#gtfo-spoiler-chat
1 messages · Page 240 of 1
In 113 the ai is so buggy that even with an opened door they will go break the closed doors if someone stands in A. And they ll also go for the terminal door sonce terminal guy is there
You don’t need to loot 12 ammopacks for 1 uplink
12 meds and a crap ton of tool
Unless you’re a matchmaking player
i think we did win with 1 from LFG
well you have to do the s1 after that
Yeah just realised
so i guess they just made sure you'd have enough for 2 fights
But people loot both zone so you have enough to shoot everything now
did they change the pathing on the bridge or is that still a hel gun/rifle's wet dream?
They didn’t change the environment
Only 1 path they can take
so they still dont go down the stairs to break LoS
So yeh, go cum on it

oh my bad
its when you just feel like 🗿
does foaming a charger scout allow you to solo hammer it?
No
If you have someones else c-foam it for you, you might have time to hammer kill it
or have it walk into c-foam on the floor
otherwise you won't have enough time before it unc-foams
You can 1 shot a c-scout by using a syringe tho
Shcout
oya
You mean HSU_xxx?, it's randomized.
i mean the number on the physical model but i figured it out
really? Ive seen somebody solo charger scout by foaming it themselves
they put charged 4 bulbs on it and full chrarged at first, then half charged i think
you can re apply c foam, every extra blob will give you 1 extra second
Ah I’ve never tested but I thought cfoam wears off pretty quick on any enemy
I just do the fun team hammer bash
So does the terminal exist to or for, resist or is that future content lol don’t see 1100m yet
99% sure future content
But why 1100m specifically. Too deep that Warden can’t track you ?
in R4, the autopistol was the premier stagger weapon, but is there an equivalent for R5 primaries?
machinepistol is kinda like the autopistol
its more of a DPS thing, doesnt really stagger
it staggers pretty well, or the regular pistol. I think that staggers pretty well
Pistol is good stagger
R5 using machinepistol or autopistol?
i didn't touch it since R5
and the name of those gun are a little confusing to me
R5=MP
MP kinda lose it stagger gimmick when R4 stagger mechanic got added in
R4
thanks
DM me word ^tomato^
just a lot of shooting, which people struggle with
Ohhh, I see
Formerly broken now ez
ok
OPEN_SECURITY_DOORS
enemy
C2 is only hard cause of overload, extreme is just AFK simulator, high is bouncy cfoam nade
D1 is like 3x as long
I mean high
C2 high should only take like an hour
Well actually
That's only if you split yp
But if you dont split up then ye high is like 1-2 hours
I see thanks!
well we were playing really conservatory
we had 3 trip mines ready on the last surge alarm
Fair
double shadow scout room is fun
At least in extreme you get infinite ammo
Is there an error alarm on C2?
ah
It might just be me tho
ty
seems like the only change was that they removed the respawners in the generator room
still broken in a way where fixed ennemy spawns so the S1 scan doesn't matter anymore 😛

you literally have more options to defend now because of that. making it possible to funnel all of them in a straight line and camp instead of being surrounded all the time or being on the move.
once mom spawns no more enemies.
so the S1 is just a timewaster afterward
does matter if you have boosters
without boosters you'll always fight the full thing but with boosters you can get rewarded essentially
wot? shouldn't take longer than 25 mins
it has a lot of ammo, it's just scattered everywhere
unless you're speedrunning it 25 minutes is way too low
it didn't get nerfed
we were taking it pretty slow but even then it should've taken about an hour or so
It kinda did get nerfed
high didn't get touched from what i've read
Are you thinking of the right c2?
Not even speedrunning, just being efficient
r5?
Yes
only overload got touched and the coocoons
Yeh
The generator zone got all respawns removed
Was kinda unnecessary
And i don't see how you're gonna complete the level in 25 mins in an average game
Maybe 30/35 mins
but an hour just sounds excessively long
If it's your first time playing it, then yeah understandable
Technically gtfo isn't meant for grinding so in general you wouldn't talk about a level like you're completing it for the 10th time
Oh.. well then 1h sounds decent.. lul
what is the argument behind that statement?
The game design?
Devs have said they expect players to just complete a rundown and go play something else until the next one
🗿 🗿
The levels themselves rely heavily on being unknown
I just like the game
And there is no incentive for the player to grind
well getting better?
