#gtfo-spoiler-chat
1 messages · Page 258 of 1
or rush her with scattergun easy win
thats what we mostly did, but the health cost was too much 
we have infinite health just tank it
apparently its an auto agro room according to someone else? took one step in and everything imediately turned to face me agro'ed so either i got a bug or its unavoidable
Till at least 1 guy is up that is 
we call that a scream door
nah you still do until you all die
Isn't that the same thing i said 
no
the door itself will scream and wake them all up when it opens so just wait outside and fight them
Not sure on mathematical terms in english.. that just means you do it like 3 x 4 x 2 and so on yea?
Yes
Gotcha thanks 
It’s multiplication, so the order it is done in doesn’t matter
What are the conditions for the tank to spawn in overload c3? It’s been a different room every time for us, and one time it didn’t show up at all until we got past the checkpoint door.
There is always one in the area with the bulkhead key, i think the one that spawns with a wave is random.
^
According to some players here clearing overload adds a tank error with a 10 min cd or something like that
Anyway there is always a tank in the bulk zone
Tank spawn aren't natural after 15 minutes?
I pull up
C1 is a good level
Ya i like C1
I forgot what it was about i just wanted to say its good
Fog. Lots of it.
Oh f me, that's c2
No
C2 is fog
C2 has fog
I fight anyone irl defending C1 😡
You're right
Ah ok nvm 
C1 is a good level
c2 enjoyer
Thats it
Thats Quad
i hate a1 because no scouts
Scouts too hard
A1 might be the best "tutorial" level we have gotten yet tho. Besides 0 scouts
what games mechanics have they removed?
Go kill babies baguette enthusiast
apart from dodging
Sentry back damage, door breaching, sliding sprinting, dodging, any rewarding way of hammering giants
i miss one shotting doors
I have a hot take which is that gtfo is not a game that requires skill to play
They took out some of the skill ceiling for no reason
A lot of the inner complexities were torn out
the skill is just shoot better
You don’t need to be good at the game to win. You need to be knowledgeable
It’s a game you study
Agreed, did D1 yesterday with a guy who was at B levels and even if he woke up 80% of the scouts cause he loved his sniper, we were still fine..
In R1 or R2 it felt like you had a max n. of "fuckups" before you were doomed
Everyone hated kiting but 90% couldnt
But now not as much
Kiting was massive skill issue
You never needed to kite ever
Barring stuff like being last up on a surge
Aside solo
If you circle kited R5C1 extreme you were small pp player
the sliding sprinting I can overlook but idk what the issue with sentry back damage was, or door breaching 😔
I thought it was intended tbh
It was fun so the devs removed it
Just cause it’s unintended doesn’t mean it’s bad
Look at rocket jumping for instance
Agreed
Depends on what it does doh
In L4D2 you could bunnyhop to skip entire allarms, at the cost of usually dying if failing
Just to name one
And it was fun, not reliable enough to affect competitive
Some times it’s not always good (kiting). Other times it is harmless, or hard to do and rewarding for it
Speed mechanics, especially in PvE games are something that nearly everyone enjoys
Bo3 zombies has slide sprinting, destiny 2 had icarus dash warlocks
Removing mechanics people enjoy is just dumb
If the majority enjoys it, agreed
imo instead of stamina they could've just had enemy collision damage like chargers or just added unkiteable charger type enemies
because you can literally still kite and long kite this rundown
you just need to path slightly smarter
and solo players will still kite and long kite
it's just slightly harder to do
That’s more of the devs fundamentally not understanding the systems they attempt to balance
But that’s a different issue
and I do agree that removing sliding sprint tech is pretty dumb
but if you get enough people complaining about how "OP" movement is in the game you'll get it nerfed
just like how icarus dash was nerfed in D2 as well
What"s this sliding sprint again?
because of the other 2 classes crying about how "OP" it was to have 2 dashes
Icarus dash kinda needed tho lmao. You could reach mid in like 2 seconds
pressing crouch when you sprint performs a slide, the old slide when timed correctly, you would gain momentum
Aaah i see where that's going.
A bit like a bhop but with slides
but if titans got their twilight garrison, they wouldn't cry as much about it as they did
Fax
Does anyone know why Flyers act really weird when long kited? was long kiting D2 alarm, they seemed to stop following me after a certain point, and despawned, and then spawned back in the secondary room.
it wasn't that hard to time and it wasn't that significant of a speed boost but it definitely was noticeable
Rest In Peace my slide macro 🥲
I think he means how you were able to one shot a small door by hammering the portion where the two plaques connect
Bots go brrr
Destiny 2 
I still perma slide, can't undo it
This is so sad can we streamline stealth
I'm pretty sure sliding is still a little viable due to stamina?
