#gtfo-spoiler-chat

1 messages · Page 248 of 1

rustic tusk
#

Why are you saying this? He talked about the inconvenience in the system and that's it. And you started talking about "developed shit, they don't do shit," this has nothing to do with what @humble rune said, why not make archive better if it is already made?

humble rune
nocturne flax
#

so for as of right now for simplicity sake people should use the community one

#

and not even bother with the official since they only gonna use it for teasing a new rundown

rustic tusk
nocturne flax
#

should they add snatcher, yes

#

did they did it, no

#

getting my ass handed by pmc

thick burrow
#

hell yeah, fighting in spoiler chat

nocturne flax
#

we always are

#

less go

thick burrow
#

kiting = good

rustic tusk
nocturne flax
#

yes

#

hit em with the kite attack

nocturne flax
rustic tusk
obtuse surge
#

now bhop

nocturne flax
#

at all

#

I love them

humble rune
nocturne flax
#

but tough love its where it at

rustic tusk
thick burrow
#

and kiting needs a buff

nocturne flax
nocturne flax
#

and its ok to critize them

rustic tusk
nocturne flax
#

they gotta realize that theres some aspects they need to work on

rustic tusk
nocturne flax
nocturne flax
#

so i can run around my class 2 alarm

thick burrow
#

why am i getting hit while kiting?!

obtuse surge
clear idol
#

we just need to remove sleepers. Shooters only B)

rustic tusk
# nocturne flax its not random

Again : "he reported something, and you started talking about how betrayed you feel, and how godly the someguy is (maybe he is)" But how does all of your shit helps to make dev archive better?

clear idol
#

feeling like mario in this complex

nocturne flax
#

thats it

turbid cliff
thick burrow
#

stormpooper is typing

nocturne flax
#

my point still stands community archive its better people should use rather than dependding on the official one

obtuse surge
#

Typing Stormpooper is typing...

nocturne flax
#

now we should drop

turbid cliff
thick burrow
#

where is kerse to tell u guys to stop this convo

thick burrow
#

#bringbackkerse

clear idol
#

did they remove the spitter emoji here

rustic tusk
clear idol
#

😔

obtuse surge
#

#freekurse

nocturne flax
thick burrow
#

free my man kerse, he ain't do nun

turbid cliff
#

you sure like circling a lot in conversations
do you perhaps enjoy circle kite as well pepehmmm

clear idol
#

nvm changed name

rustic tusk
thick burrow
#

i deeply care matter of fact

clear idol
#

ok kaneki..

nocturne flax
#

its a public place too so i couldnt care even mroe

thick burrow
#

you tell em my sussy lil dragon

nocturne flax
thick burrow
#

baka

nocturne flax
#

wtf

rustic tusk
nocturne flax
#

just drop it brother

solemn wigeon
#

Babe wake up, gtfo drama

nocturne flax
#

he has all the gifs

#

i dont have them

clear idol
#

gtfo chat when theres drama: its showtime

thick burrow
obtuse surge
#

me when gtfo YuPewPew
gtfo when you when ppCircle

rustic tusk
nocturne flax
#

oh

obtuse surge
thick burrow
humble rune
#

And let me remind you, I just reported a thing that I thought was inaccurate, and then the shit started going down about, efficiency, bad devs and "CHASES NUNBER ONE!"

thick burrow
#

i'm telling my therapist about gtfo chat

nocturne flax
#

:idonthavenitroandiliveunderabridge:

clear idol
solemn wigeon
clear idol
#

fuck

nocturne flax
#

is there anything else you wanna add

obtuse surge
solemn wigeon
nocturne flax
#

im circle kiting these fools

thick burrow
#

this convo would've ended long ago if kerse was still here :/

obtuse surge
#

end up on jcs after kiting argument

humble rune
#

Or rather you've started to tell me the same thing over and over again when I'm talking about flavour choice and not about efficiency or anything else

obtuse surge
#

natural evolution tree

clear idol
clear idol
#

anyways guys remove strikers and replace them with spitters :)

#

game would be perfect

humble rune
rustic tusk
nocturne flax
solemn wigeon
#

Damn not even Great Jagras

thick burrow
#

damn we live in a society

rustic tusk
clear idol
#

cant even have a chick therapist kaneki L

nocturne flax
rustic tusk
solemn wigeon
#

The warden is everyone's therapist here

obtuse surge
#

kaneki with his male therapist 😂 😂

nocturne flax
#

wanna know an E1 cheese

#

for all these struggles

humble rune
clear idol
thick burrow
rustic tusk
clear idol
#

takes you to the end of the lvl

nocturne flax
solemn wigeon
rustic tusk
nocturne flax
#

ok

#

so to cheese e1

#

at spawn theres this boxes

#

by a rock

#

you can hide behind it

#

and not get hit

#

🧀

clear idol
#

woah

#

crazy

#

cheese talk in gtfo chat

humble rune
#

I always thought that spoiler-chat was a tragedy in a way, but now I realise that it's actually all comedy ...

thick burrow
nocturne flax
#

dont tell them i told you 😽

nocturne flax
#

theres actually a wooping 3 cheese spots in e1

#

that you can hide

#

sorry

#

its part of a strat

#

theres one where you can hide behind one those lamps near a wall

#

you can bait all enemies in there D :

#

crazy good strat

humble rune
clear idol
#

what next dragon

#

gonna talk about 🪁 ?

obtuse surge
#

E1 burst cannon strat

clear idol
#

this tbh

nocturne flax
solemn wigeon
#

Fuck the burst cannon

#

Worse than burst rifle

clear idol
#

quad

humble rune
clear idol
#

damn welcome to life

#

first time?

solemn wigeon
#

Yes bmo?

clear idol
#

<3

obtuse surge
#

c'est la vie !

