#gtfo-spoiler-chat
1 messages Ā· Page 10 of 1
D2 but you don't open any doors?
D2 but you open Z416?
I always do tho š¤
In a nutshell, R7D2 PE is comprised of:
a) alerting all scouts, clearing scout waves, and getting stick
b.) pulling both charger + shadow room and clearing the entire zones
c.) pulling both tank and mother door, clearing entire zones (yes kill all tanks, last time I had 4 tanks to kill was fun), getting all available cells
d.) main (insert stick)
e.) extract with extra power cells in tow
That's just a challenge run
Youāre no fun with names
I'm very bureaucratic like that
spoiler alert: ||this text is in a spoiler||
you forgot the point f.) you cannot leave any resources behind in boxes
so like this you have to fight for longer š
Well thatās just a given
place all the cfoam
g.) you can't use tools
What is secondary and what is overload
Genocide is secondary.
Excorting the cells back is overload
^
What IS the BEST strategy in the last Battle on C1. I allways open the door after Scan, but I die triyng to reach the exit
Rush works, slowly push works. It's hard to say what strat is the best. If you keep failing at one strat, just try another one.
push, foam the doors (don't mine them except the one just before team scan and the one just before extraction).
People who mine the door before team scan and then they wonder why the enemies spawn behind the extract door
some new dude in matchmaking tried to shoot the scout with mg
and then another dude repeatedly downs me because he thought it was me because i was playing fast
i have to be way more toxic towards people that dont play on my level
The timing when the mine kills the wave let's the next wave spawn. And for a moment. The extract room is the 2nd room away
Technically speaking this happens because people open the security door immediately
Which just happens to line up with the usual time the door gets busted and the mine kills some if the wave
I wouldve laughed if you werent even using MG

it's confirmed, allens be smokin' some of that sick IB-10527.
Patch of weed
ik. i didn't correct you.
gotta hit up that Team Insight storage locker. ask for the good stuff
injects booster
IB-10527
Boosters are highly addictive drugs too iirc
yes...........
D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.exec_branch/APirosA134.flagged
Mr. Girauld#(*&&(*cdvw
$@s7re[]93f###fortunately,_there_is_no_sign_of_contin$r$yu**[[9)
report_as_follows:
I have authorized several new PRDM booster mods to be given MUTED
classification. This brings the total numbe$ppw%]]_. These have proven
themselves to ...
an underground market. by whom? i have no fucking idea.
R5A1 secondary
he doesn't know basic error spawn mechanics

I could have saved a R5 C2PE run if I hadnāt mined while long kiting out of panic
The one level I wanted to beat more than any other level in gtfo
C3 in the uplink room, do enemies spawn in the side rooms?
they could spawn in side room if it have 2 rooms
Oh okay, thank you
it's rarely spawn but just keep in mind
510 150
Is my goofy ass better as a forum channel?
Everything is better as a forum channel
lfg forums when
pet pics forums?
cooper forum :3
Why the inmortal is called Pablo?
Because the funny
Uhm but why Pablo?
Xd
Idk but I liked it so I call him that
I was expecting for something deeper
The deep lore of Pablo

I thought the way were referred to as Pablo in the files as a placeholder name
And the snatcher was Jerry or something
Giants are Franks, etc.
BBC...
Franks is a name given by a sub community that spread through pubs
And now it is widespread
anyone have tips for foaming the door during the room scan in E1? every time I try the foam falls short and the chargers wind up breaking through
charge to full, wait. feel free to walk out of the scan to release the foam. getting the long-bomb is hard and risks wasting more foam.
feel free to walk out of the scan is good advice
someone told me there's a weird thing where you have to hit the corner of the door?
something like that
Hit the top of the door because the chargers can clip through and eat the foam instead of the foam hitting the door
Chargers have straws piercing from their heads
Usually they use them to drink your blood but they have also been known to drink cfoam through them
When asked what it tastes like, the charger said nothing, because chargers cannot talk
And big shooters are called chickens
What about the Rare Hybrid with AirFoam 11s
Phasmophobia has actually completely flipped my view on the GTFO Discord server.
The people getting official roles on that server are actually immensely incompetent.
Lol
This server is actually based.
True
The amount of misinfo that comes from "community helpers" is incredible.
And some of these people have multiple thousands of hours, +info directly from the devs.
and they still manage to be confidently, and smugly, incorrect about how the game works.
Never seen anything like it.
Not specifically the misinfo, but having a special role for people that are supposed to be the authority on game mechanics, who are perceived as such, whom you're literally not allowed to argue with (at least, this was the case in the past, and I seriously doubt it's changed), who are very regularly just wrong.
Makes sense tbh
It pains me when someone religiously believes misinfo and takes no others
I just find it super annoying that the misinfo has so much protection coming from the server itself.
And once you become aware of how easily some wild shit will catch on, it just becomes so clear that a lot of the people there are really really... unintrospective.
I almost don't think I'm playing the same game.
As annoying as the misinformations that comes⦠it is also equally annoying to find people who are willing to throw runs/fun/time out of people just because they want to. Just like how itās annoying to find people who are willing to play with others with disabilities.
