#gtfo-spoiler-chat

1 messages ¡ Page 270 of 1

brittle light
#

it's the only surge I'm aware of this rundown

fierce laurel
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keep the left most door open

brittle light
#

oh?

pulsar zodiac
#

the hallway is a good funnel point for burst sentry

fallow delta
#

there is one in D2 too, secondary

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evendoh it is not an allarm

fierce laurel
#

what where

fallow delta
#

at the end, the terminal things

fierce laurel
#

what

#

that's an uplink

#

are you talking about D3

brittle light
#

some kind of "15 sleeper error", from what I've read in this channel in the past days

fallow delta
#

No, D2 secondary.

fierce laurel
#

yup

fallow delta
#

When you need to link up 2 consoles

fierce laurel
#

D2 secondary has no surge

pulsar zodiac
#

oh D2 seconday

fierce laurel
#

that's not a surge

brittle light
#

which is practically a surge

fierce laurel
#

just a standard uplink

#

D4 15 sleeper 30 second is basically a surge

pulsar zodiac
#

that is quite close to being a surge

fierce laurel
#

thats why you want to keep that door open

pulsar zodiac
#

just slightly slower

fallow delta
#

you sure about that? seemd a lot harder to me than your usual allarms

fierce laurel
#

that's because it's charger only

pulsar zodiac
#

it does have max population point

fierce laurel
#

and there are 3 doors

brittle light
#

15 sleepers in 30 seconds honestly just sounds like a normal alarm to me?

fierce laurel
#

if it was a charger surge the dynamic would feel much more different

brittle light
#

I mean

fallow delta
#

perhaps. I held M1 on a wave coming with an heavy AR and it was not enough by myself

brittle light
#

what is the normal time?

fallow delta
#

and i was not missing much at all

brittle light
#

12 sleepers every 45 seconds? every 50 seconds?

#

what's a standard alarm with waves

fierce laurel
#

14 points of enemy spawn (big enemies = 2 points)

pulsar zodiac
#

D2 uplink has the surge population point but slower spawn

fierce laurel
#

a 45 second timer starts when there are 9 enemies left

pulsar zodiac
#

so its not really a surge

fierce laurel
#

instantly respawn when all enemies are dead

brittle light
fierce laurel
#

yes

brittle light
#

so keep one of em alive deliberately until new spawn?

fierce laurel
#

it takes some time to clear all of them

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there's a 45 second timer when there are 9 left

brittle light
#

yes.

fierce laurel
#

so

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it's about the same

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doesn't matter

brittle light
#

but if you have a team then 9 enemies are going to get killed much quicker than 45 seconds chief

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that#s not even close to at the same speed

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if it spawns instantly upon completion

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*death

fierce laurel
#

let me check the numbers really fast

pulsar zodiac
#
      "m_pauseBeforeStart": 1.0,
      "m_pauseBetweenGroups": 3.0,
      "m_wavePauseMin_atCost": 1.0,
      "m_wavePauseMax_atCost": 10.0,
      "m_wavePauseMin": 1.0,
      "m_wavePauseMax": 30.0,
      "m_populationFilter": [
        0
      ],
      "m_filterType": 1,
      "m_chanceToRandomizeSpawnDirectionPerWave": 1.0,
      "m_chanceToRandomizeSpawnDirectionPerGroup": 0.8,
      "m_overrideWaveSpawnType": false,
      "m_survivalWaveSpawnType": 0,
      "m_populationPointsTotal": -1.0,
      "m_populationPointsPerWaveStart": 10000.0,
      "m_populationPointsPerWaveEnd": 10000.0,
      "m_populationPointsMinPerGroup": 2.0,
      "m_populationPointsPerGroupStart": 4.0,
      "m_populationPointsPerGroupEnd": 7.0,
      "m_populationRampOverTime": 0.0,

here's your number sir

fierce laurel
#

oh small guys have a point count of 0.5 ~ 0.75

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at 9 points there are still a good amount of enemies

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and it starts after killing 9 enemies not when there are 9 left

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timer is 28 not 45 whoops

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here

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spawns 18 points first wave 20 points 2nd wave

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god that is a lot of numbers

pulsar zodiac
#

unless the surge alarm allows you to refoam easily (last scan of R5E1 fixed scan class 4 surge alarm)

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you dont really refoam

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in surge

fierce laurel
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R5E1 is hard to refoam

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unless you're like lebron james hitting that cfoam nade is gonna be hard

pulsar zodiac
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yes cfoam nade

regal thicket
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recfoam mines

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:^

pulsar zodiac
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yes

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badger

regal thicket
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carry me on e1

pulsar zodiac
#

leader will carry us

atomic escarp
#

how does b2 secondary work

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can you extract after only doing secondary? as far as i know you have to do main so the way to the extract point opens

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is it like that for every level with more that only a main sector? do you always have to do main + extra?

digital dawn
#

yeah, main is always required

atomic escarp
#

is it smarter then to always go for all objectives or would that be too hard?

digital dawn
#

honestly depends if you can manage the objectives, wouldn't advise to go for PE on your first try at D3 for example

atomic escarp
#

ty

brisk gyro
#

pe or small pp

atomic escarp
#

whats the easiest level counting in all objectives?

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except b2 and a1-d1

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maybe not all objectives but only main and extreme

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the things ive heard about the harder levels make me wake up at night covered in sweat

digital dawn
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hm I would say C3 with secondary is the easiest out of those but that rly depends on what your team has problems with

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some ppl just hate C3 overall with a passion and other ppl dont want to play C2 secondary ever again ^^

brisk gyro
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im both of those people

digital dawn
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understandable

jaunty hedgeBOT
uneven plank
#

how do you get the scouts are friends role?

tribal hull
#

Does anyone know if there will be an update soon like a level extension or something?

mossy marsh
#

there will eventually be an update

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though nobody knows when

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the usual time window is 2-6 months between major updates

fallow delta
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they "may" add E levels on this rundown eventually, just speculation and not confirmed.

