#gtfo-spoiler-chat

1 messages · Page 224 of 1

mortal granite
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why would they patch that?

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it's game mechanic

robust marsh
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i Don't think they can patch that khan

hoary garden
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remove spawn cap

robust marsh
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ez ez

mortal granite
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why remove spawn cap

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when mother don't do that

knotty sphinx
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Imagine the amount of times your game would crash just doing a legit run

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xD

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Over that

mortal granite
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your game is not gonna crash

dreamy bramble
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surge alarm without enemy cap Hackett_Heart

knotty sphinx
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Not everybodys PC can handle a high amount of enemies on a map

mortal granite
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don't be overreacting Barghest

still geyser
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xD

solemn wigeon
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The game can't handle a high amount

robust marsh
mortal granite
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ya not gonna crash

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don't worry about it

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it's just enemy gonna run at 3 fps

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player still running at 30fps

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enemy running at 3 fps and start teleporting

robust marsh
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im going to be laughing if enemy cap was removed and alpha just crashed insta after 50 enemys

knotty sphinx
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The game has crashed for less 😉

robust marsh
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please god can we do that?

still geyser
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ok now I am a bit confused, isn't it, that if you trigger 5 scouts, you get 5 waves of enemies now?

mortal granite
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pacifist D2 high run

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enemy ignore me and start side-stepping, looking at wall and shit

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go and high five a giant

robust marsh
dreamy bramble
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it won't spawn more than the cap at any given point

robust marsh
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aprill fools joke : remove enemy cap and make everyscout spawn 80 enemy

knotty sphinx
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You all know we're going to get an april fools rundown timer

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🤣

robust marsh
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yes someday

dreamy bramble
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wdym someday

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look at the calendar

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it's upon us

hoary garden
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it's just one level

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r5z1

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and the elevator breaks

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and kills everyone on it

still geyser
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nice

sterile isle
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hang on, what does S1 stand for?

turbid cliff
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now i know this is spoiler chat but i think it'll be more fun if you try it without knowing

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unless you're asking for the abbreviation meaning

sterile isle
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nah not asking the latter, but oh well time to earn my rights to E1 😂

brazen lava
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Iirc

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Shitstorm 1. Because thats what'll it be if your not ready

nocturne flax
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Sustain scan

brazen lava
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I hope we get more common enemies at some point. It'll be weird if we get enough bosses for every expedition to have its own boss with no repeats. But still bonking the same striker/shooter variants

nocturne flax
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Nah

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new enemies pls

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we getting that in r5

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hell yeah

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ii dont wanna see striker but only melee

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its poopy

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they have a decent enemy variants

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they just need to use them smartly

brazen lava
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Oh i know, i just hope its a new creative enemy you'll encounter over levels. And not just another boss

nocturne flax
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tank its cool as hell

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it actually requires teamwok, same as mother

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the two of them are a nice adition to the game

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i dunno man im happy with another boss enemy PirateSimon

brazen lava
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We got striker/shooter
Big striker/shooter
Shadow striker/shooter
Feely big shooter
Pimples

Catch my drift?

nocturne flax
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we already have enough variantions

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we had 4 rundowns worth of them

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were good

brazen lava
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Yeah variants of the same two enemies weve had from rundown 1

nocturne flax
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I dont wanna wait another rundown for a variation

brazen lava
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I want something new

nocturne flax
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were getting that

brazen lava
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That isnt a striker/shooter

nocturne flax
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literally

brazen lava
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Thats not a boss

nocturne flax
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"new enemies"

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we dont know what that entails

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probably a new common

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probably a new mechanic

brazen lava
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Im gonna just face palm and move on

nocturne flax
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what would your new common would look like then

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if you tell me melee only ill shot myself

turbid cliff
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melee only

nocturne flax
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😎 🔫

nocturne flax
# brazen lava Im gonna just face palm and move on

your literally saying, oh we get the same variations of enemies and i want a new common, well commons are the striker and the shooter, what else you want me to say, you dont even elaborate on whats "new common" would be

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like do you want a special ability?

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because they still need to add that enemy that grabs you and runs away with you from the interview xdxdx

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probably

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i dunno the actual name

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but i want that

brazen lava
nocturne flax
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can be scripted

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you dont even elaborate on what you want

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funny when you se your fren getting grab and dissapears

brazen lava
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I suppose by common i mean closer in line to a scout. Not something you see every room. But also not reserved for special encounters in certain missions only

nocturne flax
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but scout its a shooter variant

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well both i guess

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theres no shadow shooters

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canonically shadows are striker only

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so it makes sense for shadow scout to be a striker

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Unless they change that in the future

brazen lava
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Shadow shooters would probably be a step above frustrating to be fair

nocturne flax
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^

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I share the same opinion, it doesnt really add anything new but frustating to no see whats shooting you

brazen lava
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Shadow shooters in zero visibility infection fog lmao. Imagine it

turbid cliff
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shadow scout is kind of a shadow shooter 🤔

knotty sphinx
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That would be fun

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:p

brazen lava
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Imagine doing D2 PE out of order with those

nocturne flax
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as a matter of fact it makes kite even stronger since you'll run around like an idiot to hammer one since its easier to dodge than hold

nocturne flax
knotty sphinx
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Maybe pub games

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It's faster to just shoot the shooters

brazen lava
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I alt f4'ed my first d2 run when i made that mistake gonna be honest

turbid cliff
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seriously though

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i don't consider scout a shooter variant

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they're only similar in looks, functionally they're far apart

brazen lava
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If it doesnt shoot its not a shooter variant. Modle or not

nocturne flax
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well when it goes loud, theyre basically the same

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so i count them as a shooter variant

turbid cliff
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if it goes loud you're probably doing something wrong kekw

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or the game screwed you over

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besides

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saying "if x happens it's the same"

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already invalidates your argument

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you just straight up dropped most of the point of a scout in the first place

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after they screamed they might as well be dead already

brazen lava
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I classify my enemies on how i need to deal with them. Does it run up and hit me? Most likely a striker. Does it hang back and be annoying? Probably a shooter. A few major exceptions apply

turbid cliff
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delete invincibility; continue wave spawn effect even if they died, ez

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or just scouts explode on scream 🤔

