#gtfo-spoiler-chat

1 messages · Page 275 of 1

hexed vapor
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Since you're solo, you might want to try and kill the first wave in transit between the far and near doors.

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Not worth it at all in quad, but solo the slight delay on waves getting to your doors matters.

wary olive
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I think the strat is to funnel them on the left with burst sentry facing the ladder

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And hel gun is the preferred weapon I think

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Or shotgun

vast ether
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either one

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i like both

wary olive
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Read here

vast ether
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oh i said this in spoiler chat

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i thought this was help related questions chat lol whoops

bright gull
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assuming this is the proper channel for me to ask this, what's the consensus on how possible it is to solo the non-priority expeditions?
(by solo i mean one human with three bots)

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i was able to solo complete A1-D1, but the non-prio expeditions are proving to be... hellishly challenging.

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quite daunting, even. hardly possible, perhaps.

pallid jackal
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They are possible to complete with bots a friend of mine completed the whole rundown with bots and with no sound

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Wyvrenking is his name

lofty echo
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every level has been soloed to PE this rundown

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depends on your skill

bright gull
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daaang, props to him then! i've given them each a go just to see how they are

wary olive
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I think people have had some troubles with C3 with bots because of how they behave

bright gull
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i guess it's a matter of knowing what all is in each expedition and what good strats are for them. coincidentally i don't know what all is in each expedition nor what good strats are for them.

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but it was quite a shock how much harder these ones are to solo than the priority expeditions.

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well anyway i'll keep giving them a go and see how far i can get. grats to wyvrenking, he deserves an award for it.

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makes me wonder if anyone did that for previous rundowns. i feel like it was impossible without bots, there were rarely expeditions i could do alone.

lone crystal
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Honestly just curious, in D3 (Power Hungry) Can you do Main first then Overload

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because ive been getting noticed that you can do main first but im trying to wrap my head around on where you find the 2nd Bulkhead Key (that is not in the overload section)

lyric narwhal
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other bulkhead is in the final code room right?

lone crystal
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honestly do not know becuase other team kind of just ate butt against the tank and we just decided to just skip the code rooms

lofty echo
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u can do main first then overload, but be warned of time constraint if your going for extreme too

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unless u never finish the reactor

lone crystal
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honestly feels more fun to do overload first

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than to have a time constraint on your ass for 15 minutes

quasi citrus
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yea doing main first would be hard because you would only have 15 min to do secondary and overload

lofty echo
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a life hack is leave reactor on 5th wave then run to do overload

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thats how i did it bc we didnt know we could turn off overload error lmao

quasi citrus
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yea that could work, but just doing overload before main would be alot easier

lofty echo
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yea

lone crystal
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one fella asked us why me and my teammates were at spawn before because we were fending off the wave spawns and not with them deactivating alarmsmol

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I guess he did main first before

wary olive
# lone crystal Honestly just curious, in D3 (Power Hungry) Can you do Main first then Overload

There's 2 ways you can do main first. The first is to leave the last wave of the reactor on while you do overload, after you finish reactor shutdown, input last code, then do extreme while fighting the overload error.
Second way (mega cheese) is to finish main first, do overload, then have one person sneak back to the terminal and wait. Once the surge waves start then you deactivate alarms and then do extreme

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And yeah second bulkhead key is in the room the tank runs out from

lone crystal
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ah

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tho doing overload first is more fun anyway

wary olive
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People opt for main first so they don't have to deal with fog. I've heard some say that it's easier. But reactor fog isn't even that bad if you know the map

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I've had a guy say that main first is easier before we started the run, then after we finished the run doing it overload first, switch and say he likes doing main first because it's more of a challenge lmao

lone crystal
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Fog comes when you do overload correct

wary olive
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Yes

lone crystal
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ah that explains why there was a lack of fog when i just did main

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because team took the same amount of time to deal with main than overload/main

sharp merlin
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Haven't come across group that wants main first

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only reason is to cheese

regal thicket
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main, get 5th code and key, do ovl, then get key, finish main, do ex

solemn wigeon
vague mauve
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@regal thicket dont scare, use 15 mins to finish ov and ex

errant vigil
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It’s definitely the harder route

regal thicket
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you don't deactivate alarm

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pretty sure finishing high doesn't stop error alarm from getting the key in ovl

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true cringe way is finishing high then ovl then deactivate both error and surge

toxic forge
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I want people teaching me how to use terminal

tall igloo
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just type things

regal thicket
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commands

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then try them yourself

toxic forge
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I did

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And i died in horribly ways XD

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Got hit by giants

tall igloo
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have your teammate pororertd you

atomic escarp
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do it when theres no enmies ofc

toxic forge
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Well, i think that too

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But u know, u the noobest in da team gotta listen to powerful players

atomic escarp
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theres probably a yt guide somewhere too

toxic forge
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I freaking swear if somebody put me on utube, it will be funny as fck

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Have u ever seen a player hid so close to goddamn giant's leg and mistaken it for a pillar?

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Yes thats me.

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Me tryna shoots sleepers. But it went to my friends. Urgh...

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Im so hopeless

atomic escarp
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we all start somewhere

toxic forge
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Me putting up a burst gun but in fuvking wrong direction and we all dead.

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crying in da corner

tacit flax
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Okay so I just started playing this game again. I get to C2 and it's the most difficult mission I've ever played in any game. I cannot complete it. I get to the point where an alarm sounds and you have to run to the extraction. But then there's a security door during the race to extract that spawns a ton of enemies in your face. How is anyone able to complete that. Enemies behind you and enemies in front of you. I have no idea.

vernal rose
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C2 main?

tacit flax
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yes

vernal rose
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Bring the fog turbine

tacit flax
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That's not the issue

ornate stream
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Mines?

vernal rose
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Mine the blood door

ornate stream
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Yeh

vernal rose
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Its not too difficult if you mine it, if you also have fog repellers, you can throw them there

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To see better

ornate stream
tacit flax
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When I make it to that point I forget that door is even there and end up getting sandwiched

vernal rose
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Wait till you have to complete C2 with an error alarm

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Memory issue

tiny hornet
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sorry to pull the discussion back, but in D3 overload we're able to turn off the error alarm after the reactor shutdown?

lyric narwhal
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yes the terminal to shut it down is in the zone at the eastmost side of the map

tiny hornet
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oof i have bad memory, is it the side where we have to sneak through the large room with sleeping tanks?

ornate stream
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Yes

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Right side if ur entering the tank room

tacit flax
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Oh I meant B2

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Contaminant

tiny hornet
ornate stream
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Np

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Just be careful wave doesn't come to u

ornate stream
tacit flax
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It is

hazy trellis
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is the update with new zone here yet ?

ashen citrus
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new rundown you mean?

