#gtfo-spoiler-chat

1 messages Β· Page 257 of 1

solemn wigeon
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Scouts are considered special enemies. You cant just have a packed zone of them. Theyd lose their status as special

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Thats like a small area of 20 witches on l4d

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Except scouts are less threatening

tulip tiger
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but just imagine that pillar room with 20 scouts

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in a nice 4 x 5 grid

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that instantly gets scrambled

solemn wigeon
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Still wouldn't care BC i only care about spitters

tulip tiger
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really? it doesn't show

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I really don't like when people break rule 7

solemn wigeon
#

Spitters are the definitive perfect enemy

tulip tiger
#

that's debatable

solemn wigeon
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They are immortal, they piss others off and are cute

tulip tiger
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but they have a really simple weakness

lucid yoke
#

Next update: Spitters alert the room when triggered

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Then everyone will hate them more

tulip tiger
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they already do that

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well not the entire room

solemn wigeon
tulip tiger
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because there's always one person not paying attention

solemn wigeon
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And thats all the matters

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Their frustration brings me great joy

tulip tiger
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satan?

mossy cloak
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Don't listen to this man his ideas are corrupted!

carmine gull
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spitters ain't shit

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never cause a death or anything

tulip tiger
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totaly . . .

carmine gull
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what the

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how would you even die to them

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panic I guess?

tulip tiger
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they do about 5 damage when they pop as well as infection

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so if you're in the fog and one pops, you dead

charred badge
#

^

carmine gull
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being at 5 health at max infection seems like it would be pretty rare and you'd be dead from something else anyway, but I guess it could kill you

charred badge
#

have you played C2 lmao

tulip tiger
#

when you're in the fog, infection goes up to 99 so you're at 1 1/2 % health

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when you leave the fog, it drops to 85%

charred badge
#

yuh

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ive seen plenty of people die to spitters

mossy cloak
#

D3 || fog hell no infection || D4 || one or two zone with infection and disinfect station+turbine ||

silk crescent
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There should be an achievement for completing certain levels at 85% infection

mossy cloak
#

Meh

tulip tiger
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it was hilarious in ||R5E1||

mossy cloak
#

No need to hide r5E1 it's not available anymore

charred badge
#

this is the spoiler chat anyway

mossy cloak
#

True

silk crescent
#

Sure

tulip tiger
#

I was jus tthinking that maybe a player that has only played for R6 might mod and play R5 and then it would count

charred badge
#

nah who cares lmao

tulip tiger
carmine gull
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beat c2 pe last night

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spitters were not a problem

tulip tiger
mossy cloak
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Wow GG! I beat B1 2 days ago!

tulip vale
tulip tiger
silk crescent
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embed fail

tulip tiger
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I used discord don't blame me

hexed vapor
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D3 overload actually doesn't seem that bad, you can kind of just cope w/ being fog fucked as long as your time isn't truly awful.

tulip vale
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that moment when i havent finished D3 overload

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:I

hexed vapor
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By the time you get to code 5, just push into the key zone and fight in there.

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It's so high up.

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Then, to get back to the reactor, push to the catwalks and defend there again for one additional wave.

tulip vale
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When no one LFGs for C3 PE TS_sob_puddle

charred badge
jaunty hedgeBOT
# tulip vale When no one LFGs for C3 PE <:TS_sob_puddle:849575646895538186>

I'm sure you're reading this wondering what the tag does. Well, grab a πŸͺ‘ and sit down while I tell you. This command is to tell you that you're doing good. Keep at it. ||Keep trying and never give up, because we're no strangers to love.. We're no strangers to love. You know the rules and so do I. A full commitment's what I'm thinking of. You wouldn't get this from any other guy. I just wanna tell you how I'm feeling. Gotta make you understand. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. We've known each other for so long. Your heart's been aching but you're too shy to say it. Inside we both know what's been going on. We know the game and we're gonna play it. And if you ask me how I'm feeling. Don't tell me you're too blind to see. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you.||

tulip tiger
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wtf

runic temple
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mf just got rick rolled by a bot

robust marsh
tulip tiger
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I knew what it was as soon as I read "...because we're no strangers to love.."

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not a huge fan, but not really opposed

robust marsh
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the best skill issue command i seen almost crying again

tulip tiger
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is it really just .t skill issue

robust marsh
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.t skill issue

jaunty hedgeBOT
#

I'm sure you're reading this wondering what the tag does. Well, grab a πŸͺ‘ and sit down while I tell you. This command is to tell you that you're doing good. Keep at it. ||Keep trying and never give up, because we're no strangers to love.. We're no strangers to love. You know the rules and so do I. A full commitment's what I'm thinking of. You wouldn't get this from any other guy. I just wanna tell you how I'm feeling. Gotta make you understand. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. We've known each other for so long. Your heart's been aching but you're too shy to say it. Inside we both know what's been going on. We know the game and we're gonna play it. And if you ask me how I'm feeling. Don't tell me you're too blind to see. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you.||

robust marsh
#

yes

tulip tiger
#

wow

robust marsh
#

there was no command called skill issue until last day

charred badge
#

lmao

tulip tiger
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I'm going to need to try to not abuse that

robust marsh
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i take all credit for it

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as i asked doc for it

tulip tiger
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won't be that hard though

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what do you mean by last day

robust marsh
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the command was added last day

tulip tiger
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of?

robust marsh
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like yesterday

tulip tiger
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ok

robust marsh
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i say last day for yesterday cause i sometimes forget thats a thing πŸ˜…

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no i dont think so

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but tbh they would most likely be a good anti-air asset xD

tulip tiger
robust marsh
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god AA sentry

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its just burst sentry but bishop puts it down on its back

tulip tiger
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UABot inbound

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nah doesn't work

robust marsh
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hmmmmmm

tulip tiger
hasty moth
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I just beat D1. Holy... fucking.... shit....

tulip tiger
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doom but if you could play the campaign with 4 people

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"Setting up a Bot trophy system"

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that's a keeper

thin geode
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doing D2 Extreme, and the door error alarm after the uplink isn't ending and the door for the bulkhead is not opening.
is this a bug?

thin geode
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we do the dual uplink, finish the third code, but the error wave is continuing and the door that's supposed to open to give bulkhead key is not opening

hexed vapor
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Ah, that sounds like a bug?

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Try walking in-front of the terminal.