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that'd be fun

nocturne flax
turbid cliff
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to make newbies even more confused and scared

nocturne flax
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then people are gonna trigger them around hvt

turbid cliff
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around wat

nocturne flax
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a cluster

turbid cliff
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bruh

brazen lava
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Imagine if spitters produced fog instead/as well, and flashing them would create a gap like a fog repeller

turbid cliff
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explode doesn't mean literal damaging explosion

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just their head goes pop

nocturne flax
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gotta specify that

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that would be funny

brazen lava
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Explode can mean many things lol

nocturne flax
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plup

turbid cliff
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idk i just didn't default to a real damaging explosion in my mind

brazen lava
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Scouts but if you dont kill them fast enough they continue to scream

turbid cliff
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it'd just be to further the point that their only purpose is to detect you, most of them die instantly as soon as they're done screaming from an angry hammer dwarf anyway

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also some kind of lore baloney that that scream mutation took a lot of energy out of them

nocturne flax
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what if instead of that it will deflate like a balloon

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the skin texture just goes limb

turbid cliff
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too far into meme territory

nocturne flax
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what do you think the point of that was

elfin spindle
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what's the highest number of tanks active you can have in e1? 2?

nocturne flax
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5 afaik

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Only time you'll see that is if your cheeseing

solemn wigeon
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Why not make the scouts invincible until they scream so you are forced to dodge them

mighty pond
mortal granite
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you can actually block tank to spawn with 10 - 12 enemies

mellow creek
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imagine a new scout variant that does constant screaming

knotty sphinx
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There's really old footage that shows the scouts constantly spawning waves if you don't kill them

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So that wouldn't be too far-fetched tbh

solemn wigeon
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I swear they spawn a set amount of enemies, so if not all can spawn then the remaining enemies are queued?

hoary garden
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mhm

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extra scout waves queue up

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when cap is hit

solemn wigeon
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Which gives the illusion of a scout spawning more than one wave

nocturne flax
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gibma

pliant shard
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gibma? kappa

knotty sphinx
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🤣

granite token
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In your own opinion guys, what is the most hardest levels in Rundown 4 you have played (aside from E1)?

dreamy bramble
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everybody's going to say c3

granite token
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Ahh I see

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me too

lapis loom
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my squad are slow as balls so D2

granite token
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yeah

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i do struggle at b3 pe

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but that is the map that i'm most familiar of

dreamy bramble
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personally, i found b3pe to be pretty easy

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i think me and some randoms first-tried it at extension release

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it's pretty much just an resource efficiency test, where if you waste too much tool and ammo on dumb mistakes you'll die later on

granite token
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thanks!

forest horizon
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D2pe because most of the time it turns into either have one person kite the shadows or everyone wipes which is usually what happens

granite token
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😦

mighty pond
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Damn a lot of people bitch about C3 huh

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Sad guh

craggy orbit
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Haven't done E1 at all yet, currently trying to get through D2PE with my group, we're having some problems going fast efficiently enough

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Does that make it the hardest level for me? Dunno, pffff

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C3 was hard, but once you understand it it's not so bad

queen field
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The same applies to D2

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If you know the map & are coordinated with your teammates, it's easy

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same as E1

mighty pond
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It's the truth of any level

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Once you know the level it isn't that hard, and having competent teammates helps that.

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C3 is a cake walk when you have a team that knows what to do and can do it.

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People just can't deal with chargers for some reason

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Idfk

nocturne flax
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Look

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you dont have to speedrun d2

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pe

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you can just

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get the turbine like how they envisioned

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and be totally fine

high jolt
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"If you know exactly what to do, when to do it and what not to do, then level X is easy" 👀

nocturne flax
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its slow but you'll get extra resources from two zones

mighty pond
nocturne flax
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people do it fast because people already know the level and dont need the turbine

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but you can take your time and still manage

mighty pond
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Even having mediocre knowledge of the level and how it works is enough

high jolt
mighty pond
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It does seem to be the default for people

turbid cliff
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well to be fair it's what a lot of the difficulty is about in this game

mighty pond
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C3 really just boils down to do you know how to deal with chargers, yes or no.

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If no, good luck kekw

turbid cliff
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what enemies spawn, what sleepers are in there, are there bosses around in certain places, will picking up this random object piss off an infinite amount of sleepers in wherever the f*ck they might be...

obtuse surge
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D2PE with turbine means 2 carry items so only 2 people defending against waves

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which is a big deal for people that aren't good at combat

quaint yarrow
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WAIT THERES A TURBINE IN D2PE?

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WHAT

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WHAT THE FUCK

hoary garden
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there's another security door

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in the room where you do the class 5

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needs a cell that you get from 1st res zone

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surge alarm

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you get resources + turbine inside

quaint yarrow
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I figured that was just an extra alarm kekw

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LOL

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I just ran the whole shit with my group

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We were like, "What the fuck this fog is awful. I guess we just gotta go fast."

nocturne flax
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yeah theres a fog turbine

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you need the cell to enter the area tho

hoary garden
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i dont think anyone actually bothers getting the turbine

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its just one zone that's completely fogged up at the end

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and then you just go up the stairs and you're fine

nocturne flax
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i mean, you can speed run the damn thing if your good

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but if you playing the level first time and dont like fog

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those two zones with resources + the fact that you can potentially have everyone uninfected its quite big

hoary garden
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i just cbf with the surge alarm

lilac ridge
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what's do people think is the best weapon/method to kill the big guys with the should tentacles and back tumors?

craggy orbit
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Most special weapons are solid for it, it's all about spreading out, covering multiple angles, and abusing corners/cover

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Burst Cannon in particular is good

lilac ridge
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that's kinda what I thought, was just hoping for some sick tips and tricks that I might not have thought of 😛

craggy orbit
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I'm not aware of any tricks beyond that, really

lilac ridge
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my group just unlocked E1, and I did a solo just to check it out, a very mean man attacked me

craggy orbit
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I'd advise doing earlier levels first, he shows up in some of 'em starting in C-tier

lilac ridge
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yeah, we've encountered them before

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it's more that the E1 alarm seems to call them

craggy orbit
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It does, yes

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One every... 4 minutes, if I recall

lilac ridge
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and since we'll likely have to fight more then 1 I was hoping for something we might not have thought of to make it easier

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can they be c-foamed?

craggy orbit
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If they can, they take too much to be feasible in E1

lilac ridge
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we tried to check earlier, but results were inconclusive

sharp merlin
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No point doing C foam, waste of resources.

