#gtfo-spoiler-chat
1 messages · Page 49 of 1
NEW BLACK ENEMY
I’m guessing R4 is Tank Rundown?
Y'know how in R2 you do some stuff and then at the end you get the baby?
I never finished R2?
you get to kite the reactor
Oh
It’s the perfect ending
i gues we are in spoiler chat huh
I couldn’t find the time and people.
the 1st mission of each tier has extreme, everything else has PE
E1 is the hardest level made in vanilla afaik
uhhh, thats it though ya?
autopistol auto sentry
sawedoff shot gun R5 maybe
probably some others
first Trans scan i beliebe
what are you talking about
i love r4b3
no
yes
no
np
Sawed-off shotgun came out in R5, unless I am mistaken
Longer version:
- A huge portion of Error alarm (starts from A-tier, and one level in B-tier has a 95% error uptime)
- A lot of "optional objectives" which are not optional
Minor:
Tank
Shadow scouts
Sustained scan in extension
big chargers were also new
u think they will remove the ability to climb the top of the reactor and roleplay as a cat


rip
im going to cfoam the r4e1 ladder
all I want is r5
Patch notes:
Added Alt://R4
Added autopistol
Added auto sentry
Increased Carbine damage
Removed ladder from R4E1
Increased Precision Rifle reload time
u forgot the PR reload nerf
anti giant cheesing
burst canceling has been reintroduced
gonna have to wait like 2 months lel
any particularly fun levels in R4?
c - e tier
the entire line?
yeah pretty much
hm... i actually dont myself XD
i think B3 is also there but idk could be smoking
i heard C2 is long af
probably on first playthrough, i would say it's about the same length as most r7 PEs
overall i'd say most r4 levels are longer on average than r1-r3 levels
so more "content" i guess
well they all have optional missions so :p
im.... guessing they all do since I know even A1 has an extreme mission
yeah every level has at least a secondary
woo
5 extreme levels, seven PE's
Welp be seeing you guys in the morning
Can’t wait to play some A2 Foster
._.

Yet still 20 mins is all it takes to beat them
r4 when
June 1
June 1
June 1

June 1
that must be blackdragon from the future!

you can tell it's a different version of blackdragon because it's 1 minute later
clearly a sign of time travel
it`s ez
I have seen how dragon time travels
It is disturbing

I didn’t know the human body could do that
Okay I Better start it before the joke gets old
When r5
i have it on good authority r4 releases in 5 hours and change
if r4 releases in 4.3333 hours, then r5 releases in 5.4444444 hours
meow
Definetly a meow moment
HEL AUTOPISTOL @merry epoch
Imagien if BC got nerfed from 20.1 to 20

im happy with a lot of whats said
in the patch notes
veruta stagger tho
O.o
some of the changes are good I guess
gonna be even better for giants
others I guess I'll have to see how it falls
Im dying to the smg changes
True
HI PACHI
Also bo bullpup change @nocturne flax
I was gonna say something else but it'd probably have gotten automodded

Yo wait these patch notes are goated
yo when is the patch roling out
Out
my game doesnt wonna patch atm im sitting in eu
Restart Steam
relaunch steam
still waiting for the patch
lets test
hm?
Worse ammo economy, DPS is (probably) the same, TTK is worse.
It's just worse.
The changes make 0 sense.
you know they nerfed the weapons becouse they were overused
and pushed others becouse they were underperforming
and the focus of the game is to be as hard as possible
without being unfair
Dont be hype for arbalist
Bug hunter activities right there
Rad labs meduza turret..whats the difference with the usual burst turret?
Stagger
It's not good.
YOU ARE KIDDING ME
what's the problem here
That it's not the bulkhead, just a generic secdoor?
increased charge up is such a big fuck you to a thousand hours of using the weapon
Main was always grey door since like r6 tho?

