#gtfo-spoiler-chat
1 messages Β· Page 257 of 1
but just imagine that pillar room with 20 scouts
in a nice 4 x 5 grid
that instantly gets scrambled
Still wouldn't care BC i only care about spitters
Spitters are the definitive perfect enemy
that's debatable
They are immortal, they piss others off and are cute
but they have a really simple weakness
Next update: Spitters alert the room when triggered
Then everyone will hate them more
You say that but explain how they always still get someone no matter the run
because there's always one person not paying attention
satan?
Don't listen to this man his ideas are corrupted!
totaly . . .
they do about 5 damage when they pop as well as infection
so if you're in the fog and one pops, you dead
^
being at 5 health at max infection seems like it would be pretty rare and you'd be dead from something else anyway, but I guess it could kill you
have you played C2 lmao
when you're in the fog, infection goes up to 99 so you're at 1 1/2 % health
when you leave the fog, it drops to 85%
D3 || fog hell no infection || D4 || one or two zone with infection and disinfect station+turbine ||
There should be an achievement for completing certain levels at 85% infection
Meh
it was hilarious in ||R5E1||
No need to hide r5E1 it's not available anymore
this is the spoiler chat anyway
True
a terminal illness?
Sure
I was jus tthinking that maybe a player that has only played for R6 might mod and play R5 and then it would count
nah who cares lmao
I was going to say a positive something test but I didn't want to break rule 1
Wow GG! I beat B1 2 days ago!
||M WORD DETECTED, ENGAGE SECURITY PROTOCOLS||
embed fail
I used discord don't blame me
D3 overload actually doesn't seem that bad, you can kind of just cope w/ being fog fucked as long as your time isn't truly awful.
By the time you get to code 5, just push into the key zone and fight in there.
It's so high up.
Then, to get back to the reactor, push to the catwalks and defend there again for one additional wave.
When no one LFGs for C3 PE 
.t skill issue
I'm sure you're reading this wondering what the tag does. Well, grab a πͺ and sit down while I tell you. This command is to tell you that you're doing good. Keep at it. ||Keep trying and never give up, because we're no strangers to love.. We're no strangers to love. You know the rules and so do I. A full commitment's what I'm thinking of. You wouldn't get this from any other guy. I just wanna tell you how I'm feeling. Gotta make you understand. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. We've known each other for so long. Your heart's been aching but you're too shy to say it. Inside we both know what's been going on. We know the game and we're gonna play it. And if you ask me how I'm feeling. Don't tell me you're too blind to see. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you.||
wtf
mf just got rick rolled by a bot
you like what i requested from doc?
I knew what it was as soon as I read "...because we're no strangers to love.."
not a huge fan, but not really opposed
the best skill issue command i seen almost crying again
is it really just .t skill issue
.t skill issue
I'm sure you're reading this wondering what the tag does. Well, grab a πͺ and sit down while I tell you. This command is to tell you that you're doing good. Keep at it. ||Keep trying and never give up, because we're no strangers to love.. We're no strangers to love. You know the rules and so do I. A full commitment's what I'm thinking of. You wouldn't get this from any other guy. I just wanna tell you how I'm feeling. Gotta make you understand. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. We've known each other for so long. Your heart's been aching but you're too shy to say it. Inside we both know what's been going on. We know the game and we're gonna play it. And if you ask me how I'm feeling. Don't tell me you're too blind to see. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you.||
yes
wow
there was no command called skill issue until last day
lmao
I'm going to need to try to not abuse that
the command was added last day
of?
like yesterday
ok
i say last day for yesterday cause i sometimes forget thats a thing π
no i dont think so
but tbh they would most likely be a good anti-air asset xD
"deploy that AA Bot"
hmmmmmm
is definitely the best
I just beat D1. Holy... fucking.... shit....
doom but if you could play the campaign with 4 people
"Setting up a Bot trophy system"
that's a keeper
doing D2 Extreme, and the door error alarm after the uplink isn't ending and the door for the bulkhead is not opening.
is this a bug?
Can you be more specific?
we do the dual uplink, finish the third code, but the error wave is continuing and the door that's supposed to open to give bulkhead key is not opening
Ah, that sounds like a bug?
Try walking in-front of the terminal.
It might just not be done inputting.
we did
yeah, it just got worse. We all had different IP's, certain members couldn't uplink_confirm, codes were being requested that weren't even in the logs, the event wouldn't end, etc.
