#gtfo-spoiler-chat
1 messages · Page 248 of 1
"Because there's already our archive sucking my buggy flagellum "
cuz right now its caca dont use it bimbo, the community one its better organize and it have everything specially for the people who dont know the lore, if we are gonna wait for the devs to do it then we'll be here a long ass time, 6 months + vacation to be precise
so for as of right now for simplicity sake people should use the community one
and not even bother with the official since they only gonna use it for teasing a new rundown
He reported the inconvenience and they can fix it when they have free time. Do you think the entire development team will go and change the log?
There is also logs there, so...
they should fix it, yes
should they add snatcher, yes
did they did it, no

getting my ass handed by pmc
hell yeah, fighting in spoiler chat
kiting = good
Dude, I'm just saying that he reported something, and you started talking about how betrayed you feel, and how godly the someguy is (maybe he is) .
Appreciate the feedback, will pass it along internally
I hope it helps you hate those stupid devs
now bhop
i dont hate them
at all
I love them
What a bug you are. Just because something is more effective doesn't mean you have to use it, the party shooting team won't come to me, no one forbids you to do your own thing. I repeat, I just like the official archive aesthetically
but tough love its where it at
But you sure cry a lot
i personally feel like bhop should be removed from the game 💯
and kiting needs a buff
Appreciate the feedback, will pass it along internally
ok Greco-Soviet worker
first time in long months that i actually critize them for anything
and its ok to critize them
It is a great thing that you agreed
they gotta realize that theres some aspects they need to work on
It is, but right now it was a bit random
its not random
yeah we need to slow down sleeper movement speed
so i can run around my class 2 alarm
why am i getting hit while kiting?!
i personally feel like bhop needs to make more noise but in return we should be able to stomp heads on crawlers
we just need to remove sleepers. Shooters only B)
Again : "he reported something, and you started talking about how betrayed you feel, and how godly the someguy is (maybe he is)" But how does all of your shit helps to make dev archive better?
with them big ass jordans
feeling like mario in this complex
first of all stop going of rails, i spoke that the community one its better so use that rather than official, the you bought up the fact the they gotta fix it, then i said ok go wait 6 months
thats it
Shooters are sleepers 
stormpooper is typing
my point still stands community archive its better people should use rather than dependding on the official one
Stormpooper is typing...
now we should drop
Then this was repeated 10 times 
where is kerse to tell u guys to stop this convo
i know
shhhhh remove sleepers spitters only
did they remove the spitter emoji here
But nobody asked for your "community one is better"
😔
#freekurse
i made a statement
free my man kerse, he ain't do nun
you sure like circling a lot in conversations
do you perhaps enjoy circle kite as well 
Who
cares?
ok kaneki..
i dont care that you dont care, its a statement lmao
its a public place too so i couldnt care even mroe

you tell em my sussy lil dragon
cringe as hell but i take it
wtf
If no one cares about your statement, what is the point of saying it? And do you have to prove that chase`s one is better if the guy said he knows that?
my man nitpicking lmao get out of here
just drop it brother
Babe wake up, gtfo drama
call ricardo
he has all the gifs
i dont have them
gtfo chat when theres drama: its showtime
me when gtfo 
gtfo when you when 
and when the tank be like 
I guess some china bugman were made to be annoying.
oh


And let me remind you, I just reported a thing that I thought was inaccurate, and then the shit started going down about, efficiency, bad devs and "CHASES NUNBER ONE!"
i'm telling my therapist about gtfo chat
:idonthavenitroandiliveunderabridge:
:( dont tell ur therapist about me
Make sure you tell your therapist about bmo
fuck
i just told you that community its better thats all then it derailed like always
is there anything else you wanna add


im circle kiting these fools
this convo would've ended long ago if kerse was still here :/
end up on jcs after kiting argument
Or rather you've started to tell me the same thing over and over again when I'm talking about flavour choice and not about efficiency or anything else
natural evolution tree

use community one
anyways guys remove strikers and replace them with spitters :)

