#gtfo-spoiler-chat
1 messages Ā· Page 72 of 1
its been 5 rundowns mate, this train has left the station
i will take infectious fog over spitters 7 days a week

turrets run out of ammo immediately and i think i downed 2 of the bots myself while spraying Arbalist
OG Spitter population vs Alts. It's so sad.
Status of resources?
Of course it was chargers
Shotgun sentries the top door they ain't getting through
we stan our lord and savior funneling
r5 is chargers (almost) all the way down
I post LFG - no one joins.
I scan LFG - no one plays the levels i need.
I play solo giving up sec objectives - i die anyway.
R5 is allergic to being beaten. The apparel remains unclaimed.
its not even good apparel, its some lazy recolours
What level do you need
Everything past R5B2. B3, B4, C1 at the moment. Not that it matters - i'm going to sleep anyway.
As my work schedule currently stands i get exactly enough time to take 1 shot at a random level after work, otherwise its just dedicated weekends.
C1 main with bots is very doable
Can help you out tomorrow if you want
I appreciate the offer and might take you on it, provided i will be able to scrap some free time. Same time tomorrow.
Can play 5pm till 10pm gmt+1 then I'm. On baby sitting duty
some of them go hard as fuck
The dragonscale armor + tactical pants in camo, the santonian palette
I'm willing to help out if I get time to

Overload 6 is the nicest palette so far
destination and the new black n white one are nice too
C-Form Grenade going through the wall
We know
The āfloorā exists for a reason
We can just create a new channel: "help Artek through R5" that way ez teammate find
honestly, the no lfg in text chats seems to be a rule exclusively to blight Artek. if he got his groups from the people who give him advice and offer help he would have cleared long ago
If they wanted to play the would be scanning LFG anyway. Maybe I'm just unlucky with time zones.
I'll probably have a better luck on the weekend, since that's when activity should really pick up.
This game is very hard to be played on work days because time dedication it requires is pretty hefty. Especially PEs... Hour long clear times, oh baby.
pley when
good question, lemme check
He won't play with me
who?
not everyone is willing to take the devil's bargain for clears
Artek
what time is it for you?
anytime is a-okay for me
guuccciii
"You're clearing
You're clearing
You're winning, alright...
I hope you're satisfied"
- probably Beep downing me on extraction scan after soloing the level by himself, somehow
I wouldn't mind playing. but the times need to align m8
for being in RU he sure does play in US evening
I ain't in US. I am sleeping when he plays. Altho my GTFO sabbatical is probably not helping either as I do not look in lfg channels
Man, last night I went through R5C3 Sec and two different people DCed with no explanation and left the chat.
One of them even left with a 4 use ammo pack
Fortunately the people who took their place were proficient gamers and we squeezed out a fair extraction.
@half hornetim free to out
My shifts ends 4 hours from now on + commute for extra half
You can just round it up to 5
This month I'm on late shift duty of 14:30 - 23:00
not a real job, my aunts are here and they brought kids
someone has to watch those kids and its only me
Real shit
if u wanna split the baby sitting duty ill be more than happy
I'll leave children to professionals. Besides that's a way more important job.
ill pay with good words
Ironically I have a degree in pedagogy, but I just... I can't catch a wave with them, they're too alien to me.
I never sleep
Always in the hunt for this mf
OG r2e1
that is where the rare creature lives
can probably find it anywhere in og r1/r2 tbh, but I remember seeing it more on r2e1 because playing that level a bunch + the alarms
my favourite mechanic
So if you shot a sleeper going down a ladder and overkill him
You get leggsie
Probably my fsvorite bug in this game
boy I sure do love getting shit scan spots on r4e1 for the surge and fucking dying (it's hard as 2 people)
Very fun moments and laughs thanks to it
just got told to not bring hel revolver to r2e1 because i need more clearing power thats why we died 1st surge
š¦
Ban them
wheezing
Heh
Certified Ryk momento x2
if you need clearing power for 1st surge then you are clinically insane
path + stagger is all you need
shotgun sentries but people will call me insane
Not tonite. tomorrow it will be 33 Celsius here so for now we are brothers in suffering
Meanwhile we got hit by a storm
Relatively weak one, but still
The joys of living in the middle of eurasia
Gonna max out around 45 C in a few days
33 c is comfy weather compared to the hell on earth im in atm
This year is fuckin hot kek
people often dont know how to use sentries and just think something its worthless because they missused
shotgun sentry its one of the best sentries out there
It's pretty mean in corners and tight corridors. The problem is finding them and then making sure bioman got enough range to work with.
