#gtfo-spoiler-chat
1 messages · Page 62 of 1
and in R7 its just one zone for half the team
maybe R8E1 wont have turbine stealth
lets find out next year
It's an E tier level, it'll have a turbine and no fog repellers if the trend continues
Downwards had 1, KDS deep had 2 iirc, so this one will have 3
Damn shame. Wish more levels did that
See our problem was we shot through most of the shadow rooms anyways LOL fucked ourselves for what was behind that door
I think the E1 reactor is meant to purely be a difficulty check
yea
Yeah, think so
Sad, I love when doing optional stuff actually affects the level
Like going out of your way to power on the lights for those few zones in r7b3 Vault
Yeah, R6/R7D1 my beloved
I think there's 3 ways sectors had been implemented: 1- they're easy but add a "difficulty" to Main (R5A2 Extreme turns lights off but it's technically done in minutes) 2- they are "long" and add nothing or very little to Main, (R6B2 Extreme adds nothing, it's not long but it's just padding tbh) 3- they are padding AND add something to Main (R5B1 Overload makes fog infectious and also is a boring reactor).
The first way of implementing makes very little difference to what games usually call modifiers
Sure, for the example I used, you also have to go through a zone with some sleepers and another zone with a bit of sleepers and 2 scouts but even if you fuck up you're either dead in a minute or back to doing Main with the lights turned off
exactly! stuff like going Mother's optional routes to lower alarms. more of that
ah yeah, never played r5, excited for that
Personally I'd have preferred if sectors were handled more like the R5A2 ones
Two Koning's for Downwards. good idea or awful?
the plan was that it could very quickly dispose of tanks and the fuckfest at the end but you might be right
can work tho obviously
Take this information how you want but people duoed it with 2 shotties
me and my friend were using choke shotties and bullpup/PDW which was working fine but we didn't have ammo by the end
not enough at least
my logic was that the bullpup actually does surprisingly good/fast damage to tank pustules but for other things its, well, the bullpup
you rly dont wanna shoot tank with bullpup
I'd much rather bring a PDW to handle with the shadows
yeah that's what my friend had, I probably will too next attempt
Tank killing is not the problem in all likelihood
You should be fine with choke mods
Also if you have mines you can just blow the tank up
and 1 sniper will make it easy enough
hell, you can always take precision rifle
its actually not troll for once
this is true
wait prec rifle against the shadow scouts you're right
And then foam mine p mom
most of our ammo usage was me being unable to see the shadow scouts in main and fucking up the choke shot
and setting off the room lmao
And you're playing with bots right? Those are pretty good at shooting/pinging shadows on their own
the duo was pretty ez to do
So you could get away with no thermal
two bots, ideally one if our third gets on
It's actually usefull on that level.
So we need more levels like R4E1
😂 @tough atlas
Alright back to holiday. you guys don't start flame wars without me please
We'll hit each other with water cannons
3.6 -> 3.3
jesus.
So pretty much the same
Pretend it's a cute but clumsy girl
The gun or your character?
I meant the gun
Awh, no clumsy prisoner girl who has trouble reloading a gun, the weens cry
Weebs
Fuckin autocorrect
i could fix her
hackett looking at a broodmother

I'm debating whether to flame this guy or not.
Dude joins lobby with all +400% boosters.
Switches off when asked...
Takes supply efficiency.
Only uses it on a 2-use ammo (which they held onto from spawn).
They have Sniper, but double tank fight has taken 10-15 minutes (R7E1).
They barely shot tanks to begin with and have gone down to them multiple times.
Also just generally running around like they have no idea what they're doing.
They're, like, around for Snatchers
but aren't trying to fight them at all.
do it
Probably going to wait for them to do something else stupid, we're finally past double tank
become evil rayalot
K, they left of their own accord.
40 minutes to get through to teleporting back, btw.
people like this is why i refuse to play pubs
in fairness someone joining with boosters like that its probably a good sign to just refuse to play with em
Man if you’re gonna jack boosters to 400% at least do it with fog repulsion power
Or glowstick power
gtfo but glowsticks are the sun
Glowsticks so strong they melt enemies
Lowkey I was tryna join that pub but missed my chance
Dw Ray it was just my alt account
;_;
I have decided to start my insane person character arc
Where I play on new accounts as a mute soundboard player
With all the mods
I wanna know what 400% fog rep. power looks like
considering the range of fog relepperts...
entire room cleared in a single fog repeller + maybe a room over if they're small enough
that would be so amazing to watch
suck it up, little fan-thing
you typo'd "Fog Propeller"
You typo'd "Frog Propeller"
none of you are funny
Kids named You:
Grog Smeller
that's -400% fog repeller power
Flame him! HUNT HIM DOWN and ensure he never ruins another’s fun
Which is most people that use infinite ammo, God mode, etc.
They want to win, and they're using cheats try to do it subtly (often not so subtly, often because they're extremely incompetent otherwise).
