#gtfo-lore
1 messages · Page 22 of 1
^ 2017 + 10 + 3
there is no irl event called that
its in the future, of course there isnt, at least not yet
i was just being a bit cheeky really
We have looked you up. There is no record of you working at the Valencia office.
Bishop
What? That’s not possible, look again.
Interviewer
They have no record of Frank Bishop ever working for the Santonian Strategic Investments Company.
Bishop
No… No, look, I know what this is, you need to speak to Janson Davies. Look, h- he put me here s--
Interviewer
We have spoken to Mr. Davies. He’s never heard of you. even since back when i first read this log, it always seemed to me like kovac toying with him, like his fate is sealed and nobody would come looking for him
i mean... maybe, it certainly would be fun, but it just seems rather cruel and unusual
this is kovac we are talking about
anyway, its not out of the range of possiblity that they'd use this log to imply that he is from another world
but when this log was written, that entire concept wasn't a sparkle in the eyes of the devs
all thats true, but the log also implies that legion was started all the way back in 2030. now im no expert on legion but this seems waaay too early
this gets into the origins of legion
1 sec
huh.
yeah thats not possible
the invention of hydrostasis was in 2035
with the red alpha mission
i get that, but 2030? the next interviews for legion take place 15 years later, why would there be such a gap?
Science Weekly
Friday November 2nd, 2035
Wake Me When We Get There
Report from Lance Overmars, ESA correspondent, Kourou Spaceport
With next month’s launch of the ESA’s Red Alpha manned mission to Mars, we take a look at the unexpected investors backing the historic flight to our celestial neighbor. Red Alpha is scheduled to take flight on D...
see? thats my point, none of it checks out
either this is just some oversight on the writers parts or this is something that could potentially throw a wrench into a LOT of things
there is certainly an error here. @dull crest KOVAC interviewers can't be sending bishop to legion when legion wont even exist for more than 5 years later
unless the assumption is it simply didnt use hydrostasis tech early on and legionnaires were just another type of employee
also, HSU's werent originally designged FOR legion, so legion could have begun several years after that
more than 5 years later.
i highly doubt that, it would not only go against what we know about legion but would just be plain evil on the writers part
ah nope.
** BISHOP, FRANK GO-1395
A lifetime ago, Frank Bishop made a losing bet. He’d robbed, kidnapped, and trafficked in a bid for fortune and power.
This time, it was blackmail, but things didn’t go to plan. His target turned the tables, condemning him to years of brutal captivity.
The torture and deprivation he endured ended with Bishop suffering an even worse fate: Hydrostasis.
Now, unable to remember the man who destroyed him, he’s left with only the rage and mistrust that sustained his tragic existence. **
the log is just plain wrong
the only way in which this would all make sense would be if Dean and durant where referring to a different person in their messages to eachother
the devs say directly bishop underwent hydrostasis
^ the above excerpt is from their website
it could also be the website thats wrong
they likely wrote that paragraph before writing the interview, it could also have been written by entirely different people
either way, something is wrong here and we need clarification on the intended version by the community manager.
how do we do that?
both logs are from r5 so they were written at the same time.
i already pinged them. they are currently away. they'll get here eventually
i meant the paragraph you took from the website
it does just seem more like marketing than official lore
for people like 10cc, there is no difference. all lore is official. they sent out lore emails to all GTFO ambassadors, who just signed up for mail notifications
yes but the people who were tasked with making the website likely didnt have the same vision or knowledge of the lore as the writers themselves, so this is probably just some web designers brief understanding of the character. they prob had no way of seeing their description of bishop as problematic
and we cannot know until calle gets back to us.
i've asked them to directly clear up issues like this in the past with inconsistent logs
I wouldn't argue with KOVAC employees
so the interview is 2035+?
that cant be tho
the man said not to argue with kovac. and kovac say they were putting him in legion
legion didn't exist in 2030
i didnt quite get what he meant by that
the log, or calle?
what the CA said abt not arguing with kovac, what is it implying?
i have no idea. way i see it, either kovac had legion running far before the mars mission (which should be impossible), or the log takes place way later than expected and bishop was held in captivity for years.
unless calle clarifies further, that is where we are at.
according to bishops own words, he went from valencia directly to be held by a security officer, then then the interview
how long was he held by that officier
and I’ve been held hostage for three fuckin' years, until you lot showed up.
After that, I sat in front of some uniformed fuckwit for four hours trying to explain that I’m the bloody victim here.
what? he was in a 15 year long interview
@dull crest can you ask the writers about this?
bishop interview log is in 2030 and kovac says they will put him in legion
legion cannot be made until after 2035 when the mars mission goes bad
bishop's description on the website says he underwent hydrostasis
hydrostasis was made for the mars mission. it was experimental technology even then
Not following, and haven't doom scrolled to the top of this conversation, could you be a bit more specific? And I doubt they will answer, but I can give it a go.
the log booba is talking about is the r5 audio interview with bishop
in it they say to the guard to send bishop to legion
but that log is in 2030
(given 2017 + 10 years, + 3 years after incident)
but hydrostasis technology was invented in 2035
five years after bishop supposedly underwent hydrostasis
Aight
keep in mind, i have been reffering to the audio transcription on the wiki, i havent listened to the audi itself, so maybe something is innacurate in the transcription.
I interrupt this conversation solely to tell Calle to make marketable plushies
Marketable? I would like them huggable
sry, i cant rly listen to audio where im at now, mind doing it urself?
this is the log you read
in audio format
you said you hadn't listened to it. so i posted it
But we may get plushies tho, yeah?
yh, im saying i cant listen to it rn cus theres problems with my audio and im not in the best place for it.
so i cant listen to it and cross check with the wiki transcript
something else thats odd, bishop say and i quote "i am-was with santonian, at least before this country went fucking nuts" stuff seems to have started going to shit somwehere in the late 2040's. so this sentence would imply that he IS up to speed with current events
he wrote the code on the santonian.industries website
the only way in which this statement would line up with bishops 2031 satement, is that hes from another universe that moves much slower. but again, that theory has its own slew of problems
what code?
like, he wrote the entire website
Homepage of SANTONIAN Industries, strategic investors group.
who did?
maybe theres something useful in there
its just an archive of logs
abt bishop i mean
sometimes we get logs early there in the corrupted folder, but not much else
Buggy game, buggy lore, lmao
where does it say HE wrote the site, is it confirmed or more of a theory?
entirely plausible
look, chances are this is prob just an oversight on the writers part, with the amount of shit they got going on in their heads, i wouldnt be surprised
it was in the source code of the site. not entirely sure. i wasn't around at that time.
people had to dig a little to find it.
if this were true, then bishop is undoubtedly not a dimension hopper. although, the line between meta and canon seems a little loose with the site. i mean, why would santonian just put up random logs from its workers on their website?
the website itself isn't really cannon.
it has kovac logs, (the wrdn log that was made after everyone else was already dead), and others
huh, what happens if you try to use the contact feature on the website, has anybdy tried?
Probably
Many characters have consistently referenced having dreams or nightmares while undergoing hydrostasis. I wonder if that may be relevant to why the process can't seem to strip Woods of his faith, Dauda of his guilt, or Bishop of his hate.
I've come into the conversation late, however the "ESA to pull hydrostasis funding" log states Kovac knew of the long-term effects of Hydrostasis before the Red Alpha mission began. This implies Kovak had been using Hydrostasis prior to the mission, to a point where they had enough data from operating HSU's to know of the long term effects of Hydrostasis.
This may explain the 5-year gap, leigon may have already been active.
Hydrostasis is not without its critics. Many have decried Kovac
Research's tendency to gloss over the problems found in the recently
completed first human trials
-2041
fountain of still life log
the gap is even bigger.
a decade, even.
Mambo Media Services news wire
//Translation complete//
A Fractured History
The Intelligentsia, Science Dep
April 11th 2041
The Fountain of Still Life
by Ava Bontemps
This week, Kovac Research revealed a glimpse into the future that has
captivated the scientific community and made the research company the
focus of worldwide attention.
Kovac R...
yet the launch was 2035...
why is everything so fucky?
Well the crash occurred sometime around 2044, so I assume the log above is meant to display that they were preparing for ANOTHER mission after the launch of Red Alpha. Enceladus is a moon of Saturn, so this isn't referring to a mission to mars.
It seems Kovak wiped the 2035 news story from the public sometime after, as by 2042 a third party program was needed to retrieve it.
This log speaks of hydrostatis as if it is the first time it is reaveled to the public due to the fact that kovak wiped (or tried to wipe) the previous publication about it.
Of course, this wiping from the media didn't make the problems go away. Once the ESA blew the whistle about the crash and Kovaks negligence, the whole damn world was gonna know.
To be specific, I don't think those were actually the first human trials. Those were just the first ones made public. Kovak was likely experimenting with Hydrostasis long before then, and only went public when they felt it was safe enough to do so for their reputation.
certaintly possible
We know Kovak is ruthless and indifferent to the human suffering caused by their actions, but we also know they are smart and unwilling to let any word of their inhumane actions reach the public.
Garganta itself is an example. No one in, no one out, and anyone who tries to blow the whistle are disposed of one way or another.
It's safe to assume Kovac has a robust cybersecurity apparatus, especially since they managed to create the BIOCOM DI system. By extension they can probably find and destroy information as they please. Anything outside the reach of their power on the digital landscape, including people, could be destroyed by KSOs. They are malevolent to a nearly super-villain degree.
