#gtfo-spoiler-chat

1 messages · Page 242 of 1

orchid sorrel
#

yes

restive parrot
#

ok ty

orchid sorrel
#

it should connect to the other zones you need to go towards

paper harness
#

why does every single level have to have fog GWaobloChildPepeCry

soft glade
#

gtfo staple E_FeelsThumbsUpMan

solemn wigeon
#

Fog = GTFO

paper harness
#

get the fog out

orchid sorrel
#

GTFO = Fog

solemn wigeon
#

Fog = Fog

paper harness
#

GTFO = GTFO

soft glade
paper harness
#

anyone else noticing bugged spawns in 180 for B4 high?

#

if you have multiple people in a room giants will just spawn directly on top of you

cedar pike
#

happened once to us

#

but they were isolated

vapid moon
#

this extension makes me feel emotions again

#

every single one of these new levels is so GOOD

wary current
#

For those struggling with b4, take two mine deployers. GG

mossy yoke
vapid moon
solemn wigeon
#

I agree

#

The refining had paid off imo

orchid sorrel
#

1 hour survival mission when? PirateSimon

#

nah, but the new levels are really good

#

nice job hmmNice

solemn wigeon
#

So uh

#

R5ExtExt when

mossy yoke
#

Lol

vapid moon
#

R5://EXT://EXT better include E2 and F1

hexed vapor
#

E1 seems like it will be interesting.

vapid moon
#

literally

nimble jetty
#

Anyone got any advice on the terminals for A3

#

Too many wrong passwords and we can't reset it

burnt sequoia
#

b4 is basically a lover letter to GTFO kiters

orchid sorrel
#

not really

burnt sequoia
#

or an ass-whipping to those who do not know kiting is a thing

orchid sorrel
#

you don't need to kite in order to beat it

vapid moon
#

kiting is a little awkward in that map

#

but it works

#

i wouldnt rely on it tho

velvet flower
#

True, just gun blazing everything.

orchid sorrel
#

kiting on that level makes it boring tbh

burnt sequoia
#

i mean hammering enemies is also part of kiting skill

vapid moon
#

true

burnt sequoia
#

i only played it once and i don't think u have enough ammunition to shoot all the way through

orchid sorrel
#

you do

#

cause that's how I beat it the first time

velvet flower
#

The good design part of B4 is, you can shoot everything and loot all the side zones so you still have tons of ammo, or you can completely ignore side zones and use mostly your hammers.

cedar pike
#

first 10 minutes is pretty easy to just use hammer exclusively

#

besides the large biomass things

velvet flower
#

You can adjust how many side zones you want to loot which depends on how your teams' preference.

orchid sorrel
#

the point of that level isn't to kite though

burnt sequoia
#

i figure looting all side rooms and shooting all that's coming would be really tiring

#

30 minutes man, how many do u wanna kill!

velvet flower
#

Then kiting is an OK strategy for you

#

But gun blazing everything can work well for many teams for sure.

burnt sequoia
#

idk man, when i did it my first instinct was to kite lol

#

not getting all the ammopacks and turning it into Vietnam

#

tho we did try very hard to find ammopacks

orchid sorrel
#

just use a terminal. There are plenty per zone

burnt sequoia
#

sure, except when the team can't clear a wave fast enough and you have little time finding the resources during the short gap of waves

viscid halo
#

Well

#

In my experience

#

rushing the cells (basically static spawns)

#

and then going back to main room

velvet flower
#

You don't clear fast enough probably because you try to hammer.

burnt sequoia
#

lol maybe

viscid halo
#

and then when you open first door at like 20 min left, usings zones 183 and 184 to scrounge supplies in rooms a, b, and c, worked for us

burnt sequoia
#

my team and i agreed that ammo is precious and thus should be saved

orchid sorrel
#

there's plenty of ammo though

velvet flower
#

Conservative is an option for sure. You use less ammo you can ignore several even all the resources zone

cedar pike
#

the real hidden tech is splitting up to manipulate the spawns

viscid halo
#

We ran two sniper sentries, biotracker, and mines

#

mines for if the spawns were on people getting cells

#

sentries for waves

burnt sequoia
#

damn, spawn manipulation

#

how u do that

viscid halo
#

and bio tracker for rising fog

#

Two guys in main room

#

one on terminal, on going for cell

#

most chances they'll spawn toward main room

#

and not edges where cells spawn

vapid moon
#

Unironically I was able to solo clear waves with hammer, its really just bob and weave

cedar pike
#

yeah just splitting up two and two so the people in the main room have a chance for the wave to spawn on them

#

so the other guys can easily get to the resources

vapid moon
#

But I do recommend going full metal jacket on those waves just cause theres so many

burnt sequoia
#

i see. So that's how u guys play it.

#

maybe i panicked too much coz my instinct of this game is telling that it won't give you enough resources most of the time

velvet flower
#

There are just so many strategies can work in B4

vapid moon
#

Personally I just say fuck the turbine and cells

cedar pike
#

yeah you can get away with not using the turbine at all

#

same w the cells if you're good

vapid moon
#

We had more than enough resources, but that's just us

burnt sequoia
#

if you ignore the cells, what would happen?

velvet flower
#

Well, turbine is useful in some areas of resources zones

cedar pike
#

you just have less access to the extra resources without them

burnt sequoia
#

ah

#

so that's a kiting route

vapid moon
velvet flower
#

You don't pick cell = you have less resource => you have to hammer most of the little guys and only shoot when alarm and big dudes

vapid moon
#

The cells and turbine got my team killed everytime, I don't understand how people got those through

burnt sequoia
#

it's also funny how they turn off the lights from time to time to spook you

vapid moon
#

Lol

velvet flower
#

Cells/turbine are for resource collecting, so you should spend resources (ammo/mines) to quickly clear every threat so you can freely loot

burnt sequoia
#

ok it makes sense to me now

#

next time i'll try busting my way out

orchid sorrel
#

B4 is the closest we'll get to a run and gun level

velvet flower
#

R2D2 was already a good gun blazing level

vapid moon
#

R5E1 is a pretty good run and gun level

cedar pike
#

havent played much of it yet but d2 seems like cock torture

vapid moon
#

D2 is pretty cool

hexed vapor
#

I agree that D2 seems pretty cool.

orchid sorrel
#

D2 is the definition of pretty cool

vapid moon
#

Btw, what does the diminishing alarm mean, never figured out what that part meant

#

It just felt like a normal alarm door

orchid sorrel
#

I think it means that enemy waves get smaller overtime instead of larger

hexed vapor
#

Doesn't feel like it.

vapid moon
#

It would make sense cause I've only seen it on a3, and it would make sense for it to make an a tier class 5 easier lol

frigid bolt
#

Hello. I was just wondering if there's anyone who could possibly give some helpful advice towards B1?

orchid sorrel
#

which part are you struggling with?

sterile isle
#

was it class V or class S?

