#gtfo-spoiler-chat
1 messages · Page 247 of 1
did they change it so that you need both cells to open the door to zone 185?
<@&408548765599793173> another one
Would be first time you need 2 cells for 1 door
Idk i never went to any sidezones in b4
lmao
Thanks
just saw a weird message pop up during EV1.5 that said you need both cells for 183/184 to undo something
haven't noticed that message before so I thought it might've been a change to the level
yeah probably just didn't notice it when I played through it multiple times
It's just a fancy way to notify you'll need cells for them
They went the extra mile on that one 
when you played so well, you forgot your objective
he was mathematically confused imo. it seemed like he implied that you would do less damage on a headshot than a body shot because of the precision multiplier.
but i was also confused because i thought precision multiplier always applied when it is only to heads/sacs.
they went the extra mile on another one thats like, air filter malfunction, fix it or GTFO
ICR what level
<@&408548765599793173> help
Cheers
Host migration screwed up our D2 run so bad. 😆
First it made the class 9 door "open" to enemies so if you shot at it, things came out, even spawn from during the alarm. Thank god the mother was in B. Scout tripped though.
Second (while in the same attempt) extraction door failed to open, so we had fun punching the tanks in the reactor room.
We had a great time. End of story.
Should have stopped at host migration in D2 lmao
Man, i had all the great boosters and everything. Committed to seeing the end
i used to think Host Migration Was the worst thing
until i learned about 300 seconds Latency
when you get hit with the 999 ping
Best thing is that in exchange you get Godmode and you can hammer anything including of course Tanks and P mothers
you can hammer a tank on good ping too 😳
just wait for it to scream and get animation locked
Ah the good old kill everything and die to everything
can you hammer a P mother tho 😎
theoretically you can hammer everything
True but without getting downed.
nah just get a latency of 300 seconds
and abuse godmode
the dumbest thing i ever did in gtfo i'd say
strangest thing when babies spawncap chasing a player on the other side of the map, and then you can hammer mothers in peace.

fast replacement
Which map is easier to complete on PE, C1 or D1?
definitely C1
but both are pretty hard
well not necessarily
D1 is just a massive time sink
D1 is def harder, though.
C1 extreme is Mother + shadow uplink
D1 is Bunch of alarms and respawns rooms mostly chargers and shadows and a Boss mother and then finnaly Fog.
a lot of crying
i forgot to include that D1 is Very cursed.
True, thanks y'all. I'm only 2 maps away from reaching E Tier
E is pain
E has been pretty fun for me
but i have yet to entirely do it so i can't be sure
R5e1 its the best E level theyve release yet
would be better if we dropped with 15 health 😩
nah
and if the disable alarms thing was set up properly
you'are already at 15% when you get the key 
not always
it's just dumb that you have 85% of health that completely doesn't matter
additionally your infection won't even be maxed all the time from drop
what do you mean by this?
Make it matter by being faster 😎
I mean its first introduction to a mechanic
not really
first command
i don't understand you're telling me that one terminal can disable any Error alarm?
I mean unless your speedruning or doing other shenanigans then the deactivate alarm stuff doesnt rellay apply if your doing the level normaly
your average person cannot go trough that mother +tank room to turn off that alarm
not required to abuse current implementation
in 1 level
i don't get it can i have some clarifications?
they made the same mistake with uplinks, and you've been able to abuse it in every single rundown that had uplinks
it's an issue that they need to fix
that is indeed true
or it'll just continue on in future levels unelss they specifically remembered
What is the issue is what i'm asking
i don't think you need to know too much specifics
because once the community finds an easy cheese it's literally all that happens
it's been reported
and will hopefully be fixed next rundown
They coulda just lock the mother room until finishing the the first alarm 
no!
no because that's not the part where you abuse it easily anyway
every single one of those terminals has cheese potential
one more than the other
I understand that but they coulda just lock some of those doors
the fact that some doors aren't locked is what makes E1 Good
not worth the time when the problem can be fixed properly
E1 is pretty enjoyable but it's a clear experimental thing again lol
I mean imo its the best e1 cuz its different
you're the best because you're different
r2e1 was long and hella annoying, r4e1 was kinda the inverse of r2e1 with the loud portion at the beggining of the level
i like this E1 because they put the mandatory turbine stealth with shadow giants and scouts in just 1 zone 👍
but thats a classic tho!
🗿
e1 without shadow giant is lifeless
make them faster again..
Until people cell skip and don't go shadow zone completely.