Wtf
Did you have host migrations or checkpoints or smth
The combination of those is probably the cause
Can you still snipe scouts from 40m away without alerting other scouts/sleepers inside the room
Or did they fix that
Why risk it? Hammer works just fine
why risk it; just shoot it from point blank
ππππ go tell that C1 and its 8 scouts in one room
It has 5 π
I see that even after it's fully charged that it still moves back like it's still charging so maybe it does a bit more damage or increases precision multiplier? or it just does nothing
Honestly I don't fully understand why it's inconsistent, but I would have to attribute it to the fact the knife has a stealth multiplier as well which is unique to the melee itself.
As well as the fact that the back hitbox seems to be a bit wonky with actually giving the multiplier
I was hype when that room opened
I could imagine a group of new players alerting a scout and getting 5 waves called on them tho
would be funny to see
That happened to me and my friends tonightπ€£
this happened when I played with randoms and they werent noobs
I bet this room is very popular with the community :D
ngl tho it was cool hearing 5 scouts and 5 wave noises at the same time LMAO
OKAY SO CAN YOU SNIPE THEM SAFELY OR NOT
Na, but you can stab them with a spear in the face.
When I did that room all I did was kill 1 and sneak past the rest
Outside of 40 meters enemies cannot hear gunshots
Being 2 rooms away works too
Normal agro rules still apply though
Would that be possible with the c1 scout room though
Cant really get farther than the room next to it while still having a shot on them
Iβve only done c1 once so correct me if Iβm wrong, but I believe there is a room near the security door that should have a sightline into the scout room
If the scouts are near the security door you could cheese them like this
Itβs bad if you have no scout practice
Which is all the new players because they only have the chance to kill 3 scouts before that 
And judging by the original question Iβm willing to bet most groups shot them anyways
the spear is extremly incosistent especially with scouts
atleast to me
I prefer knife idk why
I really like the spear
And you dont have to account for the arc of the swing like you had to with hammer when killing scouts
I prefer the knife, but the knife can't oneshot a Scout.
I didnt like the knife, its range felt super short and most importantly it has no satisfying bonk when killing stuff with it
yeah
You can't even miss
yeah
And if he start feeling you can easily abort
I like the knife cause if you are quick you can single handedly deal with multiple sleepers that would trigger each other. That charge speed plus the head shot bonus damage makes it great at dealing with small fry.
Spear can kill multiple enemies in one swing technically
It's not intented
Its a bug but in its current state you can kill atleast 2 in one swing
Yeah I know.
but its a bug so it doesnt count
You're supposed to be able to skewer 2-3 but not do a 360 and kill 20 sleepers
Sadly the spear is also inconsistently buggy and sometimes does a shove on a full charge instead of killing/damage.
that never happened to me
@fallow delta shotguns donβt use hip fire spread
Does that mean ADSing is the same as hip fire spread wise?
It is only conesize and bulletspread
Ah.. so no point to ADS on them i suppose
Nope
It has happened repeatedly to my friend. Very inconsistent and only with the spear. It happens to him, but is probably something like 1 in 60-80 attacks? (Never really counted, but it is stupid rare and we can't intentionally recreate it.)
He may just uh.. be pressing right click, or the mouse not working properly.
As i never heard that happen to anyone else so far
Sounds like a him problem
Β―_(γ)_/Β―
Probably happens because of spear slow charge time
Also wait how do you even shove while charging
Either pressing C or right click
First right click should just cancel not shove
Ye true
Uncharged will shove too
So if you press C while charging you shove?
yes
Maybe
I think
That may be what's happening@pearl cipher
My son has died due to lack of beans
Meh, it is so rare it doesn't really matter, especially with the new Checkpoints. Lose 10 minutes of progress? We don't really care, as filthy casuals.
Fair then, but it may be that C 
Could be. π
I dont see how that relates to gtfo π€¨
Better
Beans
It's been like a bit they've been doing the past few days
That is marvelous, yes 
Truly
As a casual reminder for everyone gtfo category channels are to be kept on gtfo as much as possible. Few off topic words here and there are fine, but persistent ignorance of this will result in a gentle daa daa 
So, imagine being able to skip almost all the level on D1. Surely this is not possible right?π
Whats a warden door?
I know, I was memeing a bit π
Thats why they call me Baitrocks
Thing is, light base dmg is 2, so i assume when you start the charge you do at least 2.
1.5 head multi, 2.0 charged sleeper multi, and 6x in the occiput
the lemon-shaped mask ?
