#gtfo-spoiler-chat
1 messages · Page 275 of 1
Not worth it at all in quad, but solo the slight delay on waves getting to your doors matters.
I think the strat is to funnel them on the left with burst sentry facing the ladder
And hel gun is the preferred weapon I think
Or shotgun
oh i said this in spoiler chat
i thought this was help related questions chat lol whoops
assuming this is the proper channel for me to ask this, what's the consensus on how possible it is to solo the non-priority expeditions?
(by solo i mean one human with three bots)
i was able to solo complete A1-D1, but the non-prio expeditions are proving to be... hellishly challenging.
quite daunting, even. hardly possible, perhaps.
They are possible to complete with bots a friend of mine completed the whole rundown with bots and with no sound
Wyvrenking is his name
daaang, props to him then! i've given them each a go just to see how they are
I think people have had some troubles with C3 with bots because of how they behave
i guess it's a matter of knowing what all is in each expedition and what good strats are for them. coincidentally i don't know what all is in each expedition nor what good strats are for them.
but it was quite a shock how much harder these ones are to solo than the priority expeditions.
well anyway i'll keep giving them a go and see how far i can get. grats to wyvrenking, he deserves an award for it.
makes me wonder if anyone did that for previous rundowns. i feel like it was impossible without bots, there were rarely expeditions i could do alone.
Honestly just curious, in D3 (Power Hungry) Can you do Main first then Overload
because ive been getting noticed that you can do main first but im trying to wrap my head around on where you find the 2nd Bulkhead Key (that is not in the overload section)
other bulkhead is in the final code room right?
honestly do not know becuase other team kind of just ate butt against the tank and we just decided to just skip the code rooms
u can do main first then overload, but be warned of time constraint if your going for extreme too
unless u never finish the reactor
honestly feels more fun to do overload first
than to have a time constraint on your ass for 15 minutes
yea doing main first would be hard because you would only have 15 min to do secondary and overload
a life hack is leave reactor on 5th wave then run to do overload
thats how i did it bc we didnt know we could turn off overload error lmao
yea that could work, but just doing overload before main would be alot easier
yea
one fella asked us why me and my teammates were at spawn before because we were fending off the wave spawns and not with them deactivating alarm
I guess he did main first before
There's 2 ways you can do main first. The first is to leave the last wave of the reactor on while you do overload, after you finish reactor shutdown, input last code, then do extreme while fighting the overload error.
Second way (mega cheese) is to finish main first, do overload, then have one person sneak back to the terminal and wait. Once the surge waves start then you deactivate alarms and then do extreme
And yeah second bulkhead key is in the room the tank runs out from
People opt for main first so they don't have to deal with fog. I've heard some say that it's easier. But reactor fog isn't even that bad if you know the map
I've had a guy say that main first is easier before we started the run, then after we finished the run doing it overload first, switch and say he likes doing main first because it's more of a challenge lmao
Fog comes when you do overload correct
Yes
ah that explains why there was a lack of fog when i just did main
because team took the same amount of time to deal with main than overload/main
main, get 5th code and key, do ovl, then get key, finish main, do ex
So the cringe route
@regal thicket dont scare, use 15 mins to finish ov and ex
It’s definitely the harder route
you don't deactivate alarm
pretty sure finishing high doesn't stop error alarm from getting the key in ovl
true cringe way is finishing high then ovl then deactivate both error and surge
I want people teaching me how to use terminal
just type things
have your teammate pororertd you
do it when theres no enmies ofc
Well, i think that too
But u know, u the noobest in da team gotta listen to powerful players
theres probably a yt guide somewhere too
I freaking swear if somebody put me on utube, it will be funny as fck
Have u ever seen a player hid so close to goddamn giant's leg and mistaken it for a pillar?
Yes thats me.
Me tryna shoots sleepers. But it went to my friends. Urgh...
Im so hopeless
we all start somewhere
Me putting up a burst gun but in fuvking wrong direction and we all dead.
crying in da corner
Okay so I just started playing this game again. I get to C2 and it's the most difficult mission I've ever played in any game. I cannot complete it. I get to the point where an alarm sounds and you have to run to the extraction. But then there's a security door during the race to extract that spawns a ton of enemies in your face. How is anyone able to complete that. Enemies behind you and enemies in front of you. I have no idea.
C2 main?
yes
Bring the fog turbine
That's not the issue
Mines?
Mine the blood door
Yeh
Its not too difficult if you mine it, if you also have fog repellers, you can throw them there
To see better
If u think c2 is difficult wait until c3 and d3
When I make it to that point I forget that door is even there and end up getting sandwiched
sorry to pull the discussion back, but in D3 overload we're able to turn off the error alarm after the reactor shutdown?
yes the terminal to shut it down is in the zone at the eastmost side of the map
oof i have bad memory, is it the side where we have to sneak through the large room with sleeping tanks?
oh i see, right. thanks!
