
#

or its bugged

dreamy bramble
#

i think i phrased it badly

#

the chest works for straight damage

#

but i was wondering if it actually was a precision weakpoint i.e headshots or tumors

bold widget
#

you mean if he takes damage at all?

#

no

#

it counts as bodyshot

#

like shooting a striker in the chest

dreamy bramble
#

alr seems to line up with my testing

#

wiki and pubs kept saying it was a crit

#

got me doubting myself

bold widget
#

when i first played it, i shot it once he opened up and it counted as a critical hit. doesn't work anymore

#

i don't know if bug or ninja rework

#

and i used the same gun

dreamy bramble
#

there haven't been patches yet

#

so probably just a weird bug

bold widget
#

probably

bold widget
#

was using the sniper

hexed vapor
#

Ah, nvm then.

bold widget
#

yeah am confused as well

#

i have a theory that if he is in a vertical position its lower body counts as the back but knowing that i am now shooting earlier at him then in my first runs maybe i am hitting the chest area

#

has anyone used the regular shotgun against him?

queen field
#

i did

#

did it with choke as well

#

It's the same as what you mentioned though

bold widget
#

does he get stunned at the first shot?

queen field
#

no

#

For choke i need 2 shots to stagger it for some reason

bold widget
#

for real? rip HCP needs two shots as well

#

and regular?

queen field
#

since shotgun has roughly the same dmg, i'd assume it's the same

bold widget
#

id love to test it but don't have time today and will have results tomorrow

queen field
#

But i shoot it when he opened and sometimes it's a critical hit

#

sometimes it's not

#

It's consistent with the back

bold widget
#

would love to hear if it's intentional or not

elder laurel
#

could be hitbox desync

queen field
#

but the front is really weird

bold widget
#

yeah

elder laurel
#

I'm like... not entirely convinced that tripmines do very much to them either

#

because either way they take about two or three choke mod shots, even if they run through two tripmines

bold widget
#

place them on the ground rather then the side

queen field
#

will they hit on the ground tho ?

bold widget
#

i also want to know why he doesn't give a shit about c foam and just soaks it all up

queen field
#

No idea

bold widget
#

at least that's what i found out

#

could be wrong tho

elder laurel
#

I know that shadows have special properties where they're resistant to cfoam

#

could be something like that, where he just doesn't care

bold widget
#

him and immortal just don't care about its existence lol

#

immortal needs like 2 full charges

elder laurel
#

hes a big boi

bold widget
#

chunky

turbid cliff
#

pouncers are basically immune to cfoam

#

i don't know of any weakspots on them

#

and you would need quite a few mines to kill one

bold widget
#

here is what i usually do

elder laurel
#

Step 1): Panic

bold widget
#

when using sniper once he opens up i shoot and stun him then try to put 2 sniper rounds in its back and if he comes to open up again the next shot kills him. sniper needs 3 bullets in its back however since the chest isnt (mostly) critical needs one extra bullet :c message goes out to all sniper mains.

bold widget
#

oh and if your mate is swallowed and you use a pellet weapon you damage your mate as well

#

actually like that

turbid cliff
#

i doubt it's intentional

lucid crown
#

wtf lmao

#

friends are playing e1 and got two tanks after first scan

#

two invincible tanks

#

anyone had this glitch?

bold widget
#

nope but i know about it

#

game is gut

solemn wigeon
#

Shadow tank confirmed

hallow lark
bold widget
#

yeee but it's more useful using 40 percent of foam on the stairs to hold of the wave during the s can or foaming charger door then foaming him for 5 seconds lol

bold widget
#

yee

#

<5

hazy trellis
#

@vocal geode magic

errant vigil
#

permafoaming the charger door thenboom

modest hatch
#

do all levels have to be beaten to unlock e1?

fierce laurel
#

the first err alarm should deactivate the first class X

#

you got another one after

fierce laurel
mossy yoke
modest hatch
fierce laurel
#

you're not ready to tackle it if you haven't cleared all PEs

#

remember that the previous E1s had a 0.9%, 2.0% and 3.8% success rates, including repeated completions by the same squad

#

so you need to be ready

prisma zodiac
#

hmm? the error on d2 has a pause at the end. But it will restart at a set amount of time

silent kettle
#

do not run through door

#

or error begins

prisma zodiac
#

which one?

#

and when lul

#

considering this has major impact on what you are implying

silent kettle
#

once you finish the waves after cell

#

you cannot go back to password terminal

#

or that whole zone

#

itll start error

prisma zodiac
#

have you tried that with going there immediatly after opening the generator door?

silent kettle
#

nah

#

but went back for cfoam shit and

#

men started coming

#

maybe you can sneak through as soon as wave stops spawning but idk

prisma zodiac
#

might be true

#

but it certainly is time based

#

so depending on time spent between opening that door and going back it mightve just been that

#

would need to be tested

dreamy bramble
#

seems to me like there’s a zone trigger (maybe the first bridge zone?)

silent kettle
#

they did add zone trigger this rundown

#

so its most likely that

errant vigil
#

The terminal command to unlock the door for the trojan has a delayed event to it

prisma zodiac
#

uhh yeah that makes the most sense

errant vigil
#

They also probably have something connected to it

dreamy bramble
#

i’ve had the error start before inputting the command iirc

prisma zodiac
#

hmm

silent kettle
#

u can spend as long as u want

#

after cell

dreamy bramble
#

maybe memory bad but i’m pretty sure if you try to reach extract before doing the team scan the error starts early

errant vigil
#

could be

#

never went that far back too many resources in previous zones to care

dreamy bramble
#

i think a teammate triggered it once going for cfoam trips

#

but idk exactly where it triggered

silent kettle
#

when u enter the zone with the password terminal

errant vigil
#

Would make sense

dreamy bramble
#

it’s not the password terminal zone

#

just checked the solo video

#

probably the next zone over

silent kettle
#

hmm

dreamy bramble
#

they probably wouldn’t put the trigger in a resource zone

silent kettle
#

well every zone is a resource zone in that level)

dreamy bramble
#

:)))

#

seems redundant considering you need to do a teamscan anyways

#

it’s not like you could have people waiting at extract

#

?

