#gtfo-spoiler-chat
1 messages · Page 242 of 1
ok ty
it should connect to the other zones you need to go towards
why does every single level have to have fog 
gtfo staple 
Fog = GTFO
get the fog out
GTFO = Fog
Fog = Fog
GTFO = GTFO

anyone else noticing bugged spawns in 180 for B4 high?
if you have multiple people in a room giants will just spawn directly on top of you
this extension makes me feel emotions again
every single one of these new levels is so GOOD
For those struggling with b4, take two mine deployers. GG
Glad you're enjoying it 
these are prob the best levels you guys have done 
Lol
R5://EXT://EXT better include E2 and F1
E1 seems like it will be interesting.
Anyone got any advice on the terminals for A3
Too many wrong passwords and we can't reset it
b4 is basically a lover letter to GTFO kiters
not really
or an ass-whipping to those who do not know kiting is a thing
you don't need to kite in order to beat it
i think its more like a love letter to fps players
kiting is a little awkward in that map
but it works
i wouldnt rely on it tho
True, just gun blazing everything.
kiting on that level makes it boring tbh
i mean hammering enemies is also part of kiting skill
true
i only played it once and i don't think u have enough ammunition to shoot all the way through
The good design part of B4 is, you can shoot everything and loot all the side zones so you still have tons of ammo, or you can completely ignore side zones and use mostly your hammers.
first 10 minutes is pretty easy to just use hammer exclusively
besides the large biomass things
You can adjust how many side zones you want to loot which depends on how your teams' preference.
the point of that level isn't to kite though
i figure looting all side rooms and shooting all that's coming would be really tiring
30 minutes man, how many do u wanna kill!
Then kiting is an OK strategy for you
But gun blazing everything can work well for many teams for sure.
idk man, when i did it my first instinct was to kite lol
not getting all the ammopacks and turning it into Vietnam
tho we did try very hard to find ammopacks
just use a terminal. There are plenty per zone
sure, except when the team can't clear a wave fast enough and you have little time finding the resources during the short gap of waves
Well
In my experience
rushing the cells (basically static spawns)
and then going back to main room
You don't clear fast enough probably because you try to hammer.
lol maybe
and then when you open first door at like 20 min left, usings zones 183 and 184 to scrounge supplies in rooms a, b, and c, worked for us
my team and i agreed that ammo is precious and thus should be saved
there's plenty of ammo though
Conservative is an option for sure. You use less ammo you can ignore several even all the resources zone
the real hidden tech is splitting up to manipulate the spawns
We ran two sniper sentries, biotracker, and mines
mines for if the spawns were on people getting cells
sentries for waves
and bio tracker for rising fog
Two guys in main room
one on terminal, on going for cell
most chances they'll spawn toward main room
and not edges where cells spawn
Unironically I was able to solo clear waves with hammer, its really just bob and weave
yeah just splitting up two and two so the people in the main room have a chance for the wave to spawn on them
so the other guys can easily get to the resources
But I do recommend going full metal jacket on those waves just cause theres so many
i see. So that's how u guys play it.
maybe i panicked too much coz my instinct of this game is telling that it won't give you enough resources most of the time
There are just so many strategies can work in B4
Personally I just say fuck the turbine and cells
yeah you can get away with not using the turbine at all
same w the cells if you're good
We had more than enough resources, but that's just us
if you ignore the cells, what would happen?
Well, turbine is useful in some areas of resources zones
you just have less access to the extra resources without them
The cells are purely just to open resource zones
You don't pick cell = you have less resource => you have to hammer most of the little guys and only shoot when alarm and big dudes
The cells and turbine got my team killed everytime, I don't understand how people got those through
it's also funny how they turn off the lights from time to time to spook you
Lol
Cells/turbine are for resource collecting, so you should spend resources (ammo/mines) to quickly clear every threat so you can freely loot
B4 is the closest we'll get to a run and gun level
R2D2 was already a good gun blazing level
R5E1 is a pretty good run and gun level
havent played much of it yet but d2 seems like cock torture
D2 is pretty cool
I agree that D2 seems pretty cool.
D2 is the definition of pretty cool
Btw, what does the diminishing alarm mean, never figured out what that part meant
It just felt like a normal alarm door
I think it means that enemy waves get smaller overtime instead of larger
Doesn't feel like it.
It would make sense cause I've only seen it on a3, and it would make sense for it to make an a tier class 5 easier lol
Hello. I was just wondering if there's anyone who could possibly give some helpful advice towards B1?
which part are you struggling with?
was it class V or class S?