Still probably a blood door so mine it
It is
is the update with new zone here yet ?
yes
me sad
Zad
because i have completed everything and have nothing to do
carry the new players
i'd ratber not i like to let people experience the game themselves rather than me running through and ruin their experience
Play more
...
the thing is that i have completed all of them like 3 - 4 time at this time
Troll people
thats is just a dick move
at the rate is has been going there has been a rundown every 3-4 months
so i think at most we wait till april
cos they are halfway through the roadmap at the end of december
and they are also testing the rundown now i think
5 with extended
this one has been short
objectives doesnt really matter
we have D4 C3 and D3
no?
all opinions
If not for the dumb mechanic error alarms were in R5 & below, most R4 levels would've been funnier to do
but i mean in the size ofthe actual rundown
because R5 had 2 updates aswell
adding like 4 more levels
R5 had only one update for more levels
this only has like 8 of them
Not 2
R5 was 2 updates
1 initially and rebirth
Rebirth is the rundown's name...
extra objectives = extra rooms to explore
rebirth was an expansion
what?
raise ur hand if u did some thing bad in this server
The server did bad things to me
😳
Just like soviet mention, rebirth was the name of the rundown
extension have always been called by theyre numbers
.5
or just refered as extension
Is dauda god
no thats me
@ashen citrus rebirth was not the Expansion xD
kinda late buddy
Well i had work to do xD
I wonder if the bishop in the b2 lore bit is the same as the bot bishop
Oh man, it's weird hearing the characters being referred to as bots.
It looks like a striker with a beeeg forehead 
so, the 4 characters you play as are the characters the bots have as names, yes.
cosmetics are non-canon.
And i assume youre always woods when you play solo with bots
Kind want to hear what woods say if only you could switch characters 
Last checkpoint in D4 always bugging out for everyone? Can't drop items/use doors etc
Is a gamble on whether it bugs or not on d4
Seems to happen 100% of the time :<
Like on what checkpoint
The big door before the teleporter?
And was anyone holding anything
During checkpoint scan
#gtfo-lore has a timeline somewhere in the pins iirc
if not go ask there and someone'll find and link it eventually
what
is it a praise the sun angle?
hey is C1 glitched or are me and my team just bad? we have no problems progressing until the 2nd data cube, and when we get teleported we dont come back, I think we made it 5minutes in there before we ran out of ammo and there were just way too many fliers
are we just not surviving long enough and need to git gud or is there something im missing
yeah...that sounds quite off
afaik it should be 2-3 mins
anyone have tips to beating the class 6 door before kraken on D1?
i've been it but im trying to get my friends through it
there are stairs that they come down from from the corners of that big ass room, putting sentries there usually helps
2 burst turrets facing one another underneath the bridge will cut off ~70% of the mobs if placed properly.
Bring the sentries with you if you need to. For the second to last scan, don't run through enemies and die for no reason, stop and clear. For the last scan, try to run past (but not through) enemies to get to the scan ASAP and set up, it's a good place to hold and the second to last scan is in a terrible spot.
hold meds
shoot more
there's a 4 or 2/2 use in startup room, 3 use med in class 6 door, then if you opened resource room a total of around 12 uses worth of med
ammo and tool too ofc
from what i've seen and been told they always spawn 1 floor above you instead of 2 rooms away
so sentries on middle floor should be consistent
mfw I ran out of toolpack and have too many ammopack because bots keep standing around like idiots/shooting at walls/dead mobs so I have to rely on sentries.
I would have placed a face there if I could put in an image.
it shouldn't be that bad, i duoed it with a bot
It can get aggravating sometimes. I leave it up to them to clear babies and mobs in D2 since they all carry full autos/hel revolvers and they usually clear 'em after I get bitten like 20 times.
And it's just fuckin' mother central down there at the end.
gaming
Gamer
gaymer
😳
gayming
gaming fart with reverb
I heard you can do this
You can place a sniper sentry outside the scout room in C1
and it clears all the scouts it can see without waking them up
Anyone can confirm this?
It's technically possible with any turret but you have to be in a different room
It's kinda similar in how scouts don't give a shit whether you shoot behind a door or not
The same rule applies here but since you aren't in the same room as the sentry ( 2 rooms away from the scout room ) , they won't trigger
does the sentry have to be out of line of sight for the other scouts though?
wdym
Someone was explaining a week ago how tool agro works in different rooms
And with mines as long as nothing has line of sight to the mine it won't wake up the next room
Let me find it
i don't think it matters tbh (for sentries at least)
Actually you can try on A1
place a sniper sentry in a room
go into the previous room
close the door
nothing will trigger
Never heard of that LOS rule
didn't notice it as well
might be worth to experiment
Damn abusing 2 rooms away rule
what cheesing does to a mf
based
Pretty sure sentries still aggro when u 2 rooms away lost a d2 run last rundown cus the giant room respawned and the sniper shot it
d2?