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It might just not be done inputting.

thin geode
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we did

hexed vapor
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Sounds like it's broken, then

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That's a new one, tbh.

thin geode
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yeah, it just got worse. We all had different IP's, certain members couldn't uplink_confirm, codes were being requested that weren't even in the logs, the event wouldn't end, etc.

grim marlin
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Wtf

turbid cliff
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Did you have host migrations or checkpoints or smth

thin geode
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checkpoints

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plus a dc and reconnect

turbid cliff
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The combination of those is probably the cause

grim marlin
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Can you still snipe scouts from 40m away without alerting other scouts/sleepers inside the room

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Or did they fix that

brazen lava
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Why risk it

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Cfoam works just fine

mossy cloak
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Why risk it? Hammer works just fine

mighty pond
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why risk it; just shoot it from point blank

grim marlin
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πŸ™„πŸ™„πŸ™„πŸ™„ go tell that C1 and its 8 scouts in one room

mighty pond
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It has 5 πŸ™‚

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I see that even after it's fully charged that it still moves back like it's still charging so maybe it does a bit more damage or increases precision multiplier? or it just does nothing

Honestly I don't fully understand why it's inconsistent, but I would have to attribute it to the fact the knife has a stealth multiplier as well which is unique to the melee itself.

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As well as the fact that the back hitbox seems to be a bit wonky with actually giving the multiplier

carmine gull
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I was hype when that room opened

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I could imagine a group of new players alerting a scout and getting 5 waves called on them tho

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would be funny to see

peak meteor
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That happened to me and my friends tonight🀣

grim marlin
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I bet this room is very popular with the community :D

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ngl tho it was cool hearing 5 scouts and 5 wave noises at the same time LMAO

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OKAY SO CAN YOU SNIPE THEM SAFELY OR NOT

pearl cipher
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Na, but you can stab them with a spear in the face.

devout river
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When I did that room all I did was kill 1 and sneak past the rest

signal fox
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Being 2 rooms away works too

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Normal agro rules still apply though

devout river
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Would that be possible with the c1 scout room though

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Cant really get farther than the room next to it while still having a shot on them

signal fox
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I’ve only done c1 once so correct me if I’m wrong, but I believe there is a room near the security door that should have a sightline into the scout room

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If the scouts are near the security door you could cheese them like this

devout river
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yeah maybe

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eh that scout room isnt even that bad anyway

signal fox
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It’s bad if you have no scout practice

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Which is all the new players because they only have the chance to kill 3 scouts before that facepalm

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And judging by the original question I’m willing to bet most groups shot them anyways

grim marlin
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atleast to me

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I prefer knife idk why

devout river
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I really like the spear

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And you dont have to account for the arc of the swing like you had to with hammer when killing scouts

pearl cipher
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I prefer the knife, but the knife can't oneshot a Scout.

grim marlin
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good old hammer

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always does it job

devout river
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I didnt like the knife, its range felt super short and most importantly it has no satisfying bonk when killing stuff with it

mossy cloak
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Spear is the easiest scout killer

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Just hit it's head and done

devout river
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yeah

mossy cloak
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You can't even miss

devout river
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yeah

mossy cloak
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And if he start feeling you can easily abort

pearl cipher
#

I like the knife cause if you are quick you can single handedly deal with multiple sleepers that would trigger each other. That charge speed plus the head shot bonus damage makes it great at dealing with small fry.

devout river
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Spear can kill multiple enemies in one swing technically

mossy cloak
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It's not intented

devout river
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Its a bug but in its current state you can kill atleast 2 in one swing

pearl cipher
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Yeah I know.

devout river
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but its a bug so it doesnt count

mossy cloak
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You're supposed to be able to skewer 2-3 but not do a 360 and kill 20 sleepers

pearl cipher
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Sadly the spear is also inconsistently buggy and sometimes does a shove on a full charge instead of killing/damage.

devout river
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that never happened to me

mossy cloak
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That never ever happened to me with ANY melee weapons

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Sounds like a you problem

signal fox
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@fallow delta shotguns don’t use hip fire spread

fallow delta
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Does that mean ADSing is the same as hip fire spread wise?

signal fox
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It is only conesize and bulletspread

fallow delta
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Ah.. so no point to ADS on them i suppose

mossy cloak
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Nope

pearl cipher
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It has happened repeatedly to my friend. Very inconsistent and only with the spear. It happens to him, but is probably something like 1 in 60-80 attacks? (Never really counted, but it is stupid rare and we can't intentionally recreate it.)

fallow delta
#

He may just uh.. be pressing right click, or the mouse not working properly.

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As i never heard that happen to anyone else so far

mossy cloak
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Sounds like a him problem

pearl cipher
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Β―_(ツ)_/Β―

mossy cloak
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Probably happens because of spear slow charge time

fallow delta
#

Also wait how do you even shove while charging

mossy cloak
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Either pressing C or right click

fallow delta
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First right click should just cancel not shove

mossy cloak
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Ye true

devout river
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It does

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Right click only cancels now it doesnt shove anymore

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Shove is just c

mossy cloak
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Uncharged will shove too

fallow delta
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So if you press C while charging you shove?

devout river
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yes

mossy cloak
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Maybe

devout river
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I think

fallow delta
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That may be what's happening@pearl cipher

earnest trout
#

My son has died due to lack of beans

pearl cipher
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Meh, it is so rare it doesn't really matter, especially with the new Checkpoints. Lose 10 minutes of progress? We don't really care, as filthy casuals.

fallow delta
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Fair then, but it may be that C TohruThumbsUp

pearl cipher
#

Could be. πŸ‘

vestal mountain
earnest trout
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Uh

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My son plays gtfo

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played

vestal mountain
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Better

earnest trout
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Beans

mighty pond
vestal mountain
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That is marvelous, yes British

mighty pond
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Truly

vestal mountain
#

As a casual reminder for everyone gtfo category channels are to be kept on gtfo as much as possible. Few off topic words here and there are fine, but persistent ignorance of this will result in a gentle daa daa ItsSoTiny

broken zinc
#

So, imagine being able to skip almost all the level on D1. Surely this is not possible right?😁

thick burrow
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just pull the warden door and do the scan in fog

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D2 has a same pattern to it

broken zinc
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Whats a warden door?

vestal mountain
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Apex door

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Big red evil door

broken zinc
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I know, I was memeing a bit πŸ˜‰

vestal mountain
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I was baited

broken zinc
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Thats why they call me Baitrocks

turbid cliff
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It scales.

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Same as base damage scales with charge

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Up to max 2x

fallow delta
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Thing is, light base dmg is 2, so i assume when you start the charge you do at least 2.
1.5 head multi, 2.0 charged sleeper multi, and 6x in the occiput

turbid cliff
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Again

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It scales

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It's not max mult for any charged hit

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Only for max charged hit

fallow delta
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Ooh

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I get you

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Thanks for the explanation TohruThumbsUp

atomic escarp
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Why is "Hackett's wetwork" Mask so Yellow?

