#gtfo-spoiler-chat
1 messages ¡ Page 270 of 1
keep the left most door open
oh?
the hallway is a good funnel point for burst sentry
what where
at the end, the terminal things
some kind of "15 sleeper error", from what I've read in this channel in the past days
No, D2 secondary.
yup
When you need to link up 2 consoles
D2 secondary has no surge
oh D2 seconday
that's not a surge
which is practically a surge
that is quite close to being a surge
thats why you want to keep that door open
just slightly slower
you sure about that? seemd a lot harder to me than your usual allarms
that's because it's charger only
it does have max population point
and there are 3 doors
15 sleepers in 30 seconds honestly just sounds like a normal alarm to me?
if it was a charger surge the dynamic would feel much more different
def not :3
I mean
perhaps. I held M1 on a wave coming with an heavy AR and it was not enough by myself
what is the normal time?
and i was not missing much at all
12 sleepers every 45 seconds? every 50 seconds?
what's a standard alarm with waves
14 points of enemy spawn (big enemies = 2 points)
D2 uplink has the surge population point but slower spawn
a 45 second timer starts when there are 9 enemies left
so its not really a surge
instantly respawn when all enemies are dead
ah i see 
wait seriously
yes
so keep one of em alive deliberately until new spawn?
it takes some time to clear all of them
there's a 45 second timer when there are 9 left
yes.
but if you have a team then 9 enemies are going to get killed much quicker than 45 seconds chief
that#s not even close to at the same speed
if it spawns instantly upon completion
*death
let me check the numbers really fast
"m_pauseBeforeStart": 1.0,
"m_pauseBetweenGroups": 3.0,
"m_wavePauseMin_atCost": 1.0,
"m_wavePauseMax_atCost": 10.0,
"m_wavePauseMin": 1.0,
"m_wavePauseMax": 30.0,
"m_populationFilter": [
0
],
"m_filterType": 1,
"m_chanceToRandomizeSpawnDirectionPerWave": 1.0,
"m_chanceToRandomizeSpawnDirectionPerGroup": 0.8,
"m_overrideWaveSpawnType": false,
"m_survivalWaveSpawnType": 0,
"m_populationPointsTotal": -1.0,
"m_populationPointsPerWaveStart": 10000.0,
"m_populationPointsPerWaveEnd": 10000.0,
"m_populationPointsMinPerGroup": 2.0,
"m_populationPointsPerGroupStart": 4.0,
"m_populationPointsPerGroupEnd": 7.0,
"m_populationRampOverTime": 0.0,
here's your number sir
oh small guys have a point count of 0.5 ~ 0.75
at 9 points there are still a good amount of enemies
and it starts after killing 9 enemies not when there are 9 left
timer is 28 not 45 whoops
here
spawns 18 points first wave 20 points 2nd wave
god that is a lot of numbers
unless the surge alarm allows you to refoam easily (last scan of R5E1 fixed scan class 4 surge alarm)
you dont really refoam
in surge
R5E1 is hard to refoam
unless you're like lebron james hitting that cfoam nade is gonna be hard
yes cfoam nade
carry me on e1
leader will carry us
how does b2 secondary work
can you extract after only doing secondary? as far as i know you have to do main so the way to the extract point opens
is it like that for every level with more that only a main sector? do you always have to do main + extra?
yeah, main is always required
is it smarter then to always go for all objectives or would that be too hard?
honestly depends if you can manage the objectives, wouldn't advise to go for PE on your first try at D3 for example
ty
pe or small pp
whats the easiest level counting in all objectives?
except b2 and a1-d1
maybe not all objectives but only main and extreme
the things ive heard about the harder levels make me wake up at night covered in sweat
hm I would say C3 with secondary is the easiest out of those but that rly depends on what your team has problems with
some ppl just hate C3 overall with a passion and other ppl dont want to play C2 secondary ever again ^^
im both of those people
understandable
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
Primary
Secondary
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.
how do you get the scouts are friends role?
Does anyone know if there will be an update soon like a level extension or something?
there will eventually be an update
though nobody knows when
the usual time window is 2-6 months between major updates
they "may" add E levels on this rundown eventually, just speculation and not confirmed.
1 thing i know is that they hired A LOT of devs now
they got more than 50 according to doc.. to give you an idea, this game started from 6
do keep in mind that not everyone in the 10cc team are coding devs
oh yea, of course.