R5D2
it shouldn't alert the whole room so that's weird if it actually killed a run
at most 2 to 3 and it'll probably kill 1 as it had back dmg
so IDK if anyone else has asked this, but does anyone know the music that plays during the boss fight with the kraken in D1 of this rundown?
Question if you shoot a sniper from one room to another what exactly does it wake
everything that is in the room with you I believe and if you leave the door open everything that survives in the other room as well
Wait so if you just close the door really fast you should bd fine?
Yes.
If you killed everything in your room, and close the door and shoot the sniper as it's closing [the door] and it kills something. Nothing will wake
Or D2, if you know what I mean 
Everything within 50 meters wakes up from gunshots. Enemy’s can only hear gunshots from up to 1 room away. Enemy screams wake up everything in the same room as that enemy
Elaborating on this, when an enemy dies, I believe their death signals enemies within 3 meter radius right? so You not only have to kill 50 meters away, but also isolated targets to get a stealth sniper kill, unless you use the funny door close gimmick
Death screeches aren’t a thing
well they do notice if someone dies if they are close enough though, i dont really mean a death screech, i just didnt know what to call it
Enemies that die or wake up within 2 or 3 meters (not sure which) of another enemy will cause them to wake up
If an enemy is glowing then the range increases to 15 meters
yeah you are right, 8 meters was way to big, im abit bad with remembering the exact names and terms.
i wonder if a1-d1 will always be available, i cant imagine they're going to just throw away the kraken, but you can only fight it in one tile
it's the most direct lore aswell
They reuse everything
so squidward its gonna become a common sight when we go to whatever planet we are
i don't see how they could re-use it
besides just teleporting you straight back to the same tile you already fought it
and then the surprise of the first time is kinda gone
They already got all the assets to put us into some wacky dimensional stuff, they just gotta assemble it
and slap thim there and we good
I would assume theyre gonna redo his entrace when he appears
more menacing
he is a cool enemy, i like him
just wish he spawn something else than flyers to kill us
Oh yeah? Like you are going to bet in R7 he would cough out tanks?
If he does, it has to be a completely new enemy because I don't expect them to have any human biomass in them to produce anything we see in the facility.
when extension 
when I finish current levels
Kraken error alarm
Spawns inside of room and tries to squeeze through door
But is too big
Honestly, whilst fighting it I always hoped that after killing it there’d be loud noises and multiple of them surfacing in the distance
Sadly, no
Nerfing its stats and potentially changing how the fight works to be less structured would probably work.
Probably having two tumors available at a time would let people DPS it with the only actual limitation being dealing with adds.
Could also have it in the background of some other objective, so killing it isn't even something you have to do.
If we revisit this place in future rundowns, we might see a sequence where we have to escort something while evading multiple krakens. Like a D1 fight where you cant kill the krakens
oooh~
having a bunch of them float in the fog sure would be nice
maybe we'll get to see one or 2 in the distance in case we get an Ext?
Bold of you to assume we will get an ext
What % of d4 is completed when u go get the key in the ||charger zone||
The key for the T alarm?
Not sure its the room with giant chargers
Thats as far as my team made it b4 host dc fked the run
The data cube in that scenario of the level is at 60%
You have 2 more dimensions to get through
After that
Error -> Mother -> Charger -> ||fog hell || -> || the escape to extraction ||
Coolio 60%
Also d4 as a lvl is pretty cool the teleporting
Didnt expect it the first time so we tped into a room of giants while sprinting
I love me some fog hell
C2 enjoyers
D4 without any fog would've been even cooler
😳
d4 but with shadows so bio is actually needed
Does anyone know if any dev has mentioned whether storymode levels will always be highlighted in bright orange?
baby surge
storymode levels were a first in R6
insta spawns 60 babies
honestly would be interesting
yup! but i just wanted to know whether this would be a thing that sticks
can't tell ngl
them being harder to spot if flying in open spaces would work with the "eye" glowing when shooting
could work.
provided only one at a time
multiple normal scouts and a scoutball floating around
imagine
Even several of them
that'd actually be interesting
synced shots, I reckon`?
oh defo
imagine if there was an enemy that perpetually looks at you, but refuses to act or scream until you kill a sleeper in the room its in
do we call it "The Sleeper Creeper" ?
Its worse than the fog hell in c2
Still waiting for mother scout
i saw someone modded a meatball scout
I actually preferred D4 fog hell to C2 fog hell
remember the #rules , dont mention mod in here 
The game isnt open to modding at this time so its best not to mention anything outside of what the devs have made or leaked or you may speculate.
