#gtfo-related-questions
1 messages ยท Page 625 of 1
im actgually tilted now
Just don't attempt that, fail and then declare it impossible like my mate. 
we were literally like timing our full charges so that he couldnt react and taking out arms and legs first because they were easiest to hit
you can learn to juggle it
whenever you break a limb it staggers
so you and another person can just alternate hits on limbs
full charge tho always
juggling allows u to kill it with 2 people
yeah we were doing that when i was duoing with a friend and id like scream halfway on my charge and hed start charging
but when the third came in we just did it the same way
ooo
You can really only solo a giant without it screaming as host
how do u make the class X alarm a class V on D1?
also I'm pretty sure you don't need the full charge to destroy limbs, but it's still more safe to do
You complete optional objectives related to the side rooms of the big hub room
the overload objective?
No, that's separate
Specifically there are terminals with commands on them that literally just do that
THe problem is getting to them, of course
For the shadow scan that's the room that activates the infinite alarm
You push with monsters on your ass and try to find a terminal
Once its done - you're fine
Pay attention to your HUD upper left.
hmm i must be missing something then
wait okay, you put in the bulkhead key and you get to choose between overload or main objective
main opens another room with a terminal and like 3 security doors
Overload is irelevant to class X, it's only main thing.
Overloads are literally just "make the game harder: the objective"
After you go through Main door and clear that room you encounter the first Class X. You either go through error alarm and do the S-Scan in that room to disable first Class X , or just do the Class X. Once you open that door the checkpoint door in the same room also becomes available. Stealth through those rooms until you get to a terminal and then you can lower the second Class X To a Class V.
The X/V gimmicks is innate to the level
That's all there is to it.
S-Scan is the one you activate on the terminal?
with like
the override
or is that the class x
S-scan is what you activate on the terminal, yes. It disables the class X in Z192.
The terminal at the end of the error specifically, not the terminal in the Main room with the Class X Door.
at the end of the error
uuuh
im gonna just run through D1 and try and figure it out LOL
Yeah, that would be best
Pay attention to the HUD message and learn how to use terminal, so you'd never confuse how to progress when blind playthrough.
i usually do, and im the one thats supposed to know how to use the terminal in my squad LOL
i think i just missed something
so im gonna real quick go through it alone and see
I mostly agree with Dusk, but the way I'd put it is choke shotty is a support shotgun
the clip size makes it a very needy gun, you'll spend a lot of time reloading
but if you have teammates on waveclear who can create space for you to invest in those reloads, then you can take care of a lot of problems further back in the wave
shooters, hybrids, giants, etc
the way I see it, among the high-power specials there's a pareto frontier that runs from the nearsighted waveclear monster that is pump shotty, through the deagle which trades a bit of that waveclear for a bit of range, right through to the choke shotty at which point you've moved from more waveclear to mostly support
and right at the end sniper, which due to constrained ammo is pure support intended to take down bigs, with really no waveclear viability at all
(to me the thing that hits home how egregious sniper's r6 ammo was, is that it overshadowed choke shotty's potential role in that you did have ammo to sink into a few littles, but would usually get more done per clip than choke shotty due to being able to oneshot bigs, and your reload wasn't that much worse)
Question, new to the game, how do you kill scouts without triggering the feelers??
okay so i just ran through D1 on my own to see if i could figure this out
basically theres a class error alarm that can only be disabled via the terminal in zone 199?
i got up to the class 4 alarm to get to zone 198 before dying since i had no idea what was going on and im solo
but is that correct?
Bonk them in the head with Hammer/Spear, or back of the head with Knife/Bat. Alternatively you could shoot them with multiple guns (varying ranges and all) but that would come at the price of alerting anything else in the room.
specials that kill scouts with a headshot: pump shotty, choke shotty, deagle, precision rifle, sniper rifle
Pretty much. Once you get to the terminal you can disable the error and then trigger an S-Scan in that room to override the Class X Alarm on the door back in the Main room.
what is an S-Scan btw
oh and after that class IV alarm to get to zone 198, is there another alarm to get to 199?
Sustained scan IIRC. Basically you can't leave it otherwise the progress will go down.
No.
I GOTCHU HOMIE
HOL UP
okay got it
tysm @icy nacelle :)
hopefully my squad can get past that main room now LOL
actually, it's 'sustain' scan
Bah, same thing. :v
ooooh is it the one that moves?
goteem
no that is t scan
No that's a T-Scan.
RAYALOT I CHOOSE YOU
wrong person
FUCK
THERE
An example of an S-Scan you would be familiar with is that first alarm on C1.

oh fuck
This one on D1 However encompasses the entire room IIRC, as opposed to a small one you have to stay in.
okay thank god
LOL
that C1 scan gaves us some trouble for a while
also any tips for loadouts and equipments for D1?
Error alarm or class x shadows D1
Anything works but I recommend triple sniper sentry with bio
Yeah I don't think there's any need for a more specialised loadout specifically for D1. Just use what you usually use and are comfortable with probably, give it a go and if it doesn't work you can brainstorm alternatives afterwards.
okay okay
ill come back and ask for loadouts for E1 when i get there LOL
thank you all for the help 
Hello! New-ish player here, looking for versatile weapons. Anything you guys are finding effective? Anything worth avoiding?
hel revolver is the only main weapon
I sometimes imagine a world where the game launched with only hel revo as main, and when other mains got added people talked about hel revo the way they talk about hammer now that we have other melees
it really has the most compelling gameplay of any of the mains
even if it's OP
seriously though most of the mains are fine
aside from bullpup, which has a prohibitively bad reload
hel shotty is also more like a special slotted in main than an actual main, but very nutty
specials you more want to pick according to what you want to get done in the level, whereas mostly mains tend to be more interchangeable
just about the only special I can't say serves a substantial purpose in r7 is precision rifle, and that's possibly because I haven't found a place for it yet personally
awesome, thanks!
does precision rifle one shot scouts
to the head yes
the back of the head?
