#gtfo-spoiler-chat

1 messages · Page 240 of 1

thick burrow
#

You’ll be burnt out after your first uplink

obtuse cedar
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In 113 the ai is so buggy that even with an opened door they will go break the closed doors if someone stands in A. And they ll also go for the terminal door sonce terminal guy is there

thick burrow
#

You don’t need to loot 12 ammopacks for 1 uplink

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12 meds and a crap ton of tool

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Unless you’re a matchmaking player

elfin mantle
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i think we did win with 1 from LFG

obtuse surge
#

i lied

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it's 7 ammo per zone

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not 6

thick burrow
#

why so much

obtuse surge
#

well you have to do the s1 after that

thick burrow
#

Yeah just realised

obtuse surge
#

so i guess they just made sure you'd have enough for 2 fights

thick burrow
#

And people still use all of those ammopacks for 1 uplink

#

Damn..

obtuse cedar
#

But people loot both zone so you have enough to shoot everything now

elfin mantle
#

did they change the pathing on the bridge or is that still a hel gun/rifle's wet dream?

thick burrow
#

Only 1 path they can take

elfin mantle
#

so they still dont go down the stairs to break LoS

thick burrow
#

So yeh, go cum on it

obtuse surge
fierce laurel
#

what the fuck is that profile picture

#

I'm terrified

thick burrow
#

oh my bad

lost holly
#

its when you just feel like 🗿

glacial cloak
#

does foaming a charger scout allow you to solo hammer it?

errant vigil
#

No

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If you have someones else c-foam it for you, you might have time to hammer kill it

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or have it walk into c-foam on the floor

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otherwise you won't have enough time before it unc-foams

solemn wigeon
#

You can 1 shot a c-scout by using a syringe tho

atomic escarp
#

Shcout

solemn wigeon
#

sssscout

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snake scout when

fierce laurel
#

oya

clear idol
#

do hsu's change numbers?

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like in game appearance

velvet flower
#

You mean HSU_xxx?, it's randomized.

clear idol
#

i mean the number on the physical model but i figured it out

velvet flower
#

Also randomized

#

It's the same thing

vapid moon
#

they put charged 4 bulbs on it and full chrarged at first, then half charged i think

mortal granite
#

you can re apply c foam, every extra blob will give you 1 extra second

errant vigil
#

Ah I’ve never tested but I thought cfoam wears off pretty quick on any enemy

#

I just do the fun team hammer bash

left cargo
#

So does the terminal exist to or for, resist or is that future content lol don’t see 1100m yet

hexed vapor
#

99% sure future content

queen nymph
#

But why 1100m specifically. Too deep that Warden can’t track you ?

jagged marten
#

in R4, the autopistol was the premier stagger weapon, but is there an equivalent for R5 primaries?

orchid sorrel
#

machinepistol is kinda like the autopistol

jagged marten
#

its more of a DPS thing, doesnt really stagger

orchid sorrel
#

it staggers pretty well, or the regular pistol. I think that staggers pretty well

errant vigil
#

Pistol is good stagger

mortal granite
#

R5 using machinepistol or autopistol?

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i didn't touch it since R5

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and the name of those gun are a little confusing to me

atomic escarp
#

R5=MP

mortal granite
#

MP kinda lose it stagger gimmick when R4 stagger mechanic got added in

mortal granite
#

thanks

merry hornet
#

DM me word ^tomato^

granite token
#

What makes C2 overload hard?

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Is it hard? Broken?

dreamy bramble
#

just a lot of shooting, which people struggle with

granite token
#

Ohhh, I see

granite scarab
#

Formerly broken now ez

granite token
#

ok

fierce laurel
#

OPEN_SECURITY_DOORS

vague mauve
vapid moon
#

C2 is only hard cause of overload, extreme is just AFK simulator, high is bouncy cfoam nade

fierce laurel
#

C2 is excruciating long

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1:30 hours is pretty long for a high ;;

vapid moon
fierce laurel
#

I mean high

vapid moon
#

C2 high should only take like an hour

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Well actually

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That's only if you split yp

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But if you dont split up then ye high is like 1-2 hours

granite token
#

I see thanks!

fierce laurel
#

well we were playing really conservatory

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we had 3 trip mines ready on the last surge alarm

vapid moon
#

Fair

fierce laurel
#

double shadow scout room is fun

vapid moon
#

At least in extreme you get infinite ammo

fierce laurel
#

you get infinite ammo in high too

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well if you survive the first surge

vapid moon
#

I feel like you get little resources in high

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Well at least pre nerf

fierce laurel
#

high got nerfed?

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I thought it was only overload

vapid moon
#

Idk, maybe resources got nerfed isk

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High just feels very low on resources

fierce laurel
#

wait

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when you say high got nerfed do you mean it got easier or harder

granite token
#

Is there an error alarm on C2?

fierce laurel
#

no

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just

#

pain

fierce laurel
#

ah

vapid moon
#

It might just be me tho

granite token
fierce laurel
#

seems like the only change was that they removed the respawners in the generator room

obtuse cedar
granite scarab
obtuse cedar
#

you literally have more options to defend now because of that. making it possible to funnel all of them in a straight line and camp instead of being surrounded all the time or being on the move.
once mom spawns no more enemies.

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so the S1 is just a timewaster afterward

obtuse surge
#

does matter if you have boosters

#

without boosters you'll always fight the full thing but with boosters you can get rewarded essentially

thick burrow
thick burrow
fierce laurel
#

unless you're speedrunning it 25 minutes is way too low

thick burrow
fierce laurel
#

we were taking it pretty slow but even then it should've taken about an hour or so

turbid cliff
#

It kinda did get nerfed

thick burrow
#

high didn't get touched from what i've read

turbid cliff
#

Are you thinking of the right c2?

thick burrow
#

r5?

turbid cliff
#

Yes

thick burrow
#

only overload got touched and the coocoons

turbid cliff
#

The generator cluster

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With a shitton of alarms

thick burrow
#

Yeh

turbid cliff
#

The generator zone got all respawns removed

thick burrow
#

Was kinda unnecessary

turbid cliff
#

And i don't see how you're gonna complete the level in 25 mins in an average game

thick burrow
#

Maybe 30/35 mins

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but an hour just sounds excessively long

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If it's your first time playing it, then yeah understandable

turbid cliff
#

Technically gtfo isn't meant for grinding so in general you wouldn't talk about a level like you're completing it for the 10th time

thick burrow
#

Oh.. well then 1h sounds decent.. lul

lost holly
turbid cliff
#

The game design?