I was part of this team who was talking in VC but after the run failed as a result of too many room wake-ups. One member of said team was dmāing me about someone in the VC just blaming me for all the wakeups in the room following by ādeaf people shouldnāt play this gameāā¦. Bleh. What a bunch of crock. This was awhile ago soā¦.
The uber salty people tend to be really bad imo.
Happens a lot on C3.
"OMG WHAT ARE YOU DOING" while I'm killing the shadow scout in an empty room. Like, bro, chill.
And they always RQ first wipe no matter what.
not the first ive heard of this lmfao
theres so much misinformation in phas its actually insane
The funniest shit is hearing them bash the wiki for being crowdsourced.
While they literally have the exact same problem.
Hard to tell what the biggest issue is, either.
Some combination of the devs being really bad at communicating game mechanics, the community helpers never testing a single thing in their lives, and the most active users taking the official information as gospel and pushing other people away.
isnt there a bunch of stuff specific ghosts do that just
isnt mentioned in the actual game at all
its been a second since ive played so i dont really remember
Yeah, that's a lot of hidden stuff that's hard to find w/out dev info or in-depth testing.
Most early mechanics were datamined, but they're hardcore anti-modding and anti-datamining, so nowadays everything is either direct dev info or from community testing.
ah jeez
Speedrunners still datamine stuff in secret, tho.
It's just that it has to get passed from them to community members who present it as ordinary facts about the game.
Once you know it, it becomes pretty easy to confirm afterwards.
Same thing happened w/ GTFO, actually.
It's why anyone uses a weird ass word like "occiput".
Big part of the OG datamine.
before gtfo i had never heard of the word occiput
It was the specific term the original scuffed damage document used back in R1.
and it pretty quickly just became a normal term.
I don't even think that many people saw the original document, either.
It was at most 20 people.
Which is nuts, but it's made me realize that a lot of the hyper-specific info people took as common knowledge back in the old days of Phas was probably 90% datamined originally.
sub communities adopting a word... then it get spread into pubs
same thing happen with "Frank"
^
with phas ive never interacted with the community at all so my friends and i would just figure shit out ourselves
for gtfo when i started people already figured everything out so i learnt that way
I sought a lot of info out, so I ended up finding a lot of stuff that way.
Every now and then, I'll also end up w/ an opportunity to test some lesser-known thing or a rumor I'm interested in.
Also, arguing with people is fun for me.
and Phas attracts a lot of weird opinions to interact with.
i can imagine tbh
my limited time lurking the phas discord was definitely an experience
Whatever the next enemy is we have to name it Joe after my favourite community member
Scout Jesus Enemy
first time?

most of the player i played with on that server is shit
only misinfo, or music in the background
only a fraction of that server lfg give me hope

they changed their EULA so anyone mod their game, they can sue the shit out of you
Throwing glow sticks/fog repellers wakes them up will always be funny to me
is there fog spam in the overload and secondary of b3?
theres fog everywhere in b3
Funniest I see is seeing those other āmic only or must have micsā who left me cuz Iām deaf⦠struggle with a level that Iāve already finished with a different team
half of the fun is the discussion you get from the team. small talk is fun
some people value it more
some people also prefer a team that can communicate. and speaking is always faster then typing
i like small talk, but then it get over the gameplay
well, ye
for me, everytime i tried to speak
they're just making fun of me
so i just hop out
"look at this dude, playing video game"
sounds like low self esteem
Lol
they also tried to dogpile me and get me kick
Honestly⦠finding people that disses others for their āyou are this so you are bad at thisā
Makes me want to beat them at their own games
i'm just eh, if you REALLY want me to leave
Hence where Iām at atm⦠finishing entire R6 and 7 without the need for sounds
playing without sounds isn't that hard
Itās not that hard but itās VERY difficult when it comes to communication
Such as timed bonks and whatnot
And knowing where the enemy is āmaking noiseā at
that's not hard. use your eyes
People prefer to use their ears
not when you are blasting music in your ears all the time while playing
you get to a point where you don't even pay attention to the game and just autopilot even on E tier. with music on
Lol
so no. this game is not hard
I just autopilot VERY fucking hard whenever I see an enemy
does it take coordination. yes but that comes from knowing with who you play in general
I just go through my entire Mental System of priorities with Analysis of room firsthand
also. timed bonk? you don't need it for 90% of the game because the enemy density is rarely dense enough for you to have to do triple kills in stealth... and you can do those to begin with with every melees
True⦠there are times where itās very easy to solo bonk a G by yourself
and in the last 10% you have a command that show up on chat that is legit "three two one go"
so there is really no excuses
Sentries do back damage?
no
It still makes sense sometimes to put them in the back.
Because killing the first enemy delays the wave, killing the last shrinks it. Small strategic difference that makes it so you are less likely to get overrun and can make use of your ammo.
it's balanced because you fight a full 24 sleeper wave when you finish the last scan
If the alarm last that long to begin with
š
1 sniper sentry with one person who knows how to shoot can solo defend easily D2
Kinda stupid
No bio needed
sniper sentry is kinda balance, they just need to tweak the time to shoot
pre-patch speed?
or even slower than that
Bring back old sniper sentry
It brought consistancy.
