#gtfo-spoiler-chat
1 messages · Page 291 of 1
You know what’s harder? Work….
See what I mean? Even in a discussion about it, answers aren't straight forward. Appreciate the input though guys
shiiiiiiiiiiiiiiiiiieeeeeeeeeeeet
Working at the Grocery store in 2020
What do you mean?
back problem simulator 2022
People actively contradict themselves but such is the nature of the prisoner program
"We don't say it's easy!"
"Well, I guess it is easy or mid"
I'm not trying to call anyone out, you can have your opinion
i think the game should be objectively somewhere between mid and hard; but its more important to me that the game is fun.
But it is interesting and the community is divided on it
Just shows that the game has life to it at least
There are no monolyths, it's probably not the case that all casual players want save points and such either.
this game doesnt really have a united community
you have a mish mash of people who play on and off and then you get the old player, then you got the new players
it isn't that the game is easy compared to mainstream games. But that isn't how you should judge it.
You also have to factor in that people are generally bad at identifying their own strengths and weaknesses. Or another way to put it is that people can be blind to themselves. So someone might think they're not "elite" but they in reality are.
Or vice versa
the game itself divides the community quite a bit
this aint the first time of a rundown been easy
r3 had the same situation, exepct well......... r3 was actually playable
the only thing i can confidently say we all agree
its that the dimensions runs like ass
you telling me they cannot this ONE ROOM they couldnt optimize it
maaaaaaaan
r3d1 was a pain in the ass, but yah, also kinda on the easy side.
Dx in general should have been relooked at.
when a zone have 3 rooms does to a mf
😔
honestly, asking us to do so much with a 3 room zone was a bad idea anyway.
I mean you think that they would put an extra random room to make sure they dont spawn on top of you
would have been the easiest solution.
but then you have jimmy the unstaggerable giant spawning ont op of you because you forgot to restart the lobby after putting cfoam on the ground
like i said, strange bugs make this game intolerable sometimes
but its not strictly a difficulty thing.
like getting terminal bugged in r4e1 looking for the key in high
and realistically, you could say, we'll its a bug, how could they possibly have fixed it so quickly.
they could have just easily hotfixed it with an extra terminal somewhere else in the zone.
Or when a security door doesn't open for all 4 members in the lobby
Something like that seems to be game nreaking
Actually, they can't do that.
i give desync a pass tbh.
That'll reroll all of the markers on the map.
Not the end of the world, but will change how every tile looks.
is it still like that?
Yeah, I don't think they've really updated marker seeds.
Had a lot of weirdness in R5 if you remember.
B2 rerolling a lot of markers based on which fog repellers could spawn in the pre-overload zone.
i just wish they had an addendum system.
And they had like 3 versions of floodways so that they could update the environment w/out breaking map gen on existing levels.
a lot of that room in Dx proves they've learned how to better design small zones.
but optimizing that room is clearly not something they've experienced yet in general.
you approach the level gen from a mod perspective
but in the editor, are they truly entirely limited in where they can place a terminal?
If I had to guess, they probably have an easier time checking what seeds do, but I doubt they have the ability to force the PRNG that precisely.
I only wish people would exhibit less confidence in their views on game balance in turn
I've gotten some whiplash going from one end of the veteran player base to the other on some of the weapon balance
"stamina is fun and does a great job at removing kiting"
I don't agree 🙂
lol, I've heard both "stamina means we die if we can't shoot the scan, which makes the game simpler" and "stamina changes nothing, kiting is still busted just annoying"
both sides don't like stamina fwiw
my view is that stamina actually does kill circle kiting at 20 with hammers for the most part
and that's a win
it does little to nothing to long kiting, but I think long kiting has way more merit than circle kiting
Long kiting like running away to a choke point, hitting, and then running once the mob catches up?
it helps keep long kiting pretty knowledge-based too which I'm happy with
Circle kiting is staying in a small area just hammering heads?
