#gtfo-spoiler-chat
1 messages · Page 224 of 1
i Don't think they can patch that khan
ez ez
Imagine the amount of times your game would crash just doing a legit run
xD
Over that
your game is not gonna crash
surge alarm without enemy cap 
Not everybodys PC can handle a high amount of enemies on a map
don't be overreacting Barghest
xD
The game can't handle a high amount
cod zombie long wave players: Bet
ya not gonna crash
don't worry about it
it's just enemy gonna run at 3 fps
player still running at 30fps
enemy running at 3 fps and start teleporting

im going to be laughing if enemy cap was removed and alpha just crashed insta after 50 enemys
The game has crashed for less 😉
please god can we do that?
ok now I am a bit confused, isn't it, that if you trigger 5 scouts, you get 5 waves of enemies now?
i didn't tho, i got at least 80 enemies on screen before
pacifist D2 high run
enemy ignore me and start side-stepping, looking at wall and shit
go and high five a giant
welp thats sad
it queues the scout waves, as it always has
it won't spawn more than the cap at any given point
aprill fools joke : remove enemy cap and make everyscout spawn 80 enemy
yes someday
nice
hang on, what does S1 stand for?
now i know this is spoiler chat but i think it'll be more fun if you try it without knowing
unless you're asking for the abbreviation meaning
nah not asking the latter, but oh well time to earn my rights to E1 😂
Dont think it has a meaning. Mechanically its an extended alarm where you need to stand your ground or the bioscan reverses
Iirc
Shitstorm 1. Because thats what'll it be if your not ready
Sustain scan
I hope we get more common enemies at some point. It'll be weird if we get enough bosses for every expedition to have its own boss with no repeats. But still bonking the same striker/shooter variants
Nah
new enemies pls
we getting that in r5
hell yeah
ii dont wanna see striker but only melee
its poopy
they have a decent enemy variants
they just need to use them smartly
Oh i know, i just hope its a new creative enemy you'll encounter over levels. And not just another boss
tank its cool as hell
it actually requires teamwok, same as mother
the two of them are a nice adition to the game
i dunno man im happy with another boss enemy 
We got striker/shooter
Big striker/shooter
Shadow striker/shooter
Feely big shooter
Pimples
Catch my drift?
Yeah variants of the same two enemies weve had from rundown 1
I dont wanna wait another rundown for a variation
I want something new
were getting that
That isnt a striker/shooter
literally
Thats not a boss
"new enemies"
we dont know what that entails
probably a new common
probably a new mechanic
Im gonna just face palm and move on
what would your new common would look like then
if you tell me melee only ill shot myself
melee only
😎 🔫
your literally saying, oh we get the same variations of enemies and i want a new common, well commons are the striker and the shooter, what else you want me to say, you dont even elaborate on whats "new common" would be
like do you want a special ability?
because they still need to add that enemy that grabs you and runs away with you from the interview xdxdx
probably
i dunno the actual name
but i want that
That statement right there you already answered your own question lol
that can be a boss for all we know
can be scripted
you dont even elaborate on what you want
funny when you se your fren getting grab and dissapears
I suppose by common i mean closer in line to a scout. Not something you see every room. But also not reserved for special encounters in certain missions only
but scout its a shooter variant

