#gtfo-lore

1 messages · Page 189 of 1

late forge
#

but a theory doesnt actually make a claim about anything, its a set of rules attempting to explain a phenomena. they can be expanded upon, or demarcated, but they dont ever really get proven completely wrong especially in modern times since the amount of evidence needed to have something be called a theory, let alone accepted as one, is massive. usually its only aspects of a theory that get changed, rarely the whole thing. this is mostly semantics though, so to clarify what i mean earlier is matt pat presents hypothesis that are only supported by his own speculation, and that saying its ok cause its "just a theory" kind of downplays the amount of evidence and testing that goes into a theory of any kind. hes using the laymans usage of theory to make himself sound smarter than he is usually, or to try and excuse the fact he regularly just makes stuff up completely without supporting evidence.

solar nova
#

Fair enough.

late forge
#

like if we had theories videos on gtfo, id much rather them be rigorous and not go too far outside the realm of whats been provided to us : )

lilac island
#

that's been sort of my thinking on trying to come up with something, i had a problem with that christmas guy because he seemed to enjoy making speculation and not really providing anything as to evidence for the stuff he said, then claim that i wasn't "looking deep enough" or that i wanted to be spoonfed because i wanted something to substantiate what i was saying and would shoot down stuff i didn't think made sense with the information we had, it was annoying

wanton cargo
#

I mean I would like to have a more concrete story then the very small bits and pieces we have now

#

One where you can tell what's happening in the objectives rather than trying to piece together a puzzle

#

Idk if other people want that or not

late forge
#

I don't think looking deep equates to speculating without much evidence. If we want we can extrapolate as far as we desire from tiny tidbits, but that doesn't really get us closer to answers for anything. If it doesn't make sense with info we have, it's best to either assume what fits or wait. And honestly I fo sure any more lore and I think there could be just a little more given each rundown as to the purpose of the missions, even if it's trickled out

lilac island
#

i think that the information given is actually at a good pace where it is

#

we will always want more, but we shouldn't expect even close to a full picture as to the events while the game is in early access

#

i enjoy that we're given a little information, but never enough to fully tell what's up

late forge
#

honestly, im a fan of the current pace, i just also cant wait for next rundown already cause i need MOAR

fallow canyon
#

just do duos

late forge
#

i also think the lack of full info makes sense given our roles, were prisoners. were clearly being used, why would the warden tell us anything except whats need to know

fallow canyon
#

It's cool to see the lore expand based on the objective

late forge
#

honestly i love trying to piece together what each rundowns greater goal is, and i like this idea that we keep being sent deeper and deeper into the facility, and stuff only gets weirder and weirder

fallow canyon
#

R1 turn off big reactor, R2 get stupid baby, R3 kill stupid baby

late forge
#

I N T E G R A T E babeh

#

r4 seems to be about restoring power to specific sections and recovering research data, and the ending is interesting cause the objective is literally to survey an "unknown" threat. if the unknown threat is the ||abomination||, this may imply that its a new development or that the warden doesnt even know the full extent of both the damage to the compound, and the infection

fallow canyon
#

what was the point of impaling the baby in R3 btw?

late forge
#

yeah exactly, you have to kill him. since its the most mutated thing weve come across it does make sense to an extent that the infection is evolving

#

im not sure if we know the point of impaling the baby other than we connected it to something called the "neural frame" after we resuscitated it

silent fjord
#

As we imprinted the DNA of who we can only assume to be an officer with clearance onto the neonate before attached it to the "neural frame," I'd assume we're letting it "log in" as the officer for the Warden's purposes.

late forge
#

thats what id assume as well, since the name neural frame itself implies some way to connect to the brain to the compounds systems,we also left it behind at the neural frame as well

#

also, i find it interesting this rundown that not only does one of the levels names literally mean a vat of suspended nutrients, but we gather both cryotanks containing some kind of protein and glps which are glucagon peptide hormones, which are protein hormones

#

||the optional objectives also almost all relate to gathering some kind of research or clearance data. connecting terminals, extracting dataspheres, collecting IDs, collecting cargo||

#

also cytology is the study of plant and animal cells, and is the first mission of this rundown

#

so i think this rundowns overarching goal may be restoring or recovering biological research data, of what we dont know (but can assume its probably related to the life they encountered in thecrater) and for what purpose we dont know either. foster however is defined as "encouraging the growth or development of something", which makes me wonder if the data is not only tied to the infection, but that the warden or someone may want to actively study and experiment on it. or if it all relates to last rundown, were trying to maybe develop the neonate further? but im not sure about this possibility since its still stuck in the hsu connected to the nframe

wanton cargo
#

To me it sorta sounded like this rundown ended at d1, which gave the warden a map or scanners or something cause it sounded like he was only able to find the unknown life form in d2 after d1 the reactor was completed. D2 felt more like a side quest and intro into the next rundown rather than actually part of r4

#

The warden needs more power to access what he is looking for farther in the complex. Hence he needs the officer access from r3 like you guys were talking about, and the power/scanners from gens and reactor in r4

devout geyser
#

yeah D2 is us escaping into rundown 5, also for us to see the lore at the end with the tank

wanton cargo
#

So do you guys think the unknown life form was the tank cause if not possible boss fight in r5a1?

#

Idk if it is an unknown life form because we saw it in c1 but that could be because warden didn't know about it even tho the prisoners did since he didn't have his scanner thingies up yet

lilac island
#

i would reckon that the unknown lifeform was the tank, it wouldn't make too much sense from a gameplay perspective for R5A1 to open with a boss fight, especially when the game up to this point hasn't really been about boss fights as much as it has been about surprising, nonceremonial reveals of enemies that are just among the fray -- i.e "something that's always been there but we've never been in a dangerous enough area to see" that eventually becomes a minor staple of an enemy

#

the bosses we've really seen have been the mother and the tank

lilac island
#

does anyone have a theory what the shooters' projectiles are made of

upbeat frost
#

probaly the thing that looks like egg sacks on the head?

#

If you look closely on the trading card it'll show you the yellow thingies in the sacks

vestal delta
#

my best bet is parasitic eggs, at least thats what the ama makes me think

timid lance
#

Toxic potatoes

solar nova
finite vine
#

@solar nova what expedition is that audio log in?

solar nova
#

C1

finite vine
#

is it in the extreme sector?

solar nova
#

No, NFRAME room

finite vine
#

oh i totally missed that

#

thanks

solar nova
#

It doesn't have sound to it, you just have to check the terminal. Np.

wanton cargo
#

Wait so which terminals have audio logs this rundown so far?

late basalt
#

A2 and C1 iirc

wanton cargo
#

A1? Or is there one in a2 that I missed?

late basalt
#

Or A1, ye

timid lance
#

A1 and C1

late forge
#

shit i was tabbed into the wrong chat xD

timid lance
#

a lot of people don't bother with the audio logs, every time I ask new players they don't want to

#

occasionally if I play it myself and goad them into listening they're fine with it.

late forge
#

i always seek out the audio logs, i dont get why new players just ignorethem

#

maybe cause they havent experienced past lore and rundowns

timid lance
#

one thing is, it's easy finding the last couple hard drives in A1 and then you leave right away

#

the more experienced players in the group that are carrying just leave without telling them about it

wanton cargo
#

so does anyone know what the log in c1 means

devout geyser
#

yes ❤️

timid lance
#

we have to go ||deeper||

devout geyser
solar nova
#

12C is C2.

devout geyser
#

awesome thanks

hasty vale
#

yall know the code to play the audio log in A1?

#

terminal command*

solar nova
#

LOGS

#

READ [full log file name]

#

It will give you a "Y/N" prompt to play the audio log, which will play until the log is done, you press Z, or you exit terminal.

devout geyser
#

all of the logs have been uploaded to the wiki at {{Rundown 004}} ravehoe

amber nimbusBOT
celest pagoda
#

Is there an audio log in the D tier? Seems like that Jordie fella was real intent on going deeper and leaving a message.

flat halo
#

No

#

People would have found it by now for sure

placid basin
#

I think for now, the audio logs is always in A and C

sharp snow
#

any logs at all in D? none on that wiki page and it seems odd for there to not be any

late basalt
#

Nope

cursive glen
#

When does GTFO even take place?

timid lance
#

they have some dates on the logs

#

it definitely takes place in the future

#

more than 30 years to say the least

lilac island
#

we've seen logs that afaik go up to 2053

sharp snow
#

yeah we can see when the logs were made but there's no telling how much later the game actually takes place

solar nova
#

There are no logs in D tier, every terminal has been checked.

lilac island
#

good, i was wondering if there was any at all

placid basin
#

Imagine putting lore in the optional objective and you have to check every terminal under time limit

atomic bluff
#

Still new to the lore but why is the Warden always referred to as a plural

frail pollen
#

When you don't know if an entity is a single person or a group, or the gender it's common to use "they"

#

We don't know if The Warden is a single person, or a group

atomic bluff
#

Right but there are times when the they pronouns are used in combination with group they pronouns like in the trailer when woods says ‘lets get whatever the Warden want, and get out’ grammatically speaking, the singular noun Warden would necessitate he says ‘lets get whatever the Warden wants’ rather than ‘Warden want’ the Devs do something very similar in their interviews talking about the game on their YT

late basalt
#

Tbh. Probably a bit of broken grammar. As the devs are Swedish. 🤷‍♂️

frail pollen
#

Keep in mind English isn't the first language of the Devs, so there will be some small inconsistencies but shouldn't overall effect the meaning

atomic bluff
#

Ah I see. The grammar is otherwise very on point in this game and in their interviews so I thought that might’ve been an intentional small detail

lilac island
#

i mean

#

english isn't the first language of the devs, but these are some of the guys that worked on the payday games, unless overkill outsourced their writing teams or anything like that, they seem to have a really good grasp of english and i think it underestimates their command of the language to put the "want" vs "wants" thing out of the realm of possibility

#

either that or their localization team is crazy

late basalt
#

Bruh. Even native English speakers do it. I doubt the wardens identity is set in stone yet even

frail pollen
#

The Wardens identity is set in stone, it'd be silly to be creating lore around something that you're not sure if it's a single person, an ai, a group, or otherwise, so I can tell you that the devs do know the identity.

but to that, want vs wants is very minor and for a non-english speak that can be a simple mistake, and even for an english speaker can be a mistake too

#

the devs won't reveal the identity and give clues through the difference in a single letter, want vs wants. it'll be a bit more obvious that that, i'd imagine

lilac island
#

to see the mistake be made in a recorded voice-line seems more like that would have been corrected in the recording booth, to see it reflected once more in some of the devs talking about it opens it up a little more, and with the way that the warden operate or operates in the game, there are some things that hint more towards achieving things a group would be FAR more capable of doing than just a singular person

#

we can't know for sure at all, especially this early in, but i would be leaning more towards a entity, plural, rather than an entity, singular, though the idea of it being some super powerful AI leaves open a very reasonable reason for being in the other direction

#

i don't think that it's out of the realm of possibility, and would see it as something that's more reasonable than just one dude pulling the strings

#

though i could very well throw my hands up a little frustratedly and concede that there is plenty of stories in fiction where one singular person masterminds stuff in such a way that it would really seem as if it was a large group of people doing things behind the scenes when it was only really one dude, and i have to acknowledge that it's a piece of fiction in itself, it would just be a real bummer to find out only one dude is the reason we get taken out of stasis pods and pooped down a giant shaft all the time

#

cause at that point it seems almost like we find one singular way up to the surface that isn't checked or monitored by security and then it doesn't matter because it's just one dude behind it

signal sundial
#

I don't really get the impression The Warden is a person myself. If I had to take a shot in the dark I'd guess it's closer to a security system than a human being. Its emblem is present on the most dangerous containment doors. It manages some kind of penal system centered around Hydrostasis Units. HSUs have some kind of crazy post-humanist brain upload system and the Neonate HSU has "DNA Read/Write" stuck on the front. Getting some distinctive Eclipse Phase vibes.

flat halo
#

If I remember correctly the high class doors and the warden have nothing to do with each other

#

They just needed a pfp for the warden bot so they made it the symbol of those high class alarms

#

There was a conversation about that in here a while back if I remember correctly

signal sundial
#

Really? Interesting I'll have to take that into account.

frail pollen
#

yeah don't use @native shell bot here in discord for anything

signal sundial
#

Another thing is: The Warden may have some kind of capability that we don't see. If you look at the rundown entrance points its like the hole we get dropped into has either been heaved up from the inside or ripped up from the outside. What made the holes? The Warden? The Infestation? Something else?