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It's supposed to be waterproof?

queen field
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the lemon-shaped mask ?

atomic escarp
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Yeah kind of a lemon one

mossy cloak
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Here the details on stats

wary olive
mossy cloak
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Multiplier...

wary olive
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no for like charged precision to a sleeper for knife

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is it 3.5x base damage

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or base damage * 2 * 1.5

mossy cloak
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No idea

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Maybe knifing a giant to death would be know

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Either way it doesn't matter much

wary olive
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also whats the multiplier for back, head, and occiput?

obtuse surge
#

no such thing as occiput

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there's a multiplier from back but its kind of buggy right now

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and there's a multiplier for head on most enemies which is the precision thing

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enemies have their own precision multi and then weapons have one too

fallow delta
obtuse surge
#

which just multiply eachother

wary olive
obtuse surge
#

everything multiplies eachother

wary olive
#

also, has someone posted detailed weapon stats?

fallow delta
#

God i must suck at math if i keep getting the same result, even if i am sure it should be a simple thing.

wary olive
#

if your base damage is 10, and you have a 2x and a 3x multiplier that are additive, you add the multipliers together which means you get 10 * 5 total damage
if the multipliers are multiplicative, you multiply the mulitpliers together so its 10 * 2 * 3 damage

fallow delta
#

Sounds right. Probably just didn't sleep enough MotokaShrug

wary olive
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the result will be the same for some numbers who's addition and multiplication are the same like two 2x multipliers

mossy cloak
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Most of the time back multiplier is 2x and head X3 but that's from r5 data

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For exemple shooter had 5x on head

signal fox
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if you want to have fun with multipliers eat a yellow syringe with the knife and then hit a giant in the back of the head. 5.5 * 1.5 * 2 * 2 * 1.5 * 2.5

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it still 1 shots it btw

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provided it was asleep when you hit it

mossy cloak
#

😳 no moar franks

wary olive
#

khepri do you have weapon stats too?

signal fox
#

yeah

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I also have a better version of the weapon patch notes that is actually accurate

wary olive
#

i will like and subscribe with my 23 youtube alt accounts if u make a video or smth

signal fox
#

In progress right now

wary olive
signal fox
#

I can't upload files here but if you want the change notes for the weapons just DM me

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It's too long to send as a message malice

wary olive
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yes pls

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i want to know the stats for the gun im using so i can blame it for my shitty aim

olive fog
#

Tips for c1 ending? Or well I assume ending. The moving scan after warden door?

wary olive
queen field
#

Also if you see there are way too many enemies coming at you, take your time to clean them then do the scan

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rather than doing the scan at any cost

dreamy bramble
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there's also a ton of foam nades in the giant zone

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enough for each of you to pick one on case the scan gets nasty

fallow delta
#

Aaand bring proper weapons to make horde clearing easier. I got a HEL gun for C1

tulip tiger
# wary olive no for like charged precision to a sleeper for knife

it's all multiplication, knife does 5.5 damage, multiplied by 3.5 is 19.25 and strikers have 20 health so you wouldn't be able to kill them with a front headshot. it would be 5.5X1.5X3 (X2 from behind) which is 24.75 (49.5 with behind multiplier and this also only accounts for the strikers headshot multiplier)

tulip tiger
#

and apparently the knife has a charged sleeper multiplier? which is x2 so I'm assuming that you do double damage if it's asleep

queen field
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charged sleeper multiplier ?

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tf

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isn't that multiplier on every melee ?

tulip tiger
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doesn't look like it

static slate
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What main weapon would you guys recommend in that level with mostly chargers (d2 i believe)? Scatterbae is necessity for all the nasty biggies and i have no clue what would be good choice to match it with. There are some regular sleepers, a lil bit of babies but mostly chargers as far as ive noticed

tulip tiger
queen field
#

would be nice

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thx

tulip tiger
#

Hammer
"ChargedAttackDamage": 20.0,
"LightAttackDamage": 3.0,
"LightStaggerMulti": 3.0,
"ChargedStaggerMulti": 5.0,
"LightPrecisionMulti": 1.0,
"ChargedPrecisionMulti": 1.0,

  "ChargedAttackStaminaCost":
    "baseStaminaCostInCombat": 0.05,

  "PushStaminaCost":
    "baseStaminaCostInCombat": 0.05,

Knife
"ChargedAttackDamage": 5.5,
"LightAttackDamage": 2.0,
"LightStaggerMulti": 1.0,
"ChargedStaggerMulti": 1.0,
"LightPrecisionMulti": 1.0,
"ChargedPrecisionMulti": 1.5,
** "ChargedSleeperMulti": 2.0,**

  "ChargedAttackStaminaCost":
    "baseStaminaCostInCombat": 0.0,

  "PushStaminaCost":
    "baseStaminaCostInCombat": 0.0,

Spear
"ChargedAttackDamage": 17.5,
"LightAttackDamage": 2.0,
"LightStaggerMulti": 2.0,
"ChargedStaggerMulti": 1.0,
"LightPrecisionMulti": 1.0,
"ChargedPrecisionMulti": 1.3,
"CanHitMultipleEnemies": true,
"AllowRunningWhenCharging": false,

  "ChargedAttackStaminaCost":
    "baseStaminaCostInCombat": 0.05,

  "PushStaminaCost":
    "baseStaminaCostInCombat": 0.05,

Bat
"ChargedAttackDamage": 12.0,
"LightAttackDamage": 3.0,
"LightStaggerMulti": 5.0,
"ChargedStaggerMulti": 5.0,
"LightPrecisionMulti": 1.0,
"ChargedPrecisionMulti": 1.0,

  "ChargedAttackStaminaCost": {
    "baseStaminaCostInCombat": 0.025,

  "PushStaminaCost": {
    "baseStaminaCostInCombat": 0.025,
queen field
#

epic

tulip tiger
#

I mean it makes sense because the knife requires precision

signal fox
#

I would like to point out that I omitted redundant info when I copy pasted that

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technically every melee has a chargesleeper multi

tulip tiger
#

but x1?

signal fox
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but the knife is the only one that is above 1.0

tulip tiger
#

and again, thankyou very much

queen field
#

So it's better to have a knife deal the first hit on a sleeping giant

signal fox
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by a very minimal amount of damage, yes

queen field
#

noice

tulip tiger
#

supposedly that would do 49.5 damage

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to the back of the head

queen field
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instead of 24.95 ?