Huge
just head
ok
assuming no dmg fall off
how close?
alright, thx@tropic ferry @past mesa
wished hel revo stayed as a special ๐
I wish you could pick hel revo for both main and secondary
because you don't need any other weapon when you have hel revo
Hel revo is op, can confirm
I could not down the big boys with precision rifle but i could woth hel revo
most common mistake for those not well versed with the guns of GTFO is that they compare the wrong guns to the wrong weapons. I don't how many times I've heard someone compare Revolver and High caliber
or they refuse to believe me that Precision rifle is basically Revolver but different
slow reload / zoom magnification on sight that some people hate / less ammo
30m before dmg starts falling off / Above 1x precision bonus. (It's only 1.3x) / 12rds per mag
vs
fast reload (even faster if you reload cancel) / more ammo / no clunky thermal sight zoom magnification (though this is mainly preference/skill issue imo)
Less range / less than 1x precision bonus ( It's 0.7413x ) / 6rds per cylinder
I put much effort to convince them otherwise but they refuse to believe that and continue comparing Revolver to High caliber
At least they're not comparing the sniper to the precision rifle ๐คฎ
precision rifle is the dmr
I actually hate that Precision rifle has the same gun firing sound as Sniper
Same, but HEL Shotgun throws me off more.
"Holy shit, he's shooting that shotgun fast"
The playstyle is very similar imo.
It's just also a lot weaker for less enemies but stronger for more enemies.
(and its stats better suit a Main than a Special).
It's a matter of uptime, not really the weapon slot.
HEL Shotgun has really poor uptime, so it pairs well with weapons that have really good uptime (revo, MG, and HAR).
(Not me who used it with high caliber)
But otherwise I find it most enjoyable with HAR or Pump
Pump has good uptime tbh, it's just a bit too situational for my tastes.
This is part in that my team I play with often times struggle in close combat
I've told my one friend I trust his aim afar and stuff but he struggles hard when they actually get up close to him
Fair.
I'm used to PuGs where I kind of need to be a generalist.
Hard to predict the team's skill sets, so it's good to be able to cover most things if necessary.
It's super fun.
Yep. But that reload time has hurt me more times I can't deal with it
huh, I consider pump shotty to be one of the most generalist specials
Hey in my defense I wasnt sniping them with the guns , it was in brawling situation ala C1 class S
Uptime, but also hel shotty doesn't play like a main at all. It's the heavy machinery you pullout for horde cleanups and ammo-efficient damage into bigs up close, but pretty bad at the sorts of things you need a main for, like engaging smalls in sparser quantities.
and yes we were careless enough to not lower the fog first so everything was up in our faces
also pairing it with MG seems clunky
what the heck did you guys say to make 10cc angry?
I think they were putting d0c on the spot about some claims he made about the modders' sniper melee fix not being stable or robust enough or whatever
but I didn't see it all, apparently the more heated stuff was in general?
What two years of drama does to amf
People are wild animals and they gotta be on the attack
you a elephant tho
True, elephants are poggers and are pretty damn wild
how do i deploy a weaponized elephant in gtfo?
I think the problem is that it's not general enough in a few of its stats. Low ammo and low range both make it a bit unreliable if it's on you to do a lot of the work (although it's still very good, it's all trade-offs, but I wouldn't play HEL Shotty w/ it).
probably banned considering they took ketamine ape
oh I definitely wouldn't play hel shotty with it
but if you're hitting both smalls and bigs with it, I think the "low ammo" bit is overstated
irrelevant.........i have two shotguns and you dont
so i win
in terms of it being on you to do a lot of the work, hel revo + shotgun and dmr + shotgun are very popular solo loadouts
I've used both a lot in solos and duos
Its funny since it's the most fun I've had with a loadout
Ironically I did use Sawed off and Pump in R6 for fun on occasion
I guess in terms of efficiency per refill it might not be the absolute worst?
pump shotty into littles gets 8 per refill, which is competitive with most mains
hel shotty gets over 200 damage per refill, it's nearly in line with most specials
and then randomly your high-uptime waveclear gun is also a high-damage monster

you just have to take all fights within breathing distance, which is... not great
Personally I remember staggering a Giant then sliding through him and pumping the back.
But yes
Breathing distance
Ironically where I shine best versus long range
like most fights dont occur within 10 to 5 meters anyways
That one teammate always shooting beyond 15m
hey, range is cracked in gtfo

cries in budget auto pistol
Is it a bug or do bots prioritize lock melters/C-foam grenades over anything else, no matter the level ? Currently running B3 and 2 bots traded fog repellers for lock melters it's driving me crazy.
Nope
they will prioretize the "higher value" consumables like cfoam granades and consumable mines
and will swap them out if they get a chance
to those of higher value
they will swap resources if they have low uses too so be on the lookout if you opening lockers for resources
c2 145 says hello ๐ .. "2-use medi in that locker, open it, look inside, 2 disinfect packs and a 2-use medi."