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@hazy trellis

hazy trellis
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yes

ashen citrus
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not currently

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im waiting for the new rundown though

hazy trellis
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me sad

tall igloo
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Zad

ashen citrus
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because i have completed everything and have nothing to do

ashen citrus
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i'd ratber not i like to let people experience the game themselves rather than me running through and ruin their experience

tall igloo
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Play more

ashen citrus
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...

queen field
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Delete your memories & play again

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😳

ashen citrus
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the thing is that i have completed all of them like 3 - 4 time at this time

hazy trellis
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idk what to do now

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life seems empty these days

tall igloo
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Troll people

ashen citrus
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thats is just a dick move

queen field
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GTFO in a nutshell

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Have fun for a week or two

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wait 3-6 months

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repeat

ashen citrus
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so i think at most we wait till april

queen field
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uh

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that was true before R4

ashen citrus
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cos they are halfway through the roadmap at the end of december

queen field
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R4 > R5 was 6 months, 4 if we include extended > R5

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R5>R6 was around 7 months

ashen citrus
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and they are also testing the rundown now i think

queen field
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5 with extended

ashen citrus
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rundown 5 was long remember?

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it was prob one of the biggest

queen field
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That's what i'm saying

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lol

ashen citrus
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this one has been short

queen field
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No ?

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R5 had the highest amount of levels

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but not the highest amount of objectives

ashen citrus
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objectives doesnt really matter

queen field
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That include the joke R5B4 was

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It does

ashen citrus
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we have D4 C3 and D3

queen field
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More objectives = more content

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= more difficulty

ashen citrus
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no?

queen field
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D4 is boring as shit

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C3 is boring as shit

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D3 however is nice

ashen citrus
queen field
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If not for the dumb mechanic error alarms were in R5 & below, most R4 levels would've been funnier to do

ashen citrus
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but i mean in the size ofthe actual rundown

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because R5 had 2 updates aswell

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adding like 4 more levels

queen field
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R5 had only one update for more levels

ashen citrus
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this only has like 8 of them

queen field
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Not 2

ashen citrus
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R5 was 2 updates

queen field
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No

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1

ashen citrus
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1 initially and rebirth

queen field
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Rebirth is the rundown's name...

regal thicket
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extra objectives = extra rooms to explore

ashen citrus
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rebirth was an expansion

queen field
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It wasn't

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jfc

regal thicket
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it wasn't lol

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rebirth was the name cuz surprise surprise

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cocoons

queen field
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I'm pretty sure he's thinking of afterbirth

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which is nothing else than a mod

ashen citrus
hazy trellis
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raise ur hand if u did some thing bad in this server

queen field
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😳

hazy trellis
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lol was it me

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cause of boredom i am trolling these days

nocturne flax
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extension have always been called by theyre numbers

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.5

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or just refered as extension

tall igloo
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Is dauda god

fierce laurel
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no thats me

tall igloo
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Hello god

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Can I have money so

keen rampart
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@ashen citrus rebirth was not the Expansion xD

queen field
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kinda late buddy

keen rampart
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Well i had work to do xD

long onyx
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Anyone have a clear pic or the model of the “kraken”

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Wanna draw it

blazing hearth
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I wonder if the bishop in the b2 lore bit is the same as the bot bishop

floral tree
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Oh man, it's weird hearing the characters being referred to as bots.

lone crystal
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It looks like a striker with a beeeg forehead PazzoCheems

brittle light
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cosmetics are non-canon.

lone crystal
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And i assume youre always woods when you play solo with bots

blazing hearth
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Deep lore

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Is there anywhere i can actually read chronological lore

lone crystal
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Kind want to hear what woods say if only you could switch characters bleughschneizen

olive fog
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Last checkpoint in D4 always bugging out for everyone? Can't drop items/use doors etc

lone crystal
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Is a gamble on whether it bugs or not on d4

olive fog
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Seems to happen 100% of the time :<

lone crystal
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Like on what checkpoint

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The big door before the teleporter?

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And was anyone holding anything

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During checkpoint scan

brittle light
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if not go ask there and someone'll find and link it eventually

grim marlin
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So

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Does cinder make the boss weaoons worth taking

errant vigil
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what

grizzled ravine
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is it a praise the sun angle?

wicked quartz
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hey is C1 glitched or are me and my team just bad? we have no problems progressing until the 2nd data cube, and when we get teleported we dont come back, I think we made it 5minutes in there before we ran out of ammo and there were just way too many fliers

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are we just not surviving long enough and need to git gud or is there something im missing

mossy marsh
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yeah...that sounds quite off
afaik it should be 2-3 mins

smoky frigate
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anyone have tips to beating the class 6 door before kraken on D1?

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i've been it but im trying to get my friends through it

lofty echo
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there are stairs that they come down from from the corners of that big ass room, putting sentries there usually helps

floral tree
hexed vapor
regal thicket
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hold meds

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shoot more

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there's a 4 or 2/2 use in startup room, 3 use med in class 6 door, then if you opened resource room a total of around 12 uses worth of med

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ammo and tool too ofc

blazing hearth
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from what i've seen and been told they always spawn 1 floor above you instead of 2 rooms away

regal thicket
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i hope you have at least 1 har for wave clearing

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yea man

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it's gundown 6

blazing hearth
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so sentries on middle floor should be consistent

floral tree
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mfw I ran out of toolpack and have too many ammopack because bots keep standing around like idiots/shooting at walls/dead mobs so I have to rely on sentries.

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I would have placed a face there if I could put in an image.

regal thicket
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it shouldn't be that bad, i duoed it with a bot

floral tree
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It can get aggravating sometimes. I leave it up to them to clear babies and mobs in D2 since they all carry full autos/hel revolvers and they usually clear 'em after I get bitten like 20 times.

