#gtfo-related-questions
1 messages · Page 622 of 1
Anyone can tell you lore so the gameplay isn’t much to fret over
Pretty much don’t get kills yea?
is every rundown really harder though
Idk I just watch it I wouldn't know specifics
I guess not
Depends on skill level and certain specific skills, I find this new rundown easier than the last so far
no way
this rundown is definitely harder than r6
and r6 was definitely easier than r5
wait, has anyone ever done a pacifist run or minimal kills?
imo
each rundown does not get harder no
yes in the past but idk about any recent ones
that is awesome
Dude I failed b1 my first 3 times on 6.5 and won it first try on 7
well idk
I think r7b1 is harder than r6b1
also r7c1 is definitely harder than r6c1
There was barely any healing items in 6.5 b1
As long as you give me enough healing and ammo I can survive anything
any tips on how to improve your gunplay? any specific advice such as shot placement for certain enemies or weapon stats? what weapon would be good for a beginner?
Ok so use the PDW gun, it has a thermal scope and really accurate hip fire and really good damage, a good special weapon would be like the choke mod shotgun or machine gun
Best tip I can give for shooting is aim for the head and the back of the neck
Back shots do more damage
i might try it again, thermal seems helpful for stealth
Very much so, for a full auto gun it’s amazing but if your looking semi auto the bataldo and masterba revolvers are good, the DMR is good, the sniper is pretty good too
generally preparing for alarms and using your tools right for that is more important than shooting well
As long as you at least hit a target you will do fine with right setup
Oh yea use landmines and sniper turret and sea foam on the bots and stuff
And have the biotracker on you
just say r6 btw, as the extension is still part of that
It had few healing items (4 of its commonly 8 (9) med uses behind its last real alarm). But syringes helped your top up and it barely had any stealth challenge compared to R7B1
idk I think r7 is harder than r6
I was atleast able to do up till C2 high with bots in R6, anything R7 c tier would be hard with bots
@sour cape
regarding speedrunning:
Just as any other game obviously the goal is to complete stuff as quick as possible, you do this by taking the quickest routes, killing enemys on the way or when you are forced to stay still and prepare only as little as possible. (same for looting)
GTFO speedrunning is mostly focused on speedrunning the individual missions compared to the whole game being run
Challenge runs (such as pacifist) are fun challlenges to some people, tho harder to find. Commonly people do them on earlier missions
r7 c tiers is ironically easier than r6 c tiers with bots
Any level is easier than the squidward family reunion
R6 C1 the scout room
I suck at stealth killing them
there was like 5 but they were in a very large room with no other enemies
I loved that room
R6 was easier than R7 imo
A1, B1, B2, C1, D1 are all harder in R7
So we have R7 B3, C2, C3, D2, E1 vs R6 C2, C3, D2, D3, D4
I personally consider R7C3 easier than R6C3. Same for R7C2 (tho here main is quite a bit more challenging than the R6C2 main). Very much closer than C3 tho
R7D2 seems to be harder imo, mostly due to mistakes insta costing you runs sometimes
I think comparing D4 and B3 vs D3 and E1 is more fair in difficulty. But i will compared D3 to B3 and D4 to E1 since PE vs PE and Main vs Main where i consider D3 and E1 harder respectively
So personally
R6:
C2 (slightly)
C3
D3
R7:
A1
B1
B2
C1
D1
D2
E1
R7 is definitely rougher than R6
Only levels I remember toiling in agony at were C3PE and DX in R6
yeah but you can avoid it very easily
"avoid it very easily" my ass
man true i always forget the extension levels recently lol
just sneak through?
i mean in my experience we never woke it up once ( i play with pubs and lfgs)
I would scare the shit out of people by walking around in the room with the tank
i had it wake up like 4 times in my runs unintentionally. Those were mostly due to insane ping (EU to NA, EU to New Zealand)
Woke it up 3 times intentionally for the fun of fighting it
Wait what ? R6 was the easiest and R5 the hardest. R4 and R5 both are harder than R7. R3 was also easier than R2. it is not a straight line 😅
R6 is way harder than the current one
R5 was where I started and I didn't even beat all the C levels back then
Nah absolutely not. R6 was honestly very easy. R7C tier is an actual Ctier. Where R6C1 was B-tier difficulty
R6D1 was C-tier diff
Dude hell fucking no that room of all scouts? The all big one zone? The constant flying enemy zones?
This current one is easy
I'll put it in perspective: R6 felt harder cause you started on that one
Those were no problem at all
I just didn’t like b2 tbh that was so hard
DX would probably be a better example of scout shittery
5 scouts with lots of space and nothing else
Get decent at meleeing scouts and that room is a joke. You dont even have to kill them. And you even have a ton of free foam nades to make it easier
Giant zone? That 1 op sniper can deal with by itself
The datacube areas. The 2?
First one is super short and can be done by walking in a circle
Second one aswell, tho people will take some dmg there
compare this to R5C1 which has 2 rooms with 2 scouts and around 10+ giants and smalls. Oh yeah that room was a respawn zone
R5C1 honestly wipes the floor with anything R6 had
R5C1 and R5C2 were insane
Yep
R5C3 was more on the R6 and R7 C levels (R6C3PE aside)
R5 B tier was already above R6 C tier mostly
well R5 was prob the hardest rundown
well no
definitely
R5C2PE my nightmare
if you go back to R5 right now most likely every level can be beaten very fast
R4E1 still hardest level tho
No, 😂
cause the playerbase evolved
hmm, depends
B1 wasnt overtly hard. overload was a challenge shooting wise. But id argue R6C2 ext was more stressfull
B2 was "do you know how to deal with an error in fog"
B3 was somewhat challenging but not overtly so and B4 was mine simulator take 1
You'll be surprised
but also they changed melee so much it might be jarring
the defficutly of the levels comes from how long it is
if you have a ton of experience and knowledge of the levels yes.
