#gtfo-spoiler-chat
1 messages Β· Page 28 of 1
Its the devs job to make sure we have as little fun as possible
Yes
yeah, just remove all the guns
like why even bother giving us fun in shooting.
Also stamina has to kick in after 1 second. You think im fit enough to run that much?
YO CALLE, last min changes REALQUI
ADD SAW OFF SHOTGUN
^
PLEASE
they'll add it in r5
I miss that gun π
Do it calle
push the flamethrower branch to master Calle, quick!
i dare you
I don't have the power π¦
if hel gun was added back itd have garbage stats but still be super spamable
40 C, with rotten smell everywhere. With a mask on. It's going to be aweful
<t:1670414400:R>
Release dev tool like with r6
you know. Its fucked up when discord translates it to german
so calle is just throwing random german into these texts
achtung panzerwagen 10 lederhosen
Also @broken scarab
Ill pester you for speedruns once stuff has cooled down 
I just wanna pester him for the sake of it
Hope people are gonna have fun in R2 for me, I am stuck in work Hell tm
unfortunate
waiting for the gtfo update
less than 30 seconds now
real
its happening
You're expecting too much lol
You can watch the stream!
@broken scarab give patch notes
poggers
Thank you, Very cool
alt r2a1 extract alarm as a beeg delay wtf
"please make levels easier or else"
no
ok so update R2B1 scan was nerfed even more
Noooooo
Fellas im happy to announce that r2b2 rng actually works now
That is good
Last class 5 itd all big reds
Please buff it to class 9 in r2b1
The three doorway room allows for double breakimg doors wich basically mean you get a free alarm
i mean... a lot of levels have been done in that time frame?
yes π
when r2
<t:1670414400:R>
r2b2 last alarm is nerfed tho
when r3
when r3
<t:3406194720:R>
2 months for alt r2 but at least they fixed bugs and actually playtested the game so it would release without game breaking issues 
not
this tbh
improvements actually made unlike adding more faults
please buff to 9 or 10 like original this was easy like extremely ive struggled alot more on class 4 and 6 alarms
I love how someone wanted it reduced to class 6
Skill issue moment
its a 10cc moment
R2c1 got butchered
r2 got worse they forgot to add the anti softlock cells back
In what way?
how so ?
r2b2 you can get softlocked by inserting 2 cells in the hub zone
this is because the class 5 alarm zones take cells to get into and if you unlock both alarm zones you then are missing the final cell to complete the objective
this is solved by simply adding cells into the class 5 alarm zones
god bless 8 rundowns worth of tutorial levels
Gotcha
Got butchered
no optionals still 
am not there yet but what did they f up ?
2 codes instead of 3 ?
because we definitely need 7 rundowns worth of tutorial levels which was a system they retired anyway
adding nerfed version of the rundowns, slow shadows
:^)
levels that are meant to teach players the mechanics of the game
Tbf for a new player, going from r7a1 to 7b1 is a crazy jump, idm having more missions to help players who didn't get it in early access
sure but we still get the hard ones back as well
I know you know this, but for most people this is new stuff. If you are a veteran with hundreds of hours, of course it's not going to be super sexy
in a year when R5 comes
of course
It is one of the smallest jump in difficulty we have seen though lol
wait till you do R2B1 π€£ 10 min
I'm an r6 baby and i was too busy with life to finish r 6 so I am thankful for r1, I fully admit to being aids at the game
but given that these are reruns of the rundowns, they've pretty much reduced the enemy density of every single level because of the implementation of stamina
which does not have as big of an effect on the game as devs think
Watered down GTFO
Expected
and given that we waited 2 months for this rundown, I would've liked to see a bit more focus on bug fixes, we have a #known-issues channels but it doesn't even get used
btw Calle can you tell us officially that its gonna be an Alt rundown every 2 months
there have been so many game breaking bugs within r7 that still haven't been fixed
and not a single bit of acknowledgement
No, I can't specify the frequency
oh well I tried
Not a single? Come one π
It's ok 90% of them comes from checkpoints that aren't used in older rundowns so it is probably not a priority :p
Well shit.
the last time there was a post in known issues was in january, that's when r6 was released
there's an official avenue for bugs and issues to be acknowledged
but it just doesn't get used
when checkpoint duplicate objective item bug getting fixed 
I should give that some love then
that would be more than appreciated
See, this is how we evolve. Talking about stuff rather than just complaining π
π
Disinfect has a icon now? awesome
Nice
And thanks @rich estuary for the headsup about the exploit
even veterans with hundreds of hours will find it easy i mean take roberto as an example
Haha, sorry
The ones that don't want to play the game, you mean. lol
what exploit?
