#gtfo-spoiler-chat
1 messages · Page 235 of 1
most of the difficulty of c2 overload comes from the fact that this rundown has pretty bad weapons for killing tanks
without bc/choke shotgun they are much harder to take down
It's not even the tanks that are the problem imo. Those you can just kite.
but you don't wanna kite, don't you
devs don't want you to kite
it'll be really boring to play like that
Well, kite behind the pillars I guess
but then they do this 
Not literally around the room
But then again, you can't really beat C2_O while standing still
So I guess kiting is the game now : ^)
C2 extreme has a lot of resources
You will have to kite while shooting because if you try to hold your ground you'll get flanked
and then overload they put a couple more
we had pretty good success putting 1 person on each door
the tank made things a bit awkward since people were divided between holding their side and chipping away at it
that's when the tank showed up lmao
ye
Revive speed boosters helps alot in that sequence
tbh if someone goes down you're already in a really shit spot

scan speed/melee resist/regen cap would probably be best
That's where revive speed comes in handy

my revive speed booster makes me die to hybrids 🙂
Just dodge
does melee resist reduce tank tongue dmg?
Grind 50% melee resist in bioscan meta
yea boosters be weird
I wonder if the levels are actually balanced with the boosters in mind now
Its by design that aggressives are more rare than muted or bold
Levels shouldn't require boosters to finish them but it would make it immensely easier
Levels are way harder than last rundown too though
yep
Last rundown
rundowns*
I still do like the gauntlet style of C2 overload
i enjoy the whole holdout thing, it's how reactors should be done
Though it suffers due to the lack of enemy variety
I mean it's got more variety than R4E1 reactor
yeah they remembered that chargers exist
it'd be cool if they threw in a few strikers or shooters in there
if they fix tank bug maybe throw a birther in there for the final 10%
what’s the tank bug? i have no knowledge of c2
The overload spawns tanks during the scan but it ramps up at the end for some reason
I think it's supposed to be 3-4 tanks but it usually ends up being 6 or more of them
i’m dumb but thanks for the info
whats a bc scan?
do it and find out ;)!

if only we have ray tracing for this game xD
how many d1 extreme completes 
Any tips for c1? The respawning mechanic keeps ruining us after the 2nd terminal 
take your time, the spawns are slow
you can clear the rooms
when they spawn run back into A in the side zone
@quaint yarrow I havent tried to do extreme but how my team did high was that we waited in the terminal zone after finishing for the error wave, and then after clearing it out we tried to sneak out into the middle bridge
wait for the wave there, then move again
i think we did end up accidentally aggroing one of the rooms so we did end up shooting, at one point its just "hope you are good at kiting and killing enemies"
you can just try to book it to extract and slap your sniper sentries to aid with the wave
finding a clear path to run through beforehand is very useful
^^ thats another strat though that does mean you are basically fighting like 2 roomfuls of hybrids and giants
they always respawn in the same spots
so you can plan your routes ahead of time
though that depends on there being a route lol
oh also, since most scans in atleast high are silent scans, you should be trying to grab as much resources from zones as possible
that means going into zones that don't have the terminal, keep a guy in the respawn room
and have 3 just clear out/loot the zones
proj resistance go brrr
I might honestly consider bioscan mods and resource boosters
without spoiling anything really, does rundown 5 have a new enemy?
New variant. No new new enemy as far as I know.
thank you!
I honestly hope they add a lot in r5 ext that will inevitably happen
Yea it’s a bit low on mission count. Hard though. Trying to get PE on B1 currently
Simultaneously love and hate overload on B1
Damn, the only thing I'm having trouble with is c2 overload x_x
Great game yes yes
hey guys im having trouble at B3 (normal), any tips on finding the key fast in the mist?
the terminal for 49 is in the middle of the second downstairs room and 50's is way in the back room
thanks , this helped
i hope the ext of this rundown if it's going to happen adds some new enemies. i dont think they would add only 2
lets hope
Didn't they say the new ennemy was quite bugged and that's why they didn't add it ?
A2 overload, tips for opening the door and killing mother? She instant aggros 🥲
don't miss your cfoam nade
try to funnel the babies upstairs first with your group. hide there, defend against the error wave, and don't let the mother see you. When you see the perfect opportunity to strike, use c-foam and strike her hard with special weapons.
you can machine pistol or auto sentry the initial babies
yeah
and funnel them in their stairs, making them easier to kill than just simply spreading out.
any tips for B3 Extreme? i can't handle the 3 blood doors at once with a tons of charges and hibrids
Best load out for d1 btw?
