#gtfo-spoiler-chat
1 messages · Page 286 of 1
is it normal for d1 to take 4 hours with only two human players
because christ im never doing that again lmaooo
the bots deciding they had enough and no longer stacked on full team scans really made the t6 alarm a nightmare
i wish we got a command to the bots that tells them to stop moving, especially in choke points when they decide their best spot to hold is having no sight lines anywhere
well having to rely on bots sucks that cant be told to sit still to hold something is hell, at least they can be a distraction :^)
but the final part of the mission bugged out and nothing could hit us so that made up for the duration lmao
kek
there was a bug where the flyers did double damage and when fixing it they also changed some other stuff, so probably yeh
it does feel worse to me
Ah, that would explain some
Oh yeah, jesus christ
We had to grind through them to move 15 meters
After like 5 attempts we couldn't make it past 2nd terminal
there's just way too many of them
I’d say your best bet for DX is to use two sentries and a cfoam for the uplinks
Do the bottom uplink last because it’s the easiest
And do your best to use melee as much as possible throughout the mission
I like using spears to hold doorways during bio scans, that way I don’t waste bullets and I don’t have to throw myself too far forward to hit a striker who’s about to whip me
there's even a door there that could be used for c-foam mine trap
if you can prepare it faster than 20 monsters rushing your way
that's ironically really easy to deal with, even with melee
the problems I usually see from groups are both letting them stack and holding them for too long
I hate hybrids
or when you get the epic 9 hybrids because ch*ckpoint moment
I once had a team that almost beat the C2 secondary
basically you need 2 people experienced with sniper rifle and preferably with some ammo upgrades
then you split into 2 teams: one team massacres the hybrids while the other does the secondary
we made a mistake of bringing only 1 sniper. The man simply didn't had enough ammo.
I have no idea what the non slaughter team did in C2 I just got lost in the slaughter
I used choke mod to kill them
yeah in that case I think my main problem was bots lol
1 snipe is enough, leave the ammo with him and (ofc depending on the skill of the sniper, its ez gg)
1 sniper yeah is good.
1 shot 1 kill
I still like that Game-Suggestion where you can make bots like stay in one area
there is nothing more that i love about this fucking game then enemies able to attack you while being in a wall
and dmg drop of at 5 meters already is retarded
seethe
Snoipah Mel leh
I swear they buffed striker tongue tracking since r5
they should keep the melee buff they added with the network fixes
just give us the burst cannon and combat shotgun bro
this rundown cursed already anyway
let us have some fun
sus cannon
No
No
If the proof is the steam event for the mask then that means nothing
Placeholder date
I considered that too but then realized that the devs themselves likely have no idea when it’s coming out
can't wait for the rundown to be 8 months old
Hell I would play GTFO if I didn't have both a lot of school work and a crippling TF2 addiction
How easy is c3 with bots
Like what's the extreme and overload and shit
Excuse my language
overload is S scan + a tank fight after it and then like...each 15 minutes? idk i forgor
secondary is cells with a considerable amount of rising fog over time
Ok, I notice there's a 30 minute timer. Can I wait until it's over to do the optionals?
Yes, but not really.
Fog rises and blocks off earlier parts of the map (although bots can carry you), and error wave will run you out of ammo over time.
Turbine is also locked behind Secondary, and opening Secondary prevents you from getting more keys.
Ok so I just have to keep moving to get away from the fog?
Yes. You need to complete all of the tasks you need in each section of the map before the fog forces you to leave.
do you need two hits to kill a charger scout?
Yes, assuming melee.
2 fully hammer charge on their back
1 full charge hammer hit with yellow syringe also works
ty
high, overload, extreme you can use cheese to ||deacative the surge error||
overload, high, extreme is intended
awesome, ty.
Does D2 Extreme's uplink alarm turn off when you finish the uplink?
So you can technically do Extreme right after checkpoint and take your time finishing High?
yes
Thanks
but imo i will jsut finish all the thing before checkpoint
so if you fucked up the uplink, you only need to do extreme again only
Some people do extreme first so that infection fog area isnt infectious anymore
It is funny cause those people will still use fog repellers to remove the fog left
Helps with visibility
Having played previous rundowns with infectious fog in pitch blackness.
It's scary how it isnt that bad though.
Nonetheless I'm still disappointed how easy R6 is :/
Or when I hear someone else complain it's too dark.

Haha.. little do they know.
easy plus checkpoints
R5D2 moment
which is pitch black infectious fog?
R4C3?
just got to the very end of c3 (2 minutes left) before dying.