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Devs have said they expect players to just complete a rundown and go play something else until the next one

turbid cliff
#

The levels themselves rely heavily on being unknown

thick burrow
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I just like the game

turbid cliff
#

And there is no incentive for the player to grind

lost holly
#

well getting better?

turbid cliff
#

We're not talking about player choice here

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Nobody forces you to do anything

thick burrow
lost holly
#

well with that argument you can deconstruct anything

turbid cliff
#

Hell if i know, in discord some time back

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Deconstruct the game design?

lost holly
#

fair

glacial cloak
#

can someone give me tools recommendation for b3 ext

fierce laurel
#

mine

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sniper sniper

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bio

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I'm not sure if it's sniper/sniper, auto/auto or sniper/auto

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anyways just make sure you're leaving a ton of tool refill for the mines

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you'll need around like 20 of them

orchid sorrel
#

you could also go mine/mine/sniper/C-foam or bio

fierce laurel
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bio will be pretty useful in the fog

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and I don't think the cfoam is too useful other than one alarm in the fog and the last mixed alarm

candid dragon
#

i throw in: mine sniperx3

hexed vapor
#

Auto can be okay for stalling hybrids a little, you'll be mostly shooting things yourselves either way and it slows down a fair bit after the charger titans.

lost holly
#

why would you want to stagger if you can just kill it? especially a hybrid

nocturne flax
#

The man said it

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To stagger

lost holly
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what is the point of staggering a hybrid and wasting 50% tool on it

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take sniper and waste 10% tool for a dead hybrid

nocturne flax
#

To stagger

lost holly
#

🛌

calm vessel
#

point of stagger is to delay a wave

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or enemies coming all at once

lost holly
#

why would you want to stagger a hybrid tho

calm vessel
#

🥸

nocturne flax
#

To not get shot

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Thats why he brought auto

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To stagger

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🤡

calm vessel
#

why do you narrow your mind on something to toss any other way of playing out?

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all i see out of you 😴

lost holly
#

because i question the efficiency

nocturne flax
#

Different strats

#

For different people

lost holly
#

sure 🙂

nocturne flax
#

Dum dum

lost holly
#

true my small brain just cant comprehend

thick burrow
#

Considering how many bullets the auto will take to just stagger one singular hybrid

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and ignore the rest of the wave

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You're better off taking a sniper sentry as your special or tool and get rid of it

nocturne flax
#

Different strats for different people

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Your talking efficiency there

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If it works it works

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🤡

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Just because sniper its better doesn't mean the alternative cannot work

queen field
#

Imagine not using burst sentries

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🤢

turbid cliff
#

imagine not using the NES code to unlock mapper

nocturne flax
#

I love burst sentry <3

obtuse cedar
#

burst sentry with SR sentry dmg upgrade 🤩

#

litterally a mini sniper

hexed vapor
# lost holly why would you want to stagger a hybrid tho

So that you have more time to completely ignore that room and deal w/ charger titans. Doesn't really matter how much tool you use, you'll ideally spend 90% of your tool since the main objective offers little risk as long as you have ammo.

#

Once charger titans are dead, hybrids aren't very threatening, but if they're reaching you early they're a huge deal.

lost holly
#

you only really need mines

#

rather us the tool on placing mines everywhere than sentry

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everything else is just extra

hexed vapor
#

Sure, but you're gonna run out of space after a while. Might as well make the best of your other tools.

#

Auto is just more effective at holding up the hybrid room than anything else imo, especially if you're already using mines to clean up anything that skips the sentry.

lost holly
hexed vapor
#

Once every charger titan is dead, it's just clean-up, probably from the upper landing, and not letting the tank down you.

obtuse cedar
# lost holly if you run out of space you are placing the mines poorly/ inefficient

no you can setup mines but you can actually run out of spot too place them, you can set safety nets too that will end up not being use just in case someone's aim is lacking so you don't wipe because of them. you gotta remember that it's an infinite tank alarm too so if you don't finish that S1 scan you can end up with 2-3 tanks really fast

#

had 4 tanks at once last night duoing that level cause we decided to hold outside that zone. was pretty spooky at time but still beat it xD

lost holly
obtuse cedar
#

yeah but by being downstairs you get those collaterals for chargers

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2 mines for each chargers

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that goes out pretty quick

lost holly
obtuse cedar
#

you can decide to go back to zone 51 outside of the fog for easy 1 line

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that's where we hold up then we just circle the tank and went back to S1

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in that timeframe we got 3 extra tanks that spawned

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also the hybrid room respawns 6 spleeping hybrids

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you learn a lot when you do levels the "unconventionnal way" 😛

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makes you a more flexible player

lost holly
#

sure

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i really dont see why you ran out of the s1 but what ever fits your bill

obtuse cedar
#

No mines. Only sniper sentries for the fun of it. You can't really defend the S1 with 2 people only

obtuse cedar
#

We did a run for fun no mines. What didn't you understand in that?

lost holly
#

not writing it in a single statement made it sound like you are saying "you cant defend the s1 with two people"

nocturne flax
#

you both wrong

#

😎 .

west crow
#

I use the burst sentry for the primary reason that it lasts as long as I last in bed

granite scarab
granite token
#

In your own opinion, what is the best difficulty to start if doing C2 PE? Extreme or Overload? Which goes first?

mortal granite
#

for B3 extreme

#

it's a little bit late but

velvet flower
#

I've done C2 PE with either order, seems almost the same to me.

mortal granite
#

you can nuke the 2 blood door and just relax

queen nymph
#

Overload first if you don’t wanna fail after all the things you’ve done

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Extreme first if you wanna have enough resources for the overload

mortal granite
#

tbh

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if you want to have enough res for overload

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just don't lose any hp and don't use any ammo

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for the 3 cells

granite token
#

U mean the Giant cheeseburger technique?

queen nymph
#

But you should have enough resources in overload zone if you don’t make mistakes in the cell zones :/

queen nymph
#

🙂

granite token
queen nymph
#

I won’t hold back from insulting those people 🙂

nocturne flax
#

oh that one

granite token
granite token
#

If you do this the intended way. What is the best method of fighting in C2 Overload? Fight them like a man and hold your ground? Or just kite and run around in circles like a chicken, barely using ammo, except on chargers/big chargers/hybrids/bosses?

queen nymph
granite token
#

uhhh sure?

lost holly
granite token
#

sure

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then

mortal granite
#

i can't believe, don't use any ammo and don't lose any hp at the start count as a cheese

granite token
#

Yeah, because you don't face the enemies

mortal granite
#

oh

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so using mine is a cheese now

granite token
#

lol

queen nymph
#

He means don’t lose hp and ammo from alerting enemies in the cell rooms

granite token
#

Yeah, so you can do Overload early

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But what I think what's he saying is waking up the giant rooms for Overload is cheese

mortal granite
#

so you can do overload early with the same amount of resources as you finished extreme

mortal granite
#

i said don't lose ammo and health

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i never said that

granite token
#

ok

broken zinc
#

so hum

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I'd say kiting is definitly the easiest way

mortal granite
#

they fixed that

broken zinc
#

fixed what?

mortal granite
#

you can "legit" beat it without kiting

broken zinc
#

they reduced the amount of tank spawning?

orchid sorrel
#

isn't it like 1 tank and 1 mother?

mortal granite
#

it was bugged or something like that

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so you only get 1 tank and 1 mother

broken zinc
#

oh they added a mother interesting

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then yeah, its fesable

mortal granite
#

- Fixed a bug where Boss enemies would spawn at the same time

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that's why you can get up to 5 tanks in the old C2 overload

broken zinc
#

yeah I mean it was possible but meleeing tanks is not really fun, especially 3 of them

nocturne flax
#

3

#

amateur

#

do 8 total

broken zinc
#

No thanks

nocturne flax
#

its 2 tanks

broken zinc
#

Was 3 in that specific run

nocturne flax
#

I know

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now its 2 tanks and a mother

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guarantee

broken zinc
#

Its not too bad

bold widget
#

Yo quick question in c2 is there anything neat behind the class 6 M alarm scan?

