#gtfo-related-questions

1 messages ยท Page 625 of 1

muted ravine
#

bro you are

#

kidding me

#

we have been doing some of the wackiest shit

viscid wolf
#

hehe

muted ravine
#

im actgually tilted now

icy nacelle
#

Just don't attempt that, fail and then declare it impossible like my mate. kekw

viscid wolf
#

back does 2x damage

#

so smacc in back

muted ravine
#

we were literally like timing our full charges so that he couldnt react and taking out arms and legs first because they were easiest to hit

viscid wolf
#

oooo

#

I mean you can do that

muted ravine
#

i will not anymore

#

now that i know instakill is possible

viscid wolf
#

you can learn to juggle it

#

whenever you break a limb it staggers

#

so you and another person can just alternate hits on limbs

#

full charge tho always

#

juggling allows u to kill it with 2 people

muted ravine
#

yeah we were doing that when i was duoing with a friend and id like scream halfway on my charge and hed start charging

#

but when the third came in we just did it the same way

viscid wolf
#

ooo

rigid sinew
#

You can really only solo a giant without it screaming as host

silent flicker
#

how do u make the class X alarm a class V on D1?

rigid sinew
#

also I'm pretty sure you don't need the full charge to destroy limbs, but it's still more safe to do

dry pumice
silent flicker
#

the overload objective?

dry pumice
#

No, that's separate

#

Specifically there are terminals with commands on them that literally just do that

#

THe problem is getting to them, of course

#

For the shadow scan that's the room that activates the infinite alarm

#

You push with monsters on your ass and try to find a terminal

#

Once its done - you're fine

noble sierra
#

Pay attention to your HUD upper left.

silent flicker
#

hmm i must be missing something then

#

wait okay, you put in the bulkhead key and you get to choose between overload or main objective

#

main opens another room with a terminal and like 3 security doors

noble sierra
#

Overload is irelevant to class X, it's only main thing.

dry pumice
#

Overloads are literally just "make the game harder: the objective"

icy nacelle
# silent flicker how do u make the class X alarm a class V on D1?

After you go through Main door and clear that room you encounter the first Class X. You either go through error alarm and do the S-Scan in that room to disable first Class X , or just do the Class X. Once you open that door the checkpoint door in the same room also becomes available. Stealth through those rooms until you get to a terminal and then you can lower the second Class X To a Class V.

dry pumice
#

The X/V gimmicks is innate to the level

icy nacelle
#

That's all there is to it.

silent flicker
#

with like

#

the override

#

or is that the class x

noble sierra
#

S-scan is what you activate on the terminal, yes. It disables the class X in Z192.

icy nacelle
#

The terminal at the end of the error specifically, not the terminal in the Main room with the Class X Door.

silent flicker
#

at the end of the error

#

uuuh

#

im gonna just run through D1 and try and figure it out LOL

dry pumice
#

Yeah, that would be best

silent flicker
#

im like brand new to the game so i just dont understand some of this

#

sorry

noble sierra
#

Pay attention to the HUD message and learn how to use terminal, so you'd never confuse how to progress when blind playthrough.

silent flicker
#

i usually do, and im the one thats supposed to know how to use the terminal in my squad LOL

#

i think i just missed something

#

so im gonna real quick go through it alone and see

silver fable
#

I mostly agree with Dusk, but the way I'd put it is choke shotty is a support shotgun

#

the clip size makes it a very needy gun, you'll spend a lot of time reloading

#

but if you have teammates on waveclear who can create space for you to invest in those reloads, then you can take care of a lot of problems further back in the wave

#

shooters, hybrids, giants, etc

#

the way I see it, among the high-power specials there's a pareto frontier that runs from the nearsighted waveclear monster that is pump shotty, through the deagle which trades a bit of that waveclear for a bit of range, right through to the choke shotty at which point you've moved from more waveclear to mostly support

#

and right at the end sniper, which due to constrained ammo is pure support intended to take down bigs, with really no waveclear viability at all

#

(to me the thing that hits home how egregious sniper's r6 ammo was, is that it overshadowed choke shotty's potential role in that you did have ammo to sink into a few littles, but would usually get more done per clip than choke shotty due to being able to oneshot bigs, and your reload wasn't that much worse)

lucid pine
#

Question, new to the game, how do you kill scouts without triggering the feelers??

silent flicker
#

i got up to the class 4 alarm to get to zone 198 before dying since i had no idea what was going on and im solo

#

but is that correct?

icy nacelle
silver fable
#

specials that kill scouts with a headshot: pump shotty, choke shotty, deagle, precision rifle, sniper rifle

icy nacelle
# silent flicker but is that correct?

Pretty much. Once you get to the terminal you can disable the error and then trigger an S-Scan in that room to override the Class X Alarm on the door back in the Main room.

silent flicker
#

what is an S-Scan btw

#

oh and after that class IV alarm to get to zone 198, is there another alarm to get to 199?

icy nacelle
#

Sustained scan IIRC. Basically you can't leave it otherwise the progress will go down.

silent flicker
#

okay got it

#

tysm @icy nacelle :)

#

hopefully my squad can get past that main room now LOL

viscid wolf
icy nacelle
#

Bah, same thing. :v

silent flicker
#

ooooh is it the one that moves?

viscid wolf
#

goteem

viscid wolf
icy nacelle
#

No that's a T-Scan.

neon gust
#

RAYALOT I CHOOSE YOU

neon gust
#

FUCK

icy nacelle
#

An example of an S-Scan you would be familiar with is that first alarm on C1.

viscid wolf
neon gust
#

RAYALOT I CHOOSE YOU!

#

EASY CLAP

#

IM OUT THIS BIACH

icy nacelle
#

This one on D1 However encompasses the entire room IIRC, as opposed to a small one you have to stay in.

silent flicker
#

okay thank god

#

LOL

#

that C1 scan gaves us some trouble for a while

#

also any tips for loadouts and equipments for D1?

craggy pier
#

Error alarm or class x shadows D1

craggy pier
icy nacelle
#

Yeah I don't think there's any need for a more specialised loadout specifically for D1. Just use what you usually use and are comfortable with probably, give it a go and if it doesn't work you can brainstorm alternatives afterwards.

silent flicker
#

okay okay

#

ill come back and ask for loadouts for E1 when i get there LOL

#

thank you all for the help x_ston_redheart

golden scaffold
#

Hello! New-ish player here, looking for versatile weapons. Anything you guys are finding effective? Anything worth avoiding?

viscid wolf
#

hel revolver is the only main weapon

silver fable
#

I sometimes imagine a world where the game launched with only hel revo as main, and when other mains got added people talked about hel revo the way they talk about hammer now that we have other melees

#

it really has the most compelling gameplay of any of the mains

#

even if it's OP

silver fable
#

aside from bullpup, which has a prohibitively bad reload

#

hel shotty is also more like a special slotted in main than an actual main, but very nutty

#

specials you more want to pick according to what you want to get done in the level, whereas mostly mains tend to be more interchangeable

#

just about the only special I can't say serves a substantial purpose in r7 is precision rifle, and that's possibly because I haven't found a place for it yet personally

golden scaffold
#

awesome, thanks!