circle kiting is basically just strafing around enemies and bonking them yeah
look at khepri's rundown 5 state of the game video for an example of circle kiting
you could literally run in a circle for half an hour and not get hit
That was before heart rate/stamina was added, I see. Thanks
long kiting is more about abusing enemy logic to make sure they never completely catch up to you, then you can circle back around to res teammates or do scans or whatever
stamina made it a bit more important to know where it's safe to rest for a bit during that
long kites are kites which involve kiting enemies to a place multiple rooms away, often involving redirecting enemies using doors or level geometry, so that you can get back to the objective room or revive teammates or whatever with plenty of time before the enemies catch up
Oh, so even longer than I thought
yeah
fwiw I think finding redirects is not entirely braindead, and I like solo play, so I'm happy that stamina doesn't hurt long kites
absolutely
the long kites in R6 have been fine as far as I'm concerned
maybe in R5C2 it'd still be degenerate even with stamina
so long as kiting isn't the default optimal strategy for group play I'm good with it
so it's kind of a level design thing
I think stamina did a great job at removing kiting
the long kite for the R6D4 surge feels really healthy to me
kiting will always be on the table for surges because of how they work lol
allows solo play for a scan that'd be impossible to solo with guns, but in teamplay the best you get from it is a team res
the old r5c2pe solo was also based af
I still think stamina has problems, mind
R6C3 for example
Get pulsed for playing the video game
yea in the downtime between waves in c3 it just feels bad
Also stamina penalty on melee and jumping is asinine
but better then people just skipping whole alarms by running in circles
i think having penalties for those things is fine but your character has a heart attack after like 3 hammer/spear swings
I really enjoy stamina, because it punishes you for playing normally
But maybe I'm misremembering?
either of us could be tbh
i mostly run spear anyway so it's not like i know what sprinting while charging is anymore
gj
ok so they dont want you to speed clear rooms by bhopping everywhere but then r6 hammer is r3tarded strong
didn't they nerf the hammer in r6 to not no-charge regular sleepers to the occiput?
They don't want you to speed clear rooms but then they gave you knife
yes but charge time is reduced
stagger increased
and you can charge while being midair
And also hammer with super consistent stagger
❤️ knife
so now you half charge 5 sleepers in like 8 seconds
knife 🤢
knife, my beloved
I personally hope R7 has chargers in B levels
I remember with R5 the A levels mostly just had normal sleepers, B levels had a lot of chargers, C and D levels phased in shadows, etc.
pisses me off we dont have more sleepers that break up room clearing in different ways
maybe ceiling grabbers might add difficulty to room clearing
could patrol around the room by swinging around on the ceiling, but only activating on direct touch or loud noises
smells too much like hl2
imagine shadow chargers. Or shadow shooters! Would be amusing as hell, shots from the nothingness in the distance. But also horrifying.
Chargers really are some of the best enemies.
The fact that hammer stuff is terrible against them is great.
You actually have to use resources if you wake up enemies.
wait
what?
is this the new threat of R7?
even if it isn't i do hope they add something like this

Easy win
nah brother we keep hammerin
chargers suck, their animations make em teleport :D
Chargers do be pretty good Scout mains, cause they really know how to A-D-A-D-A-D
Chargers are cool but its not good while sniper melee is a thing
If it's the same chargers as R6 (i.e. those that attack through walls), fuck it
there's a reason why shadow shooters don't exist
and that's because they would spawn in and hide in a corner in south mongolia
so you have a homemade error alarm with the constant combat music
and imagine if we got actually new enemies instead of a 10 second reskin of a current enemy

:kekw:
didnt we get 2 new enemies in R6? 🤨
3 even
3 if you count the awfully uninspiring boss fight with extremely wasted potential
i sense a distaste of D1
yes most ppl count new enemies as new enemies 
gottem
I sense someone saying „there arent“
into
„There are but!“
Id argue its moreso weird than uninspiring. It definetly has way more potential as an enemy
My favourite is still someone telling new players we didn't get any new enemies since R2, that was awesome ^^
🤨
something?
what enemy was added in R2 that overshines every new enemy since
you mean someone?
you right, I love waiting 7 months for 2 new enemies and a couple of new tile sets
yes, I'm so sorry 😦
spitters 
it just reads very funnily with something xD
but
Indeed 😄
Id argue they are a good obstacle. But i hate them at the same time
what was the last level that actually had them
The first time they screeched at me 😌
in r6?
in general
D4 had them too no?
d4 had them as well
right after checkpoint 2, it did
honestly im still malding over R2D1
after the final checkpoint
that one fog room
they are decently rare
C2, D2, D4 have them as far as i am aware
R2D1 was a ride
That one spitter zone, and that one zone with... What, 9 scouts? 11?
Playing R2D1 when my team was quite bad still and we were having 5 hour runs...
R2d1 is very close to very fun. But its just too much of fog + spitters + tons of enemys
some definetly
that was a reactor right?
R2D1 was, at the time, maybe a little too much lmao
The best reactor
god its been a long time
I never cleared it at the time, but I got one good run in LFG that wiped on extraction, we all took a break for dinner in the middle of the run LOL
took fuckin' forever
R2D2 and R4D1 both blessed reactors
i just realized that r5 is by far the least inspiring with new „enemys“ of the recent rundowns
Only charger scout right?
