#gtfo-spoiler-chat
1 messages · Page 39 of 1
o o f
Oh you did say r1c1
Quad if you ever need help killing the scouts give me a call will help you go through levels like that quicker
Of course of course
It might be time to learn that shift is the sprint button and you can uncrouch
yeah you can kill 2 sleepers back to back if you start charging after the first one
so you don't need one person for each sleeper all the time
if you get the timing right, its not easy
If your good you can do like 8+ without waking a room its all practice lmfao
if you run a knife you can chain like 7-8
more if you're better than me
which ain't that hard lol
Spent 40 minutes kiting the waves 😔
kiting???
Knife is king for killing smalls
you can't kite with the new stamina system
don't kite just shoot
find a point you can make a stand in
fight like it's the alamo
when you run out of ammo you have melee
Literally suicide in any situation where ammo wasnt enough
you can***
you just need sick door tech
Lemme tell ya im a master at kiting giants
if you're at that point you might as well melee
true, some of these enemies are dopey as hell
also, you don't all usually run out of ammo at the same time
usually it's me who runs out first tbf
then i just sprint around with a knife getting shooters
We ran out of ammo very fast you see
if you run out of ammo its pretty much gg
We went nyoom
what level?
B2
oh ya, if you try to outshoot the shooters you will be on an up hill battle
honestly, that level you get paid off for running past them and doubling back when you have a full charge again
You'd think someone with 900 hours would be better at the game but no, I spent 900 hours on a tier
i know that feeling, the group i started with i think learned some bad habits and i am still trying to get them to approach this game as faster paced and active
Fast gameplay is suitable for fast levels
ahh ya, i did a run of PID Search that took two hours last night, i know the struggle man
It's suitable on any level
Doesn't feel right tho
Yep, altho that one is kinda rng
GOOD ENOUGH FOR ME-
But still rest of R7E1 you are encouraged even to go as fast as possible
why you think the times on the first 3 codes are so tight
game encourages it tho. Just look at how much more action there is in the deeper levels
but ah rng it server me to say u cant
Ur mother
The way to the reactor is like 10% of the level
basically
good enough
So my point still stands. thanks for listening to my ted talk
:b
Leave his mum out of it that's rude to him
Think about it tho: R1D1, R2D2, R3D1, R4D1, R4E1, R6D3 and 4, R7D1, R7D2, R2E1
All with much higher focus on the faster pace of the game
Had to take time to cfoam the ladder
TRUE
Gonna have to be a reset
19 min for the level
That is not because the level is fast paced
You can play it fast paced
But the level design certainly isnt
Ah yes R2C2. forgot that one
Any level with survive warden protocol or whatever that objective is called
So R5B4, R6C3 and R6CX sec.
Yuh
that level is fun like the first time u play it
yes but you beep beep your way through
after that u realise you dont need any of the side zone shit so you just hammer everything
R6C3PE was certainly a HUGE improvement on the concept
R6CX sec was ... I just don't remember anything about it tbh. It was short
Shadows
Uh
Grabbing shit
Bringing it to main door since it was right there
That's all I remember
Sister they give you enough time to do your taxes AND mine every door
what if i evade my taxes beep
NOOOOOOOOOOOOOOOOO
my main point when this comes up is this: the skills for going fast through level carryover to almost every other section of every single level. These skills of really precise and micromanaged Stealth, don't transfer to any of the fast paced parts
THATS 1 L TODAY. I’m not the only 1
ur not alone in ur suffering friend 😔