game would be perfect
who cares ...
I hope he prescribes you some good antidepressants for you.
i prescribe him weed
Damn not even Great Jagras
did you just assume my therapist' gender
damn we live in a society
Very American of you
cant even have a chick therapist kaneki L
very the whole world
We really are 🤡
The warden is everyone's therapist here
kaneki with his male therapist 😂 😂
because we live in a society ...
press alt f4
😹 😹
Like what world? 1/3 of that world?
takes you to the end of the lvl
i meant the whole world as in the whole planet not america 😅
4/3 of Earth
I used to think that my life was a tragedy, but now I realize, it’s a comedy 🤡
ok
so to cheese e1
at spawn theres this boxes
by a rock
you can hide behind it
and not get hit
🧀
I always thought that spoiler-chat was a tragedy in a way, but now I realise that it's actually all comedy ...
Appreciate the feedback, will pass it along internally
dont tell them i told you 😽
first time
theres actually a wooping 3 cheese spots in e1
that you can hide
sorry
its part of a strat
theres one where you can hide behind one those lamps near a wall
you can bait all enemies in there D :
crazy good strat
Sadly no, I'm getting all fucked up from this kind of cultural talk
E1 burst cannon strat
this tbh
dont we all love eachother anyways
quad
I love the world especially when it hits me in the fuckin' face
Yes bmo?
such its life
<3
i'm not real
c'est la vie !
were just pixels in your screen
stop talking chinese
😳
one more french word from you and deporting u
Which one of us
-10 social credit
are you real?
silly baka
Uwu
Depends on the definition
🤮
Could be worse. I could have said MH:World
uwu~~ onniiiiiii-chan
Not this guy again...
:^)
Are you an agent of the matrix?
Mayhaps
Anime is shit btw;)
ur mom
is the beard real
Why the fuck are you all still here
stormpooper is typing
Well, yes, socialists have everything real, even communism
stormcaca
stormpipi
storm dookie
stormshitty
storm puwuper
😳
Rhombus
Ohh I see
I have a spoiler, the sleepers are sleeping because they are tired.
i see now
No your asleep
The homie said they see
Also that pfp terrifies the living hell out of me
Frog
cry about it
No, because I wasn’t serious about it 🗿
🗿
🗿
<@&408548765599793173> multiple channels
Thank you
any tips to deal with the class 3 S1 cluster in D1. My squad gets destroyed at that part of the stage
1 sniper sentry at the bridge leading in, and 1 sniper sentry covering whatever side door you had to go for the key
if the wave is far away, get the farthest s1 scans so you can fall back to the backwards scans
if the wave is on top of you, do the closest scans first so you can push the wave back before pushing into the far scans
designate someone as a leader for the s1 so you all move together
prioritize keeping the wave controlled rather than staying in scan
Remember, switching to your secondary is faster than reloading
AcHuL1
It should be the oposite in this game switching to yoyr primary its faster than reloading
Don't quickly rush to the scan, take your time, control the wave and if there are enemies in the scan, don't go there.
shoot them
He aint wrong
Any suggestions on the strat for C3 terminals?
Big tips in here thx
2 on terminals, 2 focus fire on 1 door. If both are doors open, closely guard each terminal player.

np
Can you teach me your ways ? 
sure but im super rusty in gtfo now lol
It shall be a learning experience for both of us then 
im just play a game and someone cfoam the door then broke it and enemy cant seem to pass thought that door even the door it broken what the deal with that
Isn't that a good thing XD
Used that bug to complete c1 extreme, not a single enemy apprared for the rest of the level
Prolly an S tier bug
Hahahahahaha
Road map doesn't mention new enemies hahahahahaha
2021 release hahahahahaha
That means we removed them all. It’s now a renovation simulator! Have fun putting up wallpapers in the complex ❤️
Delusion hahahahahahha
DW I'll design an enemy for the Devs free of charge. What if you got a tank, then used the fill tool to paint it black, and then called it a charger tank.
maybe than i can have my dream of Tank AI being like a charger but more advanced
And then we put 4 wheels on it?
Cocoon tank
mother tank spawns charger babies
Yes, new enemy type r6 done ✅ on the roadmap
We should talk to the devs about it! A drivable tank!
Yeah I think that they should hire us to design the game or something with all these great ideas that we're coming up with
If there only was a way to apply for such a job!
Or even for help in design ideas, new creactures or even voice acting possible future characters!
Any voice actors for that driveable tank?
wat
thonk 
So wait Ten Chambers is going out of their way to further the already strict kiting measures??
People scattering to run around the moment an alarm scan finishes is kinda obnoxious, if people grouped up and shot or hammered it would be better. Most cases people end up losing a lot of health when they run around trying to hammer
Yes I know people are capable of not getting hit or cleaning up effectively on their own, but for the general player this isn't the case
I know its because of the pro players who circle kite entire levels, but I feel like its gonna put a bigger strain on the less adept or experienced players
But they will adapt level design as well and it will be fine, or it will be a really hard rundown
It's more-so that hammer kiting is really easy and very strong, and it tends to make gameplay a bit boring for people who know their shit.
inb4 the new gear is a grappling hook
😳😂
But honestly if this next rundown is harder than r5, Im gonna straight up stop playing. I am hoping for some easy duo completions in at least the B-tiers next rundown
i hope theres a level similar to C2 main thats a bit easier
What
that would be such a fun level to play in pubs
Blake the rundown isn't that hard don't take the combat shotgun
yea blake, B tiers were a bit difficult this time around
after the update i think they made A too easy
C feels fine
D is fantastic
E1 is such a dogshit level
r4d2 moment
Extreme feels strangely similar to main section of c2

