#gtfo-spoiler-chat
1 messages · Page 60 of 1
you should never be relying on a booster to win
well i do so too bad
I'm one of those insane players who's going to finish the level and go blindly on the first go with all optional mission completed, or die trying
the numbers artek
thats gonna be pretty rough (but can also be fun) in levels like r4c3 and d2
@velvet linden yeah no, thats definetly NOT every player lol
like everyone. do PE immediatly
sorry but you're wrong
every player worth their weight in aggressive artefacts
which you know, inherently means they're worthless but
¯_(ツ)_/¯
i don't know what im saying, I never do
thats just people who can only look at themselves and their player group for reference
he joined the dark side
but yeah, most experienced players will just gun straight for the PE
i mean im in the do PE instantly group since R6 aswell
(tho im probably gonna do C3 and D2 main + sec first, since one of my guys never played R4 and i dont wanna drag him through, so i will let him explore those levels in his pace without the added pressure first)
torture his soul
do PE
no, i already play on a fast pace for my group who know the levels. And those 2 levels will be good to experience at his pace for once
🙁
ive already done everything so 
smh, has he no shame
I know. shameless to be honest
If you've done everything then you might as well play like you have smhsmh

If I actually knew beforehand what to do on R4E1 Main I'd have 2 Extreme clears instead of 1 by now
So my stubborness of not doing Main beforehand ever did cost me a run
For R4C3 trying to do Main as fast as you can will improve your chances at doing PE
dont worry me consistantly skipping a main only run has consistantly led to me finishing the hardest part of the level than wiping on the main like a bozo
I mean Main only is a cakewalk anyway
alright, i'll guess i have to practice it too
Blinding a level pe is hard
to be fair there's no PE in E1 - only a pathetic secondary
not that i know what it does
make it to sec first
i don't know, seems like a waste of time
its going to be a wipe either way, better to know what to expect from the finale
Alright, i'm gonna see how much they fucked the burst cannon
learning levels blind is not fun for me, planning levels based what i known is fun. imo you should spoil the level
its fine
I basically go in blind the first time and then afterwards I find out what I can
No sense banging your head into a wall only to make an ounce of progress
agreed,
for me its more team morale is the only resource i care about in this game. multiple wipes on seemingly small things absolutely tanks morale. i just refuse to spend happiness of other people on a sense of exploration for me.
I actively had this dilemma when playing Alt R1-2-3, since I never played those: Do I play them with bots? With other players hoping noone finished it before? Just with other players and whatever?
I ended up doing nearly all of R1 with bots and same for every R2 map save R2D2 and R2E1
I couldn't shake off the feeling that I was perhaps doing it the wrong way
oh jeez this recoil
its not... super bad, but its definetely like a 6/10
tops
i aimed at scouts spine and last bullet hit its' head
from like 10m range
that's... not a great arc
its not bad, but def not great anymore.
BC is mid, and the game is better for that
r1 it really doesnt matter how you approach excluding maybe c1
they could at least give it more ammo and less burst cooldown
make it a heavy burst rifle, basically
i know playing with people is the only thing i like about this game, and playing with bots would just rust my enjoyment so much
I've done R1-R3 with bots except R2E1, was actually OK experience for the most part. But from R4 onwards I just can't be bothered anymore
There's really no need for the recoil nerf, I would rather they just nerf the ammo pool further. Even at 55-60 bullets it's still a very handy giant slayer with the previous recoil
on god the recoil isnt strong enough
make it worse, its fucking funny as shit watching people try and shoot the weapon from any range other than point blank
I'm not sure if the devs are trying to match sniper and BC's ammo (13vs13) but with it's current recoil it makes more sense to take sniper all the time, even for BBC's you'd just take other weapons
i prefer burst cannon because atleast you can fire into a group of enemies and land a few kills
but the range of sniper is handy
BC bullet don't deal lethal to a sleeper no more 
damn really
rip
i dont use either weapon basically ever so im not that bothered kek
it was 120 damage now its... 115?
no wait
20x5
100 > 95
right
so its still pretty gigantic DPS, its just not a small killer anymore
eh
It’d be fine, the recoil kind of fucked it though
yea the recoil is definitely awkward
you can kinda work around it, but it's harder to use at range now, especially when it zooms off to the side
yeah pretty much, but it always a bit niche for those after losing burst cancelling
you could definitely still make it work but
now you wouldn't even think of taking it
wait, a anti giant/boss weapon is worthless on maps without giants/bosses
sniper mains in chambles
i take my words back
this recoil is disgusting
im downgrading it to 5/10
actually... 4/10
cant even keep it on a sleeper right in front of me
welp, that's a gun i shall never use again
well, everyone agress the recoil change was unneeded
gun is still a solid niche
welp… until scattergun comes along
I disagree
It needs more
Old cs Negev type

thank god you said "old" or else i would do some nerf ragin'
...we could use a gun like new negev
forgot to pick up a sentry and it was going to shoot a scout so i literally mr presidented the scout to prevent it going off kek
it was not a sniper one, i assume?
Tbh the recoil isn't that horrible.
Like, if you take the time to relearn it.
You can control it.
Won't stop my pubs from missing half of their entire burst, but...
95 per burst is actually kind of a significant nerf, though.