Not a problem with a bot though...
it doesnt need tight corridors or corners
thats just optimizing
just use clear line of sight
optimizing sentry spot its the main reason why people fail at placing sentries
You on you own
you just need two main things for sentry placement
1-to be out of the way to prevent friendly fire or in a spot where it will not bother
2-clear line of sight of the enemy
nothing more nothing else
Charger_Dragon is right. shotty sentry still poo poo tho
i dont know what ss your using but in my experience that shit slaps
its averaging 40Cs here just hold on tight brudda
Average south american weather
I'm just a pale whitey m8
im whitey just like you
do you know how f'd I am when we go to my wife's country?
since the new buff ive been taking it 99% of the time
they trickle enemies if not outright kill em quick
no but i can only imagine
lobster red
ive had some times where 1 shoty sentry soloed most of the class 5 enemies
pretty good stuff
you need to spend a summer in here it'll toast you real nice then you're prepared
We might one day. My brother is doing Tunisia this summer
downsides of living so damn close to the hottest place on earth eh
2 weeks I think
thats more than enough, hope you enjoy your stay/his
lemme guess, it used 80% of its ammo?š
two bursts can almost solo the class 10 diminished on R5D2
(I hate burst sentry)
I'm not going m8, my daughter is scheduled for over 2 weeks. you think I got time to play in tunisia š
I'll tell him to enjoy
and recolonize
thatās not entirely true
sentries usually start shooting outside of their falloff range
another victim of life obligations š
for optimal ammo efficiency they should be placed in a way which allows them to only deal full damage per bullet and still keep firing
Oh I don't mind this one
also sniper sentry has 5 pierce
fair enough
5 pierce?
I mean usually anything in a modded rundown which is from vanilla has either their current stats or stats from whenever the mod was made
so if sniper sentry does not have pierce now Iām guessing it used to?
sniper sentry isnāt what it used to be smh
R4 sniper sentry was something else
dunno what it was so cant say much
i didnt speak anything about falloff
fair fair
oh I read it as a āthese are the only two things that matterā
21
bruh
I mean
doesnāt matter
usually itās too minor to take into account
optimisation š
you gotta know where u placing your shotties else they suck all the dongers
only shotgun sentries basically
but the fact is that back facing sentries still do (slightly) better damage even though the back damage was removed because they rarely hit outside of their falloff
gotta rush the circle anyways
might kill a few more over time but too few to really make a difference
itās not like itās gonna change a fail to a hold or anything
but the sentry killing its not faloff
itās just a little thing I like to think about
the moment they see a pixel of an enemy they start shootin especially round corners
yeah but as long as the sentry is shooting non stop it doesnāt matter
that doesnāt happen with back facing sentries as much though
since they run past the sentry and get shot in the back so the sentry does not see them come around the corner
id rather not do that and get clipped by it
back facing sentries are less practical when youāre in a rush though
oh and that
they could technically speaking shoot you
i tried that in r2e1 and they clipped me from across the room going from 70ish to 40ish
but especially a shotgun sentry should probably be back facing because it will start to shoot at a range where it does like a quarter of its damage because of pellet spread and damage falloff
so if thereās not a continuous wave of enemies it will waste some ammo every time a wave starts to come past
diminished and surge alarms they shine the most
shotgun has no downtime while the others do (auto excluded)
mhm
I like auto
itās genuinely my favourite sentry
itās a shame people start yelling at you when you try to pick it
play with bots you'll get that sorted out
get yourself sorted out
at the point of no return
thats not a good advice
What it's not advice
where do u classify it then
holup the back damage from sentries was removed?
Hello!! 2021 wants it's question back
As a strategy
questionable
We'll see
damn I just scrolled over and learned a new thing, well shit lol

How bout the Chinese shotgun sentry?
So me and 2 of my buds tried to run r4c2 with a bot, pulling 2 surges as you do... and the damn bot WOULD NOT step onto a scan. Sorry for the rant...super tilted... coust us the run.
That happens sometimes, when it do just kick the bot until you're done with the scans best thing U can do at that time
bots pull shit like that a lot
the fact they must be in a team scan is shitty
@dry dagger
I can hear the 8 mines you planted for that tank
13
That tank blew up fr fr
Homeboy didnt even ragdoll after death he just dissapeared š thats 13 mines my guy
If it wasn't a pain in the behind to deal with tank and have to clear a room with a scout whomst I triggered and full of chargers then a zone of chargers and a class 4 or 5 of chargers while also dealing with error of chargers and extract error of more chargers I need my bots healthy
Frustration of failing 3 times in a row
We tried mine cheese but didn't work, so we killed it m a n u a l l y
it never works.......