#

not sure what the question is

#

override starts a charger containment scan

errant vigil
#

It's bugged

deft kiln
#

Sometimes the scab happens

errant vigil
#

Sometimes it does that scan

deft kiln
#

Sometimes it doesn’t

errant vigil
#

D1 was tested Copege

halcyon oracle
#

best weapons to deal with the class x charger alarm on d1?

errant vigil
#

sniper sentry

halcyon oracle
#

miss the hel gun

errant vigil
#

glad it's gone

#

Game was boring

halcyon oracle
#

fair

hexed vapor
#

Return it to its R3 state.

fallow wasp
#

Heavy caliber pistol is cool and all but it does an awkward amount of damage where it feels like a waste to shoot at normals and it takes like 3 shots to kill a giant

errant vigil
#

They probably won't do anything about it tho

prisma zodiac
#

if you do that path it should 100% happen. It just doesnt due to bug

hexed vapor
#

It's statted to be like one of the high burst-damage specials, but it's built like a sustained clear weapon.

prisma zodiac
#

idk why it has both bad range and precision ._.

hexed vapor
#

Tbh it would be pretty okay if it actually leaned into the sustained clear role.

#

It needs more ammo.

#

12 per refill would be solid, 14 would match the HEL Gun.

#

Would give it quite a lot of damage, is the only issue.

prisma zodiac
#

yeah if you give it too much ammo it just outclasses choke mod suddenly

hexed vapor
#

Alternatively, nerf it to under 30 damage and above 20 damage as an excuse to give it 14 shots.

prisma zodiac
#

true

tribal sparrow
#

is it possible for the bulkhead in c2 to not spawn in an accessible area

prisma zodiac
#

anti striker

tribal sparrow
#

or is it meant for after the main obj

prisma zodiac
#

inbetween between revolver and heavier hitters

hexed vapor
tribal sparrow
#

yeah bulkhead key

#

well it says its in zone 150

#

which, doesnt seem to be on the map

hexed vapor
#

z150 is in on the first path you visit.

tribal sparrow
#

the zone in 150~ range starts at 151

#

and only goes up

#

so I imagine I needed the batteries for the cluster right

vestal zephyr
#

just as a quick question, any tips for the S-scan on C1? had a few thoughts about it, but I want to see what general tactic recommendations are around

tribal sparrow
#

so if Ive already done 6/6 I cant do overload?

hexed vapor
#

Correct.

tribal sparrow
#

Ill just chalk it up as weirdness and do it next run then

hexed vapor
light lagoon
hexed vapor
#

It's left of the cluster.

light lagoon
#

Mop up any stragglers that get through.

hexed vapor
#

To the north of where you do the second filtration alarm.

vestal zephyr
tribal sparrow
#

but that area is the 140~ zone

#

at least was for me

#

idk

hexed vapor
#

150 is, in-fact, a lower number than 151.

tribal sparrow
#

true

#

lemme go back and check lemme leave the mwp here

light lagoon
#

Eeeeh.. I'd take one Sniper to pick off bigs but the sentries often pop their heads first so you're more just there to finish or kill ones that haven't been popped. It's still useful elsewhere though for dedicated big killing (i.e during the GLP Hunt) but I think it's more of a comfort thing than whether it's necessary.

vestal zephyr
#

Gotcha. One sniper then, that's our usual comp anyways.

light lagoon
#

I brought one with me when I did it with bots earlier and I ended up using it less than I anticipated I would.

vestal zephyr
#

With the lowered ammo cap on the sniper I'm not too worried about it tbh

tribal sparrow
hexed vapor
#

Lol

tribal sparrow
#

ah well, can get secondary

hexed vapor
#

Always check keys beforehand.

#

Oh, w8, you must have already

#

nvm

#

lol

tribal sparrow
#

I did but

#

when i was carrying the cells back

#

I was like

#

aw yeah this one goes in top so we can put the two in

#

but you use that one for the core door

#

tragic

solemn wigeon
#

F

gleaming sinew
dusty burrow
#

С2 is tragic level, even if you do PE with 5/6 cells you feel bad after clearing overload without fog

#

cause checkpoint bugs ruins the hardcore part

gleaming sinew
#

I panicked when I did my solo PE on c2 I thought I softlocked myself with the cells so I did the whole thing in the fog :/

#

Then I panicked with secondary bc I didnt do the gen scan so I only had 1 tp

#

I made things too hard for myself lol

haughty plank
#

C3 is just you go to the Armory, get suited up and then go back to the checkpoint door?

#

And go to extraction?

