#gtfo-spoiler-chat

1 messages · Page 235 of 1

acoustic breach
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If it was on par with that I would be ok with it

dreamy bramble
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most of the difficulty of c2 overload comes from the fact that this rundown has pretty bad weapons for killing tanks

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without bc/choke shotgun they are much harder to take down

acoustic breach
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It's not even the tanks that are the problem imo. Those you can just kite.

mortal granite
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but you don't wanna kite, don't you

tight cliff
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devs don't want you to kite

mortal granite
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it'll be really boring to play like that

acoustic breach
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Well, kite behind the pillars I guess

tight cliff
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but then they do this kekw

acoustic breach
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Not literally around the room

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But then again, you can't really beat C2_O while standing still

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So I guess kiting is the game now : ^)

dreamy bramble
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always has been

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:)

mortal granite
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C2 extreme has a lot of resources

atomic escarp
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You will have to kite while shooting because if you try to hold your ground you'll get flanked

mortal granite
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and then overload they put a couple more

dreamy bramble
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we had pretty good success putting 1 person on each door

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the tank made things a bit awkward since people were divided between holding their side and chipping away at it

mortal granite
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we got half way without any booster

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or some booster that don't help much

dreamy bramble
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that's when the tank showed up lmao

mortal granite
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ye

atomic escarp
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Revive speed boosters helps alot in that sequence

mortal granite
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just stack bioscan

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finish the scan faster so no tank spawn

dreamy bramble
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tbh if someone goes down you're already in a really shit spot

mortal granite
dreamy bramble
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scan speed/melee resist/regen cap would probably be best

atomic escarp
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That's where revive speed comes in handy

acoustic breach
tight cliff
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my revive speed booster makes me die to hybrids 🙂

atomic escarp
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Just dodge

dreamy bramble
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does melee resist reduce tank tongue dmg?

acoustic breach
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Grind 50% melee resist in bioscan meta

atomic escarp
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I need moar aggressive arifacts

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But they're rarer than diamonds

dreamy bramble
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i have a dual 40% resist when near glowstick aggresive

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might try that one out

errant vigil
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yea boosters be weird

acoustic breach
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I wonder if the levels are actually balanced with the boosters in mind now

atomic escarp
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Its by design that aggressives are more rare than muted or bold

errant vigil
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Levels shouldn't require boosters to finish them but it would make it immensely easier

mortal granite
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booster make them easier

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like, stupidly easier

acoustic breach
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Levels are way harder than last rundown too though

dreamy bramble
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yep

atomic escarp
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Last rundown

acoustic breach
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rundowns*

atomic escarp
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I still do like the gauntlet style of C2 overload

dreamy bramble
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i enjoy the whole holdout thing, it's how reactors should be done

atomic escarp
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Though it suffers due to the lack of enemy variety

errant vigil
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I mean it's got more variety than R4E1 reactor

dreamy bramble
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yeah they remembered that chargers exist

errant vigil
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it'd be cool if they threw in a few strikers or shooters in there

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if they fix tank bug maybe throw a birther in there for the final 10%

toxic dagger
errant vigil
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The overload spawns tanks during the scan but it ramps up at the end for some reason

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I think it's supposed to be 3-4 tanks but it usually ends up being 6 or more of them

toxic dagger
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i’m dumb but thanks for the info

copper lichen
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whats a bc scan?

atomic escarp
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do it and find out ;)!

copper lichen
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did it and got clapped

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ez find out

atomic escarp
mellow creek
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if only we have ray tracing for this game xD

granite token
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ty

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thanks

wild wyvern
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how many d1 extreme completes PirateSimon

quaint yarrow
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Any tips for c1? The respawning mechanic keeps ruining us after the 2nd terminal wearypepe

sick hornet
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take your time, the spawns are slow

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you can clear the rooms

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when they spawn run back into A in the side zone

dark bane
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@quaint yarrow I havent tried to do extreme but how my team did high was that we waited in the terminal zone after finishing for the error wave, and then after clearing it out we tried to sneak out into the middle bridge

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wait for the wave there, then move again

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i think we did end up accidentally aggroing one of the rooms so we did end up shooting, at one point its just "hope you are good at kiting and killing enemies"

dreamy bramble
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you can just try to book it to extract and slap your sniper sentries to aid with the wave

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finding a clear path to run through beforehand is very useful

dark bane
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^^ thats another strat though that does mean you are basically fighting like 2 roomfuls of hybrids and giants

dreamy bramble
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they always respawn in the same spots

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so you can plan your routes ahead of time

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though that depends on there being a route lol

dark bane
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oh also, since most scans in atleast high are silent scans, you should be trying to grab as much resources from zones as possible

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that means going into zones that don't have the terminal, keep a guy in the respawn room

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and have 3 just clear out/loot the zones

sick hornet
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proj resistance go brrr

quaint yarrow
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I might honestly consider bioscan mods and resource boosters

analog mauve
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without spoiling anything really, does rundown 5 have a new enemy?

nocturne wing
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New variant. No new new enemy as far as I know.

analog mauve
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thank you!

tulip vale
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I honestly hope they add a lot in r5 ext that will inevitably happen

nocturne wing
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Yea it’s a bit low on mission count. Hard though. Trying to get PE on B1 currently

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Simultaneously love and hate overload on B1

tulip vale
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Damn, the only thing I'm having trouble with is c2 overload x_x

nocturne wing
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Yea but see I’m garbage at this game

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Love it though

tulip vale
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Great game yes yes

quaint gate
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hey guys im having trouble at B3 (normal), any tips on finding the key fast in the mist?

lyric narwhal
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the terminal for 49 is in the middle of the second downstairs room and 50's is way in the back room

quaint gate
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thanks , this helped

rain heron
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i hope the ext of this rundown if it's going to happen adds some new enemies. i dont think they would add only 2

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lets hope

high forge
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Didn't they say the new ennemy was quite bugged and that's why they didn't add it ?

lofty topaz
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A2 overload, tips for opening the door and killing mother? She instant aggros 🥲

robust marsh
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find a place that you can cheese her

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thats what i did

regal thicket
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don't miss your cfoam nade

granite token
regal thicket
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you can machine pistol or auto sentry the initial babies

granite token
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yeah

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and funnel them in their stairs, making them easier to kill than just simply spreading out.

quiet moth
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any tips for B3 Extreme? i can't handle the 3 blood doors at once with a tons of charges and hibrids

dark bane
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Best load out for d1 btw?

forest horizon
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4 per door minimum or multiple sniper sentries

quiet moth
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not enough to stop the big charges yet , i placed around 8 mines just for them

forest horizon
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One person on hybrids is enough, 3 people on the chargers

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hel rifle is really good for that as well as the tank

quiet moth
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got it and what comes from the middle door?

forest horizon
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tank

quiet moth
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fuck

forest horizon
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But its easy to save him for last