frigid bolt
#

We were at a part where we had to go into zone 98

orchid sorrel
frigid bolt
#

I think class S? There were chargers that kept coming in groups of two.

orchid sorrel
#

thats the error alarm

frigid bolt
#

Yes that one!

sterile isle
#

you need to find the sample asap to stop the alarm

orchid sorrel
#

for B1 you want to find the terminal in the zone as fast as possible and ping the HSU. When you start the HSU scan, make sure your setup to defend

cedar pike
#

one way ive done it is have one person sneak in and locate the HSU and then have the 3 posted outside clear the wave and sneak in to do the scan as soon as its cleared

orchid sorrel
#

that's one way of doing it

sterile isle
#

that's if they don't spawn inside though, unless they fixed it

orchid sorrel
#

once you finish the HSU scan, the alarm will shut off

vapid moon
cedar pike
#

thats the best part

vapid moon
#

Lmao

frigid bolt
#

Oh boy

orchid sorrel
#

it's important to bring strong weapons, i.e. sawed-off shotgun, shotgun, hel rifle, hel gun

sterile isle
cedar pike
#

hel rifle/hel gun feels p good cause of the amount of large enemies in the hsu room

frigid bolt
#

Would those be the better weapons to use? I typically like using the DMR gun.

cedar pike
#

well those are secondaries

orchid sorrel
#

except the sawed-off shotgun, that's a main

frigid bolt
#

I'm totally a newb at this but thank you guys so much for your help lol. My friends just got me into this game and it's been fun so far but we're stuck haha. What would you guys recommend as a loadout then for b1? I normally run the bio tracker since some of my friends feel it's useless.

orchid sorrel
#

sawed-off shotgun is so good

cedar pike
#

bio tracker is good situationally but i dont feel like its that necessary in b1

orchid sorrel
sterile isle
#

^

cedar pike
#

same

#

i like running pistol/hel rifle but that might not be the best

frigid bolt
#

D: I like the revolver though..

whole locust
#

I feel like guy with the biotracker never dies first because he knows when to fucking bolt lol.

cedar pike
#

i like the revolver a lot too but the hel weapons are very effective against the large enemies + chargers

#

which theres a ton of to deal with if you're just gonna rush the hsu

frigid bolt
#

Ok! Thanks so much everyone. :DDD

vapid moon
solemn wigeon
#

Yes

#

Especially later

frigid bolt
orchid sorrel
#

"It's just a waste of a tool spot." Man, I've heard that too much

frigid bolt
#

They couldn't see them till I pinged them

solemn wigeon
#

Bio is S tier

frigid bolt
#

We normally have the c-foam, 2 turrets, and me with the bio scanner

whole locust
#

I mean, I can understand if you're planning for something specific and just want to bring more firepower, but it's just geenerally so helpful.

cedar pike
#

dont sleep on the mines

whole locust
#

And your other tools get more gear.

orchid sorrel
frigid bolt
#

No?

#

Wait why not?

vapid moon
#

Honestly cfoam doesnt have a lot of use in r5 except for the extended levels

solemn wigeon
#

5head just cfoam the giant chargers

whole locust
#

Yeah, it's hard to suggest Cfoam for that map given the objectives.

vapid moon
orchid sorrel
frigid bolt
#

We usually use it for the scouts

whole locust
#

Unless you just want to make scouts 100% safe to stealth or something.

cedar pike
#

there will be a point the deeper you get into the game where your friends will beg you to take the biotracker you just have to hold out

solemn wigeon
#

Or everyone can take biotracker? ThonkBan

vapid moon
orchid sorrel
#

that's too op

whole locust
#

Nuoh god please no more biometa.

cedar pike
#

hes the only believer

frigid bolt
#

3 dentries?

solemn wigeon
#

I mean it's not really essential

orchid sorrel
#

no 2 sentries, 1 mine

cedar pike
#

mine deployer is really good for scans and stuff cause you can place it on doors and they'll all stack while breaking through

vapid moon
solemn wigeon
#

3 dentists flushh

vapid moon
#

Mines can be good for info

orchid sorrel
#

mines are an S tier tool

solemn wigeon
#

Burst sentry F tier

whole locust
#

B1 is so combat centric thanks to the Overload. I can see you dippin on bio and cfoam for that.

orchid sorrel
#

don't use c-foam on reactor waves, just a waste honestly

frigid bolt
#

....what are reactor waves....?

solemn wigeon
#

dw about it

cedar pike
#

getting randomly sniper sentry'd for 70 during c1 is all that matters

solemn wigeon
#

TRUE

vapid moon
frigid bolt
#

T_T I feel like I only know a small amount of what you're talking about now

orchid sorrel
solemn wigeon
cedar pike
#

b3 cum ladder strat

vapid moon
solemn wigeon
#

@frigid bolt there is a type of objective called a Reactor, you'll discover it eventually

orchid sorrel
#

they're fun

vapid moon
frigid bolt
#

Oh we normally foam the door

solemn wigeon
#

I actually like to foam the ceiling

frigid bolt
#

unless there's one door

orchid sorrel
vapid moon
orchid sorrel
#

get in

#

the scan started

cedar pike
#

if you're foaming the door mines are even better

solemn wigeon
#

ON ME

vapid moon
#

I love running into waves and putting a mine down in the middle to suicide bomb the whole wave

orchid sorrel
#

but it turns out you only killed one kek

cedar pike
#

thats the "they'll expect a body in the wreckage" maneuver

solemn wigeon
#

When they are all on a ladder the moment the mine goes off so nothing dies

cedar pike
#

earlier today my friend shot me so the scout tentacles missed me then shot the scout

#

absolute gamer play

frigid bolt
#

wow

vapid moon
solemn wigeon
#

R4 moment tho

orchid sorrel
solemn wigeon
#

I swear scouts are still fucked

vapid moon
#

Damn, wishful thinking I guess

vapid moon
orchid sorrel
#

the only time scouts can live without a head

#

ladders are just too op

solemn wigeon
#

Not a problem when you are host

vapid moon
#

Wifi says otherwise

solemn wigeon
#

My computer crashes first :^)

orchid sorrel
#

imagine not using dial-up

vapid moon
#

I actually run gtfo on a mobile hot spot

orchid sorrel
#

9 devs online... most I've ever seen online I think for me at least

solemn wigeon
#

I download the maps and send them to my teammates later after I finish so they can do them too

vapid moon
#

I should sleep

#

Gn lol

orchid sorrel
#

same

solemn wigeon
#

Imagine sleep

#

gn

orchid sorrel
#

gn

frigid bolt
#

gn

#

o-o

solemn wigeon
#

0-0

calm coral
#

r5e1: insane again

#

someone laughed hysterically while making that

solemn wigeon
#

If a GTFO level isn't driving you insane, its not a gtfo level

calm coral
#

hmmm

#

I mean

#

b4 is just hella fun

mossy yoke
calm coral
#

doesn’t drive me insane

solemn wigeon
#

Waiting for 6 minutes in phase 3 does tho :(

calm coral
#

true it’d be cool if we could fast forward to the next phase in a terminal or something