#

I was at armory and though ok cool now theres one huge wave and after that I have time to go back in steatlh again

queen field
#

the "huge ass wave" you're talking about lasts 20 minutes

haughty plank
#

Very disappointed if its again an error alarm.....Was so positvely surprised by the level concept

queen field
#

But yes that's the point basically

haughty plank
#

-.- disappointing

#

So if i sneak to the armory i have to get back in time before all the rooms trigger?

queen field
#

The rooms won't trigger if you don't get back in time

#

However the waves will start spawning

#

and might end up triggering the rooms depending on where you are

haughty plank
#

ya obviously^^

queen field
#

And you can't extract before that 20 min countdown ends up

haughty plank
#

It just seems like lazy level design

queen field
#

basically R6C3

high vortex
haughty plank
#

In R4 it was like big thing over here error alarm

#

And now it seems like every other level, not as much as r6 but still, we ran out of ideas so the ending is hard because lmao error alarm

#

And it wouldve been so amazing to have a huge stealth level, then armory so you can fight off lets say a hybrid/giant/1 or even 2 tank wave and you have to sneak back

queen field
#

Error alarm, fog, infection

haughty plank
#

ye

#

Fog is ok imo

queen field
#

The holy trinity of artificial difficulty

#

😳

haughty plank
#

But Error is just....

queen field
#

fog is ok till its opacity is close to 100

#

in C2 it's well used

haughty plank
#

i like pitch black as well like b2ex

high vortex
#

I don't really mind error or fog tbh, but I don't love infection as a mechanic

haughty plank
#

b3 as well, oh you aer at the end it was easy? Well whatever, have fog and error

#

same for c1; fight off huge wave with new scary enemies: Well fuck you error alarm till the end

#

Its just too much

#

Its overused

high vortex
#

Yeah definitely agree.

haughty plank
#

C3 had my hopes up, escpecially for solo w bots

high vortex
#

I feel like they could have cut off the end of C1 (the error bit), lengthened the scan, and it would be a perfect intro to the new enemies, perhaps that's just me tho

solemn wigeon
#

C3 makes sense tho, security arrives, and loud noises are being made, alarms are blaring, its logical that for the duration of the countdown, enemies spawn

haughty plank
solemn wigeon
#

Once the timer expires, the alarm stops

errant vigil
#

I think the opposite is disappointing, doing the mission and just getting out for free is boring

haughty plank
high vortex
haughty plank
#

But you could very well argue, cut the timer down and if you get to the armory in time you can disavle

high vortex
#

I do love C3 though

solemn wigeon
#

Also its not your typical error alarm either where you get a trickle of 4 or 5 enemies every 30 seconds, its like full waves

haughty plank
errant vigil
#

technically not an error

solemn wigeon
#

Of varying enemy type

errant vigil
#

It's set waves

haughty plank
#

ztriw thats not the point ^^

high vortex
#

I would love it if this rundown had a dedicated level like C3 from last rundown

high vortex
queen field
#

hmm

haughty plank
#

Would be nice imo, huge wave at the armory but then you can go to the checkpoint after and can choose to sneak or blast through, would feed the narrative of the Hacker imo

queen field
#

maybe D2 ?

high vortex
#

Frankly I would've loved mothers/tanks too at the end of C3

queen field
#

No real timer

high vortex
#

Great level

haughty plank
#

Or maybe even 3min onslaught and he disables alarms in time

high vortex
#

I just like the feeling of having to use doors and steadily fall back, you know?

queen field
#

D2 should've been longer

high vortex
#

D2 doesn't quite have that, but I do love D2 in its own right

queen field
#
  • maybe optional objectives
high vortex
#

+1 for optional objective on D2

haughty plank
#

whatever I just think its lazy af to install error alarms everya snd level

high vortex
#

Would've loved a reactor/uplink maybe during D2, or perhaps actually having to bring something back to the start

errant vigil
#

that was R4

haughty plank
#

hope r8 jas less and more creative difficulty

solemn wigeon
#

Next you'll say there's too much fog

haughty plank
#

fogs fine

#

Read what I type

#

Error alarm few times great

#

Used so often: Lazy level design and less creativity

#

whatever well see

errant vigil
#

That's R4

high vortex
#

How many levels do have error/extraction alarms this rundown anyways? I feel like it's less than R6

errant vigil
#

Every optional was an error

queen field
#

R4's optionals were hilarious

#

error spawning every freaking where

solemn wigeon
#

Lets see error alarms: A1 carrying baby to extract, C1 running to extract, C3 (pushing it but ok), D2

high vortex
#

Yeah that's not too many I feel like

haughty plank
#

B3 as well

solemn wigeon
#

Oh yeh b3

high vortex
#

Forgot about that one lol

solemn wigeon
#

Running to extract

#

Error alarms only invade your game once you reach your objective and have fucked everything up

#

Its not like its here from the getgo

errant vigil
#

Is John in E1 an error because he can't die

solemn wigeon
#

Not really

high vortex
#

I wouldn't say so

solemn wigeon
#

He's more of an environmental threat

#

Rather than an error

high vortex
#

Yeah that's how I see him

haughty plank
#

So at least 5/10 have an error alarm, E1 being debatable imo

high vortex
#

How many in R6 had one?

haughty plank
#

3/5 of the high tiers ( excluding e1 since its debatable imo)

#

c1 c3 d2; thats too many imo

#

My opinion at least

solemn wigeon
haughty plank
#

Should be better ways to increase difficuilty

high vortex
#

B1, B2, C2, C3, D3, D4, not counting extension for R6?

solemn wigeon
#

C3 is a debatable error

haughty plank
#

what

#

No xD

high vortex
#

I would definitely consider it error for C3

haughty plank
#

ofc XD

#

20min alarm with waves spawning

#

Maybe error maybe not xD?