There is a link though in rules to the modding discord though so youre free to talk about it in there
.idea So something that crawls around on the walls. Can we get like a long 6 legged looking creature with like an exposed ribcage that has a mouth in the middle of it to chase us around the complex. Slams down on top of a prisoner and carries it around slowly taking damage from acid sacs until the team shoots spitter like pustles on it to release you then it runs off to be encountered later on. Burrowing around in like the mining levels
.idea
does that room in D3 have 1 or 2 tanks
sounds about right
we survived on our third attempt and then had to stealth back through it later cos cocoons
I guarantee I only caused them to wake up 2 of the times 
you have done an oopsie
I've been wondering actually
where the heck is the reactor in D3
is it beyond the double-tank-room?
or beyond the put-in-cell-somewhere-for-door-to-open
north.. after cell..
you have to sneak back and forth in the tank room haha
fixed spawns instead of 2rooms back/forward feel great imho, alltho speshul occasion
^^
I feel like fixed spawns are a blessing and a curse
D4 the fixed spawns streaming out of the doors on the other end of the room is terrifying at the end
Like its a wild time just how fast you need to go if you have no HP
D4 the funni haha teleport level
The funny I teleported into giants and fog hell level yes
this dudes like "lights off" and I'm thinking wait why nothing is happening WOAH OK THEN
We shot those giants
We shot them dead. Was a good time and the next room
And the room after that
More bullets please
how many giants in that room
There was at least 9 in that first area
I cant remember though cause I was on 20 hp
ded
Hel gun boooooooi
Pistol sniper
I used to run bullpup and choke mod every level
Then I had to swap to SMG sniper or assault rifle sniper
Then I found a use for the carbine when I figured out I could just dump the snipers ammo
I think atleast 1 sniper on the team is a must have
18 bullets. Get 6 back at a time
Usually makes everything easier for sure
Except for chargers
I only remember seeing chargers in D2, where else are they?
Like I'm referring to big chargers actually
D4
After the funny haha teleport mk.2
Electric boogaloo

A simpler man
are there big chargers this rundown?
I can't remember, I get carried through the levels while running on 2% brainpower
D3 has alot of tanks
D3 only has 1 tank if you arent smooth brained
D2 says hi
D2 is 90% chargers and during the error alarm there is a blood door with like 4-5 big chargers
Also the first door into the fog room usually has 3
I mean with the extra objectives
error alarm can spawn big chargers too
rarely tho
You piss off that middle room I'd rather restart
was our first error wave and 2 of my team hadn't seen big chargers yet
Oh that must've been great
I uhhh I ummm hmmmm yes maybe I uhhh woke them up
Did you not go into spitter sanctum
we decided to do that later
knowing that Extreme lowers the fog
or disinfects it, at least
I did d2 with a 60% cpu sniper sentry and it took care of 90% of the T scan, the entire error alarm's waves, and held a door during sec terminals lmao

I also did d2 with brain boosted sniper sentry
d2 one of them clipped into wall, had to bait a tongue to be able to shoot it, ouchie.
Mmmmmmmmm

Not always
It happened to me just once
however it happened like 4 times on C1
lol
mmmm yes bugs lovely
I saw on wiki there is big momma, is she not around this rundown?
I think I’ve only fought regular mommas
She was the boss in R3
According to the lore she was blocking access from R3 into R4 or something like that
we didn't really have 'bosses' until R6
we had mini bosses that appeared every once in a while but that's it
Foolish fools. The bosses had always been the scans.

always has been
if you want to "Tier" the enemies, I'd say that Mother and Tank are in an "Elite" tier, and the Pmother and Kraken are in a "Boss" tier
Depending on if we get more bosses in the future it might be prudent to separate it into "boss" and "miniboss" tiers, but imo this makes sense for now
Anyone have an idiot-proof way to handle the ClassIII cluster alarm on C2?
I would say to split tank and mother up
Throw fog repellers beforehand, foam the door to the right & at the end of the hallway
mine them both
If they're hitting the door to the right, you can ask your cfoam launcher dude to permafoam
Though that's not really needed if y'all handle the scans fast
... not really?
They're both elites that are doable solo but extremely difficult, that aren't recommended to melee and that have blobs you need to kill
they're definitely a new class of enemy from everything before, and I'm not going to put them in 2 separate classes for no discernible reason other than "one spawns minions, one attacks in melee"
in my personal list ofc
official lists probably look different anyways
They are all basic enemies. Only people with skill issues would differentiate them 
I mean the difference in threat level of tank and mother is quite enormous
all of them are easy to kill
but there are obvious differences, if just in strategy/hitpoints
are they?
tank is laughable while mother can be a threat with a mess up
I mean, a mother running up and spitting out babbies makes it a bit of a pain, but as long as you can shoot they die and you have time to get out of LOS and such
true
if you mess up the mom too much it can be a threat
tank is laughable if you have 2 peeps that know what they are doing
but if you have a team of peeps that know what they are doing a mom shouldn't be able to wipe you with a messup
if you replaced every tank with a mom and vice versa the former would get insanely harder and the opposite is true
I mean, duh
mother error alarms would be painful as hecc
whilst having a tank trigger in i.e. D2 would make that room absolutely trivial
the difference in danger between a shadow and a floater is also big, yet I put both into a basic-variant tier
Anybody know the command shortcut very fast instead of typing the whole command top of your screen?