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Loreterminal wise

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Or just the objective and res.

queen nymph
#

Not really

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Just bunch of artifacts

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I think one of the zones have some resources

thick burrow
#

and less resources as well

bold widget
#

So you always want to do the 5 scan instead of the 6 scan

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Same amout of enemies (shadows and shadow giants?)

thick burrow
#

From what i remember correctly, it has the same amount of shadow scouts, but more giants

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since the zones are largers

vague mauve
#

dose D1 has any change?

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since the emeny from the alarm that we met has only charger and no normal one(except the first alarm)(in high part)

thick burrow
#

so it was probably just bad rng

vague mauve
#

maybe we was so unlucky,since after the first class 5,the class 6 and second class 5 only spawn in charger

thick burrow
#

You sure about the first class 5?

solemn wigeon
#

I swear the second class 5 is supposed to spawn hybrids

vague mauve
thick burrow
#

You probably had shit rng then

mortal granite
#

shit rng

#

we have 100% charger spawn

vague mauve
thick burrow
#

🗿

mortal granite
#

second

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100% charger

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didn't even see a single normal enemy until we finished the scan

vague mauve
#

but the class 6😢

thick burrow
#

I've literally had small strikers spawn in

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The majority of the spawns are chargers

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but not 100% from my experience

mortal granite
#

we have 100% charger spawn

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all we saw was charger

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the rest COULD be normal

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but the mine kill them all

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so we never know

solemn wigeon
#

big charger only when?

thick burrow
vague mauve
#

before the sentry kill the enemy,we saw charger only

mortal granite
thick burrow
mortal granite
#

we have to fight a whole wave of charger

#

WAVE

thick burrow
mortal granite
#

we have 3 waves in total

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2 of them already chargers only

solemn wigeon
#

Imagine sitting in GTFO-1 ;-;

obtuse surge
#

class 5 -> mostly smalls, chance for 0-2 hybrids per wave
class 6 -> smalls mixed with chargers (possible to get chargers only), chance for 0-2 big chargers per wave
class 5 -> smalls mixed with chargers (possible to get chargers only), chance for 0-2 big chargers per wave
BC -> mostly chargers mixed with some smalls, chance for 0-2 big chargers per wave

#

the zone adjacent to the 2nd class 5 has a chance for sleeping hybrids so if you didn't clear those they might show up

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and reactor is shadows with 0-2 big shadows as far as im aware

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but it could also be that the big shadows are an extraction/objective complete thing

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or they become more frequent or something

#

not sure

vague mauve
#

thanks

granite token
nocturne flax
#

C2 overload tank 1 40% tank 2 70% mother at 95%

nocturne flax
quiet hound
#

just type the command in twice that fixes it

obtuse surge
#

the spawns are time based

quaint yarrow
#

R5 extension when? wearypepe

west crow
#

why don't you extend it yourself

vapid moon
#

why don't you extend yourself

granite scarab
#

Coward

#

Why don’t you extend me yourself

coarse echo
#

Hopefully they bring the really fun gun called the burst cannon

forest horizon
#

never heard of it, sure you aren't imagining things?

coarse echo
#

OK TBH don't you miss just shooting every room awake with a burst cannon

fierce laurel
forest horizon
fierce laurel
#

the burst cannon

forest horizon
#

bc was never real

fierce laurel
#

ah

forest horizon
#

Its all an illusion

fierce laurel
#

understood

bold widget
#

burst cannon but you cant cancel anymore....

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;c

fierce laurel
#

burst cannon but it's cancelled

queen field
#

Burst cannon but if you burst cancel you get half the dmg

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😳

bold widget
#

i mean you kinda already do less dmg by canceling :p

queen field
#

😔

nocturne flax
#

I just hope for the love of god to not bring those two guns ever

bold widget
#

burst cannon is fire

coarse echo
#

Ok who is this guy talking smack about the burst cannon

atomic escarp
#

I mean the gun is bad in my opinion, it wasn't used for its intended purpose. 9/10 people used the burst cancel which ruined the weapon.

queen field
#

9/10 is a bit too much tho

atomic escarp
#

Mainly everyone I know who used it did the burst cancel so that's just from my POV

queen field
#

iirc Doc mentioned the R4 stats in which burst cannon wasn't even the most used sec weapon

atomic escarp
#

Correct it wasn't used that much at all but I'm saying the ones that did use it, I should've been clear on that

coarse echo
#

Kerse is r5 fun for you

atomic escarp
#

Yes it is

bold widget
#

I take it you liked r4 more robert ;p

fierce laurel
#

R4 is the best rundown

coarse echo
#

Dude r4 with ext was epic

bold widget
#

It was ngl

#

I liked r4 more

atomic escarp
#

I'm not saying R4 was bad cause of the BC. I thought R4 was alright definitely up there.

coarse echo
#

No one associated your statement with you saying r4 was bad

fierce laurel
#

burst cannon is my baby

nocturne flax
#

R4 was bad PirateSimon

fierce laurel
#

the HEL rifle is my replacement but I still cry every time

coarse echo
#

I cry every day about it

bold widget
#

I just want my hel revolver back and i will already be happy :c

fierce laurel
#

I didn't like the HEL revolver

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it sounded like shooting legos

bold widget
fierce laurel
#

I didn't like the sound ;;;

coarse echo
#

Anyway if the ext came with burst cannon I'll be happier about the game as it allows for players to wake up every room and not give a shit

fierce laurel
#

doesn't that go against the point of GTFO

coarse echo
#

It's an fps I shoot gun to kill ENEMY

fierce laurel
#

fair

#

I see what you mean

bold widget
#

So does boosters, i really dont like the fact we have boosters but that's my opinion we already have layered difficulties

vapid moon
#

Gtfo isn't strictly an fps kekw

coarse echo
#

????? Ok

fierce laurel
#

*an

vapid moon
fierce laurel
#

:3

dapper dagger
thick burrow
fierce laurel
#

I hate this community

#

;;

dapper dagger
thick burrow
vapid moon
#

No

thick burrow
#

😿

fierce laurel
#

partial points

thick burrow
#

based

obtuse surge
#

candice

thick burrow
#

candice who?