"we want to make bots autonomous so they're not a pain to manage"
Makes bots even more of a pain to manage
yeah lemme use this disinfect pack on you while you in fog yes yes
200 meters to walk with cell to gen 100% infection, bot uses all 4 disinfect doses on you, reach gen and you're still at 100% when the fog finally lowers <- bot-life baby
yeah lemme heal you when theres 15 enemies mix with giants because you sadly took damage from one instead of shooting
And yet I can't get them to grab fog repellers even when they have a free slot.

Whenever I dont want the fogs or glow sticks. They grab all of it.
But when I do want them to carry it (they have empty slot).
They be like. This locker/crate is empty. I dunno what you want me to grab.
On b1/d1 some lockers are bugged
and they will not grab resources i believe
or maybe it was an accident and my partner didnt grab a resource 
I hate the fact that bots where kinda good during r6 testing but they where like "yeah this shit its good, lets no do that"
bot life
My friend has been having trouble with playing the game. We've been playing C1 last time and he had to restart the game multiple times to properly load in the session. He keeps on crashing when he is dropping down. He only had this problem in C1. Is there a fix? I don't want this to happen in other levels because it slows us down.
I am very new to the game and still not quite used to all the info on the rundown. After I complete a level it says "completed: [1,-,-,-]" - so do the brackets show the number of times I've beaten the expedition or what?
layers
- means that layer doesn't exist on the level, but otherwise you'd have 1,0,0,0 for each type of completion
main, secondary, overload, PE (all at once)
okay thank you
what is the overload for b3
cargo
cringe
Cringerony inside pepperony
what do you unlock when you do PE for this rundown
I need that
bragging rights and official sweaty tryhard label, pretty much just that
max virginhood
beating the whole rundown feels less of a chore cause you do it all at once ๐
Gotta do it the guide challenge way kek
hey is anyone else having an issue with the waves spawning behind the bridge on D2?
Bragging rights and cosmetics
any tool loadout recommendations for C2? our current setup is bio, foam, mines, burst, but I was considering dropping foam for another sentry
you should only need one sentry, imo
If you have reason to support your decision, I guess it's fine. foam and 2nd sentry both have its pros/cons.
my duos loadout was bio + burst sentry, fwiw
foam would've been nice against charger scouts I guess
mines for the blood doors
both minor conveniences
was considering double sentry for error + mom waves, but yeah foam for chargor is my biggest considderation
foam is good for 2nd/3rd ventilation and osip hunting. sentry is good for 4th ventilation and flyer alarm.
we had kinda exactly the right amount of tool to feed sentry for all scans
the mines also help for the vents
so maybe tool could be an issue for double sentry
yeah it was when I ran it before, but I was curious if some tool efficiency would fix it
k, ty all!
bro im just trying to beat it ;-;
ya, I'm not judging
just trying to give you accurate info on how far the tool stretched
gl on your c2
it's a favourite of mine
ty! only need C2/C3 to complete our secondary/overloads, then its just D2/E1 for our group
c3 is also pretty good
possibly the hardest level in the rundown if you count PE, though?
bro C2 gonna end up being harder for us bc of the damn charger scouts
For C2, Should I use bulkhead key for overload or wait until I get 2nd CP?
I forget where second checkpoint is in c2
is it just on the door in the hub room that leads to the arena scan?
if so, fwiw I guess I'd probably use the checkpoint after clearing out 302
because if you use it before then, then after the checkpoint you need to clear 302, survive the arena, do the class 6 M, and get cell/OSIPs from 303, before you get another checkpoint
whereas if you use it after clearing 302, worst thing that happens is that you fail clearing 302 and need to do the 3/4 cell stuff again
gotcha
you only need 1 sentry, either burst or sniper (now post buff) for the whole level that is C2PE. the rest is superficial. if you need more fire power, bring 1 more sentry, foam makes charger scout more consistant and easier to deal with. bio for info. 2 blood doors is not enough to force a mine deployer... considering you can find enough deployable mines on the level to begin with and the fact that 1 burst sentry will be better for the mom blood door compare to a mine if used properly
does sniper sentry one shot chargers
yes,any angle any distance
@sacred dew gotcha, thx
For some people, why is HEL shotgun your favorite?
you either kill the entire wave or you not
It sucks on single enemies but shreds on crowds
Yo guys, whatโs the best level to get boosters on? Need some of that candy 
I would say B2
Lets you make an incredible amount of space if you're getting swarmed.
Can kill any striker pack if teammates shoot w/ you.
Wait, isn't that most guns 
No, not the guns that are out of ammo
Also not the guns removed from this rundown
Bots with helgun are an exception
bring back R3 hel gun
Hello all, we are stuck on r7d1. When we arrive to terminal_889, we put the command init_timed_sequence, we go to the designated terminal for verify_timed_sequence and after that, even if we do that in time (less than 20 secs), we can't use confirm_timed_sequence on terminal_889 (as described by objective). The output error is "command doesn't exist". Any advice/tip? Thank you in advance
hop to #gtfo-spoiler-chat
||it's 14 secs tho||
me and a friend have been attempting b3 for a while now. 3-4 times we died, 5th time we were too tired to finish it. any tips? what can we do against the respawning enemies? (ones we already killed in a previous zone) I remember one time somebody mentioned that enemies respawn in bigger levels but is the only counter is to just sneak past/kill them again? also after we finish a ||data cube|| we are teleported back, and standing head to toe in the fog zone. any counter to that?