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And it's just fuckin' mother central down there at the end.

hazy trellis
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whats up

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everyone

atomic escarp
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gaming

tall igloo
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Gamer

kind arch
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gaymer

normal pelican
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😳

atomic escarp
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gayming

candid dragon
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gaming fart with reverb

atomic escarp
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I heard you can do this

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You can place a sniper sentry outside the scout room in C1

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and it clears all the scouts it can see without waking them up

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Anyone can confirm this?

queen field
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It's technically possible with any turret but you have to be in a different room

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It's kinda similar in how scouts don't give a shit whether you shoot behind a door or not

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The same rule applies here but since you aren't in the same room as the sentry ( 2 rooms away from the scout room ) , they won't trigger

wary olive
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does the sentry have to be out of line of sight for the other scouts though?

queen field
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wdym

wary olive
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Someone was explaining a week ago how tool agro works in different rooms

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And with mines as long as nothing has line of sight to the mine it won't wake up the next room

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Let me find it

queen field
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i don't think it matters tbh (for sentries at least)

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Actually you can try on A1

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place a sniper sentry in a room

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go into the previous room

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close the door

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nothing will trigger

wary olive
queen field
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Never heard of that LOS rule

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didn't notice it as well

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might be worth to experiment

nocturne flax
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Damn abusing 2 rooms away rule

queen field
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what cheesing does to a mf

nocturne flax
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I usually tend to forget everything thats cheese

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i just go shoot and pull alarm

queen field
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based

granite owl
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Pretty sure sentries still aggro when u 2 rooms away lost a d2 run last rundown cus the giant room respawned and the sniper shot it

regal thicket
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d2?

gloomy flame
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R5D2

regal thicket
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it shouldn't alert the whole room so that's weird if it actually killed a run

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at most 2 to 3 and it'll probably kill 1 as it had back dmg

deep pebble
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so IDK if anyone else has asked this, but does anyone know the music that plays during the boss fight with the kraken in D1 of this rundown?

humble dagger
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Question if you shoot a sniper from one room to another what exactly does it wake

deep pebble
humble dagger
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Wait so if you just close the door really fast you should bd fine?

grizzled ravine
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Yes.

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If you killed everything in your room, and close the door and shoot the sniper as it's closing [the door] and it kills something. Nothing will wake

deep pebble
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really useful strat for scouts

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except in C1

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👀

abstract blaze
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Or D2, if you know what I mean Hackett_Panic

signal fox
abstract blaze
signal fox
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Death screeches aren’t a thing

abstract blaze
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well they do notice if someone dies if they are close enough though, i dont really mean a death screech, i just didnt know what to call it

signal fox
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Enemies that die or wake up within 2 or 3 meters (not sure which) of another enemy will cause them to wake up

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If an enemy is glowing then the range increases to 15 meters

abstract blaze
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yeah you are right, 8 meters was way to big, im abit bad with remembering the exact names and terms.

blazing hearth
#

i wonder if a1-d1 will always be available, i cant imagine they're going to just throw away the kraken, but you can only fight it in one tile

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it's the most direct lore aswell

signal fox
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I kinda hope they throw it away

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I don’t want that thing shoe horned into more levels

nocturne flax
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so squidward its gonna become a common sight when we go to whatever planet we are

blazing hearth
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i don't see how they could re-use it

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besides just teleporting you straight back to the same tile you already fought it

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and then the surprise of the first time is kinda gone

nocturne flax
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and slap thim there and we good

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I would assume theyre gonna redo his entrace when he appears

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more menacing

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he is a cool enemy, i like him

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just wish he spawn something else than flyers to kill us

floral tree
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Oh yeah? Like you are going to bet in R7 he would cough out tanks?

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If he does, it has to be a completely new enemy because I don't expect them to have any human biomass in them to produce anything we see in the facility.

tiny hornet
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when extension ihavenofacebutiwillstillscream

atomic escarp
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when I finish current levels

candid pelican
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Kraken error alarm

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Spawns inside of room and tries to squeeze through door

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But is too big

brittle light
hexed vapor
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Probably having two tumors available at a time would let people DPS it with the only actual limitation being dealing with adds.

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Could also have it in the background of some other objective, so killing it isn't even something you have to do.

brittle light
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^

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that's my thought too, having it in the background or at the side.

solemn wigeon
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If we revisit this place in future rundowns, we might see a sequence where we have to escort something while evading multiple krakens. Like a D1 fight where you cant kill the krakens

brittle light
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oooh~

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having a bunch of them float in the fog sure would be nice

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maybe we'll get to see one or 2 in the distance in case we get an Ext?

solemn wigeon
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Bold of you to assume we will get an ext

granite owl
#

What % of d4 is completed when u go get the key in the ||charger zone||

solemn wigeon
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The key for the T alarm?

granite owl
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Not sure its the room with giant chargers

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Thats as far as my team made it b4 host dc fked the run

solemn wigeon
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The data cube in that scenario of the level is at 60%

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You have 2 more dimensions to get through

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After that

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Error -> Mother -> Charger -> ||fog hell || -> || the escape to extraction ||

granite owl
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Coolio 60%

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Also d4 as a lvl is pretty cool the teleporting

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Didnt expect it the first time so we tped into a room of giants while sprinting

solemn wigeon
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Same

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The change in momentum is very sudden on first playthrough so its expected

mighty quest
#

C2 enjoyers

queen field
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😳

regal thicket
#

d4 but with shadows so bio is actually needed

queen field
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Ah yes

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the first TP but it's all shadows

regal thicket
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gimme shadow error

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with flyers

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shadow flyers

steep lake
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Does anyone know if any dev has mentioned whether storymode levels will always be highlighted in bright orange?

queen field
#

big shadow surge 😳

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No idea

regal thicket
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baby surge

queen field
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storymode levels were a first in R6

regal thicket
#

insta spawns 60 babies

queen field
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Ah yes

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framerate drops to 0

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Free kiting

brittle light
steep lake
queen field
#

can't tell ngl

brittle light
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them being harder to spot if flying in open spaces would work with the "eye" glowing when shooting

queen field
#

flyer scout 😳

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Unkillable without triggering the whole room ( s h o o t i n g )

brittle light
#

could work.

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provided only one at a time

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multiple normal scouts and a scoutball floating around

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imagine

queen field
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Even several of them

brittle light
#

that'd actually be interesting

brittle light
queen field
#

But their tendrils wouldn't go as far as regular scouts

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Nah

brittle light
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oh defo

queen field
#

the point would be to sneak the room

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Without it being too much bs

brittle light
#

that'd make sense tbh

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aw those would be so much fun

hidden lynx
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imagine if there was an enemy that perpetually looks at you, but refuses to act or scream until you kill a sleeper in the room its in

hollow atlas
#

do we call it "The Sleeper Creeper" ?

solemn wigeon
half heart
crisp forge
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i saw someone modded a meatball scout

mighty quest
vague mauve
mighty quest
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Oh you mean mods

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I was like why the hell not haha

mighty quest
#

There is a link though in rules to the modding discord though so youre free to talk about it in there

vernal rose
mighty quest
#

.idea So something that crawls around on the walls. Can we get like a long 6 legged looking creature with like an exposed ribcage that has a mouth in the middle of it to chase us around the complex. Slams down on top of a prisoner and carries it around slowly taking damage from acid sacs until the team shoots spitter like pustles on it to release you then it runs off to be encountered later on. Burrowing around in like the mining levels

atomic escarp
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does that room in D3 have 1 or 2 tanks

queen field
#

2

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always

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one has a fixed spawn while the other one is random

atomic escarp
#

jesus

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I shot outside at a straggler and the whole room woke up fluncheddcry

brittle light
#

sounds about right

atomic escarp
#

we survived on our third attempt and then had to stealth back through it later cos cocoons

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I guarantee I only caused them to wake up 2 of the times smig

fierce laurel
#

you have done an oopsie

brittle light
#

I've been wondering actually
where the heck is the reactor in D3

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is it beyond the double-tank-room?