Whatever Davies is up to these days I hope he's proud of himself for screwing up the whole world.
not to mention that they are working with the FBI and likely the entire american government. so any unwanted info can just be erased
and people
likely true, but it is still heavily implied tha the original the original use of HSU's was solely for storing and sustaining people. we can assume this since the first time we hear about the ESA and their launch mission all the way back in early 2030, they mention that ESA had been contracting and cooperating with "third parties". so it was propably either commisioned by ESA from kovac or kovac offered their services. either way, it probably didnt occur to kovac to use the HSU'S for legion.
Does seem odd that HSUs were invented by a security corporation. I wouldn't expect biotech to be their forte, which makes it odd for the ESA to commission them over other options unless they already had something like that under their belt. My question is "Why did a security company make a massive investment into a human stasis project?"
Maybe something similar was used in their development of Digital Intelligences. There is supposedly a "biological component."
They don't own any jails, do they?
It would make perfect sense to invest into that if they have human contaning facilities since it greatly cuts down on maintance cost
Just put the prisoner into the stasis lmao
They own a lot of jails, according to a few logs. While it would be a humanitarian disaster to put prisoners into hydrostasis to cut down on maintenance, its not past Kovak at all given their record.
We also know Kovak has a dedicated research wing, Kovak Research.
Seems to defeat the purpose of incarceration as a punishment though. They just dump you in a pod and you wake up 20 years later?
Do you think they think about that?
My first though as well
KOVAC don't seem to particularly care about the human element of anything they do
But your point still stands. Makes them cartoonishly evil, again.
So yeah, uhm... Why would a warmonger need stasis research.
While I get that, its Kovak. They wouldn't care about the purpose of prisons, they'd just want bodies to work with.
2 potential that make sense:
- Some big wig wants to put himself into stasis
- They simply decided to diversify their assets. Security either got boring or not as profitable as it used to.
You start investing into weird shit when you got money to spare. Look at Elon.
It does state the research into Hydrostasis was a funded by both Kovak and Dreyfus, so I'd assume big wig Davies wanted to play god in some capacity. It's stated he had a seat waiting for him at the ESA launch, so id bet he jumped at the opportunity to test his new tech in the real world.
Ah that's right, I forgot about Dreyfus. Dreyfus/Kovac are often referred to interchangeably.
Those damn neonate containers man. One end's got a man-made horror beyond my comprehension behind a glass window and the other end has a little cartoon baby in a swaddling cloth. It's almost obscene.
Davies is almost certainly dead, like everyone else
They were. It is known a lot of their KSOs they got directly from the American prison system
I'd hope he is, but an ultra-rich schmuck like him is the likeliest to have a bomb shelter in a mountain somewhere with 30 years of food.
They are two separate companies. While Dreyfus owns Insight and SMC, they don't own Kovac. They just have a history of working together
Would rely on him getting there without being in contact with ANYONE sick though. The last thing billionaires are known for is being off the grid or doing things by themselves
True
All it takes is one. And thanks to the 100% infectivity and lethality of NAM-V, you too can kill your local corporate big wig with basically zero effort!
It's the natives and isolationists of the world that would be cockroaches in this post-apocalyptic world
As ironic as that is, given history.
Then again he could have made the same decision as Dauda: Hop in the pod. Old world's dead, who needs to remember it? If he has any conscience left he wouldn't want to remember he killed the world with his own greed anyway.
Dauda got lucky. He himself said he was a coward and only got in the pod because he was out of options. Were it not for that, he'd have probably succumbed to the virus like all the rest, even if the parasite didn't get to him

The thing is, even if legion was indeed active, dreyfus and kovac didn't partner officially till the late 2040's-early 2050's. So bishops mention of Davies SHOULD mean nothing to them
Why does a mining company also have a strategic investment firm? Business!
It's quite funny that Dreyfus and even Kovac would trust a third party, (Nyxos) that neither of them control to produce some of their hyper-classified tech, like the neonate machines
A shockingly large number of machines and boxes in Garganta have Nyxos branding
They must be the Wal-Mart of Mega-Corporation Manufacturing
The reactors in Garganta are also made by a third party. Though, those are relatively "normal" compared to the other things going on down here.
Fuck, Nyxos tech is on destination! Imagine you are the CEO of a manufacturing company fulfilling orders for other companies, and your shit ends up thousands of light years away in a different plain of existence
Its like when Domino's sent pizza to the International Space Station
Its like when Domino's sent pizza to the International Space Station
Lmao
That is Normal actually
Companies cooperate all the time
While being the one guy to produce everything is cool - sometimes your neighbor just knows how to make nuclear reactors better, so you just pay them to do it, instead of having to go through logistical troubles of making your own reactor assembly team.
Reminds me of armored core and how every mech piece is made by a different company.
Also reminds me of a comment on a video about how to not annoy your assembly engineers and someone made a very funny example of their uncle who for years was working in manufacturing and many years later he walks in some kind of military tech expo and finds a disassembled combat rocket, notices some minor piece of it, stares at it for couple of seconds and then goes "oh, so that's what they were for..."
Quality and professionalism speak for themselves 😎
are they responsible for producing normal HSU's ? seems pretty odd to only outsource one type of HSU. and make the thousands of other in house.
not the HSUs, no, the super-hyper-secret machines that proccess them
the neonatal HSUs are produced by dreyfus
they aren't outsourced
so the thing that resuscitates them?
i guess? i think thats what this machine is. i dont remember off the top of my head
i mean, from the screenshot you showed it says that its called a cardiac resuscitator
also here are some of those nyxos crates on destination i was talking about
i dont see why they cant use the same methgods of resuscitation as the normal HSU.s tho
maybe the babies are more sensitive?
they dont. its a different machine
lemee hunt down the corpse room pics
huh, this is interesting. so i looked up wether or not babies can be rescuscitated using electro caardioversion and it does seem that they cant be and that there are specialised machines used to resuscitate them. which would explain why a machine is being used here rather then the the normal methods of resuscitation they use on long term HSU inhabitants
here is what i found in a quick search of this channel. if you'd like i can hop on in modding and get better pics of the tile
its the r4d2 tank room
interesting, thank you
oh lmao
Facility's been out of operation for half a decade but they're all pristine corpses 🤔
Either they don't decompose or they died pretty recently
and I find the first possibility pretty unlikely
everyone: did a crime for a deep personal reason or greed
Hackett: 'He has no rules, no boundaries. He doesn't flinch at torture, human trafficking, or genocide. He's not loyal to any flag, or a country, or any set of ideals. He trades blood for money.'
Trading blood for money is an expression of greed, I'd argue
yeah fair, I was just quoting a MWII meme
Oh, I see
I guess I should've trimmed the last sentence out 😅
What about woods?
And dauda too I would argue
I mean Dauda yeah I can see that but he's emotional about it
and Woods is well, he's Catholic
Hold on.. If that room is full of thawed, fully grown neonates. Did the tank grow from such a specimen?
Is it responsible for killing them?
Does the specimen from R6DX also have the Santonian logo on his shorts?
I once did a fun exercise where I tried to tie the four prisoners to the 'four horsemen of the apocalypse'.
This was way back in the first R2 where the mission was to retrieve the Neonate (a child from a metaphorical hell born of a metaphorical devil in Dreyfus).
It matches for 3 out of the 4.
Woods is the soldier and his backstory makes a large deal out of it. War was his life and he speaks of 'waging holy war' in his interview.
Dauda is literally the doctor experimenting with the virus on prisoners. Confessing to being 'too afraid of facing the monsters he created.
Hackett. Like mentioned, does not seem to care. His backstory and his actions all reek of death with no emotion attached. He does however possess the insight to know that something with him is deeply 'wrong'.
That makes War, Plague (famine), Death and...Bishop
Bishop does not fit that mold. He was greedy, sure, but no tie ins as far as I could see.
Does not hold any consequences for the lore, but I thought it might have been an inspiration for the developers.
After all, the four travel down to retrieve a 'hell baby' from the depths of the earth. You can see why I thought it, right?
Nah, its just a common gaming trope to do coop games with 4 people.
For some reasons it's always either 2 or 4
Where's the 3
Killed them.
U22 does not afik
The tank probably acted as the first challenge for neonates to bypass - get past him and we'll call it a day. U22 succeeded.
Destiny
If they are earlier trial neonates, then we can assume their camouflage was not effective
That seems to be the implication.
The only thing that bothers me is why they are piled up in the same place
Either the tank just kills them in the same spot the second they are deployed or something carried them there and if so... Why?
How did the tank get into the room though? It is not behind a normal security door
How sleepers get anywhere, ever? Just game shenanigans.
Generally, yes.. but think about it
https://i.gyazo.com/14e7bd0af74bc36ae3d509606c49c085.png
the door is definitely a heavy one
and behind it is a Dormant tank
Not what I was alluding to.
We got more examples of that everywhere. Sleeper spread doesn't make sense in general. There are no vents, no hidden caves they use for movement.
ROFL.. Room 101
1984, George Orwell
"What is in room 101?"
"You already know what is in room 101. It is the worst thing in the world."
The assumption is either he evolved there from someone or the game just doesn't explain how sleepers move around at all.
Perhaps from a Neonate? (if the things inside are Neonates)
Never before have the backside of someone's pants counted so much..
If unit 22 has the same logo on his pants as the dead remnant sin the room, then that would be something they have in common.
https://cdn.discordapp.com/attachments/585062984619917342/1071196327389712454/20220412133619_1.jpg
grr, and the clip deliberately does not show it x'D
https://www.youtube.com/watch?v=CvUV3jQDV_8
R6DX: Ascent
Schaeffer 'Monster' Log #6 | Unit 22
Alternative version: https://www.youtube.com/watch?v=K_UGBHdfkDA
Flagged personnel:
- John Schaeffer (C067) - Garganta Worker at the Engineering Department.