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It's really a speedrun until you turn the alarm off.

lilac ridge
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that's also what we thought as well, just checking

sharp merlin
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Just have 2-3 men carrying burst

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Once you get a hold of it, it isn't that hard to kill a big guy quickkly

lilac ridge
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not super worried about it like I said, was just more wondering if we missed a well known tactic to take em out easier

craggy orbit
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Yeah, end of D2 really shows that you can kill 'em REAL quick with the right strategy and environment

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But nah, no special tactic

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Shoot til dead

lilac ridge
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wonder if I can solo kill with a sniper sentry placed at it's back

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time to go check! 😄

sharp merlin
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Have you got past the first couple scans yet?
I can give you a small tip

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Don't want to spoil too much :)

nocturne flax
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it can be time consuming

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teamplay just bring 1-2 burst canons and you should be good to go

lilac ridge
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yeah no worries, was just scouting it out for my team. We're going to actually play it tomorrow

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we anticipate being bodied super hard til we git gud

nocturne flax
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yep

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it really boils down to spawn in, kill tank, do alarm, loot, kill tank etc

lilac ridge
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that's kinda how we thought it would go lol

nocturne flax
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sounds simple..........it isnt

tawny mirage
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Is there a limit to how high the fog can rise on D2PE. Like, are there any rooms still clear after you've wasted too much time?

candid dragon
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high enough for most of the rooms to be in fog, painful for most of where you need not fog be fog.

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but iirc it does stop.

brazen lava
lilac ridge
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is it possible to dodge the tanks attacks with shift? if so, what's the best way to do so?

mortal granite
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nope

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you can only stay behind cover

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out of LOS

candid dragon
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break LOS and it will miss provided you move far enough from the spot

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if you crouch behind good solid cover, it will basically always miss

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sometimes you can find spots where you can soft-peek him and keep shooting at him and he wont change aggro much

nocturne flax
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you can dodge it with shift, you shift to fucking cover llelelelelelele

craggy orbit
atomic escarp
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wallsack👄wallsack Lmao

high forge
quaint yarrow
turbid cliff
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R1 would be a cakewalk just because of how much slower enemies are by default

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movement and animations, not even counting granny strikers

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per-tier difficulty hasn't been going down at all

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when you think about it sleeper mobility has been going up every rundown

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r1, r2, r3 with straight speed-ups

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and R4 with collision making attacking enemies move

obtuse surge
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a good team would just skip all resource zones on R1D1 now

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it was 3 alarm doors and then the reactor shutdown

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the heavy sleepers you met were rooms with a double scout

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and that's it

bold widget
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I always forget dmg drop off exists in this game

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Tmw you wanted to one tap a scout in the head with the burst Canon hit but dmg drop of doesn't kill him rip

still geyser
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I have come across a name, can someone tell me what a ||snatcher|| is? Apparently it was found in the files or sth

queen field
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That was found in E1's audio log

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We currently don't know what it is

still geyser
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I see, thanks!

craggy orbit
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There’s speculation, but nothing concrete, yeah

nocturne flax
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Most likely in r5

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we'll see

shy pawn
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Can someone tell me how you reach zone 227 in b1 extreme? is it through zone 226?

atomic escarp
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Is that for wave 5?

shy pawn
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yes

atomic escarp
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Mother room

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Left of the reactor terminal room

errant vigil
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^

atomic escarp
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Coming from the apex door

shy pawn
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Oh

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AH

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Okay thanks

errant vigil
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need the key from zone 224/226

shy pawn
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got it

lilac ridge
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E1 kicking our ass right now

mighty pond
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sad guh

lilac ridge
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got to the 2nd scan door then died each time

hoary garden
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with the proper setup 2nd s1 scan is pretty easy

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open top door in fog, use autosentry on ramp

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chuck some fog repellers to see shooters

lilac ridge
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ye but we're bad

hoary garden
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understandable

have a nice day

lilac ridge
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mostly team doesn't want to use fog door

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can't convince otherwise 😢

candid dragon
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fog door?

hoary garden
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think he means the door up the ramp

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on the 2nd scan in e1

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the one you open to funnel

lilac ridge
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why leave it open?

nocturne flax
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so they path up to the open door

hoary garden
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so they all come from one direction

nocturne flax
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^

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if you open the door thats in fog, and leave the one below close, you can force them to path to the one on top

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giving you more time to sit at scan and save some ammo

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usually by 20ish% they recently enter the room

lilac ridge
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they usually go to it whenever when we closed and c-foamed it

brazen lava
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im discovering im far too much of a perfectionist for this game. even though i can manage alarms and the like pretty well. i view taking any hits at all as a failure

dreamy bramble
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live the 20% lifestyle

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then the hits won't matter

hoary garden
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live the "getting downed by a single shooter because you are bad" lifestyle

craggy orbit
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Every time I get hit when I don’t think I should have I just sit there like

errant vigil
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don't get hit and save health

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when the enemies start hitting better it'll be harder to stay alive without running mindlessly

nocturne flax
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yes live at 2 hits away all the time PirateSimon sure its fun

craggy orbit
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Gets hit once
“I’m in danger :)”

modest aspen
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or 1 hit from a smack from a titan

split girder
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pro tip: just dont die

hoary garden
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four players at 20% try to sync hammer a giant charger

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charger staggers forward, causing only 3 hits to land

errant vigil
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if only big striker/charger health wasn't bugged rn moon2PH

bold widget
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Bugged?

nocturne flax
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Giant health bugged cannot hurt you its not real

errant vigil
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what

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You could three full charge to back of titan in r3

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now in r4 you need a small tap

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after the 3

bold widget
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Oh OK didn't know that lol never noticed

nocturne flax
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yeah it happens with shotguns too

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before you used to be able to two pump the giants

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with pump shotty

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now you have to two pump and 1 shot of primary or light tap with a hammer

errant vigil
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it's not really a thing you'd notice

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it's just weird lmao

craggy orbit
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I’ve gotten the occasional 2-shot with CM, but not pump

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First shot was always occiput though

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And it wasn’t very consistent, so yeah

errant vigil
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were just talking straight to the back

craggy orbit
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You can still 3-man if you have one nail the head, but if you’re saying you could get 3 on the back and be fine then yeah I dunno lmao

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Super funky

mighty pond
craggy orbit
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Lemme guess, time it so you both hit the head before it properly breaks

errant vigil
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Same frame hit 👀

mighty pond
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Nah, 5 year time span for the hit 🙂

craggy orbit
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I think I’ll stick to chain stagger if I’ve only got two people for that

west crow
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Cat drinking cat juice

lilac ridge
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what do people think the best way to kill hybrids is?