I only did cell skip on E1 so I dont know how long it actually is
Depending if you’re playing with decent players around 1:30
Pubs 2+
Cell skip 
yeah and we killed both mothers
Not that hard to pull off
cell skip dont look that bad really if your playing it for completion
you fight a big ass room but you get to skip charger alarm, big chargers, class 6 shadow, stealth zone
Its just not fun, you don't get to experience the whole level
ive never done it
but yeah i can see why its easier to do
1 mine on a big door and hlaf the room dead
wtf
they actually put the r4 completions
lmao
funny how b1 was harder than b2 apparently lol
nope read that wrong
10% survival rate
i expected more tbh
I can understand why B1 is harder than B2
The giant chrargers are pretty tough, and beginners go in order so more losses on B1 until they can beat it, then easy B2
oh im talking R4
Infectious fog do be hard without a disinfect station
And R4B1's is at the very end of the level through two scouts
so i click on the 10cc stream to binge watch it
why is simon wearing a weird looking backpack
yes
simon is wearing a woojer vest where it reacts to the games sounds and music and he feels it on his body
thats pog
so its basically like a big speaker attach to his chest?
yeah
Noice
u know how some speakers have lights that move with music?
its the same thing but with a vest
it reminds me of the eye tracking technology thats pretty neat
coughtr2e1
r2e1 had a scout in like every zone after the error started afaik
also E tier vs B
That's like comparing a fiat multipla to any lambo 
Si se puede
gun go pow and they die
Work Together, Still Died
hi can someone explain to me about the track star sleeper who will catch up to you no matter what
cause he's pro roberto
ok but sometimes i run away from enemy, I see it run past me to go get JUSTIN
then if justin gets hit he's noob
it just annoys me that 1 will catch up to u while others are crouch walking to u
same, especially track star giants, when you think he's coming with the bois, he shows up alone ready to swipe ur run away
the strikers have a size range that they spawn in, which for some reason effects global animations so some are faster than others
thats crazy. i guess that explains giants that absolutely shmoove.
Big strikers were given a quality in the rundown 2 d2 and e1 update where they could walk faster if the players were too far away. Sleepers were given the ability to collide with each other in rundown 4 without any sort of limit, leaving it possible for them to indefinitely speed each other up. Generally, all sleeper animations were sped up in rundown 5, breaking most things and making sleepers both faster in movement and attack speed.
add that all together and you get to cry about it
@west crow when the when
you see this robert? i guess we're both just noobs
ah... yes, i can see the bait from a mile away
your doing it wrong tho
you have to talk about kite
or else it doesnt work
or bhopping
^
fr
I honestly didnt expect anyone would care enough to write an essay
ok
lmao
big enemy go fast game bad made
collision big B)
will we get any steam achievements when the game goes v1?
Steam achievements is something on our backlog, but is something we are planning on adding to the game. Our roadmap shows what we're working on and planning for the upcoming release.
.t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
noice
r6 gona be hard with anti kite xD
How do you know that? 😊
how are they supposed to fly 🪁 without kiting?
I'll have to check on that. I know many people have asked for more info so I'll see what I can do as we get closer to release.
the only fire are people gaslighting themselves
Shoot gun enemy die
Are you guys currently working on another project while doing the r6? Looking at the roadmap, it feels like R6 got started pretty recently
We're full steam on GTFO. One of the reasons it may feel like it was started recently is due to the roadmap only being updated now, when in fact we've been working on various aspects of R6 since around the R5.5 time period. It takes significant resources to exponentially grow a company and hire as many people as we have in such a short period of time, train them on the game and code, and values of the company, etc.
There's a lot of moving parts behind the scenes, and a lot of stuff that we're working on. You'll be pleasantly surprised by everything that we're working on and that will be coming with R6. 
damn R6 better resolve all my issues
I don't see how R6 can make you play better 
Siege already has too many issues of its own wdym
Now that the roadmap is being updated again, how often do you think we can expect updates
to the roadmap*
in about 6 months. 😉
R6 was never real 
speaking of other projects, 10CC got any plans for other games? 
For real though, we internally review it frequently and update it as soon as there's something to change on it. all depends on the changes/features - most stuff is pretty large so takes time to work on them
I c i c
Ulf is always dreaming
I look forward to the next update where I can be depressed that R6 isn't out yet 
Are you bringing the burst cannon back
Pls no
is hel revolver coming back?
Burst cannon but 0 shot delay : ^ )
bring back the long range shotty, but fix its bullshit.
Drop us in with 0 ammo
I wouldn't be surprised that they bring hel primaries into the game and more pen on secondaries because you can't easily kite in the future
we dont even know what theyre gonna do
hell we'll probably know 2 weeks before the rundown releases probably kekw
Inb4 they don't spoil anything
inb4 premature trailer release
that's why we speculating drangondo
I hope R6B2 is spitters only
takes notes
+1
Just long corridors filled to the brim with spitters and its just how well can you keep them all in check while you progress
what about all enemies are mothers, full infection fog, and no fog repellers
stackable c-foam nades.
Will we get our shirtless swole chars tho
we start with infection 100
stealth level
Mothers that spawn infectious fog
sneak through without anyone waking anything up
hybrid mother
oh.. these are roaming mothers, hope that's ok
charger mother
Big chargers farting infectious fog to reach ya faster
😳
Believe me it's a WIP
and roaming spitters
flying spitters pls
I have enough ptsd of chargers mothers pls
spitters on an overhead conveyor belt
c-foam mine deployer
shirtless dauda 😳
what about the mapper but every time you use it, it spawns more spitters?
Cfoam but each foam ball is a mine
Worth
i'll gladly spam
Mapper + spitters are 2 things I'll never say no to
spitters, but even louder than the artifact pickup noise.
lol
yes
make a bass-boosted version of their screams
Also make them inflate a lot more before exploding
Quality jumpscare
as loud as that man slamming on that keyboard while sweating and screaming
pre nerf artifact sound when
That shit was fire
i think there are chargers punching my upstairs neighbors
Do they deserve it
Neighbours fault for waking the chargers
Mother scout when?
Shadow mother
i'll do one better. shadow pmother scout ;p
gotta c-foam and bomb rush her to kill her before c-foam is removed to kill her
shadow babies, but they also act like scouts. just imagine a million ankle biters running around
russian doll sleepers.
kill giant, striker comes out, kill striker, baby comes out.
I wouldent mind, my cpu would
grenadier sleeper. similar to the hybrid but dealing burst damage
a way to remove cocoons would be nice
flame throwers coming out
flame thrower would be dope
grenadier sleepers when seeing a team scan hehe boi
Question: E1 Infection Resistance. how does it scale if i take like 98% inf resistance. With how much do i spawn
i don't know if anyone tested this
It doesn't affect it
I took 50% but dropped in with 100 like everyone else
It will still make you gain infection at 50%/98% the rate but it doesn't affect how much you start with
maybe 50% just isn't enough to offset it
I would assume it's set directly rather than being something you could mitigate.
but ray that's the less lazy way to do it
this is 10cc