Every balance patch makes me want to kms
i dont even think the hel gun is bad now
but its bad until you get used to it again
burst cannon is dead for smalls
and they buffed sniper again
so for bigs you dont take burst cannon
the dev LOVE FIREBLADE
another mg buff
Good
Dont have to wait 20 seconds to open
@broken scarab where's my cosmetics
^
YOU SAID THERE WOULD BE ENOUGH
Agreed. 
Your cosmetic?
no unlocks calle
what if I've exhausted the regular pool
no
I have the same thing too. I unlocked all the cosmetics(except the hyper seal torso and the new helmet)
Do you have to complete all the optional objectives?
i did optionals
you only get cosmetics from main
Yes
WAAIT
is it only me
or is the THUNK when you skip the drop sequence
way quieter
o.O
I have all the unlockable from the pool, except the hyper seal one or whatever its called
@broken scarab just finished A1 with fireblade and others on his stream, none of us got cosmetics and none of us are running mods. R4A1 completion is showing correctly on the rundown screen. I think we've exhausted the pool?
damn those are some good questions, but what is a pool
So they didnt add anything new except the mask
A pit filled with water, typically chlorinated
kek, goddamnit i really wanted that orange colour
i know but gtfo doesn't have pools, so i want to know THE pool you're talking about
reward pool?
that
item pool, reward pool, a random item from a pool of items after beating a level
how can a pool be exhausted, it's virtual
because there are none left to obtain
lol was just joking, cosmetic pool
The New mask is okay lookin(tbh I thought it was something different)
so you guys already got all cosmetics then
yes
is the only solution
probably
i can't find any other reason why you wouldn't get new cosmetics
other than you already have them all
would have thought they would have added more but oh well
kills the motivation eh?
theres still a bunch of unreleased ones
i mean they make new cosmetics or apparel but i dont think that's the case
I need to check, but so far I know there should be plenty enough
can confirm i also didnt get one from it
some has been playing since r6 so they'd have extras
duplicates?
people who missed out on r6 will still have a couple to get
there are many i dont have
did you already play R4?
I have everything except I didn't do r7e1
if yes then you prob already got it's cosmetics or sumthing
that expedition sucks
mario maker troll level
Did anyone in here get a cosmetic for R4A1?
Since you get a cosmetic piece every time you beat a level, most players got most if not all the cosmetic items from rundowns 1-3
That's how I got them all, AltR2 was a field day
i did not complete any r4 expedition so i cant answer
I didnt
i think they're not dropping at all
a2 either
maybe try deeper levels?
we on it
we on it
alr
this is the only one I'm missing lol
Aigh, most balance changes seem good, actually.
BC is iffy, Arbalist is fucking horrible.
Arbalist is mega ???
does "lower ammo" mean the amount of ammo per resource refill is lowered too?
Yes
yikes
Cosmetics aren't dropping for people that completed levels when there were rewards for optionals
Running around the office to check
I know there was a discussion a couple of months ago, but I didn't think it would be a "problem" for R4
its worse vs giants
better vs bosses by far (i presume)
and still better vs smalls by a lot. Just way worse than before
I kinda already documented it on the cosmetics page on the wiki lol 💀
(but then again, I didn't realize that cosmetics were granted for the optional objectives when I documented it)
There where from the start, but we changed for... R7?
welp, isnt hel rifle oneshot chargers?
BC is worse than sniper against boss now
is it?
unless they halfed its ammo its still shitting on sniper vs mom
and vs tank should be somewhat equal
yea optionals gave cosmetics in R7 and R6 it stopped that somewhere during R7
There were 48 grantable cosmetics at my last count (not counting the freebie cosmetics given to players when they first started (51 if you count the random free helmet , free torso, and free legs when first starting), the cosmetics given for rundown completion, and the limited-time cosmetics)
by far -1 burst +1 sniper shot, need to wait for damage number, but now we're in 13/13 shot on bc/sniper
wait they reduced it to 15 per refill?
so yeah, sniper4win
damn
It stopped when altR1 came out
Wait, wtf?
yeah then you need to add a bunch more cosmetics
Under the assumption that optional objectives never gave rewards, I predicted that several new cosmetics would need to be added with ALT://R4 (considering the main objectives from R6 leading to pre-R4 count of 46 cosmetic-granting opportunities)
Don't worry guys, we got this new helmet to save us
That is a pretty dope helmet
I was expecting a deferent one lol but this one did surprise me
either way, point is, y'all ran out of cosmetics smh my head
Seems to be the case for people that played everything in every Rundown
But I'll confirm
:)
🙂
doesn't that mean there aren't enough cosmetics
yes.
always thought there would be new cosmetics added till r8 lel and at the end if u completed all the lvls of all rundowns you would just get the remaining cosmetics
imo, they should add an used cosmetic set(Torso, legs, and backpack) something like that
Anywho, if you didn't play R6 (and didn't get any rewards from optional objectives in R7 back when they were apparently granted), you're probably safe.
Whilst there are only enough cosmetics to allow 46 cosmetics to be granted, there are only 45 opportunities to earn cosmetics currently in the game. So no need to panic.
well i did both r6 and r7 <-< guess i am F*cked
Robotic enemies, 🤔
https://i.imgur.com/MKd2XwX.png