I hope it will be soon and I finished the rundown, I wish the previous ones were available so I would have more Replayability
let's have proclaim doing game coding :dogetroll:
cough cough.. mods

how do they sustain all that. its a hard to get into game for new players that requires constant dev work for new rundowns all while the only money they get is from bought game copies without any ways of constant money gain like skins or battle passes
jokes aside, check #rules and go all the way down, there is an invite to the modding group if you are interested @tribal hull
tencent
i got no clue 
tencent
tencent is b i g
no
is it not
it is B I G
đ ąď¸ I G
i wonder what their plan is then
hmm
surely fix bugs first
stupid discord formatting
before moving forward, id imagine bug fixes
then ye, more improvements to what they already have
i mean plans to make big money
hum
i believe their goal is to put effort into the map editor more and more so they need less work to pump out maps
well, one of them that is.
doubt they have a plan to stop doing rundowns any time soon
as far as i understand the game has some sort of modularity to allow making new stuff easier
i'm sure they'd not go on a 50 ppl hire spree if they didn't know a thing or two
yea sure im just wondering what that thing is
guess they don't really have a big plan as far as i can see
gtfo drugs
scout dakimakura
sells will rise
selling sleeper plushies
gtfo extended movie universe

next marvel
next movie they introduce his companion dauda
nah that would be bishop with le briish power
still waiting for other plushies than the shadow ones
yea got mine right next to my desk
show me
nvm i cant send pictures

tried doing C1 again. forgot that there was a keycard for the alarm terminal room
@coral current hi friend
Hello my boy
smols --> smols v2 (floaters, chargers) --> giants/titans (including hybrid+charger giant) --> elites (mom and dad) --> bosses (pmother, kraken)
is that about correct?
or queen mother
pMother
It's a much larger mother with ribs as horns
You got a photo of this
ye
Send it
I've never seen it either, only heard of it
Compare with the size of the player
oh damn
beegâ˘ď¸
That looks like the biggest crawling enemy
R3D1 (first time), R4E1 (with a tank, both triggered once you opened the door), R5D1 (with several babies, everything triggered as well)
Actually all of them trigger once you open the door of the zone they're in lol
Is it crawling?
same way as a regular mother
So when it stands up its taller than a gaint charger
I feel like gaint chargers are huge
It's taller than a tank lol
cant wait for the 5 e levels, and 5e having a pmother error alarm
I can
literally right next to the door 
Sadly I never got to fight any pmothers
Would love to see one in game though, up close
would be fun yeah
I hope they'll bring one back in R7 or so
maybe in the ext
who knows?
I imagine old veterans who haven't played 1.0 trying to kite the smol ones and failin' miserably
Big || dad || 

Baby Kraken
How about a father but his legs have been fused with the ceiling and he can only rotate
yes opls
Murder nutsack
might as well just introduce turret enemies
spiiiiiiin
imagine spitters but after a few seconds they shoot the same shots in the same rhythm as flying enemies
and not killable, but hide via light too
that'd be funny
We become only Center mass
I want to drift around the complex
Lots of games are doing open world stuff now
Time to turn gtfo into dying light and add buggies and motorcycles to run over enemies
kiting is in the past, now wheelchair drifting is the new thing
open world is sus
open world GTFO wouldn't work that well imo, unless properly executed - which isn't really possible as of yet
Alpha one lookin fine though
but if properly executed with semi-automated generation, proper AI, terrain and shit - that's beautiful
Iâd drive around for 2 hours to see nothing of consequence
oh defo. It's not really open world yet still
yeah
would be relaxing, in a way
maybe you'll be swarmed by floaters every 15 minutes, 30 floater error or smth
but would be fun indeed
Is the bat the weapon that causes more stagger? I really like bonking sleepers with it but when I accidentally wake them they usually can't attack me if I just continually whack them.
does the spear staggers too? when I'm in matchmaking people usually like to take on big ones with spears because it does stagger + more damage.
it can stagger
i think it's similar to hammer in that regard
you have to break limbs
probably doesn't require the full charge due to the supposed extra damage
that is not why people pick spear for giants
Spear is the only one who can stay outside of range easily from big strikers
if you want to solo a giant with any other melee, you'll have to time your hit so you hit before he does. Sledge can slighty stay outside the range too, but very slightly..
both bat and sledge can stagger on a light hit, other weapons can't (small enemies)
spear is a crutch
I see, Thanks
and tbh the range of big strikers attacks is arguably large, but by the time it starts preparing their attack you'll most likely have a full hammer charge ready to hit a limb
Pretty much ye. Spear is just a worse sledge. Only thing is this long range that helps on giant strikers.. but that's about it
you are losing your sprint key for that.. and damage
scouts too
didn't spear have more damage or something?
no, 20dmg vs 17.5
However it has more precision multi
lemme see how that translates
which has the highest possible damage for a single hit?