Without killing the whole wave
Nah it has 2 speed boost now
And a really dumb 0.7 shot if enemies are ping
It doesn't make sense. How can you shoot 0.7 bullet
When you implement something dumb like that. You basically admit that it shoot too fast
well, maybe that's why you don't look into game code
You see it in game
you don't, unless you're doing a youtube video or a guide
The sniper sentry Will start flickering between 57 and the actual shot left
By shot left i mean the % left in the tool
So do some quick math
You don't need to check the code to know š
I describe that it shows in game
So i am playing the game and seeing that
Also. Most people don't think and shoot the enemies the Sentry is targeting effectively wasting their ammo
i just put stuff in and shoot stuff, i don't really go for that effectiveness
anymore
It's not about effectiveness
It's more that they run out of ammo at the same time as the sentry and then they panic and die
you can say i'm on autopilot most of the time
i just looked at the top right corner, see the % on the sentry
"hey i'm on 20 imma fill some tool up"
put it down and shoot, if it ran out, it ran out
Ok. But i aint talking about you specifically. I'm speaking in general what i see in pubs
still, it's your experience
and then my experience
i can't really speak for other people experience
we can already see 2 different types of person playing this game right now
you and me
I aint playing effectively either. I just do stuff that makes me have to less rely on my team
If i am more independant. I don't care if my team panic and die. I just clean their mess and we go.. or i just solo a part while they go as a trio
i don't like to play like that, since it's a team game i want team play
i can solo everything myself but that's just not for me
The way i Play is also team Play. It clears the map faster because we are splitting the team and give a chance of survival of one side die
It achieve the same result. We are working together... Just not as butt buddies
I just clean their mess and we go.. or i just solo a part while they go as a trio this is the part where i don't like personally
i just want to chill most of the time while pulling my own weight
It is a chill thing. I just shoot their mess. And i don't need to tryhard clearing rooms in stealth. If you know you don't need to clear cause you Will never be back here. Just kill the minimum.
If you default to kiting instantly and find it boring than that is your mentality. I default to shooting as much as i can first.
Kiting is boring and only prolong the game generally
well, i have to shoot, since it's boring to kite
Guns are so busted now.. if you know basic dodging you should be able to clear most stuff in the game solo
and then i forced to kite since their messes were too much to just shoot
"if you know basic dodging you should be able to clear"
teammate woke up a tank

Find elevation. You can solo a tank
yes i can
and i have to do it with other enemy and a scout wave
and that other time when my team go for class X shadow and died
you can but you have to deal with other enemy first
so you still have to do a little "dodge"
The class X shadow alarm is the hardest alarm in this rundown. Not surprising
he's so good, he can kite shadows
your pub team also in the background telling you to die because checkpoint
the experience of pubs when starting the rundown compared to the experience after 300h is... it's interesting for sure
Yeah I guess
Pubs over complexify everything
I've played with a few 1000+ hours people and once again the skill gap is quite huge, I just follow and make sure not to fuck up
I might have 300h already but it's just R7 experience with a little bit of R2, put me on content I've never seen and I might start tripping on C tiers
Pubs that ask if you did the level before. Some just want to have carries. Other because they want to lead.
And to them the best answer you can give them is a passive "don't worry about it"
Or "i am here for the ride"
i am here for the ride
anyway
i wish the checkpoint bug would happen and end this shit fest
and it did happen
the checkpoint bug happen and killed the run

Almost like the cancer mentality relies on a mechanic that is not working properly
Maybe they hope the game bug in a way to make it easier like r6c3
RIP that level.
"can you die my dude so we can checkpoint?"
get checkpoint, start door cheesing
too many enemy on the door and they somehow died
too many enemy and combine with checkpoint killed the run
If they door cheese you just have to fuck their setup on every door
i did that on the previous group
they instantly killed everyone and restart
very fun experience that was

I would flame them for it
lfg
I swear this shit never happens to me
since it's D1 overload
it's like once in a million
might be region issue idk
seem like they don't need it
timezone
2AM NA

make it 3AM
it's like curse hour or something
D1 overload with pubs is just asking for trouble... Especially since you know most of them got carried there to begin with
Same with E1 lol. Can't Do the level without cheese
was laughing a lot from start to finish
Oh the classic 3AM
"LFG PUBS, CALLING DAUDA AT 3 AM"
Those are the pubs that don't care about completion. They generally are the better ones too lol
but ye, they need d1 overload and we did it
If you have a team joking around they generally just want to have fun more then getting that cosmetic
I remember doing D1 overload last thinking it was actually the hardest bit, kekw I was so dumb when I learned the first minute how to properly deal with a snatcher solo
i mean
i did an e1 where there's a random striker that woke up scout and pmom and a regular mom
but i managed to get code and ressed all 3 down people and saved the run
i think that's enough to explain that e1 is not hard enough
"E1"
it shouldn't be 1 man solo clutch
but it's hard enough for pub
that's for sure
you should imagine that, instead of you, it was someone else
and they didn't clutch it
It's hard because they get carried in every level.. without realising it
better than someone who checked logs for code 3 and 4
i agree that E1 should be harder
and got the rest of the group a free clear
Heck some of them are dumb enough to believe you when you say that this other random dude carried the run when he didn't
which results in a weak community on deeper tiers
If c tier wasnt a tier where an average player would be able to solo carry as easily ...
man i miss r4 and 5 c tiers
You had to work as a team to get the pe back then yes
Now one person can just solo the level's "difficult" part
this exactly
any news for next rundown?
no
this is getting really old how many people are coming to ask this same question... not faulting the people though
Did you check #game-announcements?