#

at the cost of something else ofc

solemn wigeon
#

The only drawback I see in B4 is that there wasn't enough content in the latter half but thats just me being unable to sit still for a short while

calm coral
#

you guys dropped into c3 yet?

solemn wigeon
#

yes

#

fun level

#

lots of pain

calm coral
#

intuitive system

#

I like

vapid moon
autumn citrus
#

I cant get past the B levels

#

I suck bigly

calm coral
#

took us a while to figure out the uplink lmao

#

when typeracer is actually valid practice for gtfo

solemn wigeon
#

kek

cedar pike
#

thats why i get put on reactor duty

#

130 wpm baby

frigid bolt
#

o-o Question, where would I ask about who was streaming on the 10chambers twitch?

calm coral
solemn wigeon
#

ask the devs themselves 5head

vapid moon
solemn wigeon
#

josh go to bed >:(

vapid moon
#

Renovation vibing

frigid bolt
#

2 days ago

vapid moon
solemn wigeon
#

simp :>

mossy yoke
frigid bolt
vapid moon
# solemn wigeon simp :>

He has a cute dog, how can I not simp? If simping is what it takes to get closer to rascal, so be it.d0g

solemn wigeon
#

I don't like dogs sorry :(

vapid moon
#

Banned

mossy yoke
vapid moon
#

Viktor sounds like he secretly solos every level but plays dumb on stream

cedar pike
#

which one is the POV from? i jumped to a random part of the stream to see how good the devs were and i watched him friendly fire someone twice in the span of 30 seconds

mossy yoke
#

It's from Viktor's POV

#

mostly the streams are about having fun

solemn wigeon
#

Fun is something a lot of people don't understand in this game :^)

cedar pike
#

i play for the small dopamine release after my suffering

frigid bolt
mossy yoke
#

I will let Viktor and David know (they mostly run the stream)

frigid bolt
#

Thank you! :DD

paper harness
#

how do you check which terminals are linked in C3?

eternal briar
paper harness
#

ah I didn't realise

#

cheers

plucky sapphire
#

Anybody work out what the "diminished" means on the alarms in A3 (or in general)?

#

And on A3, is there a way to stop the error alarm on extreme?

turbid cliff
#

seems to mean that there's fewer enemies in the wave

#

but in exchange new waves spawn real fast so it doesn't seem to make things much easier

plucky sapphire
#

We noticed that no large enemies seemed to spawn either I don't think

#

But otherwise, we had a hard time discerning any difference.

turbid cliff
#

they do spawn

obtuse surge
#

the game still being actively punishing on killing fast makes it pretty unnoticeable

#

the small wave just immediately starts time for the next one and killing anything makes it go even faster

turbid cliff
#

makes it seem like it's made to counter new mine deployer more than anything

hollow socket
#

I was under the impression the waves were getting more intense (bigger) on diminished scan.

obtuse surge
#

that's a thing for a lot of alarms

#

but for relative wave size it's most noticeable on the diminished ones yeh

atomic escarp
#

tl;dr they come from more sides than just one so more funnels required

hexed vapor
#

Literally every alarm does that.

#

0.2 chance to randomize group position.

solemn wigeon
#

kek I noted down all the content that my trio discovered in d1 and its massive

obtuse surge
#

you're massive

solemn wigeon
#

:(

dark bane
#

What are the powercells used for in b4

solemn wigeon
#

Unlocking additional resource zones in phase 2

dark bane
#

does it help w/ lights going out?

solemn wigeon
#

no

clear idol
#

how many codes are C3 Terminals

#

and is it same terminal for codes the whole time?

orchid sorrel
#

3 codes per terminal. Same terminal the whole time for the connected terminal.

dark bane
#

is there any particular reason to grab both powercells in b4 then? couldnt we just grab one cell

orchid sorrel
#

It's mainly just for the resource rooms in phase 2

#

you don't need to grab any in you wanted

modest aspen
#

wait Sawed off Shotgun has 3 rounds???

orchid sorrel
#

yeah?

modest aspen
#

So it isn't a Double Barrel Shotgun???

#

day ruined

orchid sorrel
#

it's a triple barrel

modest aspen
#

ok

#

Forgiven

sick hornet
#

whats the gimmick with D2?

forest horizon
#

Nah it's 4 cfoams

fallen badger
#

B4 best map

#

change my mind

solemn wigeon
#

B2 High best map

surreal halo
#

MAP IS MAP

calm coral
#

alright let’s talk about r5e1

#

now that everyone has had a chance to check it out lmao

solemn wigeon
#

Wrong

#

I'm still working for completions

calm coral
#

ohhh

#

you only need up to c3

#

and d1

#

ofc

solemn wigeon
#

I've done C3

#

I just havent done C1 or c2

calm coral
#

ohh okay

#

c1 sucks

calm vessel
#

you need 11 high for E1

solemn wigeon
#

1 high imagine :(

calm coral
#

id rather do d2 than c1

#

ngl

solemn wigeon
#

D2 is super fun

calm coral
#

I agree

#

I have yet to complete it but it’s so much fun

solemn wigeon
#

Trying to do it 3man without cfoam or mines sucks

calm coral
#

i’m still not sure on the loadout

#

I think you might be able to get away with using no mines

#

but mines are probably better than a second sentry

solemn wigeon
#

We made it past wave 2 of reactor without mines so yeah its possible

#

But mines do help a lot with the first half of the level

calm coral
#

yeah

#

gotta get there first lmao

solemn wigeon
#

Cringe alarm smh

calm coral
#

you mean the class 9?

solemn wigeon
#

Yh

calm coral
#

I haven’t had too much difficulty with it

#

you just gotta leave the doors open or mined

#

never closed without mine

solemn wigeon
#

You need mines for that

calm coral
#

true then open all of them

#

if they get to stack up they’re deadly

#

but a diminished alarm is fine with just weapons

solemn wigeon
#

I mean they stack up anyway

#

You are going to be dealing with effectively standard wave cap

#

By the time the bc arrives

calm coral
#

i felt like we didn’t have as many issues but it’s probably because we had four players chipping away at them

solemn wigeon
#

It's not that bad with 3 players either but we don't bring the right stuff

calm coral
#

well, good luck but also bring a 4th

solemn wigeon
#

The room afterwards tho Coco_Kek

calm coral
#

how many of the e1 surprises did you discover so far

solemn wigeon
#

I've not been spoiled yet

calm coral
#

I’ll keep it that way

keen rampart
#

Should i PirateSimon

solemn wigeon
#

I'll leave so you can discuss :^)

calm coral
#

I’ve seen two big changes from normal mechanics so far

#

the rest remains to be seen

atomic escarp
#

What have you found so far?

