#gtfo-spoiler-chat
1 messages Ā· Page 70 of 1
get a voice changer and start cheating obv
negative rizz
This is like that time when people kept saying "ratio" and I had no idea what they were talking about
Beepo is cute but too quiet
They left
Or they saw the name and thought ima let them go bed
When GTFO 2
To be fair I posted even in Asia at some point...
I joined when u posted in asia
What's rizz
did you?
I always look for u on lfg
how do you describe it fuck
The ability to pull?
yeah
all of those but its a shitpost term
there we go
Brain wave is linked
My night is perfect
Oh cmon now that was a good joke
Didnāt mean to kill this chat
yea literally the ris from charisma but spelled rizz as far as i understand it
Yes sir

Gotta work hard to keep up with the kids
Heh
it's something like that yeah
R5B1 is fuckin' loooooooooooong
yup
Contender for longest map or are there worse offenders?
if it's c2 i would be the opposite of confident doing that with bots
d1 was the longest for me in r5
the only issue with that is the ovl 2 tanks and the rest can be managed
did they nerf overload that much or are bots way better at chargers than i give them credit for?
if they get in melee range its gg keep em at bay and it'll be fine
what guns? cause chargers followed by hybrids, then keeping them safe from tanks is a tall order
i also wouldn't assume bots are great at dealing with moms
but i also haven't tried so feel free to correct me
ohhh right the ThunderDome, not the B3underDome
it depends if babies are at a distance bots gon pop em off easily but after that u gon have to handle the births yourself otherwise bots get chocked and will try to melee the babies
hel rev lmg
ovl only has 1 tank now
unelss you mean the secondary one
R5D1 felt like it had a lot of padding tbh
zone needs key which is behind that alarm door which needs key which needs...
yeah
I feel like it would have made its point even without those extra alarms tbh
me and my friends were surprised to open the apex door and see nothing behind it
Then we opened the fucking reactor zone door.
I love scream doors
It was originally the end of R5
great game design
So they made it long
I think they were planning r5e1 beforehand tbh
nope
you sure?
It really is an absurdly padded main tho
And tbh I think the double respawn zones don't add much to secondary either
I just feel that this game sometimes OVERUSES alarms
replace the cell zone with one of the later ones and delete secondary
on our 2nd run we opened secondary to see and just went "nope."
Correct. If tons of alarms isn't the point of the level you don't need 5+
R4D2 and R5C3 actually emphasize the alarms instead of them just being there for the sake of it
they definitely were
You can tell r5d1 was padding with alarms because half of them aren't even hard lmao
The alarm door to get key for BC Scan used to be all chargers on release R5
Wait it's mixed now? Bruh
That's a buff tho
They nerfed it in OG R5 to just regular smalls
Also used to be cluster instead of teamscans, was a bit more hectic
The S Cluster on the apex door? That never stopped being a cluster
They only changed the name, not the scan behavior iirc
so not the bc scan
yeah that one was easy in general by my memory
mb for reading your original message wrong
In R5D1 do you need to go to that terminal zone that opens after doing secondary for it to complete ?
The zone with the Pmom in it?
On the way to extract
No, that opens from just doing Main and it has lore and resources
trip mining the tank in the reactor room can make life easier
Nah no cheese needed
Appreciate the help yāall. Hopefully tomorrow I can finally get the W
it is a painful level
thats not cheese it's being smart and using 100% tools for one miniboss
It trivializes the fight just like Permafoam does to alarms
using tools smartly =/= cheese
so true king
You doing something I don't like >:( grr
incorrect, cfoam launcher sprays cheese whiz
foaming doors is kinda what it's in the game for tho, it does trivialize alarms but idk if I'd call it cheese
fellas is it cheesing to use items for their intended gameplay purpose
(mine dumping a tank is definitely cheese but counterpoint: it is also very funny)
They've put Giant chargers to eat mines on scream doors with tank to prevent it so
you can place mines at a hight there bbcs will not trigger but tank will
Bro I do not want to play most of the R5 levels ever again. This rundown was more painful and stressful than any other mission. Could only imagine the OG.
R5D1 after secondary
sounds like a skill issue
R5E1 = best level in the entire game
Earlier a R5E1 run, pulled class V, teammates downed. Managed to kite and make all the way back to spawn terminal w/o waking tank and mothers. I feel lucky today.