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1 thing i know is that they hired A LOT of devs now

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they got more than 50 according to doc.. to give you an idea, this game started from 6

mossy marsh
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do keep in mind that not everyone in the 10cc team are coding devs

fallow delta
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oh yea, of course.

hidden lynx
#

more devs is for sure wonderful tho tbh

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c:

tribal hull
#

I hope it will be soon and I finished the rundown, I wish the previous ones were available so I would have more Replayability

mossy marsh
#

let's have proclaim doing game coding :dogetroll:

fallow delta
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cough cough.. mods

mossy marsh
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banned

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-999,999,999,999 prisioner credits

fallow delta
atomic escarp
fallow delta
#

jokes aside, check #rules and go all the way down, there is an invite to the modding group if you are interested @tribal hull

mossy marsh
#

tencent

hidden lynx
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tencent is b i g

mossy marsh
#

no

hidden lynx
#

is it not

mossy marsh
#

it is B I G

hidden lynx
#

yes

#

B I G

mossy marsh
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🅱️ I G

atomic escarp
#

i wonder what their plan is then

mossy marsh
#

hmm

fallow delta
#

surely fix bugs first

mossy marsh
#

stupid discord formatting

hidden lynx
#

before moving forward, id imagine bug fixes

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then ye, more improvements to what they already have

atomic escarp
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i mean plans to make big money

hidden lynx
#

hum

fallow delta
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i believe their goal is to put effort into the map editor more and more so they need less work to pump out maps

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well, one of them that is.

mossy marsh
#

doubt they have a plan to stop doing rundowns any time soon
as far as i understand the game has some sort of modularity to allow making new stuff easier

fallow delta
atomic escarp
#

yea sure im just wondering what that thing is

mossy marsh
#

guess they don't really have a big plan as far as i can see

fallow delta
#

gtfo drugs

mossy marsh
#

scout dakimakura
sells will rise

hidden lynx
#

selling sleeper plushies

atomic escarp
#

gtfo extended movie universe

hidden lynx
atomic escarp
#

next marvel

hidden lynx
#

id watch a gtfo movie of details on the surface

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lul

mossy marsh
#

mar*el

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🤢

atomic escarp
#

hackett gains superpowers

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and saves the world

hidden lynx
#

yes

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repopulates the world single handedly as well

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l u l

atomic escarp
#

next movie they introduce his companion dauda

mossy marsh
#

nah that would be bishop with le briish power

atomic escarp
#

still waiting for other plushies than the shadow ones

hidden lynx
#

SHADOW PLUSHIES

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just an invisible plushie

atomic escarp
#

yea got mine right next to my desk

hidden lynx
#

show me

atomic escarp
#

ok

#

wait

hidden lynx
atomic escarp
#

nvm i cant send pictures

hidden lynx
atomic escarp
#

hes very cute tho

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sometimes i bioscan him just to be sure hes still there

past igloo
atomic escarp
#

working guns for merch

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only in the US tho

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Scattergun for private use

sharp ice
#

tried doing C1 again. forgot that there was a keycard for the alarm terminal room

atomic escarp
#

@coral current hi friend

coral current
brittle light
#

smols --> smols v2 (floaters, chargers) --> giants/titans (including hybrid+charger giant) --> elites (mom and dad) --> bosses (pmother, kraken)
is that about correct?

queen field
#

@pallid jackal pMother

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aka a big mother

orchid sorrel
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or queen mother

pallid jackal
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pMother

queen field
#

It's a much larger mother with ribs as horns

pallid jackal
#

You got a photo of this

queen field
#

ye

pallid jackal
#

Send it

brittle light
#

I've never seen it either, only heard of it

queen field
#

Compare with the size of the player

brittle light
#

oh damn

brittle light
#

beeg™️

queen field
#

This one should be better for comparison

#

It appeared 3 times

pallid jackal
#

That looks like the biggest crawling enemy

queen field
#

R3D1 (first time), R4E1 (with a tank, both triggered once you opened the door), R5D1 (with several babies, everything triggered as well)

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Actually all of them trigger once you open the door of the zone they're in lol

queen field
#

same way as a regular mother

pallid jackal
#

So when it stands up its taller than a gaint charger

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I feel like gaint chargers are huge

queen field
#

It's taller than a tank lol

pallid jackal
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I haven't faced the pMother yet and i probably never will

brisk gyro
#

cant wait for the 5 e levels, and 5e having a pmother error alarm

solemn wigeon
#

I can

tall igloo
#

Where is the generator in b1 Troll

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Hackett is chinese

brittle light
#

literally right next to the door JankyPoi

fallow wasp
#

Sadly I never got to fight any pmothers

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Would love to see one in game though, up close

brittle light
#

would be fun yeah

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I hope they'll bring one back in R7 or so

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maybe in the ext

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who knows?

fallow wasp
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Or maybe if there is an extension of this rundown that’ll be what comes

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Yeah

mossy marsh
#

I imagine old veterans who haven't played 1.0 trying to kite the smol ones and failin' miserably

fallow delta
#

Big || dad || HEFSKiaraNekoPeek

mossy marsh
solemn wigeon
#

Baby Kraken

fallow wasp
#

How about a father but his legs have been fused with the ceiling and he can only rotate

brittle light
fallow wasp
#

Murder nutsack

brittle light
brittle light
#

imagine spitters but after a few seconds they shoot the same shots in the same rhythm as flying enemies

#

and not killable, but hide via light too

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that'd be funny

mossy marsh
#

just remove our legs already

#

wheel chair gaming

fallow wasp
#

We become only Center mass

mossy marsh
#

I want to drift around the complex

fallow wasp
#

Lots of games are doing open world stuff now

#

Time to turn gtfo into dying light and add buggies and motorcycles to run over enemies

mossy marsh
#

kiting is in the past, now wheelchair drifting is the new thing

mossy marsh
brittle light
#

open world GTFO wouldn't work that well imo, unless properly executed - which isn't really possible as of yet

fallow wasp
#

Alpha one lookin fine though

brittle light
#

but if properly executed with semi-automated generation, proper AI, terrain and shit - that's beautiful

fallow wasp
#

I’d drive around for 2 hours to see nothing of consequence

brittle light
brittle light
#

would be relaxing, in a way

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maybe you'll be swarmed by floaters every 15 minutes, 30 floater error or smth

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but would be fun indeed

cobalt isle
#

Is the bat the weapon that causes more stagger? I really like bonking sleepers with it but when I accidentally wake them they usually can't attack me if I just continually whack them.

mossy marsh
#

yes

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it staggers small ones without having to charge

cobalt isle
#

does the spear staggers too? when I'm in matchmaking people usually like to take on big ones with spears because it does stagger + more damage.

mossy marsh
#

it can stagger

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i think it's similar to hammer in that regard

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you have to break limbs

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probably doesn't require the full charge due to the supposed extra damage

fallow delta
#

Spear is the only one who can stay outside of range easily from big strikers

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if you want to solo a giant with any other melee, you'll have to time your hit so you hit before he does. Sledge can slighty stay outside the range too, but very slightly..