When did they make that statement?
well with that argument you can deconstruct anything
fair
can someone give me tools recommendation for b3 ext
mine
sniper sniper
bio
I'm not sure if it's sniper/sniper, auto/auto or sniper/auto
anyways just make sure you're leaving a ton of tool refill for the mines
you'll need around like 20 of them
you could also go mine/mine/sniper/C-foam or bio
bio will be pretty useful in the fog
and I don't think the cfoam is too useful other than one alarm in the fog and the last mixed alarm
i throw in: mine sniperx3
Auto can be okay for stalling hybrids a little, you'll be mostly shooting things yourselves either way and it slows down a fair bit after the charger titans.
why would you want to stagger if you can just kill it? especially a hybrid
what is the point of staggering a hybrid and wasting 50% tool on it
take sniper and waste 10% tool for a dead hybrid
To stagger
🛌
why would you want to stagger a hybrid tho
🥸
why do you narrow your mind on something to toss any other way of playing out?
all i see out of you 😴
because i question the efficiency
sure 🙂
Dum dum
true my small brain just cant comprehend
Well it's a useless strat tho
Considering how many bullets the auto will take to just stagger one singular hybrid
and ignore the rest of the wave
You're better off taking a sniper sentry as your special or tool and get rid of it
Different strats for different people
Your talking efficiency there
If it works it works
🤡
Just because sniper its better doesn't mean the alternative cannot work
imagine not using the NES code to unlock mapper
I love burst sentry <3
So that you have more time to completely ignore that room and deal w/ charger titans. Doesn't really matter how much tool you use, you'll ideally spend 90% of your tool since the main objective offers little risk as long as you have ammo.
Once charger titans are dead, hybrids aren't very threatening, but if they're reaching you early they're a huge deal.
you only really need mines
rather us the tool on placing mines everywhere than sentry
everything else is just extra
Sure, but you're gonna run out of space after a while. Might as well make the best of your other tools.
Auto is just more effective at holding up the hybrid room than anything else imo, especially if you're already using mines to clean up anything that skips the sentry.
if you run out of space you are placing the mines poorly/ inefficient
Once every charger titan is dead, it's just clean-up, probably from the upper landing, and not letting the tank down you.
no you can setup mines but you can actually run out of spot too place them, you can set safety nets too that will end up not being use just in case someone's aim is lacking so you don't wipe because of them. you gotta remember that it's an infinite tank alarm too so if you don't finish that S1 scan you can end up with 2-3 tanks really fast
had 4 tanks at once last night duoing that level cause we decided to hold outside that zone. was pretty spooky at time but still beat it xD
if all people stay upstars there are more than enough spots to mine
yeah but by being downstairs you get those collaterals for chargers
2 mines for each chargers
that goes out pretty quick
i dont even know what you mean with holding outside the zone
you can decide to go back to zone 51 outside of the fog for easy 1 line
that's where we hold up then we just circle the tank and went back to S1
in that timeframe we got 3 extra tanks that spawned
also the hybrid room respawns 6 spleeping hybrids
you learn a lot when you do levels the "unconventionnal way" 😛
makes you a more flexible player
No mines. Only sniper sentries for the fun of it. You can't really defend the S1 with 2 people only
you can tho with mines
We did a run for fun no mines. What didn't you understand in that?
not writing it in a single statement made it sound like you are saying "you cant defend the s1 with two people"
I use the burst sentry for the primary reason that it lasts as long as I last in bed

In your own opinion, what is the best difficulty to start if doing C2 PE? Extreme or Overload? Which goes first?
I've done C2 PE with either order, seems almost the same to me.
you can nuke the 2 blood door and just relax
Overload first if you don’t wanna fail after all the things you’ve done
Extreme first if you wanna have enough resources for the overload
tbh
if you want to have enough res for overload
just don't lose any hp and don't use any ammo
for the 3 cells
U mean the Giant cheeseburger technique?
But you should have enough resources in overload zone if you don’t make mistakes in the cell zones :/
Thanks for that
For brainless people then yeah
🙂
@nocturne flax It means the cheesing overload using the giant generator rooms
I won’t hold back from insulting those people 🙂
oh that one
yup
right
If you do this the intended way. What is the best method of fighting in C2 Overload? Fight them like a man and hold your ground? Or just kite and run around in circles like a chicken, barely using ammo, except on chargers/big chargers/hybrids/bosses?
Check out #live-streams ?
uhhh sure?
well i can send you my duo completion if that helps
i can't believe, don't use any ammo and don't lose any hp at the start count as a cheese
Yeah, because you don't face the enemies
lol
He means don’t lose hp and ammo from alerting enemies in the cell rooms
Yeah, so you can do Overload early
But what I think what's he saying is waking up the giant rooms for Overload is cheese
so you can do overload early with the same amount of resources as you finished extreme
what?
i said don't lose ammo and health
i never said that
ok
right ty
when I tried to do it "legit" with my team by killing everything we had to melee 3 tanks cause we ran out of ammo
so hum
I'd say kiting is definitly the easiest way
they fixed that
fixed what?
you can "legit" beat it without kiting
they reduced the amount of tank spawning?
isn't it like 1 tank and 1 mother?
- Fixed a bug where Boss enemies would spawn at the same time
that's why you can get up to 5 tanks in the old C2 overload
yeah I mean it was possible but meleeing tanks is not really fun, especially 3 of them
No thanks
its 2 tanks
Was 3 in that specific run
Its not too bad
Yo quick question in c2 is there anything neat behind the class 6 M alarm scan?
Loreterminal wise
Or just the objective and res.