#

If the hole goes all the way down to the most infected areas doesn't that mean the infection is just...loose in open air?

#

If the prisoners got outside would there be anywhere to go?

lilac island
#

as for the warden being exclusively a security system or being automated, i disagree

#

the big reason is the amount of manual overrides that pop up now and again, along with failures and such due to manual overrides, as well as the fact that something manually overrides the system saying not to drop the prisoners into the complex

signal sundial
#

Aren't the manual overrides specifically in reference to compartmentalized systems and devices like terminals and HSUs? They are their own automated systems being overriden by the Warden.

lilac island
#

okay, but i would think that overrides made by an automated system would need several attempts or be failed at any point, if the warden was automated and knew what it was doing, you would think it wouldn't be so inconsistent in knowing what exactly to put in to get what it wants done done

wanton cargo
#

wait so are the warden doors not called warden doors officially?

lilac island
#

no

#

actually i thought they were called apex doors

manic shuttle
#

We call it warden doors because of the warden bot thats in the discord, similar logo

signal sundial
#

Fair point. Though I suppose it depends on what the Warden's original function was might have been. Was it created to preside over some function of the normal civilian facility? Or was it made specifically to send prisoners to accomplish these tasks after the infection got out? If it is an AI or automated system it might still have to improvise.

late basalt
#

Yeh. Officially apex doors iirc as well

lilac island
#

the thing that i was thinking is that, well, AI controlled or not, there's definitely something about it that's computerized, the things we ourselves interact with are incredibly precise, accurate, no nonsense and generally acting like a computerized system would, with just some times that feel as though it isn't an AI. i would think that it's probably a computerized system that has some control from a human or humans

signal sundial
#

If the cortex injection system is what I think it is, then the line between AI and person might be pretty thin in GTFO. Cortex

lilac island
#

i almost figured that the cortex interface was something akin to the prisoners "jacking in"

signal sundial
#

HSUs seem to keep them in suspension even after they're injected. Everything that happens in the UI appears to be from the Warden's perspective before the the cage drop is initiated. At that point the Prisoners are brought out of suspension and take a deep gasping breath.

#

Prisoner HSUs just seem to be shoved in a closet until they get woke up for something, which is weird since the early trailers did kinda imply that they have some awareness about the Warden and what's going on.

#

I wonder if the "visions" are canonical, the little glimpses of the 004 Rundown boss you get when you hit Inject. Those are very interesting. Dauda's mental instability might be related.

lilac island
#

i would think that the idea of remembering what happened is something real, what i mean by them jacking in is more like

#

actually i can't really provide any kind of good reasoning that can't be disputed about what's happening with HSU

timid lance
#

heh, jacking

signal sundial
#

I was just watching some old behind the scenes stuff and Simon phrases it like this: "Who are The Warden? What's their agenda?" So it's definitely not an localization error. Simon is fluent in English so it doesn't seem to be an accident that it's referred to plurally. @atomic bluff

atomic bluff
#

Yes this is what I meant ty for the ping

#

but you could certainly argue that its less informative to use group words because then they aren't verifying that is is an individual too so part of their masking the identity maybe

signal sundial
#

yeah it's definitely an interesting choice of words

lilac island
#

it's certainly not off the table

#

we just can't know for sure, though i would think that it's a mix of an elaborate computerized system and a group of people for overwatch and direct input for overrides when needed

lilac island
#

i think that the R4C1 audio log takes place AFTER the events as to what's happened to the complex

devout geyser
#

i agree

lilac island
#

after or during, one or the other, but certainly not before. he's no interloper to the people of the complex prior to breakdown, but he may be an interloper to the creatures, or managed to slip somewhere private amidst chaos distracting other people elsewhere

#

but likely after, you can hear distant noises, and he mentions aloud to himself to hush

devout geyser
#

well my theory was that he was the one banging in B1

#

and why it's called contact

#

(but contact could also mean the tank so im not sure)

timid lance
#

there's not enough information in general to give a solid answer to anything, only theories

devout geyser
#

exactly why i said my theory

#

i think he somehow got stuck in the complex, maybe right before all the sleepers took over?

timid lance
#

it's going to be a bizarre day when we see a survivor in the complex.

#

if we see one, that is

devout geyser
#

i feel like if we were going to it would've been this rundown

#

but maybe r5? who knows

#

this could be the start of a new storyline after the neonate one ended

lilac island
#

the way that it was hinted at was that the tank was the reasoning behind the rundown's title

#

but as for the banging in zones 53 and 52, it's, well, inconclusive

#

the sound does match up pretty well with morse code, but idk, maybe there was some oversight with it cause you can make both of them play at the same time

#

they're pretty damn far apart, so for him to be in both places at once is a little eh, but it's probably just oversight

devout geyser
#

it's the same reason that the boss mother's sound played on two different doors. you're only meant to go through one.

#

it plays on both so you are sure to hear it

lilac island
#

wym only meant to go through one

devout geyser
#

the other door was supposed to have an alternate generator spawn but i think the map is just a bit bugged

lilac island
#

or do you mean just one at a time?

timid lance
#

boss mother? you mean the banging sound?

devout geyser
#

boss mother as in r3c1

timid lance
#

or are you talking about r3, oh yeah.

devout geyser
#

you're only meant to go through either 53 or 52 in a run

#

not both

lilac island
#

i'm not talking about R3

devout geyser
#

i know i was with the other sound

lilac island
#

i thought you were talking about the R4B1 banging that you hear when you open the doors to zone 52 and 53

devout geyser
#

yes

timid lance
#

R4B1 is bugged though, one zone never has the generator in it

lilac island
#

ok i kind of see what you're saying

devout geyser
#

a generator is either supposed to spawn in 53 or 52, not both

lilac island
#

is there only meant to be one key to one door then?

#

and they just ran into a bug to not get it to work properly so just put in both as a workaround

devout geyser
#

not sure about that

lilac island
#

because if there's not meant to be one key to one door only, then it's not that you're meant to go through only one door

#

because you can open both with no barrier to entry other than finding the keys

devout geyser
#

yeah but they expect you to ignore the other bc there's no point

lilac island
#

i mean there's not, if it spawned in 52 then you still might want to go to zone 53 for supplies

devout geyser
#

i don't think any supplies spawn in those rooms do they?

lilac island
#

hell some runs that went bad we went into zone 52 just to pick up the single medkit

#

and i think that a tool refill, ammo and medkit spawn in 53

devout geyser
#

hm, well yeah it's just an oversight then

#

anyways im betting the banging was the c1 log guy trying to get someone's attention

timid lance
#

2 use meds spawn in that unused zone

#

the fog, plus spitters, plus large groups of enemies makes it never worth it to go in there, but this conversation is getting kind of away from lore discussion

lilac island
#

yeah, you only really go in there if you know you can keep the spitters down pat, the group i play with never sends more than one dude into either room due to the amount of people making it very easy to piss off the room. but uhh, yeah, with the banging the oversight of it makes it a little iffy for me, i think there's probably something to it, but i think i want to wait until we see something with the same MO to make a definitive one way or the other statement

#

i would think it incredibly interesting to see a survivor

devout geyser
#

he was trying to leave some message based on the c1 log

#

i wonder what he means by deeper

#

maybe an audio log in r5?

#

i thought it would have been in d tier but nope

timid lance
#

maybe there's a failsafe or something to deal with the problems of the complex further down

#

or at least to seal it off to prevent anything from escaping

#

Surely there's something worse below that we haven't seen yet. Something awful we just aren't aware of yet.

devout geyser
#

oh for sure

#

side note- would it be more helpful to put all of the logs on a single page on the wiki? right now they're spread across each of the rundowns' pages

timid lance
#

Or there could be some cool break room that he wanted to chill out in, with a nice lock on the door for his safety

#

(speaking of, where are the bathrooms)

devout geyser
#

i would LOVE an environment based on sleeping quarters, common areas, bathrooms, cafeterias, etc

lilac island
#

in C1's log, he's specifically trying to find the hearsay to leave a message, he says this outright, though we don't know what the hearsay's functions are beyond probably being used as a pseudo-PA system and as a roomscale recording device

timid lance
#

so to contact help

devout geyser
#

i don't know about contacting help, in A1 it's used to document the exchange between kishen (maybe some sort of doctor or therapist) and jordie (a contracted worker)

#

but it was supposed to be top-secret, i wonder how the c1 guy knows about it

lilac island
#

he specifically states that he's there to leave a message, and doesn't say that his purpose is for anything else

sharp pollen
#

Do we have any lore on why the shadow variations exist

timid lance
#

in terms of logs, I don't think so

sharp pollen
#

It surely has something to do with depth though

timid lance
#

I think we'vee seen shadows at various depths though

#

R2 had them not too deep if I remember correctly

sharp pollen
#

I only started in R2 and only got to do the b levels 😢

devout geyser
#

r1d1, r2c1, r2e1

timid lance
#

||they're in R4 as well||

devout geyser
#

yeah just d2

timid lance
#

no?

#

they're in R4C2

devout geyser
#

are they?

timid lance
#

Yes, have you never done PE on that?

devout geyser
#

i had the entire rundown completed the day it came out

#

c2 i have only played once though

timid lance
#

Going into the extreme area there's sleeping shadows, then when you go into the overload section there's sleeping shadows and shadow scouts

#

You surely have to remember that, it's a LOT of them.

sharp pollen
#

Mans just didn’t see them

devout geyser
#

i remember every level except c2

#

i dont even know what the objectives are except GLP

timid lance
#

There's like 8+ shadow scouts in the overload section

#

getting ID for the extreme, and carrying a data sphere back to the entrance for overload, while shadows spawn and attack

devout geyser
#

OH WAIT i actually joined near the end of a run with plant so i never really completed the level

#

lmaooo i need to replay c2

timid lance
#

Go do that, lmao

devout geyser
#

but yeah back to the lore, i have no clue why shadows exist

#

i kind of just pretend they don't

timid lance
#

speaking of, what's the difference between the data sphere and nframe? They look similar

devout geyser
#

the datasphere is the sphere and the nframe is the big needle

#

that's the actual nframe

timid lance
#

flexing moderator ability of posting images

devout geyser
#

wait can you not?

#

oop-

timid lance
#

oh, right yeah it's a data sphere Never mind then

devout geyser
#

i wonder what was injected into the datasphere tho

timid lance
#

genetic data?

devout geyser
#

maybe, from a previous imprinted neonate

timid lance
devout geyser
#

likely to just label them

timid lance
wanton cargo
#

How would c1 guy get further down if doors are locked and he doesn't have the lift thing like we do? Does he have special access to the place?

timid lance
#

probably has rights to bioscan through doors and such without tripping the alarm

wanton cargo
#

So he can go through all the doors? I assumed that before whatever went down, the scanner would only let people who go in daily or higher to enter since people would probably only work in certain sections of the complex.

timid lance
#

maybe he knows of different ways of navigating the complex

wanton cargo
#

Maybe, just trying to figure out who he is and how important he was

lilac island
#

the dataspheres using N frames which are essentially just giant needles, which were also used for the neonate makes me think that they might be using DNA as a means of informational storage

#

DNA has a data density higher than that of flash memory, retains information for far longer and uses less energy, which makes it an incredibly efficient form of storage -- so long as you can get the DNA with which to do it and an efficient way of encoding and decoding the information to and from DNA

timid lance
#

anyone know what the Emergency Blast Data Transfer is in regards to the logs on terminals?