nocturne flax
#

were just pixels in your screen

nocturne flax
clear idol
thick burrow
humble rune
obtuse surge
#

-10 social credit

nocturne flax
thick burrow
solemn wigeon
#

Uwu

humble rune
rustic tusk
solemn wigeon
thick burrow
#

uwu~~ onniiiiiii-chan

rustic tusk
solemn wigeon
#

:^)

humble rune
solemn wigeon
#

Mayhaps

rustic tusk
thick burrow
#

ur mom

nocturne flax
turbid cliff
#

Why the fuck are you all still here

thick burrow
#

stormpooper is typing

nocturne flax
#

oh oh storm angry

#

storm pooppy

humble rune
nocturne flax
#

stormcaca

thick burrow
#

stormpipi

turbid cliff
nocturne flax
#

storm dookie

thick burrow
#

stormshitty

obtuse surge
#

storm puwuper

atomic escarp
#

Peen sus

#

Lotus

obtuse surge
solemn wigeon
#

😳

atomic escarp
#

Rhombus

granite token
#

Ohh I see

gray steeple
#

I have a spoiler, the sleepers are sleeping because they are tired.

sick hornet
#

i see now

vapid moon
gray steeple
#

Also that pfp terrifies the living hell out of me

#

Frog

vagrant fractal
#

cry about it

gray steeple
#

No, because I wasn’t serious about it 🗿

vagrant fractal
#

🗿

sick hornet
#

🗿

gray steeple
#

Respect+

turbid cliff
#

<@&408548765599793173> multiple channels

main comet
#

Thank you

granite owl
#

any tips to deal with the class 3 S1 cluster in D1. My squad gets destroyed at that part of the stage

dreamy bramble
#

1 sniper sentry at the bridge leading in, and 1 sniper sentry covering whatever side door you had to go for the key

#

if the wave is far away, get the farthest s1 scans so you can fall back to the backwards scans

#

if the wave is on top of you, do the closest scans first so you can push the wave back before pushing into the far scans

#

designate someone as a leader for the s1 so you all move together

vapid moon
sharp merlin
#

fog repellers!

#

4 man fogs

novel basalt
#

Remember, switching to your secondary is faster than reloading

nocturne flax
#

AcHuL1
It should be the oposite in this game switching to yoyr primary its faster than reloading

granite token
#

Don't quickly rush to the scan, take your time, control the wave and if there are enemies in the scan, don't go there.

coarse echo
#

shoot them

nocturne flax
#

He aint wrong

tribal heath
#

Any suggestions on the strat for C3 terminals?

ember sleet
#

Big tips in here thx

gleaming cedar
pulsar zodiac
#

Dlscord in every channel

#

<@&408548765599793173>

atomic escarp
vapid moon
ember sleet
vapid moon
ember sleet
#

It shall be a learning experience for both of us then ZenitsuYay

muted mulch
#

im just play a game and someone cfoam the door then broke it and enemy cant seem to pass thought that door even the door it broken what the deal with that

granite roost
#

That happened to me yesterday on C3

#

Its a bug

novel basalt
#

Used that bug to complete c1 extreme, not a single enemy apprared for the rest of the level

#

Prolly an S tier bug

mortal granite
#

bug has been here since Alpha but no one can reproduce it

#

until now

west crow
#

Hahahahahaha

#

Road map doesn't mention new enemies hahahahahaha

#

2021 release hahahahahaha

lofty sun
west crow
#

Delusion hahahahahahha

paper harness
#

DW I'll design an enemy for the Devs free of charge. What if you got a tank, then used the fill tool to paint it black, and then called it a charger tank.

robust marsh
#

maybe than i can have my dream of Tank AI being like a charger but more advanced

pulsar zodiac
#

Cocoon tank

rotund ether
#

mother tank spawns charger babies

paper harness
lofty sun
paper harness
lofty sun
heady dew
mossy cloak
#

Any voice actors for that driveable tank?

queen field
#

wat

blazing burrow
#

thonk voxeltonk

mild sonnet
#

So wait Ten Chambers is going out of their way to further the already strict kiting measures??

sick hornet
#

yes

#

as they should

rich estuary
#

People scattering to run around the moment an alarm scan finishes is kinda obnoxious, if people grouped up and shot or hammered it would be better. Most cases people end up losing a lot of health when they run around trying to hammer

#

Yes I know people are capable of not getting hit or cleaning up effectively on their own, but for the general player this isn't the case

mild sonnet
#

I know its because of the pro players who circle kite entire levels, but I feel like its gonna put a bigger strain on the less adept or experienced players

opal narwhal
#

But they will adapt level design as well and it will be fine, or it will be a really hard rundown

hexed vapor
sick hornet
#

inb4 the new gear is a grappling hook

mild sonnet
#

😳😂

#

But honestly if this next rundown is harder than r5, Im gonna straight up stop playing. I am hoping for some easy duo completions in at least the B-tiers next rundown

sick hornet
#

i hope theres a level similar to C2 main thats a bit easier

coarse echo
#

What

sick hornet
#

that would be such a fun level to play in pubs

coarse echo
#

Blake the rundown isn't that hard don't take the combat shotgun

sick hornet
#

yea blake, B tiers were a bit difficult this time around

#

after the update i think they made A too easy

#

C feels fine

#

D is fantastic

#

E1 is such a dogshit level

sick hornet
#

r4d2 was bad

#

that is not even close to C2 main

thick burrow
#

Extreme feels strangely similar to main section of c2

solemn wigeon
#

R5E1 wasn't even that bad

#

just long

sick hornet
#

imo its a bad level

#

i like the concept though

thick burrow
mild sonnet
#

I only did cell skip on E1 so I dont know how long it actually is

thick burrow
#

Pubs 2+

solemn wigeon
#

Cell skip weirdChamp

mild sonnet
#

yeah and we killed both mothers

thick burrow
#

Not that hard to pull off

nocturne flax
#

cell skip dont look that bad really if your playing it for completion

#

you fight a big ass room but you get to skip charger alarm, big chargers, class 6 shadow, stealth zone

solemn wigeon
#

Its just not fun, you don't get to experience the whole level

nocturne flax
#

ive never done it

#

but yeah i can see why its easier to do

#

1 mine on a big door and hlaf the room dead

#

wtf

#

they actually put the r4 completions

#

lmao

solemn wigeon
#

ye

#

R4A2 moment

nocturne flax
#

funny how b1 was harder than b2 apparently lol

#

nope read that wrong

#

10% survival rate

#

i expected more tbh

solemn wigeon
#

I can understand why B1 is harder than B2

sick hornet
#

The giant chrargers are pretty tough, and beginners go in order so more losses on B1 until they can beat it, then easy B2

solemn wigeon
#

oh im talking R4

errant vigil
#

Infectious fog do be hard without a disinfect station

#

And R4B1's is at the very end of the level through two scouts

solemn wigeon
#

and a Class III alarm

#

all in fog

errant vigil
#

It's super good

#

Infectious fog is my favorite mechanic

solemn wigeon
#

Its really good

#

but a new team will struggle

nocturne flax
#

so i click on the 10cc stream to binge watch it

why is simon wearing a weird looking backpack

errant vigil
#

yes

unborn wind
#

simon is wearing a woojer vest where it reacts to the games sounds and music and he feels it on his body

nocturne flax
#

so its basically like a big speaker attach to his chest?