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Because of the room layout

quiet moth
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does his dor insta oppens ? i died before i see him

forest horizon
quiet moth
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i see , thank you for the tips , im gonna try once more later , that part is a bit complicated

forest horizon
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Honestly once you kill the hybrids and big chargers its a cakewalk

quiet moth
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its around 7 hibrids damn that scared the hell out of me xD

forest horizon
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yeah if you have literally no idea whats gonna happen its really hard

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But otherwise its easy to prepare for

quiet moth
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i completed rundown 04 E1 and thats harder than that level

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i mean

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B3 is harder than that

forest horizon
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Its really not, for one you dont have a mother

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And the tank isnt a threat because of the room having lots of cover

quiet moth
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i remember using cfoam and the machine gun to kill it but we had the burst cannon so

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i miss that gun

forest horizon
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hel rifle is pretty good for the tank

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shotgun too if you get close enough

quiet moth
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well thanks once again for the tips ❤️ it will help a lot

forest horizon
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np

dark bane
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For B3 just literally everyone brings a hel rifle yeah?

forest horizon
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That isn't really necessary

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Two is ideal but more than that is up to you

obtuse surge
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hel rifle is good on B3 because of the charger waves

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it doesn't stand out when fighting tanks compared to other specials

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it'll beat the other specials in extreme for things that aren't the tank if you manage to hit 2 enemies per shot

astral hazel
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any b1 tips??

keen sage
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||anyone knows how to kill the charger scout easily?||

lyric narwhal
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||just synchronized dogpile him for stealth kills||

keen sage
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or sniper?

lyric narwhal
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sniper would work yeah

keen sage
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which one is better?

lyric narwhal
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probably hel rifle cause youd be effectively wasting less ammo

forest horizon
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I don't like meleeing the charger scout because twice now we've fucking it up because of lag

lyric narwhal
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me and my group hasnt screwed it yet

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havent tried it with randoms yet tho

keen sage
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i mean does the hel rifle do more damage?

lyric narwhal
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it doesnt do more damage its just using 1 out of your 12 bullets in the sniper is just more wasteful

paper beacon
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the hel rifle has the same dmg as the sniper but it has a lower headshot multiplier

graceful geyser
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I don't know if this a bug or not, but I've been trying to get better at the game recently just by playing by myself. Anyways, I know the rooms with the sac things mean sleepers will respawn in that room. However, I find that they respawn almost instantaneously when I'm switching in between rooms. Well... perhaps that's not correct. This scenario has happened to me a couple of times: I accidentally alert a room of sleepers that has sacs in that room. I move into another room so would have to funnel towards me so I can kill them. I kill these mobs in about 20-30 seconds. I end up going back to the room from which they came AND ALL OF THEM HAPPEN TO RESPAWN. It was as if I never killed the sleepers in the first place. And this only happens in sac rooms where they respawn.

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Anyone else got the same problem?

atomic escarp
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That's not a bug

light lagoon
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Are you walking more than 2 Rooms away?

atomic escarp
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That's just how they set it up

lavish olive
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@graceful geyser if its not on purpose then it sure happens to a lot of people

graceful geyser
fallen badger
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any room with those black sack things up top

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means they'll respawn if you move away enough

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does feel like they respawn a little TOO quickly

toxic dagger
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@storm frigate when your group is 2 rooms away

graceful geyser
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Well...

storm frigate
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thanks!

graceful geyser
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My problem is

fallen badger
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if it was on a timer / 5 mins or something

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would feel a bit better

storm frigate
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Thank god for no timer hahah

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trying to kill double scout with respawning sleepers would be bad!

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Do scouts respawn too?

toxic dagger
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they can

light lagoon
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that sounds fun

graceful geyser
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I have gone away from a room with sacs for about 20-30 mins to come back, and maybe only a couple respawn. The problem here is that I kill the room that respawned and when I go back to check ( after spending 20 secs of killing them ), it literally spawns sleepers in the exact same place. It was as if I never even killed them in the first place.

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It's a little hard for me to explain through text form, and would be much better if I could send a video somehow.

toxic dagger
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the only viable workarounds rn are either killing the room everytime you pass through it, stealthing the room, or leaving someone behind to deny spawns

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that's what sucks about the respawning

atomic escarp
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I get it

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And again Its how they set it up

toxic dagger
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no way to disable the cocoons through optional objectives or using resources to destroy them

toxic dagger
graceful geyser
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Oh wait, I read that wrong the first time around.

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My bad

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So, since it's the way they have it set up, I think it should def be nerfed ( imo ).

storm frigate
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Are there new sounds at random?
Cuz sometimes im walking through doors and suddenly here thomping or something or like pipes bending
Or does it need a trigger?

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It surely adds to the horror of the game 😄

toxic dagger
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could be a morse message again

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but yeah probably, i’m assuming a trigger

storm frigate
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🙂 Im just asking whenever comes to mind hahah

thin palm
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Does anyone recognize whether when you do the scan to open the extreme door on B3 will the unwoken monsters from the left foggy room wake up?

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There are a lot of large ones and if it's possible i would gladly skip them

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I can send the screenshot of the map if necessary on pm

candid dragon
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@thin palm personally my parties pull the room, head up the ladder, and blast them when they show up at the top.

thin palm
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okay, thanks

grand pollen
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whats the best tactic to hold C2s Overload room?

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we r thinking of just running around clock or anti wise

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and dont give a shit about the very big ones

queen nymph
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@grand pollen PM'ed u

tribal cosmos
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you trigger the respawning scout and a one extra room, reach the max cap and do the overload

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there won't even be a giant

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the overload seems a bit hard is because normally it should have some intervals between spawns

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but instead it is like a giant+tank surge alarm

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It is extremly RNG based and it should be treated accordingly

mortal granite
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i would recommend skipping C2 Overload for now

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it possible to beat it but without booster, you'll end up cheesing it

dark bane
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just wondering with melee & ranged resist

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is it like infection resist as in

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100% infection means you take infection twice as slow
would 100% melee and 100% ranged just mean you take 1/2 damage? or would it flat out make you invulnerable (theoretically)

arctic sparrow
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To me, 1/2 damage taken would be 50%.

mortal granite
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you won't get 100% melee and range resist

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max it's about 70% or something like that

paper arrow
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yo how do i get zone 85 unlocked in b2?

dark bane
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hardest level this rundown

paper arrow
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how

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the bulkhead is inside 85

dark bane
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think one of the bulkheads auto unlock after completing an objective

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dont remember too much though cuz I got hard carried in b2 and all I remember is spitter pain

queen nymph
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Extreme breaks the lockdown door which opens overload

tribal cosmos
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it's been confirmed that if you somehow get to that point, you will not get infected

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someone went to watch a video and came back after 40 mins

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and still 0 infection

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Atleast this made this game somewhat interesting

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i had few tool ammo booster that got my sentry upto 1k ammo

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auto of course

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but if you refill it it will still cap at 800

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pretty sad

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it will only increase the ammo when you initially bring it in

mortal granite
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what do we call a player that have 100% infection resist? VACCINATED

fresh epoch
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3:11 lmao

wary hill
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its normal if you just entering in A2 get a bossfight?