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both bat and sledge can stagger on a light hit, other weapons can't (small enemies)

mossy marsh
#

spear is a crutch

cobalt isle
#

I see, Thanks

mossy marsh
#

and tbh the range of big strikers attacks is arguably large, but by the time it starts preparing their attack you'll most likely have a full hammer charge ready to hit a limb

fallow delta
#

Pretty much ye. Spear is just a worse sledge. Only thing is this long range that helps on giant strikers.. but that's about it

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you are losing your sprint key for that.. and damage

mossy marsh
fallow delta
#

no, 20dmg vs 17.5

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However it has more precision multi

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lemme see how that translates

mossy marsh
#

which has the highest possible damage for a single hit?

fallow delta
#

68,25 dmg for spear on a giant striker vs 60 dmg if my math is right on a occiput hit

mossy marsh
#

hmm

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and for normal hits?

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aka body

fallow delta
mossy marsh
#

ok...

fallow delta
#

it does help for scouts i guess on client side

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host side not really, as the scouts kneel down

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and it doesn't allow you to sprint to it with tentacles out. This is risky anyhow and i'd not do it under normal scenarios

mossy marsh
#

hmm

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so conclusion is that the hammer can outdamage the spear for hits>=4 if you do occiput initial, then follow up with body

fallow delta
#

pretty much yes. Spear makes things you are ment to be able to do with a sledge easier, at the cost of not being able to sprint

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the only one it makes A LOT easier, which is why i always note it, is the giants

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plus you don't need to sprint with spear..

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so it's a full stealth solo kill

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with sledge it isn't the case, you'd need to be sprinting left and right

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if you are alone that is

mossy marsh
#

basically a crutch

fallow delta
#

i may carry it to || D4 || and have some fun there

#

just go around murdering giants by myself, given they are alone enough

mossy marsh
#

||using spoiler tag in spoiler chat||
||smh my head||

fallow delta
#

wait this is spoiler chat

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ah well MotokaShrug

mossy marsh
#

rekt

fallow wasp
#

I like spear

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Even if you’re a god player there’s always a chance for your team to screw up

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And when that happens you can catch me outside clothesline range

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Also spear feels cooler to use to me

mossy marsh
#

if you are a god you'll most likely be kiting that anyway😂

#

kiting bad doe

fallow wasp
#

He said the k word

mossy marsh
#

😔

fallow wasp
#

Throw him to that charger scout room

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That one

mossy marsh
#

no

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i don't like scouts

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whenever I kill one my heart accelerates like crazy lol

fallow wasp
#

With spear sadly I can’t Rambo my way into a scout to kill it

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But I like the ability to poke scouts from high places

#

92 kills and 16 screwups so far

brittle light
fallow wasp
#

My hundredth kill since counting began approaches

brittle light
#

A balanced team-comp is fun
My static has one weapon of every kind

fallow wasp
#

Balanced teams are good

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Or you can use 3 bots with revolvers only

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Yee haw

mossy marsh
#

give bots dmr + hel gun

brittle light
#

I'm the cfoam-knife-guy, who runs around stabbing everyone and everything but giants - if necessary foaming scouts is an option too, but usually no
the bat staggers if necessary and can kill
the sledge person just deals damage and does what sledge does
the spear person usually hits scouts and/or giants

Been thinking of getting my team to trivialize giants by having the spear user do a safe stagger, then the sledge and bat bonk once each, then spear staggers again, then it should be dead or takes one more sledge/bat hit

mossy marsh
brittle light
#

we never run bots and I despise bots when playing solo

#

they are helpful, sure, but kinda jank in their own right imo

mossy marsh
#

damn wish I had a team
hell wish I had the time to have a team

fallow wasp
#

They have eldritch powers like flight, noclip, the ability to use 4 medpacks on a single person, breakdancing through scout tentacles, and crouch walking during a bio scan if you somehow missed a sleeper in the corner of the room

brittle light
#

interesting

analog perch
#

Broo

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wtfff

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I made it to the objective finally and then I kept getting merked so I rage quit

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😂

uneven plank
#

so whens the rundown extension?

errant vigil
#

yes

native drum
#

hey all, when we use checkpoint can we got PE ?

restive granite
native drum
#

ok thx

dusky grove
#

yo in D - 1 Is there the respawning sacks because I see sacks but I have no idea if they respawn anything

fierce laurel
#

if you see the sacks that is a respawn room

dusky grove
#

thats nice to know

fierce laurel
#

the entirety of the first few zones to the reactor are respawns

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first 2 I think

dusky grove
#

oh boy

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whats the range of it again?

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2 rooms?

hexed vapor
fallow delta
#

As far as i am aware, usually a new room is a new zone anyways

plush basin
#

As I understood it there are 2 conditions that both must be met for them to respawn

  • Be in a different zone
  • Be at least two rooms away
#

So if you are one room away in a different zone they wont

brittle light
#

can confirm what Ellda said

#

unless the Cocoons changed between R5 and R6, you can stay inside of a different zone, one room away from the cocoons, for it to work

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so if one of you stays back for a bit they won't respawn. That's not really all that useful in D1 or D3 tho

plush basin
#

They changed that you need to be in a different zone, right? I think on R5D2 there was a respawning giant zone you had to be mindful of the 2 room rule in

brittle light
#

it was useful in one of the missions last rundown, hence I'm certain

mortal granite
#

you're not gonna do that much in this rundown

brittle light
#

^

mortal granite
#

you either clear it or skip it entirely

brittle light
#

yeah, it's not really important this rundown

mortal granite
#

or you know, if you don't want to clear it, "stealth" it

plush basin
#

They never respawned in the same zone but 2 or more rooms away? 🤔

brittle light
#

I dunno

#

I don't think they did?

mortal granite
#

you're confusing yourself

#

i like that

brittle light
#

can you help us instead of watching with popcorn LolA

mortal granite
#

but i like popcorn

brittle light
#

aww

#

can we have some of the popcorn, at least?

