#gtfo-spoiler-chat

1 messages · Page 247 of 1

turbid cliff
#

Wat

paper harness
#

did they change it so that you need both cells to open the door to zone 185?

turbid cliff
#

<@&408548765599793173> another one

turbid cliff
#

Idk i never went to any sidezones in b4

paper harness
#

lmao

wintry terrace
#

Thanks

paper harness
#

just saw a weird message pop up during EV1.5 that said you need both cells for 183/184 to undo something

#

haven't noticed that message before so I thought it might've been a change to the level

turbid cliff
#

It was always there

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Couldn't restore power to those zones, use cells

paper harness
#

yeah probably just didn't notice it when I played through it multiple times

turbid cliff
#

It's just a fancy way to notify you'll need cells for them

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They went the extra mile on that one feelsfunnyman

mortal granite
#

when you played so well, you forgot your objective

candid dragon
# turbid cliff Wat

he was mathematically confused imo. it seemed like he implied that you would do less damage on a headshot than a body shot because of the precision multiplier.

#

but i was also confused because i thought precision multiplier always applied when it is only to heads/sacs.

dire notch
#

ICR what level

mossy cloak
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<@&408548765599793173> help

pulsar zodiac
#

I already seen enough of sleeper nudes

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no thanks

feral token
#

Cheers

gleaming cedar
#

Host migration screwed up our D2 run so bad. 😆
First it made the class 9 door "open" to enemies so if you shot at it, things came out, even spawn from during the alarm. Thank god the mother was in B. Scout tripped though.
Second (while in the same attempt) extraction door failed to open, so we had fun punching the tanks in the reactor room.
We had a great time. End of story.

atomic escarp
#

Should have stopped at host migration in D2 lmao

gleaming cedar
#

Man, i had all the great boosters and everything. Committed to seeing the end

mossy cloak
#

i used to think Host Migration Was the worst thing

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until i learned about 300 seconds Latency

fierce laurel
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when you get hit with the 999 ping

mossy cloak
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Best thing is that in exchange you get Godmode and you can hammer anything including of course Tanks and P mothers

clear idol
#

you can hammer a tank on good ping too 😳

#

just wait for it to scream and get animation locked

atomic escarp
#

Ah the good old kill everything and die to everything

mossy cloak
clear idol
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theoretically you can hammer everything

mossy cloak
#

True but without getting downed.

nocturne flax
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Run in a circlr for 20 min straight

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Lmao no

mossy cloak
#

nah just get a latency of 300 seconds

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and abuse godmode

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the dumbest thing i ever did in gtfo i'd say

candid dragon
#

strangest thing when babies spawncap chasing a player on the other side of the map, and then you can hammer mothers in peace.

lilac sierra
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\

#

\

turbid cliff
lilac sierra
#

My bad. spilt ice tea on keyboard

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Water damage\

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Got me a new keyboard now tho

fierce laurel
#

fast replacement

atomic escarp
#

Which map is easier to complete on PE, C1 or D1?

errant vigil
#

neither of those have PE

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But if you need an extreme from one of them I'd say C1

fierce laurel
#

definitely C1

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but both are pretty hard

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well not necessarily

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D1 is just a massive time sink

hexed vapor
#

D1 is def harder, though.

mossy cloak
#

C1 extreme is Mother + shadow uplink
D1 is Bunch of alarms and respawns rooms mostly chargers and shadows and a Boss mother and then finnaly Fog.

obtuse surge
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a lot of crying

mossy cloak
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i forgot to include that D1 is Very cursed.

atomic escarp
#

True, thanks y'all. I'm only 2 maps away from reaching E Tier

fierce laurel
#

E is pain

mossy cloak
#

E has been pretty fun for me
but i have yet to entirely do it so i can't be sure

vapid moon
#

R5E1 is fun

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But it feels like high d tier rather than an e tier

nocturne flax
#

R5e1 its the best E level theyve release yet

obtuse surge
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would be better if we dropped with 15 health 😩

nocturne flax
#

nah

obtuse surge
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and if the disable alarms thing was set up properly

nocturne flax
#

you'are already at 15% when you get the key PirateSimon

obtuse surge
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not always

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it's just dumb that you have 85% of health that completely doesn't matter

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additionally your infection won't even be maxed all the time from drop

nocturne flax
mossy cloak
obtuse surge
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it shouldn't disable anything other than what it's tied to

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but that's not the case

nocturne flax
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I mean its first introduction to a mechanic

obtuse surge
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not really

nocturne flax
#

first command

obtuse surge
#

it's the same mistake they've made for uplinks

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and failed to fix already

mossy cloak
#

i don't understand you're telling me that one terminal can disable any Error alarm?

nocturne flax
#

I mean unless your speedruning or doing other shenanigans then the deactivate alarm stuff doesnt rellay apply if your doing the level normaly

obtuse surge
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it does apply

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you can cheese pretty easily for a regular run

nocturne flax
#

your average person cannot go trough that mother +tank room to turn off that alarm

obtuse surge
#

not required to abuse current implementation

nocturne flax
#

in 1 level

mossy cloak
obtuse surge
# nocturne flax in 1 level

they made the same mistake with uplinks, and you've been able to abuse it in every single rundown that had uplinks

#

it's an issue that they need to fix

nocturne flax
#

that is indeed true

obtuse surge
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or it'll just continue on in future levels unelss they specifically remembered

mossy cloak
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What is the issue is what i'm asking

obtuse surge
#

i don't think you need to know too much specifics

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because once the community finds an easy cheese it's literally all that happens

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it's been reported

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and will hopefully be fixed next rundown

nocturne flax
#

They coulda just lock the mother room until finishing the the first alarm PirateSimon

mossy cloak
#

no!

obtuse surge
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no because that's not the part where you abuse it easily anyway

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every single one of those terminals has cheese potential

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one more than the other

nocturne flax
#

I understand that but they coulda just lock some of those doors

mossy cloak
#

the fact that some doors aren't locked is what makes E1 Good

obtuse surge
#

not worth the time when the problem can be fixed properly

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E1 is pretty enjoyable but it's a clear experimental thing again lol

nocturne flax
#

I mean imo its the best e1 cuz its different

obtuse surge
#

you're the best because you're different

nocturne flax
#

r2e1 was long and hella annoying, r4e1 was kinda the inverse of r2e1 with the loud portion at the beggining of the level

obtuse surge
#

i like this E1 because they put the mandatory turbine stealth with shadow giants and scouts in just 1 zone 👍

obtuse surge
#

🗿

nocturne flax
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e1 without shadow giant is lifeless

obtuse surge
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make them faster again..

nocturne flax
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make them melee only

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and fastert

obtuse surge
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shadow giant surge

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with starting ammo only

velvet flower
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Until people cell skip and don't go shadow zone completely.

fallow wasp
#

Some of these lobbies are cursed

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Doing C3 and every room we entered was alerted instantly

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and then the expert objective said it was complete when we had only done the 1st door scan

clear idol
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weird

fallow wasp
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it told us to extract but sadly we didn't have a sphere

coarse echo
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what is e1 cheese