Some of these lobbies are cursed
Doing C3 and every room we entered was alerted instantly
and then the expert objective said it was complete when we had only done the 1st door scan
weird
it told us to extract but sadly we didn't have a sphere
you ||git gud||
idk cuz cheese these days are just elitist cucks saying "WELL I DID IT THAT WAY FIRS TTHEN IT GOT EASY. NOW I MUST MAKE SURE THAT THE HARDER WAY IS THE CORRECT WAY"
so i want to know what this "cheese" way is
¯\_(ツ)_/¯
is cell skip the cheese? cuz idk ive never done it like that cant say it is or not
its not cheese lol, doesnt make the level easier
THEN WHATS THE CHEESE HES TALKING ABOUT
you just skip some things and as a result usually have to fight two moms and a tank
ok but whats the CHEESE
there never was any
not according to Wesley
he hogs this server he will see it and answer me
I mean it's not that hard to figure out
¯\_(ツ)_/¯
ok ztriw ill spend 60 hours in e1 instead of just asking someone thank you for the insight
yw
same
You don't have to fight the birthers btw.
it is honestly easier if you just kill them
with provisions you'll still have surplus ammo
it's fun to pull dumb shit with them
but they are a horrible addition balance-wise
Fighting two mothers a once seems like a bad idea especially with all the adds in there too
Way shittier than the R3D1 mother spawn bug
Oh sounds a bit chessy to me
not like cell skip is exactly legit lol
My understanding is that it's way easier to just sneak through w/ c-foam and only fight the tank zone.
it's significantly harder that way tbh
the timing is really tight getting through into tank zone
and fighting in that dark room is hell
I wouldn't think so?
Force them to spawn an extra room out, foam the door behind you, sprint across the room and open the security door, and then push into the second room.
If you want to know so badly just dm him directly
You're not getting an answer here regardless of how much you type in caps

i'm suspicious about a cheater
At the zone right between the First alarm and the First error alarm door there is a 2use disinfection pack right
I'm pretty sure it's only 2 use
because someone had a 4 use disinfect
the error actually uses waves instead of groups
so faster killing is faster new wave
Damn what happend here
Its 2 use
Wait, which one?
Ty Robert
first error alarm
Charger titans?
in E1
Oh, E1
yes
they usually use groups
which is why timing is usually very consistent
but also why it fully caps out at 25
while the error on E1 will cap at 10
and timing won't be very consistent
what about the other alarms do they act the same or just the regular way
don't know
Apparently it's both
There's a 30 second group delay and it's the full wave.
That might just serve to slow down the waves if they're not killed quickly.
@bold needle you look like a monkey
@obtuse surge It should always spawn 10-12 per group.
and then there's a different pack that spawns 20-24 or 30-36 per group.
does it spawn one group
because the small group on one run vs the large group on the other would be a pretty noticeable difference
A2 it spawns 10-12, lemme check D1...
that really doesn't sound right from what i remember seeing in there lol
D1 is also 10-12.
Actually, I read A2 wrong.
A2 Birther Zone:
"EnemySpawningInZone": [
{
"GroupType": 0,
"Difficulty": 3,
"Distribution": 1,
"DistributionValue": 1.0
},
{
"GroupType": 1,
"Difficulty": 7,
"Distribution": 2,
"DistributionValue": 1.0
}
],
D1 Birther Zone:
"EnemySpawningInZone": [
{
"GroupType": 0,
"Difficulty": 4,
"Distribution": 2,
"DistributionValue": 0.4
},
{
"GroupType": 1,
"Difficulty": 7,
"Distribution": 2,
"DistributionValue": 0.4
}
],
A2 should be 22-24 or 30-34 based on RNG.
still a pretty huge difference
altho lower than 22 seems realistic from what i remember seeing
Weird seen all this in official lol
Group 1, Difficulty 7:
{
"Type": 1,
"Difficulty": 7,
"SpawnPlacementType": 0,
"MaxScore": 10.0,
"RelativeWeight": 1.0,
"Roles": [
{
"Role": 8,
"Distribution": 5
}
],
"name": "Puresneak_buss_Birther_child",
"internalEnabled": true,
"persistentID": 52
},
Role 8, Difficulty 7:
{
"Role": 8,
"Difficulty": 7,
"Enemy": 38,
"Cost": 1.0,
"Weight": 1.0
}
ray always picked fights about modding/datamining anyway, now it's just legit
The worst part is I don't even have the old text document for R1 stats, so I can't use it even though I remember all of it.
Wasnt hunter category bosses?
Hunter is blood doors.
Oh ty
Nvm, I found an old download.
it's ok when it's me doing it :^)
Hmmm, I might make a stats listing for "boss damage per mag" for each weapon.
wouldn't that be 10 to 12 child strikers and one birther for each of those zones?
NOTE: Damage per shot will get cut off if a sack is destroyed. This gives automatic and pellet weapons an edge over semi-automatic weapons.
Main Boss Damage per Magazine R5 (FF):
Sawed-Off Shotgun: 104.968
Pistol: 114.144
DMR: 156.809
Assault Rifle: 105
Heavy SMG: 80.4
Machine Pistol: 119.646
Double-Tap Rifle: 135.766
Burst Rifle: 132.6
SMG: 116
Special Boss Damage per Magazine R5 (FF):
Combat Shotgun: 316.26
HEL Rifle: 219.269
Shotgun: 480
Machinegun: 231.879
Revolver: 108.615276
HEL Gun: 234
Sniper: 480.6
I don't believe so unless I'm reading it wrong?
Distribution 2.
Distribution has no effect on enemy count
that determines how they get put into areas/nodes
Pretty sure that specifically means it will use DistributionValue to determine the amount.
group maxscore and population cost are what determine it
I don't think Force_One has anything to do with areas/nodes.