#

it seems like something was rapidly sent through the whole network hitting all the terminals

#

like, the server room temps got hot then it sent out that data transfer

#

there's no error log, when it said it completed with errors

devout geyser
#

prob something to do with the destroyed tiles in c1 etc

timid lance
#

Where was all the data sent, and what are the automatic safety measures that it talks about in the end of the log

devout geyser
#

also the explosion/huge earthquake mentioned

timid lance
#

03:23:14 AM is when it primed the nodes for the transfer

#

or at least started to

#

then after it was primed and commenced the transfer, an alert occured at 03:23:49 with corrupted data

#

03:24:05 was when it completed and the log was made at 04:00:00, so the thing happened in a very short amount of time

#

this is from the auto_gen_status.log which is on every terminal, I don't think there's a difference in them

#

I see everyone glossing over it, but it hasn't had much explanation

#

I'm guessing the warden managed to intercept it or something

#

but that would entail the warden being aware of what was happening to the server room

#

for it to happen in such a short amount of time would mean it was a planned event, meaning the warden or someone else may have triggered this event themselves

#

I don't think this was a fluke or semi-natural event that just happened to occur

#

The warden or someone else wanted the complex to be destroyed

#

As to why, there's clearly not enough information

#

the reason I have suspicion on the warden is because he could have rerouted the data transfer to wherever he needed it, this could have supplied him with information of the complex in order for him to send the prisoners in to collect physical objectives he needed

#

he's done some shady stuff with the terminals before, an example of him hacking in the reactor during the shutdown sequence of R1D1

#

Or at least, that's what everyone assumes

#

There's a chance of a second entity besides the warden working to get their hands on whatever's in the complex

#

a side note, many of the computers talk about biomass and artifacts with a common component of iridium

#

and that they've been stored for "further analysis"

#

the artifacts are pretty small, but the biomass are typically patches of weed

#

I haven't looked at much else for the biomass results, curious to see what all they've been looking at

#

oh, here's another, a small shrub

#

so it's plant like biomass mostly? which is weird for stuff like that to grow underground with no light

#

another is a herb, these are kind of tedious to find as I'm mostly seeing the artifact one

#

small bush

lilac island
#

there is a lot of plantlife biomasses, though we know for certain that they aren't the only kind of biomasses found in project deep reach, as you can see creatures covered in skin, with distention underneath the skin, in many of the glass cylinders found throughout labs sections

#

we can surmise that the samples are brought from deep reach via a pulley elevator, as there is an inactive one that can be seen within D2, i'll try to get a screenshot of it some time today

#

as for the emergency blast data transfer, we can already tell what the data was that was sent

#

just by reading auto_gen_status.log, you can see that it primed 99.2% of the nodes connected to the network for transfer.

#

this would mean that whatever the data is, it was sent to almost every single terminal on the network.

#

the only data that we see which is consistent across every single terminal we've got access to is auto_gen_status.log. This would mean that auto_gen_status.log is the data that was sent, as it would be expected for there to be a blast of some sort, and it would be important for any search and rescue or cleanup crews to know what happened to cause a blast with the server data

atomic bluff
#

Whats project Deep Reach

timid lance
#

I think the log was generated on all the terminals because they were used in the data transfer, not that the logs themselves were the data being transferred

lilac island
#

see, but the log itself states "notifying all connected nodes" and that it primes all connected nodes for the data transfer, then redistributing the data

#

if the log wasn't what was distributed to all terminals on the network, why is it that there is no other data shared across any other terminals, it's the literal only piece of data that has been redistributed to all nodes on the network

#

@atomic bluff deep reach is an excavation site for the complex, bringing back all sorts of samples from biological samples to simple rock samples containing iridium

atomic bluff
#

ty ty

rotund basin
#

watch the story finish and its just

lilac island
#

i would c r y if they did some cop out simple thing instead of going as far as the community is willing to

lilac island
#

i think that something that furthers my idea of the dataspheres using DNA as a storage medium is the neonate HSU having the following on it's front when resuscitated

#

i don't know exactly how this relates, but if i were to hazard a guess, i would think that they're using infant children as generators for DNA to be harvested to store data

#

or, alternatively, it's something to do with the fact that they are infants, their telomeres are going to be at their longest through their entire life, and in a biologically normal child, their DNA would be at it's least corrupted in it's life

#

alternatively again, they could be harvesting stem cells and changing the DNA within the stem cells to store data that way, or harvesting DNA in general

#

there's a lot of possibilities, none of which we can really confirm, but i do think that the N-frame and data spheres using DNA as a form of information storage is strengthened by the neonate and it's HSU

#

it's possible even that the datasphere we have in C1 is the neonate after having been harvested.

#

or information retrieved from the neonate

late forge
#

That would make sense, especially since well, we already have stored data on dna i believe. dna storage for data is still in early stages and absurdly costly, but it has the highest capacity. the neonate is also injected via the nframe, which we also place data spheres in, so its very likely thats the cast. CRISPR is another example of gene editing, so in vivo dna storage/editing is already a possibility. there is a read/write metaphor for gene, but i doubt this would be used officially because its misleading about genetics https://www.wired.com/story/the-read-write-metaphor-is-a-flawed-way-to-talk-about-dna/#:~:text=The Read%2FWrite Metaphor Is a Flawed Way to,of genetics. Dra_schwartz%2FGetty Images%3B Animation by WIRED Staff. So id say the only logical conclusion we can make based on available information is that they are utilizing dna strands to transfer and store data. The spheres and nframe could be an advanced way of reading/writing and storing such dna, which would explain why it takes time and also these very massive and complicated looking machines/data spheres

Wired

Among both scientists and laypeople, DNA is a language, one which we “read,” “write,” and “edit.” The metaphor may distort our understanding of genetics.

#

however, what id be curious about is how a datasphere becomes corrupted in this case, maybe through decay? or contamination?

#

also dna can be destroyed via heat so if they used dna en masse to store data, as implied by datasphere shelves, an earthquake that caused cooling systems to fail could jeopardize both typical computer servers, and dna based servers/data storage

tl:dr though, i think its highly likely that dna storage is something being utilized by the compound. its massive, and we know theres alot of research and advanced equipment there. DNA is the most efficient storage in terms of density, its just not practical now due to cost and the tech being young. but maybe in the game world, its advanced to a point of practicality especially for large scale research

#

regarding stuff growing underground with no light, fungi do not require light. theres also a possibility of hydrothermal vents playing a role, as we have earlier this year discovered in the Chicxulub crater deeo underground, about 1300 meters down

#

many plants we know of can also already live in the twilight zone of caves or deep in the ocean where just barely enough light penetrates, even assuming this area is pitch black throughout, its possible some form of mutated or distinct plant life may have formed without a need for light. alot of the plants we find with the exception of moss growing places dont seem to have many green parts which would indicate chlorophyll. there are some plants, especially parasitic ones, that do not have chlorophyll. these plants usually attach themselves to the roots of other plants

devout geyser
#

Timeline of all GTFO logs ^^^

#

(that have a date)

scenic wagon
#

what are N frames for?

#

like, why did we just shove a neonate in one and leave it there?

lilac island
#

well, we don't entirely know what the deal is with the neonate in the N-frame, but we can be fairly certain that in R4C1 we used the N-frame to encode data from the N-frame to the data sphere to be retrieved

scenic wagon
#

is it just me, or does the reseusetated neonate just look like a bunch of pulped body?

lilac island
#

which would probably mean that there's something similar going on with the neonate, but we don't know the extent or the limit of what N-frames are used for

#

the resuscitated neonate looks like it's under a cover

#

like it's air-sealed

scenic wagon
#

r u sure bout dat?

lilac island
#

pretty sure

#

if it was a pulped body then it wouldn't be resuscitated at all, it would be dead

scenic wagon
#

my image looks like bloody unless I am seeing it wrong

hot burrow
#

Its under a red light

lilac island
#

it's just the lighting and the color of the covering

scenic wagon
#

o, NVm then

lilac island
#

it has a covering with a lot of electrodes on it, and what actually looks a lot like a synthetic umbilical cord. it could be that the neonates are actually pre-natal, with them living in there in an artificial womb

#

the HSU being that artificial womb

royal gull
#

The abreviation KDS is mentionned in some logs this Rundown (R4C2), does anyone found out what it means ?

#

I can imagine S stands for Security since the Complex and Garganta are security facilities

#

DS can also stands for Data System, since we've found data environment in the Complex

lilac island
#

the complex is not a security facility, though it is a secure facility

#

if it were a security facility, it would be dedicated to security, as in, it is exclusively meant to hold something secure and have personnel on site to keep it secure. in this case, while it does do that, it's not the primary purpose of the complex. The primary purpose of the complex, as can be surmised from a terminal log stating that iridium is beginning to be used a lot more in consumer technology, with iridium prices rising and the stock price of Santonian Mining Corperation rising 8% in a single day, is to mine iridium to profit off of the rare metal. This explains why the complex is where it is, as iridium is incredibly dense, meaning that earth's natural reserves of iridium would have sunk into the core and mantle during the earth's formation, making it impossible to retrieve. this means that the only iridium easily accessible would be through surface impacts from meteors, as it will be more common in meteors than on earth.

#

it's because of this that we can tell that the complex was built to mine the meteor that killed the dinosaurs, and that this is it's primary purpose. secondarily, it's very murky as to how or why they're finding it, but it's dedicated to the study of the artifacts and plantlife rich with iridium they find in the Deep Reach excavation, with results of what their composition is like being scattered on research terminals all over the place. the best real theory we can make is that some life was either brought on the meteor, or managed to survive underneath the impact crater, and wound up isolated from the rest of earth, leading to an extremely long time in complete isolation, allowing for a vastly different and seemingly alien tree of life. the only reason that this is the line of best fit as to what's going on is the fact that there are still some sealed off environments today that are being discovered with similar circumstances: life that evolved isolated from the rest of the world.

#

KDS is mentioned in Rundown #003, most easily accessible in R3A1, where KDS is referred to as being a solution to a conspiracy radio station that seems to know too much and is calling out things that Santonian's parent company, Dreyfus, is doing

#

though, the full email that talks about it is in pieces and is scattered around the rundown, i think KDS is mentioned in R3A1's text log without being jumbled but i might be misremembering

#

but we don't really know what it stands for or what it means

devout geyser
#

KDS is actually mentioned in 3 logs

signal sundial
#

What does Dreyfus' brand name show up on other than Neonate HSUs? Is it safe to assume they're some kind of biotech company?

#

I get a bit of a Bayer/Monsanto vibe off of them.

#

Strange that they'd plaster their name straight onto something so repugnant while the rest of their facilities are marked with endless subsidiary brands.

devout geyser
#

Dreyfus is Santonian's parent company

signal sundial
#

Yeah, and apparently Dreyfus are manufacturers in their own right too. But there's a lot of equipment from other companies that aren't confirmed to be affiliated with Dreyfus too.

devout geyser
#

ye they outsource alot of the tech and materials

#

for example McCallister Aggregates is their concrete supplier

signal sundial
#

Looking at the Neonate HSU again, it's got both Dreyfus Industries and the Santonian logo on it. They definitely weren't afraid of being linked to the production and use of digital baby coffins.

lilac island
#

well, they're not meant to be coffins

#

dreyfus has their logo on the resuscitation units, as well as the neonate HSUs. i think it wouldn't be a stretch to say that they're a big role in the n-frame technology, which from what we can tell has something to do with using DNA as a means of physical memory in their data centers

#

what they're okay with putting their brand name on and what they aren't willing to kind of comes down to what the actual HSU is meant to do

#

from what we can tell, they have the ability to be normal, deactivated, or malfunctioning, though we don't know the status of the person, nor what it's goal is

#

we can take a cue from the fact that we need to resuscitate the neonate, who starts off in an HSU where the glass is blacked out without text, and then is more visible with lighting on the inside of the pod as well as text describing vitals on the front of the glass after resusciation, that it's possible that santonian or dreyfus somehoe found a way to keep our body in a sort of hibernative state with little signs of life being present, essentially turning off their bodily functions and leaving their bodies "turned off"

#

putting the body at a near metabolic standstill and appearing for all intents an purposes dead

lilac island
#

anyone else wondering what the warden get out of collecting GLP-1?