Tons of mines help
4 per door minimum or multiple sniper sentries
i just tried that , i mean i hard 4 uses refill and a 100% mine deployer
not enough to stop the big charges yet , i placed around 8 mines just for them
One person on hybrids is enough, 3 people on the chargers
hel rifle is really good for that as well as the tank
got it and what comes from the middle door?
tank
fuck
does his dor insta oppens ? i died before i see him
It does, but he gets stuck in the pit trying to tongue you so he literally isn't even a threat when you're doing the scan
i see , thank you for the tips , im gonna try once more later , that part is a bit complicated
Honestly once you kill the hybrids and big chargers its a cakewalk
its around 7 hibrids damn that scared the hell out of me xD
yeah if you have literally no idea whats gonna happen its really hard
But otherwise its easy to prepare for
i completed rundown 04 E1 and thats harder than that level
i mean
B3 is harder than that
Its really not, for one you dont have a mother
And the tank isnt a threat because of the room having lots of cover
i remember using cfoam and the machine gun to kill it but we had the burst cannon so
i miss that gun
well thanks once again for the tips ❤️ it will help a lot
np
For B3 just literally everyone brings a hel rifle yeah?
hel rifle is good on B3 because of the charger waves
it doesn't stand out when fighting tanks compared to other specials
it'll beat the other specials in extreme for things that aren't the tank if you manage to hit 2 enemies per shot
any b1 tips??
||anyone knows how to kill the charger scout easily?||
||just synchronized dogpile him for stealth kills||
or sniper?
sniper would work yeah
which one is better?
probably hel rifle cause youd be effectively wasting less ammo
I don't like meleeing the charger scout because twice now we've fucking it up because of lag
i mean does the hel rifle do more damage?
it doesnt do more damage its just using 1 out of your 12 bullets in the sniper is just more wasteful
the hel rifle has the same dmg as the sniper but it has a lower headshot multiplier
I don't know if this a bug or not, but I've been trying to get better at the game recently just by playing by myself. Anyways, I know the rooms with the sac things mean sleepers will respawn in that room. However, I find that they respawn almost instantaneously when I'm switching in between rooms. Well... perhaps that's not correct. This scenario has happened to me a couple of times: I accidentally alert a room of sleepers that has sacs in that room. I move into another room so would have to funnel towards me so I can kill them. I kill these mobs in about 20-30 seconds. I end up going back to the room from which they came AND ALL OF THEM HAPPEN TO RESPAWN. It was as if I never killed the sleepers in the first place. And this only happens in sac rooms where they respawn.
Anyone else got the same problem?
That's not a bug
Are you walking more than 2 Rooms away?
That's just how they set it up
@graceful geyser if its not on purpose then it sure happens to a lot of people
Just to the next room over
any room with those black sack things up top
means they'll respawn if you move away enough
does feel like they respawn a little TOO quickly
@storm frigate when your group is 2 rooms away
Well...
thanks!
My problem is
Thank god for no timer hahah
trying to kill double scout with respawning sleepers would be bad!
Do scouts respawn too?
they can
that sounds fun
I have gone away from a room with sacs for about 20-30 mins to come back, and maybe only a couple respawn. The problem here is that I kill the room that respawned and when I go back to check ( after spending 20 secs of killing them ), it literally spawns sleepers in the exact same place. It was as if I never even killed them in the first place.
It's a little hard for me to explain through text form, and would be much better if I could send a video somehow.
the only viable workarounds rn are either killing the room everytime you pass through it, stealthing the room, or leaving someone behind to deny spawns
that's what sucks about the respawning
no way to disable the cocoons through optional objectives or using resources to destroy them
what he said
Oh wait, I read that wrong the first time around.
My bad
So, since it's the way they have it set up, I think it should def be nerfed ( imo ).
Are there new sounds at random?
Cuz sometimes im walking through doors and suddenly here thomping or something or like pipes bending
Or does it need a trigger?
It surely adds to the horror of the game 😄
🙂 Im just asking whenever comes to mind hahah
Does anyone recognize whether when you do the scan to open the extreme door on B3 will the unwoken monsters from the left foggy room wake up?
There are a lot of large ones and if it's possible i would gladly skip them
I can send the screenshot of the map if necessary on pm
@thin palm personally my parties pull the room, head up the ladder, and blast them when they show up at the top.
okay, thanks
whats the best tactic to hold C2s Overload room?
we r thinking of just running around clock or anti wise
and dont give a shit about the very big ones
@grand pollen PM'ed u
you trigger the respawning scout and a one extra room, reach the max cap and do the overload
there won't even be a giant
the overload seems a bit hard is because normally it should have some intervals between spawns
but instead it is like a giant+tank surge alarm
It is extremly RNG based and it should be treated accordingly
i would recommend skipping C2 Overload for now
it possible to beat it but without booster, you'll end up cheesing it
just wondering with melee & ranged resist
is it like infection resist as in
100% infection means you take infection twice as slow
would 100% melee and 100% ranged just mean you take 1/2 damage? or would it flat out make you invulnerable (theoretically)
To me, 1/2 damage taken would be 50%.
you won't get 100% melee and range resist
max it's about 70% or something like that
yo how do i get zone 85 unlocked in b2?