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now i want to know

rich estuary
#

you ||git gud||

clear idol
#

theres no E1 cheese

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just a diff way

coarse echo
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idk cuz cheese these days are just elitist cucks saying "WELL I DID IT THAT WAY FIRS TTHEN IT GOT EASY. NOW I MUST MAKE SURE THAT THE HARDER WAY IS THE CORRECT WAY"

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so i want to know what this "cheese" way is

clear idol
#

¯\_(ツ)_/¯

coarse echo
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is cell skip the cheese? cuz idk ive never done it like that cant say it is or not

clear idol
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its not cheese lol, doesnt make the level easier

coarse echo
#

THEN WHATS THE CHEESE HES TALKING ABOUT

clear idol
#

you just skip some things and as a result usually have to fight two moms and a tank

coarse echo
#

ok but whats the CHEESE

clear idol
#

there never was any

coarse echo
#

not according to Wesley

clear idol
#

ask him then

coarse echo
#

he hogs this server he will see it and answer me

clear idol
#

doubt he will mention such an easy cheese because then it'll spread and be used

errant vigil
#

I mean it's not that hard to figure out

clear idol
#

¯\_(ツ)_/¯

coarse echo
#

ok ztriw ill spend 60 hours in e1 instead of just asking someone thank you for the insight

errant vigil
#

yw

clear idol
#

only cheese i like is with my crackers and sandwhiches

errant vigil
#

same

hexed vapor
dreamy bramble
#

it is honestly easier if you just kill them

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with provisions you'll still have surplus ammo

hexed vapor
#

Ew

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Fuck boosters.

dreamy bramble
#

it's fun to pull dumb shit with them

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but they are a horrible addition balance-wise

errant vigil
#

Fighting two mothers a once seems like a bad idea especially with all the adds in there too

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Way shittier than the R3D1 mother spawn bug

dreamy bramble
#

you can pull them individually with gunshots

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makes it a lot easier

errant vigil
#

Oh sounds a bit chessy to me

dreamy bramble
#

not like cell skip is exactly legit lol

errant vigil
#

Drue

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Guess without doing that it’d be a lot of boring ass kiting

hexed vapor
#

My understanding is that it's way easier to just sneak through w/ c-foam and only fight the tank zone.

dreamy bramble
#

it's significantly harder that way tbh

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the timing is really tight getting through into tank zone

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and fighting in that dark room is hell

hexed vapor
#

I wouldn't think so?

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Force them to spawn an extra room out, foam the door behind you, sprint across the room and open the security door, and then push into the second room.

dreamy bramble
#

try it

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it’s rough

thick burrow
#

You're not getting an answer here regardless of how much you type in caps

clear idol
mossy cloak
#

i'm suspicious about a cheater

At the zone right between the First alarm and the First error alarm door there is a 2use disinfection pack right

I'm pretty sure it's only 2 use
because someone had a 4 use disinfect

obtuse surge
#

the error actually uses waves instead of groups

#

so faster killing is faster new wave

nocturne flax
#

Damn what happend here

coarse echo
#

Its 2 use

hexed vapor
mossy cloak
#

Ty Robert

obtuse surge
#

first error alarm

hexed vapor
#

Charger titans?

obtuse surge
#

the normals

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& hybrids

mossy cloak
#

in E1

hexed vapor
#

Oh, E1

obtuse surge
#

yes

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they usually use groups

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which is why timing is usually very consistent

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but also why it fully caps out at 25

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while the error on E1 will cap at 10

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and timing won't be very consistent

mossy cloak
#

what about the other alarms do they act the same or just the regular way

obtuse surge
#

don't know

hexed vapor
#

Apparently it's both

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There's a 30 second group delay and it's the full wave.

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That might just serve to slow down the waves if they're not killed quickly.

craggy pine
#

@bold needle you look like a monkey

hexed vapor
#

@obtuse surge It should always spawn 10-12 per group.

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and then there's a different pack that spawns 20-24 or 30-36 per group.

obtuse surge
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does it spawn one group

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because the small group on one run vs the large group on the other would be a pretty noticeable difference

hexed vapor
#

A2 it spawns 10-12, lemme check D1...

obtuse surge
#

that really doesn't sound right from what i remember seeing in there lol

hexed vapor
#

D1 is also 10-12.

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Actually, I read A2 wrong.

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A2 Birther Zone:

          "EnemySpawningInZone": [
            {
              "GroupType": 0,
              "Difficulty": 3,
              "Distribution": 1,
              "DistributionValue": 1.0
            },
            {
              "GroupType": 1,
              "Difficulty": 7,
              "Distribution": 2,
              "DistributionValue": 1.0
            }
          ],

D1 Birther Zone:

          "EnemySpawningInZone": [
            {
              "GroupType": 0,
              "Difficulty": 4,
              "Distribution": 2,
              "DistributionValue": 0.4
            },
            {
              "GroupType": 1,
              "Difficulty": 7,
              "Distribution": 2,
              "DistributionValue": 0.4
            }
          ],
#

A2 should be 22-24 or 30-34 based on RNG.

obtuse surge
#

still a pretty huge difference

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altho lower than 22 seems realistic from what i remember seeing

nocturne flax
#

Weird seen all this in official lol

hexed vapor
#

Group 1, Difficulty 7:

    {
      "Type": 1,
      "Difficulty": 7,
      "SpawnPlacementType": 0,
      "MaxScore": 10.0,
      "RelativeWeight": 1.0,
      "Roles": [
        {
          "Role": 8,
          "Distribution": 5
        }
      ],
      "name": "Puresneak_buss_Birther_child",
      "internalEnabled": true,
      "persistentID": 52
    },

Role 8, Difficulty 7:

        {
          "Role": 8,
          "Difficulty": 7,
          "Enemy": 38,
          "Cost": 1.0,
          "Weight": 1.0
        }
turbid cliff
#

ray always picked fights about modding/datamining anyway, now it's just legit

nocturne flax
#

I mean yeh

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I remember that purity post Aggressive_Artifact

hexed vapor
#

The worst part is I don't even have the old text document for R1 stats, so I can't use it even though I remember all of it.

nocturne flax
#

Wasnt hunter category bosses?

hexed vapor
#

Hunter is blood doors.

nocturne flax
#

Oh ty

hexed vapor
#

Nvm, I found an old download.

regal thicket
#

it's ok when it's me doing it :^)

hexed vapor
#

Hmmm, I might make a stats listing for "boss damage per mag" for each weapon.

rich estuary
#

wouldn't that be 10 to 12 child strikers and one birther for each of those zones?

hexed vapor
#

NOTE: Damage per shot will get cut off if a sack is destroyed. This gives automatic and pellet weapons an edge over semi-automatic weapons.