A month old news that doesn't touch about the next rundown
Only talk about old rundowns being reintroduced eventually
A simple "no" does the same job... Instead of wasting their time
it's a shame they don't even release news monthly
Do you want to answer the same question every Day, instead of teaching them where can they find the answer š¤
Yes
It's always different people everytime that ask. So you gonna teach Everyone one by one?
Because the answer to the question is 2 letters long
I could even make a key bind to respond to the question every day 
Hahaha thats what he wants
I'm gonna be like those tweets accounts who tweet the answer to a question everyday.
So people don't ask again
Where do I get the Dev Transparency DLC for this game? I can't find it on Steam 
I mean when can we revisit preview rundown is there a specific time?
Previous*
but who knows.
We dont even know how they intend to bring them back
As they were back then
Or with gimmicks in R6-R7
Checkpoints and potentially more resources
Because r6-r7 are abundance
checkpoint city
and people still had trouble on it because they never learned anything in previous tiers
All those who were hard carried

Kraken felt weird to me, like if the concept belonged to another game and it was somehow put in this game after a bit of work was done on it
always has been a thing.. but people were less hard carried back then
I vouch for mad max GTFO where one guy is driving a buggy across the dunes and they're being chased by massive biomasses
C2
moment
I feel like the issue there was giving people instant access to the lower tiers by making them complete 1 level that was significantly easier than the other levels in their respective tier.
I feel like the bigger issue is there isn't enough 4 player skill checks, you can normally beat a level if 1 or 2 of the players are really good
but then pubs exist, where group skill is random
I think D2 is a good example of the 1 player skill check
True, literally one guy doing the dirty work while the others just go pew pew
1 guy dives fast, while the other 3 only need to know how to shoot a lot of enemies, and how to move backwards
Same thing with E1s reactor
That reactor was waaaay too easy for an E tier, getting the codes is pretty simple
E1 has slightly more co-operation, but also just played a pub last night where they door bugged literally every door
The only hard part would be the last wave of chargers, cause new peeps usually struggle to kill a wave of chargers, and the last code I guess, if something goes wrong.
Also no surge alarms 
fr there should've been harder alarms
T S scan when?
moving purple scan could provide a skill check
The community according to the devs be like:
- Bug hunters
- Content creators
- New players
real
I think the last time they "listened" to players, it was the booster sound being too loud
I didn't hear it like that but whatev's
I've heard a rumor that in order to be accepted as a bug hunter you gotta have less than 100 hours in the game
Not sure if it's true, but if it is that would be hilarious
there's no shot
I heard a rumor of some guy not being accepted as bug hunter having 400 hours, so he made a smurf account with 40 hours and got accepted immediately
But I don't know if that's true
Not at the moment as far as I'm aware.
They usually do that when a new update is announced.
But last time they decided to hold back on that.
if it is true I think it's bc the player would probably know the community and their stance
I know there was a long video a while ago about some big community person leaving the community, and the mentioned all the cons of the dev team and all that
still strange why 100 hours would be the cap, but ig people would just know too much beyond that point
I guess 
idk. I really had to stretch the idea in my mind and idk how to get it across through text
basically backwards thinking?
What do you mean?
like I don't really see how the devs think in most of their decisions
I'm just making a guess at what's going on in the mind of a 10cc dev
I think they're probably accepting positive feedback.
As most of the time I see them going defensive when someone criticizes the game.
stamina moment
Also apparently we're not allowed to publicly share our disagreement with the way the game is going in a civil manner, as someone will eventually pop up saying that "People always complain and complain"
It's not like we're here to act as the messiah and say "this is the way to do stuff", it's just sharing opinions, ya know.
but also some criticism should just be accepted sometimes
Even destructive criticism can be good sometimes. If you look past the negativity
the bug complaints have been non-stop, and every update is geared towards new junk
Was it the one from RealKhepri?
that's the specific on o was talking abt, just don't any smoke from the devs or admins
I liked when there was more than one A tier
You would give the new players more time to learn the ropes before going into a more difficult tier 
I miss when the game was a bunch of big enemies for added difficulty instead of spawncap smalls
I'm pretty sure there was a level with an error alarm of bug chargers, and you had to go into a big charger zone to do an objective
I feel like the larger enemies add a scarier vibe, as well as are an added challenge for their increased dmg, range, and decreased solo-ability
I feel like B3PE should be the kind of B tier difficulty (when going for optional objectives of course)
B1 feels like an A2, B2 is like the mandatory long and tedious level that doesn add anything interesting.