We were at a part where we had to go into zone 98
on a3, there's both
I think class S? There were chargers that kept coming in groups of two.
thats the error alarm
Yes that one!
oh yeah just realised
you need to find the sample asap to stop the alarm
for B1 you want to find the terminal in the zone as fast as possible and ping the HSU. When you start the HSU scan, make sure your setup to defend
one way ive done it is have one person sneak in and locate the HSU and then have the 3 posted outside clear the wave and sneak in to do the scan as soon as its cleared
So we have to rush into it?
that's one way of doing it
that's if they don't spawn inside though, unless they fixed it
once you finish the HSU scan, the alarm will shut off
If the wave spawns with the one guy hes fucked and then some
thats the best part
Lmao
Oh boy
it's important to bring strong weapons, i.e. sawed-off shotgun, shotgun, hel rifle, hel gun

hel rifle/hel gun feels p good cause of the amount of large enemies in the hsu room
Would those be the better weapons to use? I typically like using the DMR gun.
well those are secondaries
except the sawed-off shotgun, that's a main
I'm totally a newb at this but thank you guys so much for your help lol. My friends just got me into this game and it's been fun so far but we're stuck haha. What would you guys recommend as a loadout then for b1? I normally run the bio tracker since some of my friends feel it's useless.
sawed-off shotgun is so good
bio tracker is good situationally but i dont feel like its that necessary in b1
I've ran sniper, sniper, mine, bio
^
D: I like the revolver though..
I feel like guy with the biotracker never dies first because he knows when to fucking bolt lol.
i like the revolver a lot too but the hel weapons are very effective against the large enemies + chargers
which theres a ton of to deal with if you're just gonna rush the hsu
Ok! Thanks so much everyone. :DDD
Tell your friend they're wrong. Bio is prob one of the most if not the most essential tools in the game
<_< I told them I liked it and made fun of them because we had hordes at one point since they wanted to try out extreme run.
"It's just a waste of a tool spot." Man, I've heard that too much
They couldn't see them till I pinged them
Bio is S tier
We normally have the c-foam, 2 turrets, and me with the bio scanner
I mean, I can understand if you're planning for something specific and just want to bring more firepower, but it's just geenerally so helpful.
dont sleep on the mines
And your other tools get more gear.
C-foam is not good on that map
Honestly cfoam doesnt have a lot of use in r5 except for the extended levels
5head just cfoam the giant chargers
Yeah, it's hard to suggest Cfoam for that map given the objectives.
No doors to foam
very little doors to c-foam that are helpful
We usually use it for the scouts
Unless you just want to make scouts 100% safe to stealth or something.
there will be a point the deeper you get into the game where your friends will beg you to take the biotracker you just have to hold out
Or everyone can take biotracker? 
Learn to kill scouts without foam, its essential. Honestly take 3 dentries
that's too op
Nuoh god please no more biometa.
hes the only believer
3 dentries?
I mean it's not really essential
no 2 sentries, 1 mine
mine deployer is really good for scans and stuff cause you can place it on doors and they'll all stack while breaking through
That's personally what I bring
3 dentists 
Mines can be good for info
mines are an S tier tool
Burst sentry F tier
B1 is so combat centric thanks to the Overload. I can see you dippin on bio and cfoam for that.
don't use c-foam on reactor waves, just a waste honestly
....what are reactor waves....?
dw about it
getting randomly sniper sentry'd for 70 during c1 is all that matters
TRUE
Seeing people use foam on the floor makes me loose faith
T_T I feel like I only know a small amount of what you're talking about now
unless a door is broken
I mean my team cfoams the floor when we don't have doors
b3 cum ladder strat
Your in for a treat
@frigid bolt there is a type of objective called a Reactor, you'll discover it eventually
they're fun
Yeah but I watch people foam the floor instead of the door
Oh we normally foam the door
I actually like to foam the ceiling
unless there's one door
that's painful
Get out
if you're foaming the door mines are even better
ON ME
I love running into waves and putting a mine down in the middle to suicide bomb the whole wave
but it turns out you only killed one 
thats the "they'll expect a body in the wreckage" maneuver
When they are all on a ladder the moment the mine goes off so nothing dies
That one was me
earlier today my friend shot me so the scout tentacles missed me then shot the scout
absolute gamer play
wow
I think they patched that in r5 ext cause I killed a few on the ladder.
R4 moment tho
it's not in the #patch-notes though
I swear scouts are still fucked
Damn, wishful thinking I guess
Wifi takes your hammer privileges
Not a problem when you are host
Wifi says otherwise
My computer crashes first :^)
imagine not using dial-up
I actually run gtfo on a mobile hot spot
9 devs online... most I've ever seen online I think for me at least
I download the maps and send them to my teammates later after I finish so they can do them too
I think theres only 9 devs total rn
I should sleep
Gn lol
same
gn
0-0
If a GTFO level isn't driving you insane, its not a gtfo level
we have a couple more than 9 at this point 
doesn’t drive me insane
Waiting for 6 minutes in phase 3 does tho :(
true it’d be cool if we could fast forward to the next phase in a terminal or something
at the cost of something else ofc
The only drawback I see in B4 is that there wasn't enough content in the latter half but thats just me being unable to sit still for a short while
you guys dropped into c3 yet?