It's now a lot harder to follow up on yourself.
ya
I didn't miss. I just had a different target
looks at downed teammates
wooooo another C3 wipe, exactly same place
last rounds of main alarm before the turbine
is nobody shooting the alarm ?
I'm still here if you want me to tag along
one guy shot 2 of us down in the ass
i dont blame him, i should've stopped moving
i just cant help it

nvm, don't want to be rude
once again
not much you can do when downed
GTFO being GTFO
you make 2 mistakes in a row and its a wipe
we fucked up searching for the final key
one giant charger came out of nowhere with normal charger support and caught us off-guard
i destroyed him by mag-dumping my hel shotgun, but then i got caught by a normal charger trying to reload both of my guns
he just punched me to death and there was nothing i could do to stop him
one guy survived, killed the rest, revived... but from that point on we were all 20%
hence us oneshoting each other in the back
with hel revolver of all things, if i recognise the shooting sound
hel revo needs 2 shots still
but frfr man, give yourself a break, don't play this game, your beating yourself up doing this
I'm not that mad, actually. I actually feel just apathetic and lightly tired.
Just posting my L's for everyone's enjoyment
its a weekend, what else is there to do
technically i was searching for E1, but C3 just came up so i was like "eh, whatever"
We were doing fine, amazingly even... Looted everything, barely fucked up first 70%, tank got oneshoted by the mines.
Then the main happened.
Someone accidentally caught a mine in the crossfire and prematurely blew up the door. Exactly the one the wave was coming from.
Saw it myself, it was top kek.
We kinda cleared the first main super zone alright-ish, but then the great fuck up of key search happened and the collapse of the alarm scan.
the worst part of doors now always exploding from mines,
the mine wont do anything to enemys on the other side. Its just a „hey come here quick“ button
Not that it mattered here
The wave was not there yet
I think i saw just 1 charger standing there confused
"You welcoming me in? Alright, i'll take it ~WAAAAAARGH"
Hm, bioscan booster might come in useful after all.
If its the scans that get everyone killed... Then the scans it will be that shall be cheesed.
just ladder foam smhh
that's the fucking problem - they don't spawn on the ladder
they always come from the goddamn key zone
alright, i brought +60% sentry speed on a sniper sentry and this time its gonna watch at the key direction
i swear to fucking god
kek did a quick replay of r4a3 and at the end everyone just dipped within a minute because they where on a time crunch
meanwhile the whole ass time i was playing with one hand while eating chicken

chicken good
knife boy failed 2 scouts kills in a row because he insisted he could land the kills
average gtfo knife player
Nah average knife player coulda done it
And another wipe
We wiped at like 90% extraction scan by completely running out of ammo, a classic
i had... 60 hel shotgun shots
80% is all they could buy me
"lets just throw bazzilion chargers at them with like a 90 seconds extraction scan, that'll be fun for them i'm sure"
+60% smarter sniper sentry carried us through the final alarm scan, but completely ran out ammo at the process
and we did not even pulled the final room. I just saw the turbine, went for it and grabbed. Didn't even kill the scout and left it be.
And we still ran out of fucking ammo
That level is mean.
The one time refill boosters could win the day and i got 0 of them, goddammit
save a 4 use ammo at extraction
move it as close as possible, either the original 4 use that spawns in there, or if it's split you swap out an ammopack from extreme/secondary
I think there was 1 ammopack left... Deep within secondary's ass creek that is the caves. We decided to not bother with the locals.
To think that one ammopack could win us the day.
This level is a liar. It gives you bazzilion resources, you constantly have to overburn a % or two but in reality you need every single bullet or get fucked.
welp, 4 hours well spent
I'm going to sleep. Good luck next time, yadi yada.
Wait!
The tank!
The fucker dodged the mines!
Goddammit, if he died right then and there we would win!
I spent like 4 mags on him!

Noted: tank mine kill mandatory or kiss your ass goodbye.
It's not mandatory at all
i wonder if i still have the mine damage boosters...
is this d2? Growth?
ohh yeah
No offense but Hel shotgun is terrible for the level in general, if you had a Hel revolver/ carbine the clear would have been in the bag most likely
its not terrible
it just makes you dependent on the team more with the reload on say extract
we always shot tank and did not run out of ammo
@half hornet what gun did you choose that you had to shoot 4 magazines on a tank
and why would you shoot tank with such a gun
2 HEL Rifle mags (half the shots hit the armor and did not register)
1 HEL Shotgun mag (he was very close to me with his back, so i mag dumped him out of desperation)
Don't know what your loadout was but cfoaming + mining both side doors at extraction (or only one if you lost one during the first alarm) does help preserving some ammo for extract scan
and you usually get some cfoam nades when searching for the key for the turbine room
Don't dis my boy like that. That thing saved my life more times than i can count. It can crowd control real good and i can solo kill giant chargers with it if i have to.
Implying all of us weren't at 0% tool as well.
Everything was used to survive the final alarm scan. Including the foam grenades.
I think the foamer had maybe 10% left and he used it on one of the doors, but it pretty much did nothing.