also tbh just because it's not the fog that does it, doesn't mean you shouldn't be able to mitigate it
Sure, but I'd be surprised if it came from a source other than something that just sets it to 100.
hmm, that just might be a situation where we didn't account for how the booster impacts when we force you to start with infection. I'll add it to our list to check on.
it depends on load time
you get infected during the drop, so with decent infection resist you can land with less infection as long as it doesn’t take too long
but have you tested this
yes
i’ve dropped with ~95% infection resist and had 10% sometimes, and up to 20% other times
10CC making you get a better pc
there are some people i don’t take infection resist boosters with bc the drop takes so long that they’re redundant lol
it’s an actual problem
Infection on E1 drop depends on how long your team takes to load the level. If you had a team that loaded instantly you could get away with i'd say around 60% infection without any boosters
I know a friend of mine solo dropped in E1 before and had 70% infection without boosters
@hexed vapor 
Does it mean lag is canon ? 😳
Where does it state in the mission briefing that we are suppose to be 100% infected on drop :p

I don't care who you are
Where you're from
What you did
matter that you play GTFO
In the most cases you can still open the Boxes.
you can still break it
Thats true
how does one break it if cant reach the padlock (without lock melters)
U just shoot the lock xd
the lock is in the wall tho
Can't be opened.
You can always just cry about it
if you think hard enough and imagine the lock breaking, itll break
dont forget, "i think i can, i think i can, i think i can"
Just find the pickaxe and dig the box out of the wall
craft diamond pick, go to nether to get netherite, turn diamond pick into netherite pick, then go boom boom on wall and break lock with netherite pick
was that what you were thinking?
Exactly !
Hey!
Hey and welcome around!