well both i guess
theres no shadow shooters
canonically shadows are striker only
so it makes sense for shadow scout to be a striker
Unless they change that in the future
Shadow shooters would probably be a step above frustrating to be fair
^
I share the same opinion, it doesnt really add anything new but frustating to no see whats shooting you
Shadow shooters in zero visibility infection fog lmao. Imagine it
shadow scout is kind of a shadow shooter 🤔
Imagine doing D2 PE out of order with those
as a matter of fact it makes kite even stronger since you'll run around like an idiot to hammer one since its easier to dodge than hold
yes indeed, but its ONE not multiple
I alt f4'ed my first d2 run when i made that mistake gonna be honest
seriously though
i don't consider scout a shooter variant
they're only similar in looks, functionally they're far apart
If it doesnt shoot its not a shooter variant. Modle or not
well when it goes loud, theyre basically the same
so i count them as a shooter variant
if it goes loud you're probably doing something wrong kekw
or the game screwed you over
besides
saying "if x happens it's the same"
already invalidates your argument
you just straight up dropped most of the point of a scout in the first place
after they screamed they might as well be dead already
I classify my enemies on how i need to deal with them. Does it run up and hit me? Most likely a striker. Does it hang back and be annoying? Probably a shooter. A few major exceptions apply
delete invincibility; continue wave spawn effect even if they died, ez
or just scouts explode on scream 🤔
that'd be fun
why
to make newbies even more confused and scared
then people are gonna trigger them around hvt
around wat
a cluster
bruh
Imagine if spitters produced fog instead/as well, and flashing them would create a gap like a fog repeller
Explode can mean many things lol
plup
idk i just didn't default to a real damaging explosion in my mind
Scouts but if you dont kill them fast enough they continue to scream
it'd just be to further the point that their only purpose is to detect you, most of them die instantly as soon as they're done screaming from an angry hammer dwarf anyway
also some kind of lore baloney that that scream mutation took a lot of energy out of them
what if instead of that it will deflate like a balloon

the skin texture just goes limb
too far into meme territory

what's the highest number of tanks active you can have in e1? 2?
Why not make the scouts invincible until they scream so you are forced to dodge them
Black is correct, there can only be 5 spawned from my experience and a few others who I have discussed the topic with.
you can actually block tank to spawn with 10 - 12 enemies
imagine a new scout variant that does constant screaming
There's really old footage that shows the scouts constantly spawning waves if you don't kill them
So that wouldn't be too far-fetched tbh
I swear they spawn a set amount of enemies, so if not all can spawn then the remaining enemies are queued?
Which gives the illusion of a scout spawning more than one wave
gibma
gibma? 
🤣
In your own opinion guys, what is the most hardest levels in Rundown 4 you have played (aside from E1)?
everybody's going to say c3
my squad are slow as balls so D2
personally, i found b3pe to be pretty easy
i think me and some randoms first-tried it at extension release
it's pretty much just an resource efficiency test, where if you waste too much tool and ammo on dumb mistakes you'll die later on
thanks!
D2pe because most of the time it turns into either have one person kite the shadows or everyone wipes which is usually what happens
😦
C3
Haven't done E1 at all yet, currently trying to get through D2PE with my group, we're having some problems going fast efficiently enough
Does that make it the hardest level for me? Dunno, pffff
C3 was hard, but once you understand it it's not so bad
The same applies to D2
If you know the map & are coordinated with your teammates, it's easy
same as E1
It's the truth of any level
Once you know the level it isn't that hard, and having competent teammates helps that.
C3 is a cake walk when you have a team that knows what to do and can do it.
People just can't deal with chargers for some reason
Idfk
Look
you dont have to speedrun d2
pe
you can just
get the turbine like how they envisioned