GTFO Lore Database:
https://www.notion.so/Schaeffer-Monster-Logs-680debf6b20a4212a311daccbd5041b3
GTFO Wiki:
https://gtfo.fandom.com/wiki...
imagine vents we could crawl through
would break the game though..
Schaef go by vent tho
Unlikely. The tanks are not a single individual either - they are multiple people fused together if I remember right. Probably the staff that got locked inside during LOCKDOWN.
And it would be a problem is sleepers them too, so point still stands.
Also we don't actually see these vents anywhere. Very low attention to environment on designed part. We know they exists, we just never see them.
pretty sure its just laziness in the game design department
it would have been nice if the devs made them spawn from vents or broken ceiling panels or things like that, but that never happened.
Technically we do have the spawning rooms with pods but they make no sense either. They are arbitrary as shit and are often completely cut off from the rest of the complex with security doors.
Woods has more of a Gnostic spin to him, since he thinks the world was created by the devil. Lines up with Gnostic demiurge.
well he killed 18 US marines so
Sounds pretty reasonable for a US catholic
yh but it wasnt based on greed
Um tanks can do some crazy scary stuff at times
deep personal reason, guy was sick of the jarheads reveling in chaos I guess 
Like back in R6C3, I was with a team doing stuff and from chat says “wave coming”. I pinged and one was a bit faster and I was confused. And when it got to the closed door… it just BUSTED straight through it and I was caught off guard by the lethality of it
Of course… it was a fucking tank I realized after I went down
Did they ever explicitly specify why Woods was classified as Faulty? There was that one interview where they confront him about his faith and he responds with his KSO programming but it wasn't directly linked to his classification as far as I know.
I was so used to seeing the doors getting hit many times… I would assume that the sleeper were hitting the doors and just as they break, that tank was running straight through
🤔
^
Christopher Getz works for Kovac. so its kds deep
**D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.exec_branch/MGantusB623.flagged
From: Christopher Getz B488
To: Marcus Gantus B623
Date: September 11th 2053
Subject: BIOCOM permissions
Marcus,
We've been having some issues with the BIOCOM interface in Overflow Vault 3. I'm seeing a lot of signal interference between the mainframe nexus point in the storage vault and the HSU dispersal bank. We have hundreds of HSUs throwing up signal degradation alerts (and I assume you're seeing the warnings on your end too).
I don't think it's a shielding issue. I think the run from the mainframe to the vault is just too long and I need to construct additional pylons. To gather the resources needed for an additional pylon I need approval from you of course.
I'm worried if we don't solve this issue we may end up with a failure cascade. These HSUs are all F/Infected classification so I guess it wouldn't be the end of the world if we lost the meat, but the freezers may come in handy someday - or at least we may end up needing them as Deep backups or organ donations etc.
LMK
Chris Getz B488
HSU Maintenance**
very good question.
that i sadly cannot answer.
Probably will have to wait until ALT://005 to find out.
assuming they expand more on kds deep than the original.
it was literally just storage tileset with only two unique chambers
the vault, and the hallway leading to it.
mercenary toy store aesthetic
god i miss the old aesthetic style
I wonder why they ditched the Santonian logo on hackett's shirt
schaeffer's hideout in the cleaning cupboard
i wonder if these papers actually said anything.
i can technically go and check, but it'd be a pain in the ass to do so
#modding
has Schaeffer ever demonstrated symptoms of NAM-V infection? He's been out of hydrostasis for some time.
i wasnt around when the game had this UI, is this meant to be a top down view of brain activity? the first image being top down and the second image being from the side?
oh, also on the topic of tanks, you guys were talking about the other day, it is one person. not three.
in this picture you can see the singular head split
with half of the face and an ear drooping on the right side
yes. it was animated. neural activity, like pings.
if that is true, my quess would be that this is meant to represent biocom's physical "brain part" showing activity. as the do mention that there is a connection to the occipital lobe.
would it move in real time or was it always localised in the same area
it is still shown nowadays for a very breif period during startup
though not sure wtf it is pinging here
real time. was random
i cant say specifics. was almost a half a decade ago.
(2019)
by the time i got back into the game again it was gone
(i rejoined in r6)
interesting, i wonder whether anything could be extrapulated from that. or if it was just to fill blank space
you can also see bits of a gameplay video during startup
a bit dissapointed with the alt// remakes of old rundowns though tbh, look at the visuals difference of the charger biomass for example. not even close
r1 was extra meaty
alt//r1 looks plasticy
infamous (c##-foam) textures we had for years.
his soul is dirty and faded
how does one go about finding the lore through the terminal logs in order?
as in is there a guide as to how one finds the lore on their own?
pin
go through terminal one by one
epic
at least you can look at the top left and see if there is an extra log in the terminal
alternatively you can leave the legwork to people who are turbo-dedicated and just read them all on the wiki 
You can't. 40% of the logs are currently unavailable in-game. Some of this is because not all ru downs are playable currently, and some of this is because some logs were never released in-game to begin with.
what are the shadow demons that chase you through R1D1?
are they like PTSD are actual creatures
R1D1 for the first time*
actual
so there's meat monsters AND shadow demons in the facility
and more !
yay!
😃
22 enemy types iirc so count how much you've seen and know how much you've yet to see
R2 not so much. the 22 enemies were introduced over the course of R1-R7. So R2 will not add VERY much, just a couple. and one you've already seen, the hybrids were not in OG R1 but are in Alt R1. while back in the day were introduced in OG R2
R7 tho obv has everything
R7C1 be like

It's not that bad, they're not even chargers. The room is big and so you get a lot of space for errors.
Hell, if biotracker can confirm that scouts in the others rooms - you can even setup a defense position and just go loud on the room. Probably not worth it, but better than fighting both the room and the scout wave.
The one time where my super stealth patience pays off...
Generally speaking the two pairs are too deaf to hear eachother scream so that's a plus.
Best way of handling that area I've found is to close up that little tiny room on the left when you walk in, kill the enemies inside, then sneak up to the terminal and activate the air filtration system. Don't even need to confront them.
Provided the small room is alright.
At least twice I had it be completely cursed with like 2 big boys or something + some smollz.
they are real... we just dont know how their transparency works.
i laways had a theory that they were kind of "hiroshima shadows" left behind after all the energy of the GQP lasers. presumably the energy was so great that it stripped the lifeforms of their ability to have light bounce off of them while still keeping them alive, similiarly to how the atomic bombs at hiroshima permanently melded the shadow of the people near the epicenter into the ground due to the large amount of energy. and if you want to talk large amounts of energy well..... we arent even able to closely replicate the GQP streams. im not really all that good with physics so maybe someone more well versed in the subject could give more weight to the theory.
hell, if GQP streams cause radiation. it could be an explanation for all the tumors present on some monsters.
It would, were not not for the infected corpses on destination.
Interesting. I like this idea. Though still, we have no solid info.
yh, just a thought so far. but if we had somebody who had more knowledge of the ideas presented they might be able to make more of it then i could
Wdym
im not well versed in why hiroshima shadows are a thing. i only know that there is a relation between high energy levels and that phenomenon occuring. perhaps if there was someone who had more itricate knowledge of what causes energy shadows then they could shed more light on the theory. basically, im just not that good at physics
any word from the community manager abt the whole time travelling bishop fiasco?
so i looked at the wikipedia for QGP and it only reaffirms my believe of not being good at physics. although something i did understand was that QGP has such a high temperature that it exceeds the scale of light. maybe this means something, maybe it doesnt. the wiki page was full of a lot of physics mumbo jumbo and theres no lore cool enough in the world that would convince me to take physics again
No
As long as we're sharing shot-in-the-dark theories, I have two and they're not necessarily mutually exclusive: 1) Shadows exist marginally out of this world line. They exert a physical presence but do not reflect or absorb light because of the nature of their dual presence. 2) They are somehow related to the bizarre cognitive phenomenon that affects the minds of Santonian personnel causing human beings to experience what they believe to be hallucinations. For lack of a better term, the person perceiving these events or creatures is being affected "psionically" in such a way that their brain's ability to visually perceive light is being inhibited.
hmm, maybe the sahdows are just wavelengths that are tricking biocom into perceiving sleepers? when you consider that biocom is directly connected to our occipital nerve its very possible that the shadows are actually formless and only give biocom the impression of sleepers which it will display to the player.
Doesn't explain how they can harm us in the same way as any other sleeper. They still bleed, die, leave a corpse, and decay. Then again perception in an abstract sense may tie into it if they are crossing worldlines to be what they are. If the WRDN can detect and alter worldlines its perception through BIOCOM, and by extension KSOs, may be relevant.
My best guess on shadows is that, given Hammerstien's theory on not all sleepers being mutated humans/based on human form, the shadows are a human-like species that had some passive capabilities to bend light in a fucky way. Shadows aren't a mental trick; they can break down doors, trigger trip-mines, and be physically seen on thermal imaging. They physically interact with our world. Their ability to render themselves near invisible, whether intentional or not, isn't so clear. While they can be made partially visible using flashlights, their visibility seems to "resist" certain types of light, as glowsticks and ambient facility lights don't make their outlines visible. An odd outlier is the sentry gun's green light, which DOES make them visible.
Worth noting that only light with enough intensity to alert Sleepers makes them visible, with the possible exception of turret lights but then turrets alert sleepers within their cone of vision with gunfire so that might just be a technicality.
Kind of like a silver back betray
Beetle
Im pretty sure the tumors are from NAM-V. A symptom of NAM-V is somatic mutation. IIRC somatic mutation can cause all sorts of tumors and things like that...