You'd think that, but if you for some reason needed to super stealth through a room without killing during an alarm, having the precision to only kill what is necessary or get through undetected is a good transferable skill
That was R4E1 Secondary, tbh. Some rooms you'd want to shoot through to get through quickly while full clearing, other zones you only needed to get specific things out of them and rooms had loads of enemies to deal with. It was a lot easier for the latter areas if you could simply kill a handful of enemies directly in your way, and from there you'd access terminals, bring through carry items, etc.
R7E1's 4th code is in a similar spot. You need to be moving very quickly without being reckless, because, while you are timed, the consequences for alerts are potentially catastrophic. If anything, that most players have very limited skill-sets in stealth is a big reason why the level is so hard to pass. The chances for bad alerts are a lot higher, and very manageable rooms will sometimes be perceived as "impossible."
i think we just need more innovation tbh
🙂
Not to mention you can't wait indefinitely since ammo is still a limited resource
well maybe in r8 when its not
old rundowns
I still think power stealth teaches you more about stealth mechanics than hard-core Stealth. if you are just ass blasting through rooms, yeah you don't learn anything.
with long-range aggro, and an attitude of walk don't crouch, you will learn to recover Stealth situations that a habit of hard-core stealth holds you back from
Please walk stealth through r4e1 codes
oh no no, i mean for the learning process.
walk stealth isn't always the answer, but its a faster learning process than a fresh download player hard-core stealthing for their first 40 hours
I'd rather you'd learn hard stealth, builds up control and patience that a lot of people just don't have when going fast
Speed stealth has your trigger finger itching to go
Which is a disaster waiting to happen
Do you trust your teammate not to accidentally killing a pulsing enemy that's nearby one your friend just killed
and for me, i run into a lot more pubs that get mad about losing 5hp because one small woke up than are trigger happy.
they just like me fr
and my starting group in gtfo, who are all better players at video games* than i am, are hard stuck on a similar mindset, and think R7C3 is impossible.
most players i play with need to learn what is possible with melee, and have too much patience lol
its a level that breaks all norms and expectations in the game which makes it incredibly difficult to learn compared to levels that are objectively harder than it
true giga chad move
its alright honestly, if the team quickly clear the waves and don’t waste time on the charger scout sections
IMO supply boosters make it a loooot easier
if your team is fresh to the game in rundown 7 or since either of the alt rundowns, c3 is so different to everything else
its not a hard level
but its likely the level you will spend the most time beating if you go somewhat in order
yeah definitely
once you beat c3 once the level becomes a cakewalk because you have already mastered melee to the point the level isnt challenging
we are farther in e1 in 2 - 3 hours of attempts than we got in c3 in 10 hours of attempts
my team aint beaten e1 yet because sons of the forest dropped lmfao
We always die on the double uplinks
imo the shooting part of the level is piss easy unless you do the overload
the waves can be handled by one person and a bot with a single sentry and there are so many resources
calling the shooting section a struggle is just a lie
no no
Doing the uplink removes waves tho
aint done the overload despite beating the level twice i just know for main and even sec the shootout part of the level is the easiest
if you do it 1. right and 2. fast
you're telling me you're there when the timer is done counting
but my team is still stuck behind the melee section because they don't know what their hammers canreally do
the shoot section is literally so easy compared to the melee section
*casually lacerate giants and hybrids to death
imo if you fuck up in the melee part the run is dead pretty much but in the shooting section a fuckup isnt the end of the game
a scout is one thing, a scout in that massive room before the first uplink
yep
pov bouta melee 6 giants and pray meanwhile 2 scout waves are quickly approaching
We always close the lights after we clear that room
oh and last time we did that
the password for the terminal was changed
is this a bug or sth
look man all i know is my friend solo meleed a charger scout no foam or boosters in c3
literally built different
double hammer?
ive seen it
he hit it twice full charges before it went off
hax
tf
desync caused it to stagger is what im guessing
oh
yeah that would have to be the case
I call hacks

or true gigachad
it only happened because i missed and he hit
our timing was perfect i was to far behind feels bad
i want to say someone hacked who killed one solo with 1 hit. but he fucked up a different one in that same session so idk
i remember no boosters, but i am a goldfish
fair enough
ive had situations where ive touched scout tentacles and they didnt go off because of desync
so ive learned to just assume desync before cheating
unless its completely blatant
but it has to be boosters or hacking right? there's no 3rd mechanic/glitch that he is actually correct about?
completely blatant, solo hammer full charge, CS dies on contact
yeah
unless his hammer is a sniper rifle i believe so yes
IIX syringe gives triple damage
R7D1
oh really?
its only there to make me sad in c3
also going back to this learning the true power of cfoam tripmines for my team was fucking huge
bro we went in thinking cfoam trip mines where just a worse grenade
came out thinking cfoam mines where the best item in the game
but no they are actually quite useful
I still prefer c grenades
my aim is dog**** tho rip
grenades where pissing me off because they literally would foam c scouts for a quarter of a second and say fuck you most of the time
that and cfoam nades going straight through scouts had me very sad
i've always considered foam grenades and mines to both be good
i prefer grenades for scouts or to foam a door but watching a foam mine freeze an entire wave is great
im guay
sos molon :]
In some cases it's really hard to foam a door with a foam mine
then again sometimes the nade just goes through an object
Better just nade or use the launcher and keep the tripmines for enemy trigger
cfoam mine are too good to just foam door anyway
The last alarm on R5E1 and R5C2 is the only time I remember using cmines on doors
So you could shoot them and remotely refoam the doors to prevent the surge from getting in
I preferred auto foam personally
Ballin'
Alright gtfo level concept where it’s an entire hour error alarm but you can shorten it by doing uplinks
Why not 2 hours? with your concept I could totally see teams just sitting out the error
Yeah 2 hours is better
Or the one hour error gets heinously difficult after 40 minutes
hmmmmm yeah why not
To the point where yeah you could technically do it but like you’d need to be very good at slaughter
Mf buying the Target Ball
I like your original idea. 1 hour error which is shortened by mandatory uplinks. After 1 hour has passed, the difficulty Ramps up. You can turn it off however near the end of the level
Make it Z tier
every 20 minutes new enemies are added to the error, so 20 minute mark invis / invis giants are added, 40 minute mark chargers and charger giants are added
throw in some snatchers and maybe a boss enemy and you honestly got a interesting level
interesting is a strong word id say more of a decent level
add an immortal for the last uplink?