A huge ass zone with two cells instead of one
and less resources as well
So you always want to do the 5 scan instead of the 6 scan
Same amout of enemies (shadows and shadow giants?)
From what i remember correctly, it has the same amount of shadow scouts, but more giants
since the zones are largers
dose D1 has any change?
since the emeny from the alarm that we met has only charger and no normal one(except the first alarm)(in high part)
The majority of the alarm spawns chargers, but small strikers get mixed in it
so it was probably just bad rng
maybe we was so unlucky,since after the first class 5,the class 6 and second class 5 only spawn in charger
You sure about the first class 5?
I swear the second class 5 is supposed to spawn hybrids
i mean the alarm of father room
You probably had shit rng then
maybe😢
second
100% charger
didn't even see a single normal enemy until we finished the scan
but the class 6😢
🗿
I've literally had small strikers spawn in
The majority of the spawns are chargers
but not 100% from my experience
we have 100% charger spawn
all we saw was charger
the rest COULD be normal
but the mine kill them all
so we never know
big charger only when?
Why say this then when you're unsure
before the sentry kill the enemy,we saw charger only
since the whole scan only have charger
🗿
^
Imagine sitting in GTFO-1 ;-;
class 5 -> mostly smalls, chance for 0-2 hybrids per wave
class 6 -> smalls mixed with chargers (possible to get chargers only), chance for 0-2 big chargers per wave
class 5 -> smalls mixed with chargers (possible to get chargers only), chance for 0-2 big chargers per wave
BC -> mostly chargers mixed with some smalls, chance for 0-2 big chargers per wave
the zone adjacent to the 2nd class 5 has a chance for sleeping hybrids so if you didn't clear those they might show up
and reactor is shadows with 0-2 big shadows as far as im aware
but it could also be that the big shadows are an extraction/objective complete thing
or they become more frequent or something
not sure
thanks
I depends really. But wait, are you talking about the pre-nerf. I think at post-nerf, there is only 2 tanks and a ||birther||
C2 overload tank 1 40% tank 2 70% mother at 95%
And it wasnt really a nerf it was mostly a fix than anything lel
just type the command in twice that fixes it
the spawns are time based
R5 extension when? 
why don't you extend it yourself
why don't you extend yourself
Hopefully they bring the really fun gun called the burst cannon
never heard of it, sure you aren't imagining things?
OK TBH don't you miss just shooting every room awake with a burst cannon
is that some kind of modded thing?
not sure what you mean
the burst cannon
bc was never real
ah
Its all an illusion
understood
burst cannon but it's cancelled
i mean you kinda already do less dmg by canceling :p
😔
I just hope for the love of god to not bring those two guns ever
burst cannon is fire
Ok who is this guy talking smack about the burst cannon
I mean the gun is bad in my opinion, it wasn't used for its intended purpose. 9/10 people used the burst cancel which ruined the weapon.
9/10 is a bit too much tho
Mainly everyone I know who used it did the burst cancel so that's just from my POV
iirc Doc mentioned the R4 stats in which burst cannon wasn't even the most used sec weapon
Correct it wasn't used that much at all but I'm saying the ones that did use it, I should've been clear on that
Kerse is r5 fun for you
Yes it is
I take it you liked r4 more robert ;p
R4 is the best rundown
Dude r4 with ext was epic
I'm not saying R4 was bad cause of the BC. I thought R4 was alright definitely up there.
No one associated your statement with you saying r4 was bad
burst cannon is my baby
R4 was bad 
the HEL rifle is my replacement but I still cry every time
I cry every day about it
I just want my hel revolver back and i will already be happy :c

I didn't like the sound ;;;
Anyway if the ext came with burst cannon I'll be happier about the game as it allows for players to wake up every room and not give a shit
doesn't that go against the point of GTFO
It's an fps I shoot gun to kill ENEMY
So does boosters, i really dont like the fact we have boosters but that's my opinion we already have layered difficulties
Gtfo isn't strictly an fps kekw
????? Ok
*an
God damn auto correct
:3
dn*
joe*
amogus backwards*
saggytits
No
😿
partial points
based
candice
candice who?
CANDICE NUTS
You ruined jt
phineas and ferb
😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹
candice nuts fit in JOE MAMA
I'm so disappointed
Burst canon and hel revo killed gun variety and made it mandatory in most toxic pubs
not now
what is this gun variety you speak of
Dn
it's like sentries
BC made me sad
I only understand DMR Sniper

Tf is dn
bc made my pp big
only bring sentry or i wont ready up
Dn

but are you bringing dn..............
Owo
WTF IS DN
Take bio or gtfo
That do be kinda hot
DEEEEEEEEEEEEEEEEEZ NUTSSSSSSSSSSSSSSSSSSSSSSSSSSS
roberts typing im out
Yall making me act up
This is so cringe guys stop
Ok Robert
I'm going to kms
Ok Robert
sawcon @coarse echo
Ok Roberto
HOW DID YOU NOT KNOW LMAO
Nobody likes you
I like him
Cause I live under a rock duh
Then be outcast
do you know joe tho
We dont say that name here
who?