obtuse surge
#

CANDICE NUTS

vapid moon
#

You ruined jt

dapper dagger
#

phineas and ferb

thick burrow
#

😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹 😹

fierce laurel
#

you missed half of it

#

comon wesley

thick burrow
#

candice nuts fit in JOE MAMA

fierce laurel
#

I'm so disappointed

nocturne flax
#

Burst canon and hel revo killed gun variety and made it mandatory in most toxic pubs

fierce laurel
#

what is this gun variety you speak of

nocturne flax
#

Dn

obtuse surge
#

it's like sentries

vapid moon
#

BC made me sad

fierce laurel
#

I only understand DMR Sniper

bold widget
vapid moon
thick burrow
#

put dn in my mouth then

#

i dare u

dapper dagger
#

bc made my pp big

obtuse surge
#

only bring sentry or i wont ready up

nocturne flax
obtuse surge
thick burrow
nocturne flax
vapid moon
#

WTF IS DN

bold widget
#

Take bio or gtfo

nocturne flax
#

That do be kinda hot

thick burrow
#

roberts typing im out

nocturne flax
#

Yall making me act up

coarse echo
#

This is so cringe guys stop

nocturne flax
#

Ok Robert

vapid moon
thick burrow
#

Ok Robert

obtuse surge
#

sawcon @coarse echo

nocturne flax
#

Ok Roberto

fierce laurel
vapid moon
dapper dagger
#

I like him

vapid moon
vapid moon
thick burrow
vapid moon
dapper dagger
bold widget
#

What would simon think to all of ya

thick burrow
#

idk he can gobble on dn

vapid moon
#

Idk simon seems like me

nocturne flax
#

Simon why no music for r5

#

Pepehands

#

We need answers!

vapid moon
#

Simon

#

Give us a sign

obtuse surge
#

global throb

bold widget
#

Don't ping him or you will hear a mother scream

thick burrow
#

😼

obtuse surge
#

wet scout

vapid moon
#

What if I ping him

bold widget
#

Threat level overload

thick burrow
dapper dagger
#

na bro joe died of ligma

thick burrow
#

dem no vaccine for ligma?

#

tuf

vapid moon
#

We don't say Joe in this house

#

It's too soon

coarse echo
#

It's hard to believe that these are functioning human beings parroting 6th grader jokes wtf

thick burrow
#

Ok robert go kite 5 hours

nocturne flax
#

Settle down

#

Both

bold widget
thick burrow
#

😼

vapid moon
#

It's kinda weird that people's personalities are being judged in 2021

thick burrow
#

dw it's just Robert

dapper dagger
#

No one judges me, for I am based

thick burrow
#

get ratioed

dapper dagger
#

Robert certified cringe

thick burrow
#

Robert kiter confirmed

vapid moon
thick burrow
#

that's joe

dapper dagger
#

That's why I'm based

vapid moon
#

RIP

vapid moon
dapper dagger
thick burrow
#

baka

dapper dagger
#

sussy baka or bussy saka

thick burrow
#

DEEZ NUTS BAKA

dapper dagger
thick burrow
#

u wanna be my little kawai baka

dapper dagger
#

sure

thick burrow
#

cool turn around

vapid moon
#

ReversedConfusedUlf 🍴 🍞 😫 😩 👍 💩 😫 😫

#

The zoomers understand that one

sacred nebula
#

Hey let’s keep this in topic please. 🙂

dapper dagger
#

woah guys, D1 has a pMother!?!?!

nocturne flax
#

Wowzera

thick burrow
dapper dagger
#

You've been too busy playing A2, you'll never make it to D1

thick burrow
#

idk i'll use in game matchmake

dapper dagger
#

POG

thick burrow
#

gonna do that rn

dapper dagger
#

D1 mm be like: no bio

thick burrow
#

just fought pmother

#

so koolll

feral token
#

there are enough people matchmaking D1 to find a game?

vapid moon
#

maybe\

dapper dagger
#

I got one the other day

feral token
#

how did that go

dapper dagger
#

No biotracker, main only

#

Ez win

thick burrow
#

b ..;;bbl;;Uuuutt did you k.;kite????????????

dapper dagger
#

Is that you witchblade?

pliant shard
#

🪁 PES_FBI

thick burrow
#

🗿

dapper dagger
#

Hel gun

pliant shard
#

OPEN UP

dapper dagger
#

And flashlight

#

Please sir

thick burrow
#

OPEN UP DEM BUTTCHEEEEEKS

lost holly
dapper dagger
#

Sorry bro I cant type a whole paragraph in seconds like you:
Idk how using movement is considered cheese. Are the brains of some people just that slow that they have to stand still and can only press m1 and wiggle their mouse around? Imagine this idiotic mindset in any other game. Probably the same people that think you have to play by their ruleset or you are honorless or whatever filler word to make you look like an ass so that they can feel better about themselfs

lost holly
#

content machine

#

sex god

nocturne flax
#

Damn

cursive bobcat
lost holly
#

too late now

west crow
#

I can't move because the shooter got me acting strange 😩 😩 😩

#

Other hand is always busy 😏 😏

#

Burst cannon gave some people ptsd

#

You mention the words and blackdragon gets a panic attack and has to hold on to his burst sentry to ground himself

hexed vapor
#

Damage values are datamined to maximize precision, otherwise I just use whatever ereggia was able to find.

Main Striker Kills per Ammo use R5:
Heavy SMG: 10
Pistol: 10
Double-Tap Rifle: 9.6
SMG: 8.65
DMR: 8.2
Machine Pistol: 8.18
Assault Rifle: 8.03
Burst Rifle: 7.9

Main Damage per Ammo use R5 (FF):
Pistol: 263.4
DMR: 246.328
Assault Rifle: 245.875
Heavy SMG: 241.2
Machine Pistol: 225.768
Double-Tap Rifle: 211.584
Burst Rifle: 209.508
SMG: 200.68

Pistol, DMR, Assault Rifle, and Heavy SMG appear to be the most efficient damaging main weapons this rundown, while Heavy SMG and Pistol are just the most efficient weapons in general. This also makes DMR and AR very strong when considering their other strengths.

nocturne flax
#

Kiss me rayalot

pulsar zodiac
#

😳

hexed vapor
#

Special Striker Kills per Ammo use R5:
Machinegun: 20
Combat Shotgun: 18
Revolver: 18.5
HEL Gun: 13.67
HEL Rifle: 9
Shotgun: 8.33
Sniper: 3.33

Special Damage per Ammo use R5 (FF):
Combat Shotgun: 542.16
HEL Rifle: 540.18
Shotgun: 500.167
Machinegun: 469.2
Revolver: 451.77
HEL Gun: 444.167
Sniper: 200.067 (534.178 w/ precision)

Not sure why people are saying the new Arbalist is bad, it appears to be incredibly efficient for horde clear with a huge mag and decent range.

HEL weapons are extremely strong now as damage dealers, even w/out penetration, but you still need penetration to give them reasonable kill efficiency.