I think it would be cool if there were randomized events instead of it going dark at a set time
that message has like 0 coherence, but yeah that would be cool
something where at x time, a random event will play that includes something like large biomass, lights go out, another sleeper wave, etc
If that were the case I think C3 would be an RNG festival
I appreciate a bit of consistency in the level
Rng can really wack you on the ass when it comes to certain objectives
hehe scan loops right infront of enemy spawn
an rng chance of hybrids in the wave. here, have three :)
touhou gameplay
can knife take out regular scouts?
so i have to make a jump to do it
For easier,yes
Since I did not try not to jump to the scout and give them a hug bonk
ill make sure
one of the main reasons to jump is that the knife just simply hits lower then where you aim
knife the ceiling
what is the secondary objective for cx
run
what am i expecting in there
to survive for 10 minutes
the "real" objective is to get the bulkhead key
but you need to power a generator to get it
once the timer runs out a shadow error will start, but overall the hardest part of the objective is not knowing how to move fast and in some cases where to move
other than that it is easy
~20sec after 10mins are up the real error begins, better be running back w/ bulk key when it happens
its a shame the main bulk audiolog goes under combat music and constant gun / bonk fire and screams when sec
well if u want to listen to it someone has uploaded it on yt
did sec and later main only to engorge :) .. but yea all waves are fromelevator, 1/3 or 2/2 split works for cell fetch
forward spawns wouldve been tougher imho, but i like
had 3 giants spawn in a small room so got screwed real hard so ijust loaded checkpoint did main
will def circle back to it after dx and rest perhaps
not sure how far i got cuz i couldnt see much
yep and the g's wakeup and no more back dmg, i can relate
and map didnt help me much
cx cell is aaaaall the way west usually, k or L, if cp, ride the revealed map route cheese
and or the transparent doors
query
and for dx, fun stuff until the stairs, we first failed bottom mid top twice, then next run we failed mid top bottom.. then tried top mid bottom and made it, thats my rec for it
DX is pretty boring until stairs for me
it's relatively intense, but I feel it could be a tad more ya know
yeh standard bonk fest, only the c scouts w/o cfoam were tricky
even the foggy class v (?) was basically hitless, easiest scan of d*
vc lag screw us everytime 321 hit bonk... bonk.. went off, damnit :)
yep class 3. careful with the mine, its a small room
then ping the cell and zoom west
i just need to know where it is exactly
its easy to get lost when everything is dark
Just follow the letters on the doors
ok thats actually a good idea, i just open doors without looking at them 😂
Man, c3 will bots is so frustrating.
One stayed far away for some reason so I had to leave him to die
Lol. Yup
Takes time and patience to get through that room otherwise… it’s a wipe
d3 with bots is, we had it on the 4th code where bots decided to not stand in scans, had to kick them mid wave
remove then add them again, thats the only way
but after several checkpoint tries they sometimes ignore bio scan
ignore scans or practice ladder climbing :)
I like R6D1 but I don't know if it was because I played with bots but it reminded me of R1C1: so many fucking hacked lockers. I did also have the problem with the bots staying far away for some reason.
@hexed vapor do you happen to know r4 cfoam tripmine cfoam value
so many hacklocks and so little lockmelters. masterful buildup of suspense, that respawning hybrid is right there, risk it y/n ..
I'm talking more specifically in the bossfight area
Like there is wayyyy too many ammo packs
aggressive booster something or other and a -41% hacking skill, tryinna hit that last round single line, beyyyop .. beyyyop .. beyyyop .. 🙂
D is weirdly balanced
Everything up to finale is... Mild. Presumably to conserve ammo, tools, yadi yada. And then it's all out on the uplink.
Any mistakes with the scouts / stealth in general come back to bite you in the end.
That's how my first squad got chewed by the uplink.
D2?
DX
it did feel like health was a price to pay in DX that was hard to avoid. Going into there in poor shape to begin with would be really rough
ah
lotsa medi ammo tool, just get em before starting uplink.. but i believe its the whole philosophy.. cursed runs get hard towards the end..
There's also weirdness with terminals' individual diffuculty
For some reasons the easiest one is first and the last one is the hardeds

My squad managed in proper order
But jesus christ
First terminal is so much easier
It has a far superior easily defendable position. Just 1 route of approach. Stack 4 turrets and bastards won't have a chance.
As opposed to constantly being surrounded from all directions.
I used it as the last one and the big fliers also seemed to get stuck on the terrain
wondering how they did those uplinks knowing that uplinks end all waves
did they fix it? unlikely..
does it just not happen cuz the dimensions don't have that problem? possibly..
do they restart the alarm every fucking time in the most unoptimized way? likely..
haven't tested for R6.5 or dimensions specifically but it sure wasn't fixed for R6
it might be that its actually causing an unintentional difficulty spike by spawning a wave instantly on finishing the uplink cuz it restarts the "error" one
Error + uplink waves
Probably

It does feel like there's way too many enemies sometimes
with how messy that shit would be, i'd be very surprised if it actually is working as intended
If you're being swarmed your team is missing shots
The defense bits are not so bad, it's getting from one terminal to another what gets ya'
possibly huge cheese potential by combining uplinks
the only problem with that isthat they have another bug where you wont see the codes anymore
Team scans to start uplinks kek
no
it will cummify any enemy, that's all I need to know
well maybe not r4 but we don't go back to bad mine times
it was pain 
is it worth killing the scouts and giants in DX after first alarm door?