#

from what i've looked into, it's used as a hormone to treat type 2 diabetes by essentially making the patient feel sated

#

but that does kind of match up a lot with the title of R4C2: Pabulum. a pabulum is the suspension of nutrients in something to be consumed

inland gust
#

Also the name on that mission means something like "food" if I remember correctly

#

Yhea that.

lilac island
#

it makes me wonder what the difference is between the GLP-1 we find in the expedition and any GLP-1 that might be synthesized on the surface

inland gust
#

My only idea is that is somehow used to keep prisioners in stasis

lilac island
#

actually, looking at the layout of expeditions this rundown, it says that the GLP-1 is required for the "next phase"

#

we could presume that next phase probably means the D tier of expeditions

#

maybe the GLP-1 is meant to be used on the tank to put it in a more docile state than would be expected, by dumping bodies down there that's had GLP-1 dispersed through it or on it?

solar nova
#

The entire rundown seems to be building towards some unknown purpose R5 or later.

lilac island
#

it would be making it feel sated enough to be comfortable and go to sleep instead of already hungry and looking for more food by the time the prisoners reach it, and then the bodies left around in Z102 were left purposely to feed it with the GLP-1 hormone.

though, yeah, "next phase" could very well refer to the next rundown

solar nova
#

A1 or A2 I think uses similar language.

#

I'm inclined to think A1 and C2 are referring to the same thing.

lilac island
#

ah, A1 does give a good answer, though doesn't refer to the same thing as C2, it agrees with what you're saying

#

"comprehensive research data required for further development."

solar nova
#

Coming off of the back of R3, we either need to do something else with the neonate or we've obtained something from the neonate that we need to develop further.

lilac island
#

er, actually, looking at it again and remembering what A1 entailed, i think it just means that you need to retrieve a bunch of hard drives

#

but it needs that data for something.

#

we still don't know what happened to the neonate after R3, but it's a bit of a big deal that the n-frame gets seen a second time now

#

in a different context entirely, instead using it to imprint information to a data sphere

devout geyser
#

i have a feeling we will be returning to the neonate

placid basin
#

Maybe finding the neonate that is missing in D2 boss room

late forge
#

based on the level names and descriptions of cryo and glp stuff, i think the warden may be trying to run an experiment or "grow" something

#

it also could be related to the neonate. either way we also collect alot of data, via dataspheres and hardrives. i definitely feel like tis rundowns building to something

placid basin
#

(Since it’s a big HSU container, we might be able to see a robot transferring the HSU for us and we have to protect the robot)

late forge
#

cytology=study of plant and animal cells
foster=promote development of something, or bring up a child
nucleus= central most vital part of something

timid lance
#

It's better that players carry stuff themselves instead of having AI escorts

late forge
#

pabulum= suspension of nutrients

#

also the cryo cases have a protein, described as an insulin like growth factor 1, protein

solar nova
#

A1:
Collect HDDs.
Establish uplinks to upload HDD data.
A2:
Collect cryogenic cases for IGF-1 proteins.
Collect HSU DNA core.
Disable life support for HSUs in "sector 108" (z108?).
B1:
Distribute power cells (for Z085 power cluster).
Start up reactor (for Z085 power cluster?).
B2:
Stabilize climate control w/ gen cluster.
Adjust temperature in "sublevel 821."
Collect OSIP enzymes.
C1:
Retrieve nFrame data via data sphere.
Establish uplink.
C2:
Collect GLP-1 hormones (as congeners).
Collect PIDs.
Retrieve corrupted data sphere.
D1:
Start up reactor (quadrant's main power source).
Route power to "quadrant 038H."
D2:
Clear a path from z91 to z102.
Power gen cluster linked to air purification.
Retrieve cargo.

#

-I've realized now that the z085 referred to by B1 and B2 is specifically the gen cluster in that zone. B1 is about routing power to it, B2 is about using it to stabilize weather conditions.
-I have no idea what "sublevel 821" or "quadrant 038H" refer to. Seems to be some sort of location jargon that's not meant to be parsed (although "sublevel" may just refer to depth, meaning we're stabilizing temperature either above or below 821m).
-It's worth looking into whether or not "sector 108" is z108, and this may indicate that the HSUs in that zone are important in some way. I'm going to go check that now, probably.

upbeat frost
#

hmm

#

What created the tank?

solar nova
#

108 actually has no HSUs at all, intriguing.

placid basin
#

I don’t think zone 108 exists in this rundown

lilac island
#

"insulin like growth factor 1 protein"

solar nova
#

108 is the first zone of A2 extreme

placid basin
#

Maybe sector 108 refers to something else not the zone?

solar nova
#

Considering the difficulties are called "sectors," it might just mean everything in the extreme sector.

#

since 108 is the first zone of that sector, it would make sense.

lilac island
#

IGF-1 is a protein that has anabolic effects in humans, and is supposedly very important in child development and growth.

solar nova
#

We don't collect any IGF, though?

lilac island
#

the cryo containers in R4A2, i remember there being something about them being called insulin like growth factor but i hadn't actually remembered where i saw it. i still don't, but someone else brought it up, meaning i'm not crazy. can someone go to the level and either look them up on a terminal or actually physically get to one to see what it's called when you pick it up?

solar nova
#

Ah

lilac island
#

i was gonna bring it up earlier when i was talking about GLP-1 since that also has something to do with insulin

#

but i couldn't remember where i saw it, so didn't want to sound like i was blowing air out my ass

#

but, judging by the wording of the expeditions, and the stuff that we're collecting, i think we're actually growing a person.

solar nova
#

Ah, you are correct.

lilac island
#

holy shit how did i even remember that

#

but yeah, i think we're actually using the supplies and information we're finding to grow a human from scratch.

atomic bluff
#

question being why

lilac island
#

if the HSU is to keep a person in stasis to the point where their bodies in the HSU while under life support have such little metabolic function that to wake them up is called "resuscitating", then neonate HSUs might be something very important

#

they're kept in cold storage, they're isolated, away from light, and we go through a process of imprinting them and connecting them to a frame that likely imparts data through the use of DNA as an information storage medium.

devout geyser
#

i swear we are gonna go back to the neonate and grow it up

lilac island
#

we miiiiiiight have done something to alter the neonate's development in order to grow a person in a certain way.

devout geyser
#

🥺 they grow up so fast

lilac island
#

i would think it to be an extreme stretch to say this so take it with a big ol bag of salt, but a big stretch bit of shot in the dark speculation would be to hazard a guess that we might be using the neonate as a sort of blank slate to imprint different DNA on to in order to grow a specific person

solar nova
#

Well, that would give me a few guesses as to R5's title.

upbeat frost
#

maybe that's how the tank was created

#

or the tank was the baby in the neonate 🤔

#

Cause in R2 there are pMother Samples right?

#

and we found the Mother

lilac island
#

i'm a little more doubtful of that idea, just because we haven't seen anything to really point to that, and there's a big factor that seems to go against that which is the fact that the tank seems to be a creature borne of multiple creatures melded together

#

actually, similar case with the mother, too, there's too many limbs that all seem to come from different people, and the boss mother seems to have many ribcages that grow upwards and form a "crown"

upbeat frost
#

Sounds right

#

Cause Naturally people can't grow up to 4M+ height right?

lilac island
#

i mean, with the tank in D2 it would kind of make sense that it would come about as a result of bad genetic stuff since it's in a room filled with HSUs and stuff

upbeat frost
#

I mean the titles of the rundowns are

#

1- Protocol 001
2- Infection
3 -The Vessel
4- Contact

#

what's next?

lilac island
#

contact and what it's specifically referring to is something that i find to be up in the air

upbeat frost
#

Contact can split to 2 meanings

#

is to 'contact' something

lilac island
#

contact can refer to making contact with the tank and be 100% correct in that assumption

upbeat frost
#

hah, that's possible

#

Is it based on what woods said in Shadow reveal trailer?

#

WE GOT CONTACT, LIGHT THEM UP

lilac island
#

i heard a lot of talk about the guy in R4C1, people saying he's responsible for the banging of morse code in R4B1, that there was another log from him that's deeper in the complex, that he was a prisoner. i don't really know where they got any of that from, but he did say that he was meant to leave a message, but not where he actually left it, rather, deeper down is where he's meant to find the hearsay and leave a message

#

maybe "contact" refers to him making contact by leaving a message, though if he's trying to make contact, it would be weird for him to do it through messages in a rundown place like the complex, so i don't really know

#

if he's a prisoner, it would be possible he is leaving a message for us

#

but we have no real way of proving that at all, so i don't think it's that necessarily

upbeat frost
#

In C1 you can hear faint people talking from the distant

lilac island
#

in the audio log?

upbeat frost
#

Not the audio

#

it's a faint talking noise in the distant, my teammate said he heard like a baby talking

#

But I heard like a person talking alone

lilac island
#

any idea where that was exactly? might be worth looking into

rose cradle
#

i think you might be talking about a certain ambience

#

but when i get that ambience i’ve never heard a baby talking

upbeat frost
#

Maybe I'm going insane

#

If you listen closely you can hear people talking

#

Or is it only me?

lilac island
#

i've heard the screams of giant strikers in the distance, but that's about it

solar nova
#

Where?

upbeat frost
#

hmm

#

Where?
C1

solar nova
#

But what part of it, is it a door trigger?

upbeat frost
#

I heard the talking at the class 4 alarm door

hot burrow
#

I think he might be talking about random roars you sometimes here in levels

solar nova
#

The one you need a cell for?

upbeat frost
#

yep

#

I heard a man talking, can't really make sense of it

solar nova
#

It's when you open the door, then? I'll check it.

rose cradle
#

i might have a clip of the talking, can i post clips from streamable here?

solar nova
#

Fairly sure anything lore-related is allowed here

rose cradle
#

ah okay, also the only thing is i got it from R3C1, i think the talking ambience is used a bit in certain levels

#

gotta really turn up your volume for this

lilac island
#

AH, right. i think that's a part of the music, but i'm not sure

rose cradle
#

it's weird cause it sounds like distorted radio communication

lilac island
#

but i know i've heard it on multiple different levels

#

i can for sure say i've heard it in a few of this rundown's levels, but i don't remember which ones in particular

#

it does sound like distorted radio sounding speech, and it probably is, but when i played for a bit with no music turned on i never heard it

solar nova
#

This has existed since R1.

lilac island
#

though, i actually never heard half of the ambient sounds during then either

solar nova
#

It's just a tension track.

rose cradle
#

yeah i was just thinking that it's probably that "talking" noise MashEd thought he heard in R4C1

solar nova
#

@upbeat frost Real quick, is that ambience what you mean or are you hearing something else?

upbeat frost
#

Something else that wasn't a roar

solar nova
#

Try to record it, if you can

upbeat frost
#

Ah

#

I'll try and get it

royal gull
#

contact can refer to making contact with the tank and be 100% correct in that assumption
@lilac island Contact means any sort of interaction with a specific entity, morse code on R4B1 itself is the first contact with an entity intelligent enough to say or remember Hello in morse AND use it when we open the door.

lilac island
#

yeah, okay, that could easily be true too

#

i would say that probably the more significant is this second audio log guy

#

there is something i noticed about that audio log, you can hear distant monster screams in it, R4C1's log was left after whatever happened in the complex

#

that would also be a form of contact, though not truly intentional, while i think B1's morse code message is actually meant to do what it did for a lot of players: be played without realizing it's a message or it's significance

#

i.e we have more to see from the morse code in the future

real flax
#

What was the morse code on B1?

lilac island
#

its when you open up zone 53 and 52, i know its on rundown 4's wiki page

real flax
#

I found it, thanks. I just thought it was a random sound to jump scare you, like the door to the charger room on R3C1

lilac island
#

what do you mean?

real flax
#

In R3C1 there was a loud screech when you opened the door to z15,16,17 and z18,19,20

lilac island
#

oh right i misread, i thought you were talking about R4C1 for a minute

#

i actually didn't get that far into rundown 3, do you have footage of it?

burnt light
#

That's a mother's roar

lilac island
#

ah, yeah, that is indeed a mother's scream

real flax
#

yes that's the one. I never connected it to the mother though until now haha

golden canyon
#

Audio log from previous prisoners

Rundown 2

Prisoners refused to complete the objective so the Warden turned on an Error alarm.