Yeah kind of a lemon one
Here the details on stats
do you know if the multipliers are additive or multiplicative?
Multiplier...
no for like charged precision to a sleeper for knife
is it 3.5x base damage
or base damage * 2 * 1.5
No idea
Maybe knifing a giant to death would be know
Either way it doesn't matter much
also whats the multiplier for back, head, and occiput?
no such thing as occiput
there's a multiplier from back but its kind of buggy right now
and there's a multiplier for head on most enemies which is the precision thing
enemies have their own precision multi and then weapons have one too
I suck at math, but don't you get the same results in that case
which just multiply eachother
yes, you dont get same results which is why im wondering which way the multipliers are combined
everything multiplies eachother
also, has someone posted detailed weapon stats?
God i must suck at math if i keep getting the same result, even if i am sure it should be a simple thing.
if your base damage is 10, and you have a 2x and a 3x multiplier that are additive, you add the multipliers together which means you get 10 * 5 total damage
if the multipliers are multiplicative, you multiply the mulitpliers together so its 10 * 2 * 3 damage
Sounds right. Probably just didn't sleep enough 
the result will be the same for some numbers who's addition and multiplication are the same like two 2x multipliers
Most of the time back multiplier is 2x and head X3 but that's from r5 data
For exemple shooter had 5x on head
if you want to have fun with multipliers eat a yellow syringe with the knife and then hit a giant in the back of the head. 5.5 * 1.5 * 2 * 2 * 1.5 * 2.5
it still 1 shots it btw
provided it was asleep when you hit it
π³ no moar franks
yeah
I also have a better version of the weapon patch notes that is actually accurate
i will like and subscribe with my 23 youtube alt accounts if u make a video or smth
In progress right now

I can't upload files here but if you want the change notes for the weapons just DM me
It's too long to send as a message 
Me por favor 
yes pls
i want to know the stats for the gun im using so i can blame it for my shitty aim
Gimme pls and thank you
Tips for c1 ending? Or well I assume ending. The moving scan after warden door?
2 burst sentries at the door you come in at the very top
Cheers!
Also if you see there are way too many enemies coming at you, take your time to clean them then do the scan
rather than doing the scan at any cost
there's also a ton of foam nades in the giant zone
enough for each of you to pick one on case the scan gets nasty
Aaand bring proper weapons to make horde clearing easier. I got a HEL gun for C1
it's all multiplication, knife does 5.5 damage, multiplied by 3.5 is 19.25 and strikers have 20 health so you wouldn't be able to kill them with a front headshot. it would be 5.5X1.5X3 (X2 from behind) which is 24.75 (49.5 with behind multiplier and this also only accounts for the strikers headshot multiplier)
there is a headshot multiplier and then the knife has its own headshot multiplier so you still do 3X damage on headshots for all melee weapons, just the knife has an extra X1.5 and the spear has an extra X1.3
and apparently the knife has a charged sleeper multiplier? which is x2 so I'm assuming that you do double damage if it's asleep
doesn't look like it
What main weapon would you guys recommend in that level with mostly chargers (d2 i believe)? Scatterbae is necessity for all the nasty biggies and i have no clue what would be good choice to match it with. There are some regular sleepers, a lil bit of babies but mostly chargers as far as ive noticed
I can paste the list if you want
Hammer
"ChargedAttackDamage": 20.0,
"LightAttackDamage": 3.0,
"LightStaggerMulti": 3.0,
"ChargedStaggerMulti": 5.0,
"LightPrecisionMulti": 1.0,
"ChargedPrecisionMulti": 1.0,
"ChargedAttackStaminaCost":
"baseStaminaCostInCombat": 0.05,
"PushStaminaCost":
"baseStaminaCostInCombat": 0.05,
Knife
"ChargedAttackDamage": 5.5,
"LightAttackDamage": 2.0,
"LightStaggerMulti": 1.0,
"ChargedStaggerMulti": 1.0,
"LightPrecisionMulti": 1.0,
"ChargedPrecisionMulti": 1.5,
** "ChargedSleeperMulti": 2.0,**
"ChargedAttackStaminaCost":
"baseStaminaCostInCombat": 0.0,
"PushStaminaCost":
"baseStaminaCostInCombat": 0.0,
Spear
"ChargedAttackDamage": 17.5,
"LightAttackDamage": 2.0,
"LightStaggerMulti": 2.0,
"ChargedStaggerMulti": 1.0,
"LightPrecisionMulti": 1.0,
"ChargedPrecisionMulti": 1.3,
"CanHitMultipleEnemies": true,
"AllowRunningWhenCharging": false,
"ChargedAttackStaminaCost":
"baseStaminaCostInCombat": 0.05,
"PushStaminaCost":
"baseStaminaCostInCombat": 0.05,
Bat
"ChargedAttackDamage": 12.0,
"LightAttackDamage": 3.0,
"LightStaggerMulti": 5.0,
"ChargedStaggerMulti": 5.0,
"LightPrecisionMulti": 1.0,
"ChargedPrecisionMulti": 1.0,
"ChargedAttackStaminaCost": {
"baseStaminaCostInCombat": 0.025,
"PushStaminaCost": {
"baseStaminaCostInCombat": 0.025,
epic
I mean it makes sense because the knife requires precision
I would like to point out that I omitted redundant info when I copy pasted that
technically every melee has a chargesleeper multi
but x1?