Somatic mutations can cause cancer and other diseases so yea thats probably what causes the tumors
Also I don't think radiation can cause tumors, but im not 100% sure
QGP stands for quark gluon plasma, which is essentially extremely hot matter. So hot in fact that the intermolecular forces of what makes up protons and neutrons are completely overcome, and the elementary particles that make up those protons and neutrons are all that is left. Quarks and Gluons are elementary particles, which are the most basic ingredient of the particles of matter.
so yea nothing can survive that because it is completely de-atomized to its most simple particle
for clarification, intermolectular forces are the forces that hold atoms together, ex, the force that keeps electrons, neutrons, and protons inside atoms, and in this case, quarks and gluons inside of protons and neutrons.
shadows probably have something to do with the other dimensions/ world lines
like they are "shadows" of the enemies from a parallel dimension
I think they are present but just don't naturally take the form of sleepers. I think biocom is just molding them into a more perceivable form. But can't give them details. Kinda like when you delete source and all the textures in a game just become a purple grid
Definitely, if they were hut there is a 0 chance of survival. But maybe if they were near the epicenter of the explosion it could have had an affect on them. The effect being that the sheer heat overlapped the light spectrum and caused them to no longer be able to reflect light fully
If this discussion is about actual biology then: Bioinformatician working in Molecular biologist here.
TLDR: Radiation can cause tumors.
Tumors are caused by mutations in our DNA. If a cell with certain damages to its DNA manages to proliferate, it might start to grow uncontrollably. This is caused by a set of mutations that deactivate our bodies mechanisms to stop such uncontrolled growth or strengthen a part of our DNA that is responsible for proliferation.
During our lifetime our cells have to proliferate a lot. So its basically a game of chance. And you will eventually win at least once at every game of chance if you only roll the dice often enough. What makes us roll the dice more often in the game of gaining a tumor? Somatic mutations (as you already called them correctly). These are mutations that happen after our conception. They can be caused by viruses as you said. (A real life example would be HPV which causes a malignant tumor in the neck of the uterus) But they can also be caused by radiation, which famously promotes the mutation of our DNA.
So purely from a technical side of things tumors can be caused by radiation.
Also we just mutate constantly without any outside influence because our cells machinery is just really bad at copying it's DNA precisely, but most of the time the cell catches it's own mistakes and just kills itself.
Quick question does anyone know why the warden wants to make a monster/human hybrid baby, if not I might have a theory
the units, as pictured here, are mutants created with spliced human 'seeds' and NAM-V. they are completely invisible to sleepers, and mature extremely quickly (from infant to adult in seconds in the case of u23 with the GLP2 protien) as of now, we have seen three units in gameplay. U23, U22, and an unknown unit in r2-r3.
The wrdn created these units from the repurposed materials of the now abandoned RISE project left behind by kovac. rise was designed to be a supplement to or replacement for legion stocks.
i hope this answers your question
cool info. how likely is it though for radiation to cause tumors? are there specific types of radiation that would have a higher chance to cause tumors? I just figured in the case of gamma radiation, if you are exposed to it your cells would just rupture and die instead of actually surviving to mutate.
Yeah I was thinking that could have to do with infant maybe he found a way to perfect it and maybe he uses the hormones that we needed in R7C1 to help them mature quickly, in D1 we needed to use a machine for the infant, so my guess is he might have perfected it and hopefully we see them in action next rundown
The next rundown is called rise it could be related to the rise project
no? rundown 7 is called rise
Oh u right u right
Yeah, that makes sense, but in the end we are discussing something fictional, so the boundaries of this lore are not set by the boundaries of what is totally realistic. If these creatures for example had cellular mechanisms to fight radiation damage better than our cells can, they might just be more prone to cancerous growths. I feel like if you reach a point during lore discussions that is this close to the actual science of our world, it just becomes very obvious that the rules of how things operate have to be different.
Still hope we get to see these alive and deal with em instead of dead ones
well they work for the warden, so even if so we wouldn't fight them.
they'd be allies.
But we not under his control anymore I’m guessing after R7D2, John and hendrik have control now don’t they
not quite
they tapped into the biocom network, not the wrdn. the wrdn is a separate entity
its best described as "two puppeteers controlling the same set of strings"
Ahhhh aii
wasn't there a log about a Unit that got attacked by Sleepers but survived and they stopped noticing it?
they may have to get infected first to be "invisible"
At first, when the creatures heard it, they tore it apart. As they ripped into it, it kept talking; trying to speak. It had no fear. Now the creatures don’t see it anymore, it walks through them like a ghost. If it has no fear it can’t be one of us. Next time I see it, I’m going to kill it.
Schaeffer
There-- there, there it is. Oh god, what is it?
Mimic
Hello...? Hello, I am friend. Hello? We are not so different.
Schaeffer
Sleeper... Sleeper right there.
Mimic
Hello..?
Schaeffer
Shhh...
Mimic
Is there a human there? Hello? I am a friend. We are not, not afraid. Hello?
Schaeffer
Scou-- Scout.
Mimic
Are you a human?
Scout
Screams
Mimic
You're not making any sense.
Schaeffer
Run... Run, Schaeffer…!
a possibility. though the above is the only instance of them being attacked
well said, makes sense
maybe they'll replace Bot characters with Units to justify how damn stupid they are
I would chalk it up to viral oncogenes
not radiation
How does the fog turbines work, cause to blow air away you have to bring it in so how would you get the circle of "clean" air? i might just be thinking to much since it is a game
nasty looking tumors man
not tumors.
whatever it is, it doesn't look healthy
its not a physical thing. its a scan. those are pings of neural activity
means your brain is working and you ain't dead
ignore modded content, just using pic for demonstration. fastest pic i could grab.
it sucks in dirty air from the bottom of the device (since infection fog particulates sink compared to the rest of the air) and spits out clean air from the top
its moreso moving it around. the fog is just so dense that the walls of infection fog get blocked by the clean air, giving you a bubble.
make sense?
same way fog repellers work. the turbine is just a more powerful mobile version
So it’s like a mobile air filter almost
yeah
Gotcha ty
They don't seem to filter the fog so much as drive it away. I feel like the fog is more of a presence than a contaminant in the air. It reacts to the things you do.
The infection fog itself is nam-v particulates floating though the air in a dense cloud, like any other airborne infection. Think for example, the fog in halo when you fight the flood
Personally to me, it wouldn't make sense for the fog turbine's vents to be where they are if it was meant to simply drive it away. Think of something like a fan, they blow out to the side and away from you. It'd be entirely pointless for the vents to blow air up/down
I'm not arguing they do a good job or a job at all of clearing the infection out of the air, simply that in doing what it does to purify the air from other airborne things, it also drives nam-v away due to its weight, because it is like.. those salt rivers under the ocean
It's still obviously air, but it's so dense that it has a visible distinction on where it stats and where it ends, like how liquid nitrogen in a gas form just sorta falls down to the floor when poured
So in trying to purify it, it's just pushing it away from the top of the machine (where you breath) and sucking it in thru the bottom near the floor (where you dont)
I dunno. That's my take on it anyway
so remind me again, are or are we not braindead in hydrostasis?
The characters speak of dreams and nightmares, so it doesn't seem like it.
These pictures are from the lobby/while we are waking up so it is otherwise irrelevant, but yeah
Hydrostasis gets you as close to death as basically possible
I was thinking that the tumors on the tank in particular could be a result of the fact that ig contains multiple parasites. We do know that each parasite forces the host to transform in a unique way so maybe having more than one parasite contributing messes up the dna coding and encoding process to the point that the subject begins producing tumors at an uncontrollable rate
Hosts already have hundreds if not thousands of parasites at time of infection. Its an exponential scaling of parasites I think that contributes to Sleeper type. I think the tumours are a byproduct and eventually disappear with time to become the immortals
A purposeful tumour growth, not inherently cancerous or unwanted, just another phase of its growth cycle
why Warnden didn't provide anything in R7C3
several possible answers.
- WRDN is running low on supplies, (the entire point of r7c3 for the wrdn was to access an armory.)
- WRDN figured we were good enough that we could just get supplied with ammo at the armory, rather than spend the time to gear us up beforehand
- possible sabotage by schaeffer
Its a "rudimentary objective" according to its' description. Warden was convinced that we could get it done without firearms (i wonder if he knew about the various supplies stored around the place?). The uplink is our original objective as it unlocks Warden access to "biochemical storage facilities" and Henrikson tried to use this uplink as opportunity / cover to do his own hacker thing, but screwd up and tripped some security measure or another, which compels Warden to unlock access to armory and tells us to go arm up in there for self-defense.
The rest of the mission frankly doesn't make much sense, but that's the general idea of how it started. If it wasn't for hacking shenanigans we would probably just calmly walk to the extraction point with no trouble.
its also neat to note here, the uplink terminals aren't even alarmed.
biochemical storage facilities?
That's what it says in mission's description. I loaded the game to check.
To be frank: i don't remember that being there either, could be a retcon secretly dropped with one of the alts, but probably i'm just big stupid.
it would be hilarious if the WRDN was actually running low on supplies although a plausible theory, who knows how long this has been going on.
It was a nice gimick tho
Also... could someone explain a membrane to me? I am a bit confused, they are like multiple realities... but within one reality?
@rocky wraith
to my knowledge, membrane is a term used by kovac / insight to refer to the individual world-lines. each membrane is the identifier code (so wrdn can keep track of which is which) of each world-line
they are all individual realities
the only exception is our own, which has somehow fused with alt//s
do we know why?
Not really, no.
