#gtfo-spoiler-chat
1 messages · Page 15 of 1
The moment I learned how to avoid the hybrid's barrage
when someone out there can make mods like overnight
I essentially began calling it Chicken2
angry chickens
The Spicy Chicken
r2 only adds in hybrids and shadow giants right, pustles not included
Really hoping they change their direction and push for optionals in R2-3
highly doubt it lmao
E1
would be fun
if they havenb't bothered for R1
Oh, no, they're not going to
but I'm on that good shit (read: copium)
Honestly, R2E1's going to need optional objectives if it really is going to be called E tier.
Unless they add a spicy P-mom or something, it's...not nearly comparable in danger compared to R2 shadow titans
you're coping
We have mentioned my huffing of the copium, yes.
also im wondering if we are gonna get the extensions included, or they are just gonna be intergrated when released
They should just add an
objective to R2E1 that's just CTRL+C of R7B3's
.
Make the extract s p i c y
don't give them ideas of how to stall out the alt rundowns even more
lmfao they probably already thought of that the second the alt rundowns were confirmed
I don't see why the extensions wouldn't just be put onto the rundowns
as though they were never extensions to begin with and were just part of the initial rundown
Then you get the entire rundown at once and everyone's happy
They did mention somewhere in this channel that they didn't know how they would treat extensions, so...yeah.
Would R2D2 and R2E1 be considered an "extension," I wonder?
i mean not really, as they didint take months to release]
Though they weren't technically there, it wasn't like they weren't not there when it released.
that was the 1 and only warden objective
Miss warden objectives.
Made us feel like the community was coming together to achieve something.
That's how I saw it, anyway
iirc we needed 100 clears of D1 to unlock D2/E1.
Or was it 1000
Damn those numbers were low back in the day
"Hmm, our players are getting good at the game and they beat D1 reasonably fast, lets unlock the rest of the levels and instead of doing this again, lets wait 2-3 months to release the rest of the content"
They probably didn't expect anyone to put up with the slog that was D1 at the time
At least that quickly.
God that level sucked back then
3 hours of ugghhhhhhh
My group had 2 attempts where we actually made it to the generator cluster alarm, and then we'd wipe every time.
We never played that level again after the 2nd wipe there, as much as I tried to get them to
yeah thats how these alts are gonna be. Sucked back then, now they are gonna be (mostly) piss easy because of broken weapons and weve played 100s of hours
Yuh
i guess we will see when we are getting r4. i say not till late summer of next year
Speaking of old rundowns, what kind of bugs me is how faithfully that one modder recreated each level with nearly identical tiles to the original.
Like is the combat shotgun even worth using now that we have the hel shotgun?
yeah
and then the tiles present in ALT are different to huge extents at times
its still great
right sorry
wasn't around for autopistol
Why use the CS when you have the based Carbine /s
but yeah that thing can stagger good
autopistol best gun
like 5x stagger mult on that thing right? dealt a little over 1 damage
Wasn't autopistol basically just a hand-held auto sentry?
yes
lol
yes it was
I wasn't a fan of it back in the day, from what I remember
very good due to the amount of surg scans there were
i have the stats in my mind, just never used t hem myself
Back in my day, we stood our ground and died like men!
...Or so I'd say, but my group has never faced a surge alarm
except for R6D4
cant wait for r3 lol, it wasnt the best by a longshot but hey, mothers and burst cannon
and pmother 
Spoopy sacs donning the walls of the zone before, no indication of what they might do
You finally push through the alarm door, and what awaits you?
A creature of grotesque proportion looming in the center of the room
Covered in the same ominous sacs
and then for the Tank introduction in R4B3 (may be wrong on that), didn't it just kinda...
appear?
lol
I remember someone commenting that the reveal was less ominous and more oh btw, hi
tank was R4C1
and that level was awful
where you just sat and permafoamed a 12 code terminal
12 code terminal lmaooo
I remember R5C1's first uplink is like, to the side of the respawn main room
and it's a god-damned 8-code terminal
and then you push in to do the other uplink in another respawn zone
well, off to the side of it...I think?
and then
is just another uplink but this time, there's shadows only
the number of times pubs woke that room in C1
extreme was so much easier if you didn't have bad RNG from mom because you can just circle kite the shadows
The only thing really ingrained in my memory from R5C1
is the S1 scan at the beginning where you C-foamed the shit outta the ladder
and then scuttled up to you-know-where to use the one mine.
That's how the people I played it with did that scan, anyway. Never ammo...only foam & mine.
Oh, that's right! There was a mom in
!
I'd forgotten about her because every single time we made it there, we had based spawns.
anyone looked into the AR1B2 audio log yet
Is there a reason not to grab shit from the side zones in r1d1?
Whelp… I got my arse eaten in c2…
Jesus! What bad luck lol… run ended from that Warden door scan
I dont remember it being that hard
What did they do?