Yeah I can see that happening if you try killing the tank with mines
which imo is not worth it, too unrealiable and you might actually just save more ammo by dumping tool on a sniper sentry for chargers
I think it's unadvisable because R4E1's beginning gets easier the faster and more efficient you are at killing tanks
So using mines to kill them is really a crutch
I'm talking about r4c3pe, haven't played r4e1
My point is that if a team struggles to kill fast a single tank they're gonna have bigger issues later down the line
try to not say too much
yeah I do think this statement applies to r4c3pe
the tank here isn't hard to deal with quickly
thats his point. just learn to quick kill the tank.
Not shitting on hel shotty as a weapon it's niche but has its uses, just that I can't see how it's a good matchup against chargers which you want to dispatch outside of their tongue range and certainly punch range. With Hel shotty I struggle to see how you'll do that, if you want to stagger autopistol is arguably better though it just makes more sense to kill them rather than having 10+ chargers in your face
Pls tell me peeople are not doing that in e1
nah that would be impossible
Oh right, i just remembered: we triggered the scout in the main room. He chose the single worst spot to be in when we opened the door so i couldn't get a clear shot fast enough. Something awoke, he got triggered. That probably costed us a mag as well.
I’ve had relatively good success with mines on the door and killing the tank, either instantly or shooting one bubble, but that’s only my experience
yeah you really don't wake to trigger that scout, the bbc are enough to deal with if you go loud
I mean you can, but like why 
the point is to learn killing tanks quickly conventionally. not that its impossible there
not enough tool I think
+tool ammo coming in clutch
its not great to use on singular chargers tbf (its more of a panic button vs bigger groups) due to its bad range and dmg profile
Fair, if you have a good enough team it shouldn’t take more than 2 minutes max
if you want to make your run harder 🙂
have 1 or 2 guys take choke. Let them kill tank
+40% tool ammo
-1500000 melee damage
get licked once -> licked out of the game, computer crashes and catches fire
honestly this artek. tank will be ded within 1 to 2 min
even faster if they good
^^^
yea, the deeper you go the more reliant you will be on the right guns (specials mostly)
"Bring what you bring, we'll solve the rest"
especially if you arent rly rly good, where as youd be able to compensate that
you can obviously run bullpup and high cal in r4c3
but it will just make it hell
guns are a part of the loadout strategy for a reason
I already compromised for the HEL family, i'm not compromising it further
honestly last run you were really close. you'd have had a bit efficienter weapons, it would be good. not triggered scout it would be good, took all the ammo, you would be good. its just the small stuff now
altho scout, we triggered everytime as well and were fine
That level leaves no fuckin room for mistakes
You commit 2 large ones - die
You commit 4-5 small ones - die
well you in the hardest parts of GTFO now. barring R5 and R4E1
You got that 70% hitchance aim of an XCOM Rookie - die
oh ti does
for a lot aswell
this one actually hit hard 😦
ive went down multiple times due to being suprised by error spawns (damn silent spawns) in our blind first try
team had to salvage at tank fight (took ages due to 2-3 downs total) and stabilize before and after alarm in main big room
Your squad is just that good. No pub is recovering from something like that.
Mistakes can be planning/ execution , if you got the right plan/right loadout then you can afford to mess up here and there in the actual action phase
im not saying the team i was playing with wasnt good (i mean you can watch the playthrough in 3-4 weeks? once scaler uploads it i guess)
but no mistakes is definetly not true with how much went wrong for us. And we had WAAAY left over ammo at the end aswell
The first time I did R4C3 PE blind was with pubs
But they weren’t typical pubs they had pretty good game knowledge
Charger room went flawless actually
So did overload
you definitely have some leeway for mistakes even if you're not playing in a very good team
There should be enough ammo to get through
i consider myself a very average player and I managed to do it with a friend + 2 bots, was far from a flawless run
And yet i have 5+ wipes on my belt already... Most don't even reach the turbine. In fact: the last one was the first time i saw a turbine with an overload present.
Hm.
it certainly isn't an easy level, doesn't mean you're not allowed to make a single mistake tho
A single - sure, a couple of large ones? Its over.
what is „a large“ mistake
2 people going down during tank fight?
Triggerig basically every secondary room by accident and having to shoot it while losing hp?
The 4 most common wipe spots are:
- The very first main bulkdoor scan. Probably the most rare one outside of freak accidents, but i had at least 2 squads wipe on either the scan itself or right after it.
- Dying while searching for the last key, usually by having the error do a forward spawn and having a giant charger or two wake up and help them beating the team into a pulp. Also sometimes people sprint into a giant accidentally and he throws a haymaker in response. It doesn't help that these rooms have 0 light sources and are pitch-black, so no one sees shit.
- The final main scan. Probably the top 1 wipe spot - people are REALLY struggling to do that one. Not even an ammo problem, people simply get jumped around corners or get overrun through sheer numbers. It doesn't help that its a giant-ass room, the scans take forever to activate and the FPS reliably drops below comfortable number making reacting to threats harder.
- Running out of ammo on extraction scan. Ironically i just hear about this one from literally everyone else who is stuck on that level, yesterday was the first time i experienced it for myself.
Everything up to finding the HSU goes like butter. Once the error alarm activates - it all goes to shit.