unborn wind
#

yeah

solemn wigeon
#

Noice

unborn wind
#

u know how some speakers have lights that move with music?

#

its the same thing but with a vest

nocturne flax
#

it reminds me of the eye tracking technology thats pretty neat

nocturne flax
#

also E tier vs B

high forge
coarse echo
#

gun go pow and they die

wet dragon
#

Work Together, Still Died

coarse echo
#

hi can someone explain to me about the track star sleeper who will catch up to you no matter what

unborn wind
#

cause he's pro roberto

coarse echo
#

ok but sometimes i run away from enemy, I see it run past me to go get JUSTIN

unborn wind
#

then if justin gets hit he's noob

coarse echo
#

it just annoys me that 1 will catch up to u while others are crouch walking to u

unborn wind
#

same, especially track star giants, when you think he's coming with the bois, he shows up alone ready to swipe ur run away

sick hornet
#

the strikers have a size range that they spawn in, which for some reason effects global animations so some are faster than others

candid dragon
#

thats crazy. i guess that explains giants that absolutely shmoove.

west crow
#

Big strikers were given a quality in the rundown 2 d2 and e1 update where they could walk faster if the players were too far away. Sleepers were given the ability to collide with each other in rundown 4 without any sort of limit, leaving it possible for them to indefinitely speed each other up. Generally, all sleeper animations were sped up in rundown 5, breaking most things and making sleepers both faster in movement and attack speed.

#

add that all together and you get to cry about it

clear idol
#

@west crow when the when

unborn wind
#

you see this robert? i guess we're both just noobs

nocturne flax
#

ah... yes, i can see the bait from a mile away

#

your doing it wrong tho

#

you have to talk about kite

#

or else it doesnt work

solemn wigeon
#

or bhopping

nocturne flax
#

^

clear idol
#

fr

coarse echo
#

I honestly didnt expect anyone would care enough to write an essay

clear idol
#

ok

unborn wind
#

lmao

west crow
#

big enemy go fast game bad made

rotund ether
#

will we get any steam achievements when the game goes v1?

mossy yoke
#

Steam achievements is something on our backlog, but is something we are planning on adding to the game. Our roadmap shows what we're working on and planning for the upcoming release.

#

.t roadmap

jaunty hedgeBOT
rotund ether
#

noice

mellow creek
#

r6 gona be hard with anti kite xD

lofty sun
mossy yoke
#

how are they supposed to fly 🪁 without kiting?

#

I'll have to check on that. I know many people have asked for more info so I'll see what I can do as we get closer to release.

nocturne flax
#

A little sneak peak would be nice

#

so you can calm down the fire

regal thicket
#

the only fire are people gaslighting themselves

coarse echo
#

Shoot gun enemy die

nocturne flax
broken zinc
mossy yoke
#

We're full steam on GTFO. One of the reasons it may feel like it was started recently is due to the roadmap only being updated now, when in fact we've been working on various aspects of R6 since around the R5.5 time period. It takes significant resources to exponentially grow a company and hire as many people as we have in such a short period of time, train them on the game and code, and values of the company, etc.

There's a lot of moving parts behind the scenes, and a lot of stuff that we're working on. You'll be pleasantly surprised by everything that we're working on and that will be coming with R6. ablobsmilehappy

thick burrow
#

damn R6 better resolve all my issues

mossy yoke
#

I don't see how R6 can make you play better 2CorgiWink

solemn wigeon
solemn wigeon
#

to the roadmap*

mossy yoke
#

in about 6 months. 😉

solemn wigeon
#

R6 was never real hatred

turbid cliff
#

speaking of other projects, 10CC got any plans for other games? feelsfunnyman

mossy yoke
#

For real though, we internally review it frequently and update it as soon as there's something to change on it. all depends on the changes/features - most stuff is pretty large so takes time to work on them

solemn wigeon
#

I c i c

mossy yoke
#

Ulf is always dreaming

solemn wigeon
#

I look forward to the next update where I can be depressed that R6 isn't out yet crying_sunglasses

coarse echo
#

Are you bringing the burst cannon back

solemn wigeon
#

Pls no

unborn wind
#

is hel revolver coming back?

atomic escarp
#

Burst cannon but 0 shot delay : ^ )

candid dragon
#

bring back the long range shotty, but fix its bullshit.

solemn wigeon
#

Drop us in with 0 ammo

errant vigil
#

I wouldn't be surprised that they bring hel primaries into the game and more pen on secondaries because you can't easily kite in the future

nocturne flax
#

we dont even know what theyre gonna do

#

hell we'll probably know 2 weeks before the rundown releases probably kekw

solemn wigeon
nocturne flax
errant vigil
#

that's why we speculating drangondo

solemn wigeon
mossy yoke
#

takes notes

fallen badger
solemn wigeon
#

Just long corridors filled to the brim with spitters and its just how well can you keep them all in check while you progress

mossy yoke
#

what about all enemies are mothers, full infection fog, and no fog repellers

candid dragon
#

stackable c-foam nades.