What would simon think to all of ya
idk he can gobble on dn
Idk simon seems like me
global throb
Don't ping him or you will hear a mother scream
wet scout
What if I ping him
Threat level overload
idk joe might intervene
na bro joe died of ligma
It's hard to believe that these are functioning human beings parroting 6th grader jokes wtf
Ok robert go kite 5 hours

😼
It's kinda weird that people's personalities are being judged in 2021
dw it's just Robert
No one judges me, for I am based
get ratioed
Robert certified cringe
Robert kiter confirmed
Your pfp looks like albet einstein if he stayed inside for 24 hours a day
that's joe
That's why I'm based
RIP
Carbon cringe lifeform
this u?
baka
sussy baka or bussy saka
DEEZ NUTS BAKA

u wanna be my little kawai baka
sure
cool turn around
Hey let’s keep this in topic please. 🙂
woah guys, D1 has a pMother!?!?!
Wowzera
What the helL??
You've been too busy playing A2, you'll never make it to D1
idk i'll use in game matchmake
POG
gonna do that rn
D1 mm be like: no bio
there are enough people matchmaking D1 to find a game?
maybe\
joe
I got one the other day
how did that go
b ..;;bbl;;Uuuutt did you k.;kite????????????
Is that you witchblade?
🪁 
🗿
Hel gun
OPEN UP
OPEN UP DEM BUTTCHEEEEEKS
sorry but where did you spend your other 10 second writing the message? come on write faster pls
Sorry bro I cant type a whole paragraph in seconds like you:
Idk how using movement is considered cheese. Are the brains of some people just that slow that they have to stand still and can only press m1 and wiggle their mouse around? Imagine this idiotic mindset in any other game. Probably the same people that think you have to play by their ruleset or you are honorless or whatever filler word to make you look like an ass so that they can feel better about themselfs
Damn
pause
too late now
I can't move because the shooter got me acting strange 😩 😩 😩
Other hand is always busy 😏 😏
Burst cannon gave some people ptsd
You mention the words and blackdragon gets a panic attack and has to hold on to his burst sentry to ground himself
Damage values are datamined to maximize precision, otherwise I just use whatever ereggia was able to find.
Main Striker Kills per Ammo use R5:
Heavy SMG: 10
Pistol: 10
Double-Tap Rifle: 9.6
SMG: 8.65
DMR: 8.2
Machine Pistol: 8.18
Assault Rifle: 8.03
Burst Rifle: 7.9
Main Damage per Ammo use R5 (FF):
Pistol: 263.4
DMR: 246.328
Assault Rifle: 245.875
Heavy SMG: 241.2
Machine Pistol: 225.768
Double-Tap Rifle: 211.584
Burst Rifle: 209.508
SMG: 200.68
Pistol, DMR, Assault Rifle, and Heavy SMG appear to be the most efficient damaging main weapons this rundown, while Heavy SMG and Pistol are just the most efficient weapons in general. This also makes DMR and AR very strong when considering their other strengths.
Kiss me rayalot
😳
Special Striker Kills per Ammo use R5:
Machinegun: 20
Combat Shotgun: 18
Revolver: 18.5
HEL Gun: 13.67
HEL Rifle: 9
Shotgun: 8.33
Sniper: 3.33
Special Damage per Ammo use R5 (FF):
Combat Shotgun: 542.16
HEL Rifle: 540.18
Shotgun: 500.167
Machinegun: 469.2
Revolver: 451.77
HEL Gun: 444.167
Sniper: 200.067 (534.178 w/ precision)
Not sure why people are saying the new Arbalist is bad, it appears to be incredibly efficient for horde clear with a huge mag and decent range.
HEL weapons are extremely strong now as damage dealers, even w/out penetration, but you still need penetration to give them reasonable kill efficiency.
Revolver is lacking a bit due to its very small clip, but since it can two-shot strikers to the body consistently it's arguably very forgiving compared to its competitors.
Shotgun arguably lacks purpose in this rundown, it's outperformed by a lot of weapons w/ more strengths going for them and the nerfs to its RoF in R4 have gutted its kill pace, arguably its primary strength.
How do you do your calculations? Am I assuming wrong that since the sniper only does 30 damage and only gets 3 shots per refill, its cap is 90 damage per ammo use?
Using FF numbers because I prefer those.
Those are double the actual values. Since players have 25 health they should take 4% health per damage dealt by weapons, but there seems to be some sort of 1/2 damage reduction from friendly fire resulting in players taking 2% health per damage dealt by weapons. % health is just stated as a value, and is the friendly-fire number for damage.
Just halve all of the values if you want the in-code values.
Gotcha
Also, sniper can receive 3 or 4 shots from an ammo use, I just use the wiki's values for how much ammo you have on the refill prior to maxing out and divide that by the number of refills used to get that. Very accurate for main weapons, but fair bit more imprecise on special weapons just because you have less space.