Let’s just say… that warden door is a Class 4 in such a tight space… and it’s a cluster alarm
r5 is going to be a nightmare
And the mobs are chargers
I never played any modded levels so I have no idea
But yea…. That end of c2 was quite… unexpected…
Maybe I should have placed MORE mines than usual
….I’m a deaf player so yes. It was QUITE intense
where do we make suggestions again
Bot command iirc
Damn
I cant stealth without audio

Hahaha… from everyone else… it’s kinda easy… I mean, most people or chads these days would just listen to something and play this game so…
Hmm
Well
It's been a few months since I finished r7
Time to get back into the grind sometimes
XD
Pretty much!
r2 and r4 e1
save me
I do try to read the level descriptions before I jump in to see if there’s… ANY chance of shadows
Shadows are my nemesis
I can’t hear em and I can’t see em
Original R6 D3 and CX are hell
Shadow giants that just chill in the back and do ranged attacks
Or the ones that run like chargers
Are just awful
The extension levels were fun ish
Oh yea…
I finished having so much fun soloing DX with bots
And the enemies shooting me through solid steel
(I still have 2 videos of myself on those)
I did the extension with bots
Was
Fun
Staircase was definitely micromanaging hell
Did some pes with em in r7
Trial of hatred and love
Ran those levels without Biotracker
I did finished C2PE solo with bots without a Biotracker…. But that also caused me so much stress in Overload
Dx was kinda easy once I realized 3 burst sentries just fucked up everybody during the last up links
C2 Overload with bots was genuinely heart racing
For me atleast
Atleast the last bit of the pe(secondary) was easy
I have a solid 3.5 hr no-cp run video of that same thing
Goddamn
It took me 4 hours to finish c2 pe with bots
With 3 checkpoint restarts due to bugs and stupid shit
10 hours total if I count failed attempts
Imagine running through the darkroom with ONLY a thermal to find mobs. And with no audio for support… all I have are my eyes
(I already have my secret with a Biotracker for stealths)
Bot biottacker
Somehow longer range and pings more enemies than people
Because magic
Well… I did have some randoms call me as a semi-bot at times
Bruh
Since I’m more versed in obeying orders and whatnot
I mean
Same,I was a mute player for half of r7
I did all of r6 and 7
Gave up on stealthing in e1 after I consistently fucked up the 4th code
Reactor defense with hel shotgun
How 2 stagger everybody tutorial

I built myself as an Anti-G/Tank… but that immortal in r7 destroyed it all lol
I went with a meme build of just hel shotgun and choke mod shotgun
Ended up performing extremely well

I went with originally Dmr/sniper until sniper nerf and then… haven’t run well with it since
Especially reactor wave 4
Just baited all the chargers to one corner and held m1 with the hel shotgun
Nothing moved
They all kinda keeled over
I only run sniper on r7c3 and d2
Sniper nerf was rough but understandable
R6 was a joke with the sniper
True… it was a very powerful combo in the hands of someone who can aim well
Typically I run lmg
But d2 was sniper territory
Fuck hybrids

D2 is very fun
I had my share of fun XD
I wonder if alt r1 D1 will induce the same panic in me as it did back then
Because the ending is just

First tried it with 2 dead teammates and the other 2 on critical
The only time that I was genuine concerned about my lack of hearing disability was in r6d3 tank barracks area and d4 in that darkroom with others….the amount of white spots on the Biotracker scares me
Yea that shit was wack
Accidently woke up that room and decided to just kill everything
Who needs ammo anyways
I finished that level with a teammate telling me to “STFU AND COME HERE!” On my first completion of d3 XD
Loved that teammate
Pe was hell
The surge alarm in fog was awful
Fog just shuts off my brain
Especially shadows in fog iirc
Ah yes
The "this is needlessly lengthy" the level
Hm
I wanna play r6 c3 again
It was quite fun

The secondary was really bad
Overload and main was real fun tho
Me and the boys killing a tank in 2 seconds with scatterguns

My favorite tank kill was in r6d2
Unfortunately I cheesed the secondary so I dislike remembering that secondary
I was in the corner opposite to that tank door. The moment that door opened… I already sniped 3 “candies” off him
Sniping tumours quickly is so damn nice
By the time it got to the sec door… he only had one left
I typically just went with the error route
The mother rooms always ended horribly
Pitch black
More than 1 mother in a room
scouts
Charger scout even
Fuck that
During the last day of r6… I explored those rooms myself since I never seen it
I got pretty far in once but one my teammates did
I can't believe it
He forgot there were enemies in that room
Fucking slid in,unloaded a machine pistol into a few babies
Lol
I believe 2 or 3 rooms of enemies woke up from that
Lmao!