68,25 dmg for spear on a giant striker vs 60 dmg if my math is right on a occiput hit
^
ok...
it does help for scouts i guess on client side
host side not really, as the scouts kneel down
and it doesn't allow you to sprint to it with tentacles out. This is risky anyhow and i'd not do it under normal scenarios
hmm
so conclusion is that the hammer can outdamage the spear for hits>=4 if you do occiput initial, then follow up with body
pretty much yes. Spear makes things you are ment to be able to do with a sledge easier, at the cost of not being able to sprint
the only one it makes A LOT easier, which is why i always note it, is the giants
plus you don't need to sprint with spear..
so it's a full stealth solo kill
with sledge it isn't the case, you'd need to be sprinting left and right
if you are alone that is
i may carry it to || D4 || and have some fun there
just go around murdering giants by myself, given they are alone enough
||using spoiler tag in spoiler chat||
||smh my head||
rekt
I like spear
Even if youâre a god player thereâs always a chance for your team to screw up
And when that happens you can catch me outside clothesline range
Also spear feels cooler to use to me
He said the k word
đ
With spear sadly I canât Rambo my way into a scout to kill it
But I like the ability to poke scouts from high places
92 kills and 16 screwups so far

My hundredth kill since counting began approaches
A balanced team-comp is fun
My static has one weapon of every kind
give bots dmr + hel gun
I'm the cfoam-knife-guy, who runs around stabbing everyone and everything but giants - if necessary foaming scouts is an option too, but usually no
the bat staggers if necessary and can kill
the sledge person just deals damage and does what sledge does
the spear person usually hits scouts and/or giants
Been thinking of getting my team to trivialize giants by having the spear user do a safe stagger, then the sledge and bat bonk once each, then spear staggers again, then it should be dead or takes one more sledge/bat hit
epic trolling
we never run bots and I despise bots when playing solo
they are helpful, sure, but kinda jank in their own right imo
damn wish I had a team
hell wish I had the time to have a team
They have eldritch powers like flight, noclip, the ability to use 4 medpacks on a single person, breakdancing through scout tentacles, and crouch walking during a bio scan if you somehow missed a sleeper in the corner of the room
interesting
Broo
wtfff
I made it to the objective finally and then I kept getting merked so I rage quit
đ
so whens the rundown extension?
yes
hey all, when we use checkpoint can we got PE ?
yes
ok thx
yo in D - 1 Is there the respawning sacks because I see sacks but I have no idea if they respawn anything
if you see the sacks that is a respawn room
thats nice to know
2 rooms and different zone.
I am still confused about this. If i am 1 room away, but i move from Zone_78 to Zone_79, will they respawn?
As far as i am aware, usually a new room is a new zone anyways
As I understood it there are 2 conditions that both must be met for them to respawn
- Be in a different zone
- Be at least two rooms away
So if you are one room away in a different zone they wont
can confirm what Ellda said
unless the Cocoons changed between R5 and R6, you can stay inside of a different zone, one room away from the cocoons, for it to work
so if one of you stays back for a bit they won't respawn. That's not really all that useful in D1 or D3 tho
They changed that you need to be in a different zone, right? I think on R5D2 there was a respawning giant zone you had to be mindful of the 2 room rule in
it was useful in one of the missions last rundown, hence I'm certain
no?
you're not gonna do that much in this rundown
^
you either clear it or skip it entirely
yeah, it's not really important this rundown
or you know, if you don't want to clear it, "stealth" it
They never respawned in the same zone but 2 or more rooms away? đ¤
can you help us instead of watching with popcorn 
but i like popcorn
aww
can we have some of the popcorn, at least?
or do you want to hoard it all for yourself
yes
inclusiveor much
So they only respawn when you're in the same room as them, got it đ
thank you
đ
They did in D3 as the 2 rooms rule doesn't apply (only the "different zone" applies here)
It should work similar to R5C1
You should be able to stand in room A of a connected zone and the room wonât respawn
If that doesnât work anymore then we get to complain about more consistency issues 
this still works in D3 yes
the rules are consistent in D3 yep
The thing is you can stay in the room near Z292 & the room to the opposite side of that zone won't respawn
Which is much more than 2 rooms away
However if everyone stay in Z292, the adjacent room will respawn
Even though it's not 2 rooms away
Iâve done D3 once so Iâm not familiar with zones
Itâs probably a map related issue, similar how in R5C3 on the class VI S1 enemies were able to spawn 3 rooms away sometimes
Is there a room split in that room?