Prisoners are getting more reluctant to do shit

lilac island
#

Somehow Back then I don’t think that was to signify that there was mothers in the area as back in rundown 3 that scream signifies absolutely nothing and is just there for people to pee pee and poo poo their pants. Not until recently has that scream actually been used for a purpose in rundown 4 and actually does connect toward it be a mothers scream my main bet as to why there was a scream in R3C1 was that that scream meant to represent the alpha Mother in R3D1 but assuming this would be a long ass stretch that In all honestly wouldn’t hold up all that well

#

i'm fairly certain that it is to signify the mother, as it was played in the trailer for rundown 3 specifically when it showed the alpha mother

devout geyser
#

it was foreshadowing to the end of r3d1

lilac island
#

Jesus well that had to be one headache inducing scream then

#

yeah lmao

#

@golden canyon i dunno if that's necessarily that the warden turned on the error alarm, more just that the area has an error alarm, and the pressure probably made someone crack, with that being the intercepted transcript

#

If the warden had power to turn on an alarm would the warden think it necessary to try and minimise prisoner deaths by give all doors that are alarm free access to them

#

And to further solidify that I’m pretty sure every single prisoner is linked up to a cerebral cortex thingy majig which could be lead to people thinking that the prisoners themselves are in full control of their actions and that someone is remote piloting them

#

it would 100% be against their best interest to enable an error alarm if they had the ability to control that stuff

devout geyser
#

i think it's pretty clear the warden has little control of what happens inside the complex. they can see what we see, communicate with us via objective updates, but that's basically it. when they tried to override the reactor shutdown in r1d1, it failed. i think the r2c2 alarm was an attempt to shut off security but it ended up triggering the global alarm

astral flax
#

oof

#

btw what was the ammm GROW in i think r2d2 end

golden canyon
#

@lilac island @lilac island Well the auto gen status reports that the servers crashed putting the facility into lockdown thus shutting all the doors. They knew all about the mutations thats why they are all enclosed in glass and they have bio scanners on each door. The warden might not have full control of the facility because the servers crashed thats why so many messages are corrupted because of the emergency transfer got cut off. He may not be able to open any security doors, it would make sense to have someone have to manually open all the doors in case of an emergency to make sure the are is clear that way if some maniac got a hold of the controls he could let all the enemies out so there are security protocols in place like the bio scans on each door to ensure containment but i absolutely believe the warden would have the power to activate a facility wide alarm which would be on the back up power supply on the facility and not just to each sector. Alarms go off on doors you are doing scans for because of the Warning to the area you are about to enter an area that isnt contained. And Klookie that second part is a stretch

#

@lilac island And think about it what if the prisoners were too terified to move forward and wouldnt complete the objective you could easily just kill them and replace them or do something to motivate them to move forward why do you think each prisoners mental status is monitered and those audio logs are from the prisoners that died before the current expedition got down there

#

@lilac island We just learned in R4 about the hearsay systems being installed the warden can probably hear everything in the facility once the expedition has turned on the power to that sector

#

A lot of that is speculation of course and focus on how the facility is designed

#

it would make sense to make max containment a #1 priority

lilac island
#

Right now everything we decide to think of isn’t concrete until we get solid confirmation and there’s not a whole lot of that to go around I honest to god think we won’t get a whole lot of lore until the games out of early access so alls we can do is theorise and use what makes the most sense to come up with the most likely explanation

#

Any thing we can think of that makes a lick of sense helps in every aspect as we can try and connect the dots and see where each theoretical puzzle piece fits

golden canyon
#

@lilac island Ur absolutely right there is very little evidence in the game itself it is very ambiguous and I feel like the Iridium absolutely has a lot to do with it now because of the News log in R4 about stock prices

lilac island
#

there's actually a pretty decent amount of solid stuff we do have, though a lot more islands than mainland

golden canyon
#

well said

#

Iridium is commonly found in asteroids

lilac island
#

I’m not big on lore but my mind can think away on things and I like to share my ideas around

golden canyon
#

do you think the infected are people?

lilac island
#

@golden canyon iridium is a major factor into why the complex exists, as far as we know so far

#

Absolutely no doubt in my mind

golden canyon
#

@lilac island Yeah it was a huge financial value to the facility

#

I really dont think the enemies are people though i think some can be people but like mutated and melded with the DNA of people but is like its own organism

#

its evolution is very symbiotic like it has scouts that coexist with sleepers the scouts protect the sleepers like a warning system

#

giants could just be like grown up sleepers

#

we really dont know there life cycle

#

and fungus can grow really well in space on asteroids and satellites this could be like a hive type life form of fungus that rapidly mutates

lilac island
#

iridium is an extremely dense metal, meaning that if it were to be on earth, it would have sunk to the mantle and core of the planet, making it virtually impossible to reach. because of this, iridium is far more common to find in meteor impact sites. with the rising price of iridium and the rise in prevalence of iridium within the technology commonly used by the western world, it would make sense for iridium to be at a premium. this would make it a huge driving factor to want to set up a deep dig site on the chicxulub crater, as it would offer a HUGE boon in terms of cash, though extremely difficult to handle due to the fact that the center of the crater is actually just off the coast of the yucatan, which can call back quite well to the flooding seen within rundown 2's logs. only a massive corporation with extremely high amounts of money to burn would be able to pull something like this off, a company like dreyfus industries, the company that has their hands in almost every sector on the planet, and is the parent company to santonian mining corporation.

golden canyon
#

spore in the infection fog maybe rapidly reproducing cells thats why it grows everywhere of course NONE of what i have said in these last messages is backed up by any evidence

lilac island
#

story beyond this point can only be gathered from the objectives we have faced thus far

golden canyon
#

but i mean there is some type of organism growing everywhere in the facility

#

they are always behind glass and artifacts in big test tubes

lilac island
#

there is a lot of organisms found throughout the facility, both the test tube creatures as well as the plants, and a lot of those can be seen mentioned on research terminals throughout the facility, with a big thing about them being their iridium content being mentioned

golden canyon
#

yes i saw that

#

maybe being harvested? from the organisms

#

i know the content of iridium is extremely small

lilac island
#

we don't actually know enough to actually pin anything for that, though my thinking has been that the organisms there are something akin to that cave found in romania where some creatures were isolated for five million years and evolved into their own ecosystem

devout geyser
#

yall want the log timeline again? it clears up how the complex got started

golden canyon
#

true that reminds me of the log about the mayan libraries

#

we know how the complex got started just speculating on what they were doing with the organisms and artifacts they found and what exactly are the enemies

lilac island
#

the log timeline has some stuff that aids in information about the reason for the complex and some troubles they had while building it, but there's a lot of info in the logs that we can't fully connect to a lot of other things, or at least get a good picture of right now

devout geyser
#

ye but it cleared it up for me

#

i just want to know how they got from mining iridum to studying sleepers

#

then it just gets abandoned

golden canyon
#

so do you think they drilled there way into an ecosystem where these things were and then studied them and eventually something happened where the containment got out'

lilac island
#

as for the rest of the story so far, we can only really speculate based off of the rundowns we've had so far:
Rundown Protocol #001: mainly centered around breaking through to the complex and creating an entry point into #002
#002: Infection: entire goal for rundown 2 is to push deeper in order to gain access to a cold storage bulkhead which ultimately contains the neonate
#003: The Vessel: entire goal for rundown 3 is to push into needed sectors, ones in which the neonate can be resuscitated, decompressed, imprinted and connected to an n-frame
#004: Contact: a lot more murky, we seem to be collecting information on hard drives, IGF-1 proteins, GLP-1 hormones, as well as doing some other, less important things.

devout geyser
#

rundown 004 is definitely gathering research and GLPs for the next phase of the neonate

lilac island
#

IGF-1 is interesting to think about because of the implications it has in it's use, as being an important part of child growth and development, whilst GLP-1, we don't really know much about how it connects, but it's normally used to sate those with type 2 diabetes? a little confusing, i think i'm gonna do more research on that

golden canyon
#

idk I think the neonate is really important if they are having us gather all this data research completing some of the tasks for the neonate

devout geyser
#

what was igf

#

in the cryos?

#

the datasphere in c1 was definitely to gather dna/info about previous neonates

golden canyon
#

GLPs we got 15 of them it could of kept the neonate in a smaller form so it wouldnt grow as fast it might be in an important part of its life cycle right now which they want to study

#

these sleepers do grow to be pretty big

#

but im not entirely sure what the neonate even is a human hybrid of some kind

#

if someone were to be cybernetically altered they would need to regulate the insulin

lilac island
#

i don't think that the GLP were to keep the neonate small, everything that we've done so far has been in opposition to keeping the neonate small. IGF-1 was the protein in the cold storage hard-cases in R4A2, a protein that is very important in child growth and development. as for the neonate, judging by the fact that we only get any kind of information on pulse or vital signs after resuscitation, it can be assumed that while in stasis, biological function is at a bare minimum, damn near non-existent. if the warden wanted the neonate to stay small, they wouldn't be retrieving growth hormones and would probably keep it in stasis.

golden canyon
#

thats true i just know it has something to do with the regulation of glucose which could be important for resuscitating someone out of stasis cuz they could be like starving but idk enough about that stuff to give an educated opinion

trim gazelle
#

it's all iridium

timid lance
#

oops all iridium

devout geyser
wanton cargo
#

I agree with that glowstick

late forge
#

its always been iridium

#

also my working theory is that based on proteins and level names, we are trying to grow the neonate, probably into a dna clone of sorts to have clearance the warden lacks

wanton cargo
#

that sounds plausible

late forge
#

the nframe in the end of rundown 3 couldve been read/writing a specific dna code. we know the warden doesnt have complete access to the compound, and we know the neonate had dna read/write on it. either it could be an attempt to bypass restrictions, or i guess its possible the warden is wanting to run biological experiments on the infection but we dont really have anything to suggest that

lilac island
#

i should also bring up the fact that the ability to read and write DNA would open up the possibility of growing something out of it that isn't necessarily a human person

upbeat frost
#

bio weapon?

#

like the T viruses in resident evil

#

those cause mutations too

lilac island
#

not what i was meaning really

upbeat frost
#

can you eat sleepers

#

I bet we can't

lilac island
#

i'm drawing a bit of a blank on what i'm referring to in particular, sort of just the idea of like bio-engineering something to grow into something that produces a certain thing, like a cure for a disease or something, or grow it into a biological computer or something

upbeat frost
#

hmmm

#

dead space necromorphs?