R3 mom + pmom
R4 bbc, tank, shadow scout
R6 flyers, m&ms, kraken/nemesis
I'll always remember R4D1 because of the final code room
R5 did a hell of a lot with what was already present tbh
oh chargers
ye
And tbh R5D2 will probably always be my favorite reactor, just because of the atmosphere
Short sequence, but it nails the flavor pretty well
yes. But overall level is dragged down by it 😦
Doing it for the first time, my group was just increasingly like 
man so many nice reactors
Eh, I liked the rest of the level too
yknow that also makes me wonder
Class IX is just a good meme
when was the last time we got an entirely new objective
r2d2, r4b1, r4d1, r5c2, r5d2, r6d3
(Fuck r1c1)
The big alarm on D2 was quite nice
i did too. It just felt like a different level at that point
Understandable lmao
Depends on what you count as new ^^
i remember everyone thinking R1C1 was impossible to solo
worst case for r1c1 you just kite like an idiot for 20 min…
that level is very yikes
that, alongside me using it to find out some info for wiki for ammopacks, is all i remember about the level
i mean back then
True
i thought everyone just used that strat with 3 turrets right at the entrance
like not just essentially a reskin. For example, all the objectives of "pickup an item" (Pids, Pdecs, etc) are the same for me
D2 collecting the decryption keys?
maybe a better way to put it is when was the last time we made a new one on the wiki lul
hm, is the external uplink new?
R5a3
Warden protocol
is that where you have to use a different terminal
yes
id probably just say thats a variation of uplink
Id argue that you have to make a fine line between „rehashed“ and same concept
else all things are just „pick up item/find items/terminal command“
yeah im not saying something like "bah lazy no new objective"
but yeah r5b4 with warden protocol (being a newer version of the get to extraction) for example
R5b3ex/c2o with the thunderdomes
I did love the thunder domes
i kinda wish there were more objectives that dont force combat
I just realized. R6D1 is probably the closest thing we got to „kill this enemy“ yet
cuz you HAVE to kill the kraken
Like R5D1 Ex ?
😳
you litteraly cant avoid it (outside of bugs)
Lol wait that was the r1d1 remake right?
Ye
oh yeah it was
Warden Protocol but you don't get any resources and just have to stealth through full rooms 👀
yeah i never beat it lole
could be cool
There is forced combat in R5D1Ex tho? 🤔
but probably end up being repetitive cause of how stealth is rn
Id like a level with a d3main ending like timer
and you just have to get out as quickly as possible
Maybe the one turning the lights off in R5A2Ex (if I'm getting it right)
yeah that wasnt required combat
The mom at the end?
yknow something else that could be cool is hidden objectives
i mean which enemies are you required to kill?
for doing specific but not instructed things in levels
I think that was overload on that level yeah And the surge alarm
"Collect a hidden letter in every expedition to unlock a new section of R7E1"
yeah
That would be very cool
well maybe not across the whole rundown
Unlock secret e2
I mean they said they were working on an E tier for R7, not that there would only be one E level 🤔
have a locked door and to unlock it you need to pick up every single PID instead of just 5 of them
"Pass this written exam with at least 90% to unlock R8" 🙂
having an extra cell in a difficult to reach side zone which leads somewhere would be cool
Truuue one can hope 
honestly i think anything that is hidden would be cool
As long as you can't accidentally softlock yourself by putting a cell in the wrong generator
adds some sense of adventure when people find out about it
I'd love that, not just something you find by playing normally.
until people get salty and mad that after its found by one guy everyone knows and they cry how its a boring thing to add
yes, yes that will happen very sadly
Id love stuff like that tho
Would need to be hinted at the first time maybe, that there are things "off menu". And after that it could be left for people to find
The cranky ones are always louder than the happy ones
Bear in mind there are probably a lot of players that don't partake in the info sharing on this discord so they'd get a more genuine discovery experience
maybe have a log talking about a door not opening for some reason
have something to at least confirm its not a bugged door
imagine its stuff like the old cod zombies easter eggs
just random shit
Happy people have no reason to speak up.
You already got me at "log" 👀
When people are happy they just shut up and smile. Unfortunately can't see it when they are on the other side of the cable.
And so all forums yadi yada are always filled with the opposite.
Best case scenario: calm, objective criticism.
Worst case... I'm sure everyone seen one at some point.
Forums for ultra popular games like CSGO or something are always the purest form of cringe. It's like every thread is made by someone with two-digit IQ, or single-digit age.
"Shit's broken, valve plx fix"
bold of you to assume they can't be of two-digit IQ and single-digit age 
What's broken? How? Why should it be fixed? Fuck providing useful information, amiright
though if you wanna have a fun time, go to the apex forums
shit's down bad there lol
two digit iq is nearly half the population too 😛
I’ve learned that age is not really a factor on forums like that, they are just as likely to be 50 or 7
Yeah
On Phoenix Point forums there's a guy who claims to be like 50 or someshit
The shit he writes...