but the knife is the only one that is above 1.0
and again, thankyou very much
So it's better to have a knife deal the first hit on a sleeping giant
by a very minimal amount of damage, yes
noice
instead of 24.95 ?
yep
nice
math is hard, hammer/spear still better
hammer is 60, spear is 68.25
I mean if you have multiple knives, the players might all get the sleeper multiplier if you're extremely in sync
that do be what i said
enemies have a precision multi, weapons (guns & melee) have a precision multi
well the way you said it made it seem like they were the same thing
you referred to the headshot multiplier as a precision multiplier and it confused my 4 brain cells
yeh because headshot multiplier is wrong
it is precission
sometimes thats headshots
sometimes thats sacks
sometimes there is no precission to be gained
Never bc theres no way you can do enough damage
it hurt to type that
how much damage is it?
?
I have a new goal for R6
kill a tank without touching any tumors
and data mine it which means doing it multiple times
Good luck
R4 burst canon front shoots dos like 0.050 damage
speaking from experience, tanks and mothers can be killed from the front
already done
Can't you just setup 7/8 mines ?
lol
It'll die without any tumor exploding
nice
is there a disinfect machine on c2
sick, thanks
you can just type "LIST DISINFECT" on a terminal and it will show you any packs or stations
oh Iβm not in c2
@broken scarab is the Warden, you can't change my mind. They got rid of the fake Warden Bot and now look who's at the top of the member list? Right at the very top where the warden should be. and look in #game-announcements how he commands all the prisoners to get back to work after he ordered the repairs for the elevator. We are all pawns in this chess game of his.
holy shit
Well there is a station so
I am NOT the Warden.
I am more of a chef
Fillet au Sleeper with sauce au guzzler.
maybe that's why we lose our memories
and why we are never seen eating
the HSUs feed us the food calle makes
so we forget and do what he wants
yooo
there are
d3
chef and we need to retrieve the lunchbox sometimes
i see a pattern here
Hi-Sec crate is just the bento box
i'm telling you man
HSU is the complex door dash
lore confirms that calle is the warden
Like we aren't retrieving DNA samples were just delivery
Unfortunately not digornio
@broken scarab when we start up the reactor is that the oven heating up?
For my sourdough baking
you must be making a lot of sour dough to need that many reacots
Quick question, anyone have a uncovered map of D3 or know where to find zone 337? We're really struggling to find it, got 2 ID's in there.
Should just be deeper into the hub zone.
Also, the run is definitely over.
Duh... But like, is it connected to zone 335 cuz we went over the 336 whole area, couldn't find a door.
Are audio logs semi-random? I went through the first mission for the 5th~ time and I got a different audio log at the sec door right before you pick up the wave matter projector
No, its the same or at least should be
bug? or maybe host has a certain amount of completions and it changes?
hm
I didn't record it
so I don't have entire proof
but it was definitely a different audio log than the one I heard 4 times before
can't say i'm too interested in the lore so I didn't pay full attention to what it said I just know it was not the same one
Do you mean when Schaeffer talks to you, or is there a log on a terminal there?
the sec door before the objective, it plays an audio log when you start the door scan right
oh sorry
but yeah the audio that played in that sequence was different
the main reason I know it's different is because the voice acting is kind of memorable
ThE WaRDeN KnoWs THe PaSt
didn't hear any of that on my fifth run
how do you access audio logs normally then
do you pick them up or have to dig into terminals
Go to a terminal, type LOGS, type READ [full log file name].
You're looking for anything other than the autogen
I thought the checkpoint thing in d1 was fixed?