and be totally fine
"If you know exactly what to do, when to do it and what not to do, then level X is easy" 👀
its slow but you'll get extra resources from two zones
Is that a wrong statement? lol
people do it fast because people already know the level and dont need the turbine
but you can take your time and still manage
Even having mediocre knowledge of the level and how it works is enough
its what i see a lot of here lol
It does seem to be the default for people
well to be fair it's what a lot of the difficulty is about in this game
C3 really just boils down to do you know how to deal with chargers, yes or no.
If no, good luck kekw
what enemies spawn, what sleepers are in there, are there bosses around in certain places, will picking up this random object piss off an infinite amount of sleepers in wherever the f*ck they might be...
D2PE with turbine means 2 carry items so only 2 people defending against waves
which is a big deal for people that aren't good at combat
there's another security door
in the room where you do the class 5
needs a cell that you get from 1st res zone
surge alarm
you get resources + turbine inside
I figured that was just an extra alarm 
LOL
I just ran the whole shit with my group
We were like, "What the fuck this fog is awful. I guess we just gotta go fast."
i dont think anyone actually bothers getting the turbine
its just one zone that's completely fogged up at the end
and then you just go up the stairs and you're fine
i mean, you can speed run the damn thing if your good
but if you playing the level first time and dont like fog
those two zones with resources + the fact that you can potentially have everyone uninfected its quite big
i just cbf with the surge alarm
what's do people think is the best weapon/method to kill the big guys with the should tentacles and back tumors?
Most special weapons are solid for it, it's all about spreading out, covering multiple angles, and abusing corners/cover
Burst Cannon in particular is good
that's kinda what I thought, was just hoping for some sick tips and tricks that I might not have thought of 😛
I'm not aware of any tricks beyond that, really
my group just unlocked E1, and I did a solo just to check it out, a very mean man attacked me
I'd advise doing earlier levels first, he shows up in some of 'em starting in C-tier
and since we'll likely have to fight more then 1 I was hoping for something we might not have thought of to make it easier
can they be c-foamed?
If they can, they take too much to be feasible in E1
we tried to check earlier, but results were inconclusive
No point doing C foam, waste of resources.
It's really a speedrun until you turn the alarm off.
that's also what we thought as well, just checking
Just have 2-3 men carrying burst
Once you get a hold of it, it isn't that hard to kill a big guy quickkly
not super worried about it like I said, was just more wondering if we missed a well known tactic to take em out easier
Yeah, end of D2 really shows that you can kill 'em REAL quick with the right strategy and environment
But nah, no special tactic
Shoot til dead
wonder if I can solo kill with a sniper sentry placed at it's back
time to go check! 😄
Have you got past the first couple scans yet?
I can give you a small tip
Don't want to spoil too much :)
you can
it can be time consuming
teamplay just bring 1-2 burst canons and you should be good to go
yeah no worries, was just scouting it out for my team. We're going to actually play it tomorrow
we anticipate being bodied super hard til we git gud
that's kinda how we thought it would go lol
sounds simple..........it isnt
Is there a limit to how high the fog can rise on D2PE. Like, are there any rooms still clear after you've wasted too much time?
high enough for most of the rooms to be in fog, painful for most of where you need not fog be fog.
but iirc it does stop.
filled the apex door room and the one with the tank. so i dont think so
is it possible to dodge the tanks attacks with shift? if so, what's the best way to do so?
break LOS and it will miss provided you move far enough from the spot
if you crouch behind good solid cover, it will basically always miss
sometimes you can find spots where you can soft-peek him and keep shooting at him and he wont change aggro much
you can dodge it with shift, you shift to fucking cover llelelelelelele