You shouldn't need to spend too long in respawning zones, but generally just kill the ones you need to move past. The respawning zone later in the level is very quick to bypass if you just stick to the left. As for getting teleported back into the fog, I don't think theres much you can do about that, but only one of you needs to be picking up the data cube if its in a pit, so only they get infected and can just have a wash
Ignore/stealth the respawn zone or just clear them twice.
No counter for the fog, unfortunately.
there's a disinfection station later, if u open overload
Is it in overload? Not just the main room at the end?
Disinfection is irrelevant to overload
what zones are respawn zones? or how can I tell they are
is it just a matter of experience/experimenting?
If you look at the ceiling you will see dark fleshy sacks there. That indicates a respawning zone
not quite sure what you mean but theres nothing you can do about them. Can't kill them or remove them in any way. But its useful to know that the enemies won't respawn if you're nearby. They'll only reappear once you move 2 rooms away AND are in another zone (all teammates must be that far away)
well the effect when you hover your target reticle with a melee on an enemy's back
the circle shrinks
Oh right, the reticle change
but it was just a punching bag lol
It's...just a punching bag.
Yep, its fun for getting a nice noise but thats it
thanks again everybody for your help
No problem, good luck 
that should happen when you are in range for a hit. Not for a hit on a weakspot
has anyone captured what shadow scouts look like on thermals since they have striker heads?
I did
They're literally just striker model with gigantic head acting like a normal scout
since we have shooter scout
and then charger scout
there should be a reason that, all the shadow are only striker
lore player?
anyone?
same reason we dont have shooter shadows prob?
Do shadow scouts not shoot? It makes sense gameplay wise because imagine trying to hunt down an invisible enemy who keep blasting from different angles
I think it's simple - shadow enemies work best as melee units. Gives you time to notice then and deal with them.
All other enemy types would cause pure frustration.
Imagine getting sniper by an enemy you can't.
Imagine trying to take shots at invisible tank's bubbles.
No. Just no. This is bad game design, simple as.
shadow scouts do have projectiles though who even lets a shadow scout awake?
anyone can explain the foam bugs?
since we aint allowed to ask more specific questions
what foam bug
foam going through doors?
all of them
First blob or two of cfoam phases right through the door to the other side
sometimes 6 stick and rest fly thru, even a different door.
there's many different issues
you can literally aim perfectly that it goes through the cracks
you can have the bug where all your foam will go through and it will keep doing it until you re-drop
and there's the visual bug related to the first blob
and depending on wether this is processed on host or clients end, it's possible that when using foam on a scout, the little teleport that the scout does might allow it to dodge your foam
and the bug with the broken door but enemies thinking its not broken isn't just a cfoam bug
the foam launcher also keeps its charge on re-drop
and for clients, because the networking doesn't have proper order of events, it will behave as if you fired whatever you had selected before swapping to the foam launcher, possibly alerting the room even tho on your end all you did was use foam
if you put an enemy in state where they are foamed but not frozen yet they can no longer be shoved
if you foam a sleeper they can now be pinged by the bio tracker
there's not that many issues with cfoam tbh the devs do a pretty good job it makes no sense to me that people would complain so much
oh i forgot one
the community widely thinks that cfoam bounces off players tho that doesn't seem fully true to me, instead what happens is that your character physically offsets your aim if you're aiming it towards a teammate and that will actually affect the trajectory of the foam
maybe not really a bug but it's pretty annoying and clearly the majority doesn't even understand what the fuck is happening
damn bro i forgot another one
if you accidently aimed at the padlock on the door it will just eat your foam and you'll gain nothing
similarly there are other objects in the game that for no reason get to just eat all your foam with 0 benefit
it would be nice if the terminals ate the foam so you couldn't make terminals unreadable for 5m
offspring
enemies can also steal foam from the door
and doors can have some weird remainer of foam on them that makes it so they can never be opened again
ok im done now
man i wanna learn how to kite so i can practice solo c1, but idk where to start. is there any efficient way to practice so i can learn
just yday we banged the foam off a door and opened intact door, closed it on the other side. then wanted to go back but that same door had 2 very small blobs on it, wouldnt open anymore. single light hit, door broke. yay. :)
a1, pull first alarm, run around opening and closing doors. no killing.
okay ill give that a try
when it comes to solo c1 i can clear the first zone and clear all scouts in zone 23 in preperation for the kite, but then idk what to do so i just end up dying
best bug in my opinion is another one you forgot wes
the good old doors becoming oneshottable through foam
best bug to have if you want to defend
Hey all! I'm wondering whether or not GTFO is a fun game if you don't take it 101% seriously. I'm considering picking it up but I don't like taking things 100% seriously and prefer messing around with things to have fun while still keeping things structured and organized
i honestly prefer that 2 and i think its so much fun to play and goof off lol
almost every vid on gtfo ppl clown around and laugh it up, so "yes" :)
but i mean im still on d1 and have no clue how to beat it so
hard to take the game serious in the state it is
What does that mean?
Oh, that sounds fun to mess around with
can be fun if you aint trying to complete levels and become unable to because of bugs
Want me to share you my dementia pills?

the difficulty
if it says [1,-,-,-] it means you have completed main once
with the other difficulties being unavailable
do I have to unlock the other difficulties? or they just arent there.
say if you completed main 4 times, secondary 3 times, overload 2 times and prisoner efficiency once (3 objectives in 1 run) it would show up as [4,3,2,1]
the objectives show up when you select the mission
But for A1 this rundown its just the first?