So is it more like a industrial ceiling fan almost ? Just a giant fan that you carry that pushes the air away in all directions
What a good question 😔
It's 10cc. Eventually
Kinda? We don't have specifics. It's not referenced in lore once on how it works. All we know is what we see and can infer from gameplay
Kk, ty for the help i was curious on how it works since in game it just sort of "pushes" away the fog and thats the end of it
I believe there are lines that say something about it "cleansing" the air around it although I'm not entirely sure on how true that is, and the prisoners would understand it about as well as us nonetheless
The fog turbine isn't in a single log afaik, so I'm not sure where you got "cleansing" from
Some old voice lines, not sure when from
Those are cut content. They were never in-game
It’s very interesting to hear about this. Scaeffer does not really care much for the KSOs… only needed them for its usefulness. The ONLY time the mission got sabotaged was D2… where the guy got control over us instead of WRDN
I kinda forgot what he made us do at the terminal at the end of D2
I know it involves inserting a hard drive or something
protocol analyzer innit?
network sniffer
Ah ok
oh wait no that was C3, D was a trojan
Oh!
C3 was like a tap to track data being sent through the network via an external terminal. D2 was the Trojan being uploaded into a biocom server directly
what
how dare you
what is R3
rundown 3 was the proccessing of the neonatal unit we collected at the end of r2.
Anything on those big deactivated robots in some of the earlier rundowns? I think it was rundown 2 or 3
we never really got too far, so that's the only time I ever saw one
We have no information about them whatsoever
Hey guys, new player here.
I was wondering if I should somehow fill the lore gap between rundown 3-6 before jumping into 7, if its necessary.
Is it possible to somehow play these rundowns? If not, any good ideas on how to catch up on the lore? Thanks in advance!
pin
^ the "for dummies" doc is the best introductory summary to the lore you could ever dream of.
in regards to rundowns 3-6, sadly they are not currently in the game. previously, 10cc had a policy of deleting previous rundowns when they introduced a new one. starting at r7, they decided to repeal this policy and have begun to rebuild all of the previous rundowns for the current game version.
as to when they will be finished and made playable again, who knows. 10cc are known for their slow development time, so expect at least a year min for all of the content
What was their reasoning behind this? Just curious
Wew thx didn’t notice that
they want you to play the game as "season"
as the devs update new rundown, a new enemy, tile, etc
That doesn’t seem like it fits the game that well
for gameplay, it fit since you wouldn't play the previous rundown since the newer rundown have all the new stuff
and all the old stuff is in the new rundown
it also lowered the workload since you don't have to go back to old rundown to fix stuff when you can make new stuff
Are you curious about GTFO? We explain how the unique campaigns in GTFO work in just two minutes. Let us know what you think and if we should explain some other parts of the game in the comments.
GTFO is available on Steam! https://gtfo.gl/buy
GTFO is a hardcore co-op FPS horror with high-intensity combat, tension-filled stealth, and team-base...
it looks like they dont even include it anymore
but i agree with captain alpha's assessment.
Thank you
no problem, I have been writing it and keeping it up-to-date since the midpoint of r6.
Anybody here remember what the whole point of rundowns 4 through 6 were? Like what was the objective? I've only just recently started playing and the objectives aren't listed on the wiki
I don't know about 4 and 5, but in 6 the objective was... There was a lot related to collecting genome data, like half the missions. The other half was just keeping the facility alive as usual.
See that makes sense for the whole RISE thing, but I'm just curious as to what the crew could possibly be doing for 2 whole rundowns in between 3 and 6
4 was doing "stuff".
5 was entirely built around making r5e1 possible, and getting warden access to KDS deep
what was r5e1?
Access to KDS deep
which also means call the police
Yeah, in short, R5 is just making your way to KDS Deep.
what the lore of gtfo
scary big worms and inter-universal bleed through
thx
Pins, "for dummies".txt
I heard everyone is dead on earth is there even a little people left on earth or other planets
Pinny pin pin. Regardless though, if you've already read the for dummies doc, your not entirely wrong.
Given the sheer... cockroach like nature of humans, it'd be basically impossible to wipe us all out, but civilization is completely destroyed.
Only expect isolated tribal groups and doomsday peppers to be left alive.
pepper theory is confirmed
pepper theory?
after humanity collapses peppers gain sentience and then they fight the chimps from chimp theory for 100000 years but then the sleepers get off their asses ad go out of the complex so the chimps and peppers team up to kill the sleepers with a rocket flamethrower tank and save the world
that's a pretty spicy theory
it’s all true
So I have a theory about how the sound design of this game plays into the lore.
Some facts first
1 Sleepers hear better when stirring. Probably because they get more blood to the brain when stirring and become more attentive
2 Sleepers dont hear a melee kill from 5 feet away as long as they are still but they can hear footsteps from 15 while still.
Why does a quiet sound trigger them more when still than a loud sound when still?
Its because sleepers have relatively speaking terrible hearing.
This may not seam to be the case. We all know how grumpy they get when you make noise. But have you ever really noticed what kind of sounds wake them?
My theory is that at least compared to humans, they have terrible hearing. Most of the brain has been destroyed by the head splitting so its safe to assume hearing is at least somewhat damaged.
Sleepers have terrible air transmission hearing. Ears and brain are damaged.
But what does wake them up much much easier is ground transmission sounds. Sound travels through the ground much faster and much better than air. And sleepers often sleep with their heads to the ground.
(this may be circumstantial but in my experience sleepers on the ground wake up easier than standing sleepers)
If this is true it would also explain the other auditory oddities of this game. Like how certain gunshots dont wake them up if you're lucky. A single carbine burst can kill a sleeper and not wake the room (assuming they are far enough away) fire the same shot into the air or ground and you will wake everything. So sleeper bodies actually dampen sound if you hit all the bullets. And as i said ground=sound if you shoot hammer or fall on the floor you are ringing a massive bell.
This all may be coincidence and the sound design may not actually work this way. weather it does or not i think this is fantastic and fits the lore of the sleepers biology very well.
Tell me what you think. Am I crazy or have you observed these phenomena too?
not bad, sometimes a missed shot actually wakes a room better than a shot hitting target.. could be some vibration/tremor kinda vibe where airborne sounds (like a dying scream of a bonked sleeper) does exactly nothing ..
alltho game being game, bonk a sleeper that then ragdolls thru 5 other sleepers all the way down a slope, noone cares
True i dont think this sound property is necessarily intentional but as a retcon for a game mechanic i like my theory. And if it is true i mean fuckin A to the sound designers
For number 1, the sleepers are pretty much piloted by the parasites and are by many definitions dead, so I doubt that bpodd actually freely flows through the body, when they stir I belive its just the parasite being more active. I also feel like it might be easier for them to detect a constant sound like footsteps instead of a quick smoothing of a jead6
You do hear a rapid heart beat though. you're right about the parasite but i think its still controlling the autonomic functions of the body. plus we see the inflamed veins and blood flush when they glow
I have a theory personally that the parasites ate the occipital love and are housed were it used to be, thus making their sight uselles regardless of any mutations. This would explain why the occiput is their main weak spot. Just a thought
Hearts don't beat that fast or loud, I think its just the parasite pulsing and ungulating
eh idk sounds like a heart beat to me. or a large amount of liquid being moved
Lines up with the fact that they glow when they do it, a trait that is synonymous with the parasite as we can observe that the tip of their "mouth" glows when they attack
i suppose since the "tongue" is i assume the long intestine given the appearance of their abdomen, it might be both muscularly and hydraulically propelled. might explain why they are so god damn gooshy
It also wouldn't make sense since we never hear a passive heartbeat, only a heartbeat when activated, also I doubt the parasite is releasing adrenaline to make the heart beat faster when the sleeper isn't even awake yet
Yh, just like how a worm irl would move, it could also be that the parasite is hooked up to the brain and sending signals which trigger nerves and muscles to contract and expand. Which should still be possible even if the subject is dead
Yeah that would. and since the actual brain is dead and been co-opted by the parasite its safe to assume the natural strength limits of the human brain are "off"
which would explain why they whalop you so hard
do you think maybe the hydraulic theory could explain the shooters launching mechanism? i dont see how the very limited cranial muscles of a human could propel those things. only the jaw and neck muscles would help at all
as for the homing variant although this is a bit out there its possible they excise gas as a way to change directions. which kind of makes me think they are like part of the virus or parasites reproductive system. like how some plants have explosive seed pods
now that i think about it. do they breath? they obviously have blood. they have a shit tone of liquid. but is it all blood? do they need hemoglobin at all?
i doubt, some monsters like giants dont even have a clear breathing apparatus and i doubt the blood serves any function, it actually looks rather dark and thick which is a trait of inactive or dead blood
i like this theory
Got anything for that weird flying variety?
They are entirely alien so the biology would be too foreign to guess
It doesn't help that the weird black crystals seems to have fused with them.
That's another big part of the lore that is just... Not acknowledged at all. There's clearly something going on with this crystals, but I don't think they've been mentioned once.
i wonder just how much their physioilogy has been altered by the parasites. you can only wonder what they looked like originally
it's not.
since when the meteor crashed on earth, it's been 5,525,000,000 years on destination. BILLIONS OF YEARS OML
and destination is still an empty desert shithole
I think the even bigger problem is that how is there oxygen on destination? That implies that there's still a healthy forest somewhere on the planet and it works EXACTLY like earth forests do. Now that would be an interesting thing to see.
Or an ocean. Fun fact: most of the oxygen on earth comes from stuff is the sea, not land
Going through some logs on the game I have so many questions regarding the surface world, I have concluded the world is fucked, but is there any remnants of humans alive?