At this point I'm just wishing my body to get better so i can play R2.
Yeah pretty much
I love gtfo but I am quite literally relying solely on bio tracker or therms cause hearing issues
why there's a weird generator with a grey bar instead of the cell... input thingy?
cause it not the right onwe
it was like that on OG R2 as well
you're actually not the only one
someone else here is deaf and a chad
Hopefully my hearing issues will resolve soon I'm going to a doctor, but I've become too used to bio,
And my attention span is short lol
Oh no, rooting for you
Thanks, been 5 days by now T_T
Tinnitus? Had that for 20+ years
Nah, not tinnitus but I have friend with that and I feel for you
Everything just kinda muffled,
Probably some virus then
God damn infection fog
C2: its alright
Shut up black dragon
None of the levels are alright
Wait I have a better joke
Umm actually its c2: ??? π€
@broken scarab someone messed up the steam announcement
They're describing rundown 3
In ALT://Rundown 2.0 Infection, you are tasked with retrieving a neonate Hydro Stasis Unit (HSU) and bringing it through a mysterious process involving various machines.
This is rundown 3
Unless????
Unless????
The double drop is true π«£
haven't seen R3 tho
Unlock it
Why am I not able to melee while hacking
wtf
I can even switch weapons
there's no reason for this
Probably cause the hacking device counts as an item you carry
Can you no longer cancel hacks early?
You can
but not with melee
it's so dudmb
Is there any new cosmetics added to the pool, besides the new helmet?
that's just a bit too much skill expression, pal
you can still shove cancel reloads, right?
You used to be able to press escape
and cancel to pull out the hacktool
i think there should be a new community poll
"should we randomly release rundowns or give a solid date?"
it's not that they can't give a solid date for the release of a rundown, it's literally that it's most likely going to be a tentative date anyway, and so people will get angry when it's not released on time
so the option that they take is just to not give any information on that at all
and not give any timeline
so that they can't break any promises
except they've constantly given notice before
yes milord
r2d1: a little unoptimize, but maybe because i didnt reset my game after playing all the previous levels
Fun
r6, r1alt, r2alt were the only rundowns that didn't have a solid release date and even then, r6 didnt have one because they wanted to keep it a secret
yes but I doubt that the team structure still remains the same for gtfo currently
pretty sure the game is just on life support currently until they release their new heist game anyway
where r3
Stop getting carried
class VII instead of class IX
rundown release is basically "we will get there when we get there!"
Woah ??? A Twelve Scan? ? ? That's Crazy!!
yeah the devs are out of their minds! finally delivering on the hardcore experience
It's post-nerf :(
Also, way more doors, but otherwise it's fine.
R2d2 non infectious fog?
absolute travesty
never playing the game again
does anyone know if r2b2 still has the extra zone that's completely useless
at least they did one thing right
why are there billions of enemies in R2A1
the fuck
am i the only one that is getting this bug
like legit billions of enemies that wont stop spawning
try restarting the game idk
Bring it back
HAHAHA IM NOT CRAZY
I SAID IT WAS GONNA RELEASE TODAY
202 and 203 still exist.
"what's up can a loc come up in your crib?"
Today or yesterday
All Mains probably.
We are smart yes yes
Oh, they moved an uplink from 205 into 202/203
Now lets finish this and wait for 3 more months for another one
207 still exists, so not sure what BD is on about.
Infamous gaslighter black dragon
I said theres no cell hunt
No that the zones doesnt exist
remove cel hunt and 1 whole zone.
remove [...] 1 whole zone.