If you miss one, not so much
if you have neither? KEKW
they also give more resources in R6 and R7
funnily enough, the ressources themselves arent THAT much more. Its just also less enemys usually per zone
RNG wise
R5 is still easily harder than R6 or R7
oh yeah for sure
There were more ammopacks in R7C3 than R5C3
but in the sense of being harder for playerbase thats what i meant
Like top 3 I would say : R5 , R4 then R7
that's a funny thought
id argue that R2 is somewhat comparable to R7 in a way
R1 is obviously the easiest tho
(havent played R3 sadge)
R2 is very doable until D tier
I can't imagine rundowns 1 through 3 being that terribly difficult. They didn't even have charger scouts back then
R7C3 is a "no ammo into ammo" situation
R5C3 is "low ammo into low ammo"
but gigantic tool from the start
R2 D tier and E tier are no joke
charger scouts are not hard tho
okay well an E level will always suck balls
R2 pre nerf had some decently hard things (and even post nerf wasnt suuuper easy)
R2D2 might still be the hardest generator I think
hmm
Too bad I will never be able to see them
in terms of RNG the E level difficuties in my opinon are : R4 hardest/R7/R5/R2 (dont know if R3 had a E level)
spawns/ codes/terminals/ supply spawns
hmm
R4 first 15 min of RNG and the reactor code RNG could fuck up the whole team
in the end i think R7 is the easiest E level, but mostly because it has to work with stamina.
R5 and R2E1 always had the viable tactic of "run and hammer" for no ammo problems
the first 2 zones in R4E1 were super RNG based on if you can get pass them
R7 has you on the edge ressource wise tho
especially when the spawns get fixed for that 1 part
or super easy
at a certain skill level, the significance of rng matters less and less, sure you could have the entire zone's worth of sleepers condensed in 2 rooms but it shouldn't matter
if R6 and 7 didn't have checkpoints, I wonder how people would rank them
i rank them without checkpoints generally lol
i just simply adapt
well thats the thing
R4 no matter what skill level you have
it fucks you up
First time I did R5A1 all the sleepers in the first zone were in a single room
not really but ok
how so?
how will it
not literally, but there must've been like 40 crammed into the room where you find your first bioscan
yeah you can have 20 in the first room and then 10 again in the second 
this was before I learned how to kite
losing all ammo-losing most health-losing time-not finding the ammopack (not really needed but helps-hybirds-the door breaking cause of hack lock-tank AI (not really RNG)
which expedition
also second zone: tank spawning in pack room to the left and waking up alot of enemies-bad ammo pack spawn-door breaking-...
R4E1
even without any seemingly "bad" rng R4E1 is simply the hardest level
because division of labour is a difficult concept to grasp
than extreme: code-enemy spawns-mom spawn location-code location- ammo spawns
oh also
2 people move cells, 2 clear then 1 go term to ping then 1 find shit is really difficult
using terrain to your advantage is also difficult
SCAN RNG (where the scans are its not a game ender but will make your game very hard or very easy)
how does that stop the RNG from fucking you over?
idk i just hope for the best, prepare for the worst
good thing you do
if it's too dfficult for you then i'm sorry
its just not helping that the RNG will fuck you over
it's an e tier for a reason
its not difficult for the good reason
trust me there is alot
AND I MEAN ALOT of levels out there that are hard
but not bullshit
(modding mostly)
i mean i did reactor codes fetcher 3 times and honestly it wasn't bad at all
yes
enemy spawns
because hammering shadow scouts is really difficult
?
prepping mines in case of shadow giants is also very dfficult
the extreme is not as bad as main on RNG side
but it still can make your life hard
but again thats my opinion from all the levels i have played modded and not modded
idk replaying r4e1 a few times, we almost never wiped from the beginning
even when the reroute door broke
we just shot harder
than i guess i just have skill issue
and there are ways to avoid it from breaking, we just weren't careful
(this input is also coming from someone that plays only on pubs and doesn't have a true team)
i mean idk i haven't replayed it yet
well i never will
Is there a consistent way to dodge Striker attacks? I feel like I manage to 30% of the time but other times they seem destined to hit me when I try to back out of their range.
well yes
Its a bit uhm, hard if you arent host, tho still possible
without going into too much detail, their attack is a cone shape infront of them and a circle (iirc) around them. You can walk or sprint out of that for them to miss
so, whats with the snatchers in c3PE sometimes they spawn, sometimes they dont
jump to the sides or use cover and such to break line of sight
okay, knowing it's cone shaped helps a lot.
for example if you go 10 meters or 5 meters to left or right
they will most likely miss
or if you crouch behind a box they will miss most likely but not diff
practice gets you used to it @warm lichen
(try it as host first)
The problem with being client rn is that enemy positions arent properly updated a lot of the time (dubbed "sniper melee" by a lot of people) which leads to you probably getting hit more often
is gtfo worth bc im thinking abt buying it
I guess
asking this on a discord of players is always a weird thing to me 
tho also understandable in a way i guess
if the game is your niche then its a resounding yes. But its best to play it with friends and learn it
I will say it entirely depends on how you like to play co-op games. If you have 3 friends interested in playing the game with you then YES.
depends
If you like coordinating with people you've never met before, then sure.
If you don't have people to play with and don't wanna play with randoms, then no.
yep. Experiencing this game with friends who are also new and want to learn and experience it is SO FREAKING GOOD
do you have friends-do you have time to put into learning the ropes and ...
I had one
He's busy playing other games
Last thing he needs is this game rushing him into beating it with rundown timers
Gamer anxiety ahoy
6ish month isn't too much of a rush imo.
I'm currently trying to shepherd 2 friends through the rundown while I learn the game myself.