I've always killed all the scouts
alright then
up to you. it is possible to stealth it... in fact it is probably the intended way
Eh I would kill the normal scouts at the very least
They are easy
Idk about the charger one I’ve never killed one of those
i screwed up 4 times
the community just think about killing everything all the time 🤷
though stealth scans are very boring and annoying
either a giant wakes up somewhere or a scout triggers far away trying to melee a giant
I generally just avoid the giants until scouts are all dead
I play with bots mostly and bots are not consistent enough at killing giants for me to try that in a room with a bunch of scouts
i give them knives
i want to kill the giants asap
not risking them screaming out of nowhere
Knife can’t be the best at that
i also do play with bots
lmao knife is the worst melee for giants
yes but bots have fixed dmg for all melees
if the bots are next to you the giant is dead if you land your hammer to his occiput
That is very stupid
check the dmg but ain't 3 knife able to equal 1 hammer... cause really 2 hammers can down a giant pretty easily... 1 occi, 1 back, 1 half charge back
or any other melee
lmao that is not true
go take bat and go light tap a giant to death by only hitting him in the back
im pretty sure u cant just do that unless u break a limb
regular sleepers sure
the number of time i did it is stupid
Idk I don’t use the bat so I can’t really say
as long as you hit the back of the giant, he gets stagger
it's not a long stagger like limb being broken... but it's long enough for you to light tap again and so on
it is pretty broken 🤣
Eh I don’t like the bat very much though
Mostly just main hammer
Sometimes spear if I feel like it
where can i find the nearest giant
bat is the best melee, while hammer is right next to it being the jack of all trade master of none
spear and knife are niche... but that niche is not that useful when you can do it at almost the same result with the other 2 melee
it's not almost the same
drop in c2, usually a giant in first room
dont look down on the spear my man
thanks
I don’t like knife, short range, low damage and I can go fast enough with hammer anyway
the speed of killing smalls is way faster with the knife
the only thing that screws over the knife now is that enemies aren't synced
maybe vs the hammer... but against the bat... not that much
it's still much faster
with the current density of enemies in most levels right now.. it's not really worth over something that is more all rounder
with the current sniper in the levels right now.. it's not really worth it to bring a melee for big enemies
the game was designed around hammers
with the current guns and resources distribution. stealth does not exist
that didnt work at all
are you doing it properly is the real question here.
did you remained in his back? a side attack that hit is back is not back dmg
let me try again
the rotating stagger animation or even the backstep stagger on first hit... seeeethe..
it does work on normal giants too
he always gets a melee hit off
it's just a bit harder since if you miss... you get punished
but imagine if you are doing that in a full team... or with bots
do you think it doesn't become broken?
even 1 other player just being near and inexperienced should be enough to prevent you from getting hit in case you miss it
how do you miss
positioning, timing, desync (out of your control for this one unfortunately)
you can have desync as host too
ah
checkpoints desync the host somehow 🤷
idk if it happens with bots only though.. never bothered playing with them enough to test it
Like how many balls it shot? No. Never looked into it tbh. Pretty sure it's a fuckton, though, unsure if it's seen any stealth rebalancing.
Can you upload a recording of you Perma staggering a giant with light taps without breaking limbs because I've tested it as well and the giant indeed does start swinging
Unless the problem is that im tapping too fast that the attack lands in between the light stagger windows and I need to slow down a bit
Oh oops I meant to reply to ShadowGx
Yeah I had the same experience you did when I tested
@obtuse cedar
I want to see this as well.
My impression is that the bat can't actually do this, or you're sneaking in other strategies that aren't bat-specific.
aw sad
it worked on the big shooters 🤷♂️
couldnt pull big strikers cuz they really take their personal space seriously
I think that's the issue, though, the melee attack might be unrealistic to interrupt as opposed to big shooty screaming.
Ray do you know the damage values for non-limb break stagger for giants?
It used to be 40, but I think it's 15 now?
15 seems low
It's still 40
{
"Health": {
"HealthMax": 120.0,
"DamageUntilHitreact": 40.0,
"BodypartHealth": 15.0,
"WeakspotDamageMulti": 1.5,
"ArmorDamageMulti": 0.3,
"HitreactOnLimbDestruction": "Heavy",
"TryForceHitreactOnLimbDestruction": true
},
"GlueTolerance": 19.0,
"GlueFadeOutTime": 9.0,
"CanBePushed": false,
"ForbidTwitchHit": false,
"AllowDamgeBonusFromBehind": true,
"UseTentacleTunnelCheck": true,
"UseVisibilityRaycastDuringTentacleAttack": false,
"TentacleAttackDamageRadiusIfNoTunnelCheck": 0.0,
"TentacleAttackDamage": 6.0,
"MeleeAttackDamage": 10.0,
"MeleeAttackDamageCheckRadius": 1.3,
"TagTime": 60.0,
"EnemyCollisionRadius": 0.8,
"EnemyCollisionPlayerMovementReduction": 0.5,
"EnemyCollisionMinimumMoveSpeedModifier": 0.3,
"name": "StrikerBig",
"internalEnabled": true,
"persistentID": 16
},
Bat does 3 damage with stagger multi of 5
So light attacks to the back won't stagger it right?