Might check to see if I can determine that from datablocks, actually...
Actually, probably easier to just get up to 5 ammo uses in-game for Revolver, HEL Gun, Shotgun, and Sniper.
I think shotguns are good for levels where HEL weapons don't have enough ammo (in a mag) to stop a horde
kind of a like a fail safe weapon
like B1 if you have 2 4 big chargers running at you you're gonna have to reload sooner or later
shotguns can help you ensure you'll stagger if they get too close
I guess the first-shot stagger is a selling point, but I feel like you could get away w/ something like MG instead.
discredit the mg because it the hardest one to actually hit the numbers you provided
unlikely to get proper hits without burst firing
and burst firing is pretty shit when you're using a charge up weapon
Shotgun is versatile and easy-to-use, combat shotgun requires point-blank distance while pump shotgun has decent range.
out of mains hsmg is the one that'll stray most from numbers
its falloff is horrible
possibly worse than pistol
efficiency vs chargers is also pretty important for this rundown
because they're pretty much everywhere
Revolver is probably the only special that lacks shining point this rundown.
Revolver has never had a shining point, frankly, it's always been its own thing.
I think the R4 changes are really the best you can hope for in terms of making it popular.
It was the most efficient regular striker special.
was it?
But now there's Hel gun also 2 body shots a striker and with bigger magazine
Arguably HEL Gun and Revolver are in the worst spots, but neither is exactly "bad," just very niche.
Agree, but I kind like that this rundown I'm happy to switch between different specials.
revolver bad? wat
R4 revolver was one of 2 main choices basically
now
it's just balanced
its damage and efficiency are fine
I'd argue shotgun is in a similar spot where it's a lot more niche now than it used to be.
I agree.
is it though ?
yes
not being able to do shit when being stormed from multiple directions is a big change
it's why the combat shotgun is so powerful
big mag with high fire rate
oneshot potential
shotgun misses the fire rate
Shotgun still kill boss very fast, only slower than sniper.
I find shotgun more popular (not popular enough tho) than R4 tbh
all you get in return is range
People were relying on BC, Rev & Choke more
i'd only value the shotgun above combat shotgun for chargers
Well, that’s obvious when the option is limited
🤷♂️
Yeah, but like you mentioned, charger is a huge issue this rundown.
Primary weapons don't have that much diversity, as always.
I wouldn’t word it a “huge issue”
They’re manageable
Wait till they add akimbo revolvers
A pain in the ass, but manageable if you know how to land your shots
They're an indirect nerf to weapons that rely on precision
the hel rifle being the best option for chargers its so fucking weird
doesn't seem like what it should be used for
If you take into account main weapons than pistol + combat shotgun is also great against them
My man running slow-mode when it comes to reload his hel rifle
combat shotgun requires close range and no missed pellets to 2shot
missing just a tiny bit of damage it becomes a 3 shot
Shotgun: 8 / 9 / 8 / 8 / 8 | 8.2
Revolver: 18 / 19 / 18 / 19 / 18 | 18.4
HEL Gun: 13 / 14 / 14 / 14 / 14 | 13.8
Sniper: 3 / 4 / 3 / 4 / 4 | 3.6
massively impacting efficiency
what are these stats ?
The high magazine allows you to just go brrrr and still land a few shots with killing potential
ammo gained per pack
oh ok
the chargers queue up outside of your 2 shot range
combat shotgun is pretty shit against them compared to your other options
Consider that in R1, pump shotgun is even less efficient but still used because of its very good fire-rate that gave you 6 quick guarenteed kills in a pinch and a very fast titan kill. Now, it's very easy to get overwhelmed despite having a larger magazine and more ammo to work with. Generally, R2 shotgun was by far the strongest shotgun has ever been (and it was kind of busted back then).
Got more accurate special weapon ammo values (average of 5 ammo uses).
Special Striker Kills per Ammo use R5:
Machinegun: 20
Revolver: 18.4
Combat Shotgun: 18
HEL Gun: 13.8
HEL Rifle: 9
Shotgun: 8.2
Sniper: 3.6
Special Damage per Ammo use R5 (FF):
Combat Shotgun: 542.16
HEL Rifle: 540
Shotgun: 492
Machinegun: 469.2
Revolver: 449.328
HEL Gun: 448.5
Sniper: 216 (576.72 w/ precision)
He'S DaTa MiNiNG! GeT HiM!
It's just a symptom of HEL Rifle not relying on crits to deal its damage, not relying on crits just makes it better suited to make use of penetration. HEL Gun struggles because you either go for an accurate shot and spend 1 bullet for 1 kill, or you go for penetration and spend 2 bullets for 2 or more kills. Making use of penetration isn't very rewarding.
Considering hitting two targets gets HEL Gun 13.8 kills and HEL Rifle 18 kills, HEL Rifle is definitely due for a nerf (even if HEL Gun needs a buff, HEL Rifle is busted).