#

those can survive without heads too

lilac island
#

i don't think that this is gonna be really comparable to anything from another series

upbeat frost
#

or each organs of the sleepers has its own role

#

working together to keep the main body running

lilac island
#

i mean my brain immediately jumps to system shock 2 for the worms, but the hybrids in system shock 2 don't have teeth faces or horns like a hybrid or charger from gtfo, and they usually maintain their ability to speak and think

upbeat frost
#

hmm

#

worms won't explain the big titans and mothers

lilac island
#

yeah no they dont

#

nothing will that we can just look up

late forge
#

the closest i can come with what we have for explaining the mother is either an experiment, or the infection evolving to reproduce without hosts

upbeat frost
#

cancer

fallow canyon
#

both mother and father are people combined with tumors

upbeat frost
#

rapid growth cell that is created from mutation

#

hmm...

late forge
#

they also are the most mutated and the mother has a variety of sleeper bodies merged

upbeat frost
#

tank has 3 heads lol

late forge
#

yeah the tanks the most mutated weve seen so far

fallow canyon
#

!wiki tank

amber nimbusBOT
#
GTFO Wiki

The Tank is a special enemy that is first debuted in Rundown 4 and acts as a boss for certain expeditions. The Tank is one the most durable enemies in the game. The Tank's health is higher than the Big Shooter and the Hybrid.

wanton cargo
#

God thought it would be funny so he added them to the world

lilac island
#

i would say that the best theory i can come up with for anything to do with the enemies in gtfo is the idea that they were some sort of life found deep within excavation deep reach, life that has been isolated for millions of years and developed into something we couldn't expect, though the way that life interacts with us can be very different

late forge
#

id agree with that. my moneys also on the fact that, with or without human aid, its evolving in some way due to interactions with us

fallow canyon
#

It could also be that it's some type of infection

upbeat frost
#

they may

#

since we are raiding the complex since R1

fallow canyon
#

because the complex was built before the sleepers were there

lilac island
#

alternatively, it would also make sense if there was experimentation with neonates in HSUs to imprint DNA and grow the results, leading to some fucked shit to happen

upbeat frost
#

and bulletproof sleepers just start to pop up

#

1st one in the labs, the mother

#

2nd one appears in datacenter, the tank

fallow canyon
#

what about scout when it's alerted?

late forge
#

yeah exactly. it couldve happened through neonate experimentation, or couldve been a freak mutation/interaction with humans. they share many similarities with fungi and parasites

upbeat frost
#

that may be a game mechanic

fallow canyon
#

could it be some type of skin mutation?

upbeat frost
#

for scouts

#

sniper that has high power can't pierce their skin

#

it means mothers and tanks are very tough

late forge
#

Even though alot of it is game mechanics, I do think it makes sense that the mother and tank/father are whatever the infection is evolving. the mother is literally several enemy types combined model wise, and the corpses imply there was some form of infection in people. I doubt it immediately had the mother let alone the ability to reproduce without a host initially. The fact that the mother and father are not only found deep down and rare, but are the most heavily mutated implies they were at the very least an occurence only after the initial incident. Human experimentation is definitely implied, and we can kind of see protosleepers of sorts in tanks on d2 as well. So how much is the life form itself and how much is human experimentation I'd say is uncertain currently

#

The fact we were also gathering research data like with c1 also makes me think the warden is definitely up to something, cause this whole rundown has either been collecting samples, or collecting data, outside of starting up reactors and clearing a path in d2. The bulletproof aspect could've come after facing prisoners for instance and developing a countermeasure

real pewter
#

the log in D2

dense saffron
real pewter
#

really good

dense saffron
#

Not going to post a recording for everyone?

real pewter
#

uploading log

#

ignore people dying in the background

lilac island
#

OH SHIT THERE IS A LOG IN D2

#

where the hell was that?

stiff yoke
#

it was bugged I think

lilac island
#

i wish i could have found it, man i was looking through every log i could, was it in one of the optional objective areas?

solar nova
#

Fuckin' finally,
so this seems like a fairly strong E1 hint if he wants us to go deeper.
Very interesting if he's another prisoner, I wonder what he'll want us to get and how that will work objective-wise.

#

Also, he could very easily be the sound in B1 just because B1 is at an incredible depth (it's lower than D1 ffs).

lilac island
#

actually, yeah

#

and C1 is even deeper than that

#

do you reckon that we're actually sort of in a situation where we're like only a couple steps behind this dude?

solar nova
#

We could be, B1 certainly implies that.

lilac island
#

expeditions in terms of depth are actually a little weird this rundown

#

A1 - 485m
A2 - 662m
B2 - 844m
C2 - 910m
D1 - 953m
B1 - 967m
C1 - 972m
D2 - 1031m

lilac island
#

yeah

#

shaeffer is what he said his name was

#

but yeah, it at least confirms that the guy in the first log isn't the person in the second and third, which i kind of already thought because they had different speech patterns and their voice didn't sound very similar to me just in general

#

one thing that confuses me on the wiki is calling the therapist kishen

#

because of a misinterpretation of what jordie said
wiki transcript reads
"I know. I know. Kishen, can you recommend leave for me?"
when i'm pretty sure he says
"I know, I know... Can't ya--... Can you recommend leave for me?"

placid basin
#

It is interesting to see how close B1 and C1 are

#

Also makes sense to have Tank in the 2 most deepest levels

lilac island
#

actually, yeah, that's true

#

but, one thing i want to say for sure though: contact refers to contact with shaeffer and not contact with the tank, right?

placid basin
#

So I assume the difficulty =/= the depth of the level at all. The Tier is more about the threat level and how dangerous the mission is
Yeah I think the contact means multiple things in this rundown.
I still don’t understand why there’s a sound whenever you open the security door in B1 and who is communicating with us

lilac island
#

being as deep as it is, the third deepest, just barely behind C1 where we see the first shaeffer message, and then that being behind D2 where we find the second, it would make sense for the morse code message to be shaeffer

#

and yeah, i'm pretty convinced that it is morse code now

placid basin
#

It’s friendly but also creepy lol

lilac island
#

i mean he is another prisoner, who also seems to be losing it a little bit considering he's talking to a voice in his head in the D2 message, unless he's getting some kind of radio contact from someone, i would expect nothing less of someone like that

placid basin
#

The thing I’m concerned is: does that message in B1 a recording or a live message? It sounds like that person/ that thing is in the same zone with the prisoner and try to make contact with them. The echo kind of convince me that the sound is created in that moment.

lilac island
#

it is created in that moment, there's no audio log for it, it's just them banging on something when we happen to open the doors to zone 52 and 53

fallow canyon
#

which maps have audio logs?

lilac island
#

R3A1, R3C1, R4A1, R4C1, R4D2

fallow canyon
#

thanks

#

where in C1 is it?

lilac island
#

it's on the terminal next to the N-Frame

real pewter
#

at the data sphree

lilac island
#

god every single time i think about the N-Frame i just think of

#

CAPTAIN N: THE GAME MASTER

wanton cargo
#

So this confirms the warden is a group right? I'm pretty sure he said they. Also I still think the guy in the first terminal could be the one in the other 2 cause it sounds like he went crazy like most of the prisoners. He could just be talking differently and using a different name or forgot his name. To me it just doesn't make sense to put in that first log and then introduce a new character and forget about the first one

frail pollen
#

They is a gender neutral term. It's often used when you don't know if something is a he, she, singular, or a group.

wanton cargo
#

Rip not confirmed then

#

Does it confirm it's not an AI?

frail pollen
#

does it?

wanton cargo
#

-_-

#

E1 in 4 days 0_0

lilac island
#

the only thing that we can do is speculate as to the warden's identity

#

the only information we can really go off of directly is the way that we interact with them, beyond that, we can only really use some minor bits of deductive reasoning to speculate on different aspects as to how they operate

rose cradle
#

in the log, doesn’t shaeffer mention that the warden can’t hear him cause of how deep he is?

#

just double checked, he says that they can’t hear him down there and goes on to freely insult the warden

#

so is it presumed that the warden most definitely thinks that he died with the rest of his group?

charred vault
#

Congrats on being the first to find that Alpha! Thought every log in D2 was checked.

frail pollen
#

There was a bug that prevented it from being available, #patch-notes

charred vault
#

"This is- my name is Schaeffer. That's- that's all I know, I don't uh, I don't remember. Focus... Yeah I know, yes I know it's ok, it's ok, it's ok. They can't- they can't hear you down here. Fuck them! Fuck the Warden! Call me Schaeffer, I don't know who you are, or if you'll ever be heard, I don't know, I'm not going back up. They'll be looking for me... the Warden, unless maybe, maybe they think I'm dead? What if they've come from me? What if I'm giving myself away here? Listen... I was in a group, there were four of us... they're all gone. But I-I think there are others, maybe you if you're hearing this... maybe, maybe you came after us, or-or before. I don't know... heh. I don't know! But there are signs, I've seen signs... there are other here, I know it. There's... there's blood... fresh blood. The air, it smells different, something alive was here. Maybe... maybe they can help me, yeah, yeah that's it, but-but how do I trust them? They... have to prove themselves! Yes, yes, yes yes... they have to go deeper, they have to get me something... yes... yes, not here though. They have to go deeper. Go deeper. I'll be waiting."

wanton cargo
#

e1

hot burrow
#

Is There an audio log in D2?

#

Or just an normal log

lilac island
#

it's an audio log, a second message from that in R4C1

hot burrow
#

What zone/room is it in

lilac island
#

i have no idea

hot burrow
#

Damit

charred vault
#

Alpha said in Zone 97 Surge scan.

halcyon chasm
#

This is...my name is Schaeffer.
That's-that's all I know, I don't-I don't uh, I-I don't remember.
Ugh focus...yeah I know, YES I KNOW!
It's okay, it's okay, it's okay, it's okay. They can't- they can't hear you down here.
FUCK THEM! (chuckles) FUCK THE WARDEN! (chuckles)
Call me Schaeffer, I don't-I don't know who you are, or..or if you'll ever be heard. I don't know, I-I'm NOT GOING BACK UP.
They-they'll be looking for me...the Warden. Unless...unless maybe, maybe they think I'm dead?
What if...what if they've come for me? What if I'm giving myself away here?! WHA-WHAT IF I...?!
Listen...I was in a group. There were four of us...they're all gone...
But I-I think there are others, maybe YOU...i-if you're hearing this... MAYBE, maybe you came after us! Or-or before! Or...shit...I don't know!
But there are signs. I've SEEN...signs. There are others HERE, I-I know it.
There's...there's blood...F-FRESH BLOOD. The air, it smells-it smells different. Something ALIVE was here.
(Gasps) M-Maybe...m-maybe they can help me? Yeah...yeah, yeah that's it! But-but how do I trust them?
They...they have to...PROVE THEMSELVES!
YES, yes, yes yes... they-they have to go deeper, they have to get me SOMETHING... yes... yes they have to get me something...not here though.
They have to go deeper. (clears throat)
GO DEEPER. I'LL BE WAITING. (coughs)

hot burrow
#

That in the same zone with the class 5 clusters

halcyon chasm
#

i erm...tried

chilly prairie
#

so theres more than just the warden, or the warden is a group

#

E1 in 4 days 0_0
@wanton cargo how do you know its in 4 days?

flat halo
#

I do not think people know

#

There could very likely be no E1

chilly prairie
#

"Unless...unless maybe, maybe they think I'm dead?" The warden would know if he's dead or not because of the cortex interface

flat halo
#

But idk where they got the date 4 days from now either

#

Ye the warden probably knows the guy is still down there

#

Probably just leaving him to get killed by sleepers

chilly prairie
#

or maybe he isnt a prisoner either? he could also be the warden because they have to get me something, or they have to prove themselves

#

he just doesnt remember he is the warden because "That's-that's all I know, I don't-I don't uh, I-I don't remember."

timid lance
#

is the D2 log in the high sector?

chilly prairie
#

idk

flat halo
#

Above it said that someone said zone 97

timid lance
#

so yes

lilac island
#

@chilly prairie if they were the warden, they wouldn't be down there, and they wouldn't be the same sort of group as the prisoners

#

as for how things have been this rundown, it's a mighty big coinky dink that we've been sent to a lot of sectors that schaeffer happens to have been recently before we get there

#

or, i'm guessing recent to when we get there, anyways

chilly prairie
#

ok

lilac island
#

i would think that we're being sent on missions in hopes of finding traces of schaeffer with a thinly veiled premise to keep us in the dark for the most part

median stag
#

"prisoners expendable"

#

the warden wouldnt be dropping down

chilly prairie
#

WAIT

#

this rundown is called contact, maybe its about making contact with schaeffer

wanton cargo
#

yes

flat halo
#

yes

#

schaeffer was probably the guy doing the morse code thing in B1

lilac island
#

yeah, someone brought something rather interesting up with regards to that, the three deepest expeditions in this rundown are, in order of depth from least to greatest, B1, C1, D2. what's interesting is that B1 has the morse code, C1 has shaeffer's first message, and D2 has his second.