Brandonposting
the similarities between child and man-child 
Adulthood is a state of mind
All true
Constructive criticism:
- Problem
- Why is it a problem
- Where its coming from (supposedly)
- Proposed solutions, even from the top of your head
constructive criticism:
its bad
gg
- devs should be grateful you took the time to give your valuable insight
👀
calle can we make burst cannon a non cancelable 20 round burst
Brrrrrrrrttth!
grenade launcher when
I don't think we'll ever be graced by that thing
Best case it'll have like 2-3 shots, +1 per pack charge
Since the begining of time
Why is the D1 boss a copy paste from the Dead Space tentacle?
It's not. It's worse.
grenade launcher 1 bomb per mag 12 max ammo
Ds 1 was actually fun LMAO
necromorphs confirmed?!
Chargers are basically black necromoprhs, so we're not that far actually
Oh and callisto protocol is in the way.
The gameplay video made me kek so much.
Betrayed by EA they decided to just make dead space again and better under different name...
The fucking fact that it's part of battlegrounds lore.... What a kek.
Dead space or callisto?
This is new to me
Calillisto Protocol isnt by EA I dont think. It's part of Bluehole which I dont think is owned by EA; yet anyway.
But it IS in the same universe as PUBG. Pretty funny.
From the wiki. Haha this is gold
"The origins of The Callisto Protocol began with the formation of Striking Distance as a studio within PUBG Corporation (now PUBG Studios) in June 2019, helmed by Glen Schofield, who had previously co-created the Dead Space series at Visceral Games. The studio was created to expand the PUBG: Battlegrounds universe by creating a narrative driven game.[6] Schofield said that when he met with PUBG Corporation where they explained their goal to expand the PUBG narrative, he already had the concept for The Callisto Protocol in mind and presented that to them and worked with them to fit his idea into their universe.[7] However by May 2022, Schofield stated that the game had grown to be its own story and is no longer connected to PUBG, though there remain small nods to the latter"
Honestly I bet the connections is just the prisoners forced to do shit
You're a prisoner trying to survive I believe on Callisto Protocol. Which was the OG idea for Dead Space. Tbf I think whoever pushed back was correct. Dead Space wouldnt have been as dope if you werent an engineer on the Ishimura
But playing as a prisoner escaping some kind of Super Dead Space event on a prison does sound pretty fun
Probably some dead dude eating chicken dinner
Thank god it is not in the same universe with PUBG 👍
I think it is though O:
" However by May 2022, Schofield stated that the game had grown to be its own story and is no longer connected to PUBG, though there remain small nods to the latter"
@halcyon lily
Which missions give lore on specimen 22?
Are they the X mission audio logs?
The claws and whatnot, eh?
the ash paper skin thing was before x cant remember which tho
i only know of cx and dx
C2 started with that arc
yea C2 had the first info, but not much else outside of the X levels
Not too many people saw it, but we are doing a speedrun competition for the rest of the rundown with $1000 in gtfo merch #community-news message
i guess whatever the fastest for whatever level?
I cant speedrun am I allowed to cheat?
Yes of course
All of them, top 5 on each level get points, top 12 people most points overall win merch
oh I see
quoting this and showing it to the devs when I beat all levels in 3 seconds combined
gl speedrunning D1
Theres not too many people competing afaik, simply finish d levels with any time and you might get something
Look at the post in the speedrunning disc, loadouts affect your time
You dont have to do every level if you are confident with others
actually you can go straight for the apex door and do the alarm in the fog
4 snipers can do it
We know?
Snipers add to your time >:)
we know??
and the thing is
it's still hard?
We know you know???
Are you sure you know i know that we know?
Hmmm
i seen fireblade and his friends do it it 10 mins or something
Maybe not
It's incredibly optimized, very hard to get WR.