My usual favorite experience… is giving randoms a “scare” cuz of my “cavalier” movements
;p
I mean… almost no one ever had the experience to play with a deaf gamer
In this game I mean
XD
During a DX with my two favorite Finlander friends… we went into a room with 3 hybs left alive..
My friend was suggesting a sentry placement and room wake. I told him no. “Hang on a sec and wait here”.
Left them alone in that room… sounds of sniper fires. Room wakes… room quiet returned back to them with them going “WTF just happened?”
Yea
That always feel nice
American sniper
I ran smg and sniper with bots for dx
Couldn't play it players cuz everyone's fps for some reason tanked
Even my friend with quite a stronk pc

The odd thing is… me and my two friends never had any desync issues. I’m on West Coast of US and my two friends are in Finland so… it’s quite interesting
It was even desync
Just being shot through floors or bad fps
I decided to finish the level with mass sentry bots
XD
And they discovered the big flyer spawncap
Which was
Eye opening for solo run peeps I suppose ;p
I hate using exploits so I went with original intentions… except C2PE in r7… I went with a different “progression”
Cx secondary was probably the most fun extension for r6
Checkpoint restart
Then cells in?
Nope
It was finishing cell 3 and 4 and then use one of the cells from 3rd cell room for Overload
So no Error alarm but you will STILL have fog issues
Ah same I've done it all 3 times
I would rather take fog than error alarm
Cuz iirc that error alarm actually spawns a fair few enemies per wave
Yea…
dealing with flyers is much easier than flyers and strikers
Yup
Issue is one of those cheeky fuckers getting past
Which one?
R1A1-B1-B2-C1 and friend and I feel like we wasted a few hours of our lives
The ground or flyer?
Ant of the strikers get past and scream in the overload area
Life is going to get a whole lot more shit
Still tho
The ammo consumption for error+overload seems insane
Cant imagine doing that honestly
Hang on a sec
Tbf both the error and fog route are valid
Genuinely not a big deal
It's not like you're cheesing
One you risk running out of ammo or letting one get through
Or
Party wipe by spitters

Sent ya the C2PE video
But yea… Overload is quite an ammo eater but it’s the Big Chargers that you need to worry about more
So has anything really changed with the R1 levels?
Yes
I've not bothered to log on yet to try them out
That's it?
Idk what else… I never played r1 before
When they said 'Sharper teeth' I thought that would mean some noticeable changes
Hybs in r1 is definitely new. And I just recently got my arse eaten in c2 at the very end
So idk what other changes are there
Haven’t touched d1 yet
I might pass on this rundown then of there's nothing new
It's pretty much old R1 but some level lay-out is different, hybrids added in and you got pulse and alarm classes on the doors now
Pulse?
Oh and R7 weapons
stamina
Oh
Changed level layout is OK i guess but I was hoping for more
i think they flipped the layout in some rooms in certain expeditions
Nah they said it would be pretty much the same
Oh and added lore tho
Logs
All the logs I found are just auto-gens…
there Def are some. and we got a new pipe morse code message
The pipe thing is in D1 tho so do not search too much
Never been there… don’t spoil (despite this being a spoiler chat lol)
I won't. but you have to understand morse code anyways 😅
I’ll have to get that message later
Standard R1 ngl
More like gaming in general if we go there.
Especially since the man got "free" apparel.
i wish the mask has balaclava
dont like showing my bald ass head
not the one with 6 main completions
the one that was a bootleg version of r7 mask
Well you look like a nazi scientist / spec Ops grunt. They love bald heads.
thats why i never liked dauda's or bishop's mask at all
i dont like seeing my bald ass head
Good: fresh breeze on your skin
Bad: biter's teeth straight in your cranium
Anyone got the stats spreadsheet for the rebalanced R1 machine gun? I like the feel of it and how it behaves now, but I can't help but feel that it either does too little damage or has too little ammunition when it is pitted against the heavy assault rifle or the orange-sighted machine gun.
Haven't tested the R1 MG yet but R7 MG on R1 slaps
Modern lmg can shoot way longer.
It's all the lore we need tbh.
oof
It would probably be fine otherwise but the heavy assault rifle and R2 machine gun just feel like they are more powerful compared to it.
They basically confirmed this is some alternate dimension story.
I mean it has to be lore that is previous to all the other rundowns soooo they could only do so much
audiologs, easter eggs, actual dialogue, there's so much more they could do
Yeah, they could...
On another hand they could add way too much.
Spill too many beans.
B1 log was very interesting to read.
They weren't going to bring them back for the longest time. I think R1 has been a breath of fresh air in terms of 6 additional levels that I can tool around in for fun. But I just like shooting. Almost did the reactor with bots. Kept getting stuck on the end of sequence 7 last night. Prolly need to bring sniper so the hybrids don't gun me and the robo's down
lol.. this isnt R1 mg at all.
Oh yeah, hybrids = sniper.
Iirc guns are not being reverted to previous patches
Original R1 MG had a drum and much more recoil
I'm ngl I like previous rundowns are coming back. But disappointed they won't be as original with their original rundown specific weapons it seems.
Also, is it just me or are bots semi-bugged with combat shotgun. They seem to stand around with it and not fire. I have two bots with 79% combat shotgun ammo, and they haven't used any in multiple combats...
There are two MG's now.
i dont like the old mg
The old MG has a better looking sight (personal opinion) and the stick magazine looks better than the ridiculously large drum on the new MG. And when it comes to gun feel, recoil etc. I think the old MG perfectly hits the spot. Though comparatively to the new MG and heavy assault rifle it is in a strange spot - weaker than either of the two (damage, max ammo) but in terms of handling it is the bridge between the two.
I enjoy using it, might become my special weapon of choice until custom colored weapon sights are added, if ever.
Turn the big shiny gauge sight BRIGHT PINK
B2 extraction kinda crazy on spawns
i think its 3 every 8s but then the extraction adds a full wave on top of it
but not sure i'm not a m*dder
Funny. I only got 6 enemies at a time max
R1B2 go. All shooters
Until you activate an alarm
Is that mandatory precision Rifle I hear
Tbh. The alarms should of been just shooters
But hey. The dmr fans can finally have a mission where it 1shot 90% of the level
And big shooters and maybe hybrids
During EA R1 some guy had a dmr and was beat boxing while shooting everything
Fun times
that's pretty dope
so get good or cap shooters for extraction solo :))
get bad