that would definitly shake shit up and make it less like r7d2
😭
Only benefit. Fog repeller man can sprint at the cost of increased stamina consumption
this idea quickly turns the level from something kinda fun to a nonstop oneshot clusterfuck
You need more pain for it to be fun ok.
honestly its how they should work
I can run with a 5 gallon thing of water
my body will just regret it later
My pistol and shotgun are already too hevy
Yet I also hate that pistol and shotgun are becoming my go to weapons
my go to setup is still pdw/carbine and machinegun/high cal
depends on how im feeling and the time of year for my setup lmfao
i usually run hel revolver/pistol and high cal
i don't like too many of the secondaries tbh
High cal would still be one of my options but the damage took a hit
it's still good enough tbh
i dont like many of the guns in general
can spray down 2 giants in a mag if you either aim or get lucky
You lose charger one shot/charger scout kill potential
yeahhh haven't seen too many chargers but i like the choke-mod for those
most guns are fairly uncomfortable to use so I just choose the ones I enjoy to play with rather than the most efficient setup
i don't usually run choke mod because of the ammo
yeahhh fair
High cal dmg nerf made it also so you have to headshot shooters to oneshot them
in a 4 man group as long as not everyone is running the super high damage low ammo weapons you can generally get away with not one shotting
so much ammo lost to firing at the same head of a enemy at the same time
Issue, uplinks stop alarms going on/queued waves from spawning
You can unless you get back dmg
Alarmed/Blood door combo during error
😏
guess you could have a door in the back of the map that only opens at the 55 minute mark and you have to do a bunch of terminal commands and shit to get there
but then the map is just another terminal hunting level
which aint fun
If possible tho. Especially when they turn it matters less
And if you accounr for that, pump shotty can kill 4 giants in 1 mag
theres lotsa ways to do cool hurried levels
ramping errors are generally a good one
r7d2 is a really good level and is the first shooting based level I have actually wouldnt mind replaying
I just wish sway bug didnt exist
well yea lol
tbh i almost never have to kill giants that don't already have damage on them, from turrets or mines or other players
makes it a hell of a lot easier with any weapon
i mean you can clear the game with spear, bullpup, precision rifle and shotgun sentry (the only level i think would even become actually rough would be r7e1 lol)
but that loadout is rly… dog
this is honestly the main reason i run machinegun over the high cal and chokemod most games
precision rifle was mid before the nerf
usually i got one friend who likes chokemod and another running high cal so any more weapons like that and its quickly becoming a problem
i mean… machine guns are good af
low*
both machineguns honestly slap and are really fun to use
even release prec rifle was super situational at best
almost no wasted damage due to the massive clip aswell
i don't like spraying as much is why i don't run MGs
but at least it had uses
it was mostly designed as a scout killer, no?
with the added bonus of 1-shotting small enemies
That might be a perception thing mostly (tho generally a well balanced loadout is better to play wth obviously)
which would be a meme. So prob no
theres a ton of guns to kill scout with. Its not rly special
It's efficient against smalls and bosses/shooter varient, and very bad against big striker/any charger varient.
the termal, long range and 1 shot headshot were the quirks
the thermal wasn't super useful from the get-go
ive shot the head of a giant so many times just for it to disappear fractions of a second later
And you need long LOS to compensate the low ROF
even before thermal nerf
thermal was great in fog levels in fairness
it made the levels a lot less painful to play
if i want to kill smalls from a decent range i'm taking revolver
og prec rife was totally fine tho. Just had a stupidly long reload with thermal issue if making projectiles invis
you'd think a glowing projectile would have heat that would show up on thermal
Hm?
but why would they ever make it that easy
someone else just happened to take the same shot before me
I mean unless its to stagger, neither of high cal, revo, choke mod or machine guns should rly aim for a giant strikers head
Also did ya know
prec rifle is closer to sniper in efficiency vs chargers than to any other special
:>
interesting
i generally dont aim for central mass and almost always go for a limb on giants
if I can prevent someone taking 24% to a lick id prefer to do that
oh wait nvm
i forgot about changed high cal
its even worse vs big strikers btw
Sniper obviously does well
sniper has too much zoom i find
you're almost never at a range where you'd need that much magnification
since you want quick heads its helpful
You can quick scope in this game
i think i try to use it too close then lol
i personally just can never justify 3 bullets a ammopack tbh
i'd only run it if i'm playing with more than 2 players
that and for some reason no matter how much i shoot the heads of giants they still survive the first bullet so ive given up entirely
^ because you hit the neck
3.6*
and remember. 6 was uber broken
i don't have an issue with the headshot
That was at subtonix
doesnt really help getting a extra 1 bullet every 2 packs
Sniper is simply big/tank/kraken killer and it did the job well
i love it for hybrids
4 would be decent already
even when i shoot high on the head it still doesnt seem to kill in one shot
Hybrid is one of the very good reason to bring a sniper on its own