tulip tiger
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yep

queen field
#

nice

signal fox
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hammer is 60, spear is 68.25

tulip tiger
#

I mean if you have multiple knives, the players might all get the sleeper multiplier if you're extremely in sync

obtuse surge
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enemies have a precision multi, weapons (guns & melee) have a precision multi

tulip tiger
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well the way you said it made it seem like they were the same thing

obtuse surge
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i did say they multiply eachother

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which wouldn't make sense that way would it

tulip tiger
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you referred to the headshot multiplier as a precision multiplier and it confused my 4 brain cells

obtuse surge
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yeh because headshot multiplier is wrong

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it is precission

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sometimes thats headshots

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sometimes thats sacks

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sometimes there is no precission to be gained

tulip tiger
#

lol tanks and mothers have a 0 body multiplier

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I just realized that

obtuse surge
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im not sure but i heard people say that tank still takes damage

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just very little

tulip tiger
#

scattergun

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kill a tank without hitting any sacks any % speedrun world record

solemn wigeon
#

Never bc theres no way you can do enough damage

tulip tiger
#

it hurt to type that

tulip tiger
solemn wigeon
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Very very little

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That you'll be found

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Doing

tulip tiger
#

?

solemn wigeon
#

Idk

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I don't datamine lol

tulip tiger
#

I have a new goal for R6

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kill a tank without touching any tumors

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and data mine it which means doing it multiple times

nocturne flax
#

R4 burst canon front shoots dos like 0.050 damage

idle socket
idle socket
queen field
#

lol

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It'll die without any tumor exploding

signal fox
#

33,334 shotgun shots to kill a mother

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remember that boys

queen field
#

nice

violet hare
#

is there a disinfect machine on c2

dreamy bramble
#

yep

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around the halfway point

violet hare
#

sick, thanks

tulip tiger
violet hare
#

oh I’m not in c2

tulip tiger
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well there's 2 disinfect packs and 1 station

violet hare
#

damn just two packs?

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I guess if the station is in a good spot that’s fine

tulip tiger
#

@broken scarab is the Warden, you can't change my mind. They got rid of the fake Warden Bot and now look who's at the top of the member list? Right at the very top where the warden should be. and look in #game-announcements how he commands all the prisoners to get back to work after he ordered the repairs for the elevator. We are all pawns in this chess game of his.

charred badge
#

holy shit

mossy cloak
#

Well there is a station so

broken scarab
#

I am more of a chef

charred badge
#

hmmmm

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sounds like a cover up

mighty quest
#

Cooking up recipes of disaster

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Brainwashing you with his food

mossy cloak
#

Fillet au Sleeper with sauce au guzzler.

soft loom
#

maybe that's why we lose our memories

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and why we are never seen eating

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the HSUs feed us the food calle makes

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so we forget and do what he wants

charred badge
#

yooo

regal thicket
#

there are

dreamy bramble
#

d3

soft loom
#

i see a pattern here

mighty quest
soft loom
#

i'm telling you man

mighty quest
#

HSU is the complex door dash

soft loom
#

lore confirms that calle is the warden

mighty quest
#

Like we aren't retrieving DNA samples were just delivery

#

Unfortunately not digornio

#

@broken scarab when we start up the reactor is that the oven heating up?

broken scarab
#

For my sourdough baking

tulip tiger
#

you must be making a lot of sour dough to need that many reacots

cosmic urchin
#

Quick question, anyone have a uncovered map of D3 or know where to find zone 337? We're really struggling to find it, got 2 ID's in there.

hexed vapor
#

Also, the run is definitely over.

cosmic urchin
hexed vapor
#

yes, 335

#

It's at the end of the last room in there.

iron dust
#

Are audio logs semi-random? I went through the first mission for the 5th~ time and I got a different audio log at the sec door right before you pick up the wave matter projector

sick hornet
#

No, its the same or at least should be

tulip tiger
#

bug? or maybe host has a certain amount of completions and it changes?

iron dust
#

hm

#

I didn't record it

#

so I don't have entire proof

#

but it was definitely a different audio log than the one I heard 4 times before

#

can't say i'm too interested in the lore so I didn't pay full attention to what it said I just know it was not the same one

hexed vapor
iron dust
#

the sec door before the objective, it plays an audio log when you start the door scan right

hexed vapor
#

I wouldn't call that an audio log, but yes.

#

Might have to try that out.

iron dust
#

oh sorry

#

but yeah the audio that played in that sequence was different

#

the main reason I know it's different is because the voice acting is kind of memorable

#

ThE WaRDeN KnoWs THe PaSt

hexed vapor
#

DEEPER

#

BROTHER

iron dust
#

didn't hear any of that on my fifth run

#

how do you access audio logs normally then

#

do you pick them up or have to dig into terminals

hexed vapor
#

Go to a terminal, type LOGS, type READ [full log file name].

#

You're looking for anything other than the autogen

brazen lava
#

I thought the checkpoint thing in d1 was fixed?

queen field
#

It was supposedly

brazen lava
#

Nope, got the restart reactor objective again when loading a checkpoint

#

Heading back to see if this run is salvagable

wary olive
#

Whoever designed that room in D1 with the warden door should get replaced

brazen lava
#

Yeah nope this runs fucked

hexed vapor
#

The objective text doesn't mean anything.

#

Can you open the disinfection area?

brazen lava
#

Not at that point. Died at collecting the keycard. Standby

hexed vapor
#

Wait, so you're in the disinfection area?

brazen lava
#

The zone 94 objective?

hexed vapor
#

The door that leads to disinfection isn't in lockdown, correct?

#

Immediately left in the hub zone?

#

Because that's the only thing that would prevent progression.

#

The objective text doesn't mean anything.

brazen lava
#

Well thats good to know, they should really see about making sure objectives update correctly accross checkpoints too

#

These really feel like an after thought

atomic escarp
#

Anyone completed B2 EX?