hardest level this rundown
think one of the bulkheads auto unlock after completing an objective
dont remember too much though cuz I got hard carried in b2 and all I remember is spitter pain
Extreme breaks the lockdown door which opens overload
it is possible to get 100% resistance because in this game it works like 50+50
it's been confirmed that if you somehow get to that point, you will not get infected
someone went to watch a video and came back after 40 mins
and still 0 infection
Atleast this made this game somewhat interesting
i had few tool ammo booster that got my sentry upto 1k ammo
auto of course
but if you refill it it will still cap at 800
pretty sad
it will only increase the ammo when you initially bring it in
what do we call a player that have 100% infection resist? VACCINATED
its normal if you just entering in A2 get a bossfight?
does the regen cap work? i dun rmb exceeding 20% hp
Need more details about it. What do you see at the beginning of A2
literally just enter in A2 and spawn a miniboss
You have someone who is using modding.
i recorded a clip and took ss
Please report it to the moderators.
random matchmaking
Yeah MM has lots of cheaters and modders
can u @ someone who?
Just go to @jaunty hedge
my pp got touched by this miniboss u.u
Thank u 😁
we used two sniper sentries, a bio for ext, and a cfoam launcher
a hel rifle, a shotgun and a 2 hel guns iirc
boosted dmr is incredible for the s1s
Yeah cuz when u open the other doors I have to do the freaking uplink
the uplinks can be a bit of pain with bad rng
we had pretty horrible terminals so we couldn't even use foam until extreme lol
Yeah 7 times wtf 🤣🤣🤣🤣
sniper sentries help kill some of the waves if you can anticipate where they will come from
I gave up and when to c2 but the scout respawn there 🤣
and they help with the s1s and the cursed extraction
Yes
np
It’s hard because it’s not working 
@dreamy bramble ||use the scouts to block charger,tank, etc spawn||
or... or... do it the legit way
We don’t do it that way sorry.
i salute u, fellow masochists
but in my journey to git gud, im not THAT gud
(latency is an issue)
We know there’s an issue about that scan so that’s understandable if you wanna do it that way
My team all knows how to abuse the system but we have been completing all levels without cheesing. Not even blocking the respawn on C1.
Once the devs fixes the issue, it is not hard and defense that level at all.
how many cells u put in
i've been led to believe that the enemies respawn, is that true?
the chargers, big chargers and tank
I mean you can only get 3 if you do overload or extreme lol
It’s not respawn it’s just a scan wave lol don’t confuse with both system lol
so more scan waves come even if u kill the tank/charger/big charger
b2 is a fucking terrible level and no one can change my mind
Hahaha B2 is like R4C3
^
But honestly fuck R5C1
Just plain annoying with the respawns
Makes you want to just cheese or kite around
To prevent hybrids
i havent got to c1, how would you cheese it?
There's a bridge section after the first hybrid room past the second warden door
You can get up in the metal mesh
But we ended up having just having me kite in the final terminal room whilst everyone went to extraction to spawn cap
So no shadows spawned
whats the hardest obj in c1
Just play the level legit haha, stop spawn capping lol
ill play it legit when they start playing their own rundowns
"they" as in who? the devs?
ye
they do play their own rundowns
yea a tier?
nope higher
send me a video or stream if you have the time
man being salty now
i would love to see them play b2 overload and get through infectious fog with big strikers, class 4 doors, and and error alarm
last time i checked they only played A to B tiers

who doesnt get salty playing this game?
B1 PE was the the worst...
i love when the spitters are on the scan :)
2.5 hours compared to 2 hours for my B2PE
any advice? we got fucked over by the spitters mostly
the worst part is the hostile extract... its a B level, WHY is it a hostile extract?!
FYI this game is meant to be hard..
What the heck is a hostile extract
or just let people play the game how they want 🤷♂️ if they wanna cheese then it’s up to them
also were you using hel rifles
alarm waves in extract, or in B1PE, alarm wave when u enter the circle
I never said they couldn't, I just feel like you'd feel more accomplished if you did it the legit way
That's been a thing since R1 A1 if not pre alpha tho
Alarm extracts used to be on like every level
yea they’re used a lot less now i feel like
hel rifles made b1pe bearable for me
the bridge reactor sequence
yes
4 hel rifles
2 sniper sentries behind them to crit (i believe that is a thing) then a burst on the cargo truck
hel guns will do the trick
hel gun supremacy
i liked the reactor sequence, maybe because of hel rifles
i do enjoy basically a 50 cal in my hands
i mean if they wanna make the game boring, let them be
and then they felt boring that's not really the devs fault for making the game boring isn't it?