split cipher
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does the regen cap work? i dun rmb exceeding 20% hp

queen nymph
wary hill
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literally just enter in A2 and spawn a miniboss

queen nymph
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You have someone who is using modding.

wary hill
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i recorded a clip and took ss

queen nymph
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Please report it to the moderators.

wary hill
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random matchmaking

queen nymph
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Yeah MM has lots of cheaters and modders

wary hill
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can u @ someone who?

queen nymph
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Just go to @jaunty hedge

wary hill
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my pp got touched by this miniboss u.u

queen nymph
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Haha fun

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Great you have videos.

atomic escarp
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Thank u 😁

dreamy bramble
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we used two sniper sentries, a bio for ext, and a cfoam launcher

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a hel rifle, a shotgun and a 2 hel guns iirc

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boosted dmr is incredible for the s1s

atomic escarp
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Yeah cuz when u open the other doors I have to do the freaking uplink

dreamy bramble
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the uplinks can be a bit of pain with bad rng

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we had pretty horrible terminals so we couldn't even use foam until extreme lol

atomic escarp
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Yeah 7 times wtf 🤣🤣🤣🤣

dreamy bramble
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sniper sentries help kill some of the waves if you can anticipate where they will come from

atomic escarp
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I gave up and when to c2 but the scout respawn there 🤣

dreamy bramble
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and they help with the s1s and the cursed extraction

atomic escarp
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Yes

dreamy bramble
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we're on c2 overload rn

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it's so hard

atomic escarp
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Haha this game is meant to be hard lol.. realllll pain 😂

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Thank u for the help 🙏🏼

dreamy bramble
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np

queen nymph
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It’s hard because it’s not working SantonianWhatElse

split cipher
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@dreamy bramble ||use the scouts to block charger,tank, etc spawn||

atomic escarp
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or... or... do it the legit way

split cipher
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the enemies respawn rite?

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from those 3 doors

queen nymph
mortal granite
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sorry, i don't speak pussy

split cipher
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i salute u, fellow masochists

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but in my journey to git gud, im not THAT gud

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(latency is an issue)

queen nymph
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We know there’s an issue about that scan so that’s understandable if you wanna do it that way

queen nymph
split cipher
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i've been led to believe that the enemies respawn, is that true?

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the chargers, big chargers and tank

queen nymph
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I mean you can only get 3 if you do overload or extreme lol

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It’s not respawn it’s just a scan wave lol don’t confuse with both system lol

split cipher
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so more scan waves come even if u kill the tank/charger/big charger

queen nymph
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Just like how you do an alarm scan

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But bigger and longer

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Sounds weird

split cipher
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is it the doors are suppose to open 1 by 1

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or all 3 open together, similar to B3

queen nymph
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Same as B3

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||But B3 doesn’t spawn more (if you don’t die), C2 does ||

signal fox
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b2 is a fucking terrible level and no one can change my mind

rocky marsh
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Hahaha B2 is like R4C3

obsidian wagon
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^

rocky marsh
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But honestly fuck R5C1

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Just plain annoying with the respawns

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Makes you want to just cheese or kite around

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To prevent hybrids

obsidian wagon
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i havent got to c1, how would you cheese it?

rocky marsh
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There's a bridge section after the first hybrid room past the second warden door

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You can get up in the metal mesh

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But we ended up having just having me kite in the final terminal room whilst everyone went to extraction to spawn cap

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So no shadows spawned

obsidian wagon
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whats the hardest obj in c1

atomic escarp
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Just play the level legit haha, stop spawn capping lol

obsidian wagon
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ill play it legit when they start playing their own rundowns

atomic escarp
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"they" as in who? the devs?

obsidian wagon
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ye

atomic escarp
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they do play their own rundowns

obsidian wagon
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yea a tier?

atomic escarp
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nope higher

obsidian wagon
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send me a video or stream if you have the time

mortal granite
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man being salty now

obsidian wagon
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i would love to see them play b2 overload and get through infectious fog with big strikers, class 4 doors, and and error alarm

robust marsh
atomic escarp
split cipher
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B1 PE was the the worst...

warm zealot
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i love when the spitters are on the scan :)

split cipher
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2.5 hours compared to 2 hours for my B2PE

warm zealot
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any advice? we got fucked over by the spitters mostly

split cipher
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the worst part is the hostile extract... its a B level, WHY is it a hostile extract?!

atomic escarp
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FYI this game is meant to be hard..

turbid cliff
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What the heck is a hostile extract

pseudo pumice
split cipher
atomic escarp
turbid cliff
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That's been a thing since R1 A1 if not pre alpha tho

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Alarm extracts used to be on like every level

pseudo pumice
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yea they’re used a lot less now i feel like

warm zealot
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hel rifles made b1pe bearable for me

split cipher
warm zealot
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yes

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4 hel rifles

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2 sniper sentries behind them to crit (i believe that is a thing) then a burst on the cargo truck

split cipher
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hel guns will do the trick

warm zealot
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big chargers and hybrids get decimated

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alarm extract they all insta die too

pseudo pumice
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hel gun supremacy

warm zealot
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i liked the reactor sequence, maybe because of hel rifles

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i do enjoy basically a 50 cal in my hands

mortal granite
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i mean if they wanna make the game boring, let them be

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and then they felt boring that's not really the devs fault for making the game boring isn't it?

mortal granite
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but since i'm the "veteran" of the game, that doesn't really count

warm zealot
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@mortal granite you have any advice for b2pe? got fucked by spitters on overload class 4 scans

mortal granite
warm zealot
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felt like i couldn't move in the room

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and the spitters were on the scans as well so that was fun

mortal granite
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the spitter stay in 1 place

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you can use c foam, or you can shine the light on it

warm zealot
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wait c foam works on them?

pseudo pumice
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yes

warm zealot
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okay

pseudo pumice
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is that on the wiki page 🤔

pulsar zodiac
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could bring fog repeller power if you really need to

mortal granite
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c foam make them retract for 45 seconds

warm zealot
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that

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is a god send

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thank you

mortal granite
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and also fog repeller

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minimize the infection as much as possible

split cipher
warm zealot
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yea, kinda wish you didnt have to run back every time to disinfect

mortal granite
split cipher
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i took 2.5 h

mortal granite
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the long part are extreme

mortal granite
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R3 and R4 do have even longer level

warm zealot
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well thanks, hopefully it shall make b2pe better

mortal granite
split cipher
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barnet, carry a long range flash light, it helps alot

mortal granite
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don't go too close to walls

warm zealot
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i am fog turbine guy so i shall yell at my friends to do so

lucid yoke
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For b1 overload, if you hold in the room before the bridge, can the wave spawn from behind? Like from the reactor room

split cipher
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even if they dun, that's a long distance to run

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to input reactor code

errant vigil
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for reactors I'm pretty sure that have to spawn two whole zones away from the reactor

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or one whole zone away

mortal granite
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no

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it worked like R1C1 reactor

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haven't fully test but

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we did push the wave spawn further than 2 zones

toxic tundra
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is the M V scan in c2 just a class 5 scan but it can be any scan?