Main Boss Damage per Magazine R5 (FF):
Sawed-Off Shotgun: 104.968
Pistol: 114.144
DMR: 156.809
Assault Rifle: 105
Heavy SMG: 80.4
Machine Pistol: 119.646
Double-Tap Rifle: 135.766
Burst Rifle: 132.6
SMG: 116

Special Boss Damage per Magazine R5 (FF):
Combat Shotgun: 316.26
HEL Rifle: 219.269
Shotgun: 480
Machinegun: 231.879
Revolver: 108.615276
HEL Gun: 234
Sniper: 480.6

hexed vapor
#

Distribution 2.

rich estuary
#

Distribution has no effect on enemy count

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that determines how they get put into areas/nodes

hexed vapor
#

Pretty sure that specifically means it will use DistributionValue to determine the amount.

rich estuary
#

group maxscore and population cost are what determine it

hexed vapor
#

I don't think Force_One has anything to do with areas/nodes.

rich estuary
#

Force_One will gurantee that the group spawns

hexed vapor
#

Right, and "Distribution": 2 tells it to use DistributionValue to decide how many groups spawn.

rich estuary
#

yes, how many groups relative to others in the zone. The groups themselves are composed based on the population

hexed vapor
#

It's been a while since I looked at this, but back in R3 DistributionValue is multiplied by 25 and then MaxScore is subtracted from it every time a group spawns until the remaining value is less than 3.

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"Looked at" as in "pestered someone else about it."

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This seems pretty consistent in how Distribution 2 is used, as well, since a lot of them are basically Force_One with extra steps.

turbid cliff
#

force_one at enemyspawninginzone means that exactly one of that group will be selected
force_one at role means that exactly one of that enemy will be selected

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it also forces no impact on remaining score in zone

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think in somewhere, i can't remember

hexed vapor
turbid cliff
#

expeditionbalancing * rel_value

rich estuary
#

from what I know Rel_Value just takes the enemy population per zone, based on the expediton balance which is 25 by default, and multiplies it by that

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that gets a number that is passed off as the total population score

hexed vapor
#

Right, but that total score gets subtracted from by MaxScore * [1-1.2] until the remaining total population score is under 3.

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(and I believe it spawns at least one group, and each group contains at least one enemy).

turbid cliff
rich estuary
#

that too

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was going to say damage in general on boss weak spot limbs caps out

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so sniper for example wastes a lot of damage and makes some whacky stuff like 8 shotgun shots vs 8 sniper shots to kill a birther

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but uhh

hexed vapor
#

So, I factor that in.

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25 - 10 = 15, 15 - 10 = 5, 5 - 10 = -5, and it stops there at 30 enemies with minimum rolls.

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But you can also get 25 - 12 = 13, 13 - 12 = 1, and it stops there at 24 with maximum rolls.

rich estuary
#

it goes through the pop score count though which gets set based on the amount of groups are set for a zone

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so if there are two groups it only does it 2 times or something

hexed vapor
#

?

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Are we talking about LevelLayoutDatablock?

rich estuary
#

yes, the enemy spawning in zone

hexed vapor
#

A2 is 25, D1 is 10.

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I factor that in.

hexed vapor
#

It's not a weight, if that's what you mean.

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You can have more than 25 population in a zone.

rich estuary
#

yeah but isn't it like

25*0.4=10 //PopulationPerZone*DistributionValue=total pop score
10-(10*1~1.2)=0 or -2 //total population score - random max score=total score
if total score > 3 add group back and reset the total score, else remove group from being spawned back in
repeat until there are no more groups

with those settings only one group would spawn wouldn't it?

hexed vapor
#

Yep.

rich estuary
#

one group of being the birther, the other being the child strikers

hexed vapor
#

I said as much.

rich estuary
#

it doesn't spawn more than 10 to 12 though?

hexed vapor
#

Right?

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I didn't say otherwise.

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This is D1, though.

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Also, I'm like 99% sure you can have repeat groups.

rich estuary
#

yeah you can spawn the same group more than once

hexed vapor
#

It's A2 where you have a lot of babies.

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A2 should be 22-24 or 30-33 based on RNG.

            {
              "GroupType": 1,
              "Difficulty": 7,
              "Distribution": 2,
              "DistributionValue": 1.0
            }
rich estuary
#

wouldn't it be 24 to 30?

#

oh wait, no 22 to 30

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where's the 33 come from?

hexed vapor
#

33 would be 11 + 10 + 12

rich estuary
#

ah

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that's if the first group that spawns is 10 or 11

hexed vapor
#

Yeah, first two need to spawn 21 without totalling going over 22.

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Actually, I think you can get up to 34 w/ 10 + 11.5

rich estuary
#

crazy how you can more than 10 extra enemies due to luck

hexed vapor
#

There were a lot of nuts scout zones back in R4.

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You'd often have 0, 1, or maybe 2.

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But the zones allowed for up to 5 or 6.

rich estuary
#

not a fan of relative spawning because of how ridiculous it can get

hexed vapor
#

They shy away from it a lot nowadays tbh.

rich estuary
#

I do wish they swapped populations for more expeditions like how R1 had a lot of shooters

hexed vapor
#

Aye, they could def shake it up a little.

#

R1C2 did it, too.

rich estuary
#

chargers?

hexed vapor
#

Yeah, they mixed chargers and shooters and also had a striker only group.

candid dragon
#

I want more big shooters in alarms

turbid cliff
#

more implies there have been any

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as for populations it's not worth trying at this point, specific groups are easier

hexed vapor
#

Probably, I suppose the populations don't actually change pod composition (besides the cost of each role).

thick burrow
#

where tool part 5?!

obtuse surge
#

where tool part 5?!

dapper dagger
#

where tool part 5?!

fierce laurel
#

where tool part 5?!

subtle vault
#

!?5 trap loot erehw

main bear
#

question about C3 High: the terminal says we cant do simultaneus uplinks, but we already completed one? are we locked?

dapper dagger
#

it's a bug unfortunately, you have to restart your games

mortal granite
#

you see, the devs want you to first try the level

hollow vault
#

where is the password for R5C3 terminal in 376

orchid sorrel
#

in the r5c2 audio log. The terminal is in the generator zone

hollow vault
#

R5C3 starvation 😛

orchid sorrel
#

i know, that's where it is though

hollow vault
#

owhhhhhh

orchid sorrel
#

r5c2 audio log

hollow vault
#

thanks

atomic escarp
#

Fuck, my team died on C2 right before extract. All objectives done plus we survived host migration.

#

Assssssss

coarse echo
#

ur part of the team

atomic escarp
#

Cool, we died anyway. The end

queen field
#

epic

left cargo
#

I thought the c3 audio terminal got moved to to e1

#

Also the depth levels didn’t make any sense on the rundown screen lol I haven’t checked recently tho

past axle
#

wasnt it a d2 log that got moved?

left cargo
#

Idk I haven’t done d2 I just figured that the c3 depth shouldn’t be deeper than e1 and I saw a patch note for moving audio file so assumed it was the resist one

digital dawn
#

The level depth isn't rly a good indicator for the tier, those are all over the place sometimes. Not sure which log was moved but the resist one is in C3.

clear idol
#

D2 Log moved to E1

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it was a either D1/D2 log moved icannotrmemeber

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C2 Log has resist log

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C3 has terminal to type resist

ocean tundra
#

Anyone got the soundfile that plays when theres a log in a Terminal? Like in R5C2 with Schaefer's log

hexed vapor
#

It was the D2 audio log I believe.