#

or do you want to hoard it all for yourself

mortal granite
#

yes

brittle light
#

inclusiveor much

mortal granite
#

now listen here

#

I'm the captain

plush basin
#

So they only respawn when you're in the same room as them, got it 👍

brittle light
#

oh god, rooms are unclearable

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you kill an enemy stealthed, it respawns

signal fox
#

Respawn rules are 2 rooms away and in a different zone

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They have not been changed

brittle light
#

thank you

plush basin
#

🙌

queen field
signal fox
#

It should work similar to R5C1

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You should be able to stand in room A of a connected zone and the room won’t respawn

#

If that doesn’t work anymore then we get to complain about more consistency issues NugDanceParty

prisma zodiac
#

the rules are consistent in D3 yep

queen field
#

Which is much more than 2 rooms away

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However if everyone stay in Z292, the adjacent room will respawn

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Even though it's not 2 rooms away

signal fox
#

I’ve done D3 once so I’m not familiar with zones

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It’s probably a map related issue, similar how in R5C3 on the class VI S1 enemies were able to spawn 3 rooms away sometimes

queen field
#

Z292 is the zone to stop the overload error

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the very small one

signal fox
#

Is there a room split in that room?

queen field
#

Pretty sure there is none

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Actually the same thing happens with the zone behind the class 6 alarm with shadows

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everyone in the first room => respawn

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It feels like that "separate zone" respawn rule overlaps with the 2 rooms rule

signal fox
#

Give me like 15 minutes and I’ll start looking into it

prisma zodiac
signal fox
signal fox
queen field
signal fox
#

no

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you need to fulfil both criteria. Two rooms away AND in a different zone

queen field
#

Did you check if Z276A respawned ?

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after cleaning everything till reaching Z276G ?

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in R5D1 it was always a 2 rooms rule

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on R5 in general at least

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That doesn't mean clearing everything in that zone prevented enemies to respawn as long as someone was in it

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Yet this is different in R6

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For some reason, as long as someone stays in a zone, nothing will respawn in that specific zone

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Regardless of their position in it

signal fox
#

The respawn rules are still the exact same

queen field
#

I'm pretty sure it isn't

signal fox
#

Especially in R5D1

queen field
#

You could clean whatever room you wanted in extreme

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anything 2 rooms away would respawn

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right away

signal fox
#

No

#

simply no

queen field
#

It did

signal fox
#

I have hours of footage to the contrary

queen field
#

Would love to see them then

signal fox
#

I can go load up R5 and screen share it to you rn if that makes you feel better

#

the respawn rules are unchanged

queen field
#

If you have footages there is no need to boot R5 again

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especially if mods are spying on us 😔

signal fox
#

Brother I'm not looking through 1tb of footage to find it

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I know its there cause I don't delete anything

queen field
#

Anyway i don't have access to GTFO rn but if you're fine with it i'll try to take footages of it this week-end

regal thicket
#

imagine caring when you can just bonk and shoot everything

real moss
#

guys go in a VC and settle it now

queen field
#

Can't 😔

real moss
queen field
#

Nah

#

there are people around me so it'd be hard to listen to anything

real moss
queen field
#

"Hold up i wanna fight that dude in VC to check who's right about a glitched af game"

#

Sounds right

signal fox
#

It's okay I'm loading up R5 rn

#

getting clips

queen field
#

oh boy

signal fox
queen field
#

yee

pulsar zodiac
#

respawn rule can be varied in levellayout

signal fox
queen field
#

Mama mia

#

I don't understand anything about the game

pulsar zodiac
#
           "EnemyRespawning": false,
          "EnemyRespawnRequireOtherZone": true,
          "EnemyRespawnRoomDistance": 2,
          "EnemyRespawnTimeInterval": 10.0,
          "EnemyRespawnCountMultiplier": 1.0,
regal thicket
#

mason

pulsar zodiac
#

the number

signal fox
pulsar zodiac
#

LevelLayoutDataBlock

velvet flower
#

Yeah, respawn rule can be set different, but I'm pretty sure in R5/R6 the only difference between expeditions are time interval/cout multiplier and exclude list.

pulsar zodiac
#

^

velvet flower
#

Especially in R5D1 extreme, you can clear the fog zone and as long as one player's there, nothing respawned.

pulsar zodiac
#

there is only two zone that doesn't require other zone

signal fox
#

do those zones even spawn enemies though? Both of them have nothing listed for spawns "EnemySpawningInZone": []

#

unless I'm dumb

pulsar zodiac
#

that's the best part

#

they dont

signal fox
#

ah

#

I see

#

Great game we got here

velvet flower
#

Yep, it's the elevator zone in C3

signal fox
#

how do you tell what zone it is?

velvet flower
#

Its zone is ZoneAliasStart + Zones[*]['LocalIndex']

pulsar zodiac
#

or look at the block ID

#

or look at the name

velvet flower
#

Yep, R6_C3_Survival_L1_v2, and R6_C3_Survival_L1

pulsar zodiac
#

this rundown datablock name is quite nice

#

R4 didnt have layer in the name

velvet flower
#

It's there since R5.

pulsar zodiac
#

ye

brittle light
#

wait, question

#

can you stagger a scout by breaking it's legs/arms

mossy marsh
#

you can stagger scouts, but unless it is a charger variant it won't last for much

#

it's basically not doable

brittle light
#

it won't last for long?