Force_One will gurantee that the group spawns
Right, and "Distribution": 2 tells it to use DistributionValue to decide how many groups spawn.
yes, how many groups relative to others in the zone. The groups themselves are composed based on the population
hel rifle bad confirmed
It's been a while since I looked at this, but back in R3 DistributionValue is multiplied by 25 and then MaxScore is subtracted from it every time a group spawns until the remaining value is less than 3.
"Looked at" as in "pestered someone else about it."
This seems pretty consistent in how Distribution 2 is used, as well, since a lot of them are basically Force_One with extra steps.
force_one at enemyspawninginzone means that exactly one of that group will be selected
force_one at role means that exactly one of that enemy will be selected
it also forces no impact on remaining score in zone
in somewhere, i can't remember
We're debating how Distribution 2 works (RelValue I think) rn.
expeditionbalancing * rel_value
from what I know Rel_Value just takes the enemy population per zone, based on the expediton balance which is 25 by default, and multiplies it by that
that gets a number that is passed off as the total population score
Right, but that total score gets subtracted from by MaxScore * [1-1.2] until the remaining total population score is under 3.
(and I believe it spawns at least one group, and each group contains at least one enemy).
also untrustworthy since you can't overkill sacks
that too
was going to say damage in general on boss weak spot limbs caps out
so sniper for example wastes a lot of damage and makes some whacky stuff like 8 shotgun shots vs 8 sniper shots to kill a birther
but uhh
So, I factor that in.
25 - 10 = 15, 15 - 10 = 5, 5 - 10 = -5, and it stops there at 30 enemies with minimum rolls.
But you can also get 25 - 12 = 13, 13 - 12 = 1, and it stops there at 24 with maximum rolls.
it goes through the pop score count though which gets set based on the amount of groups are set for a zone
so if there are two groups it only does it 2 times or something
yes, the enemy spawning in zone
It's not a weight, if that's what you mean.
You can have more than 25 population in a zone.
yeah but isn't it like
25*0.4=10 //PopulationPerZone*DistributionValue=total pop score
10-(10*1~1.2)=0 or -2 //total population score - random max score=total score
if total score > 3 add group back and reset the total score, else remove group from being spawned back in
repeat until there are no more groups
with those settings only one group would spawn wouldn't it?
Yep.
one group of being the birther, the other being the child strikers
I said as much.
it doesn't spawn more than 10 to 12 though?
Right?
I didn't say otherwise.
This is D1, though.
Also, I'm like 99% sure you can have repeat groups.
yeah you can spawn the same group more than once
It's A2 where you have a lot of babies.
A2 should be 22-24 or 30-33 based on RNG.
{
"GroupType": 1,
"Difficulty": 7,
"Distribution": 2,
"DistributionValue": 1.0
}
33 would be 11 + 10 + 12
Yeah, first two need to spawn 21 without totalling going over 22.
Actually, I think you can get up to 34 w/ 10 + 11.5
crazy how you can more than 10 extra enemies due to luck
There were a lot of nuts scout zones back in R4.
You'd often have 0, 1, or maybe 2.
But the zones allowed for up to 5 or 6.
not a fan of relative spawning because of how ridiculous it can get
They shy away from it a lot nowadays tbh.
I do wish they swapped populations for more expeditions like how R1 had a lot of shooters
chargers?
Yeah, they mixed chargers and shooters and also had a striker only group.
I want more big shooters in alarms
more implies there have been any
as for populations it's not worth trying at this point, specific groups are easier
Probably, I suppose the populations don't actually change pod composition (besides the cost of each role).
where tool part 5?!
where tool part 5?!
where tool part 5?!
where tool part 5?!
!?5 trap loot erehw
question about C3 High: the terminal says we cant do simultaneus uplinks, but we already completed one? are we locked?
it's a bug unfortunately, you have to restart your games
where is the password for R5C3 terminal in 376
in the r5c2 audio log. The terminal is in the generator zone
R5C3 starvation 😛
i know, that's where it is though
owhhhhhh
r5c2 audio log
thanks
Fuck, my team died on C2 right before extract. All objectives done plus we survived host migration.
Assssssss
ur part of the team
Cool, we died anyway. The end
epic
I thought the c3 audio terminal got moved to to e1
Also the depth levels didn’t make any sense on the rundown screen lol I haven’t checked recently tho
wasnt it a d2 log that got moved?
Idk I haven’t done d2 I just figured that the c3 depth shouldn’t be deeper than e1 and I saw a patch note for moving audio file so assumed it was the resist one
The level depth isn't rly a good indicator for the tier, those are all over the place sometimes. Not sure which log was moved but the resist one is in C3.
D2 Log moved to E1
it was a either D1/D2 log moved icannotrmemeber
C2 Log has resist log
C3 has terminal to type resist
Anyone got the soundfile that plays when theres a log in a Terminal? Like in R5C2 with Schaefer's log
It was the D2 audio log I believe.
or, it was definitely D2 but I'm not sure if it was the audio log.
The tiers aren't indicative of depth, the actual physical locations of every expedition are a bit unknown.
Based on the depths and D1's objective, D1 is probably quite close to all of the R5Ext expeditions, and they're all probably in the same area around one another.
Ah woops, probably should been specific. I mean like that little "Doo-de-doo" noise that plays on repeat before you reset the audio
Ah, gotcha.
based on the rundown concept video tiers are indicative of depth technically
.t rundown
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
Buy GTFO at https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by hor...