#

Got a question

calm vessel
#

whats your questoin?

atomic escarp
#

The uplink. So we got 4/4 on one of the terminals

#

Im guessing you run to the other one right after?

calm vessel
#

yes

atomic escarp
#

While the scan is going?

calm vessel
#

no

atomic escarp
#

Or well, the enemies keep coming

calm vessel
#

you can do the first terminal and finish that one

#

then the other uplink next

atomic escarp
#

BUT

#

Enemy's wont stop coming until BOTH are done right?

calm vessel
#

no

atomic escarp
#

Because we got 4/4 and the enemies didnt stop spawning

calm vessel
#

just the one

#

did you actually finish it?

atomic escarp
#

As in get to 4/4

calm vessel
#

you use a checkpoint?

atomic escarp
#

Yes

calm vessel
#

was this after you already did the uplinks?

atomic escarp
#

So it says 4/4 complete. I tried to use the connect command too and nothing happened incase i missed something

calm vessel
#

i think it might be bugged :/

wary olive
#

i had this bug with d2 extreme terminal part

#

all codes got entered but they kept coming 😦

#

after we wiped back to checkpoint it worked though

calm vessel
#

checkpoints are bugged rn

atomic escarp
#

Riiight

#

Okay so

#

Just try again

lofty echo
#

when that happened to me the host had diff codes then everyone else and he had to enter it in themselves

atomic escarp
#

Yeah im entering myself atm

wary olive
#

😳

lofty echo
#

whats the back zone under lockdown in D3, near the 1st key zone suppose to be?

#

cause we went through D3 pe already and i thought that zone was extract tbh

atomic escarp
#

Wait

#

do you only get 1 shot to connect?

lofty echo
#

1 shot to connect? u can checkpoint? i dont quite understand wat u mean

atomic escarp
#

It says the command has already been called

lofty echo
#

uhh prob bug assuming u checkpointed cause checkpoints are not so stable and buggy aff

#

unfortunately

lofty echo
#

before reactor

dapper dagger
#

z292?

lofty echo
#

ye i think thats the one

dapper dagger
#

and you've done PE right?

lofty echo
#

yea

dapper dagger
#

you made it harder that it should be lmao

lofty echo
#

i mean we did high (leave 5th reactor wave on) > overload > extreme

dapper dagger
#

z292 has a terminal to turn off the overload error

lofty echo
#

ah

dapper dagger
#

error always spawns at extract unless it gets spawn blocked, so you have 1 or 2 people defend while the others stealth through respawn room

#

and go deactivate it

#

fair play for finishing it like that

lofty echo
#

yee

hexed vapor
#

The timing for that is so fucking tight.

dapper dagger
#

They left wave on

hexed vapor
#

Ohhhh

#

That's still gotto be so hard.

dapper dagger
#

so 15 min timer didnt start until they finished overloads and went back to main

lofty echo
#

oh hell nah doing extreme w like 5 min bruh

#

the surge started right when we pikcked up 5th id lmao and i just booked with and sacrificed everyone on team

dapper dagger
#

it would be nice if the error was more clear in overload, door dosent tell you theres a terminal, and when you leave overload the progression Intel disappears

queen field
#

yup

dapper dagger
#

probably an issue with having the terminal be in a different layer

queen field
#

we didn't see it the first time

lofty echo
#

definitely a bruh momento

queen field
#

so we were dealing with both sleeper & shadow waves at the same time

#

lmao

#

Actually that was even funnier

hexed vapor
#

Tbf, fighting the tank zone is probably faster, just not necessary.

#

Overload is surprisingly lenient, just because being fog fucked isn't actually that big of a deal for most of the reactor.

dapper dagger
#

fighting tank zone would be nice if the tanks didnt respawn

hexed vapor
#

Fight it twice, actually.

queen field
#

I think overload spawning an unstoppable shadow error would've made the level a bit more interesting tbh

#

With the error stopping whenever you reboot the reactor or when you stop the 2nd error

hexed vapor
#

Yeah, fighting the tank room twice would genuinely be pretty cool.

#

Although, I'm not sure that they balanced it around the scattergun existing, seems to be a big reason why it's so not hard.

errant vigil
#

yea a lot of the levels would be more interesting without the scattergun

#

but you can choose to not take it

hexed vapor
#

Incredible balance justification.

queen field
#

lol

#

Game isn't nerfed ? Let's nerf ourselves

lofty echo
#

thats what we call challenging ourselves

nocturne flax
#

So many qol features this rundown

#

but theres this one bug that always gets to me

#

for some reason its always there

#

and it gets me killed

#

|| can we pls fix the silent footsteps on giants||

sick hornet
#

no PirateSimon

dapper dagger
vital wharf
paper beacon
brazen lava
#

Do i have the energy to attempt d2 with bots tonight?

paper beacon
brazen lava
#

More so the time it would take lol. Given conservative yet optomistic guess it will be about 2 hours

#

The bots arent terrible once you understand their quirks. Just takes awhile

paper beacon
#

go for it then

#

it's just a slow map tbh

reef talon
#

they aren't terrible once you understand using their number keys breaks them for some reason

#

instead of scrolling + middle mouse

paper beacon
#

and if you get scattergun the main fear of the map dissapears

brazen lava
reef talon
#

yeah, that's what I mean

#

any bot other than first in the list order

#

need to scroll

#

numbers don't work, lol

brazen lava
#

Yeah if the turret placement doesnt show up. Just scroll to it and it will appear

#

My only real complaint is their weapon usage

nocturne flax
brazen lava
#

Sometimes they'll just shoot a single alerted enemy we could still stealth. But try to melee a giant and get group one shot

#

I had them switch to melee mid warden door in d1

#

Or the reactor defense

#

Bishop switched to the spear to fight a giant and stood directly in front of a turret to do it

#

Good thing i had a scatter gun

reef talon
#

D2 checkpoint bugged...stops error alarm shutdown working if reloaded

solemn wigeon
#

Oop

mighty pond
#

Yes checkpoints are buggy

reef talon
#

Why does that "you can only input this command once" line even exist anyway

#

it's so annoying

mighty pond
#

yes the devs are working on figuring out a fix

reef talon
#

especially for an alarm shutdown command

mighty pond
#

It's likely so people cannot spam use the same terminal

#

Just a means of prevention

solemn wigeon
atomic escarp
#

what is a class T alarm?

solemn wigeon
#

Travelling

mighty pond
#

Bitch moves

paper hedge
#

is d2 bugged? after putting in the first terminal every room instant aggro'ed when we would open the door

nocturne flax
#

Its a trigger room

#

the mom room its a trigger room

#

then you have blood doors

#

they have a sound indication

paper hedge
#

this literally happened in the first room

nocturne flax
#

after spawning

paper hedge
#

then every room after it

nocturne flax
#

skill issue most likely

#

someone has a flashlight on

#

sprint near an enemy

#

etc

paper hedge
#

lol we didnt even get near enemies

#

bold of you to just say we are bad

#

but ok

nocturne flax
#

the only room that its a force trigger its the mom room on the left side of spawn