Revolver is lacking a bit due to its very small clip, but since it can two-shot strikers to the body consistently it's arguably very forgiving compared to its competitors.

Shotgun arguably lacks purpose in this rundown, it's outperformed by a lot of weapons w/ more strengths going for them and the nerfs to its RoF in R4 have gutted its kill pace, arguably its primary strength.

west crow
#

How do you do your calculations? Am I assuming wrong that since the sniper only does 30 damage and only gets 3 shots per refill, its cap is 90 damage per ammo use?

hexed vapor
#

Using FF numbers because I prefer those.

#

Those are double the actual values. Since players have 25 health they should take 4% health per damage dealt by weapons, but there seems to be some sort of 1/2 damage reduction from friendly fire resulting in players taking 2% health per damage dealt by weapons. % health is just stated as a value, and is the friendly-fire number for damage.

#

Just halve all of the values if you want the in-code values.

west crow
#

Gotcha

hexed vapor
#

Also, sniper can receive 3 or 4 shots from an ammo use, I just use the wiki's values for how much ammo you have on the refill prior to maxing out and divide that by the number of refills used to get that. Very accurate for main weapons, but fair bit more imprecise on special weapons just because you have less space.

#

Might check to see if I can determine that from datablocks, actually...

#

Actually, probably easier to just get up to 5 ammo uses in-game for Revolver, HEL Gun, Shotgun, and Sniper.

fierce laurel
#

I think shotguns are good for levels where HEL weapons don't have enough ammo (in a mag) to stop a horde

#

kind of a like a fail safe weapon

#

like B1 if you have 2 4 big chargers running at you you're gonna have to reload sooner or later

#

shotguns can help you ensure you'll stagger if they get too close

hexed vapor
#

I guess the first-shot stagger is a selling point, but I feel like you could get away w/ something like MG instead.

obtuse surge
#

discredit the mg because it the hardest one to actually hit the numbers you provided

#

unlikely to get proper hits without burst firing

#

and burst firing is pretty shit when you're using a charge up weapon

velvet flower
#

Shotgun is versatile and easy-to-use, combat shotgun requires point-blank distance while pump shotgun has decent range.

turbid cliff
#

out of mains hsmg is the one that'll stray most from numbers

#

its falloff is horrible

#

possibly worse than pistol

obtuse surge
#

efficiency vs chargers is also pretty important for this rundown

#

because they're pretty much everywhere

velvet flower
#

Revolver is probably the only special that lacks shining point this rundown.

hexed vapor
#

Revolver has never had a shining point, frankly, it's always been its own thing.

#

I think the R4 changes are really the best you can hope for in terms of making it popular.

velvet flower
#

It was the most efficient regular striker special.

obtuse surge
#

was it?

velvet flower
#

But now there's Hel gun also 2 body shots a striker and with bigger magazine

hexed vapor
#

Arguably HEL Gun and Revolver are in the worst spots, but neither is exactly "bad," just very niche.

velvet flower
#

Agree, but I kind like that this rundown I'm happy to switch between different specials.

turbid cliff
#

revolver bad? wat

#

R4 revolver was one of 2 main choices basically

#

now

#

it's just balanced

#

its damage and efficiency are fine

hexed vapor
#

I'd argue shotgun is in a similar spot where it's a lot more niche now than it used to be.

#

I agree.

queen field
#

is it though ?

obtuse surge
#

yes

#

not being able to do shit when being stormed from multiple directions is a big change

#

it's why the combat shotgun is so powerful

#

big mag with high fire rate

#

oneshot potential

#

shotgun misses the fire rate

velvet flower
#

Shotgun still kill boss very fast, only slower than sniper.

queen field
#

I find shotgun more popular (not popular enough tho) than R4 tbh

obtuse surge
#

all you get in return is range

queen field
#

People were relying on BC, Rev & Choke more

obtuse surge
#

i'd only value the shotgun above combat shotgun for chargers

thick burrow
queen field
#

🤷‍♂️

velvet flower
#

Yeah, but like you mentioned, charger is a huge issue this rundown.

queen field
#

pistol

#

😔

velvet flower
#

Primary weapons don't have that much diversity, as always.

thick burrow
#

They’re manageable

queen field
#

Wait till they add akimbo revolvers

thick burrow
#

A pain in the ass, but manageable if you know how to land your shots

obtuse surge
#

They're an indirect nerf to weapons that rely on precision

#

the hel rifle being the best option for chargers its so fucking weird

#

doesn't seem like what it should be used for

thick burrow
queen field
#

My man running slow-mode when it comes to reload his hel rifle

obtuse surge
#

combat shotgun requires close range and no missed pellets to 2shot

#

missing just a tiny bit of damage it becomes a 3 shot

hexed vapor
#

Shotgun: 8 / 9 / 8 / 8 / 8 | 8.2
Revolver: 18 / 19 / 18 / 19 / 18 | 18.4
HEL Gun: 13 / 14 / 14 / 14 / 14 | 13.8
Sniper: 3 / 4 / 3 / 4 / 4 | 3.6

obtuse surge
#

massively impacting efficiency

queen field
#

what are these stats ?

thick burrow
#

The high magazine allows you to just go brrrr and still land a few shots with killing potential

velvet flower
#

ammo gained per pack

queen field
#

oh ok

obtuse surge
#

the chargers queue up outside of your 2 shot range

#

combat shotgun is pretty shit against them compared to your other options

hexed vapor
# queen field is it though ?

Consider that in R1, pump shotgun is even less efficient but still used because of its very good fire-rate that gave you 6 quick guarenteed kills in a pinch and a very fast titan kill. Now, it's very easy to get overwhelmed despite having a larger magazine and more ammo to work with. Generally, R2 shotgun was by far the strongest shotgun has ever been (and it was kind of busted back then).

#

Got more accurate special weapon ammo values (average of 5 ammo uses).

Special Striker Kills per Ammo use R5:
Machinegun: 20
Revolver: 18.4
Combat Shotgun: 18
HEL Gun: 13.8
HEL Rifle: 9
Shotgun: 8.2
Sniper: 3.6

Special Damage per Ammo use R5 (FF):
Combat Shotgun: 542.16
HEL Rifle: 540
Shotgun: 492
Machinegun: 469.2
Revolver: 449.328
HEL Gun: 448.5
Sniper: 216 (576.72 w/ precision)

quiet stone
#

He'S DaTa MiNiNG! GeT HiM!

hexed vapor
# obtuse surge doesn't seem like what it should be used for

It's just a symptom of HEL Rifle not relying on crits to deal its damage, not relying on crits just makes it better suited to make use of penetration. HEL Gun struggles because you either go for an accurate shot and spend 1 bullet for 1 kill, or you go for penetration and spend 2 bullets for 2 or more kills. Making use of penetration isn't very rewarding.

#

Considering hitting two targets gets HEL Gun 13.8 kills and HEL Rifle 18 kills, HEL Rifle is definitely due for a nerf (even if HEL Gun needs a buff, HEL Rifle is busted).