For me, I will say that GTFO is one of the most refreshingly unique multiplayer games right now. Even if you're unlock motivated, there's no reason to grind the game unlike every other online game which is all about getting you to spend as much of your free time playing it to progress one bar or another to get miniscule rewards. In GTFO, even if you want to unlock everything a Rundown has to offer, you literally just need to beat each mission and side objective once, then you have no obligation to keep playing unless you just want to keep playing for the sake of playing. That's great, to me.
yeah this is the take people should have instead of "where is my grinding, where is my unlockable upgrades, where is my 5000 hours of gameplay for 1 bar going up"
implying it doesn't take 5000 hours to get a single good cosmetic for beating everything
Where are my weapon skins? (BUT FR where are muh old hammers qwq)
.
Super shrug.
maybe the waves don't queue properly in c3 and the snatcher wave doesn't trigger idk
W/out waking them up? Unironically, it's up to whether or not the scouts decide to walk away from hybrids and shadow titans.
It could take a long ass time to deal w/ those rooms if you wanted to avoid a scout wave.
Although, tbqh, just taking the wave isn't a bad strat, it's not that crazy to deal w/.
Could have been a lot harder, though. ~~ Gridlock was basically code 6 and then some every single wave for 10 waves and it wasn't even that hard.~~
... ^ fuckton of ammo to compensate, though.
it's just 14 sleepers and there's like 30 uses of ammo
especially if the team just hammer first 3 reactor waves lole
Did the revolver get a buff in r7?
I'm seeing alot more people using it than I typically do
Normal Revolver yes
Normal
I love the hel rev
The only other "reliable, lots of ammo" alternative is HAR and personally i'm bored out of my mind using it
Norm revo got dmg/recoil buff and it says range decrease but this is not true based on data miners
Revolver got a damage buff so got some efficiency against bigs.
Also i'm bitter because the icon for it looks 20 times cooler than actual in-game model
It only went from 12 - 14

Hel revolver got a indirect buff
The new reload animation enables a much faster reload cancel
One less shot against big than before is still something also it equivalently means revolver has better range.
From behind
Thanks for the feedback
tell me a case in which many people still use and frequent revolver as a giant take down
If you're a godlike revolver user who can consistently do McCree right-click, it's actually fine against bigs. But ofc you pick revolver for smalls mainly.
doesn't require running straight into their face like with pump action too
I've swapped to the mg this rundown
Feels so much stronger
One ammo pack gives it so much ammo
I just like the feeling of spraying down a hallway knowing that you'll hit something

anyone have a strat for D2? we've been holding the first catwalk with 3 of us and sending 1 person to do the other stuff but still having a bit of trouble
and defend the room right inside the error alarm door right?
where is the bridge?
the one right before the blood door
oh that's where we defend
we had the guy stealthing with the bio tracker, while the 3 of us had mines and 2 sentries. is that good?
no
you want the mine person to stealth
the bio needs to ping because sentry symbiosis
oh right
ideally run 2 sniper sentries
what about 2 bios?
well, you should only be running sniper sentries
you dont need 2 bios
you have more than enough resources you can take your time stealthing
ok thanks we'll try!
good luck! 
also, should we clear the charger scouts in 209 or just stealth the usb and leave?
you dont need to clear them i reccomend just quick stealth it and get out for fast runs
just get a couple hours on d2 you got this
man how the hell do you deal with the shadow side without the bio tracker
Flashlight, find a dark spot, or just watch shadows on the ground and spray w/ MG to kill everything.
Or if you're not confident, make the stealther bring precision rifle.
I don't get how you win d2, every time you open a door you get the enemy inside coming after you afterwards including mothers it seems
It's not that hard tbh, just hold waves and kill one boss.
Extraction is way harder than anything leading up to it.
are u experiencing hard levels?
second door spawned 6 hybrids
run two auto sniper sentries and all your problems will be solved!
I'm fine with a super short but balls-to-the-wall level tbh.
not to downplay u or anything shaun just some discussion with ray 
no worries
we are still giving it a go but just trying out c3 secondary to give us a break
My impression was that 8 BBC waves were intended.
after a level like R4D2 I haven't felt like we've gotten a good D tier since
Mind you, 8 BBCs in a wave is a bit memey, and I'm glad it's not.
i only started on the tail end of r4
classic cuernos
everyday I miss R4
just go play it then
^
I died on extraction for PE and didn't touch it for the rest of the rundown 
oof
You haven't experienced the pain that is C3 Overload only
u can only play R4E1 so many times
oh no foggies
ovl is charger err right?
Yeah.
just speedrun r4e1 then
in r5 we had a hell of a time trying to deal with the well level
I want to see a R4 remake
there are so many R4 levels deserving of remakes
I would love to see a R4D1 into E tier remake
pure hell
reactors are dope
no
my favorite objective, though they haven't made good ones since R4
Legacy moment.
I wish reactors were more clear focused than stealth
lmao I cant get past the first door in legacy
There are so many reactors...
bots cant do much
i liked rundown 6's reactor but it was also easily cheesed
i loved r6d3 honestly
cant believe he ignored r5c2 reactor
well excluding ammo problem
R5C2 reactor was kind of basic
wasn't really interesting
I never progressed past b in r5
I mean r5 was hard
On GOD frfr
thank fuck we're never getting something like that again
giant charger error alarm in a b tier
I dont think big chargers were removed
i forgor 💀
r5 was nerfed big time though
yeah
good riddance
honestly R5D1 ruined the experience
It was such cancer.
they very quickly realized cocoon rooms were a mistake
yeah
R5D1 extreme was goated
R6 and R7 barely have cocoons
kind of funny tbh
they kinda backtracked on cocoons
Respawns aren't even bad, it's just that the level design was p dumb.
cause no one likes them
Like, C1 it actually makes sense, and is a good level.
do not
speak of
R5C1
c1 so good
A1 it's "nice, clear ez af room twice," C2 it was like "kill the scout 50 times"
They barely nerfed it iirc.
No, density was unchanged.
really?
It was p easy to clear pre-nerf.
have I just been hallucinating the entire time
The main change was the % of respawns, which for w/e reason doesn't seem to actually do anything?
Seemed like every enemy that was there to begin with respawned.
did someone say spawnblock
cocoons are boring
Naw, it's based.