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or beyond the put-in-cell-somewhere-for-door-to-open

royal lichen
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north.. after cell..

crisp forge
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you have to sneak back and forth in the tank room haha

royal lichen
#

fixed spawns instead of 2rooms back/forward feel great imho, alltho speshul occasion

brittle light
#

^^

mighty quest
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I feel like fixed spawns are a blessing and a curse

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D4 the fixed spawns streaming out of the doors on the other end of the room is terrifying at the end

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Like its a wild time just how fast you need to go if you have no HP

atomic escarp
#

D4 the funni haha teleport level

mighty quest
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The funny I teleported into giants and fog hell level yes

atomic escarp
#

this dudes like "lights off" and I'm thinking wait why nothing is happening WOAH OK THEN

mighty quest
#

We shot those giants

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We shot them dead. Was a good time and the next room

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And the room after that

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More bullets please

atomic escarp
mighty quest
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There was at least 9 in that first area

atomic escarp
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jeezus ok

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I mean if everyone has sniper and good aim then no issue

mighty quest
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I cant remember though cause I was on 20 hp

atomic escarp
#

ded

mighty quest
#

Hel gun boooooooi

atomic escarp
#

I'm a simple man

#

I like pistol and shotty

fluid dust
#

Pistol sniper

mighty quest
#

I used to run bullpup and choke mod every level

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Then I had to swap to SMG sniper or assault rifle sniper

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Then I found a use for the carbine when I figured out I could just dump the snipers ammo

atomic escarp
#

I think atleast 1 sniper on the team is a must have

mighty quest
#

18 bullets. Get 6 back at a time

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Usually makes everything easier for sure

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Except for chargers

atomic escarp
#

I only remember seeing chargers in D2, where else are they?

mighty quest
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Like I'm referring to big chargers actually

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D4

#

After the funny haha teleport mk.2

#

Electric boogaloo

atomic escarp
mighty quest
atomic escarp
#

are there big chargers this rundown?

mighty quest
#

D2

#

And D4

#

Otherwise no

#

Theres more tanks than chargers haha

atomic escarp
#

I can't remember, I get carried through the levels while running on 2% brainpower

mighty quest
#

Tank in C3. Tank in D1. D2. D3. D4

#

Taaaaaanks

atomic escarp
#

D3 has alot of tanks

mighty quest
#

D3 only has 1 tank if you arent smooth brained

fluid dust
#

D2 is 90% chargers and during the error alarm there is a blood door with like 4-5 big chargers

#

Also the first door into the fog room usually has 3

atomic escarp
mighty quest
#

Correct

#

D3 only has one tank xD

brittle light
#

rarely tho

mighty quest
#

You piss off that middle room I'd rather restart

brittle light
#

was our first error wave and 2 of my team hadn't seen big chargers yet

sly badger
#

Oh that must've been great

atomic escarp
mighty quest
brittle light
#

we decided to do that later

#

knowing that Extreme lowers the fog

#

or disinfects it, at least

fluid dust
#

I did d2 with a 60% cpu sniper sentry and it took care of 90% of the T scan, the entire error alarm's waves, and held a door during sec terminals lmao

brittle light
atomic escarp
#

I also did d2 with brain boosted sniper sentry

royal lichen
#

d2 one of them clipped into wall, had to bait a tongue to be able to shoot it, ouchie.

mighty quest
atomic escarp
#

it happened 3 times

#

on the third time we survived

fluid dust
#

d2 after error alarm always seems to have a bugged sleeper

#

I think I'm 5/5 on that

queen field
#

Not always

#

It happened to me just once

#

however it happened like 4 times on C1

#

lol

atomic escarp
#

mmmm yes bugs lovely

#

I saw on wiki there is big momma, is she not around this rundown?

#

I think I’ve only fought regular mommas

mighty quest
#

According to the lore she was blocking access from R3 into R4 or something like that

atomic escarp
#

Who was boss in r4 r5 then

#

Oh

#

Nvrmind

#

Lol

fierce laurel
#

we didn't really have 'bosses' until R6

#

we had mini bosses that appeared every once in a while but that's it

floral tree
#

Foolish fools. The bosses had always been the scans.

fierce laurel
#

the bosses were social interaction

atomic escarp
brittle light
#

always has been

#

if you want to "Tier" the enemies, I'd say that Mother and Tank are in an "Elite" tier, and the Pmother and Kraken are in a "Boss" tier
Depending on if we get more bosses in the future it might be prudent to separate it into "boss" and "miniboss" tiers, but imo this makes sense for now

hollow atlas
#

Anyone have an idiot-proof way to handle the ClassIII cluster alarm on C2?

fierce laurel
queen field
#

mine them both

#

If they're hitting the door to the right, you can ask your cfoam launcher dude to permafoam

#

Though that's not really needed if y'all handle the scans fast

brittle light
#

they're definitely a new class of enemy from everything before, and I'm not going to put them in 2 separate classes for no discernible reason other than "one spawns minions, one attacks in melee"

#

in my personal list ofc

#

official lists probably look different anyways

floral tree
#

They are all basic enemies. Only people with skill issues would differentiate them ConfusedUlf

fierce laurel
#

I mean the difference in threat level of tank and mother is quite enormous

brittle light
#

but there are obvious differences, if just in strategy/hitpoints

fierce laurel
#

tank is laughable while mother can be a threat with a mess up

brittle light
#

I mean, a mother running up and spitting out babbies makes it a bit of a pain, but as long as you can shoot they die and you have time to get out of LOS and such