👄
Lmao


R1 would be a cakewalk just because of how much slower enemies are by default
movement and animations, not even counting granny strikers
per-tier difficulty hasn't been going down at all
when you think about it sleeper mobility has been going up every rundown
r1, r2, r3 with straight speed-ups
and R4 with collision making attacking enemies move
a good team would just skip all resource zones on R1D1 now
it was 3 alarm doors and then the reactor shutdown
the heavy sleepers you met were rooms with a double scout
and that's it
I always forget dmg drop off exists in this game
Tmw you wanted to one tap a scout in the head with the burst Canon hit but dmg drop of doesn't kill him rip
I have come across a name, can someone tell me what a ||snatcher|| is? Apparently it was found in the files or sth
I see, thanks!
There’s speculation, but nothing concrete, yeah
Can someone tell me how you reach zone 227 in b1 extreme? is it through zone 226?
Is that for wave 5?
yes
^
Coming from the apex door
need the key from zone 224/226
got it
E1 kicking our ass right now
sad guh
got to the 2nd scan door then died each time
with the proper setup 2nd s1 scan is pretty easy
open top door in fog, use autosentry on ramp
chuck some fog repellers to see shooters
ye but we're bad
understandable
have a nice day
fog door?
think he means the door up the ramp
on the 2nd scan in e1
the one you open to funnel
why leave it open?
so they path up to the open door
so they all come from one direction
^
if you open the door thats in fog, and leave the one below close, you can force them to path to the one on top
giving you more time to sit at scan and save some ammo
usually by 20ish% they recently enter the room
they usually go to it whenever when we closed and c-foamed it
im discovering im far too much of a perfectionist for this game. even though i can manage alarms and the like pretty well. i view taking any hits at all as a failure
live the "getting downed by a single shooter because you are bad" lifestyle
don't get hit and save health
when the enemies start hitting better it'll be harder to stay alive without running mindlessly
yes live at 2 hits away all the time
sure its fun
Gets hit once
“I’m in danger :)”
or 1 hit from a smack from a titan
pro tip: just dont die
four players at 20% try to sync hammer a giant charger
charger staggers forward, causing only 3 hits to land
if only big striker/charger health wasn't bugged rn 
Bugged?
leaking 
Giant health bugged cannot hurt you its not real
what
You could three full charge to back of titan in r3
now in r4 you need a small tap
after the 3
Oh OK didn't know that lol never noticed
yeah it happens with shotguns too
before you used to be able to two pump the giants
with pump shotty
now you have to two pump and 1 shot of primary or light tap with a hammer
I’ve gotten the occasional 2-shot with CM, but not pump
First shot was always occiput though
And it wasn’t very consistent, so yeah
were just talking straight to the back
You can still 3-man if you have one nail the head, but if you’re saying you could get 3 on the back and be fine then yeah I dunno lmao
Super funky
You can 2 charge them, just requires practice 🙂
Lemme guess, time it so you both hit the head before it properly breaks
Same frame hit 👀
Nah, 5 year time span for the hit 🙂
Cat drinking cat juice
what do people think the best way to kill hybrids is?
We're in E1 and keep getting delayed really hard by them
if you can get even just 1 backheadshot they go down pretty quick
what's the best way to melee them then? It takes so long
full charge to head as many times as it takes
strafe around them til they stay still or bait their melee
just fish for that backhead
yeah sometimes you can circle around them during their melee animation
or any animation for that matter
i can do that, it's most of the time they have regular strikers that make it impossible or 2 hybrids
If you want to go speedy you shoot them with the bc on theyre back, when theyre targeting your fellow prisioners
we've been doing that ye
but yeah hammering the occiput its the cheapest way to do it, and if you dont dodge right you can get down real quick
take out strikers first, then one person on each hybrid usually works
so the other doesnt have to worry about getting machinegunned
if youre worried about taking out strikers while the hybrids are still alive you could consider leaving the room the hybrids are in if its that bad
Let me make it clear so that people don't get their expectations misaligned and cause others to spread false info:
Character customization is not coming in R5
Please do not read too much into the Japan twitter account, their tweets are a combination of taking things out of translation and the tweets just going down everything on the roadmap including the backlog which you guys already know about. News about the game, new features that would be added, etc would all be released on the main twitter account or other main channels.
I hope you have a bigger surprise
Matchmaking update
inb4 3a levels
no A level
a10 PE
i hope the d levels are actually hard
i wanna see what they come up with for an E PE
hopefully no bs error alarms just to artificially inflate the difficulty
kinda wanna see a condition for future PEs that only applies once extreme and overload are done
like adding 2 more scans to every alarm door
I want to collect more partial decoders
the thing i'm worried about if they add a e tier with overload is that they might make the high path far too easy
rn r4e1 on high is a pretty good challenge, and extreme is even moreso
but with an overload sector, the high path might just be made into a cakewalk like d2
i like how they took a different approach to a reactor level
R5e1 all giants and burst ist gone
tank fights, except no BC or choke mod
i deadass had a nightmare where i was playing a mashup of C3 and E1
now the sniper is the meta loadout for killing tanks
look at what you've done
i wanna see them add in a little surprise with the reactor timer
10 minutes to get the code, suddenly fail?
pull a little trolling on us
if you melee too many sleepers
i would like them make the mental thingy stat at the end a working mechanic like
you're hallucinating and thought the reactor have 10 minutes
but in reality, it's 2 minutes
so, for teammate that have normal mentality, it will show 2 minutes
for teammate that have unstable mentality, it show 10 minutes or a random number
making the player confused to what is real
seeing teammates as sleepers
wouldn't work
sleepers, but they're not real, they're just hallucinations
but nice concept
they have to turn off your teammate name and stat for that to work
I like the idea of seeing things that are different from what your team sees. Like in Dead Space 3 co-op. Ghost pings on the biotracker, door that are closed which are in fact open, hearing sleeper noises
i mean true because i know
Man, soloing E1 is insane even in theory. 7 combined minutes of scanning in 3 140-second bursts of no kiting for the first alarm, plus the first tank, plus lugging the two cells there, then going forward at enemy cap to prevent another tank, trying to loot and get ready for the next S1 without killing any of the alarm-spawned enemies, setting up for and doing the S1, another 140 seconds of no kiting and praying the enemies you kill only get replaced by normal enemies and not another tank, then ANOTHER zone and ANOTHER 140 seconds, plus cell carrying and actually getting the cells plugged in, all while praying for no additional tanks, and praying that the big chargers don't wake up, THEN having eradicate the max enemy cap plus whatever else got woken up.
That's 700 seconds of scanning that needs to be done in 5 140-second bursts. That's 11:40 of just scanning. Not to mention the fog constantly lowering, so you're basically doomed to just going around with zero visibility at max enemy cap.
To the person who this is possible for, I hold so much respect
140 seconds of circle kiting you mean xD
A lot of solos and duos are just kiting eventually
and abusing other game mechanics
The time spend its to be respected
I mean to me time spent circle kiting is time spent in a cheese spot