tab
to auto-complete
arrows up/down to go through your command history
Not a command history but uh
If the top left corner of your screen says deactivate_alarm
dea-tab
it should work either way
Same goes for the IP?
ips and codes don't autocomplete
mama is basically harmless after doing a little abortion
har can almost abort every single babies
red glow stick when
agreed
April fools joke all items are replaced by glowsticks
Chaos Chaos
mama and tank are both basically harmless provided you know what you are doing any you don't get ambushed
that'd lowkey be funny as hell
but might make some missions near-unplayable on the day
ofc, you can always hotbox% fog-dive
Just throw it into the fog and play make believe
oh, ooh!
that's the best update ever
April fools
E1 all items are glowsticks, endless alarm with triple tanks every 30 seconds
fog repeller and glowstick functionality is changed for a day
that'd be funny
throw a fog repeller for some light
The chad glowstick enjoyer
and a glowstick to remove fog
Lockmelters make locks unbreakable instead of destroying them
uses lockmelter on lock, does nothing
Hits lock with bat, does nothing
Player:

April fools: The scout will now crouch randomly when putting his tentacles out again
Still easy to kill. Better April fools joke is to switch the health values around. Imagine your shock when your full charge hammer swing to the head does absolutely nothing
front multiplier for a day okay that'd make things too easy during waves
but switching multiplier values around would be funny
headshots now deal 1/3rd of the damage instead of x3
occiput 1/6th instead of 6x
it'd be painful to kill anything properly tho
Chargers would be paaaain, tanks'd be twice as chonky, scoutkills would need multiple people for normal scouts and charger scouts might as well be impossible bc your entire team needs to hit at the same time from the front with a hammer-or-equivalent
<@&408548765599793173>
<@&408548765599793173>
I remember when I found out you could get in the little pocket near the baby blood door at the start of D2 where the babies couldn’t hit you and thinking it was such a good cheese spot, only to get stuck and having to restart the mission after the guys I was doing it with joined me LMAO
I can do anything
facts
If there is a loot box there, yes. If it is the regular decor, you either aren’t able to, or it is extremely touchy, because I spent 20 minutes in there trying everything I could
If you hold space you jump higher, btw
Can get you out of a few stuck spots.
skill issue
Mothers are super easy to solo
shoot gun enemy die
My personal favourite is using shotgun 🙈
one day i'll solo a 200 ping mom
Then bonk
hel revolver casually killing half the birth

https://cdn.discordapp.com/attachments/845072491016749088/940734786455085117/unknown.png ??? what is that smoke
remnant of cfoam
o ok
C foam trip mine went off
Does the burst sentry do double damage to the back of enemies or am I crazy?
sentries don't have back damage
^
used to be a feature then was turned into a bug by some dumbass
eh it's whatever really
I just find it funny that someone that played the game for 2 years didn't realized that sentries did back damage until R5.5
it's more intuitive and clean to put a turret in the front anyway so I like that change even if it makes the game harder
Ye
All sentries besides auto got a buff to accommodate for it, so it really didn't change much
did they ?
Auto got a buff too
oh nevermind burst didn't get a damage buff
Got them mixed up
Seemed like they did but it was probably just the better targeting that made it seem like damage
With the accuracy buff it might as well be
Back damage was probably removed cause of burst tbh
Nah
It could 1 burst to the back if it was still there
probably sniper back of head on giant
It feels like they changed how positions are calculated for back damage
It feels more generous now
At least for melee
For sentries they just changed a number from 2 to 1
They’ve edited it before
Well sentries where suppose to just help thin out a wave
not outright kill the entire wave so i understand the change of it
Kinda feels like a waste of resources compared to C-Foam + Mines on sealable doors.
Or just leaving a door infinitely C-Foamed while scanning.
Then again, me and my crew missed the previous rundown entirely and were still smarting from the "nerf" to sentry damage as a result of someone figuring out that damage multipliers based on player count should probably not exist, specifically for the Shotgun Sentry.
Your comparing a sentries thats suppose to be use for open spaces and funneling with a cfoam and mine combo that only works on doors
Can't cfoam doors when there's no doors to cfoam
.
Sure. Auto-sentry does great for stalling in an open space with no doors to seal.
you put auto on parts where you funnel
lmao
what are you on
why do you think people leave the doors open in d4
for the auto sentry to stagger on the funneling areas
Burst seems to do some killing when the enemy is funneled straight at it.
Which just feels like a switch compared to wanting the burst to shoot at their back. Or, even better, the Shotgun Sentry to shoot at their back.
It’s R6 and people still riding the dick of the shotgun sentry 😔
It was insanely overpowered.
they forget that it got fixed on r3
I can go look through the data block again, but shotgun sentry was kinda ass
It was only good cause of back damage, and being bugged for 4x damage lol
It was like 15 damage and god awful spread
Yeah, see you got the 4x damage thing.