It is
It saves alittle bit of stamina
Apparently
Dont really knkw why people are complaining from occiput and shit
Clearing its so much faster now lol
They fix enemy distribution
Stealth still pretty much the same exept faster
You took longer fucking around getting occiputs lmao
No just have teammate a fucking click on all smalls
And help him a little bit with the other melees
"Skill"
Lmao
In this rundown if you fail stealth its like "yea just hammer the rest lol" (Minus certain obvious later situations)
In previous rundowns if you failed stealth in most places
bye bye supplies and possibly my life aswell
It doesn't feel the same lol
- when people get better at the game as time goes on
Thsta cuz you just too focus on your heartbeat
Probably tbh
You can straigh up kill faster than before like 16 enemies i a zone
Its hilarious
The most boring aspect of stealth ots faster
Can you explain to me what ots is?
Ah, well most games should be faster for more mundane mechanics, but if they could make it more interesting by adding something then i prefer that
I dont think the stealth is boring unless you play boring
They added 4 new melees that have different playstyles
Literally
How is that not interestinf
I mean how does that make stealth mechanic more interesting
Besides the first tries
We already know the limits
Perma stagger giants with bat while your homie spears it to dead lmao
that shit its hilarious
killing 8 sleepers rapid succession with knife
That’s not what I mean but yeah you could do that
that is fun
I mean like a new mechanic
Not new ways to kill them
who needs new mechanics
gotta wait a new rundown
Ik
the mechanics are fine
albeit a little broken
well duh
we have been askinmg for actual new mecanics since like rundown 2
we had cocoons and variations of scouts
as of now
im hopeful they add something different
but its gonna be a rundown or 2
Yeah
these devs have a lot on their hands
complaints of no new content, so they drop r6
then complaints about everything else
The team is now large, hopefully there are a few creative minds in there.
People will always complain.. sadly
true
Only game i barely hear any complain about is damn rimworld
waiting for ceiling sentries still activated and you have to move around their detection radius
😂
I mean, I care, if no one cares then I guess there would be no complaining
people need to care with more patience
^^^^
I like to call it "constructive feedback" vs " i paid so i have a right to say whatever i want "
it's the people who complained of no content who are bashing devs for the bugs
That’s just kinda toxic
There are some devs that deserve a little bit of bashing
But jesus, a lot is over the top
I’ll be honest I’m fine with longer periods without content if it gives them more time to make a better product, and maybe more new things, i would be fine if they took at least a year or more, maybe 2 till next rundown
Still humans afterall
Or 3 years
I left the game in R2 and i am back now, after 1 year
I want them to be able to enjoy making this game mostly
Damn right. Devs don't have it easy
fr
ETA, people who want content, people who want bugfixes, and this needs nerf, and that guy wants skins, and this one in particular gave us an essay on what we should change
I'd not sign up for that 
I deal with clients on a daily basis and this seems worse to me than your usual customers
yeah, it really is.
I mean the complaints kind of are justified since a game coming out of early access with core features this buggy is kind of shameful tbh
it's because of people complaining "no content!"
if anything it shows they probably should have waited before full release
I agree, they should've, but they had constant pressurw
it was a choice of battles
r5 was going on for 9 months or something at that point
people were angry "game dead!"
As soon as they posted the 1.0 would be end of 2021 I knew they would be rushing out a bunch of buggy content
then why not wait for the patches that are being worked on as we speak?
I mean at this point there isn't really any excuse for things like this
sure there is
early access full release is a big deal
the devs are basically saying by releasing the game is done
it's nothing new and almost guaranteed
skyrim
ohhh skyrim. so many bugs 10 years later
I think you people need more compassion and patience
for some reason people love to hate on games with bugs on releases
I'd rather that attitude of release it now fix it later was not a thing at all
but yeah
unfortunately, devs didn't really have a choice here
but sometimes those things cant be seen until after release though
I mean they could have released but kept it early access
it was get angry messages about no content, or bug reports
1.0 launch for this update was not that important
they did it well though seeing most popular games releasing recently
^
In comparison it’s good
by AAA standards maybe
well for seasoned players its just another rundown
Ofc though they should take more time
there was an appropriate amount of hype and not too little or too much, the game still feels about the same if not closer to the goal and the bugs are being worked on basically as soon as they are found
yup
true, but it's still very good
at this point it really depends on how fast they can fix the bugs and release new content
otherwise the game will die fast
no, not exactly
it'll weed out the impatient people
those who don't care about the game
uhm the release for new content isnt fast
its not supposed to be a quick game
1.0 and out of early access attracts new players
I mean they’ve done well in comparison, very well, also I mean, it depends the game has a pretty loyal player base
its an experience every rundown is different with its lore
its hard to say how it'll look next year because now the dev team is like triple what it was
it'll be even better I imagine
More people - more ideas and content, also what
Oh f
ooof
atc last 50 on the team over all
Isn't it like 10
I thought it was like 10 or less
it was for awhile
does anyone know the sales compared from full release to early access?