They should remove assist kill markers so people stop falling into the misconception that they're doing anything with the bullpup
Facts
Hey! BP is a perfectly fine weapon with cute DPS. Its only issue is taking long vacations between hard work.
...
That reminds me of somebody... Huh.
not that
the beautiful reload animation
for alt r6 i think scattergun should be changed to have a clip size of 1, instantly kill everything on your screen when fired, and crash your game
I'm more concerned why a gun that only holds 2 shells has a magazine
At this point just load it manually
Change reloading animation from switching mags to just pulling some lever
big shells
Nah, design of scatter gun doesn't make no sense
I think it was either a proto HEL shotgun or some AA12 wannabe
Then they suddenly wanted a super boomstick, but didn't wanted to bother with a custom model so they just repurposed the scatter
The old stats imply that they wanted a āsuper boomstickā from the beginning
It trolls me every time
2 shells are not worth a whole magazine
YES
one shot tanks and P-mom is gord
And frankly the barrel isn't even that fat either
Then again I don't remember how it looked like, exactly
Grammar Nazi?
Nvm I read back and I see it nown
While Bullets/Shells can be big and fill up a mag. Yeah. 2 is absurd with how big the mag is
so full bore should have a magazine of 2? instead of reloading one each?
Big shells with a lot of stuff going on
The last one can inflict infection causing dead bodies to become zombies
You just shoot it
shoot those too
The first 2 are snatchers but becomes Tyrone when u shoot them
No headshot for first 2 tho sadly
Makes sense
They dont have tounges
Thats a relief
But they have the jaw size extending to their necks
Can fit 3 dudes in there 
first two are a bit too muscle monster and not buble horror imo
but the third one is prertty close to the target
Huh
Looks like the divider from dead space
Which is on par what ive sent today on general
Dw
gotcha gotcha
nah, when i play Dauda, i always dodge
3/10
no, you don't gotts look for his face at all
P kraken looks pretty bad
Runs at you and puke acid
Also blocks all incoming bullets with wings
also, gotta be skin color not blood and grey
a flyer that deals infection and has invulnerable spots could be find
Well it is from a lab chamber
but this uy is too angy
Follow in the story for this guy took an massive reactor explosion and still lived with one wing gone
And we finally kill it at the roof top
What is this, Hollywood
But still
Aint it cool to see an enemy that has its arms up to block the incoming bullets right?
No... No, not really.
Hmmm
Low key tired of disrespect for firearms in movies and shows
Random animals just shrugging of machine guns because... Skin too thick I guess?
Like come on
Well
Even so
You do deal dmgs to tanks or mother even if not on the growths
I will fire over 50 rounds from a small mag of this M16 continuously
I won't even chamber the rounds in when I reload
Should beg a differ in any reaction to bullets right?
Oh i know
How about an anomaly typed environment with a an unkillable enemy
Making it have to be sneak through
Im having major vibes from metro exodus rn
sleeping pablo can exist, do it
Nah
Pablo isnāt fun
Having some major vibes of this enemy to literally one shot you or shoot you off to another random zone/dimension
I don't know, I don't think devs can pull anything interesting at this point
Snatcher really was their magnus opus
Hmm
Any other idea thats cookin in your head?
Support sleepers
Which are?
Someone who doesn't fight but just contributes assistance instead
Healers or in general just buffs the horde?
Healers, damage reductors, damage increasers
That would mean an over haul to prisoners weapons
To newbies that would be a nightmare
I was more thinking of ancient healer
Well
It kinda sucks even for warfare ngl
Old disruptor was a whole diff breed
One shots you
Still, he's an mvp until he dies
I was thinking more of hives if thats on ur mind
Like burn down or destroy a whole hive
#gtfo-spoiler-chat message best message In This server to date
They would actively sent out waves till their last
And you would literally blow up or burn their hive down
How so?

we peaked
We could use a true melee unit I guess
Like chargers, but no tongues and creepier
Stalkers from dead space 2 style
Rushes in, gets a jab in, runs away
If chargers actually charged
It would be v cool if big chargers could flat out knock you on your ass
imagina 4 arm sleeper from the pre developmen era
He's still canon btw
Cloakers from pay day 2 š¤
Yep
what
In that game
Or we could try doing something else with fliers
A flying enemy that.... Just shoots at you.
This MF took 27 shotgun shots to the face
just like i told people in r6
And 4 mags from 4 dudes of assault rifles
its just a flying shooter
they dont even put them on scenarios that makes them shine
Give fliers the ability to just straight up eat you
With their weird mouth eye
What would u want em to do tho
Straight out lift u?