It was supposedly
Nope, got the restart reactor objective again when loading a checkpoint
Heading back to see if this run is salvagable
Whoever designed that room in D1 with the warden door should get replaced
Yeah nope this runs fucked
Not at that point. Died at collecting the keycard. Standby
Wait, so you're in the disinfection area?
The zone 94 objective?
The door that leads to disinfection isn't in lockdown, correct?
Immediately left in the hub zone?
Because that's the only thing that would prevent progression.
The objective text doesn't mean anything.
Well thats good to know, they should really see about making sure objectives update correctly accross checkpoints too
These really feel like an after thought
whats your questoin?
The uplink. So we got 4/4 on one of the terminals
Im guessing you run to the other one right after?
yes
While the scan is going?
no
Or well, the enemies keep coming
no
Because we got 4/4 and the enemies didnt stop spawning
As in get to 4/4
you use a checkpoint?
Yes
was this after you already did the uplinks?
So it says 4/4 complete. I tried to use the connect command too and nothing happened incase i missed something
i think it might be bugged :/
i had this bug with d2 extreme terminal part
all codes got entered but they kept coming π¦
after we wiped back to checkpoint it worked though
checkpoints are bugged rn
when that happened to me the host had diff codes then everyone else and he had to enter it in themselves
Yeah im entering myself atm
π³
whats the back zone under lockdown in D3, near the 1st key zone suppose to be?
cause we went through D3 pe already and i thought that zone was extract tbh
1 shot to connect? u can checkpoint? i dont quite understand wat u mean
It says the command has already been called
uhh prob bug assuming u checkpointed cause checkpoints are not so stable and buggy aff
unfortunately
before reactor or?
before reactor
z292?
ye i think thats the one
and you've done PE right?
yea
you made it harder that it should be lmao
i mean we did high (leave 5th reactor wave on) > overload > extreme
z292 has a terminal to turn off the overload error
ah
error always spawns at extract unless it gets spawn blocked, so you have 1 or 2 people defend while the others stealth through respawn room
and go deactivate it
fair play for finishing it like that
Did you succeed?
yee
The timing for that is so fucking tight.
They left wave on
so 15 min timer didnt start until they finished overloads and went back to main
oh hell nah doing extreme w like 5 min bruh
the surge started right when we pikcked up 5th id lmao and i just booked with and sacrificed everyone on team
it would be nice if the error was more clear in overload, door dosent tell you theres a terminal, and when you leave overload the progression Intel disappears
yup
probably an issue with having the terminal be in a different layer
we didn't see it the first time
definitely a bruh momento
so we were dealing with both sleeper & shadow waves at the same time
lmao
Actually that was even funnier
Tbf, fighting the tank zone is probably faster, just not necessary.
Overload is surprisingly lenient, just because being fog fucked isn't actually that big of a deal for most of the reactor.
fighting tank zone would be nice if the tanks didnt respawn
Fight it twice, actually.
I think overload spawning an unstoppable shadow error would've made the level a bit more interesting tbh
With the error stopping whenever you reboot the reactor or when you stop the 2nd error
Yeah, fighting the tank room twice would genuinely be pretty cool.
Although, I'm not sure that they balanced it around the scattergun existing, seems to be a big reason why it's so not hard.
yea a lot of the levels would be more interesting without the scattergun
but you can choose to not take it
Incredible balance justification.
thats what we call challenging ourselves
So many qol features this rundown
but theres this one bug that always gets to me
for some reason its always there
and it gets me killed
|| can we pls fix the silent footsteps on giants||
no 
you mean when any enemy is outside your fov?
I can't hear anything i'm blind
dont you love the feeling of turning a corner and a big charger just bonks you
Do i have the energy to attempt d2 with bots tonight?
just grab scattergun
More so the time it would take lol. Given conservative yet optomistic guess it will be about 2 hours
The bots arent terrible once you understand their quirks. Just takes awhile
they aren't terrible once you understand using their number keys breaks them for some reason
instead of scrolling + middle mouse
and if you get scattergun the main fear of the map dissapears
If your talking tool select. Scrolling mouse wheel tends to fix it
yeah, that's what I mean
any bot other than first in the list order
need to scroll
numbers don't work, lol
Yeah if the turret placement doesnt show up. Just scroll to it and it will appear
My only real complaint is their weapon usage
More like hearing the hevy slurping before getting down by a tank
Sometimes they'll just shoot a single alerted enemy we could still stealth. But try to melee a giant and get group one shot
I had them switch to melee mid warden door in d1
Or the reactor defense
Bishop switched to the spear to fight a giant and stood directly in front of a turret to do it
Good thing i had a scatter gun
D2 checkpoint bugged...stops error alarm shutdown working if reloaded
Oop
Yes checkpoints are buggy
Why does that "you can only input this command once" line even exist anyway
it's so annoying
yes the devs are working on figuring out a fix
especially for an alarm shutdown command
Well seeing as it can be used to shutdown alarm doors theres that
what is a class T alarm?