B3 PE is a good a solid difficulty for its position
B2 is terrible, and C2 I don't find any fun bc max infection for PE
C2 is pretty meh in my opinion.
Secondary definitely makes the level a bit more enjoyable, but that's about it.
Overload is pretty easy, as long as you don't mess up the stealth
C3 PE is probably the best level.
Feel like an actual C tier, even D tier
yeah I find C3 PE to be a pretty enjoyable level
pubs seems to have an issue with it tho
D1 is easy at best, D2 is the mandatory fun pew pew level which is pretty nice.
But that makes the D tier too short imo.
And E1, my disappointment is immeasurable and my day is ruined
could be a bit more difficult if
you know
they fixed all the bugs
still pretty easy tho
for an E tier
even I could do it, and I'm bad at games
1 person could do that no problem, while the others shoot the waves
I'd say R6D3's reactor was a lot harder than this
if they fixed all the cheese spots, fixed the room scan before teleport, and made reactor harder, the level would be worth E tier
maybe
I feel like the first mistake was adding the Pablo at the beginning
I think it'd be harder during PE, otherwise it wasn't too bad
making Pablo a tank instead of its own enemy was the first mistake
plus it's ai is so wack
bro just stands there half the time
Considering that the Tank AI is buggy as hell
I really hope they consider re-designing that enemy for the next update
I think shadows are okay, but I wouldn't mind that too.
Maybe give the charger Scout its own sound?
Like a low pitched scout noise
that bits more QoL, fix the bugs first
And a spooky ghosty sound for the shadow scout
Likewise! 
Where new updatesšš
never happening
me getting all e1 codes with no issue even on 200+ ping
me memorizing all seeds so i don't need to get codes
if pugs keep calling any sort of fast clearing a speedrun why not make it an actual speedrun :))
I had a pub where they doorbugged literally every door on E1
it was gross
and boring
they were like "mothers are so scary, they can spawn babies through doors"
door bug crutch moment
please tell me you killed that team at the end and left
ok but i don't do it
nor do i like when people do do it
esp multiple times
door cheese is dumb bc it's literally a free clear if done even once on E1
cheese spots and kiting however i'm ok with because kiting has had "prevention" and i still doable, and cheese spots exist because of how the devs have player movement
if they had players fall off steep slopes that'd be fixed
big preesh on assuming i abuse bugs to win tho, don't think we've ever played together
and it will stay that way
#blessed
indeed a blessing for me
A whole C3
The level that requires teamwork and synchronization
Became a joke

|| I am not going to say that i failed thousands of time ong this map before i attached 3 melee booster and completed the level in the same time without any replay ||
this is why boosters are a great example of a failure in game design/balancing
but i have seen two players that can't even kill hybrids in one occi hit with full melee dmg when i can consistently two occi them as host and clients
so that also proves that crutches can't help bad players
For some Boosters are so important that they farm them. Imagine farming Boosters cause you are convinced you can't finish a level without them !!!!!!
i am convinced some people can't beat e1 without boosters
which is very odd because i got like 3 lfg e1 clears without provisions and only throwaway boosters
maybe lfg isn't so bad
I haven't used Boosters since R5 so imo anything can be cleared without them
I get that they can be usefull but sometimes people take it to the other extremes
No plz no
exactly
No 15 hour C1 run for me š
Well, there is a booster that can make you immune to infection, that is a real failure on the game design
Imagine 99% immune to infection
Oh we had a guy running 123% infection resist on R5B2. He could walk in infectious fog unharmed
well yes some of the boosters neglect certain game mechanics
those are genuinely questionable
Or even 130% health regen
Just a aggressive booster that is 99% infection resist and default 10%
debatable
well R5 had the booster that gave more meds, tool AND ammo iirc
med efficiency doesn't really matter, what you want is mainly supply efficiency
And I think like higher percentages on them as well.
if anything terminal use and old melee dmg booster was more broken
the % didn't change i'm pretty sure
I saw a guy with 7x% melee resist and big guy puch him with 10 damage
Could be but I remember my 154% booster
i still have my r5 +49% med and supply efficiency
This wasn't an efficiency btw
if it's 100+ then it's probably regen speed
But as I never use them, I don't really compared them
Why dev said that this game for hardcore player when they make the game easier with booster and checkpoint lmao
boosters are funny yes
i remember running r5c3 with sentry cpu speed and cfoam portion
we didn't shoot a single scan until the class 7 mixed
speaking of boosters DjDna, still haven't done E1 boosterless but I have 3 completions in total and the last two were without anyone with supp-effi, and my last run was memey with glowstick power and -40% hacking shit
Hmmmm ok you get a pass
I want a proper pass tho, will work on that later
I got other gtfo stuff in my hands right now so that'll take a while
Uuuuh ok, spare us details
no it's not cfoam it's about the m word
I don't play E1 that much cause it is kind of boring š¬
i didn't care that much i'm always cfoam
Oh I love reactors but the part to get to it is snooze town and it is sadly the only one in this rundown
r3a3 was unironically a harder reactor
R3A3 was legit super ez what you on about š
R5B1ovl was way harder
how
new thing bad. Bring back the old GTFO
i did it matchmaking and none of us had hel weapons
sawn off revolver, combat and machine gun
You can not say R3A3 was hard, come on
it was harder
are we talking in general or in matchmaking
In general
cause I found both not too bad but I never did them with randoms
Nah I don't see it, that reactor was super easy
I would pick R4B1sec or R5B1ovl above them personally
i also don't see r7e1 reactor that hard, if it wasn't for tight codes, you can honestly solo the entire reactor
Oh R7E1 is not a hard reactor, we have seen worse
R2D2 (May the force be with you)
what would you guys say the hardest reactor is then
it's not that hard
every wave has more or less the same wave size
if you can kill one, you can kill the other 9
fair
I never did it myself but I imagine R4E1Ex was probably up there?