I mean not a bad idea i guess
anything thats not shooting
Dear god no, I'm not trusting this game to handle that
where?
the amount of invisible walls
its stagering
Stealing from warframe again - the parasites that just attach to your face
you gonna get yourself bugged like
An enemy that just drags you into the air and drops you like a rock would be so evil
Lift and then drop dealing fall dmgs
My man
Snatcher without the snatching - you can't see shit, maybe cant do shit and others have to shoot it off you
I could see the shockers doing that
Shockers?
we aint doing that
The big bastards
Big fliers
Charger form l4d2 pov:
yeah we dont do the shocker
I know its probably sacrilegious but I want to see those synthetic humans Schaeffer encounters
Too small
You turn the corner and get jumped by a dear god what
True
Considering we've gone AWOL by r8 they could absolutely he sent after us to kill us
Oh you mean like SCP-372
āThe corner of your eyesā
Yes
All these unique ideas and R8 is gonna give us the shadow flyer and call it a day
Im assuming you're refferencing the lizards
The stick bug MF that doesnāt hurt u
@half hornet something like The Outlast trials did?
Just there to jumpscare
Well... My suggestion for support sleepers still stands. Frankly requires the least work.
If that
I think the most they can do is
A quirky scout that gives invuln to nearby friends, very simple.
Let them feast on the dead ones and become more aggressive and faster
Some enemy that covers the ground in the nasty ass biomass, walking in it slows the player
Maybe hurts them
They should add the snatcher
Oh that also could work yeah
Area denial is something sleepers could use
Both heals them in the process
THE GASSER
Straight up a area denial enemy
Gets bored lf them after 2 days
They should steal the modifiers from outlast trials
Actually...
They wouldn't even have to make new levels, just randomize the modifiers
Theres a snitch inside garganta
Here's one
Kill the snitch
There is a dauda kiting the sleepers in the complex
Where snitch
Unironically I'd LOVE mutators in this game
How about an enemy that attempts to deny scans?
Bodyblocks them or whatever
Just stands there in all his glory
Like actually delay the scans via disrupting the systems?
An enemy that could manipulate BIOCOM woukd he cool
Or somehow having an influence on electronics, making the HUD / gun sights flicker or outright fail
No, literally just gets in the scan and doesn't let you do it until you kill it
That would be everything that swarms you really
An enemy that will run away from you to wake other rooms
Hmm
The immortal
Scout already took that
Or maybe
But this one can be funny and stubby
Thats what I was thinking
The game had audio files for a 'screamer' and an 'exploder'
Google phoenix point shield arthron for me
Both to area denial and shrugg off dmgs
I imagine in practice the exploder was more helpful than anything probably why it got cut
Ever played ālet them comeā?
They already used exploder animations for the immortal
I wouldn't have my hopes up
The immortal has animations?
Yes
I've literally only seen it power slide around
Alot too
I thought he's just a tank
Like my prf pic rn
Exactly
The menacing A pose
How about enemy that steal ammo
Nah
Rushes to you, gets like 20% of each from you and runs away
That would be painful
Like waiting for u and then rushes?
Because the gimmick here is all enemies are sleeping
Alright maybe not ammo but at least consumables
Oh that's a nice 6 ammopack you got there
Ever played let them come?
Yes
And the enemies there are very interesting
Mostly the the shielders
Literally have my peak interest
We have ability to jump, yet don't really use it in combat...
A shock wave type enemy? Jump over shit to avoid getting damage?
Probably too cheesy for such a serious game
They're adding the Schaeffer boss fight where you're given the flamethrower and have to split up but don't forget to bring your now available rgb glowsticks to light your way in the r5b3 clone whose containment scan is 20 minutes longer
Very much so
Orrrr a enemy that can chuck out literally concoctions
Deals a lil more dmg and also applies infection
I forgot spitters exist... What is up with them.
Than the wall sacks
What are they even.
The wall sacks?
Every so often it downs on me that we have them and it's like... Theyre so out of place.
Yeah
Not a single log as much as mentions them.
Like its true to have the@ at very poisonous fogs
But still this shit is misleading AF
Are they parasites in the flesh? Some other parasite life form that just kind of got in?
They could also be an plantation created from the poisonous fogs
Like a mutated plant or something?