Could those of you that wasn't rewarded for R4A1, please DM me your Steam ID:s
(might want to announce it so the people who avoid spoiler-chat can see it as well)
That is funny to see.
We just want some samples right now,
makes sense 👍
burst cannon gets 18 per refill now
dunno who said 15 lol
Still need more sample?
DM me
holy what
@broken scarab didnt get anything either 
will wait for fix tho, doesnt impact gameplay so fine for now 
(DM Calle your steam ID <#gtfo-spoiler-chat message>)
is that the whole link or just the number string?
I got NOTHING out of all 2s I did now
And Auto pistol pens now
And I've cleared R7-1-2-3
We are investigating
Wouldn't be GTFO without it's good ol bugs and issues. Least they're aware of the issue and already looking into it.
Hey maybe while you are fixing that bug you can fix other bugs that are still in game like the horendous r7d1 🙂 would be Nice for it not to randomly crash the game
Since you probably will bring back a bunch of devs that are working on new game to fix this one bug
This is probably not a bug though
Patch notes
Massive
Auto pistol is the only thing that is insane
Wait nvm so many massive buffs
Combats shotgun buffed?? @hexed vapor
What is going on
Nobody knows
Is hel gun dead
no
Its balance
sweet
Finally
HEL Gun is pretty dead (read "balanced")
Burst cannon dead?
prob still rly good
but the muscle memory and reduced fire rate def makes it not giga broken
If it can deal damage - it works.
Na we are meta slaves
Machine gun buffs seem crazy too
It depends on its charger matchup
Gonna do so weapon testing really quick
So fun !!!
Oh god that looks insane
I got that in R3
Cute thing but needs an accompanying chest piece that I don't have, and not even sure if it's In the game
It's part of some rubber protection set. This helmet is rubber, we have rubber pants but I'm yet to find a rubber torso
I fucking hate phone sensors.
If anyone is interested in the balance changes, check out #wiki-chat
@hexed vapor @prisma zodiac I know you probably wanna eyeball the balance
Was just doing R4B1, and we got stuck because we did not know we couldn't open the resource sector 57 and the secondary objective during the same game
Like bruh there was no hint, no mechanics to tell you do not do that, just a soft lock
kinda messed up
It was exactly the same back in the day
Either you got the Secondary layer or the resource room in Main
Not really a soft lock
As long as the generator unlocking the ||door to the Reactor|| is still behind the bulkhead door, as it used to, it should not cause soft lock indeed
it is
It works exactly like it did in og R4B1
Btw the room layout is a lot different in there
As it tends to be with Alt://
They might have increased the timings to take the stamina into account, but overshot it a bit
Last high alarm had a different layout to the rooms that allowed for you to just have them funnel to 1 door
It will help teams discovering the level and struggling to find the terminals
because there was an extra room which meant they'd only stack on the closest door to the sec door
I guess it's fine really
It's the exact same time
I also remember having much more ammo tbh in the mother zone
Well, then you just got better Sleepo ^^
Info in #game-announcements
Okay, Arbalist actually seems to be fine.
ok i have i little
It's basically just the same as Veruta now, so on one hand it's not really its own thing but on the other hand it's very good now.
complaint
is B1 crashing for anyone else
A bit worse ammo, tho.
had 3 people crash in the same game
honestly wasnt the biggest fan
how the bloody hell you guys messed up with the cosmetics?
small indie company
Anyone had any unity crashes ?
A guy in my group was basically crashing after the end of every mission
they forgor
XD
I dont cosmetics but what the fuck ever I care, only last mask matters
ONLY THE TOP 1% OF GTFO PLAYERS ACHIEVE THIS
How does it work?
Like
Only people that finished all R6?
all the missing veteran cosmetics will be given to new players who started in Alt:R3. Eat the rich!
Am I being punished for clearing R6 ;_;
@broken scarab if we clear the full rundown today, will we be able to run a second time post-patch for wardrobe unlocks?
Currently, there are only enough cosmetics in the game to allow for 46 opportunities for a random cosmetic to be given.
And some people have already collected them all.
well i'm gonna get the trunk mask
no
that ain't it
read calle's announcement
atleast that eh?
honestly i just need the 2 last masks
the skull one
we're being pu nished for playing r6, and enjoying the game enough to play alt on release day. instead of waiting 24 hours to continue your journey
and the trunk one
No, that is what happened
Some people already collected all of them
so
And the Devs kinda forgor to add some more cosmetics
may i ask how the hell tomorrow's patch is gonna help that?
this game fucking sucks
do they have a secret stash of unused cosmetics?
They are in ms.paint making some more helmets today
they're slapping a muddy shader onto an old cosmetic and calling it a brand new cosmetic
@broken scarab can you tell us if there are any new cosmetics added this rundown or if some people might run out of cosmetics either way?
(there are no new cosmetics besides the rundown completion reward)
thx
if you didn't complete ALL expeditions
you might have some
i didn't complete d3 and 4 back in r6
so i might have 2 extras?
idk
Look at https://gtfo.fandom.com/wiki/Apparel, work out how many you haven't unlocked
keep in mind some of those are limited time items
i know
well i was hyped to play r4
put i guess i'm gonna put it on hold to tomorrow
We have a pool and need to activate some more stuff.
at least 12 I guess lol