I’d like to imagine that state of truth conspiracy guy is out there
Napkin paper math concudeded many-o-deado by 2059, years before the current year in-game
I'd say no more than a few million tops
Society completely collapsed way earlier than that, even
just curious, how did we actually calculate the number? or are you just using a turn of phrase
they gave an r-nought value for the virus and deduced that being so virally infectious and ~100% deadly, it was a few years max for earth
We also had the number infected in a single set of years
Its just educated guessing based on the data we do have to predict how it'd continue
Regardless, general guesstimates put it as 110% dead in the USA by 2059, and we are currently a half decade past that.
So it doesn't really matter.
also between r5 and r6 most of the tiles seemed to vegetate and -age a lot, official "when are we" is not known but could be a distant future from the lore-stuff
We only know the year and rough dates for r3. Nothing past.
hopefully alt-r3 .. .. eventually .. .. wil give some juicy stuff.. what i loved the most was the encrypted logfile the french decrypted in a few hours, the dog's name as pass-phrase
r6.5 drop iirc
what was the solution?
u can ctrl-f backwards, it was a certain cipher with some number of bits and a pass-phrase, the french got it first, i was later able to open it myself using standard openssl
huh, well if ur good with ciphers i noticed a little while ago that the combined alt r2 log has this strange convention of having some random letters in certain words be placed in brackets. combined in order these letters form the phrase "aoineeveendnoeyfd". i was thinking that this might be some kind of cipher or code but im not so good with these sorts of thing. maybe you can have a crack at it?
good eyes, we'll def keep that in mind if something cryptic comes along
Hey, new player here, I want to read more of the lore in the game but because I'm usually running with folks from here I don't want to hold them back while I search for logs. I wanted to know, are the logs for a level all available from any terminal? Eg if I go in alone and just find the closest terminal, can I read through all the logs for that level, or do I need to check multiple terminals to get it all?
Logs are located on specific terminals in specific expeditions/rundowns so you can't just use any terminal you find.
ah good to know thanks, I'll try and find a friendly group who don't mind helping me hoover them up
its also important to mention that you quite literally cannot find all of the lore in-game right now, and some of it, you never will. ignoring the logs from r3-r6 which aren't currently in the game, they also sent out a log via email and tons of them on the SMC website. some of them, encrypted in such a way that it would require significant effort to solve them alone.
regardless, if you'd like a summary, the "for dummies" doc in the pins is always avaliable
what on the email log?
there is an unredacted version, its on here somewhere
Abnormally high r nought is what the log says I think
Is R8 the final rundown for the game?
It will be most likely, though we can't say with 100% certainty as nothing has been announced about it.
What we do know though, is that they've already started work on another heist game since at least last gamescom
So it entirely depends on weither they want to keep resources working on GTFO or not, and the answer to that question is probably not.
in a semi recent twitch stream they had a company movie night, "looking for inspiration and ideas", watching heat.
great movie, kinda depressing stream to watch.
honestly they could just unbox the... wait, does it seriously not exist anymore? LMAO. I was gonna say the suggestions channel that they had for years that they never used
^ @zealous zealot
anybody know why the warden seems to act weird for r2c2?
like why is the mission description strange and why is the name just question marks?
it kind of seems like something is interfering with the wardens ability to gather info
I'm not sure. Can you post a pic?
im not sure only started playing a few weeks ago
it was always the case
The implication seems to be that something is interfering with Warden's comms, so the orders he sends are corrupted and do not decode well on our end. I honestly don't see the potential for anything else since there is no evidence towards any shenanigans going on with Warden and Schaeffer is not in the picture yet.
What was the objective for R2C1?
I believe it was uplinks to try and find the location of the cold storage bulk head
i believe it could be that the security system is blocking out the Warden
in r2b3 we pretty much fuck up the security system in r2c2
so its possible that a part of the system involves blocking outside communications which causes the Warden to just die
triangulating the cold storage bulkhead like sqweekerman said
And what was r2b3 then? I'm assuming that the glitch happened because of us, so I'm trying to triangulate which objective could fuck up Warden like that.
the description for r2b3 is also a little fucked up with strange text
the issue is that these errors dont show up in r2c1 so the problem would have to originate from r2b3 and be triggered by something in r2c2
It does this on every mission with a error from the start type of objective R2C2, R6D4 etc
No SMC website changes yet, but keep eyes out.
In this Rundown, you must deliver the neonate acquired in Rundown 2.0 for the final steps in a mystifying process to create whatever is inside that HSU. You will also discover messages and logs from another prisoner called John Schaeffer, who appears to have broken his programming and is determined to discover why he’s in Garganta, and answer the question:
Who is the Warden?
-From the steam announcement
I guess we get logs from Schaeffer again ^^
Oh shit, our dear Ratman is getting an earlier debut in the alt
10 bucks says ALT R3 will explain the Schaeffer discrepancy
We get two Schaeffers
Schaeffer will team up with the only capable and sane person available, himself.
Did the guy schaeffer let out in r7a1 get yoinked ? I can’t remember his name but it sounds like it was implied later in the rundown
He was lonely wanted a friend
Brrrrrr
He died due to incorrect HSU wake up procedure. Schaeffer basically killed him by negligence.
Snatcher just took away the corpse after the fact.
Dev pls add snatchers to alt R4E1
A reasonable person would assume it would be to feed since the sleepers are still biological creatures... until you see the mountains of rotting corpses scattered everywhere
Yeah, we never seen them consume or even hint at consumption on anything.
Do the sleepers need nutrition? I mean the shooters don't really even have mouths do they?
Seems like they are just built for combat
technically, we don't know. they are biologically immortal, as in they dont age, and they seem to be able to hibernate for literally billions of years as is the case on Destination
whats the schaeffer discrepency?
A problem in the lore that we have had since r6.5
Basically, schaeffer entered hydrostasis in KDS-DEEP and caused the lock down that we lift there in r5 to give the warden access to it.
Problem is, schaef breaks free of the warden in r4.
So how the fuck did he break free of the warden before the warden even had access to his HSU in the first place?
Make sense?
No?
That's the discrepancy
Automatic timer?
Kind of spooky. They don't kill to survive/eat. They just sleep indefinitely and if a living being comes along they kill it because they feel like it.
Like a house cat hunting.
I don't think it's that malicious.
I think it's more of a Xenomorph situation. They are just very aggressive and territorial and attack anything that isn't part of the hive.
And also there's a high chance they are programmed to simply spread the virus around.
You need the materials of a hydrokinetic fluid collection case while being woken to be manually administered or your brain will melt in your skull.
That's not even a problem to begin with. It's literally just the fact that events take place in the opposite order.
Schaf cant break free in R4, if Warden doesn't start to deploy him which he does from R5 onwards (presumably).
Since he was stored in KDS Deep and Warden didn't had access to it until R5.
And also: John should be fucking dead anyway.
This virus kills people in like a month. Two tops. Shaff was out for linger than that, unless he jumps into random HSUs around the facility and wakes up every time somehow.
Nothing makes sense around here.
Inb4 a time loop or something.
100%
did he break free during a mission? like did he coerce you into lleetting him out or something? or did it happen in the background? i never got to play r4
It's not Linked to us as far as I know. R4 was just the team doing stuff to get acces to R5 sector
it seems like in the alt timeline schaeffer was being deployed as soon as r2 according to the 76Y-TTF-FWW log
so did our actions in r4 inadvertently free schaeffer?
I don't see how as KDS Deep is R5E1
Actually in the Alt timeline Schaeffer sends us a morse code message in R1D1
is that the one that says "escape" or smthn?
yes
do we know for sure that its scaeffer
It fits him as the other morse code message was in OG R4B1
Unless now someone else is hitting the pipes ?
r5e1 is literally called kds deep, isn't it?
yep
ah, mb. misread
would be strange to introduce other survivors at this point. they made a whole deal of it in r6 extended with schaef being the last one alive
That's why I said schaeffer contacts us in R1D1 in the Alt timeline. I kinda assume it's him
Why is the baby in R7? Is it the same baby as in R2? Because from what it looks like you are doing all the baby revival stuff in R3 so I'm confused why it's in R7
warden needs new units to replace 22
They are units. Biological mutants designed by the warden using the remnants of project rise. These units are invisible to sleepers, though they still have the mental capacity of children. It is not the same as in r2. So far, we know of 3 units specifically, though there could be up to 23 of them.
Which schaeffer bashed it's bloody brains in, yes.
Was a pipe
ahh yea
No. And I don't recall who, though you could find it thru the search function on this channel.
hopefully altr3 will drop some juice on us in 2 days
Which unit is in R2/3 and R7 and what's the third?
We have not seen the unit from 2/3.
Similar to R3 with various machines but for a different unit correct?
has to be, once resus and unseal and whatnot, cant go back... or so i would think... maybe..
thank you guys
if you'd like additional information regarding #gtfo-lore I am always here, or you can read my "for dummies" doc in the pins
the one from R7 gets a different treatment than the one on R3
was it ever mentioned what exactly makes them invisible to sleepers? we know that project rise involved the customization of the subjects DNA, maybe they are actually coded with some kind of artificial reese's factor which would trick NAM-V into thinking that the virus is already present within the body, and by extension, make the parasites believe that there is another parasite within the rise subject. just a theory
No
no
Yes, kind of. In an ALT R2 log it is mentioned rise RISE program had the capability to alter pheromone signatures to deter scent tracking. I assume the Warden is altering said signatures in the units to make their pheromone signatures almost invisible to the sleepers.
or identical to the sleepers. if the parasites recognize you as another parasit they wont do anything even if you make tons of noise
Exactly, that's another possibility
I assume this is why some units were torn apart or detected by scouts, the pheromone masking was not perfected and thus led to the deaths of "failed" units
It also explains the R6DX mission statement, exposure to the creatures was stated as a way to enhance the "unit masking"
Of course, that's all null and void when a pipe is swung at em like a baseball bat by our beloved ratman, Schaeffer.