I am pretty much at the point where I just dont take the gun unless I know there will be a mother or tank and generally chokemod is better in both of those situations
id honestly wager 4 (safe if they dont wanna overbuff)
4.5 (increase to 14 max) or 5 (increase to 15 max) if they wanna be spicy with buffing it, would be neat to try for sniper
As a Sniper main of R6, Snipers are generally used in levels with high numbers of Giants, tanks, or for Kraken
if they up ammo, i'd say decrease damage but increase precis multiplier again
it's once 5 and it's busted so they nerf it back
R6 sniper was broken in basically every level
hybrids die in one hit like good sleepers should
No real reason to
Not broken in my eyes XD
not that janky ass neck hitbox
its currently underpowered (mostly pretty niche). So a buff to 4 shots per refill would already make it more fitting
Still cry for sniper ammo nerf….
It was god tier in r6
it was basically a garunteed pick when i was playing r6
one person always ran sniper
such a solid weapon in r6
I know XD, I love it. Helped me learn how to play GTFO and fits perfectly into my soundless play style
its insane to think that a single sniper in r6 invalidates all giants on the map
we even ran double sniper on r6d3 first time and had way left over ammo when they kept spam shooting even for smalls
It depends on how much sniper ammo you have tho… if you’re fighting tanks… that’s a different story
Unless you or someone is a bad shooter with sniper since sniper usually require precision
sniper even now is basically the perfect weapon for tanks
gotta consider that it was competing with scattergun and hel gu
and still was top dog
scattergun was wild aswell lmfao
for ease. Chokes generally better sadly
Sniper does make the loudest noise tho.
So noise can generally be frowned upon more than others
afaik theres no noise difference for guns
yeah and choke is also really good for snatchers and other things that sniper is less great for
i mean game sounds
People also think turbines wakes sleepers for a while
There is for snipers vs other guns…. In terms of range
i mean people also thought holding hacking tool out reduced pulse use for a bit LOL
If you fire a sniper, you wake up an entire room unless you are of distanced away
it… shouldnt ?
its so weird
not sure if that means it can or not
It can stagger but snatcher is SO heavily armored that sniper isn’t good for it
Im not sure as ive never taken sniper on a map with a snatcher
I have and it’s terrible vs snatchers
you would think it does in one hit or maybe two
im currently incapable to check stuff (another 12 hours of lab work and protocols and gotta sleep soon) so i cant go on
it has 40 dmg and afaik they have 50 stagger hp
thats what i figured
It can't, had plenty sniper run in R7E1
actually no i did take it on e1 a few times but i never fought the snatchers
Either way
Afaik theres no noise difference for guns
and for sniper
Buff it to 4 flat per refill pls…
guns wake up one room over 100% of the time and ive never seen anything farther
in large rooms they might not even wake up the whole room
you can wake enemies up 2 rooms away. If they are within 10m lol
like the doors to the rooms?
ive actually never seen 2 rooms away happen before so thats brand new to me
Open doors and other invisible room dividers (see basically every spawn area)
Thats cuz its rare?
2 rooms away but still within 10m
enemies gotta spawn close to a specific area/wall and you gotta shoot close to it while doors are open
and i know of audio dividers, its fairly obvious when you 100% wake a room just go sprintining into the next side just to wake up 2 giants and feel true pain
a case where it hapoened a lot was r6bx
yeah in 200 or so hours of play ive never seen it. I probably never would have known it was a thing if you hadnt said so
if it did happen I would probably have just assumed someone else woke them up shooting in the next room like a dumbass or it was a bug
i wish there was a way to stop bots from trying to shoot everything in sight when you're still trying to stealth
respawn rooms im guessing?
ive tested and confirmed it on r1a1 (multiple spots) and r7b3
i just wish they wouldnt shoot me when they do it
shooter: barely moves
bishop: so anyways i started blasting
no r6bx had a thin wall where giants spawned on the other side off. 1 of the 2 doors was a sec door (cant close) and the other part of the alarm door
Gianrs often spawned close to the thin wall. And since its an alarm you often shot close to the wall
me and my friends arguing over who has to take the bot in stealth sections because we dont wanna lose health to stupid shit
once a bot took 20 of my health with an smg trying to shoot a striker
I mean they cant wake up stuff
so it doesnt matter rly
it still wastes their ammo and it's jarring besides when you're not expecting a machine gun to go off next to your ear
or into your left asscheek
Sniper can oneshot stagger snatcher
they shouldnt shoot in there is only one or two enemies awake in general
dont they only shoot when room is up?
you have to shot the body
it's definitely happened to me
maybe a bug?
im saying i think they shouldnt not that they dont
if you a dingus and shot the obvious armor in the front it will not stagger
ahh lmao
i thought you meant they currently weren't supposed to
I prob have numbers wrong then @nocturne flax
sniper 40 dmg. No stagger multi
vs
Snatcher 50 stagger dmg hp
I know you can stagger it with a weakness hit
problem is if you are multikilling they open fire like assholes most of the time hitting you
but a straight up body hit?
doesn't anywhere you can damage the snatcher count as a precis multiplier?
to some extent
dont care about numbers