They dont seem work like flesh
More like corals
Reacting to biological or physical contact
So yes id say the dimness and poisonous fog and soggy atmosphere grows them good
Explains how much they are when theyre inside a giant room filled with said fogs
Like some shady favoritism plants that actively hide from direct contact to the suns light
Stayin under other plants
Anyway my point is we could use them for a unique enemy type
But like there's just nothing
I said that like 3 days ago
A very darkness fond enemy with alot of powers
But weak and gets burn by the light or any lights sources
Also I suddenly realized what they remind me of - those giants guys from bloodborne
The ones that you can't see without Insight
And we fight it untill we turn on all powers in sector to kill it
Huh
Thats cool i guess
Night vision should be a thing
Or a tool none the less
Let them grow a body like that - bam, new enemy, easy
not recycled enough. flying shadow tank
it's a scout but you can't kill it
scout ladder bugged permanently
if you want recycle enemy
charger scout shadow
that behaves like a hybdrid after wake up

you everything thats not an actual miniboss
Guys this is a real life question. In R5D1 Extreme, ||when you have to do the cell hunt and go to 508, can the tank spawn in the first room (A||)?
If it can, then gg imma go kms.
havent played that yet sry
Fixed that so I don't upset any people who are blind, even tho spoiler chat.
||iirc the answer is "yes" and "also there's a second tank". not 100% on the second part tho it's been a while and i haven't done the alt.||
If this is true, then that's true pain. Ain't nobody got time for that!
That would really make people push 10C to buff precision rifle. At least 10 shots, come on now.
why is it gg if it can spawn there
It's not gg for the game. It's gg for my misery.
So that'd mean you'd have to clear the room and fight it bc of ||the S Surge alarm, cause it'll get pulled most likely, and hope you have enough ammo for pmom afterwards.||
You wonāt need to pull that room
It is 2 rooms away from surge
Will never pull
Just funnel the door like everyone else
It's not a potential spawn for surge?
Them spawning in that room doesn't always mean they'll alert the tnak
They can scream unless they are in a room adjacent to you
The only difference of key hunting in R5D1 is whether the mother in area A
Yeah even this doesnāt really matter cause mom will be almost alone in the room
They can or can't scream unless adjacent to you?
Sorry just want clarification.
Enemies can not scream if they are 2 rooms away or more. They can only scream if they are in your room or a room adjacent to you.
I believe that enemies can still be woken by a door breaking in close proximity, even if they are 2+ rooms away, but that's a different thing to them being woken by a scream
Huh, I actually never knew that was the rule. It explains why alarms don't pull rooms always.
But the rule for spawning is if they're 2 rooms away or more, they can spawn from there, correct?
Yes, an enemy can spawn in a room 2 rooms away, and that room can have enemies, but the wave spawns won't be allowed to scream and pull that room
I see. Appreciate it @plain saddle and @deft kiln and @velvet flower and @brisk wraith
Which prisoner is the oldest?
does the error alarm in the start of r5 E1 stop via an objective or something?
I forgor
ty
i need more hard maps in gtfo
May I introduceā¦.(dms)
play the charger rundown from sam
unless they cant, then it becomes 1 room away
and unless they cant that either, then it becomes 0 rooms away
Quick way of testing that if you want is R1B1
If you open North, they'll always 100% spawn North when you do the alarm for East
if you dont then they spawn at A (1 room away) which is South
Blind AF
That's fog.
you're looking into fog and you have flashlight glare of 2 people
Yep
So you just be blind like half the time?
in fog, yeah
Yea
Yes. Welcome.
What did you expect
This game does not respect your eyesight.
That you can have perfect inhuman sense?
welcome to GTFO
thats what fog repellers are for
And turbines
Also that is light fog
Just wait til R6D3Ov š
Next week I'm gonna be āļø
Japan again š¤Æ
Nah just Portugal this time
Nice
oh wait no that's in the south of france
nvm
bro what you know where Portugal is right?
or is it a weird translation
But anyway, won't be here for that unfortunately
Yes, there are different kinds of fog.
Some are just "eh, I guess I can kinda see"
And then there is "I am swimming in fucking milk"
Probably because I'm lacking on the France geography š
It's not that bad is what I am saying
Well, need to go more often then. I heard at the moment they doing open air barbecues in some city's
dayum š
Objective bug funny funny
only migration help)
Yeah host bad player lobby you might be able to death tick the objective back but idk
@dry dagger the zone that has the apex door, lot of elevation and with Pdw u can see the tumors of not you can pull him to the donut zone has some elevation also no fog to blind you
I see. Appreciate the strat sharing.