B1 PE are like cake walk with 3 sniper sentries
but since i'm the "veteran" of the game, that doesn't really count
@mortal granite you have any advice for b2pe? got fucked by spitters on overload class 4 scans
pay more attention to the surrounding
felt like i couldn't move in the room
and the spitters were on the scans as well so that was fun
wait c foam works on them?
yes
okay
is that on the wiki page 🤔
could bring fog repeller power if you really need to
c foam make them retract for 45 seconds
worst experience being that it was VERY long
yea, kinda wish you didnt have to run back every time to disinfect
it's an hour and a half long
i took 2.5 h
the long part are extreme
if you're new ye, it will
R3 and R4 do have even longer level
well thanks, hopefully it shall make b2pe better
infection resist will be great since that level are the only level that's infection heavy
barnet, carry a long range flash light, it helps alot
don't go too close to walls
i am fog turbine guy so i shall yell at my friends to do so
For b1 overload, if you hold in the room before the bridge, can the wave spawn from behind? Like from the reactor room
no
for reactors I'm pretty sure that have to spawn two whole zones away from the reactor
or one whole zone away
no
it worked like R1C1 reactor
haven't fully test but
we did push the wave spawn further than 2 zones
is the M V scan in c2 just a class 5 scan but it can be any scan?
or like any type of scanning
Yeah its a mixed scan
Which means it has mixed scan types
They were in R4 too, just not classified as their own scan type
guys how to lift the lockdown in R5B2 for the disinfection zone?
the lockdown is lifted after extreme is completed
thanks
do be aware that finishing extreme will ||trigger an error alarm||
now we know the 4 prisoners aren't good people, i think the only one who isn't that bad is Bishop
Ik the devs are trying and they're amazing devs, but is anyone else just kinda disappointed? It felt kinda empty this time around tbh.
The new levels are much harder and that extra challenge was enough for me
That's true, I feel like with certain boosters it balances out though
I was kind of waiting for a new boss or mechanic tho... that isn't respawns and boosters
I think it's a good idea and it fits really well into the game, it just needs a couple tweaks
cause it's more annoying than challenging rn
just leave one person in the room afk for 30mn while the 3 others go get stuff lol
I was totally hoping that if we set something off in there sleepers would come out of it and either fall with some cool animations or like some sort of new enemy in them that crawls down the walls yk?
Like a weird spider thing or sum
New stuff doesn't need to be new enemies
idk if wall crawling stuff would work tho
- It's tough to actually make that shit and make it work
- Would it fit in GTFO?
It's a lot of work bc they would have to pathfind walls aswell
Which is a whole issue
depending on which tech they've chosen for pathfinding it can either be rly easy or near impossible to implement
what is the correct answer for the ||second room|| in C1?
clear or ignore?
this level is such a kick in the dick
is this rundown really that painful?
been here since alpha, yes it's bad
that's tough
What’s bad about c1 right now?
No idea yet, working on B3 now
one aggro is a wipe is what
and it encourages aggro's, constantly
complete ammo/health drain in the beginning
respawns
double scouts in a stealth scan
it's just goddamned horrible lmao
Haha gawd dayum
that's just the first 2 rooms
clean room 1 and 2 if u plan to afk on the bridge
ignore if u plan to not afk on the bridge
Lmao

and pretty much yea, 1 player is going to afk in room 2 for like 30 fucking minutes every time
these respawns causing a "babysitting" mechanic is garbage and i hate it
if you dont afk and rush extraction you will get 10+ hybrids in extraction scan , i wish the respawn mechanic was a set amounts of times at least
or at least capped
the strat is to set up sniper sentries and pull the rooms individually
the strat is to run and pray that enough of you make it out to extract
or preset mines/sentries to cover you but that requires foresight 
pain
Lately what my group has been doing is just clearing out the respawn rooms and having one person stay in to prevent spawning.
if you do extreme you probably want everyone in there for it
Just three man the terminals and have a fourth kite in circles since the rooms are huge
it can be done blocking the whole game though
Yeah the extreme terminal four man for sure
idk if this is the right chat so apologies, but in terms of the respawn mechanic, we know that if a player stands in a room with the respawn thingies, then they don't respawn. Does the same apply if a sentry is deployed in that room?
Sentry doesn't count as player
no it does not, the sentry will start shooting after enemies respawn
awesome, thanks guys
if you ever want to figure out where the enemy is going to spawn, just apply the two room rule, terminal obj however only spawn within the zone of the mission
kinda easier to figure out
this goes the same to the respawn system
if you are two rooms away they will spawn immediately
not quite
the respawns are slightly different, they add zone as well
you have to be:
in a different zone
2 rooms away
away for at least 10 seconds
idk the d1 extreme part kept respawning even we stayed in the zone
like the invis scouts
which zone specifically
the second zone after the extreme bulkhead
the tight corridor one or the O room one
corridor
the respawn mechanic/cocoons could be such a cool system, like you clear the room but then later on in the mission the cocoons open on some trigger event and cover the room in gore and shocking and grotesque monsters that you have to deal with or creep past
But instead its just "you left the room for 10 seconds? lol its full again"
No wonder almost everyone has an AFK'er for C1 for literally 30-40min while you clear the side rooms and do the terminal
the corridor spawn is what really fucked about extreme
you sure somebody was in that zone when they respawned?