Never really saw that aside from ||last tank+pmother|| were they had spare mines and decided "fuck it"
cuz thats the hard part when overload rly starts
threat level: OVERLOAD

as if you'd finish the reactor with 0 tool refill to spare anyway, mining tank is funny
ok so if I wasn't supposed to be playing old rundowns, the social media guy wouldn't be posting clips of old rundowns
checkmate
@hexed vapor
Havent played machine guns too much yet, so still unsure. But would place them both minimum A tier from what i saw, not sure about S for arbalist. For veruta possibly
S: agree otherwise, even with order
A: (well hel shotty kinda fits here anyhow i guess), Burst rifle as best A tier feels very high. I have it either high B or low A. Not too sold on HAR A. Shotgun also imo should be B
B: agree
C: hel pp… hm, id also put it in C, but similar to BC its not garbage. Just very niche. Agree with smg not being D, if i had to choose a gun of smg/bullpup and PR id take smg, at least i can reload.
D: obviously
BR is just very well rounded, imo.
It has a lot of the upsides that semi-autos have, while having a lot of the general punch that Carbine enjoys.
Id probably:
Try machine guns out more before verdict
and move
HAR to B
Shotgun to B
burst rifle is definetly in the „good“ category for mains
The Machine guns in this game just are good
but i dunno whether id place it above stuff like rifle, pdw or dmr
its more rounded than those 3
I think BR is underrated and just takes practice
but doesnt have the same strengths (that say carbine has)
I can def see shotgun to B, I feel like it's really not that great anymore...
But I think HAR is very strong.
I mean its not gonna crack top 2(3)
So at best 4th, but i prefer a good gun with a great peak over a slightly better gun with no such peak
It only struggles with eco, but is otherwise an ultra-bursty ultra-useful gun.
I'd be tempted to put it in S if it weren't for its eco, it does genuinely hold it back.
It's a reasonable drawback
Yup
HAR rn has the same issue for me
its not bursty enough, its not controlled enough. Has not the best eco. Range is okayish.
so true, I wish theyd give it same eco as mgs
I think BR is one of the most well rounded and/or balanced main weapons
you kinda cant play it like old HAR where you can easily play perfect shot vs few enemies while spamming into a wave. Its more spammy overall now
if im not tap firing it I play it like a shotgun and aim center of mass
really wish id gotten to use old har more
Like R6 Har?
thats pretty inefficient tho :/
r6 har was best
it still has worse recoil
and while firerate is good when spammed into a wave or giant
it hurts its wave clear
yeah you dont not tap fire/ 2-3 burst often tho
sometimes you just have to
(thats also more for chargers and giants)
i gotta retest burst rifle and both machine guns
HAR wont change for me. Tried it, its good but not overwhelming
see where burst rifle ranks for main (4th to 7th)
All this convo has done for me is painfully reminding me that PDW is superior to AR in almost every way and for no reason
Like I spent a whole hour coping about how AR had to have some upside
its reload cancel is just a freaking premature reload
It’s got 10m of range over 5
I like har because its usable on everything
I should really use mgs but I just dont like charge up
Power creep
_ _
im really curious what their goal with thermals was
did they expect ppl to not be ok with using them outside shadows
They wanted to make shadows easier
I mean it’s cool but PDW has like 0 drawback that makes it worth to take AR
I'm surprised they added thermals in the first place
it has good enough hip fire so I dont complain
What is pdw’s downside
Yeah i mean for like using it to view sleeping enemies or getting headshots
It isn’t hel rev
Uhhh
PR was a good … eh decent idea of a thermal weapon with a good thermal
Shame they double nerfed thermals and PR
Padlocks don't appear on thermals
Making shooting locks difficult
range, kinda lowish dmg/mag, thermal (also a downside due to shooters and tunnel vision)
What is smg’s upside
overall all other mains
none rly
it has a good reload tho
Imagine they just give it like 200 more bullets
compare that to bullpup that has none
Nah BP has the advantage of being able to order food while u reload
HUH
Wait it’s based on FRAME OF VIEW?
YES
ALSO THE FUCKING CIRCLE
CHAGES
BECASUE IT ISNT SCALING TO FOV
BUT THE ONE OF THE RIGHT IS CORRECT
Wait so the reticle becomes… invisibly smaller or bigger?
55 is base
ye
team, what are the 3 biggest weapon hottakes (as in underrated) by the general community 
Bc i know FOV does the fisheye effects
I want my 20 dmg burst cannon back
I can't see difference between rifle and pistol
And I want my hel autopistol to do more than just stagger dmg
😳
rifle was just pistol but long range before then they gave it stagger multi
- havent heard this one much, but holy thats scorching
- o.O who, when, where
i know that one
Woah
so thats why my hipfire feels more accurate than i thought on 100 fov
yeah
cause the circle is a fucking lie
it doesnt tell you jack shit
THIS GOES FOR SHOTGUNS TOO
ALSO EVERY SINGLE DOOR IN THE GAME YOU HAVE MORE ANGLES TO INTERACT ON HIGHER FOV
but once you go past 55
you can get void bug
so it is a even trade off
perfectly blalanced
Make AR on par with Pdw in some way (give it something cmon)
Give burst cannon a little bit of love
Burst rifle is objectively balanced
i personally wouldnt call those hot takes 
i meant stuff like
(The obvious here)
Hel shotgun is shit
1 stagger isnt good for surges killing is
hel shotty has no killing power
choke mod has no purpose
veruta needed the buff
FUCK
O_o
you sniped hel shotty before I could think of more
i mean the opposite is easy (overrated hot takes)
Isn't 59 (90 horizontal) the base?