I didnt see it then
Where r3
well at this rate it should be late february
Just a week away
extract?
Iβm so excited. Can you believe it guys r3 just a week away
no, i found out what happened
one of the randos' was using a modded client
π¦
yes
jishwasha knows something that we don't
i hope that you're not a imposter
that would be kinda suspicious
One of the prisoners is an Imposter
He's probably not, but let's point fingers at Hackett anyways
I think with current sentries / gun B1 should be back at class 9 or 11
11 is probably a bit heavy for beginners
Yeah 11 might be a bit too much
class 68
so they 1 troll us
and 2 it wont ever end
weird there's a big change to R2D2
Is the star wars theme finally playing during the level?
Took them long enough
the objective text plays in the screenroll format
also R2E1 second surge spawned in total 8 hybrids for us
It does rise, not sure what you're on about.
It's just post-nerf ver.
It never rose during extract.
Only during gen cluster alarm.
Becomes non-infectious after.
Yeah w tf
game is too hard unfortunately
R2e1, its fun
havent gotten to it yet
Share your wisdom
R2 was watered down and they remove some things that i would consider iconic but overall its. Nicr jump in difficultt from r1 to r2
People who will buy this game once its finish are gonna have it good
Need 3 more expeditions then e1
HOW Can i kite is it still good?
No
Kiting is boring
Waiting for the review
excuse me?
kiting requires skill
-_-
it's literally an art
Doesn't change the fact that its still boring
nop.
Fight me
sometimes, when I show signs of relapsing, I boot up old R4, hop into D2 and pull the surge to kite in the hub zone
π€
what
sorry, only kaneki can play bishop
do u know kaneki
he literally put a patent on playing bishop lol
i even got bishop's mask
π©
stop playing bishop
I have woods mask and I adore it for how dumb it looks
It's just My style
Play something that is interesting like woods
i will trade you! one dauda mask and onyx corruption for your woods mask
im either woods or dauda most of the time
i like joining 3rd so i can be hackett
Based
but even then often i still end up being dauda somehow
Pick up your deployables
Dauda is black so its topical
we stan the nigerian doctor
this is a pro-tier pun, is english your first language?
Would that be a good thing
STOP playing bishop.
So true
Me after dauda melees a giant for the 30th time on c1
if english is not your first language, that pun goes from pro-tier to being down right impressive
i'm english
oi oi oi mate
Arabic is my mother tongue so I'll take the W
what dialect
YOU. ARE. NOT.
ONLY I CAN PLAY HIM
FRICK THE FROG OFF
YOU WILL NOT STOP ME
Algerian dialect
I AM NOT FUCKING A FROG
literally ddosing u
oh nice
π
what the fudge
Whatchu know bout it π€
i have mixed blood
Ah i see
Did you use a blender?
no, they colonized my ancestors
american with 90%+ british blood here;
sorry about that folks, wish i could say we were doing better/something about it
I doubt it but any new enemies in r2 alt
@broken scarab 2 alt rundown releases and no shotgun swap bug fix?
There was a mod that fixed it back in R7 before alt R1 came out, is it that difficult to fix?
π€
there's actually some new stuff in E1
is there a new enemy in R2?
does it feel harder or easier than R7E1?
also some surge become class 4
Cant be easier
Its alright, they shutdown the lights here and there to make level harder and some stealth sections easier
error seem to only spawn from the back too wich makes pushing a lot better
tiles are different
and extractions looks like a rave
Isn't the front spawns what made extract spicy?
You would wait for the wave to spawn to see their direction
you didnt wanna break the big door on the first surge
πΏ
What was the main thing that made extract difficult in the og
I didn't play back then
stealth section were harder in the OG
also distribution bug was a thing
so you could get many rooms packed for nothing
extreme rng
no its more consistent
That wasn't just a R5 thing?
the error alarm waves got bigger over time
R2 hmmm easier than R7 so far π
everyone can be badger, or not, even I did not know who is he either, and the reason he get banned is a bit hilarious, recommend you ask him in private
With current balance R4 would be cake walk
lmao b1 is lots of fun
By lots you mean easy with all the extra resources
I'm having alot of fun with r2
Though I am bias
I will always prefer shorter but more challenging missions over long drawn out ones
nah fuck that
kite class 7
Why, why would you do such thing
Is R2B1 last alarm door a 7 or a 9?