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or, it was definitely D2 but I'm not sure if it was the audio log.

hexed vapor
#

Based on the depths and D1's objective, D1 is probably quite close to all of the R5Ext expeditions, and they're all probably in the same area around one another.

ocean tundra
#

Ah woops, probably should been specific. I mean like that little "Doo-de-doo" noise that plays on repeat before you reset the audio

hexed vapor
#

Ah, gotcha.

turbid cliff
#

.t rundown

jaunty hedgeBOT
#

For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA

Buy GTFO at https://store.steampowered.com/app/493520/GTFO/

GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by hor...

▶ Play video
turbid cliff
#

0:25 "...in the lower part of the screen take place deeper within the complex"

quasi socket
#

.t gtfo

jaunty hedgeBOT
#

The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.

quasi socket
#

Interesting

charred stone
#

oooh

vapid moon
turbid cliff
#

We don't know and they're being vague on purpose

vapid moon
#

Oof rip

hexed vapor
#

Probably loot system related.

turbid cliff
#

feelsfunnyman wat

dire notch
#

I mean. Technically both actually

forest horizon
#

What's confusing is why it says it's
for new players

turbid cliff
#

well historically it'd either be a fuck up or something from future features, if the "new players" isn't misleading then it's the latter

forest horizon
#

Honestly if they aren't going to explain what it means like a real patch notes would, then showing it is actually pointless

#

May as well say "We changed something. Have fun figuring it out."

turbid cliff
#

you think we'd be satisfied with just an update without anything on it feelsfunnyman

#

complaints either way

mossy yoke
#

y'all are putting way too much time and effort into trying to figure something out that litearlly doesn't mean anything more than adjusting logic for a back-end system in relation to new employees

#

we didn't be vague or misleading or anything. it literally means just that

turbid cliff
#

"for new players" -> new employees now think

forest horizon
#

It is pretty vague

dire notch
#

Don’t overanalyse it I guess

mossy yoke
#

^

#

if we wanted to be vague we would have just done an update without any note what-so-ever

nocturne flax
#

nah bro they added an easter egg trust me

dire notch
#

Poor doc having to swap between 2 different channels to answer the sane question

nocturne flax
#

we gotta look for the blue orb !!!!

mossy yoke
#

or we could have hidden it with other changes
but like.. we didn't because we didn't want to hide anything
we wanted to be straight to the point

nocturne flax
#

Never forgetti green and blue orb incident

mossy yoke
#

please just like, drop it because i just don't want y'all wasting more time worrying about something that is nothing

dire notch
#

Red glow stick when?

nocturne flax
#

new players, new employees, new prisioners

im into something

a conspiracy

turbid cliff
#

but what is the back-end logic for new players feelsfunnyman sounds like something related to systems marking how experienced players are n shit, could be like a teacher-pupil system, special rewards for people who were in early access, and so on

#

it raises questions for a reason

mossy yoke
latent kettle
#

Why then write a patch-notes about that. Usually devs just shadow patch stuff like this

nocturne flax
#

cuz it uptdates the game

#

so people are gonna ask questions like this

#

so its better for them to put it into the patchnote

latent kettle
mossy yoke
#

because we didn't want to shadow patch without saying anything at all which would be even more conspiracy theorists saying we're trying to hide something

forest horizon
#

Writes something vague, claims it's not. I'm done lmao 🤣

dire notch
#

Did you expand the revolver coffee table to account for the more than ten chambers ( employees) at the office now?

mossy yoke
#

only 10 people are allowed around the coffee machine at the same time

dire notch
#

Lol

robust marsh
mossy yoke
#

popcorn tastes good PopcornParrot

robust marsh
#

i agree

dire notch
#

I can imagine the coffee machine sitting in the center of the table

obtuse surge
#

the new update makes the prisoners turn gay

#

⚠️ do not update

dire notch
#

SantonianWhatElse coffee

mossy yoke
#

@vestal mountain want to take rascal for a walk with me?

dire notch
#

Oh god

#

The doggo

vestal mountain
#

Sure

#

But not in gtfo-spoiler-chat smh

mossy yoke
dire notch
#

🍿 * passes popcorn to doc and ravenna *

#

Epic phone fail

turbid cliff
#

gotta use this opportunity to spread misinformation to everyone who asks about the patch notes now

#

maybe something like, players who start from now on won't get special rewards once early access ends feelsfunnyman

nocturne flax
#

find the yellow orb and get the mine sentry!

mossy yoke
#

Ok, do you really want to know what the update is?

turbid cliff
#

power abuse

dire notch
#

Fookin noice

mossy yoke
obtuse surge
#

the game now uses your webcam to check if you have a dog or not

nocturne flax
#

i got three, please save me from them

turbid cliff
#

feelsfunnyman what is it gonna check for fur on my face using my non-existing webcam

dire notch
#

I have to wonder, does Simon approve of this? PirateSimon

#

🙂

nocturne flax
#

if its rascal its always approved

turbid cliff
#

he's still in the hospital recovering from artifact sounds

nocturne flax
#

everybody loves rascal

obtuse surge
#

he's hiding from his wife & children

dire notch
#

Meant the emoji but yea. DOCs dog is cute

mossy yoke
#

Ok, for real this time

dire notch
#

While we are off topic. Is living in Stockholm different from living in America?

fierce laurel
#

how many Chambers is 10 Chambers now

mossy yoke
mossy yoke
fierce laurel
#

is america overrated

mossy yoke
#

Yes

dire notch
#

I’m not sure. We certainly don’t have easy school. Then again, who does?

fierce laurel
#

glad someone agrees with me doc

dire notch
#

First day of College for me and I’m really nervous bout it

#

Anyways. Cant wait for R6

fierce laurel
#

also NA schools are much easier than most of the world

unreal belfry
#

Hey guys, in C3, zone 376, there's a terminal that requires a password to unlock. There's no indication to where the password is located, and it doesn't seems to have an affect on the gameplay (i.e. nothing needs that terminal). My question is, does anyone know where the password is and what is on that terminal? I'm guessing more Lore content, but I figured I should ask you guys.

dire notch
#

Resist

fierce laurel
#

we just teach worse

#

:)

#

oi

#

wow my wifi is dying

#

why you tell him the passcode

dire notch
#

Password is in c2 but I just said it anyways

#

😄

fierce laurel
#

the warden is watching 👀

dire notch
#

Cuz this is spoiler chat come in expecting spoilers

regal thicket
#

brothers we must resist

atomic escarp
#

He makes a good point

fierce laurel
#

I am the thinking man

#

I think that's what scheaffer says

#

whatever his names spelled

dire notch
#

They fear the thinking man

mossy yoke
# dire notch While we are off topic. Is living in Stockholm different from living in America?