#

bleh

#

but, is it breaking the legs/arms?

mossy marsh
#

the charger variant stagger is just slightly longer and it's also not worth trying

#

just enough to have a 2 hammer sync

brittle light
#

(thankfully)

mossy marsh
#

probably not

#

or likely head stagger idk

#

i did manage to do it once...didn't end well

queen field
pulsar zodiac
#

mostly the same

brittle light
#

right clicking doesn't do anything, ofc

mossy marsh
#

my point is don't

brittle light
#

I'm gonna try bc I want to know

mossy marsh
#

just don't

brittle light
#

I probably won't ever seriously try

#

but I want to know now

pulsar zodiac
brittle light
#

so I will go into B2 solo since the first scout's very quick to find there

mossy marsh
#

don't forget to cfoam a shooter and shove it with your melee for 2 minutes

brittle light
#

can knife-melee shove btw?

#

just wondering

#

bc you can shove really damn quickly with it

#

and that'd be funny as heck

#

I'll try

#

yes

#

yes it can

#

and it's funny as hell

#

I need to get my OBS ready and post this BS in media kekw

mossy marsh
#

fun fact,
there is a bug with melee where if you attack the air twice and then start shoving it will do it with a higher recover rate

brittle light
#

y e s

#

that's what I mean

#

it's so funny

#

with knife you only ever need to attack air once

#

left-right-right-right-...-right

#

and you can shove twice as much as necessary, so half your shoves don't get registered

#

you can literally shove-hit-shove-hit-shove-hit

mossy marsh
#

wonder if that's possible with hammer

#

probably not because of the hit recovery time

brittle light
#

can someone tell me to what conditions a scout can stagger?

#

it's not leg/arm break, so what is it

#

hitting the chest from behind?

#

and how much less does a scout stagger than a shooter?

#

*how much shorter is the stagger

fallow delta
#

I can tell you a charger scout staggers if you do 5 damage

hexed vapor
fallow delta
#

And normal scout too

hexed vapor
#

Damage and limb destruction being the two methods of inducing stagger.

brittle light
#

and shooters can't be limb destroyed

#

how much damage does a scout take to be staggered?

brittle light
#

and how long is it staggered?

fallow delta
#

About 0.3 - 0.5 seconds

brittle light
#

hmm

fallow delta
#

Correct

brittle light
#

how much HP does a scout have again

fallow delta
#

42

brittle light
#

what was the link to all weapon damages again?

hexed vapor
#

@brittle light Be aware that the stagger is very short on scouts, since it seems as if they only have to decide they are going to scream to gain invulnerability.

#

That said, many weapons fire fast enough to take advantage of this.

#

I've killed charger scouts w/ combat shotgun consistently in R5.

steep hedge
#

Just a question can spear still multi hit if you swipe across the screen ive tried multiple times but no success unless the have to be pretty much stacked

sick hornet
#

You cant anymore

candid dragon
#

No, doesn't even peirce correctly

brittle light
#

yea

#

the swipe was too stronk apparently
and the pierce is broken

steep hedge
#

Thanks for confirming doc still has it as able to so was slightly confused or if im just pepega

candid dragon
#

Its only a harder to use hammer with a better damage box

steep hedge
#

Honestly yeah it was crazy

candid dragon
#

But, i wont make judgements until back damage is fixed

#

I want to like spear, but its a pain to use in general

brittle light
#

ok as soon as back damage is fixed the knife's gonna get really powerful isn't it

#

against anything but chargers+charger scouts

#

(and giants, duh)

steep hedge
#

I mean from using it pretty much the whole rundown and sometimes swapping to knife it's nice to have bc of extra range but idk if worth over hammer overall bc offers not much besides range

#

What's the back dmg bug?

brittle light
#

so, back damage calculation currently is wonky

#

if you try to hit something from behind, you should deal 2x as much damage if you are in a certain cone behind it

#

currently that only seems to work reliably when they are turned east/west - when they look south/north it's buggy and you're basically rolling dice if it works or not

#

knife can one-shot scouts with a hit to the occiput - that's the head from the back
so scouts can be oneshot by the knife more reliably after the fix, as of currently you'll have to get the scouts to be walking in a certain direction to knife-kill them

#

and considering the speed the knife has it's gonna be really strong against anything but giants

#

and probably chargers

calm coral
#

knife vs charger is bad times

#

can confirm

brittle light
#

yeap

calm coral
#

dont bring your knife to r6d2

#

please

brittle light
#

y e a p

#

not gonna do that

#

fuck no

calm coral
#

it's hella smooth for d3 tho

brittle light
#

it sure is~

calm coral
#

knife is decent against shadows

brittle light
#

c3 too

calm coral
#

definitely c3

#

yes

brittle light
#

snipe the giant waves (and tanks if you do overload)

#

and just stabbity stab stab everything else

calm coral
#

4 knives vs c3 is pretty smooth

brittle light
#

with it being able to kill scouts, albeit currently only unreliably, it's gonna get even more useful on general missions

calm coral
#

d4 bring hammer plz

#

little extra versatility

brittle light
#

true

calm coral
#

if you need that one big guy dead

brittle light
#

yeap

calm coral
#

d1 is a joke

steep hedge
#

Knife + scout poggers Def gonna go back. I've tried previously to knife scout but didn't work so didn't use it much since too many lvls had scout or big guys to deal with to justify being afk for those moments

brittle light
#

yea but only works with certain scout turn direction atm

#

as soon as it's fixed however

#

just let em tentacle as host, wait till they stand up, RUN AND STAAAAB

calm coral
#

meh in levels w lots of scouts I want my hammer

#

if its like 5 tho

#

gimme that knife

steep hedge
#

Just a fat speculation but do you reckon there would be a extension to this rundown? Idk if right chat to ask this but curious what others think

calm coral
#

probably

#

yeah I think so

brittle light
#

maybe

calm coral
#

I think just 1 extra for every tier

brittle light
#

we never know but there's not a low chance

calm coral
#

if they do it

fallow delta
#

Likely, no proof yet

brittle light
calm coral
#

plus r6e1

brittle light
#

we never had a 5 yet, did we?

calm coral
#

possibly

brittle light
#

R6D5

calm coral
#

yep

#

gonna be wild

brittle light
#

the entire rundown menu would be squished

calm coral
#

I think d4 is kinda epic

fallow delta
#

Also i'd not get too used to knife killing scouts, it may get changed

brittle light
#

only 4 of em fit next to each other

brittle light
calm coral
#

R6D5 -> R6E2?!?!?!?!?!

fallow delta
#

Not intended to, maths wise it can doh

brittle light
#

aww

#

it's not intended to be able to hit scouts if you occiput?