Correct. Would be 30 stagger to the back.
datamine 😠 😠 😠
monkaS
datamine 😄 😄 😄
nvidia geforce experience can be used to broadcast a private stream to youtube, stop broadcasting and share link to video: recording achieved, instantly shareable
You'd need 4 damage, which should be easy to undercharge, but I'll have to check...
Actually, that's like 50% charge.
Might be doable, but not free, and also perfect back damage is hard to get consistently.
wait getting 4 damage is like 50% charge?
@obtuse cedar This is just melee baiting.
he never has the time to actually swing
he starts his swinging animation but it get canceled by the stagger
🤷
and i technically missed it in it too cause i got a light tap limb stagger from the side
it still shouldn't be a thing though to begin with :/
well duh
the moment the giant has the rotation stagger you need to move
and with how many stagger you do you are bound to get more then 1
Dunno about not being a thing though.
I already think that everything other than hammer kind of blows.
cluster of 2 giants... 2 players with 2 bats... they can solo one each technically
clust of 4 giants.. 4 players with bats. they can still do it while in stealth
thats weird, when i tried, the moment i land the first hit he swings and hits me before i get to land the second hit
You need to stagger on first hit p sure
yeah also don't stay to close... game is fucky and sometime you just end up halfway inside the giant
generally that end up hitting you
but also there is no reason to not break a limb with your first hit...
I think you're underselling how unsafe this is if you don't want to allow wake-ups.
well the clip i sent i started with 2 bots that had bats too cause the giant i soloed was actually in a cluster of 2. i just killed the other one real quick with 2 bots
as to why i was low already before. i shot my way through the 1st zone to reach the zone with the giants cause i'm not stealthing the enemies to go reach that zone
shot and melee
This implies that having two other people killing a giant with you is in some way illegitimate.
turns out there was a giant in the back of that 1st room 😩
i can't solo a cluster of 2 giants next to each other
you need at least 1 person for every giants in said cluster
The problem is that I think soloing giants is less safe than you let on.
If they clip into a wall, game over
If you have to steer them to avoid that, then there's skill expression.
why would you try that when that is a possibilty?
use your brain 🤷
this is just to prove a point that it is possible to kill a giant with light taps only. not that it is the safest thing to do
if you charge your swing like you would do with a hammer, you don't need to break limbs for the stagger
pretty sure a half charge is enough for the stagger

Unironically, hammer and bat might be the best melee weapons but 90% of bat users are a liability, I'd rather have a spear enjoyer.
4 prisoners prison shank 7ft tall man to death
in DX:
A) in the alpha area, do extra enemies spawn when there's a terminal uplink happening? Should we clear all of the enemies at an uplink location before moving onto the next one, or just run between them as fast as possible?
B) When you finish the three uplinks, is there anything after that which can take us by surprise? I have a bad feeling it'll teleport us back and spawn a tank or something.
It's R6 they don't do miniboss enemies much
A) just clear the present wave then run
B) nah
But top to bottom can help
is top to bottom really the meta now
idk
is there a difference
I've always done bottom to top
same
Waves are a bit nicer I've heard
bottom is easiest to defend vs top being exposed to flyers at many angles
Doing top last leaves it more likely to already be pretty flooded with baddies, that's why my group went top to bottom
Obviously mileage will vary by group and strat
Best is to do mid first and then top
reload checkpoint?
Yeah but I had to do the blood door all over again
how long is DX compared to BX and CX?
DX is the shortest one lmao
if you listen to all the logs is pretty long

xD
Wanna listen to Shaeffer beating up the homeless guy again?
poor scaler
what if I beat you up
Come down to Smethwick, Birmingham...
I'll break ya fockin legs
i love the scouts and giants room in dx
just when i took all the scouts i get screwed by giants
I wonder how long it would take to walk down through the entire complex
Are there even stairs connecting every level?
we always setup a sentry killbox outside, for possible (probable) scout waves and/or giants that come after us if they wake..
was sandwiched between 3 giants and i had to kill the charger scout but that wasnt the best idea
damn bad luck, hope u finish it soon
we had a good run going too but chose tue-wed, steam maintenance pulled no punch, gave no quarter. back to rundown screen, sucker.
oof
i don't mind per se, we had good fun up to that point and it's late anyway 🙂
At least we got some crucial runs done
DX?
Yea… in the runs on DX that I see…. It’s usually the Charger scout that poses the most problems for me and my teams
Since that damn thing moves places faster
cfoam otherwise angry giants
or bonk most giants then shoot him and rest of g's.. alltho w/ 3bots easy to say...