compact wind
#

does precision rifle one shot scouts

past mesa
tropic ferry
#

To the back of the head iirc

#

Oh its just head

compact wind
#

the back of the head?

tropic ferry
#

Huge

past mesa
#

just head

compact wind
#

ok

past mesa
#

assuming no dmg fall off

compact wind
#

how close?

tropic ferry
#

Plenty of range

#

Just dont try to crossmap scouts

compact wind
#

alright, thx@tropic ferry @past mesa

neon gust
#

wished hel revo stayed as a special ๐Ÿ˜”

viscid wolf
#

I wish you could pick hel revo for both main and secondary

#

because you don't need any other weapon when you have hel revo

autumn flint
#

Hel revo is op, can confirm

#

I could not down the big boys with precision rifle but i could woth hel revo

viscid wolf
#

I- I-

#

I dont think u should be u-using the he-hel revolver for that

soft crater
#

or they refuse to believe me that Precision rifle is basically Revolver but different

#

slow reload / zoom magnification on sight that some people hate / less ammo

30m before dmg starts falling off / Above 1x precision bonus. (It's only 1.3x) / 12rds per mag

#

vs

fast reload (even faster if you reload cancel) / more ammo / no clunky thermal sight zoom magnification (though this is mainly preference/skill issue imo)

Less range / less than 1x precision bonus ( It's 0.7413x ) / 6rds per cylinder

#

honkhonk I put much effort to convince them otherwise but they refuse to believe that and continue comparing Revolver to High caliber

minor fractal
#

At least they're not comparing the sniper to the precision rifle ๐Ÿคฎ

tropic ferry
#

precision rifle is the dmr

soft crater
minor fractal
#

Same, but HEL Shotgun throws me off more.

#

"Holy shit, he's shooting that shotgun fast"

soft crater
#

I unironically use it like a combat shotgun

minor fractal
#

The playstyle is very similar imo.

soft crater
#

Otherwise stagger machine

#

Ye

minor fractal
#

It's just also a lot weaker for less enemies but stronger for more enemies.

#

(and its stats better suit a Main than a Special).

soft crater
#

I've heard some use it like a special and use revo or like HAR as main

#

But eh

minor fractal
#

It's a matter of uptime, not really the weapon slot.

#

HEL Shotgun has really poor uptime, so it pairs well with weapons that have really good uptime (revo, MG, and HAR).

soft crater
#

(Not me who used it with high caliber)

#

But otherwise I find it most enjoyable with HAR or Pump

minor fractal
#

Pump has good uptime tbh, it's just a bit too situational for my tastes.

soft crater
#

This is part in that my team I play with often times struggle in close combat

#

I've told my one friend I trust his aim afar and stuff but he struggles hard when they actually get up close to him

minor fractal
#

Fair.

#

I'm used to PuGs where I kind of need to be a generalist.

#

Hard to predict the team's skill sets, so it's good to be able to cover most things if necessary.

soft crater
#

Ye

#

Ironically most of my pugs I see people using Bullpup

minor fractal
#

It's super fun.

soft crater
#

Yep. But that reload time has hurt me more times I can't deal with it

silver fable
autumn flint
silver fable
autumn flint
#

and yes we were careless enough to not lower the fog first so everything was up in our faces

silver fable
#

also pairing it with MG seems clunky

signal spear
#

what the heck did you guys say to make 10cc angry?

silver fable
#

I think they were putting d0c on the spot about some claims he made about the modders' sniper melee fix not being stable or robust enough or whatever

#

but I didn't see it all, apparently the more heated stuff was in general?

neon gust
#

What two years of drama does to amf

vital sierra
#

they could use some sentence that's more fit to the conversation

#

but nah

autumn flint
#

People are wild animals and they gotta be on the attack

neon gust
autumn flint
signal spear
jaunty bear
#

how do i deploy a weaponized elephant in gtfo?

minor fractal
tropic ferry
silver fable
#

but if you're hitting both smalls and bigs with it, I think the "low ammo" bit is overstated

neon gust
#

so i win

silver fable
#

in terms of it being on you to do a lot of the work, hel revo + shotgun and dmr + shotgun are very popular solo loadouts

#

I've used both a lot in solos and duos

soft crater
#

Ironically I did use Sawed off and Pump in R6 for fun on occasion

silver fable
#

I guess in terms of efficiency per refill it might not be the absolute worst?

#

pump shotty into littles gets 8 per refill, which is competitive with most mains

#

hel shotty gets over 200 damage per refill, it's nearly in line with most specials

#

and then randomly your high-uptime waveclear gun is also a high-damage monster

soft crater
silver fable
#

you just have to take all fights within breathing distance, which is... not great

soft crater
#

Personally I remember staggering a Giant then sliding through him and pumping the back.

#

But yes

#

Breathing distance

#

Ironically where I shine best versus long range

neon gust
#

like most fights dont occur within 10 to 5 meters anyways

soft crater
silver fable
#

hey, range is cracked in gtfo

soft crater
viscid wolf
tame valve
#

Is it a bug or do bots prioritize lock melters/C-foam grenades over anything else, no matter the level ? Currently running B3 and 2 bots traded fog repellers for lock melters it's driving me crazy.

neon gust
#

Nope

#

they will prioretize the "higher value" consumables like cfoam granades and consumable mines

#

and will swap them out if they get a chance

#

to those of higher value

#

they will swap resources if they have low uses too so be on the lookout if you opening lockers for resources

floral acorn
#

c2 145 says hello ๐Ÿ™‚ .. "2-use medi in that locker, open it, look inside, 2 disinfect packs and a 2-use medi."

distant ice
#

"we want to make bots autonomous so they're not a pain to manage"
Makes bots even more of a pain to manage

neon gust
#

yeah lemme use this disinfect pack on you while you in fog yes yes

floral acorn
#

200 meters to walk with cell to gen 100% infection, bot uses all 4 disinfect doses on you, reach gen and you're still at 100% when the fog finally lowers <- bot-life baby

neon gust
#

yeah lemme heal you when theres 15 enemies mix with giants because you sadly took damage from one instead of shooting

soft crater
#

Whenever I dont want the fogs or glow sticks. They grab all of it.

#

But when I do want them to carry it (they have empty slot).