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or like any type of scanning

devout river
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Yeah its a mixed scan

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Which means it has mixed scan types

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They were in R4 too, just not classified as their own scan type

wanton meadow
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guys how to lift the lockdown in R5B2 for the disinfection zone?

hoary garden
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the lockdown is lifted after extreme is completed

hoary garden
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do be aware that finishing extreme will ||trigger an error alarm||

rain heron
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now we know the 4 prisoners aren't good people, i think the only one who isn't that bad is Bishop

tulip vale
#

Ik the devs are trying and they're amazing devs, but is anyone else just kinda disappointed? It felt kinda empty this time around tbh.

cyan kiln
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The new levels are much harder and that extra challenge was enough for me

tulip vale
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That's true, I feel like with certain boosters it balances out though

cyan kiln
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I was kind of waiting for a new boss or mechanic tho... that isn't respawns and boosters

tulip vale
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Yeaaa

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Respawn is the biggest disappointment I've ever had

cyan kiln
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I think it's a good idea and it fits really well into the game, it just needs a couple tweaks

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cause it's more annoying than challenging rn

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just leave one person in the room afk for 30mn while the 3 others go get stuff lol

tulip vale
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I was totally hoping that if we set something off in there sleepers would come out of it and either fall with some cool animations or like some sort of new enemy in them that crawls down the walls yk?

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Like a weird spider thing or sum

cyan kiln
tulip vale
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Yea

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Ik

cyan kiln
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idk if wall crawling stuff would work tho

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  1. It's tough to actually make that shit and make it work
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  1. Would it fit in GTFO?
tulip vale
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It's a lot of work bc they would have to pathfind walls aswell

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Which is a whole issue

cyan kiln
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depending on which tech they've chosen for pathfinding it can either be rly easy or near impossible to implement

uneven plank
#

what is the correct answer for the ||second room|| in C1?

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clear or ignore?

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this level is such a kick in the dick

tough totem
#

is this rundown really that painful?

uneven plank
#

been here since alpha, yes it's bad

tough totem
#

that's tough

pliant shard
#

What’s bad about c1 right now?

tough totem
#

No idea yet, working on B3 now

uneven plank
#

one aggro is a wipe is what

#

and it encourages aggro's, constantly

#

complete ammo/health drain in the beginning

#

respawns

#

double scouts in a stealth scan

#

it's just goddamned horrible lmao

pliant shard
#

Haha gawd dayum

uneven plank
#

that's just the first 2 rooms

mellow creek
#

clean room 1 and 2 if u plan to afk on the bridge

#

ignore if u plan to not afk on the bridge

mellow creek
uneven plank
#

and pretty much yea, 1 player is going to afk in room 2 for like 30 fucking minutes every time

#

these respawns causing a "babysitting" mechanic is garbage and i hate it

jolly imp
#

if you dont afk and rush extraction you will get 10+ hybrids in extraction scan , i wish the respawn mechanic was a set amounts of times at least

uneven plank
#

or at least capped

sick hornet
#

the strat is to set up sniper sentries and pull the rooms individually

dreamy bramble
#

the strat is to run and pray that enough of you make it out to extract

#

or preset mines/sentries to cover you but that requires foresight PirateSimon

sick hornet
#

pain

quaint yarrow
#

Lately what my group has been doing is just clearing out the respawn rooms and having one person stay in to prevent spawning.

sick hornet
#

if you do extreme you probably want everyone in there for it

quaint yarrow
#

Just three man the terminals and have a fourth kite in circles since the rooms are huge

sick hornet
#

it can be done blocking the whole game though

quaint yarrow
#

Yeah the extreme terminal four man for sure

spring oriole
#

idk if this is the right chat so apologies, but in terms of the respawn mechanic, we know that if a player stands in a room with the respawn thingies, then they don't respawn. Does the same apply if a sentry is deployed in that room?

tribal cosmos
#

Sentry doesn't count as player

boreal tendon
#

no it does not, the sentry will start shooting after enemies respawn

tribal cosmos
#

and there's a two room away rule

#

kinda for everything

spring oriole
#

awesome, thanks guys

tribal cosmos
#

if you ever want to figure out where the enemy is going to spawn, just apply the two room rule, terminal obj however only spawn within the zone of the mission

#

kinda easier to figure out

#

this goes the same to the respawn system

#

if you are two rooms away they will spawn immediately

sick hornet
#

not quite

#

the respawns are slightly different, they add zone as well

#

you have to be:
in a different zone
2 rooms away
away for at least 10 seconds

tribal cosmos
#

idk the d1 extreme part kept respawning even we stayed in the zone

#

like the invis scouts

sick hornet
#

which zone specifically

tribal cosmos
#

the second zone after the extreme bulkhead

sick hornet
#

the tight corridor one or the O room one

tribal cosmos
#

corridor

elfin mantle
#

the respawn mechanic/cocoons could be such a cool system, like you clear the room but then later on in the mission the cocoons open on some trigger event and cover the room in gore and shocking and grotesque monsters that you have to deal with or creep past
But instead its just "you left the room for 10 seconds? lol its full again"
No wonder almost everyone has an AFK'er for C1 for literally 30-40min while you clear the side rooms and do the terminal

sick hornet
#

they shouldnt respawn and didnt for us

#

idk

tribal cosmos
#

the corridor spawn is what really fucked about extreme

sick hornet
#

you sure somebody was in that zone when they respawned?

#

its not that bad, you get a ton of ammo

tribal cosmos
#

we go in, clear the path and the moment we reached the other side of the zone, the shadow scouts respawned

#

its not the big area scout even

#

twas in L

sick hornet
#

by other side of the zone did you leave the zone

tribal cosmos
#

na was doing the silent scan

sick hornet
#

i need a map, i dont remember where L is

#

one sec

#

well im not sure if there is a map yet

#

rip

#

where is L?

tribal cosmos
#

i think it was the right side

#

but not the far right one

sick hornet
#

as long as someone is in the zone they dont respawn

tribal cosmos
#

we had a scout spawn in the far right and kept triggering it while doing the alarm

sick hornet
#

the class 6 or the surge

obtuse surge
#

well yeh that's a different zone

#

..?

sick hornet
#

they respawn in the first room doing the class 6

obtuse surge
#

you leave the zone after the stealth scan in there

sick hornet
#

also yea diff zone

#

doing the surge the first room wont respawn, but the rest will

tribal cosmos
#

interesting cuz when doing the s1 we had shadows and shadow giant

#

is that supposed to happen?