10 Chambers to 50 Chambers
@charred stone i think i paid 30 as soon as it was released
damn 10c really expanded
doom guy approves
i meant the amount of people sorry haha shouldve worded it better
They turned from a revolver to a machinegun
@mossy yoke 10 round revolver when? 👀
From 10cents to 50cents
They started as six, that's all i know, as it was called 6 chambers when released @charred stone
ah ah, 10 chamber revolver
my bad my bad
shoulda been 10
oh man how many more chambers
I mean they made a 3 round sawed of shotgun
1st of april, every gun comes with 10 bullet chambers
some guns become op
some become bad
scattergun 10 shots and carbine 10 shots
But if they can make it so the community can make their own levels in like a workshop thing but in game, I think that would be pretty cool, with difficulty level attached on them by players and by the person that made it, more content and the devs could focus less on making more levels instead of features?
eh kinda. the workshop should be for the dull seasons while we wait for next rundown
not in replacement of dev levels
Workshop is like.. adding more devs in a way
Some people make AMAZING work with mods
Rule 12 be like
Yeah not in full replacement but getting community incentive to do some work for them is great
But for this game.. idk
they want to give us that but modding had an history of people just using datamined content in their rundowns and calling them their creation
so they dont trust people kekw
Ah yeah
can't blame em for not trusting lmao
AHG
he said the word
wait more of you said the word now im scared
😭
NOOOO
DONT FALL TO THE DARK SIDE
I might do it
Man i am confused. What happened here
Feels like when we smuggled data mining in R1/R2
the word was said
Just Wana say, r6 has yet again made me the big happy. I didn't realize cosmetics was something I wanted a lot until I had the option to give myself a badass robohand.
wait till you get the white palette
tbh all the cosmetics are cool but the fact that it's kind of gacha game style unlocking is slightly annoying
yup
but we will manage to get stuff with future rundowns and extensions
having more than 14 drop in the pool would be nice
hopefully
there's around 30 or so i think
but you get only 14
technically 10 random ones
and if what people said about all clear on high, extreme and overload
those might be a guaranteed as well
so between 10 and 6 actually different cosmetics
kinda sad but fair depending on what is done with it
Please tell me theres a
in C1 after the moving stair scan
There's no need for 1
Oh is it over right after?
i think so
Question: on B2, does anything changes after second objective?
?
Secondary and main. Get it right smh
Okay, what changes? :)
Oh, you don't if you've not done the secondary? After you take the DNA?
High triggers error
Extreme does not
Extreme is just a way to teach people how to do uplinks.
Okay, finished B2 with secondary yesterday and we were chased at the end
Extreme can turn off the error lel
true
But you have to finish high first
true
I dont think its intended
not true.
1.0 came out perfectly like 10CC wanted it to. That's why they're on vacay
Oh alright
Thanks for the info, interested in how the objectives change the map :)
It's a cool concept
Hey all, are there known bugs in R6D2 where you can't access a terminal for some reason? We have one in front of us, but no one can use it... :/
Didn't properly exit. The old fix was to have someone leave and reconnect to see if they could access it. Unsure if we have a better alternative now
That would 100% be a better choice for D2
Exit no longer works effectively for terminal
Yep, just tried that - it worked! Thanks!
It seems to work rarely - like this case
but more frequently than not it doesn't do anything
TIL exit was a command
died anyway to the five charger-scout room xD
it do be in the commands list
what reading terminal stuff does to a mofoker
I have never used commands on the terminal
That is indeed not my job. I shoot gun
since c3pe bug is known will they fix my rundown progress if they ever fix the bug 😩
Is there an issue hitting the back of a charger with a spear?
hitbox is strange
so, yes
Uh? That sounds odd
Are you saying that cause he's not dying, or is the hit literally not landing?