Mallet gang
Cringe
mallet gang YES
Will there be Questions answered by text for those who can't free themselves for next hour? 
most likely
You have to be able to get into the call first lmao
Not if he reads the questions
can't believe doc is now unemployed /s


First we lost Simon, and now we lose you, Doc
i'll still be here to post #patch-notes
Maybe now he can focus on those mono delivery pipelines
and to push the button to push updates out
wait so no more doc leaks?
and complain when Jenkins dies for no reason?
you get calle leaks
hmmmm
first thing I did was kick jenkins out

bruh
yes
😭
What happened with Simon
Simon was caught using light theme
Damn
That's unfortunate
He dabbed
WELCOMEEE
the "five" in the announcement was an intentional slip up to hint that R6 is dropping in 5 days
Wesley with the deep lore
more reactor tiles to climb



Thanks! Was in game 🙂
how many hours do you have so far?
the best movie in existence
for anyone that played with calle, did he kite tho..? 
Of course he did
He used a cheese spot
i am legally not allowed to comment on this matter
ok goose
sign nda to play with calle
Your soul or first born would do
u gonna pay child support?
someone call barghest
I am the storm that is escaping
Evading
Parental obligation
K i t e

Fellow vessel
I took a break before the Extension dropped, is the terminal you need to enter "Resist" in this rundown?
yeppers in C3
thanks is it in the high or do i have to go to extreme
in high path
thanks
you little
<@&408548765599793173> pretty sure this is scam dont know though
A few
Ty
Every level has some scouts, except B4.
Scouts would just trigger and be no different than the set wave
I think the only expeditions w/out any scouts since R1 have been R1C1, R2B4, R2C2, and R5B4.
R2B4 is the only of these that didn't have a combat focus.
R4A1
Only for main objective.
r4a2* has a chance of spawning a scout behind cell doors
A2
A2 got a scout
He meant that R4A2 had a chance of having a scout inside one of the two zones the second cryo could spawn in
yea a2
They said A1, tho?
There were none on the main path, but there were some in extreme.
Only A tier main objective w/out scouts thus far, too.
A1 list from best to worst? high only
1: R3
2: R5
3: R1
4: R2
5: R4
surprising but i did think R3 would be up there
R1
R3
R2
R4
R5
is that for pre-patch R5
Seems pretty good to me?
Lots of chances to deal with enemies in stealth, there's a scout, merciful respawn rooms, fairly simple alarms.
Only thing is last alarm can be a bit confusing for new players, but that's it.
Actually, I'd swap R4 and R2 for me.
Both are pretty low but I think R4 was much worse.
Respawn as a mechanic is ass and is not good as a newbie's first experience
A1 for veterans sure. A1 as A1 nope
Huge rooms and tons of immediate repetition
Worsened by enemies still clumping up despite the amount of space
Cell&generator as first puzzle seems to have confused a lot of players
Especially since they are told by the door that they're looking for a generator, but nothing tells them to look for a cell
First alarm room layout isn't good because huge room again
Last one has 4? Doors
Nvm 3 doors
Would be fine if sleepers decided on one door to go through but they don't
The respawn mechanic kinda only applies when you do extreme
on A1 atleast
They do, though?
They all go for the bottom door.
so doing high only, having the respawn room makes literally no difference
There's 2 bottom doors and not in my experience
Haven't done A1 many times but i definitely remember several busted
Respawn A1 depends a lot if we're talking pre or post nerf
But post nerf the zone after lockdown still has them iirc
pre nerf yeah i can see that been a problem
Post-nerf I'd consider the "definitive" version.
but i rather use the "version" we have now as a base since they clearly didnt intend to have that much of a mess in the first level
You say that but it was indeed there at the start kekw
Still even if it's not particularly annoying post nerf, it's not a good introduction to it and shouldn't even be introduced in the first level imo
That yeet made me lose my train of thought
its serviceable, in twitch streams of new people playing the game i find them struggling more on the last class 3 than on the cell part really
There's definitely too many enemies in the first zone, but I might argue this gives you more experience w/ them.
Large rooms are fine, I think, because they make stealth far more manageable.
More experience dying in the first room kekw
They need to stop using theyre new envrioroments for A levels tbh
i rather have a good B level on floodways than been a A level
delay gratification me dammit
Except logically stealth should be more manageable in small ones
Also if you fuck up in a big room there's more flank space
Ye olde silent crawler
I don't see how that follows.
And more room for shooters to be annoying
Bigger room = the same number of enemies are easier to manage.
I would argue as a new person big rooms are annoying to stealth
lots of crouch walking
Mocking the spawn mechanics, sleepers should be equally spread out
Overall zone size should be similar, more smaller rooms would be easier stealth
Perhaps.
Newbies don't know about enemy ranges of hearing, alerts, all kinds of mechanics, how to see how many there are and what to do
I do wish more A1s had big zones so that you could gets lots of packs of few enemies around.
And as i said fucking up and dealing with it is much easier in small rooms
Or just fix the spawn mechanics
Which according to doc they did
Spawn mechanics are fine, the timers and indication need to be adjusted by a per level basis
How are they broken iyo?
spawn mechanics are good, people need to be better
They're not fine, you're just not thinking about the right thing
they're fine
I'd rather they just make a custom enemy group that always spawns fewer enemies than the base group.
Bruh