Any time
Sorry wanted to clairfy, for the Extreme zone, where there's the 4 charger scouts for the cell hunt, how did you deal with them? C-foam nades?
2 double mined
1 alerted
4 pulled the entire room with the tank too was bout to rage quit but yeah cfoam nades are a savior
Honestly that's cracked on your part. Were you low on ammo for pMom?
No had to pull to previous zones n got ammo from there
8 uses went into killing pmom and the spawns
@sly badger when anyone posts GTFO memes
yes!
@ruby void
This tierlist by rayalot is probably the closest to generally agreeable rn
For example the only things id move are: (all by 1)
Heavy AR down
Shotgun down
Rifle up
Revolver up
Heavy dmg down
Machine pistol up
wait what happened to UZI
what's wrong with it? (aside from my complete inability to hit anything with it)
Thanks! I donāt understand why the ranking but I trust itās just good to go and click heads
Anything specific?
its ok
Bad range, hard to actually work at 100% due to firerate + spray
that much i noticed
i hip fire it - it misses
i ADS - it wiggles all over
it hits a sleeper - he staggers and now i miss too
I feel like DPS is great, but its annoying working with that thing
amazing for mag dumping giants though, the one good memory of it i have
The primary revolver, why was it good in general
And why the normal pistol rank C tier/Mid
- It penetrates
- Kill biters in one-two punch of Headshot > Bodyshot
- High stagger (pretty much guaranteed stagger on every shot for smalls)
- Lots of ammo
- Broken reload cancel that almost halves the reload time
I had been rocking Carbine + combat shotgun so I kinda understand why theyāre S
Wait It have reload cancel?
see ammo counter go up > do shove > switch back > continue shooting
Persomally i don't do it, but whatever
Had been trying to setup macro for it because clicking 2/3 seem weird to me after shove
It probably would be an A tier if not for that cancel
There isnāt any gun (except sniper) that can kill small one shot right even to the head
@ruby void dont use a macro for it lol
Technically sawed off and Double Tap Rifle can do that. Not a "oneshot" oneshot, but you know.
Was there specific reason to it?
And DMR actually can too... If you equip like +4% Main Damage Booster
except sniper? so you're including special weapons?
Also funny fact: The Pistol oneshots biters to the back of the head
theres a bunch of guns that can 1 shot smalls in 1 shot
Theres only 2 mains (sawed off and "double tap")
So just flank and execute
for specials a ton can do it.
unless you mean bigs, then yes. Only sniper 1 shots them rn (tho scattergun can and is coming soon)
artek... boosters are out of the equation
Hel shotgun can't ?
but that's just my opinion
"pretty much"
its 100% guaranteed on smalls/chargers. Less "high stagger" and more "good dmg -> good stagger"
Sorry let me rephrase, things that supposed to deal with a hordes
One shot one kill vibe if aim good + slight distant
among main - double tap if you aim for the head and sawed of if you get point blank and put it in their mouth
revolver with headshot, hel gun, high caliber pistol, precision rifle head shot, all shotguns but combat shotgun is less forgiving with range
Otherwise not really
Specials are the ones that are supposed to kill wave usually
This game's idea for gun functions is akward
I honestly don't know what the devs think Mains are for
@verbal ether theres some stuff around it :p it barely misses out
since head pops before all pellets hit it.
Double tap feel weird and play weird
nah, the dmg is 30 at this point. you play it like standard shotty, so you can basically kill up to like 8 meters even
Is it? Its just quirky DMR
You aim for their head but their head get blow off so you missed the second shot
I heard people aim for necks
you aim for head and pull down hard or you aim for neck and let recoil make the 2nd hit head
u need to flick down after shots (especially if you are host)
Oh ya why the host and player have drastic differences when Iām reading guide
Like blackhopping and some funky mechanics
Ah shit
but going into detail would mean id explain it all specifically which you wouldnt use anyway unless you speedrun
I mean I playing with people across the continents
what?