You could have a 9
cause its the intentend way
But its Boring
its boring to have tons of enemies on you ? :p
I love getting licked in the ass by 12 guys
Don't kink shame the poor lad
π₯Ή
when r3?
R3 drops on
R3 Alt will be available in
march
Marge
I have no insight to share right now

E1 layout is so different with OG
Not really, unless you mean error zones.
Final surge is a lot more manageable than before, and also generally zone is a lot easier to get through.
I guess first zone is supposed to make up for it, since it's pretty hectic comparatively.
well I don't remember the error alarm door is a small one lol
and the tiny apex door
Big door now small door, holy shit so different.
the fuck is going on in R2C1, where's the cell?
nah I mean when we did the last several security scans
we really thought the layout was
quite different
from zone 600 which should be zone 590 in og
all the way to extraction
Fog for a lot more of first zone, then no fog in last zone, yeah.
what is r2d1 like
Big level, foggy.
205 term moved to 202/203, no cell puzzle for 204.
poison fog?
Yes.
good to know
Gone reduce to atoms
:L Ok, dunno why they did that
seems a bit pointless
Gotta love how i didnt even notice 202 when i played
smh
Tbh the only weird/bad changes are to D2 and E1.
They took the whole zone out!
Why remove infection?
D2 i have no clue
Why make stealth zones EZ.
I knew something was up when i didnt see the disinfect station
Better for 2 player 2 bots
Why class 7 instead of class 9
On E1 π
Specially with the new three doorway
instead of class 12 sadge
The whole thing being post-nerf is kind of sadge.
I never play og R1 so I dont know what it was like before
but since the remade r2
I think we cant expect for a 100% remade version lol
even 90%
Tbh AltR1 and AltR2 are basically the same.
r4 is gonna be made easier for sure
Kids these days can't handle the OG levels.
just by the enemy distribution being changed in r6 r4 is gonna be a lot easier
imagine not having 4 hybrids + 20 commons while fighting dad in r4e1
at least they didnt put checkpoints into alt rundowns
Probably the best 30min of this game
I still remmeber me and my friends pushing that starting zone for the first time
"Ayo wtf its all this shit in here lmao"
burst canon shots, revo shots, chokemod bombardment
we won't have that with alt r4
it's gonna be tame
i can already see it
now we just wait and see if i am proven right
Why did they remove the infection fog from r2d2
they wanted to make the fog turbine pointless π
apparently alt r2e1 has a checkpoint wtf
why is the class 5 alarm in C1 classified as an M alarm even though it isnt?
its just quirky like that
10cc moment
the dimensional fabrics are unraveling
Huh?
Look in gtfo media
π₯Ή
All rundowns are easier because the weapons are more powerful
Depends on what is relative to; veteran players exponentially increasing skill or new players.
Yes, weapons and mines are more powerful. But that was the problem with R1-R5, increasing the difficulty level in comparison to the most veteran players skills
So would you say r6-r7 is the intended difficulty level for GTFO?
iirc r6 was unbalanced and had too much ammo
That is not up to me, more a game designer question but difficulty creep was a problem, especially with rundowns being rotated out
People are failing the tutorial.
How
Not listening to the information, most probably
Probably I've seen people go and start the alarm without gathering ammo
Yea. Guiding people through their first interaction with GTFO is an experience
If someone can't read I don't see how that's a problem with gamebalance they just need to actually pay attention. You can't force someone to learn, only punish them for not learning.