flat halo
#

Yea B1 in particular is like very deep for a b tier

raw perch
#

Can someone please explain what a warden is?

flat halo
#

Its the thing/person sending us into expeditions

lilac island
#

what, like the concept of what a warden is?

flat halo
#

We basically know like nothing about it

raw perch
#

thx

lilac island
#

a warden is basically the person in charge of a prison, they're the ones who administrate prisons, they everything to do with prisoners. but, in this case, the warden is an unknown entity that handles the prisoners and the rundown protocols for the prisoners and whatnot. beyond that, there's extremely little to be said, with information being extremely disperate, and only being able to be gleamed by the warden interacting with us

devout geyser
#

i can’t wait to see what happens with this Scaeffer story line

#

he says he’s waiting deeper for us to get him something

#

i wonder if we will have like side missions, scaeffer objectives instead of just warden objectives

hot burrow
#

cant wait to escort him

devout geyser
#

log will be on wiki soon

#

prob a scaeffer page too

hot burrow
#

scaeffer is north

devout geyser
#

nah north is one of the 4 players

wanton cargo
#

someone said that maybe the warden is giving us some bs objectives and his real goal is to find schaeffer. i thought it was a cool idea

hot burrow
#

The baby from R3 is going to hunt him down

wanton cargo
#

Jordi could be a random worker? I still think he could be schaeffer

devout geyser
#

nah jordie is not scaeffer

late forge
#

I wish this rundown had e levels

celest pagoda
#

Wait, why isnt Jordi Scaeffer? They sound exactly the same, just seems like Jordi forgot his name and is using a codename of sorts.

late basalt
#

They most likely are separate people. As heard Scaeffer was part of a prisoner group who were all killed except himself. Jordi from the sounds of it was part of the general complex staff

late forge
#

I think Jordi was just a general worker based on the logs. What I find interesting is I was searching for the drug mentioned, doxin, and while it could be shorthand everything I found said it was used to treatstuff like malaria, i.e. infections and parasites. Why would they give this to someone to "take the edge off"? Could be shorthand for something else, but still weird

#

Doxepin is an anti anxiety/insomnia med so it could be shorthand for that too, even though doxin is a brand name for the anti malaria drug

devout geyser
solar nova
#

Jordi could have been included in the people the Warden made prisoners, but could go either way really.

real pewter
#

there is a body at the extraction scan in B1, don't know if it's Jordi or not

dense saffron
#

scaeffer has a higher pitched voice than jordi and jordi has a bit of an accent

wanton cargo
#

I'd say there is still a possibility until there is more information or proof

#

I think it's still weird that they introduce jordi and that's it

lilac island
#

the introduction of jordy wasn't meant to be the introduction of the character, but the introduction of the hearsay system as well as to give insight into the people who worked at the complex and how some of them might have felt while working there

#

it provides precedence to the schaeffer messages by bringing up the hearsay system as it was used, showing it to be used as a recording system. the mentioning of it within the text log about it further substantiates it's existence, with it all making the idea of recorded messages feel more grounded and feel like they aren't out of left field or anything. it's a method of establishing an element within the story

#

doesn't mean jordy can't come up again later, but him and his story isn't the focus of that log, rather, it's the fact that you can listen to the conversation at all

scenic wagon
#

whos schaeffer

#

is that the guy who was rambling about how he has to go deeper?

flat halo
#

And I think some people think it may be the guy in the A1 audio log but that is unlikely imo

scenic wagon
#

Jordi?

flat halo
#

Ye jordi is the guy in A1 audio log

placid basin
#

Does anyone know what is the command for D1 extreme terminal and what does that do?

devout geyser
#

!wiki Input Command

amber nimbusBOT
placid basin
#

So I had a talk with someone about the depth of each level yesterday and had some thoughts about the storyline:
A1 - 485m no fog
A2 - 662m no infection fog
B2 - 844m no infection fog
C2 - 910m infection fog
D1 - 953m no infection fog
B1 - 967m infection fog
C1 - 972m no infection fog
D2 - 1031m infection fog (if you open extreme)
So that's my assumption:
A1->A2->B2 (decrease the fog level so that they are allowed to travel to C2)->C2 (getting IDs to gain access of the reactor in D2 and B1, data sphere for C1)-> D1 (main mission is to open the path to B1, extreme it to use the terminal to activate the reactor in B1 extreme)->B1 (activating generators to open the extraction door, startup the reactor in extreme to activate the elevator at the extraction point)-> C1 (Using the data sphere from C2 to collect data, using the terminal in extreme to find out information about D2)-> D2 (moving the cargo to the next rundown).
Also, was talking to chxse earlier, he said that the missions are in order except the missions that are related to Scaeffer (B1/C1/D2). So I guess the storyline might separate into two paths. The main story is to collect datas (Hard drive, GLP, OSIP, HSU sample and the cargo) for the Warden and the side mission is to find out where Scaeffer is.

lilac island
#

i would think that the stuff with your line of thinking on the missions makes sense, except for the fact that most of it it optional. that, and C2's data sphere is corrupted, i suppose that they could try to fix it, but it wouldn't make as much sense for them to use a data sphere they obtained AFTER C1, nor to turn on a reactor remotely from a different reactor after they already turned it on manually, etc.

#

as for schaeffer's missions, they are in order, just not back to back in when their missions take place.

placid basin
#

Cuz at this point I don’t know are we putting optional mission as part of the lore/ the story or not

lilac island
#

well, considering they're optional, i'm going to assume that for most of them, they aren't important enough to the warden, and they see it more as an "if you can, get this done, too"

#

that, and, for most of them, we don't see many significant things going on that seem to connect to what we're doing

solar nova
#

A1 has fog? It's really foggy at bits, even.

real pewter
#

hey warden

#

FUCK THE WARDEN - Scaeffer said

glad stone
#

GLP-1 = Glorious Ludvig Paste v1

red steppe
scenic wagon
#

GLP= Gfuel

lilac island
#

Glucagon-Like Peptide 1 (GLP-1)

west marlin
#

GLP= Good laboratory practice

#

What’s your craziest game lore theory?

wanton cargo
#

It's all a dream

lilac island
#

most of my ones aren't really trying to go very far with things

#

i guess the craziest i have is that we're trying to grow the neonate with things gathered in R4

sand jungle
#

i figured the entire mission Prisoner Efficency style was lore wise what was going on

flat halo
#

I mean I do not think we have a way to know

rustic bramble
#

같이 해요

#

님아 우리 같이합시다

royal gull
#

GLP-1 is Glucagon-like-peptide: mostly involved in development of intestines/liver and hormone regulation with the brain (insulin). Could be why sleepers got the poop out of the loop and grew strong bowels.

lilac island
#

i always figured that the intestines being distended was because of the worm like tongue

late forge
#

i think its ;likely we are either trying to get stuff to grow the neonate, or the warden wants to conduct experiments on some aspect of the infection/sleepers

#

Glucagon-like peptide-1 (GLP-1) is a 30 or 31 amino acid long peptide hormone deriving from the tissue-specific posttranslational processing of the proglucagon peptide. It is produced and secreted by intestinal enteroendocrine L-cells and certain neurons within the nucleus of the solitary tract in the brainstem upon food consumption. The initial...

Insulin-like growth factor 1 (IGF-1), also called somatomedin C, is a hormone similar in molecular structure to insulin which plays an important role in childhood growth, and has anabolic effects in adults.
IGF-1 is a protein that in humans is encoded by the IGF1 gene. IGF-1 consists of 70 amino acids in a single chain with three intramolecular ...

#

both the cryo and glp seem important for development

#

if its not for the neonate, then its at least for some kind of "growing" of a living organism similar to humans

lilac island
#

i can't find anything about GLP-1 that has to do with growing, only it's functions in the human body as an adult

#

and it's use in treatment of diabetes

late forge
#

Glp-1 is related to things like neurogenesis
Research I've found suggests it promotes neurogenesis anyways

eternal notch
#

Has anyone been able to figure out exactly what is being said when you select an individual level on any particular rundown? It's always the same few lines, with the last line giving a depth reading which is always the same.

flat halo
#

Apparently it is the warden saying the specifics of the alpha level

#

Like the description and depth of that level

devout geyser
#

omega-sleep-inducing-peptide

noble night
#

warden wants to grow the mass as to juice tritium out of it 💰

lilac island
#

They should make a Lore just on the strange ass doors that you find if there's already lore on why everthing is already locked when you get there... Then tell me

narrow elbow
#

air locks

#

lol

lilac island
#

Those doors yeah why TF are all of em closed, and why some got alarms why don't they just go up to a damn thermal and mute the alarm like any reasonable 4 brain celled person would do.

#

"Na I wanna die let's just open the door that clearly says the alarm will go off"

narrow elbow
#

TBF, it's not like these guys are electricians with training. one of em was a web dev for cryin' out loud.

lilac island
#

I mean it's not hard bro mute the alarm like you mute your morning phone alarm, bruh

narrow elbow
#

there's not going to be a mute feature that's easily accessable with a straightforward means, bruh

#

It most likely operates like a claxon, which is meant to go off if bad stuff is going down. you can't just find an easy-to-access button on those. they need to be idiot proof or people can die.

royal gull
lilac island
#

I mean the termanals even have a help command which could tell them "Hey these are your options" so why not have like a feature of

Mute Alarm_Door_737B

#

Of course a terminal would have to be near or in the zone

royal gull
#

Terminals have help command for gameplay purpose: inexperienced players must have basic knowledge and infos. And muting alarms for quality of life disrupts the generic ambiance of the game, if you don't like the sound design maybe lower the volume or replace it with music. It depends on your playstyle.

lilac island
#

wait you can replace it with music? Why didn't I know this also, it could be a game twister since you can either take a easier route or straight up take a challenge and do the alarm door, and perhaps have a whole reward system if you choose to do the alarm door such as less scouts or less deadlier enemies as a reward for doing the alarm and for not doing the alarm perhaps more deadlier enemies from that point forward.

#

And each time you choose to not do a alarm it gets harder and harder.

real flax
#

the alarm goes off because we are forcibly opening locked doors that the warden doesn't have access too

sturdy sandal
#

^

meager kestrel
#

Oh my god

#

I am literally shaking right now

#

The shadow scouts and other shadow enemies make absolutely no sense and defy the laws of physics, there is literally no way that something can be made of shadow, let alone a living thing. First of all, shadow is not a material, infact, it is quite the opposite. shadow is just the absence of light, meaning that there is no way for something to be made of what is essentially nothing. Not only that, the shadows can be seen when you shine light on them. THIS MAKES EVEN LESS SENSE as shining light on a shadow makes it go away, not make you see it more. Maybe this would make sense if they were not made of shadow, which as I said is Impossible, but shining a light on a shadow does not make it more visible

#

So yeah shadow enemies don't make sense

versed sable
#

Gabe please stfu

sand jungle
#

i said this like a couple weeks ago

#

i got shit on hard lol

meager kestrel
#

Well u are smart

fallow canyon
#

when?

royal gull
red steppe
#

destroyed with facts Scout

sand jungle
#

idk if mods are gonna want us to have this disscussion here... again

timid lance
#

Tfw shadows have shadows Scout

meager kestrel
#

I don't expect the game to be grounded in reality

#

But if they use something that exists in the real world (like shadows) then it should make sense

late basalt
#

There isn’t any lore for them yet prob will be explained later so 🤷‍♂️

copper pollen
#

My guess is they're "shadows" cast from a parallel dimension. And we're "shadows" to them. Much like Shadow puppets on a paper wall, we don't get to see what casts them.

#

Big brains mode

viscid notch
#

They probably just have the Invis Watch equipped

harsh spire
#

Arent they just

#

Transparent?