But isn’t he super bad about it? Using 400% boosters which never is supposed to be that high in any way v
what about spitters but a variant that spews infection fog
oh yeah that works for sure
was mostly thinking of when you are in a third room
I don't see why not, should be based on enemy position.
i agree on logical basis
but we know gtfo is funky
"If a sleeper glows and noone's there to see it..."
sometimes sleepers don't update properly(to save resources) 2 rooms away
it should
Not impossible only one check works, but...
is there prox aggro on scream?
well then i think the play for the future is to go into b and shoot be then trigger scream in a and you are golden
you could even just shove a small in A, make it scream. Then run into B and shoot
It's kinda inconsistent to shoot in B without making the giant in front of the security door awake but others awake
shoot in the back of b on the werid fucking long path
you should be able to alert blood door and not the other side
Some people just wanna ride in the truck man
I should say.
1: Host had a bad connection
2: Blue was potentially hacking (enemies didn't aggro onto him at all.)
But idk if the connection could have correlation with that
- Huge desync(possible with good connection)
despite peer to peer. A host with bad connection affects the others majorly
And even with that. I've never seen or heard enemies like that outright ignoring 1 person
You can play anything that isn't modded gtfo 
I feel like they would be against all mods
modded minecraft? banned
- We do not currently support modding, as we - first and foremost - must focus our efforts on delivering the high quality game that we've promised on the product page. For this reason, please do not post any content related to modding (screenshots, videos, links to modding resources, etc) or run modded games while using the voice channels on this Discord server.
like look at the wording
modded games of gtfo 👀
na
one day this game might have a workshop. one day.
Call it alternative methods of playing :D
That’s fine, as long as it’s not modded GTFO

uhhh sure I can ask ab that
Warhammer 40K mod incoming
how bout modded gtfo
Please do not say the m word
sorry edited
odded gtfo
Thank you @deft kiln you’re the best
I want drippy shoes
odded GTFO
drip season is out
Grip season is in
any grippers in chat
Wtf is a gripper
I believe a foot
New leaked enemy
Grippers are just the baby variant of snatchers
They aren’t big enough to kidnap you so instead they just suction onto your feet like slippers and try to drag you away



no one no want to go on e1r2)
Why are you saying it the european way
would have worked better if you had bat melee
Sledgeman
Uhhhh
Don't see any problem there
what's the matter
is there an issue here
Either the bridge is not supposed to be standing straight (although I can clearly see moving mechanism), or somethings wrong with a weird knuckle thing on the left.
it is supposed to be, it's a funny tile
So the bridge was the issue... Uh, go around?
real shame you can't shoot the chain holding it up so it falls down
Dynamic environments would be cool
We could have a bridge tile where we need to call the bridge to extend over the hole while defending against stronger waves
Shoot the chain supporting the drawbridge and squash your teammate 😄
legit this would be great though
Could even add events mid extension where the mechanism locks up and a terminal is needed to reboot the system
Could be neat if the extension allowed access to new zones along the way instead of just having them unlock part way through a sequence
But would be hard to keep parkour enthusiasts out
Wdym
Well if there was some kind of mechanical bridge or a set of them and as you progressed to putting them all in the accessible positions you could cross them and enter a zone that was inaccessible before
No about the parkour people
Oh, well if the only thing preventing zone access was the bridge you would get people trying hard to access those zones via other means, jumping around on the terrain
Just use appropriate invisible walls
Doesn't seem that bad
Also imma send you something i found recently
Extending bridge to another zone instead of doors
I’d be down for those
More moving/strange ass environment
yeah some variation
I wonder if the dev team is just vowing off gtfo forever
mans left overkill to make another heist game
There better at least be references to santonian and kovacs
heist games are the future
I dig any game i can shift w.
Hoist that heist
Ughhhhhhhhhhhhhhhhhhhh I got all the way to the last code on R4D1 but the bots wouldn't get into the damn bioscam D: D: D:
Common bot L
What's in the last room past the IV alarm in R4D1?
It's mothers, right?
nah just 4+ scouts and a couple of giants, chargers, giant chargers(?)
"secret wave 5"
huh, theres BBCs?
no mommy's
theres a secret rundown called the among us rundown
what you have to do is go into R8E1 and near the end of the level theres a vent
you have to crawl into the vent
and once you make out of the vent you will appear in the among us crew mate ship as the sussy imposter
Secondary is 1 zone with spare change enemies, 1 zone with a mother that automatically wakes up, and another zone with 2 mothers that automatically wake up. There's also some giants here and there IIRC. Main doesn't have mothers.
By the way I'm going to ask here but IIRC secondary in old R4D1 only required a terminal input and there was no team scan at the terminal, do I remember right? Because now there's a team scan.
Is precision multi applied when you hit chargers' head?
I wonder cuz if it is, hel rifle doesn't kill chargers in the head
Chargers don't have weakspot so no precision multiplier
Hel rifle kills a charger wherever the hit lands
Chargers dont have a head weak spot. For them it's just a limb that breaks with no consequences (I think they get staggered when that happens, but that's it).