#

the rest are either alarms or stealth sections

#

someone its messing up

#

or change the level via modding

humble sapphire
#

for c3 do you need to do the second bulkhead for the main objective?

tulip tiger
tulip tiger
mighty pond
#

Yea @nocturne flax bold of you to assume someone waking a non-trigger room is bad

nocturne flax
#

someone its clearly messing up

#

or its a modded d2

tulip tiger
#

cool, a bug that doesn't affect every player, never before seen

nocturne flax
#

I am familiar with how they make levels

#

no such thing

#

yeah never seen before 4000% health

#

glitch

#

bug

#

trust me bro

mighty pond
solemn wigeon
#

Damn 17000% ammo

tulip tiger
#

ok so you're saying that it's impossible that there is a lobby wide bug that is causing rooms to automatically wake up

mighty pond
solemn wigeon
#

Rare bug

nocturne flax
#

Yeah, just scroll up and you'll see the "the legit speedhack fromt he developers"

tulip tiger
mighty pond
#

So is basically everything going on in this conversation at this point

nocturne flax
solemn wigeon
#

Lmfao

nocturne flax
#

yeh

solemn wigeon
#

Gotta admit thats a new one for me

tulip tiger
#

pope approved pentagram

solemn wigeon
#

I've seen a cheater spawn like 50 scouts into r4b3 extreme

#

Probably claimed it was a bug

#

I don't remember

tulip tiger
#

the worst is in matchmaking

mighty pond
#

I watched a stream of a cheater who claimed that they had a rare bug where they could see permanent bio pings on enemies within a certain radius of them

#

Definitely not wallhacks πŸ™‚

solemn wigeon
#

Yall remember the r5c2 blood door

tulip tiger
#

I decided to use matchmaking for the first time in months (this was several months ago) and I realised that no one was taking damage from anything

mighty pond
#

I didn't play R5, shit was cringe

#

So no

nocturne flax
manic badge
#

r5 was cringe?

solemn wigeon
#

Naw

mighty pond
#

Literally the worst rundown LOL

solemn wigeon
#

Man just salty he couldnt beat a1

mighty pond
#

I mean I beat E1

#

Just never finished it

manic badge
#

a1 was fuckin hard for no reason 😠

tulip tiger
#

ah yes, a class 2 and a class 3

solemn wigeon
#

Smh

mighty pond
#

I didn't play it

#

πŸ™‚

#

It makes perfect sense

#

expand brain

solemn wigeon
#

Didnt play it, got to r1

#

E1

mighty pond
#

I didn't get to E1

#

You can literally see in Dragon's videos I was playing R5

manic badge
mighty pond
#

I just never finished it

solemn wigeon
#

Nah i only accept first answers

mighty pond
#

I just don't really consider myself having played it since I played like a total 70 hours over the entire rundown

solemn wigeon
#

Thats a fair amount for a rundown

mighty pond
#

Not when every rundown prior I clock 200-300+

tulip tiger
#

yeah but rundown five lasted like over 4 months

#

or at least felt like it

mighty pond
#

R5 was from late April to the 9th of December

solemn wigeon
#

You still basically played through the entire rundown effectively 3 times

mighty pond
#

It was hella fucking long

signal fox
#

R5 was over 7 months

mighty pond
candid dragon
#

2019 was 6 years ago

mighty pond
#

I just didn't want to, it was not enjoyable in the slightest for me

solemn wigeon
#

Damn

mighty pond
#

Hence my position of it being the worse rundown

solemn wigeon
#

Man experienced cringe and really said no to rundown 5 PepeCry

mighty pond
#

You're welcome to enjoy it, good on you for liking it

#

Someone needs to lol

solemn wigeon
#

Rundown 4 sucked ass in comparison to r5 imo

mighty pond
#

R4 was aight

tulip vale
#

R5 was fair, I just didn't like the fact that the charger scout was literally a reskin with no special tendrils or anything

mighty pond
#

I still personally enjoy R1 the most

#

It's the time I had the most fun playing the game

solemn wigeon
#

Imagine playing r1-r3, couldn't be me

mighty pond
#

R2 was pretty good too

tulip vale
#

R1 was so much fun

mighty pond
#

I met the loser @nocturne flax while playing E1

solemn wigeon
#

Biggest mistake of your life KEKW

nocturne flax
#

A legsie made me meet this dingus

mighty pond
#

True shit right there

nocturne flax
#

Truly life wanted this to happend

mighty pond
#

Legsie brought us together

solemn wigeon
#

And now here you are with gtfo soda

tulip vale
#

have yall finished all of R6 already?

mighty pond
#

Yes

solemn wigeon
#

Ye

#

Very short

tulip vale
#

What did you get for cosmetics?

solemn wigeon
#

Palettes

mighty pond
#

It's a random pool so a bunch of stupid fucking color palettes

solemn wigeon
#

A lot of palettes

tulip vale
#

i got literally 4 backpacks

#

lol

solemn wigeon
#

I think i have 10 palettes

mighty pond
#

70% of my drops were colors

nocturne flax
#

I got my lemon mask

#

So im.happy

#

For now.....

tulip vale
#

I GOT THE LEMON MASK TOOO

mighty pond
#

I hate you for it btw

#

I desire the mask

nocturne flax
mighty pond
#

I will trade all of my color palettes for a single mask

#

Even the EA one

solemn wigeon
#

I have it but it sucks, too lumpy

nocturne flax
#

LEMON

tulip vale
#

maan i cant send media here :(

solemn wigeon
tulip vale
#

I know but i wanted to put it here lol

#

i put it in there

mighty pond
#

What a new rundown does to a server

#

Literally went from having less than 4 people in vcs to 99+

#

Game was so dead

solemn wigeon
#

And people say the rundown system is bad

nocturne flax
#

I was having rundown fatigue

#

R5 lasted waaayy too long

mighty pond
#

R3 rundown fatigue be like

devout river
#

R3 didnt even last that long compared to R4 and R5 it just had less content

mighty pond
#

Both R4 and R5 had extensions which assisted with alleviating burnout, R3 did not.

#

Doesn't make up in the slightest for how long they lasted, but R3 was definitely imo the worst offender of time left out without anything changing.

green crane
#

hey guys legit question is d1 supposed to take 4 hours

charred badge
#

no

#

2 hours max

green crane
#

really?

#

dang

charred badge
#

took me like an hour i think

green crane
#

we must be doing something wrong

charred badge
#

you getting lost?