It was legit just busted back damage multi 😅
Which... is why people remembered it being great. Weird. That it was mentioned earlier. With that caveat. Good talk.
they nerfed that on r2 too if you recall
Overpowered and bugged are not the same thing. If you’re aware that it had a 4x damage bug that got fixed, surely you wouldn’t say it’s still op
Especially now that back damage is gone
Used to be that you set your sentry down to keep an area secure and the only time there'd be a problem from there is when the sentry was empty. Now you use it to stagger things running at you and maybe get a few kills. Though, my experience is that they remove the head of any Big Striker and make it so the guy with the Sniper Rifle can't one-shot the bastards.
Feels different. Not worse, can't say that for sure. Just different.
It’s cause sentry strats were brain dead
R1 - R3 you could triple sentry funnel every thing
Even R6C1 you can still do that
But that’s because that level has an ideal layout for funneling
Sentries are overall healthier now, placement matters a lot more and you can get quite creative and put them in wacky places, before it was pretty caca and standarize, just put it somewhere 1 or 2 rooms away where you can get back multi and that was it
^
now you can put it in the same room as you, outside for defending, many possiblities
shit you can do it dev stream way and put it down everytime you fight
Overpowered things can happen as a result of something being bugged. That can also happen as a result of deliberate decisions. Example, sprinting was overpowered in GTFO because it was infinite and allowed you to escape from any situation. Devs fixed this with the pulse system and now you can't quite sprint infinitely, though apparently there's some sort of ridiculous sliding thing that's very back-stepping through Castelvania... but I digress on that.
If a strategy, tool, or weapon is obviously superior to other choices, regardless of any known-bugged states or not, then that thing is overpowered.
Maybe the sentries are in a healthier state and I need to stop having a caveman brain about it, as I said it feels different to how I remember things being.
It feels different cause damage was curved across the board
That’s why all sentries got compensation buffs
It’s also not like sentries don’t kill stuff anymore either
Charger T scan on D2 is really easy with a single well placed sniper sentry
It will kill more than half the wave on its own
Microwave pizza 
I am an oven only gamer
use hair dryer for pizza
forgot to grab that when i moved out
im lacking air fryer
fucking A i just read what you meant
probably would net me better results than the microwave

Clearly you don’t own an air frier 🗿
You better start putting gramarly commercial on your videos
i have to get them atleast 30 times a day
Well placed sentries makes a world of difference. You'd notice immediately that you are currently not being mauled by mobs.
Not putting pizza for 2 min in the microwave too
I will personally do a grammarly ad read as a bed time story for you
That's why I always put it for a minute and come back for another minute.
Or else you get burned pizza and you are wasting electricity.
@floral tree Yes. They always did make a world of difference. It now feels like less of a rock-paper-scissors game of which you'll burn for each engagement taken or forced. Ammo, health, or tool. Ignoring time.
Now, instead of trading tool for ammo and health during a forced engagement, you trade tool and ammo for health.
Don't be silly. I trade them all in for some semblance of progress 'cause I have skill issues and bots.
Tool was always a scarce thing
you always wanted to trade ammo for more tool for the more difficult parts
thats why you always be given 4 use ammos and 2 use tools in most levels
not like it matter in the direction were going anymore so we'll see what happens in the future
Big brain
Honestly i dont know why i put 2 min instead of one
i tought the microwave was far less powerfull than it is
... and the scarcity of tool was made up for in the effectiveness. If I put 2-uses of tool into my sentry gun and it obliterates the wave generated by an Error Alarm barreling down past it while my team is moving through a room and bonking all the sleepers then it has saved ammo and health in great quantity.
Yeah. Tool packs are the only thing I wouldn't trust bots with since they can't figure out which tool is more important.
I'd rather get mauled by chargers every now and again to save up some cum in D2.
tbf fair if your talking about the past when it comes to tool effectiness then your just talking about shotgun sentry
all sentries are good now
Burst sentry after shotgun sentries were nerfed.
hell probably better than before
Burst sentries melting waves by doing back damage.
burst sentries where always caca since they targetted the non existent head
If you stack them true, but that goes for every sentry
you would have burst wasting 2 to 3 solid burst before actually hitting a target
hell they say theyve patch it on r5 and they "kinda did" but charger where unnaffected
now burst just straight up melts everything since it hits the entirety of the burst
does spreadsheet numbers
Hell the fact that burst sentry shoots slower now its actually a good thing since it prevents the game from spawning enemies earlier
sorry bro lfg forbids me from bringing a sniper sen on d2
said they want more StAgGeR
bring bio then :ujel:
seems like lfg
Just go trigger every scouts in their zone
then again i wasn't able to kill 15 chargers within 1 mag
reading your sentences as a french is really weird
so it's my fault
Sounds like famous last words of some peeps who spent too much time chasing mothers.
Dont read in french, read in chinese!