Only saving grace I can think of for HEL Gun is that getting a kill on a striker will sometimes weaken an enemy behind it to finish w/ a main weapon.
Tough to balance it around strikers, though, w/out chargers both HEL weapons don't feel very good outside of incredibly predictable fights (like reactors).
You probably just have to assume they'll be used for chargers (or bigs) and balance them to compete w/ each other for that.
Funnel modafucka
Saving grace of the hel gun is its almost non-existant shot delay, so you can macro mag dump insane amounts of dps into anything you like
I mean revolver has it too
But whatever
Its.......fun
Comfort I guess, that's what I would think
Have you ever tried to click as fast as you can to see how fast you can shoot
Same thing really
Bet you can’t left booty cheek with the HEL gun
Only the revo has the left booty cheek technique potential
😩

because you can. no reason to not use macros.
and who says its only pve
or just click fast
ah yes friendly fire simulator
idk just play osu
but theres no sleepers on osu!
there's dn tho........
is dn in apex?
dn is in his mouth
.t sector
Sorry, unable to find a tag named sector.
Damn 😞
gottem
Do you have to abandon the fog turbine after you finished D1 Extreme?
Hes saying that after your done with extreme you keep it until you finish the reactor
then you drop it to go to extraction
Done both and I don't know if I would recommend dropping it
if you guys are below 40% health you'll get down to 1% on your way to extraction
one thing goes wrong and you're dead
the waves are pretty easy to deal with if you have your whole team
any group willing to teach a noobie a bit? ;D
I'd probably recommend bringing it if you're doing good on ammo while leaving it if you're doing good on health
pick up the sleeper and bring them with you
r4d2 style
can anyone spoil for me why i'm being told to bring 20 something mines for b3?
For almost 10 big chargers in extreme.
are they behind a door?
Yes
anyone know a good strategy for the terminal uplink in zone 113 for C1? Everytime I've tried to manipulate enemy pathing they split up and break all the doors
It will only get worse if you manipulate spawn. Just don't :/
If you'd like them to spawn in D, just make sure area AB has one of your team occupied.
can give u three strats. first two will block the respawn room, third won't, but might be easier to defend depends on players.
- block spawn A, B, force them to spawn in D, player in B stand on the upstair door that connects to C, one defending upstair in C. Using this will have 75% enemies focus player defending in C, 20% on the guy in B, 0-10% to the terminal guy. (could use a sentry down the ladder)
- block spawn A, B, force them to spawn in D, player in B stand on the upstair door that connects to C, one defending down the ladder in C. It will take more ammo than the first strat, but easier.
- block spawn B, D, force them to spawn in A, player in B stand near the middle door that connects A and B, player defending in C look into A through the small door that connects A and C, using this method, 50%-70% of enemies will rush to player defending in C while the rest will go to the player in B (the amount of split depends on how willing the player in B decides to fight/force aggro). Make sure to close all the doors of B besides the one that the player in B is facing. This is the easiest strat in my opinion but the respawn room will respawn.
(not going to mention other cheesing methods)
in my view 113 makes c1 officially harder than d1ex, as in d1 you can easily carry the whole team by defending most of the alarm door/clear waves urself, while for c1 113, u need to have at least 3 of the 4 players active and performing ok ish. (not to mention that c tier is easier to be unlocked compare to d tier)
you can't block spawn anymore 🗿
still can for the first respawn room in c1. but not for the second respawn room
There's no reason to spawn block though
depends on players. some players will choose to fight 113 first before doing the second s1, thus blocking it will be time saving as you don't need to clear the room again for the second s1. UNLESS you are not clearing the respawn room at all in the first place, which then the room won't aggro when u do the second S1, but that also makes the silent scan of 112/113 tedious and time consuming
still can for both
timer isn't related to any other conditions
the way it works it basically just means it's rng whether you'll pull it off or not unless you full on know the timing
thanks!
np
the timer in C1 is weird. from what i could see as long as someone stay in hub room timer won't go down ever. so the moment you do the terminal teamscan and go back in A you should have just enough timer to stop spawn always. the timer doesn't reset for some weird reason once it reached 0 (being the enemies respawns), then it'll never go back up to it's max... meaning that enemies instantly respawn in the hub room the moment the team gets 2 room away from it
so you only have one shot at spawn blocking the hub room
unless they touched the timer. the timer should be 30 sec
I know for sure its 10 seconds cause I timed it
Well, maybe
Unless there is something else going on
maybe it goes down in 1 room away just not respawning
since you technically left the zone
Maybe?
but pre patch it was definitly 30 sec from what i tested
i just tested it with a sniper sentry by leaving it to shoot the moment they respawn and factering the 4 sec timer on the sentry
After patch?