^
And GTFO punishes more people. The amount of clears are still low
R7A1 - 38,65%
So 61,35 % of the players donβt finish the very first level, in what is called the easiest Rundown (together with R6).
that's actually a fair point, never thought ab it that way
people not reading still a problem though, as frosty said. The tutorial lays every step out for you
Imo
In some aspects, that's not really a problem. Some games have ever lower completion rates than that. The issue is what the game is meant to be. If you are trying to cater to new people to make onboarding easier, you need more than one level. I'd even say you may need up to 5, with in-depth explaining every thing. Have a room with a checkpoint and intel messages encouraging you to practice scout killing with melee
As is, the evaluation level is too easy, it doesn't prepare you for the pure chaos of what can happen in a normal lobby
Someone needs to learn how to kill 3 dudes next to each other without waking a room,
Someone needs to learn how to stealth kill a charger scout,
yeah honestly a few scouts in eval doesn't sound like a bad idea
r7 is not easy
idk ab charger scouts
not that easy
R7 Is pretty easy.
harder than r6
R1A1 has two scouts
definitely a step up from R6 A-C tier
These things you can only learn in the heat of the moment. And if you are trying to get someone in to the game without experience, they are going to get steamrolled at the first sight of something new.
And I get the surprise is a good factor, and for stuff like snatchers I agree. But stuff like scouts are extremely common
And I know some people that have been playing for YEARS that still can't melee kill them
Because they are too scared to fuck it up
Yea, and part of the appeal for some are learning by doing
And if that is what is wanted, then that's fine. But your not going to improve your ~30% success rate that way. You need to go super slow for new players
The thing is; people play for different reasons.
This game will tear your legs off and beat you to death with them at the first sign of failure
And a new player won't be able to survive that.
Hey just did you guys add checkpoints to r2 or is alt rundown contact pre 6 all checkpointless
They either need a very very long set of tutorial levels going over every aspect, or friends that are experienced to teach them how it's done
Yea, and I think R6 did a good job introducing different things per map
R2 doesn't have checkpoints, and neither will R3-5
That's why checkpoints are a sore subject. You can't learn from them.
whoops
Incorrect
Nice good to know canβt wait for the funny 100d2 clears r2
It depends on how your group playds
bro how do you think people learned the game at the start π«
Master of d2 here we come
No checkpoints in ALTR1/R2
You can bash your face against a wall and win in most r6 levels with checkpoints. Do you not remember the 3+ hour r6d1 clear pictures?
I know people learned by bashing in their heads
Of course you can
you're seeing only those peple
The 11hr clears in b3 are funny
I dont even know in R6R7 if checkpoint is a good idea or not
Need I remind you rundowns started very easy and continued to get harder over time
You can solo all of r1
my crew learned by taking a 5-10 minute break at the restart screen and assessing what went wrong, and how/if we could fix it
we didn't just do it over and over
The skill bar was lower back then
what kind of point is this when r1 is literally in the game
Checkpoints were a learning tool for us
When alt//r4 and r5 come out newbies gonna get fucked.
people can grind r1/r2 to get ready for later rundowns lmao
But as you can see, if people were doing that we wouldn't be having this convo
People are dying in the fucking eval
Not all people
lool
2/3 of my friends did
Yes, and also an error when you open the door
2
its 2
Yeah I had a newb friend over a free weekend or whatever try it and he failed since he didn't close the door before doing the alarm. 
most people i know die on the alarm
again, not reading the text
but its fine. They learned from it
it tells you to shut the door
suppose shooting is hard
Oh trust me I know.
closing the door is unironically making it harder thereβ¦
Need to get at least 6 hours of sleep. NN. Stay civil.
like bruh guys
That's not even the worst honestly.
gn calle!
o7
One of my regular group tried it out right, and this is a guy who's played now since late R4.
He never uses terminals, so when he got to the terminal part.. he couldn't figure it out.
i mean some people panic in solo
actually ur kinda right
I was like, CAN YOU NOT READ THE INSTRUCTIONS.
still remember we spent 3 whole nights on R4A1 back then
the error did catch some ppl off guard
trying to learn the game
people start out sucking
like we started out shooting a room if we saw 5+ enemys next to each other at the start
I mean it's good to see a easier A or B level
people can learn the game faster
but not a easier c or d level
Ah, the memories of doing that.