im gonna write a big old paper
Rn the base group has some huge enemy packs (like the 12-14 striker one).
gimme 20 years
Quoting one of the recent messages from doc:
luckly we've made adjustments to the spawn logic that should let us spread the enemies in a zone out a bit more
And there's tons more about the same thing
I assume that's talking about the room placements?
enemies grouping in like a single room when spawning is a bug, they should be more spaced out.
Oh.
This is what I'm talking about
If it's still not clear
Let's say 5 areas in a zone. 20 sleepers. You'd expect them to be at least somewhat spread out, covering say 3 rooms at least.
But now you end up with most if not all in one room
Well it's a confirmed bug
Many times
And i remember you being in some convos where it was mentioned as well
???
And i see nothing fine about it
For the context of A1 at least, this isn't the issue.
The context here had drifted from A1 by then if you'd reread
Whatever
I see plenty of reasons for r5a1 to be near the bottom of a1s
I think vets just don't like R5A1, but as far as things I'd want from an A tier it seems pretty good to me.
i like a3
Ok
:)
in extreme it had
we talking new players here
But if you look at it differently
i mean yea u right
Main objective only*
so im basing my stuff on high only
It feels to me like people tend to get past A tier w/out any experience in stealth, and I feel like A1 should provide more in that regard.
If you don't think A1 should do that, though, then maybe it just needs to be really simple, really easy, in which case maybe A2 should be geared towards having lots of stealth sections.
I don't think it possible to even talk about this
You have no idea what kind of player is there when he first plays the game
They may not even realize the sound and flashlights at first
What is stealth experience
They've had lots of opportunities to clear or alert sleeping rooms and get used to them.
If you have a learning mentality
plus in r5a1 the map is really confusing
Well, if you have a learning mentality, you'll just drop in solo to practice and probably be good to go by the time you've started B tier.
High standards here
Possibly? It's a pretty straight shot besides the first zone.
maybe im just a dum dum i get confused
But I think to some extent the game needs to force players to deal with enough stealth early in the rundown.
directions arent really my strong suite
I don't know how you'd fix your stealth experience
Overwhelm them in terms of resources so you can't get through with shooting skill?
Maybe A1 should just be really easy, because people who struggle later on are most likely beyond redemption regardless.
They haven't learned the game, and they don't want to.
Need nitro back
and I suppose B tier provides more than enough stealth to provide the experience you'd need for B tier.
yea maybe the A tiers should be really straightforward and difficulties should start in the B tiers where people decide to take the game more seriously
Or have just A1 be slightly easier than the rest
A2 is a better A1 don't @ me
A3 for A1
u right
You kind of have that progression already where A1 is always fairly straightforward with a simple objective, and w/ layers it's only ever an extreme objective that reasonably challenging w/out actually being very hard. Any other A tier and its layers can be more complicated while being in a wider range of difficulty, as well as allowing for overload objectives.
Even going off of the difficulty and simplicity of each A1, I think I'd only move R5 below R1, it remains very straightforward compared to the complicated alarm set-up on R2 and R4.
I think player mentality its more at fault when it comes to respawn rooms
He wasn't talking about respawn, tho.
He's talking about the initial placement of enemies when you start the level.
They do seem fine in my experience R5.
they do have to fix the spawn all enemies in a room bug tho
they dont distribute well
They seem to distribute okay?
anecdotal just like yours, i dont think its ok to go to generator room in A1 and see all the spawns of the zone there
it does happen
that's literally what storm has been talking about
and what he quoted me saying earlier
I tought we where talking about respawn rooms
had a big ol paper
to say "nah men, us players stupid"
but the in turn it was that 
Maybe I haven't seen the bug.
I only really remember that in R3 and prior there were issues w/ small rooms accepting absurd numbers of enemies in them.
I remember the bug
R4A3 extreme with the genuinely the entire zone in one room and a scout in the adjacent room
I legit don't recall ever seeing it.
Some matrix shit
it was infront of you the whole time
You legit just pay exactly 0 attention to it
you just didnt see it
I'll draw you a map after work tomorrow-today
This bug sounds a bit more extreme than just some RNG, though.
because there's ways you can get lots of enemies in one room while the pods themselves are still fairly distributed.
but this sounds like every single pod besides one or two spawns in one room.
are you talking about respawn rooms now
No.
I just like using pod to distinguish between each individual enemy pack spawned by a group and the overarching group put into a zone.
I see this bug happen quite frequently with the Sec door to Zone 64 in R5A1
Where often you see like 2-3 sleepers in other rooms and a dozen in that room
In my experience that room population is pretty standard for how many enemies you see in other rooms.
To redo your pod analogy, every room has a pod, and this one has several
That zone has a bad Distribution value that causes it to spawn using a very high score.
and I could check but it feels like that room gets 2-3 pods.
Just a small room getting more pods than it probably should.
Probs
it's very common for most all of the enemy groups to spawn in one single room
enemy distribution and spawning for sure needs some work