A1 only has main yes
[A, B, c, d]
it would only show [1,-,-,-] because it only has main objective
if you complete it once
So its the objectives of the mission
I see
the fourth is basically completing all 3 objectives in 1 singular run
Where
A = main completions
B = secondary completions
C = overload completionsn
D = Prisoner efficiency (secondary and overload at the same time)
I see thanks for clearing it up sats and Artek.
Do the levels scale with player count? I only have one other friend to play with and I was just wondering
No, they don't.
Nope
Playing with less than 4 player is sub optimal.
Oof
But you do get to spend extra resource packs on the rest.
Yea but the lack of tools is killing us
Use bots I guess
bots have done good by me.
Bots are amazing with biotracker. They ping that shit like their life depends on it.
Players only come close with boosters.
the only benefit other then being semi-good with melee bots have lol
Regeneration cap can't outheal infection right?
Maybe regen speed?
regen speed can
Ok how much would you need
I think its a bit above 100%
I know its possible with current boosters, how much I forgot
poor man's infect resist 100%
Nanomachines son
ive seen people turning off the fog via terminal in C1 this rundown. how do you do that?
Go to Zone 23.
danke in wrong zone
could somebody explain how D1's neonatal preperation sequence works?
start the sequence and it starts an alarm + tells you a terminal id
go to that terminal and input whatever the command is within 2? minutes
then type the confirm command + the id of the auxillary terminal on the central terminal by where you placed the hsu within 15s of the first command
this shuts off the alarm and activates a team scan
for d1 solo?
if you're doing solo, you have to get the close by terminal, or else you have to fail over and over again
T-nenpi's strat is to reset (wait 90 seconds do nothing) terminal until RNG gives you the terminal in the same room. Earlier wesley also provided a way that you can queue up confirm command so the confirm command can be executed automatically.
but still, if you do solo, if it's a far away terminal, it's automatically a fail one
that's what I was thinking
Hey i'm new and i have a question is there a french GTFO discord server ?
thanks
how do you do C3?
with the uplink terminals for overload
when we use the terminal it says uplink already established on another terminal
Checkpoint?
Or do you need to UPLINK_CONFIRM still?
checkpoint
Probably a soft-lock, might have a work-around of some kind.
Yeah, those fucking terminals are happy to break at any opportunity
For corrupted uplink, after checkpoint you no longer need to uplink_connect <ip>, just uplink_confirm at the remote terminal to start.
That's a different bug, although probably similar.
More comparable to the R6D2 CP bug.
which one ?
the one where the error alarm wouldn't cancel if you extract the keys while the deactivate_alarms command is still on it ?
At least two issues w/ corrupted uplink iirc. One to do w/ dying during and one to do w/ dying after completing it.
Returning to checkpoint soft-locks it in both cases.
I think it's half-assed fixed currently, tho.
Yeah, that's what happened to use yesterday
To got to take like 3 shots at it, and on the last it just didn't work
Alright. Can someone explain yellow syringes to me? Specifically - how do i kill a charger scout with one?
Does it have to be a backstab? Can i just aim for the torso?
I know bastards dont take headshot damage so that's out of the question
With hammer you don't need backstab, just a full charge to anywhere can kill a c-scout.
Spear?
Spear/bat you need backstab
right
Have a player rejoin the game will reset the terminal, I knew rejoining C3 is risky but this might be your only bet.
if everyone leaves can i keep the checkpoint even if i'm not host?
Yes, you keep the CP.
Yes, but be warned that C3 is broken in that currently its impossible to rejoin the game already in progress. So if everyone leaves - you can only continue with bots.
Do checkpoints save if you exit to lobby and quit the game?
no
can C3 PE be done in 2 ish hours or should i wait till i got more time tomorrow? (More so askin rough time for completion i know each group is different
It sounds like C3 is a scavenger hunt for supplies so there might be more time taken to search
Blind playthrough? Unless you're chad then it's pretty unlikely.
it solely depends if you checkpoint or not for the 2nd half imo
levels is around 1 hour to 1:30 if you go a bit slower
depend your teamate, if you and your teammate both doesn't know the level, i guess you need at least 2 hour
Getting Prisoner Efficiency doesn't give anything but bragging right in this Rundown right? Or is there some sort of reward for it?
Nothing but bragging.
Gotcha
Well its fun to do, usually gives you a cool extra challenge
โBraggingโ rights
Also having actually completed the rundown 
I honestly wish the r4/r5 system back where optionals counted for unlocks
Then it's no longer "optional".
is there a game mechanic that makes the game easier if you fail flawlessly? me and a friend failed b3 close to 10 times and now there is no poisonous fog
every other time there would be rooms full of it if not knee deep
can i kick someone from lobby?
Nope, no such mechanic. Most likely just a bug of some sorts, there's plenty of those around.
Checkpoints in particular make the game more unstable the more times you use them.
Nope, you can only start a new lobby without them.
didn't reach the checkpoint, there is only one checkpoint in this map and it's very far in
Yeah it's probably just a bug irrelevant of the checkpoint. After my mates attempted B3 The other day we moved onto C3 And brought the fog with us, though it wasn't infectious atleast. Humorously checkpointing actually fixed it later on. 
Ah, the miracles of unity engine...
i think its wiping on the dimension change
are macros for terminal commands "legal"?