queen field
#

For R4, there was :
A1 : None
A2 : Overload + Extraction
A3 : Overload + Extraction
B1 : None
B2 : Extreme + Extraction
B3 : High
C1 : High
C2 : High + Overload
C3 : High + Overload
D1 : None
D2 : High + Overload
E1 : High

solemn wigeon
#

It's the most non standard "error" in this game

queen field
#

😳

high vortex
#

That's freaky @queen field

#

Good thing I never made it past A2 in R4 😂

haughty plank
#

And in the end

#

It depends on what you want from the game

#

And forcing you to be loud can be nice for some, but I dont like it

#

D1 has error as well in the beginning if you dont wanna do class x

solemn wigeon
#

Reactors are just error alarms

high vortex
#

I think 5/10 being "loud" and 5/10 being "quiet" is a pretty good mix for everybody this rundown to be honest

solemn wigeon
#

Fuck it, every alarm is an error alarm if you suck enough

haughty plank
#

E1 is debatable imo

high vortex
#

I was excluding E1 with that ocunt I thought

gleaming sinew
#

lmao E1 I havent even got there yet

high vortex
#

If not, 4/10

errant vigil
#

Getting out for free feels cheap in a hardcore game tho

#

oh wait

high vortex
#

Either way, I gotta say, I like R7 overall (although I haven't tried E1 yet, I've heard about the mechanic)

errant vigil
#

It's not hardcore anymore

haughty plank
#

So A1 B3 C1 C3 D1 D2 all have error alarms included, and except for A1 because its comparably easy it is unnecessary

#

There are so much better ways to make life hell

#

my 2 cents

high vortex
#

Oh nvm

#

Ignore me lol

haughty plank
#

^^

haughty plank
#

withouth e1, 9

errant vigil
#

I still don't get the C3 being an error

#

Then all alarms would be

haughty plank
#

So 6/9 have error alarms implemented

#

We're not talking c2 are we

high vortex
#

Idk, would cells 3/4 be considered error?

haughty plank
#

And if you mean c3, its an alarm you cannot stop the alarm by yourself, only by finishing the game/waiting 20mins

high vortex
#

Also has the community reached a verdict on the best time to do overload cell on c2?

errant vigil
#

I was talking about C3, but there is an error on C2 tho

haughty plank
#

too many^^

#

gn

high vortex
#

gn 🙂

#

I thought most people did overload cell on 5/6 for c2 but I heard some say 3/4 is better, but it seems like it'd be hard with the error waves

errant vigil
#

it would be

#

but you can grab the cell and get out

high vortex
#

Good point

#

Hmm

obtuse surge
#

no patches??

errant vigil
#

Next week facepalm

obtuse surge
#

maybe its cuz they're really trying to fix the networking

#

(cope)

errant vigil
#

I cope too

#

I just want them to tell us what they're doing

high vortex
#

They're fixing the rock spot on B3 secondary 😮

#

(I actually have no idea, just cracking a joke)

errant vigil
#

E1 rock spot too facepalm

high vortex
#

Tragic!

jolly perch
#

BRUH

#

on d2 i didnt even have a cell when we checkpointed and i spawned back in with one bugged

#

how do i get rid of this

#

ive left and rejoined several times

kindred verge
#

try switching the character youre playing as with someone else

mortal granite
#

i still really confuse on how that even happen

#

the only possible fix for it would be, everyone has to pick it up and drop it at least once

mortal granite
#

or he just plug it in and never drop it

halcyon void
#

which missions are impossible w 3 bots (as in they have tanks or mothers)?

jolly perch
mortal granite
#

ok

#

same as most people

#

i'm checking other people vod as well

potent silo
#

There we go

#

rundown completely

#

yes ik took me a while but ive been busy lately

mortal granite
#

you don't need to rush yourself

#

just enjoy the ride

potent silo
#

took me like

#

2 weeks

#

too long

mortal granite
#

nah

#

i haven't finished it

#

but know all the mission

mortal granite
prisma zodiac
#

you guys are beating levels?

#

im stuck in EVAL for 150 attempts now

mortal granite
#

nah man, i'm beating R8 levels

#

content creator privilege

obtuse surge
#

@jolly perch i think it fixes if they reload the checkpoint while you're gone

jolly perch
#

ah

hallow lark
#

hey all!

peak niche
#

@sinful maple all the B3 teleportations are time based, so it isn't necessary to kill any of the enemies to teleport back

prisma zodiac
#

3rd warp should be 2:30

hallow lark
#

Which levels are heavy in booster acquirements?

potent silo
hallow lark
#

Frick lol

#

XD

potent silo
#

ive seen a lot of people use boosters for C3

hallow lark
#

I’m trying to get some good boosters for my potential C2pe solo with bots

potent silo
#

I just completed the rundown soooooooooooooooooooo

#

uhhhhhh

hallow lark
#

Oh you competed e1?!

potent silo
#

im gonna play something else

#

yeah

hallow lark
#

T.T

potent silo
#

we had a pretty good run

hallow lark
#

I still need that done…

potent silo
#

its actually pretty easy ngl

#

if yk what ur doing

hallow lark
#

Which… I don’t

cobalt isle
#

What's the deal with the surprise box in D1?

jolly perch
jaunty wolf
#

BLAH I'm so sad all I need is e1 and I'm stuck on nemesis with the two tanks still >.<

hard cape
#

How do you close the alarm in D2?