Pretty sure there is none
Actually the same thing happens with the zone behind the class 6 alarm with shadows
everyone in the first room => respawn
It feels like that "separate zone" respawn rule overlaps with the 2 rooms rule
Give me like 15 minutes and Iâll start looking into it

This is how it is supposed to work. The room that is adjacent to z292 is z276g. If someone is inside of z276, nothing in z276 can respawn
I am unable to recreate this
This means the 2 rooms rule is overlapped by the other rule
Did you check if Z276A respawned ?
after cleaning everything till reaching Z276G ?
in R5D1 it was always a 2 rooms rule
on R5 in general at least
That doesn't mean clearing everything in that zone prevented enemies to respawn as long as someone was in it
Yet this is different in R6
For some reason, as long as someone stays in a zone, nothing will respawn in that specific zone
Regardless of their position in it
No.
The respawn rules are still the exact same
I'm pretty sure it isn't
Especially in R5D1
You could clean whatever room you wanted in extreme
anything 2 rooms away would respawn
right away
It did
I have hours of footage to the contrary
Would love to see them then
I can go load up R5 and screen share it to you rn if that makes you feel better
the respawn rules are unchanged
If you have footages there is no need to boot R5 again
especially if mods are spying on us đ
Brother I'm not looking through 1tb of footage to find it
I know its there cause I don't delete anything
Anyway i don't have access to GTFO rn but if you're fine with it i'll try to take footages of it this week-end
imagine caring when you can just bonk and shoot everything
guys go in a VC and settle it now
Can't đ
not even muted?
tell them to go for a walk
"Hold up i wanna fight that dude in VC to check who's right about a glitched af game"
Sounds right
oh boy
don't see the problem đ¤
check DM's :)
yee
respawn rule can be varied in levellayout

"EnemyRespawning": false,
"EnemyRespawnRequireOtherZone": true,
"EnemyRespawnRoomDistance": 2,
"EnemyRespawnTimeInterval": 10.0,
"EnemyRespawnCountMultiplier": 1.0,
mason
the number
damn, what block is that one in?
LevelLayoutDataBlock
Yeah, respawn rule can be set different, but I'm pretty sure in R5/R6 the only difference between expeditions are time interval/cout multiplier and exclude list.
^
Especially in R5D1 extreme, you can clear the fog zone and as long as one player's there, nothing respawned.
there is only two zone that doesn't require other zone
do those zones even spawn enemies though? Both of them have nothing listed for spawns "EnemySpawningInZone": []
unless I'm dumb
Yep, it's the elevator zone in C3
how do you tell what zone it is?
Its zone is ZoneAliasStart + Zones[*]['LocalIndex']
Yep, R6_C3_Survival_L1_v2, and R6_C3_Survival_L1
It's there since R5.
ye
you can stagger scouts, but unless it is a charger variant it won't last for much
it's basically not doable
the charger variant stagger is just slightly longer and it's also not worth trying
just enough to have a 2 hammer sync
(thankfully)
i think it's just back stagger, could be wrong doe
probably not
or likely head stagger idk
i did manage to do it once...didn't end well
So what is the setting of each level ?
mostly the same
huh
right clicking doesn't do anything, ofc
my point is don't
I'm gonna try bc I want to know
with different interval and respawn count
so I will go into B2 solo since the first scout's very quick to find there
can knife-melee shove btw?
just wondering
bc you can shove really damn quickly with it
and that'd be funny as heck
I'll try
yes
yes it can
and it's funny as hell
I need to get my OBS ready and post this BS in media 
fun fact,
there is a bug with melee where if you attack the air twice and then start shoving it will do it with a higher recover rate
y e s
that's what I mean
it's so funny
with knife you only ever need to attack air once
left-right-right-right-...-right
and you can shove twice as much as necessary, so half your shoves don't get registered
you can literally shove-hit-shove-hit-shove-hit

can someone tell me to what conditions a scout can stagger?
it's not leg/arm break, so what is it
hitting the chest from behind?
and how much less does a scout stagger than a shooter?