thats what happens when you shoot it in the body
nope
that's how it's supposed to work but
i hate that i cant test this stuff rn
cuz people rarely try to show proof 😐 so i cant be sure
in all of rundown 1 me and a friend did a duo with 2 bots and I lost more health to bots shooting me than to enemies
same
even counting c1
i did a lot of r1 solo and the bots would light me up every alarm
they're fucking programmed to stand behind you i swear
Issue is that rarely ran sniper on snatcher levels (like neither of them are rly good for itj
and then they strafe behind you while still spraying
they have the trigger discipline of a 6-year old
burst cannon tomorrow
they stand behind you then walk through your body to infront of you right when your blasting that high damage secondary to ensure you oneshot them in the process since god knows they never have more than 20% hp
if y'all playin with bots let em do the scans and stay behind
like don't get on the scan, get close to it and the bots will run to do it
and so now u got em in front
i've definitely high cal headshot the bots so much of the time
reminds me of playing rundown 6 telling my buddies "I am using sniper do not walk in front of me"
laughs in hel revolver penetrators
just for someone to do it seconds later and die
i did that in r7 b1? and my partner immediately walked in front of my scope as the alarm started and went from 90 health to 0
sniper dont fuck around with team damage man
oh yeah
in fairness it doesnt fuck around in real life either
the amount of times i've downed hackett
i mean what is it, 300 win mag?
Sniper do stagger Pouncer to body
remember hearing a saying that bullet proof armor is not there to save your life its there to decide if you have a open casket funeral
i mean collapsed lungs from a bullet or collapsed lungs from crushed ribs, your choice
doesnt really matter much once we start getting into anything high caliber its just death at that point
the final bonk
50 cal bullets punch through 6 inches to a foot of concrete no body armor is saving you unless your body armor is a fucking tank
there is body armor that can stop .50 bmg
it won't save your life, but it'll stop the bullet
yeah pretty much what im sayin
i can check numbers?
7 :D
and the bullets are fucking giant to
Why do you need the numbers
if you're going to test like I did you'll see he staggers
to understand stuff and how it works?
even with 40 damage
learnings fun
yeah. But thats either means the documented stagger value of sniper is wrong (actually has stagger multi), of snatcher is wrong (less stagger dmg hp) or smth weird else
2x to chest and back on a snatcher, 2x precision on a sniper
again. Im not perfectly knowledgable on sniper x snatcher interaction. One of the situations where i never used it
isn't precision multiplier only for head weaknesses specifically? because back weakspots are listed separately on the wiki
Heads and tumors
i am not sure about snatcher
well that's neither
Again. If it counted you could 2 shot it
yeah doesn't sound right
has anyone tried 2 shots to the tentacle portion
i always used choke mod to deal with snatchers
because I know ive only tried a mix of back and front
@errant vigil armor multi 
Adding onto this
If the snatcher has that 2x spot everywhere but where its armored it would be staggered by choke, high cal and shotty in 1 shot aswell
always gotta be the shitty speedrunners
do u think bullpup is a good weapon blackdragon (say yes)
yes
the question wasn't if it was true it was why it was true
Ah yes thank you
my word its gospel
there we go
i remember having to dump multiple high-cal shots into its chest pre-nerf,
maybe my skill issue though
we've never cleared an expedition when you brought the bullpup dragon
no but actually. Dragon pls dont you start with that shit aswell
cap
no way
proof?
i cant upload 60 gb of footage
i used bullpup once and aint used it since 
correct opinion
why the fuck is the wiki page for the snatcher standing on 2 legs btw
dont worry about it
Oh wait
Just realized. You shot it in the 2x dmg front weakspot no?
a C tier
we were talking about no dmg multi
nahh
ah ok done let's go home everyb--
stop pulling shit out of your ass, the topic was can sniper oneshot bodyshot stagger i went and i said yes, you said "people show no proof 😦 " and showed you proof
i wasnt going to say anything out of fear of inciting another 2 hour debate like usual
LOL