For real though, yes and no. At the core everything works the same, subway/bus public transit, different grocery stores and some brands you're used to are different. It's mostly just finding what the replacement is. Like say your favorite barber shop closes, now you need to find a new one, or the grocery store you always go to closes. But just imagine that's every place you need to go to. So it can be a lot and very stressful and overwhelming T first. Then trying to find a place to live, setup a BA k account, permission to live in the country, ability to pay taxes and have a government ID number, etc. But once you start getting familiar with names of places and where things are it's pretty normal. Most people speak pretty good English so it's easy to get by.

fierce laurel
#

NA is a pretty boring place to live

nocturne flax
atomic escarp
#

YO

fierce laurel
#

florida is anything but boring

#

I would be fearing for my life in that place

#

I wouldn't have time to be 'bored'

#

lock myself in the basement and cock that shotgun

atomic escarp
#

Florida had that "Zombie" epidemic a few years ago iirc

fierce laurel
#

they're still zombies for all we know

dire notch
#

Oh fuck. Just read up about that. First time hearing bout it. Missouri ain’t got nothing on Florida

candid dragon
#

the jig is up

turbid cliff
#

Isn't it funny how doc is all like "why are you guys overanalyzing this" when they built this game where everything's a fkn mystery feelsfunnyman the numbers the mechanics the lore the bugs

#

The leaks and even patch notes sometimes

#

Even rascal is gonna have his subplot in R45 C4_1

mossy cloak
#

Dog sleepers.

fierce laurel
#

demodog

turbid cliff
#

I have this vivid image of zombie dogs with long tongues out that'd fit sleepers and I don't remember where it's from

candid dragon
#

stop playing dark souls

turbid cliff
#

Nah I'm probably thinking of plaga wolves

#

Re4 was nightmare fuel with all the damn mutants

dire notch
#

Beat me to it nvm

dire notch
candid dragon
mossy yoke
sharp merlin
#

Sorry, didn't realise thought I was somewhere different. 😅

paper harness
#

3rd run ruined by the soft lock spot on fog bridge on D2 reactor

mortal granite
#

you guys need to stop parkouring around

vapid moon
#

I don't even know where the spot is lol

paper harness
#

lmao it's literally the 2 bent pipes right next to the bridge in the fog area

#

and you can't see shit inside the fog

vapid moon
#

Is this infront of the zone for code #3?

#

Like the 2 bridges?

paper harness
#

yes

dreamy bramble
#

that spot is pretty bs

#

you don't parkour or go under anything, there is just a spot where the floor takes people in

thick burrow
#

when are we getting leaks back like this

orchid sorrel
#

never

vapid moon
thick burrow
#

give me roblox NOW

desert nebula
#

What

#

Why would you wanna play roblox of all game

clear idol
#

ROBLOX GTFO OR WE RIOT @vapid moon

vapid moon
desert nebula
#

When you're high

vapid moon
#

But yeah

#

Roblox gtfo is better than gtfo tho B) (Proclaim please I'm sorry I'm your best friend right?)

desert nebula
#

Idk i don't even have gtfo

#

And I'm not touching Roblox

vapid moon
#

That's FREE and SOLID

desert nebula
#

I'll take your words for it

fierce laurel
#

the game is actually 34 dollars

#

I'll be collecting the money

mossy cloak
#

34 bobux

nocturne flax
#

Ludvig leaks was changed?

#

😩

turbid cliff
#

A long time ago

violet gull
#

wait why is there a spoiler chat?

#

does something happen secret ending?

atomic escarp
#

So people can freely talk about new shit when updates happen

queen field
#

or special enemies that appear on lower levels

turbid cliff
#

the latter is just a suggestion feelsfunnyman once spoiler period is over it depends on the people when they want to move here

#

you can also talk about certain datamined things here that aren't spoilers for future content

fleet delta
#

If they can fund 50 4 man expeditions

#

They can fund 4 50 man expeditions

solemn wigeon
#

👀

hexed vapor
#

GTFO Zerg mode

solemn wigeon
#

Sudden limited time event where 50 players have to wipe out a huge nest of sleepers

nocturne flax
#

I mean its not that bad max cap its 20 Aggressive_Artifact

granite token
#

I finally finished KDS Deep after 50 tries (using cell skip)

hexed vapor
#

Nice.

granite token
#

Only D1 Extreme remains

hexed vapor
#

Normal way might have been easier tbh.

granite token
#

Well we did a faster one cuz were hardcore kiters

granite token
nocturne flax
#

Did you had a provision?

granite token
#

yes, in my cell skip win

#

but in the slow one, no

nocturne flax
#

I mean normal way woth provision theres its literally.no way you can run out of ammo

granite token
#

wasted because of Shadow Scout waves

#

yeah

solemn wigeon
#

Cell skip boring, experience the entire level :^)

granite token
#

we don't have that lmao

atomic escarp
#

E1 non-cell skip is definitely easier.

solemn wigeon
#

More fun imo

granite token
granite token
errant vigil
#

You really shouldn't

atomic escarp
#

Don't

solemn wigeon
#

^^

errant vigil
#

the first error is the easiest to kite and hammer

granite token
#

😄

solemn wigeon
#

You are hardcore kiters running out of ammo?

granite token
#

KDS Deep means kite da sleepers for a reason

solemn wigeon
#

I mean after the first completion E1 isn't that fun anymore

#

D2 best level this rundown

granite token
solemn wigeon
#

B1 pretty boring. B2 though

heavy wave
#

if only i could have a team to try to do E1 efficiently

granite token
hexed vapor
#

I liked C2, D1, D2, and E1 this rundown.

solemn wigeon
#

If you want a forgettable level, play A1

nocturne flax
#

E1 its forgetable wit

hexed vapor
#

I might throw B3 in there

granite token
#

Me - B1, B3, B4, C2, D2

nocturne flax
#

E1 its probably the most memorablr out of everything in here with thst ending

granite token
#

Yeah

#

no doubt

#

gonn play now agin

errant vigil
#

B2 was memorable but for the wrong reason for most people

granite token
#

SPitters

heavy wave
#

B2 was supposed to be hard?

#

that ammount of spitters is NOTHING compared to R2B4

solemn wigeon
#

Spitters are good enemies because they always catch you off guard and listening to the expletives my teammates make is fun

fleet delta
#

Spitter scream

hexed vapor
#

B2 was pretty obnoxious first clear, not so bad second time through.

granite token
#

and rage you hard

heavy wave
#

sometimes, i wish i had skills

solemn wigeon
#

People just have unnecessary hate for spitters.

hexed vapor
#

They're not really a fun or engaging hazard, frankly.

solemn wigeon
#

They are meant to be annoying, no?

heavy wave
#

they are meant to keep you on your guard

#

and change the area you want to fight in

hexed vapor
#

Doesn't really matter, nobody wants to replay spitter-heavy levels.

#

They've at least toned them down a lot since R2.

solemn wigeon
#

Spitter juice susChamp

heavy wave
#

R2 was a nightmare of spitters

#

they really toned it down

#

now, they either make em lightly around, or heavily centered on a few rooms

solemn wigeon
#

Shame

granite token
#

I wanna play r2

#

but i can't srry

upbeat atlas
#

In A3-Mining, I am looking everywhere for the bulkhead key. Have one of the two passwords already... but cant find a key to open up any further doors

#

Suggestions?

atomic escarp
#

Key should be in the zone where you get the first password

upbeat atlas
#

Okay, I think I overlooked it....

atomic escarp
#

OR query all the keys : ^ )

upbeat atlas
#

I jsut was able to ping it. I think I was pining all the wrong bulkhead keys

#

Just literally found it

#

Thank you!

novel basalt
mortal granite
#

@paper harness get datamine file

paper harness
#

I'm just checking the spreadsheet rn

granite token
granite token
#

What is the hardest E1 level? Crib, Downwards or KDS Deep?

novel basalt
#

I think it's Crib. Even though people couldn't do it as good because they weren't as skilled as they are rn, I still think Crib is brutal.

humble rune
granite token
#

Yeah, they do have memorable moments. Crib is too brutal even for the casual players due to error alarm stacking and low skill ceiling (before kite is even a thing). It lives it's reputation as the most hardest of the levels.