the sad thing is that even if someone managed to solo e1, people would be more focused on how they had to manipulate spawns or circle kite rather than the actual accomplishment
CIrcLekIteEcHEeeESSEEE
It's kind of funny how similar circle kiting and cheese spots are to each other
I mean a lot of those people do those things for bragging rights and look down on people too
But when you boil down what they do
Then its just becomes abusing the game bugs 101
Usually people celebrate solos
We respect the time investment
But the community have evolve from the r1/2
And even tho solos are impressive due to the time sink they are
Its just thw same thing over and over and over again
Solos has been static in this game since forever
It's still impressive nonetheless
Teamplay has been evolving
Like name me one person who will sit trough a 10 hour run of a man running back and forwards
While capping a certain enemy type or just running in a circle
People who are determined enough to get a completion that takes 10 hours of a man running back and forwards
Sure
Damn C2PE solo really be cool to watch
Less go
I turned a homie into a convertible
I mean there's a separate argument for circle kiting in a solo/duo environment and circle kiting in a 4/3 man environment
not really
why not?
i think the devs having 100 ammopacks per zone with enough to shoot every single room with no repurcussion is bad design
It's more that you don't get punish for alerting everything and have to use those resources
you can literally run through and around the enemy endlessly and never go down
How exactly do you think melee combat works?
because they can't hit you
I turn beep into a glowstick less go
less goo
Your not dababy, your daglowstick
I can assure you that I have never had to deal with 100 sleepers in a single instance
ok
Not if you kite instead of killing E1 extreme reactor waves
What do you think people do when they kite hammer kill the e1 extreme reactor waves
abuse sleeper hit range
Die on wave 6/6
damn...
The hammer combat itself is great
35_
Its just that the enemies are easy to kill
?
less go!
I my point on hammering reactor its that removes all preassure from the level, imo it makes it unfun
Theres no reason to worry, because if you have to people go down you just kite back or circle kite
Your not hsing resources
health is a resource
No resource management whatsoever
Not if you're at 20%
it's still a resource
and people still use meds
if a person goes down, people will still shoot
Nah you stay at 20% and maybe use a medpack here and there not really that much of transfer resources, having the guy feed you ammo, giving tool to sentries, ammo balancing between weapons, skillfull aim to save ammo, all while the guy on the back does its thing
Than you know
Running around with a hammer
I mean kinda?
Hokding the reactor its so much easier than hammering, but people rather hammer the waves for some reason
Less go
there's risk on both ends
they are both ways to play e1
why is one suddenly superior?
the pressure is still there
less goo
😂 😂
chargers on E1 reactor when 👀
Devs don't intend for you to hold 4th code until you have both 4th and 5th code
But people do it
Dev intention does not always equate to how the game is played
epic embed fail 🥵
less go!
Are gonna get new battle music tho
thats the question 🤔
r1-2 had the same r3-4 too, will r5-6 bring a new combat music
and maybe new stealth stingers or variants 🤔
kind of wanna hear more of simon music