*how much shorter is the stagger
I can tell you a charger scout staggers if you do 5 damage
All shooters can only be staggered by damage.
And normal scout too
Damage and limb destruction being the two methods of inducing stagger.
and shooters can't be limb destroyed
how much damage does a scout take to be staggered?
and how long is it staggered?
About 0.3 - 0.5 seconds
Correct
how much HP does a scout have again
42
what was the link to all weapon damages again?
@brittle light Be aware that the stagger is very short on scouts, since it seems as if they only have to decide they are going to scream to gain invulnerability.
That said, many weapons fire fast enough to take advantage of this.
I've killed charger scouts w/ combat shotgun consistently in R5.
yeee
Just a question can spear still multi hit if you swipe across the screen ive tried multiple times but no success unless the have to be pretty much stacked
You cant anymore
No, doesn't even peirce correctly
Thanks for confirming doc still has it as able to so was slightly confused or if im just pepega
Its only a harder to use hammer with a better damage box
Honestly yeah it was crazy
But, i wont make judgements until back damage is fixed
I want to like spear, but its a pain to use in general
ok as soon as back damage is fixed the knife's gonna get really powerful isn't it
against anything but chargers+charger scouts
(and giants, duh)
I mean from using it pretty much the whole rundown and sometimes swapping to knife it's nice to have bc of extra range but idk if worth over hammer overall bc offers not much besides range
What's the back dmg bug?
so, back damage calculation currently is wonky
if you try to hit something from behind, you should deal 2x as much damage if you are in a certain cone behind it
currently that only seems to work reliably when they are turned east/west - when they look south/north it's buggy and you're basically rolling dice if it works or not
knife can one-shot scouts with a hit to the occiput - that's the head from the back
so scouts can be oneshot by the knife more reliably after the fix, as of currently you'll have to get the scouts to be walking in a certain direction to knife-kill them
and considering the speed the knife has it's gonna be really strong against anything but giants
and probably chargers
yeap
it's hella smooth for d3 tho
it sure is~
knife is decent against shadows
c3 too
snipe the giant waves (and tanks if you do overload)
and just stabbity stab stab everything else
4 knives vs c3 is pretty smooth
with it being able to kill scouts, albeit currently only unreliably, it's gonna get even more useful on general missions
true
if you need that one big guy dead
yeap
d1 is a joke
Knife + scout poggers Def gonna go back. I've tried previously to knife scout but didn't work so didn't use it much since too many lvls had scout or big guys to deal with to justify being afk for those moments
yea but only works with certain scout turn direction atm
as soon as it's fixed however

just let em tentacle as host, wait till they stand up, RUN AND STAAAAB
Just a fat speculation but do you reckon there would be a extension to this rundown? Idk if right chat to ask this but curious what others think
maybe
I think just 1 extra for every tier
we never know but there's not a low chance
if they do it
Likely, no proof yet
smth like this
plus r6e1
we never had a 5 yet, did we?
possibly
the entire rundown menu would be squished
I think d4 is kinda epic
Also i'd not get too used to knife killing scouts, it may get changed
only 4 of em fit next to each other
why the fuck would it???
R6D5 -> R6E2?!?!?!?!?!
Not intended to, maths wise it can doh
Only future will tell if they will leave it or change it, but it wasn't ment to be able to
I think it was intended to right
I am sure it wasn't, doc said it himseld
100% sure
Can look up the messages if you'd like, but it was a while back
Believe i saw 1
I think so d3 had
no
looks like it wasn't intended to fill the role of scout killer
from what I can read
but it can kill them
2, D3 overload
Correct, maths wise it can, it's 49dmg vs a 42hp target
Just not what they planned 
Because of a bug
don't think it's a bug. the bug prevents back multiplier, so the 49 damage is with the normal back multiplier application
Has to do with the cardinal direction the scout is facing
occiput is stacked head and back multipliers, it kills the scout if both are registered
The bug has nothing to do with the "it was not intended" topic
And said bug should be fixed next patch
No clue when that is doh
the knife itself has enough damage to kill a scout, the bug prevents it from doing so
not the other way around
which is why I thought it was intended to be able to kill scouts
Yep all correct ^
why'd it deal 49?
isn't the base charge damage 5.5?
and scout occiput x6?
it has a precision multiplier
You are probably missing stealth and precision multi
I'm sure they did the math beforehand tho right
so 5.5*9
which is 49.5
If it had the sleeping multi it would kill to the face.