HEL Rifle (the fat sniper-like one) oneshots them by default no matter where it hits since it deals as much base damage as they have HP (30). The only case it would fail killing one is they are outside of its' effective range and damage drop off kicks in.
@hexed vapor the longish hole here
smth like that i think
yea prob not a 100% rule
but you can very much walk over enemies in a pinch with this if you need to go NOW
Oh, tile is meant literally.
do flyers have stagger animation?
i think they do like a roll thing
Literally never seen that
They just pop for me, never seen them do any sort of "ouch" animation.
shoot em with a gun that doesnt kill instantly (any full auto)
@coarse berry
An exceptionally rare Bullpup W, huh
Um not always….
Unless I’m just mis-seeing something
you'are
i knew some weapons could do it in 2 hits but i never expected a fuckibng full auto to be able to
Is stagger damage separated from precision damage?
||weapon has normal damage on "bodyshots"
normal damage * precision multi on "headshots"
normal damage * 2 on "backshots"
normal damage * precision multi * 2 on occiput||
Is it normal damage * stagger multi * precision multi for stagger damage on "headshots"
or is it general normal damage * stagger multi?
like do I need to shoot hybrid in the head two times or four times for stagger from precision rifle?
its dmg you do x stagger multi
It is all multiplicative
That is how we done 500 stagger dmg to mom with just hammer
the one thing the bullpup is kinda good at, DPS
20x5x5?
Cool its possible, makes me wonder what other weapons might pull it off
A lot of them can
have can
i had a friend who did a compilation of killing regular scouts with all primaries
Nice can
well with some of those you'd have to get so close why not just melee it
the bullpup could do this at a decent range
I mean maybe
It still is burst at long range and need back head
Like hel gun is more consistent than that tbh
the best flex its triple shotting a scout from the front with dmr
you do that shit and everybody its checking you ass like if you were thicc boy
Well you do have a nice ass
damn papi
how long you got until a scout goes off after a gunshot
i didnt realize you had such a long time
i thought it was a case of you can get 2 good shots in if the scouts feeling nice about it
the actual scream happens ~4 seconds after its alerted, but it becomes invulnerable the moment it gets alerted
what is the delay between the gunshot and the alerting is moreso what i was asking
there is no delay
or not enough to be significant
unles youre client and playing on high ping or something
iuhh like 2 or 3 frames lol
there must be some delay if bullpup can kill a scout
stagger
its not delay, its because its locked in stagger animation yeah
gotcha
didnt know you could stagger a scout before it was set off
yeah its how you also could double tap charger scouts with hel gun
im not sure if its possible anymore
before? hmmmmm if we are being precise i don't think you can, it has to be the same instance
it takes a couple frames to start being triggered, but zero to start being staggered. not reasonably a big enough window to 'interupt' a trigger thats queued up
i know with desync its possible to melee a fuckin charger scout alone
but without desync i never realized getting more than a single hit in was possible beyond a few clips i had seen
you can melee quick swap charger scout on host ping
no clue what you mean by melee quick swap
the forbidden tech
gotcha so you can melee a charger scout the immediatly swap weapons to a gun
sledge is a balanced weapon btw
with high cal you can do it with a tap of the hammer
it says it in the description
or knife
not that id do that in a room with 5 charger scouts personally
couldnt you technically silent shoot the high cal shot and full stealth kill it
yes
god
hell you could even pdw quick swap before hammer swing
every time i think of this shit i just remember the time my buddy staggered a charger scout with a hammer swing and then proceeded to kill it entirely by accident
yup lag is funny
was such a what the fuck moment
i missed my swing which is the only reason it happened
good to know you can solo a charger scout if you have ammo, and you are willing to wake up the room and your good enough to pull off the tech
or you can just bring a gun that can do it normally lol
im good id rather just melee it then bother with the tech anyways
syncing up hits is pretty consistent if you practice with someone a couple times
ive never seen a instance of charger scouts in error waves so i doubt ill need to worry about em in that case
in game rn the only level you might need to worry about it is r7e1
modded loves this
my fav is the hybrid scouts
LOVE THEM
im prob never gonna do modded
but shit like crawling scouts and giants do sound fun ima have to pass
who ever made them is so hot and handsome and i want their kids
yeah fair enough it is already a niche game and modded is just more niche
the incosistencies in this game are bad enough i dont need to mod them in
that and i aint good enough to play the normal game lord knows i dont need it to be harder
inconsistencies?
mostly refering to the single worst desync issues ive ever seen in a multiplayer game
yes
ive seen MUCH worse in terraria, but the nature of this game makes bugs feel a lot worse
terraria is unplayable multiplayer for me, even with host and me on wired connections i literally cannot get the game to function in a way that isnt so unstable that its still a fun game
the breaking is the best part
but thats mostly because terrarias server system and peer to peer is ancient, it used to work great for me and my friends like 5 years ago
we would have someone regularly get kicked from server in a vanilla game every 20 minutes
didnt matter who hosted or how good internet was
it was pretty bad
but gtfos issues mostly stem from desync of shit causing random wake ups that dont make sense and generally can feel unfair
ye, sometimes its funny but most of the time its not
im not bothered by it anymore but ik that for new groups it can be frustrating esspecially since the idea of blaming lag for your issues isnt widely accepted
fuckin one time had a lag spike where everyones game froze excluding host for like 30 seconds and i could see my healthbar going down but couldnt see the enemies
honestly funny as fuck lookin back on it
kak
@daring pilot The only mention that at least I recall is you mentioning it happening on spitter+cell levels, so R2B4 wasn't really on my mind (even though I'd known it happens there).