They be like. This locker/crate is empty. I dunno what you want me to grab.

neon gust
#

On b1/d1 some lockers are bugged

#

and they will not grab resources i believe

#

or maybe it was an accident and my partner didnt grab a resource PirateSimon

#

I hate the fact that bots where kinda good during r6 testing but they where like "yeah this shit its good, lets no do that"

soft crater
#

When this happens to me on B3

floral acorn
#

bot life

bold atlas
#

My friend has been having trouble with playing the game. We've been playing C1 last time and he had to restart the game multiple times to properly load in the session. He keeps on crashing when he is dropping down. He only had this problem in C1. Is there a fix? I don't want this to happen in other levels because it slows us down.

fleet cape
#

I am very new to the game and still not quite used to all the info on the rundown. After I complete a level it says "completed: [1,-,-,-]" - so do the brackets show the number of times I've beaten the expedition or what?

distant ice
#

layers

#
  • means that layer doesn't exist on the level, but otherwise you'd have 1,0,0,0 for each type of completion
#

main, secondary, overload, PE (all at once)

fleet cape
#

okay thank you

upbeat cove
#

what is the overload for b3

cobalt pollen
#

cargo

upbeat cove
#

cringe

dry pumice
#

Cringerony inside pepperony

compact wind
#

what do you unlock when you do PE for this rundown

tropic ferry
#

nothing

#

pride

compact wind
#

I need that

dry pumice
#

bragging rights and official sweaty tryhard label, pretty much just that

rigid sinew
#

max virginhood

wary linden
#

beating the whole rundown feels less of a chore cause you do it all at once ๐Ÿ™‚

soft crater
median crest
#

hey is anyone else having an issue with the waves spawning behind the bridge on D2?

midnight gazelle
turbid horizon
#

any tool loadout recommendations for C2? our current setup is bio, foam, mines, burst, but I was considering dropping foam for another sentry

silver fable
noble sierra
#

If you have reason to support your decision, I guess it's fine. foam and 2nd sentry both have its pros/cons.

silver fable
#

my duos loadout was bio + burst sentry, fwiw

#

foam would've been nice against charger scouts I guess

#

mines for the blood doors

#

both minor conveniences

turbid horizon
#

was considering double sentry for error + mom waves, but yeah foam for chargor is my biggest considderation

noble sierra
#

foam is good for 2nd/3rd ventilation and osip hunting. sentry is good for 4th ventilation and flyer alarm.

silver fable
#

we had kinda exactly the right amount of tool to feed sentry for all scans

turbid horizon
#

the mines also help for the vents

silver fable
#

so maybe tool could be an issue for double sentry

turbid horizon
#

yeah it was when I ran it before, but I was curious if some tool efficiency would fix it

silver fable
#

probably, if you want to go that route

#

the duo was boosterless fwiw

turbid horizon
#

k, ty all!

turbid horizon
silver fable
#

just trying to give you accurate info on how far the tool stretched

#

gl on your c2

#

it's a favourite of mine

turbid horizon
#

ty! only need C2/C3 to complete our secondary/overloads, then its just D2/E1 for our group

silver fable
#

c3 is also pretty good

#

possibly the hardest level in the rundown if you count PE, though?

turbid horizon
#

bro C2 gonna end up being harder for us bc of the damn charger scouts

vivid kayak
#

C3 PE IMO is the hardest level this rundown

#

E1 was easier than it(in my experience)

bleak osprey
#

For C2, Should I use bulkhead key for overload or wait until I get 2nd CP?

silver fable
#

is it just on the door in the hub room that leads to the arena scan?

#

if so, fwiw I guess I'd probably use the checkpoint after clearing out 302

#

because if you use it before then, then after the checkpoint you need to clear 302, survive the arena, do the class 6 M, and get cell/OSIPs from 303, before you get another checkpoint

#

whereas if you use it after clearing 302, worst thing that happens is that you fail clearing 302 and need to do the 3/4 cell stuff again

bleak osprey
#

gotcha

wary linden
#

you only need 1 sentry, either burst or sniper (now post buff) for the whole level that is C2PE. the rest is superficial. if you need more fire power, bring 1 more sentry, foam makes charger scout more consistant and easier to deal with. bio for info. 2 blood doors is not enough to force a mine deployer... considering you can find enough deployable mines on the level to begin with and the fact that 1 burst sentry will be better for the mom blood door compare to a mine if used properly

compact wind
#

does sniper sentry one shot chargers

sacred dew
compact wind
#

@sacred dew gotcha, thx

queen wasp
#

For some people, why is HEL shotgun your favorite?

vital sierra
#

you either kill the entire wave or you not

gaunt fulcrum
#

It sucks on single enemies but shreds on crowds

wispy storm
#

Yo guys, whatโ€™s the best level to get boosters on? Need some of that candy smile

queen wasp
#

I would say B2

minor fractal
#

Can kill any striker pack if teammates shoot w/ you.

weary mesa
#

Wait, isn't that most guns PirateSimon

queen wasp
weary mesa
#

Also not the guns removed from this rundown

queen wasp
#

Bots with helgun are an exception

weary mesa
#

bring back R3 hel gun

void frigate
#

Hello all, we are stuck on r7d1. When we arrive to terminal_889, we put the command init_timed_sequence, we go to the designated terminal for verify_timed_sequence and after that, even if we do that in time (less than 20 secs), we can't use confirm_timed_sequence on terminal_889 (as described by objective). The output error is "command doesn't exist". Any advice/tip? Thank you in advance

fair fulcrum
#

me and a friend have been attempting b3 for a while now. 3-4 times we died, 5th time we were too tired to finish it. any tips? what can we do against the respawning enemies? (ones we already killed in a previous zone) I remember one time somebody mentioned that enemies respawn in bigger levels but is the only counter is to just sneak past/kill them again? also after we finish a ||data cube|| we are teleported back, and standing head to toe in the fog zone. any counter to that?

latent obsidian
#

You shouldn't need to spend too long in respawning zones, but generally just kill the ones you need to move past. The respawning zone later in the level is very quick to bypass if you just stick to the left. As for getting teleported back into the fog, I don't think theres much you can do about that, but only one of you needs to be picking up the data cube if its in a pit, so only they get infected and can just have a wash

noble sierra
#

Ignore/stealth the respawn zone or just clear them twice.

#

No counter for the fog, unfortunately.

floral acorn
#

there's a disinfection station later, if u open overload

latent obsidian
#

Is it in overload? Not just the main room at the end?

noble sierra
#

Disinfection is irrelevant to overload

fair fulcrum
#

is it just a matter of experience/experimenting?

latent obsidian
#

If you look at the ceiling you will see dark fleshy sacks there. That indicates a respawning zone

fair fulcrum
#

oh

#

yeah we tried hitting those because the game detected it as a "weak point"

vital sierra
#

you can't do anything to it

#

it's a prop that indicate the room will respawn enemy

latent obsidian
#

not quite sure what you mean but theres nothing you can do about them. Can't kill them or remove them in any way. But its useful to know that the enemies won't respawn if you're nearby. They'll only reappear once you move 2 rooms away AND are in another zone (all teammates must be that far away)

fair fulcrum
#

the circle shrinks

latent obsidian
#

Oh right, the reticle change

fair fulcrum
#

but it was just a punching bag lol

noble sierra
#

It's...just a punching bag.

latent obsidian
#

Yep, its fun for getting a nice noise but thats it

fair fulcrum
#

thanks again everybody for your help

latent obsidian
#

No problem, good luck Bishop_Heart

tardy ingot
soft crater
#

Yes

inland vault
#

has anyone captured what shadow scouts look like on thermals since they have striker heads?

dry pumice
#

I did

vital sierra
#

we could say it is cannon that we have striker scout

dry pumice
#

They're literally just striker model with gigantic head acting like a normal scout

vital sierra
#

since we have shooter scout

#

and then charger scout

#

there should be a reason that, all the shadow are only striker

#

lore player?