Imean. My friend and I just hammered 90% of R1B2
(This was also because we ran Hel shotty/Combat Shotty)
But idk. The extraction waves were like only 6 at a time from what I saw
C1 was also just well. C1. Sleepers die when they are killed.
so quick question about B2
the extraction wave is like 1 surge wave then it slowly spawns sleepers over time right
Surge. Nah
Could just be one wave spawned and then the next wave spawned ontop of it
Iirc B2 had a lot of zones you could've opened as well
But you didnt have to open all of them
Only the one towards your objective
Given my friend and I only opened security doors we needed for objective. They pretty much only spawned infront or behind us
Welp. That shouldnt affect the spawn rates anyhow
Just locations of where they could spawn
it kinda felt like the first half minute there were that many as if they reached pop cap but afterwards they came in pairs of 2 to 4
read my message above
3 every 8s
but a full wave once you get to extraction
so that extra wave will keep you at cap for a while
if you didn't have something like a mine
and the full wave spawns groups of 5
which makes it worse for you because it means the 3 spawn will take priority if its not on cooldown
need some really fast killing in whatever way you like to get it back to just its normal spawns
ah got ya thanks
yeah one mine and using the door on your left when you leave spawn will do the trick
Idk how you got a full wave at extract unless someone closed doors behind yall.
ok i played the level with a proper squad too
it was also piss easy
it still was insane to play it alone
and very noticeable thats theres lots of spawns
yes theres a wave for extraction
point proven that the spawn system in this game is stupid
because there literally is a full wave bound to the extract
Yeah there was kinda werid in the full squad run tbh
even in full squad its usually still noticeable yes
I thought the old mg did 1 shot headshots to small sleeprs
Am I tripping

But other than that,it has a better feel to it than the new mg
Tho I like both
Depends on the mood I guess
new heavy MG definetely feels easier to use
I think it got something to do with that holosight.
I can see everything.
That sight is pretty fuckin sick
Our buff MG is very claustraphobic with that tight scope
The verudata or sumthin
Big drum mag is just
Aim towards horde- profit
Let the horizontal recoil do the work for you
Can actually see what you're shooting
2.9 dmg per shot
0.74 precision multi for the arbalest
Hih
Thats actually surprising
The veruta does 3.5 dmg a hit
Goddamn