calm coral
#

the very very start ofc

#

and then the “modified waves”

atomic escarp
#

On E1 or just in general?

calm coral
#

e1

atomic escarp
#

Gotcha

#

Yeah E1 is a good level, I love the ending

calm coral
#

i’ve seen it on stream

#

visually it’s so cool

#

ngl

keen rampart
#

I like e1 but i was surprised that it was not that hard. I like r4e1 more. Dont know why

sinful hamlet
#

does anyone have any tips for B1 2 players? we get to the terminal but everything falls apart trying to find/get to the hsu.

normal rampart
nocturne flax
#

B1 high just bring a hel gun

west crow
#

bring a hel rifle

nocturne flax
#

Bitch

west crow
#

skip the biotracker

nocturne flax
#

Fuck the warden

#

B1 high bring a helgun, funnel correcrly for the error and you should take care of the error wave pretty easily 1 sniper sentry and maybe a mine or bio

#

The error part its more gun fight than tool usage

west crow
#

that's why you should skip the biotracker

#

bring the hel rifle 😎

nocturne flax
#

Beep more like deek

#

Got em

west crow
#

ADMINS

#

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

nocturne flax
#

Dont skip bio

#

!!!!!!!!

west crow
#

where's your e1 guide blackdragon

#

kawaii tank 🙂

nocturne flax
#

Watxh professor scaler for guides

west crow
#

he doesn't have a sexy voice like you do

nocturne flax
#

A non threatening slightly european voice?

west crow
#

exactly

#

non threatening slightly european voice is the most satisfying voice for american players

nocturne flax
#

¹null

#

Keboard broke kekw

west crow
#

keboard

nocturne flax
#

Saussageee fingr

fringe thunder
#

Did black dragon just say to skip bio tracker

#

:0

#

I kid I kid. Makes sense for 2man

turbid cliff
#

2man bio-mines meta since R2 klappa

errant vigil
#

Blackdragon224 is a scalie so I don’t watch him moon2SH

calm vessel
#

lol

nocturne flax
#

🥵 🥵

#

I didnt even know what a scalie was until 2 months ago

calm vessel
#

thats a skin disease right?

pulsar zodiac
#

I should not have searched for it

sterile cargo
#

Does anyone know what happens if you dont immediatly extract at E1 ending

nocturne flax
#

Snatcher

granite token
#

I played and finished C3 Extreme, what is the error wave after the nframe?

sand widget
#

Hey got a question
Which order is the objectives in A3?
Do you do high bulkhead first, then extreme or what?

normal rampart
#

Overload, extreme, high

#

But technically you could do extreme before overload (although you probably shouldn't)

sand widget
#

@normal rampart Yes thank you

hexed vapor
#

R4E1's main objective was probably easier, tbh.

keen rampart
#

R4E1 and r5e1 are both levels that i really like. But Overall i can agree with you in some Points that r5e1 is harder. But its like every other Level, if you know a good tactic then it is kinda easy

hexed vapor
#

I mean, you can kind of say the same thing about R4E1?

#

I don't think I'd play either E tier w/ randoms, you do need a certain degree of execution.

keen rampart
#

I dont think anyone is playing e1 with randoms xD

granite token
#

What is the error wave on the C3 Extreme after nframe?

lyric narwhal
#

a lot

granite token
#

ok

hexed vapor
#

||4 or 5 (don't remember) strikers, with a chance for hybrids instead.||

lyric narwhal
#

||he means after you put the sphere in||

hexed vapor
#

Oh

#

||Yeah, I think you about got it.||

tulip tiger
#

I just have to say that in E1, ||I love the 2 mothers, then 2 tanks in the next room, and then the charger scout in the room after that||, y'know? very fun after an error alarm ||with a hybrid almost every wave for at least 12 waves||

lyric narwhal
#

yeah its great :>)

tulip tiger
#

yeah, the c-foam nade went straight through the ||chargerscout's|| chest @lyric narwhal

nocturne flax
#

Just aim better 4head

sacred slate
#

Why are you spoiling shit in spoiler chat?

uneven thunder
#

they don't brute force the c3 high code

#

cringe

lean leaf
frigid bolt
#

Would anyone be able to make suggestions for a loadout for b2 discharge?

atomic escarp
#

Depends on which layer you're going to do

fresh snow
# frigid bolt Would anyone be able to make suggestions for a loadout for b2 discharge?

-At least 1 Hel rifle is a good choice all around. You'll find plenty of titans and hybrids in the normal objective and if you do extreme/overload, it will become very difficult to not set them off. 1 person with a Hel rifle/gun also makes the scan for Z81 trivial as they can solo hold the wave coming from the ladder.
-Tool-wise mines are good for the blood doors and for pulling rooms quickly in overload.
-Cfoam becomes very useful for a scan in overload and can help with the scans in high and terminals in ext. However, you can probably make do with the cfoam nades you fine.
-Bio is very useful for extreme and over.
-Sentries are never a bad choice. Lean towards auto (for stagger) or sniper (for titans/hybrids)

forest horizon
#

So what is the actual strategy for c3 uplinks

#

Feel like the waves spawn too fast for defending against both doors to be viable

candid pelican
#

sentries'

forest horizon
#

I was able to do it with kiting but I assume you're meant to hold your ground while people get the codes

robust marsh
#

C3 is ment to be the level that you rely on your tools

candid pelican
#

^

forest horizon
#

So 2 sniper sentries?

robust marsh
#

but the game doesn't give you useful tools to kill so its bad

forest horizon
#

On each door

#

One on each I mean

robust marsh
#

i mean if you have the boosters...

candid pelican
#

I did 2 snipers and a foam i think

robust marsh
#

the CPU boosters

#

cfoam is needed for the level

forest horizon
#

Yeah for sure

candid pelican
#

spraying cfoam on the floor during uplink helps a lot

robust marsh
#

i still think the level has a flaw but...

#

it has one of the best map tiles in the game

#

SOOOOO ITS GOOD

#

GJ who ever made that tile

forest horizon
#

How many enemies even spawn for the uplinks

#

Never counted

robust marsh
#

i mean... how many enemies is the cap?

#

the cap never changes

#

as i know

forest horizon
#

Can't be 30 lol

robust marsh
#

i mean

forest horizon
#

They spawn literally every 5 seconds iirc

robust marsh
#

i bet my life that devs cant beat the level

#

(:

forest horizon
#

Yeah there is no way

robust marsh
#

i just saw D2 the other day

#

ya....

#

na they cant beat any of the levels

#

not on any difficulty higher than high

queen field
robust marsh
#

you got a point man

#

ya

#

they have to have a PE for it

#

lol

forest horizon
#

Wanna see devs do b2 pe

robust marsh
#

na i saw A1 i had enough

forest horizon
#

But that's probably impossible lol

calm vessel
robust marsh
#

ahhh dont be sad its just the truth

#

and i dont really mind

#

there devs after all

forest horizon
#

I wanna see Ludvig carry a pe mission by kiting everything

robust marsh
#

i dont think they can with default FOV

forest horizon
#

Yeah it's never gonna happen

#

But it would be fun to watch

mossy yoke
forest horizon
#

Then why do the devs never do any difficult missions and play like brand new players on stream 🤔

candid dragon
#

it feels like they're hamming it up on purpose.