0:25 "...in the lower part of the screen take place deeper within the complex"
.t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
Interesting
oooh
What is the back end logic d0c is talking about in #game-announcements
We don't know and they're being vague on purpose
Oof rip
Probably loot system related.
wat
They as in doc? Or 10CC?
I mean. Technically both actually
What's confusing is why it says it's
for new players
well historically it'd either be a fuck up or something from future features, if the "new players" isn't misleading then it's the latter
Honestly if they aren't going to explain what it means like a real patch notes would, then showing it is actually pointless
May as well say "We changed something. Have fun figuring it out."
you think we'd be satisfied with just an update without anything on it 
complaints either way
y'all are putting way too much time and effort into trying to figure something out that litearlly doesn't mean anything more than adjusting logic for a back-end system in relation to new employees
we didn't be vague or misleading or anything. it literally means just that
"for new players" -> new employees now 
It is pretty vague
Don’t overanalyse it I guess
^
if we wanted to be vague we would have just done an update without any note what-so-ever
nah bro they added an easter egg trust me
Poor doc having to swap between 2 different channels to answer the sane question
we gotta look for the blue orb !!!!
or we could have hidden it with other changes
but like.. we didn't because we didn't want to hide anything
we wanted to be straight to the point
Never forgetti green and blue orb incident
please just like, drop it because i just don't want y'all wasting more time worrying about something that is nothing
Red glow stick when?
new players, new employees, new prisioners
im into something
a conspiracy
but what is the back-end logic for new players
sounds like something related to systems marking how experienced players are n shit, could be like a teacher-pupil system, special rewards for people who were in early access, and so on
it raises questions for a reason
when i figure out what this means "Updated back-end logic for new players"
Why then write a patch-notes about that. Usually devs just shadow patch stuff like this
cuz it uptdates the game
so people are gonna ask questions like this
so its better for them to put it into the patchnote
If we don't need to know it anyway
because we didn't want to shadow patch without saying anything at all which would be even more conspiracy theorists saying we're trying to hide something
Writes something vague, claims it's not. I'm done lmao 🤣
Did you expand the revolver coffee table to account for the more than ten chambers ( employees) at the office now?
only 10 people are allowed around the coffee machine at the same time
Lol
sooo you choose the worst of the evils?
popcorn tastes good 
i agree
I can imagine the coffee machine sitting in the center of the table
coffee
@vestal mountain want to take rascal for a walk with me?
ahh, so #game-announcements ?
gotta use this opportunity to spread misinformation to everyone who asks about the patch notes now
maybe something like, players who start from now on won't get special rewards once early access ends 
find the yellow orb and get the mine sentry!
power abuse
Fookin noice

the game now uses your webcam to check if you have a dog or not
i got three, please save me from them
what is it gonna check for fur on my face using my non-existing webcam
if its rascal its always approved
he's still in the hospital recovering from artifact sounds
everybody loves rascal
he's hiding from his wife & children
Meant the emoji but yea. DOCs dog is cute
Ok, for real this time
While we are off topic. Is living in Stockholm different from living in America?
how many Chambers is 10 Chambers now
Idk I ran out of fingers to count above 10
Yeah the dogs bark in Swedish
is america overrated
Yes
I’m not sure. We certainly don’t have easy school. Then again, who does?
glad someone agrees with me doc
also NA schools are much easier than most of the world
Hey guys, in C3, zone 376, there's a terminal that requires a password to unlock. There's no indication to where the password is located, and it doesn't seems to have an affect on the gameplay (i.e. nothing needs that terminal). My question is, does anyone know where the password is and what is on that terminal? I'm guessing more Lore content, but I figured I should ask you guys.
Resist
we just teach worse
:)
oi
wow my wifi is dying
why you tell him the passcode
the warden is watching 👀
Cuz this is spoiler chat come in expecting spoilers
brothers we must resist
He makes a good point
I am the thinking man
I think that's what scheaffer says
whatever his names spelled
They fear the thinking man
For real though, yes and no. At the core everything works the same, subway/bus public transit, different grocery stores and some brands you're used to are different. It's mostly just finding what the replacement is. Like say your favorite barber shop closes, now you need to find a new one, or the grocery store you always go to closes. But just imagine that's every place you need to go to. So it can be a lot and very stressful and overwhelming T first. Then trying to find a place to live, setup a BA k account, permission to live in the country, ability to pay taxes and have a government ID number, etc. But once you start getting familiar with names of places and where things are it's pretty normal. Most people speak pretty good English so it's easy to get by.
NA is a pretty boring place to live
florida be like
YO
florida is anything but boring
I would be fearing for my life in that place
I wouldn't have time to be 'bored'
lock myself in the basement and cock that shotgun
Florida had that "Zombie" epidemic a few years ago iirc
they're still zombies for all we know
Oh fuck. Just read up about that. First time hearing bout it. Missouri ain’t got nothing on Florida
Wait, aren’t you Swedish?!