#

anyone?

daring fog
#

same reason we dont have shooter shadows prob?

median forge
#

Do shadow scouts not shoot? It makes sense gameplay wise because imagine trying to hunt down an invisible enemy who keep blasting from different angles

dry pumice
#

Imagine getting sniper by an enemy you can't.
Imagine trying to take shots at invisible tank's bubbles.

No. Just no. This is bad game design, simple as.

daring fog
#

shadow scouts do have projectiles though who even lets a shadow scout awake?

daring fog
#

anyone can explain the foam bugs?

#

since we aint allowed to ask more specific questions

topaz anvil
#

foam going through doors?

daring fog
#

all of them

midnight gazelle
#

First blob or two of cfoam phases right through the door to the other side

floral acorn
#

sometimes 6 stick and rest fly thru, even a different door.

spark wolf
#

there's many different issues

#

you can literally aim perfectly that it goes through the cracks

#

you can have the bug where all your foam will go through and it will keep doing it until you re-drop

#

and there's the visual bug related to the first blob

#

and depending on wether this is processed on host or clients end, it's possible that when using foam on a scout, the little teleport that the scout does might allow it to dodge your foam

#

and the bug with the broken door but enemies thinking its not broken isn't just a cfoam bug

#

the foam launcher also keeps its charge on re-drop

#

and for clients, because the networking doesn't have proper order of events, it will behave as if you fired whatever you had selected before swapping to the foam launcher, possibly alerting the room even tho on your end all you did was use foam

#

if you put an enemy in state where they are foamed but not frozen yet they can no longer be shoved

#

if you foam a sleeper they can now be pinged by the bio tracker

#

there's not that many issues with cfoam tbh the devs do a pretty good job it makes no sense to me that people would complain so much

#

oh i forgot one

#

the community widely thinks that cfoam bounces off players tho that doesn't seem fully true to me, instead what happens is that your character physically offsets your aim if you're aiming it towards a teammate and that will actually affect the trajectory of the foam

#

maybe not really a bug but it's pretty annoying and clearly the majority doesn't even understand what the fuck is happening

#

damn bro i forgot another one

#

if you accidently aimed at the padlock on the door it will just eat your foam and you'll gain nothing

#

similarly there are other objects in the game that for no reason get to just eat all your foam with 0 benefit

#

it would be nice if the terminals ate the foam so you couldn't make terminals unreadable for 5m

cobalt pollen
#

what is c foam made of

#

or from

spark wolf
#

offspring

cobalt pollen
spark wolf
#

enemies can also steal foam from the door

#

and doors can have some weird remainer of foam on them that makes it so they can never be opened again

#

ok im done now

static kestrel
#

man i wanna learn how to kite so i can practice solo c1, but idk where to start. is there any efficient way to practice so i can learn

floral acorn
#

just yday we banged the foam off a door and opened intact door, closed it on the other side. then wanted to go back but that same door had 2 very small blobs on it, wouldnt open anymore. single light hit, door broke. yay. :)

floral acorn
static kestrel
#

okay ill give that a try

#

when it comes to solo c1 i can clear the first zone and clear all scouts in zone 23 in preperation for the kite, but then idk what to do so i just end up dying

daring fog
#

best bug in my opinion is another one you forgot wes

#

the good old doors becoming oneshottable through foam

#

best bug to have if you want to defend

craggy pier
#

Hey all! I'm wondering whether or not GTFO is a fun game if you don't take it 101% seriously. I'm considering picking it up but I don't like taking things 100% seriously and prefer messing around with things to have fun while still keeping things structured and organized

static kestrel
#

i honestly prefer that 2 and i think its so much fun to play and goof off lol

floral acorn
static kestrel
#

but i mean im still on d1 and have no clue how to beat it so

daring fog
#

hard to take the game serious in the state it is

craggy pier
daring fog
#

just some bugs making the game fun af

#

to call it mildly

craggy pier
#

Oh, that sounds fun to mess around with

daring fog
#

can be fun if you aint trying to complete levels and become unable to because of bugs

neon gust
spark wolf
austere yoke
#

So whats with the [1,-,-,-]

#

next to where it says completed.

cobalt pollen
#

the difficulty

#

if it says [1,-,-,-] it means you have completed main once

#

with the other difficulties being unavailable

austere yoke
#

do I have to unlock the other difficulties? or they just arent there.

cobalt pollen
#

say if you completed main 4 times, secondary 3 times, overload 2 times and prisoner efficiency once (3 objectives in 1 run) it would show up as [4,3,2,1]

#

the objectives show up when you select the mission

austere yoke
#

But for A1 this rundown its just the first?

cobalt pollen
#

A1 only has main yes

austere yoke
#

and then B1-3 would be just [1,1,1,-]

#

if I cleared through it once?

dry pumice
#

[A, B, c, d]

cobalt pollen
#

it would only show [1,-,-,-] because it only has main objective

#

if you complete it once

austere yoke
#

So its the objectives of the mission

cobalt pollen
#

yes

#

the amount of times you have completed that objective

austere yoke
#

I see

cobalt pollen
#

the fourth is basically completing all 3 objectives in 1 singular run

dry pumice
#

Where
A = main completions
B = secondary completions
C = overload completionsn
D = Prisoner efficiency (secondary and overload at the same time)

austere yoke
#

I see thanks for clearing it up sats and Artek.

heady lava
#

Do the levels scale with player count? I only have one other friend to play with and I was just wondering

dry pumice
#

No, they don't.

thorny creek
#

Nope

dry pumice
#

Playing with less than 4 player is sub optimal.

heady lava
#

Oof

dry pumice
#

But you do get to spend extra resource packs on the rest.

heady lava
#

Yea but the lack of tools is killing us

gilded jolt
#

Use bots I guess

austere yoke
#

bots have done good by me.

dry pumice
#

Bots are amazing with biotracker. They ping that shit like their life depends on it.

#

Players only come close with boosters.

daring fog
#

the only benefit other then being semi-good with melee bots have lol

dry pumice
#

Regeneration cap can't outheal infection right?

turbid horizon
#

Maybe regen speed?

viscid wolf
#

regen speed can

turbid horizon
#

Ok how much would you need

viscid wolf
#

I think its a bit above 100%

#

I know its possible with current boosters, how much I forgot

median forge
#

poor man's infect resist 100%

pale gate
#

Nanomachines son

latent compass
#

ive seen people turning off the fog via terminal in C1 this rundown. how do you do that?

icy nacelle
#

Go to Zone 23.

latent compass
#

danke in wrong zone

random void
#

could somebody explain how D1's neonatal preperation sequence works?

steel valley
#

start the sequence and it starts an alarm + tells you a terminal id

#

go to that terminal and input whatever the command is within 2? minutes

#

then type the confirm command + the id of the auxillary terminal on the central terminal by where you placed the hsu within 15s of the first command

#

this shuts off the alarm and activates a team scan

random void
#

is it even possible singleplayer?

#

I'm way too slow to run a room over in 15 seconds

vital sierra
#

for d1 solo?