#

:(

fallow delta
#

Only future will tell if they will leave it or change it, but it wasn't ment to be able to

brittle light
#

I hope it stays tbh

#

if not, hammer it is welp

calm coral
#

I think it was intended to right

fallow delta
#

I am sure it wasn't, doc said it himseld

calm coral
#

why would the base damage allow it

#

if it wasnt

fallow delta
#

100% sure

calm coral
#

huh

#

okok

fallow delta
#

Can look up the messages if you'd like, but it was a while back

calm coral
#

yo I havent seen shadow scouts in this rundown yet

#

are they in d3?

fallow delta
#

Believe i saw 1

calm coral
#

not in main, but i havent done optionals yet

#

they gotta be in d2 ex or d3 ol or ex

steep hedge
#

I think so d3 had

calm coral
#

if they are in there

#

cus I havent seen any

brittle light
#

looks like it wasn't intended to fill the role of scout killer

#

from what I can read

#

but it can kill them

thick burrow
fallow delta
#

Just not what they planned HEFSKiaraNekoPeek

thick burrow
calm coral
#

don't think it's a bug. the bug prevents back multiplier, so the 49 damage is with the normal back multiplier application

fallow delta
#

^

#

That

thick burrow
calm coral
#

occiput is stacked head and back multipliers, it kills the scout if both are registered

fallow delta
#

The bug has nothing to do with the "it was not intended" topic

#

And said bug should be fixed next patch

#

No clue when that is doh

calm coral
#

the knife itself has enough damage to kill a scout, the bug prevents it from doing so

#

not the other way around

#

which is why I thought it was intended to be able to kill scouts

fallow delta
#

Yep all correct ^

brittle light
#

isn't the base charge damage 5.5?

#

and scout occiput x6?

calm coral
#

it has a precision multiplier

brittle light
#

ah.

#

right.

fallow delta
#

You are probably missing stealth and precision multi

brittle light
#

stealth multi doesn't matter against scouts

#

they're not sleeping

calm coral
#

scouts are considered alerted

#

true

fallow delta
#

Ah my had. Lemme redo the math

#

Don't remember if 49 was with or without

brittle light
#

with that it can kill to occiput, but barely

#

5.5*6*1.5, right

calm coral
#

I'm sure they did the math beforehand tho right

brittle light
#

so 5.5*9
which is 49.5

hexed vapor
#

If it had the sleeping multi it would kill to the face.

brittle light
#

^

#

we'll see if they change that

calm coral
#

yeah it's considered awake

fallow delta
#

Ye nvm, 49.5 was without stealth multi

brittle light
#

personally, I hope they don't, but if the knife can't kill scouts anymore then meh

#

nothing much changes, my team deals with scouts I clear everything else

calm coral
#

they'd have to change the precision multiplier

#

probably

brittle light
#

yea

#

probably

#

unless they slightly lower knife dmg

calm coral
#

pretty crazy how a knife to the occiput is 49.5 dmg and a knife to the foot is 5.5 (for scouts)

brittle light
#

4.5 base damage should still be enough to one-shot everything else but scouts but wouldn't suffice for scouts anymore, barely

#

hope they don't but we'll see

#

for now I shall attempt to knife scouts when I still can, if they fix and change multipliers and stuff I'll just try it out solo and check if it works

#

¯_(ツ)_/¯

calm coral
#

honestly reliably knifing a scout occiput is hard enough for it to be fair

#

since front head hits are so much more reliable and simple, it justifies using the hammer for scouts still

brittle light
#

^^

#

occiput scout hits are only reliably available in one situation, and even then it's not that simple, especially as host with them crouching for half the time they tentacled

#

if they're moving, good luck hitting occiput

candid dragon
#

Knife has that wicked short range

#

Hard enough to get the head/occ on regular sleepers

fallow delta
#

I don't know if i'd drop my sledge for knife even if scouts would die in the occiput

#

I hate being limited HEFSKiaraNekoPeek

brittle light
#

honest question - is C3 main solo easier than B1 main solo?
I've not tried it but I figure having obvious waves and counter-strategies is going to be easier than a class V diminished, a class IV and a class IV diminished tbh

brittle light
#

provided you can fight waves
simply bc you don't have to worry about a scan and there's shittons of resources

brittle light
hexed vapor
#

W/out bots, maybe, but I still suspect not.

fallow delta
#

being able to handle hordes of C3 alone is not that simple

#

shooting wise that is.

brittle light
#

makes sense tbh

#

stoopid thoughts on my end then LolA

left cargo
#

Knife c3

#

Corner pop heads and mine doors

summer plank
#

i heard spear can kill charger scouts like a normal one, any truth to that?

fallow delta
#

wrong

#

when it comes to melee, the closest thing you'll get is 2 synced sledges in the back

hidden lynx
#

thats probably the worst weapon to try to melee a charger scout with

#

yea

left cargo
#

Or yellow syringe

hidden lynx
#

that'll work

fallow delta
#

or that ^

hidden lynx
#

i swear i always forget yellow syringe exists

#

if its red i just stab it in my crotch

left cargo
#

There was a mission last rundown I think that utilized them and lots of c scouts

#

Idk if a knife will do it tbh. You can 1 tap giants with it tho

grizzled ravine
#

idk if there was even a level with a lot of c-scouts.

grizzled ravine
#

purged from memory

fallow wasp
#

D2 this rundown is a comedy that turns into a tragedy real quick

#

Ten million charger scouts

#

And mothers

fallow delta
#

secondary.. BestMod

queen field
#

Welcome to Wakanda

heavy wave
#

D2 was supposed to be hard?

atomic escarp
#

secondray is harder

heavy wave
#

Nerfed or pre-nerf?