the jig is up
Isn't it funny how doc is all like "why are you guys overanalyzing this" when they built this game where everything's a fkn mystery
the numbers the mechanics the lore the bugs
The leaks and even patch notes sometimes
Even rascal is gonna have his subplot in R45 C4_1
Dog sleepers.
demodog
I have this vivid image of zombie dogs with long tongues out that'd fit sleepers and I don't remember where it's from
stop playing dark souls
Nah I'm probably thinking of plaga wolves
Re4 was nightmare fuel with all the damn mutants
Resident evil?
Beat me to it nvm
Wdym? I put my dark souls Skills to the test against giants. Run up, dodge, riposte
souls games are great, until you want to put dogs everywhere.
Sorry, didn't realise thought I was somewhere different. 😅
3rd run ruined by the soft lock spot on fog bridge on D2 reactor
you guys need to stop parkouring around
How do you even find that, just stop parkouring
I don't even know where the spot is lol
lmao it's literally the 2 bent pipes right next to the bridge in the fog area
and you can't see shit inside the fog
yes
that spot is pretty bs
you don't parkour or go under anything, there is just a spot where the floor takes people in
never
I DO THAT :DDD
give me roblox NOW
ROBLOX GTFO OR WE RIOT @vapid moon
BECAUSE ITS BETTER
When you're high
No, roblox is better for horror ironically lol
But yeah
Roblox gtfo is better than gtfo tho B) (Proclaim please I'm sorry I'm your best friend right?)
Definitely not a shameless plug for the gtfo clone I'm making in roblox
That's FREE and SOLID
I'll take your words for it
34 bobux
A long time ago
So people can freely talk about new shit when updates happen
or special enemies that appear on lower levels
the latter is just a suggestion
once spoiler period is over it depends on the people when they want to move here
you can also talk about certain datamined things here that aren't spoilers for future content
👀
GTFO Zerg mode
Sudden limited time event where 50 players have to wipe out a huge nest of sleepers
I mean its not that bad max cap its 20 
I finally finished KDS Deep after 50 tries (using cell skip)
Nice.
Only D1 Extreme remains
Normal way might have been easier tbh.
Well we did a faster one cuz were hardcore kiters
Unless you run out of resources (thank the Shadow Scouts for that)
Did you had a provision?
I mean normal way woth provision theres its literally.no way you can run out of ammo
Cell skip boring, experience the entire level :^)
we don't have that lmao
E1 non-cell skip is definitely easier.
More fun imo
Nah 😄
Unless you run out of resources
You really shouldn't
Don't
^^
the first error is the easiest to kite and hammer
You are hardcore kiters running out of ammo?
Sorta
KDS Deep means kite da sleepers for a reason
yeah

I mean after the first completion E1 isn't that fun anymore
D2 best level this rundown
Definetely D2 and B1 is best
B1 pretty boring. B2 though
if only i could have a team to try to do E1 efficiently
B2 is easily the most forgettable level in this rundown
I liked C2, D1, D2, and E1 this rundown.
If you want a forgettable level, play A1
E1 its forgetable wit
I might throw B3 in there
Me - B1, B3, B4, C2, D2
E1 its probably the most memorablr out of everything in here with thst ending
B2 was memorable but for the wrong reason for most people
SPitters
Spitters are good enemies because they always catch you off guard and listening to the expletives my teammates make is fun
Spitter scream
B2 was pretty obnoxious first clear, not so bad second time through.
and rage you hard
sometimes, i wish i had skills
People just have unnecessary hate for spitters.
They're not really a fun or engaging hazard, frankly.
They are meant to be annoying, no?
Doesn't really matter, nobody wants to replay spitter-heavy levels.
They've at least toned them down a lot since R2.
Spitter juice 
R2 was a nightmare of spitters
they really toned it down
now, they either make em lightly around, or heavily centered on a few rooms
Shame
In A3-Mining, I am looking everywhere for the bulkhead key. Have one of the two passwords already... but cant find a key to open up any further doors
Suggestions?
Key should be in the zone where you get the first password
Okay, I think I overlooked it....
OR query all the keys : ^ )
I jsut was able to ping it. I think I was pining all the wrong bulkhead keys
Just literally found it
Thank you!
You can't, not without mods
I'm just checking the spreadsheet rn
True
What is the hardest E1 level? Crib, Downwards or KDS Deep?
I think it's Crib. Even though people couldn't do it as good because they weren't as skilled as they are rn, I still think Crib is brutal.
Crib has a lot of rng influence and had the old level design problem of unbalanced difficulty, which is in the last 15 minutes, and overall in concept is inferior in difficulty to the other E levels.
Yeah, they do have memorable moments. Crib is too brutal even for the casual players due to error alarm stacking and low skill ceiling (before kite is even a thing). It lives it's reputation as the most hardest of the levels.
Downwards has the most replay value
KDS Deep has an interesting twist in the end.
I would not say so, error with the tank certainly at first fun and scary, but you quickly get used to, Extreme is funny but eventually boils down to the kite or melee defense in 3 players. The rest of the level reuze the old concepts - stealth with shadows, difficult alarms and a boss at the end.
KDS Deep is the best so far, it brings enough new, tries to use old concepts less and has 2 different ways of passing (whether the developers did it intentionally or not), and overall it's just fun and unique.
Also, the difficulty scrambles are more measured and balanced throughout the level (for the most part).