Actually shits on you for being dog at stealth.
It's not even that hard. I'm glad PuGs had to suffer through that.
This is what you get for sprinting up behind me when I'm getting the safest double kill of my life.
do you guys remember what the r7c3 secondary is?
Terminal command, locked behind password on 2 terms, shadows. Shuts lights off and spawns shadows during survival later.
yo where can I paste my lobby code so people can join me :>
oh yeah this one was a R2E1 refresher
I'm about to use my special move.
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
try the lfgs!
what he said
enjoy! 
no ones responding ;-;\
the lfg channels
I just need someone to play with tbh
thats confusing lol
Naw, it's just a compact display of what you're trying to do and where people should go to join you.
hey guys, total noob here. how do i invite someone to my party?
actually, how do I create a party?
nevermind, im stupid.. just found out by myself
Hey guys, doing B1 right now, got into Zone 93 and at one point our objective to find the Collection Case switched to COLELCTION CASE IS FOUND - we don't know when that happened. Main problem is though, when we try to take the collection case back to teh shuttlebox, neither me nor the person I'm playing with is getting a prompt to interact
anybody have any advice on what we're screwing up here?
is the collection case an item that can be dropped? is it still sitting in zone 93 somewhere possibly? place is like a maze
Collection case should be an object you can pick up and carry back to the shuttlebox, IIRC It's a small grey case with a green stripe on it. It's possible someone might have passed right over it to trigger the prompt change.
If you're unable to find it you could have one player ping it on the terminal while the other player just goes to where the ping is.
Another quick question
I thought I could stealth while standing
Seems like when I walk standing, it triggers a
"Croak"?
"Click"?
Not sure what to call it.
Doesn't cause bubbling, but it seems to trigger their red light
So wondering, does walking while standing trigger sleepers clicks?
yes it does
ok thx
Walk stealthing isn't much different from crouch stealthing, only thing is you trigger their glow state by walking
You can use this to sync or to cause glows that you want to happen. However, if you want to make the maximum amount of distance you want to rotate between crouching and standing fairly often.
Crouching while you have free movement, standing either to make extra distance before a glow or to sync enemies once you get near the spot you're trying to reach.
oh I also noticed that the choke mod shotgun reload loads to shells instead of one, and only adds 1 to the counter
That's a bug I assume?
Nope. All tube fed shotguns have an animation that plays no matter how much you have in the mag.
It's a bit dumb, but w/e.
wait what
WAIT WHAT
I,,,
I have been reloading one shell
At a time, specifically between mini-waves
When all that time I could just... shoot my smg
Lmao.
Was like "Gotta keep this topped up", basically reloading a full mag every shot
if you've noticed. Choke mod shotgun has 2 barrels
....huh, yea you are right
You load one shot into each barrel per reload
interesting
Anyone have any gusses as to why I find it easier to hit sleeping nerds with the spear than the bat or hammer?
Other than distance.
That's my main issue I think
I find myself approaching touching distance with the spear anyway, so if I could somehow upgrade or sidegrade to another melee that would probably be good right?
Well the main difference between those is that the spear pokes enemies at your cursor whereas the bat swings from the sides and the sledge swings down from above. I guess you don't mind the knife so much either because like the spear it doesn't have an arcing hitbox
If you're having fun with the spear stick with it 🤷 I find it gross not being able to run while charging my weapon and will always prefer the sledge tho
Yeah, inability to sprint hurts spear real bad
Can't rushdow crap, have to bait enemies into getting closer
Which doesn't help because their attack range is still higher and position desync makes it even worse.
unless you fight them in the open
On top of that spear doesn't stagger that well, so you can't quick spam enemies either
i think EPD impact the most is when player hide behind wall or object
if you fight them in the open, it's just normal fight
and for spear, it shine when you hit weakspot
like for example: stealth kill giant
a spear can hit the back of the head of the giant
and a hammer can just full charge the giant on the back once
Yeah, I love doing that
it deleted the giant hp like 3/4
Almost an insta kill
same thing can happen to hybrid and big shooter
All melees hit right where you're aiming if you're aiming at something in range
Yes but the arc of the hitbox could hit something before the target? like the scouts arm
So if I am swinging my bat from the right to the left at a sleepers head and my cursor is to the left of its head in the air it won't connect?
Imagine melee weapon attack as 2 in 1
First it checks if there's something right on your crosshair
And if not then the physical swing takes over
And at what instant does it matter if there is something on my crosshair? as the weapon animation passes through that point?
Just drop in, test it out and you'll see
I'd like to but at work atm
will do when I can though
In other words, is there no hitbox before the weapon passes the crosshair?
There is and the check happens earlier than you say
But how would i explain it in text
this is definitely not true
Okay I'm just curious because this doesn't sound consistent with my experience
But if you can't explain in more detail I'll have to check myself when I can
a standing sleeping shooter with its head on the left will not get hit by a bat swing if you just aim at the head with your circle crosshair
I could provide all the videos you want of proof
As long as the circle is shrunk that's where you'll hit
The exact scenario Ryk descibes is the kind of thing which has put me off of using the bat
But maybe I was focusing too much on the arc of the bat rather than the hitscan which I didn't think existed 🤷
it is definitely not hit scan
i will record in a biut
knife has an even jankier hit arc/box
Moving to #gtfo-spoiler-chat
Wait, youre saying i could just yeet a giant almost the same way i do normal sleepers?
you could if you have 1 spear guy to poke the back of the head of the giant
you can also do that if you have a syringe
You can also stagger him to death
Tell me
You charge, hit the back of the head, charge immediatly, hit a limb, charge immediatly, hit another limb, charge immediatly, hit another limb..... he dies
Every time you break a limb basically he is staggered and you have enough time to charge up your next attack
All of this is with Hammer. I don't know if it works with the others
Did they remove the 'dis place is biiiiiig' lines or am I just not hearing them anymore? 