#

just a few

sick hornet
#

the beeeg or smol s1

tribal cosmos
#

big

#

small one we also encountered as well

sick hornet
#

if you didnt go back and clear the first room they would get pulled

#

small it is possible for the wave to bump into them and wake them up

obtuse surge
#

for 2nd rooms you can't do anything other than open doors

#

they generally won't scream in there

#

but the door breaking can wake the room

tribal cosmos
#

say that to the two scouts that spawned in the second room

sick hornet
#

doesnt the door breaking just trigger them to scream

tribal cosmos
#

immediately triggered after the big surge

sick hornet
#

1 zone, 2 rooms, 10 seconds

obtuse surge
#

they don't scream on door breaks

sick hornet
obtuse surge
#

that just happens in a bunch of situations due to other conditions

#

such as finally actually seeing the player

tribal cosmos
#

so basically rng

sick hornet
#

i havent done enough testing with that

sick hornet
obtuse surge
#

whats rng

#

open the door

#

xd

tribal cosmos
#

the spawns will trigger or not

sick hornet
#

or, hear me out, mine the door

obtuse surge
#

it wont if you have the doors open

tribal cosmos
#

the run we finished at, the scout wasn't even near the spawn zone of the enemy

sick hornet
#

idk what tf you guys were doing then

tribal cosmos
#

d1 corridor zone is really weird, we did everything right. but the fucked up rng spawn location just kinda ruined us

#

we still finished the surge scan

#

but were out of ammo

#

cuz the two waves of charger

#

then its the mother

#

feel like you shouldn't even clear the corridor zone at all beside the one that's right outside the silent scan

livid patrol
#

@wild inlet @sharp tapir @jagged plinth anw thx for the help

#

probably i will try and attempt the run again in like 1 months

#

i will just focus on B2 and B3. for now much more fast pace and compact map

wild inlet
#

no problem as I said I want to help who is stuck at B1 PE
sorry you didn't get the PE

livid patrol
#

nah its all right

#

there another PE on B2

wild inlet
#

ik

#

that one is no fun

livid patrol
#

I died halfway, but at least its not as big as B1

wild inlet
#

not at all

livid patrol
#

B1 map is just too massive for my taste

#

2 very highly margin of error part

#

generator and the cluster 4 door

wild inlet
#

it's not extremely massive it's just veeeery time consuming

jagged plinth
#

just get 100% fog resist from boosters & get over overload relatively easier

wild inlet
#

you have to do a lot

#

xD

#

that's a option too

livid patrol
#

i have like 88% lol

jagged plinth
#

jokes aside

livid patrol
#

i am like big hmmmm

#

do i want

jagged plinth
#

B2 Overload isn't the most fun while doing PE personally

livid patrol
#

but yea i will focus on other map first

#

does C has PE?

#

pretty sure one does right

#

i havent check it just now

wild inlet
#

C2

jagged plinth
#

C2 has PE iirc

livid patrol
#

right right noted

#

anw imma get off and sleep. got work tomorrow at least its TGIF

#

thx again for the run and help. had a fun time in the generator fight with u guys lol

dark bane
#

Hardest level this rundown?

twilit remnant
#

d2

woeful vector
#

There's a D2?

pliant shard
#

If you type in RESIST into the correct terminal

sick hornet
#

which terminal

#

r2e1 log?

pliant shard
#

🙉

woeful vector
#

What

candid surge
#

I believe an audio log by Schaeffer told you to type "Resist" into a terminal below 1100 meters, but no level so far has been close to it.

#

In C2.

fierce laurel
#

C1 is somewhat close

sick hornet
#

damn, i forgot to try putting it into the extreme terminal ;-;

austere dagger
#

maybe in the extended rundown in the e level?

oblique peak
#

could be a D or E tier level later added

#

cuz i doubt snatcher would be teased and then not added next rundown

#

¯_(ツ)_/¯

plush berry
#

Really hope they add QoL updates during the rundowns...

#

But I don't think they do

lyric narwhal
#

question, does the mother at the end of c2 wake up upon opening the door?

dapper dagger
#

no, with 2 scouts that would be very unfair

lyric narwhal
#

ok well when i went into there on my last attempt i just sorta assumed itd wake up and we just sniped both the scouts and clapped the mother

#

thats good to know for when i do pe tho

mortal granite
#

you can just c foam mother and ignore the scout

nocturne flax
#

Or you could ignore both kekw and rush the scan

#

👀

quiet stone
#

trueee, I want the scouts to extract with me

#

The warden will want to examine them

hexed vapor
#

C2 overload spawns are broken in some way allegedly?

#

True or just people think it's hard?

nocturne flax
#

it can get quite crazy

#

thats all

mortal granite
#

it spawned too fast

fresh drum
#

guys how to do a2 overload ?

solemn wigeon
#

Get the objective

fresh drum
#

how ?

#

no bulkhead key left after extreme

solemn wigeon
#

You pick up the high objective and it unlocks overload||

fair hill
#

no key needed

fresh drum
#

oh

#

if you go extreme you cannot do it ?

solemn wigeon
#

you can

#

The bulkhead key is only for high and extreme

fresh drum
#

i can't open overlord it say error cannot open

#

can't press e

solemn wigeon
#

Go to the high objective

#

pick it up,

#

and it unlocks the overload door

fresh drum
#

oh so i need to pick the hisec first ?

fair hill
#

you can open the door once crate has been picked up

solemn wigeon
#

yes

fresh drum
#

ty ty

prisma swan
#

anybody got tips for dealing with the mother on a2 pe

hoary garden
#

get auto sentries to melt the babies, rush her with cfoam once babies are dead

pseudo pumice
#

you can stand to the side of the door and kill all the babies

#

as long as you don't have line of sight with the mother she wont birth

prisma swan
#

so like 3 auto and cfoam launcher?

hoary garden
#

grenade is more consistent

#

if you can find one

prisma swan
#

thats the problem. you have to rely on rng without bringing the launcher

hoary garden
#

launcher also works

#

you just need to have most blobs hit

#

you can also do it w/o cfoam

oblique peak
#

in the room with the hisec i think there is spot where it always spawns a c-foam grenade

#

but everytime i do that level i have always gotten 4 c-foam grenades total

prisma swan
#

if only burst cannon was still in the game. i wouldve beaten it by now lol

oblique peak
#

or you can just have one person focus the babies spawns and the rest shoot mother

prisma swan
#

true

oblique peak
#

when you rush her that is

prisma swan
#

yeah thanks

candid dragon
#

you have to be supremely unlucky to not find a c-foam nade on a2.

oblique peak
#

yeah im not sure but think i always spawns one in the hisec room but need to do it more to be 100% sure

young mist
#

How do you disable that endless alarm on b3?

hoary garden
#

put the cargo in the unsealer

oblique peak
#

you have to complete the objective

young mist
#

dang ok ty

oblique peak
#

you have alot of time between spawns and its 6 charger spawns so its not to bad

atomic escarp
#

A hel rifle or a hel gun works wonders on the charger error

oblique peak
#

true

#

pistol now being able to stagger a charger with one bullet feels pretty good aswell

dreamy bramble
#

it oneshot staggers chargers?