Yeah
I will be glad if in the future there will be more levels like R3D1 and R5E1 in terms of final levels.
R5E1 has new concepts. It just boils down to the RNG part of the first surge alarm which can be annoying at times. However, if you manage to beat it (+ or the Mother and Tanks), the level should be hard, but manageable so long as you don't run out of resources.
(better is the provision booster here)
(Maybe another Crib? :D)
Also, the section with shadows can punish players too much for a mistake in my opinion.
The 6 Shadow Scouts is the main drain of resources to the players. If you deal with them, you should be fine. If not (without provision), you're screwed in the last sections of the map (the second surge)
If you need boosters for provisions to make the level at least tolerable, then it's a bad level. These boosters need to be rebalanced, I think (throwing a stone in the direction of the R5D1 Extreme) .
Your opinion
Or you can just cell skip if you are a hardcore kiter and pro 😄
Well I wouldn't say this way is harder, it's different and that's why this E is good, more variety means more fun.
You skip half a level of valuable constant nonstop alarm, it's genius in essence 2 levels in one.
Yeah, the variety and the end twist is what I like about this level. The first section (and the first surge) is what I hate about this map.
You can steadily pass through cfoam on the doors in the fog + mines, in my passes this has always helped.
True, if you're doing cell skip, the first surge should be a bit more easier and less rng
because you can c-foam all doors
It is enough to cfoam the upper middle door and the right door (looking from the area with surge).
yeah
i don't think the shadow scout section is too punishing
you just have to kill the giants efficiently if you mess up
which means sniper sentry one shots or hel rifle hitting 5 giants at once
you don't need boosters to be efficient enough
if it's a big struggle you just shoot as many scouts as you can
and guarantee that you're not fighting 6 waves
but maybe like 3
This is assuming that your allies are know how to put a sentry and shoot in my experience is not many are able to.
E tier
it's fine for the game to rely on a good team playing
it's definitely noticeable in resources if you mess up in there but that's how it should be
else it's just another speedstealth where you destroy everything without any real consequences
they already lowered it to just 1 zone this time
compared to stealth in other E tiers
Nostalgia mofos be like "yeh r2e1 was hard"
Fair enough. But I think you just need to balance it out a bit (one less scout or fewer enemies in the zone to make stealth more convenient, at least a bit). "they already lowered it to just 1 zone this time" so it's not stuffy shit like the rest of the levels, same concept but smaller and faster, previous E levels are enough + R5D1.
.
the point is that it's not convenient
it's supposed to be heavy stealth on the hardest tier
the mandatory E tier fog turbine stealth 🙂
The difficulty should not be absolute in every part of the level, it should be moderate and measured.
which it is
r5e1?
that specific part is just stealth focused
it escalates
while other parts focus on other skills
it's one zone
it really shouldn't be that hard not to mess up in there
as someone who played through all the other levels
Error with strikers, stealth section, error with chargers, stealth section, error with giants, final push to extract
the best well paced e1
the best level in this game
you forgot the bosses!!
stealth its only like 20 min wich isnt a lot
so it doesnt drag out from your ups and downs
the stealth is less fucked than D1 extreme 
and then the finally with the fog its just the cream of the crop
@nocturne flax 
Well at least the best E level
respawn room be like
doing the S1 on mother room
is that a shadow giant on the wave?
The difficulty should not be absolute in every part of the level, it should be measured.
Oh don't remind me of that...
it escalates
where tool part 5
literally
you go from easy to hard
dont know where you get the " meassure " part
the only place you only clear from enemies during stealth its the part after the tank ||unless tank its in second room|| and shadow room
Well yes I was saying that I would balance this one particular point a little bit to my taste.
R5 is just all over the place in terms of balance
but what do you even mean with "it should be meassure"
It's not very fun at all
D1 its probably the most mess up out of all the levels really
A little confusing, probably the wrong word, it should be smeared throughout the level, not just a single jump in difficulty in some places (R5E is just perfect in this regard).
More precisely Extreme
C1 is harder and a bigger mess kek
People are just scared of S1's
Or maybe people just don't know how to defeat and coordinate, and shoot in one line like fuckers and get down on the first S1
Shhhhhh don't give such ideas, the devs can read it ...
It probably wouldn't be good cause people would just start cheesing it
If the developers were to pull something like that, I would have chees them in the real world
Damn
cheese a teamscan lel
on a literally big ass corridor
theres no way to cheese it
aren't hel weapons bugged, you can only really penetrate 3 sleepers consistently with hel rifle or gun
first time i hear that
i was told they fixed that
but if it wasnt fixed, yes. sometimes the penetration counter will increment twice on the same sleeper.
It seems pretty standard to me, just harder than normal.
Eh
Its easy to say if you have a solid crew. Playing with randoms it's way too unbalanced.
I don't think that's a lack of balance, though.
I'm pretty sure most randoms are just kinda bad.
I could see the argument that B tier this rundown is a bit too hard, at least.
C tier is harder than D tier.
I don't think I agree.
Talking main or sectors 
C tier main objectives aren't that difficult compared to what you have to deal with on D tier main objectives.
Max difficulty or bust
If you're doing layers that's why, lmao.