Not dying
That's normal
I believe. Lemme go check
Nvm he is supposed to die
I've heard back damage is a tad buggy atm. Sometimes even sledge doesn't kill him
Get used to charging a second hit right after, a good habbit to get into anyways
no
I doubt it
you must be new here
Not sure if this is really a spoiler question, but does anybody know if the rewards for beating all of the Overload/PE difficulties aren’t random?
Cosmetic rewards, I mean.
ye
they are random
The thing is there are much more cosmetics in the pool than what you can unlock
I knew that, I just wasn’t sure if every reward was random. Seems kind of harsh.. Imagine completing every PE just to get a pair of shorts or something.
oh thats interesting, didnt know about that one
There are people who got like 7/8 palettes
lmao
oof
I guess we’ll have to wait for an extension for the Rundown.
are there any tips for the popcorn head boss after the reactor in D1 while playing with bots? It feels near impossible to hit its back since the bots stay near me and its always focused on me as well
ive killed it once but it felt like sheer luck
Sniper and burst sentries are handy for taking out the floaters, but I rarely play with bots so I don’t know much other than that.
Do the bots aim for the actual boss or the floaters more?
they aim for the floaters, but when the boss comes out they have no idea how to deal with it and just give it freebie hits
Damn, I have no clue then. Sorry. I rarely play with bots for reasons like this.
how do you kill the boss solo? that may give me a tip since the bots dont help with him at all
wdym, i have 10
not a single helmet or backpack ;_;
I genuinely thought the lemon helmet was just a bugged helmet because of how strange it looks.
Good to know.
Is it possible to reroll acc? Asking for a friend
all I have are the short shorts and at this point even if I get normal pants I might keep them as a joke
Still no helmet 😔
Bruh phone is cursed responding to wrong messages
@raven mica you can turn it around and have the sentries shoot it, but you're gonna have to dodge your own sentry + floaters
the bots will usually pop the floaters before they drift into turret range, but they're a little 50/50
If you have completed D3
, i bow before you
Thanks, ive been running four sentries for the mission, but have a hard time finding the chance to reposition them when tentacle popcorn ball man shows up
the kraken was unintentionally visible in C1?
😎
uwu
D3 fog has been nerfed boohoo
fogs not the problem lmfao
No more fog diving tho 😔
guys
I cant
I simple cant
I cant meele stealth scouts
I only managed to do it once
in my entire life
Use spear ez fix
If it doesn't die to head it that mean you probably didn't hit head (spear kills scouts right ??!!)
Just aim a bit higher and it should be fine
can someone give me a rundown of the objectives to be done in R6D2 secondary/extreme? currently watching a video for studies
How do i find the password for d2 secondary?
Oh nvm
Fuck that one room btw
Never noped out so fast

So far activate air filtration. And im currently running around between a couple terminals to start an uplink
Gotta activate the filtration in 634, go to 635 to get back up codes to enter a terminal. And and the uplink terminal just sent me to another for uplink confirm
its zone 300's not 600's excuse me
Imagine opening that room 😂
Nice room
Whatevers in that room i dont need it that badly
I personally enjoy all 3 of the guaranteed enemies in there 
Ya its just
The resource expenditure would be higher than my gains
And/or the run. Part of being a smart prisoner is picking your battles
Solo + bots 

Not happening
Damn
what room in d2
No
nope. its calm
It's a team scan but no alarms
inb4 you all troll me
which is nice after the mission that leads up to it
No reason for me to troll
It's nice to have a mission that doesn't ask you to run everywhere with enemies on your ass
after the mess that is that uplink, an alarm extract would just be mean
Oh I only did high
i forgot thats what the old naming scheme was
the secondary is really tame for a d level. but its still kinda rough depending on what you blundered into before
i'm not a fan of the new one tbh
||all charger rush while having to either A: split up or B: run between 2 terminals for uplink codes. to finish off with a tank||
||with at least 3 maybe 4 mothers accross the level||
nice.