pre patch. that's how i tested
The timer isn’t a true timer that counts down after you are 2 rooms away. It’s more of a “check if the a) room has enemies missing and b) has 30 seconds passed (or whatever the timer is set to)
So if you are 2 rooms away and the timer happens to be around 20/30s then it will feel like 10 seconds
I think the timer is different for each respawn room, for example, the two respawn rooms in C1 are quite different, you can easily block the first room but not the second one. I think in A1 it takes 30 seconds to respawn, but the first respawn room in D1 extreme only takes 3 seconds.
it's rng whether you'll pull it off or not unless you full on know the timing
timer isn't related to the conditions
on your average attempt you're leaving the respawn room at halfway the timer
if you understand how statistics work , you're literally ranging from an instant respawn to the full timer before the respawn
it doesn't matter how high they put the respawn timer
you can still get an instant respawn upon meeting conditions
because, the conditions, are not related to the timer
It's pretty simple to prove that by using the simple inconsistency where sometimes you can meet conditions for way longer than the other time
(for the same room)
damn..........
for some reason mods are actually more intersting than the actual game now lol
Based
Modders have much more freedom and fewer responsibilities than devs
They can't just go "let's add laugh tracks every time someone gets hit by melee"
no
i mean literally it has much more enemies and its made in such a short time lol
we waited 5 months for nothing new except for a reskin scout lol
oh and respawn
The developers have to play it very safe since they can't actively develop things during* their vacation time
Also I wouldn't say the modders do anything entirely new enemy wise regardless. With how limited they are themselves, most things that are released are just variants or reskins of a similar enemy
That's not to say that they don't create original things, it's just that what is usually featured is through that similar premise
fatal be like animal planet with all the variants kekw
I feel like I took the politicians answer route when I could have just said "welcome to any videogame ever"
Ill vote for you
biotracker needs a timer decrease to compensate how inconsistent pings can be, especially as client
you can NOT change my mind
that or give it the mine deployer treatment
Aka bugged
fair
Yooooo secret shotgun sentry only found and accessible as a bonus tool in D1 overload? Let's go
spitter sentry when
aaaaaah need to properly learn how to kill a mother solo
Wrong, just don't kill a mother
use doors
as soon as she bash it, c foam then blast
then after 6 shots, cloose door again
then blast once more after reloading
that would be my strat
whats the trick to navigating the fog in B3?
which fog
behind the blood door to get the key to unlock the unsealer room
you need fog turbine
are you supposed to keep someone up top to keep the chargers from killing the team while they look for the key?
You can do anything you want tbh. But indeed having one person with a HEL rifle to stay up is a better strategy
Until the chargers spawn on the face (not always but it could happen for sure), not a fan of the strategy to separate your team although it's the most common strat.
You can also consider just go in with all 4, someone set the 3 minute timer so you know whether you have time to engage to the next room. Or you can send someone down to pull all the sleepers inside.
in r2 it was a common strat to put two shotgun sentry while doing any scan because they will kill them all. they fixed it in r3, apparently it was a 'bug' that the shotgun sentry dealt 4 times the damage it should've done, then its the story everyone knew about
shotgun sentry damage bugged for the more people you have in your team
1 people = normal SS damage
4 peoples = x4 damage
it basically kill giant with 1 shot in the back
you can say it dealt more damage then the current sniper sentry
So they can kill you running through fog with 1 hp
Yes
yes
spitters were already improved on both spawns and counter plays.
r2d1 was basically a mission around this type of enemy
easily 3-4 hours mission
navigating with in fog blindly while spitter is everywhere in the tunnel
you should see those old replays and be glad that it's not a thing anymore
'or is it?'
the reason why i like those level is because
it made player more concern and play more safe rather than
haha 1% hp go brrrrrrrrrrr
on first attempt perhaps
R2D1 always pissed me off because in R2B4 we retrieved a FRT, why don't we get that FRT on R2D1
Gaempley
If we had turbine on r2d1 it woulds been a c tier at best really
But thebfact they force us to walk trough fog was kinda horrible and iconic at the same time
epic
Nostalgia baiting rundown 2 again 😡
What worked for my friends is the "2 in 2 out" strategy. 2 people stay top in a line formation to kill the chargers if they spawn top side. 2 go down, one with the turbine, one as insurance for stealth kills. The goal is to find the terminal. Once found the insurance stays at the terminal and uses ping key_XXX -T and eats infection, turbine guy goes to get the key then comes back
can you not just remember the general direction
Just have everyone go together
funny thing: if you have boosters that combined have at least 100% infection resistance, you'll be immune to infection entirely.
just do that
don't skip the bio tracker so you can shoot them before they get in turbine range 
not immune to the headache it causes
Yeah you could do that, and die about 5-6 times to force memorize the layout. But that's more brute forcing than a strategy.
no i mean
the ping
just remember where the ping was
and go to it
with a large team
4 pairs of eyes
If you need to die 6 times to memorize three room layouts idk
But now you have to deal with 1-2 charger spawns in the fog + the added risk of the stealth getting screwed up because of 4 pairs of legs.
scoot
gun go brrrrrr
there's also nothing that forces them to spawn up?