#

Only saving grace I can think of for HEL Gun is that getting a kill on a striker will sometimes weaken an enemy behind it to finish w/ a main weapon.

#

Tough to balance it around strikers, though, w/out chargers both HEL weapons don't feel very good outside of incredibly predictable fights (like reactors).

#

You probably just have to assume they'll be used for chargers (or bigs) and balance them to compete w/ each other for that.

nocturne flax
#

Funnel modafucka

west crow
#

Saving grace of the hel gun is its almost non-existant shot delay, so you can macro mag dump insane amounts of dps into anything you like

#

I mean revolver has it too

#

But whatever

clear idol
#

macros though

#

yikes

#

why would you macro in a purely pve game?

nocturne flax
#

Its.......fun

atomic escarp
#

Comfort I guess, that's what I would think

nocturne flax
#

Have you ever tried to click as fast as you can to see how fast you can shoot

#

Same thing really

pliant shard
#

Bet you can’t left booty cheek with the HEL gun

#

Only the revo has the left booty cheek technique potential

nocturne flax
#

Ssshhh

#

The forbidden technique

pliant shard
#

😩

nocturne flax
vapid moon
vapid moon
fierce laurel
#

or just click fast

fierce laurel
nocturne flax
thick burrow
paper beacon
fierce laurel
#

dn is in his mouth

wraith river
#

.t sector

jaunty hedgeBOT
#

Sorry, unable to find a tag named sector.

thick burrow
fierce laurel
#

gottem

granite token
#

Do you have to abandon the fog turbine after you finished D1 Extreme?

sick hornet
#

no

#

recommend dropping it and running after high scans

granite token
#

What do you mean exactly?

#

What your saying kinda contradicts itself

nocturne flax
#

Hes saying that after your done with extreme you keep it until you finish the reactor

#

then you drop it to go to extraction

granite token
#

I see

#

Unless you have plenty of ammo right?

#

But it doesn't really matter

obtuse surge
#

Done both and I don't know if I would recommend dropping it

#

if you guys are below 40% health you'll get down to 1% on your way to extraction

#

one thing goes wrong and you're dead

#

the waves are pretty easy to deal with if you have your whole team

manic escarp
#

any group willing to teach a noobie a bit? ;D

obtuse surge
#

I'd probably recommend bringing it if you're doing good on ammo while leaving it if you're doing good on health

fierce laurel
#

pick up the sleeper and bring them with you

mortal granite
#

just bail

#

bringing the fog turbine be really tedious

fierce laurel
#

r4d2 style

glacial cloak
#

can anyone spoil for me why i'm being told to bring 20 something mines for b3?

velvet flower
#

For almost 10 big chargers in extreme.

glacial cloak
#

are they behind a door?

velvet flower
#

Yes

halcyon void
#

anyone know a good strategy for the terminal uplink in zone 113 for C1? Everytime I've tried to manipulate enemy pathing they split up and break all the doors

queen nymph
#

It will only get worse if you manipulate spawn. Just don't :/

velvet flower
#

If you'd like them to spawn in D, just make sure area AB has one of your team occupied.

lapis raptor
# halcyon void anyone know a good strategy for the terminal uplink in zone 113 for C1? Everytim...

can give u three strats. first two will block the respawn room, third won't, but might be easier to defend depends on players.

  1. block spawn A, B, force them to spawn in D, player in B stand on the upstair door that connects to C, one defending upstair in C. Using this will have 75% enemies focus player defending in C, 20% on the guy in B, 0-10% to the terminal guy. (could use a sentry down the ladder)
  2. block spawn A, B, force them to spawn in D, player in B stand on the upstair door that connects to C, one defending down the ladder in C. It will take more ammo than the first strat, but easier.
  3. block spawn B, D, force them to spawn in A, player in B stand near the middle door that connects A and B, player defending in C look into A through the small door that connects A and C, using this method, 50%-70% of enemies will rush to player defending in C while the rest will go to the player in B (the amount of split depends on how willing the player in B decides to fight/force aggro). Make sure to close all the doors of B besides the one that the player in B is facing. This is the easiest strat in my opinion but the respawn room will respawn.
    (not going to mention other cheesing methods)
#

in my view 113 makes c1 officially harder than d1ex, as in d1 you can easily carry the whole team by defending most of the alarm door/clear waves urself, while for c1 113, u need to have at least 3 of the 4 players active and performing ok ish. (not to mention that c tier is easier to be unlocked compare to d tier)

thick burrow
lapis raptor
thick burrow
#

There's no reason to spawn block though

lapis raptor
# thick burrow There's no reason to spawn block though

depends on players. some players will choose to fight 113 first before doing the second s1, thus blocking it will be time saving as you don't need to clear the room again for the second s1. UNLESS you are not clearing the respawn room at all in the first place, which then the room won't aggro when u do the second S1, but that also makes the silent scan of 112/113 tedious and time consuming

obtuse surge
#

still can for both

#

timer isn't related to any other conditions

#

the way it works it basically just means it's rng whether you'll pull it off or not unless you full on know the timing

granite token
obtuse cedar
#

the timer in C1 is weird. from what i could see as long as someone stay in hub room timer won't go down ever. so the moment you do the terminal teamscan and go back in A you should have just enough timer to stop spawn always. the timer doesn't reset for some weird reason once it reached 0 (being the enemies respawns), then it'll never go back up to it's max... meaning that enemies instantly respawn in the hub room the moment the team gets 2 room away from it

#

so you only have one shot at spawn blocking the hub room

forest horizon
#

The timer is 2 rooms away + 10 seconds

#

But yeah the reset on it is weird

obtuse cedar
#

unless they touched the timer. the timer should be 30 sec

forest horizon
#

I know for sure its 10 seconds cause I timed it

#

Well, maybe

#

Unless there is something else going on

obtuse cedar
#

maybe it goes down in 1 room away just not respawning

#

since you technically left the zone

forest horizon
#

Maybe?

obtuse cedar
#

but pre patch it was definitly 30 sec from what i tested

forest horizon
#

I'd have to test it again to see

#

Just stay 2 rooms away with bio

obtuse cedar
#

i just tested it with a sniper sentry by leaving it to shoot the moment they respawn and factering the 4 sec timer on the sentry

forest horizon
#

After patch?

obtuse cedar
#

pre patch. that's how i tested

forest horizon
#

Ah

#

Yeah that makes more sense

pliant shard
#

The timer isn’t a true timer that counts down after you are 2 rooms away. It’s more of a “check if the a) room has enemies missing and b) has 30 seconds passed (or whatever the timer is set to)

#

So if you are 2 rooms away and the timer happens to be around 20/30s then it will feel like 10 seconds

velvet flower
#

I think the timer is different for each respawn room, for example, the two respawn rooms in C1 are quite different, you can easily block the first room but not the second one. I think in A1 it takes 30 seconds to respawn, but the first respawn room in D1 extreme only takes 3 seconds.

obtuse surge
#

it's rng whether you'll pull it off or not unless you full on know the timing

#

timer isn't related to the conditions

#

on your average attempt you're leaving the respawn room at halfway the timer

#

if you understand how statistics work , you're literally ranging from an instant respawn to the full timer before the respawn

#

it doesn't matter how high they put the respawn timer

#

you can still get an instant respawn upon meeting conditions

#

because, the conditions, are not related to the timer

#

It's pretty simple to prove that by using the simple inconsistency where sometimes you can meet conditions for way longer than the other time

#

(for the same room)

mellow creek
#

damn..........