that i counted
If you go further into their room to the left of extreme, you can find up to 7 iirc
saw that one room with 2 right by the door and noped. had no reason to be there as i already had the keys. so just didnt fuck with that
Yeah I found the charger side more fun than the mother side lol
i hate fighting mothers, so if it can be avoided i will
There are definitely more than 4 mothers in D2, my scattergun being empty tells me so
Glad i turned around then
at least 7 mothers in D2. in those mother zones it's 2 per zone and there are 3 zones
the mother zones in the dark have 2 mom per zone
😦
sometimes they spawn split sometimes in the same room
so 100% scatter
im guessing it means it shoots the equivalent of 3 shells per single use? it's radius is huge
gotta shoot it at a wall to check i guess
or it's been left there by accident
I mean, hel revolver has 3RB in the name
Mccad noticed that, anyone know if it was always that
radical banana
I think it just means it shoots 3 at once and shows up as 2 trigger pulls worth, and also the magazine definitely looks like it holds 6 shells, not 2
Ah yes
scattergun with 6 bullets in the mag
Now you can yeet 3 mothers with a single mag
amazing
😳
why not just made it 3-shot burst with 11 pellets each, 6 shells in mag and achieve almost same result
because burst cancel 
I didn't even think of that, otherwise it would be even more powerful
I still dont know why it has a stagger of 2 lmao
It already does 192 damage why does it need double the stagger
So it can stagger moms for an easier followup shot
Because bosses in this game are too hard
Depends, you just need to time your second shot
maybe there's a pTank
client gets it much easier
or it's coming R7 or R6//:extended
This is so sad, can we get 5 E levels to make up for it?
No tier will be hard enough for the scattergun
maybe they just accidentally made it too powerful and it's meant to have less damage or they expect people to use it for its intended purpose
It's pretty OP for pretty much everything, so dunno what "intended purpose" it would be balanced for.
They love making the game harder
I thought it was made to shoot like 10 normal enemies at once
Lmao if they haven't nerfed it this balance pass it ain't ever getting nerfed
Small team
so the damage drop from being far enough away is made up with the stagger
Most likely they'll just shelf it like BC and bring it back a couple of rundowns later
don't give me hope
I think bots are the top priority and bad glitches
would bc be that useful when you have a sniper with 18 rounds? I guess for mom maybe
You can literally just change some number values for the weapons and adjust their damage
You don't need the entire team working on it to fix balance issues on weapons
they never change weapons state mid rundown if i remember correctly
No still need to test and take time but they might have other things higher on the list than one gun that still works
They never balance weapons pre rundown if I remember correctly
I mean I’m not mad if it doesn’t get nerfed I suppose 😂
Makes up for the surplus of tanks
we already have too many boss killers, i dont understsnd why they added the scatter indtesd of snother more unique gun
yeah because then they would waste their time only for some people, who try their hardest, to successfully find a way to make them OP
wow can i join your GTFO roleplay?
D3 dev gameplay
I can roleplay as the tank
So insta die to 2 people with scatters in the back?
Lmao, are you seriously suggesting that the scattergun was even looked at in balance by the devs "wasting their time" before it was pushed to live?
The OP meta usually develops in 1 day in this game
I bet it was changed like 1 day before release and no one got to test it
that's what I mean
and I'm not saying they put in no effort, I'm just saying that they can't predict the stupid stuff some people are going to try that actually breaks the game so they probably don't put in as much thought to other possibilities than what the main intention is
Do they have gameplay testers?
Or just bug hunters
who dont care about gameplay
Woah, what if we introduce a gun that one mags mom's in 2 shots and then be surprised that it's actually broken 
Would you not want to test a new gun on a new map
they might not have expected people to try it on bosses if they designed it for hitting several enemies during a wave
^
The pellet damage should be much lower if it shoots triple the bullets imo
The weapon that one shots giants from the front with one shell at 10m was clearly intended to be a waveclear weapo to
I'm sorry
remember, play testers are noobs and decent players usually
they don't have a criteria to attend to as far as I know
that I have no words for
you mean chocke mod right?
R1-R3 was pretty balanced if you ignore the shotgun sentry
I've never used it on giants with headshot
You dont need to headshot giant with scattergun
I normally use it on giants because I don't expect them
Instant kill
I know
@paper harness was clearly talking about a different gun
unless I'm an idiot which I am

also the scatter gun does no damage at about 6 or 7 meters
??????????
You do not need to hit all pellets to oneshot a giant
although I might be thinking wrong because of my FOV settings
it only loses like ~10% damage at that range, it still be doing like 160 total
did you mean choke mod or scatter
Beat D4 and I am never touching that awful level again
Congrats!
wow
Revisit it again and you’ll realise how short the level is
D4 fun
Yea, the second area like 5 mins if you rush the item
we were at it for 4 hours
Unlucky
any particular struggles?