Travelling
Bitch moves
is d2 bugged? after putting in the first terminal every room instant aggro'ed when we would open the door
Its a trigger room
the mom room its a trigger room
then you have blood doors
they have a sound indication
this literally happened in the first room
after spawning
then every room after it
the only room that its a force trigger its the mom room on the left side of spawn
the rest are either alarms or stealth sections
someone its messing up
or change the level via modding
for c3 do you need to do the second bulkhead for the main objective?
because it couldn't possibly ever be a bug in 1000 years
probably, there have been issues today
Yea @nocturne flax bold of you to assume someone waking a non-trigger room is bad
there are bug, but in my many playrtroughs of D2 i havent seen every single room trigger
someone its clearly messing up
or its a modded d2
cool, a bug that doesn't affect every player, never before seen
I am familiar with how they make levels
no such thing
yeah never seen before 4000% health
glitch
bug
trust me bro
This literally happens all the time
Damn 17000% ammo
ok so you're saying that it's impossible that there is a lobby wide bug that is causing rooms to automatically wake up
Do you not remember the R3 scan desync bug that literally only happened to certain people? LOL
Rare bug
Yeah, just scroll up and you'll see the "the legit speedhack fromt he developers"
Link it?
sarcasm
So is basically everything going on in this conversation at this point
Lmfao
yeh
Gotta admit thats a new one for me
pope approved pentagram
I've seen a cheater spawn like 50 scouts into r4b3 extreme
Probably claimed it was a bug
I don't remember
the worst is in matchmaking
I watched a stream of a cheater who claimed that they had a rare bug where they could see permanent bio pings on enemies within a certain radius of them
Definitely not wallhacks π
Yall remember the r5c2 blood door
I decided to use matchmaking for the first time in months (this was several months ago) and I realised that no one was taking damage from anything
crazy bio player
Naw
Literally the worst rundown LOL
Man just salty he couldnt beat a1
a1 was fuckin hard for no reason π
ah yes, a class 2 and a class 3
Literally your sentence makes no sense
Smh
I just never finished it
Nah i only accept first answers
I just don't really consider myself having played it since I played like a total 70 hours over the entire rundown
Thats a fair amount for a rundown
Not when every rundown prior I clock 200-300+
R5 was from late April to the 9th of December
You still basically played through the entire rundown effectively 3 times
It was hella fucking long
R5 was over 7 months
I mean if you wanna get technical with it I could have probably finished it within the first 12 hours of playing
2019 was 6 years ago
I just didn't want to, it was not enjoyable in the slightest for me
Damn
Hence my position of it being the worse rundown
Man experienced cringe and really said no to rundown 5 
Rundown 4 sucked ass in comparison to r5 imo
R4 was aight
R5 was fair, I just didn't like the fact that the charger scout was literally a reskin with no special tendrils or anything
I still personally enjoy R1 the most
It's the time I had the most fun playing the game
Imagine playing r1-r3, couldn't be me
R2 was pretty good too
R1 was so much fun
I met the loser @nocturne flax while playing E1
Biggest mistake of your life 
A legsie made me meet this dingus
True shit right there
Truly life wanted this to happend
Legsie brought us together
And now here you are with gtfo soda
have yall finished all of R6 already?
Yes
What did you get for cosmetics?
Palettes
It's a random pool so a bunch of stupid fucking color palettes
A lot of palettes
I think i have 10 palettes
70% of my drops were colors
I GOT THE LEMON MASK TOOO
Gang GANG GANG
I have it but it sucks, too lumpy
LEMON
maan i cant send media here :(
Did you know you send media in #gtfo-media
What a new rundown does to a server
Literally went from having less than 4 people in vcs to 99+
Game was so dead
And people say the rundown system is bad
R3 rundown fatigue be like
R3 didnt even last that long compared to R4 and R5 it just had less content
Both R4 and R5 had extensions which assisted with alleviating burnout, R3 did not.