you store all the completions
so there's definitely a solution where they do get their cosmetics
you're just not gonna do it
another L honestly
okay thanks
Things are gonna get really interesting when ALT://6.0 gets released lol
Well yes
but now its bit them in the ass, they can just create the cosmetics on time over the next 2 montha
But when 6.0 gets released, there's the issue of 'everyone who already played 6.0 unlocked the 6.0 rewards'
the easy solution is to just wait gtfo's life cycle to end. and have a check that when you fully complete every rundowns, it just drop everything in the pool that you don't have
nahh, just make more, if its made in advance its pretty easy to say what would be better for players, and saying "yaaaa, get bent?" is not their style, "we are doing our best!" is their style
I'm not really expecting a lot of effort put into new palettes or generic mask number 142314 so I dont get why there simply ain't more stuff in the pool already, assuming they know how many expeditions R8 is going to get
the wrong ppl are doing their best
Since sectors don't even matter anymore towards getting cosmetics
Worse case scenario people need to do another high clear, whatever
I doubt that'd work
It's most likely only triggered the drop when completion from 0->1
does anyone know the exact increase for the sniper rifles buffed ammo count
check #wiki-chat. Specific numbers have been posted there
ty ty
R4B3 zone 38E 🙂
lucky im not playing in official
im a cheater 
the game changing mods are the reason we cant get our cosmetics. shame on you. 
its true
oh thats just a deloaded room
pretty common
often happens when walking through doors
plus colored usename
i wasnt walking through a door
thats why i said often
and every person in my team all had it
there are other methods
its just a slightly buggy room in that case that it deloaded
even when loading into the room from droppod
no its your fault for using modded names, it broke the room 
take me back to r2 u used to do that without mods
my bad, im doing it as well
u could change ur username on steam and u could do it
The current system has a rundown reward and a pool that all Rundowns draw from
calle if I've gotten every cosmetic since r6 how many are left in the pool?
my point is the name changing isnt causing the level to load incorrectly. i'm in a separate party and also have the void in the wall.
Currently none, but it will be fixed tomorrow
wdym fixed, adding new cosmetics?
Yes
The big question is 'will everyone who started after R6 be able to unlock all of the pool once the final levels get added'
that would provide too much effort to do tbh
and would probs cause alot of bugs for everyone that previously has the cosmetics
Depends on how big the pool is. I don’t think the system was made for everyone having everything piece
(not counting the 'limited-time rewards' such as onyx corruption or the red mask)
@broken scarab Thank the team for actual meaningful balance changes, they're chef's kiss
you should put forward the idea of making the tiger helmet bug being a pallet
Rip burst Cannon nerf
yes
g o o d
very fun
been using it vs smalls and it feels fucking miserable
Awesome!
g o o d
guess im a hel gun simp now
The white one?
like combat shotgun 
Okay like most of them though
please add your experiences into the tech support page
YES!
🤪
Well, probably worth making sure y'all have a plan for when that happens, as chances are there's gonna be a lot of salt from veterans and newer players either way.
Yes sir
i already have every cosmetic i want 
what is the new ones have bones sticking out of your arm