queen field
rotund ether
#

we start with infection 100

solemn wigeon
fallen badger
#

sneak through without anyone waking anything up

candid dragon
#

hybrid mother

mossy yoke
#

oh.. these are roaming mothers, hope that's ok

rotund ether
#

charger mother

queen field
queen field
#

Believe me it's a WIP

mossy yoke
#

and roaming spitters

queen field
#

flying spitters pls

solemn wigeon
fallen badger
#

spitters on an overhead conveyor belt

candid dragon
#

c-foam mine deployer

queen field
#

shirtless dauda 😳

mossy yoke
#

what about the mapper but every time you use it, it spawns more spitters?

queen field
solemn wigeon
#

Mapper + spitters are 2 things I'll never say no to

candid dragon
#

spitters, but even louder than the artifact pickup noise.

fallen badger
#

lol

queen field
#

yes

#

make a bass-boosted version of their screams

#

Also make them inflate a lot more before exploding

#

Quality jumpscare

candid dragon
#

as loud as that man slamming on that keyboard while sweating and screaming

solemn wigeon
#

That shit was fire

candid dragon
#

i think there are chargers punching my upstairs neighbors

solemn wigeon
#

Do they deserve it

candid dragon
#

the chargers? certainly not.

#

the neighbors?

solemn wigeon
#

Neighbours fault for waking the chargers

obtuse cedar
#

Mother scout when?

solemn wigeon
#

Shadow mother

obtuse cedar
#

i'll do one better. shadow pmother scout ;p

#

gotta c-foam and bomb rush her to kill her before c-foam is removed to kill her

mossy yoke
#

shadow babies, but they also act like scouts. just imagine a million ankle biters running around

candid dragon
#

russian doll sleepers.
kill giant, striker comes out, kill striker, baby comes out.

broken zinc
#

I wouldent mind, my cpu would

rain heron
#

grenadier sleeper. similar to the hybrid but dealing burst damage

dense oxide
#

a way to remove cocoons would be nice

fierce laurel
#

flame throwers coming out

quasi citrus
#

flame thrower would be dope

summer plank
#

grenadier sleepers when seeing a team scan hehe boi

keen rampart
#

Question: E1 Infection Resistance. how does it scale if i take like 98% inf resistance. With how much do i spawn

turbid cliff
#

i don't know if anyone tested this

solemn wigeon
#

It doesn't affect it

#

I took 50% but dropped in with 100 like everyone else

#

It will still make you gain infection at 50%/98% the rate but it doesn't affect how much you start with

turbid cliff
#

maybe 50% just isn't enough to offset it

hexed vapor
#

I would assume it's set directly rather than being something you could mitigate.

turbid cliff
#

but ray that's the less lazy way to do it

#

this is 10cc

#

also tbh just because it's not the fog that does it, doesn't mean you shouldn't be able to mitigate it

hexed vapor
#

Sure, but I'd be surprised if it came from a source other than something that just sets it to 100.

mossy yoke
#

hmm, that just might be a situation where we didn't account for how the booster impacts when we force you to start with infection. I'll add it to our list to check on.

dreamy bramble
#

it depends on load time

#

you get infected during the drop, so with decent infection resist you can land with less infection as long as it doesn’t take too long

dreamy bramble
#

yes

#

i’ve dropped with ~95% infection resist and had 10% sometimes, and up to 20% other times

turbid cliff
#

feelsfunnyman 10CC making you get a better pc

hexed vapor
#

Lmao

#

That's one way to do it.

dreamy bramble
#

there are some people i don’t take infection resist boosters with bc the drop takes so long that they’re redundant lol

#

it’s an actual problem

obtuse cedar
#

Infection on E1 drop depends on how long your team takes to load the level. If you had a team that loaded instantly you could get away with i'd say around 60% infection without any boosters

#

I know a friend of mine solo dropped in E1 before and had 70% infection without boosters

turbid cliff
queen field
obtuse cedar
#

Where does it state in the mission briefing that we are suppose to be 100% infected on drop :p

rich estuary
tame sentinel
#

I don't care who you are
Where you're from
What you did
matter that you play GTFO

granite owl
#

bruh playing some D2 and a locker spawned backwards

#

i just wanted sum medi packs

keen rampart
#

In the most cases you can still open the Boxes.

granite owl
#

the front of the box was in the wall

#

and i think it was padlocked

regal thicket
#

you can still break it

keen rampart
#

Thats true

granite owl
unborn wind
#

U just shoot the lock xd

granite owl
#

the lock is in the wall tho

hexed vapor
#

Can't be opened.

mossy cloak
#

You can always just cry about it

unborn wind
#

if you think hard enough and imagine the lock breaking, itll break

#

dont forget, "i think i can, i think i can, i think i can"

mossy yoke
#

Just find the pickaxe and dig the box out of the wall

unborn wind
#

craft diamond pick, go to nether to get netherite, turn diamond pick into netherite pick, then go boom boom on wall and break lock with netherite pick

unborn wind
mossy yoke
#

Exactly !

regal thicket
#

smack around the middle of the backwards locker

#

it should still break

thick burrow
#

@broken scarab

#

hey

broken scarab
#

Hey!

cold epoch
#

Hey and welcome around!

thick burrow
pulsar zodiac
#

Mallet gang

subtle vault
#

Cringe

robust marsh
#

mallet gang YES

cold epoch
#

Will there be Questions answered by text for those who can't free themselves for next hour? cookieblob

robust marsh
#

most likely

solemn wigeon
cold epoch
#

Not if he reads the questions

regal thicket
#

can't believe doc is now unemployed /s

solemn wigeon
mossy yoke
cold epoch
#

First we lost Simon, and now we lose you, Doc

mossy yoke
turbid cliff
#

Maybe now he can focus on those mono delivery pipelines

mossy yoke
#

and to push the button to push updates out

robust marsh
#

wait so no more doc leaks?

cold epoch
#

and complain when Jenkins dies for no reason?

mossy yoke
#

you get calle leaks

robust marsh
#

hmmmm

mossy yoke
#

first thing I did was kick jenkins out

cold epoch
robust marsh
#

bruh

solemn wigeon
#

hmmNice yes

surreal rivet
subtle vault
#

What happened with Simon

pulsar zodiac
#

Simon was caught using light theme

subtle vault
#

Damn

surreal rivet
#

That's unfortunate

cold epoch
#

He dabbed

vapid moon
obtuse surge
#

the "five" in the announcement was an intentional slip up to hint that R6 is dropping in 5 days

cold epoch
#

Wesley with the deep lore

pulsar zodiac
#

more reactor tiles to climb

thick burrow
obtuse surge
solemn wigeon
broken scarab
candid dragon
#

how many hours do you have so far?