Yeah, I said I wanted to test it on every combination. Gencluster/spitter, generator/spitter, and no gen but yes spitter
And I asked if anybody had encountered sound bug on R2B4 but I don’t recall anyone saying they had, apparently Eva did
yes sir 
I had sound bug + insane map lag.
it crashed me :p
It nearly crashed me.
it was even on stream for the german gtfo fun tournament
ok welp cool, glad to know i didn’t avoid putting spitters in my levels for no reason ;-;
sigh
It's possible if not likely it's a lot more general than just spitters.
Has it happened with cocoons?
Spitters are just one of the few spammable examples of something that makes lots of audio.
Not to my knowledge, but p sure this is a (mostly) new issue.
I know birthing sacs don’t cause it (i think)
And respawns are quite rare.
To be clear, birthing sacs = the things that precede birthers
I've not heard of it happening or had it happen in R7E1, though.
Oh true ig we would’ve heard of sound bug on R7B3
i think it should be spitter focused honestly
Which actually might be strong evidence towards it not being a general issue and being spitter specific.
Bc that level has cocoons and no spitters
well 😛 i got soundbug on r7b3 twice i think?
but for 1 of those it was 100% scout related
i think the other was too, dont remember
that was back when nymn and me speedran that for the first time
aaaaaaa
There would absolutely be a dimension related sound bug
Wait didn’t that happen in the Markiplier R6 playthrough? I seem to remember Sean saying his audio was fucked after Alpha One
Gonna be driving for a bit so won’t be responding
I'm pretty sure that R6 had memory leaks in general that are (mostly) fixed.
And possible flyer-related audio bugs.
i only remember those sound bugs on lvls with spitters or scouts
and even then, r6b1 never had me sound bug iirc
R6D1 is p notorious for it.
y
And I think checkpoints on the whole could significantly boost the chances of you encountering problems.
It just happened very often on the final fight.
or not being teleported back :>
In a way, it's a testament to the level's design that it could do so much with so little.
The flyers in D1 were removed
Yes, an elegant solution to fix the flyer pathing issue.
from my understanding the sound bug isnt related to any of this specifically
its just more common in certain situations
seems a lot like all thats happening is a sound of something getting cut off and then the audio is just broken
and this can probably happen with any sound anywhere in the game
as long as a secondary sound gets layered on top of it
you can also still see in rooms like the final of R4D1
that the game just struggles immensly in actually playing all the sounds its supposed to
throbbing enemies getting cut off is incredibly common in that room
not because of something specific in the room
but just because theres many things in that room that produce sound
You mean different sounds playing at the same time rather than many istances of the same sound?
i think both can cause problems
Black and white picture of the first alarm room in E1?
Sawed off confirmed
Can't see what the guy in the middle is holding
I think it's hammer from an awkward angle
It’s the hammer
It's a hammer
Considering most of the playerbase is US. It is midday Wednesday rn
Wait til later in the day when people get off school/work
Ctrl+R moment
Na the dude internet provider has this thing blocked I think
Has a problem even playing steam
Could be
please i can only get so excited
Best pub Sniper
@hexed vapor 3 bodyshot hybrids
HUGE, near 2 tap giants (only need like 1 hel revo bullet)
idk seems rly good
how to PE R4C3
Secondary -> Overload -> Main?
Yep
Yep, this is the only correct way.
You COULD, technically, try doing it Overload > Sec > Main but like... Do you REALLY want to also fight chargers while grinding through sec's stealth sections? Hell, i'm not even sure the level got enough ammo to do that, seeing how people constantly die to 0% Ammo issue in the conventional route.
YOU GET A CELL with overload
that you can use
Do you mean the spare optional one that they put there to make sure people don't get softlocked if they open the wrong door?