#

true

#

if you mess up the mom too much it can be a threat

#

tank is laughable if you have 2 peeps that know what they are doing

#

but if you have a team of peeps that know what they are doing a mom shouldn't be able to wipe you with a messup

fierce laurel
#

if you replaced every tank with a mom and vice versa the former would get insanely harder and the opposite is true

brittle light
#

I mean, duh

#

mother error alarms would be painful as hecc

#

whilst having a tank trigger in i.e. D2 would make that room absolutely trivial

#

the difference in danger between a shadow and a floater is also big, yet I put both into a basic-variant tier

hard horizon
#

Anybody know the command shortcut very fast instead of typing the whole command top of your screen?

normal pelican
#

to auto-complete

#

arrows up/down to go through your command history

hard horizon
#

Not a command history but uh

normal pelican
#

yup that was just an extra info for you

#

gotta know those shortcuts

hard horizon
#

If the top left corner of your screen says deactivate_alarm

normal pelican
#

dea-tab

hard horizon
#

Ok yeah

#

Deac then tab aint it?

normal pelican
#

it should work either way

hard horizon
#

Same goes for the IP?

normal pelican
#

even with just D if no other commands start with D

#

wdym the IP

dreamy bramble
#

ips and codes don't autocomplete

hard horizon
#

Oh ok thx

#

Now I know since I havent knew rundown 4

regal thicket
#

mama is basically harmless after doing a little abortion

#

har can almost abort every single babies

kind arch
#

red glow stick when

burnt goblet
#

April fools joke all items are replaced by glowsticks

kind arch
#

Chaos Chaos

brittle light
#

mama and tank are both basically harmless provided you know what you are doing any you don't get ambushed

brittle light
#

but might make some missions near-unplayable on the day

#

ofc, you can always hotbox% fog-dive

plush basin
#

Just throw it into the fog and play make believe

brittle light
#

oh, ooh!

kind arch
brittle light
#

April fools

burnt goblet
#

E1 all items are glowsticks, endless alarm with triple tanks every 30 seconds

brittle light
#

fog repeller and glowstick functionality is changed for a day

#

that'd be funny

#

throw a fog repeller for some light

kind arch
#

The chad glowstick enjoyer

brittle light
#

and a glowstick to remove fog

burnt goblet
#

Lockmelters make locks unbreakable instead of destroying them

#

uses lockmelter on lock, does nothing
Hits lock with bat, does nothing
Player: ScoutRage ScoutRage ScoutRage

plush basin
#

April fools: The scout will now crouch randomly when putting his tentacles out again

burnt goblet
#

Still easy to kill. Better April fools joke is to switch the health values around. Imagine your shock when your full charge hammer swing to the head does absolutely nothing

brittle light
#

front multiplier for a day okay that'd make things too easy during waves

#

but switching multiplier values around would be funny

#

headshots now deal 1/3rd of the damage instead of x3

#

occiput 1/6th instead of 6x

#

it'd be painful to kill anything properly tho

#

Chargers would be paaaain, tanks'd be twice as chonky, scoutkills would need multiple people for normal scouts and charger scouts might as well be impossible bc your entire team needs to hit at the same time from the front with a hammer-or-equivalent

atomic escarp
#

<@&408548765599793173>

kind arch
#

<@&408548765599793173>

sly badger
#

I remember when I found out you could get in the little pocket near the baby blood door at the start of D2 where the babies couldn’t hit you and thinking it was such a good cheese spot, only to get stuck and having to restart the mission after the guys I was doing it with joined me LMAO

brittle light
#

lol

#

you can get out of there actually

normal pelican
kind arch
sly badger
hexed vapor
#

Can get you out of a few stuck spots.

sly badger
#

You can’t jump out of it

#

There is a pipe above your head

regal thicket
#

skill issue

sly badger
#

No crouch jump issue

#

But hey if you get a box there, then free cheese I guess

regal thicket
#

i will literally solo mom

#

cheese smells

solemn wigeon
#

Mothers are super easy to solo

regal thicket
#

shoot gun enemy die

vague mauve
#

Hel gun kill babies

#

And switch to your knife

#

Or hammer

solemn wigeon
#

My personal favourite is using shotgun 🙈

regal thicket
#

one day i'll solo a 200 ping mom

vague mauve
#

Then bonk

regal thicket
#

hel revolver casually killing half the birth

sly badger
#

Shoot babies

#

A good tip for in game and real life

#

No more children

vague mauve
hasty sierra
queen field
#

remnant of cfoam

hasty sierra
#

o ok

subtle vault
#

C foam trip mine went off

lyric marlin
#

Does the burst sentry do double damage to the back of enemies or am I crazy?

dreamy bramble
#

sentries don't have back damage

grizzled ravine
#

^

errant vigil
#

used to be a feature then was turned into a bug by some dumbass

normal pelican
#

that's not so bad

#

elitists should be happy

errant vigil
#

eh it's whatever really

#

I just find it funny that someone that played the game for 2 years didn't realized that sentries did back damage until R5.5

normal pelican
#

it's more intuitive and clean to put a turret in the front anyway so I like that change even if it makes the game harder

errant vigil
#

Ye

#

All sentries besides auto got a buff to accommodate for it, so it really didn't change much

normal pelican
#

did they ?

signal fox
#

Auto got a buff too

errant vigil
#

oh nevermind burst didn't get a damage buff

#

Got them mixed up

#

Seemed like they did but it was probably just the better targeting that made it seem like damage

signal fox
#

With the accuracy buff it might as well be

#

Back damage was probably removed cause of burst tbh

errant vigil
#

Nah

signal fox
#

It could 1 burst to the back if it was still there

errant vigil
#

probably sniper back of head on giant

signal fox
#

Yeah that too

#

I miss sentries 1 shotting hybrids 😔

errant vigil
#

lmao

#

would be funny if the sentry back damage fix cause the melee back damage bug

signal fox
#

It feels like they changed how positions are calculated for back damage

#

It feels more generous now

#

At least for melee

#

For sentries they just changed a number from 2 to 1

#

They’ve edited it before

nocturne flax
#

Well sentries where suppose to just help thin out a wave

#

not outright kill the entire wave so i understand the change of it

lyric marlin
#

Kinda feels like a waste of resources compared to C-Foam + Mines on sealable doors.

#

Or just leaving a door infinitely C-Foamed while scanning.

#

Then again, me and my crew missed the previous rundown entirely and were still smarting from the "nerf" to sentry damage as a result of someone figuring out that damage multipliers based on player count should probably not exist, specifically for the Shotgun Sentry.

nocturne flax
floral tree
#

Can't cfoam doors when there's no doors to cfoam thenboom.

lyric marlin
#

Sure. Auto-sentry does great for stalling in an open space with no doors to seal.

nocturne flax
#

you put auto on parts where you funnel

#

lmao

#

what are you on

#

why do you think people leave the doors open in d4

#

for the auto sentry to stagger on the funneling areas

lyric marlin
#

Burst seems to do some killing when the enemy is funneled straight at it.