quasi citrus
obtuse surge
#

for anyone that played with calle, did he kite tho..? GuraSameThonk

sick hornet
#

Of course he did

quiet stone
#

He used a cheese spot

buoyant pewter
#

i am legally not allowed to comment on this matter

pliant shard
#

ok goose

regal thicket
#

sign nda to play with calle

broken scarab
#

Your soul or first born would do

subtle dagger
#

u gonna pay child support?

robust marsh
#

someone call barghest

turbid cliff
pulsar zodiac
#

Parental obligation

fleet delta
#

K i t e

lofty sun
rain escarp
stiff scarab
atomic escarp
bold widget
final anchor
#

I took a break before the Extension dropped, is the terminal you need to enter "Resist" in this rundown?

lofty echo
#

yeppers in C3

final anchor
#

thanks is it in the high or do i have to go to extreme

lofty echo
#

in high path

final anchor
#

thanks

vapid moon
unborn wind
#

<@&408548765599793173> pretty sure this is scam dont know though

shy vessel
strange peak
#

Guys are there Scouts in C3?

#

Spaguetti boy

vivid quartz
#

A few

strange peak
velvet flower
#

Every level has some scouts, except B4.

subtle vault
#

I found that weird

#

B4 not having scouts

knotty sphinx
#

It's a wave based shooter map

#

It makes no sense for a scout to be there 😄

solemn wigeon
#

Scouts would just trigger and be no different than the set wave

hexed vapor
#

I think the only expeditions w/out any scouts since R1 have been R1C1, R2B4, R2C2, and R5B4.

#

R2B4 is the only of these that didn't have a combat focus.

cold epoch
#

R4A1

hexed vapor
#

Only for main objective.

regal thicket
#

r4a2* has a chance of spawning a scout behind cell doors

errant vigil
#

A2

keen rampart
#

A2 got a scout

atomic escarp
#

He meant that R4A2 had a chance of having a scout inside one of the two zones the second cryo could spawn in

regal thicket
#

yea a2

hexed vapor
#

They said A1, tho?

#

There were none on the main path, but there were some in extreme.

#

Only A tier main objective w/out scouts thus far, too.

turbid cliff
#

A1 list from best to worst? high only

hexed vapor
#

1: R3
2: R5
3: R1
4: R2
5: R4

turbid cliff
#

surprising but i did think R3 would be up there

sick hornet
#

R1
R3
R2
R4
R5

turbid cliff
#

is that for pre-patch R5

sick hornet
#

yes

#

post patch still is pretty garbage

#

maybe above r4

hexed vapor
#

Seems pretty good to me?

#

Lots of chances to deal with enemies in stealth, there's a scout, merciful respawn rooms, fairly simple alarms.

#

Only thing is last alarm can be a bit confusing for new players, but that's it.

#

Actually, I'd swap R4 and R2 for me.

#

Both are pretty low but I think R4 was much worse.

turbid cliff
#

Respawn as a mechanic is ass and is not good as a newbie's first experience

#

A1 for veterans sure. A1 as A1 nope

#

Huge rooms and tons of immediate repetition

#

Worsened by enemies still clumping up despite the amount of space

#

Cell&generator as first puzzle seems to have confused a lot of players

#

Especially since they are told by the door that they're looking for a generator, but nothing tells them to look for a cell

#

First alarm room layout isn't good because huge room again

#

Last one has 4? Doors

#

Nvm 3 doors

#

Would be fine if sleepers decided on one door to go through but they don't

nocturne flax
#

on A1 atleast

hexed vapor
#

They all go for the bottom door.

nocturne flax
#

so doing high only, having the respawn room makes literally no difference

turbid cliff
#

There's 2 bottom doors and not in my experience

hexed vapor
#

bottom left

#

Haven't had them deviate once, but maybe it's just incredibly rare.

turbid cliff
#

Haven't done A1 many times but i definitely remember several busted

#

Respawn A1 depends a lot if we're talking pre or post nerf

#

But post nerf the zone after lockdown still has them iirc

nocturne flax
#

pre nerf yeah i can see that been a problem

hexed vapor
#

Post-nerf I'd consider the "definitive" version.

nocturne flax
#

but i rather use the "version" we have now as a base since they clearly didnt intend to have that much of a mess in the first level

turbid cliff
#

You say that but it was indeed there at the start kekw

#

Still even if it's not particularly annoying post nerf, it's not a good introduction to it and shouldn't even be introduced in the first level imo

#

That yeet made me lose my train of thought

nocturne flax
#

its serviceable, in twitch streams of new people playing the game i find them struggling more on the last class 3 than on the cell part really

hexed vapor
#

There's definitely too many enemies in the first zone, but I might argue this gives you more experience w/ them.

#

Large rooms are fine, I think, because they make stealth far more manageable.

turbid cliff
#

More experience dying in the first room kekw

nocturne flax
#

They need to stop using theyre new envrioroments for A levels tbh

#

i rather have a good B level on floodways than been a A level

#

delay gratification me dammit

turbid cliff
#

Also if you fuck up in a big room there's more flank space

#

Ye olde silent crawler

hexed vapor
#

I don't see how that follows.

turbid cliff
#

And more room for shooters to be annoying

hexed vapor
#

Bigger room = the same number of enemies are easier to manage.

nocturne flax
#

I would argue as a new person big rooms are annoying to stealth

#

lots of crouch walking

turbid cliff
#

Overall zone size should be similar, more smaller rooms would be easier stealth

hexed vapor
#

Perhaps.

turbid cliff
#

Newbies don't know about enemy ranges of hearing, alerts, all kinds of mechanics, how to see how many there are and what to do

hexed vapor
#

I do wish more A1s had big zones so that you could gets lots of packs of few enemies around.