#

for some reason mods are actually more intersting than the actual game now lol

regal thicket
#

Based

turbid cliff
#

Modders have much more freedom and fewer responsibilities than devs

#

They can't just go "let's add laugh tracks every time someone gets hit by melee"

west crow
#

I mean they could

#

But they won't

mellow creek
#

no

#

i mean literally it has much more enemies and its made in such a short time lol

#

we waited 5 months for nothing new except for a reskin scout lol

#

oh and respawn

west crow
#

The developers have to play it very safe since they can't actively develop things during* their vacation time

#

Also I wouldn't say the modders do anything entirely new enemy wise regardless. With how limited they are themselves, most things that are released are just variants or reskins of a similar enemy

#

That's not to say that they don't create original things, it's just that what is usually featured is through that similar premise

nocturne flax
west crow
#

I feel like I took the politicians answer route when I could have just said "welcome to any videogame ever"

nocturne flax
#

Ill vote for you

west crow
#

no you wouldn't

#

part of my campaign would be skipping the biotracker

turbid cliff
#

Oi wanker

#

You do not just say that while casually walking across the street

west crow
#

biotracker needs a timer decrease to compensate how inconsistent pings can be, especially as client

#

you can NOT change my mind

#

that or give it the mine deployer treatment

fierce laurel
#

bio tracker isn't bugged

#

just horribly coded

vapid moon
fierce laurel
#

eh not really

#

it's working as intended

#

just terribly

vapid moon
#

Is it intended to miss half the pings?

#

If not, then it's a bug

fierce laurel
#

fair

vapid moon
#

Although, I think shotgun sentry needs a buff

#

Very broke

solemn wigeon
#

Yooooo secret shotgun sentry only found and accessible as a bonus tool in D1 overload? Let's go

fierce laurel
#

spitter sentry when

quiet stone
#

glowstick sentry when peepoSad

bold widget
#

aaaaaah need to properly learn how to kill a mother solo

solemn wigeon
#

Wrong, just don't kill a mother

heavy wave
#

use doors

#

as soon as she bash it, c foam then blast

#

then after 6 shots, cloose door again

#

then blast once more after reloading

#

that would be my strat

fallen surge
#

whats the trick to navigating the fog in B3?

mortal granite
#

which fog

fallen surge
#

behind the blood door to get the key to unlock the unsealer room

broken zinc
#

you need to activate the ventiltion in the second room

#

and do the s1 scan

mortal granite
#

you need fog turbine

fallen surge
#

are you supposed to keep someone up top to keep the chargers from killing the team while they look for the key?

mortal granite
#

yes

#

but you could try different strat

#

for different team

queen nymph
#

You can do anything you want tbh. But indeed having one person with a HEL rifle to stay up is a better strategy

velvet flower
#

Until the chargers spawn on the face (not always but it could happen for sure), not a fan of the strategy to separate your team although it's the most common strat.
You can also consider just go in with all 4, someone set the 3 minute timer so you know whether you have time to engage to the next room. Or you can send someone down to pull all the sleepers inside.

tribal cosmos
# vapid moon Although, I think shotgun sentry needs a buff

in r2 it was a common strat to put two shotgun sentry while doing any scan because they will kill them all. they fixed it in r3, apparently it was a 'bug' that the shotgun sentry dealt 4 times the damage it should've done, then its the story everyone knew about

mortal granite
#

1 people = normal SS damage
4 peoples = x4 damage

#

it basically kill giant with 1 shot in the back

#

you can say it dealt more damage then the current sniper sentry

atomic escarp
#

remove spitters

#

why the fuck do they do damage

turbid cliff
#

So they can kill you running through fog with 1 hp

solemn wigeon
#

Yes

fierce laurel
#

yes

tribal cosmos
#

spitters were already improved on both spawns and counter plays.

#

r2d1 was basically a mission around this type of enemy

#

easily 3-4 hours mission

#

navigating with in fog blindly while spitter is everywhere in the tunnel

#

you should see those old replays and be glad that it's not a thing anymore

#

'or is it?'

mortal granite
#

the reason why i like those level is because

#

it made player more concern and play more safe rather than

#

haha 1% hp go brrrrrrrrrrr

turbid cliff
shy vessel
#

R2D1 always pissed me off because in R2B4 we retrieved a FRT, why don't we get that FRT on R2D1

atomic escarp
#

Gaempley

nocturne flax
#

If we had turbine on r2d1 it woulds been a c tier at best really

#

But thebfact they force us to walk trough fog was kinda horrible and iconic at the same time

obtuse surge
#

i can't help but read FRT as fart

queen field
#

epic

west crow
#

Nostalgia baiting rundown 2 again 😡

obtuse surge
#

R2D1 getting the 2nd cell was too annoying

#

but everything else was fine really

hasty moth
# fallen surge whats the trick to navigating the fog in B3?

What worked for my friends is the "2 in 2 out" strategy. 2 people stay top in a line formation to kill the chargers if they spawn top side. 2 go down, one with the turbine, one as insurance for stealth kills. The goal is to find the terminal. Once found the insurance stays at the terminal and uses ping key_XXX -T and eats infection, turbine guy goes to get the key then comes back

obtuse surge
#

can you not just remember the general direction

west crow
#

Just have everyone go together

obtuse surge
#

you'll have to fight one wave in there

#

just go in yeh

sacred slate
#

funny thing: if you have boosters that combined have at least 100% infection resistance, you'll be immune to infection entirely.