#

Which just feels like a switch compared to wanting the burst to shoot at their back. Or, even better, the Shotgun Sentry to shoot at their back.

signal fox
#

It’s R6 and people still riding the dick of the shotgun sentry 😔

lyric marlin
#

It was insanely overpowered.

nocturne flax
#

they forget that it got fixed on r3

signal fox
#

I can go look through the data block again, but shotgun sentry was kinda ass

#

It was only good cause of back damage, and being bugged for 4x damage lol

#

It was like 15 damage and god awful spread

lyric marlin
#

Yeah, see you got the 4x damage thing.

nocturne flax
#

It was legit just busted back damage multi 😅

lyric marlin
#

Which... is why people remembered it being great. Weird. That it was mentioned earlier. With that caveat. Good talk.

nocturne flax
#

they nerfed that on r2 too if you recall

signal fox
#

Overpowered and bugged are not the same thing. If you’re aware that it had a 4x damage bug that got fixed, surely you wouldn’t say it’s still op

#

Especially now that back damage is gone

lyric marlin
#

Used to be that you set your sentry down to keep an area secure and the only time there'd be a problem from there is when the sentry was empty. Now you use it to stagger things running at you and maybe get a few kills. Though, my experience is that they remove the head of any Big Striker and make it so the guy with the Sniper Rifle can't one-shot the bastards.

#

Feels different. Not worse, can't say that for sure. Just different.

signal fox
#

It’s cause sentry strats were brain dead

#

R1 - R3 you could triple sentry funnel every thing

#

Even R6C1 you can still do that

#

But that’s because that level has an ideal layout for funneling

nocturne flax
#

Sentries are overall healthier now, placement matters a lot more and you can get quite creative and put them in wacky places, before it was pretty caca and standarize, just put it somewhere 1 or 2 rooms away where you can get back multi and that was it

signal fox
#

^

nocturne flax
#

now you can put it in the same room as you, outside for defending, many possiblities

#

shit you can do it dev stream way and put it down everytime you fight

lyric marlin
#

Overpowered things can happen as a result of something being bugged. That can also happen as a result of deliberate decisions. Example, sprinting was overpowered in GTFO because it was infinite and allowed you to escape from any situation. Devs fixed this with the pulse system and now you can't quite sprint infinitely, though apparently there's some sort of ridiculous sliding thing that's very back-stepping through Castelvania... but I digress on that.
If a strategy, tool, or weapon is obviously superior to other choices, regardless of any known-bugged states or not, then that thing is overpowered.

#

Maybe the sentries are in a healthier state and I need to stop having a caveman brain about it, as I said it feels different to how I remember things being.

signal fox
#

It feels different cause damage was curved across the board

#

That’s why all sentries got compensation buffs

#

It’s also not like sentries don’t kill stuff anymore either

#

Charger T scan on D2 is really easy with a single well placed sniper sentry

#

It will kill more than half the wave on its own

nocturne flax
#

all of you are wrong

#

i just over microwave my pizza

#

im mad

signal fox
#

Microwave pizza FeelsCringeMan

nocturne flax
#

reuse, reduce!!!

#

gotta recycle to help mama earth

signal fox
#

I am an oven only gamer

wary olive
#

use hair dryer for pizza

nocturne flax
#

im lacking air fryer

#

fucking A i just read what you meant

#

probably would net me better results than the microwave

wary olive
signal fox
#

Clearly you don’t own an air frier 🗿

nocturne flax
#

i have to get them atleast 30 times a day

floral tree
#

Well placed sentries makes a world of difference. You'd notice immediately that you are currently not being mauled by mobs.

nocturne flax
signal fox
floral tree
#

That's why I always put it for a minute and come back for another minute.

#

Or else you get burned pizza and you are wasting electricity.

lyric marlin
#

@floral tree Yes. They always did make a world of difference. It now feels like less of a rock-paper-scissors game of which you'll burn for each engagement taken or forced. Ammo, health, or tool. Ignoring time.

#

Now, instead of trading tool for ammo and health during a forced engagement, you trade tool and ammo for health.

floral tree
#

Don't be silly. I trade them all in for some semblance of progress 'cause I have skill issues and bots.

nocturne flax
#

Tool was always a scarce thing

#

you always wanted to trade ammo for more tool for the more difficult parts

#

thats why you always be given 4 use ammos and 2 use tools in most levels

#

not like it matter in the direction were going anymore so we'll see what happens in the future

nocturne flax
#

Honestly i dont know why i put 2 min instead of one

#

i tought the microwave was far less powerfull than it is

lyric marlin
#

... and the scarcity of tool was made up for in the effectiveness. If I put 2-uses of tool into my sentry gun and it obliterates the wave generated by an Error Alarm barreling down past it while my team is moving through a room and bonking all the sleepers then it has saved ammo and health in great quantity.

floral tree
#

Yeah. Tool packs are the only thing I wouldn't trust bots with since they can't figure out which tool is more important.

#

I'd rather get mauled by chargers every now and again to save up some cum in D2.

nocturne flax
#

tbf fair if your talking about the past when it comes to tool effectiness then your just talking about shotgun sentry

#

all sentries are good now

lyric marlin
#

Burst sentry after shotgun sentries were nerfed.

nocturne flax
#

hell probably better than before

lyric marlin
#

Burst sentries melting waves by doing back damage.

nocturne flax
#

burst sentries where always caca since they targetted the non existent head

nocturne flax
#

you would have burst wasting 2 to 3 solid burst before actually hitting a target

#

hell they say theyve patch it on r5 and they "kinda did" but charger where unnaffected

#

now burst just straight up melts everything since it hits the entirety of the burst

#

does spreadsheet numbers

#

Hell the fact that burst sentry shoots slower now its actually a good thing since it prevents the game from spawning enemies earlier

regal thicket
#

sorry bro lfg forbids me from bringing a sniper sen on d2

#

said they want more StAgGeR

mossy marsh
#

bring bio then :ujel:

regal thicket
#

no bio because i can already see them

#

word for word

nocturne flax
#

seems like lfg

regal thicket
#

wants more stagger

#

dies from d2 t scan because no one except me shoots

obtuse cedar
#

Just go trigger every scouts in their zone

regal thicket
#

then again i wasn't able to kill 15 chargers within 1 mag

normal pelican
regal thicket
#

so it's my fault

floral tree
#

Sounds like famous last words of some peeps who spent too much time chasing mothers.