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We're in E1 and keep getting delayed really hard by them

lyric narwhal
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if you can get even just 1 backheadshot they go down pretty quick

hoary garden
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you should melee them on e1

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you need the extra ammo for the scans + tanks

lilac ridge
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what's the best way to melee them then? It takes so long

hoary garden
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full charge to head as many times as it takes

lyric narwhal
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strafe around them til they stay still or bait their melee

hoary garden
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you're right though

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it does take ages

lyric narwhal
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just fish for that backhead

hoary garden
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yeah sometimes you can circle around them during their melee animation

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or any animation for that matter

lilac ridge
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i can do that, it's most of the time they have regular strikers that make it impossible or 2 hybrids

nocturne flax
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If you want to go speedy you shoot them with the bc on theyre back, when theyre targeting your fellow prisioners

lilac ridge
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we've been doing that ye

nocturne flax
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but yeah hammering the occiput its the cheapest way to do it, and if you dont dodge right you can get down real quick

hoary garden
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take out strikers first, then one person on each hybrid usually works

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so the other doesnt have to worry about getting machinegunned

lyric narwhal
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if youre worried about taking out strikers while the hybrids are still alive you could consider leaving the room the hybrids are in if its that bad

mossy yoke
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Let me make it clear so that people don't get their expectations misaligned and cause others to spread false info:
Character customization is not coming in R5
Please do not read too much into the Japan twitter account, their tweets are a combination of taking things out of translation and the tweets just going down everything on the roadmap including the backlog which you guys already know about. News about the game, new features that would be added, etc would all be released on the main twitter account or other main channels.

nocturne flax
mortal granite
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warden customization

queen storm
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Matchmaking update

mortal granite
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pffttttt

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kick + friend MM

nocturne flax
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inb4 3a levels

mortal granite
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no A level

queen storm
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what if r5

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is all A-tier

hoary garden
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a10 PE

dreamy bramble
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i hope the d levels are actually hard

errant olive
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i wanna see what they come up with for an E PE

hoary garden
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hopefully no bs error alarms just to artificially inflate the difficulty

errant olive
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kinda wanna see a condition for future PEs that only applies once extreme and overload are done

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like adding 2 more scans to every alarm door

bold widget
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I want to collect more partial decoders

dreamy bramble
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the thing i'm worried about if they add a e tier with overload is that they might make the high path far too easy

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rn r4e1 on high is a pretty good challenge, and extreme is even moreso

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but with an overload sector, the high path might just be made into a cakewalk like d2

errant olive
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i like how they took a different approach to a reactor level

bold widget
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R5e1 all giants and burst ist gone

hoary garden
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tank fights, except no BC or choke mod

errant olive
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i deadass had a nightmare where i was playing a mashup of C3 and E1

dreamy bramble
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look at what you've done

hoary garden
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perfection.

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just like the old days

mortal granite
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i wanna see them add in a little surprise with the reactor timer

#

10 minutes to get the code, suddenly fail?

pulsar zodiac
#

pull a little trolling on us

hoary garden
#

if you melee too many sleepers

mortal granite
#

i would like them make the mental thingy stat at the end a working mechanic like

hoary garden
#

your gun gets dirty

#

and can jam

mortal granite
#

you're hallucinating and thought the reactor have 10 minutes

#

but in reality, it's 2 minutes

#

so, for teammate that have normal mentality, it will show 2 minutes

#

for teammate that have unstable mentality, it show 10 minutes or a random number

#

making the player confused to what is real

pulsar zodiac
#

seeing teammates as sleepers

mortal granite
#

wouldn't work

hoary garden
#

sleepers, but they're not real, they're just hallucinations

mortal granite
#

but nice concept

#

they have to turn off your teammate name and stat for that to work

tawny mirage
#

I like the idea of seeing things that are different from what your team sees. Like in Dead Space 3 co-op. Ghost pings on the biotracker, door that are closed which are in fact open, hearing sleeper noises

turbid cliff
#

bug, desync, and bug/desync

#

i mean all 3 are already features kekw

robust marsh
void ravine
#

Man, soloing E1 is insane even in theory. 7 combined minutes of scanning in 3 140-second bursts of no kiting for the first alarm, plus the first tank, plus lugging the two cells there, then going forward at enemy cap to prevent another tank, trying to loot and get ready for the next S1 without killing any of the alarm-spawned enemies, setting up for and doing the S1, another 140 seconds of no kiting and praying the enemies you kill only get replaced by normal enemies and not another tank, then ANOTHER zone and ANOTHER 140 seconds, plus cell carrying and actually getting the cells plugged in, all while praying for no additional tanks, and praying that the big chargers don't wake up, THEN having eradicate the max enemy cap plus whatever else got woken up.
That's 700 seconds of scanning that needs to be done in 5 140-second bursts. That's 11:40 of just scanning. Not to mention the fog constantly lowering, so you're basically doomed to just going around with zero visibility at max enemy cap.