that one came to mind
if you can shoot 24 enemies, you can solo r4e1 reactor
R4E1ex, R5D2
r5d2 is also soloable
Yes but compared to all the other reactors
It is certainly in the higher tier
But R3A3 is hard yes?
Ok ok so what is the hardest in your opinion?
i have no opinion
Fair enough
No opinion just being contrarian and flexing š
seems so
Just play R5
theyāve probably done that a thousand times already lol
Probably
it's only a flex if you can't cope
I actually agree that reactors are not the hardest objectives to have
I imagine most stuff in this game is soloable without cheese if youāre good enough
the amount of kiting is in relative to your gun skill
yes
those scans are very funny
pew pew more
i love holding for 2 mins because of the incredible scaling speed
thank you 10 chambers
I aspire to be that good
same
i can't wait for old rundowns to come back and people dying randomly in r4 and 5 expeditions because of over reliance on kiting
yup
r4 and 5 is balanced around kiting š
It won't be that bad, checkpoints will compensate for that
š
yea checkpoint will exist but it doesn't directly affect the actual difficulty of the level
To be also fair, bots are usually decent enough at gunning down stuff
you still have to do the surge scans or whatever
I mean r4 had hel revolver and burst cannon so idk how people needed to kite that much
unless it's something like r7c2 gen
or r6c3pe
Which would make error alarms like R4A2 PE probably easier with bots than with some players
š
I'd argue that the same would be true for R4B2 PE
but they will just shoot an entire mag on the error wave
when i can shoot 2 bullets and kill in 2 seconds
Keep in mind that I'm basing this ONLY on my experience with bots and R7B3 error or R6C3's
No I'm not saying they'd be great, just that I feel like I'd have an easier time playing with them
ok so r4a2 ovl error is a rapid or silent or whatever error you like to call it
it spawns 2 enemies every 20s and there's no scream indicating where they come from
I remember R4B2 PE being a pain because either someone kited the whole wave or everyone was just bad at shooting/hammering
there are no spawn bias for most of the errors in r4
same with r5
shoot an entire clip* 
true
the amount of times waves would spawn in front and start breaking down doors
is fun
especially on R4A2 Overload
skill issue is all
r5b3 mainly came to mind for me
not that it changed a lot to have 1 scout wave or two
but it was a bit jarring to be punished for something you didn't have much agency on
besides from opening the door right after a wave spawned
it was pretty funny considering it's the first ever ovl
and you are somewhat guaranteed to fight at least 1 scout wave
smile
back when I first started I remember scout waves being a lot harder to deal with
But now it feels like nothing
my honest reaction
Improving at video game wild like that
I should start soloing missions again honestly
me at 20hrs triggering a scout: "doom is coming.. prepare for death"
me at 500hrs: "alright time to use the hammer"
Literally
On one hand I'm sad for wasted ammo... On another I get to actually shoot something. Lord knows there's not enough of that.
I just really like shooting monsters.
Oh hey, the #community-news clip is of R1A1 but w/ HEL Revo.
Same tiles but different markers from the looks of it.
In hindsight, this might have been talked about but I didn't see because massively inactive.
8 days old š
Rundown 8: Ancestor 
It literally says it's a prototype. Unless it's a very sneaky leak.
Prototype is on the left, presumably a current version of the game on the right.
hel rev is the one you notice and not boosters
the weapon parts might have existed back then but i really doubt boosters did
fake
is that how guns work?
Long Gun š³
short gun
bet it has a great personality tho
how to get "the gavel"? D:
Has been removed
its there just disabled
there are a lot of disabled on this server ....
?
i've seen people with that š¤
Those are criminals, report them to the discord mod police immediately šµļøāāļø
so i want to be another criminal, the gavel is great
so there is no way to get that beauty? u.u
Not yet, no. Not official, that is.
They'll probably makes them premium skins or something.
I think the reason they had to remove them was because it would be weird if melee sections was populated by 1 dagger, 1 spear, 1 baton and like 4 different kinds of hammers. Would feel very unfair and biased.