Haven't heard them once
removed in R6
I actually heard it in E1 yesterday
nice
Is it just me or is hammer not killing strikers (reliably?) from the front atm?
Body hit, no head/no back dmg
I tried it out and swung way after full circle yet for some reason it didnt kill
probably a late ass reply but that's only a little more than half hp
not 3/4
68.25 dmg to giant occi whereas giants have 120 hp
it's more like 2/3
3/4 would be 90 dmg
even to big shooters and hybrids. a spear occi is only about 2/3 with 91 dmg out of 150hp
hmm idk about front but I have experienced some occi hits not killing right but it could play into latency I've had those matches
Matches with no latency or desync issues I trust my hits more that they will hit and kill
also strange because a full charge hammer should kill a striker anywhere to the body from the front like you said
yep thats what i mean
it should 100% always kill
but quite often it didnt
at first i thought "hmm maybe i didnt full charge"
but then i did it on a sleeping striker
idk I at somepoint brought it down to some unlisted or unnoticed change in r7
or unintentional
or it's just desync
i mean the reason i run hammer is so i can just smash smalls in a rush
spear doesnt allow me to sprint there (and cant kill from the front)
bat and knife need headshots pretty much
also scouts are more satisfying with hammer imo
I would like Bat
but it doesn't one tap chargers in back
also idk. I remember at somepoint in chats there was saying half charge hammer does like 5 dmg?
yet half charges to a striker head from the front kills it
only 15dmg to their 20 hp
Spear helps me keep my pulse in check
I’ll never be sprinting and charging at the same time
I personally just like the reliable 20 dmg on body with hammer and also it's the og weapon (besides the 4dmg to 3dmg on normal swings nerf)
qwq
One shotting strikers to the body is pretty cool
I remember back in R5 you could kill a shooter by bopping it on the head and it would just get concussed or something
Nothing would even pop on it
Don’t know if that’s still possible
techincally when I say body dmg. I mean for giants
I see
17.5 body dmg versus 20 body dmg
How much damage does a spear do to the back of a giants head I wonder
68.25
Hey, that’s pretty fresh
this
spear is nice as the first hit to occi
but it lacks for the body dmg 2nd/ 3rd hits
As a bonus I don’t have to be in clothesline range if my team screws it
the charge time is also really long and those few seconds could really matter
also that's negligible when stealth taking down giants where spear goes for the occi
during swarms however it's a skill issue not being able to use it well there and performing half charge headshots
just like how bat can kill just as fast as knife with half charge headshots
Oh how I wish for spear punch through to return
It made stealthing rooms with two dudes hugging each other less stressful
I do like the spears lingering hitbox though. even if you miss the half second it's still lunged out drag cursor to head and it dies
knife has this too but at a shorter range and more risks if you miss (for smalls at least)
since spear can still back body smalls
can you join anyone on any level?
or do i need to have unlocked the levels
It won't matter if you don't have access to a level that a host has
You could join the last level despite being nowhere near that
It’s actually slightly unfortunate sometimes
At least, when someone tries to play D2 after having beaten A1 for the first time or something similar
To be fair tho first time A1 and straight to D2 without a hard carry service is a bad idea no matter how you look at it
how do I just start a simple 2 player match with my friend. Just me and him
change the permissions for the slots that the bots are in to player only
change all of them to locked
because you are strong and independent man!
who doesn't need friends !!



Hey-- I was wondering if there was any open-source character/weapon models I could get from GTFO, or if I'd have to rip them from the files (which would be a more complicated process ofc). I'm looking to mod them into a certain VR game
okay so if i use boosters to get like +100% special ammo, does my max increase?
nope, but you can go ask in the modding server
huh, I didn't even know there was a modding server-- I'll check it out, Thanks man
so we just finished D1 with a friend, and we are stuck at the last Bioscan... i think we are supposed to grab the Neonate but it doesnt appear? is it bugged?? or did we miss something?
nvm one the bots grabbed it and we didnt see it
the bots are thiefs confirmed
Is there any rewards to be missed out on when the devs change up the levels?
theres some exclusive rundown rewards like mask or pallete, so yea there are some rewards that will be missed out on if you dont do all missions
nothing too notable
there were like 3 palletes and one mask
two masks?
two masks
masks are coolest part tho imo
I don't doubt it when the masks on the cover look badass
Can we get those ones actually?
id assume eventually cause the models are made if they are used for the cover, so just gotta wait until some of them are released
i think 2 of the masks on the steam cover page are avaliable the scorpion mask and the falcon mask
I forgor
Alright that's awesome
wasn't it just tigris and ext
tigris and twin blades mask
and then gas mask looking ass thing in R7
downside is that once all your avaliable potential drops are gone cause youve done all the missions, you cant grind for more cosmetics untill next update
was overload six (yellow and blue) an R6 exclusive? i know destination is
yes
Don't exactly know how I feel about that. Ain't that all there is to grind for? I bought the game, played the tutorial and then saw a small amount fo cosmetics.
damn that sucks that pallete is a banger imo
yea I like it a lot
I mean the game is basically the accomplishment of beating the levels/rundowns
then comeback when the next one comes out
^pretty much
I do wish they'd add some replayability to the rundowns
I'm trying to convince myself that sounds good but I really can't, I just enjoy replaying a mission with knowing that I'm getting something good out of it.
fair enogh, its all about the experience in this game
I get that but making it so you can just spam missions to unlock shit rids the point of random drops or actually playing other levels
That's fair too
i guess you can get boosters which can increase your stats for harder levels if that helps
Kind of, maybe I'm just spoiled from playing Destiny 2 too much dx
I just think the biggest problem for them right now is player retention
tbf player retentions alway been a problem for the most part
it's hard enough to gain some experience from game mechanic
I'm not asking it to be a grind game, just asking for it to have more stuff to work for.