We actually woke the room inside Main bc scout was in a really bad spot (like all the way in the back) and ran back into Extreme. I actually ran towards scout wave bc that's waay less scary than what's in the room. Extreme door has a good funnel spot as well.
yeah very not fun experience
chinese sniper sentry is better
bots trying to revive eachother while in a horde of chargers:
It is
The same that insist to put the sentries outside the door with the door closed
Omg beepo
I've the theory that there's some video/guide of some hack doing that shit because at this point it goes beyond "bad word of mouth" phase
I place sniper sentries so they become stage hazard
Yeah but that have a meaning behind it
Gotta keep traditions alive and well
It does have meaning
It means your a menace
Which are the levels that bork if you've an FX-8000? R2B4,R4A2 and?
If you have an fx-8000 you better of just playing patience
Some people forget about it not being good and then come up with it again and again
Usually cuz āit makes the door last longerā (it doesnt)
It's definitely always been a strategy that seems like it would be good.
It just also isn't.
Even back in the day, it wasn't really until R3 that people started to find reasons not to like it.
4 auto sentries on far side of door and they actually never hit it
At least when "they" is a single tank
Excellent meme way to kill a tank
thatās usually terrible though
it makes the door last longer if you have outer door mined and inner door foamed and sentry
mine will leave stragglers
sentry picks off stragglers
next wave starts hitting on door later
rare situation, and in many cases sentry wont even do enough sadly
a single giant spawn also fucks it
depends on sentry
You should just mine inner door and do the same thing on that door.
for behind door I prefer sniper
mining both outer and inner door sucks
Mine just inner.
inner door will get minimal value
yeah thatās good
thatās what people usually do
Iām just saying there is still a use case for sentry behind door
albeit rare
either mine inner or mine both with sentry behind door
depending on how much tool overhead you have
imagine having two doors in any level above C tier though š
Grogu starting ww 3
And of course you can sentry outside when using doors to kill off blood doors.
It is, that's the point, it's terrible but it comes up a lot on newbie pugs
newbies checking starter tutorials from 2020 when back damage existed:
sad truths
yeah that's part of the issue
I mean making a starter tutorial now is less appealing so whatever is around is outdated
By the way, what about the "officially" endorsed guide with classes and other cringe stuff? That ever got addressed?
Calle or someone endorsed a guide from steam's guide section about GTFO that had wrong info, bad info, misleading info, and "classes"
I cant even access that guide again
I think it was the one posted here #community-news message
hey at least the guide isnt there anymore
m8 there is so much misinformation. because the people that make the guides generally have played very little of the game. One of the most watched GTFO vids out there says you should basically never take mines as they are bad (proceeds to show clip of mine in the open)
beep's comment is too funny
I remember the guy saying that he'll correct stuff and whatnot
But apparently no.
Why are they called "mines" then?
ah yes that one š I was screaming at my screen cause he said spear was good
deleting was easier
also spear good because stab
stab stab
obviously hammer is just a tool
hitting sentry with hammer upgrades it
like overwatch
today I saw a dude in steam discussions saying you need two auto sentries for the first R1A1 alarm .... like what are those strats !!!!!!!
It's that they are stuck on a map, do it like 10 times, finish it with one "tactic" and interpret that as "the solution"
I know exactly now who are the people I need to take away the right to vote from
they are clowns
they should be shunned into the woods and forced to live as subhumans
ok ok I got my coffee, am calm now
the steam guide person actually corrected a bunch of things
dunno why it is deleted tho
(obviously classes were oof, but thats just a personal touch that shouldnt matter too much)
bullpup, spear and pistol rly stronk!
where?
why did i have this black stain on my visor ? i played for almost 200h and never had it. It disappeared progressivly almost as if it was intended after 1 min
It's a bug
Same bug
ok thx
The abyss presence is opening 
Ah yes
The void closes
And will you hold fast?
Or consumed
pov: the ikea cashierās soul being consumed by the great old one of darkness (I tried to pronounce the name of a table)
FInally, some progress... 3 levels down.
R5B4 was... Very reminiscent.
When was it added again?
And yeah, that shit proved to be OP on that level
Saves so much goddamn ammo
B3 got left behind, and C1 is done, i'll try the rest tomorrow
Dubious
C2 n c3 will take you on a nice spin round the house
D1 is manageable unless you wanna take at least 2 hrs to do secondary as well
D2 should be easy enough provided that your way to code 3 is not too crowded and also not get stuck on the stairs
D1sec really do be an extra level
A whole chapter
A whole rundown, hidden in a level
2nd worse secondary of all time
incredible really
Re spawn Shadows
Charger scouts
Class 5 or 6 S alarm
More charger scouts
Chargers
Tank
Cell
Surge S class 1
Pmom
Stealth zone for turbine with more shadows
Then you get to do whet you originally came to do which in itself was a journey
Great innit?