#

To the person who this is possible for, I hold so much respect

nocturne flax
#

A lot of solos and duos are just kiting eventually

#

and abusing other game mechanics

#

The time spend its to be respected

errant vigil
#

I mean to me time spent circle kiting is time spent in a cheese spot

granite scarab
west crow
#

the sad thing is that even if someone managed to solo e1, people would be more focused on how they had to manipulate spawns or circle kite rather than the actual accomplishment

granite scarab
#

CIrcLekIteEcHEeeESSEEE

errant vigil
#

It's kind of funny how similar circle kiting and cheese spots are to each other

nocturne flax
#

But when you boil down what they do

#

Then its just becomes abusing the game bugs 101

#

Usually people celebrate solos

#

We respect the time investment

#

But the community have evolve from the r1/2

#

And even tho solos are impressive due to the time sink they are

#

Its just thw same thing over and over and over again

#

Solos has been static in this game since forever

west crow
#

It's still impressive nonetheless

nocturne flax
#

Teamplay has been evolving

#

Like name me one person who will sit trough a 10 hour run of a man running back and forwards

#

While capping a certain enemy type or just running in a circle

west crow
#

People who are determined enough to get a completion that takes 10 hours of a man running back and forwards

nocturne flax
#

Sure

errant vigil
#

Damn C2PE solo really be cool to watch

nocturne flax
#

I turned a homie into a convertible

west crow
#

I mean there's a separate argument for circle kiting in a solo/duo environment and circle kiting in a 4/3 man environment

errant vigil
#

not really

west crow
#

why not?

granite scarab
#

i think the devs having 100 ammopacks per zone with enough to shoot every single room with no repurcussion is bad design

errant vigil
#

It's more that you don't get punish for alerting everything and have to use those resources

#

you can literally run through and around the enemy endlessly and never go down

west crow
#

How exactly do you think melee combat works?

errant vigil
#

because they can't hit you

nocturne flax
#

I turn beep into a glowstick less go

west crow
#

less goo

errant vigil
#

With the dodge mechanic on a few enemies

#

not hundreds

nocturne flax
#

Your not dababy, your daglowstick

west crow
#

I can assure you that I have never had to deal with 100 sleepers in a single instance

errant vigil
#

ok

atomic escarp
#

Not if you kite instead of killing E1 extreme reactor waves

west crow
#

What do you think people do when they kite hammer kill the e1 extreme reactor waves

errant vigil
#

abuse sleeper hit range

west crow
#

I restate my question

#

how do you think melee combat works?

nocturne flax
#

Die on wave 6/6PirateSimon

west crow
#

damn...

nocturne flax
#

Less go

#

😂

atomic escarp
#

The hammer combat itself is great

granite scarab
#

35_

atomic escarp
#

Its just that the enemies are easy to kill

granite scarab
#

?

west crow
#

less go!

nocturne flax
#

I my point on hammering reactor its that removes all preassure from the level, imo it makes it unfun

west crow
#

not really

#

the pressure still exists

nocturne flax
#

Theres no reason to worry, because if you have to people go down you just kite back or circle kite

west crow
#

I mean yeah

#

circle kite and RESET

nocturne flax
west crow
#

health is a resource

nocturne flax
#

No resource management whatsoever

atomic escarp
#

Not if you're at 20%

west crow
#

it's still a resource

#

and people still use meds

#

if a person goes down, people will still shoot

nocturne flax
#

Nah you stay at 20% and maybe use a medpack here and there not really that much of transfer resources, having the guy feed you ammo, giving tool to sentries, ammo balancing between weapons, skillfull aim to save ammo, all while the guy on the back does its thing

#

Than you know

#

Running around with a hammer

west crow
#

I mean kinda?

nocturne flax
#

Hokding the reactor its so much easier than hammering, but people rather hammer the waves for some reason

#

Less go

west crow
#

there's risk on both ends

#

they are both ways to play e1

#

why is one suddenly superior?

nocturne flax
#

With/withouth preassure

#

Shooting its superior

west crow
#

the pressure is still there

nocturne flax
#

Its the intended way

#

And the cost its greater

#

Wtf

#

Less go

west crow
#

less goo

nocturne flax
#

😂 😂

errant vigil
#

chargers on E1 reactor when 👀

west crow
#

Devs don't intend for you to hold 4th code until you have both 4th and 5th code

#

But people do it

#

Dev intention does not always equate to how the game is played

granite scarab
#

youre all wrong and im not telling you what's right sus

west crow
#

epic embed fail 🥵

nocturne flax
granite scarab
#

less go!

nocturne flax
#

Are gonna get new battle music tho

#

thats the question 🤔

#

r1-2 had the same r3-4 too, will r5-6 bring a new combat music

#

and maybe new stealth stingers or variants 🤔

#

kind of wanna hear more of simon music

pliant shard
#

Monke music

#

We finally get expansion on chimp theory

calm vessel
pliant shard
turbid cliff
#

had exactly that question and forgot

#

i need new music

mighty pond
#

Blooms TD 6 music in GTFO @pliant shard facepalm

livid stone
#

yooooo I'd dig that

pliant shard
#

Please it be a banger

mighty pond
#

If only the characters talked as much as the heroes do in Bloons sneegSadge

pliant shard
#

I’m woods! Son of woods!

lyric narwhal
#

H E A D S H O T

high forge
#

Mindblown mindblown

pulsar zodiac
#

enough to pull everything afterward

high forge
#

Exactly

nocturne flax
#

Even if you shoot you have enough ammo to pull everything LUL

high forge
#

Yes but not as much as hammering, a lot less actually

errant vigil
#

If you are slow yes

high forge
#

We are not slow ^^

nocturne flax
errant vigil
#

if you didn't not have ammo either you were not shooting well or were very slow

nocturne flax
#

theres no difference between having 40 uses of ammo pack vs 16

#

you still have the ammo regardless

#

excess its excess

high forge
#

We had enough ammo anyway

nocturne flax
#

doesnt remove my point of making in it unfun

high forge
#

I agree with you

#

Seing people doing it by hammering was disgusting ngl

#

We did it too after that to see how it works, it makes it so much easier

#

That's there for people that are too slow getting the codes

mighty pond
high forge
atomic escarp
#

Imagine

#

Flashlight, bio only run

high forge
desert shell
#

what if A1 dmr sniper bio speedrun

livid stone
#

tfw you are a dmr sniper main

atomic escarp
#

What kind of DMR main?

atomic escarp
#

what happens once you pick up all of the glps in C1? does an alarm start ringing, or is there something going off at the end?

hoary garden
#

if you mean c2, there's no alarm when you pick up the last glp

atomic escarp
#

sorry yeah, c2

craggy orbit
#

^Only when you step into the extraction scan

atomic escarp
#

thank you!