#

pls we have been trying like for 3 hours

paper harness
#

you don't

hard cape
#

not even a temporary stop?

cobalt isle
#

You're shooting your way in and your way out

hard cape
#

we find the cell, and beat it to the checkpoint, but they keep spawning.

paper harness
#

yep

hard cape
#

But they stop spawning for a while when we tried several days ago

#

what's the mechanic behind that

#

it's my first time coding, and look for cell, so maybe there is a terminal that can stop them for a while? maybe

paper harness
#

that's a bug

#

I think that's a bug with cp

hard cape
#

I could use some bug rn

paper harness
#

use gun shoot

#

win game

#

if you want to cheese it, you can technically have one person put in the USB stick at the very end once everyone has already set up at spawn

hard cape
#

@paper harnessnvm there is already a video about solo D2 on YT.

velvet flower
#

His solo strategy is ... for solo.

solemn wigeon
#

The waves do stop

#

When you reach the objective

wary olive
solemn wigeon
#

But then they start again

#

After doing objective

wary olive
#

i've had it where the wves completely stop and also where it just slows down to a wave once in a while

jolly perch
wary olive
#

never had waves completely stop with shadow side though, only charger

ripe marsh
#

Can I get some tips for the finale of B3? My team got to the end with pretty good amounts of ammo/health, we just got slowed to nothing and eatten up with the fan generator and cargo

hexed vapor
#

Bio needs to do a good job, too.

ripe marsh
#

The consumable repellers sounds like the lifesaver, even with bio, targets in front didn't die fast enough to get to the first door that we could close and cfoam

#

Will have to hoard 1/2 4 or 5 packs to make it a bit easier

hard horizon
#

where is secondary C2? on the warp?

#

or overload section?

solemn wigeon
lavish root
#

i went to the desert in c2 in the secondary obj and did the download and came back but it says its incomplete

#

so the secondary obj isn't complete how do i fix?

solemn wigeon
#

Did you go to the desert when the bulkhead door started opening?

lavish root
#

ive been twice now

solemn wigeon
#

Did you do the 6 sets of scans?

#

In the desert

lavish root
#

ya

solemn wigeon
#

It should be done then

lavish root
#

hmm

solemn wigeon
#

You can probably just leave

deft kiln
#

There is a soft lock in c2

lavish root
#

maybe wipe and try from check point again?

deft kiln
#

A few if I remember but idk if this is it

solemn wigeon
#

What's the softlock

deft kiln
#

If you do the terminal early some times teleports won’t work

#

Or teleport you away early

lavish root
#

oh

velvet flower
#

I did have a bug that got teleported early in C2 secondary so we have to suicide.

deft kiln
#

^^^

#

And getting stuck in desert which was fun

solemn wigeon
#

How tf do people discover these ;w;

deft kiln
#

I wish I didn’t

velvet flower
#

I didn't want to.

gleaming sinew
#

dh pls Im having bad flashbacks

#

I was panicking so hard I came straight to this chat when I thought I was softlocked

#

lmao

last gust
#

a1: extraction error
b1: flier extraction error
b2: hsu error
c1: error with deactivation terminal to get to first cube
c2: hisec hybrid error in secondary
c3: techically no error, but...
d1: no error
d2: error with deactivation terminal to access 3 objective terminals
d3: 2 deactivate errors in main, surge error 15mins after main completed
d4: pseudo-surge error at end
bx: no error
cx: double shadow giant error with deactivation, 4 shadow error with deactivation
dx: flier error during uplinks (non-fliers only spawn during terminals right?)

solemn wigeon
#

Damn that's at least 3

last gust
#

fwiw I don't think error alarms are bad level design, even when used this often

#

kinda depends on what the error waves are and what's going on during them

#

usually they're frantic and fun

solemn wigeon
#

This rundown's errors are done well

#

Imo

last gust
#

I don't like the b3pe error

#

mostly because it's kinda too much shit to carry

#

and because I've never attempted it with a team of 4

solemn wigeon
#

Maybe if the chargers overwrote the sleepers it could be better

last gust
#

a lot of other people seem to like it though, so eh

high vortex
#

I like em all but b3’s personally

solemn wigeon
#

Its just clicked with me that attachments work here

cobalt isle
#

What's in the error alarm door in evaluation?

solemn wigeon
#

You mean the one in lockdown?

plain dew
#

were they on crack when they made d2 lmao

paper harness
#

mayhaps

jolly perch
#

d2 is cool until people dont know how to hold

plain dew
#

Is the extraction run supposed to be 6 bbcs mothers and fathers or is there a global timer

jolly perch
#

there's a timer iirc

#

so you can just wait at like the bridge

#

and then they'll come to you

plain dew
#

Hmm okay

hallow lark
#

Phew

#

B2 Soundless and Bioless took me quite a bit of time

jolly perch
#

i find it so funny how there's a ton of spots on e1 where you could just freeze the immortal

hallow lark
#

Freeze the immortal?? How?

jolly perch
#

just stand on something with a little like

#

solid surface infront of it (but not fully covering it, so you could see past it standing up)

#

then it won't know what to do and it'll sit there

sharp merlin
#

Lots of cfoam or 100million damage can freeze him for a long time

hallow lark
#

How can tons of a foam help?

#

That thing is unpingable, unkillable... and walked straight through tons of foam

signal fox
#

it has lower cfoam resistance then the normal tank and gets frozen for longer

#

still not worth it to foam because it still takes almost 2 full charges

mortal granite
sharp merlin
mortal granite
#

i met at least 1 cheater

mortal granite
sharp merlin
#

:D

#

real

jolly perch
#

everyone knows you cant kill tank_boss

#

simply photoshopped

fallow wasp
#

I wonder what the lore behind the invincible tank is

sharp merlin
#

tank_greyscaled_nosacks_removehalfanimations_boss

mortal granite
#

i think it's basically dead

jolly perch
#

its white

mortal granite
#

haven't looked at lore for immortal yet

sharp merlin
#

it's immortal

jolly perch
#

tbh it might be like alpha said where its basically dead

#

maybe its a zombie

mortal granite
#

we have lore about why when enemy die, they disintegrated

#

but for the immortal, it didn't get disintegrated so it just... function again

#

gamer speculation

paper harness
#

Reported

pseudo mantle
#

quick question: my group is doing D1 right now

#

for the first time

#

WE put the neonate into the thing next to the terminal, but now nothing is happening