Yes, flips everything you know on its head
took us a while to figure out the uplink lmao
when typeracer is actually valid practice for gtfo
kek
o-o Question, where would I ask about who was streaming on the 10chambers twitch?
you’re gonna shine in r5c3 my man
ask the devs themselves 5head
which stream?
Bigger chambers are needed unless these are like shotgun chambers
josh go to bed >:(
Renovation 
I heard d0c typing next door I couldn't help myself
simp :>
If you can point me to which video then i can take a look: https://www.twitch.tv/10Chambers/videos
He has a cute dog, how can I not simp? If simping is what it takes to get closer to rascal, so be it.
I don't like dogs sorry :(
Banned
That had Viktor (Office manager, streamer, little bit of everything), Alex (Our delivery specialist), Phin (Our band and social manager), and Felix (One of our programmers)
Viktor sounds like he secretly solos every level but plays dumb on stream
which one is the POV from? i jumped to a random part of the stream to see how good the devs were and i watched him friendly fire someone twice in the span of 30 seconds
Fun is something a lot of people don't understand in this game :^)
i play for the small dopamine release after my suffering
Oohhhh D: I wanted to thank them for the raid!
I will let Viktor and David know (they mostly run the stream)
Thank you! :DD
how do you check which terminals are linked in C3?
You can type in the first command and it won't start the alarm until you type in a second command at the receiver terminal.
Anybody work out what the "diminished" means on the alarms in A3 (or in general)?
And on A3, is there a way to stop the error alarm on extreme?
seems to mean that there's fewer enemies in the wave
but in exchange new waves spawn real fast so it doesn't seem to make things much easier
We noticed that no large enemies seemed to spawn either I don't think
But otherwise, we had a hard time discerning any difference.
they do spawn
the game still being actively punishing on killing fast makes it pretty unnoticeable
the small wave just immediately starts time for the next one and killing anything makes it go even faster
makes it seem like it's made to counter new mine deployer more than anything
I was under the impression the waves were getting more intense (bigger) on diminished scan.
that's a thing for a lot of alarms
but for relative wave size it's most noticeable on the diminished ones yeh
Diminished alarms spread the enemies in 2 waves (or more idk, haven't tested the 1 in D2). Very easy to see on A3 Z44 door as you must defend 2 sides
tl;dr they come from more sides than just one so more funnels required
kek I noted down all the content that my trio discovered in d1 and its massive
you're massive
:(
What are the powercells used for in b4
Unlocking additional resource zones in phase 2
does it help w/ lights going out?
no
3 codes per terminal. Same terminal the whole time for the connected terminal.
is there any particular reason to grab both powercells in b4 then? couldnt we just grab one cell
It's mainly just for the resource rooms in phase 2
you don't need to grab any in you wanted
wait Sawed off Shotgun has 3 rounds???
yeah?
it's a triple barrel
whats the gimmick with D2?
Nah it's 4 cfoams
B2 High best map
MAP IS MAP
alright let’s talk about r5e1
now that everyone has had a chance to check it out lmao
you need 11 high for E1
1 high imagine :(
D2 is super fun
Trying to do it 3man without cfoam or mines sucks
i’m still not sure on the loadout
I think you might be able to get away with using no mines
but mines are probably better than a second sentry
We made it past wave 2 of reactor without mines so yeah its possible
But mines do help a lot with the first half of the level
Cringe alarm smh
you mean the class 9?
Yh
I haven’t had too much difficulty with it
you just gotta leave the doors open or mined
never closed without mine
You need mines for that
true then open all of them
if they get to stack up they’re deadly
but a diminished alarm is fine with just weapons
I mean they stack up anyway
You are going to be dealing with effectively standard wave cap
By the time the bc arrives
i felt like we didn’t have as many issues but it’s probably because we had four players chipping away at them
It's not that bad with 3 players either but we don't bring the right stuff
well, good luck but also bring a 4th
The room afterwards tho 
how many of the e1 surprises did you discover so far
I've not been spoiled yet
I’ll keep it that way
Should i 
I'll leave so you can discuss :^)
What have you found so far?
On E1 or just in general?
e1
I like e1 but i was surprised that it was not that hard. I like r4e1 more. Dont know why
does anyone have any tips for B1 2 players? we get to the terminal but everything falls apart trying to find/get to the hsu.
Speed and effective weaponry for the bigs. Close doors and mine them if you get the chance while one checks the terminal. What specials did you two bring?