Blooms TD 6 music in GTFO @pliant shard 
yooooo I'd dig that
Please it be a banger
If only the characters talked as much as the heroes do in Bloons 
I’m woods! Son of woods!
H E A D S H O T
The first time me and my friends finished E1 Extreme we shot the waves and we found it pretty challenging. Then we tried to see how the hammering strat works, we were astonished by the ammount of ammo and loot we had left when we finished extreme.
Mindblown 
enough to pull everything afterward
Exactly
Even if you shoot you have enough ammo to pull everything LUL
Yes but not as much as hammering, a lot less actually
If you are slow yes
We are not slow ^^
the amount of ammo doesnt really matter if you have the ammo for it to begging with
if you didn't not have ammo either you were not shooting well or were very slow
theres no difference between having 40 uses of ammo pack vs 16
you still have the ammo regardless
excess its excess
doesnt remove my point of making in it unfun
I agree with you
Seing people doing it by hammering was disgusting ngl
We did it too after that to see how it works, it makes it so much easier
That's there for people that are too slow getting the codes
Wow, you mean to tell me that if I shoot enemies I will have less ammo than if I run around in a circle like a chicken with my head cut off and hammer everything afterwards? 😮

Idk you tell me

what if A1 dmr sniper bio speedrun
tfw you are a dmr sniper main
What kind of DMR main?
what happens once you pick up all of the glps in C1? does an alarm start ringing, or is there something going off at the end?
if you mean c2, there's no alarm when you pick up the last glp
sorry yeah, c2
^Only when you step into the extraction scan
thank you!
Forbidden extract alarm (alert the mother before you enter the scan)
The speedruns for R3D1 had people just killing the mothers first batch then going for the blood door
R3 is easy
eyy uhh, the mother+tank at the end of E wake up on their own eventually right?
when the door is fully opened
kk just san check
it's really easy to kill 2 bosses at the end and if they're sleeping
comical even
what is the spawn interval of tanks in E1?
4 minutes
👍 thanks
when you spawned in you will have 15 seconds for the game to spawn the first Tank
and the exact moment he spawn, 4 minutes timer kick off
i see
damnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn whereeeeeees our updates

it will happen someday 
Yall just delayed it by 2 weeks
NOOOOOOOOOOOOOOOOOOO
no
no
They should introduce the face that when you kill the tumors on a mother she spawns less babies
I like that idea.
You don't want it too reduce that much tho. Maybe for every tumor popped there will be a 5% reduction in babies.
hey ! I wanted to ask what's the deal with the fog on B1 . How does it work ? Does it go up when you put a cell in the cluster ? Because we placed two and we could not see annythingn due to fog (and there were no fog repellers anywhere)! Should we not put the cells in until we gather all four ? Thanks !
the fog on b1 stays constant
nope, the generators won't pump the fog up/down in B1. All the areas that are in the fog will stay like that
gotta find a fog turbine
i think you mean B2
on b2 the fog goes down when you put cells in
yeah my bad i meant B2 !
so you might have made things harder on yourself
so , we should gather all 4 cells and then place them in?
Do the low zones first, place 2 cells, do the high zones
ok awesome ! love this mechanic
I managed to finish D1 Extreme on first try
less go
Congrats! 
how's everyone doing? anyone want a fresh leak?
i shall not activate your trap card
you think it's a trap?
100% series. want to give you guys a leak, but doesn't seem like anyone really wants one...
I'll trade my potato air fryer for the leak
There may or may not be a
in there too 🙂
welp there goes my potato air fryer. treat it well will ya?
The
is a lie, they don't exist
tell that to all my
friends
Well R4D2 doesn't have a generator but i see what you mean
R4D1 instead
When will we get running scout m'pls
simon scout
Simon says scouts no scouting
There’s a terminal in the center of the leak room, yeehaw
if doing d2 pe, what is the first bulkhead key to be opened
I realized
But also do NOT touch the cargo case, if you weren’t aware
Picking it up starts the shadow alarm
Imagine not clearing D2 by taking cargo before entering extreme
lol
Leak bad