Sweet šš¤š¤š¤
I know all gtfo levels can be done without supply eff
But can r5 e1 cell skip be done without eff boosters?
ye
It doesnt seem like you have enough ammo for the stealth area clears
Especially if both birthers get to spawn
trio cell skip (in OG) has been done before, not sure about ALT
don't think anyone's ever done cell skip duo though
I assume you have to melee the error to save ammo?
you can melee most of the error iirc, you can still shoot it a bit from what I remember
you melee as long as things dont escalate
You can shoot every wave
But you can go slow if you do
Duo if def possible in alt
Probs ducked tho
I'll be waiting for rayalot to duo then
Alright, that's the one i did then.
C3 is boring n somewhat long if u do secondary then whole lotsa trouble
Tbh after doing it a few times
With players that know what is up you can make it past charger tank zone with 60% on every one for ammo
Charger zone? Whats that
I only know giant cap :^ )
jk lol
Jish, do you know whether the the mom spawns in mom zone are static?
They are
In info server I made line ups for where you can shoot and not pull mom number 1
From either side

btw cant we use terminal skip on the 2 terminals in the end?
like
list a?
also it is just the one terminal
the deactive alarm term doesnt spawn unless you do the giant error
ah right and you dont actually start that right
we experimented with sentry behind door in a duo recently
r5b3, scan to crack secondary door
we had mined the small door, but behind small door was the only place we could get sniper sentry a decent sightline
as it turned out, we pinged the first wave and ended up watching sniper sentry clean nearly all of it up while we did scans
most of the time I think it's still just worse than a sentry funnel, but duo doing a low-class alarm in fog with chargers coming could be decent?
sentey behind door isnt always awful.
it isnt the best use of tool
and if you are gonna place the sentry there the door is probs better off opened until
most levels have too much tool imo
but yeah under normal circumstances it's hard to imagine not just funnelling
*with infect fog
are R4E1 sec mother spawns static?
the amount yes, location no
they will always be in the same room though, just not always in the same spot in that room
eh thatās pretty standard though because itās a full zone room
some maps have fixed spawn locations
like r6d3 tank room for the dude in the middle
but yeah nothing special about the mom zone
They really gotta use fix spawns a lot more
Rng really affects difficulty on some sections
fix the spawn location so we can burst cannon through the crack every time
I heard mom spawns on R5E1 first stealth zone are fixed

which makes cell skip a lot less rng
me when pmom on stairs in R7E1
Only cell skip rng is 6 ammo use or 5 ammo use
And first surge scans
this one yeah
luckily itās like 4-5 mins to get to surge
but you can get it right at the door and youāre basically screwed
There is no rng that is unplayable but itās difficulty is widely variable
hi wishjasha
Yo jish
You free Tuesday?
I need R5E1 still
Havent got my head over the times ive failed mid game already
haha funni level
What funni level
Splain this funni level in particular
šŖš» š¤
Was R5C1 sec originally a shadow surge alarm for the extract?
Never
Sadly
But look on the bright side
We have modders

was always 1 shadow giant per wave
there has never been a surge in r5c1 to my knowledge, OG or alt
the main change is that now after 2nd uplink the error wave is 5 shadows
with chance of a charger
used to be 4 regulars
lol ya
I'd sex you
The error for r4 D2s overload
Is it like 6 shadows per wave?
In my last few attempts there has not been a singular break between the waves
They just keep coming through on both sides
I was wondering if that was desync or silent spawns
its like 4 if i remember tcorrectly
they just spawn fast
jusut push with the objective until you have all the shadows behind you
kill them
We did
keep doing it
And we do it fairly quickly but the other wave is just right thsre lol
I see
spawn slow*
turbine its good?
you save a lot of health
and turbine zone got lots of ammo too
me because i dont wanna hear my guy fucking having his nose stuck with green goo
Turbine is good while we go bzck and search for stuff
But for the error you might aswell have 3 people shoot
sounds like a you issue
Atleast thats what i think
it is not that bad
unless the biotracker user its lacking
then you wont really struggle
imagine relying on bio to aim
It wouldn't surprise me if sometimes something gets fucked up and the waves get much harsher for no real reason
On one of my tries every enemy spawned behind and we just foamed the shit out of the chokepoints
never saw a shadow after the first 3 waves
where the shadows spawn has alwasy been RNG
so you can get good or bad
Tbh they could have set the wave up differently to make it more consistent in feeling
Setting it to spawn groups with a 100% chance of changing direction every time a group spawns means you will get one āgoodā wave then one ābadā one
So about that R5-D1... I assume its long?
Took an hour and still didn't saw the reactor before the wipe
Very
R5d1 can take about an hour when you know what you are doing
main is fine, secondary is a whole boring process
Nah, main is giga padded
yaa, whole level is doo doo, and secondary is a second level off doo doo
if you know the lvl properly u wont have do deal with much
Hehe
Doo doo
@atomic escarp You have a R5D2 bot completion?
i was going to have one but power outage
twice matter of fact
Been trying for one the past week or so and honestly it's not that bad except for code hunting. There's just so many giants to shoot and banking on the bots to suppress fire with you isn't viable.