B1 high just bring a hel gun
bring a hel rifle
Bitch
skip the biotracker
Fuck the warden
B1 high bring a helgun, funnel correcrly for the error and you should take care of the error wave pretty easily 1 sniper sentry and maybe a mine or bio
The error part its more gun fight than tool usage
Watxh professor scaler for guides
he doesn't have a sexy voice like you do
A non threatening slightly european voice?
exactly
non threatening slightly european voice is the most satisfying voice for american players
keboard
Saussageee fingr
Did black dragon just say to skip bio tracker
:0
I kid I kid. Makes sense for 2man
2man bio-mines meta since R2 
Blackdragon224 is a scalie so I don’t watch him 
lol
thats a skin disease right?
I should not have searched for it
Does anyone know what happens if you dont immediatly extract at E1 ending
I played and finished C3 Extreme, what is the error wave after the nframe?
dn
Hey got a question
Which order is the objectives in A3?
Do you do high bulkhead first, then extreme or what?
Overload, extreme, high
But technically you could do extreme before overload (although you probably shouldn't)
Is that all good?
@normal rampart Yes thank you
Seemed plenty hard imo, just a lot different than R4E1 in terms of what you're doing.
R4E1's main objective was probably easier, tbh.
R4E1 and r5e1 are both levels that i really like. But Overall i can agree with you in some Points that r5e1 is harder. But its like every other Level, if you know a good tactic then it is kinda easy
I mean, you can kind of say the same thing about R4E1?
I don't think I'd play either E tier w/ randoms, you do need a certain degree of execution.
I dont think anyone is playing e1 with randoms xD
What is the error wave on the C3 Extreme after nframe?
a lot
ok
||4 or 5 (don't remember) strikers, with a chance for hybrids instead.||
||he means after you put the sphere in||
I just have to say that in E1, ||I love the 2 mothers, then 2 tanks in the next room, and then the charger scout in the room after that||, y'know? very fun after an error alarm ||with a hybrid almost every wave for at least 12 waves||
yeah its great :>)
yeah, the c-foam nade went straight through the ||chargerscout's|| chest @lyric narwhal
Just aim better 4head
Why are you spoiling shit in spoiler chat?

Would anyone be able to make suggestions for a loadout for b2 discharge?
Depends on which layer you're going to do
-At least 1 Hel rifle is a good choice all around. You'll find plenty of titans and hybrids in the normal objective and if you do extreme/overload, it will become very difficult to not set them off. 1 person with a Hel rifle/gun also makes the scan for Z81 trivial as they can solo hold the wave coming from the ladder.
-Tool-wise mines are good for the blood doors and for pulling rooms quickly in overload.
-Cfoam becomes very useful for a scan in overload and can help with the scans in high and terminals in ext. However, you can probably make do with the cfoam nades you fine.
-Bio is very useful for extreme and over.
-Sentries are never a bad choice. Lean towards auto (for stagger) or sniper (for titans/hybrids)
So what is the actual strategy for c3 uplinks
Feel like the waves spawn too fast for defending against both doors to be viable
sentries'
I was able to do it with kiting but I assume you're meant to hold your ground while people get the codes
C3 is ment to be the level that you rely on your tools
^
So 2 sniper sentries?
but the game doesn't give you useful tools to kill so its bad
i mean if you have the boosters...
I did 2 snipers and a foam i think
Yeah for sure
spraying cfoam on the floor during uplink helps a lot
i still think the level has a flaw but...
it has one of the best map tiles in the game
SOOOOO ITS GOOD
GJ who ever made that tile
Can't be 30 lol
i mean
They spawn literally every 5 seconds iirc
Yeah there is no way
i just saw D2 the other day
ya....
na they cant beat any of the levels
not on any difficulty higher than high
Wowowowowow hold on, they must clear B-tier levels first
Wanna see devs do b2 pe
na i saw A1 i had enough
But that's probably impossible lol

I wanna see Ludvig carry a pe mission by kiting everything
i dont think they can with default FOV
We've internally playtested all the levels, and beat them as we intended
Then why do the devs never do any difficult missions and play like brand new players on stream 🤔
it feels like they're hamming it up on purpose.
its clear they dont want to set the meta, and leave it to the players.
Idk I just wanna see a dev stream where they tackle a hard mission
It's boring to see them do baby shit like A1 or B2 high
i want to see them do b4.
But that's just my opinion
but the meta is already set
well rather, i dont think they want to "shift" the meta.