Hype
this picture is ass. i cant read it
it's an audio file in C1
oh no
whelp, time to pack your bags. sleepers are on the surface.
earth is gone forever
So far, they haven't been sighted far from the complex tho
I wonder if he’s talking about the flyers( because they teleport around) or its trying to give some lore reason around the sleepers “melting”
d1 have 2 logs
c1 have 2 logs
the 2 logs in c1 is audio
1 from schaeffer and 1 from State of truth
That logs date is 2057. Half a decade ago
Once again, we have no hard proof they spread quickly or not (much less cross water)
That's only one year after garganta went dark
and I think we can agree the 2053 incident was a one time thing and a deliberate and constructed attack
doesn't matter in the slightest.
wdym 2053 incident?
if they are on the surface, AT ALL, earth is as good as done
you can't get rid of them
because if you could, destination wouldn't be destination
literally 8 billion years later
its still dead
America is as good as done*
Once again
they didn't cross water as far as we know
so they're stuck on the Americas
so you think they can't infect birds or fish?
like the fliers and kraken don't exist?
We don't know how they interact with water yet, but fair for flyers
albatrosses at minimum and some other species, can lock their wings and fly across entire oceans while sleeping
But then again
Why didn't Earth get wiped in the Maya times?
if that was as potent on everything
if anything, there were way more animals to go off
we don't know. but i could keep pointing at the 8 billion year old destination over and over again if you'd like
if the allens couldn't figure it out, no way in fuck humans can
thats even ignoring the fact that there are probably only few million humans left on earth at this point
then i don't see a reason they could do that now either, if we don't know and there's no new stuff that could say so
we don't even know for a fact there were sleepers during the mayan outbreak.
we have two logs on it from researchers in the modern day that only say "flea demons" which very well could just be the light mutations and insanity caused by nam-v
with the mayans viewing it sort of like demonic possession
NAM-V is symbiotic with parasites, It's unlikely one was not with the other
also Flea does imply there is a parasite
true, but they weren't always. nam-v can survive without the parasites. easily, i mean look at infection fog
we aren't walking meat puppets after r2
(we are for the warden but you know what i mean)
Yes I see what you mean there
There's no definitive proof then
Though, going back to your albatross point, aren't mutations said to be somewhat random?
way i see it, this log says there are sleepers on the surface. we know what that does in the case of destination, destination's species were significantly more advanced than us, if they couldn't, how could we?
mostly yes, though they fall into categories
usually based on the biological material n' stuff from the infected host
By destination, we do mean Alpha (number) locations right ?
just to be on the same page
since the allens left, 8,000,000,000 years have passed on destination. that is since the meteor struck earth.
destination is the unofficial name for the planet in the butterfly nebula
That's what I was asking by the "Alpha (number" locations
I'm not up to date on that though, what proof do we have for their advancements?
the allens? the blast wave was confirmed in alt//r2 to be a weapons system
Also, Advancement is somewhat relative, a civilization can be very good at something and blindsided by another
Mayans being an historical example
Where they were very very good at astronomy
they had collections of species from numerous different universes inside the inner that hammerstein and his goons found
this was also said in a log recently
**Dr Hammerstein,
The trace analysis on the residue found in the shafts after the October 12th event has been completed. It was mostly molten rock and metal, the composition of which confirms the blasts were high energy focused QGP streams, at a temperature that was only thought to have occurred during the Big Bang.
According to the BIOCOM navigation data supplied by Mr. Piros, the streams appear to have been deliberately targeted at areas where security operatives were engaged with the creatures during the attack. The QGP streams originated from the Inner but the creatures had by that point overrun much of Garganta, which is why we see such a wide spread of shafts across the facility.
Interestingly, none of the shafts created by the QGP streams caused flooding in the facility. The streams stopped short of the seabed, except for several shafts which penetrated the seabed within the perimeter of the sea walls, so no flooding occurred. This seems unlikely to be a coincidence. Unfortunately, one of the streams did hit the helipad outside hangar 3, which is where Mr Clinton was believed to be. His death would have been instantaneous. The results suggest this was a weapon. Whether it was aimed at us or the creatures is not clear, but it did turn the tide in our favor. Kovac drove the creatures back to the Inner shortly after the blasts (or the creatures retreated voluntarily – we only have a single Kovac report to go by and that paints them as the heroes of the October 12th event).
**
**The trace analysis has left us with more questions than answers.
-
Who or what fired the streams?
-
We have created quark-gluon plasma in hadron colliders, but nothing even close to this power or temperature, so how were the QGP streams formed? Is there a machine or artifact we have yet to find?
-
This level of exotic matter control is beyond our understanding of the physical laws of the universe, so how was the intensity of the sub-atomic streams controlled?
-
Was the purpose of the streams to kill us, or the creatures? It worked in our favor to control the onslaught, but we lost hundreds of people in the blasts (though some may have been lost or taken by the creatures).
-
If the purpose of the blasts were to kill the creatures, why? Does something else see them as a threat?
Nolan Connor B229**
Thanks, was looking up that log
they are millions of times more advanced than humanity
4 is a very interesting question by the way, I always saw it as whatever's in the inner attacking Garganta (with a focused blast attacking Clinton)
basically all of this stuff is pure science fiction
You're being a bit hyperbolic here
not really. the entire concept of "world lines" is entirely theoretical https://en.wikipedia.org/wiki/World_line#:~:text=In physics%2C a world line of an object,is a special type of curve in spacetime.
The world line (or worldline) of an object is the path that an object traces in 4-dimensional spacetime. It is an important concept of modern physics, and particularly theoretical physics.
The concept of a "world line" is distinguished from concepts such as an "orbit" or a "trajectory" (e.g., a planet's orbit in space or the trajectory of a car ...
and thats their key thing to go between universes. warping quantum frequencies
Then again, just by studying the artifacts, Insight managed to retro engineer it and manage to study it + use it.
in quite the limited time
kind of. the MWP is a shell they built around the device. i agree with you in regards to the teleporter stations, however.
Yes, i did not mean to say they were able to create warp drives
but they were clearly capable to use it and engineer around it
Don't we have proof they managed to do warps in 56 or 55? I may be misremembering
Actually
it's a "shot in the dark" theory
their first expedition into destination was the failed E-F-Zero-One in june of 2055
after that, they clearly had many more because of the buildings we find
but the blast aimed at Clinton cause he was infected
(once again, it's a bit crackpot-y) but could make sense
Yeah they clearly had time to set up stuff
Do we know if some parts of Garganta still have the lights up?
you mean power? or living people?
Because if in 2057/58 they still have things happening inside despite societal collapse, we can't rule out they could have managed to hole themselves
as far as we are aware, schaeffer is the only living person (now also henrikkson) in garganta. a point was made of this in the extended of r6 with his backstory audio logs
I remember us disagreeing on that one
okay? i say what i know from my research. everyone is free to come to their own conclusions, and i've been wrong in the past
Especially since Schaeffer is not that reliable, and that we have info of Piros and Lorde a year later than the supposed incident that put Schaeffer in KDS
? elaborate?
For me, Schaeffer's audio logs are from 2053 (unless I've missed something)
He talks to Art, who dies in 55 from a somewhat deliberate manner
well the logs detail the ksos retrating to kds-deep, which couldn't have happened in 2053 if they are still fighting on the front lines
not to mentions sleepers overrunning cafeterias
you don't put kitchens underground. and if you do, not THAT deep
then again, the 2053 could at first spare schaeffer (which causes the BIOCOM flagged logs)
then have a bunch of sleeper still overrun the place later, and KSOs going AWOL
or more accurately, KDS backstabbing Santonian (but that's my theory and not proof)
I definitely believe they could do that kind of thing, the Divers who go on deep pressure (forgot name in english) do have kitchens in their bells
Fair, but still, the only thing they cannot accomodate in Garganta is Temps
old log
new one
estimated construction time has changed
and the drilling start date
"could have sworn i already sent them to you"💀
R3C1
Yo, they did the Walter white meme
Where he where he
Says he’s full name and address
Do we know what NAM-V does to actually kill you physically? The log about sleeper bodies disappearing has me thinking about why that is.
Body disappearing? A possible shadow side effect incursion?
Shadow side effect incursion?
I’m not sure what causes sleepers to be shadows but if it’s like somehow a part of the sleeper conversion process for the infected.
And shadows are probably stuck in their state as a result of something?
I don’t know
Oh no, I'm literally talking about the log stating that dead sleepers disappearing is not just because of gameplay/hardware restrictions. They actually do it in universe.
HAHAHAHAHA
WE CALLING THEM CHICHIRIKU NOW
guys 2 giant chichiriku
and 2 shooting chichirikus
Essentially mulling the idea around that NAM-V always tries to change a victim into a sleeper. Without a parasite though something in our dimension/air/etc causes it to fail and your body ends up dead as does the NAM-V before it can fully change you. A parasite though would stabilize the changes until the parasite is gone/dead. Once it is body is unstable - > disappears
Of course this depends on NAM-V killing through at least some kind of mutation to the host and that the parasite is dying when we kill a sleeper. The latter of which might be explained by the parasite growing inside the body and spreading out. Once enough mass is removed (via bullets/hammers) the parasite dies rendering the sleeper body unstable/dead.
sorry, it's gameplay.
does anyone have the audio file ?
also
Odd, there's an audio file in R3B3 that says it's not. Game devs not consistent 😡
schaeffer discrepancy go brrr
I'd imagine that the audio log trumps ambiance in the form of sleeper bodies though.