#

or like

#

did the game break

green crane
#

maybe we're just going too slow

#

wasn't the game

charred badge
#

nothin wrong with taking your time i suppose

mighty pond
#

Taking your time isn't a bad thing

charred badge
#

an average isnt necessarily a target yuh

mighty pond
#

There were lots of people who had long clears for levels that were supposed to take like a quarter or less the time

charred badge
#

^

#

very true

green crane
#

well, it just got frustrating for us because someone had to leave since they had work in the morning and we were right before the final guy

charred badge
#

awww shit

green crane
#

so i just wanted to see if maybe we were some kind of outlier

#

it made a guy on our team say he won't do it again :/

#

but i mean maybe speed is just something you have to learn in this game?

charred badge
#

it is defintely

#

take your time fam dont let em discourage you

green crane
#

we're tried to not look stuff up more or less but that might be our downfall

charred badge
#

try not to do that

mighty pond
#

I won't lie, the time is slow compared to average clear times. Speed comes with practice, it shouldn't be seen as a bad thing to take awhile.

charred badge
#

best way to learn GTFO is to go in blunt unless you get stuck

green crane
#

oh ok gotcha

green crane
#

hmm fair

charred badge
#

are you relatively new to GTFO?

green crane
#

not too much, i played a decent amount of the beta

#

but we didn't necessarily finish a bunch of those

charred badge
#

ahh gotchu

green crane
#

some people in our group are new

charred badge
#

do you matchmake or LFG?

mighty pond
#

The more comfortable you become with GTFO and how the game functions the more effectively you will be able to clear things. Map knowledge obviously helps, but that doesn't particularly apply here I'd say.

green crane
#

we've just got a group of friends we play with

charred badge
#

ah ok

green crane
#

i'm just curious what a 'normal' run of d1 looks like, it sorta felt like we were going a decent pace

charred badge
#

id say an hour and a half prob

#

depends on if they're lore hunting or not though

#

lore runs usually take longer

mighty pond
#

I'd say average clear time is 1.5-2 hours for an average team

queen nymph
#

I mean people are completing it in 18~20 mins already smug_cat

green crane
#

i just mean like how the team actually does it

green crane
#

i think my team might just be missing some stuff

#

myself included

#

c1 took us 2 and a half hours

mighty pond
#

Take time practicing things on the easier levels, might help.

charred badge
#

^

green crane
#

thats a fair point

charred badge
#

run A1 a shit ton of times

green crane
#

we will try that for sure

#

thanks for the suggestion

charred badge
#

A1 is super good this rundown for learning

#

it used to not be this way lol

queen nymph
#

Try not to play story levels because they are generally easy and tons of ammos

green crane
#

i remember the first one in any rundown being super hard lol yeah

#

the beta was definitely different

charred badge
#

oh yeah

#

the beta was... interesting

queen nymph
#

If you wanna practice skill properly, just go for non-story levels zzz

charred badge
#

ehhhh

#

debatable

mighty pond
#

Story levels being the differently colored levels

#

A1, B1, etc.

charred badge
#

B2 should be a good practice level

#

A1 is good to learn weapons

mighty pond
#

Up to you though, those extra resources might be helpful for continuous practice

green crane
#

i think we'll probably try running to build speed as a skill in a1 and stuff, thanks guys

queen nymph
#

Might say C1 will be a good level to practice I gues

#

Tight resources

charred badge
#

too stressful though

#

you wanna learn not scramble

nocturne flax
#

buy me dinner first

#

before that

charred badge
#

lmao

queen nymph
vital wharf
#

what are the spawn times for the fathers on C3 PE?

charred badge
#

2

#

yeah idk i dont pay attention

queen nymph
#

I mean, if they are new to the game, then C1's resources are going to be tight until the T scan zzz

charred badge
#

the t scan concept was so cool ngl

#

except for on the stairs with glitchy hitboxes

paper harness
#

where is the bulkhead key for high on D3?

restive granite
#

random spawn

#

it's within the rooms you have been though

paper harness
#

bruh

#

I mean which zone is it in

restive granite
#

basically you know that area has an error alarm?

#

the door?

paper harness
#

the door that the cell is in?

restive granite
#

I'm not sure the cell is there

paper harness
#

so the door that spawns the shadow error?

restive granite
#

yes

#

if i remember correctly it's there

#

you need to go there anyway as to progress

#

then you'll have to sneak all the way back to disable the alarm

paper harness
#

Lmao that's actually so fucking dumb

#

Why would they give you the second bulkhead key before you finish the reactor

restive granite
#

as i said

#

i don't remember

#

i suggest someone else confirming it

#

i might be confusing it with the normal key to the door behind which is the disable alarms terminal

paper harness
#

When you can literally just go do overload when you're at 5/5 codes for high and then input last code to instantly stop the fog from rising and just get 15 mins to do ext with no fog

#

That's actually so dumb lmao

restive granite
#

as far as i know, going overload first isn't the best idea for d3

#

the 2 tanks cause issues

paper harness
#

Doing overload first is the intended way to do PE

restive granite
#

yeah that's the order

#

hmm

paper harness
#

???

nocturne flax
#

Then why are the tanks giving you trouble

paper harness
#

The fact that the bulkhead key is given to you before you finish reactor is so dumb

restive granite
#

then I don't know who the hell told me overload is a bad idea to do first on pe

#

what the fuck

nocturne flax
#

After doing overload

restive granite
#

damn I'm an idiot

nocturne flax
#

you do the error alarm

#

they all come from the drop point

#

dont block the spawn

paper harness
#

But you literally don't event have to do main reactor in fog if you just do it first

dense vine
#

what does pe mean in lfg chat?

#

is that like overload or something?

paper harness
#

prisoner efficiency, when a level has 3 objectives (main, extreme, overload), you do them all in one run

dense vine
#

oh i see im avoiding that for now i just wanna do the mission first πŸ˜›

hexed vapor
#

Especially when the normal way isn't super duper difficult once you get it down.

#

My expectations for D3's fog were so much worse than it actually turned out to be.

grim marlin
#

Is c1 alarm door wave rng? Sometimes the waves have big shooters sometimes not

lyric narwhal
#

the error?

grim marlin
#

Yea

lyric narwhal
#

yeah i think its random

grim marlin
#

Like in some games biggus dont appear at all

#

🧐

#

Why making WAVES of all things rng

hexed vapor
#

That's pretty standard.

grim marlin
#

Nooo 😑

errant vigil
#

It do be like that had 2 hybrids spawn 3 waves in a row once

grim marlin
#

Revolution

#

Remove wave rng

queen nymph
#

rng is fun

errant vigil
#

Just have to be aggressive

grim marlin
#

🧐

#

Name checks out

#

So how do i win C1

hexed vapor
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What scan is this that's giving you trouble?

grim marlin
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The movin one :3

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We put mines and turrents on the stairs

hexed vapor
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Ah.

grim marlin
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But strikers be like bonk then we die

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They also love hiding around a corner then wiggling their tongues out

hexed vapor
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Our static's prefered set-up was two burst sentries on the right side maintenance stairs, and a fuckton of foam and mines on the spiral stairs.

grim marlin
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We had one

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Hm

hexed vapor
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One is better than nothing.

grim marlin
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But

hexed vapor
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Which part is killing you, maintenance stairs?

grim marlin
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Is that the stair you go up to?