Or one, in your example, because one is needlessly tanking infection
if you split 2/2 chance is still pretty heavy to get a spawn down there
You can also do that : If the biotracker see too many sleepers in the next room, just pull it and put a mine on it. Don't play stealth if it's too risky 😉
3, one has the turbine and if he dies you chances of living drops incredibly fast. Especially if you are first or second timing the zone. Unless you have a bio-ping then I think it'd be about the same
well if you count the turbine
you literally have 0 people after the split up at terminal
??????
The turbine guy can't drop his turbine apparently
it's very likely that one of you has repellers which can be used to allow the full team to fight in a sticky situation
You can drop fog repellers you know
- there are areas without fog you can just defend at
splitting on error alarms just doesn't make sense unless the zone you're entering is a 1-2 room zone
just go speedrun mode and no fog turbine
I'm sorry brother, B3 is not the level where the players split up
where was it
tf
R3a3
I've had decent success with it, but eventually one of my friends has done it enough to know the layout. So he just goes in by himself to get the key and the 3 of us hang out by the door. Generally works.
Now B2 overload is a weird one. Can't exactly apply the same approach there
Alright, but you're recommending a strat that requires some element of experience to a player who is struggling with traversing fog
Not saying your strat doesn't work, there's just safer strats, especially for newer players
Yeah, I'm recommending what worked when we were at the same stage.
it's so good that you should always bring 4 of them
For my friends and I we started off splitting 2/2 but it was a lot easier the third time around when we just went as 4 down past the blood door and fought waves with 3
Also yes definitely pull rooms with mines it’ll save you both time and ammo
4 bios makes overload mode God mode. And I am a filthy noob since I haven't beaten the game on god mode yet 😓
I have a question for R5B1. After you do the high objective, completing the bioscan for the HSU, what happens if you decide to open the other zone with an error alarm? Is there a way to shut that one off or do you pretty much have to deal with 2 Big chargers spawning for the rest of the level?
¯_(ツ)_/¯
I wouldn't recommend it unless you are planning to leave effectively afterwards, don't pull it if you still plan to do extreme or overload
Yeah, I have beaten PE on it a few times already and I like exploring the entire map to find every resource, artifact, box, and tool while also killing every enemy. However, I never tried opening the wrong error alarm zone. I guess if I were to test it out I would wait until the very end of the level to do it. Normally by the end of the level my crew has an absurd amount of ammo to burn so clearing out a single zone with the two big chargers shouldn't be too much of a hassle even with moving slow with fog turbine.
You can't shut it off since there is no HSU to do so
I expected that. I doubt there is a hidden HSU inside of there to do a bioscan to shut it off.
it will stay till extraction
whoops
sorry for late reply
wow that was very late
my bad
not forgiven
fight me scrub
no
hi friend
:(
For replying so late you must succumb to the DN. I have a current offer for a DN with a but one get one free special
Hamood backwards is still hamood
You right. What about stunseed?
sunseed?
I have been baited.
bark bark

how many sleepers respawn in C1? is it all of them or like around 50%
All of them
Likely all, as usual.
not 100%
as per patch notes:
- Slightly lowered % of enemies that are re-spawned
not certain of the percentage since i haven't played since the nerf, but it's around ~75-60% from what I've heard
aight thanks
Hybrids are less punishing than big strikers, imo
Ye C1 got harder not easier if I'd say so
Strictly speaking, C1 has no extraction wave.
error alarm at the end of uplink isn't count as extraction wave?
idk, I personally treat them differently
It's not technically the extraction which triggers the wave
I think they do have one wave of hybrids right? Then there’s nothing
dumb question
how do you drop a resource kit
into a locker
seen the speed runners do it
and i'm either being incredibly dense or don't know what key it is
there has to be another pack in the locker in order to swap them
i watched a vid of some people doing b3 duo extreme
and they were able to place kit in the lockers
not have to swap
they were probably using a mod
0-4 hybrids on C2 scout waves? 
yes
i've had 6 before haha
0-3 bigs on scouts waves 
Does D1 reactor shutdown spawn shadow giants or is it only extract that does?
Reactor shutdown is treated like an alarm but with shadows
you have the possibility to get bigs but don't always do
ty
I believe that once you finish reactor shutdown sequence you get a big error alarm on top of the shadows
so when does the warden drop new missions?
When he feels like it
True based right there
I cant even beat C2 with my team. Surge alarm beats our ammo
Have you tried playing it the intended way and only using melee smh
yes we did but our team
Using guns in a section it would make sense?
Oh, yea hope it goes well
Usually we just rush with hammers and kill as many before they all wake up
Yall do 1 by 1 hammer?
each door?
After finishing first surge. I thought it was the last door
but wtf it has 2 surge
Kite

Shameless plug but watch fire blade c2 speedrun video he posted in #gtfo-speed-running
Shows some setup you can do (obviously all the setup is rushed since it’s a speedrun) but basics apply
We had little to no ammo at the end but still doable with some setup


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