#

Downwards has the most replay value

#

KDS Deep has an interesting twist in the end.

humble rune
# granite token Downwards has the most replay value

I would not say so, error with the tank certainly at first fun and scary, but you quickly get used to, Extreme is funny but eventually boils down to the kite or melee defense in 3 players. The rest of the level reuze the old concepts - stealth with shadows, difficult alarms and a boss at the end.
KDS Deep is the best so far, it brings enough new, tries to use old concepts less and has 2 different ways of passing (whether the developers did it intentionally or not), and overall it's just fun and unique.

#

Also, the difficulty scrambles are more measured and balanced throughout the level (for the most part).

humble rune
#

I will be glad if in the future there will be more levels like R3D1 and R5E1 in terms of final levels.

granite token
#

R5E1 has new concepts. It just boils down to the RNG part of the first surge alarm which can be annoying at times. However, if you manage to beat it (+ or the Mother and Tanks), the level should be hard, but manageable so long as you don't run out of resources.

#

(better is the provision booster here)

humble rune
granite token
humble rune
granite token
humble rune
granite token
#

Yeah

#

I did the cell skip

#

Faster but more harder

#

Or the slow but longer route

humble rune
# granite token Yeah

You skip half a level of valuable constant nonstop alarm, it's genius in essence 2 levels in one.

granite token
#

Yeah, the variety and the end twist is what I like about this level. The first section (and the first surge) is what I hate about this map.

humble rune
granite token
#

because you can c-foam all doors

humble rune
granite token
#

yeah

obtuse surge
#

i don't think the shadow scout section is too punishing

#

you just have to kill the giants efficiently if you mess up

#

which means sniper sentry one shots or hel rifle hitting 5 giants at once

#

you don't need boosters to be efficient enough

#

if it's a big struggle you just shoot as many scouts as you can

#

and guarantee that you're not fighting 6 waves

#

but maybe like 3

humble rune
obtuse surge
#

E tier

#

it's fine for the game to rely on a good team playing

#

it's definitely noticeable in resources if you mess up in there but that's how it should be

#

else it's just another speedstealth where you destroy everything without any real consequences

#

they already lowered it to just 1 zone this time

#

compared to stealth in other E tiers

nocturne flax
#

Nostalgia mofos be like "yeh r2e1 was hard"

obtuse surge
#

yes

#

R2 you don't even have to circle kite to dodge with insane success rate

#

🗿

humble rune
#

Fair enough. But I think you just need to balance it out a bit (one less scout or fewer enemies in the zone to make stealth more convenient, at least a bit). "they already lowered it to just 1 zone this time" so it's not stuffy shit like the rest of the levels, same concept but smaller and faster, previous E levels are enough + R5D1.

humble rune
obtuse surge
#

the point is that it's not convenient

#

it's supposed to be heavy stealth on the hardest tier

#

the mandatory E tier fog turbine stealth 🙂

humble rune
obtuse surge
#

which it is

nocturne flax
#

r5e1?

obtuse surge
#

that specific part is just stealth focused

nocturne flax
#

it escalates

obtuse surge
#

while other parts focus on other skills

#

it's one zone

#

it really shouldn't be that hard not to mess up in there

#

as someone who played through all the other levels

nocturne flax
#

Error with strikers, stealth section, error with chargers, stealth section, error with giants, final push to extract

#

the best well paced e1

#

the best level in this game

obtuse surge
#

you forgot the bosses!!

nocturne flax
#

stealth its only like 20 min wich isnt a lot

#

so it doesnt drag out from your ups and downs

obtuse surge
#

the stealth is less fucked than D1 extreme kek

nocturne flax
#

and then the finally with the fog its just the cream of the crop

humble rune
#

@nocturne flax LudvigGun

humble rune
nocturne flax
obtuse surge
#

wait guys i'll pick up that medi 2 rooms back

#

oh nvm..

nocturne flax
#

doing the S1 on mother room

is that a shadow giant on the wave?

humble rune
nocturne flax
#

mister

#

it is meassure

humble rune
nocturne flax
#

it escalates

obtuse surge
#

where tool part 5

nocturne flax
#

literally

#

you go from easy to hard

#

dont know where you get the " meassure " part

#

the only place you only clear from enemies during stealth its the part after the tank ||unless tank its in second room|| and shadow room

humble rune
knotty sphinx
#

R5 is just all over the place in terms of balance

nocturne flax
#

but what do you even mean with "it should be meassure"

knotty sphinx
#

It's not very fun at all

nocturne flax
#

D1 its probably the most mess up out of all the levels really

humble rune
humble rune
knotty sphinx
#

C1 is harder and a bigger mess kek

nocturne flax
#

People are just scared of S1's

humble rune
errant vigil
#

Imagine if R4E1 extreme had a full team scan in mother room

#

or an alarm actually

humble rune
errant vigil
#

It probably wouldn't be good cause people would just start cheesing it

humble rune
errant vigil
#

Damn

nocturne flax
#

on a literally big ass corridor

#

theres no way to cheese it

regal thicket
#

aren't hel weapons bugged, you can only really penetrate 3 sleepers consistently with hel rifle or gun

turbid cliff
#

think first time i hear that

candid dragon
#

i was told they fixed that

#

but if it wasnt fixed, yes. sometimes the penetration counter will increment twice on the same sleeper.

hexed vapor
knotty sphinx
#

Eh

#

Its easy to say if you have a solid crew. Playing with randoms it's way too unbalanced.

hexed vapor
#

I don't think that's a lack of balance, though.

#

I'm pretty sure most randoms are just kinda bad.

#

I could see the argument that B tier this rundown is a bit too hard, at least.

knotty sphinx
#

C tier is harder than D tier.

hexed vapor
#

I don't think I agree.

turbid cliff
#

Talking main or sectors feelsfunnyman

hexed vapor
#

C tier main objectives aren't that difficult compared to what you have to deal with on D tier main objectives.

knotty sphinx
#

Max difficulty or bust

hexed vapor
#

If you're doing layers that's why, lmao.

turbid cliff
#

But sectors are wack

knotty sphinx
#

Just high doesn't really make for interesting content

hexed vapor
#

If C2 overload is harder than D2 (it's not, btw), then that's because it's overload.

knotty sphinx
#

D2 is pretty easy

turbid cliff
#

I don't think devs have figured out where they want sectors to be yet

candid dragon
#

d2 is a pain in the ass.

turbid cliff
#

So not really into talking balance in there

hexed vapor
#

D2 is awful with randoms. If it was easy for you, there's a good chance this is purely because good players get stuck on D2 and dogshit players get stuck on C2.

knotty sphinx
#

I feel the layers right now detract from the actual level design. But that's a whole different conversation.