But we managed to bonk all the scouts before doing the c scout
But goddamn! You really need to have luck… and don’t rush it….
Rushing will result in an easy wipe
iirc sir azert 3bots it.. dem g bonks are not simple
funny about that they somehow alert the scouts
and my luck been nothing but 2 of giants holding hands so im screwed
We had that but they’re right behind the stairs and in sight so it was a scary moment to come down there
yup.. take the waves and just pull it if so.. plenty ammo and tool later
there is atleast 6 giants in there and 5 scout waves on top of that
d2 flashbacks zone 195
Lol!
hel guns help if u can string them out, funnel
If you go slow and figure things out. You will eventually get it
i did sneak through d2 terminals but in dx you need a good spot
and no giants behind you
otherwise u get nailed from both sides it aint fun
if sir wyv has a moment, go help az with it?
yeh.. 2 humans bonk wonders already
you guys wanna know a secret about gtfo next rundown?
yes by any means
i would love that
yeah me too
🤣

azert, lets see when u up tomorrow, lets try get u past that room
no promises ofc but bonking the g's duo is okay, trio its easy
I would but sadly, I’m at work still
I take it you in the US?
I pray I never run into another BX hardcarry that only wants to do cheese
he probably hasn't cleared the C tier yet
What cheese
The only cheese I knew about is the sentry through security door
I miss old cheese
R4B3 and R5A2 had that one pipes you could sit on
THEN THEY REMOVED OT
Apparently
you talking like people didnt cheese A levels before 
I did it with bots lil stressful but was good
when A levels actually had something to do in them
:/
Yes
Ah well can't play in US servers
... rule 12? the warden never talks in-game
i'd remove this ASAP before the mods see it
Wym ?
ty
o7
that was datamined content
it violates rule 12
it isn't canon, and we aren't permitted to talk about or mention it here
same thing with modded content
you can see the rules in the #rules channel
It's more so rule 11, but yeah, please do not post any content that "you can't access immediately by playing the game normally."
My bad thought spoiler chat was for any theories.
All good, just make sure to give the rules a read
to be fair, that is from waaay before what it is now. nowadays we know warden is an ai, not a bunch of people in an office somewhere
I have im lil confused cause most this stuff is rundown 4 past things rest was theory.
So not even past rundown things that are outdated ?.
The WRDN audio files have never been in the game.
i'm not sure where you found that, if i remember correctly that is like alpha and before r1
So, not sure what you mean.
but yeah.. whoever told you that was in r4 was lying to you.
past rundown stuff is 100% okay to talk about, we do it all the time
and share pictures from back then
I have only been watching videos from r1 to 4 then gonna focus on r5 & 6.
hop on over to #gtfo-lore, i'll send you some documents to get you up to speed
with what we currently know about the lore
n' such
1 year 2 year old vids lol all g rules are rules what ever man.
Normalize saying absolutely nothing to your teammates using voice lines to say “We need to do this Scout.” the whole match.
Profoundly detailed scout
"3"
"3"
"3"
"3"
"3"
"3"
"3, 2, 1, go"
3, 2, 1 I NEED AMMO
u need ammo
Big guy here 💪😎
Let's Let's Let's Let's not Let's Let's not Let's not Let's Let's not do that again
Put sentry here
Did you guys have those keyboards in school with the "DJ" mode? Its reminding me of that
"D-D-D-D-D-D-DJ"
"Put dispenser here"
What if you said:
"Put a sentry here"
But Dauda said:
"I can't do that"
I set his slot to locked
D:
we really need yes no and thank you

u're
what
the bots have eldritch powers like wall phasing anf flight
am I too young for this
In music class, not computer keyboards 🙂
like a soundboard
It might be a british thing
ooh
Don't forget the moaning noise too 
ayo y'all know about xxx-4-wrdn.log and how to interpret de brainfuck code?
try #gtfo-lore they do more log research
thanks
No but the enemies that spawn surely will
hmm
i suppose you could foam the outer door, hopefully run out back in time to keep it from breaking, close the inner door, however, you run the risk of someone shooting and setting the room off at the end of the last uplink.
you would need 3 people rather than 4 to finish off the wave alone with no space. kinda a pain. no point really that way.
i finished the first one just fine
then i was wandering for 5 mins till i realised i need to do 2 more uplinks in there
embed failed
Is B2 with all objectives complete shorter, equal to or longer than C1. Trying to decide what to tackle.
came so close to beating b2 so many times now.
I found it shorter tbh, but only by a little
depending on resource distribution, easier aswell
Aight. I'll probably go with that one. I need Error alarm practice anyways
Ty!
If I get to the last blood door on B2 and all my bots die one more time.
Idk.
The last time was so heartbreaking. My brain couldnt comprehend what it was seeing until it was too late. All three bots crouching (or two were crouching and I thought three were). Odd. Never seen a bot crouch before...oh well...took off to open the blood door. Turn around to help the bots. All three down. Ah...not crouching...reviving...
yeah that final blood door can be a doozy
If I would have known they were stuck on the revive loop I wouldnt have opened it yet
I just derped super hard
My brain broke lol
Easily the worst part about bots. That revive loop thing.