Weird 55, ew
PR is the better sniper
High cal is a better sniper
Hel rifle is a better sniper
Wait beginners just think big gun = sniper
55 is base (left number)
I have a friend who reads high damage and thinks tank killer
brought the team killer 2000 to a mom fight
Hel shotty is so nice to me bc of the fact it’s a shotgun on main
auto sentry is a good sentry
(hel rifle with 3 special damage boosters)
I just like shotguns and also the MG’s
god, i remember the r6 take of „auto sentry kills better since it shoots quicker“
bruh
MGs now is so good
You can't go wrong with them
MP IS OP
Sawed off is OP
r6 sniper was balanced
hop on r2 sniper
sawed off vs hel shotgun
Top 10 anime battles
Do you think they'll buff sawed off a bit?
hel shotgun is just too much imo
I didn't get to use that extensively before it got removed
yeah that did nothing
I remember it could oneshot strikers from point blank which means it dealt at least 20 damage, but no idea what the damage actually was
10cc cant add recoil without breaking a neck
Sawed off would be nice if it was just a little better
I’d love if one reload could kill a hybrid from front
Or something similar, like if it had it’s own specialty
i mean sawed off has range + low mag issue
mmm yeah scattergun has technically the same thing but it’s still relevant
thats its specialty
cuz it has 6 times its dmg (had like 8-9 times before)
buff mag size to 6 then?
Scattergun just excels at being able to fuck anything up from the front that isn’t a miniboss
i mean, it fucks minibosses
6 might actually make it insane
It can oneshot like literally anything other than a birther + tank
So... Impossible to fix?
Think he meant sawed off
Its just shit unless we give it like 40 damage?
I know
Oh really?
40 dmg is also ??? For a main
Maybe like 4
hel shotgun is what sawed off wishes to be
and hel shotgun is already moreso a special
So it can be in line with hel revo 
3 barrel 4 shell to 6 chamber 8 rounds
"make your shots count" type a gun
Just x3-x5 stagger multi for sawed off
Like hel autopistol
giving guns hel isnt a good way to balance
and stagger honestly wouldnt change anything
Well based on what you're saying - Sawed Off is just conceptually wrong for this game and might as well be removed.
mmm stagger I could see being useful actually
Either that or reworked into an ass-blasting special somehow.
the gun needs insane fine tuning
Yeah
and while 10CC has been doing better recently
god i dont trust them to do that on such a gun
i have a fond memory of it in R6B1
the arbalest changes were good
Or what is B2?
B2, yeah!
Ambushing sleepers around corners and blasting them with point blank shots was fun
I have a fond memory of my friend whiffing with sawed off on our very first R6A1 and deleting a teammate
I guess its just another case of melee with ammo
thats what i mean
theres some better ones recently
but if they pull a carbine, PR or smth 
The thought was there with BC but it was a little too much
Or what they did to veruta, that gun is creeped to hell rn
veruta is imo slightly overrated rn (while still rly rly good)
we just had BC and hel gun at full power
it isnt close to those 2 at all
mmm i think it is tbh
huh so there is one benefit to lower fov
Stagger plus 60 mag and ~180 reserve, reload cancelable, decent range, very hipfirable
after finally raising my fov i did notice hipfiring was a bit more strange
if it wasnt close before it isnt now
its only a stagger change of 1 bullet vs 2 (or 1 headshot) on strikers and nicer stagger vs bigs
its still the same gun with the actual dmg and killing profile
it doesnt have the insanely stupid highs BC and hel gun had
Ig I haven’t seen much hel rifle and hel gun tbf
what if we were to buff its accuracy and range
i know its counter-ethical to what sawed-off shotguns are usually associated with but...
So like a mini cheko mod?
Yeah
Cheko wtf
Yes
yeah it’d be nice to have a mini choke mod on main
tbh
I’d probably run that with HAR or combat shotty tbh
that's what titanfall's mozambique basically was
a medium range shotgun-pistol hybrid
I know it’s literally the reverse of what a sawed off is supposed to be, but idc at this point
if we are stealing the look, might as well steal the function
Is it, really? The space-time continuity is the same. Sure, its faster and you can close distance quickly via various means, but medium range still medium range in my eyes.

With the ranges you fire weapons effectively in titanfall. Yes
The fact most of GTFOs weaponry max damage effective range is average to 10m or below
Bullpup got better range capability than Titanfall's R201, that's for certain
Bullpup is 20m
Iirc
Might be 15m
I'd have to check
And the ranges you can use R201 is still beyond 20m
Not sure about that
It was amazing in first game, but the recoil in TF2 was nasty shit
Bullpup arguably easier to control as well
I couldn't hit shit aiming downsights
In fact the "correct" way to use it was... To use it as any other meta gun
You close the distance and just hipfire it
I hate that acronym
The spray is just tight enough to hit enough bullets for a quick kill
My mind went to team fortress 2
No matter what they’re great games
Doesn’t matter which TF2
Great games abandoned by their teams
😔
If you're referring to controlling the recoil to hit shots.
And that's what i mean - bullpup could get away with a lot in a game like T2. With non existent recoil like that you can snipe people, even if damage fall off sets in.