Like legit the 2nd code hunt is the hardest part.
sniper is your best chance
also the success is getting code 3 with lil hassle
once u get code 2 rest should be smooth
if you have a good way to code 3
Sniper for gun or senrty or both?
Yeah that sounds right. Sniper is really skill-sensitive though bc missing hurts.
I know this is preference, but what would you take for primary?
Yeah? Even though you're gonna pull the rooms?
Only the 3 adjacent ones to the first scan
The rest I will try to avoid pulling unless I absolutely have to
where do you usually defend at the 3rd wave ?
my way is rush to the respawn room, get pass the bridge and pull the room
By the small security door leading to respawn zone
and hope the rng is good
You should have enough time to clear the wave and sneak to the other door without waking up anything if your rng is good
But I usually scout first before I proceed with the lvl
yeah i kinda wonder if my way was was wrong the whole time
was thinking about not pulling the respawn room and let 1 person sneak into
You can pull if you think you won't have time to do a wave in that scuffed spot so pull run for the door and clear enemies before you go in
that's what i usually do
so sneak into the respawn room is not an option
Just bring everyone should be easy
If your way to the door is clear then you can and defend inside the zone
yeah i know that part
just pull the room, stay behind the door and defend there
1 person go inside and get the code
sometimes there's giants in the fog
that's not good for me LOL
You should have done total of 3 restarts in wave 3
Foggies and sniper pop pop pop move in
idk if it's around 3 restarts
maybe 4 actually
lots of BBCs in that terminal area
and the scout...
some people i played with want to pull that charger room
i think it's much better to avoid pulling them
Yeah save ammo for wave 4 and escape
Anyone else crashing in R5B1 overload during reactor waves or just me?
I crashed twice during separate attempts, then another guy crashed shortly after my 2nd crash
Also on that same topic, what you think is best weapon loadouts for r5b1, currently been trying HEL Shotgun and Choke Mod, might try HEL Rifle
Had some guy crashing up a storm on R5B4
He reduced graphics and it stopped. Consider the same.
^
I think R5 levels might be a bit too big and don't fit into RAM
The guy had 16 GB
I play on half textures because it saves me a lot of performance
this is false
i apologize jish
thank you jish for gatekeeping and being mean to us.
D:
Hmm, will try this
I cant rmember does R7 have any surges?
Like even R6 had surges that i rememver but i dint remember any if R7
no
no and its quite a let down
Sadge
class X surge charger alarm
now we talking !
R7 has no surges or tscans
1 Tscan
stay mad
I will
good
:(
now go do your main objective only bot runs
when have I done that other than R5C1
idk but i just wanted to say something
It does !
No
You canāt take the fun tscans we had in R6
De-team them
Make them scale to 1 player
And then make them basically obsolete
I will even say better: they just did it šš
What
Confused what this means
You say I can't say x and I'm telling you the devs DID x
Totally agree !
Promising R5D2 run, wiped by... a nuclear desync.
Gotta love it. At least i got to shoot up a storm.
with people?
No the bots desynced
š¤
Oh itās Tuesday
im more scared of my power going out than getting my lobby boned
happened twice 2 days ago and lost r5d2 runs
cute level, but i'm in complete private mode for such advanced levels
full on marine mindset: just tell me where to go and what to shoot, you solve the rest
ill do the killing, you focus on the nerdy boring stuff
as i understand its physically impossible to get the 2nd code in time?
90 seconds is just not it with all the bullshit you have to kill to get there
yes
at least 3-4 redos
same with code 3
and maybe code 1 if u dont have one person ready at the terminal in case the spawn is bullshit
where noamnd pp
when you leave
if you go for the double hit, host needs to hit second
the more latency between host and the person hitting the looser the timing can be
Thanks!
This just clean ngl
But I doubt we ever gonna have the coordination to do so
that was so long after the whip lmao
what host not hitting does to a mf
we would be able to do it
this is what happens when host hits first
dirst try
Holy fuck yea
Nah
2nd code you can easily 2 cycle
3 should be maximum if you do it decently
Do a 2/2 split and send sniper + bio players inside. Easy shooting gallery
that alarm's already pretty stacked, apparently it gave the cracked solo players (hinoki t-nenpi etc) a fair bit of trouble
if you made it a surge (and especially if you kept the current tiles) I think it'd be e1 stuff
harder than r2e1 opening for sure
Just played that alarm on the Infinite stam mod double spawns
That shit wiped us kinda crazy
it would be far harder
You can do r2e1 first surge without shooting much quite often
with no real nice way to kite honestly
if you add the fog rising
its probably the hardest alarm in the game if a surge
Flyer spawn In fog makes any kite very risky
how close to a flyer surge was prenerf r6d2 extreme
i think quite closely?