Doesn't make up in the slightest for how long they lasted, but R3 was definitely imo the worst offender of time left out without anything changing.
hey guys legit question is d1 supposed to take 4 hours
took me like an hour i think
we must be doing something wrong
nothin wrong with taking your time i suppose
Taking your time isn't a bad thing
an average isnt necessarily a target yuh
There were lots of people who had long clears for levels that were supposed to take like a quarter or less the time
well, it just got frustrating for us because someone had to leave since they had work in the morning and we were right before the final guy
awww shit
so i just wanted to see if maybe we were some kind of outlier
it made a guy on our team say he won't do it again :/
but i mean maybe speed is just something you have to learn in this game?
we're tried to not look stuff up more or less but that might be our downfall
try not to do that
I won't lie, the time is slow compared to average clear times. Speed comes with practice, it shouldn't be seen as a bad thing to take awhile.
best way to learn GTFO is to go in blunt unless you get stuck
oh ok gotcha
this
hmm fair
are you relatively new to GTFO?
not too much, i played a decent amount of the beta
but we didn't necessarily finish a bunch of those
ahh gotchu
some people in our group are new
do you matchmake or LFG?
The more comfortable you become with GTFO and how the game functions the more effectively you will be able to clear things. Map knowledge obviously helps, but that doesn't particularly apply here I'd say.
we've just got a group of friends we play with
i'm just curious what a 'normal' run of d1 looks like, it sorta felt like we were going a decent pace
id say an hour and a half prob
depends on if they're lore hunting or not though
lore runs usually take longer
I'd say average clear time is 1.5-2 hours for an average team
I mean people are completing it in 18~20 mins already 
i just mean like how the team actually does it
cell skip wooo
i think my team might just be missing some stuff
myself included
c1 took us 2 and a half hours
Take time practicing things on the easier levels, might help.
^
thats a fair point
run A1 a shit ton of times
Try not to play story levels because they are generally easy and tons of ammos
i remember the first one in any rundown being super hard lol yeah
the beta was definitely different
If you wanna practice skill properly, just go for non-story levels zzz
Up to you though, those extra resources might be helpful for continuous practice
i think we'll probably try running to build speed as a skill in a1 and stuff, thanks guys
ive never seen such a lie before
buy me dinner first
before that
lmao

what are the spawn times for the fathers on C3 PE?
I mean, if they are new to the game, then C1's resources are going to be tight until the T scan zzz
true true
where is the bulkhead key for high on D3?
the door that the cell is in?
I'm not sure the cell is there
so the door that spawns the shadow error?
yes
if i remember correctly it's there
you need to go there anyway as to progress
then you'll have to sneak all the way back to disable the alarm
Lmao that's actually so fucking dumb
Why would they give you the second bulkhead key before you finish the reactor
as i said
i don't remember
i suggest someone else confirming it
i might be confusing it with the normal key to the door behind which is the disable alarms terminal
When you can literally just go do overload when you're at 5/5 codes for high and then input last code to instantly stop the fog from rising and just get 15 mins to do ext with no fog
That's actually so dumb lmao
as far as i know, going overload first isn't the best idea for d3
the 2 tanks cause issues
Doing overload first is the intended way to do PE
???
Then why are the tanks giving you trouble
The fact that the bulkhead key is given to you before you finish reactor is so dumb
then I don't know who the hell told me overload is a bad idea to do first on pe
what the fuck
After doing overload
damn I'm an idiot
But you literally don't event have to do main reactor in fog if you just do it first
prisoner efficiency, when a level has 3 objectives (main, extreme, overload), you do them all in one run
oh i see im avoiding that for now i just wanna do the mission first π
I mean, I think doing overload second is pretty hard.
Especially when the normal way isn't super duper difficult once you get it down.
My expectations for D3's fog were so much worse than it actually turned out to be.
Is c1 alarm door wave rng? Sometimes the waves have big shooters sometimes not
the error?
Yea
yeah i think its random
Like in some games biggus dont appear at all
π§
Why making WAVES of all things rng
That's pretty standard.
Nooo π‘
It do be like that had 2 hybrids spawn 3 waves in a row once
Jesus christ
rng is fun
Just have to be aggressive
What scan is this that's giving you trouble?
Ah.
But strikers be like bonk then we die
They also love hiding around a corner then wiggling their tongues out
Our static's prefered set-up was two burst sentries on the right side maintenance stairs, and a fuckton of foam and mines on the spiral stairs.