I’d say only the surge is a struggle
but that's still recoverable
surge at the end is brutal
did you have doors to use?
yeah
If you put 2 sentries down beforehand
And have 3 go pick up cell
and have bunny on your team
The surge is as good as gone
ok roleplayer
you typically don't want to mine the doors until you get to the generator room, or else the surge can spawn in front of you
so you have 3-4 doors to work with once you leave the room
you generally dont want to get hit, because you die
people die when they are killed
this man spittin
wow is this the famous dog walker
no retired, I walk fish now
Overload first it is then
if overload has a bulkhead key and extreme doesn't, then you need to do overload first (assuming high doesn't need a bulkhead key)
Oh goodie everyones favorite
Overload high extreme
u can do overload>high>xtreme or high>overload>xtreme ; both are fun
intended is overload > high > extreme but since you do get a bulkhead key after high, you can technically do high > overload > high > extreme or high > overload > extreme
Do you need to clear the room with the two fathers at the beginning or can you just stealth through it?
No
I personally prefer high extreme high restart high overload high extreme restart overload high extreme but thats just a personal thing
You need atleast 1000 hours for that
is infection still a thing?
yes
i know there used to be a meter but did its location change then?
oh no
oh huh, then i guess my friend has been somehow really lucky in running around in mist
Anyone got advice for the shadows? Specifically the dormant ones.
what problems are you having?
and what level has shadows? I need to play it
d3
sweet
anyone have a map of c3?
Check media
Im pretty sure i might have every recolor
how many do you have? there are 15
same but the ones i got are pretty banger so its ight 4 me
Its just really lame for pulling off what are supposed to be the hardest in the rundown
I got better shit from a1
rng be like
New rundowns 🙂
new rundown timer in 3 weeks please
8 months later meanwhile the game continues to bleed players because no one has any incentive to continue to play
mostly having trouble figuring where they are while trying to clear the rooms
Is there a big mother in the current rundown?
Look in the kitchen at your house
Jokes aside, no, currently there is noone
When you get through C1's spiral death maze (main mission) and spend 20 minutes checking every last lootbox for missing packs and finally grab the last data cube...
My friends and I friggin' trolled ourselves. And one of us was all, "Guys... we probably don't need to go back for anything. There was nothing in this room (mentioning lack of packs)" There was no need to prepare anything for that final sequence because it was lore only. zAmn.
Curse you devs for making such a difficult level. But thanks for making it fun and confusing to navigate. We spent 3 hours in total finishing that level with most of our deaths in the spiral. Oh, and I learned how to use the knife against Strikers and Shooters. :)
P.S. The rundown specific guns (8-bullet revolver & 2-shot shotgun) [I'm so tired... I forgot the names...] are so fun to use. Next week, or tomorrow, we may finish the final main mission before tackling B2 again.
🥲I wrote a passionate letter and I'm not too sure it resembles my joy when we completed a dastardly hard level without perks
agreed, c1 was fun with its' challenges and changes of pace. devs did good imho 🙂
Well said. It's HEL rev and scattergun.
A thing i love about this game is whenever i drop down into a level, i ask myself "wonder what the jist is this time", and i love that
D1 is the miniboss area we see in C1 right
C1 is so much fun, its a nice change of pace from the amount of stealth we had to do
D1 was cool spectacle for the first 10 min of fight
Was stuck on that friggun boss for like an hour cuz our team brought smgs and shotguns
Had a bio, mine, and cfoam as well so only 1 sentry
Me n my friends doing it with 3 sentries and a bio tracker lmao
2 of us had sniper, 1 revolver and 1 sg. While we had 1 dmr carbine smg and pistol
That is painfull to imagine
My team had 2 snipers luckiky as well
Snipers in D1 are great
it was
horrible
like I think I emptied like half the max ammo of my smg before a wart broke
hey so my team went through a zone door thing
and we got a key for a door thats in another zone
but we can't get the door back open
Which level?
have you tried the other zone up the ladder?
no we assumed it was glitched and left. we big dum
damn
Anyone think maybe throwing in Birther wave spawns over some Tank wave spawns, or maybe even making them mix as in the first is a birther then swaps to Tank for certain alarms could be a good way to mix things up? The Birther Wave Spawn sound is terrifying/cool so it'd be nice to hear it every once in a while.
Never heard it as she always dies from scatterguns..
Aren’t they going to nerf the scattergun in a patch soon?
You clearly dont own an airfryer never played R5C2 Extreme
Funny enough, I do own an airfryer and I honestly don't remember much of Rundown 5 C2.
Mother spawn at the end of the reactor
Just feels like Tank error alarms is becoming too... generic? Kinda like when they did so many Hybrid wave spawns in earlier rundowns. It gets annoying, but Tanks are more so since they are kinda, "Hey I'm big, bulky and soak damage with a moving attack. Ooooooooo." I don't know, just feels a little boring for me since the Tank was less interesting than the Hybrids at the time.
The devs do tend to over rely on cheap tricks
Why no shadow mother?