post nerf post buff it was already spawning them quickly again and that was still nerfed on it
If youāre not against installing a mod client: There are great āplaygroundsā around which you can use to practice this with a friend
you can also just load into R7D2
the timing isnāt actually that strict
R6 had A LOT of surges
including a surge error on D4 as far as I can remember
until extraction
the R6 D levels are peak game design
R6 in general is such a good rundown if you ask me
itās a shame some of the levels were really buggy
R6D3PE end, R6D4 first alarm and R6D4 end that's 3 surges.......
sure felt like more
R2E1 has more than that
yeah true
nostalgia cloud
hell even R4C2 has the same amount
R6 was weak with exception of 3 levels. D2, D3PE and D4
yep
still more than the 0 in R7 š
Nah R7 proves you can be harder without surges.
As R7 is harder than R6
you mean in terms of difficulty?
No he means in terms or arm-wrestling tier
because I actually thought the rundown was really good
yes itās easy
but the amount of effort
pretty great
I liked R6C2 as well
hybrid error and all
R5-chan has a lot more definition on her biceps
R5-chan is goated because itās actually hard
oh and R5E1 is probably the most E tier feeling E
R5C2 lowkey one of the best levels ever
I want an E-tier that is just a very long straight descent
like a single corridor going down
corridor ah
multiple zones but they all have 1 corridor
you keep saying this false thing
you mean just a straight line or actually down as in down
I would like an E tier which is like rotary stairs
just one tile big on the map
but 11 zones on top of eachother or something
The game doesn't allow for it rn.
no?
shame
I could also go for an R7D2 like E level
but more puzzly
you know those kind of mario maker levels which are just one screen puzzles?
that kind of shit except a 2-3 tile hub and all kinds of crazy shit to go with it
and the thing is even if you think r7 was somehow harder than r6, it hasn't really demonstrated anything about building a challenging rundown for experienced players
C1 was fine (if basic), honestly comparable to a lot of other C tier mains
C2 was good (better pre nerf)
C3 is def good
D2/3/4 are all very nice, DX ending is cool if good fps (otherwise meh)
???
also DX was a lagfest
It's the peak of the game's level design.
And has some of the best levels in the game.
kind of a different point
Iād like more D levels in R7 though
R7D1 does even it out I guess, so fair.
I agree with this in part, but I also just think later rundowns have higher level design quality in general
R7D1 isnt bad actually
R7D1 is honestly one of the more interesting ones in design
its just a buggy mess
It's like when Ludvig said the community wasn't ready for R2E1.
but dj's kinda going around perpetuating this "ah r7, finally a challenging rundown after that r6 trash", which I think is some mega cope
We're not ready for R7D1.
R6 was just mega downplayed after R5
I've the feeling that if you ask people who completed rundowns which ones they finished, nearly all of them finished R6
You know I kinda disagree
R6Bs are a joke
well duh
but that isnt where difficulty is anyhow
And they are very much comparable to say R2 B tiers
R5B4 remix - survive for 30 minutes, this time with PE if you want it
I find it a bit... weird to just judge a rundown's difficulty on the later levels
Like, I get why you'd do that
R6 just has so much ammo.
But I can't shake off that after R4 and R5 Bs, R6 and R7's really feel super-shallow
If you know how to use it, you can just roll over everything.
And what if you donjt
the people who hyperventilate about rundown difficulty are largely vets, who you'd think want challenging content for their own sake
it objectively is m8
Mayhaps because R6Bs lack sectors (only extreme in R6B2) and there isn't a B3, but it just felt so bizzare after R4-5
Ext was significantly worse than the rest of the rundown, though.
BX unironically best level of the three.
CX okay besides Secondary.
Only map that challanged me for R6Ds were D3 PE and DX
And you cant in r2?
R5 has 2 Ds, one with a sector, and they both felt hard
I feel like at this point they've kinda just rolled the "so much ammo" into the bullet costs
What does R2 have to do with this?
I don't think R2 is that hard.
huh? So you agree
R6 was downplayed (its harder than people made it seem) because it was after r5. Which skewed perception
i mean people legit said R1/R3 > R6 back then
some still did when r7 was only a few months old
we're not comparing r6 to r5 are we?
The A and the Bs were pretty easy all things considered. C though...
What's there to compare it to? R1 doesn't count because R1D1 is an introduction at best, R2 has 2 Ds and only the second one could be considered "hard" (and I'm using a lot of leeway) R3D1 is interesting but that's it
R4 and R5 have a good bulk of Ds compared to the 5 R6 had
I don't know any reasonable person that thought R1-R3 hadn't aged like milk, especially when most nostalgia was for R4-R5.
ye thats why its insane that people said those rundowns >>>>>>> R6
I'm having a hard time picking a map in r7 that's harder than r6d3, tbh
also, r2d1 in og was way tougher
By far comparisons to R4 and R5, especially R4, were prevalent.