#

i gotta try it out more damn

oblique peak
#

yeah

#

its pretty nice for D1 aswell

#

im loving doing pistol hel gun

dreamy bramble
#

i'm dropping into d1 for the first time tonight

#

might just bring the pistol/hel gun combo

oblique peak
#

oh good luck man

#

d1 high is every fun ngl

#

wish extraction was harder but still good

north hazel
#

Hel Gun/Hel Rifle do be pretty good this rundown

dreamy bramble
#

ye

lyric narwhal
#

Is c2 overloads spawn rate actually bugged?

#

I’ve heard it a few times

dreamy bramble
#

yep

#

it ramps up significantly at the end for whatever reason

#

the first ~70-80% is normal, but it gets cursed at the end very quickly

lyric narwhal
#

Would you say this is something they’ll patch soon?

north hazel
#

Hopefully

lyric narwhal
#

Cause if they are I’m coming back to this shite later honestly

north hazel
#

It’s kinda not fun right now

mellow creek
#

anyone tried typing resist in the lockdown door in d1

mortal granite
#

you're doing it wrong

#

you're supposed to scream at the door

#

RESIST

mellow creek
#

xD

mortal granite
#

with in-game voice chat

north hazel
#

Alpha is smoking one too many joint again

mellow creek
#

imagine r6 coming w a scan that requires in game mic

dreamy bramble
mellow creek
#

with giants around u

dreamy bramble
#

unless you want to burn boosters or kite i'd hold off

mellow creek
#

and they reacted to mics like phasmophobia

mortal granite
#

are you here?

lyric narwhal
#

Yeah just my groups kinda sick of c2 overload run and it’s demoralizing to hear my friends just dead inside

mellow creek
#

say verification command prompt into open mic

dreamy bramble
#

it's not worth the pain lol

#

unless you abuse scan speed boosters to avoid the bugged part

lyric narwhal
#

Yeah we actually used those once and we did relatively fine

#

Now we’re fresh out sooooo

dreamy bramble
#

that's how we did it

lyric narwhal
#

Yeah fuck grinding

dreamy bramble
#

had like +100% scan speed with hack tools out and beat it in 3 mins vs 5

lyric narwhal
#

We only had like ~45%

dreamy bramble
#

it's a pain to get those scan boosters

north hazel
#

We had 60% total and shaved off like 1m40sec

dreamy bramble
#

ye but we couldn't hold our hack tools out the whole time

lyric narwhal
#

Finished like right as tank 2 spawned

dreamy bramble
#

we avoided the whole second tank probably by seconds

#

i do want to go back and do it again without scan boosters once it's patched though

north hazel
#

Kenny and Wesley had the hack tool ones, I had the glowstick one

lyric narwhal
#

Yeah the hack tools ones aren’t enough cause they don’t have the uptime either

dreamy bramble
#

koopa had like 60% speed near glowsticks and me and murmer had hack tool ones

lyric narwhal
#

Yeah imma say fuck it and go to d1

dreamy bramble
#

probably the best choice tbh

lyric narwhal
#

We actually got real far on our d1 attempts

dreamy bramble
#

nice

#

i'm stepping in for the first time tn

lyric narwhal
#

Like we wiped at zone 508 I think it was?

#

That zone be pretty nasty

north hazel
#

I think D1 main is good

#

Ex is kinda...

#

Stretched

oblique peak
#

extraction for D1 should have been harder aswell tbh

#

but i guess alot of groups might not have much ammo at the end

atomic escarp
#

I smell D1 talk

north hazel
#

Yes

#

Does the official moderator have anything they’d like to add?

atomic escarp
#

I love D1, reminds me of R1D1 obviously just harder

oblique peak
#

oh kerse since you are here

#

you guys are awake of the spot were you can fall in D1 extreme?

#

like under the stairs?

atomic escarp
#

Fall as in, the falling bug or is it something else?

oblique peak
#

you under the stairs there is a opening where you can keep doing down

#

and go down the hole in the middle

#

first room of extreme

atomic escarp
#

DM me the zone

#

I'll look into it when I'm out of bed

oblique peak
#

imma see if i have a screen shot or recording

rich nova
#

whats the order for B2 PE? Ext, Over, High?

north hazel
#

Yes

rich nova
#

so you have to deal with that constant wave of 3 for all of over and high?

#

crazy

north hazel
#

Yeah, it’s all above moving as a team and keeping calm in a high tension situation.

queen nymph
#

3 is not that many

atomic escarp
#

3 same as R4B2 right?

queen nymph
#

Yeah

atomic escarp
#

where do you find they keycard for B2 to do extreme? i have looked everywhere and it always say i gotta go to zone 85, but i can not open the door as it is states, is in error, emergency shutdown. any guidance on where to go forward?

queen nymph
#

It’s not that much but it’s annoying when they spawn inside a room that is full of enemies

lyric narwhal
pseudo pumice
#

^

queen nymph
lyric narwhal
#

You have to do extreme first

atomic escarp
queen nymph
#

Ext overload high

lyric narwhal
#

To access the other bulkhead key you have to complete extreme

#

It’s easy to assume that door opens when you finish high seeing as that room is attached to the high layer area but nope that door unlocks upon finishing extreme

#

Meaning you can’t do all layers unless you do extreme first

queen nymph
#

Or ext overload (to find the key) back to high then complete overload

lyric narwhal
#

Which isn’t really expressed or explained anywhere

#

It’s kinda bs

queen nymph
#

Yeah

atomic escarp
queen nymph
#

Same mistake in my first run as well because high is closer to 85

lyric narwhal
#

To access 85 you have to beat extreme

#

If you put your first bulkhead key into the high bulkhead

#

You won’t be able to access any of the other layers

atomic escarp
rich nova
#

you can use any bulkhead key on the extreme DC or the high DC

queen nymph
#

You use the key in a wrong bulkhead DC

lyric narwhal
#

Any bulkhead key can be used in any bulkhead terminal

queen nymph
#

You have three there, one behind blooddoor, before the blood door and behind 85

#

You can always read the bulkhead DC and see where it leads you to

lyric narwhal
#

It’s super hard to wrap your head around in b2 tho cause it’s so weirdly structured

atomic escarp
#

i have been doing that but i have been going it completely wrong as you guys have indicated. spent four days trying to figure this out. lol. time to go take your advice and i hope to god it works. hahahaha.