#

if you're doing solo, you have to get the close by terminal, or else you have to fail over and over again

noble sierra
#

T-nenpi's strat is to reset (wait 90 seconds do nothing) terminal until RNG gives you the terminal in the same room. Earlier wesley also provided a way that you can queue up confirm command so the confirm command can be executed automatically.

vital sierra
#

but still, if you do solo, if it's a far away terminal, it's automatically a fail one

random void
#

that's what I was thinking

compact hearth
#

Hey i'm new and i have a question is there a french GTFO discord server ?

modern ingot
#

how do you do C3?

#

with the uplink terminals for overload

#

when we use the terminal it says uplink already established on another terminal

minor fractal
#

Or do you need to UPLINK_CONFIRM still?

modern ingot
#

checkpoint

minor fractal
dry pumice
#

Yeah, those fucking terminals are happy to break at any opportunity

ruby wasp
#

Reminder this was a glitch in R5C3

#

which was supposed to be patched

noble sierra
#

For corrupted uplink, after checkpoint you no longer need to uplink_connect <ip>, just uplink_confirm at the remote terminal to start.

minor fractal
#

More comparable to the R6D2 CP bug.

ruby wasp
#

which one ?

#

the one where the error alarm wouldn't cancel if you extract the keys while the deactivate_alarms command is still on it ?

minor fractal
# ruby wasp which one ?

At least two issues w/ corrupted uplink iirc. One to do w/ dying during and one to do w/ dying after completing it.

ruby wasp
#

oh ex

#

ok

minor fractal
#

Returning to checkpoint soft-locks it in both cases.

#

I think it's half-assed fixed currently, tho.

dry pumice
#

Yeah, that's what happened to use yesterday

#

To got to take like 3 shots at it, and on the last it just didn't work

#

Alright. Can someone explain yellow syringes to me? Specifically - how do i kill a charger scout with one?

#

Does it have to be a backstab? Can i just aim for the torso?

#

I know bastards dont take headshot damage so that's out of the question

noble sierra
#

With hammer you don't need backstab, just a full charge to anywhere can kill a c-scout.

dry pumice
#

Spear?

noble sierra
#

Spear/bat you need backstab

dry pumice
#

right

modern ingot
#

fml the terminal doesnt even work anymore

#

nobody can access

noble sierra
#

Have a player rejoin the game will reset the terminal, I knew rejoining C3 is risky but this might be your only bet.

modern ingot
#

if everyone leaves can i keep the checkpoint even if i'm not host?

noble sierra
#

Yes, you keep the CP.

dry pumice
hybrid cloak
#

Do checkpoints save if you exit to lobby and quit the game?

vital sierra
#

no

sweet steeple
#

can C3 PE be done in 2 ish hours or should i wait till i got more time tomorrow? (More so askin rough time for completion i know each group is different

fierce zodiac
#

It sounds like C3 is a scavenger hunt for supplies so there might be more time taken to search

noble sierra
#

Blind playthrough? Unless you're chad then it's pretty unlikely.

tardy ingot
#

it solely depends if you checkpoint or not for the 2nd half imo

#

levels is around 1 hour to 1:30 if you go a bit slower

mystic loom
fierce zodiac
#

Getting Prisoner Efficiency doesn't give anything but bragging right in this Rundown right? Or is there some sort of reward for it?

noble sierra
#

Nothing but bragging.

fierce zodiac
#

Gotcha

tardy ingot
#

Well its fun to do, usually gives you a cool extra challenge
โ€žBraggingโ€œ rights
Also having actually completed the rundown ariHyperNod

#

I honestly wish the r4/r5 system back where optionals counted for unlocks

noble sierra
#

Then it's no longer "optional".

fair fulcrum
#

is there a game mechanic that makes the game easier if you fail flawlessly? me and a friend failed b3 close to 10 times and now there is no poisonous fog

#

every other time there would be rooms full of it if not knee deep

craggy pier
#

can i kick someone from lobby?

dry pumice
#

Checkpoints in particular make the game more unstable the more times you use them.

dry pumice
fair fulcrum
#

didn't reach the checkpoint, there is only one checkpoint in this map and it's very far in

dry pumice
#

Hmmmmmmmmmm.

#

Yes, most likely a bug.

#

No easy modes here.

icy nacelle
#

Yeah it's probably just a bug irrelevant of the checkpoint. After my mates attempted B3 The other day we moved onto C3 And brought the fog with us, though it wasn't infectious atleast. Humorously checkpointing actually fixed it later on. lul

dry pumice
#

Ah, the miracles of unity engine...

spark wolf
#

i think its wiping on the dimension change

high plaza
#

are macros for terminal commands "legal"?

rigid sinew
#

I mean...why not

high plaza
#

im just tryna make sure it wont get me banned just because i dont wanna type in commands every single time

rigid sinew
#

well I don't think you would get banned for it

#

there is no anticheat anyways

high plaza
#

really??

#

i guess that makes sense because the game IS pure pve

weary mesa
#

yea not bannable I'd assume just cringe

high plaza
#

brother i am not good at typing

weary mesa
#

I wasn't either

#

But I learned

high plaza
#

fair

#

i suppose ill just be cringe

weary mesa
#

based

high plaza
#

godspeed thanks for the advice

rigid sinew
#

I'm not good at typing

#

I just [tab]

high plaza
#

what does that do

weary mesa
#

auto completes lines

high plaza
#

oh cool

weary mesa
#

So reac with auto complete to reactor most of the time

clever root
#

I want to stick with the knife when doing C3, but it consists mostly of giants. Are there any weak spots that I can take advantage of?

rigid sinew
#

probably only occiput

#

but might as well use spear at that point if you want the bonus

clever root
#

ok

rigid sinew
#

knife just lacks damage overall

weary mesa
#

Stagger/limb destruction is a giants weakness so anything other than knife is good

clever root
#

alright :(

high plaza
#

how common are power cell fetches on R7

clever root
#

C2 is all about what you asked

high plaza
#

c2 has a lot?

clever root
#

yep

high plaza
#

thanks

#

also i feel your pain with the knife

clever root
#

you have to retrieve them and put them in a giant generator

weary mesa
#

4 levels have them

high plaza
#

its so slick and stylish and fast for taking out smalls

weary mesa
#

Gen cluster is different from powering a regular gen

clever root
#

I actually main the bat, but I've grown an affinity for the knife

high plaza
#

whats the difference exactly

clever root
#

the bat is great at stun juggling

high plaza
#

oh ok

#

im brand spanking new at this game, i JUST finished b1 last night so idk much yet

weary mesa
#

Gen cluster is an objective, powering a generator is sometimes an objective and sometimes for side stuff

clever root
#

so, the knife is great for dealing with the small ones and costs no stamina to use, even if your attack is charged. The bat is useful for stunning (5x multiplier even when not charged) and dealing damage to your environment.

weary mesa
#

C2 is great case for this

weary mesa
#

Gen cluster is the main mission but there's a handful of regular generators around the map that are used for the overload objective

clever root
#

The video link I posted will give you a rundown on each weapon

high plaza
#

ty

static kestrel
#

bro i need a like 700 hour pro to give me tips on how to solo c1

#

i legit dont get how to stall via alerting zone 23s big guys for long enough without either dying, or forgetting to clear the zone to the class S alarm

manic knoll
#

Q1: Which gun ist the best of them Malatack LX (Assault Rifle), Bataldo J 300 (Main Shotgun) or the Accrat STB (PDW with thermal)
Q2: Is the Secondary Drekker DEL P1 worth to take?

rigid sinew
#

assault rifle is probably the most generalist out of them

mystic loom
#

Wut is that weapon in Q2โ€ฆ

cobalt pollen
#

i think precision rifle

#

i cant tell

#

honestly ive been only running pdw with choke or hi cal pistol

dry pumice
#

I've taken a liking to precision Rifle

#

Popping heads feels so good

north palm
#

I have a question: Weapons ranges. How do they work?