Bullpup wins.
Goddammit, the CAR was basically that.
But that can be negated by player error
0 recoil bullshit
CAR is pretty much Bullpup on all accounts... EXCEPT THE RELOAD.
Same mag size, same damage application principle, even fire rate is pretty much the game
Difference? You could reload that thing in like 0,8 of a second and effectively never stop firing.
And stupid accurate hipfire to boot.

That was THE Gun of T2 meta.
Every tryhard just used that.
just point in general direction and hold LMB
40m range? Who cares, just keep spraying
I hated that gun and all its' users so much
The only people i hated more were kraber mains, but at least they work for what they get.
so basically effective range has to included player ability to control recoil
that yeah
And track targets
While that is true. It doesn't change the guns base range stats
i'm talking "how well can i reliably put bullets into target's cranium?"

that was the issue with R201
The ADS recoil in T2 was horrific
Best you could do at range is to one-tap it
and then it had bad damage fall off as well
so those taps you hit do nothing
fuck me, that game's balance pissed me off so much
the single best upgrade for that Assault Rifle was the perk that allowed you to hip-fire shoot while sprinting
Just W+M1 for the win.
Basically CAR, just balanced.
The only true medium range assault rifle was Hemlok
I'd fuck R2D2
nah she a bit bloated imo
Say, what would be the worst level for its tier in every rundown? I’m talking levels that were B but felt like a C
Probably R4, but that's mostly the PE's extending the difficulty and the fact that nearly every level having a PE. If you just consider mains then R4 is probably on the easier side.
Not what they asked
I can barely remember rundowns from 1 to 3. I think R2C2 feels like a D, sometimes?... But that's just my phobia of error alarm talking.
Other than that i can't remember anything particularly offensive until R4.
A tier PEs feel like Cs, B tier PEs feel like Ds, and don't even get me started on C PEs.
D2 PE is somehow less of a problem than C3... Holy hell.
Its kinda hard to pick for most rundowns but I guess I'd say:
R1: A1 (all the others fit pretty well, this is actually a kinda hard A tier)
R2: D2 (These are all pretty well placed imo, not suggesting D2 is like an E tier level but its a pretty tough level)
R3: B2 kinda gives me C tier vibes
R4: C3 easy
R5: C2 (this rundown is hard overall but PE on C2 is yikes)
R6: C3 or D3 I think. Again, they got it pretty right here imo
R7: B3 (With PE specifically)
r3a3 probs hardest hard teir hands down( reactor does reactor things.
Oh yeah, that one!
Oh thats true forgot how much they buffed that
The great bot-filter.
c tier i think r7c3
That's just a B in disguise.
definitely a better answer than B2
maybe r4c3
I hop in here because you linked it and this is the message im greeted with
Spoiler: the knife stabs things
rundown 1 a1 is honestly suprisingly difficult for being the overall first level in the game esspecially since there are objectively easier levels in the game
personally, r7c3 gave me more trouble than either of the d tier levels in r7 but thats mostly cause the level is very unique and once you do it a first time its not a particularly hard level
r7b3 with pe is really fucking hard for a b tier level
but i dont really know if id say its c tier cus the main overall isnt that bad
R1A1 the second security door. iirc is a full wave class 4
though easier with a 4man team
scary as a true solo
iirc R7/R6's A1's have diminished alarms
I think R6A1 Was a Class II (maybe III) and Class IV, both diminished, while R7A1 Is a regular Class II And Class IV.
yeah alarms as true solo that are not class 3 and under are really difficult and take serious game skill
just meleed a giant in 2 hits ?
well in terms of A1s that class 4
R1A1
plus the spawns of enemies isn't that far away either
yellow syringe makes it so you can one hit crit
IIX syringe = For 1 hit. 3x damage within a duration of 8 seconds
Melee damage?
unless you somehow got occi hit twice
unless bot boy went extendo arms and landed a hit from a long ass distance away im just not really sure wtf happened
honestly wouldnt even doubt it with this game
i dont even know how to approach this
hammer all of them
i woke 2 of em up while killing the shit to the right
somehow the third never woke up while i solo meleed to awake giants
what the fuck
man bots are worthless when it comes to meleeing anything awake
as long as the giant doesnt swing first
And ammo
They did.
nerfed the ammo, damage, and gave higher recoil
it was a less ammo efficient sniper but I guess it's worse hel gun 
no, like alot alot more damage nerf
the recoil increase make it almost un useable
5 bullet shot to a giants, only hit 3 of them
Fair nuff, but that was probably the intention
Damage nerf was just to stop you from 1 shooting everything with a sweep
just use boosters
I mean atleast it gives booster some meaning
disgusting
eh
unfortuantely even with damage boosters, player's still have to get used to the recoil
Mr dragon have you seen my fov rant
I would love to see it
would explain a lot about hipfire accuracy being wonky
I know you CAN do that if you're client, I've seen a guy doing it multiple times
@pallid swallow wth are those numbers, and why are you considerin bodyshots only?