So:
A) They intend to implement a skin system one day
B) They intend on creating alternatives to the other 3 melee types as well
C) Both
Theyāre gonna have to bury whatās left of him in a soup can
soup can dauda
anyone know how to enable the air filtration? says enable in terminal but idk how 
type start then hit tab
if you want to check there is a command on terminals call command @teal needle
it worked thank u
anyone got tips for D1 mother
me and my 2 friend trying to get past this level for a month now
If you wanna be cheeky when youāre doing the error alarm you can activate multiple alarms and then deactivate them all at once
Yup makes D1 easy
not like it makes it that much more easier
you only fight 2-3 charger waves anyways
which is a total of around 30 chargers
which translates to around 2 uses of tool + 2 uses of ammo
the error is for the shadow alarm
and you were talking about the room scan ....
mb
gavel gang
r7 ext or r8 when??
literally never
as a joke, R7 is the last one
but the devs are trying to finish R8 before the holidays
i remain doubtful
it'll probably have game breaking bugs if 2022 release 
but what's new?
wdym whats new? New things to expect in R8?
mods can we leak the trailer for this dude
no leaks since before R7 sadge
folks, does anybody know a good level to practice on lots of scouts?
idk if R8 would have a good level for that
maybe r7b1 for normals, an alarm and some sleepers to deal with tho .. r7d2 second zone for charger scouts, many of them..
B1 it is, didn't even open D2 yet š
do D1 key area if you want to practice charger scouts, multiple there
if you wanna cheese, you can literally finish d1 first part with only 5-7 uses of tool and like 2 uses of ammo if you're unlucky with consumable mine, you foam the 2 doors leading to class 4
then you perma foam, then if you really need to buy more time, you foam the doors leading to arena scan
cancel both alarms, either shoot or use a consumable mine for the error + alarm wave
boom d1 first part done and you have 13 uses of ammo, 10 uses of tool at your disposal for class 10 chargers
not to mention there's also the 2 uses of ammo and 3 uses of tool on bridge
and even if you don't wanna cheese, there's enough ammo and tool to shoot up class 4 and arena scan and class 10 chargers
Thereās some good levels in R7 to practice on⦠c2 for stealth teamwork for example (the mobs in that level are more sensitive than usual to stealth response)
the rooms are packed and a healthy mix of types. imho.
Overload of that level is still hell tho
They are not more responsive. The room is just more dense with enemies... Making it easier to mess up.
Don't make stuff up.
I have a different perspective on mobs since I cant hear em (Iām deaf) so I rely more on visual and I thought that itās unusually sensitive. Iāve been into dense rooms before in R6 and theyāre not that sensitive to bonks and whatnot (especially with upper and below bonks in multi-level rooms)
There is no such thing as "more responsive" variants. It's all the same.
And it is pretty consistant. You can always control what will wake up if you wish to wake something up
That's how you clear stuff that doesn't seem to be clearable solo... You can double kill enemies that are part of a group of 4 without triggering the other 2 if they are not all butt buddies perfectly.
You can long range aggro enemies too if you want to
bug where you can't see them light up properly originally still a thing and very effective on that level specifically
likely even more of an issue for you because you can't hear
so if the game sucks and you also can't see on top of it
i guess things will wake up seemingly for no reason
Iām referring to how theyāre much more sensitive (or at least how it feels like) whenever someone or I bonk or stealth kill a mob.
The game doesnāt suck at all in of itself. I actually enjoy it in all its glory (cept some certain bugs)
"hey w, u got a turbine on your back" .. "que?" š
got em with the old superglue on the cargo
When the prisoner becomes good dad and has Baby on their back

Male chicken and egg torture its a kink
Honestly, in this game⦠Itās fun to do somethingās that not supposed to happen.
@royal lichen for him⦠in his own words⦠itās my āBlatant cojonesā for me to move around even when the mobs are pulsing
for me a "pulsing, dont move" stoppage is often utter dismay as this madman just keeps going. and aces it.
Stick and stones might break your bones but a hcp will kill you- Barack Obama
Every new player seeing an experienced player walk past a group of sleepers like nothing
Or seeing an experienced player just kill all of them with melee only
there is great joy in learning how to bash heads effectively with a hammer
I can tell a new player the charge times and positioning they need with hammer.
The problem often is. They havent gotten into the rhythm of walking around sleepers/the fear gets to them
Whereas once I told a friend of mine the charge times and etc. His performance for stealth killing multiple striker/shooters increased almost 3x I'd say
Still the only guy in my group I trust to sync a double hammer hit on a charger scout
lmao wtf
syncing charger scout kills are way too advanced for me or any other mammal to do
just learn the timing.... and realize that host should always be the 2nd one to it to make it a lot easier
if 2 clients... the one with the highest ping should hit first
it makes the sync a lot easier
host always play reactive for sync stuff
Question. I've heard something akin to a "rumour" where people say that if you max out your stamina to 180+ pulse, and stay there for too long, you start taking damage of 1hp every so often.
I just tested it, and that doesn't happen at all. I stayed in 180-190 pulse for like 5 minutes, no damage. You can even stay in yellow health max pulse after combat ends provide you keep the extertion up, but once you slow down, your pulse will drop and cant then max out.