hmm yes squishy bottle
they're confirming that glowsticks make a return
thats like every rundown
and even then unless youplay a lot you dont notice it that much
Yeah just the teaser
Instead of showing floodways or something actually new they’re adding it’s just a picture that we’ve all seen if we made it to b1ex
the bit at the end is different 
and theres some minor details that you would easily miss
that room from the newest leak, has it been anywhere else other than b1 extreme?
Don’t think so
It’s a lab-ish sorta tile but there was never a room like that in R3
hmmmm i thought so
i might’ve only been around since r3 but that room seemed completely new
and i don’t remember seeing gameplay of that room in r1 and 2
datacenter 
datacenter more like betacenter 
Datacenter do be very good
no 
leak is room before R4B1's reactor you can allready go check it out rn
so literally just a different lighting and some minor changes
Not liking close combat levels 
damn
boring........
Can't even appreciate getting a leak smh
I mean its a entirely fair reaction considering datacenter isn't new content, but sure.
but at the end of the hallway of the leak there's an upper area
At least we know they are working on something
Absolutely livid
Any tips for R4E1 Extreme final code room with all the invisible scouts?
Gotta be fast and sneaky
pray that you get the first terminal
thnk
Yeah lot of RNG with the extreme section. I was the solo guy yesterday and after the second code, all my other codes were in terminals that were the furthest away in each zone. Final code was in the far back room (room c) with 4 invisible scouts strutting about.
i think every completion i have is when scouts spawn in A and C and code is in B
I pray for that so much lol
Yeah it’s pretty RNG based
Kind of sucks to, the other codes even if they are shitty terminals isn't too bad. Still tough, but not impossible.
but a shit terminal in the final one is almost impossible for me
pray that you got 4 scouts in A and you can just jump into B
yeah
Back terminal isn't really that much worse.. it's more dependent on where enemies spawn tbh
If you're going to force alert to push and get the code quicker, just let your boys upfront know
Or you can bring the whole team to go in tbh lol
4 BC and each person kill one mother
the only way to play e1
I think that’s the way to play it... Only because you will eventually get 3 C-Foam Granade. Then you just need to freeze 3 of them and the c-foam launcher guy can just freeze the last one himself
would you say cheeses invalidate any completion you get? speedrun or just casual?
Completion is up to those who did it, but most people probably would say cheese makes the run feel less genuine
Speedruns straight up don't allow it to begin with
But I guess BC cancel is being used in them, so idk anymore.
BC cancel are gonna be fix anyway
nice
technically, speedruns in alot of games involves using glitches to go faster
so I dont believe it cancels a run
using outside software to cheat/get full ammo is another story
because it's not "big of a deal" to burst cancel
but when the burst cancel is gone
BC gonna become giant/boss killer weapon
I never said not big of a deal
at least Charger killer
its just not part of it
when burst cancel was introduced
i've never seen a person go full burst
it's better in every way possible
you can kill small with 1 burst cancel
i would say, if the devs just keep the old damage and change it to single fire. It'll be the same like right now ( with only low damage )
it would overlap too much with the revo then
yes a bug
the whole thing with the burst cannon is that it shoots a burst
not a single shot
and people used it as a single shot?
yea abusing a bug that they already tried to fix
Clearly don't want it to be used that way
Clearly
it's probably just going to be removed next rundown and thrown into the back burner
they could just leave the burst cannon there
since it's fixed
people gonna go
If there's a boss => Burst cannon, (sniper if people still use it)
If there's no boss => every other gun
I mean if you use it well it can do more than just boss kills without burst cancel
yes
skillful enough
but it's like, waste a lot of ammo if you don't kill more than 2 smalls
yes that is the down fall
Like how sniper is if you miss you are wasting ammo
miss head*
pick sniper already waste ammo
yea it needs a small buff
I like the precision need for it to be good rather than anywhere on the body
give me hel sniper
it's needs a bit more ammo
the sniper in R4 was over buff with the damage
it could 1 shot a Pmother tumor
that's too much damage
unless you have an auto pistol that have a drum mag
yea precision is pretty crazy
It's nice but it's hard to balance
They got a lot of damage numbers going rn
Precision, body, and stagger.
At least the ones I know
There's probably more which would be pretty hard to manage and balance them all
Technically, the rule for runs is that no exploitative glitches can be used. So, BC cancel would fall under that category.
my squad just beat D1, 3rd time making it into the ending scout room. i managed to get the code and put it into the terminal as the timer was at 0:00
My team left me to die there once I got the code
A noble sacrifice
Pog
the hardest choice require the strongest will
What about melee sphere falling under that category.
Ok Captain Thanos 