#

just do that

obtuse surge
#

don't skip the bio tracker so you can shoot them before they get in turbine range fistclench

turbid cliff
#

not immune to the headache it causes

hasty moth
obtuse surge
#

no i mean

#

the ping

#

just remember where the ping was

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and go to it

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with a large team

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4 pairs of eyes

west crow
#

If you need to die 6 times to memorize three room layouts idk

hasty moth
#

But now you have to deal with 1-2 charger spawns in the fog + the added risk of the stealth getting screwed up because of 4 pairs of legs.

fierce laurel
#

scoot

west crow
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Yeah but you have 4 players to deal with it

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Instead of just two

sacred slate
#

gun go brrrrrr

obtuse surge
#

there's also nothing that forces them to spawn up?

west crow
#

Or one, in your example, because one is needlessly tanking infection

obtuse surge
#

if you split 2/2 chance is still pretty heavy to get a spawn down there

hollow socket
#

You can also do that : If the biotracker see too many sleepers in the next room, just pull it and put a mine on it. Don't play stealth if it's too risky 😉

hasty moth
obtuse surge
#

well if you count the turbine

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you literally have 0 people after the split up at terminal

#

??????

west crow
#

The turbine guy can't drop his turbine apparently

obtuse surge
#

it's very likely that one of you has repellers which can be used to allow the full team to fight in a sticky situation

west crow
#

You can drop fog repellers you know

#
  • there are areas without fog you can just defend at
obtuse surge
#

splitting on error alarms just doesn't make sense unless the zone you're entering is a 1-2 room zone

fierce laurel
#

just go speedrun mode and no fog turbine

west crow
#

I'm sorry brother, B3 is not the level where the players split up

fierce laurel
#

people do split up in B3 what

#

I've seen both

west crow
#

My parents split up

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But it wasn't in B3

obtuse surge
#

where was it

queen field
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tf

west crow
#

R3a3

hasty moth
#

I've had decent success with it, but eventually one of my friends has done it enough to know the layout. So he just goes in by himself to get the key and the 3 of us hang out by the door. Generally works.

#

Now B2 overload is a weird one. Can't exactly apply the same approach there

west crow
#

Alright, but you're recommending a strat that requires some element of experience to a player who is struggling with traversing fog

#

Not saying your strat doesn't work, there's just safer strats, especially for newer players

hasty moth
#

Yeah, I'm recommending what worked when we were at the same stage.

nocturne flax
#

Dont skip biotrackee

#

Best tool

#

Inb4 i have eyes and ears

fierce laurel
#

it's so good that you should always bring 4 of them

pulsar pawn
#

For my friends and I we started off splitting 2/2 but it was a lot easier the third time around when we just went as 4 down past the blood door and fought waves with 3

#

Also yes definitely pull rooms with mines it’ll save you both time and ammo

hasty moth
bleak canopy
#

I have a question for R5B1. After you do the high objective, completing the bioscan for the HSU, what happens if you decide to open the other zone with an error alarm? Is there a way to shut that one off or do you pretty much have to deal with 2 Big chargers spawning for the rest of the level?

solemn wigeon
#

¯_(ツ)_/¯

#

I wouldn't recommend it unless you are planning to leave effectively afterwards, don't pull it if you still plan to do extreme or overload

bleak canopy
#

Yeah, I have beaten PE on it a few times already and I like exploring the entire map to find every resource, artifact, box, and tool while also killing every enemy. However, I never tried opening the wrong error alarm zone. I guess if I were to test it out I would wait until the very end of the level to do it. Normally by the end of the level my crew has an absurd amount of ammo to burn so clearing out a single zone with the two big chargers shouldn't be too much of a hassle even with moving slow with fog turbine.

queen field
#

You can't shut it off since there is no HSU to do so

bleak canopy
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I expected that. I doubt there is a hidden HSU inside of there to do a bioscan to shut it off.

fierce laurel
#

whoops

#

sorry for late reply

#

wow that was very late

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my bad

thick burrow
fierce laurel
#

fight me scrub

solemn wigeon
#

no

fierce laurel
#

hi friend

solemn wigeon
#

:(

pliant shard
thick burrow
pliant shard
thick burrow
dry dock
#

I have been baited.

dry dock
pliant shard
round mica
#

how many sleepers respawn in C1? is it all of them or like around 50%

atomic escarp
#

All of them

candid dragon
#

Likely all, as usual.

dreamy bramble
#

not 100%

#

as per patch notes:

  • Slightly lowered % of enemies that are re-spawned
#

not certain of the percentage since i haven't played since the nerf, but it's around ~75-60% from what I've heard

round mica
#

aight thanks

broken zinc
#

they also changed the mobs in c1 respawn rooms if I recall

#

more easy now

west crow
#

Hybrids are less punishing than big strikers, imo

signal wharf
#

Ye C1 got harder not easier if I'd say so

mortal granite
#

it's easier

#

but extraction don't have that much firework anymore

velvet flower
#

Strictly speaking, C1 has no extraction wave.

mortal granite
#

error alarm at the end of uplink isn't count as extraction wave?

velvet flower
#

idk, I personally treat them differently

solemn wigeon
#

It's not technically the extraction which triggers the wave

queen nymph
#

I think they do have one wave of hybrids right? Then there’s nothing

fallen badger
#

dumb question

#

how do you drop a resource kit

#

into a locker

#

seen the speed runners do it

#

and i'm either being incredibly dense or don't know what key it is

orchid sorrel
#

there has to be another pack in the locker in order to swap them

fallen badger
#

i watched a vid of some people doing b3 duo extreme

#

and they were able to place kit in the lockers

#

not have to swap

orchid sorrel
#

they were probably using a mod

fallen badger
#

aaaaa

#

ok

#

ty

feral token
#

please dont discuss mods like that here

#

theres the unoffical modding server in the #faq and #rules, that place is probably better if you want to talk about em

orchid sorrel
obtuse surge
#

0-4 hybrids on C2 scout waves? wtf

hollow socket
#

yes

steep lake
errant vigil
#

0-3 bigs on scouts waves moon2SH

clear idol
#

Does D1 reactor shutdown spawn shadow giants or is it only extract that does?

errant vigil
#

Reactor shutdown is treated like an alarm but with shadows

#

you have the possibility to get bigs but don't always do

clear idol
#

ty

pliant shard
#

I believe that once you finish reactor shutdown sequence you get a big error alarm on top of the shadows

tame topaz
#

so when does the warden drop new missions?

atomic escarp
#

When he feels like it

nocturne flax
#

True based right there

hard horizon
#

I cant even beat C2 with my team. Surge alarm beats our ammo

calm vessel
#

Have you tried playing it the intended way and only using melee smh

hard horizon
#

yes we did but our team

calm vessel
#

Using guns in a section it would make sense?

hard horizon
#

keeps waking them up

#

I keep asking 1 at a time to stealth

calm vessel
#

Oh, yea hope it goes well

#

Usually we just rush with hammers and kill as many before they all wake up

hard horizon
#

Yall do 1 by 1 hammer?

#

each door?

#

After finishing first surge. I thought it was the last door

#

but wtf it has 2 surge

calm vessel
#

Kite

hard horizon
#

cant

#

we actually rush

calm vessel
hard horizon
#

lol

#

we dont know on other side

calm vessel
#

Someone said kite pocky_gura_shock

#

Ah

hard horizon
#

with 24 hordes current yeah?

#

lol

pliant shard
#

Shows some setup you can do (obviously all the setup is rushed since it’s a speedrun) but basics apply

#

We had little to no ammo at the end but still doable with some setup

fierce laurel
#

I mean

#

speedruns aren't really accurate

pliant shard
#

Aren’t accurate but can help in this case since it shows the last alarm can be done with little ammo and a couple consumables and setup

#

And no need to kite as someone suggested