turbid cliff
#

And as i said fucking up and dealing with it is much easier in small rooms

turbid cliff
#

Which according to doc they did

nocturne flax
hexed vapor
#

How are they broken iyo?

nocturne flax
#

spawn mechanics are good, people need to be better

turbid cliff
hexed vapor
#

I'd rather they just make a custom enemy group that always spawns fewer enemies than the base group.

turbid cliff
#

Bruh

nocturne flax
#

im gonna write a big old paper

hexed vapor
#

Rn the base group has some huge enemy packs (like the 12-14 striker one).

nocturne flax
#

gimme 20 years

turbid cliff
#

Quoting one of the recent messages from doc:
luckly we've made adjustments to the spawn logic that should let us spread the enemies in a zone out a bit more

#

And there's tons more about the same thing

hexed vapor
#

I assume that's talking about the room placements?

turbid cliff
#

enemies grouping in like a single room when spawning is a bug, they should be more spaced out.

hexed vapor
#

Oh.

turbid cliff
#

This is what I'm talking about

hexed vapor
#

W8, so you do mean room placements.

#

It seems fine, tho?

turbid cliff
#

If it's still not clear

#

Let's say 5 areas in a zone. 20 sleepers. You'd expect them to be at least somewhat spread out, covering say 3 rooms at least.
But now you end up with most if not all in one room

hexed vapor
#

Okay, so room placements.

#

Yeah, it seems fine rn.

turbid cliff
#

Well it's a confirmed bug

#

Many times

#

And i remember you being in some convos where it was mentioned as well

hexed vapor
#

???

turbid cliff
#

And i see nothing fine about it

hexed vapor
#

For the context of A1 at least, this isn't the issue.

turbid cliff
#

The context here had drifted from A1 by then if you'd reread

#

Whatever

#

I see plenty of reasons for r5a1 to be near the bottom of a1s

hexed vapor
#

I think vets just don't like R5A1, but as far as things I'd want from an A tier it seems pretty good to me.

rotund ether
#

i like a3

turbid cliff
#

Ok

rotund ether
#

:)

nocturne flax
#

R4a1 didnt have scout

#

this one does

#

rest my case

rotund ether
#

in extreme it had

nocturne flax
#

we talking new players here

turbid cliff
#

But if you look at it differently

rotund ether
#

i mean yea u right

hexed vapor
#

Main objective only*

nocturne flax
#

so im basing my stuff on high only

turbid cliff
#

It's the only one that didn't show all its unique stealth in the first level

#

Kekw

hexed vapor
#

It feels to me like people tend to get past A tier w/out any experience in stealth, and I feel like A1 should provide more in that regard.

nocturne flax
#

slap a big charger here and there

#

that will show them

hexed vapor
#

If you don't think A1 should do that, though, then maybe it just needs to be really simple, really easy, in which case maybe A2 should be geared towards having lots of stealth sections.

turbid cliff
#

I don't think it possible to even talk about this

#

You have no idea what kind of player is there when he first plays the game

#

They may not even realize the sound and flashlights at first

#

What is stealth experience

hexed vapor
#

They've had lots of opportunities to clear or alert sleeping rooms and get used to them.

turbid cliff
#

If you have a learning mentality

rotund ether
#

plus in r5a1 the map is really confusing

hexed vapor
#

Well, if you have a learning mentality, you'll just drop in solo to practice and probably be good to go by the time you've started B tier.

turbid cliff
#

High standards here

hexed vapor
rotund ether
#

maybe im just a dum dum i get confused

hexed vapor
#

But I think to some extent the game needs to force players to deal with enough stealth early in the rundown.

rotund ether
#

directions arent really my strong suite

turbid cliff
#

I don't know how you'd fix your stealth experience

#

Overwhelm them in terms of resources so you can't get through with shooting skill?

hexed vapor
#

Maybe A1 should just be really easy, because people who struggle later on are most likely beyond redemption regardless.

#

They haven't learned the game, and they don't want to.

turbid cliff
#

Need nitro back

hexed vapor
#

and I suppose B tier provides more than enough stealth to provide the experience you'd need for B tier.

rotund ether
#

yea maybe the A tiers should be really straightforward and difficulties should start in the B tiers where people decide to take the game more seriously

solemn wigeon
#

Or have just A1 be slightly easier than the rest

atomic escarp
#

A2 is a better A1 don't @ me

solemn wigeon
#

A3 for A1

rotund ether
hexed vapor
#

You kind of have that progression already where A1 is always fairly straightforward with a simple objective, and w/ layers it's only ever an extreme objective that reasonably challenging w/out actually being very hard. Any other A tier and its layers can be more complicated while being in a wider range of difficulty, as well as allowing for overload objectives.

#

Even going off of the difficulty and simplicity of each A1, I think I'd only move R5 below R1, it remains very straightforward compared to the complicated alarm set-up on R2 and R4.

nocturne flax
hexed vapor
#

He wasn't talking about respawn, tho.

#

He's talking about the initial placement of enemies when you start the level.

nocturne flax
#

oh

#

those are somewhat good tho

hexed vapor
#

They do seem fine in my experience R5.

nocturne flax
#

they do have to fix the spawn all enemies in a room bug tho

#

they dont distribute well

hexed vapor
#

They seem to distribute okay?

nocturne flax
#

anecdotal just like yours, i dont think its ok to go to generator room in A1 and see all the spawns of the zone there

#

it does happen

mossy yoke
#

and what he quoted me saying earlier

nocturne flax
#

I tought we where talking about respawn rooms

#

had a big ol paper

#

to say "nah men, us players stupid"

#

but the in turn it was that GavelDoge

hexed vapor
#

Maybe I haven't seen the bug.

nocturne flax
#

you just got use to see it

#

so its a feature

#

lel

hexed vapor
#

I only really remember that in R3 and prior there were issues w/ small rooms accepting absurd numbers of enemies in them.

solemn wigeon
#

I remember the bug

#

R4A3 extreme with the genuinely the entire zone in one room and a scout in the adjacent room

hexed vapor
#

I legit don't recall ever seeing it.

nocturne flax
#

it was infront of you the whole time

turbid cliff
#

You legit just pay exactly 0 attention to it

nocturne flax
#

you just didnt see it

turbid cliff
#

I'll draw you a map after work tomorrow-today

hexed vapor
#

This bug sounds a bit more extreme than just some RNG, though.