My current understanding is X weapon deals full damage up to Y range, scaling down linearly to Z range, at which point it will deal 10% damage at minimum.

Each gun has a different Y, but do all guns share Z, or are Y and Z directly linked, or is Z different for every gun, or do we not know?

noble sierra
#

Z is different for every gun

north palm
#

I don't suppose there's a repository of that data somewhere? ๐Ÿ˜ฆ

rigid sinew
#

the game's data blocks I guess

north palm
#

I'm not very good at reading them, sadly. ๐Ÿ˜ฆ

grizzled widget
static kestrel
north palm
#

Clear everything up to that last nasty room, 23 I think it is. Leave that zone quiet. Everything else you empty of all non-shooters, then wake up through your preferred means

static kestrel
#

wake up all those scouts and big guys and shooters?

noble sierra
#

Big guys are for the last part. You don't wake them for the S I alarm, only shooters.

static kestrel
#

how exactly would u do that tho

#

like

#

if i shine my light on a shooter for long enough and wake up

#

it*

#

wont it just wake up everything else

fair fulcrum
#

how the heck do you get overload and main mission at the same time in b3 and make it out
the mutants AND the normal enemies infinitely come at you and neither are forgiving

cobalt pollen
#

you shoot

#

then you advance

#

rinse and repeat

static kestrel
#

i like the way that guy thinks

fair fulcrum
cobalt pollen
#

once the wave hits you stop and hold your ground

#

once you clear them you try to advance as much as you can

fair fulcrum
#

other problem is that I can't really hit them accurately with the fog

#

so my ammo gets burned after a few waves

cobalt pollen
#

the tactic my group used during extraction was we had someone to stay crouched in front of the group holding the turbine

neon gust
#

biotracker

#

never forget your biotracker at home!

cobalt pollen
#

the guy carrying cargo drops it to shoot

fair fulcrum
#

biotracker doesn't show an outline

neon gust
#

๐Ÿคจ

fair fulcrum
#

the ping is on the chest and not the head and depending on what animation the enemy uses you can hit nothing or something

neon gust
#

yeah so

#

shoot you know its general location now

fair fulcrum
#

wasting ammo

neon gust
#

unless your like, shooting you life out you should be having quite some ammo at the end

fair fulcrum
#

I am shooting but if I hit no headshots it takes a lot to kill a black one

#

even with revolver

neon gust
#

revo its 3 shots for chargers

#

IF you really want to bring revo slap a special damage booster so you take it to 15 damage

#

i think you only need 12% or something

fair fulcrum
#

well I like it better than the pistol

neon gust
#

then you can two shot them

fair fulcrum
#

but I don't wanna use boosters

neon gust
#

chargers dont have headshot multi

#

so you will be doing base damage of the weapon regardless of hs or not

fair fulcrum
#

that's good to know

neon gust
#

its a game mechanic

#

use it

fair fulcrum
#

I know it doesn't make me worse

#

but I don't like using temporary boosts

#

that's it

#

I'm sure you can complete any level with the same effort with or without it

neon gust
#

you can bring choke mod if you really struggling with revo

#

long range, its a shotty

#

oh shit thats a big one

#

lmao

fair fulcrum
#

yeah but it's a special right?

neon gust
#

yep

fair fulcrum
#

I use sniper because of the big ones

neon gust
#

how you bringing sniper if you bringing revolver ๐Ÿคจ

fair fulcrum
#

revolver from main

#

sniper from special

neon gust
#

oooohhhh

#

hel revolver

#

lmao

#

that makes a lot more sense

#

what i told you about revolver i meant for the revo on special

#

wich is regular revo

fair fulcrum
#

๐Ÿ˜ญ

neon gust
#

i mean hel revo its good, you just spam it and it kills kekw

#

if your the sniper from your team then tell your team to be more proactive at shooting

#

if possible when moving cargo then you should be the one carrying the cargo

#

because they will most likely have better guns at dealing with the wave than you

fair fulcrum
neon gust
#

I did it with 2 bots and 2 people

#

you'll be fine

#

what i will suggest is that you put a sniper sentry on the room before entering the hsu room

#

you know the long big room that you go trough before going up the stairs?

fair fulcrum
#

my friend uses burst because idk

#

I guess he prefers that

#

I prefer sniper

#

even if it's a bad map

lusty bramble
#

I suggest you get good at gaming

neon gust
#

burst its nice, but i used sniper because its floodways

#

and floodways its usually long line of sights and such

lusty bramble
#

You use sniper because you know nothing about EFFICIENCY

neon gust
#

shut yo ass up beep

#

i vanish you

lusty bramble
#

Hold on let me use a ammo pack for 3 ammo

fair fulcrum
#

yeah that sucks

cobalt pollen
#

just bring resource efficiency booster 4HEad

lusty bramble
#

Glowstick efficiency

silver fable
#

if you're running with one other person and 2 bots then you probably only want a sniper on levels with a lot of bigs or boss enemies

#

keep in mind that other specials do a decent job on bigs, most will kill 2 big strikers per ammo refill

#

vs sniper's 3.5 bigs per refill

neon gust
#

just 1 sniper its necessary

#

if you really wanna bring it

#

but this rundown legit have heavy hitters left and right

#

high caliber pistol
pump shotty
chokemod shotgun

#

all of them are similar and can deal with giants

fair fulcrum
#

I see

#

can I still use revolver with pistol?