smg and bullpup are both absolute dog
AR is average for full autos
pdw is the best
theres a reason only pdw is played by most experienced players out of that pool
i agree about AR and PDW
but SMG and bullpup have they pros and cons
pp is same as PDW but without thermal
smgs only pro is quick reload
bullpup has no strength
range? its range is on the higher end, but not noticeable (not like burst rifle, dmr or rifle). Precision multi? thats so its low base dmg isnt absolutely garbage. Same issue as why precision multi sucks for spear with its lower dmg than hamemr
machine pp is definetly better than those 2 at this point (in r6 it was... oof)
But it plays far worse than pdw, the hipfire of pdw is insane, it has thermal as an upside (also slight down side)
PDW has similar stats to machine pp (slightly lower on dmg/refill and mag respectively) but it plays cleaner. And now consider that pdw isnt even a top 5 weapon for mains
Rifle having insane TTK, stagger on rly good range. Is also very very noticeable. 1 bullet to stagger chargers. Insane synergy with hel gun and high cal
theres no way youd pick say smg over any other main than bullpup
pdw is my go to main full auto weapon
thermals is really nice bonus for very dark levels and for invis sleepers
that and its just a solid well rounded weapon
only other thermal option is pr and i aint taking that over pretty much any secondary
PDW damage is slightly above AR for body damage but with rof/ammo similar to Machine pistol
AR has better headshots. But that's pretty negligible due to reliability and potential player error
Machine pistol on the other hand is just a better SMG imo
SMG also just has the worst flashlights. Close range wide
Also some shotguns are pretty low on that list imo
Tweaks to be perfect but Pump shotgun has always been reliable
(Realistically the only tweak is sway bug)
to give some context
Also ngl. Probably only like 20% of knife users can actually make it worth A tier
sniper is B?
Sniper imo would be A-S give or take
honestly the real wacky stuff is,
too high: machine pp, smg, high cal, bullpup, precision rifle, spear
too low: rifle, hel gun
other stuff is close enough
well bat also kinda ?
yea, but tbh melee is kinda hard to rank in context to guns
more like. its the only melee that doesnt gain environmental dmg when charging
bat taps break a small door as quick as hammer taps (its just way quicker at tapping)
its the 2nd fastest way to break doors
I suppose the other thing is just getting used to Bats diagonal swing
B is generally fine, sniper is still niche
Its just that after BC nerf its niche is more appearant again. But still, you wont use it against smalls or so (unlike R6 sniper that legit had nearly as much ammo as choke mod did back then)
18 round sniper

Back when one guy could just hold off 3 hybrid error
Probably still could ngl
yea, i didnt go on stuff thats kinda arguable if you prefer it
in general usage, bat > knife
but knife has actual reasons to be taken in some situations
yeah
Knife is nice if you can Knife the striker waves like nothing
Flashbacks to Fireblade R4E1 knife reactor hold
But not many people can effectively do that
The other thing is. I don't think many people who see that video would notice how he moves to keep momentum
Exactly, bat is generally better
Bat gives you more reliability against giants other than being a diagonal swinging knife
(Aside from lock breaking)
bat is kinda like what pistol is to rifle (just in different strength lvls)
to hammer
theres only a minor reason to take it rly over it
otherwise its just a downgraded version of it
Bat also gives you the insta lock break, faster door smashing
And less stamina consuming
charge hit go BRR
Especially if you have multiple people doing it
2 charges for small doors and 3 for Large doors (Hammer)
meanwhile bat needs 5 taps and 8 taps
Iirc that's the same as Charged knife hits

the quickest solo door is also 1 hammer full charge and 2 taps (or rather a specific middle charge but its easier to spam usually)
yea, but then you gotta charge
OH
that’s why I was so confused
I never knew the door size mattered XD
Hammer is still faster even solo ngl
so does that apply in reverse? Do sleepers take more time to break wide doors?
i think yes
(But I'll still hear randoms saying bat breaks doors so fast)
Small doors break faster than Large doors
Yeah
Those are hits without foam
Yup
Foam adds nine
I don't remember exactly
Numbers I saw off wiki but wiki ain't always accurate
I haven’t perma foamed in a long time
30 hits seems like quite a few tho
Permafoaming while simple is done in the least efficient manner imo
Idk what that means
You know now you have confirmed your spot in chaotic evil
Foaming doors via 9 blob in 1 vs multiple spots for 9 blobs.
Good
Foaming a single spot iirc is less effective than if you were Foaming multiple spots
wat
oh
yea cuz enemies eat the foam through the door
sometimes
:>
No Evil
Was listed on the wiki
And ever since I tried it. Perma foaming lasted longer from my experience
I’m on my villain arc

I remembered after I posted
Sounds like a skill issue
is this why you won't play with me
or do i just suck
🪤
It's a minor increase give or take.

No further comment
no i just haven’t played gtfo lately
Me too 😔
yea there's not much to do in the game
just been fucking around in pubs/solo r1a1 mainly
Well, there we go.
First R4E1 wipes on the belt.
Although popping strikers with high cal for 15 minutes straight was fun. Until hybrid came and absolutely annihilated the defending team.