They probably just need something to keep money coming in without being scummy
And I don't really know the answer for that
do be a common thing
I mean if it was dlc cosmetics I could buy and then play a specific level to unlock it? I would honestly buy it. It's a joykiller when cosmetics aren't something to work for in the game but buy it and unlock it instantly
maybe when frankensteining weapons comes itll be grindable parts or something
I'd be down for dlc grind cosmetics but I don't know how most people would react
Kind of a foreign concept
True
not everyone taste
Lol
Also are the devs planning to fix the matchmaking or is that something they're gonna rely on Discord LFG to fix it?
Noted, thanks guys, I'll probably buy this again. I honestly returned the game cause I crashed twice after the tutorial and couldn't exactly find anyone through MM(In fact I did find a team and that's when my second crash happened) and didn't think it would be worth the time after that
yea kind of a game you have to want to play if you get a bad roll on bugs and shit
Hi, I was wondering if anyone knew what triggers the bots to start shooting versus continuing to melee. Is it based on the proximity of the enemy I alerted?
or type of enemy?
lolllll. Okay. Thank you
Can you join a friend to play a sector you haven't unlocked yet? like if they have it unlocked can I join their lobby to play it with them?
yep, people can join any level as long as the host has the level unlocked
i need help! i cant enable air filtration!!
what level?
fixed it dw
kk
aparently you can just type commands
ok so i need power cells to open the door but ive already used all available power cells in other genorators
is there a way to take them out of the genorators again
for the main objective ._.
do i get more cells from there?
you do not need more cells once you have those 9
i want to die
and each zone from 14-19 with a cell gives you 3 glps
Whatever you opened should all have 3 glp inside
Me when the new guy wanted to stealth and grab the GLPs
Really hurts when he took nearly 20mins to get the 3 glps in the first zone.
(Then again that pub. Those guys liked to rush. But didnt know how to effectively kill multiple sleepers and maintain stealth which was the problem)
Do you have suggestions on how to manage R7D1 with Overload - I don't know if it is bugged, but it often spawns 2 to 4 [SPOILER] enemies, which makes it a major pain in the neck to even do the first room of main, let alone the error alarm or the class 10. Any advice is appreciated 🙂
It's bugged indeed
just get lucky
Supposedly it was 1 every 4 min ?
its just a spawn on timer
Kill them right before you start the error alarm
Kill them again once you reach the terminal, do the alarm
cause if it was an error alarm you could turn it off with error lol
kill them near checkpoint
kill them again before looking for the key
kill them before entering the 5 scout zone
kill them before starting the class V alarm
etc
Basically kill them before every major part of the level
Hell you can even have someone sacrifice itself so it keep getting grabbed
How to C3 PE?
melee a lot until armory, then shoot and mine a lot :)
Pretty much!
also secondary can be put off until first <spoiler> and then <redacted>
Yup
Is C1 possible with a two-man or no?
We haven't been able to get passed the Class S-1 door
With bots
Any tips? We have been using shotgun and sniper sentries in addition to a biotracker. Each person has a special weapon that can easily take out a giant (Shotgun or sniper) We all run the Malatek
two sniper sentry one mine one bio
2 sniper sentrys + bio + mines
Mine the doors leading to the rooms 2 rooms away from the s scan. Put sniper sentrys in a good sight line
1 sniper should be enough IF you need it. But 2 buffed sniper sentrys will deal with most of it
the s scan is by far the "easiest" part of c1 tho so have fun 
Oh good to know, thanks for the tips, LMAO
Now the real question is, can you 1 man it with 3 bots?
How though?
its most often pretty cheesy
hello everybody
recently me and a friend bought GTFO because we managed to give it a try over the free weekend.
I saw a few guides but I don't understand stealth very well, so I have some questions about that.
I read that crouching can allow you to go up to the enemies, technically hugging them - however seemingly randomly the enemies start waking up and pulsing. I am not running, falling, or standing when this happens, just moving towards them crouched. Do enemies periodically wake a little or am I doing something wrong?
My other question is about the feelers - can they actually feel the flashlight's light, does noise alert them, how do they work? I couldn't find anything about them, and what I noticed is that if it expands it's tentacles then I need to wait for it to retract, then go in for the kill. But one time it instantly just pushed it out again, however at that time I had my flashlight on.
What are good deployables? From what I've seen bio tracker is very good, the burst sentry is also very nice, but idk about the others (besides foam launcher).
What weak points should I aim for besides the head? I'm talking about a scenario where we have to do a security scan with an alert, and the enemies come rushing in. I usually shoot their head, but not sure what is/are their other weak points. I noticed the large ones are weak for their limbs, but that's about it
Woo boi long message.
Yes, enemies will periodically stretch no matter what you are doing, basically like turning over in their sleep. If you accidentally bump into an enemy though, it’ll instantly wake up.
The tentacle boi (scout) will expand its feelers periodically, but also if you sprint near it or shine a light on it. Basically, you can regular walk up to it and bonk it.
Deployables will change based on personal preference and the level, my group usually runs Bio, Cfoam, Mines, and Burst
The weak points of most enemies are head and back. This means if you nail an enemy in the back of the head, it’ll really hurt it. For alarms though, yeah just hit ‘em in the head
I see, but after I shoot their head off they still aren't dead. That's what I was trying to elaborate
If you’re stealthing towards a dude and he starts gooshing, just instantly stop moving, flashlights off
That’s just a thing they do, you have to watch to make sure they aren’t still alive. If you snipe a guy in the head, they won’t stand back up. Think of it like the bigs - you did enough damage to destroy the head, but the body still has a little bit of health left
So after destroying the head, just hit them anywhere else? If they are still alive
Yeah
And you say if I stop moving while an enemy is waking up, it will stop? So making distance or hiding isn't a solution but stopping is?
Even a little boop with a hammer should do it
Whoops wrong reply
If the enemy is still throbbing, just don’t move. If it’s turning red, move towards it while charging a melee, your best bet is to kill it as fast as possible before it screams and wakes up the room
Alright.