I expected the slow small mag one to do more dmg
The more I learn
Balance hard
And it even has less max ammo cap than the new MG - balance issue? I feel like logically the gun that has less available ammo should hit harder. 🤔
Would be fine if it wasn’t a rundown-specific weapon
It won't be rundown specific from this point onwards - rundowns aren't getting deleted anymore, and all the guns seem to be coming to all rundowns (which is good)
kk
was the sawed off shotgun good
Some say it was, some say it was trash. I never tried it.
Is that so?
Cause I have a feeling some weapons might still be tied to a specific rundown for balance reasons
That's my current understanding of things, considering that both the old MG and combat shotgun are available in both R1 and R7 along with all the other weapons.
@broken scarab might be able to verify this.
was there ever a HEL gun in the secondary slot
i really like the hel shotgun and revolver
if they ever come back i'm using double HEL loadout lmao
the hel shotgun melts in D1
God i miss the hel rifle
Wait… what’s the difference between both MGs? The Arbalist and Veruta (besides rate of fire)
40 vs. 60 mag, 3-shot vs. 4-shot on Strikers, ~65 vs. ~80 shots a refill, higher damage per shot vs. slightly lower damage per shot.
Hmm… interesting. Thx for that!
Essentially, Arbalist plays for precision and its good breakpoints, while Veruta is a bit less stringent and plays for its good damage output.
I’ll try the other MG then and see how it goes
@hallow lark
Basically what Rayalot said - Veruta shines at spraying entire mags into crowds or big enemies with long sustained fire and high DPS, whereas Arbalist is better fired in shorter bursts against smaller groups of enemies or single large targets.
Of course Arbalist can also be mag dumped into crowds, but doesn't do as good of a job at it as Veruta, and Veruta doesn't do as good of a job against smaller groups of enemies as Arbalist.
Old MG feel good
old mg has 25 round magazine. you talking about the r5 abomination?
Its pretty pog on bots
old r1 machinegun its cringe, basically a discounted dmr
has anyone else had a giant be pushed in r1 or just me
@errant vigil
I've had it in r7, though they say they fixed it in the r7 launch patch notes
clear response from calle that weapons from any rundowns added over time will stay permanently from now on
not sure why he used the word "rotate" but it still gets the point across
Did they nerf the sniper sentry after the update?
dose any one want to play
😂
it did get better
like there are some cases where it doesn't happen now
yay
and when did they add use on ally
in keybinds
i never saw it in a patch note
For resources?
Wtf that's a thing now?
i must go test this
Wouldn't that keybind only be useful if there was a dedicated "use on self" keybind because don't allies take priority over self if they're in your target
the only thing with those prompts that bothers me is when it says someones name but then gives it to someone else
and the interupts from other prompts in range
@broken scarab the 3rd terminal on R7C2 has shadows now which it didn't before the R1 update 
that's very odd
R5D1 Key zone Charger alarm termination 
Do I consume my booster as long as I drop?
there is a certain time period where if host does retire to lobby within that period, you wont consume them
R1C1 may become my new favorite "chill" mission
between the two choices of machinegun we have, which one is more accurate?
and do they have similar dps?
might need to wait for the spreadsheets to come out for the weapons but from my experience the 60 mag mg shreds giants faster than the 40 mag one, probably because its firerate is significantly higher
the 40 mag one has a slower firerate but higher kick per bullet, probably easier to control than the 60 mag mg
but all subjective
Whelp... going back to "cause" more scares XD
they re not updating mtfo anymore
whenever you start a level it consumes the booster 
Hey um…..
Did R7C2 change?
Cuz… there was never shadows in it during 2nd cell scan… seeing those thing scared the shit out of me
Is there even shadow in C2?
i remember there are chargers and mom
but i have no recollection of shadow
sounds like they added shadows
I think they changed 2nd INIT alarm a bit
I was wondering where the hell are the mobs after getting 4/5 scans done… only to find shadows in the room
Coming for us
That was…. “Pleasant”….
I died inside when I saw em in this level since I was never expecting em
Hm, interesting
Shadows as in enemies?
just dropped in yes
yes
😐
Currently doing E1 with my friends
managed to lock the immortal to staring competition
yea welcome to tank ai
never got to play rundowns pre-5 since i got into it late
did my first attempt at r1c1
the reactor
(failed)
i don;'t think i've ever managed to be terrified of getting resources before
There's always a first time 
vore dog scared me less than opening 3 lockers and getting 8 different resources
https://youtu.be/-aRrQTQf-4Y R1D1 has a morse code
Incredible
any veterans in chat? 🥺
whatya need
i know a bit but not everything ;p 2k
wow you're so hecking good O_O
always room for improvement
i can coach you
so i don't know everything just yet for sure
i know a lot
but do you know how to make deadlythegamer return
who the fuck is that
make sure you type KWTD, once these players join your discord you play with them and if they're good you can befriend them
you dont know deadlythegamer?
R1B1, is there anything preventing you from just doing the east and north wings instead of heading through the western scan with the key-locked security door?
Do you need to clear the western sectors?
you will always need to clear the first alarm
the 2 free zones can only give you up to 6 ids
best case scenario you go to 4 zones total whatever zones they are
and 3 ids in each zone
you pick the path
but a STRAT to make the first alarm easier is to do that free zone first
cuz it gives the alarm the proper distance for its wave spawns
so they wont just spawn right next to you at the elevator anymore
leviosah
even then it's still braindead easy
Just kinda wondered what the distinction was between going north vs going west
scouts are an easier time of it tbh
I solo'd through R1B1 on my own doing stealth through the giant section but when I take my friends back through we're taking the scout route
the warden didnt like schaeffer and henrikson interfering
Are we supposed to have waves spawn when we put in the last code in R7E1?