is he gonna clown one of my messages that wasnt even related to him again
find out next time i guess
Perhaps
you should clown on me
im into that
ayo
Dragon don't make me post it
so anyways what is a not crit on a snatcher? where-- would be the better word
he did say multiple times 40 damage cant reach the 50 damage threshold it shoulda been obvious that no multiplier is what he meant
i got footage of you fighting demons in lab
Black dragon. You ever try fighting the Bad Dragons?
yeah i mean the problem is 'we dont believe u'
is 'why did that happen'
why was everythin so
aggresive all of a sudden

all day every day

In another universe we would have got the based bullpup rework
nah
i personally almost always take the opinion that angers the most people but today is the one day im not feeling it
I should have stopped dragon when I had the chance
Multiple people just wanna be taunting to me at this point
R3 will come with a carbine buff so we will no longer have to make the tough decision between carbine and hel revo
yeah this was just outta nowhere
you shoulda
r3 will come with the simon segments
carbine superiority
i maybe could understand yesterday but this was a gtfo discussion of gtfo
Will there be a Simon Segment on the carbine buff
no
Hel shotgun buff to have damage/RoF/Spread of Choke
new game intro design by ulf
Stop leaking things!!!
Triple buff it and give it to the next person
if carbine gets nerfed but not hel shotgun ima just not use primary weapons anymore
im understanding enough to see that some comments of mine can be missunderstood sometimes. Others cant appearantly
i didnt want to make it seem like black dragon was lying. Nor that i dont trust his info
I just usually like to double check cuz often people dont give proof for stuff
hel shotgun was rundown specific and is being removed
Hel shotty is fine imo
hel shotgun needs a nerf? i thought it was nice until waves stopped comin and was individuals
clearly the devs have bias
What's the hel shotgun burst cannon combo going to be like
I dropped into r7d1 to confirm the stagger as well, fwiw
Is this why Dauda is the only black guy on the team?
yeah
but
now im genuinely curious tho

Will it be as powerful as the machine pistol arbalist combo
what fwiw sorry?
dauda is black?
/genq
we will need it for the hardest rundown
You guys are never done finding new arguments to have heated discussions about
hel shotgun feels underpowered
I share eva's desire to know the numbers behind it, though
He's Nigerian...
for what it's worth
it is
He's green
ohh thanks
I think woods is pink
If you ever noticed. One BALD HEAD IS NOT THE SAME COLOR
Who's bald

wrong wrong youre wrong woods is red
never would have even noticed
don't worry about it, black dragon just being a shit as usual
How can I be wrong if you're incorrect
Dauda's default helmet is literally the bald head showing one.
This is uncalled for
Black dragon has been a very supporting community member
This is normal so eh
With very thorough new player friendly guides
ive been told its great if you get good with it but I refuse to get good with it kek
black dragon paid for my college

Black dragon helped me handle Bad Dragons
but yeah in general It would suck ass to have the only somewhat automatic gun thats decent in primary go to shit
STOP POSTING THE FKIN ANIME
its not get good is use it where its supposed to be used
POST THE CLOWN
what an upstanding member of the community
I keep thinking he's spitting in the cup for some reason

🤡


post cute grills

[emote]
all anime posters are redditors
Black dragon hasn't posted a single clown emoji under anyone's post
That takes a lot of restraint
all anime posters like anime
wait
i got banned from reddit for threatening violance against pedophiles, twice

cannot be worse than your take on hel gun
Were you on r/gtfor34
with enough stable diffusion merged checkpoints and loras, everything is a cute grill
You should visit that subteddit
you are so much of a redditor that you went back after being banned the first time
doin gods work tho
i did
what's my take on hel gun?
nah you have to threaten violence twice to get banned
What's black dragons take on the hel gun
first one was a warning
remove it

It's not even in the game
You're just upset because the bullpup will finally have competition
reddit is a shithole yes but have you ever seen 4chan /pol/
Remove hel weapons. Back to no penetration weapons.
nature its healing
no i use my time well
hel revolver is fine
Hel revolver needs to be buffed
Hel revo was the worst offender
Worst weapon in current ru down
nahhh
hel revo needs 10 shots
hel weapons are either completely unusuable or completely overpowered depending on the player and it has no inbetween
Buy high sell low, buff meta nerf offmeta
36*
and an underbarrel shotgun
i don't mind it with 8
hel revo needs to be put away, choose another weapon pls its been so many rundowns
no
The smg was better at 1.7 damage
Tell em to fix the fucking 6 round cylinder
Holding 8 shots
yeah they need to fix the model lmao
Just put two extra bullets in the cylinder
cyberheist addresses these issues
but the gun itself is balanced
The hel revolver will be returning in cyber heist
Just put 6 rd cylinder in each of the 6 holes and you have 36 shots
either way im droppin off boys ima go play the better buggy mess of a game aka sons of the forest