Hm. That does cut down secondary by basically half. But still... You'll have to do the bulkdoor scan with chargers, you'll have to do the generator scan with chargers... Eurgh. Just more opportunities to fucking die.
its rly not that much extra waves
but yeh if u just wanna win
do secondary first
AND LIST CELL ON THE TERMINAL
no
IF THERE ARE 4, RESTART
its doable and not as hard as you think
friend said we doing pretty good on resources and one of my mans is 10, 11, 0

nice invisible hitbox game
if you walk against this wall here your character gets stuck lmfao my buddy got licked by a giant while trying to dodge
started r4b2 and friend started with 99% burst?
nevermind goofy bastard did not say he had boosters
he made it out like it was a bug
good lord how many are behind the zone 295 hell door in r4b2 overload
Me playing it off with infinite meds bug
Guys it's funny
2 iirc
was refering to enemies
i think we killed probably a total of 40-50 sleepers from that hell door
Also you might not need 295 at all
from what i saw you could do class 6 or class 4 and blood door
i generally would have prefered class 4 but man that blood door was wildin
you could have enough in 292 and 294 + 293
leaving 295 untouched
Sometimes 295 is mandatory
yep sometimes it is. in that case you say hi to mommy
is 292 the class 6?
And class 4 + blood door is definitely more spicey than class 6
and see what's the most effective
like i said i generally prefer a class 4 + blood door over a class 6 so we chose 295
had no intention of doing 292 at all
that's 293
295 is mommy zone
right
regardless
main issue for us was the fog
problem of going in blind you dont know that plugging in the cells after would be way easier because its not strictly stated
well next time you won't plug the cells 🙂
good level overall but man the amount of sleepers behind that blood door was actually goofy
was a horde
R4b2 the start to finish error secondary?
yeah
yes
sec doesnt really seem to be a issue
pretty easy to manage with one or two people meleeing
it's just a 3 mob error
Glad my memory is still relevant
does the 3 mob error stack with the extraction alarm?
what extract alarm?
we got 4 mob groups after putting in 4th cell
that and it felt like we got waves more often but could have been placebo
the 4th cell should just trigger a one scan alarm. but I never had to do lots of the level after it cause we plug em all at the last second
so meaby
yeah we got the one scan alarm but after that it seemed we got bigger groups
id say it was prob them stacking somewhere but we where in the level for a solid 5-6 more minutes after that
not counting the class 4 alarm
Doing the ovl in fog sure would be fun to do sometime
id say doing it with one cell in would be fun doing it with more than that just is painful
then again its gtfo so what isnt
It's a crazy blood door, the class 6 is way easier imo
yeah the class 4 seemed like a complete pushover then we did the blood door and wiped from the amount of enemies
even with more resources we prob would have been fucked
it's a start we do it with zero.so zero fog as well
lights off + that thick ass fog made it really hard to see
There isn't anything fancy behind it wym
that blood door had a lot of enemies behind it
There are quite a few hybrids and the room it leads into has a shitton of enemies
The class 6 is just much less threatening
Forgot I was using double shotgun sentry
if we had opened the door and ran back a room or two then handled them there with the fog it would have been incredibly managable but the sheer amount of enemies that poured out was yikes
very fun level tho
Iirc there's a ladder to the left of the door
Or not 🤔
If there is use it as funnel
we tried camping it but predictably big brain bot decided he was going to stand inside it and got melted by us
we still got over run at the end of it tho
def doing class 6 next time tho
can check at the beginning of the map
then reset if it doesnt so we dont lose progress
not a big deal
2 more waves on the class 6 compared to the class 4 is just simpler than dealing with that blood door
also maybe im crazy but our class 4 alarm waves of enemies where tiny
I felt that too
it felt like 1/3rd of what you normally get
sometimes you need to do both tho. and then you just do
see thats what i would have thought but we didnt have any turrets with ammo lmfao
weak
if i can mitigate rng im going to
I say just do blood door
I'd do blood over mothers anyday
This man knows
But even for mothers I would not reset
This man doesn't know
depends if alone or same time
regardless im not gonna let rng decide which path of the level i take when terminals are literally intentional game design
just shoot em
i could take on 50 babies irl whats the difference in gtfo
this works for the blood door as well
They fast n witty
and in gtfo i got a gun and hammer
I'll see about that after my first one is here
balances out
regardless even if it wasnt for the goofyness of the blood door id still do class 6
more fun to do different options
rather than replay same thing because its "optimal"
Hammer 90% of error n almost trigger mom
never said it's optimal?
id rather play project zomboid with my foot
Just said to go with where the osips are
thats what the resetings for, i control that factor
altho in original run of the level it was 2 in both class 6 and class 4 rooms
One day 😔....
make the maps not rng and i wont reset to manipulate it
cant manipulate all the factors but i sure as hell can try
Every drop should be a serious one. even R2E1 should not be reset when missing a turbine
Missing a turbine?
yeah on rare occasions you have turbine in only one zone and cell in the other
meaning you have to do both shadow Ones
zones
they aren't by design tho
on Crib? isn't there always 2 turbines?