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Kinda yea

hexed vapor
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It brings you to the stone stairs that are to the side right before the top floor.

grim marlin
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And past the sec door in this room

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Yeah that

hexed vapor
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That's the hardest part. You mostly need to back off, clear them, then push.

grim marlin
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But

hexed vapor
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If you push too hard, people go down, and you lose loads of time.

grim marlin
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🀨 tbh I feel like half the deaths were from my mates lol

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Also does the wave get harder? At the end we always had big shioters

hexed vapor
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It'll reach max wave size after a while, yes.

grim marlin
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Omg

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πŸ˜₯

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The game truly never gifts huh

fallow delta
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Here

warped spruce
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ah thank you so much!

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i am present for a lesson

signal fox
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For example, pistol does 4.39 damage and can stagger a charger in 1 shot even though a charger has 6.5 stagger HP. The reason for this is because the pistol has a 1.5 stagger multiplier, meaning that it would do 6.585 stagger damage

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that is more than the chargers stagger HP so it staggers

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another example is the bat which does 3 damage on light attacks, and has a stagger multi of 5.0

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if you hit a giant in the back it would do 30 stagger damage 3 * 2 *5

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giants have a stagger HP of 40 so it would only take 1 back hit + a hit anywhere else to stagger a giant with the bat

warped spruce
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like a light attack?

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or does 1 have to be charged

signal fox
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light attack

warped spruce
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HUH

fallow delta
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Any clue if the multipliers scale with charge time btw? @signal fox

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Cause knife should 1 tap with any charge from the back

signal fox
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if it is a chargemulti they do

fallow delta
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Ah that explains it

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@warped spruce and yes, the bat is the giant bully weapon of choice

signal fox
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spear
"LightPrecisionMulti": 1.0,
"ChargedPrecisionMulti": 1.3,

warped spruce
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oh my god

signal fox
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it scales up to 1.3 depending on charge

fallow delta
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Interesting. Any idea if after a certain amout of staggers, enemies get immune to them for a bit?

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Otherwise you could light attack a giant to death with a bat

warped spruce
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if we can keep staggering them with rmb

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doesnt it mean they dont have CC immunity

signal fox
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I am fairly positive that there is some kind of short cooldown on staggers but I don't know

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limb breaks bypass this cooldown

fallow delta
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I never stunned anything for that long so no clue @warped spruce

warped spruce
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oh we had fun shoving strikers into corners with 4 ppl just for about a solid 2 minutes

signal fox
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spam shove an enemy and sometimes they won't actually stagger, even after the animation ends

fallow delta
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Do we know limb health on giants?

signal fox
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15

fallow delta
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Ah i see.

warped spruce
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im gonna embarrass myself and try the math i see here

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so spear charge does 17.5

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if i were to stealth a giant

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would that be like... 35 back stealth dmg * 1.3

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is there a rear head multiplier ?

signal fox
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hitting back of head overlaps the back multi and the head multi

warped spruce
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cus they advertised spear as "very high damage" while hammer was just "high damage"

fallow delta
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And precision multi applies to everything that is a weakpoint you said.. so even back?

Yes on the wiki

signal fox
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so a spear to the back of a giants head would be 17.5 * 2 * 1.3 * 1.5

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precision only applies to headshots

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or tumor shots on bosses

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back shots are static, and are 2.0 for every enemy that they apply to

warped spruce
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what is the 2 and the 1.5? if 1.3 is precision (head)

tall kraken
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can i ask here if anyone has advice for the 'survive' portions of c1 with the tentacle monsters

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just wiped there with my buddy, we're running with 2 bots

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1st one was easy and 2nd one didn't seem to end and murdered us

signal fox
warped spruce
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ohhhhhhhhhhhh

warped spruce
signal fox
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weapons have their own multi for hitting head which stacks with the multi for the enemy's head

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most weapons have a negative precision multi because of this

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assault rifle's is 0.8

warped spruce
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ohh

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theres a column here that says

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Crit multi

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theres crits in this game?

signal fox
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no, it probably is just another way to refer to headshots

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mind sending that here so I can have a look?

warped spruce
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uhh sure

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this docs

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below on the enemy stats

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2nd column says crit multi

signal fox
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yeah, it's just talking about the enemies own headshot multi

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so the additional damage multi they take for being shot in the head

warped spruce
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ahhh thats why weapons doing 20 charged damage could 1 shot scouts

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with no precision multi

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i see i see that is very insightful thank you khepri

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@fallow delta oh ya when u asked about the body parts hp it seems to be on this doc too i missed it earlier

mild glade
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at the end of d1 are the beasts bubbles supposed to burst?

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i put about 300% of both pistol and scattergun into one and it just didnt explode, got stuck in an endless loop

brisk gyro
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damage drop off at a range is still a thing, most main weapons are a waste to use and u def should not be sniping with a shotgun

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sniper works best

mossy cloak
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Any shotgun snipers?

brisk gyro
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chokemod

pulsar zodiac
fallow delta
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@signal fox do you know how the multipliers interact with eachother?

brazen lava
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okay is the first mother in d2 a garanteed detection or did i just get hit with some bullshit

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one step into the room light not even on and every single baby sleeper turns to face me and the mother is alerted

dreamy bramble
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its an aggro room

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basically just a fancy blood door

brazen lava
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okay good to know

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wait does the mother respawn from the pods?

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or just the babies

dreamy bramble
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nothing respawns

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those are eggs not respawn sacs

vernal rose
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Trigger the checkpoint again

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It'll fix itself

brazen lava
vernal rose
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Can't, gotta kys again to trigger it

brazen lava
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okay not have the energy for d2 right now. i need a nap first.

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am not looking forward to fighting that mother again tomorrow hidethepainharold

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do not even have the energy to avoid forgetting entire words in my sentences. nap time!

fallow delta
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@daring bramble a few checkpoints are buggy atm. Devs know and are working on them