yeah it's considered awake
Ye nvm, 49.5 was without stealth multi
personally, I hope they don't, but if the knife can't kill scouts anymore then meh
nothing much changes, my team deals with scouts I clear everything else

pretty crazy how a knife to the occiput is 49.5 dmg and a knife to the foot is 5.5 (for scouts)
4.5 base damage should still be enough to one-shot everything else but scouts but wouldn't suffice for scouts anymore, barely
hope they don't but we'll see
for now I shall attempt to knife scouts when I still can, if they fix and change multipliers and stuff I'll just try it out solo and check if it works
ÂŻ_(ă)_/ÂŻ
honestly reliably knifing a scout occiput is hard enough for it to be fair
since front head hits are so much more reliable and simple, it justifies using the hammer for scouts still
^^
occiput scout hits are only reliably available in one situation, and even then it's not that simple, especially as host with them crouching for half the time they tentacled
if they're moving, good luck hitting occiput
Knife has that wicked short range
Hard enough to get the head/occ on regular sleepers
I don't know if i'd drop my sledge for knife even if scouts would die in the occiput
I hate being limited 
honest question - is C3 main solo easier than B1 main solo?
I've not tried it but I figure having obvious waves and counter-strategies is going to be easier than a class V diminished, a class IV and a class IV diminished tbh
Hell no.
provided you can fight waves
simply bc you don't have to worry about a scan and there's shittons of resources
no?
W/out bots, maybe, but I still suspect not.
i heard spear can kill charger scouts like a normal one, any truth to that?
wrong
when it comes to melee, the closest thing you'll get is 2 synced sledges in the back
Or yellow syringe
that'll work
or that ^
i swear i always forget yellow syringe exists
if its red i just stab it in my crotch

There was a mission last rundown I think that utilized them and lots of c scouts
Idk if a knife will do it tbh. You can 1 tap giants with it tho
idk if there was even a level with a lot of c-scouts.
purged from memory
D2 this rundown is a comedy that turns into a tragedy real quick
Ten million charger scouts
And mothers
secondary.. 
Welcome to Wakanda
D2 was supposed to be hard?
secondray is harder
c2 with the double hybrids spawn was pretty tough
double ?
a whopping 6 hybrids that spawned very quickly
did it yesterday and was only getting 3 per wave call
3 per wave call sounds about right
but really quickly after each other, and I've seen the first 6 "stack up" before
also had us just going past 3 of em and doing the bulkhead scan, with 3 more spawning and starting to bang on the door, so 6 hybrids at once isn't really all that uncommon there depending on how it goes?
yeah
we split up the team before picking up the cargo
all you need is one sniper at the bulkhead DC
yea
theyâll be coming from the checkpoint door
itâs a fixed spawn
I love how some error alarms are now fixed spawns
huge improvement
also with the D3 shadow error
(the one for main)
we're still learning how to snipe the hybrids efficiently, since we don't have a really good sniper on our team - he's good, don't get me wrong, but how to headshot hybrids quickly without them getting shots off is beyond my team so far
we're working on it tho and it do be going well
we had 2 snipers and 2 scatters trying to hold them off and failing
... how?
we made it with me sniping, thatâs it
they just kept coming? i held them off alone picking my nose the other day.
Iâve been maining sniper since it got buffed in R5 and itâs finally paying off now that hel rifle is out of the game
it's incredibly useful on certain missions for sure
itâs incredibly useful on most missions ngl
basically, having at least one sniper on the team on any mission but A1 is never a mistaken choice
imo
probably a tad worse for stuff like D2 tho
bc even if there's no giants, triple-hipfire into crowd and that's that
eh, only if you want to minmax, in which case you'd choose scattergun
thereâs the waves of giants
was about to say what GGG said
itâs more ammo efficient at taking those out
sniper kept running dry constantly.
it's incredibly ammo-efficient against the giant waves and if you do overload double sniper can just ping-pong the tank
guess your sniper can't shoot or didn't get any ammo refills.