I see so many downvotes, shadow mother would be amazing, a good horror surprise if it makes no noise and new variant easy to make and challenge for people that already find this game too easy
Let me guess, its fog is also infectious
Dosent have to be
But for looking for new threats that would be much more difficult and different than any other shadow variant and make stealth more tense in lower levels
how about
an actual new enemy
shall we
not some stupid variant it takes 2 min to make
guys let me hit you with the
GIANT SCOUT
More guzzler type enemies pls
robots
unique right guys
:^)
I mean, it takes more work to make a new enemy but since 1.0 released they prob will be working harder on making more content than new features
The standard is actual new enemies but the amount we’ll get may not be much
Honestly, it's super disappointing they didn't try to at least make the snatcher thing or better yet what about a ceiling enemy that waits for players to go under it and a tentacle erupts to strangle the player. Doesn't make noise itself but the player needs someone else to shoot it. Imagine following someone in the dark or fog and you just see them get wrapped up and yanked. Lol
Yes it would be more interesting
I’m sure they’re planning on making it a later enemy. Something like the Master Hands from Zelda, where they wait for a player to go near it before grabbing them would not only make bio trackers and long-ranges flashlights more viable, but it’d also make cooperation in tense situations more.. well, necessary.
half life, and maybe not that you need someone else to shoot it because then it would be an instant fail when soloing
Bots
Maybe you can melee them when you’re caught by them?
Or this.
That coud work
that doesn't count as soloing
^ true
But people like that challenge too though
The game shouldn’t accommodate solo when it was never made for it
They’d need to have some sort of indicator that they’re there though. What if you’re trying to do an alarm scan when you’re suddenly grabbed by an invisible enemy? Seems annoying.
I agree with ^
Plus they added in checkpoints and the ceiling enemy could have a tell, like creepy gasping
I support the no noise to make actually looking and caution more important
But noise is also fine
yeah but their should be a way for someone to get out of it on their own, maybe at a toll of 16 health so you have 4 for fall damage if you're at 20
No
They could just extend all the way down to the floor and choke the player, that way there isn’t any fall damage.
^ That too
Also, the player should be able to get out of it with a melee attack. A full charge for most weapons (2 for the knife) would work.
It should be straight 16 damage then like a choking time to do the last damage
To actually make it a threat
Or maybe it only chokes 40 hp and you break out but it does 4hp damage every few seconds.
So that way you can be freed earlier and not guaranteed 40 hp damage when with team
like 16 minimum getting out on your own, only like 6 if a teammate helps
No
Only problem is that you wouldn’t be able to stealth kill these things if they’re on the ceiling. Depends on if getting grabbed wakes up a room.
You are just solo byest
*bias
Can't kill the spitters either...
And even if it does, I don’t like the idea of an enemy only being able to be killed with guns.
yeah but they don't kill and you can deal with them on your own
I don’t think it should be able to be killed but it should be able to kill you if you have no support
But what if you need to go into a certain spot to stealth kill sleepers?
Kill the others than shoot
@true hawk and maybe all your teammates are across the map because they just ran ahead while you were looking and then you go from 100 hp to none because you can't get rid of it yourself
Or go around it
There’s literally respawn rooms in the game
Maybe don’t do that
It’s a team based game
What if a scan spawns right under one..?
^
Devs can control spawns
That is called a 'surprise'
ok so please read the part where it says your teammates ran off
then kiss its toes
Damn.
Yeah that shouldn’t be happening
it does
Bad teammates exist you know
I know
Unless someone is running back to check a terminal or find a pinged item, teammates shouldn’t be more than a room or two apart for the majority of the game.
If your teammates are bad, are you really going to win regardless if they are already causing problems?
And be a problem
Bad teammates.
there just shouldn't be something that's a guaranteed death if you have bad teammates
You can be revived
I say 40 hp and that'd take a minute to do and while grabbed normal enemies can't attack you
simply get good so you never die
^
Just look at the ceiling my dude
Or use a bio tracker.
ez
make it so you can kill it by your self or lose 80 health because your teammates suck
choice is yours
80 health is too much damage
Even 40 is a lot.
Yeah
then you should be able to kill it solo
It should be more of a team thing
as in by your self, not fully soloing a level
that's pretty hot
Trying to work and do math be hard. Lmao
With a slogan like “work together or die together”, the enemy should be more coordinated to be a team thing.