#

its clear they dont want to set the meta, and leave it to the players.

forest horizon
#

Idk I just wanna see a dev stream where they tackle a hard mission

#

It's boring to see them do baby shit like A1 or B2 high

candid dragon
#

i want to see them do b4.

forest horizon
#

But that's just my opinion

robust marsh
#

but the meta is already set

candid dragon
#

well rather, i dont think they want to "shift" the meta.

nocturne flax
#

Because theyre trying to show theyre game its fun anf light hearted

#

Leave the tryhard shit to us the community

forest horizon
#

I'm not saying they shouldn't do that

#

Just be more varied with the stream

#

Do like D1 high or something

nocturne flax
#

That like asking hugo martin to go play the hardest level/difficulty and speedrun it

forest horizon
#

Not even that lol

nocturne flax
#

Considering most of the people who playa re stuck on B tier

#

It makes sense theyll stream b tier level imo

robust marsh
#

well saying that the last few levels are from ||............|| all the other levels are way too off from meta and such that you really think they dont know how the game works

nocturne flax
#

What

mossy yoke
forest horizon
#

There isn't any reason they can't do c or d tier

robust marsh
candid dragon
#

found it

nocturne flax
#

Imagine thinking theres a meta

mossy yoke
#

There's also a diff between being an elite player that can tackle the higher tiers (even as devs), and being able to play and keep chat entertained (which likely won't be as entertaining and we wouldn't be able to answer as many questions and engage with chat if we did)

nocturne flax
#

Also the memes

mossy yoke
#

There's a common misconception in the gaming industry that just because you make hte game, means you're the best player ever

forest horizon
#

Lol

robust marsh
#

the obj of the game was for that

nocturne flax
#

No

robust marsh
#

as i know it was

nocturne flax
#

No

mossy yoke
#

elite does not mean a challenging game

forest horizon
#

I'll be waiting for my E1 dev stream PirateSimon

mossy yoke
#

that's something else I've seen the community do here a lot, is gatekeep the difficulty of the game where they want A and B tiers to be as hard as D or E tiers and want F, G, etc tiers

#

which would mean that there would be no one playing the game

nocturne flax
#

Yo we have g tier

calm vessel
#

i like yo cut G

nocturne flax
#

Docres comfirmed

calm vessel
#

they have the freshest hair cuts there

candid dragon
#

press F to disrespect

west crow
#

I don't really think anyone has asked for the A and B tiers to be as difficult as the C and D tiers outside of being sarcastic. Balancing difficulty around both casual and hardcore gamers is difficult, but I believe R5 has at least showed the progress the developers have made in understanding that difficulty. The earlier tiers are difficult but approachable for newer players while the later tiers are mostly designed towards and for the opposite demographic. I hope they keep this pattern up for future rundowns.

candid dragon
#

i like the difficulty of the extensions more than the main paths.

#

longer mains, shorter optionals

#

whenever you have huge hulking missions on both sides it is really easy to get fatigued with a particular mission

west crow
#

I agree, I believe the extensions offer a more straightforward and enjoyable experience

#

the base levels have their moments, but sometimes it feels those levels suffer on experience for the sole purpose of just adding more optional sectors

#

i.e. B1 would be a great level if it was just high and overload imo

candid dragon
#

i take issue with A3 overload not significantly adding anything to extreme or high.

west crow
#

A3 has remnants of the problem optional difficulties have when they feel forced in terms of adding nothing unique to the experience

candid dragon
#

i think they really nailed c3 all and b4

#

but i wish there was some way of forcing the counter faster on b4.

west crow
#

I agree, C3's optional felt fluid alongside its high

candid dragon
#

like a terminal command to skip to the next phase and spawn everything faster.

#

with a good party it just sorta feels like you

#

are waiting around

west crow
#

B4 was something new so I didn't expect it to be flawless

candid dragon
#

i like how it feels like you're dancing to the developers tune in b4.

#

interesting.

west crow
#

B4 is a one and done experience that lacks replayability in terms of depth

candid dragon
#

agreed, its very hard to play it differently.

west crow
#

Removing the ability to control pacing playerside is a double edged sword. It either offers pressure to what you do or it ends up being tedious and the player ends up waiting around feeling annoyed more than anything.

#

while tension normally subsides the more you play a level, levels with restricted pacing suffer the most

#

I hope if and when they do another level like b4 again, they're able to polish it a bit better

candid dragon
#

i would like it more if there weren't teamscans on every door

#

except for the door outside extract

forest horizon
#

Maybe if there were optional objectives you could do if you're fast enough it would be more interesting

candid dragon
#

ive an idea

#

put a bulkhead door inside the extract room

forest horizon
#

That would be cool

candid dragon
#

once everyone is in, bulkhead closes behind you

#

level continues

#

get to new forward extract

forest horizon
#

Yeah that would be awesome ngl

#

Just having alternate forward extracts would be neat

#

Or even you go to forward extraction and the scan breaks or something and you have to go back to restore the security system or something

atomic escarp
#

Was there really a normal tank in E1? My video got corrupted and I don't have 3 hours to just get to that point

dapper dagger
#

Yes

rain heron
#

hey guys any new enemy in the new levels? or only the scout and bags?

forest horizon
#

No new enemy

#

Snatcher maybe R7

rain heron
#

weren't the snatchers just the sleepers but called in a different way?

#

thanks by the way.

forest horizon
#

no snatcher is supposed to be a unique enemy

rain heron
#

oh ok

quiet stone
#

play it and find out

atomic escarp
#

R4 C1 but faster

#

Also better designed

obtuse surge
#

is R5B4 the only expedition we've gotten with big shooters in waves?