nocturne flax
normal pelican
#

@regal thicket why would you even join people that forces you to pick a loadout

regal thicket
#

i follow leader order and strats

normal pelican
#

cute

regal thicket
#

cute and funny

nocturne flax
normal pelican
#

uwu

regal thicket
#

in my head i already have surewin strats but i wanna see funnies

#

lfg cute and funny

granite owl
#

Tfw when just keep setting off scout wave after scout wave in that d4 zone

#

Fun times

vague mauve
#

Dumb people in the past rundown:not much ammo balance,not good at hammer kill, talk shit but trolling
Dumb people in this rundown: :not much ammo balance,not good at hammer kill, talk shit and trolling , use checkpoint more than 5 time and still don’t figure out why they will die

regal thicket
#

d4 5 hours

#

d2 7 hours

#

what's next

vague mauve
#

D3 10 hours

#

That’s what I expect

regal thicket
#

d1 5 hours

#

can already do 15 d1s with that time

vague mauve
#

The thing about checkpoint is that they really not try to understand what starts will have a higher chance and more easy to finish it/move to next checkpoint

#

They just depends on luck

#

They keep trying until they are lucky to finish this section

regal thicket
#

c1 6 hours on t scan and quit

vague mauve
#

That’s the reason

#

They don’t think

#

They don’t try

#

They had a spear, the easiest meal for new player to kill scout, and they choose to stealth and stealth again and lose

normal pelican
#

I feel attacked

vague mauve
#

Bruh

normal pelican
#

7 hours to finish D1 :c

#

the bots didn't even attack the floaters on the final boss

#

that was so hard

#

😭

vague mauve
#

The reason that I said this since we saw a lot of people don’t think WHY

vague mauve
#

You are the one who kill boss

#

Bots are the one who kill small

normal pelican
#

yeah but we can't change our loadout to adapt in middle of the expedition

vague mauve
normal pelican
#

:Sadge:

#

gotta kill the kraken with the pistol

vague mauve
#

The drop off

#

Damn

normal pelican
#

yup

vague mauve
#

I understand

#

That’s fine

#

But if I were you, I will just change the load out and finish it around 1 hour

normal pelican
#

I mean

#

the thing is

#

when you're 4 hours in

#

that's not very motivating to redo everything

vague mauve
#

7hours is kinda suffer

normal pelican
#

despite that would be better lmao

#

it really is

regal thicket
#

checkpoint was a mistake because losing didn't hit as hard as losing because someone woke up scout room in r5d1ex

vague mauve
#

Lmao

normal pelican
regal thicket
#

remove bot, readd bot

#

bot enjoyer is pro at c1

regal thicket
#

🙇‍♂️

vague mauve
#

I may find a better way without kicking it

#

I will hold a medi pack and use on them around 0.2s then use in another bot and again and again in some spot they will run away

#

Since they will stop while you using resources on them

normal pelican
#

damn lmao

vague mauve
#

I use this method 3 time and no bot run away

#

But I need more try to prove this method is work

normal pelican
#

or they need to fix them

vague mauve
#

Don’t have much requirements

#

They don’t fix a bug doesn’t exist and create it, I will really want to say thx to them if they do this

normal pelican
#

did you do everything with the bots ?

vague mauve
#

Not really

#

C2 Extreme is kinda hard due to the limited ammo and bot not good at hammer enemy

#

C3 PE you need to kill tanks yourself but bot don’t know how to hide

regal thicket
#

eating peanuts looking at d1 5 scout zone

#

2 checkpoints

vague mauve
#

Give me that

#

I need as well

normal pelican
#

melee on bots still doesn't matter after the fix about how they attack with it ?

#

since they actually attack / break limbs / stagger now

#

can they still do that with a knife as easily as with a hammer ?

vague mauve
#

Tbh, the reason I said the bot melee doesn’t good is that they always melee at the wrong time

#

There are 20 enemy

#

One close to him

#

Start melee

#

Wtf

normal pelican
#

ye my question was unrelated

vague mauve
#

And they melee by giant if they do not stagger

#

Will faster compare the hammer( i guess)

regal thicket
#

"gtfo is much more better now that it has checkpoint"

vague mauve
normal pelican
#

it unironically is

#

that + bots

#

they fixed the 2 problems this game had : forcing you to have 3 friends and forcing you to redo the easy parts of the levels again each time the hard part killed you

vague mauve
#

Bots are good, but bots can’t hard carry peopleSadge

normal pelican
#

yes but at least the non-scalling difficulty is less problematic than it was for people that don't have mate to play with / too shy to matchmake

#

I swear I would've gone crazy if I had to redo the whole level every time I wanted to retry the kraken

#

copium

signal fox
#

it is

#

a full reset forces you to develop better strats

floral tree
#

I feel like it works both ways. Sometimes you already have the necessary strats but just lack the execution and a quick reset can be helpful.

normal pelican
dreamy bramble
#

checkpoints maintain static spawns of enemies, resources, key items and codes

#

they are by definition significantly easier than full resets

#

especially in error alarms or other high pressure situations

signal fox
#

Also if some people are spending 7 hours on C1, they definitely don't have the strats

normal pelican
#

that's the opposite since you can be in a bad situation on a checkpoint, it'll be harder for the rest of the expedition than doing a full reset and going to the same point with more ammo/health

signal fox
#

it's just a double edged sword

normal pelican
signal fox
#

on one hand, it makes runs less exhausting and if you do poorly you can get a cp when you are in a bad situation. On the other hand, it doesn't make you learn new or better strategies or increase your knowledge of the game. You are restarting from the same seed, everything is the same.

dreamy bramble
#

honestly if you are hardstuck on a checkpoint it's 90% a team issue, not a resource issue

signal fox
#

some times they also just have garbage tool selection and don't know alarm setup

#

it goes both ways

normal pelican
#

one thing I agree with about the strategy aspect is checkpoints don't allow you to change your loadout / boosters so you can't adapt mid-expedition, in this regard doing a full reset is better strategically, on the other hand it makes checkpoints harder (again)

dreamy bramble
#

i mean you could leave -> swap -> rejoin lol

signal fox
#

it doesn't make the run anymore difficult than it was originally

#

but the natural learning process of the game is interrupted with checkpoints

normal pelican
dreamy bramble
#

dont have the host leave lmao

#

there are 3 others

signal fox
#

simply just don't have checkpoint bugs lmao

#

we went from host migration not working, to checkpoints not working

#

the more things change...