Any idea where the rumour came from? I have heard a bunch of experienced people say its true, so it makes me think it was a real mechanic at some stage?
I've heard about it but never saw it occur, it might just be confirmation bias by adding infection on top of it, or generally due to having little understanding of the stamina system back when it was released
gas lighting into thinking maxing stamina causes damage so new players keep moving slow 
People say the most stupid stuff.
A big streamer 2 days ago got told that PE entails no dying. By people who have cleared D tier ...... I wanted to tear my eyes out
rumors can be tested by yourself in just a few minutes
That is false š
well "Prisoner Elitism" completions does require no checkpoint right ?
it's for the extra pe icon
Hahaha if they talked about that than yes but sadly they specifically mentioned prisoner efficiency
don't
why do you want to hate the world and yourself?
I'm bored tbh, I need to escape the hellscape of ||d̸̾ĶaĢ·ĶĢ«t̶Ķ̲aĢøĶĶb̶Ģ̲lĢ·ĢĢ„oĢ“Ģ̳cĢ·ĢĶk̵Ģ̤s̵Ķ̲|| for a bit by diverting my attention to another form of hell
that went alright tbh
It's quiet lately there
yeah I just answered one thing about the group that couldn't finish B1 but still enjoyed the game
Cause no one seemed to have mentioned actual lag desync
not even you
I mean patch 3 made a huge fuss about fixing desync
it did help "sniper melee"
but they were describing sniper melee level of desync, so it's very likely to be lag
"sniper melee"?
it's a dumb name for a desync issue that got introduced in R6, basically to smoothen enemies' movement for clients, they added a system that gave an average snapshot of where the enemy is, except the average wasn't very on point, so clients would expect enemies to be a lot further than where they were in reality
making enemies seemingly attack you from very far away or around corners
hence "sniper" with melee attack
that got "fixed" recently (last patch)
so if you experience something like that and you're a client, you might just be lagging a bit
if you're a host, uh... lmao just play better
it shouldn't happen to hosts
I'm a client
thing is I feel I have a good ping all the time, nothing really feels delayed
except for those damn wall-ignoring tongues
sniper melee is still there, but only when you have massive desync or something
weird, considering connection is good, but wall-licks are often
this one looks more like you stayed in place on the host's perspective
looks like general desync and not sniper melee
He is a client, he buys clears
The little I experienced about sniper melee, the tongue would usually finish it's travel on top of me, not on my previous location
shh
Huh, so it seems I am being screwed by desync and just generally bad a dodging tongue attacks
I actually pay strikers for the... you know
Ok now be quiet.
idk what you on about š
š
you pay them? just make em do it
teach me that secret
that looks like desync ngl
I actually just checked this now - what the fuuuuu
yup, desync can create sniper melee
Almost why sniper melee should be called desync attack
sad im prob not gonna finish this rundown simply cause school and work
not enough days of the week where i can dedicate more than 5 hours to gtfo
Im out of revo ammo
give me sum
lasagna
wake me up when the game gets an uptdate
embed fail
laugh at the user
destroy the user
not finishing a rundown isn't really a bad thing
it is big sad tho
just chill and play the game, it's just a game after all

i get a lot of hour to 2 hour sections of time where i can do things
sadly never enough time at once for a gtfo game
cant wait for them to copy and paste and not make any changes to the levels that need them!
lemme guess you actually believe theres no resources in previous rundowns
Still less regardless
i feel the amount of resources havent changed that much
but ive gotten much much better at shooting and conserving those resources
excluding a few edge cases like b3 pe
Being good at ammo efficiency you end up having too much in R6-R7
inb4 they re-add all the previous rundowns and game becomes 40+gb
then skins and more cosmetics and another 50gb+
It's gonna be more like 70+
That's if they included all rundowns at once.
if the game gets over 20gb i prob wont play it anymore tbh
In which they havent even stated how they'll release the older rundowns yet
nah they just gotta read some rooms and tell they system that builds the levels to use room in x way to generate them
its not gonna be that heavy tbh
shrugs. I've heard a lot of things about R7E1 having slim ammo
But I figured it came down to map knowledge/how the level goes and etc.
Damn that do be every level
there is a LOT MORE shooting in r5e1 though š
compare with r7e1 where sniper sentries just kill 70% of total enemies during shooting parts
Nope more ammo in R5E1, your point is null
imagine playing r5
the map is also bigger then r7e1 by quite a bit...
r7e1 is so small D:
even the zones for codes are small
it's kinda pathetic
the most room the biggest zone has is 3 š¤£
you talking like r5e1 wasnt a chore to play
4 if you count the room divider with from the empty zone between respawns zones and reactor lol
r5e1 is a lot more fun
level could be beaten in 30 min š
Imagine skips
go trough the shadow zone like you should!
wachu mean you dont like waiting for scouts
even the normal run is about the same length as r4e1 extreme... which is fair when you don't have an extreme
but r7e1 is just "drag everything to a slow" to make everything last longer
I cant image
š
Soon ā¢ļø