#

anyone know how to fix that?

velvet flower
#

Reset from CP, put the baby at the machine in "bottom floor in the middle"

pseudo mantle
#

huh okay

paper harness
#

Have you tried activating the command on the terminal

#

Init times sequence or something

mortal granite
#

if you go in into the last zone already and also already put the baby into the machine

#

unfortunately, the devs haven't put a reset on the machine, so you need to pull the "invisible" baby out first

#

sometime you can still put the baby in but, it can cause double wave

lethal hound
#

which machine are we supposed to put the baby into? the upstairs by the doors or the downstairs?

velvet flower
#

Downstairs first

mortal granite
#

downstair

velvet flower
#

Then do a timed sequence x 4 then upstair one.

#

If you put it in the upstair one first, you softlock yourself.

pseudo mantle
#

gtfo devs

#

i love your game

#

what the fuck

paper harness
#

There's really nothing like this game out there

mortal granite
#

rainbow 6 extractionPirateSimon

paper harness
#

Maybe except rainb omegaLUL W 6 extraction

real moss
mortal granite
#

1 shot headshot PirateSimon

#

300 - 500 round per use

#

why would they listen to you

#

it's not like the other zone has 30+ ammo

#

i played D2 more than any level in this rundown, and i can't even remember the zone

#

if you already clear the first area

#

i think they got themself grounded

#

since most people like to defend in 210

#

"other people done this like this, so we HAVE TO do this as well"

#

kind of thing

#

ye, that's the way most people i met in LFG

#

they saw a streamer or youtuber did it

#

and copy-paste the style

#

since it worked

#

they got influenced

#

unless there is a guide

#

they will always do that

#

i'm not blaming content creator either

#

since they have their own team with their own style

obtuse cedar
#

people are just not thinking

#

what else is new?

mortal granite
#

i already got used to that

#

i will think of a strat to adapt to the situation

#

but will get ignore anyway

minor kernel
#

bruh we didnt even know what to do in that level lmao

#

aighty 👍🏻

wary olive
#

simon charger zone can back spawn regardless of where you are sometimes

#

the whole fat ass wave can spawn in the terminal room

#

not sure if its intended, or if its bug like R6D3 overload error spawning in tank room

dreamy bramble
#

feels like a bug since it never happens with the shadow zone

wary olive
#

coding

#

might be coincidence, ive had it spawn on me when all 3 defending in 210

#

idk actually nothing about the spawning for that level is consistent

#

except the enemies you get per door you open

dreamy bramble
#

is there a reason why sometimes the waves are just 15 giants

#

it's pretty fucked up

wary olive
mortal granite
#

could be small + giant

#

but since the other wave didn't get clear yet

wary olive
#

sometimes 2 tanks after checkpoint door sometimes 1 (and for sure 2nd tank isnt being pulled from cell zone)

mortal granite
#

and it only spawn small first giant later

wary olive
#

shadow giant spawning on top of you at extract

mortal granite
#

so giant got caught behind and added up

dreamy bramble
#

i've had 3 tanks one time on the way back

#

tho after a checkpoint

mortal granite
#

there are 3 tank in cell zone

wary olive
#

sometimes its waves spawning in A in that cell zone and screaming and waking up 2 sleeping tanks there

dreamy bramble
#

i don't think that was the case

wary olive
#

but i've seen 2 tanks in like 211 when we trying to run past

dreamy bramble
#

the tanks were in the first resource room with the password terminal

wary olive
#

yeah exactly same

dreamy bramble
#

the d levels are barely held together lmao

#

when the roadmap said they were still being tested 3 days before release they were serious

wary olive
#

although the most consistent strat for that level seems to be to hang out in the checkpoint room with the Z catwalk and kill tanks/mom from there

#

the spawns seem scripted so after you kill them you just get normal waves

errant vigil
#

Seems to be the case in my experience

wary olive
#

am i wrong in thinking that choke mod has uptime problems for D2

#

seems like when defenders bring it they always get overrun

dreamy bramble
#

choke mod has probably the worst effective uptime of any special weapon

#

you only really should fire it once per wave since the reload is so abysmal

#

i take it anyways tho lol

wary olive
#

time you are firing the weapon vs not firing it

#

machine gun has big pp good uptime

mortal granite
#

you only use choke mod to snipe enemy

#

which is a bad thing to do since it's a shotgun

#

good for charger since it's 1 shot

wary olive
#

idk i never understood the role of choke mod, if you're using it to 1 shot smalls, there are a lot better options like high caliber or revolver, if you're using it for giants, just take sniper

dreamy bramble
#

choke mod is the snatcher delete button

velvet flower
#

Sniper feels sad when against a lot of BBCs and shadow giants.

dreamy bramble
#

i just take it for small charger/shadow utility + decent boss damage

wary olive
#

doesnt it take 4 choke mod shots to kill a giant anwyays

dreamy bramble
#

yep

mortal granite
#

1 shot 1 stagger

wary olive
#

yeah so ur full clipping a shadow giant with choke mod, same with sniper

velvet flower
#

Same for choke mod but choke mod has better range and better boss damage.

dreamy bramble
#

tbf full clipping with a sniper is much slower, and takes much more ammo

#

a full ammo pack vs 4/9 of an ammo pack

wary olive
#

i guess the ammo efficiency argument is fair, but D2.....

dreamy bramble
#

firerate tho

#

3 shots of a sniper takes forever

velvet flower
#

Agree that HC pistol doing similar against big & small with choke mod, the only reason I bring choke mod over HC pistol is it kills boss faster.