Host NA, Iām Asia
how does part breaking on clients only benefit speed running?
we do stuff like that here aswell
its also the same principle behind tumor overcapping isnt it?
not partbreaking
blackhopping and such
well partbreaking aswell
ah blackhopping
anyhow, speedrun stuff is rarely things you would use much in the normal gameplay
š
I mean the game is hard and reading speedrunning is a good way to learn tech
sometimes
it depends
especially since most of the tricks are part of the glitch category
so they are borderline or hard cheese
I donāt mind cheesing the game, since Iām just bad kek
advice, get better 
Like 20 hours in past 3 days? So ya been trying to learn
youve seen professor scalers guides?
they could prove to be more helpful for general gameplay and learning how it works
I did, some people recommended me
I watch his updated newbie guide and itās been a good start
anyhow, speedrun stuff probably wont help you clear levels moreso than normal guides would
I can say this pretty confidently 
Just play the game normally, that's what the devs would've wanted
Been working out for me at least, for the most part.
afaik a lot of devs enjoy seeing speedrunning perspectives 
True, but no game is usually built with that in mind. Especially various skips and whatever.
No game dev develops a game with a thought of "oh man, i would love the player to do this elaborate thing, break the game and skip like 5 hours of content to skip to the final boss"
I had been enjoying sliding a lot
No beginner guide taught that, donāt know if itās useful but slide + reload in is fun
Its fascinating to see for certain and i commend people for effort for finding such things but i dont know. Always seen it as lowkey disrespectful to the game.
well there are speedgames with intentional skips in mind that are hidden well
disrespectful is a meme in the speedrun community lol
I understand just playing fast. Sprinting every possible second, pixel-perfecting your turns, item uses, etc.
cuz any dev that sees it as that is
well ya know
people who speedrun already played the game a ton
Reminds me of FURI
I think they even had like an official guide on youtube how to speedrun their game, sort of (because they put a speedrunning achievements in there)
And it contained the small gameplay tips of basically just minimising the down time of your damage output
Things like not using the final swing of your melee combo because it knocks the opponent down and forces him into invincibile state, so you're wasting time with that
So its better to drop the combo and start shooting the ranged weapon instead
Not only it was useful tip for the achievement, but it just felt more fun to play as well because it reduces the "break time" of waiting for the opponent to get up.
The fight just never stops that way.
...which of course forces me to ask why the final knockdown hit even exists then
What, just to take a 1-2s breather or just for aesthetic purposes?...
!
stop writing)_
I don't speak Russian! I don't know what you're saying!
Smoke 3 more joints
Youll learn Russian in no time

but i understand what you write, and what? š
@deft kiln whats your most completed level? (100%)
would have to be r2d1
49
No im just reading the review
Ah
and ya ya I know it's the easier one of the reactor mission
He must really love that mission
did jish participate in the r7e1 or r7d2 grinds?
Mine is ~110 for R6A1
But i rarely spam a level just to get a normal clear
Huh
I was asking to see level clears (
) too
I have most in R7C2 89
Frickin love that level
Most enjoyable C tier with no story at all
i know people grinded r7e1/d2
Having 200+ clears
I should replay that level sometimes, love it
Its like R1C1 on steroids (defense duty anyway)
Oh god, now that HEL Rifle is here its probably mega easy now.
hel gun nerf did nothing for that mission tho?
It did like nothing period lol
oh the nerf is decently noticeable in more chaotic scenarios
but long line ups 
hell nah
For me itās just a feel nerf
Not saying anything but still it is a monster
it went from S+/god tier to S tier 
Here is my 2023 Crayola Crayon flavor tier list
This isn't even all of the potential Crayola colors
there are so many things wrong with this
Should've been loss
the way I'd phrase it, is that mains are meant to give you some capability into smalls
how much that "some" should be is a delicate balance issue
but specials are meant to determine your role in the team
so like, you can bring a special that excels at mopping up smalls, or one that lets you knock off back-rank giants, or put large damage into bosses, etc
To me they appear to be basically self defense weapons. To kill 1-2 sleepers pestering you, either during fucked up stealth or as back up when you run out of ammo on special.
yeah that's not far off the idea imo
if mains are too good at mopping up waves, then there's less of a reason to bring waveclear specials
in general as you overtune mains, it kinda indirectly buffs specials that are good into bigs and bosses, as you're not giving up as much fight into smalls in order to carry that capability
And some of them are just straight crowd control, like HEL PP or HELshot
Although HELshot is a little bit more than that, but still...
current mains are among the strongest they've ever been
like, there's stuff like r4 hel revo, sure, but I don't think there's been a phase of the game's history where you had as many pushed main options as now
hel shotty is a hard break from the philosophy of mains
special slotted in main
pairs well with the most "main-like" specials, har and revolver
....and then there's Bullpup
I don't understand why devs are not buffing it still. The emperor has no clothes on this one, come on.