#

They could also just replicate the scenery around them like some squids do thus why they have a shadow but we see through em

devout geyser
#

ye they have a silhouette and a shadow

vagrant fiber
#

The Sleepers are reflections of humanity maybe the more baser primal nature of man. It reminds me of the mist by Stephen King. The sleepers may once have been human but their eyes were opened or possessed by whatever crash landed in said crater. The body rather is a vessel for whatever inhabits it doesn't completely change the body to a new alien form rather it just alters it like say someone punching a mirror the cracks grow into flesh then we get the broken visage known as a sleeper.

lilac island
#

i just uncovered something massive, GTFO is actually based on the events after resident evil. here's a short clip to prove this https://youtu.be/CxCD-Otsgb4?t=361

8 Biopunk sci-fi movies mini-review & recommendations. If you want to watch the best or qwerky, check these out.

Support this channel at: https://www.patreon.com/user?u=5540784
Follow me at: https://www.facebook.com/HyperDriveUK1/

What is Biopunk? It's a subgenre of science fiction that's derived from cyberpunk but focuses on the implications...

▶ Play video
#

i mean its way too similar for it not to be

#

but thats just a theory

devout geyser
#

@obsidian matrix

obsidian matrix
#

BLESS YOUR SOUL

flat halo
#

I like how a B tier level is the 4th deepest level so far

devout geyser
#

cause scaeffer

placid basin
#

He wants to go deeper and so he did

lilac island
#

tonoight on bottom tier
woods falls down the elevator shaft
hackett hacks a hacker and calls himself anonyman
dauda speaks hausa and fucking dies
bishop codes a new front end for the terminals
and schaeffer gets diagnosed

upbeat frost
#

Big guy

upbeat frost
#

scaeffer told he was a prisoner?

#

cuz he is in a group of four, he told whoever listened to it to go deeper

#

🤔 we have to go deeper

devout geyser
#

yup

upbeat frost
#

maybe we'll meet him one day

devout geyser
#

This is... my name is Scaeffer. That's- (laughing) That's all I know. (stuttering) I don't remember. (grunting) Focus... Yeah, I know. Yes I know! It's okay. They can't hear me down here. FUCK THEM! (laughing) FUCK THE WARDEN! (laughing) (clearing throat) Call me Scaeffer. I don't know who you are, or if it will ever be heard. I don't know. I'm not going back up. They'll be looking for me, the warden. I must- maybe they think I'm dead! What if they've come for me? What if I'm giving myself away here? What if I- Listen... I was in a group, there were four of us. They're all gone. But I think there are others. Maybe you, if you're hearing this. Maybe, you came after us! Or, before. Or, I don't know. I don't know! But there are signs. I've seen signs. There are others here, I know it. There's blood, fresh blood. The air, it smells different. Something ALIVE was here. Maybe they can help me! Yeah, that's it! But how do I trust them? They... have... to... prove themselves! Yes, yes! They have to go deeper. They have to get me... something... yes... YES! They have to get me something. Not here though. They have to go deeper. Go Deeper. I'll be waiting.

#

i definitely think we will

upbeat frost
#

or saw his corpse hanging around

#

or did he get mauled by the tank?

flat halo
#

Eh I think he is still alive somewhere

#

Would be kind of anticlimactic to set him up as a character with these logs then we just find out he’s dead somewhere

upbeat frost
#

ye, maybe make him trapped on the other side of a wall

#

or a warden restriction mission to save him

real pewter
#

he's got even further down

upbeat frost
#

How

#

D2 extract is a big hole did he jumped down?

real pewter
#

the thing is, the log in D2 said he went even further down.

upbeat frost
#

?

real pewter
#

D2 objective are weird that it's just "Clear a path to zone 102" in D level.
Furthermore, we have the description for D2 is "Hostile detected in subjacent area". Which mean, he could be next to us or under.

upbeat frost
#

It can't be the tank

sand jungle
#

i feel like it wouldnt be that hard to survive down there as long as you are silent and dont try to get into any alarmed areas

upbeat frost
#

well yes

#

if sleeper flesh is edible it'd be easy

sand jungle
#

well theres gotta be storage rooms full of non perishibles and id assume they'd be low sec zones, if you found some rope and biners you might even be able to lower yourself down the main shaft really really slowly.

upbeat frost
#

well yeah

#

he gone deeper

dense saffron
#

my theory is that he's working with someone who has access the warden doesn't

#

since this "Focus... Yeah, I know. Yes I know! It's okay. They can't hear me down here. " makes it sound like he's talking to someone, my theory is he's getting messages on his hud similar to how we get messages from the warden in game

upbeat frost
#

or he is good at hacking he can bypass security doors

#

But I bet warden wants him dead too

dense saffron
#

that's just what I think ¯_(ツ)_/¯

sand jungle
#

@dense saffron well hearsay can hear him, and he obv knows about it to make the message. i think he meant the warden can't hear him down there. maybe thats why we only get status and obj updates as we get into certain places. they don't know what exactly we do down there unless something is activated or connected back to them?

dense saffron
#

Focus... Yeah, I know. Yes I know! It's okay. really sounds like he's talking to an unknown third party to me

upbeat frost
#

Do you think we have to fight the warden?

sand jungle
#

could be talking to himself, insane. maybe he's hallucinating his dead teammates

#

i doubt we are gonna have any conflict with the warden. if anything thats probably where progression will come from. in the early trailer one of the duds asks "will it trade" so i assume we will trade stuff we find for better gear maybe

real flax
#

I think he is crazy and we will need to fight/kill him in the next rundown. I dont think the warden wants any lose ends, like a rouge prisoner

placid basin
#

They have to get me something. Not here though. They have to go deeper. Go Deeper. I'll be waiting.
Maybe that’s the reason we are always looking for sample or stuff to get to him in this rundown. He pretends that he is still working for the Warden and sending out missions to the prisoners in order to lead us to him. Maybe this whole rundown is not about what the Warden wants, it’s Scaeffer sending out faking missions to The Warden and hoping for someone to find him.
Next question is, when did he record this?

lilac island
#

schaeffer is just the leader of the journey to the center of the earth

sand jungle
#

Rundown 5 "deeper"

upbeat frost
#

hmm

#

Schaeffer is a prisoner in a group of 4 like us

#

I mean we found his recording 1km down into the complex

#

I mean

#

why won't the higher ups send drones/soldiers down instead of 4 crazy man with guns and hammers?

fair lion
#

shepherd 🤔
are devs calling us sheep

limpid flume
viscid notch
green burrow
#

Is the log behind one of the optional bulkheads?

lilac island
#

no, it's in zone 97, the surge alarm door

limpid flume
#

I thought there weren't audio logs in D2 😮 how did I miss it... Also it's definitely the coolest audio log we got so far

stiff yoke
#

got it*

minor thicket
#

you're bugged

proven thorn
#

:0

royal gull
stiff yoke
stiff yoke
flat halo
#

A thing that listens to people

#

It is mentioned in one of the logs the people that know about lore know more about it

stiff yoke
heavy lodge
#

Probably in R5 prisoners are gonna delivery Scaeffer something like L4D2's Cola delivery...?

flat halo
#

We should deliver him cola too

dense saffron
#

man needs his cola

meager kestrel
#

scouts tentacles are its hair

fleet barn
#

i agree

agile bloom
#

they might be zombies

orchid seal
#

wonder if the rundown name mean anything specific,like the current r4 is named "contact"
would that mean about our contact with that guy?

devout geyser
#

it's contact with scaeffer

#

in b1/c1/d2

orchid seal
#

would be fun to see that guy hack into the prisoner hud that sent down in r5 while they doing they task

#

like suddenly the objective changed

#

"scaeffer" and how do you pronounce this

timid lance
#

"shay fur"

lilac island
#

it's schaeffer

#

with an H

#

because without it it's pronounces SK-ay-F-er

real pewter
#

bain 2.0 let's go

devout geyser
#

there is no h

lilac island
#

there has to be an h

#

how many times have you seen that name spelled without an H

late basalt
#

there isnt an H

lilac island
#

and you know this how

late basalt
#

How do you know there is an H lol

lilac island
#

because that isn't a name that exists

devout geyser
#

remember the devs are swedish

dense saffron
#

when the second log was broken, it was called "scaeffer_02.log"

devout geyser
#

also that

dense saffron
#

it's probably misspelt tho ¯_(ツ)_/¯

late basalt
#

and hackett is spelled hacket rotflmao

lilac island
#

i mean i can check right now, but i don't want to be a bad little boy and get banned

devout geyser
#

let's ask simon

lilac island
#

i mean why not

late basalt
#

O.o

placid basin
#

I mean new name can be created in anytime in any games : (

late forge
#

What if it's chafer

chilly prairie
#

What's with the swedish and making great games? First minecraft, now gtfo?

lilac island
#

woah woah woah you skipped two steps in there

#

first payday the heist, then minecraft, then hotline miami, then payday 2, then hotline miami 2, and now gtfo?

frail pollen
#

Let's keep this about the lore please

solar nova
#

@devout geyser Where in B1?

devout geyser
#

morse code

late basalt
#

^ I agree it prob is him

solar nova
#

Ah

#

B1, C1, and D2 are all really deep as well, I guess that explains why.

devout geyser
#

ye we're right behind him

#

don't know where we go next tho

royal gull
upbeat frost
#

Da pipe bangin in B1 is a morse code?

rose cradle
#

ye it’s supposedly scaeffer banging and it spells out HELLO

worthy wren
#

who?

late basalt
#

Guy in the D2 log

restive veldt
#

so turns out the big guys do if 4 people hit their ankles they instantly die which shows that my squad has discovered a new conspiracy where the whole game is revolving around ankles, you know how you take allot of fall damage from hights.. thats ankles! this concludes our theory so far but we will keep you guys up to date -sharkboy100, Drunk Cthulhu, Blitz, PlutiePloo

late basalt
upbeat frost
#

What if the decoded messages are shayfur's team/other prisoner teams

#

the ones that are like

What the fuck is that
AW FUCK...
Circle around it

#

or whatever it is written

devout geyser
#

the decoded messages are previous teams

topaz flare
#

most of the times i think our group gose down there to clean up the mess thats why we have a lot more stuff if you think about it

#

and it explains why 2 of are team members are most likey wardens ppl

orchid seal
#

B1 log is behind ex door?

#

couldnt fine it anywhere

real pewter
#

there is no log in B1
Only in B2

lilac island
#

@topaz flare the warden would never make it's own people prisoners, and we don't know what connection the warden has with santonian, though we do know that a lot of the workers of the complex were kept in the same sort of hydrostasis units, as we still find many of them down there. it's most likely that they're using hydrostasis units found within the complex as a means of bolstering their prisoner population, and is why they can feel comfortable sending literal millions of people to their deaths

topaz flare
#

ya but 2 of are team is from santonia

lilac island
#

yes, two of them have connections to santonian, but again, we don't know the relationship between santonian and the warden.

#

the warden would only be hurting it's ability to do much by sending it's own people into the complex to die

topaz flare
#

im theorizing im not saying they are wardens ppl warden as we know may not be human

real flax
#

the people in the HSUs has to be Santonian employees, as we needed to find their IDs and DNA sampels to access more areas of the complex

dusty birch
#

which room is logs d2?

devout geyser
#

second resource room, the one with surge alarm

dusty birch
#

oooh ok 🙂 thanks

orchid seal
#

wait there human inside the hsus? i thought it was like a freezing unit use to store dna sample and stuff lol

real pewter
#

HSU are a bunch of human inside i think since in D2 we saw a human body inside of a HSU

timid lance
#

"humans"

#

they're humanoid like the sleepers but we don't know if they're actually human

upbeat frost
#

you can see their face

lilac island
#

we've known that there are people in HSUs since R1A1, if you query the HSU you can see the name and gender of the person inside @real pewter

#

the name is randomized, the gender matches the name, but it applies to all HSUs

#

oh and their age too

upbeat frost
#

can people inside the HSU get out?

flat halo
#

Probably not