yes
So it just spawns on like people near the reactor? Or is it always in the reactor room
that i dont know
I’m still shocked by addition of shadows in R7C2
sup with r7c2
Idk! I was doing my usual solo attempt in that level… until during 2nd INIT scan… I was so confused by lack of mob presence and as I finished the last scan… I see one normal Giant so I went to go kill it…. Until I saw shadows all over it
No?
This was COMPLETELY new… even I had completed it before many times
R7C2 is a shadow free level…
yeah i know but it could be an oversight on the devs side
I don’t recall there EVER a time where power flunctuates
@broken scarab could you confirm?
in the 3rd ventillation
zone s scan
The 3rd INIT scan?
No
There’s never shadows during that
(At least before R1 came)
i know but the light goes out when you do it perhaps thats where shadows are meant to spawn?
That area has always been dark
there were some lights here n there
Or at least not even lights to support visual confirmations
you also hear the loud thud noise
…….I’m deaf
XD
I didn’t know there was a thud noise
that was unintentional sry 😦
It’s funny XD
i literally forgot
Don’t worry too much. I’ll go after people IF I know they’re being serious. You aren’t one of those

I had plenty of people experiences (although mostly bad ones) to tell people apart
now that i think about it its kinda weird that there arent shadows in c2
cuz you get shadows in b2 secondary
There NEVER was any shadows in c2 in the first place
Yes shadows are in b2 secondary, c3
And d1/2
also e1
kinda wish there were
so long as hackett keeps pinging em im slashing em
I usually run that c2 without Biotracker
XD it IS king to know where stuff is
That’s why I follow my TPP (Tiered Priority Protocol) when it comes to looking at the room and analyzing the situation in it. AND having past experiences of the level helps you make better guesses and predictions as to what the room may have
bio bot is soo good i cant let it go
The introduction of shadows into c2 completely threw my book outta the window
game pulling a fast one on you
what do you have instead of bio?
Guys... what if the real objective is the friends weve made along the way
My friends I made along the way?
Man
FUCK THOSE GUYS
SMFH
Can't even 720° Backwards Jump Hammer hit a Giant mid IIX Syringe melee damage boost for 1 hit
where can I see the buff/nerf for the update?
@hard cape #patch-notes
@hallow lark is a gigachad on some another level - not only soloing levels but also doing it without sound, which is extremely important in this game.
I don't know why, but for some reason half of the gigachad players I have met are either not using mic and/or are deaf.
thank you sir appreciate it
Looking into it
talk is cheap. show your skills and pubs follow 🤷
maybe you should try and play the game soundless
it's ok. i already play with music blasting through my ears constantly
Lol
Thx for the compliment but it does take a lot more time to get used to it
gay
Well… maybe there may be other reasons why people don’t talk.
90% of pubs will follow a person that just looks to be a good players. they won't even question their strat
some will challenge them sure. and those can be split into 2 categories. they will eventually follow if you are better than they are, or they will fight you on everything because of their ego
that's the funny way to play though
if their strat is good, no harm no foul
While that may be true… but also consider the point that most others would prefer to play with friends
if their strat is bad, a littlge giggle
what i said was targeting PUBS. i stand by what i said. i don't care how friends play with each others. it's their goup. it's not 4 random people
Also…can you confidently say that 90% would play with a deaf player in this game? I doubt that as some can very well doubt the effectiveness of someone who is deaf playing this game
In overall terms (pubs) this time
No one is perfect and yes, we will get people who lookup to us and follow our moves and such. Also… it’s a great opportunity for others to learn a few new tricks or fun
just don't advertize yourself as deaf. basic game knowledge can cover you for 70% of the game even without knowing where to go.
also half-deaf people generally have something to make them able to hear. if that is your case then it's on you to not use said thing
And I understand that complete. It is my choice to use said “Deaf” word when I’m advertising my run in pubs. But I’m also saying that just so other can understand what they’re getting into. I’ve seen far too many people who are all about mic only or other certains
USUALLY, half deaf people uses hearing aids… but full-deaf people actually has a choice based on their experiences
But anyways… how’s everyone?
You get 90% of pub players that are willing to follow? Damn I must get the 10% that insist on leading using their subpar strats
is it socially acceptable to host a game with the understanding that the joiner will follow our strat?
If you say so in the invite post, yes. You can set whatever conditions you want in the invite, and if those conditions aren't me you can refuse to let that person in.
For example, some people do invite posts where they only accept people who have completed certain levels or sections of levels before.