the rundown completion is flashing neon rainbow palette
I wouldnt wanna miss out on that
I really liked that bug where the masks had a neon purple glow to it
quick question, how many cosmetics were in A1 through to B1? just curious
I like the bug where i get licked through doors
u thinking of the one that shooters also shoot through the door
and cfoam also goes through
door takes like twice as long to break but u cant do nothing XD
And smg
And pr
A1 to B1?

1 per lv, 4
Not actually a bug
If I can shoot through the door the enemies should too
can we just have a joke rundown called rundown %ERROR% and its just a massive bug fest and u have to work through insane levels with those bugs XD
no what they mean is when the doors closed
isnt that just any rundown
but its not all the bugs in one
you can get them all in r7d1
and so can the enemies
interesting
i like the bug where 3 8k hr players hard carry me through R4E1
imagine getting carried
i like the bug when half my team goes down to a mine at the worse possible time XD
I've never been carried in my life ever 
thank god hero killer was there to clutch up
that guy was actually like
bruh
why
huge plays
send me the full vid XD
how much time do u want?
i have 10 minutes which will take 10 years to send on discord
sounds like discord
ngl you kinda got destroyed here
this guy knew exactly what he was doing
actually throwing
Should have been faster than him
we need to put together a massive vid of just random choices people make at the worst times XD
R4 is the best time to do it
can't wait for the R4E1 success rate stats
0.00001
can't wait to see endless R4E1 lobbies
gonna be a small community that actually beat it
can't wait to finish R4 and then uninstall for another 3 months
4 months*
2 months*
10 years*
Bad change imo, but at least most of the changes land.
Just revert the recoil change, really.
the dmg nerf alone already makes the weapon way less insane
It seems that R4A2 has PE's marker in the campaign's menu, while there is none.
@broken scarab^
But there is PE in R4A2
it has both an extreme (not secondary™️) and overload objective
Interesting then
You go into the extreme bulkhead door, and then from there you can properly enter extreme and overload
similar for r4a3, high + overload are contained past a high bulkhead door
In the old version at least there is not a second bulkhead key, it just unlocks automatically at a certain point. Which might be what caused the confusion <-wrong
That change happened in r5. R4 has the same number of bulkhead keys as their are bulkhead doors
huh? no
you had to bulkhead key all the doors 
Maybe I'm confusing the the two A2s
R5 is the first time we started seeing less keys then doors
Is it R5A2 that has the very interesting overload then?
yep r5a2 overload opened once you got the hisec
the funni overload
ummmm
ah okay my bad
in a2
didnt there used to only be error on secondary
extreme
w/e
the fuck u wanna call it
nah
there was one on OVL
and it was the really annoying one that could pop every single scout in overload
soooo r u supposed to do secondary first then
you cant
is there not like 2 scans u get to pick
yes
but no bulkhead in secondary
its a fun ride though
you can technically do it a funny way
and have 3 errors going on
so if u pick sec first u cant to overload?
yeah
i have
if you do main finish -> overload key -> hsu finish -> overload -> finish mission
gaydhd memory
wait waht
theres 2 "secondary" you can pick
1st is to go into the area
2nd is to lock it
i thought secondary had no bulk?
im confused but w/e
theres 3 bulkheads. Tho 1 is actually just a funky main door for secondary
its rly simple
1 bulkhead key is for the optional area -> in that area is another key you use to go to either overload OR secondary
overload has another key you can use to do secondary