Fireblade is cringe though, not even sub 10
So true
the exact reason why i said it's hard 👍🏾
I should probably post the info in gtfo chat for the normies
But yeah
Loadout influence time
1 Mine deployer gives between 1 extra min to 4 extra min of time
So probably dont use it 
imagine
it and burst sentry being hit hard makes sense tho
i loved calculating the "theoretical" best loadout for d1 gun wise. And it will be interesting if people wanna suffer through c3pe without mines
oh that sounds awful
well you can clear c3pe with a score time of 8:00 quite easily as long as you do the level in 34 min
(without mines/sentrys)
C3 i think is going to be one of the most interesting/fun levels
which you wouldnt expect from a time gated level in a speedrun
i find it interesting that in an optimal world d1 with 1 sniper is the fastest way to finish the level
definitely sounds like a fun event to send off the rundown with
this is just the start, we have something a lot bigger going on in R7 :)
meta shakeup events are neato
spoiler alert, thanos dies in endgame
NOOOOOOOOOOO
Yo so my friend wants the mask so we trying to speedrun the mask thing before the event ends (14 hours)
do we need to beat CX extreme or just hard is fine
should just be the mains of the extension missions


main only
The mask will be attainable until the 16th
Is this mask from Ext stages
yes
welp my friend group already got the mask after spending 6 hours for 3 stages (gotta love the tower of power)... good to know tho in the off chance I wanna help another friend get the mask
gj
That DX Staircase of Hell was really rough to say the least
Even more so as solo with bots
I think the worst part was the fact that I thought it would be easy because the first time I did it was at release, which was when there was still the double damage bug for flyers
so I had the copium fueled pipedream of "oh yeah it'll take like one or two attempts to get past the tower, since the flyers no longer do one burst downs"
madman lol
I know the real reason, you nerd.
Just happened to see you in here while browsing the server
W

The fog is coming.
didn't they also make other balancing changes when they fixed the double damage
as in making things harder
they made it spawn more ye
so you don't get bopped instantly but there's more garbage
Spoiler alert, R7 E1 you want all turrets and there’s a boss battle at the end
I had a dev message me that
sure

Why? It fun
D3 enjoyers 🗿
C2 enjoyers 
Hi that's me

Damn 4 days until the next rundown, time flies. It felt like it was just announced yesterday
Lol
Just got to the end of C1 (I hope that was the end) the room with all the scouts and then we died cause I tripped it 😦

I've got bad news for you buddy
there is much more *walking *to do
I want to make it to 300 scout kills by the end of R7, hopefully there are a lot to slaughter
in all honesty 300 scout kills doesn't sound like a lot
like, if one mission has between 2-15 or so scouts
like currently
easy enough provided you don't just play half the rundown once but actually repeat mission and always try to get scouts personally
playing with chads (unless you play solo or with friends that let you kill the scouts)
It's like a Race to who can kill the scout first
trueee
just play with randoms
they always act so surprised when you rush in and just knoife them
until you meet the funny charger scout and you're sitting there like "do something, please"
Well, I guess I only count normal/shadow scouts that I kill with melee
Charger scouts are too annoying to kill solo melee, and guns are the baby way to kill a scout
Also what level has 15 scouts?
dx has 8 d4 has 8 too i believe
r4e1
no???
i forgot extreme exists
many scouts
R6D2 has 15 charger scouts
it sure does
maybe 16 even
more fun than a human should be allowed to have
15 or 16
more in R4C2
a zone with only scouts that had 6
the zone with the turbine that could have 3
the first extreme zone that could have 3
the second extreme zone had 2
overload had 8
2 in the fog zone that needed a cell
thats same/less than e1
yeh i just meant more than the number he listed
Um...how many in R2D1? Probably the first level has double digit scouts.
R7 trailer wen
would've thought they'd get a slot in the summer games fest or the pc game show
but nope
they said that somewhere?
Just as with rundowns they take way too long to release things
Except merch
That's made before the game is released
i think so too lmao
I like the one guy that said the trailer isn't made for the people who already own the game
KEKW
we like watching trailer

ty
tbh me too
it would get wayyyy more people's attention
I'd rather them not rush another release to make a high-profile deadline
we're talking about the trailer, not the actual rundown release
true
how much time is left for the rundown? 2d?
3
A little over 3
ah ok
so I gotta do the D's and X's today and tomorrow with a few last-minute runs on wednesday if I'm lucky
got it
You got this champ
Dunno about that chief, the D’s with randoms are either utter chaos, or speedy perfection
Rolling the dice here
What does it mean by from 16th to 20th June?
You'll be able to download the game for free and play between 16th and 20th, when the new update arrives
Download is permanent?
no
no
Thought so
you wish lol
maximum level of effort
@brittle light what levels are you exactly missing
D2, D3, D4, BX, DX
Have done D2 multiple times quite far but never won, same with D3
Never been in D4
Failed at final part of B2 with team
No DX yet
Should be doable once I get home today and tomorrow
b2?
i am down to help out once i am home myself if you need people. will be home in say.... 3 1/2 h
all good
Done B2, just never in extreme
was there any dev talk about rundown 7 being harder or easier or nah?
lean toward harder
I've not heard any official statements on it, but its launching with an E tier level so 🤷
they seem to be implying that it's harder, though any statements I recall hearing were paired with a mention of the E-tier, so who knows
damn its gonna be even more painful now if r7 doesn't fix the networking
From what the devs or someone were talking about with statistics a while back, it seems that harder rundowns attracted more players that played for longer. easier rundowns had less players playing. So I am leaning towards harder especially since R7 has an E tier
very good
Still wandering whether this is a gucci mask or a new enemy type
new enemy type and/or possibly environment
parasites 🤤
pogasites
inb4 campaign E1 so as difficult as pre-R6 D-tier levels
bro my biggest fear is E1 being in the alpha sector only with like 10 fps
that...
that is scary
very scary
shivers down my spine
Any of the rundown specific guns been spoiled yet?