@regal thicket why would you even join people that forces you to pick a loadout
i follow leader order and strats
cute
cute and funny
submissive
uwu
in my head i already have surewin strats but i wanna see funnies
lfg cute and funny
Tfw when just keep setting off scout wave after scout wave in that d4 zone
Fun times
Dumb people in the past rundown:not much ammo balance,not good at hammer kill, talk shit but trolling
Dumb people in this rundown: :not much ammo balance,not good at hammer kill, talk shit and trolling , use checkpoint more than 5 time and still don’t figure out why they will die
The thing about checkpoint is that they really not try to understand what starts will have a higher chance and more easy to finish it/move to next checkpoint
They just depends on luck
They keep trying until they are lucky to finish this section
c1 6 hours on t scan and quit
That’s the reason
They don’t think
They don’t try
They had a spear, the easiest meal for new player to kill scout, and they choose to stealth and stealth again and lose
I feel attacked
Bruh
7 hours to finish D1 :c
the bots didn't even attack the floaters on the final boss
that was so hard
😭
The reason that I said this since we saw a lot of people don’t think WHY
You should bring sniper
You are the one who kill boss
Bots are the one who kill small
yeah but we can't change our loadout to adapt in middle of the expedition

Bruhhhhhhhhhhhhhhhhhhhhhh
The drop off
Damn
yup
I understand
That’s fine
But if I were you, I will just change the load out and finish it around 1 hour
I mean
the thing is
when you're 4 hours in
that's not very motivating to redo everything
7hours is kinda suffer
checkpoint was a mistake because losing didn't hit as hard as losing because someone woke up scout room in r5d1ex
Lmao
is this t scan even possible with bots ? in my experience they get outside normal scans and sometimes softlock your team scans
Yes
🙇♂️
I may find a better way without kicking it
I will hold a medi pack and use on them around 0.2s then use in another bot and again and again in some spot they will run away
Since they will stop while you using resources on them
damn lmao
I use this method 3 time and no bot run away
But I need more try to prove this method is work
or they need to fix them
Don’t have much requirements
They don’t fix a bug doesn’t exist and create it, I will really want to say thx to them if they do this
did you do everything with the bots ?
Not really
C2 Extreme is kinda hard due to the limited ammo and bot not good at hammer enemy
C3 PE you need to kill tanks yourself but bot don’t know how to hide
melee on bots still doesn't matter after the fix about how they attack with it ?
since they actually attack / break limbs / stagger now
can they still do that with a knife as easily as with a hammer ?
Tbh, the reason I said the bot melee doesn’t good is that they always melee at the wrong time
There are 20 enemy
One close to him
Start melee
Wtf
ye my question was unrelated
They will attack limbs with knife
And they melee by giant if they do not stagger

Will faster compare the hammer( i guess)

it unironically is
that + bots
they fixed the 2 problems this game had : forcing you to have 3 friends and forcing you to redo the easy parts of the levels again each time the hard part killed you
Bots are good, but bots can’t hard carry people
yes but at least the non-scalling difficulty is less problematic than it was for people that don't have mate to play with / too shy to matchmake
I swear I would've gone crazy if I had to redo the whole level every time I wanted to retry the kraken
copium
I feel like it works both ways. Sometimes you already have the necessary strats but just lack the execution and a quick reset can be helpful.
I mean... it doesn't force you more than a checkpoint
checkpoints maintain static spawns of enemies, resources, key items and codes
they are by definition significantly easier than full resets
especially in error alarms or other high pressure situations
Also if some people are spending 7 hours on C1, they definitely don't have the strats
that's the opposite since you can be in a bad situation on a checkpoint, it'll be harder for the rest of the expedition than doing a full reset and going to the same point with more ammo/health
it's just a double edged sword
typically, people spending that much time on a level to me means they were in bad situations on a checkpoint
on one hand, it makes runs less exhausting and if you do poorly you can get a cp when you are in a bad situation. On the other hand, it doesn't make you learn new or better strategies or increase your knowledge of the game. You are restarting from the same seed, everything is the same.
Some of the time, yes
honestly if you are hardstuck on a checkpoint it's 90% a team issue, not a resource issue
some times they also just have garbage tool selection and don't know alarm setup
it goes both ways
one thing I agree with about the strategy aspect is checkpoints don't allow you to change your loadout / boosters so you can't adapt mid-expedition, in this regard doing a full reset is better strategically, on the other hand it makes checkpoints harder (again)
i mean you could leave -> swap -> rejoin lol
it doesn't make the run anymore difficult than it was originally
but the natural learning process of the game is interrupted with checkpoints
welp last time I saw someone make host transfer on twitch they all crashed and had to redo everything anyway lmao
simply just don't have checkpoint bugs lmao
we went from host migration not working, to checkpoints not working
the more things change...