#

I mean I can but is it a good combo

silver fable
neon gust
#

sure, if your comfortable with it

fair fulcrum
#

but bad at horde lel

silver fable
neon gust
#

just remember to balance your ammo

fair fulcrum
neon gust
#

say hel revolver

#

HEL

fair fulcrum
#

that

#

idk the names

silver fable
#

hel revo is good in every situation, always

neon gust
silver fable
#

and if you're asking if you can bring hel revolver with high cal pistol, ya

#

I've ran hel revo + deagle in most levels in this rundown, especially during duos where I need a special that can kinda do everything

#

actually I'm kinda a bit sad about special variety in R7

#

like for 4man teams special balance is mostly pretty good

neon gust
#

kekw

#

primaries too

silver fable
#

R6 had some messed-up specials in hel gun and sniper, but for duoing the rundown there were 4 specials that were worth bringing under different circumstances

#

don't think I can say the same of R7

#

I do like that for 4mans there's some nuance in support guns

#

like you can actually bring choke shotty, rather than just saying "lol worse sniper"

#

or "lol worse hel gun"

neon gust
#

who the fuck says that

#

lmao

silver fable
#

you're going to tell me that choke shotty's role wasn't overshadowed by either of those two guns in R6?

vital sierra
#

r6 sniper is just too good

#

with a lot of ammo

neon gust
#

who the fuck compares choke to helgun

rigid sinew
#

A new player I assume

neon gust
#

thats like two completly different guns

#

kekw

silver fable
#

what practical advantages does choke have over hel gun?

neon gust
#

Hel weaponry its broken by default

#

it has all the advantages

#

theres no argument in that

#

just saying comparing the two of them its weird

#

every dumbass can use hel weponry

#

kekw

rigid sinew
#

except me B)

turbid horizon
#

Bro I love choke shotty

neon gust
# rigid sinew except me B)

if helgun: just spam it
if hel rifle: just funnel on door
if hel shotgun: just spam it since it staggers like crazy
if hel revo: just spam it

#

there

turbid horizon
#

Choke def has itโ€™s uses tho

#

Great for chargor

neon gust
#

tutorial on how to use OP weaponry

rigid sinew
#

hel shotgun is the only one I managed to use well
all other ones I miss my shots PirateSimon

neon gust
#

I liked it more when it was in r3 ๐Ÿ˜”

turbid horizon
#

I love having a good shotgun in the primary slot

silver fable
#

okay, so you're saying choke doesn't have any practical advantages over hel gun?

neon gust
#

r3 helgun/rifle you will be miss ||by me atleast|||

turbid horizon
#

No it does

rigid sinew
#

imagine if the charge up gun has virtually no charge up time PirateSimon

ruby wasp
#

The thing is HEL gun can kill 5 enemies at once

#

something that choke doesn't

turbid horizon
#

It can unload super fast

ruby wasp
#

reloads faster

ruby wasp
#

more ammos in bag

#

Even if i love choke, hel gun does a better job

neon gust
ruby wasp
#

HEL Rifle was stupidly strong as well

silver fable
ruby wasp
noble sierra
#

Yep, although in R7, this is one new thing that choke mod is superior.

ruby wasp
#

Well that's normal

#

hel gun is gone ๐Ÿ˜ณ

neon gust
#

i just commented that it was weird that someone compare choke to helgun

#

thats it

ruby wasp
#

HEL shotgun would've been fine on secondary slot

rigid sinew
silver fable
#

the comparison was "lol gun worse", I think that's a reasonable comparison

neon gust
rigid sinew
neon gust
#

I will unistall ubuntu now

neon gust
#

cuz theres no way someone tought, yea 2 shot stagger, 5 pen and on a primary was alright

#

kekw

vital sierra
#

you see other gun, they are way too op

#

better buff hel rev

ruby wasp
#

Sniper sentry bad

#

let's buff it ๐Ÿ˜ณ

neon gust
#

sentry symbiosis its a properly tested mechanic and it works flawlessly

ruby wasp
#

So flawlessly the sniper sentries can handle a reactor by themselves

#

๐Ÿ˜ณ

rigid sinew
#

When will group matchmaking work? ๐Ÿ˜”

neon gust
#

never

ruby wasp
#

never

neon gust
#

matchmaking was a mistake

ruby wasp
#

Back in my early days when i thought matchmaking was a very good thing

#

๐Ÿ’€

vital sierra
#

matchmaking was a product from steam forum

#

and we don't talk about steam forum

cobalt pollen
#

mm gets added and people still use lfg more

rigid sinew
#

disintegrating_emoji.webm

ruby wasp
#

isn't the matchmaking still in alpha ?

vital sierra
rigid sinew
#

we are already on release so... PirateSimon

cobalt pollen
#

you can complete stages with lfg while mm players still waiting for a lobby

ruby wasp
#

I've seen someone unironically clear R5E1 with MM players

vital sierra
#

people used lfg for a year and a half

neon gust
#

you can complete levels in mm, its so easy in fact that you can unlock the rare infinite ammo glitch

vital sierra
#

why would they changed it to mm

neon gust
#

and sometimes

ruby wasp
#

Legit the only time i thought matchmaking was useful

rigid sinew
neon gust
#

the even rare autocomplete on drop

rigid sinew
#

fuck, wrong reply lol

#

among the things I hate, the fact that I can't specifically block players is sad

#

I hate finding the same troll for 5 consecutive attempts of mm

ruby wasp
#

You can't :
-Block people
-Kick people
-Ban people

#

๐Ÿ˜ณ

vital sierra
#

a simple kick function should do it

#

not need for lengthy function that do jack

ruby wasp
#

A ban option would be better to prevent people from joining again

rigid sinew
#

host proceeds to kick player from lobby
host gets kicked instead
10cc certified PirateSimon

ruby wasp
#

I can unironically imagine such a bug

neon gust
#

I expect the worst if im been honest

ruby wasp
#

At this point i can read the future, but it's all about GTFO bugs PirateSimon

#

Oh boy i wonder what'll happen once they come back from their vacations

#

They'll ping here/everyone

neon gust
#

yeah

ruby wasp
#

general & gtfo-chat will be fucking seas of fire

rigid sinew
#

R7A2 leak ๐Ÿ˜ณ

neon gust
#

community post, clown emoji, hopefully a hotfix

ruby wasp
#

ah yes

#

hotfix

neon gust
#

2 to 4 weeks later

#

actual patch

#

might break more stuff

ruby wasp
#

Spoiler they won't

#

๐Ÿ˜ณ

#

D2 is still glitched

rigid sinew
#

still no SniperMeleeFix

ruby wasp
#

D1 is still glitched

neon gust
rigid sinew
neon gust
#

im calling it

ruby wasp
#

I'm more hyped by the new bugs that will appear than the new content

#

lmao

rigid sinew
#

when T *= 0 ๐Ÿ˜ณ

#

Every enemy is ๐Ÿ…ฑ๏ธig charger now

ruby wasp
#

i'm in

iron cave
#

I was able to do B3 PE without doing the cargo carry. Is that a bug?

noble sierra
#

Yes

iron cave
#

aight

vital sierra
#

is that a thing?

copper valley
#

in r7e1 do the charger scouts respawn by the rooms around the reactor?

#

there are cocoons and we're debating whether to kill them or stealth them

vital sierra
#

they will respawn

copper valley
#

oh my god

#

thanks

floral acorn
vital sierra
#

so you pick up the cargo

#

die and checkpoint?

floral acorn
#

cargo, wipe on way to extract, decide to skip overload entirely, finish main+secondary, get awarded for pe

noble sierra
turbid horizon
#

on C2, for the second vent scan, will enemies go down the stairs or across the catwalk?

#

sentry placement question

turbid horizon
#

k ty!

vital sierra
#

the door closest to player is the

turbid horizon
#

that's what I thought, but I wanted to be sure

mossy aurora
#

it can kind of depends on where your team is at too

#

if you are doing scans on the bottom when the wave comes through the door they will go down the stairs

silver fable
#

wait, second as in for cells 3/4?