#

yeah so poorly structured

queen nymph
#

lol

lyric narwhal
#

It’s like high is especially weird

#

The high bulkhead door is just to get the cell

#

Which is used for 1 of 2 doors outside the bulkhead

queen nymph
#

But at the same time

atomic escarp
#

yeah, i have tried using the cell on others doors and shot myself in the foot doing that because i can't complete anything then

queen nymph
#

If you know how to use terminal, it is not hard to find out where all the Bulkhead DCs are

lyric narwhal
#

Yeah but the problem is they kinda just expect you to assume that 85 opens when you finish extreme

atomic escarp
#

yeah, i know how to use them. i just was doing it wrong because i did not think about doing it first

queen nymph
#

Aside from that

lyric narwhal
#

But there’s literally NO REASON you would think that

queen nymph
#

I’m saying that because he said he stuck there for 4 days

#

Which if you go through either high or extreme, you can kind of find out the truth within 3 hours

lyric narwhal
#

Yeah but for a first attempt it’s just a bit mindfucky

atomic escarp
#

yeah and i have been going solo for most of those days too. i just thought maybe i put the cell in the wrong area or there was a terminal command i had to find in the logs or something to open zone 85

mortal granite
#

that's your problem, doing it solo

atomic escarp
#

yeah. lol

queen nymph
#

@mortal granite

mortal granite
atomic escarp
#

i am now going to try and get that keycard and do extreme finally!!! thank you all for the advice

queen nymph
#

I think that tells us a lot about you as a person and why can’t you find the bulkhead 😅

restive parrot
#

havent played c2 yet, are there shadows? was just reading the thing in game

dreamy bramble
#

yes, past the high bulkhead

terse saffron
#

Can explain?

dreamy bramble
#

?

queen nymph
#

?

terse saffron
#

Can someone explain these Shadows?

dreamy bramble
#

basically invisible enemies that can only be seen under flashlight

#

sentries can't hit em unless they're tagged by bio, but they also are pinged for less time

terse saffron
#

Thanks

#

That is terrifying

dreamy bramble
#

lol have fun

queen nymph
#

Have fun with them

north hazel
#

Just swing your hammer all the time, you’ll hit something eventually

mortal granite
#

just spray and pray, at the very least, you shot your teammate

atomic escarp
#

Hammer = best weapon

queen nymph
#

Or glow stick

#

Btw @atomic escarp, you might wanna delete Ikroe762’s comment (about mod) lol

lucid yoke
#

I wish there was a booster to help my blind ass see shadows

calm vessel
#

there is!

#

bio scan recharge time!

lucid yoke
#

Time for 4 biotracker meta

tight cliff
lucid yoke
#

Are there any shadows in fog for d1 high?

queen nymph
tight cliff
queen nymph
#

I can’t imagine you survived all the scans yesterday with your hack tool out 😂😂😂😂😂

tight cliff
#

I let you three carry me to victory clearly

#

nobody told me they were reloading 😛

queen nymph
#

We could have wipes at the end without the bio scan booster 😂😂😂

tight cliff
#

that is true

atomic escarp
#

@atomic escarp Hey lkroe, could you not mention mods in this chat please if you wish to talk about them you can do so in the modding server. More information is in #rules, thanks.

atomic escarp
mellow creek
#

wonder if powered up glowsticks can see shadows w/o flashlight

restive parrot
#

what does b1 overload consist of? wanting to do it but too lazy to watch a videos

queen nymph
#

Or you can just go into overload and try

lucid yoke
#

A lot of Gatling guns

tight cliff
# restive parrot what does b1 overload consist of? wanting to do it but too lazy to watch a video...

you can actually go on any terminal once you're in the level to work out what specific layered difficulties can entail: A reactor can show up on the terminal listing if there's a reactor section involved. Items such as hard drives, OSIPs and GLPs will also show up. The rest is working out where the keys are, what zones exist via querying items, and even listing items in specific zones if there doesn't appear to be any McGuffin in that specific zone (because it could actually be a terminal uplink event).

fallen badger
#

C1 start is mad

#

but, i love every second of it

atomic escarp
#

For c1 should I use artifacts?

#

I just know the uplink is waiting for me so I know I could use more speed for the uplink on the terminal

#

You can if you want

#

Its not required, but it does make it easier

queen nymph
#

It's not required but use it if you wanna get through that level without pains

spark tiger
#

I think C1 are better with Solid or Provisioning perks. You should have enough ammunition to clear the first room after finish the first scan. It is almost inevitable that you will mess up the stealth.

nocturne flax
#

Most sleepers in that main room are separated

#

You can stealth trough them pretty well

#

Yoy gotta move as a team in thst room

quiet stone
#

Real players agro all the rooms.

nocturne flax
#

Real gtfo players take glowstick potency

quiet stone
#

+34% glowstick power is the best perk. I take it every chance I get.

spark tiger
#

Out of all lfgs i played, none of the teams managed to stealth the first room. Usually when you kill the scout some hybrids just randomly aggro

cyan kiln
nocturne flax
#

Most people dont care about stealth because they think taking 50% health damage its worth to hammer everything

#

Stealthing that room takes like maybe 1 min

#

Well people dont know the stealth mechanics and have little patience too

cyan kiln
#

Or that room is packed af, and killing two scouts, a couple hybrids, and yoloing the rest is just more fun 🙂

nocturne flax
#

👍

mellow creek
#

i mean just kill the first room so the next s1 scan is easier

#

before doing the first uplink

keen ravine
#

does anyone know how to get the mother to walk out of the overload bulkhead in A2

robust marsh
#

walk away or break line of sight and wait

#

and wait

#

and wait

keen ravine
#

and thats it just walk really far from the bulkhead

#

have you beat it on prisoner efficiency yet

devout river
#

When I did it we just sat to the side of the bulkhead

#

It spawned babies, we killed the babies as they came out of the bulkhead then we all rushed it and murdered it

tribal cosmos
#

kill the babies, foam the floor, when the mother came out and got glued its all good

#

you can have one guy stay behind to kill the error alarm

#

no biggy

indigo lantern
#

what does Schaffer eat

#

does he eat the potatoes?

atomic escarp
quiet stone
#

SantonianWhatElse yes

atomic escarp
#

Yeah gtfo pro gg ezz

atomic escarp
#

to find the HSU

prisma swan
#

the error alarm on a2 pe is just 3 enemies right?

sick hornet
#

correct

wanton meadow
#

Guys any tips for R5B3?

sick hornet
#

which part?

wanton meadow
# sick hornet which part?

we're trying to do the High level only, so in dealing with the error alarm and the alarm doors at the same time

sick hornet
#

if you drop the crate at the error door, you can leave it until you get the key

#

send 1 person into the fog and have 3 stay up, way lower chance the chargers will spawn down there

#

recommend shotguns for the charger waves, they can 1shot

wanton meadow
sick hornet
#

the regular one, semi auto

wanton meadow
dreamy bramble
#

1 in fog is risky since noone can clear enemies while holding the turbine

#

i'd send the biotracker with the fog turbine guy into the fog

sick hornet
#

i usually go into the fog alone with mine deployer kekw

wanton meadow
sick hornet
#

benefits of mine deployer: shoot into a room, close and mine the door, free room clear ez

dreamy bramble
#

average guy isn't that great at solo fog stealth lol

#

you can have mines and bio go together

#

and pass the turbine between the two if you want to blow up a room

sick hornet
#

yea, only reason we dont do that is charger wave spawns

dreamy bramble
#

fair

wanton meadow
#

30 secs?