One bot gets unlucky and the other two go down if you dont watch out. "I should revive with this Titan right in my face and shooters aiming at me :D"
Something funny about B2, though I’m honestly not sure if it makes the map any easier
If you save one of the uplinks for after the HSU, it’ll shut off the HSU alarm when you finish
With the right amount of setup it could be easier in ways, I suppose
500 IQ alarm cancels
you could do the harder uplink first then save the second one that's in the big room
then it would make it a lot easier
I suppose, but honestly the end isn't bad at all if you have one mine and one lock melter
Seems overcomplicated to me to go do a whole uplink instead of just ending the level
i mean yeah but why not make it overcomplicated 😉
Fair enough lol
D1 Hotbox%
it's just funny mostly, lol
I wonder if it being implied r7 isnt planned to get an extension means r8 will release sooner than r7 will
The game will continue to be updated with these Rundowns as a Version 1.0 game, and now they can reveal that 2022 will contain two big and one more minor update
two big being r7 and r8 and one minor being r6.5
@shadow crane Ty for the tip with shutting the doors and mining them on the run during the error alarm. That helped a ton.
During "Survive" events is it a certain amount of kills needed or just time?
in what expedition?
Oh it changes from each one? I guess I'm talking about C1's ones. But I thought I meant in general
Will it alert you if you need to kill a certain amount?
I was just blasting because I was scared and nervous. But it really put me low on ammo a few times.
all of the "survive" events require you to do something
I dont think any of them are tied to enemy kills; some are just "survive" period
In C1 the survive part is a time specific thing
Oof. Well...
You can just run around and not kill anything
np ^^
Dude I locked Bishop outside the last door tho. I was freaking out because I didnt want to foam it without him on our side
I had no idea if there was a scan coming or something lol
Got him inside and everything went peachy but damn I was screamin' at him for a moment lmao
lol, I highly recommend using the lfg stuff and getting a full squad, it is well worth the time
For sure! I like beating things solo if possible so I can carry my weight for an actual run. And then I also play with my partner and it's kind of hard to switch between coms to talk to her and the team. It's doable but I find myself rushing instead of enjoying when I do.
We like to look at the environments and look at the lighting/read the logs/ Just look at the critters. Feel like people would get upset over that kind of stuff but idk.
Knowing them, that probably includes R6
4 total, 3 after teleport
Wait wrong vhat
Does anyone have any tips on beating C1. 🙃 We are struggling to beat it. Mainly after the big tentacle boi room. (also if this is supposed to be in a different channel let me know.)
we do it quite constantly with bio 3 burst
use cfoam and pickup tripmine on the small door before warden door
1 burst firing out warden, 2 burst firing at warden from bigroom, left, before the passage to lit staircase
at 80 or 90% if u lucky u'll see some enemies
other than that, dont waste too much ammo in the alpha dimension, just run a zigzag and catch your breath behind a stone column now and then, then just run left right left right...
Thank you!
good luck
and if u finish the scan and one of you has 61+% hp, u can all sing uhhh bullliieeve i can flyyy...
3-4 sentries on the boardwalk from the door turns the travel scan into buenas noches
spoiler, there is a boss
instructions unclear. I ended up killing my teammates
its easy I fear
The ending is tricky but I'd still say D3 and D4 are harder. It'll slowly but surely punish you to death if you're sloppy at stealth.
Well, more scout killing than stealth
can mines kill a scout wiohtout waking others?
i'm sure the answer is no but we keep struggling in dx
Mines make sound when triggered, but they can kill regular scouts
to me kind of a dumb question because mines cause explosions but 🤷♂️
tbf mines could kill a scout without waking others back in r1
but that was over 2 years ago lmao
no lol
D3 moment 
d3 enters the chat
Dx hardest LVL
more like xD
xd moment
nah they got some backing
Are you serious? I mean that part at the end is difficult but that level is ridiculously short with almost everything else being really easy
i don't think he has played D3
Was doing D3 PE last night and the verification code for the reactor was HELL
how tho
That scout room is not that hard imo.
In D3 you got a respawn room with a ton of giants and 2 tanks
yea lmao
I think it's 6 Big Strikers. I've been practicing the room a bit in solo since my group is crap and hasn't managed to actually stealth through it yet (did get a great laugh out of it when one of them tried to kill the Charger alone despite my repeated warnings).