#

cuz pre nerf was easy

candid dragon
#

c2 with the double hybrids spawn was pretty tough

queen field
#

double ?

candid dragon
#

a whopping 6 hybrids that spawned very quickly

#

did it yesterday and was only getting 3 per wave call

brittle light
#

3 per wave call sounds about right

#

but really quickly after each other, and I've seen the first 6 "stack up" before

#

also had us just going past 3 of em and doing the bulkhead scan, with 3 more spawning and starting to bang on the door, so 6 hybrids at once isn't really all that uncommon there depending on how it goes?

calm coral
#

yeah

#

we split up the team before picking up the cargo

#

all you need is one sniper at the bulkhead DC

brittle light
#

yea

calm coral
#

they’ll be coming from the checkpoint door

#

it’s a fixed spawn

#

I love how some error alarms are now fixed spawns

#

huge improvement

#

also with the D3 shadow error

#

(the one for main)

brittle light
#

we're still learning how to snipe the hybrids efficiently, since we don't have a really good sniper on our team - he's good, don't get me wrong, but how to headshot hybrids quickly without them getting shots off is beyond my team so far

#

we're working on it tho and it do be going well

candid dragon
#

we had 2 snipers and 2 scatters trying to hold them off and failing

brittle light
#

... how?

calm coral
#

we made it with me sniping, that’s it

candid dragon
#

they just kept coming? i held them off alone picking my nose the other day.

brittle light
#

???

#

weird

#

very weird

calm coral
#

I’ve been maining sniper since it got buffed in R5 and it’s finally paying off now that hel rifle is out of the game

brittle light
#

it's incredibly useful on certain missions for sure

calm coral
#

it’s incredibly useful on most missions ngl

brittle light
#

basically, having at least one sniper on the team on any mission but A1 is never a mistaken choice

#

imo

calm coral
#

probably a tad worse for stuff like D2 tho

brittle light
#

bc even if there's no giants, triple-hipfire into crowd and that's that

candid dragon
#

sniper is pretty dogwater on c3.

#

low ammo pool

brittle light
calm coral
brittle light
calm coral
#

it’s more ammo efficient at taking those out

candid dragon
#

sniper kept running dry constantly.

brittle light
#

it's incredibly ammo-efficient against the giant waves and if you do overload double sniper can just ping-pong the tank

brittle light
calm coral
#

sounds to me like he didn’t get a lot of ammo

brittle light
#

^ probs that

calm coral
#

one ammopack gets sniper like 5 shots

#

there’s about maybe 16 big guys

#

in the entire level

brittle light
#

you can run dry by missing the head, and then foolishly using the sniper to do bodyshots against the headless giant (bc u hit neck/shoulder or smth)

#

which is just a bad idea since that takes like 4 sniper shots if you try that

calm coral
#

so either he used it for regulars or he burned it on bodyshotting

brittle light
#

yeap

calm coral
#

honestly once the head is off leave it to the others

brittle light
#

hard agree there

candid dragon
#

sounds likely. would also explain why he kept chowing ammo packs

calm coral
#

yeah probably

brittle light
#

unless you run solo, in which case that shouldn't happen to begin with or you're kinda fucked bc you have to shoot it but your timing and such starts breaking apart

calm coral
#

if you’re solo you won’t have that problem though cus you’ll be running mines and the head won’t pop off

brittle light
#

true

#

using the mines on the giants feels like a bad idea tho

calm coral
#

it becomes a problem when using a sentry

brittle light
#

I've been using doors to wipe waves via the mines and that works beautifully fine

calm coral
#

that tends to pop heads

brittle light
#

and sniper to wipe the giant waves

calm coral
brittle light
#

(and a few smols at times)

brittle light
#

I forgot that can happen but yes

calm coral
#

I aint soloing c3

#

I just meant in general

brittle light
#

I'll try

#

and yeah in general

#

I set up my sentry in an arguably bad spot, bc it basically shot enemies on top of me, just so it doesn't pop the heads off giants

#

bc having to deal with a giant and getting overrun by smols in the meantime and you can't just pop it is worse than having to deal with some burst sentry fire near you

#

can the sniper sentry one-shot a giant from behind?

heavy wave
#

no

brittle light
#

I've seen a few peeps use it today and it just... didn't pop the giants, at all

#

sniper sentry feels worthless-ish then?

calm coral
#

it does pop giants in two shots

brittle light
#

unless in very specific situations

#

has the sniper sentry always been that way?

#

very specific situations only?

calm coral
#

it was extremely helpful for some reactor stages back in R4D1

#

actually, the sniper sentry used to be the best sentry since it was released in R4

#

it was way more ammo efficient than an auto

#

and more effective AND efficient than a burst

#

the burst got buffed tho

candid dragon
#

there was a bug where sentry damage applied to every sentry on the team

heavy wave
#

that was r1 and r2 only i think

candid dragon
#

that oneshot everything exept for bosses

calm coral
#

anyways, since burst sentries are only a tad worse at killing giants, and a lot better at killing regs, they are dominant rn

#

they will get nerfed though

#

probably in the extension if there is one upcoming

candid dragon
#

inb4 we just get more giants

calm coral
#

b4?

#

r5b4?

candid dragon
#

in be fore

calm coral
#

oh shit like that

#

my bad

#

anyways

#

sniper sentry isn’t useless

#

just less versatile

nocturne flax
#

you guys caca at sentry placement

calm coral
#

but TECHNICALLY better than burst when it comes to giant and hybrid damage

candid dragon
#

i took 2 auto sentrys to d4. made extract ez.

calm coral
#

oh true for D4 you’ll want the auto

nocturne flax
#

sentry placement → type of sentry

calm coral
#

except when it comes to auto-burst comparisons

#

or auto-sniper

#

cus they have different roles

brittle light
cobalt isle
#

you guys think we'll get more types of sentries? or the shotgun sentry again?

nocturne flax
#

no

#

new tools

#

please god

brittle light
#

there was a shotgun sentry??

calm coral
#

I’m hoping for a fundamentally new tool

candid dragon
#

shotgun sentry pre-nerf was absurd clappage

nocturne flax
#

no new sentries

calm coral
#

but I wouldn’t be sure what it’d be

candid dragon
#

give me mapper or give me welder

candid dragon
#

had a bug where its damage was multiplied by 1.5 for every party mate

#

post nerf it made d1 a pain in the balls

candid dragon
#

2 could basically hold a D alarm wave on their own for several minutes

cobalt isle
#

what kind of tools are you guys thinking they could add? I for one would like if they did something more sci-fi.

fallow delta
#

and most efficient

#

only issue is it has no stagger whatsoever

candid dragon
#

i want a bio sentry

#

its tags should last 4x as long

light lagoon
candid dragon
#

c-foam mine deployer

light lagoon
#

Though saying that, I would not personally be opposed to say a rundown where they drop the C-Foam launcher (as an example) and replace it with something else.