f1 starting where d2 left off
with the three tanks error alarm
you gotta backtrack through the level
fog rising
charger scouts and giants respawning
and as soon as you get out of the reactor
boom
2 mothers from the apex door where one was sleeping before😎
Or
A new boss.
Because if you think about it
We have a mob spawning boss
And a melee tanky boss
But no ranged one.

But the whole chain-gun attack is longer and way more deadly.
And maybe have it run away from players as opposed to running to them.
Come to think of it, an escape sequence where you close doors as something like a Tank chases you would be fun
Keep a safe distance, but only charge when necessary.
me and the boys hiding from the mega hybrid
end of d2?
that’s literally the end of d2 my man
but it’s not 1
it’s 3😩
I was more thinking of the foaming strategy of R4E1
Me and the boys hiding from the Big Fucking Spitter at 3 AM in an abandoned laboratory:

Where you Basically synced the wave at spawncap behind 3 foamed doors as you deactivated the error Alarm
i’d be down for a proper boss fight tho
Do you know what I'd be interested in seeing?
where positioning and stuff are actually important
snatchers
honestly what i’d love is if they could snatch your weapons or something
An enemy stuck in the wall
not the hammer
WELL
That would be hard to integrate.
true
it’s hard to find truly interesting game concepts
lotta stuff to consider
it’d be fun if there were blind expeditions
where the warden objective is corrupted or something
and you have to find out yourself
since we already have dynamic zone generation and stuff, how about we have like a decently randomised level with one of a list of objectives, different per run
a special kind of expedition
I guess.
or maybe the objective could be on a weekly cycle
idk
just trying to think about ideas here
I just love the feeling at the start of a rundown where you have no idea what to expect
and destiny blind raiding and stuff like that
so I was like: the game has the atmosphere going for it, maybe some kinda randomised stuff could make for interesting levels
IMO it would be pretty fun and cool to have randomized objectives but probably would only work on High only maps
randomize stuff are not really good as we said since
an A level can turn into an E level
Unless A tier is getting spammed with giants and bosses during error alarms and having more than 15 scouts in one level, simply no.
player can get drop into a level similar to E level where it's all poison fog
Randomized levels would be interesting and obviously some rng would be better than others but I would say a B becoming a C is a stretch
so right away, you can get 100% infected just like E1
Is b2 the same as e1 then?
You act like they can’t just stop that from being in the spawn pool
And if it does happen just reset
You keep boosters for the first 30 sec
that's one of the thing would happen
i mean rng option is good when you don't put it in any level
but straight up a mode
It could be interesting
Again starting at max infection could literally just not be in the rng pool
Just generate the spawns based on the tier of the level
Like the levels don't look enough like each other already
It's harder to control difficulty than you seem to assume
The levels look like each other because there aren’t enough tiles in the game
Is it really so far fetched to assume that huge difficulty spikes like starting at max infection are impossible to remove from the rng pool?
Hard to think you'd notice everything
Not to mention the possibility of generation failing completely or technically succeeding but producing s soft locked level
And simple things can be huge spikes as well
E.g. one time a hard alarm is made easy by single door entry, another time there's no doors at all
C1
Well that one is also fucked by uplink rules, forcing enemy spawns one room away
But yes
Well its more the S alarms
The first one is sort of challenging
Compared to one with a small doorway or tunnel to funnel the enemies through
I’m not saying that rng has no effect on the difficulty but it’s not like they can’t make rules for the level generation. Or if it’s too difficult to implement there could be partial random generation with scan rooms being fixed
If you keep making rules for rng for every possibility you'll end up with close to no rng
That’s not what I’m saying though
And even if it was and there were only like 3 variations of a level, it would still increase the replay ability so it would be better anyway
Then it comes down to other factors, like time it'd take to do this
And again for me it's unrealistic to think you can consider everything that can push a level down a tier
You probably can’t consider everything, but they don’t have too either. They only would have to consider what should be allowed and build a pool to draw from
Base it off tier and tune it
And going in a circle once more, as i see it there's so much shit you'd have to filter out that you'd get a very limited or a very generic level