But sectors are wack
Just high doesn't really make for interesting content
If C2 overload is harder than D2 (it's not, btw), then that's because it's overload.
D2 is pretty easy
I don't think devs have figured out where they want sectors to be yet
d2 is a pain in the ass.
So not really into talking balance in there
D2 is awful with randoms. If it was easy for you, there's a good chance this is purely because good players get stuck on D2 and dogshit players get stuck on C2.
I feel the layers right now detract from the actual level design. But that's a whole different conversation.
Indeed it is and my statement wasn't in that context
Iow, the pool of players is different because of who's playing (most often stuck on) those levels.
Anyway that's the same bs as saying this rundown is harder than this rundown because it had an E tier
I'm just not a fan of the constant respawning giants
i like layers when they modify the playability of high.
and as long as the layer isnt obnoxiously long, like reactors, or respawning shadow giants.
Clay going into the "whole different conversation"
adhdmind
The sector nation attacked 
You used to be able to solo carry way back, you mean? 
Nothing changed in that department
I'm just tired of seeing specific rooms over and over in a single map
So, R1?
R1 felt pretty different honestly even if it was the same shit
i hate that one room in Lab where there looks like a turn/hallway on the map but when you get there its just a wall.
I think people just weren't familiar w/ the tiles back then, really.
It may have the same rooms, but it wasn't just a maze in that sense
Floodways is clearly the worst one in this department
Alright, I don't like floodways repetition, to be fair.
It's like refinery but if rooms weren't heavily defined by structures.
Lab usually only has 3 rooms that make up most of the map
Ehhhhhhh
Seeing the one specific room 5 times in one map
It has 10 different tiles.
Although it can look a little samey if you get the same structures in those tiles.
Cold take, storage is the best environment because it loses the least of its aesthetic to repetition.
R1A1 is iconic; B1 has nothing special to it but not much repetition from A1; B2 is different again and it's also intro into fog + shooters only to distract; C1 is reactor; C2 had a fair amount of unique shit + chargers to distract; D1 had fair use probably but the start and end were unique which are the most memorable parts
Repition is the aesthetic.
Rooms used to flow better with each other
Now it's like you go into one room, you go through a second one back into the room previous
Flow is probably a good blanket term
I dunno, I don't see it.
It's not just what room you pick that defines it
Other visuals, objectives, enemies etc can impact how you perceive it
I'm sure it takes a lot of work to get a bunch of new tiles in
also depends on who has what responsibilities there
Where are rooms repeating in lab for you, btw.
I genuinely can't think of many instances where I've seen a problem recently.
R4 and R5 had a lot of "Oh.. It's this room again and again.."
Because sectors
Where specifically for lab?
Meh
That too, more zones is more tiles to repeat.
but I don't think I've felt it personally.
Probably cuz you have some sort of megavision looking at all that crap 
All i see is limbo
Admittedly, I'm informed a lot now by knowing what every single tile is so I don't see tiles that might "feel" the same as the same and newer environments feel less samey to me just because old environments feel more samey than they might otherwise.
Maybe I just play too much and I'm basically sick of seeing specific rooms at this point
I will admit that there are at least some tiles that feel worse repeated than other tiles.
I'll give my best try at an explanation
Dmc5 has a lot of qliphoth levels
The map layout there is all distinct enough but it feels like the same fkn thing over and over again, and i feel there's many reasons for why that are the same in gtfo
Is this comparable to Xen from HL?
I think I've heard a similar complaint about those environments.
The coloring, the lighting, the environment (out of bounds; walls) are all the same and extremely bland; there's no hazards, interesting props, or anything at all that could catch your attention
There's just nothing to look at and remember so it could feel distinct from elsewhere
^
If you had to give it a description it'd be sample room a, sample room b
plays the game for 2000 hours
ugh im sick of seen the same thing
I don't think that can be right, though.
Loved floodways when it came out
Contest for the dumbest take on this
But I'm just sick of R5 now lol
I feel like Storage is such a good environment because it's repetitive.
Floodways is pretty empty, though, admittedly.
The C1 bridge is one of my favorites
Maybe that theme works there for some special reasons but not everywhere
C1 bridge, c3 terminal uplink location, E1 kds, ||most reactors are pretty pog||,
many landmarks this rundown
are pretty unique
We are viewing unique on different scales here
A lot of these are ext tiles, tbf
Extension not extract
and I think the "core" aesthetic for environments is really really important.
woops read that wrong kekw
But I'll tag out now looking at the time, gonna have fun waking up tmr-today
well theyre gonna be part of the core next rundown : )
since theyve been added
No?
yes
They're not "core" tiles, they have to be placed intentionally.
they can handpick rooms too
Not sure what you mean? Most tiles in any given level are going to be taken from the core/default pool.
my logic is, if its a new tile they added its gonna be part of the tiles theyre gonna keep using in the future
Right.
they will be reusing all this tiles ||exepct maybe kds room since its important to the lore||
But if someone has problems with an environment in general, I don't know that their special tiles will assuage those concerns.
Like, floodways has a lot of empty space and a lack of structural variation often regardless of how cool the special C1 rooms look.
What annoys me is how the new environments are not used as much as expected
well its a new envioroment
lack of working tiles in normal so theyve use the ones that they had
that work together
remember labs in r3?