Did you see the ending
BAD
did you jump off a cliff with the book open
that shits so funny mountainman
did u were a son of the forest
did you crunch into something new
doesnt have a full released ending yet so im not even gonna finish the game for awhile lmfao
ofc
did u did u
No I'm pretty sure that ending is staying
The breast physics are worth the price of entry in son's of the forest
And the many covers of the hey you song
i beat virginia with a stick the first time i saw her
Can you fuck my wife
which hey you song
there's probably hundreds, thousands even
i can
No
exactly
2020 was something else
Yeah i dont because i like men 
not true, beep is on day 2 with the boo
impressive
classic image
From the good times 😔
see you in alt r3
yeah lemme tell u basicall- i havent seen anythin either
:]
goin in blind bois
like how it should be
pov sons of the forest has already fixed major issues in 5 days since release but gtfo hasnt released a single level in 3 months
anyone else playing the a tier reactor 500 times?
favorite level, i hear
idk why, i feel like he doesnt know it very well
he probably would go to the wrong doors all the time
he has never played a3
u tell me when u r here
me and my group of 3 players and a bot are stuck on R2E1 first alarm, is it suposed to be that hard, i mean we have had a dificult time in R2D2 but this first alarm is so overwhelming
oki
so the alarm its a 'surge alarm'
a surge alarm means that a full enemy wave will spawn, like all the possible enemies that can spawn will do
why run it with a bot lmao
ive heard bots arent bad on that level
Hold out on a scan then kite around the room til the next scan lands
so uh those alarms are just very strategical, u need to really dig deep into how to hold em off till the scans are over with sentries and guns
well they run to scans and move with u if u run
idk
ive just heard it
but yeah if u can get a human player its- better for gtfo
but anyways
... i havent had a lot of touch with surge alarms, but if i can recommend somethin that could help
is a hel shotgun
wow thats a lot of information i was not aware about
hel anything really
if you know what youre doing bots are pretty good for surges
(mainly just know when to run, theyll follow)
but hel shottie god :D
You aren't trying to kill all the enemies you just want to live on the scan til it's done
yeah surges r basically a maximun test alarm
once its done u just run and mow em off slowly as u can
which is why cfoam is absolutely amazing
so yeah play around ladders, if u keep bein stuck and stuck at it u could prob watch a guide like for the level [only the part u r stuck in]
but once u kinda get more far and far away in the alarm u will start to get how to do it
50 damage to stagger btw
i love math
its weird though how the white hit marker from the hel revo makes it stagger, the first 2 staggers are white and red with revo, red with high cal on negotiator's video
so either i dont understand snatchers front weakspot or my question wasnt clear enough
If the belly of the snatcher is a /x multiplyer obviously any of sniper/choke/high cal can stagger there basically
Belly, back (where the tentacles are) are it’s only weak spots
do the snatcher have weakspot?
i only get that "crit" crosshair thingy when i back shot it
thats what i mean. Im not sure
If its a weakspot (as said in the wiki for example) then it obviously doubles the dmg of a hit there
If its not one then its stagger hp is most likely just 40
why white hitmarker sometimes
because put armor onto the model itself and code it in
so if you're a client
like, idk, sniper melee bug
remember that?
client didn't fully sync with the model rotation
a really good and easy example is
you shoot a charger
for the host, if the charger animation make it rotate, you can shoot the back when it rotate and get back damage
Are there hitspots you can hit from the front that arent armor/weakspot?
but for client, same thing happen, shoot the back when it rotate, you'll still get front damage
that way its testable if a 40 dmg bullet staggers it in 1 shot without said x2 multi
the entire body is hit-able
only head is armored
i remember there is a patch that said
"Fix 1 of snatcher/pouncer leg being armored"
here
dunno if you have the time and energy rn
but could ya possibly try and get a clip of sniper shooting into the body
I would do it, but it will take roughly 7-8 hours til im home
which part
the one where it does 1x dmg (no multi/no armor)
to see if it would stagger (and to end the discussion whether it does or not)
didn't black dragon post a video earlier?
I was going to post a video, but thought I got beaten to it
which one
he posted it with a belly shot
So i wasnt sure regarding it. If theres no weakness to that part it proofs that its most likely 40 stagger hp and not 50
yeah okay, it was this post: #gtfo-spoiler-chat message
I'll have a look at the footage I took
1 hel revo shot + choke mod staggers it from my test
whereas 1 hel revo shot + 1 high cal doesnt
so it would be ~35 stagger
choke mod has a 1.3x stagger multi (basically 39 dmg)
@wary olive sry for ping
Might actually be x1.35 (which would be over 40 tho
so it should stagger in a single shot (ors its actually x1.3 and works as intended)
i tried single choke mod shot and it didnt stagger
how many damage sniper deal?
40
unless we want to reprosecute everything that's ever appeared in a spreadsheet