#

because there's ways you can get lots of enemies in one room while the pods themselves are still fairly distributed.

#

but this sounds like every single pod besides one or two spawns in one room.

nocturne flax
hexed vapor
#

No.

#

I just like using pod to distinguish between each individual enemy pack spawned by a group and the overarching group put into a zone.

cold epoch
#

I see this bug happen quite frequently with the Sec door to Zone 64 in R5A1

#

Where often you see like 2-3 sleepers in other rooms and a dozen in that room

hexed vapor
#

In my experience that room population is pretty standard for how many enemies you see in other rooms.

cold epoch
#

To redo your pod analogy, every room has a pod, and this one has several

hexed vapor
#

That zone has a bad Distribution value that causes it to spawn using a very high score.

#

and I could check but it feels like that room gets 2-3 pods.

#

Just a small room getting more pods than it probably should.

cold epoch
#

Probs

rich estuary
#

it's very common for most all of the enemy groups to spawn in one single room

#

enemy distribution and spawning for sure needs some work

sweet echo
calm coral
#

f1 starting where d2 left off

#

with the three tanks error alarm

#

you gotta backtrack through the level

#

fog rising

#

charger scouts and giants respawning

#

and as soon as you get out of the reactor

#

boom

#

2 mothers from the apex door where one was sleeping before😎

sweet echo
#

Or

#

A new boss.

#

Because if you think about it

#

We have a mob spawning boss

#

And a melee tanky boss

#

But no ranged one.

calm coral
#

so where’s the ranged boss

#

exactly

#

good one

sweet echo
#

MMMM

#

READINGMYMIND

calm coral
#

well

#

thing is

sweet echo
calm coral
#

tank is literally a sniper

#

lmao

sweet echo
#

I'm talking like

#

A Hybrid, but a giant one.

calm coral
#

yea got it

#

it should have a charge attack as well tho

sweet echo
#

But the whole chain-gun attack is longer and way more deadly.

#

And maybe have it run away from players as opposed to running to them.

cold epoch
#

Come to think of it, an escape sequence where you close doors as something like a Tank chases you would be fun

sweet echo
#

Keep a safe distance, but only charge when necessary.

calm coral
#

me and the boys hiding from the mega hybrid

calm coral
#

that’s literally the end of d2 my man

#

but it’s not 1

#

it’s 3😩

cold epoch
#

I was more thinking of the foaming strategy of R4E1

sweet echo
#

Me and the boys hiding from the Big Fucking Spitter at 3 AM in an abandoned laboratory:

cold epoch
#

Where you Basically synced the wave at spawncap behind 3 foamed doors as you deactivated the error Alarm

calm coral
#

i’d be down for a proper boss fight tho

sweet echo
#

Do you know what I'd be interested in seeing?

calm coral
#

where positioning and stuff are actually important

sweet echo
#

Remember in the teaser trailer, at the end

#

Was the big ass tentacle?

calm coral
#

snatchers

sweet echo
#

Yeah.

#

Could've been a Tank for all I know.

#

But what if we had something like

calm coral
#

honestly what i’d love is if they could snatch your weapons or something

sweet echo
#

An enemy stuck in the wall

calm coral
#

not the hammer

sweet echo
#

WELL

calm coral
#

but like

#

yea

sweet echo
#

That would be hard to integrate.

calm coral
#

true

#

it’s hard to find truly interesting game concepts

#

lotta stuff to consider

#

it’d be fun if there were blind expeditions

#

where the warden objective is corrupted or something

#

and you have to find out yourself

#

since we already have dynamic zone generation and stuff, how about we have like a decently randomised level with one of a list of objectives, different per run

#

a special kind of expedition

sweet echo
#

I guess.

calm coral
#

or maybe the objective could be on a weekly cycle

#

idk

#

just trying to think about ideas here

#

I just love the feeling at the start of a rundown where you have no idea what to expect

#

and destiny blind raiding and stuff like that

#

so I was like: the game has the atmosphere going for it, maybe some kinda randomised stuff could make for interesting levels

fluid quiver
#

IMO it would be pretty fun and cool to have randomized objectives but probably would only work on High only maps

mortal granite
#

randomize stuff are not really good as we said since

#

an A level can turn into an E level

signal fox
mortal granite
#

player can get drop into a level similar to E level where it's all poison fog

signal fox
#

Randomized levels would be interesting and obviously some rng would be better than others but I would say a B becoming a C is a stretch

mortal granite
#

so right away, you can get 100% infected just like E1

signal fox
#

Is b2 the same as e1 then?

mortal granite
#

i mean when you start the drop

#

there is a chance you might need to reset

signal fox
#

You act like they can’t just stop that from being in the spawn pool

#

And if it does happen just reset

#

You keep boosters for the first 30 sec

mortal granite
#

that's one of the thing would happen

#

i mean rng option is good when you don't put it in any level

#

but straight up a mode

signal fox
#

It could be interesting

#

Again starting at max infection could literally just not be in the rng pool

#

Just generate the spawns based on the tier of the level

turbid cliff
#

Like the levels don't look enough like each other already

#

It's harder to control difficulty than you seem to assume

signal fox
#

The levels look like each other because there aren’t enough tiles in the game

#

Is it really so far fetched to assume that huge difficulty spikes like starting at max infection are impossible to remove from the rng pool?

turbid cliff
#

Hard to think you'd notice everything

#

Not to mention the possibility of generation failing completely or technically succeeding but producing s soft locked level