About the hammer - how strong is it? I always charge it for stealth and combat kills, fully I mean. Is charging halfway or no charging at all a good choice?
Charging halfway is effective, but you need to go for the head.
strongest melee
At least half
Hammer is the most balanced melee weapon, and overall a jack of all trades.
It comes down to personal preference in the end - I use spear, and my group runs all four weapons
Alright. I tried using the knife first time around, and it worked until it didn't 😅
Knife is a stealth killing weapon, does a lot more to sleeping enemies
knife is great on smalls, but you will see that it is meh on everything else
Spear is a long reaching weapon, really good if you’re unsure on your scout takedowns, I still use it
Club is a nice weapon for staggering enemies over and over, you can easily lock down big guys alone with it
In my group, we just use what we like, and it ended up being perfectly balanced (bc I gave Bishop a knife)
Another question
I know I said crouching is the best but I'm not 100% confident to say that. Is walking while standing the same, or worse?
Walking will force the enemies to glow
As for tools, mine+c-foam on a door at an alarm is still the most OP combo. It's basically a complete wave wipe.
burst sentry is pretty great overall
Sniper sentry I good but combo'ed with bio it is insane
Shotgun can be forgot about until they buff it
Bio great for awareness and sniper sentry combo
Useful if you need to travel short distances quickly, but one it starts pulsing you gotta stop.
Depends on the situation. If you need to stay above fog, you might need to just edge forward while standing. A lot of the time though, crouching is the way to go for newer players
Walking makes them glow instantly, crouching does not. It is still possible to stealth while walking, just harder/slower overall
I see, thanks for the info
Have fun
Best community 
We've been struggling to complete B1 because of the last part - is there anything we can do or is it just skill at that point? With the flying squids
Enjoy, and don’t forget to work together!
I ll get you through D2 for that
A tour guide? 😳
Little bit of advice, when you put the child in, don’t immediately pull the door
Kill the squids, do not start the moving scan. The squids actually stop spawning
any advice for the last part oc C1?
I miss big squid
Then set up for the moving scan and do that
I ususally run bio, sniper, dmr
You can go back 👀
-_-
Additionally, the moving scan's progress doesn't scale fully with the entire team, so you can have some defending the only way the sleepers come from and some staying on the scan
Alright, thanks a bunch again.
Are bots worth anything? Like I like to keep them fed with ammo and health, but it just seems like they waste a lot
They’re pretty good, definitely should run with them if you’re newer
The difficulty spike without bots is not worth it
End of C1 with a full team is stack on the door at the back put two sentries down. bio everything and pew pew pew.
Any loadout recommendations? So far I used the thermal scoped DMR and pistol which is nice, but as for the bots - I left them with whatever they had. Which is probably bad guns 😅
Everything is viable. soooooo
Seriously? I felt like the SMGs, revolvers, and shotguns were pretty bad
Double shotguns
Whatever you’re comfortable with, but preferably something that works well at closer ranges
^
I mean… :3
:3
Like the game put me in the tutorial with a shotgun and an smg and switching to the dmr + pistol was a godsend
SMG is a wave stopper, the revolvers are OP but you have to aim, shotgun great at one shotting smalls coming in close
GTFO dev team did a pretty good job on weapons, most of them are pretty good
so you should be fine with whatever, I just suggest you to try new weapons and not stick to the same
Are the ARs any good? I tried using one but it ate a lot of ammo, probably my bad though
But find the stuff you are comfortable with
Listen to dad
They do a lot of damage for being fast firing
But again, whatever you’re comfortable with is what you should run
Also you will learn later that you will want to switch weapons on certain levels.
R6D1
for example
Having shotgun at the end was a pain ;-;
Scattergun gaming
lmao
How can I distribute my resources the best?
Feels like everything I come across instantly gets used. By the time I get something I need it immediately
There was a tumor pretty close to me actually
Yeah that is one spot where you would be f'd with shottie
Melee
But I can't melee a horde, they'd hit me to death
Of that is the case you guys are probably waking up to much stuff
OR
Definitely, I wasn't aware of the stopping thing
not finding enough
So stealth was halfway successful only
I know I can list items in a zone
use terminals to ping the resources
ok good
List res E_number of zone
oh because E is short for zone
yes
I always typed out the whole thing heh
You can actually do: List U E_number zone
How can I tell which zone I'm in? are the little symbols in the room with the zone name the giveaway? And what about when there is no text?
oh
Ima put my newfound knowledge to the test
Quick question - does the glowing reset the enemy wake up timer? The one that occurs periodically
Like for example, if I walk
If you walk he will glow back up immediatly
While crouching it will stay down for a while
Sure that works, the best is to try it out to get a feeling for it
Glowing should be your cue to stop moving. If you don't they will start convulsing, that's the point you have to absolutely stop. If you still don't it is wake up time
That sounds simpler than I thought
Should I take any artifacts? I've been collecting them but not using any
I don't like wasting stuff so I tend to stack up on them
I personally don't use boosters, but you can always take em and see later what you do with it
My strategy with boosters is to go into a level for the first time without any. If I lose and think a certain booster will help me win than I bring it.
Most of the time I don't feel like I'll need them though
How do I get a bot to pick up something? There was an ammo box so I asked the bot to put down the objective, and marked it for him. But he didn't budge, and the others already had items
There's rng involved here and I can't comment as though I have exact knowledge of how they're programmed, but yes, after an enemy glows you typically have a good ~10secs before they glow again, and you can manipulate this by forcing a glow by e.g. walking, switching between crouching and standing, or (most commonly) briefly passing your light over them.
Syncing the cycles of a room of enemies by passing your light over them is pretty common.
That's exactly what I was talking about, thanks for shedding some light on it
See the tutorial. ("Eval" on the rundown screen.) There is signage on various walls and doors with zone info, and it'll often show up on your map.
HEL revolver is the best main in the game, but it kinda demands that you put in some work to get headshots and/or overpen hits, and it's also not so great if you don't reload cancel (i.e. switch away from the weapon when the numbers change to cancel the animation), since the natural reload speed is bad.