"spoiled"
We don't do that here
sadly
Now that i think about it
The very last leaked weapon was the double tap rifle
I'm wondering how many people seriously used that
They showed an image with the heavy AR in it
good
I hardly see them removing HAR at this point tbh
Wonder which flavor of machine gun we get at this point
It's hard to mistake that scope
Probably R2's MG
If they were to use R1's i wouldn't see the difference between it & HAR
Aside from HAR having a bit more ammo & more difficulties to kill enemies
R1 MG has a longer reload and charge up
I don't think they care
Revo and hel gun are similar
kinda similar to how old MG and HAR are
Hel gun does everything better but has "charge up" and longer reload
less ammo though
for Rev & Hel Rev, Rev rewards you more with headshots (as it one shots strikers & shooters)
But no penetration
Also kinda garbo vs giants
Only real downside I have with regular revo is that it's absolute shit against chargers
tru
If it didn't have that downside I'd use it way more on later levels
The increase to 15.01 wouldn't even be that big of a buff for anything else
One less shot to kill on bigs and one less shot on chargers/shooters (body shot)
Hybrids and Big shooters might be a bit more efficient but sniper already covers them
yeah I'd be on-board with this buff
otherwise I was pleasantly surprised when I started messing around with it lately
Wasn't double tap cancelling a thing?
Yea but you’d be fine efficiency wise if you can’t double hit
By using HAR
Or something similar
Dunno but i wouldn't be surprised if that was a thing
It was, people who could get the double hit used it
in todays lesson we learn that burst cancelling is a mechanic for certain weapons
In today's lesson we learn that burst cancelling hasn't been patched on R5 & later
Just don't give players burst cannon, solved.
would burst cancelling still be op if it did 19 damage
much less
yes
if they brought back the ORIGINAL r1 arbalist, then there would be a major difference. sadly in r5 they made it a clone of the veruta and took away most of it's character
it's character was being a charge up fully auto dmr
it had much higher damage, but had a far slower fire rate
for the most part, yeah kinda
Not really a bad thing
I kinda wish revo and pistol were high precision weapons again
Healthier and easier for them not to be tho
Cs 1.6 duals have better precision
What do you mean by precision weapon?
Weapons that do more critpoint damage
I think pistol's shadow range nerf in R6 was the wrong way to go re: precision
it's kinda just a better SMG now
the poopoo balance where they nerf a weapon and then max it out with stagger instead
⚠️ please stop insta killing sleepers with no charge
have more stagger instead
⚠️ we broke the combat shotgun with our head hitbox changes
have some more stagger
⚠️ people complaining about pause between rundowns?
have some more stagger
sorry we cant add stagger anymore we split the code

maybe the free weekend will encourage the devs to make sure they hotfix as much as possible on r7 release
I have good faith in the devs that they will make sure this goes off without any problems
The precision I'm talking about technically isn't precision, but really old revo and old pistol both required you to hit the head to stager
now both just spam to stagger if you can't aim
I see, that's why I'm confused since pistol and revolver is never a "precision" damage to me.
Tbf, pistol kind of wants that stagger to compete w/ DMR, which gets it for free in exchange for hitting like a truck (for a main weapon, anyway).
Although I think I would rather they nerf DMR stagger as opposed to buffing pistol stagger.
DMR stagger? I don’t really see that much vs Bigs and such (maybe it’s because I ended up sniping them instead of using Dmr…)
thats a giant tho
The only stagger from Dmr that I see ALOT are in regards to smalls
yeah
But they’re not garanteed kills
DMR is 1-2 shot on smalls (more depending on the aim)
Yea.
Doesn't super matter, on-demand stagger is very valuable in this game and it's something DMR gets w/ body-shots on the first shot.
Ok
Yep, one body shot stagger DMR is so valuable that I main it since R2 before DMR is buffed, and at that time a lot of pub games I played people just trash talked when you use DMR.