its not that bad, you get a ton of ammo
we go in, clear the path and the moment we reached the other side of the zone, the shadow scouts respawned
its not the big area scout even
twas in L
by other side of the zone did you leave the zone
na was doing the silent scan
i need a map, i dont remember where L is
one sec
well im not sure if there is a map yet
rip
where is L?
as long as someone is in the zone they dont respawn
we had a scout spawn in the far right and kept triggering it while doing the alarm
the class 6 or the surge
they respawn in the first room doing the class 6
you leave the zone after the stealth scan in there
interesting cuz when doing the s1 we had shadows and shadow giant
is that supposed to happen?
just a few
the beeeg or smol s1
if you didnt go back and clear the first room they would get pulled
small it is possible for the wave to bump into them and wake them up
for 2nd rooms you can't do anything other than open doors
they generally won't scream in there
but the door breaking can wake the room
say that to the two scouts that spawned in the second room
doesnt the door breaking just trigger them to scream
immediately triggered after the big surge
they respawned because all requirements were met
1 zone, 2 rooms, 10 seconds
they don't scream on door breaks

that just happens in a bunch of situations due to other conditions
such as finally actually seeing the player
so basically rng
i havent done enough testing with that
no
the spawns will trigger or not
or, hear me out, mine the door
it wont if you have the doors open
the run we finished at, the scout wasn't even near the spawn zone of the enemy
idk what tf you guys were doing then
d1 corridor zone is really weird, we did everything right. but the fucked up rng spawn location just kinda ruined us
we still finished the surge scan
but were out of ammo
cuz the two waves of charger
then its the mother
feel like you shouldn't even clear the corridor zone at all beside the one that's right outside the silent scan
@wild inlet @sharp tapir @jagged plinth anw thx for the help
probably i will try and attempt the run again in like 1 months
i will just focus on B2 and B3. for now much more fast pace and compact map
no problem as I said I want to help who is stuck at B1 PE
sorry you didn't get the PE
I died halfway, but at least its not as big as B1
not at all
B1 map is just too massive for my taste
2 very highly margin of error part
generator and the cluster 4 door
it's not extremely massive it's just veeeery time consuming
just get 100% fog resist from boosters & get over overload relatively easier
i have like 88% lol
jokes aside
B2 Overload isn't the most fun while doing PE personally
but yea i will focus on other map first
does C has PE?
pretty sure one does right
i havent check it just now
C2
C2 has PE iirc
right right noted
anw imma get off and sleep. got work tomorrow at least its TGIF
thx again for the run and help. had a fun time in the generator fight with u guys lol
Hardest level this rundown?
d2
If you type in RESIST into the correct terminal
🙉
What
I believe an audio log by Schaeffer told you to type "Resist" into a terminal below 1100 meters, but no level so far has been close to it.
In C2.
C1 is somewhat close
damn, i forgot to try putting it into the extreme terminal ;-;
maybe in the extended rundown in the e level?
could be a D or E tier level later added
cuz i doubt snatcher would be teased and then not added next rundown
¯_(ツ)_/¯
question, does the mother at the end of c2 wake up upon opening the door?
no, with 2 scouts that would be very unfair
ok well when i went into there on my last attempt i just sorta assumed itd wake up and we just sniped both the scouts and clapped the mother
thats good to know for when i do pe tho
you can just c foam mother and ignore the scout
C2 overload spawns are broken in some way allegedly?
True or just people think it's hard?
it spawned too fast
guys how to do a2 overload ?
Get the objective
You pick up the high objective and it unlocks overload||
no key needed
oh so i need to pick the hisec first ?
you can open the door once crate has been picked up
yes
ty ty
anybody got tips for dealing with the mother on a2 pe
get auto sentries to melt the babies, rush her with cfoam once babies are dead
you can stand to the side of the door and kill all the babies
as long as you don't have line of sight with the mother she wont birth
so like 3 auto and cfoam launcher?
thats the problem. you have to rely on rng without bringing the launcher
launcher also works
you just need to have most blobs hit
you can also do it w/o cfoam
in the room with the hisec i think there is spot where it always spawns a c-foam grenade
but everytime i do that level i have always gotten 4 c-foam grenades total
if only burst cannon was still in the game. i wouldve beaten it by now lol
or you can just have one person focus the babies spawns and the rest shoot mother
true
when you rush her that is
yeah thanks
you have to be supremely unlucky to not find a c-foam nade on a2.
yeah im not sure but think i always spawns one in the hisec room but need to do it more to be 100% sure
How do you disable that endless alarm on b3?
put the cargo in the unsealer
you have to complete the objective
dang ok ty
you have alot of time between spawns and its 6 charger spawns so its not to bad
A hel rifle or a hel gun works wonders on the charger error
true
pistol now being able to stagger a charger with one bullet feels pretty good aswell
i'm dropping into d1 for the first time tonight
might just bring the pistol/hel gun combo
oh good luck man
d1 high is every fun ngl
wish extraction was harder but still good
Hel Gun/Hel Rifle do be pretty good this rundown
ye
yep
it ramps up significantly at the end for whatever reason
the first ~70-80% is normal, but it gets cursed at the end very quickly
Would you say this is something they’ll patch soon?