One is better than nothing.
But
Which part is killing you, maintenance stairs?
It brings you to the stone stairs that are to the side right before the top floor.
That's the hardest part. You mostly need to back off, clear them, then push.
But
If you push too hard, people go down, and you lose loads of time.
π€¨ tbh I feel like half the deaths were from my mates lol
Also does the wave get harder? At the end we always had big shioters
It'll reach max wave size after a while, yes.
Here
For example, pistol does 4.39 damage and can stagger a charger in 1 shot even though a charger has 6.5 stagger HP. The reason for this is because the pistol has a 1.5 stagger multiplier, meaning that it would do 6.585 stagger damage
that is more than the chargers stagger HP so it staggers
another example is the bat which does 3 damage on light attacks, and has a stagger multi of 5.0
if you hit a giant in the back it would do 30 stagger damage 3 * 2 *5
giants have a stagger HP of 40 so it would only take 1 back hit + a hit anywhere else to stagger a giant with the bat
light attack
HUH
Any clue if the multipliers scale with charge time btw? @signal fox
Cause knife should 1 tap with any charge from the back
if it is a chargemulti they do
Ah that explains it
@warped spruce and yes, the bat is the giant bully weapon of choice
spear
"LightPrecisionMulti": 1.0,
"ChargedPrecisionMulti": 1.3,
oh my god
it scales up to 1.3 depending on charge
Interesting. Any idea if after a certain amout of staggers, enemies get immune to them for a bit?
Otherwise you could light attack a giant to death with a bat
I am fairly positive that there is some kind of short cooldown on staggers but I don't know
limb breaks bypass this cooldown
I never stunned anything for that long so no clue @warped spruce
oh we had fun shoving strikers into corners with 4 ppl just for about a solid 2 minutes
spam shove an enemy and sometimes they won't actually stagger, even after the animation ends
Do we know limb health on giants?
15
Ah i see.
im gonna embarrass myself and try the math i see here
so spear charge does 17.5
if i were to stealth a giant
would that be like... 35 back stealth dmg * 1.3
is there a rear head multiplier ?
hitting back of head overlaps the back multi and the head multi
cus they advertised spear as "very high damage" while hammer was just "high damage"
And precision multi applies to everything that is a weakpoint you said.. so even back?
Yes on the wiki
so a spear to the back of a giants head would be 17.5 * 2 * 1.3 * 1.5
precision only applies to headshots
or tumor shots on bosses
back shots are static, and are 2.0 for every enemy that they apply to
what is the 2 and the 1.5? if 1.3 is precision (head)
can i ask here if anyone has advice for the 'survive' portions of c1 with the tentacle monsters
just wiped there with my buddy, we're running with 2 bots
1st one was easy and 2nd one didn't seem to end and murdered us
2 is the backshot multi 1.5 is the giants headshot multi
ohhhhhhhhhhhh
my friends and i just ran around the pillars
weapons have their own multi for hitting head which stacks with the multi for the enemy's head
most weapons have a negative precision multi because of this
assault rifle's is 0.8
no, it probably is just another way to refer to headshots
mind sending that here so I can have a look?
yeah, it's just talking about the enemies own headshot multi
so the additional damage multi they take for being shot in the head
ahhh thats why weapons doing 20 charged damage could 1 shot scouts
with no precision multi
i see i see that is very insightful thank you khepri
@fallow delta oh ya when u asked about the body parts hp it seems to be on this doc too i missed it earlier
at the end of d1 are the beasts bubbles supposed to burst?
i put about 300% of both pistol and scattergun into one and it just didnt explode, got stuck in an endless loop
damage drop off at a range is still a thing, most main weapons are a waste to use and u def should not be sniping with a shotgun
sniper works best
Any shotgun snipers?
chokemod
I am
@signal fox do you know how the multipliers interact with eachother?
Yea get snipers 
And thanks 
okay is the first mother in d2 a garanteed detection or did i just get hit with some bullshit
one step into the room light not even on and every single baby sleeper turns to face me and the mother is alerted
I think thats another gripe i have. Adds respawn pods. While having a boss that as part of its setpiece has non functional pods
Can't, gotta kys again to trigger it
okay not have the energy for d2 right now. i need a nap first.
am not looking forward to fighting that mother again tomorrow 
do not even have the energy to avoid forgetting entire words in my sentences. nap time!
@daring bramble a few checkpoints are buggy atm. Devs know and are working on them