Because theyre trying to show theyre game its fun anf light hearted
Leave the tryhard shit to us the community
I'm not saying they shouldn't do that
Just be more varied with the stream
Do like D1 high or something
That like asking hugo martin to go play the hardest level/difficulty and speedrun it
Not even that lol
Considering most of the people who playa re stuck on B tier
It makes sense theyll stream b tier level imo
well saying that the last few levels are from ||............|| all the other levels are way too off from meta and such that you really think they dont know how the game works
What
pretty sure we did that on one of the streams
There isn't any reason they can't do c or d tier
dang i missed it
found it
Imagine thinking theres a meta
There's also a diff between being an elite player that can tackle the higher tiers (even as devs), and being able to play and keep chat entertained (which likely won't be as entertaining and we wouldn't be able to answer as many questions and engage with chat if we did)
Also the memes
There's a common misconception in the gaming industry that just because you make hte game, means you're the best player ever
Lol
wasn't gtfo ment to be for elites?
the obj of the game was for that
as i know it was
No
elite does not mean a challenging game
I'll be waiting for my E1 dev stream 
that's something else I've seen the community do here a lot, is gatekeep the difficulty of the game where they want A and B tiers to be as hard as D or E tiers and want F, G, etc tiers
which would mean that there would be no one playing the game
Yo we have g tier
i like yo cut G
Docres comfirmed
they have the freshest hair cuts there
press F to disrespect
I don't really think anyone has asked for the A and B tiers to be as difficult as the C and D tiers outside of being sarcastic. Balancing difficulty around both casual and hardcore gamers is difficult, but I believe R5 has at least showed the progress the developers have made in understanding that difficulty. The earlier tiers are difficult but approachable for newer players while the later tiers are mostly designed towards and for the opposite demographic. I hope they keep this pattern up for future rundowns.
i like the difficulty of the extensions more than the main paths.
longer mains, shorter optionals
whenever you have huge hulking missions on both sides it is really easy to get fatigued with a particular mission
I agree, I believe the extensions offer a more straightforward and enjoyable experience
the base levels have their moments, but sometimes it feels those levels suffer on experience for the sole purpose of just adding more optional sectors
i.e. B1 would be a great level if it was just high and overload imo
i take issue with A3 overload not significantly adding anything to extreme or high.
A3 has remnants of the problem optional difficulties have when they feel forced in terms of adding nothing unique to the experience
i think they really nailed c3 all and b4
but i wish there was some way of forcing the counter faster on b4.
I agree, C3's optional felt fluid alongside its high
like a terminal command to skip to the next phase and spawn everything faster.
with a good party it just sorta feels like you
are waiting around
B4 was something new so I didn't expect it to be flawless
i like how it feels like you're dancing to the developers tune in b4.
interesting.
B4 is a one and done experience that lacks replayability in terms of depth
agreed, its very hard to play it differently.
Removing the ability to control pacing playerside is a double edged sword. It either offers pressure to what you do or it ends up being tedious and the player ends up waiting around feeling annoyed more than anything.
while tension normally subsides the more you play a level, levels with restricted pacing suffer the most
I hope if and when they do another level like b4 again, they're able to polish it a bit better
i would like it more if there weren't teamscans on every door
except for the door outside extract
Maybe if there were optional objectives you could do if you're fast enough it would be more interesting
That would be cool
once everyone is in, bulkhead closes behind you
level continues
get to new forward extract
Yeah that would be awesome ngl
Just having alternate forward extracts would be neat
Or even you go to forward extraction and the scan breaks or something and you have to go back to restore the security system or something
Was there really a normal tank in E1? My video got corrupted and I don't have 3 hours to just get to that point
Yes
hey guys any new enemy in the new levels? or only the scout and bags?
weren't the snatchers just the sleepers but called in a different way?
thanks by the way.
no snatcher is supposed to be a unique enemy
oh ok
play it and find out
is R5B4 the only expedition we've gotten with big shooters in waves?
after 5 rundowns they actually did it 
so more or less a case of rushing through shadows to inject the datasphere error alarm from uplinks replaced by shadow error alarm?
c3 double burst setup anyone?
anyone found the terminal in C3, zone 376E? I looked everywhere for clues but no avail
can't figure out the password
Would you like to know what the password is or how to get to the password?
both, i guess
oh dangit!!! i knew it was from scheffer but i can't remember the code he gave us
thanks, flare
No prob
i'll have to get my buddies to go back again 😄
It's def worth it
Both. Schaeffer is clearly refering to sleepers, but there was an enemy called the snatcher in very early builds of the game.
Any tips for loadouts/strats for b4? I feel like my team is just too slow with doing objectives and we die by the time the first 10mins are up
My team has done it with bio tracker, mine deployer, auto sentry, and sniper sentry in terms of tool. For weapons, just choose ammo efficient weapons.
👍
Snatchers (aka Cave Leeches) :P
D2 first alarm
mines are very busted, try to clear as many waves as possible with a mine on doors
i used double mine deployer, whole team sticks together so enemy pathing is easy to work out
mines take care of almost everything
are there any maps in the extension where 100% infection resist is useful? holding some boosters but in the original maps i didn't find any need for them
Probably E1?
does it prevent the initial infection, or only later once you've disinfected?