dreamy bramble
#

it's so much fun rediscovering old bugs with checkpoints

#

anything that was patched in the last two years can just come back

nocturne flax
#

Its like it should have been a saferoom or something wich probably be a lot less buggy than whatever we have

vague mauve
#

Fuck r6 extraction, wait r6 extension

nocturne flax
#

like they over complicate themselves with trying to save the state of doors opening, frame perfect stuff going around, instead of making one saferrom in wich you can just save pretty easily without the game shitting itselve

#

and you can just balance it around with level design instead of patching the game 3 years down the line

normal pelican
#

eeeh it's file

#

when they'll patch everything at least they don't have to bother to create one saferoom every time they wanted to make a checkpoint

dreamy bramble
#

when they'll patch everything

#

hopefully i live to see the day

normal pelican
#

I mean the idea is good but that would just force them to extend the maps again and again just for the checkpoints

normal pelican
nocturne flax
#

Sometimes the easiest solution to a problem its the simples one

#

they have animation to enter hsu's and shit

#

it woulda been so cool

normal pelican
#

but that's not simple

#

you're saying they should create a whole room for each checkpoint they want to make for each level

#

that would imply rethink the layout of the levels and create dozens of new rooms

#

also HSUs wouldn't fit all environments

#

just let them fix the real issues, which are the bugs

#

:')

errant vigil
#

or checkpoints in their hardcore game

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: )

turbid cliff
#

Bd left brains in hsu

#

How tf would that solve anything

#

You still have to save and restore everything about the state

#

All you're changing is the visual part of it

nocturne flax
#

rather than having a checkpoint that saves everything going on at the same time

#

someone pulls a checkpoint door while you have 20 enemies 1 tank and game bricks itself

brittle light
#

honestly, if it was properly saved it wouldn't be the biggest of problems

nocturne flax
#

its better just to have a saferoom that you can save before going into places like that

brittle light
#

you just need it to not instantly start when loading it back in

#

similar to when you start

#

where you're "locked" in place until everyone's ready to drop out of the elevator pods

nocturne flax
#

and safer

brittle light
#

that, for synchronization, is the only real necessary thing imo

nocturne flax
regal thicket
#

mfw c3, a 30 min level has a checkpoint

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like bro, it's just 30 mins

nocturne flax
#

^ that too

brittle light
#

hey, at least it only has one checkpoint

nocturne flax
#

you could just use saferooms in some levels and not have them in others

brittle light
#

but yeah, that checkpoint in c3 is lowkey stupid

nocturne flax
#

c3 woudltn be as buggy, they just need to remove the checkpoint from it

#

🥶

regal thicket
#

i had a run where people mistimed it completely and the checkpoint would just insta kill 3 people within 2 secs

brittle light
regal thicket
#

very bing chilling

turbid cliff
#

Which can be done with checkpoints we have already

#

Also you say only 30 minutes but most A-C levels are 30 or less

ocean bloom
#

Anyone have any tips for D4? Specifically the team scans alarm at the beginning. My team cant seem to get past it cause enemies overwhelm us from all angles

queen field
#

open the door at the end of the hallway

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cfoam the ground

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place a sentry facing the end of that hallway (for enemies who manage to pass through cfoam)

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cfoam + mine the door to the left of the alarm door

solemn wigeon
queen field
#

once the scan is done, take your time to clear everything as you'll need to preserve some doors for later

#

Having good scans help as well

ocean bloom
#

Alright sounds good, I’ll try it out next time I get

#

Thanks guys

plush basin
#

no problem 🙂

half heart
mossy marsh
brittle light
#

having the checkpoint off to the side, as an optional area with an additional alarm or smth, would be neat

#

that way you'd actually have it be optional

#

and could completely decide "no checkpoints", or if you need it go there

mossy marsh
#

it can potentially save scan time for speedrun runs

#

in some levels at least

#

and in general it just aligns better with the core of the game

nocturne flax
nocturne flax
#

This is not for me, but for the people who spend 7 hours in a level

#

Saferooms would promote a leave the game comeback later when you cool off attitude instead of the, go break yourselve or you will loose the checkpoint

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Its will be overall healthier

#

For example: i join a d1 pub in wich they restsrted like 25 times from checkpoint to just kill the boss, 6 hour straight..... if it was a saferoom they could easily just leave and continue later maybe witha different group

#

They got lucky i joined in PirateSimon

#

Im just trying to promote things that save people time

atomic escarp
#

pls just make restarting at checkpoints randomize shit

turbid cliff
#

and see

#

to me "saferoom" is just an aesthetical thing

nocturne flax
turbid cliff
#

it doesn't say anything about the mechanics of it

#

but in your mind it comes with all this expected logic that you say nothing about

nocturne flax
#

Yes it saves the same as a checkpoint, but its safer and you can restart from there after you close the game

#

Its quite different than a checkpoint

atomic escarp
#

I wouldn't be surprised if adding a save room is a nightmare to implement

nocturne flax
#

Everything its a nightmare to them tbh

#

Just look at cocoons/bulkhead doors

#

Matchamaking..........

#

||totally not a mistake||

regal thicket
#

yo no more dissing mm

brittle light
#

a save room would just be one file

regal thicket
#

it's epic

brittle light
#

not really a problem to implement

heavy siren
#

Do I need to go to zone 277

brittle light
#

but too easy to edit and not quite the intention of the game, to do half a mission and return later

heavy siren
#

In d3

nocturne flax
atomic escarp
turbid cliff
#

6-8 hours sitting in one place cuz you don't want to lose progress sucks too tbh

nocturne flax
#

Here they are

brittle light
#

I'm still saying that about bots

#

D2 dark path, abused a bot to safely do half the scans

nocturne flax
#

And here theya are PirateSimon

brittle light
#

it can't trigger the charger scouts, it can't trigger the mom

heavy siren
#

Also can bots actually aim at shadows?

brittle light
#

yes they do

turbid cliff
#

make checkpoints one-time use, you get a do-over and you fuck it up too bad

brittle light
#

^ viable

nocturne flax
#

Maybe flamethrowersa and katanas might not be off the menu too

atomic escarp
#

unironically want a sword melee weapon

brittle light
#

katana doesn't quite fit the style of the game, it'd need to have a use

#

flamethrowers as a tool is doable, albeit likely not worth it if properly balance

nocturne flax
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Supressor maybe

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PirateSimon it dont fit the game aint a excuse when the devs suddenly change their mind