atomic escarp
#

Forbidden extract alarm (alert the mother before you enter the scan)

errant olive
#

The speedruns for R3D1 had people just killing the mothers first batch then going for the blood door

mortal granite
#

R3 is easy

candid dragon
#

eyy uhh, the mother+tank at the end of E wake up on their own eventually right?

mortal granite
#

when the door is fully opened

candid dragon
#

kk just san check

mortal granite
#

it's really easy to kill 2 bosses at the end and if they're sleeping

candid dragon
#

comical even

still geyser
#

what is the spawn interval of tanks in E1?

mortal granite
#

4 minutes

still geyser
#

👍 thanks

mortal granite
#

when you spawned in you will have 15 seconds for the game to spawn the first Tank

#

and the exact moment he spawn, 4 minutes timer kick off

still geyser
#

i see

nocturne flax
#

I mean

#

I assuming they expected us to no rush them

#

Thats why they scream

mellow creek
#

damnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn whereeeeeees our updates

pulsar zodiac
#

me monke

#

where leak

pliant shard
mellow creek
#

we had been diamond handing r4 for 4 months

high forge
atomic escarp
#

Yall just delayed it by 2 weeks

mortal granite
#

NOOOOOOOOOOOOOOOOOOO

nocturne flax
#

YOYOOYOYOYO

#

DAB ME UP

mortal granite
#

no

mellow creek
#

no

bold widget
#

They should introduce the face that when you kill the tumors on a mother she spawns less babies

quiet stone
#

I like that idea.

#

You don't want it too reduce that much tho. Maybe for every tumor popped there will be a 5% reduction in babies.

mortal granite
#

spawning babies is her ability

#

and also her "attack"

rotund fractal
#

hey ! I wanted to ask what's the deal with the fog on B1 . How does it work ? Does it go up when you put a cell in the cluster ? Because we placed two and we could not see annythingn due to fog (and there were no fog repellers anywhere)! Should we not put the cells in until we gather all four ? Thanks !

hoary garden
#

the fog on b1 stays constant

still geyser
#

nope, the generators won't pump the fog up/down in B1. All the areas that are in the fog will stay like that

hoary garden
#

gotta find a fog turbine

fiery umbra
#

i think you mean B2

hoary garden
#

on b2 the fog goes down when you put cells in

rotund fractal
#

yeah my bad i meant B2 !

hoary garden
#

so you might have made things harder on yourself

rotund fractal
#

so , we should gather all 4 cells and then place them in?

turbid cliff
#

Do the low zones first, place 2 cells, do the high zones

rotund fractal
#

ok awesome ! love this mechanic

granite token
#

I managed to finish D1 Extreme on first try

nocturne flax
#

less go

peak niche
#

Congrats! GavelDoge

mossy yoke
#

how's everyone doing? anyone want a fresh leak?

turbid cliff
#

i shall not activate your trap card

mossy yoke
#

you think it's a trap?

shrewd flume
#

You’re pretty good at trolling the discord, D0c

#

😉

mossy yoke
#

100% series. want to give you guys a leak, but doesn't seem like anyone really wants one...

bleak warren
#

I'll trade my potato air fryer for the leak

solemn wigeon
#

Send Rascal pics

#

This is actually from R1 change my mind

mossy yoke
#

There may or may not be a Scout in there too 🙂

bleak warren
#

welp there goes my potato air fryer. treat it well will ya?

queen field
#

Why's that

#

That doesn't necessarily mean it's a reactor tho ?

glass axle
mossy yoke
#

tell that to all my Scout friends

queen field
#

Well R4D2 doesn't have a generator but i see what you mean

#

R4D1 instead

#

When will we get running scout m'pls

pulsar zodiac
#

simon scout

glass axle
#

Simon says scouts no scouting

craggy orbit
#

There’s a terminal in the center of the leak room, yeehaw

granite token
#

if doing d2 pe, what is the first bulkhead key to be opened

craggy orbit
#

Overload please

#

You’d be a fool not to do overload first

glass axle
#

I realized

craggy orbit
#

But also do NOT touch the cargo case, if you weren’t aware

#

Picking it up starts the shadow alarm

queen field
#

Imagine not clearing D2 by taking cargo before entering extreme

granite token
#

lol

nocturne flax
#

leak looks like a really good place to hold

#

inb4 20 uplink

granite scarab
#

Leak bad

pulsar shuttle
granite scarab
#

Reused room with mood lighting instead of all lights on

#

That’s all

pulsar shuttle
#

hmm yes squishy bottle

velvet linden
#

they're confirming that glowsticks make a return

nocturne flax
#

and even then unless youplay a lot you dont notice it that much

granite scarab
#

Yeah just the teaser

#

Instead of showing floodways or something actually new they’re adding it’s just a picture that we’ve all seen if we made it to b1ex

pulsar shuttle
#

and theres some minor details that you would easily miss

granite scarab
#

:)

frozen dagger
#

that room from the newest leak, has it been anywhere else other than b1 extreme?

craggy orbit
#

Don’t think so

#

It’s a lab-ish sorta tile but there was never a room like that in R3

frozen dagger
#

hmmmm i thought so

#

i might’ve only been around since r3 but that room seemed completely new

#

and i don’t remember seeing gameplay of that room in r1 and 2

nocturne flax
#

because it wasnt

#

r1/2 was refinery and dig site

#

r3/4 its labs and datacenter

granite scarab
#

datacenter sadsad

solemn wigeon
#

datacenter more like betacenter KEKW

errant vigil
#

Datacenter do be very good

pulsar shuttle
autumn mauve
#

so literally just a different lighting and some minor changes

errant vigil
#

Not liking close combat levels moon2PH

mellow creek
#

boring........

forest horizon
#

Seriously? Thats the leak?