imo the correct way to buff bullpup is to just give it a reload cancel
maybe a tiny bit more damage or ammo or something
IMO slight damage buff and slight reload buff
but the gun's mostly fine if you can get reloads
but I guess the devs would have issues with directly endorsing reload cancels
would be an interesting day if they 'patched' them
I would become a modding community refugee
I only play duos and the occasional solo these days
Nah, I will not accept the cancel
would give up reload cancels in an instant if they did partial / empty reload animations
They stuck with "Long reload" literally
patching reload cancels would feel like a change that adversely and negatively affects low-man play
Increase mag to 50, increase damage by maybe 10% or something and I think it will be almost perfectly balanced in B tier.
mag size is a bad buff idea imo
it keeps the same problem, it just takes slightly longer to get to it
It's a fair one
Im fine with long reloads, I'm no stranger to that
But: they must be worth it
agreed
it gives the bullpup some uniqueness but currently it doesn't even remotely justify it
you need to be bringing online a pretty nasty capability in this game to justify a reload commitment north of 2s
They can always just HEL it up...
dear god no
= - =
I suddenly want a Bullpup sentry.
Nah, we got enough I think
i need more
Like, which aesthetic we haven't tried yet? Ignoring the various AOE ideas.
We got small pistols, medium pistols, heavy pistols, 5 different kinds of shotgun...
Fucking titanfall didn't had this many weapons.
I think the only gun that's missing is a slow, target-leading burst weapon
The machine pistol is a mac 10 at best
Think SCAR from L4D2
We could try getting quirky with bullet spread
Gun that has perfect pinpoint accuracy in hip fire, gun that shoots in a line, gun that shoots a perfect triangle...
But I think that would be clashing with the vibe of the game
We definetely could use more melees though.
How comes we don't have a machete or an axe.
Such low hanging fruits and yet...
how about we have a new objective
mining this mineral
and we extract on this pod
Hmmms
You know what
That is really good
Like payday 2 heist drills
How about we have hostage negotiation
Negotiations with monsters pov:

@nocturne flax having a drill through an apex or a security door to open up an exit point or get [ā¦] would be so fun
The real question is, will they even try to do it
Or just pile up r8 hastily and leave game to rot
Always leave it for modders
only if it plays payday 2 music and the drills dies every 30 seconds
You can
With mods again
Scout scream horde and hsu are death sentence
And alarms is razor mind
Same thing happened with this other flash game company or used to be flash they moved to html5
They had a game that was made in 2012 or 14 was it I dunno, it was an rts game that had many different aspects and strategies the devs been consistent with new content that made game lot more interesting till last 4 years where the e quality dropped substantially and ruined a rare gem of the flash world, leeching players pockets with insane grind and dog water content that was welded together and called it a day
Here is my 2023 post-grunge band tier list.
Okay so at the top we have Creed, easily S tier. Scott Stapp is the GOAT. Next in A tier we got Collective Soul (very underrated) and Foo Fighters who are admittedly pretty mid but Dave Grohl is awesome so he moves the boys up the list. In B tier we have Staind and Puddle of Mudd, both very solid bands that deliver catchy but arguably uninspired radio hits.
In C tier we have Incubus and Silverchair, with the latter being the cooler of the two. Incubus is good but they never evolved past their funk-rock sound that other bands simply did better.
In D tier we have Stone Sour, good band but mid singer. Corey Taylor is overrated.
Next in E tier we got Audioslave and Bush. Tom Morello is a tool and Gavin Rossdale sucks.
F tier Nickelback.
Say what now

Fair but keep em low
Won't hurt as bad if not at all
seeing their argumentation for being against modding I think they might take back that sentiment after all content is released. Thereās so many modded rundowns out there. I hope they integrate a steam workshop system when they decide they donāt want to work on it anymore. donāt think anyone would complain
thatd be nice
I mean after the "incident" they been chill with modding and work alongside modders
the incident?