I mean...why not
im just tryna make sure it wont get me banned just because i dont wanna type in commands every single time
yea not bannable I'd assume just cringe
brother i am not good at typing
based
godspeed thanks for the advice
what does that do
auto completes lines
oh cool
So reac with auto complete to reactor most of the time
I want to stick with the knife when doing C3, but it consists mostly of giants. Are there any weak spots that I can take advantage of?
probably only occiput
but might as well use spear at that point if you want the bonus
ok
knife just lacks damage overall
Stagger/limb destruction is a giants weakness so anything other than knife is good
alright :(
how common are power cell fetches on R7
C2 is all about what you asked
c2 has a lot?
yep
you have to retrieve them and put them in a giant generator
4 levels have them
its so slick and stylish and fast for taking out smalls
Gen cluster is different from powering a regular gen
I actually main the bat, but I've grown an affinity for the knife
whats the difference exactly
the bat is great at stun juggling
oh ok
im brand spanking new at this game, i JUST finished b1 last night so idk much yet
Gen cluster is an objective, powering a generator is sometimes an objective and sometimes for side stuff
so, the knife is great for dealing with the small ones and costs no stamina to use, even if your attack is charged. The bat is useful for stunning (5x multiplier even when not charged) and dealing damage to your environment.
C2 is great case for this
Gen cluster is the main mission but there's a handful of regular generators around the map that are used for the overload objective
The video link I posted will give you a rundown on each weapon
ty
bro i need a like 700 hour pro to give me tips on how to solo c1
i legit dont get how to stall via alerting zone 23s big guys for long enough without either dying, or forgetting to clear the zone to the class S alarm
Q1: Which gun ist the best of them Malatack LX (Assault Rifle), Bataldo J 300 (Main Shotgun) or the Accrat STB (PDW with thermal)
Q2: Is the Secondary Drekker DEL P1 worth to take?
assault rifle is probably the most generalist out of them
Wut is that weapon in Q2โฆ
i think precision rifle
i cant tell
honestly ive been only running pdw with choke or hi cal pistol
I have a question: Weapons ranges. How do they work?
My current understanding is X weapon deals full damage up to Y range, scaling down linearly to Z range, at which point it will deal 10% damage at minimum.
Each gun has a different Y, but do all guns share Z, or are Y and Z directly linked, or is Z different for every gun, or do we not know?
Z is different for every gun
Don't. You kill all strikers you find, keep shooters and big guys alive. Then, wake all the shooters up and saturate the spawning pool with shooters, then play skillshot dodging practice for 2 minutes doing the scans.
You'll need the big guys in Zone 23 for the Emergency Escape Scan, or you'll instantly die to Snatchers
I don't suppose there's a repository of that data somewhere? ๐ฆ
the game's data blocks I guess
I'm not very good at reading them, sadly. ๐ฆ
the #wiki-chat crew would probably be the best to answer this
how would i keep the big guys alive and wake up the shooters
Clear everything up to that last nasty room, 23 I think it is. Leave that zone quiet. Everything else you empty of all non-shooters, then wake up through your preferred means
wake up all those scouts and big guys and shooters?
Big guys are for the last part. You don't wake them for the S I alarm, only shooters.
how exactly would u do that tho
like
if i shine my light on a shooter for long enough and wake up
it*
wont it just wake up everything else
how the heck do you get overload and main mission at the same time in b3 and make it out
the mutants AND the normal enemies infinitely come at you and neither are forgiving
i like the way that guy thinks
so camp and move?
once the wave hits you stop and hold your ground
once you clear them you try to advance as much as you can
other problem is that I can't really hit them accurately with the fog
so my ammo gets burned after a few waves
the tactic my group used during extraction was we had someone to stay crouched in front of the group holding the turbine
the guy carrying cargo drops it to shoot
biotracker doesn't show an outline
๐คจ
the ping is on the chest and not the head and depending on what animation the enemy uses you can hit nothing or something
wasting ammo
unless your like, shooting you life out you should be having quite some ammo at the end
I am shooting but if I hit no headshots it takes a lot to kill a black one
even with revolver
revo its 3 shots for chargers
IF you really want to bring revo slap a special damage booster so you take it to 15 damage
i think you only need 12% or something
well I like it better than the pistol
then you can two shot them
but I don't wanna use boosters
chargers dont have headshot multi
so you will be doing base damage of the weapon regardless of hs or not
that's good to know
its not like it makes you shittier at the game
its a game mechanic
use it
I know it doesn't make me worse
but I don't like using temporary boosts
that's it
I'm sure you can complete any level with the same effort with or without it
you can bring choke mod if you really struggling with revo
long range, its a shotty
oh shit thats a big one
lmao
yeah but it's a special right?
yep
I use sniper because of the big ones
how you bringing sniper if you bringing revolver ๐คจ
oooohhhh
hel revolver
lmao
that makes a lot more sense
what i told you about revolver i meant for the revo on special
wich is regular revo
๐ญ
i mean hel revo its good, you just spam it and it kills kekw
if your the sniper from your team then tell your team to be more proactive at shooting
if possible when moving cargo then you should be the one carrying the cargo
because they will most likely have better guns at dealing with the wave than you
my team is my friend and 2 bots so I think that's why everything is harder than it should be
I did it with 2 bots and 2 people
you'll be fine
what i will suggest is that you put a sniper sentry on the room before entering the hsu room
you know the long big room that you go trough before going up the stairs?