I dunno about OG, unless you mean pre-nerf.
maybe r7e1
that's literally the only map tho
R7D is on par with R6D
Post-nerf R2D1 wasn't so bad, just very oppressive for the time.
R7C is above R6C
imo its a pretty obvious
R5>R4>R7>R6/R2 (e1 edging it there)>R3>>R1
R7B is ABOVE R6B
R6D3 is a horrible example, that level was piss once you understood it.
Thanks !!!
I'm not trying to say r6 hard or anything like that, I'm just saying "r7 hard" is cope
And w/ R6 Sniper, too.
R6D1 is a joke, R6D4 has like a great start then devolves into a joke, R6D2 is easy if you know what to do
R7 Is NOT hard
For having 5 Ds R6 really lacks
it's harder than R6
R6 is honestly gonna be the rundown thats gonna be harder in alt LOL
you are completely besides the point
the weapons are an interesting point
scattergun will be back though
If they dont get re-buffed
probably nerfed, but still
I can't respect R6D3 when it wasn't unusual for sweats to pull the double tank room intentionally.
- not in its pre nerf state
- might even get further nerfs
It was one of the best levels, but it wasn't hard at all.
It was very carryable as well.
you mean hard vet groups?
But yeah, R6 sniper was... nice
That's how those levels are designed?
The tank barracks was pretty clearly meant to be a room where if you woke it up you died, or went totally dry on ammo.
honestly the big issue was them handing out massive ressources after overload
when it shouldnt give much
Dont know why sweats are your metric choice, tbh
wdym, i also bank if a level is easy on whether hinoki and tnenpi solo it or not
I mean its a valid metric within your elite circle
im kidding obviously
what no lol
for an average joe (cough cough) this metric does nothing
remember, i do rankings for vets and beginners seperate
Like, in comparison, R5E1 cell skip is one of the hardest routes in the game because pulling those zones is both expensive and dangerous.
E tier
Tank barracks is just something you blast through.
and then using a harder strat
I can't believe the #1 golden medalist who spent his entire life training on this one thing breezes through with no issues, who woulda thunk
r6d1 reactor skip was also leagues harder than standard snooze d1
And that's already not enough (not a critique to you). I've seen people hear that they "pug" games when all they do is just play with 2 friends and carry a 4th from lfg
R6D1 reactor skip ain't hard.
That ain't playing with 3 guys you never met no matter how you spin it
Agreed
huh
I dont rank for 1 vet who carries with 3 new guys. I do it for 4 actual similar skilled players
Nomad and his buddy carry pubs just by themselves
⦠sigh
All the other 2 guys have to do is to just shoot and hopefuly not miss too much
You're just incorrect if you think they're at all comparable.
Doing that alarm in the full fog is hard, Ray
R5e1 is hard (e tier duh)
Cell skip makes it harder
We did it in 2 pulls, while rushing instead of taking our time.
It's not hard.
did you do it with beginners who went down 5+ times?
Beginners will hard int to almost anything.
I really start to have the feeling, Ray, that you want me to tell "It's easy for you because you're so GOOD!"
Now the conversation is gonna devolve on how you dont give a shit whether I say that or not and we're back to square one
Reasonably competent players can do the strat.
Most of the extra pressure is on bio.
š¢ I'm not reasonably competent
did u try tho
The inflation of Zimbabwe's bank
reasonably competent
can
First depends on what you mean with that. I struggled on it while playing with fireblade and nuggies at ~500 hours. I definetly was far worse than rn but already cleared all other content aside from r4e1/r5e1
Second depends on first. Can doesnt mean will
I don't even think that my squad was that amazing in R6, we just ran it for the hell of it and barely had problems.
idk ray, either your take rn is
āNothing is hard its all easyā
or
āOnly 2 levels are challengingā
A couple of times with 2 guys that really wanted to try it and another dude, and we failed
cuz thats how it reads
I'd lie to you if I told you I tried a lot on it
Because, tbh, I didnt see the point
I did not, neither do now, have access to trying that stuff and I was missing R6D3 and R6DX
so I went for more tries on those
The game isn't that hard, frankly, but especially the content in R6 that you'd expect to be very hardcore just wasn't.
but isn't this just post-r5 in general? like where did you get hardstuck in r7?
R5D1 imo is by far the hardest of those D tiers so i excluded it btw
R7E1
E1. Also first room of Overload in C2 on our first go.
(kaneki trolled)
my honest guess is that the devs gave us the ammo in overload because they wanted us to be able to fight the room
i will give ya 1 thing
R7 level design is better for sure
true
I dont even think R6 is hard, it's not overall, but R6D3PE is reasonably challenging
I think this is the first time I've heard anyone respect r7e1. Kudos for that I guess.