Frosty how do you always have these on call
i have hundreds of photos. i've been playing gtfo for years.
I mean, I don't know what to tell you man. Assuming the "chichiriku" are sleepers the bodies disappearing is explained as not strictly gameplau
It does mean that my theory is wrong though.
THEY AREN’T LABELed
BRUH
nope, its a big mess about 90 columns down
;-;
i just skim thru it. this folder is thru steam
f12
i have more elsewhere that are.
can you share me that log so i can have a look at it pls?
It was shared recently this should be it #gtfo-lore message
key wording, dissapear
first thing that comes to mind is that r7b1 snatcher log with schaeffer
not necessarily that they are disintegrating. i feel that'd be a more important mention
i'd rather belive that they are hinting at snatchers on the surface than directly contradicting things they made and put in levels for the past three rundowns straight
I mean sure if they didn't want to get one before that'd be an explanation why they're not just laying around. But why would they say they can't get one when asked to if they kill one.
they can't be that inept
Unless the surface snatcher are a lot more efficient and grab em up almost instantly.
depends on details we don't know. it'd take a marksman longer to get to their target than someone who just blasted it with a shotty
still, the log is vague at best and contradictory with gameplay canon at worst. why do 10cc always do this?
That I can agree with 😂
True but at some point they'd have to get close unless the security teams are essentially sniper sentries on crack and pick them off from far away every time.
i'm sayin in the time it takes them to get there it could get snatched. I dunno
Right but that would imply the sleepers have either never gotten close or that every time they have everyone died. Otherwise it'd make more sense for them to have said the bodies were taken since they'd presumably see the snatcher if they killed them up close.
Could be the sleepers liquidate. Maybe a bit silly, but if the game-mechanic carries over in the lore and they physically 'melt' before they can be recovered, that would be one explanation for why they are unable to retrieve 'samples'
same issue, you find fully intact sleeper corpses all over the complex in recent rundowns
curious 👀
Are those melted bodies inside the BIOCOM mainframe? 👀
There's three possibilities here imo:
1.Sleepers do melt/liquidate/whatever when they are fully "sleeperfied". The intact corpses didn't make it to the end of the process but they did get very close.
-
Something is different about the sleepers that didn't liquefy. I have no idea what that is.
-
Someone at 10c thought it'd be cool to give a throwaway explanation for what we see in gameplay without realizing it doesn't actually make sense in universe.
lmao despawning dead enemies has a lore now
Funny thing is I was fine with it beforehand simply being there so my PC doesn't die trying to keep track of 100s of corpses but then they tried to explain it.
Are we going to talk about that an infectious, possibly intelligent parasite may have a presence within the Biological super computer that controls everything in the complex? 👀
If melted bodies are present in the mainframe, it points to an infected host getting inside
If the writers follow what I can find on Biocomputers: They utilize protein combinations and DNA to, in theory, perform computations.
We do not know all there is to know yet about the parasite, the virus and their symbiosis. But if they were to get inside, both are adept organisms to hijack DNA. Parasites in nature are known to alter thought patterns in mammals, insects and other lifeforms - and this is seemingly an extraterrestrial and possibly interdimensional parasite / virus variant.
Severed heads
Can’t wait to find out what r3 has to show lore wise
Finally some lore about how an infected person feels on the first play
found 2 audio logs in c1 and 2 audio logs in d1
True 👀 but why severed? Inside the Mainframe of all places!? 👀
It may not be a lore element, but the implications are crazy 👀
We have been looking for anyone or anything that could have tampered with the mainframe - and there are two heads severed near a direct access point 👀
It may have been an oversight on the developers side - but damn, that would be an oversight as big as they come 👀 the place is supposed to be sealed off? Near impossible to get into? 👀
We only get into it because Schaeffer has the access codes and Henrikson as a skilled computer engineer? 👀 So.. who the heck did those heads belong to? x'D
Hope none of them is Arty . _ .
~6 or 7 actually. Tons of little piles, with torn clothes too. Just no bodies
Tbf the vault door was also already open when we got there.
At work rn but can post picture when I get home if you don't want to use the search function in here to go try and find it
Some more logs I've found I haven't seen posted...
R3A1
R3A3
One other I found on R3A3. What are the lore implications of this...?
So it looks like the R3A3 log explains there are some kinds of variant of sleepers whose bodies dematerialize and others that don't which would explain why sometimes you can find sleeper corpses.
Something deeper stirs up the mutation... Man, they really are hyping up the bottom of the well
I swear to god if we wont have it in R8
Good logs. Couple good clarifications and one new bit
It seems that that one subtype of parasite could be what the wrdn is using to make units.
Other than that, just more detail on stuff we already know
Though, "remove that woman from the team" could only be stokes, and she's Insight, not Kovac staff.
Perhaps they were catching on to what Kovac was doing?
We already have confirmation that Kovac was taking away specimens from the SMC medical department and claiming that they didn't exist
2054 for the date on that one seems to also go with what we already know / not conflict with anything, I can check when I go home
The woman comment irked me as well as I don't know what to think of it. My first thought was that he just randomly decided to be mysoginistic our of nowhere which would be very lazy writing.
He's already huffing his farts like it's oxygen. You really want us to hate him, huh?
But then pay attention when he says it. He's describing a more intelligent "tactical" mutation of sleeper. While I couldn't catch a direct link - I think he's reffering to shooters. Could it be he's afraid of Stokes turning into one, for whatever reason?
I read a bit more of it, but the darker one = more aggression… I was thinking of chargers or the variants with thorns
here are more pics of the heads btw
Would the “intelligent” sleeper by hybrids?
I'm pretty sure this is referencing the fact that the sleepers spawned by waves have slightly darker pigmentation than the ones found asleep.
OH?
I must not be reading it correctly
they are basically just scouts without tentacles
Nah I mean it's just a theory you could be right too 🙂
Was just how I read it
ah ok
The reason I say that is the last sentence, where it's saying the lighter variants will stick attack when roused and exhibit somnific (sleeplike) behavior. Chargers sleep as well, so it wouldn't make much sense in my pov to clarify the lighter skinned variants sleep but attack when woken if it's talking about normal sleepers vs chargers
would it be shadows? since when theyre "sleeping" theyre usually hunched over in some way
Maybe, but they aren't really pigmented, and the log still suggests the referenced dark variants don't sleep, which chargers do
I guess it's all conjecture though
shadows? could mean dark in a literal sense
imagine the shadow are on the surface
It's also describing dark and light variants under one sleeper "type" in the log
shadows sleep as well though, and it's talking about pigmentation which is skin color
well literally all of them except the destination variants (and snatchers) sleep. they's fuckin' sleepers
chichiricu
snatchers and the destination variants dont have sleeping anims and are never sleeping in game
You never find the strikers with darker skin sleeping
Like wave-based enemies
that is true, but.. blood doors are normal colors, right?
I don't remember off the top of my head
Im finally starting my first level of R3 since I was at work ALL day
Godspeed
There's definitely multiple ways of looking at the log, but I think most of these logs appear to be devs trying to give us explanations for some of the weirder game mechanics (enemies disintegrating on death, wave-based strikers being colored darker than sleeping ones, etc.)
aaarg, i have a screenshot from a blood door but its modded so i dont know if it'd be accurate
Either way, why would the pigmentation of strikers behind the blood door matter? I don't follow your logic
you said they dont sleep. blood door guys have been clawing away for half a decade
Yes, I said the dark strikers do not sleep
blood door strikers arent dark
Ok
That logically doesn't disprove anything?
It just suggests both dark and light strikers can be awake
im confused
Yes
still, why would the wave variants be smarter? they use the same ai. the darker literally is just a texture cast on the models in the EnemyDatablock
Where in the log did it say they're smarter?
they are completely identical
It said they're harder to see, which they are
i just got home from an 8 hour shift, i'm tired as fuck, okay?
Lol you're good
I'm not trying to be hostile, I'm just explaining my point of view
wave variants don't sleep... except for hybrids
they have the same model texture variant
Yes
But that very well might be a different entry than the one this is discussed under in the log
Each entry in the log represents a different type of sleeper
My understanding is that the entry we are discussing is the entry for the striker, which does have two different pigmentations (as does the big striker)
I don't know if shooters or any others do, and I think this log is providing a lore explanation for why
it also has invisible, which isn't mentioned for some reason
That could (theoretically) be a different entry
shooters and strikers are set up the same, just different textures.
Same with chargers
case is the same for their respective giants too
well yeah the actual variants of the parasite it is talking about are garble
Ok
saw the convo above, hybrids are often found behind blood doors, could be considered hunters
R3B2
well we already know that NAM-V is worldwide. What we don't know, is how these "vanishing creatures" are created. Can they only come from garganta, potentially created by some form of the virus or parasite that is not airborne and is only exclusively located on the Yucatan, or can they be created from just NAM-V?
we barely know anything about these "aliens"
cool log. I bet the WRDN is an attempt at the people running this "Daylight Project" to hack into BIOCOM and use the legion prisoners to access the complex, in order to find a cure for NAM-V.
I don't think these creatures are normal sleepers, because they "vanish"
Sleepers disintegrate/"vanish" after they die
Another R3B2
chichirikus are highly intelligent, coordinated and agressive
runs will full speed at me when my hammer is fully charged or my gun is pointed at them
Hence why I think it reffers to shooters, who instead hang back and even try to seek cover sometimes
Nah i am sure its the strikers
I posted pics that some dont
Someone posted a log confirming that for some reason there are sleepers that don't vanish when they die. So apparently the ones in your pics are just less shy or something.