wary olive
#

it doesnt take that long to me, maybe slightly over a second for 3 shots

dreamy bramble
#

1 second vs literally instant

#

maybe it's just me being a choke mod simp this rundown idk

hollow crane
#

I mean the sniper started off pretty low ammo

velvet flower
#

3 sniper shots cost 75, 4 choke mod only 40.

hollow crane
#

honestly the bigger ammo pool was pretty crazy last rundown

velvet flower
#

It's too good in R6 that don't feel any remorse when sniping a small shooter.

hollow crane
#

was pretty much my go to weapon for r6 for it's bigger enemy killing ability, and if I didn't want to waste an ammopack by overfilling it, I didn't feel bad about shooting one or two sleepers to spend some ammo

wary olive
#

i think sniper ammo nerf is what made me start taking dmr again

hollow crane
#

Now it's very much so every single shot needs to be spent hitting big lads

dreamy bramble
#

it had 3/4 the amount of ammo/refill compared to the shotgun

hollow crane
#

to the point where a missed shot is a massive waste

velvet flower
#

I took DMR in R7 a lot because...so many fliers.

hollow crane
#

yeah

dreamy bramble
#

until they remove hel revo i'm not taking it off

wary olive
#

the dmr scope sway now though

dreamy bramble
#

hel shotgun is a host weapon

velvet flower
#

If there's an intense surge alarm like R6D4, maybe good HEL shotgun but...

hollow crane
#

just wait until they add that second L, unholy revolver

wary olive
#

i second that 100000% that weapon feels like a monster on host

#

as client it feels like a water gun

dreamy bramble
#

you just die trying to use it on client lmao

#

on host it's just autopistol + r3 combat shotgun

#

completely broken

wary olive
#

that + baby shredder

hollow crane
#

Hel shotgun good crowd control

#

had decent results even being clientside, but it certainly feels hit or miss

#

Simply send the large mother to HEL

sage bone
#

does anyone know what's inside the surprise boxes?

abstract blaze
#

e1 reminds me why I can't go back to rundown 5. Having to go back to lobby even after making it to around the end is so demoralizing

jolly perch
fringe surge
#

does the C2 Overload or Secondary have any sort of error alarm

mortal granite
worldly gazelle
#

C1 and mine deployer, Yay or nay?

mortal granite
#

yay

#

new enemy get stumble if it hit by a mine

worldly gazelle
#

ok awesome, since it's helpful for getting through that first big alarm door

mortal granite
#

first S alarm can spawn in 3 locations

#

so the back right door can be broken by the wave as well

#

so, put an extra mine on that door

worldly gazelle
#

Ok will give it a shot

sage bone
#

nay :<

#

need more turrets

#

fuck class X

worldly gazelle
#

i saw one solo video where someone c foamed a bunch of doors and ladders and then did the entire escape protocol alarm without a single enemy getting there till after the alarm finished

mortal granite
#

ladder cheese

#

if 1 enemy got frozen on ladder, it block all the enemy from climbing up

haughty plank
#

In D1, is the err alarm or the class x considered to be more easy?

velvet flower
#

Just did a run to do class X, out of resource so go back to error alarm after class X. I'd imagine error alarm only route is easier due to resources amount.

prisma zodiac
#

if you finish first class x why wouldnt you just go into the zone past the checkpoint? It lowers the second X alarm and has a good amount of ressources

bold widget
#

this game is so scuffed

#

rng can really fuck your ass

mortal granite
velvet flower
velvet flower
mortal granite
#

<@&408548765599793173>

covert hearth
#

Thanks for the ping.

empty ingot
#

is it possible to get out of the new enemy's grasp early, besides being killed by other players? Like if I'm caught, anything I can do to escape sooner?

empty ingot
#

yes, but again that's what other players can do... I'm asking if the trapped person can do anything

mortal granite
#

no

#

0

fast linden
#

Nop @empty ingot

empty ingot
mossy yoke
sleek bramble
#

is it intended behavior for the new enemies to pick up player turrets? whenever i was taken, it also took my sentry

prisma zodiac
#

thats seems because the grabbed players gets teleported somewhere while grabbed

#

and as with any teleportation all sentrys get picked up

real moss
fresh kiln
#

When will we get this beauty FingerGuns
Stright to the point....No ugly spas12 stock

gleaming sinew
#

Scale of 1 to 10 how hard is c3 solo PE?

solemn wigeon
#

With or without bots

gleaming sinew
#

With for now

#

Im not doing true solo yet

hallow lark
solemn wigeon
#

Overload is impossible?

hallow lark
#

To solo

prisma zodiac
#

it is possible

gleaming sinew
#

I solo'd PE B3 and C2 sooooooo

prisma zodiac
#

how much kiting did you have to do in those lul ?

gleaming sinew
#

Since my friends are still only at B2 :/

gleaming sinew
#

All I know is on C2 I got good RNG for fog

#

I took adv of bots being immune to fog

prisma zodiac
#

ahh bot solo
(still impressive) thought you meant pure solo

gleaming sinew
#

Oh no (not yet)

#

I will when I go through everything

hallow lark
#

(Still planning my c2pe solo with bots without sounds)

last gust
#

noppS c2pe solo

#

will eventually duo though

#

seems like a fantastic duo level

prisma zodiac
#

c2pe duo is gonna be fun honestly

#

well outside of overload...

dire notch
#

is there a way to turn the lights back on in these zones in B-3?

#

or is it just flavor text

solemn wigeon
gleaming sinew
#

Booster recommendations for C3?