If kills in GTFO granted experience i would have like 2 level ups by now...
modded GTFO be like
with how often they lined up i wonder if HEL Rifle would've been better... Getting reliable 2-3 pen kills every shot sounds fun.
that was in one my attempted loadouts
didn't made it past the initial bit, unfortunately
HEL rifle my fav
if this is a first ever run wiping on 6th wave in extreme isn't bad at all
we ran out of ammo on the last scan and last 20 seconds we spent desperately trying to melee the wave with like 60% scan on the clock
Well... There was like 3-4 wipes on the first chapter, then we finally made it past that and yeah, got pretty far after that. Got 2 experienced guys doing the code hunting, but unfortunately RNG fucked them up so a lot of time was wasted and we probably killed like 3 reactor waves too many
I went down like 3 times during the defense bit... All 3 times shot by my very own burst sentry, lmao
I hate when i have to fight for kills with my own sentry
Probably should've just picked it up
yep
yea once people know the map layout in the reactor part the only annoying bit is the enemy placement rng
the tank error is honestly the far bigger skill check than reactor
and a team with 2 people knowing whats gonna happen and where to go can do that pretty well
Kill all 4 moms
code 2-4. 6 will be much easier
Mom's up is fun but you probably shouldn't do it in a standard run
Me omw to partial pull one mother at a time to clear the path
if you kill all 4 moms
you can defend in the mom room
even if code fetcher down in blood door or code 6
its easy save
if you playing with ppl that cant survive the codes part
u also playing with ppl that cant kill 4 moms
Planning for failure is one way to do it I guess
our group dont pull one mom at a time
we bring two shotgun
2 shotgun 2 mom
c foam 1
then 2 killed the 3rd one
Easier to just stealth the rooms tbh
No they are on to something
^^^^
Or send 2 people code searching
Or host migrate so all the enemies bug out and yhe zone is effectively clear
solo the codes is easier than some A tier solos
Code searching used to be cool and homely
you can full heal constantly too from all the resources everywhere
its simply too much resource in the current version
its always been like that
Way too many resources
40+ uses of ammo
I am not trying to get ppls to kill mom
I just said its too much resources
did someone run an actual check for ammo/tool? cuz otherwise this might be a "r4d2 has so much more tool, ends up at 1-2 more uses :>" situation
You had loads of resources in og anyway, now it's even more ridiculous
Goofy bastard
I would guess it is pretty similar
also being able to hammer clear 90% of og reactor was braindead as hell
I opened one locker in mom zone to 7u ammo 4u med, in the original there was only one ammopack there
the question is for the whole reactor pachi
Hammering waves harder than shooting them
Also found 12u meds in first code zone, iirc in og it was less than 10
@deft kiln eh
It really is
maybe
bread went down twice
Depends on the wave size
on our first clear
And I also remember finding more resources in 514 compared to og
3-4 guys yeah
full 10+ waves? Not happening
unless you just constantly stuff your face with medkits
at least 40 uses of ammo in E1 extreme
did you ever wipe because you ran out of ammo before
or did you wipe because your god kiting strat didnt work
How many in og
You could if you were shooting and code searching went terribly wrong but I think everyone in this conversation is at a level where its hard to fuck up royally
I checked
I think almost double in most zones
tunnel (code 2) had 5 uses of ammo
now its 10
knife supremacy
I just noticed just how much shit we're carrying on our backs. This... This is oof.
Back problems for life.
with checkpoint bug you can carry an extra turbine on your back too
True
and people think the fall damage is ridiculous
despite being capped at 60%
Almost there... Almost done with this rundown.
...
Do i really need that PE?... Do i?...
liessss
I only lie if its funny
artek needs to do a repeat run of every level where he carries new guys
yeah, i'd rather probably redo this than C3
i'm so sick of chargers and their 30 HP
sniping smalls and shadows for 30 minutes is a much better use of my time
oh nice, a supply efficiency booster
first one in 2 months now
Giant chargers are weirdly squishy

Chargers have 50% more hp than strikers
But giant chargers have the same hp as giants
Unless I’m on crack
They should have 180hp to be in line
this is why i use a tiny backpack. save your spine guys
👏
no, since they dont have a head multi. A normal giant or even hybrid (150 hp) can still be 1 shot by sniper, or quickly downed by choke mod with headshots
A bbc wont. BC and scattergun aside (insane outliers) the quickest way to kill a bbc is a sniper (3 bodyshots oof) or choke with a full burst
But then why do regular chargers have more hp? They don’t have head multi either
regular grunts without a headshot bonus would still be easy to kill, but taking away headshots on giants limits your options more
Indeed
so i think thats why they buffed their base HP too
I’m not seriously suggesting they buff big charger hp, but I am personally not that intimidated by them, aside from their speed
i think their ability to basically instakill you balances them out
charger-speed punches with 40hp giant damage
How do you get this
what gun
long gun 😏
this guy didn't unlock weapon modding lol
its the secret DLC
is it theoretically possible for 2 players to hit the back of the head the same time
With desync anything its possible
weird ive been seeing giants go down in 2 swings a lot lately and its starting to get strange
it is possible
I've had it happen twice myself
ive been getting it more since r4 dropped but I dont think theres any actual correlation
It's probably just luck
I assumed the first time that it was frame perfect but I didn't take desync into consideration - second time was with a lot more lag
still not a solo charger kill but still strange
regarding the double occi, yes its possible
Im interested tho. Have you always had bots with you? Would be funny if theres a hidden bot mechanic 
Usually have one but sometimes no.
yo have you guys had any problems with R4D2?