But it's net positive no?
nope
damn I don't think I ran that level once and found just one
had it twice
on a LOT of runs
but it happens
you just have to open both sides. makes the 2nd surge more interesting tho
also man they really dont use invis much
well if you do it well . you are STOCKED on resources
Ah yes, consistently make useless zones then
Like r2b2, just have a mom zone in r4b2 overload that doesnt do anything :^ )
Variance makes the game a bit more interesting
same for reactor terminals and their zones
Yeah then I can hide my infinite med glitch better
having more than one path to finish a map is also variance but clearly that was lost in translation
that exists tho
in R4B2PE
i figure the strat would be to just tank the ~10% infection to plug in cell and hit alarm, then get the turbine after the surge is done
my team would always do both blood doors to get the extra resources
It's better in R6D2 tho ngl
regardless
on maps where the two paths are similar its fine but if it can force you to pick a very different path than thats no fun
we would never waste the time unless needed cause of rng
Procedurally generated rundown when
It's the whole base of the game. that's why reactors have good and bad terminals, same for uplinks, same for Keys etc etc etc
also really goofy that you can skip the fog in r4b2
everything varies for that purpose
intentional
you supposed to see what it does then act according to it
ie not lowering the fog to the lowest part of the map
when doing PE
ofc i just find it strange that it really dont effect much if you just wait to do the objective
generator levels typically force you to do them
i mean sure the run back is in fog but thats not a big issue since the amount of enemies isnt a big deal
that's cause most of the time they are to acces lower area's. this one is just reversed
yeah like i said weird how its designed
really didn't take that long
feels like they didnt fully utilize the potential of forcing suffering on pe players
The only problem I have with the "different path" thing is that there's always going to be the path of least resistence
For R6D2 I saw mother path only because I really wanted to and was with bots
i dont really care about the whole slightly differing path
Otherwise every group would just do the charger error
its just when you have extreme instances where the paths are completely different
If you're not doing error with bots you aren't worthy to play with bots
like 2 different levels kinda different
wait for R4C3PE
Artek Is fond of that one
nice joke at the rate i can get my group together maybe by the time r8 releases
I'm assuming you're talking about stuff that I also find unfair like R4C2 Extreme having a chance of needing to go through 2 zones for the 2 ids
Charger error was no joke either tbh
Huh? That error is nothing
part of me wishes GTFO had some -more- RNG-ish elements like that, like levels where you search for items (ID's and that stuff) they wouldn't always be the same set 3 in a zone, etc
but it would also be annoying at the same time
yeah shit that is a solid jump in difficulty just because you got unlucky on the start of the map
Yeah that's annoying.
i get it sure it makes things more interesting but thats only replayability wise anyways, and gonna be real i aint ever going back to these maps and if i do i probably wont remember my first experience well enough that it feels samey
tbf it was mostly the blood
If u had scout behind it I can agree
The blood was the only one and just because you could either have scout behind or people underestimated BBCs
The cluster always got permafoamed
people always underestimate BBC's
Also weren't the spawns weird and it spawned regular enemies from scout wave instead of chargers
And the scout always got scattergunned 😄
if GTFO had a hard mode that'd probably be the place to put it
or any sort of mutators
if in 2nd zone yeah😅
i personally dislike rng elements in games a lot unless there is a way to mitiage them
just not my cup of tea
Fair enough
"Loud asscheek mutator" where you make double the noise
yes please mutators
just play with the across a ocean from host debuff
replayability >:)
But rng means more fun less tediousness
I've never liked mutators in any game ever
this is not real rng. the osips are behind set zones. the zones don't vary. you always know what you going for
then you've never played the Healing Gnome in L4D2
They end up being obnoxious or non-consequential
rng would be the scout being right behind blood door
if you feel that way about them you could just. not do them
I'd just rather have more maps that do shit like turn off the lights or pump up the fog for sectors
but they are not preset in a way that allows you to choose based on the varying path
its strictly randomness
map making is a bit different development team than changing modifiers or statistics
For OSIPs you're talking about... R4B2 PE?
That's the only part tho. the class 4 will remain a 4. the 6 a 6. the mothers in 295 etc etc etc
yes
my very limited experience of the map yes
My group got mom room rng and soldiered through it
good lad
But I'll admit the alternative would have been much easier
and thats the problem, the rooms are extremely different but the path you choose is forced by the game
I agree that it's bizzarre since most people would just reset and I dont really blame them for that
the point is he wants to reset everytime osip rng forced him through blood door
which obv is up to him
that's wiener behavior
but for me it's just .... weak
id prefer the class 6 and mother rooms
more fun than a bog standard blood door into large room
but the game might force me to reset for me to complete the map in that way
which is stupid
Oh well. in the end everyone does how he wants. it won't impact my games as my games won't impact yours
Dj taking a Canadian to the middle east
Also dj why is he dying
no clue who you talkin about but thats a bit different from minor rng manipulation by reseting a run probably no more than once
cause: "the game is literally impossible"
don't worry bout him he is from argentina
oh thats fair
wait what???