or data block, for that matter
(40.01 according to sheet)
theres multiple points that are wrong basically with sniper staggering in 1 shot (but presumely choke mod not)
either choke has 1.3x instead of 1.35 stagger multi
sniper higher dmg or a stagger multi
or snatcher stagger hp is weird
said in another discussion, but I recall someone in with the modding crowd suggesting that snatchers ignore stagger multi
would that be the case then ~35 would fit (as noted by ryk)
could be tested with dmr then (5 shots)
seems to care about actual damage (as opposed to damage absorbed by armor) too?
at least, I believe I can barely make out a white hit marker in there somewhere
😐
sure, but badger was saying elsewhere that it staggers even with the white marker
I might've misinterpreted what badger was saying, to be fair
the armor on snatcher is weaker than mom and tank
but may as well have that footage around anyway, just to confirm that armor does something to the stagger calculation
since we're entering into all the doubts at the moment
in theory, it should since it still deal damage
since armor only lower the damage
sure, but there's the possibility that an armor hit registers for the full 40 as far as stagger is concerned
since the calculation is weird
kinda weird that snatcher stagger hp is 50
I didn't think it did, but footage doesn't hurt
lol, I must've killed a thousand snatchers by now
and yet here we are, reprosecuting basics
I don't like their intestines
how many sniper shot to kill a snatcher btw
or the fact that, owing to circumstances, I have an opinion on their intestines 😦
6 if the sheet's right?
should be 6 😐
you bastards are still on this topic
i played 8 hours of sons of the forest and come back to you all still talking about snatchers and sniper rifles
to be fair, they all stopped talking about snatchers and sniper rifles for several hours
I woke up and am omw to lab so i had time for a bit
channel's just not that active in the leadup to alt r3 with nothing else to do meanwhile
idk, i just join in
there's only so many times you can say "lol they're gonna buff hel gun" before it gets old
so, if i say "where r4" a lot
😴
people would get bored?
r3 tomorrow for sure
30 hours in sotf since it released and my steam hours are at a peak low in over a year due to just not having any games to play
blackdragon why is it so hard for people to actually play the game
usually clock in around 60+ hours a week on steam but lately just aint feeling it
get yourself hollowknight
i do play new games quite often but just nothing interesting has dropped lately
i mean u dont need new games, just funky games u havent seen before
not 'new' as in released modernly
just funky stuff
r3 should be a temp bandage to the wound
was really hoping to have ksp 2 but its such a buggy mess in its current state im not even going to buy it
complaining about people not playing the game, is just another way of not playing the game
honestly might finally play hollow knight ive had it on my wishlist for 2-3 years just never got to it
been thinking about kenshi aswell since i hear its a pretty deep game with a steep learning curve
Its great. Very mucha recommed
Release new content
if im correct i believe I heard that they are doing the alt rundowns then rundown 8 and thats where development will stop right
if so sounds like new content is not only a long way away there wont be much of it
all ik is r8 levels should def be really hard
and yeah, 10cc communication on this has tended to be a bit obtuse, but the bottom line seems to be that r8 is the end
ill be disappointed if not
oh dear
rundown 8 will connect to their new heist game
honestly I would expect something roughly on par with r7, with possibly even more story-focused levels than usual with difficulty compromises made accordingly
after gtfo i will def not be playing a 10cc game until its been out for 5 years
not a bad plan tbh
but i was in it for the ride
gtfo was probably one of the most fun experience in gaming ive ever had
i never want to be be left feeling the way gtfo makes me feel
knowing there is going to be new content but not for such a long time is actually painful
guess I'm glad I'm not in your shoes
whatever badger thinks about me being so bad at the game that I can't even close out an r2e1 duo in 4 weeks,
bright side is that I'm still working at something
so I kinda don't care
the solution is play modded rundowns 
i have a bit of content left to play at this point, ive yet to do a few sec / pe in r7 and no e1 in r7
yeah that too, if I close out the last of the duos then I've still got the modded world to plunge into
really dont enjoy r2d2 so just never got around to it
you said R2E1 was BS
wait till you play modded

maybe one of these days i will but at this point idk if im ever going to play r2d2 and beat it
did I?
hopefully modding its gonna be better in the future
sorry
lol sounds like an artek thing to say
it was artek
r2e1 duo is kind of a "you get what you deserve" deal
i.e. I have no right to complain about a level that the devs felt was meant to challenge a 4stack
it does seem like mostly heavy carry difficulty though
as evidenced by the amount of solo + 3 bots clears
as i see it anything e tier should honestly be really hard even for a 4 man
forced teamwork through necessity
you'd think
if a e tier level isnt the hardest of the rundown it really would be disappointing

.