#

lame

mighty pond
#

Can't even appreciate getting a leak smh

forest horizon
#

I mean its a entirely fair reaction considering datacenter isn't new content, but sure.

atomic escarp
#

but at the end of the hallway of the leak there's an upper area

craggy summit
#

At least we know they are working on something

bleak canopy
#

Any tips for R4E1 Extreme final code room with all the invisible scouts?

knotty sphinx
#

Gotta be fast and sneaky

pseudo pumice
#

pray that you get the first terminal

bleak canopy
#

thnk

#

Yeah lot of RNG with the extreme section. I was the solo guy yesterday and after the second code, all my other codes were in terminals that were the furthest away in each zone. Final code was in the far back room (room c) with 4 invisible scouts strutting about.

pseudo pumice
#

i think every completion i have is when scouts spawn in A and C and code is in B

bleak canopy
#

I pray for that so much lol

queen nymph
#

Yeah it’s pretty RNG based

bleak canopy
#

Kind of sucks to, the other codes even if they are shitty terminals isn't too bad. Still tough, but not impossible.

#

but a shit terminal in the final one is almost impossible for me

queen nymph
#

pray that you got 4 scouts in A and you can just jump into B

bleak canopy
#

yeah

mighty pond
#

Back terminal isn't really that much worse.. it's more dependent on where enemies spawn tbh

queen nymph
#

Ye

#

3 scouts in C with sleepers are just impossible as they stuck all the time

west crow
#

If you're going to force alert to push and get the code quicker, just let your boys upfront know

queen nymph
#

Or you can bring the whole team to go in tbh lol

#

4 BC and each person kill one mother

west crow
#

the only way to play e1

queen nymph
#

I think that’s the way to play it... Only because you will eventually get 3 C-Foam Granade. Then you just need to freeze 3 of them and the c-foam launcher guy can just freeze the last one himself

vapid moon
#

would you say cheeses invalidate any completion you get? speedrun or just casual?

mighty pond
#

Completion is up to those who did it, but most people probably would say cheese makes the run feel less genuine

#

Speedruns straight up don't allow it to begin with

#

But I guess BC cancel is being used in them, so idk anymore.

mortal granite
#

BC cancel are gonna be fix anyway

vapid moon
#

nice

heavy wave
#

technically, speedruns in alot of games involves using glitches to go faster

#

so I dont believe it cancels a run

#

using outside software to cheat/get full ammo is another story

mortal granite
#

because it's not "big of a deal" to burst cancel

#

but when the burst cancel is gone

#

BC gonna become giant/boss killer weapon

heavy wave
#

I never said not big of a deal

mortal granite
#

at least Charger killer

heavy wave
#

its just not part of it

mortal granite
#

everyone was telling me

#

it's not that big of a deal to burst cancel

heavy wave
#

🤷‍♂️

#

if it gets fixed, then fine

#

if it doesnt, then fine too

mortal granite
#

when burst cancel was introduced

#

i've never seen a person go full burst

#

it's better in every way possible

#

you can kill small with 1 burst cancel

#

i would say, if the devs just keep the old damage and change it to single fire. It'll be the same like right now ( with only low damage )

errant vigil
#

it would overlap too much with the revo then

mortal granite
#

it already is

#

with burst cancel

errant vigil
#

yes a bug

#

the whole thing with the burst cannon is that it shoots a burst

#

not a single shot

mortal granite
#

and people used it as a single shot?

errant vigil
#

yea abusing a bug that they already tried to fix

#

Clearly don't want it to be used that way

mortal granite
#

Clearly

errant vigil
#

it's probably just going to be removed next rundown and thrown into the back burner

mortal granite
#

they could just leave the burst cannon there

#

since it's fixed

#

people gonna go

#

If there's a boss => Burst cannon, (sniper if people still use it)
If there's no boss => every other gun

errant vigil
#

I mean if you use it well it can do more than just boss kills without burst cancel

mortal granite
#

yes

#

skillful enough

#

but it's like, waste a lot of ammo if you don't kill more than 2 smalls

errant vigil
#

yes that is the down fall

#

Like how sniper is if you miss you are wasting ammo

#

miss head*

mortal granite
#

pick sniper already waste ammo

errant vigil
#

yea it needs a small buff

mortal granite
#

if it's like R3 sniper

#

i think that was enough damage

errant vigil
#

I like the precision need for it to be good rather than anywhere on the body

candid dragon
#

give me hel sniper

errant vigil
#

it's needs a bit more ammo

mortal granite
#

the sniper in R4 was over buff with the damage

#

it could 1 shot a Pmother tumor

#

that's too much damage

#

unless you have an auto pistol that have a drum mag

errant vigil
#

yea precision is pretty crazy

#

It's nice but it's hard to balance

#

They got a lot of damage numbers going rn

#

Precision, body, and stagger.

#

At least the ones I know

#

There's probably more which would be pretty hard to manage and balance them all

mighty pond
untold depot
#

my squad just beat D1, 3rd time making it into the ending scout room. i managed to get the code and put it into the terminal as the timer was at 0:00

mighty pond
#

noice

#

I had a close call like that with another level, it's pretty intense

atomic escarp
#

My team left me to die there once I got the code

errant vigil
#

A noble sacrifice

atomic escarp
#

At least

#

I killed 1 scout

errant vigil
#

Pog

mortal granite
#

the hardest choice require the strongest will

stoic egret
#

What about melee sphere falling under that category.

mighty pond
mortal granite
silver flare
#

how i can access to moded level ? for R4 ?

hoary garden
mortal granite
#

you go find it yourself

clever wyvern
#

scip emina on gfl

west crow
#

that's what I'm saying!

atomic escarp
#

Guess I can't join : ^ (

west crow
#

you're INVITED BUDDY

nocturne flax
#

flamethrower sentry

solemn wigeon
#

Water gun

nocturne flax
#

sewers its too generic

#

every single game calls it like that

#

floodways sounds more appealing to me personally

#

also haha poop water

calm vessel
#

where does all the sewage go if no poop tube?

atomic escarp
#

what a minute

#

sleepers eat from poop tube

pulsar zodiac
robust marsh
#

well a worse version of it

pulsar zodiac
#

that's why we need it

#

along with DMR melee

sick hornet
#

r5 is gonna have a melee sentry and its just some dude sitting on the floor with a bat

atomic escarp
echo vine
#

Schaefer sentry 🤔

atomic escarp
#

knockback sentry

turbid cliff
#

Sentry sentry

nocturne flax
sick hornet
quiet stone
#

Can we assume there will be hydro dams or at least an expedition to power up a hydro dam since we can assume they most likely use the floodways as power sources 👀SleeperBonk

livid stone
#

is the new env really called floodways, or did somebody call it that and it just catched on?

cold epoch
#

Didn't we open floodgates in A3 or B2?

mortal granite
#

exclusively

livid stone
#

ah

#

nice

sick hornet
#

Calling it right now 2 week timer on Thursday

forest horizon
#

Why thursday?

peak niche
#

I think it has always been on Thursday

forest horizon
#

oh really

#

never noticed

solemn wigeon
#

This Thursday?

nocturne flax
#

We got new dev

#

does he knows about gibma??

livid stone
#

wasnt R4s timer 7 days?