#

And simple things can be huge spikes as well

#

E.g. one time a hard alarm is made easy by single door entry, another time there's no doors at all

solemn wigeon
#

C1

turbid cliff
#

Well that one is also fucked by uplink rules, forcing enemy spawns one room away

#

But yes

solemn wigeon
#

Well its more the S alarms

#

The first one is sort of challenging

#

Compared to one with a small doorway or tunnel to funnel the enemies through

signal fox
#

I’m not saying that rng has no effect on the difficulty but it’s not like they can’t make rules for the level generation. Or if it’s too difficult to implement there could be partial random generation with scan rooms being fixed

turbid cliff
#

If you keep making rules for rng for every possibility you'll end up with close to no rng

signal fox
#

That’s not what I’m saying though

#

And even if it was and there were only like 3 variations of a level, it would still increase the replay ability so it would be better anyway

turbid cliff
#

Then it comes down to other factors, like time it'd take to do this

#

And again for me it's unrealistic to think you can consider everything that can push a level down a tier

signal fox
#

You probably can’t consider everything, but they don’t have too either. They only would have to consider what should be allowed and build a pool to draw from

#

Base it off tier and tune it

turbid cliff
#

And going in a circle once more, as i see it there's so much shit you'd have to filter out that you'd get a very limited or a very generic level

solemn wigeon
#

I've lost track of this conversation:(

turbid cliff
#

Looking from another side, a level you can randomize without losing value is probably already a worse level

#

Than a tuned experience

signal fox
#

How so?

turbid cliff
#

It limits how much you can fine-tune a level

signal fox
#

But It can just be easier while being randomized

#

It doesn’t need to be super hard to be fun

turbid cliff
#

Where did i mention difficulty for this point

turbid cliff
signal fox
#

The whole point in tuning it is so the difficulty isn’t out of whack

#

If they deliberately make it easier it doesn’t need to be tuned as much

turbid cliff
#

Missing the point entirely

#

Fine-tuning is not limited to only adjusting difficulty

#

Showing cool stuff, teaching players, whatever

#

A specific challenge

#

Set pieces

#

A randomizer level won't have any of that, nothing making it interesting

signal fox
#

The randomness would be the specific challenge, because you don’t have a set plan from start to finish. Half of the a/b levels don’t have anything interesting them anyways

#

This game doesn’t teach the players anything either so it’s a moot point

turbid cliff
#

It's always seemed to me like devs design levels trying to show something to the players in easier tiers

#

I don't know if it counts as teaching to you but it sure does to me

#

And a veteran shouldn't have a challenge in there so it's only natural they wouldn't interest some players

signal fox
#

Showing and teaching aren’t the same. Putting a mother in front of someone doesn’t teach them anything. It just shows them a boss

#

It’s not even intuitive teaching like what destiny does in some of its strikes (shows simplified mechanic, and extrapolates it throughout the strike)

turbid cliff
#

And how would you teach here

#

The levels are generated in case you forgot

signal fox
#

I wouldn’t expect a rng level to have new enemies or mechanics

turbid cliff
#

I don't know how to talk to you

#

I didn't have rng levels in mind at all, the convo was drifting to teaching players here, which came from fine tuned experiences

#

And you counter that with rng levels which are now unrelated at all

solemn wigeon
dapper dagger
#

pMother on an A level

signal fox
#

I was under the impression that all this was in regards to how it would affect randomized levels

turbid cliff
#

The effect on them is that it can't have that

#

It loses a point of interest

#

Rng levels would have to be extremely generic and extremely limited to work in gtfo, which is not worth the effort at all

#

Said this at the start and finishing with it cuz it's impossible to go anywhere

regal thicket
#

b2 ovl "rng" is somewhat ok

#

anything more is too much

hexed vapor
#

Not sure what else you'd want to add.

robust marsh
#

a lot of RNG really

turbid cliff
#

if you read a few messages above you'd see randomized objectives mentioned

#

but mostly randomized layout

rich estuary
#

strikers are pretty random, their group can range from like 4 to 16 or some crazy amount

#

they stack more than one group in a zone and that ends up being a crazy amount on the high end

#

hopefully the better distribution of the enemies that was hinted at works well at sprinkling them throughout the zone if there's a lot of them

hexed vapor
#

Yeah, the group 0 diff 0 is incredibly variable.

#

2 strikers 2 shooters, 3 strikers 1 shooter, 1 striker 3 shooters, 12 strikers

turbid cliff
#

Since we're on the topic of that, wasn't it unrestricted to what gets picked as long as there's at least 3 score remaining

#

So you could technically get that hypothetical 12 striker group when you should only get 3

hexed vapor
#

Yep

#

the zone can be almost full up and bam, an extra 12 strikers on top of everything.

turbid cliff
#

And they're all gonna be forced into one room too that also might've been pretty good on sleepers already

#

You love to see it

signal fox
hexed vapor
#

Sounds a bit annoying for doors on alarms.

#

Doesn't super serve a purpose anyhow?

#

Just play a proper roguelike.

signal fox
#

it just seemed like it would be an interesting idea for a level

#

call it labyrinth or something

nocturne flax
#

plays fatal experiment once

hexed vapor
#

It's easier to get a labyrinth feel by having a lot of objective RNG w/ a confusing zone layout.

nocturne flax
#

I rather have a well design level that random shit

#

something that actually makes sense

#

and have a personality to it

#

rather than some wack ass auto generated objective or layout

hexed vapor
#

Tbf, it's not like the levels we have now are quite hand-crafted.

#

but the consistency is an aesthetic that I prefer.

obtuse surge
#

With the most optimal coomer loadout you can use just below 34 full charges for each wave on B1 overload
(that is assuming that you picked up all tool available and didn't use any for prior obstacles)

#

you could technically permafoam for the reactor but that wouldn't be as good as just using it on the floor because you're gonna want to kill them as they'll just queue up for after the reactor is done

#

boosters aren't too op

#

but the burst cannon was

#

🌐

atomic escarp
#

Can't burst cancel if the ROF is too fast : ^ )

clear idol
#

Macro

#

people have already expressed the want to create macros/AHK's even for a pve game

errant vigil
#

Macros and such like it are cringe

#

it's not that hard to practice a two input sequence

turbid cliff
#

even easier not to use it kekw

tribal heath
#

what was the commands for reading the generated logs on the 2nd terminal for c3 uplinks? something like "read uplinkcodes_01.log"

tribal heath
#

thank you wasnt sure if my memory was gonna fuck my run up

signal fox
#

I made a wiki page for the big mother