how i can access to moded level ? for R4 ?
you go find it yourself
scip emina on gfl
that's what I'm saying!
Guess I can't join : ^ (
you're INVITED BUDDY
flamethrower sentry
Water gun
sewers its too generic
every single game calls it like that
floodways sounds more appealing to me personally
also haha poop water
DMR sentry
r5 is gonna have a melee sentry and its just some dude sitting on the floor with a bat
How about shitpipes?
Schaefer sentry 🤔
knockback sentry
Sentry sentry
Antihorny sentry
horny sentry ( ͡° ͜ʖ ͡°)
dammit koop i saw a number on the server and got excited ;-;
Can we assume there will be hydro dams or at least an expedition to power up a hydro dam since we can assume they most likely use the floodways as power sources 👀
is the new env really called floodways, or did somebody call it that and it just catched on?
Didn't we open floodgates in A3 or B2?
d0c leak it on steam forum

exclusively
Calling it right now 2 week timer on Thursday
Why thursday?
I think it has always been on Thursday
This Thursday?
R5 - timer started april 1, R5 began april 15
R5 timer started April 1st. It never stopped
maybe r2 mode again

Iirc early r4 teasers showed warden restriction so yeah
That might have just been pushed too far back
it didnt mean anything anymore?
yes it does
community goals
thats what it means
being given a direct challange by the warden that the community has to work together towards to recieve a reward sounds AMAZING
Pretty sure I remember reading this too
the warden restricting us 

feels like theres gona be a aprils fool fake leak
nope
Shadow chargers for r5 please
literally anything but a new shadow variant of a mob
maybe a reskin of the shadow scouts tentacle's so they don't look so weird?
what is that mine deployer in the leak
mine deployer best weapon
is that a new model 👀
FOV pog
I like B1 extreme in r5 leak
Is that a burst DMR?
yes iy is
it seems to do a fuck load of damage too
im just glad the hel gun is back
what the heck is that sun symbol below long range flashlight
on of?
yeah

did you find the terminal in zone 20 doc
oh kekw i guess that's nice QoL for people that need it
the leak is petty good at the moment as we see new gun and a older gun that is back and we see some new obj but the sun is a bit confusing still for me
I did.. maybe I should have used the terminal
looks very distracting to me tho
the sun is mostlikely the flashlight state ya
now all we need is a leak from floodways
but does the double tap rifle count as 2 headshots or just 1 and then head break
its 2 bullets
🤏
it counts as 1 headshot because when the 2nd fires the head is destroyed
i mean its hit scan
the 2nd shot just misses
so my guess is yes it counts as 2
= burst dmr bad
so if you just aim for the head
as it is a hitscan weapon
hmm
it seems to do good for body shots
~100 bullets total, not oneshot headshot, probably either 3 or 4shot bodyshot
hell ya i take that
well
i question the useability of the burst dmr... i hope it doesnt have the firing limitations of the current dmr and has a faster allowed fire rate
this is pre balancing btw though, so this likely isn't final
yeah but there really ain't a way to balance a burst dmr with head destruction as it is right now
and balanced
as if you have the aim
you get some good kills
with 10 bullets good enough
it can use a bit more bullets
@turbid cliff precision multiplier?
but its not really a big deal if it gets a good reload time
first bullet has a precision multiplier, second doesnt
that's not how it works
just flick body-head 🙂
i mean true
probably won't be that good though
i mean you will never know
the hel seems back with its 1 shot dead shot]
yeah and 1st shot causes stagger, their heads just teleport to the side after it
gl hitting
ntm you'd need perfect distance/recoil for that
if it does a lot more damage on the headshot it would be a waste to have the 2nd shot hit body
yeah it's just a harder to use dmr seems like
cancel would probably be worth it if it's possible still
with that firing rate?
cancelling that quick of a burst without a macro would be a feat