and thus PE
0.6x to 0.5x
so bio now roughly doubling shotty ammo
yea
uptime doesnt change too much tho due to fire rate
Anyone know if the cosmetic unlocks they will fix tomorrow are going to be new drops added to the pool for players that have all the objectives for R6, R7, and R1-3?
tanks
How does that synergy works between Shotgun Sentry and pinged Bio targets exactly ?
The sentry shoots twice and it removes a single ammunition from its reserves ?
yes, if its shooting at pinged targets, it cost less bullets to shoot bullets
It is a bit less intuitive than a straight damage or fire rate boost
but I'll take any
it shoots once and takes away 50% of the usual "bullet cost"
so sometimes it uses nothing
It's a 50/50 chance ok
ok
its a decimal reduction, so its every-other
12 - 0,5 = 11,5. so it still shows 12
then 11,5 - 0,5 -> 11
so after 2 shots 1 goes down
with 0.6 it moved down twice every few shots
Same as the decimal on bullets per pack on Ammopacks, for instance
Or the Mines one, where you would get 2 mines, then 1, then 2, ...
Currently trying to update stuff on the wiki to support showing biotracker symbiosis info for the sentries
anyone playing C3?
the extreme is missing one cell
there is no cell in 266
for us
there's only 4 cells
1 - extreme
3 - overload
well, anyone noticed that the Extreme of C3 has only one cell, or we dumb or just we glitch
I dropped again to see its on the terminal
but the previous game I can't see the 5th cells anyywhere
no one picked it up
no one found it
We just beat it no problem.
That state of truth email is very sussy
having only seen 3 levels for now
If i would voice 2 issues
- some tile changes make me sad. Stuff like the R4A1 double bulkhead room or the R4A2 long ladder connector room are missed.
- while i do think having some alarms be higher than before is neat, i do feel like theres not been many asleep enemies. This is especially noticeable compared to some zones in say r3a1, r3a2, r1c2, r2c1, r3c1
It might just be cuz theres so many rooms and so many of them are big. But it feels kinda empty
R4 was also before the density bug fix
Fair enough on number 1, there are some iconic rooms i miss :(
oh yea
Been mostly comparing it to current levels tho
so all of them having the density bug fix
Gotcha
its noticeable vs even r7a1 imo
which i consider the easiest level in the current rundown system
still, a2 and a3 have been a blast to play through again
Is it just me or are resources less abundant in this alt rundown?
Use terminal
As it should be
i was a bit worried they would have R2/R3 ammo levels, glad they don't
Finally I've reached the dark secret I've had in my heart for so long
R4C3 PE
All that lies between me and 100% completion of the game
so, with the enemy density bug fixed, does the intro room to r4e1 not pelt you with 6 hybrids, 3 giants, 3 giant shooters anymore?
It wont
I'd be concerned if there were 6 hybrids in that zone anyway, from what I could tell its 4 hybrids that spawn
the maps are just really big
lots going on ect
That's a kevlar vest
best palette
I prefer the camo one
usually I don't like yellow, but it's a dark almost orange yellow so it's pleasing
D2 actually encouraging you to get the turbine is very cool.
That was my biggest complaint with the OG.
The intended route was just garbage.
But now, kinda makes a lot more sense.
More appealing.
^ my man never listens
me didn't get the turbine:
How did you play d1
Defending in the reactor?
bridge
does dropping cargo still cause charger spawn?
Most likely, we had charger spawn on extract.
So very likely it will.
I like arbalist
Guys I just unlocked Overload and Main at the same time in D2 💀
I don't think this is meant to happen
Omg, the fog turbine zone is moved over one zone.
This completely destroys the level design /s