It's a big room though so you usually have a lot of freedom to move around, and if you don't, make some.
you can trigger the whole room, 5 scouts, and still get pass lol
I mean, yeah, but that just feels like burning resources (especially when our team is bad
).
my point is DX is that easy lol ^
every single time i've completed it we woke up every scout in the level
Honest take on DX: I feel like they thought about the last part first and then tried to figure out how to fill the rest of the level 
oh absolutely
no it absolutely is not
you fuck up the scout room you're basically screwed the rest of the level
if you arent cheesing the uplink you have to have boatloads of resources going into it
There's plenty of resources in the other dimension though.
no lol?
absolutely
sounds like skill issue tbh
Also, I feel like saying that DX is hard because of the scout room, then C1 would also be considered a very hard level because of the 5 scout room.
you mean 2 hybrid
its just that the end is much worse
Last part only imo.
you're delusional
just use sniper I fear
honest to god
😂
It's fine if you're struggling with that level, cause we all have different skills, but from an experienced player viewpoint, the level itself is easy.
what is DX speedrun time
i did DX post flyer nerf 2 times
We've been through worse.
15?
average dakka take
i don't see the problem
C1 also doesn't have the charger scout or giants
I may have accidentally woke up a giant and set 3 scouts off
dont know the time but I do know that duoing takes less than an hour
i didnt play much of r5 extension so I don't know about that but r5c1 was the only "hard" expedition imo
however ive been told that r5d2 was really hard
this rundown is tame in comparison to c1 i fear
It was hard, but honestly fun. I really liked the twist at the end.
i found it way too tedious
still better than r6
That's D1 
Hopefully there's a balance between hard and easy in the next rundown.
So that both sides are happy.
R5c1 hard? You mean as a solo? Yes as a full squad it was ez
nahhh as full squad
its almost as if different people have different skill levels
only expedition I refused to play
And we don't find ourselves in this situation where new players and veterans are bashing each other.
ah
R5C1 prenerf gave me ptsd
@jolly perch nope... just that c1 is imo not "hard".. i mean for new Players Kind of yes.
It was harder than your average C tier at least
R5 was harder than the average tier
true
What about C2 
wut
c2 was easy and honestly sort of fun
how is C2 easier than C1
C2 PE though
how
Main was... sorta fun?
main wise yeah
C2 went hard
C2 wasn't hard when you put 3 cfoam trip mines on the last surge
anyways DX is the hardest level this rundown
imo D4 is the hardest
if we ignore checkpoints thn D4 is the hardest imo
i didnt complete c1 extreme so I wouldn't know what exactly it had, but c2 main was one of the easiest more modern c-tiers imo (like from r4>)
but the DX difficulty spike is hard
And shadows, and a mother.
c1 extreme was shadows, mother, and a shadow giant error after
wasn't it 11?
I think it was 10, might be wrong though.
it goes dx d3 d4 in that order
12 iirc
in terms of difficulty
the extreme (or overload? dont remember) where you had to go into the r3d1 room was pretty fun aswell granted you didnt giant cheese for C2
D3 high isn't that hard imo
I think D3 is a lot more harder, PE wise.
wel
D3 also has a PE
I mean I think R5C2 PE was harder than R5C1 ex
not much of a comparison though
And a lot longer too.
prepatch r5c2 ovl proves that most bug hunters are of lower skill level
shhh you could get banned for that
its like bug hunterist
badger got banned cuz one mod kinda kookoo
wack
Bug hunters when they see a fly (idk never watched that movie) 

I miss clear a path objectives
they should remaster r2b1 like they did r1d1 and alpha
hello, pls do you have any tips how to complete the last part of DX?
🥰
If you’ve got c-foam, absolutely that yes
Especially on the middle terminal, it’s got the best choke points for it
Cfoam after the sentry, not in front of it, otherwise sentry and glue runs out faster imo
Foam catches the sentry overflow
c-foam infront of the sentry just guarantees the sentry will kill that c-foamed enemy striker or shooter not bigs.
otherwise the burst will stagger here and there and kill here and there
Tru
the wiki mentions something called "the contamination", what is that? i bet i've probably seen it but didn't know it had a name
i don't think that name is official, i assume it's the meat ceilings present in many charger levels?
yeah the name definitely isnt official; i dont think the devs have ever mentioned it being called the contamintion
it is the "meat ceilings"; it mentions
Rundown #001 - "Don't Look Up".
which is a reference to C2 how the expedition prisoner comms thing says "dont look up"
seems like it was first added back in January 2020
Wait wait! Hold up! Meat ceilings?
I dont know if they appear in r6 or not, but basically in r1-r5? There would be a large goo on ceilings on expeditions with Charger enemies
Those pulsating sacs?
That is terrifying
Creepy as hell
I have a mined and c-foamed door. What sentry do I put on the other side for the incoming hoard? Burst or sniper? Also do I point it at the door or does that damage the door?
You put it on your side so you don't waste tool and don't spawn more enemies during the alarm
a sentry on the other side spawns more enemies?
Really?
I didn’t know that... interesting
it'll kill before the door breaks and spawn another wave sooner
i never thougth about it that way. thanks for the good tip
but still, burst or sniper?
the enemies coming through will probably die to the mine anyway, so it's wasted tool refill (:
Man, I remember R1 when everyone (read: me and all my buddies) did that, good times
it was helpful in r1 cause r1 mines were doodoo
Shotgun sentry did way more than any mine in R1-R3 really
Mines have only been good for two rundowns
Because they actually work how they're supposed to
Tbh, mines need to be nerfed.