Although I don't recommend barring micless or deaf people - for some reason most of the ones I have met are also some of the best players I have had the joy of playing with.
R1D1 is just laughably easy now
But like holy s*** imagine the invisible wave with no pdw
well it serves as a better tutorial now
i didnt even have to use boosters and we only had to do 1 side zone 
just went to a terminal and find a zone with most resources
wonder how long its gonna take now
What are you on? no side doors at all without boosters
(early 2023)
We had plenty machine guns so
Like people went in the side rooms 😂
yeah not terribly efficient 😆
R1D1 was even easier than original 😭
Alt://R1 as a whole actually is even easier now actually 😔
C1 is: bring 3 sentries and a bio. ez gg
twice did ppl disconnect that's all
You get like 50 uses of tool
C1 is actually the one who would be harder cause in the corridor it's now a sec door and not a normal door so you can't quickly close it IF something goes wrong. And hybrids were not there as well
idk what do you mean by going to side doors
when my team literally did it in 13 mins no boosters
probably one of the faster teams to ego post too
they hated jesus cause he told them the truth
it's harder because it's not r1 mg
r1 mg lets you solo 2 waves with one use of ammo
it's still easier to complete anyway
Such is the cross I have to carry 😔
was bout to ask how then i remembered its modern gtfo
R7 mines ...
Just to start
r1 mines were fine
r1 mines aren't that bad, just that people don't know how to use them
R1 mines killed like 5 dudes. R7 mines kill the wave
placing them right behind a door did jacky didly
it never killed more than 2 for me
idk why
Also Azert and you know cause we were there two weeks ago
ah ok
Way less enemies in the rooms, recoil is pretty much non existent compared to R1
Alt://R1 is just an easier version of an already easy rundown 😃
And that's fine. It will only ramp up from here
the hand holding rundown
(until we get to r6 😂)
thats fair
can not wait till you experience R4 and R5 😃
I have never seen a man lied to himself so hard
it is not that bad
im sure ill do it with bots easy 😏
STOP LYING TO YOURSELF
if anything i prefer pre p5 mines
ITS NOT HEALTHY
😂
i hate all tools
mine deployer is the best
i love sniper sentry
instead of mining the wave, people should learn to shoot their guns with sentry
when r4c1 comes back, i'm outshooting the 12 code uplink solo
or save yourself time and just drop a mine
if mine deployer didn't exist, people would learn to shoot r4e1 reactor
so people would go 2-2 and then shoot the blood door
sounds like you want your team to fail
if mine deployer didn't exist, scout waves would actually be a little bit more dangerous
fail?
buddy, the only way to fail is you actively griefing
it's pretty hard to fail expeditions unless you try hard enough
scouts spawn like 15 enemies you still can shoot em if no mine deployer
hence why i said a little bit more
they never were
except r5d1
I dont know how mine deplouer have anything to do with r4e1
When back in tbe day the only thing they did on that reactor was running in a circle at spawn
peopel were under the concept you must have a mine to solo codes
Mine just made it simpler to do
when you could have just 2-2 and shoot gun
I fought that blood door with cs and no mines
Apart from speed 2 and 2 its not really necessary
You can still do it
The main issue with thst reactor was that the variety of enemy wasny good
i think it's normal when you made a rapid reactor sequence where the game challenges your consistency
plus the game never really had that diverse of enemy variety
Slap a charger some big shooter to tank some burst canons shots here and there
Hybrids got too much wind up you can easily snipe them
I dont wanna sit on my ass with revo for 30 mins
In the remake
30 mins sounds like a skill issue
While you were still having a skill issue back on the day i was shooting that reactoe
Even worst
sorry i'm not an elitist who joined in r1
We gotta treat eachother like caca
can't turn back time
The only way
but can time travel
I do hope they actually takr the oportunity to rework some levels from r2 and onward
Yeah theres some minor changes in r1
But nothing mayor
they should because it's not even a faithful way to play it
might as well do something radical and change smth to "surprise" people
so we're probably gonna get helgun and hel rifle in r3
with balancing from r5
and it's gonna stay untill R4
r4e1 extreme with helgun is gonna be funny
mr Dragon
you should put off copium for some time
More like hopium
r4e1 ex with hel
whatever, i try to avoid drugs
They gotta nerf that shit
ye, like sniper sentry or hel revo 
won't change much
not as nuts as r4 where you can kill 36 enemies in one refill
Unironically, I think R4D1 solo is going to be easier for me in the remake than in the OG because of HEL weapons.
depends if you're going for extreme or not
I just want the main, ngl.
1magging mom in 2 moms room with a shotgun is extremely valuable
Just pre scan extraction lole
I got to blood door on that, died, and gave up.
class 4 before the last code is the hardest part there tbh
but you can setup some cfoam when going for 2nd and 3rd code
how is the class 4 hard