#

lol

turbid cliff
#

🤔

#

pretty sure it was 2 weeks before R2 released

mighty pond
#

^

#

It was a 2 week timer iirc

sick hornet
#

R5 - timer started april 1, R5 began april 15

pliant shard
#

R5 timer started April 1st. It never stopped

sick hornet
#

That is only acceptable if its a 1 week

#

I crave competent

#

Content lol

pulsar zodiac
#

maybe r2 mode again

pulsar zodiac
livid stone
#

what WOULDVE been cool if they showed the ext levels as restrictions

#

but oh well

turbid cliff
#

Iirc early r4 teasers showed warden restriction so yeah

#

That might have just been pushed too far back

livid stone
#

it didnt mean anything anymore?

#

yes it does

#

community goals

#

thats what it means

#

being given a direct challange by the warden that the community has to work together towards to recieve a reward sounds AMAZING

mighty pond
#

Pretty sure I remember reading this too

obtuse surge
#

the warden restricting us wolskGasm

sick hornet
mellow creek
#

feels like theres gona be a aprils fool fake leak

timid wigeon
#

nope

barren notch
#

Shadow chargers for r5 please

autumn mauve
#

literally anything but a new shadow variant of a mob

#

maybe a reskin of the shadow scouts tentacle's so they don't look so weird?

pulsar zodiac
#

what is that mine deployer in the leak

mossy yoke
#

mine deployer best weapon

pulsar zodiac
#

is that a new model 👀

mortal granite
#

ludvig cheating

atomic escarp
#

FOV pog

native drum
#

I like B1 extreme in r5 leak

atomic escarp
#

Is that a burst DMR?

twilit remnant
#

yes iy is

#

it seems to do a fuck load of damage too

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im just glad the hel gun is back

turbid cliff
#

what the heck is that sun symbol below long range flashlight

twilit remnant
#

on of?

obtuse surge
#

flashlight indicator

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it goes away when he turns off flashlight for a little

twilit remnant
#

yeah

mossy yoke
#

it's a sun

#

☀️

obtuse surge
twilit remnant
#

it makes sense cuz doc has the blinding light of god

#

the LR

obtuse surge
#

did you find the terminal in zone 20 doc

turbid cliff
#

oh kekw i guess that's nice QoL for people that need it

robust marsh
#

the leak is petty good at the moment as we see new gun and a older gun that is back and we see some new obj but the sun is a bit confusing still for me

mossy yoke
#

I did.. maybe I should have used the terminal

turbid cliff
#

looks very distracting to me tho

robust marsh
#

im just happy the leak is a very good one

#

as it shows a bit of everything

twilit remnant
#

the sun helps tbh

#

i cant tell if my light is on or off sometimes

robust marsh
#

the sun is mostlikely the flashlight state ya

twilit remnant
#

it is

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not most likely.

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it is.

robust marsh
#

now all we need is a leak from floodways

obtuse surge
#

but does the double tap rifle count as 2 headshots or just 1 and then head break

twilit remnant
#

its 2 bullets

obtuse surge
#

🤏

turbid cliff
#

it counts as 1 headshot because when the 2nd fires the head is destroyed

robust marsh
#

i mean its hit scan

turbid cliff
#

the 2nd shot just misses

robust marsh
#

so my guess is yes it counts as 2

turbid cliff
#

= burst dmr bad

obtuse surge
#

so if you just aim for the head

robust marsh
#

as it is a hitscan weapon

obtuse surge
#

hmm

twilit remnant
#

it seems to do good for body shots

robust marsh
#

i may use that for the whole rundown ngl

#

a better dmr

turbid cliff
#

~100 bullets total, not oneshot headshot, probably either 3 or 4shot bodyshot

robust marsh
#

hell ya i take that

turbid cliff
#

10 bullets per clip

#

in terms of kill efficiency

#

it's gonna be bad

robust marsh
#

well

twilit remnant
#

i question the useability of the burst dmr... i hope it doesnt have the firing limitations of the current dmr and has a faster allowed fire rate

obtuse surge
#

alright guys

#

burst cancel double tap rifle

#

its happening

robust marsh
#

why tho

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its 2 bullets

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and 1 bullet is not enough t okill

mossy yoke
#

this is pre balancing btw though, so this likely isn't final

robust marsh
#

if you make it so it counts as 2 headshot

#

its good

turbid cliff
#

yeah but there really ain't a way to balance a burst dmr with head destruction as it is right now

robust marsh
#

and balanced

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as if you have the aim

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you get some good kills

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with 10 bullets good enough

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it can use a bit more bullets

twilit remnant
#

@turbid cliff precision multiplier?

robust marsh
#

but its not really a big deal if it gets a good reload time

twilit remnant
#

first bullet has a precision multiplier, second doesnt

turbid cliff
#

that's not how it works

dreamy bramble
#

just flick body-head 🙂

robust marsh
dreamy bramble
#

probably won't be that good though

robust marsh
#

i mean you will never know

twilit remnant
#

the hel seems back with its 1 shot dead shot]

turbid cliff
#

gl hitting

#

ntm you'd need perfect distance/recoil for that

obtuse surge
#

if it does a lot more damage on the headshot it would be a waste to have the 2nd shot hit body

dreamy bramble
#

yeah it's just a harder to use dmr seems like

obtuse surge
#

cancel would probably be worth it if it's possible still

turbid cliff
#

with that firing rate?

dreamy bramble
#

cancelling that quick of a burst without a macro would be a feat