sounds to me like he didnât get a lot of ammo
^ probs that
one ammopack gets sniper like 5 shots
thereâs about maybe 16 big guys
in the entire level
you can run dry by missing the head, and then foolishly using the sniper to do bodyshots against the headless giant (bc u hit neck/shoulder or smth)
which is just a bad idea since that takes like 4 sniper shots if you try that
so either he used it for regulars or he burned it on bodyshotting
yeap
honestly once the head is off leave it to the others
hard agree there
sounds likely. would also explain why he kept chowing ammo packs
yeah probably
unless you run solo, in which case that shouldn't happen to begin with or you're kinda fucked bc you have to shoot it but your timing and such starts breaking apart
if youâre solo you wonât have that problem though cus youâll be running mines and the head wonât pop off
it becomes a problem when using a sentry
I've been using doors to wipe waves via the mines and that works beautifully fine
that tends to pop heads
and sniper to wipe the giant waves
oh I mean when a giant is mixed into a wave
(and a few smols at times)
ah, ofc
I forgot that can happen but yes
I'll try
and yeah in general
I set up my sentry in an arguably bad spot, bc it basically shot enemies on top of me, just so it doesn't pop the heads off giants
bc having to deal with a giant and getting overrun by smols in the meantime and you can't just pop it is worse than having to deal with some burst sentry fire near you
can the sniper sentry one-shot a giant from behind?
no
I've seen a few peeps use it today and it just... didn't pop the giants, at all
sniper sentry feels worthless-ish then?
it does pop giants in two shots
unless in very specific situations
has the sniper sentry always been that way?
very specific situations only?
it was extremely helpful for some reactor stages back in R4D1
actually, the sniper sentry used to be the best sentry since it was released in R4
it was way more ammo efficient than an auto
and more effective AND efficient than a burst
the burst got buffed tho
there was a bug where sentry damage applied to every sentry on the team
that was r1 and r2 only i think
that oneshot everything exept for bosses
anyways, since burst sentries are only a tad worse at killing giants, and a lot better at killing regs, they are dominant rn
they will get nerfed though
probably in the extension if there is one upcoming
inb4 we just get more giants
in be fore
oh shit like that
my bad
anyways
sniper sentry isnât useless
just less versatile
you guys caca at sentry placement
but TECHNICALLY better than burst when it comes to giant and hybrid damage
i took 2 auto sentrys to d4. made extract ez.
oh true for D4 youâll want the auto
sentry placement â type of sentry
except when it comes to auto-burst comparisons
or auto-sniper
cus they have different roles
I distinctly remember the fucks being like twice as strong in the beginning of the rundown and already having been nerfed. They shot much more quickly back then 
you guys think we'll get more types of sentries? or the shotgun sentry again?
there was a shotgun sentry??
Iâm hoping for a fundamentally new tool
shotgun sentry pre-nerf was absurd clappage
no new sentries
but I wouldnât be sure what itâd be
give me mapper or give me welder
had a bug where its damage was multiplied by 1.5 for every party mate
post nerf it made d1 a pain in the balls
2 could basically hold a D alarm wave on their own for several minutes
what kind of tools are you guys thinking they could add? I for one would like if they did something more sci-fi.
sniper is the best "killer" sentry there is in terms of stats
and most efficient
only issue is it has no stagger whatsoever
If I'm being brutally honest, what kind of tools could they even add. The problem with adding a new one is you'd have to give it some kind of role comparable to the rest, which is probably why at the moment we only really get alternate sentry types because that's just a different gun.
c-foam mine deployer
Though saying that, I would not personally be opposed to say a rundown where they drop the C-Foam launcher (as an example) and replace it with something else.
But that's me.
also give me FOUR whopping rundown limited tools.
I think it would be fun if they added clearly broken tools or weapons to the maps, you'll need to go to optional and hard rooms to get them; you wouldn't be able to reload them and it would slow you down like a fog turbine or power cell
cfoam sentry
shoots sets of 2 cfoam blobs at enemies or doors in range
place in front of door to keep foamed, or place facing a wave to cfoam a bunch of em
that'd be funi me thinks
inb4 ATField
how's a mine sentry even supposed to work
Yes
just places a mine every time the last one goes off
interesting things would also be, i.e.:
Put a station in the map
Cfoam players can put cfoam in it - say, 15 blobs
they get a cfoam grenade from it, it can be used multiple times
Would actually be usable in some situations, getting a cfoam nade to foam an elite (mom or dad) i.e.
trading tool ammo for a consumable
nah I was thinking stuff like a hel machine gun with a small number of rounds, cryogenic mine deployers, maybe some kind of flamethrower?
mine deployer but the damage hitbox is a short wide cylinder, rather than a long cylinder.
I'm kinda opposed to something like a flamethrower because it introduces DoT.