They always stated that they'll see how theyre gonna implement modding after the gsme fully releases
tbh shadow_dragon they have stated a lot of things
my sentiment as well but who knows
woohoo
just looking at what the BO3 zombies community did in the steam workshop
and especially with the fact that GTFO is tile based
so easy to create maps
I can't believe a game that definitely has an EOD would get modded smH!
horde shooter, came out in 2009, literally 50k people still playing it right now 'cause of mods
daaamnn
I'm curious if the dev team really thought the same 9 devs would infinitely keep updates to GTFO for many many years
and that it wouldn't go stale with recycled sleeper number 15
i think a better example is payday 2, when the developers hated modding in the past, gave 10k worth of money to a community moderator who was supposedly given to last bullet's creators now rebranded as modworkshop but the money is mysteriously given to a charity organisation, stole modder's code inspirations and implementing it into the game without crediting the original modders, adding an optional berlin wall to segregate people who uses blt mods to then embracing it over the course of the years, and even had a streamer showcase who used a ton of cringy mods like vtuber voice overs
you can be against modding as much as you want, but eventually you'll just cave in
only to r8 xD
some of it is just cheesy, especially client side āqolā mods (infinite stamina, double jump, run with items)
oh and bhop
MUH GENSHIN FLASHLIGHT

it's a player's choice to install them
There's also ping everywhere (not just doors, items, and lockers anymore)and accuracy show
Almost forgot the best one, clean clothes
Ping everything isn't really a mod technically speaking considering its part of the game. The devs just disabled the feature believing it provided too much information
Iirc back in Alpha stages. You were able to ping enemies and etc and it had voice lines
It's very useful for pointing in the general direction of a resource
You still can now
Theres a command in sneaking āpick a targetā¦ā
ping everywhere is fine if you ask me. Itās just pinging sleeping shadows which seems cheesy to me
if only they allowed whoever is carrying bio to ping sleeping enemies using the ping system
one at a time
but the communication required is part of the fun
I mean as in you ping an enemy. it has it's own icon and etc. and your character saying a voice line like "Enemy here"
Yep
āthree to the left, about 180, 10m outā
Such as anyone with a bio
It doesnāt affect bots
So commands is out of the way fr
just straight up pinging with middle mouse
itās very useful for everything I use it all the time
but you wonāt catch me pinging under shadow giants
the thing is warp. bots and voice commands like that didn't exist in the alpha
Chatter reborn
might as well just play vanilla right
I think that a lot of the "mods are bad" attitude that some devs have is due to how games now tend to release extra stuff as DLCs and whatnot
Therefore having a mod release something very similiar to what devs plan to add in a b2p scenario hurts profits
Also the reason why some devs change attitude over the years
I also agree that some mods push what "QoL" really means
Me when I shove 12 uses of ammo from across 4 zones into a single locker (its a quality of life mod)
Me when I shine my infrared flashlight to light up the entire room without anything pulsing (itās a quality of life mod)
aint no way black its censor
I do not know what you mean dark_dragon
š
don't be sad sub_saharan_dragon
Me playing with some people yesterday.
And the guys were talking about things they can develop and etc and profit.
Me: yeah. These devs wouldn't work that hard to do those things or create them.
Things mentioned were like Elden ring / Exploding enemies and etc.
Ngl the elden ring one threw me off way hard when they tried to say the devs make one
Next to them saying Hammer felt bad for them
And saying the desync thing I talked about is just a skill issue
(I was hitting strikers occi and get orange hit markers but my hit didn't register so I would be moving to the next target only to get licked or hear a scream from behind me)
Same
Love when that happens
@nocturne flax
I love hammering reactor
we know
you should try knife it sometime Wesley š„°
you should try this irl: 
Boom stick?
Iām not in the market for touching grass unfortunately
Is this an r8 leak
r5d1 has a zone 73 which is located at the beginning and is locked until you do the reactor and need to extract at start with error, but why would you go in 73 and what is in there?
I found a video where they say a snatcher is in there
but idk
There's a terminal in there with a lore related logs
It's basically lore-only purpose.
r5 d-tier has some funny lore locations
Hey guys, I replayed R7B1 and R7A1 with some new guys that just bought the game and I VIVIDLY remember that in both levels in the end you went OUTSIDE on the desert. But we completed both and there was no part that took us outside. Am I crazy ????
You might be thinking of r6, which has not been re-released yet
R6A1, R6B1.
r7 has very few outside portions, and definitely not in A1 or B1
holy hell, R6 was when the game released from early and had those outside bits?
Yeah
And R6 is where there's that huge boss in the end?
Yup
R7 doesn't have any outside parts at all?
It has a few
a few
B3, C2, E1
all right got it