#

or second as in for cells 1/2? (i.e. counting the intro vent scan)

mossy aurora
#

2nd vent scan is the one right outside overload door

silver fable
#

yeah they come both the high way and the low way

#

depends on scan locations

#

sentry placement is easy though, just funnel through upper door

#

hell maybe you can funnel through lower small door?

mossy aurora
#

funnel through bottom is more consistent

#

then they only come bottom

#

funnel top they can still go down the stairs

silver fable
#

as long as they don't just decide to break upper door

#

I've never checked myself

#

but if you've done it, fair enough

vital sierra
#

it still the same door tbh

#

having sentry either on you or facing the door is enough

mossy aurora
#

wait actually i never tried funneling top door above the botom one

#

because that door is part of the next room,

#

like its an extra room away that the mobs have to path trhough which im not sure they will prioritize that route

silver fable
#

oh I wasn't talking about the top door that's above the bottom one

#

I'm talking about the big door that's right next to the opened blood door

#

I've only ever used the top door because I was concerned that they'd path too close to that door otherwise and just decide to bash it down or something

#

and cbf'd sciencing it

mossy aurora
#

never had them hit that door the couple times i funneled bottom

silver fable
#

either way, I'd probably place sentry facing out of blood door, since that also can help when pushing cells back

turbid horizon
#

they came bottom

silver fable
#

I got my c2pe duo a while ago, so I haven't really had any more business with the level

turbid horizon
#

because the first scan went down

silver fable
#

even though I really like the level

tawny jetty
#

For a game with heavy stealth why are there no guns with suppressors?

cobalt pollen
# tawny jetty For a game with heavy stealth why are there no guns with suppressors?

quoting from faq:

10) Will there be suppressors and/or grenade launchers/RPGs in GTFO?
Not likely. GTFO isnโ€™t about a team of expert monster exterminators equipped with everything they need to get the job done. We want the players to feel vulnerable and outgunned (it's all part of the horror element of the experience). Weapons that make it possible to kill in stealth and from a distance, like suppressors, or kill a whole group of monsters with the push of a button, like grenades, aren't true to GTFO.

median forge
#

GTFO follows the stealth ideal of "nobody can say you were there if they're all dead"

silver fable
#

lore answer: a number of the guns are suppressed

#

they're just not hollywood-suppressed

#

(disclaimer: may not be an actual official in-game lore answer)

#

also I wouldn't call gtfo a "heavy stealth" game

#

it has a lot of stealth, sure, but you move in and out of stealth pretty fluidly, especially as you get better

cobalt pollen
#

there are forced loud sections here and there

rigid sinew
#

there is also the added point that balance of suppresed weapons would be hard

#

and it would have to be some kind of crutch so other weapons can be on par with it

#

anything that allows you to stealth way faster is already a big advantage in this game

vital sierra
#

if you want to see suppressed gun in action

#

drop in d2, open charger scouts zone

#

stand outside with a sniper, and then pop all 6 of them without alerting them

rigid sinew
vital sierra
#

it's not even satire, that's how good suppressed gun is going to be if it get add with "suppressed" sound mechanic

rigid sinew
#

:iknow:

#

at best, suppressed weaponry would have to be in the category of fodder stagger weapons lol

vital sierra
#

if you do any balance that's require to: nerf ammo, nerf ammo fill, nerf damage, or anything

#

it's just bad

#

suppressor only make the gun sound quieter, some actually low your recoil and make you shoot faster?

rigid sinew
#

suppressed hel autopistol ๐Ÿ˜ณ

vital sierra
#

if you want to buff any gun

#

slap a suppressor on to it

autumn flint
#

In their defense, gunfire only waking up one room worth of enemies is suppressed enough

clever root
#

Can we get a mod where Schaefferโ€™s lines are replaced with dialogue from Chuck (Better Call Saul)

#

Id love to hear him rant about Jimmy defecating through a sunroof

vital sierra
#

gunfire only wake up room that hasn't open

tacit zealot
#

its much better than that

vital sierra
tacit zealot
#

its functions and is practical

#

you can try it yourself

#

no need to downplay a the ability to make a mechanic in vanilla and one you havent tried that exists in moddded

#

it works well in all means

iron roost
#

How many of the missions are doable solo?

vital sierra
iron roost
#

Alright

vital sierra
vital sierra
#

ok, tried it, kinda broken

tardy ingot
#

Yeah silenced guns would just warp gameplay too much

#

either broken and or garbage or suuuper specific which then makes them possibly mandatory for parts

vital sierra
#

it's basically melee, but long range

dry pumice
#

Is ammo infinite?

vital sierra
#

no

#

and you have to balance ammo distribute in the level

#

imagine synchronize shot to kill a charger scout

#

the charger scout die and nothing wake up

rigid sinew
#

We have circled back to why shoot when you can hammer Striker_Lick

vital sierra
#

if you have anything that's better than a suppressed pistol

#

scout die in 0.1 second after they're seen

distant ice
#

like scout's a threat anyway

#

5 rundowns ago maybe

vital sierra
#

now do that on charger scout

#

or a giant

#

or anything

#

you shoot and kill the enemy

#

and the room don't wake up

distant ice
#

throw that right at back you with suppressed weapons

#

they could just have lower fire rate, stagger, mag and boom you can't

#

though just shooting a giant would be wasteful anyway

vital sierra
#

so basically nerf it so you don't use it?

distant ice
#

and not many weapons can take a charger scout even discarding the "keep the room quiet" part

tardy ingot
distant ice
#

are they all useless?

tardy ingot
vital sierra
#

a suppressor is just a nozzle you slap on

#

that make the gun more powerful

#

if ya talking about real life

distant ice
#

i'm not a gun expert but on revolvers and shotguns i don't really see suppressed working as intended

#

but that's not the point

#

take most normal autos

vital sierra
#

you can put suppressor on mostly anything

distant ice
#

suppressed they couldn't take scouts or giants or charger scouts

tardy ingot
distant ice
tardy ingot
#

giants cant scream when staggered

#

you just hammer into them

distant ice
#

congratulations, giant's dead and you just used most of a refill's worth of ammo

vital sierra
#

you could just stagger giant and then go for hammer if he "suddenly" wake up

distant ice
#

you'll have trouble moving with anything else nearby, if there's nothing else nearby you could've hammered most likely, and if not then that's a pretty edge case where you used your tools and judgement skillfully to save yourself

vital sierra
#

trouble?

#

just use the suppressed gun

distant ice
#

to close in for the melee genius

vital sierra
#

yes?

distant ice
#

iq--;

#

really case-specific but in a scenario where again it seems worth doing that, you would be a fair distance away from the giant and other sleepers are nearby

#

you can't sprint to it while staggering

#

walking will force you to stop soon as well

#

besides that's assuming it's fully silent which might not be the case (and probably isn't)

#

you could easily have it at 10-15m

vital sierra
#

the gun right now only alert enemy that's in less than 10 meter

distant ice
#

i assume that's referring to the mod

vital sierra
#

yes

#

either you nerf it into oblivion

#

and only work in a specific situation

distant ice
#

10m seems about fair to me

#

removes shooting an alerted enemy in a lot of scenarios

#

for the most part you'll have to plan kills