Hopefully
Cause if they are I’m coming back to this shite later honestly
It’s kinda not fun right now
anyone tried typing resist in the lockdown door in d1
xD
with in-game voice chat
Alpha is smoking one too many joint again
imagine r6 coming w a scan that requires in game mic
normally rundowns get those major bugs patched in a week or two post release
with giants around u
unless you want to burn boosters or kite i'd hold off
and they reacted to mics like phasmophobia
are you here?
Yeah just my groups kinda sick of c2 overload run and it’s demoralizing to hear my friends just dead inside
say verification command prompt into open mic
it's not worth the pain lol
unless you abuse scan speed boosters to avoid the bugged part
Yeah we actually used those once and we did relatively fine
Now we’re fresh out sooooo
that's how we did it
Yeah fuck grinding
had like +100% scan speed with hack tools out and beat it in 3 mins vs 5
We only had like ~45%
it's a pain to get those scan boosters
We had 60% total and shaved off like 1m40sec
ye but we couldn't hold our hack tools out the whole time
Finished like right as tank 2 spawned
we avoided the whole second tank probably by seconds
i do want to go back and do it again without scan boosters once it's patched though
Kenny and Wesley had the hack tool ones, I had the glowstick one
Yeah the hack tools ones aren’t enough cause they don’t have the uptime either
koopa had like 60% speed near glowsticks and me and murmer had hack tool ones
Yeah imma say fuck it and go to d1
probably the best choice tbh
We actually got real far on our d1 attempts
extraction for D1 should have been harder aswell tbh
but i guess alot of groups might not have much ammo at the end
I smell D1 talk
I love D1, reminds me of R1D1 obviously just harder
oh kerse since you are here
you guys are awake of the spot were you can fall in D1 extreme?
like under the stairs?
Fall as in, the falling bug or is it something else?
you under the stairs there is a opening where you can keep doing down
and go down the hole in the middle
first room of extreme
imma see if i have a screen shot or recording
whats the order for B2 PE? Ext, Over, High?
Yes
Yeah, it’s all above moving as a team and keeping calm in a high tension situation.
3 is not that many
3 same as R4B2 right?
Yeah
where do you find they keycard for B2 to do extreme? i have looked everywhere and it always say i gotta go to zone 85, but i can not open the door as it is states, is in error, emergency shutdown. any guidance on where to go forward?
It’s not that much but it’s annoying when they spawn inside a room that is full of enemies
Did you put the first bulkhead in high?
^
Answer in Beastly’s question which is above
You have to do extreme first
yeah? am i not suppose to? i have tired to not activate it first, but i still don't know where to go.
Ext overload high
To access the other bulkhead key you have to complete extreme
It’s easy to assume that door opens when you finish high seeing as that room is attached to the high layer area but nope that door unlocks upon finishing extreme
Meaning you can’t do all layers unless you do extreme first
Or ext overload (to find the key) back to high then complete overload
Yeah
So, but how do you activate it when the card needed to open the door is in zone 85 or do you use the keycard for hard on extreme? if that is the case, i have not been able to get that too work.
Same mistake in my first run as well because high is closer to 85
To access 85 you have to beat extreme
If you put your first bulkhead key into the high bulkhead
You won’t be able to access any of the other layers
But i can't even activate extreme. do i use the keycard i find then instead of putting it in the hard one, i place it in the extreme one??
you can use any bulkhead key on the extreme DC or the high DC
You use the key in a wrong bulkhead DC
Any bulkhead key can be used in any bulkhead terminal
You have three there, one behind blooddoor, before the blood door and behind 85
You can always read the bulkhead DC and see where it leads you to
It’s super hard to wrap your head around in b2 tho cause it’s so weirdly structured
i have been doing that but i have been going it completely wrong as you guys have indicated. spent four days trying to figure this out. lol. time to go take your advice and i hope to god it works. hahahaha.
yeah so poorly structured
lol
It’s like high is especially weird
The high bulkhead door is just to get the cell
Which is used for 1 of 2 doors outside the bulkhead
But at the same time
yeah, i have tried using the cell on others doors and shot myself in the foot doing that because i can't complete anything then
If you know how to use terminal, it is not hard to find out where all the Bulkhead DCs are
Yeah but the problem is they kinda just expect you to assume that 85 opens when you finish extreme
yeah, i know how to use them. i just was doing it wrong because i did not think about doing it first
Aside from that
But there’s literally NO REASON you would think that
I’m saying that because he said he stuck there for 4 days
Which if you go through either high or extreme, you can kind of find out the truth within 3 hours
Yeah but for a first attempt it’s just a bit mindfucky
yeah and i have been going solo for most of those days too. i just thought maybe i put the cell in the wrong area or there was a terminal command i had to find in the logs or something to open zone 85
that's your problem, doing it solo
yeah. lol
@mortal granite
?
i am now going to try and get that keycard and do extreme finally!!! thank you all for the advice
I think that tells us a lot about you as a person and why can’t you find the bulkhead 😅
havent played c2 yet, are there shadows? was just reading the thing in game
yes, past the high bulkhead
Can explain?