yeah. Imo R1 needs to be the "tutorial rundown" now so that other rundowns can be a lot harder
played with 3 new guys the other day they shot every time they saw an enemy but not when there was a scout
idk if it really happened with R2, I seem to be hearing that it's easier, and I'm not sure if it's skill creep, weapon creep, actual nerfs, or a combination of the three
last point
Isn't that not what that stat means? Doesn't it mean that 61.35% of expeditions have failed, not that 61% never clear A1
weapons/tools are much stronger, and the levels are the nerfed versions, with some other random nerfs thrown in
R2E1 buff poggers
im playing (rarely) with 3 friends. 2 total newbs. 1 who played r5a levels and r5c3 (dragged through mostly) and forgot most of it
They try and stealth as good as they can (slowly obviously) and shoot scouts. Its telling. The biggest issue they have is good setup, but they at least try
I pretty much am a bot who answers questions for mechanics you cant rly find out
ik im just intrdin n sayin sumn dumb rn but i think the problem there i think its that the hardness curve gets like, inconsistent
this is what happened in R7, a1 was an ok level if u knew kinda what to do and still u could do many mistakes n completed, then b1 just slapped u and most people didnt get past the end
u gotta keep it growin like on a steady curve nut just do a sharp turn, tho most of the fault on b1 was the ambiguity of the end too ill admit it
first error surge is actually kinda fucked up ngl
felt like i was going through it lol
ye were beat it but it surprised me
also did you get 6-10 hybrids during the second surge
okk was curious
i mean weapons being buffed is overplayed so often
oh I thought most weapons get buffed significantly in R4
D2 is so long
yeah might wanna hit the wc before reactor_startup π
there is enough time for wc between every code. And I don't think the level is optimized. I only have 40 fps playing D2 when I have 100 in D1
pain
100 hours π
i must become a master of d2 in all of it forms
mission: complete D1 without using any terminal
Does e1 have a checkpoint actually?
i don't think any of the alt rundown levels so far have checkpoints
Yes
Its before the error alarm
Pretty neat
And best thing of all the undocumented changes checkpoints actually work
On that level specifically
Still missing the old combar music
Wish 10cc did more
E1 check point is based thank you 10cc added it so new players could clear e1
funny how it says "DN" on the door spray decal logo
Yeah this is what I am saying 10ccβs attention to detail is unmet
Dont start me with succon terminal command
Nice little easter egg
eggs plural, two terminals
Must have missed the second terminal Easter egg makes sense tho we were going fast
so r2e1 has a checkpoint now and no more infectious fog?
okay checkpoint is fine, but no infectious fog? really?
The Reality Of Last Level yeses
it is quite the shame
can someone carry me in r2d2 π₯Ί
are there multiple fog turbines in R2B4?
Yes, should always be 3.
all in the same zone?
2 static spawns in z764 and z765 (I believe those are the new numbers), objective spawn is an RNG split between those two zones.
once u pickup the objective-one, your mission objective goes completed (press O to check, listen for the dingggg)
yeah nws
Whatβs in d2? All I see is ??? In its title so I have no idea whatβs in it
D2 good level.
β¦β¦
It is
c2 ??? is the mandatory error from beginning stuff, should be a breeze if u just keep moving from box to box, some alarms along the way tho
Ray you must become a master of all d2 levels
β¦β¦β¦β¦β¦β¦..
Naw, R4D2 and R5D2 aren't my vibe.
LOL
Lol!
I was a bit on edge during the first two levelsβ¦I was so unsure about my areasβ¦
Especially with my first Class VII alarm
I wasnβt lucky at allβ¦ some doors broke and my Arbalist aim got rusted a bit
I did like the Burst Rifle tho
first timer on d2: "it's just a reactor how hard can it be?"
It isnβt that bad
ik but its funny
Iβm honestly afraid of dealing with potential double terminals
New players could first try it
seems i wasnt that lucky
Dw neither are most of the people I play with
Checkpoint on e1 was huge
Saved us so much time.
I wasnβt clearing e1 without a checkpoint
π₯Ή
Calle, why did the devs massacre my baby R2D2? 
honestly im happy that I get a chance to try R2D2 again
never beat it when it first came out, but now I have another chance
π
R2C2 is a banger tbh, though it def was crazier when it initially came out
oh the machine pp buff is actually interesting
Using DMR for the first time in ages, together with Machine Gun for stagger pretty good so far(I love machine gun)
can't wait for them to remove all fog in R4E1 and make the tank error regulars instead
be careful what you wish for
I believe the tank alarm will get nerfed
or change enemy distribution like remove hybrids
Does R2E1 have checkpoints or you guys were memeing?