#

after 5 rundowns they actually did it WoodsPraise

ancient marlin
atomic escarp
#

c3 double burst setup anyone?

wanton hamlet
#

anyone found the terminal in C3, zone 376E? I looked everywhere for clues but no avail

#

can't figure out the password

candid pelican
wanton hamlet
#

both, i guess

candid pelican
#

How to find it: ||C2 audio log||

#

Password: ||RESIST||

wanton hamlet
#

oh dangit!!! i knew it was from scheffer but i can't remember the code he gave us

#

thanks, flare

candid pelican
#

No prob

wanton hamlet
#

i'll have to get my buddies to go back again 😄

candid pelican
#

It's def worth it

hexed vapor
hasty vale
#

Any tips for loadouts/strats for b4? I feel like my team is just too slow with doing objectives and we die by the time the first 10mins are up

orchid sorrel
hasty vale
#

👍

stoic egret
#

Snatchers (aka Cave Leeches) :P

sick hornet
wary current
#

i used double mine deployer, whole team sticks together so enemy pathing is easy to work out
mines take care of almost everything

#

are there any maps in the extension where 100% infection resist is useful? holding some boosters but in the original maps i didn't find any need for them

wary current
#

does it prevent the initial infection, or only later once you've disinfected?

queen field
#

It does prevent initial infection

fluid tide
#

i was soloing B1 PE, 3 hours in im at the last blood door and I fuckin die Pain

queen field
#

f

granite token
#

What did you do to the ||tanks|| at D2? Run away or fight them like a man? 😄

granite token
#

i see

bold widget
#

the lore terminal in d1

#

is it an audio or text log

candid pelican
#

Text log

#

From what I know, the lore terminal is in a lockdown room which opens after you complete reactor shutdown

bold widget
#

got ya

halcyon void
#

As someone who's probably not going to reach E1, what's Influx Protocol? Anything interesting?

harsh pelican
#

the command description is "Synchronously awaken all available KSOs in KDS Deep 1", the command itself activates the elevator and removes all the fog from the level

hasty vale
#

what's a KSO?

harsh pelican
#

Presumably Kovac Service Operative/Officer? dunno, either way all the HSU hooks in the area near the terminal in are empty

#

so the Warden just wanted them to clear the fog and get to the elevator to go deeper

rich estuary
#

Where da body go

#

Or was legion never fully implemented?

thick burrow
#

yes

left yacht
#

the creatures in this game are kind of gross tbh

clear idol
quasi citrus
bold widget
#

Nah they handsome

#

Especially the thick boys <3

royal violet
#

big mamacitas

devout citrus
#

Does fog affect part of the complex if you do Overload before extrême in A3?

hollow socket
#

Just the Hub zone with the 3 terminals

#

Zone 39 I think

devout citrus
#

Not that bad then

summer lodge
#

any tips for b4? still new to this

robust marsh
#

run hammer dont die

#

also dont have a lot of plans

lost holly
#

Everybody has a plan until he gets smacked in the face

  • john
solemn wigeon
#

Disinfection is now available hopefully so get infected as much as you want :^)

wet ravine
#

Remember, when someone says they have plan while playing B4, don't trust em

#

Well, most of the times

leaden mango
#

Do you have to do both optional Objectives in A3 to finish the Main one? We did the extreme part but couldn't finish the main objective, and the only cells we found to get to Zone 43 was in the Overload part, thoughts?

obtuse surge
#

Zone 43 is optional

#

Not required for any objectives

#

There's a cell behind the high bulkhead

ancient marlin
#

isnt zone 43 where you get the other password for the terminal?

#

iirc the first was in 40 with 42 being optional as its a disinfection station after overload given no disinfect packs

pulsar zodiac
#

so which levels needed the hotfix

hollow socket
#

Someone posted a Screenshot of A2 extreme being changed

pulsar zodiac
#

oh

obtuse surge
#

oh

#

well i just got confused then because zone 43 wont need a cell in that case

atomic escarp
#

Can you guess the password and finish the mission early?

dreamy bramble
#

there are only a couple hundred codes

#

would probably take you just a few hours

atomic escarp
#

Where can I look it up?

dreamy bramble
#

wait you actually want to do it

#

lmao

atomic escarp
#

Im thinking that the game has a flag that sets whether the objective item was solved then password got released. So there's no way to guess it.

dreamy bramble
#

nope

#

people have bruteforced reactors before

#

also a few clips of unbelievable rng

atomic escarp
#

lol

leaden mango
#

That's the thing, we looked for Cells in zones we could access, and couldn't find one to get to 42 -> 43
without doing Overload lol

solemn wigeon
#

42 is a Resource zone

#

43 just requires the bulkhead key

candid dragon
#

there's no check for A3, but if you have the worst rng, itl take about an hour to try every guess.

#

700 words, 7 seconds roughly per code.

solemn wigeon
#

Just get terminal speed

candid dragon
#

about 81 minute with perfect awful rng.

solemn wigeon
#

Get +100% terminal use and its ez half the time

candid dragon
#

and the other half of the time takes ages.

obtuse surge
#

i guess the infection on E1 literally is just from getting infected while loading

pulsar zodiac
#

5 sec load time meta

obtuse surge
#

i don't get fully infected when i drop in by myself

#

i get just above 70

atomic escarp
#

it can differ for some reason, depends how quick you load

obtuse surge
#

so dumb

pulsar zodiac
#

optimise the loading speed

atomic escarp
#

i wouldn't say that's dumb, if you solo it'll be quicker, if you go in with several people it's gonna take longer to load in

obtuse surge
#

its most certainly dumb

#

when it could just be set from the start

atomic escarp
#

I don't know if they have that in their arsenal, would be best to ask D0c or get in contact with another dev

obtuse surge
#

current code not allowing it doesn't mean it's not possible

fringe thunder
#

It could be done simple by having the fog not be there then be lowered/raised into position once you actually spawn in. That is a mechanic already in game, that fog can move up and down when triggered by an in game event

obtuse surge
#

no

#

literally make it actually good

#

and have it set infection to a set value when dropping into the level

atomic escarp
#

If you have a suggestion in your opinion to make the infection more constant in E1 you're more than welcome to use #gtfo-game-suggestions

obtuse surge
#

the devs are smart enough to know that their workaround is a workaround

#

and will likely change it eventually

#

they were probably just fine with it for now

leaden mango
#

So can you even go to 43 after doing extreme? Or whatever you can choose, if you don't choose the main objective right away? We ended up finding the HSU or whatever it's called, having sleepers spawn all the time but couldn't get to the last terminal to get the last password.

obtuse surge
#

you get a cell in the zone with the last terminals

leaden mango
#

I guess we just missed it, we like double checked all the locations shrugs Thanks for the tip though.

hollow socket
#

43 is High Bulkead, 42 is ressource zone where you need the cell

#

You need to find the bulkhead key in extreme to open 43 (if you're doing extreme)

#

in 43, you have the cell to be able to open 42 if you want to

leaden mango
#

So just use the same Bulkhead Door Controller?

hollow socket
#

yes

#

Its a bulkhead dc for both High and Extreme

rocky fable
#

does anyone feel like layered difficulty made the game worse

sick hornet
#

some people do, and I think its mostly the way it was implemented

#

it added length, not difficulty

rocky fable
#

i started playing in r3, finished it and replayed it a lot. with r4 I felt like most levels just added an error alarm and nothing else. I havent even had the motivation to touch most of r5

#

i only played a tier and didnt even do the layered difficulty

nocturne flax
#

layered difficulty its been pretty good this rundown apart from some levels

errant vigil
#

c1 moon2O

rancid basalt
#

do enemies respawn if you leave at least one enemy in the area?

rocky fable
#

I think the devs somewhat realized that cuz some of the extension levels have no layered

past axle
#

Anyone got the state of truth log from e1?