?
?
Can someone explain these Shadows?
basically invisible enemies that can only be seen under flashlight
sentries can't hit em unless they're tagged by bio, but they also are pinged for less time
lol have fun
Have fun with them
just spray and pray, at the very least, you shot your teammate
Hammer = best weapon
Or glow stick
Btw @atomic escarp, you might wanna delete Ikroe762’s comment (about mod) lol
I wish there was a booster to help my blind ass see shadows
Time for 4 biotracker meta
i can get behind that strat
Are there any shadows in fog for d1 high?
You can just have your hack tool out
Hack the Scan
I can’t imagine you survived all the scans yesterday with your hack tool out 😂😂😂😂😂
We could have wipes at the end without the bio scan booster 😂😂😂
that is true
@atomic escarp Hey lkroe, could you not mention mods in this chat please if you wish to talk about them you can do so in the modding server. More information is in #rules, thanks.
yeah sorry about that. i did not know that there was a policy against stating such a thing. However, i just was stating i did so to look around because i was at a loss on what to even do. It is not like i was blatantly and deliberate speaking about mods, how to, and/or modding in such a way. Sort of placing it out of context. I will however, not repeat that mistake. thank you
wonder if powered up glowsticks can see shadows w/o flashlight
what does b1 overload consist of? wanting to do it but too lazy to watch a videos
Or you can just go into overload and try
shooting enemies
A lot of Gatling guns
you can actually go on any terminal once you're in the level to work out what specific layered difficulties can entail: A reactor can show up on the terminal listing if there's a reactor section involved. Items such as hard drives, OSIPs and GLPs will also show up. The rest is working out where the keys are, what zones exist via querying items, and even listing items in specific zones if there doesn't appear to be any McGuffin in that specific zone (because it could actually be a terminal uplink event).
For c1 should I use artifacts?
I just know the uplink is waiting for me so I know I could use more speed for the uplink on the terminal
You can if you want
Its not required, but it does make it easier
It's not required but use it if you wanna get through that level without pains
I think C1 are better with Solid or Provisioning perks. You should have enough ammunition to clear the first room after finish the first scan. It is almost inevitable that you will mess up the stealth.
Most sleepers in that main room are separated
You can stealth trough them pretty well
Yoy gotta move as a team in thst room
Real players agro all the rooms.
Real gtfo players take glowstick potency
+34% glowstick power is the best perk. I take it every chance I get.
Out of all lfgs i played, none of the teams managed to stealth the first room. Usually when you kill the scout some hybrids just randomly aggro
Killing both scouts is a good enough achievement
They were glowing
Most people dont care about stealth because they think taking 50% health damage its worth to hammer everything
Stealthing that room takes like maybe 1 min
Well people dont know the stealth mechanics and have little patience too
Or that room is packed af, and killing two scouts, a couple hybrids, and yoloing the rest is just more fun 🙂
👍
i mean just kill the first room so the next s1 scan is easier
before doing the first uplink
does anyone know how to get the mother to walk out of the overload bulkhead in A2
and thats it just walk really far from the bulkhead
have you beat it on prisoner efficiency yet
When I did it we just sat to the side of the bulkhead
It spawned babies, we killed the babies as they came out of the bulkhead then we all rushed it and murdered it
kill the babies, foam the floor, when the mother came out and got glued its all good
you can have one guy stay behind to kill the error alarm
no biggy
Lol then I’m a real player
yes
Yeah gtfo pro gg ezz
to find the HSU
the error alarm on a2 pe is just 3 enemies right?
correct
Guys any tips for R5B3?
which part?
we're trying to do the High level only, so in dealing with the error alarm and the alarm doors at the same time
if you drop the crate at the error door, you can leave it until you get the key
send 1 person into the fog and have 3 stay up, way lower chance the chargers will spawn down there
recommend shotguns for the charger waves, they can 1shot
semi auto or CS?
the regular one, semi auto
okay, what tool should the guy going alone should carry?
1 in fog is risky since noone can clear enemies while holding the turbine
i'd send the biotracker with the fog turbine guy into the fog
i usually go into the fog alone with mine deployer 
so bio tracker and fog turbine
benefits of mine deployer: shoot into a room, close and mine the door, free room clear ez
average guy isn't that great at solo fog stealth lol
you can have mines and bio go together
and pass the turbine between the two if you want to blow up a room
yea, only reason we dont do that is charger wave spawns
fair
how long does it take for the charger wave to come?