it's unironically the easiest part
you fight 3 waves at least, 4 at most
compared to the 50-80 enemies in reactor waves
:^)
also no back dmg sentry
i cry
guys r4 auto sentry meta because you can stagger the enemies in r4d1 solo
you can't stand in a long straight line and you are time pressured 🙂
you can
you can just funnel the area in front of security
one hel revo cylinder and you kill the entire wave
I'd like to see that one
didn't manage to do that despite completing it like 30 times
sounds like a you issue
sky's the limit i guess
true
alternatively you hunt the enemies
why are you ego flexing a D tier
you mean a b tier
ok have fun killing 2 moms on ur own
u could maybe call that D tier before extension
time to burst cannon 70% of the wave
Any tips for R7E1
don't die
Bring Cfoam, permafoam the door where the chargers spawn during the big scan
as if a new player can pull that off
easier to get another turret and shoot everything
it's an e tier (disguised as a c tier at best but still)
i think it's safe to assume a certain level of decency is to be expected
the amount of people that try to c-foam that door and fail is hilariously high
myself included
just rotate
depends
if you foam door, it's around 4-5 uses of tool (67% + the 4/5 uses of tool)
if you shoot then, you fight around 3-4 waves of chargers
1 wave is around 14 chargers
so assuming sniper sentry shot half, that's 3 uses of tool
then you shot the rest, that's 2-3 uses of ammo
it's basically a choice between whether you want more wiggle room for stealth (more cfoam) or the reactor itself (more ammo) imo
it shouldn't matter unless you repeat codes
14 uses of ammo + 3-7 uses of ammo then 8 uses +3/4 uses of tool is enough for 3 people to shoot reactor
i say 3 because one person just do code fetching so his ammo consumption is not that much
Right, which is why my group preferred to spend more ammo than tool on the thunderdome
?
you guys died and still won
What are the pros and cons of the two machine guns we have? One has smaller max ammo per magazine than the other, but what does it have to compensate?
Currently nothing besides aesthetics and a very convinient holo-sight that doesn't get in the way of your eyesight.
Lower fire rate, lower damage, lower magazine and even lesser total ammo(?).
Looks cooler, sounds cooler. That's about it.
oh ok
Actually has higher damage at 3.91.
Higher damage, slower fire rate, faster reload, smaller mag size and lower max ammo.
More controllable recoil, clear sight picture, no blinding muzzle flash.
It is a hybrid between the heavy assault rifle and the Veruta MG.
Arbalist leans into accuracy and TTK while Veruta is more for raw damage and staying power.
3-shot kill, 13 kills/156 damage in a mag, and lower recoil vs. 4-shot kill, 15 kills/210 damage in a mag, and a higher recoil.
Also worth noting that, while it's on you for fucking up the vertical recoil, horizontal recoil isn't really something you can control for shot-by-shot (re-centering the crosshair takes more time than it takes for a second shot to fire off), giving the Arbalist better range than the Veruta in practice.
r1c1 is harder than I expected damn
I imagine it's easier to manage resources when you're not playing with only bots
bots actually use resources prematurely
I hate when they do that
Agreed on the range part tbh, even firing the Veruta at range with bursts is hard to hit anything
if only bots would only use or pick up resources when prompted to
that would make bots a bit less annoying to play with
where do you guys leave your sentries and what sentries are you taking? I'm taking 2 burst and 1 sniper + biotracker
leaving the sniper sentry between the sec_door and the terminal, right at the top of the incline, and the 2 burst sentries a bit ahead of the sniper, one on each side of the storage thingies
that and the weird fetish they have with going through closing doors
the way I beat the alt version with some guys in LFG was fighting the first wave wherever we got into contact with them, trying to make it as far forward as we could. While the second wave was starting, pushing all the way to the extract zone and holding the doors there, using the resources in that zone for the next two waves. Then falling back to the zone before reactor and holding there using the resources in that zone for the last 4-5 waves.
as long as you have good resource management, and use chokepoints with sentries, you should be good
wait you can use any terminal to input the commands??!!!
He's bots only.
ohhhh I see
so 1 or 2 people by the reactor and 3 or 2 people push
I gave gtfo to my gf as a gift so now I have someone else
and we might start using the lfg channels
not really possible to use that strat I mentioned with bots only, since you have to run back to put the code in
I got to the end of round 6/8 with this setup, with a 6 use medi, 5 use ammo and me carrying a 5 use tool refill. I also left a 5 use and a 2 use tool nearby
yeah, for the first wave, the terminal player can push up with the team, but for the next 2-3 waves while the team is all the way forward, they stay by terminal, too far to run back and forth
and the monsters only spawn ahead of the players pushing?
or can they spawn between the pushers and the terminal guy