^
Proxy mines.
I'm not entirely certain if you can make mines that work like that chief
shaped charges? Sure
... flat charges? How even
probably by making a bunch of weaker shaped charges fire in all directions
how about activating an actual robot that goes around bitchslapping enemies until is dead
yes
So what you're saying is.. bouncing betties. I've always wanted to relive 2007 (or whenever) WaW.
you probably can
would just need to increase the hitbox and shorten it's length/lifespan
give it a power-drill and a buzzsaw and make it square off against giants
... I meant realistically. Irl.
lol
cryogenic mine deployer
that's why cfoam launcher exists
even better just add a noisy buzzsaw with limited fuel and let players cut their own path
probably still possible I guess
shotguns are a thing
What is this, DRG?
so yeah, many smaller shaped charges that go into different directions for wide-but-not-far
sounds viable actually
not sure what it'd be used for
can someone tell me what exactly the fog in D3 does and how weâre supposed to run it
it obscures sight
Iâve seen teams run extreme inside of fog and outside of fog
what objectives raise and drop the fog
5head
the overload reactor raises it, the main drops it
how high is it raised
almost ceiling high
even in rooms like the tank room?
the one with the bulkhead key or the large tank room? the one with the bulkhead key I have never seen fogged
the large one
that one definitely
from what iâve seen, the reactor room and its surroundings arenât too bad
with the extra fog
main reactor
that is
thats if you have seen fast teams
otherwise it rises far above the terminal
its a time thing
yea it rises, not static amount but a specific amount per minute
got it
so the shadow part of the level is fine
and after that youâll start to really notice it
I mean the reactor waves from wave 3 forward are shadow waves as well
last half of wave 3 * iirc
yeah true
Iâve done it on high just not with any optionals
overload sounds like a pain for most LFG teams
so, for slow teams main-->overload might be better, even if you have to sneak through the double-tank room again to deactivate the error?
whilst for quick teams they'd want to do overload first, since they then don't have to sneak through again and waste less time on that
overload itself is fairly quick and simple afterall
the fog's the annoying part about it
slowly raised, keeping good pace it should be roughly as high as the bridge outside the reactor room. if your pace is garbage you are gonna be chuggin fog hard.
a difference of 10 minutes will bury you.
deactivating the error isnât required for OL completion tho right?
I think doing OL first might only be for people doing PE? unless iâm missing some bulkhead problem
but after the reactor you still have the key for extreme
so canât you just do overload after main then call it quits?
you can
sounds a lot easier honestly
if not going for PE it is
yea with PE youâre just gonna be too slow
to get extreme done before surge
I swear the levels in this rundown are so interesting
in how theyâre built
reminds me of R4D2 where all the objectives kinda interlinked
âTurns off powerâ
The D tier in general has really fun level design.
C2 is ofc the obligatory infection level that has some fun with terminal commands and C3 is a more fleshed-out version of the WRDN protocol that does more with the objective.
I like how the warden protocol level has optional objectives to it now
Yea itâs neat
Next rundown thereâs gonna be a multidimensional level with optionals
D4 was the bare bones version of it this rundown
Like how R5B4 was the bare bones of the warden protocol
Collect 12 PIDs, but there's only 5 of them on the map đł
collect encoder
Could also have an optional on an ordinary level that dimension hops you for the objective.
One moment you're in a lab, the next it's all dig site.
optionals in 2 another dimensions and you can't return despite having excess keys
Warp you into a reactor startup already in progress đŽ
Such an E-tier level would be hilarious tbh
Pick a datacube => in the middle of R4E1's reactor, wave 6
Pick another datacube => in the middle of R2E1's error alarm
Pick a datacube => deliver the Matter Wave Projector to the pedestal in A1 so past-yous can pick it up
Spice it up with a tank surge alarm or something
Pick a datacube and you are the other team of R5B4/R6C3
Both are the same team tho
I mean when playing R5B4 we are a diversion so another team at the same time can do something. We be THAT team when picking datacube.
I imagine the same is going on in R6C3
I don't think you get what I mean .. I know the team we play is always the same 4 characters
aight so you wanna be the team that's doing whatever it has to do while the "main" team does the diversion
YES and in that way actually it would mean it IS always the same 4 characters xD
and (but thats wishfull thinking) meaby see our past selves run from the waves of R5B4/R6C3
When the secondary objective is a legitimate option for preparing the main objective.