I've lost track of this conversation:(
Looking from another side, a level you can randomize without losing value is probably already a worse level
Than a tuned experience
How so?
It limits how much you can fine-tune a level
But It can just be easier while being randomized
It doesn’t need to be super hard to be fun
Where did i mention difficulty for this point
Not clearly enough stated that this is separate?
The whole point in tuning it is so the difficulty isn’t out of whack
If they deliberately make it easier it doesn’t need to be tuned as much
Missing the point entirely
Fine-tuning is not limited to only adjusting difficulty
Showing cool stuff, teaching players, whatever
A specific challenge
Set pieces
A randomizer level won't have any of that, nothing making it interesting
The randomness would be the specific challenge, because you don’t have a set plan from start to finish. Half of the a/b levels don’t have anything interesting them anyways
This game doesn’t teach the players anything either so it’s a moot point
It's always seemed to me like devs design levels trying to show something to the players in easier tiers
I don't know if it counts as teaching to you but it sure does to me
And a veteran shouldn't have a challenge in there so it's only natural they wouldn't interest some players
Showing and teaching aren’t the same. Putting a mother in front of someone doesn’t teach them anything. It just shows them a boss
It’s not even intuitive teaching like what destiny does in some of its strikes (shows simplified mechanic, and extrapolates it throughout the strike)
I wouldn’t expect a rng level to have new enemies or mechanics
I don't know how to talk to you
I didn't have rng levels in mind at all, the convo was drifting to teaching players here, which came from fine tuned experiences
And you counter that with rng levels which are now unrelated at all
You already know my squad is gonna wipe on r6a1
pMother on an A level
I was under the impression that all this was in regards to how it would affect randomized levels
The effect on them is that it can't have that
It loses a point of interest
Rng levels would have to be extremely generic and extremely limited to work in gtfo, which is not worth the effort at all
Said this at the start and finishing with it cuz it's impossible to go anywhere
There already are RNG mechanics?
Not sure what else you'd want to add.
a lot of RNG really
if you read a few messages above you'd see randomized objectives mentioned
but mostly randomized layout
strikers are pretty random, their group can range from like 4 to 16 or some crazy amount
they stack more than one group in a zone and that ends up being a crazy amount on the high end
hopefully the better distribution of the enemies that was hinted at works well at sprinkling them throughout the zone if there's a lot of them
Yeah, the group 0 diff 0 is incredibly variable.
2 strikers 2 shooters, 3 strikers 1 shooter, 1 striker 3 shooters, 12 strikers
Since we're on the topic of that, wasn't it unrestricted to what gets picked as long as there's at least 3 score remaining
So you could technically get that hypothetical 12 striker group when you should only get 3
Yep
the zone can be almost full up and bam, an extra 12 strikers on top of everything.
And they're all gonna be forced into one room too that also might've been pretty good on sleepers already
You love to see it
I was talking about random map generation
Sounds a bit annoying for doors on alarms.
Doesn't super serve a purpose anyhow?
Just play a proper roguelike.
it just seemed like it would be an interesting idea for a level
call it labyrinth or something
plays fatal experiment once
It's easier to get a labyrinth feel by having a lot of objective RNG w/ a confusing zone layout.
I rather have a well design level that random shit
something that actually makes sense
and have a personality to it
rather than some wack ass auto generated objective or layout
Tbf, it's not like the levels we have now are quite hand-crafted.
but the consistency is an aesthetic that I prefer.
With the most optimal coomer loadout you can use just below 34 full charges for each wave on B1 overload
(that is assuming that you picked up all tool available and didn't use any for prior obstacles)

you could technically permafoam for the reactor but that wouldn't be as good as just using it on the floor because you're gonna want to kill them as they'll just queue up for after the reactor is done
boosters aren't too op
but the burst cannon was
🌐
Can't burst cancel if the ROF is too fast : ^ )
Macro
people have already expressed the want to create macros/AHK's even for a pve game
Macros and such like it are cringe
it's not that hard to practice a two input sequence
even easier not to use it kekw
what was the commands for reading the generated logs on the 2nd terminal for c3 uplinks? something like "read uplinkcodes_01.log"
you got it
thank you wasnt sure if my memory was gonna fuck my run up
I made a wiki page for the big mother