lost holly
#

@tropic raptor

#

mf has the entire game recorded

dire notch
#

what do you do in E-1?
like, whats the objective

orchid sorrel
lyric narwhal
#

its basically point a to point b

candid pelican
#

Then b to a probably. Never got to the terminal myself

lyric narwhal
#

the extraction is right next to the terminal

paper harness
#

why did they not make it compulsory to do both sides in b4 instead of just not grabbing cells and circle kiting the entire wave for 15 minutes

#

make the phase 2 door a dual generator door and put 2 key cards in each zone

hasty moth
#

Question about D2: After the third code, what the actually hell is the reactor verification code? Does it tell you on the term or something?

queen nymph
#

I mean, no one asks you to circle kite :/

queen nymph
paper harness
hasty moth
queen nymph
#

That’s their choice I guess. I don’t think beginners know how to circle kite and it only happens when a vet player just randomly starts doing it

#

So that’s vet players problem and can’t really do anything about it :/

errant vigil
#

^

paper harness
#

I mean the solution is literally just make the 2 door objectives compulsory to do

#

instead of circumventing the entire mechanic of the whole level

errant vigil
#

Don't play it that way if you don't want it to be like that

paper harness
#

what a stellar argument

#

thanks for your contribution

errant vigil
#

yw

queen nymph
#

I mean, either way, circle kite will exist in any maps as long as someone wants to do it

orchid sorrel
#

just because you can kite an alarm doesn't mean they should make all alarm scans team scans to stop people from kiting

paper harness
#

the problem isn't that you can kite an alarm

orchid sorrel
#

it's like that. You can kite some alarms but you don't need to

paper harness
#

it's that you can kite an alarm to circumvent doing the entire level

#

and just kite for 30 minutes and extract

#

without having to engage with the level at all

queen nymph
#

Yeah, but well.

orchid sorrel
#

same thing with kiting alarms

errant vigil
#

do I have to go into every resource zone to be considered beating the level

paper harness
#

lmao you're literally completely missing the point

worldly cargo
#

plus kiting only for 30 minutes is really sad, and unbearably boring. I doubt many groups with 4 people out there would rather kite than actually trying at the level

queen nymph
#

Always

paper harness
#

most groups I've gone with just want to do 1 cell 1 door and then extract after kiting half the waves

queen nymph
#

You don’t know what mad man would do for a level 😂

worldly cargo
errant vigil
#

it's the same with r4e1 ex where you could have just circle kited the whole reactor

worldly cargo
#

you c a n choose 1 cell 1 door, just means you get 1 less resource room KEKWlaugh

paper harness
#

and that's why they don't put only small strikers in reactors anymore

#

because R4 E1 reactor was a complete joke

queen nymph
#

I thought we have to do terminal uplink when I saw terminals in phase two zones 😂😂😂

errant vigil
#

you know you can just kill the bigs until cap and circle kite them

worldly cargo
#

^^^

worldly cargo
paper harness
#

when it's completely irrelevant at 3 minutes to extract

#

and there's like 8 giants

paper harness
worldly cargo
paper harness
#

not sure what you mean but one wave of 8 giants 3 minutes away from extraction doesn't make the level unkitable

#

there's literally 4 ammopacks in each side zones but not ever a need to use them because of there being 3 giant waves in the entire level

#

the level has a good concept but the execution was not done very well

#

would be nice to see them introduce it later down the line as a D level and actually make it compulsory to do side zones

queen nymph
#

If you long kite it

#

Then yeah

orchid sorrel
#

just play it the way it's intended to be played

queen nymph
#

My team enjoys it because we refuse to long kite

paper harness
#

imagine being able to find a lfg team that's willing to do double doors

#

wouldn't that be nice

clear idol
#

just get a consistent squad ez

worldly cargo
#

just give in to the pack, skip out on one door and shoot outside, ez

queen nymph
#

I give up on playing in lfg so that’s no longer a problem for me 😂

clear idol
#

lfg leads to finding people to squad up with and then boom you can just start to avoid lfg LOL

queen nymph
#

The only cheese I hate to see is the hitting enemies behind the wall

#

Or long kite in A and B Tier which does nothing but waste time

#

Except B4 because no matter what you do, it’s gonna be 30 mins min.

paper harness
worldly cargo
#

find players from other continents KEKWlaugh

#

latency is not the worst thing in the world, you can get by

paper harness
#

yeah because NA is literally on the other side of the world and if I want to play with players in NA in the evening then I'll have to be playing from 5 am onwards

#

sounds reasonable

clear idol
#

Why play with NA? Could try asia or eastern europe etc

worldly cargo
#

^^

clear idol
#

find what works best for you

paper harness
#

KEKW amirite

clear idol
#

like im a NA player but i mostly play with europeans, theres work arounds

worldly cargo
#

asia's like, 3 hours away from you. Do that instead

paper harness
#

eastern europe is 350ms from OCE because of the awful routing

#

and you see like a post an hour on the lfg-asia

#

I know it sounds like I'm complaining a lot but the logistics of finding a consistent group to play with around the world when everyone has things to do in their life is hard than you think

clear idol
#

no I understand LOL

#

youll find people though dw

keen hazel
#

is B4 alarm infinite

glacial cloak
#

it stops when extract opens

#

though if there are still enemies queued then they'll spawn

#

probably.

hexed vapor
#

Pretty sure the final surge on E1 isn't randomized, btw.

#

Looks like every video (and my run) had it in the same spot on 3rd scan.

#

At least it's consistently that hard to deal with.

#

Also, Jesus, so many people used boosters on their runs.

paper beacon
obtuse surge
#

@paper harness just make the group aware of how doable fighting is

#

you have enough resources in just your main zones to kill everything

hexed vapor
#

It's an S instead of S1, so maybe, might also be a typo though.

obtuse surge
#

if you get good enough at combat you completely disagree with kiting being the safest thing kekw

#

fucking running around with 25 of those bastards

#

it's risky af compared to just ending their lives

#

it's why people keep failing that shit

#

it's not actually easy to kite for 30 minutes with 25 enemies

paper harness
#

I'd tend to agree, a lot of people actually suck at aiming so they just try to kite everything

#

I see a lot of people trying to hammer in alarms and it's just worse than shooting unless you're really strapped on resources like C3

hexed vapor
#

I mean, hammering is pretty free if you know what you're doing, but most people don't.

#

You need pretty open space for it, too.

obtuse surge
#

there were a couple times i circle kited to melee a bunch in my solo

#

and i fucking pissed my pants doing it

#

only did it because empty mags and no fast way to get a reload off

hexed vapor
#

Clearly haven't done it enough, it's not very hard, just hard to get spaces where you can do it consistently.

obtuse surge
#

very false

#

since collision they can be pushed back into range

#

there's always risk to it

hexed vapor
#

Maybe if you have near mob cap, but if you have a more typical number like 10 you'll probably be fine.