D:
ehrm
I'm getting a very weird bug I never saw with doors
Basically they dont load in properly?
And I cant ping them either
Aigh, when R5?
Arbalist I think is really good for its trade-offs.
So, it has a worse eco than Veruta when spraying down.
Unless you hit headshots, which Arbalist is now very well suited to do even when full-autoing.
can I get the alt r4 review
8/10 is fair for now I think.
Solid patch, solid adaptations, has issues but is largely good stuff, and also R4 fun.
Yeah, enemy density is a little wack.
maps have a lot of walking
I think C2 had it worst, I just think the level designer doesn't realize how many enemies there were in the OG.
And some big zones are extended a whole tile for some reason.
but i dont think it be happing
yup
causing some frame issues
Map size is mostly just OG R4 weirdness, though, imo.
C2 was always a bit bulky.
C1 Secondary was always a bit bulky.
C1 always had the huge zones for 3 separate key spawns.
wat
Like, people appeal to density bug a lot
but I quite honestly think it's not related, I think there's just genuinely less enemies in many places.
Like, z204 in R2C1 has some crazy enemy density, and it's because there are just a lot of enemies.
Nothing to do with how they're distributed.
it is sad that we didnt update some of the questionable r4 level designs
like what tho
for replayability!
I don't think they want to make crazy overhauls, though, and they've done some good small stuff here and there.
yeah i understand there is a few things that feel redundant
They did change a lot of stuff where it does matter tho
yeah
Like, the small change of having a low elevation zone late in D2 does wonders for the intended fog turbine route.
r4e1 mom fight its a lot more dangerous and open
you either back pedal to open area or push
extreme waves actually get to you in time and in bulk
unlike the og where they kinda come in a line
"feels" like it gives you less ammo tho in reactor
only use a couple of 2 uses and made a 4 use ammo last
D2 turbine its good
d1 theres no cringe bridge strat
there is
not like the og
where you backtrack to spawn
and wait for waves to come in
chad 1 guy hold 1 lane strat stays winning
pubbing gone wrong?
yup man abandoned by my friends and it isnt going well
unfortunate
Cosmetic incident?
there's always something horribly wrong with the new ALT rundown launches
playing through ALT 4 makes me appreciate OG more
probably the opposite of the desired effect tbh
Explain.
explain what
In detail whats wrong, what is "the desired effect", and what is the opposite of it and how.
(I'm genuinely curious, I just got here)
this is it basically
so many zones in alt r1, r2 and r3 have HUGE amounts of enemies
but r4 feels empty in a lot of zones
hell r4a1 secondary litteraly has a zone with 10 rooms that have 0-2 enemies
oh, you can probably take it any way you want, the way I'm taking it is "Hey look we added the alt rundowns so you could play through the levels again isn't that neat haha, you don't have to play old files because we added the levels back"
but then playing through the ALT levels makes me want to go back to the original because of a couple of reasons (better tiles, preferred the lighting/graphics of the old version, the movement system was better)
Yeah, R4 has always had big zones, but it also had lots of enemies.
Hey... Reduced ammo, reduced enemies. Seems fair. They did reduce the ammo packs right? So I heard.
no
people just need to use a terminal