It does prevent initial infection
i was soloing B1 PE, 3 hours in im at the last blood door and I fuckin die 
f
What did you do to the ||tanks|| at D2? Run away or fight them like a man? 😄
f
run with them
i see
Text log
From what I know, the lore terminal is in a lockdown room which opens after you complete reactor shutdown
got ya
As someone who's probably not going to reach E1, what's Influx Protocol? Anything interesting?
the command description is "Synchronously awaken all available KSOs in KDS Deep 1", the command itself activates the elevator and removes all the fog from the level
what's a KSO?
Presumably Kovac Service Operative/Officer? dunno, either way all the HSU hooks in the area near the terminal in are empty
so the Warden just wanted them to clear the fog and get to the elevator to go deeper
yes
the creatures in this game are kind of gross tbh

you get used to them
big mamacitas
Does fog affect part of the complex if you do Overload before extrême in A3?
Not that bad then
any tips for b4? still new to this
Everybody has a plan until he gets smacked in the face
- john
Disinfection is now available hopefully so get infected as much as you want :^)
Remember, when someone says they have plan while playing B4, don't trust em
Well, most of the times
Do you have to do both optional Objectives in A3 to finish the Main one? We did the extreme part but couldn't finish the main objective, and the only cells we found to get to Zone 43 was in the Overload part, thoughts?
Zone 43 is optional
Not required for any objectives
There's a cell behind the high bulkhead
isnt zone 43 where you get the other password for the terminal?
iirc the first was in 40 with 42 being optional as its a disinfection station after overload given no disinfect packs
so which levels needed the hotfix
Someone posted a Screenshot of A2 extreme being changed
oh
Can you guess the password and finish the mission early?
Where can I look it up?
Im thinking that the game has a flag that sets whether the objective item was solved then password got released. So there's no way to guess it.
nope
people have bruteforced reactors before
also a few clips of unbelievable rng
lol
That's the thing, we looked for Cells in zones we could access, and couldn't find one to get to 42 -> 43
without doing Overload lol
there's no check for A3, but if you have the worst rng, itl take about an hour to try every guess.
700 words, 7 seconds roughly per code.
Just get terminal speed
about 81 minute with perfect awful rng.
Get +100% terminal use and its ez half the time
and the other half of the time takes ages.
i guess the infection on E1 literally is just from getting infected while loading
5 sec load time meta
it can differ for some reason, depends how quick you load
optimise the loading speed
i wouldn't say that's dumb, if you solo it'll be quicker, if you go in with several people it's gonna take longer to load in
I don't know if they have that in their arsenal, would be best to ask D0c or get in contact with another dev
current code not allowing it doesn't mean it's not possible
It could be done simple by having the fog not be there then be lowered/raised into position once you actually spawn in. That is a mechanic already in game, that fog can move up and down when triggered by an in game event
no
literally make it actually good
and have it set infection to a set value when dropping into the level
If you have a suggestion in your opinion to make the infection more constant in E1 you're more than welcome to use #gtfo-game-suggestions
the devs are smart enough to know that their workaround is a workaround
and will likely change it eventually
they were probably just fine with it for now
So can you even go to 43 after doing extreme? Or whatever you can choose, if you don't choose the main objective right away? We ended up finding the HSU or whatever it's called, having sleepers spawn all the time but couldn't get to the last terminal to get the last password.
you get a cell in the zone with the last terminals
I guess we just missed it, we like double checked all the locations shrugs Thanks for the tip though.
43 is High Bulkead, 42 is ressource zone where you need the cell
You need to find the bulkhead key in extreme to open 43 (if you're doing extreme)
in 43, you have the cell to be able to open 42 if you want to
So just use the same Bulkhead Door Controller?
does anyone feel like layered difficulty made the game worse
some people do, and I think its mostly the way it was implemented
it added length, not difficulty
i started playing in r3, finished it and replayed it a lot. with r4 I felt like most levels just added an error alarm and nothing else. I havent even had the motivation to touch most of r5
i only played a tier and didnt even do the layered difficulty
layered difficulty its been pretty good this rundown apart from some levels
c1 
do enemies respawn if you leave at least one enemy in the area?
I think the devs somewhat realized that cuz some of the extension levels have no layered
I agree
Anyone got the state of truth log from e1?
what do you do in E-1?
like, whats the objective
terminal command
its basically point a to point b
Then b to a probably. Never got to the terminal myself
the extraction is right next to the terminal
why did they not make it compulsory to do both sides in b4 instead of just not grabbing cells and circle kiting the entire wave for 15 minutes
make the phase 2 door a dual generator door and put 2 key cards in each zone
Question about D2: After the third code, what the actually hell is the reactor verification code? Does it tell you on the term or something?
I mean, no one asks you to circle kite :/
It just tells you the code directly lol
I mean LFGs will always look for the path of least resistance and look to cheese everything possible
Ok I was freaking out thanks!