my friend uses burst because idk
I guess he prefers that
I prefer sniper
even if it's a bad map
I suggest you get good at gaming
burst its nice, but i used sniper because its floodways
and floodways its usually long line of sights and such
You use sniper because you know nothing about EFFICIENCY
Hold on let me use a ammo pack for 3 ammo
yeah that sucks
just bring resource efficiency booster 
Glowstick efficiency
sniper is a bit niche in R7
if you're running with one other person and 2 bots then you probably only want a sniper on levels with a lot of bigs or boss enemies
keep in mind that other specials do a decent job on bigs, most will kill 2 big strikers per ammo refill
vs sniper's 3.5 bigs per refill
how much is a lot
just 1 sniper its necessary
if you really wanna bring it
but this rundown legit have heavy hitters left and right
high caliber pistol
pump shotty
chokemod shotgun
all of them are similar and can deal with giants
tbh I'd have to think about it
sure, if your comfortable with it
yes revolver very good
but bad at horde lel
you mean hel revo + deagle? or pistol + revolver?
just remember to balance your ammo
I mean the main weapon
hel revo is good in every situation, always

and if you're asking if you can bring hel revolver with high cal pistol, ya
I've ran hel revo + deagle in most levels in this rundown, especially during duos where I need a special that can kinda do everything
actually I'm kinda a bit sad about special variety in R7
like for 4man teams special balance is mostly pretty good
cuz theres none
kekw
primaries too
R6 had some messed-up specials in hel gun and sniper, but for duoing the rundown there were 4 specials that were worth bringing under different circumstances
don't think I can say the same of R7
I do like that for 4mans there's some nuance in support guns
like you can actually bring choke shotty, rather than just saying "lol worse sniper"
or "lol worse hel gun"
you're going to tell me that choke shotty's role wasn't overshadowed by either of those two guns in R6?
who the fuck compares choke to helgun
A new player I assume
what practical advantages does choke have over hel gun?
Hel weaponry its broken by default
it has all the advantages
theres no argument in that
just saying comparing the two of them its weird
every dumbass can use hel weponry
kekw
except me B)
Bro I love choke shotty
if helgun: just spam it
if hel rifle: just funnel on door
if hel shotgun: just spam it since it staggers like crazy
if hel revo: just spam it
there
tutorial on how to use OP weaponry
hel shotgun is the only one I managed to use well
all other ones I miss my shots 
Yup
I liked it more when it was in r3 ๐
I love having a good shotgun in the primary slot
okay, so you're saying choke doesn't have any practical advantages over hel gun?
r3 helgun/rifle you will be miss ||by me atleast|||
No it does
imagine if the charge up gun has virtually no charge up time 
It can unload super fast
reloads faster
hel weponry*
HEL Rifle was stupidly strong as well
I'm confused, why the hell are we arguing?
R4 Hel rev ๐
Yep, although in R7, this is one new thing that choke mod is superior.
i wasnt arguing with you to begging with kekw
i just commented that it was weird that someone compare choke to helgun
thats it
HEL shotgun would've been fine on secondary slot
*begin
the comparison was "lol gun worse", I think that's a reasonable comparison
i am defeated

I will unistall ubuntu now
Someone got their way on BH i can tell
cuz theres no way someone tought, yea 2 shot stagger, 5 pen and on a primary was alright
kekw
sentry symbiosis its a properly tested mechanic and it works flawlessly
When will group matchmaking work? ๐
never
never
matchmaking was a mistake
mm gets added and people still use lfg more
disintegrating_emoji.webm
isn't the matchmaking still in alpha ?
well, because it was explained that, lfg is more superior
doesn't seem like it
we are already on release so... 
you can complete stages with lfg while mm players still waiting for a lobby
I've seen someone unironically clear R5E1 with MM players
people used lfg for a year and a half
you can complete levels in mm, its so easy in fact that you can unlock the rare infinite ammo glitch
why would they changed it to mm
and sometimes
Legit the only time i thought matchmaking was useful
fuck, wrong reply lol
among the things I hate, the fact that I can't specifically block players is sad
I hate finding the same troll for 5 consecutive attempts of mm
A ban option would be better to prevent people from joining again
host proceeds to kick player from lobby
host gets kicked instead
10cc certified
I can unironically imagine such a bug
I expect the worst if im been honest
At this point i can read the future, but it's all about GTFO bugs 
Oh boy i wonder what'll happen once they come back from their vacations
They'll ping here/everyone
yeah
general & gtfo-chat will be fucking seas of fire
R7A2 leak ๐ณ
community post, clown emoji, hopefully a hotfix
still no SniperMeleeFix
D1 is still glitched
you gonna wait for rundown 8

im calling it
i'm in
I was able to do B3 PE without doing the cargo carry. Is that a bug?
Yes
aight
is that a thing?
in r7e1 do the charger scouts respawn by the rooms around the reactor?
there are cocoons and we're debating whether to kill them or stealth them
they will respawn
the good old r6c2 wipe, cp, skip secondary, get completion.. applies to r7b3 too
cargo, wipe on way to extract, decide to skip overload entirely, finish main+secondary, get awarded for pe
Yes
on C2, for the second vent scan, will enemies go down the stairs or across the catwalk?
sentry placement question
catwalk
k ty!
the door closest to player is the
that's what I thought, but I wanted to be sure
it can kind of depends on where your team is at too
if you are doing scans on the bottom when the wave comes through the door they will go down the stairs
wait, second as in for cells 3/4?
or second as in for cells 1/2? (i.e. counting the intro vent scan)
2nd vent scan is the one right outside overload door
yeah they come both the high way and the low way
depends on scan locations
sentry placement is easy though, just funnel through upper door
hell maybe you can funnel through lower small door?