I was about to make a suggestion, but then I remembered that I like strong mains and that dmr is absolutely perfectly fine as it is
Ignorance its bliss
ready for pain
They might want E1 this rundown to be their coup de grâce
I never ended up really playing R5E1 because I was headstrong in beating all the C and D levels first (which didn’t end up happening)
r5 c and d tiers were meaty
r5d2 was a humongous joke
It was a cool level for what we had seen
?
That one D level with all the respawns was a pita
i found it pretty fun
Randoms still suck at stealth
r5d2 was great fun, r5d1 felt like a chore
prepping the first alarm in r5d2 was definitely also a chore tho
but all is forgiven thanks to the beautiful memes of Revenge of the Class IX Alarm and "Sector Lost"
Yoooo r7a1 confirmed
Sorry
But Calle! I was expecting it to be easier than this! 😢
Checkpoint for every sleeper confirmed
Checkpoint scan next to every sleeper that you have to sit through before you're allowed to bonk it.
Yes
truly embraces the idea of saves before major objectives
A1 data center :o
further analysis of genome databases
hopefully that keeps datacenter out of deeper expeditions :)
E1 data center :)
inb4 e1 takes place entirely after a teleport so you have no map for the whole game.
E1 is A1 but every enemy is replaced with charger scouts, mothers, and tanks
E1 just needs to be something other than cringesite
1 invincible meatball that annoys you the entire map
Ah yes
E1 : Framedrops
my favorite level
chased by an immortal snail.
i hope they collect analytics for framerates.
if they dont, they should.
an immortal charger tank that has infinite attack range and can go through walls
we already have that
tank stucks his last blob into the wall and he's practically immortal
the rest is taken care of by sniper melee
Lol.
Replace that sleeper with a tank. A lonely tank… in the darkness
(I’m pretty damn sure that the tanks of R7 have been warned about me… considering how I just delete them like crazy… hence their extreme aggression towards me… despite teammate trying to distract em)
I like datacenter
Datacenter is neat :3
It's also DARK A1
datacenter is mid
Datacenter and labs are the best tile sets imo
refinery is better
dirt poggers
refinery
If we're getting a Dark A1, thats gonna be poggers
Actual horror game vibes for the new players
The screenshot is definitely a dark room
lights could really be toned down for R7
will this be the first time we don't get the new environment in a1
True
Yeah even in R6 we got about 10 seconds of the new environment
What if we get the new environment in E1? 
only low latency players like datacenter
honestly
i kinda wouldnt doubt if its e1 only
then in r8 or r7 extension it becomes more used
They could also just be varying environments more, so A1 could be data center and the new environment
that'd be assuming the new environment works with datacenter and labs
R4E1 as a lab would have been cool
Or is another dimension
R6D4 becomes the new R7A1 
Honestly though I hope they remove the environment restrictions and make transition tiles at some point
bring back making mini versions of previous expeditions and calling it new content
like r3 did with r2
Is in Lab.
Opens warden door
Door reveals a Digsite out of nowhere 
That would be pretty funny imo
R7E1 main objective: Mine 350 morkite
Collect 4 plants
I just hope they don't cut any enemies like in R2 and R6
Find the reactor and make sure it is back online 
That's like... The cheapest way to make a hard level imo
Just make it a reactor level, easy 
reactor
hard
What if you need to build a reactor
20 million ammo
reactor levels are fun though 🙂
They're fun, yeah.
They can be
It also depends if it's a toy reactor or an actual reactor
if there is a reactor in the deeper tier, they couldnt have a good resource balance
R5B1ov was a nice toy reactor
ex afterwards was a slog tho
You could give them like almost no resources in the main room, and leave all the stuff scattered around the extra rooms
Yeah, extreme killed the vibe in R5B1
I would love to see the chargers being introduced again in this red lighted room with the dripping black thing on the ceiling
That room really made them look like demons
i wonder if the meat ceiling has anything to do with the tentacle thing in the teaser
A long, girthy, and wet tentacle erects out of the meat ceiling to grab you
what if one of the codes you needed for the reactor you could only get after you completed a second reactor in the side zone
🤯
Unless it's gonna be another flyer variant that just acts like a barnacle
But by the looks of it, it might either be environmental or an actual enemy
Idk but it looks interesting
They need to fix flyers before giving them another variant
The first time I saw the big meatball flyer it was stuck on the ground 
They need to fix all enemies getting stuck not just flyers
They just do it more often lol
Not even stuck, just straight up spawning but not responding at all
They do it way more often, and if they fix that it would hopefully transition nicely to other enemy fixes
Also them not appearing on the bio until they shoot once
Oof
It's a shame because when they are functional they're a decent addition to the roster
D1 reactor solidified my like of them, as did BX
I just like that they're omnidirectional
So long as we get another stealth addition in r7 I'll be pretty happy with enemy variety for a bit
@hexed vapor after having paid closer attention to it, in D3 i've noticed that if you do the class VI skip your first reactor wave will be normal, but if you do the class VI alarm normally, your first reactor wave has a high chance to be a shooter army
r3a3
Scouts but they fly
They use their tendrils like helicopter wings to generate liftoff
@broken scarab plz don't kill me for spoiling
which enemies were cut?