turbid cliff
#

Indeed it is and my statement wasn't in that context

hexed vapor
#

Iow, the pool of players is different because of who's playing (most often stuck on) those levels.

turbid cliff
#

Anyway that's the same bs as saying this rundown is harder than this rundown because it had an E tier

knotty sphinx
#

I'm just not a fan of the constant respawning giants

candid dragon
#

i like layers when they modify the playability of high.
and as long as the layer isnt obnoxiously long, like reactors, or respawning shadow giants.

turbid cliff
#

Clay going into the "whole different conversation"

candid dragon
#

adhdmind

knotty sphinx
#

The levels used to be nice way back

#

But now..

turbid cliff
#

The sector nation attacked honkhonk

hexed vapor
#

You used to be able to solo carry way back, you mean? PirateSimon

knotty sphinx
#

Nothing changed in that department

#

I'm just tired of seeing specific rooms over and over in a single map

hexed vapor
#

So, R1?

turbid cliff
#

R1 felt pretty different honestly even if it was the same shit

knotty sphinx
#

Yes

#

The layouts were often better in R1/R2

candid dragon
#

i hate that one room in Lab where there looks like a turn/hallway on the map but when you get there its just a wall.

hexed vapor
#

I think people just weren't familiar w/ the tiles back then, really.

knotty sphinx
#

It may have the same rooms, but it wasn't just a maze in that sense

turbid cliff
#

Floodways is clearly the worst one in this department

hexed vapor
#

Alright, I don't like floodways repetition, to be fair.

regal thicket
#

I almost won d2 twice on matchmaking

hexed vapor
#

It's like refinery but if rooms weren't heavily defined by structures.

knotty sphinx
#

Lab usually only has 3 rooms that make up most of the map

hexed vapor
#

Ehhhhhhh

knotty sphinx
#

Seeing the one specific room 5 times in one map

hexed vapor
#

It has 10 different tiles.

#

Although it can look a little samey if you get the same structures in those tiles.

knotty sphinx
#

Lab was fine in R3

#

But its just.. eh in later

hexed vapor
#

Cold take, storage is the best environment because it loses the least of its aesthetic to repetition.

turbid cliff
#

R1A1 is iconic; B1 has nothing special to it but not much repetition from A1; B2 is different again and it's also intro into fog + shooters only to distract; C1 is reactor; C2 had a fair amount of unique shit + chargers to distract; D1 had fair use probably but the start and end were unique which are the most memorable parts

hexed vapor
#

Repition is the aesthetic.

knotty sphinx
#

Rooms used to flow better with each other

#

Now it's like you go into one room, you go through a second one back into the room previous

turbid cliff
#

Flow is probably a good blanket term

hexed vapor
#

I dunno, I don't see it.

turbid cliff
#

It's not just what room you pick that defines it

#

Other visuals, objectives, enemies etc can impact how you perceive it

knotty sphinx
#

I'm sure it takes a lot of work to get a bunch of new tiles in

turbid cliff
#

feelsfunnyman also depends on who has what responsibilities there

hexed vapor
#

Where are rooms repeating in lab for you, btw.

#

I genuinely can't think of many instances where I've seen a problem recently.

knotty sphinx
#

R4 and R5 had a lot of "Oh.. It's this room again and again.."

turbid cliff
#

Because sectors

hexed vapor
#

Where specifically for lab?

knotty sphinx
#

Meh

hexed vapor
#

That too, more zones is more tiles to repeat.

#

but I don't think I've felt it personally.

turbid cliff
#

Probably cuz you have some sort of megavision looking at all that crap feelsfunnyman

#

All i see is limbo

hexed vapor
#

Admittedly, I'm informed a lot now by knowing what every single tile is so I don't see tiles that might "feel" the same as the same and newer environments feel less samey to me just because old environments feel more samey than they might otherwise.

knotty sphinx
#

Maybe I just play too much and I'm basically sick of seeing specific rooms at this point

hexed vapor
#

I will admit that there are at least some tiles that feel worse repeated than other tiles.

turbid cliff
#

I'll give my best try at an explanation
Dmc5 has a lot of qliphoth levels
The map layout there is all distinct enough but it feels like the same fkn thing over and over again, and i feel there's many reasons for why that are the same in gtfo

hexed vapor
#

Is this comparable to Xen from HL?

#

I think I've heard a similar complaint about those environments.

turbid cliff
#

The coloring, the lighting, the environment (out of bounds; walls) are all the same and extremely bland; there's no hazards, interesting props, or anything at all that could catch your attention

#

There's just nothing to look at and remember so it could feel distinct from elsewhere

knotty sphinx
#

^

turbid cliff
#

If you had to give it a description it'd be sample room a, sample room b

nocturne flax
#

plays the game for 2000 hours

ugh im sick of seen the same thing

hexed vapor
#

I don't think that can be right, though.

knotty sphinx
#

Loved floodways when it came out

turbid cliff
#

Contest for the dumbest take on this

knotty sphinx
#

But I'm just sick of R5 now lol

hexed vapor
#

I feel like Storage is such a good environment because it's repetitive.

#

Floodways is pretty empty, though, admittedly.

knotty sphinx
#

The C1 bridge is one of my favorites

turbid cliff
nocturne flax
#

C1 bridge, c3 terminal uplink location, E1 kds, ||most reactors are pretty pog||,

#

many landmarks this rundown

#

are pretty unique

turbid cliff
#

We are viewing unique on different scales here

hexed vapor
#

A lot of these are ext tiles, tbf

turbid cliff
#

Extension not extract

hexed vapor
#

and I think the "core" aesthetic for environments is really really important.

nocturne flax
#

woops read that wrong kekw

turbid cliff
#

But I'll tag out now looking at the time, gonna have fun waking up tmr-today

nocturne flax
#

since theyve been added

hexed vapor
#

No?

nocturne flax
#

yes

hexed vapor
#

They're not "core" tiles, they have to be placed intentionally.

nocturne flax
#

they can handpick rooms too

hexed vapor
#

Not sure what you mean? Most tiles in any given level are going to be taken from the core/default pool.

nocturne flax
#

my logic is, if its a new tile they added its gonna be part of the tiles theyre gonna keep using in the future

hexed vapor
#

Right.

nocturne flax
#

they will be reusing all this tiles ||exepct maybe kds room since its important to the lore||

hexed vapor
#

But if someone has problems with an environment in general, I don't know that their special tiles will assuage those concerns.