#

But that's me.

candid dragon
#

also give me FOUR whopping rundown limited tools.

cobalt isle
#

I think it would be fun if they added clearly broken tools or weapons to the maps, you'll need to go to optional and hard rooms to get them; you wouldn't be able to reload them and it would slow you down like a fog turbine or power cell

brittle light
#

cfoam sentry
shoots sets of 2 cfoam blobs at enemies or doors in range
place in front of door to keep foamed, or place facing a wave to cfoam a bunch of em

#

that'd be funi me thinks

candid dragon
#

sentry only rundown

#

mine sentry, cfoam sentry, bio sentry

brittle light
#

how's a mine sentry even supposed to work

light lagoon
#

Yes

candid dragon
#

just places a mine every time the last one goes off

brittle light
#

interesting things would also be, i.e.:
Put a station in the map
Cfoam players can put cfoam in it - say, 15 blobs
they get a cfoam grenade from it, it can be used multiple times

Would actually be usable in some situations, getting a cfoam nade to foam an elite (mom or dad) i.e.

#

trading tool ammo for a consumable

cobalt isle
# brittle light inb4 ATField

nah I was thinking stuff like a hel machine gun with a small number of rounds, cryogenic mine deployers, maybe some kind of flamethrower?

candid dragon
#

mine deployer but the damage hitbox is a short wide cylinder, rather than a long cylinder.

light lagoon
#

I'm kinda opposed to something like a flamethrower because it introduces DoT.

brittle light
#

^

brittle light
#

shaped charges? Sure
... flat charges? How even

#

probably by making a bunch of weaker shaped charges fire in all directions

cobalt isle
#

how about activating an actual robot that goes around bitchslapping enemies until is dead

mossy marsh
#

yes

light lagoon
mossy marsh
cobalt isle
#

give it a power-drill and a buzzsaw and make it square off against giants

brittle light
#

lol

mossy marsh
cobalt isle
#

even better just add a noisy buzzsaw with limited fuel and let players cut their own path

mossy marsh
brittle light
#

sounds viable actually

#

not sure what it'd be used for

calm coral
#

can someone tell me what exactly the fog in D3 does and how we’re supposed to run it

calm coral
#

I’ve seen teams run extreme inside of fog and outside of fog

#

what objectives raise and drop the fog

calm coral
real moss
calm coral
#

how high is it raised

real moss
calm coral
#

even in rooms like the tank room?

real moss
calm coral
#

the large one

real moss
#

that one definitely

calm coral
#

from what i’ve seen, the reactor room and its surroundings aren’t too bad

#

with the extra fog

#

main reactor

#

that is

real moss
#

otherwise it rises far above the terminal

calm coral
#

damn that’s tuff

#

okok

real moss
#

its a time thing

calm coral
#

yea it rises, not static amount but a specific amount per minute

#

got it

#

so the shadow part of the level is fine

#

and after that you’ll start to really notice it

real moss
#

last half of wave 3 * iirc

calm coral
#

yeah true

#

I’ve done it on high just not with any optionals

#

overload sounds like a pain for most LFG teams

brittle light
#

so, for slow teams main-->overload might be better, even if you have to sneak through the double-tank room again to deactivate the error?

#

whilst for quick teams they'd want to do overload first, since they then don't have to sneak through again and waste less time on that

#

overload itself is fairly quick and simple afterall

#

the fog's the annoying part about it

candid dragon
# calm coral how high is it raised

slowly raised, keeping good pace it should be roughly as high as the bridge outside the reactor room. if your pace is garbage you are gonna be chuggin fog hard.

#

a difference of 10 minutes will bury you.

calm coral
#

I think doing OL first might only be for people doing PE? unless i’m missing some bulkhead problem

#

but after the reactor you still have the key for extreme

#

so can’t you just do overload after main then call it quits?

calm coral
#

sounds a lot easier honestly

real moss
calm coral
#

yea with PE you’re just gonna be too slow

#

to get extreme done before surge

#

I swear the levels in this rundown are so interesting

#

in how they’re built

#

reminds me of R4D2 where all the objectives kinda interlinked

left cargo
#

“Turns off power”

hexed vapor
#

The D tier in general has really fun level design.

#

C2 is ofc the obligatory infection level that has some fun with terminal commands and C3 is a more fleshed-out version of the WRDN protocol that does more with the objective.

calm coral
#

I like how the warden protocol level has optional objectives to it now

errant vigil
#

Yea it’s neat

#

Next rundown there’s gonna be a multidimensional level with optionals

#

D4 was the bare bones version of it this rundown

#

Like how R5B4 was the bare bones of the warden protocol

hexed vapor
#

Collect 12 PIDs, but there's only 5 of them on the map 😳

regal thicket
#

collect encoder

hexed vapor
#

Could also have an optional on an ordinary level that dimension hops you for the objective.

#

One moment you're in a lab, the next it's all dig site.

regal thicket
#

optionals in 2 another dimensions and you can't return despite having excess keys

plush basin
#

Warp you into a reactor startup already in progress 😮

queen field
#

Such an E-tier level would be hilarious tbh

#

Pick a datacube => in the middle of R4E1's reactor, wave 6

#

Pick another datacube => in the middle of R2E1's error alarm

azure magnet
#

Pick a datacube => deliver the Matter Wave Projector to the pedestal in A1 so past-yous can pick it up
Spice it up with a tank surge alarm or something

real moss
#

Pick a datacube and you are the other team of R5B4/R6C3

queen field
#

Both are the same team tho

real moss
#

I imagine the same is going on in R6C3

queen field
#

yeah

#

but it's always the 4 main chars

real moss
queen field
#

aight so you wanna be the team that's doing whatever it has to do while the "main" team does the diversion

real moss
queen field
#

inb4 some R4C3 bs

#

"retrieve fog turbine"

real moss
hexed vapor
#

When the secondary objective is a legitimate option for preparing the main objective.