#

And you can just widen the circle.

obtuse surge
#

yeh but the waves on B4 will go to cap

hexed vapor
#

Yeah, on B4 only really useful early on.

obtuse surge
#

they won't use the general 10 = no more waves

#

the first waves are around 10

#

but instead of kiting them

#

just kill them

hexed vapor
#

Sure, but you can do that while circle kiting.

#

It's not very hard imo.

obtuse surge
#

same for shooting

#

and you get to keep them at range

hexed vapor
#

but not very useful for pugs since they'll try to do it too and probably lose all of their health.

obtuse surge
#

doing it with multiple people also adds the risk that they re-target during an attack

#

while shooting with multiple people only makes shit easier

urban veldt
#

hey my team and I just hit e1 and mucking around, was wondering if the entire mission requires you to manage with max infection

#

or is there disinfect somewhere

harsh pelican
#

there's a disinfection station in zone 530

#

where you disable the first error alarm

#

there's also a few disinfect packs in 541 so you don't have to backtrack all the way if you get infected again

urban veldt
#

oh okay, when we briefly dropped we were reminded of r1d1 lol

#

thx!

#

so I guess running for the first set of scans would be ideal

#

*r2d1

harsh pelican
#

practically you're not going to be able to disinfect before everyone's at 15% health

#

unless you have some nutty infection resist boosts

urban veldt
#

I see

#

nah all the boosters I ever get are tool ammo haha

#

thx for tip though

mortal granite
#

it's kind of exhausting on E1 if it's your first/second/third gamethrough if you don't know anything about the level

hasty moth
#

Hey guys so in A2, there's a robot. And I keep seeing that robot in other places, can we make him do something? Or does he just stand around and look ominous?

atomic escarp
#

The robot is just an asset, you can't make it do anything

hasty moth
#

Darn, I was hoping to fight him in E1 or something. Like a boss battle or to at least see him move.

pulsar zodiac
#

maybe

hasty moth
wispy bane
#

is there really a command to turn off the endless error alarms? or is it just a myth? xd

dreamy bramble
#

on some levels

pliant shard
solemn wigeon
#

E1 really got me feeling different

#

Still got z541-z545 to go but its fun

dire notch
#

so what does the Influx Protocol represent? what does it do?
do we know yet?

pseudo mantle
#

turns out the fog glitch still works

#

that's annoying

green belfry
#

Clap clap with E1 that map was an extremely tense run for us. Took about 3.3 hours going in blind. It was a well made map all the way through.

#

Now it is time for a break cuz it sucked my energy out

queen field
#

Next E-tier level : Oops! All fog

green belfry
#

fog is doable. Spitter be the enemy that must be annihilated

queen field
#

Fog, Spitters & Error alarms

#

The holy trinity of "how to make harder levels easily"

solemn wigeon
#

I mean, you got everything in E1

#

so

queen field
#

y e s

solemn wigeon
#

There's also only 1 zone with spitters I swear and its right at the start

queen field
#

1 zone is already too much

#

Gimme flamethrower or riot

solemn wigeon
#

but spitters are cute

obtuse surge
#

just cfoam them

ancient marlin
#

cfoaming spitters is a thing?

brittle light
#

wait what?

dark bane
#

for A3 Pe

#

is there a reason to go extreme before overload

solemn wigeon
#

No

obtuse surge
#

yes

#

if you cfoam a spitter it disables them for over a minute

solemn wigeon
#

No I'm saying no to derpy

calm coral
#

guys

#

any advice on zone 292?

#

in D2

#

we’re currently pulling the rooms

sharp merlin
#

Has anyone seen this glitch?

#

I was using a terminal with the audio file on it, i pressed a key to restart it and left the terminal while it was restarting

#

Now I can't interact with it at all

orchid sorrel
#

yep. that's a pretty common bug. You can fix it by leaving and coming back

hexed vapor
# calm coral any advice on zone 292?

Similar strat as R4E1 Extreme, fight the first 3-4 rooms, then one person does solo stealth to find code while the other three defend for repeat waves.

glossy vigil
#

is there a particular level thats preferred to be used when wanting boosters?

dreamy bramble
#

you mean for farming them?

glossy vigil
#

yes

dreamy bramble
#

i'd say that all of the a-tiers and b1 have plenty of artifacts, and you can run through them really fast

glossy vigil
#

thank you ❤️

solemn wigeon
#

Quick question regarding the third err on E1, once you reach the appropriate door, are you able to turn off the alarm if you go back to spawn

obtuse surge
#

yes

solemn wigeon
#

So you get a choice to push forward or send someone back

obtuse surge
#

supposedly to reward those who've cleared the bosses

solemn wigeon
#

5head just cap the giants and send someone back solo

obtuse surge
#

still risky

solemn wigeon
#

True

#

And also running all the way back to spawn is a trek and a half

obtuse surge
#

E1 has a bunch of really questionable shit

solemn wigeon
#

:^)

obtuse surge
solemn wigeon
#

When we getting dark souls style "door does not open from this side" to make a shortcut back to spawn

obtuse surge
#

portals when

solemn wigeon
#

Pog

#

Gura second song when

obtuse surge
solemn wigeon
#

Still a shame they didn't make us hold out on extraction as one last fuck you

#

Very legit

turbid cliff
#

With floors and some more creative placement it'd be possible

#

Late zones right above early zones

#

One way drop
But probably not gonna happen

#

Zones in a looping manner, key on one side?

#

Think there was talk of that somewhere before

brittle light
#

or just having special doors that can be opened that are unnecessary but could provide shortcuts / different routes to the same end-area

turbid cliff
#

Various ways to do that, main problem is that we haven't got any zones with several entrances yet

solemn wigeon
#

Indeed

turbid cliff
#

Seeing how levels are generated that might be a problem to implement

west crow
#

It's sort of jarring not seeing a respawn room featured in r5e1. The pattern so far, in terms of e levels, is the levels themselves are a conglomerate of whatever was featured in the rundown. I might be wholely incorrect, but that's just what I've noticed personally.

solemn wigeon
#

The perfect room for it would have been z537 as well

#

But I think the error alarms are what stopped the respawn rooms from appearing

turbid cliff
#

We've only had 3 Es total but i kinda get that

brittle light
# turbid cliff Seeing how levels are generated that might be a problem to implement

it could totally work tho, they'd just need to make it a big block instead of a small one, and inside of the big block it can generate smaller interconnected ones. We already have areas in the game - or had, last rundown - in which you had many small tunnels leading into each other and there wasn't one "correct path". Essentially that but a tad bit bigger and with less interconnectivity and we have it, no?

turbid cliff
#

I'm talking in terms of zones

brittle light
#

ah. True.

#

z123_A_1?

#

wouldn't help either actually

#

nevermind

candid dragon
vapid moon
vapid moon
pliant shard
noble chasm
#

not rly spoiler ig

#

are all overload doors alarm doors?