#

If any

obtuse cedar
#

None. Boosters are a crutch :)

ashen citrus
gleaming sinew
#

Ive used none so far

fallow wasp
#

From what I’ve noticed if you use ammo boosters and then leave, you can use different boosters when you rejoin and you’ll still have the increased ammo

#

I brought the big balls tool boosters to C3 and started with 3 mines

#

Then I got DCed and when I came back I still had em

dire notch
#

hmm. so my group did B-3 Secondary, but died and reset at a CP. however, we still completed secondary?

🤷‍♂️ I'll take it, but it feels a bit odd

prisma zodiac
#

checkpoints are buggy

dire notch
#

that should be my go to reply to anything

prisma zodiac
#

well they are lul

dire notch
#

yes, yes they are

#

(on another note: if we had CP's in R2E1, I would have loved that,)

mortal portal
#

We bugged D1 after triggering the 4 scouts in Overload at the same time. After that the enemies froze in place and no enemies would spawn, even while triggering the alarms PepeStare

#

Real horror game right there PirateSimon

gleaming sinew
#

I'll keep it in mind

#

Also spoil me the order to do Sec and Overload on C3

#

Regarding keycards

#

etc

#

I only have time for this one run

fallow wasp
#

On c3 you do secondary and then main and then overload

gleaming sinew
#

So I grab 162 keycard for sec then I carry main?

#

Cuz ik theres 3 cards

#

Or so it seems

#

Im guessing you get the 3rd as a backup bc you use 1 to get into secondary

fallow wasp
#

You get the first key, do secondary, get a key in there, do main

gleaming sinew
#

Yeah makes sense

fallow wasp
#

And then during the final portion you’ll find a third

gleaming sinew
#

Which will open Overload

fallow wasp
#

Which you can bring over to Overload

gleaming sinew
#

Got it

fallow wasp
#

Yup

gleaming sinew
#

Thx bro

#

I forgor to being ammo boosters too :c

#

Time to bhop melee some scouts again

fallow wasp
#

All good

#

After main you have 10 minutes to get to the armoury and get that sick loot

gleaming sinew
#

Theres a timer?

#

Oh to get geared up for overload

#

Makes sense since its godamn Overload

#

Least theres no fog~

fallow wasp
#

Yup

gleaming sinew
#

Lol the sleepers hover off the floor

shadow crane
kind swan
#

I like to imagine sniper melee couldn't be avoided even with Alt-F4

#

Sniper Melee leaves a lingering affect that causes people to cope and seethe

fringe surge
#

in C2 overload should I just activate the scouts if I have enough ammo.The sleeper placement in my runs makes it super difficult to stealth through them

prisma zodiac
#

you can always take the slow approach and start meleeing some away. But if it doesnt eat into your available ressources just take the kill and deal with the awake room

hexed elm
#

What is the general difficulty of rundown 7 like compared to things like rundown 4 or 5?

wary olive
#

easier than r4 or r5

halcyon oracle
#

harder than r6 not as hard as r5

#

r5 difficulty was all over the place though

exotic thistle
#

how long is D2?

errant vigil
#

less than 25

ebon stratus
#

Is it me or are shadows easier to see on this rundown

queen field
#

yes

paper hedge
#

basically impossible to see without putting a light on them, more visible with lights directly on them

gleaming sinew
#

Great my sound in c3 broke and now most sounds are glitched or gone I have to do overload as a deaf person F

gleaming sinew
#

Im being paranoid without sound ignore me

halcyon oracle
#

d2 is mad

gleaming sinew
#

I wasted like and extra 20 mins searching through 169 instead of going to exit

rare garden
#

do not do the secondary first at c2, you wont be able to complete secondary. Do the generator scan first and then use the warp gate

pliant violet
#

Hmmm got a question concerning C2 Extreme objective : do you have to first do the first main event and then go into secondary to do it again ?

atomic escarp
#

LF B2 RUN'

pliant violet
#

We just got bugged out

pliant violet
atomic escarp
#

opps

mortal granite
#

since every time you teleport, it remove scans

rotund fractal
#

does the wave at the end of C1 end ?

#

or do they keep coming ?

stable girder
#

I believe they keep coming

rotund fractal
#

after the bosses come

bold widget
#

yes they keep coming

rotund fractal
#

so you just run for the extraction after the door opens ?

bold widget
#

error alarm

#

yes

rotund fractal
#

so you just shoot and run

bold widget
#

preferably

stable girder
#

if you have mines it's considerably easier

rotund fractal
#

yeah but where should i put them

#

i use most for the first boss

bold widget
#

dont use mines on the snatcher

stable girder
#

You probably shouldn't use mines to kill the snatchers

bold widget
#

its really buggy

stable girder
#

Just save the mines for the ending part

rotund fractal
#

how would i use the mines while running from the wave behind me plus the mobs i have ahead of me ? 😄

bold widget
#

multitask

stable girder
#

Close the doors behind you, place a mine, then continue onwards

bold widget
#

i mean

#

first door is pretty far

solemn wigeon
#

Enemies are very rarely right behind the door you want to mine up

stable girder
#

I found you can just book it for the doors. You don't really even need to bother killing anything until you get to the extraction

mortal granite
rotund fractal
#

ok ill try that

mortal granite
#

it stumble snatcher, easy kill

rotund fractal
#

i mean all the times he eats double mines and dies fast

mortal granite
#

if you place mine correctly and not kill your teammate, the snatcher is instantly an easy target when hit by a mine

stable girder
#

mmm

velvet flower
neat sluice
#

Do we need to do C2 extreme or overload first?

errant vigil
#

Overload has to be done before main

#

Then extreme after finishing main