It does
yes there is a cp
Its the door before the alarm right?
What about other maps? I did all B tier and it didn't have a single one (not that it needed one)
Only e
thanks for the answer
ur welcome
I still don't believe it
exclusive e tier checkpoint
@eternal dragon do you know if its the door before the error?
Every door has a checkpoint
Really?

sometimes it's bugged and u might not see the checkpoint before the error but yes there is one

ask Calle
You come out of the drop pod and it starts with a checkpoint in case you drop out and break your neck
there is definitely a checkpoint
Beginner friendly

I brought provision because I brought provision back at original R2E1
One never knows
Safety first
Complex looks very damp and the bloor looks bloody and no caution signs for wet floors. 
it's like they will bring back a rundown every 2 months
so we can expect r4..
this summer?
maybe faster

christmas vacation tho
the devs are evolving
i mean it took less than 2 months for r2
And new years
people just cant math
Ludvig on a sunbed in the bahamas with his laptop on his stomach and a cocktail in his hand
Im so hyped for the new Hawaii Pallette
Gonna fit well with my new Dyson Vacuum cleaner mask
they got all the color pallet
Shirtless prisoners
wonder what pallet is next
is it necessary to remake R6?
why not
Daudas hairy chest ....
R6 is pretty new
hi guys, what rundown is it currently, and i heard they bringing back old rundowns?
We are on rundown 7 and they have brought back 1 and 2, they will continue bringing them back til r6 then release r8
so there is rd7 and 1-2 at the same time?
or its just R7 in the game now?
i played a bit with my friends before and it was R5 i believe
All 3 are available now
oh neat
You can play any expedition from any of R1, R2 and R7
and have the game changed much? i noticed its not early access anymore
I like to alternate between Rundowns
R7 makes me feel miserable, R1 makes me feel like a king. Haven't tried R2 yet
I can't answer this, I started in R7
But it went into official release with R6
Pathetic
Oh you do π
I'm sure you'd understand my suffering if you were in my position π
the game kinda turned me down becuz i felt like fighting the same mobs all the time
maybe becuz me and my friend had no idea what we were doing and wiped alot
Mfw my squad still goes through this
Having sense of direction helps
im in the mood to play again but not sure if i can convince my friends to buy it
Direction is 6 feet under
Gl on that π€
6 feet under under the 500m deep expedition?
Thats a lot of feet
Point 0 is where you want it to be
Hotfix what?
HOTFIX DEEZ NUTS
Like, castrating?
π€
i'm not a 10cc dev, i don't know how you do hotfixing man
βοΈ
Chop chop le nutz
Yeah the game's added a ton of content since R1 so I can imagine starting in R7 may be a bit disorienting as they start throwing a lot more at you from the get go. Plus, it's legitimately more difficult than R1 anyway. If you're having trouble, definitely understandable to practice with R1 first (and now R2)
I mean at this point I played R7 enough, I know how it works. But in the beginning it was damn crazy
Going through R1 was a damn breeze, some very welcome fresh air π
Hmmm
does this mean you are ready to go to gtfo hell with me?
stranger danger!
Never
sad
How does R2 C2 compare to the old version of it?
From what I can tell:
- You don't need to go into the fog to insert the first cell in the generator
- No IDs spawn in the first zone you open
- IDs instead spawn in the fogged up zone (I don't remember having to search through there for IDs originally)
- The extraction scan is longer so you probably have to fight the giant wave
@weak kraken ^
So would you say it's harder or easier than the old one
Cause I remember that level being hell
You gonna beat r2e1
Its not as bad and rng heavy as the OG
Yeah I'm a lot better than I was back then so it feels a lot easier
Everyrhing its getting streamlined
Its probably objectively easier due to weapon buffs too
You don't think that weapons are stronger now than in R2?