That’s their choice I guess. I don’t think beginners know how to circle kite and it only happens when a vet player just randomly starts doing it
So that’s vet players problem and can’t really do anything about it :/
^
I mean the solution is literally just make the 2 door objectives compulsory to do
instead of circumventing the entire mechanic of the whole level
Don't play it that way if you don't want it to be like that
yw
I mean, either way, circle kite will exist in any maps as long as someone wants to do it
just because you can kite an alarm doesn't mean they should make all alarm scans team scans to stop people from kiting
the problem isn't that you can kite an alarm
it's like that. You can kite some alarms but you don't need to
it's that you can kite an alarm to circumvent doing the entire level
and just kite for 30 minutes and extract
without having to engage with the level at all
Yeah, but well.
same thing with kiting alarms
do I have to go into every resource zone to be considered beating the level
lmao you're literally completely missing the point
plus kiting only for 30 minutes is really sad, and unbearably boring. I doubt many groups with 4 people out there would rather kite than actually trying at the level
Always
most groups I've gone with just want to do 1 cell 1 door and then extract after kiting half the waves
You don’t know what mad man would do for a level 😂
isn't that like, a choice you are given on the level?
it's the same with r4e1 ex where you could have just circle kited the whole reactor
you c a n choose 1 cell 1 door, just means you get 1 less resource room 
and that's why they don't put only small strikers in reactors anymore
because R4 E1 reactor was a complete joke
I thought we have to do terminal uplink when I saw terminals in phase two zones 😂😂😂
you know you can just kill the bigs until cap and circle kite them
^^^
same for your B4 conundrum. They give you the big biomass big boys wave
but with B1 reactor and D2 reactor the alternative of shooting them is just much better because of the low resources and hybrids/giants being in waves, whereas R4 E1 kiting literally had no downside to it
the giants take like 10 seconds to deal with
. Put em too close to extract and everyone would just b-line straight for the door. Not close enough and it'll be the same story, or like, "irrelevant"
not sure what you mean but one wave of 8 giants 3 minutes away from extraction doesn't make the level unkitable
there's literally 4 ammopacks in each side zones but not ever a need to use them because of there being 3 giant waves in the entire level
the level has a good concept but the execution was not done very well
would be nice to see them introduce it later down the line as a D level and actually make it compulsory to do side zones
just play it the way it's intended to be played
My team enjoys it because we refuse to long kite
imagine being able to find a lfg team that's willing to do double doors
wouldn't that be nice
just get a consistent squad ez
just give in to the pack, skip out on one door and shoot outside, ez
I give up on playing in lfg so that’s no longer a problem for me 😂
lfg leads to finding people to squad up with and then boom you can just start to avoid lfg LOL
The only cheese I hate to see is the hitting enemies behind the wall
Or long kite in A and B Tier which does nothing but waste time
Except B4 because no matter what you do, it’s gonna be 30 mins min.
a little hard to find a consistent group when you have around 4 total players in the OCE playerbase
find players from other continents 
latency is not the worst thing in the world, you can get by
yeah because NA is literally on the other side of the world and if I want to play with players in NA in the evening then I'll have to be playing from 5 am onwards
sounds reasonable
Why play with NA? Could try asia or eastern europe etc
^^
find what works best for you
amirite
like im a NA player but i mostly play with europeans, theres work arounds
asia's like, 3 hours away from you. Do that instead
eastern europe is 350ms from OCE because of the awful routing
and you see like a post an hour on the lfg-asia
I know it sounds like I'm complaining a lot but the logistics of finding a consistent group to play with around the world when everyone has things to do in their life is hard than you think
is B4 alarm infinite
it stops when extract opens
though if there are still enemies queued then they'll spawn
probably.
Pretty sure the final surge on E1 isn't randomized, btw.
Looks like every video (and my run) had it in the same spot on 3rd scan.
At least it's consistently that hard to deal with.
Also, Jesus, so many people used boosters on their runs.
I think it's called an S S1 class IV scan so prolly the first S means set scan?
@paper harness just make the group aware of how doable fighting is
you have enough resources in just your main zones to kill everything
It's an S instead of S1, so maybe, might also be a typo though.
if you get good enough at combat you completely disagree with kiting being the safest thing 
fucking running around with 25 of those bastards
it's risky af compared to just ending their lives
it's why people keep failing that shit
it's not actually easy to kite for 30 minutes with 25 enemies
I'd tend to agree, a lot of people actually suck at aiming so they just try to kite everything
I see a lot of people trying to hammer in alarms and it's just worse than shooting unless you're really strapped on resources like C3
I mean, hammering is pretty free if you know what you're doing, but most people don't.