dreamy bramble
#

normally when i go in we can get the key in and out before the wave spawns if we bait one before heading in

sick hornet
#

1 - 2 min

#

idk exactly

dreamy bramble
#

seems really long

#

probably closer to 2 mins

sick hornet
#

it gives a good bit of time

wanton meadow
sick hornet
#

yes

wanton meadow
#

one more question, if we keep the last charger on the current wave alive, does it still trigger another charger wave?

dreamy bramble
#

yep

wanton meadow
dreamy bramble
#

unless you're enemy capped (which is like 20ish) they will continue to spawn

light lagoon
sick hornet
#

2:30? dang

dreamy bramble
#

damn really

#

that's a ton of time

fierce laurel
#

it's a lot less time than it looks

wanton meadow
dreamy bramble
#

idk it feels like a lot of time

fierce laurel
#

but you're doing C4 alarms

#

traversing a fog room

dreamy bramble
#

you can wrap up the whole opening in 4 charger waves normally

fierce laurel
#

clearing scouts and whole rooms

dreamy bramble
#

i think you're overselling it a bit lol

light lagoon
#

I didn't time it exactly but I was working off of using the Steam overlay and watching the timer from the point that I had the alarm door wave followed by the next spawn, but I only did it a couple of times because then the Steam overlay started messing up and wouldn't even open lul

fierce laurel
#

I am but that fog room is why I failed it way too much time

dreamy bramble
#

just snipe the scouts and move on

fierce laurel
#

it's also 7 chargers not like 2 or 3

dreamy bramble
#

fog just bring a bio and realize that you don't have to pick bad fights

#

it's 6

wanton meadow
sick hornet
#

yes

dreamy bramble
#

the one above fog i just snipe to save time

#

the fog one is a judgement call

wanton meadow
#

alright so i guess its mostly run and gunning? 😂

sick hornet
#

can be

wild inlet
#

one room full of sleepers is always better than a wave coming from behind you and the room

sick hornet
#

more run and hammering after shooting the scout

dreamy bramble
#

wasting time causes more charger waves

light lagoon
#

and Charger waves burn resources

dreamy bramble
#

and charger waves eat more ammo than small guys

tulip vale
#

Yknow what, my favorite room is the generator cluster with scout respawn

dreamy bramble
#

gotta love it when he spawns in A

wanton meadow
#

Okay, so since we have scouts and chargers, is it better we go with shotguns and hel rifles?

dreamy bramble
#

i really like a sniper for extreme

#

but that's a personal thing

#

hel guns or rifles both destroy chargers

wild inlet
#

just a normal fetish

dreamy bramble
#

pretty much

light lagoon
#

I think HEL Gun is 2-shot and Rifle is 1-shot?

dreamy bramble
#

yep

#

regular shotgun is good but i always get bullied by the other chargers when i go in

wanton meadow
sick hornet
#

just shoot all of them then 4head

wild inlet
#

if you have a DMR and the HEL Gun you can shoot a charger with the HEL Gun and it takes one more DMR shot to kill

dreamy bramble
#

but that requires using dmr

west crow
#

hel gun with 30% damage boosters 🙂

wild inlet
west crow
#

it requires skill to swap weapons

#

I can't believe this

wild inlet
main iris
#

anyone could tell me the objective for b1 ex and ov? i'm yet to try it

candid dragon
#

skill issue

solemn wigeon
main iris
solemn wigeon
#

||its meant to||

#

||overload affects map as well iirc ||

lucid yoke
#

||why are we using spoilers in spoiler chat||

main iris
#

||does it shut off lights or sumn?||

lucid yoke
#

||overload makes whole map infectious fog||

main iris
#

||damn, is there a fog turbine then?||

lucid yoke
#

yes

main iris
#

||im assuming there's no endless alarm||

lucid yoke
#

error ends after u finish high objective

main iris
#

||aight cool||

solemn wigeon
#

Main reason I use spoilers is because there will still be people who check this chat but want to find out themselves

main iris
#

||exactly||

lucid yoke
#

i guess

#

but like you could just ask in the other chat instead

atomic escarp
#

RNG can get so that you need to open all zones on A1 extreme?

#

Didn't even know that could happen I always had 3-3-1

solemn wigeon
#

Sometimes you'll get 2-2-3

fierce laurel
#

the time I ran it I got 3-3-1

solemn wigeon
#

My first was 2-2-3

tired charm
sick hornet
#

i have yet to get the 3-3-1

#

me and warden bad luck ;-;

urban mirage
#

Same, you get to have the full experience that way though ;D

prisma swan
#

anybody got tips for loadouts for b1 high

fierce laurel
#

1 hel rifle/1 machine/ any high damage weapon of your choice, preferably more hel rifles, hel guns or machine guns

#

primaries you can chose

#

I brought AR but you I heard double tap is nice

sick hornet
#

shotgun is also strong

prisma swan
#

combat or pump?

thin vapor
#

Not sure if anyone's posted the log from D1 EX yet but here it is

||D-Lock Block Cipher||
||Sender: Andre Piros||
||Receiver Anders Johanson||
||Date: September 3rd 2051||
||Subject: Moving schedule||
||Mr. Johanson||
||We expect to have most of the equipment moved from the Belarus facility to storage hangar 3 by next week. We will begin BIOCOM installation in hangar 4 immediately after. Once it is up and running the pods can be safely moved into the new storage space. We will have space for 8,000 pods by December, and a further 24,000 by March 2052. At your discretion, the first KSOs should be ready for deployment by the start of 2052. The Sigma and Tau generations are currently being coded for Garganta security operations.||

||has taken longer than expected due to the flooding caused by hurricane Orwell. The causeway to Garganta is now clear, so we are back at full speed. I have ordered the air division to heli-freight equipment down to the hangars, which will skip the causeway and elevators entirely. This should get us back on schedule.||

||The gum shoes have rolled out the new security protocols, so all personnel will need to have a pre-approved Legion ID code to enter the Legion facilities. Travel in and out of Garganta itself will be unaffected by the new protocols (SMC will not need to update their clearance levels).||

||I'll keep you posted...||

||Andre Piros||

#

It's in Zone 73 which you unlock after doing the reactor, good luck to whatever poor souls want to read a log while there's a shadow surge alarm going on lol.

sick hornet
#

love that you spoiler tagged the log then said what d1 high was XD

thin vapor
#

You can see the objective when you click on it in the rundown menu
And I think that telling people you're gonna be dealing with a surge shadow alarm is more than fair considering the map layout and extreme objective ||being infectious fog throughout the entire map||

analog mauve
#

is c2 overload ||a reactor?||

atomic escarp
analog mauve
#

r5 b3 extreme?

analog mauve
atomic escarp
#

Its not a reactor

#

Its just an S1 scan : ^ )

undone jungle
#

Quick question. Does the charger scout have a different model to the normal chargers? I thought it was the normal charger model but just deformed to fit scout proportions like how they morph the shooter for scout.

queen nymph
paper arrow
#

is it true that there is a new enemy in d1?