#

Like, floodways has a lot of empty space and a lack of structural variation often regardless of how cool the special C1 rooms look.

queen field
#

What annoys me is how the new environments are not used as much as expected

nocturne flax
#

lack of working tiles in normal so theyve use the ones that they had

#

that work together

#

remember labs in r3?

hexed vapor
#

I think almost every tile for labs existed in R3.

nocturne flax
#

not really

#

not all

hexed vapor
#

Not all, but I can go through my own documentation to give you how many of the 10 tiles were used in part at least once.

candid dragon
#

we need a cafeteria tileset

hexed vapor
#

TTTTTTTTTTTTTTTTTTTTTTTTTRUE

#

(or just residential, frankly)

nocturne flax
#

^

candid dragon
#

honestly, i typed and then deleted residential, lmao.

nocturne flax
#

i wanna know what people eat in the 2060

rotund ether
#

what do you think rundown 6 will be called ?

nocturne flax
#

the vessel part 2

candid dragon
#

someone list the rundown names.

hexed vapor
#

Deeper, Brother

nocturne flax
#

R1: protocol 001
r2: infection
r3: the vessel
r4: contact
r5: caca water

#

I honestly forgot what r5 title was

candid dragon
#

i vote for 6: deep launch

versed stone
#

Rebirth

nocturne flax
#

rebirth of who

rotund ether
#

r6 : F tiers are real

candid dragon
#

inb4 2 E missions

versed stone
#

E2 speedrun

#

👀

rotund ether
#

E2 blind hammer only solo speedrun

#

lessgo

errant vigil
#

@nocturne flax I meant pulling the mothers one by one with gunshots

nocturne flax
#

mother room was hilariously small

#

all of them woulda been pulled really

errant vigil
#

No

candid dragon
#

so, esplain how to pull 1 mother at a time?

nocturne flax
candid dragon
#

shoot 1 mother from 2 rooms away?

nocturne flax
#

inb4 mothers pawn right next to eachother

errant vigil
#

It’s distance based on guns shots when one room away

candid dragon
#

wasnt it 20 meters?

nocturne flax
#

40

#

no

#

im drunk

#

am i ?

rotund ether
#

are u??

nocturne flax
#

i dunno

#

im barely remember shit since i havent play for so long kekw

errant vigil
#

He always is : )

rotund ether
errant vigil
#

Drinking servasa

keen rampart
#

@nocturne flax probably rebirth are just the cocoons.

gleaming shadow
#

Hi! the wiki is missing damage values for the sawed-off shotgun. I was wondering how people determined these values.

queen field
#

Shooting teammates & shooting enemies on specific parts

turbid cliff
#

Nope the ones in wiki are datamined

queen field
#

oh wiki

#

i was reading google doc

#

😩

clear idol
#

<@&408548765599793173> every channel

lavish galleon
#

thank you

mystic bison
#

I need an expert for r5c3 level (HIGH) 😐 ... we have nasty problems figuring out the dual terminal.We watched the video guide on youtube, and there it says that we do not open the back door where the code for one of the terminals is located so that they do not come from both sides when the uplink is set up. However, at the first terminal we were asked to establish an uplink through the second terminal and at the second one we needed that code to unlock it, so we had to open that door and normally as soon as the uplink started we were not saved by mines or turret nor full magazines of ammunition because they came to us from two sides and only two can defend while two play hackers at the terminals. So how the fuck dou we solve the first uplink by not opening the back door?

solemn wigeon
#

Luck

sick hornet
#

unfortunately theres always a 25% chance you have to open the door for both terminals

mystic bison
#

oh fuck

#

Tnx for the info...

left cargo
# mystic bison oh fuck

You can have a sniper/hel rifle t teammate standing in the back door you open for the pw and they only come from the entrance then.

errant vigil
#

Spawn block 👀

obtuse surge
#

that would really only be worth it if you can keep foaming a door on the other side

#

1 person fighting all waves by himself

#

vs 2 people fighting about 50% of waves each

crude saddle
#

guys this audio is a person infected in the 1st stage of infection getting cured #dev-leaks message

mortal granite
#

?

#

should i call moderators?

atomic escarp
#

Dev audio leak

crude saddle
hexed vapor
#

Cool b8

nocturne flax
#

Thsts just bishop audio log i think

subtle vault
#

It’s part of bishops audio log

#

From A3

crimson mural
#

is anyone alive

#

helo

solemn wigeon
#

Hi

thick burrow
novel basalt
#

yos

crude saddle
#

DA PHAC

mortal granite
#

yes

grand elk
#

Yes captain milkbread 😂

fleet delta
#

Big striker be thicc tho

queen field
#

Tank is the ultimate chonker

#

Can't deny it

rich estuary
#

he do be lookin a little thicc

granite token
#

Why the crouching Shadow Giant suddenly wakes up and smashed you for no reason when you get too close on it?

turbid cliff
#

cuz you bumped into it? all enemies do that

granite token
#

No we didn't. We just get close to it, then suddenly

#

we are readying our hammer then he wakes up

#

lol

atomic escarp
#

Sound like a skill issue nlg

turbid cliff
#

maybe one of you hit the ground then

#

i'm not sure what you want us to say without a video

mossy yoke
#

he could have been stretching and hit you during that point

sharp merlin
#

maybe too close is too close

humble rune
#

Speaking of which, the audio log from R3C1 has still not been added to the "archive", when will it be added or is it not canon for some reason ? https://santonianindustries.com/

turbid cliff
#

maybe you should just mind your own business and let him sleep feelsfunnyman

humble rune
#

"the character will remember this"

digital dawn
#

just not seperate

humble rune
nocturne flax
#

Just look at chases archive

#

its on reddit

#

all nice and organize

#

the madlad have a timeline and everything

humble rune
digital dawn
#

They are both from the same radio show, so it only makes sense to put them together I guess.
Same for the logs from R2, all the logs spread over the expeditions were just parts of one log and in the archive for R2 they are combined to just one log.

rustic tusk
nocturne flax
#

because chase's its better

#

and better organize

#

literally 100% better than the dev one

rustic tusk
rustic tusk
#

If it is made, it shoud be usable

#

that is all

humble rune
#

"Argumentum by clownum" 🎪

nocturne flax
#

it is

#

why use the barebones dev one

humble rune
nocturne flax
#

the community arguably makes it better

#

should be usable yes

humble rune
#

I wonder how the devs themselves archive it

nocturne flax
#

the devs literally got help

#

from the guy who did the archive

#

like bro

rustic tusk
nocturne flax
#

you guys clowns, just use the community one until the devs do something cool with the santonian industries one

humble rune
nocturne flax
#

and save yourself some time

nocturne flax
humble rune
# nocturne flax so other people can see it too

Ok, but why are you proving to me that this archive is better than the official one if I already know that, I already said I just don't care, maybe I just stylistically like the archive from the devs

obtuse surge
#

devs good

nocturne flax
#

you just said you didnt care

obtuse surge
#

chase bad

#

based

fierce laurel
#

based

nocturne flax
#

now you said its better

fierce laurel
#

also why is this an argument in the first place who gives a shit which one is better

humble rune
#

I don't see the point in being such a "cockroach" and force what you like and then immediately attack people with different tastes

nocturne flax
#

cuz he dumb, use chases

clear idol
#

???

#

who

rustic tusk
#

He just says he wants to make the official archive more usable. He never said that devs good, someguy bad

clear idol
#

cares

nocturne flax
obtuse surge
#

you might be right but i still had [redacted] with your mother last night \👍

rustic tusk
turbid cliff
#

he just ate too much foam today

nocturne flax
turbid cliff
#

as for devs, probably cuz they got other priorities rn feelsfunnyman

obtuse surge
#

someone say foam

#

9 blob

turbid cliff
#

no wesley that's a lethal dose

nocturne flax
#

i eat the mine deployer