nah he is convinced to the fullest that the game is impossible without cheats
like for real
i genuinely just dont get it tho
Talking about you expecting people to be as good as you 🫠
i understand cheating that hard for games with a creative aspect
but a game where the whole fun is the challenge i dont get it
but but I'm not good 😭
and not from the middle east 🤔
altho I got the beard
funny considering the videos of people doing it alone exist
In my eyes you are a hero
More than enough
he brushes them off
Oh you're talking about that guy on steam forums
then again people enjoy risk of rain 2 with command mode but once again atleast that has cool synergies and builds you can try with the cheating
i just cant find a purpose for it in gtfo
Cheating is for kids
you know the one
Soo bad
yeah the one with doom slayer pfp
the game aint designed to be played like doom so it dont even have the hack n slash fun element that god mode would support
kek timing
yep. the one who got Ray in an essay meltdown
That's just ironic
I'm always of the idea that most of them just bought the wrong game and realize it too late
doom eternal on ultra nightmare hella fun guessing thats to hard tho
like tihs game
There are sooooooooooo many of them
Plutonia on brutal doom ultra nightmare no quicksave challange, you die you restart the level
"why can't I solo this game!!!" after buying a 4 player co-op game ........
shit dont open a rabbit hole for me to fall into for the next month or two
It aint that bad
it is because im terrible at video games
Why can't this game be like l4d
But I hope you're ready for Dario Casali's wild ride of traps
i got the mind and reflexes of a man with a awful disease
you pick a medkit the rest of the room opens and it's all chaingunners
yep a common one as well
ill consider pickin up og doom in a few weeks
the only pixel game I tolerate
i play a lot of pixel games so idk if i should feel attacked or not
You feel what you feel. I say what I mean
Go for it!
but its rng elements are questionable
is it as bad as playing the normal doom on xbox with a controller?
i love this one it's like how many machine guns do you need - yes
Uh that is a thing already? ID, HDD levels do have variance
Say in r1b1 a zone can have 0-3 IDs
Shooting it was fun, but ye people foamed for safety
can it? i've always seen the same 3 ID's in R1B1's zones every time
once you get into that atrium, there's 3 in the zones to left/straight/right and then 3 in the ones past them
its 18 total over 7 zones
there can be 1 spawn with 0
3 spawns with 2
or a 1 spawn with 2 + 1 spawn with 1
say R4A1 zone 34 and 36 can be empty too
Despite that you never need to go in more than 5 zones, right?
for R1B1
since if one has 0, and they always spawn 18
means that all the other 6 have 3 each
so I'd assume that the worst case scenario is the one with the key having 0 IDs
which still means you could go through alarm path and scout path and still get the 12 you need
5 max yep, 4 minimum
and glps💀
it’s so beautiful
I want it back
gimme those 4 Cs and 5 Ds
(yes I want 5 Ds)
The stairs of death...
Im not looking foward to R6
I mean i am
but they really gotta optimize it
like urgently
Absolutely
Big on textures, not on gameplay.
Which I don't mind, I'm all for aesthetics. Just don't drop my FPS to 25 while also sending enemy waves after me.
hopefully theyll reduce the size of the map
At least there's checkpoints to let you retry and not horribly bug out your game!
Oh god, D4 having like 5 different dimensions loaded at once is
Do you think they will cut the L corridor in the pre-final uplink?
d4 actually ran pretty good tho
Not on my old pc
everything with a desert fucking killed my pc
specs?
My pc is better but I'm still not holding out for great performance
Ryzen 5 1600X, Gtx 1060 3gb, 16gb 3200MHz RAM
Now I have an R7 5800X cpu and RX 7900XT though so it should be better
Had we ever got to stealth places like DX finale? Like catwalks and all that. I know we had 7E1 stealth section, sort of, but it just went on by
But I'm also playing 1440p instead of 1080p so the gap isn't as big
looks like a laptop
We need more planetside stealth. Stabbing sleepers during night in a desert... Mmmm
me, cruising up to AWOL with thousands of bullets strapped to my equipment:
I want more alpha sites
Honestly it’d be cool if Alpha got a tileset
We already have subzone doors in alpha, would be real cool to be dropped into a level that acted like R6D4, tp to one of the sub dimensions, and just open a door to the desert
Abso-fucking-lutely.
I really hope they double down on the planetside in R8.
Screw these goddamn tunnels, i'm so sick of them. Let me snipe a sleeper across the desert, that's such a low hanging fruit for amusing gameplay!
R7C2
is almost like reliving that one scene from Starship Troopers.
the one scene with the bugs?
the idea that bugs can think offends me
It's a shame the starship troopers game is a messy early access

what settings affects shadow silhouette?
Shadow resolution
is there a guide to what each setting do?
uhhh, pretty sure you can hover over a setting to see what it does
yea but like visual aspect
You could always just look it up
Unfortunately no one here knows an actual answer
just accept that shadows suck and you can't see them unless you bring thermals
i tried to make them more visible as well, but it just aint working
nah, thats you lol
in the dark they are very very easy to spot
I can see shadows just fine on high
in normal light it is fine
in bright fog its a bit scuff
but thats what bio/pdw are for
have no idea what you're talking about
they are true to their name: completely invisible to me
i can shine a LRF on them and they only become visible once they get within like... i don't know, 6-7 meters range?
it starts as a vague black fog and then slowly materialises into a proper sillhoutte once i'm starring right at their face
at which point i'm usually already bitten
6-7m is a pretty good range.