Every time it has come up, I have praised the reactor.
doing it the 3/4 cell way is a lot more intense tbf
I think the waves were too weak. Duos should be punished for bringing dual choke mod.
but the codes weren't bad
code 4 is a moment
In general I have a weird fondness for r7e1, but it might be stockholm syndrome
fuck babysitting pablo though
Just the Mains R6D4 or R7D2 is probably the hardest. Considering full clears, probably R4D2.
i dunno, i feel like r6d4 had more reasons to wipe on than r4d2pe :|
R4D2 obviously becomes a lot easier with knowledge
Gasp same as r6d3
I really find it weird to see people calling r7d2 hard.
like I know the whole "d2 all doors" thing
and it is an apm-fest duo
but it's incredibly straightforward and mostly just safe killing with infinite res
ahhh yes I remember
was that the one with the OL long terminal scan?
I mean its probably impossible to beat on first blind run with random tools (probably only one sentry), people will simply get psy-op'd and overwhelmed with crazy waves
It throws a lot at you for a level that is otherwise straightforward. I also just don't think there's much else that's a D-tier Main that competes.
Lots of time is going to be wasted on understanding what to do
in terms of difficulty or unpredictability?
Both a little.
I like how itās a D tier which will probably take you as long as a ānormalā D tier but by retries instead of sheer level length (for average D tier playing groups)
R7D1 Overload might be the hardest D-tier optional, as well, if not for being excessively cheesable.
bugged or non-bugged?
bugged yes non bugged no
1 Snatcher.
Mind you people haven't min maxed taking them out yet
They were still a new enemy then
because the one time me and ahto rolled a 1snatcher error, we played horribly and were in terrible shape when we got to the charger arena, and I was thinking "surely this run is dead"
and then continued to play like ass and yet the trajectory of the run just kept recovering
convinced me that the right number of snatchers per wave is probably 2
Did you checkpoint?
Did you commit to stealth area?
hehe cheese go brr
Snatchers just don't scream, to my knowledge.
well, snatcher was never in stealth area to scream
Which kind of kills Overload, even disregarding that it's a buggy mess.
I think the snatcher error may be a directed spawn?
I wish R7E1 had an immortal snatcher instead of pablo
thank god it doesn't scream
I can't remember why I didn't need to deal with snatcher in mommy zone, but I feel like it's because ahto was parked outside with a choke mod
maybe the rooms are such that you just spawn block it with reasonable positioning
anyway this might be a fair point, the charger X is pretty mean
Pre nerf burst cannon made them a joke
Even then, if you're doing high stakes stealth and keeping snatcher off...
That's a bigger ask than what most D-tiers throw at you.
It's at least on-par with R4D2.
iuno, a bunch of it just died to waiting for snatcher, killing snatcher, doing some stealth, repeat
it's not like you're on a serious clock
The level gives you a ton, but you lose ammo.
Unless you hammer it repeatedly, but as stated only Snatchers kind of lets you get away with a lot.
consider rephrase: you lose ammo, but the level gives you a ton 
like enough that 2 snatchers per wave starts to make a lot of sense imo
2 snatcher did feel pretty fair.
until you accidentally have 4 snatchers at once and its fucked
4 snatchers sure was some entertainment
I still want to see a snatcher blood door one day
with a large amount of snatchers behind it
not because it'd be at all fair
but because it'd be hilarious
R5B3 but theres a side with 6 snatchers
I want a level with enough snatchers to justify bringing an autosentry/autopistol
@prisma zodiac I think a stronger case for R7 being harder than R6, though, is that, when very experienced players were doing their first playthroughs, R6 underwhelming while R7 felt like a reasonable challenge.
Like, you can say they're just coming off of R5 for R6, but that should also apply to R7.
I wonder how much of it was vets falling off the game prior to r7
or just subjective experience
I think R6 just brought in a lot of new players
I saw plenty of vets get to the other end and basically brush it off as a cakewalk
so R7 was regarded as hard because players were used to R6 and never expericenced R5
or even R4
R4 was decently hard
I also kinda value the point about the guns
R6 gunplay was op
coming down from hel gun + r6 sniper to veruta being the pushed special was healthy for the game
since then we've lost a lot of that
hell even scattergun
i shot it like 4 times
scattergun allowed new players to do the job of a sniper
and never again
launch scattergun sure, post-nerf scattergun I think people just like to hate on because they don't like watching noobs 1shot bigs
I personally don't care how challenging noobs find the bigs
I donāt mind noobs one shotting bigs but I do mind them one shotting hybrids
unlike sniper who can do it across the map
sniper is objectively better than scattergun but it requires you to not panic
which is why new players use scattergun instead