I have waited since rundown 001 to get it -_-
so we all
there's tanks and mothers
What’s your point
but it is what it is
and even those you can kill by yourself
True. Killing it by yourself should be an option. Just a last resort option.
story gotta develope first tbh
we got the ||alien shit|| now
maybe we'll see in the future
||Alien enemies maybe?||
maybe the deeper we go, the more grim its gonna get
with a guaranteed damage that is like 2x what you would take if you had a teammate right there
||made you look ahahahahah||
^
||prankd||
Plus this is about making things more creepy too, adding that fear something is above you, waiting... watching... then BOOM. Kinda like necromorphs in a way actually...
||Ferris Bueller takes a day off||
Who doesn't want sleeper jumpscares every 5 seconds
I wish things were more creepy thatd be epic
Not every five seconds, but having it be a possibility wears on people more than it happening all the time.
You just need the creepy things to be more threats rather than ooooh spoopy
exactly the problem with the game's theme/atmosphere
Sleepers are pretty damn creepy though. The entire premise is spooky.
Like Tank Error alarms. If every single level had it, we'd all say wtf.
half life barnacles
nah not very creepy
once you no longer recognize things as a threat in game, it instantly becomes boring
we need student debt loans in game
True.
in other words, not creepy
THAT would be scary
Oh god
Too far
😂😂
I have to start repaying mine next month
that's so fucked man
anyone ever play the Ghost missions on Deep Rock Galactic?
nope
basically an unkillable boss enemy constantly following you slowly as you try to progress with your objective, an enemy like that for a hotdrop Expedition would be super cool
my favorite boss enemy is ||your mom haha gotem||
nah fuck that that's just annoying
not even scary
it would be far behind
The ghost bulk detonator from DRG that you just kite and get your asshole widened by?
but the threat would always be looming
Mr. X
ya
Whoops, didn’t mean to ping.
Counter argument. Mr. T
Aww hell.
Mr X was awesome
it would fit we already got Nemesis on D1
His footsteps were so haunting
If Mr. X or Nemesis was on D1, that’d scare the fuck out of me.
Genuinely.
Just because of memories with the games.
slenderman x GTFO
The tank is kind of like a chubby Mr. X that sprints with its tiny ass legs
Horrifying.
would only scare americans though
when I was a kid slenderman was pretty spooky
There was a slender mod that terrified me when I was 12. Slender santa
Ear rape HoHoHo
He wouldn't appear till you picked up present 5 but then he would be staring through the windows at you in his ice palace
I watched the conjuring when I was like 9 I think
wtf man lmao
False sense of security
#weneedsnatchers
Ghost patched into the game
So I can cry
Yep. Just need to add atmosphere back into the game since now we are 6 rundowns in everyone kinda knows what to expect so the fear factor is kinda gone. I still remember feeling in my gut something bad was going to happen when trying to kill scouts but with all the tutorials and experience it just isn't as bad.
it wasn't really scary in the first place
I do like how A1 is easier for new players though
can someone link where the devs said they wanted to do more with cinematics/animations?
True. If you were scared you were gonna die
the only thing that's scary is knowing lots of time can be wasted in a flash
That's true doppel
The more people we can get playing the game means the more traction and content we will hopefully get for it
the first time I felt fear in that game was when I was soloing R5A1 for the first time. the final door
Games that are alive are poised to be updated especially ones like GTFO
Talking like new player dagga rundown 2ish where I was still new to the game. It was creepy because not knowing the best way to handle them means a mistake that will cost the entire run.
when I was new and had no idea what it was it wasn't scary
Unfortunately people still don't know how to handle sleepers after a couple runs
although I am fucked in the head
Perfect tutorial level.
The fear was failure, not the enemy lol
yup
Handling sleepers can be hit or miss sometimes
Like I could clear it in 10 minutes with bots. But some people who were new took like 45 minutes
just walk up then bonk
I guess they never miss huh?
Everyone messes that up from time to time. Lmao
The skill difference is pretty based
Sometimes the bonk does not bonk how you wanna bonk
Exactly
newer players just clear slow
new players just suck smh
I mean, B2 is really when newer people start to realize: oh shit, this might be harder than I anticipated.
yup
I mean for B2 the fog was just cancer
The terminals and fog isn't bad though. They give tons of repellers to deal with the issue
I cleared A to C1, and d1 all on first try. now I don't have time to play much anymore lmao
It wasn’t as bad as R5’s levels with fog.
Dude, being lost in the fog with no turbines is so cancer. Lmao
I think they should have halved the infection rate
4 code terminals snooze. But great for introducing terminals and how the doors work
because no turbine
True, but newer players don’t tend to grasp how the mechanics of infection and stuff work immediately.
You get like 50 fog repellers on that level
well yes