I think almost every tile for labs existed in R3.
Not all, but I can go through my own documentation to give you how many of the 10 tiles were used in part at least once.
we need a cafeteria tileset
^
honestly, i typed and then deleted residential, lmao.
i wanna know what people eat in the 2060
what do you think rundown 6 will be called ?
the vessel part 2
someone list the rundown names.
Deeper, Brother
R1: protocol 001
r2: infection
r3: the vessel
r4: contact
r5: caca water
I honestly forgot what r5 title was
i vote for 6: deep launch
Rebirth
rebirth of who
r6 : F tiers are real
inb4 2 E missions
@nocturne flax I meant pulling the mothers one by one with gunshots
No
so, esplain how to pull 1 mother at a time?
yes
shoot 1 mother from 2 rooms away?
inb4 mothers pawn right next to eachother
It’s distance based on guns shots when one room away
wasnt it 20 meters?
are u??
He always is : )

Drinking servasa
@nocturne flax probably rebirth are just the cocoons.
Hi! the wiki is missing damage values for the sawed-off shotgun. I was wondering how people determined these values.
Shooting teammates & shooting enemies on specific parts
Nope the ones in wiki are datamined
<@&408548765599793173> every channel
thank you
I need an expert for r5c3 level (HIGH) 😐 ... we have nasty problems figuring out the dual terminal.We watched the video guide on youtube, and there it says that we do not open the back door where the code for one of the terminals is located so that they do not come from both sides when the uplink is set up. However, at the first terminal we were asked to establish an uplink through the second terminal and at the second one we needed that code to unlock it, so we had to open that door and normally as soon as the uplink started we were not saved by mines or turret nor full magazines of ammunition because they came to us from two sides and only two can defend while two play hackers at the terminals. So how the fuck dou we solve the first uplink by not opening the back door?
Luck
unfortunately theres always a 25% chance you have to open the door for both terminals
You can have a sniper/hel rifle t teammate standing in the back door you open for the pw and they only come from the entrance then.
Spawn block 👀
that would really only be worth it if you can keep foaming a door on the other side
1 person fighting all waves by himself
vs 2 people fighting about 50% of waves each
guys this audio is a person infected in the 1st stage of infection getting cured #dev-leaks message
Dev audio leak
No, lol.
then what is it huh? WHAT IS IT HUH?!?!?!
Cool b8
Thsts just bishop audio log i think
Hi
no
yos
DA PHAC
yes
Yes captain milkbread 😂
Big striker be thicc tho
he do be lookin a little thicc
Why the crouching Shadow Giant suddenly wakes up and smashed you for no reason when you get too close on it?
cuz you bumped into it? all enemies do that
No we didn't. We just get close to it, then suddenly
we are readying our hammer then he wakes up
lol
Sound like a skill issue nlg
maybe one of you hit the ground then
i'm not sure what you want us to say without a video
he could have been stretching and hit you during that point
maybe too close is too close
Speaking of which, the audio log from R3C1 has still not been added to the "archive", when will it be added or is it not canon for some reason ? https://santonianindustries.com/
maybe you should just mind your own business and let him sleep 
I'll have it looked into
All right, I'm hitting the timer ⏲️
"the character will remember this"
It's already there, it's the second half of the only audiolog in archive 3
EBDT_54IJ-002.AUD
The first half is from a1 and then the second half from c1 follows
just not seperate
Hmm, but why are these logs combined? Shouldn't they be separate or does it count as 1 whole transmission?
Just look at chases archive
its on reddit
all nice and organize
the madlad have a timeline and everything
I don't care about the fan archives
They are both from the same radio show, so it only makes sense to put them together I guess.
Same for the logs from R2, all the logs spread over the expeditions were just parts of one log and in the archive for R2 they are combined to just one log.
Well, if they already made an official archive, why not make them convenient?
because chase's its better
and better organize
literally 100% better than the dev one
Who..?
Cares?
If it is made, it shoud be usable
that is all
No one is saying that dev one is better, personally I just don't give a fuck about fans arhives, even if you plaster them all over the place

"Argumentum by clownum" 🎪
Because it's official
I wonder how the devs themselves archive it
Who-cares? If they are making an archive, why not make it better?
you guys clowns, just use the community one until the devs do something cool with the santonian industries one
Dude, you don't have to try. I've got links to everything myself
and save yourself some time
so other people can see it too
Ok, but why are you proving to me that this archive is better than the official one if I already know that, I already said I just don't care, maybe I just stylistically like the archive from the devs
devs good
you just said you didnt care
based
now you said its better
also why is this an argument in the first place who gives a shit which one is better
I don't see the point in being such a "cockroach" and force what you like and then immediately attack people with different tastes
cuz he dumb, use chases
He just says he wants to make the official archive more usable. He never said that devs good, someguy bad
cares
give them another vacation and 6 months we might get another password protected lore 
you might be right but i still had [redacted] with your mother last night \👍
If the developers have already made an archive, why can't they make it better? It feels like someone has a lot of bias
he just ate too much foam today
of course theyll make it better, give them a year
as for devs, probably cuz they got other priorities rn 
no wesley that's a lethal dose
i eat the mine deployer