funnel through bottom is more consistent
then they only come bottom
funnel top they can still go down the stairs
as long as they don't just decide to break upper door
I've never checked myself
but if you've done it, fair enough
it still the same door tbh
having sentry either on you or facing the door is enough
wait actually i never tried funneling top door above the botom one
because that door is part of the next room,
like its an extra room away that the mobs have to path trhough which im not sure they will prioritize that route
oh I wasn't talking about the top door that's above the bottom one
I'm talking about the big door that's right next to the opened blood door
I've only ever used the top door because I was concerned that they'd path too close to that door otherwise and just decide to bash it down or something
and cbf'd sciencing it
never had them hit that door the couple times i funneled bottom
either way, I'd probably place sentry facing out of blood door, since that also can help when pushing cells back
they came bottom
I got my c2pe duo a while ago, so I haven't really had any more business with the level
because the first scan went down
even though I really like the level
For a game with heavy stealth why are there no guns with suppressors?
quoting from faq:
10) Will there be suppressors and/or grenade launchers/RPGs in GTFO?
Not likely. GTFO isnโt about a team of expert monster exterminators equipped with everything they need to get the job done. We want the players to feel vulnerable and outgunned (it's all part of the horror element of the experience). Weapons that make it possible to kill in stealth and from a distance, like suppressors, or kill a whole group of monsters with the push of a button, like grenades, aren't true to GTFO.
GTFO follows the stealth ideal of "nobody can say you were there if they're all dead"
lore answer: a number of the guns are suppressed
they're just not hollywood-suppressed
(disclaimer: may not be an actual official in-game lore answer)
also I wouldn't call gtfo a "heavy stealth" game
it has a lot of stealth, sure, but you move in and out of stealth pretty fluidly, especially as you get better
there are forced loud sections here and there
there is also the added point that balance of suppresed weapons would be hard
and it would have to be some kind of crutch so other weapons can be on par with it
anything that allows you to stealth way faster is already a big advantage in this game
if you want to see suppressed gun in action
drop in d2, open charger scouts zone
stand outside with a sniper, and then pop all 6 of them without alerting them

it's not even satire, that's how good suppressed gun is going to be if it get add with "suppressed" sound mechanic
:iknow:
at best, suppressed weaponry would have to be in the category of fodder stagger weapons lol
if you do any balance that's require to: nerf ammo, nerf ammo fill, nerf damage, or anything
it's just bad
suppressor only make the gun sound quieter, some actually low your recoil and make you shoot faster?
suppressed hel autopistol ๐ณ
In their defense, gunfire only waking up one room worth of enemies is suppressed enough
Can we get a mod where Schaefferโs lines are replaced with dialogue from Chuck (Better Call Saul)
Id love to hear him rant about Jimmy defecating through a sunroof
gunfire only wake up room that hasn't open
look at lockout's supressed weapon (modded rundown)
its much better than that
how better is the question
its functions and is practical
you can try it yourself
no need to downplay a the ability to make a mechanic in vanilla and one you havent tried that exists in moddded
it works well in all means
How many of the missions are doable solo?
all
Alright
idk, it's kinda broken rundown
ok, tried it, kinda broken
Yeah silenced guns would just warp gameplay too much
either broken and or garbage or suuuper specific which then makes them possibly mandatory for parts
it's basically melee, but long range
Is ammo infinite?
no
and you have to balance ammo distribute in the level
imagine synchronize shot to kill a charger scout

the charger scout die and nothing wake up
We have circled back to why shoot when you can hammer 
here's the thing
if you have anything that's better than a suppressed pistol
scout die in 0.1 second after they're seen
now do that on charger scout
or a giant
or anything
you shoot and kill the enemy
and the room don't wake up
throw that right at back you with suppressed weapons
they could just have lower fire rate, stagger, mag and boom you can't
though just shooting a giant would be wasteful anyway
so basically nerf it so you don't use it?
and not many weapons can take a charger scout even discarding the "keep the room quiet" part
this
But they dont see this part
assuming room stays asleep how many of the current weapons (that realistically can be suppressed) could do those things?
are they all useless?
hur dur games easy nothings a threat
Go into a room with 40 smalls, 4 scouts and 2 moms + dad
Current -> fuck
Silenced -> pew pew pew. Scouts dead
a suppressor is just a nozzle you slap on
that make the gun more powerful
if ya talking about real life
i'm not a gun expert but on revolvers and shotguns i don't really see suppressed working as intended
but that's not the point
take most normal autos
you can put suppressor on mostly anything
suppressed they couldn't take scouts or giants or charger scouts
they could take giants
the former in occiput and melee range perhaps, but if you can do that and see it as useful, more power to you
congratulations, giant's dead and you just used most of a refill's worth of ammo
you could just stagger giant and then go for hammer if he "suddenly" wake up
you'll have trouble moving with anything else nearby, if there's nothing else nearby you could've hammered most likely, and if not then that's a pretty edge case where you used your tools and judgement skillfully to save yourself
to close in for the melee genius
yes?
iq--;
really case-specific but in a scenario where again it seems worth doing that, you would be a fair distance away from the giant and other sleepers are nearby
you can't sprint to it while staggering
walking will force you to stop soon as well
besides that's assuming it's fully silent which might not be the case (and probably isn't)
you could easily have it at 10-15m
the gun right now only alert enemy that's in less than 10 meter
i assume that's referring to the mod