Of course but not to a point where i can say that its a huge difference
Even going back to og builds never had any different
Specially with headbug preswnt
Now tools
Thats a different story
Ok i go work byebye
bye bye tree
Has anyone else been getting shooter bug more often now
It used to be I had to play like 4+ missions now it can be one missions and I have it
took 3 hours last night to get it for me.. 8 missions.. happened on the 9th and 10th.. though it seems to stay bugged between mission now as before it used to be only for one mission on my end
something must have broke again in the update
what is more interesting is it happened to me and my friend who played around the same total playtime.. AT the same time, while the other 2 who joined us later didn't have it
yo is there a bug on r2b4 where the extraction just does not show up?
did you take the right fog turbine?
there's multiple fog turbines then......
trolled once again by 10cc
LMAO
yep
people don't read
jesus christ
you go into the right zone and grab a fog I think it's safe to assume but go off kings
they are just trying to make you all learn how to read
it do be like that
thats how the cell moments and all also happen π
r2b2 soft-locking π
Is there only one checkpoint in R2? The one in E1? Or are there more
π₯Ή
i have checked multiple points up to b2 and they are all gorgeous
texel realtime oriented level lighting, i love it
So there are no side missions in R2 right?
Also what levels include reactor missions?
R2d2 is a reactor iirc
machine pistol and problem solved
but
i have an aim issue π
They all stack up in one big cluster.. it will help cause you can spam it in that cluster and get 10-12 kills
Like 2 player with hel rev gets you probably those numbers for every wave for every clip
Without aiming
And you still have a secondary full
Now imagine 4 players and 3 sentries
nice balanced wpn
but i try to keep them AWAY from me
don't want a loadout that's only reliable when they get close
them being close isnt the danger tho?
its them attacking. which you killing them does
have you ever gotten in punching range on a giant
No one here ever in the history of this game got into punching range of a giant
Trust
source?
I am the wisdom tree
.
ok got me there
Tbh though, giant tongue range is more important than punch range.
If you're in punch range, either you're holding a corner, you walked up to it, or you're AFK.
That 18 meter tongue range be bussin
Everytime i get hit by a giant tongue i physically grunt because that shit hurt
You can just stagger with shotguns to protect yourself.
Like, you're safer with pump shotgun at 5m than 20m because you can reliably stop tongue attacks at 5m.
or if you're an idiot (totally not me) who swung a fully charged hammer into it but missed because you were slightly out of range
That's the level I mean.
R2D2 has a lot of ammo.
If you are running low constantly, chances are the team is looting very inefficiently.
damn
i still hammer cuz it's just instincts at this point
which i should stop doing
but it's fun
Is it only D2?
Any other levels with a reactor?
not that I can remember in r2 at least
granted my memory of r2 levels that aren't the original e1 is shaky
Ty
I finally got my friends to replay the game in a while
And Iβm trying to find the most interesting levels
Ran R2A1 to R2B4 no issues. C2 kinda hard though. Any tips.
R1C1 R2D2 and R7E1 are the only reactors at the moment
I seeeeeeeeeeee, Iβm guessing for R2D2 you need to find terminals in other zones for codes
Yep, and unless it was changed in alt then it's pretty long
Like 13 minutes for some of the codes
Jesus
last terminal code gives you like 20 minutes
Just keep moving. theres a lot of supplies and the only time you should have any problems are with the alarms as they spawn a lot of enemies. look on the terminal thats in the right of the spawn room to see what zones has your ids
So, where does R2E1 has that checkpoint you guys talk about? Cause I finished it and I don't remember any
Explain then please
As in they lied? cause I saw all those screenshots with checkpoint mark and I was wondering wtf
Yes there is a thing called photoshop
I know I just didn't think everyone would go out of their way to meme that in
π
ty
Itβs a group of cringe lords what do you except
you know what i meant
you don't need a checkpoint in it to make it easier π
i do enjoy watching people bang their head against a wall for 10 hours straight π
Γkay that is R2C2 done. Kinda hard but dozen tries and good.
Words hurt ztriw π’
my dumbass accidentally shot and woke up a room π