Although not sure what would be best.
Maybe just a damage cap to make them more like R1-R4 but consistent rather than randomly killing only 2 enemies sometimes.
what's the point you'd just put an extra mine then
Fair.
Would be the same as old one just they actually kill
I agree though
They do be really good
I don't mind them being this good cause they just be working how they're intended
It would at least make them more expensive to use than rn, and you'd actually need to account for the amount of enemies that you stack somewhere.
Yeah, being overtuned but actually functional is better than them being very broken and inconsistent.
I'd be ok with some kind of kill cap so you'd use like two mines for a regular alarm wave and a single mine for a error alarm small wave or something smiliar
I'd feel weird about it tho
Probably would cause more bugs anyways 
PepeHands
alternatively, they might just need to hard nerf mine capacity.
One mine per tool.
Would make it a lot more conservative, only in case of emergency or alarm.
Without doing some wacky shit, I agree capacity is really the only way to be a good nerf to them
Mine placement cause you to hard cap stamina for 30 second :troll:
Lmfao
There are some audio logs where you can hear something talking that kinda "mimics" a human voice, so ppl call that thing "mimic".
Is that not the specimen
Most likely yeah
Are you a dog or Cat person?
I prefer dogs because you can play fetch and they run and chase and interact with you more outside of the house. but i have no issues with cats. had 3 growing up, or was it 4..
We are not so different, you and I...
this is a lie. you prefer buckets
👀
🪣
Those are the things on the ceilings that cause respawns?
no, those are cocoons
Ah
Wait whaaaat, so you want to kill as little as possible until the alarm is over?
from what I know... yes
Because we've always put them on the side the enemies are coming from so as to kill them continuously, and with the help of someone C-foaming from our side, hopefully preventing them getting through
When you kill a specific amount of enemies in a wave, it will spawn another wave
TIL
I thought it was set times between waves
But they would spawn less because of enemy caps
From what I know, if you kill 5~7 enemies in a wave, after a few seconds it will spawn another wave and if the whole wave is killed another spawns right away
as more waves spawn, the more enemies per wave
Wow that's really important to know thank you
is WHAT I KNOW, so it might be wrong. I saw this in a video somewhere-
Do you reckon that a mine on a door or another sentry is better? We've flipped back and forth between equpping me with a mine deployer and with a sentry depending on how we're feeling, but we're still not quite sure which is optimal
Auto sentries stun correct? Is auto + burst better than two bursts?
tbh it would depend on the expedition; expeditions like b2 extreme you're better off with a mine deployer instead of a sentry imo. A lot of expeditions in r6 you don't really need mines, at least for above d-tier
personally it just depends on whether or not an expedition has close quarter uplinks or a lot of blood doors. If they don't, then sentries are better. If they do, then mines are better
Yeah. They are absolutely worth it on blood doors I think
Our first one. We were terrified of it. I placed two mines, we opened it, and ran like hell expecting a huge fight but after they exploded there were about 3 enemies
Also how many scouts are in "that room" in DX? It was my first time using the bio tracker, and I'd reckon there are anywhere from 5 to 7, does anyone have a precise count though
I haven't played it yet personally myself but iirc there are 5
There is a room with 3-4 scouts right?
Stagger. And 2 bursts are better than 1 auto and 1 burst.
2 burst would stagger/dmg and potentially kill them. Also that burst are just more ammo efficient vs auto.
Most kills per tool refill though would go to Sniper sentry however this needs a good placement to fit the lock on time requirement
Autos are better in the regard of holding off a wave like surge alarms but most people use C-foam to get through the surges nowadays
oh, are normal scouts also capable of jumping? i saw at least 2 jumping and assumed that only chargers could jump
That's just ladders
yeah, we do that too
well then they climb them comically fast
is it just me or are the passwords in CX always the same?
It's just you
hm, weird
the first big room have 5 scouts
security door after dark room has 2-3 in a room
random spawns
dx is so evil
we knew it would be hard, but it's the first level we've outright given up on, and not for running out of time
could you guys recommend me some really well made videos about lore?
There's a #gtfo-lore channel that will be best suited to answer that for you
thanks
have you cleared d1 yet? (Or the other non c1 c tiers?)
dx ending is pretty challenging. Anything before that is just knowing basics and how to deal with multiple scouts
9

according to steamdb they're seemingly starting bug hunting (or have for a few days)
I vaguely remember it taking them like a month to BH r5 and r6 from what I remember looking at it back then
I think r7 is probably coming out early June at this rate, maybe a very late May if we're lucky (like the 31st)
Might be a tad optimistic. But I really hope you're right.
any tips for d2 extreme, assuming you have to split into two groups for the terminal codes