it's so much fun rediscovering old bugs with checkpoints
anything that was patched in the last two years can just come back
Its like it should have been a saferoom or something wich probably be a lot less buggy than whatever we have
r6 extraction be like
Fuck r6 extraction, wait r6 extension
like they over complicate themselves with trying to save the state of doors opening, frame perfect stuff going around, instead of making one saferrom in wich you can just save pretty easily without the game shitting itselve
and you can just balance it around with level design instead of patching the game 3 years down the line
eeeh it's file
when they'll patch everything at least they don't have to bother to create one saferoom every time they wanted to make a checkpoint
I mean the idea is good but that would just force them to extend the maps again and again just for the checkpoints
XD
see you in 4 years
Sometimes the easiest solution to a problem its the simples one
they have animation to enter hsu's and shit
it woulda been so cool
but that's not simple
you're saying they should create a whole room for each checkpoint they want to make for each level
that would imply rethink the layout of the levels and create dozens of new rooms
also HSUs wouldn't fit all environments
just let them fix the real issues, which are the bugs
:')
Bd left brains in hsu
How tf would that solve anything
You still have to save and restore everything about the state
All you're changing is the visual part of it
Its easier to have a dedicated saferoom at key parts of a level before the actual shit starts in a level
rather than having a checkpoint that saves everything going on at the same time
someone pulls a checkpoint door while you have 20 enemies 1 tank and game bricks itself
honestly, if it was properly saved it wouldn't be the biggest of problems
its better just to have a saferoom that you can save before going into places like that
you just need it to not instantly start when loading it back in
similar to when you start
where you're "locked" in place until everyone's ready to drop out of the elevator pods
I think you do not understand what im trying to say when its easy
and safer
that, for synchronization, is the only real necessary thing imo
its easier to sync player in a room when all the other aspects of the levels are untoched
^ that too
hey, at least it only has one checkpoint
you could just use saferooms in some levels and not have them in others
but yeah, that checkpoint in c3 is lowkey stupid
i had a run where people mistimed it completely and the checkpoint would just insta kill 3 people within 2 secs

very bing chilling
That changes nothing except supposedly enforcing certain conditions to saving
Which can be done with checkpoints we have already
Also you say only 30 minutes but most A-C levels are 30 or less
Anyone have any tips for D4? Specifically the team scans alarm at the beginning. My team cant seem to get past it cause enemies overwhelm us from all angles
open the door at the end of the hallway
cfoam the ground
place a sentry facing the end of that hallway (for enemies who manage to pass through cfoam)
cfoam + mine the door to the left of the alarm door
If you reinforce one side, you can leave the other side open and that'll give you the best chance of success
once the scan is done, take your time to clear everything as you'll need to preserve some doors for later
Having good scans help as well
no problem 🙂
Idk man I was rocking with the no fog and lights staying on runs with C3
it's rather about having to do a particular effort to get the crutchpoint
having the checkpoint off to the side, as an optional area with an additional alarm or smth, would be neat
that way you'd actually have it be optional
and could completely decide "no checkpoints", or if you need it go there
it can potentially save scan time for speedrun runs
in some levels at least
and in general it just aligns better with the core of the game
Conditions that reduce the amount of bs that can go wrong, its easier to save the game when nothing its going on.
Just because i wont use them, doesnt mean i wont advocate for them
This is not for me, but for the people who spend 7 hours in a level
Saferooms would promote a leave the game comeback later when you cool off attitude instead of the, go break yourselve or you will loose the checkpoint
Its will be overall healthier
For example: i join a d1 pub in wich they restsrted like 25 times from checkpoint to just kill the boss, 6 hour straight..... if it was a saferoom they could easily just leave and continue later maybe witha different group
They got lucky i joined in 
Im just trying to promote things that save people time
pls just make restarting at checkpoints randomize shit
i wasn't "advocating" against them
and see
to me "saferoom" is just an aesthetical thing
Inb4 somehow they mess it up, and randomize the level instead

it doesn't say anything about the mechanics of it
but in your mind it comes with all this expected logic that you say nothing about
Yes it saves the same as a checkpoint, but its safer and you can restart from there after you close the game
Its quite different than a checkpoint
I wouldn't be surprised if adding a save room is a nightmare to implement
Everything its a nightmare to them tbh
Just look at cocoons/bulkhead doors
Matchamaking..........
||totally not a mistake||
this
yo no more dissing mm
a save room would just be one file
it's epic
not really a problem to implement
Do I need to go to zone 277
but too easy to edit and not quite the intention of the game, to do half a mission and return later
In d3

I agree, it doesn't really suit the game
We use to say that about bots
6-8 hours sitting in one place cuz you don't want to lose progress sucks too tbh
Here they are
I'm still saying that about bots
D2 dark path, abused a bot to safely do half the scans
And here theya are 
Also can bots actually aim at shadows?
yes they do
make checkpoints one-time use, you get a do-over and you fuck it up too bad
^ viable
Maybe flamethrowersa and katanas might not be off the menu too
unironically want a sword melee weapon