Surely new players all love reactors :)
Pmom
ah
Ptank
Pmom had 3 rundowns in a row then got her theme stolen by a giant pickle
i think it would be pretty epic if they cut chargers
They did that for R2 iirc
But please don't cut my chargers
I love then with all my heart
In fact, I have one as a pet
I am dissapoint!
The secret is out!
why cut chargers? one of the only enemies that force you to shoot and not rely on hammer kiting them
they're easy to hammer kite them
so long as they arent teleporting around everywhere
combat with no benefit for precision 
just get the stagger that turns them around
you were hammer kiting charger error in r5e1?
Have we cut chargers? Saw some in R7D1
i was responding to warden saying that it would be epic if chargers were cut
I was not due to me not playing most of r5e1
captain my captain
Chargers confirmed in D1, but how about shadows? 
i think it would be cool if shadows were cut
How would know if there are shadows? They are invisible.
shadow spitters.
Shadow tanks
flyer tank
Flyer shadow charger tank
flyer mother would be chaotic
as she shits babies you wouldnt have any way to shoot pus at the back
THAT WOULD BE SO FUN
having a large blob that has holes on it, out of which come small flyers
it sounds totally viable and fun
Baby flyers
we have baby flyers alr
with hitting a few blobs around the big flyer to kill it
;w;
No we just have regular flyers and then the big ones
We don't have baby ones as far as I'm aware
Charger flyers... Way harder to shoot because they faster
but then they charge up to air so they re no real threat
just annoying
tbh kraken fight was very fun so definitively expecting a charger version of it
In the compound
You know what would be a fun new enemy type
Infected enemies that give you infection if you get hit by them
dont give em ideas
I
Fuck
I'd need to check but if I had to guess the class VI is spawning all standard along w/ the error wave, and this is making special the only role available initially.
FUCK THAT!!
yes
yes
yes
how about lil drakes that fly around that melee like birds
I've hated swooping enemies in every game ever
we got to have more flying enemies
Unless they start adding them to stealth I think a rundown without a new flyer is fine
hanging over from the ceiling then
Ok.. hear me out..."scout spitters"
Do we know if Kick/Ban functionality is coming along with Rundown 7?
according to the roadmap its being worked on, i dont think they'll be able to pull it in unless they prove me wrong
how much % extra melee does it take to solo hammer a charger scout?
50%, theoretically
can you even get 50% across 3 boosters?
That’s pretty much why I said theoretically, I don’t think you can x3
I highly doubt it.
it does go that high unless they changed it
You don't even need 3... one aggressive is sufficient.
Just don't complain when you hit it from the side of the back and don't get the full back multi
Classic scout cha cha slide
Can we get half big sleepers?
actually I guess those would be scouts and hybrids
I'm thinking of some weird lanky creature that acts like a normal striker/shooter but is just tougher
I would love to see like a sleeper, missing an arm or leg. Just frantically crawling towards you during an alarm
like a zombie horror movie
The mocap animations are probably going to be some sort of hellish to behold
We need new stealth hazards that arent just spitters
Stealth gameplay cycle is extremely stale
i mean this is the first rundown that has added enemies that were not stealth based at all i'm sure you'll get something new to stealth around new rundown
No-sound decompression chambers
new gimmick
play it without hands
Ive done floors without sound, but not recently
If anyone wants to do deaf runs wm 2mr night lemmie know
how about blind runs
im just waiting for the trailer to see the new enemy
Me too XD
tmr right?
I think when it releases r7
mannnn
Ikr?
good question
is tenor not allowed 
Chargers?
Without the behavioral differences or lack of head weak spot, presumably
why stream on release again
did not enough people talk about it last time
there's 2 negatives to your dev streams on new releases:
- your players that might be interested, are playing the game
- it's the most important period for the streamers in the community to get viewers and you're taking possible viewers away from them
@broken scarab ^^
please do your dev streams right before a release or a significant period after
please learn
The release streams are not for the established community, it’s about discovery. And I think the more the merrier, people will jump around stream to get different perspectives. And that reminds me of raiding others when we end.
discovery where
Discovery Channel 
your twitter will mention the new rundown release and if interested people can just watch one of the many streamers
ppl browsing twitch would also just pick one of the other streamers
where are you pulling people from that you think wouldn't have been watching any stream if it wasn't for yours