30 secs?
normally when i go in we can get the key in and out before the wave spawns if we bait one before heading in
it gives a good bit of time
so theres some time we can work with
yes
this gives some work to be done with out them, thats good news
one more question, if we keep the last charger on the current wave alive, does it still trigger another charger wave?
yep
damn okay
unless you're enemy capped (which is like 20ish) they will continue to spawn
I think it's about 150s
2:30? dang
it's a lot less time than it looks
really?
idk it feels like a lot of time
you can wrap up the whole opening in 4 charger waves normally
clearing scouts and whole rooms
i think you're overselling it a bit lol
I didn't time it exactly but I was working off of using the Steam overlay and watching the timer from the point that I had the alarm door wave followed by the next spawn, but I only did it a couple of times because then the Steam overlay started messing up and wouldn't even open 
I am but that fog room is why I failed it way too much time
just snipe the scouts and move on
it's also 7 chargers not like 2 or 3
wouldnt it trigger the whole room?
yes
alright so i guess its mostly run and gunning? 😂
can be
one room full of sleepers is always better than a wave coming from behind you and the room
more run and hammering after shooting the scout
wasting time causes more charger waves
and Charger waves burn resources
and charger waves eat more ammo than small guys
Yknow what, my favorite room is the generator cluster with scout respawn
gotta love it when he spawns in A
Okay, so since we have scouts and chargers, is it better we go with shotguns and hel rifles?
i really like a sniper for extreme
but that's a personal thing
hel guns or rifles both destroy chargers
just a normal fetish
pretty much
I think HEL Gun is 2-shot and Rifle is 1-shot?
yep
regular shotgun is good but i always get bullied by the other chargers when i go in
so it can turn into a gang bang real quick 😂
just shoot all of them then 4head
if you have a DMR and the HEL Gun you can shoot a charger with the HEL Gun and it takes one more DMR shot to kill
but that requires using dmr
hel gun with 30% damage boosters 🙂
and that requires skill
not what I said but anyway
anyone could tell me the objective for b1 ex and ov? i'm yet to try it
skill issue
||install cells for extreme and a reactor for overload||
||does the ex objective affect the whole map somehow?||
||why are we using spoilers in spoiler chat||
||does it shut off lights or sumn?||
||overload makes whole map infectious fog||
||damn, is there a fog turbine then?||
yes
||im assuming there's no endless alarm||
error ends after u finish high objective
||aight cool||
Main reason I use spoilers is because there will still be people who check this chat but want to find out themselves
||exactly||
RNG can get so that you need to open all zones on A1 extreme?
Didn't even know that could happen I always had 3-3-1
Sometimes you'll get 2-2-3
the time I ran it I got 3-3-1
My first was 2-2-3
I've only gotten 3-3-1
Same, you get to have the full experience that way though ;D
anybody got tips for loadouts for b1 high
1 hel rifle/1 machine/ any high damage weapon of your choice, preferably more hel rifles, hel guns or machine guns
primaries you can chose
I brought AR but you I heard double tap is nice
shotgun is also strong
combat or pump?
Not sure if anyone's posted the log from D1 EX yet but here it is
||D-Lock Block Cipher||
||Sender: Andre Piros||
||Receiver Anders Johanson||
||Date: September 3rd 2051||
||Subject: Moving schedule||
||Mr. Johanson||
||We expect to have most of the equipment moved from the Belarus facility to storage hangar 3 by next week. We will begin BIOCOM installation in hangar 4 immediately after. Once it is up and running the pods can be safely moved into the new storage space. We will have space for 8,000 pods by December, and a further 24,000 by March 2052. At your discretion, the first KSOs should be ready for deployment by the start of 2052. The Sigma and Tau generations are currently being coded for Garganta security operations.||
||has taken longer than expected due to the flooding caused by hurricane Orwell. The causeway to Garganta is now clear, so we are back at full speed. I have ordered the air division to heli-freight equipment down to the hangars, which will skip the causeway and elevators entirely. This should get us back on schedule.||
||The gum shoes have rolled out the new security protocols, so all personnel will need to have a pre-approved Legion ID code to enter the Legion facilities. Travel in and out of Garganta itself will be unaffected by the new protocols (SMC will not need to update their clearance levels).||
||I'll keep you posted...||
||Andre Piros||
It's in Zone 73 which you unlock after doing the reactor, good luck to whatever poor souls want to read a log while there's a shadow surge alarm going on lol.
love that you spoiler tagged the log then said what d1 high was XD
You can see the objective when you click on it in the rundown menu
And I think that telling people you're gonna be dealing with a surge shadow alarm is more than fair considering the map layout and extreme objective ||being infectious fog throughout the entire map||
is c2 overload ||a reactor?||
Its kind of like B3 extreme, but there's a bit more enemy variation, and continuous spawns
r5 b3 extreme?
hahaha is that a reactor, sorry im not quite there yet
Quick question. Does the charger scout have a different model to the normal chargers? I thought it was the normal charger model but just deformed to fit scout proportions like how they morph the shooter for scout.
If you don’t have the knowledge of R5B3 extreme, you gonna have a big trouble in C2 Overload
is it true that there is a new enemy in d1?