It depends on lighting as well.
They're easier to see in the dark.
What Ray said, but shadow resolution really does matter
I used to play with it on low and they are MUCH sharper in high
i'm still molding that glowsticks do nothing around them
cringe and wasted gameplay potential
they’re not loaded in at once though
it’s the same zone every time
it’s just the lighting, environment and spawns that happen per phase
buggy af but it ran fine compared to dx
or anything outside tbf
What was the technical reason for map being unavaiable again?
Because that's the only major complaint I have with R6D4
They were probably scarred that you would open it and realise that you're in the same place
and didn't had a way to wipe your map exploration progress
It's still avaiable in... I dont know... Dimension 1 or whatever you call the starting one
I think it was supposed to be a feature, since you’d recognise it was the same tiles, same zone numbers, opened lockers, etc
and you’d have to find it without the maps help
like learning from each iteration idk
we need optional objectives which deactivate your minimap
lmao
I couldn't see shadow until a full rundown after I started so I think they are fae creatures and only reveal themselves to you once you've earned their trust
fair point
shadows are hella hard to spot tho idk if they made them more transparent
I don’t remember them being so vague
i think it's just since they made lighting changes a couple rundowns in a row
I used to be able to knife a bunch of them, now I can’t even kill them unless I use a hammer (so it doesn’t matter)
cus I just can’t seem to be able to find their heads unless i’m on top of them
imo it's harder to see them from above, too
i always seem to have an easier time while crouching
I should try tweaking my shadow settings
the real tech tho is just play with someone who's good at bio
fair point
or a bot with bio
they basically nullify shadows
fr fr
if they're awaken
There's 5 gangbanging green 15m to the south
they nerfed bot bio and it's still busted
Quick go help green
loads scattergun
6 kills coming right up
god i can't wait to have that affront to god back
the scattergun is truly a monument to the hubris of man
Wheatloaf: I barely shot you.
Teammate: downed in the infection fog
just hold your breath??? obviously

in gtfo shadow resolution maps are
256 / 512 / 1024 / 2048?
or 128 / 256 / 512 / 1024?
It's gonna be easier to test shadow settings on shadow enemies when we get r5d2 back
Bah. Shadows. Always my nemesis
Sniper moment.
Sniper sentry: Not my fault he stood in the way.
@hexed vapor
Wild.
i remember us even talking about how cfoam 2nd makes no real sense
Also, I think the R4 top weapons were near identical.
AR, SMG, Bullpup
Shotgun, Combat Shotgun.
realistically it should be
Burst sentry bio and mines
I don't think Sniper was top, but I forget what it was instead.
specials kinda make sense
tbf back then sniper was a meme for a long time
I still love the sub 50% tutorial clear rate
speedrunners stay winning
Because clear rate is an inherently flawed metric.
Is it completion rate of attempts or just
% of players who finished tutorial
most of my friends never even did it
Every time the level has been cleared / how many times it's been entered.
im confused?
You asking how that is possible. Or how 46,47% is sub 50%?
Over 50% of attempts are possibly failed expeditions
Even with how shitty the tutorial is. It's not hard whatsoever unless you do some weird strat or smth
or you miss your shots
people on this server overestimate the floor on accuracy
you can always find someone who misses even more
true
Reasons why people fail r1c1 tbh
It's a simple thing but insulting when put into the light
reasons people fail r1c1: "Oh fuck we should've brought sentries"
"hit the target" is important but unhelpful advice. its tricky. and just being an asshole if the actual issue is lack of game knowledge.
Even with sentries. They don't guarantee a completion
honestly there is a great hold spot if you bring c-foam + mine lol
no but it makes a massive diff
that was my first clear, on a pub too
Still doesn't guarantee it
My other issue is just.
The bridge spot is basically common knowledge to most
Most enemies run in a straight line at you
But people who struggle still typically have pretty bad accuracy
honestly i can only explain this by speedrunners using a lot of cfoam and dying and reseting a lot. I don´t know how they track it tho
Yeah sometimes they are doing insane shit
Completion % is a flawed statistic because a ton of runs are just bugged and incompletable which hugely skews that stat.
GTFO is a flawless game with many "Features"
Indeed
uhh we just had dozens of giant chargers and snatchers spawn in the extraction zone of R4A2
Hacker/malicious modder in your lobby, send details via dm to @jaunty hedge
typical gtfo montage
they dont have a life, so ignore them and report to mod
Report them to their parents
man its scummy to do it in extract
Much more immediate effective action
If I caught my child cheating and being a little script troller I would despair and wonder where I went wrong.
Wait where? I’m genuinely curious.
Go back to the beginning
Lol
One player afk
Lyt
also it was between the bridge hole and the next hole. behind the railing, when they go around the little ramp, thats the choke point.
^
Roger that ty
We rarely use cfoam tbh
its burst sentries and often mines. Rarely foam