You need pretty open space for it, too.
there were a couple times i circle kited to melee a bunch in my solo
and i fucking pissed my pants doing it
only did it because empty mags and no fast way to get a reload off
Clearly haven't done it enough, it's not very hard, just hard to get spaces where you can do it consistently.
very false
since collision they can be pushed back into range
there's always risk to it
Maybe if you have near mob cap, but if you have a more typical number like 10 you'll probably be fine.
And you can just widen the circle.
yeh but the waves on B4 will go to cap
Yeah, on B4 only really useful early on.
they won't use the general 10 = no more waves
the first waves are around 10
but instead of kiting them
just kill them
but not very useful for pugs since they'll try to do it too and probably lose all of their health.
doing it with multiple people also adds the risk that they re-target during an attack
while shooting with multiple people only makes shit easier
hey my team and I just hit e1 and mucking around, was wondering if the entire mission requires you to manage with max infection
or is there disinfect somewhere
there's a disinfection station in zone 530
where you disable the first error alarm
there's also a few disinfect packs in 541 so you don't have to backtrack all the way if you get infected again
oh okay, when we briefly dropped we were reminded of r1d1 lol
thx!
so I guess running for the first set of scans would be ideal
*r2d1
practically you're not going to be able to disinfect before everyone's at 15% health
unless you have some nutty infection resist boosts
it's kind of exhausting on E1 if it's your first/second/third gamethrough if you don't know anything about the level
Hey guys so in A2, there's a robot. And I keep seeing that robot in other places, can we make him do something? Or does he just stand around and look ominous?
The robot is just an asset, you can't make it do anything
Darn, I was hoping to fight him in E1 or something. Like a boss battle or to at least see him move.
This is AMAZING thank you for showing me this 
is there really a command to turn off the endless error alarms? or is it just a myth? xd
on some levels

so what does the Influx Protocol represent? what does it do?
do we know yet?
Clap clap with E1 that map was an extremely tense run for us. Took about 3.3 hours going in blind. It was a well made map all the way through.
Now it is time for a break cuz it sucked my energy out
Next E-tier level : Oops! All fog
fog is doable. Spitter be the enemy that must be annihilated
y e s
There's also only 1 zone with spitters I swear and its right at the start
but spitters are cute
just cfoam them
cfoaming spitters is a thing?
wait what?
No
No I'm saying no to derpy
Has anyone seen this glitch?
I was using a terminal with the audio file on it, i pressed a key to restart it and left the terminal while it was restarting
Now I can't interact with it at all
yep. that's a pretty common bug. You can fix it by leaving and coming back
ty
Similar strat as R4E1 Extreme, fight the first 3-4 rooms, then one person does solo stealth to find code while the other three defend for repeat waves.
is there a particular level thats preferred to be used when wanting boosters?
you mean for farming them?
yes
i'd say that all of the a-tiers and b1 have plenty of artifacts, and you can run through them really fast
thank you ❤️
Quick question regarding the third err on E1, once you reach the appropriate door, are you able to turn off the alarm if you go back to spawn
yes
So you get a choice to push forward or send someone back
supposedly to reward those who've cleared the bosses
5head just cap the giants and send someone back solo
still risky
E1 has a bunch of really questionable shit
:^)

When we getting dark souls style "door does not open from this side" to make a shortcut back to spawn
portals when

Still a shame they didn't make us hold out on extraction as one last fuck you
Very legit
With floors and some more creative placement it'd be possible
Late zones right above early zones
One way drop
But probably not gonna happen
Zones in a looping manner, key on one side?
Think there was talk of that somewhere before
or just having special doors that can be opened that are unnecessary but could provide shortcuts / different routes to the same end-area
Various ways to do that, main problem is that we haven't got any zones with several entrances yet
Indeed
Seeing how levels are generated that might be a problem to implement
It's sort of jarring not seeing a respawn room featured in r5e1. The pattern so far, in terms of e levels, is the levels themselves are a conglomerate of whatever was featured in the rundown. I might be wholely incorrect, but that's just what I've noticed personally.
The perfect room for it would have been z537 as well
But I think the error alarms are what stopped the respawn rooms from appearing
We've only had 3 Es total but i kinda get that
it could totally work tho, they'd just need to make it a big block instead of a small one, and inside of the big block it can generate smaller interconnected ones. We already have areas in the game - or had, last rundown - in which you had many small tunnels leading into each other and there wasn't one "correct path". Essentially that but a tad bit bigger and with less interconnectivity and we have it, no?
I'm talking in terms of zones
"door is in emergency lockdown"
I thought the mom room was respawnable at first lol, it would've been a perfect anti long kiting element. It still is, but if you kill both moms like a mad lad then now you can map kite, but if it was a respawn room, then good luck.
I think the ending was very cinematic and rewarding after hearing the calm after the surge alarm. Kinda reminds me of r2e1 when hearing that completion screen after the chaos that is that god damn extract.
Now…. Where is roblox gtfo