Terminal bureaucracy strikes again.
20 minutes to clear a zone because "can someone please get that pack I'm t-pinging?"
yeah I think A1 could've been slimmd down a bit
really confused what the cells in extreme are supposed to do
screw over speedrunners?
Gud. Hate em.
idk man just feels a little unnessecary
A1 was rather longwinded
yeah this
will be so cool
tbh it's not that different from original
for an already pretty long level,there are 2 cells in the zone with the gens
trust me they didnt do that to screw speedrunners
i took this line too short
that being said
they put the alarms in different rooms, the cowards
welp 15 frames lost
they did mess up on A1 extreme because they didnt allow double pulls with cell
sadly
those cells do feel a bit unnecessary though

:( I was looking forward to that
Take it up w/ the OG, lmao.
me too
I just can't get mad at a recreation for faithfully recreating something.
got my heart broken when we realize it was in separate rooms
if only there were a way to... nope, nevermind
on one side, the double cluster is inconic
but its also fair that its gone i guess
it is what it is, tiles are bound to be different with ALT
I do like that A1 forces funneling and using doors
not really
Well, I'm not playing till patch, so my opinions are objectively worthless for now.
but they probably didnt wanna overwhelmed people
Hey, how far do you think a 6/10 like me can get with bots?
depends which 6/10 we're talking about
I dont know what a 6/10 is
because unfortunately there is not a standardised skill chart
Not bad, but not exactly one of those headshot only robots that play competive CSgo in tournaments
Controlling spray is too much effort and for nerds
rating yourself 6/10… is funnily enough what most people would do
As in rating themselves that
Last time I got filtered by R3A3...
But to be fair: bots are at their worst during time sensetive objectives that require thorough looting at the same time
tbf R3A3 can get pretty rough with bots
Funnily enough I would rate myself lower (like 4/10 Maybe), but when I factor in my mates I feel more like a 6/10. 
like I was almost at extract on R3C1 with bots but I was struggling with R3A3
Same reason I got filtered by R6C1 back in the day.
its always the people you know who play the game you base yourself of
ive seen some incredibly new players think they were rly good, but they just lack the perspective
that said id probably go for like 7/10 personally?
I mean bots you gotta play around them
this is a coop game btw
you should play with people
how good everybody is depends on how smooth the teamwork is
i'd probably shoot for around 6-6.5/10 idk, I'm definitely the most experienced player in my group and can partly carry, just not as hard because my team and I depend on each other
or logs 
i don't like putting things on a scale tho lol
pff
i just make all my packs 5 uses
That way nobody can suspect the 4 use tool
i did C1 and C2 SOLO WITH BOTS
rating, rating, rating
Tier list, tier list, tier list
There currently a homie on twitch streaming "solo" with bots

waiting for tnenpi E1 extreme solo 😔
easterunit really did throw the best qol mod for gtfo and dip
C1 ending with the bots was kinda funny
they were just shooting the waves while the tank was sleeping
i just did nothing
oh lmao wait is that not an autowake?
how is r4 alt
yeh he just sleep
Pretty solid.
dope
i might pick up the game again to play r4d2
wont be as fun with stamina though unfortunately

oh yeah I did discover a silly bug
that allowed me to host R4D2 even though I had only cleared R4A1
😳
i rejoined B3 cuz my game crashed and it played the mother scream
like the R3C1 one
i do wish the doors still did the voices but ah well
The amount of times I have had to explain, and again, and again to one of my group that the bot can't wake enemies by shooting.
It hurts me.
if this lets me host r4e1 without beating the other levels up to that point
XDDD
if you've cleared another E level ig
have you checked if the R4E1 10s scans still become 140s solo
which u probably have
oh no
nope, because I haven't been in r4e1
here we go again
but the sustain scan scaling should have been fixed in r5
so it should probably not take 2m20s for a single sustain scan
yeh but then they fucked it up again in R6
oh my god
cuz R6D1 had a 10s or something
that become 2 minutes solo
so my man t-nenpi had to kite the giants
this is so sad
always a sad day when the solo strat (excluding door bug) is kiting/enemy capping
can't wait for the BlackDragon professional ALT R4 review
The psychological test of being locked out of cosmetics is an unexpected but significant buff to R4.
yup
Hardest content yet.
honestly most of the balance changes are W's
🤷♀️
it's like a mini rework
How is Veruta and Arbalist guns holding up? I saw the patch notes regarding them
shots hit harder, it fires slower and has a bit less ammo, I really like the arbalest changes
the veruta's borderline broken now
imo
veruta was already insane
enjoy the extra 0.45x stagger
haven't tried Burst Cannon yet but I saw the new recoil and it's 😳
and it doesn't one tap strikers anymore
and it lost a burst
which means it's mainly relegated to giant killing, with waveclear being a lot less efficient now
burst cannon, carbine, hel gun nerfs are nice to see htough
YES
carbine has an evenly-divisible max ammo capacity at least
I tried hel gun and was legit confused bc it kept on not firing