Revolver is a decent special which again asks for marksmanship and the ability to reload cancel.
Pump shotgun is a powerful close-range choice, good for waveclear and taking down bigs alike. It tends to feel clunky to newer players, and again the reload is rough if you're not reload cancelling, but it's very comfortable once you're used to it.
Revolver seems like a good gun, what secondary goes well with it in your opinion?
And SMG is a fine close-range main, but currently overshadowed by the PDW.
you mean hel revolver? (revolver is a special)
Yeah sorry
you can more-or-less pair any special with hel revo
it pairs well with shotguns because of the range, sniper because it's good at managing waves and has a good ammo pool, machine gun so that you have a gun for precision work that you can also reload fairly quickly...
The design intent is probably to unsettle you -- "how do I kill these things? I took off its head and it didn't care" -- but that doesn't mean you didn't do a lot of damage with that headshot. Spend some time with a given gun and you'll learn how much "work" you need to put in to get the kill.
For example, with DMR or HEL revolver you need either 1 headshot + 1 bodyshot, or 3 bodyshots.
For pistol it's 1 headshot + 2 bodyshots (3 bodyshots if they're further away), or 5 bodyshots.
For autos it's messier but you'll figure it out as you get experience with the gun.
Oh, but don't shoot giant strikers in the head unless you're the sniper on your team (i.e. your special is the sniper rifle, DMR and precision rifle don't count) or your team doesn't have a sniper at all. Only the sniper rifle gets head damage against big strikers that's worth caring about. You want to leave the head intact so sniper can do their job.
Definitely don't shoot big strikers' heads with a shotgun. The head will pop before half of the pellets land, causing them to miss.
What does the Sentry CPU Speed Booster do? Does it increase locking onto targets? Increase fire rate? Other?
lockon time decreased for all sentries
hover mouse over the text on the right, popup will explain a bit
Ahh thank you
can someone please explain which terminals on this map can be the terminals to start corrupted uplink and which terminals can be the endpoint for the uplink? (for overload C3) https://imgur.com/pZnnJgR
The yellow ones.
One per zone, across two zones.
thanks
Get to the first terminal you can and ping the first terminal, there are like 3-4 options per zone.
it tells you which terminals to go to in top left objective right? then you look for another yellow terminal it tells you to go to?
Yep.
ok thanks
Coming back after a long break
Does the "damage multiplier if y ou hit them from the back" still exist ?
was hearing split opinions on this.
There are indeed only 4, as you only need 4. You use the first to open the checkpoint door into Zone 13(?), and then the other three are used to open 3 Zones of your choosing to get the GLPs, as each zone has 3 GLPs in it.
You can either go for Zone 14 (15+16), Zone 17 (18+19) or can open both 14 And 17 Then opt for either 15/18 Afterwards (the latter methods allow you to do the team scans for both doors before triggering the error).
You don't need to go do 17 If you've presumably done 14/15/16 Then. If you've finished the GLP Hunt then the Warden door in the previous room (where you used the first cell to open Zone 13) will now be open.
Friendly reminder that some people forget to use terminals at all 
Yes, in the room with the Zone 13 Door there's that other door (the Warden door) that was previously unusable. Now that you've done the GLPs it should be open with no scan and it's a checkpoint door.
Yes
It doesnt exist for sentries anymore though
Aha, thank you !
More rather that was supposedly a bug
mislabeled as a bug, but back sentry damage was op af
Yeah, it feels very strong as it is now
any tips for c1? me and 2 other are trying it with a bot but we can't even get past the class s 1 alarm
Captain Alpha has a really good guide on C1
General advice though; My group ran 1 of each tool, and in general a PDW can be really helpful for the dense fog.
Make sure you lower the fog before starting the S1 scan as well
ooooh i see yeah that'll probably help a lot 💀
does one mine deployer, two sentries, and a bioscan sound good or should we do one sentry and one c foam?
c foam usually good for that 1 scan
We only realized that we could lower the fog after we did the S1, god damn it hurt
Such a big open area in front of us too, the game literally wanted us to lower the fog
b3 tool loadout recommendation?
Imo 2 Sniper or 2 Burst
Shotgun sentry having 40 ammo like Sniper sentry just really lacking
who else misses R1 shotgun sentry?
My group decided on 2 sentry + bio + mines bc of the very few alarm doors you can foam
there is not that much alarm anyway
Any C3 advice for past the first timer security door?
main or overload
the 10 min or 20 min?
10 min first but the overload would be helpful as well.
have every one carry a cfoam grenade. have bio tracker find a path and lead the team. cfoam scouts kill asap. get to armory and back to checkpoint all in 10 mins. For the 20 min timer, close and mine a door for every wave if you can.
It wasn't about cfoaming doors
Rather cfoaming the ground
Got it thanks.
I've toyed with the idea of double bio for b3pe
combine with either sentry mines or sentry cfoam
a single burst sentry should suffice for the alarms, with decent funnel setups
oh we have a bot for the bio tracking stuff
the last secondary data cube is giving us a lot of problem tho
it shouldn't, it's not that bad
I think the place that you get dropped when you enter the third one is a good holding place
drop sentries and shoot
we just brought guns that are really shit at shooting flyers
maybe double sentry if you're struggling
the semis are good at shooting flyers
and well, just good in general
i.e. hel revo, dmr, pistol
for specials against flyers, try deagle, choke shotty, maybe MG or HAR
oh also revolver should be good against flyers
for us 25 FPS gamers, full-auto guns are the only choice. PDW + MG... FTW
what for tho?
The ending?
I personally feel like you get the same „help“ by just having sentrys pre placed on the path of extract to kill chargers (and smalls). Then mine the door to extract.
I feel like it wouldnt be much different from a good bio player , since you dont need to split
alright boys, what is the best way to do the ending of B3. I wasn't able to do it and I'm stuck
b3 extreme or just main?




