#gtfo-related-questions

1 messages · Page 622 of 1

gilded jolt
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just run through everything

restive fable
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Anyone can tell you lore so the gameplay isn’t much to fret over

restive fable
gilded jolt
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is every rundown really harder though

gilded jolt
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I guess not

restive fable
gilded jolt
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no way

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this rundown is definitely harder than r6

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and r6 was definitely easier than r5

sour cape
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wait, has anyone ever done a pacifist run or minimal kills?

gilded jolt
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imo

pulsar sage
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each rundown does not get harder no

gilded jolt
sour cape
restive fable
gilded jolt
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well idk

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I think r7b1 is harder than r6b1

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also r7c1 is definitely harder than r6c1

restive fable
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There was barely any healing items in 6.5 b1

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As long as you give me enough healing and ammo I can survive anything

sour cape
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any tips on how to improve your gunplay? any specific advice such as shot placement for certain enemies or weapon stats? what weapon would be good for a beginner?

gilded jolt
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idk I guess but even then

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aim better 4HEad

restive fable
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Best tip I can give for shooting is aim for the head and the back of the neck

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Back shots do more damage

sour cape
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i might try it again, thermal seems helpful for stealth

restive fable
tardy ingot
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generally preparing for alarms and using your tools right for that is more important than shooting well
As long as you at least hit a target you will do fine with right setup

restive fable
#

Oh yea use landmines and sniper turret and sea foam on the bots and stuff

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And have the biotracker on you

tardy ingot
gilded jolt
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idk I think r7 is harder than r6

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I was atleast able to do up till C2 high with bots in R6, anything R7 c tier would be hard with bots

tardy ingot
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@sour cape
regarding speedrunning:
Just as any other game obviously the goal is to complete stuff as quick as possible, you do this by taking the quickest routes, killing enemys on the way or when you are forced to stay still and prepare only as little as possible. (same for looting)
GTFO speedrunning is mostly focused on speedrunning the individual missions compared to the whole game being run

Challenge runs (such as pacifist) are fun challlenges to some people, tho harder to find. Commonly people do them on earlier missions

craggy pier
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r7 c tiers is ironically easier than r6 c tiers with bots

gilded jolt
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really?

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I feel like bots would be kinda bad at C1 atleast

restive fable
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Any level is easier than the squidward family reunion

gilded jolt
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idk about C2 or C3

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what is squidward family reunion

restive fable
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R6 C1 the scout room

gilded jolt
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oh nah that wasn't bad

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normal scouts aren't much of a threat

restive fable
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I suck at stealth killing them

gilded jolt
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there was like 5 but they were in a very large room with no other enemies

dry pumice
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I loved that room

tardy ingot
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R6 was easier than R7 imo
A1, B1, B2, C1, D1 are all harder in R7

So we have R7 B3, C2, C3, D2, E1 vs R6 C2, C3, D2, D3, D4
I personally consider R7C3 easier than R6C3. Same for R7C2 (tho here main is quite a bit more challenging than the R6C2 main). Very much closer than C3 tho
R7D2 seems to be harder imo, mostly due to mistakes insta costing you runs sometimes
I think comparing D4 and B3 vs D3 and E1 is more fair in difficulty. But i will compared D3 to B3 and D4 to E1 since PE vs PE and Main vs Main where i consider D3 and E1 harder respectively

So personally

R6:
C2 (slightly)
C3
D3

R7:
A1
B1
B2
C1
D1
D2
E1

median forge
#

R7 is definitely rougher than R6

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Only levels I remember toiling in agony at were C3PE and DX in R6

signal spear
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R6D3 was fucked

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respawn daddy room

wooden osprey
signal spear
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"avoid it very easily" my ass

maiden cypress
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i mean

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you can

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or you can just kill it

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that's even easier

tardy ingot
tardy ingot
wooden osprey
median forge
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I would scare the shit out of people by walking around in the room with the tank

tardy ingot
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i had it wake up like 4 times in my runs unintentionally. Those were mostly due to insane ping (EU to NA, EU to New Zealand)
Woke it up 3 times intentionally for the fun of fighting it

icy cave
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Wait what ? R6 was the easiest and R5 the hardest. R4 and R5 both are harder than R7. R3 was also easier than R2. it is not a straight line 😅

restive fable
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R6 is way harder than the current one

median forge
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R5 was where I started and I didn't even beat all the C levels back then

icy cave
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R6D1 was C-tier diff

restive fable
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Dude hell fucking no that room of all scouts? The all big one zone? The constant flying enemy zones?

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This current one is easy

median forge
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room with 5 scouts?

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easy shit

icy cave
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I'll put it in perspective: R6 felt harder cause you started on that one

restive fable
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I just didn’t like b2 tbh that was so hard

median forge
#

DX would probably be a better example of scout shittery

tardy ingot
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compare this to R5C1 which has 2 rooms with 2 scouts and around 10+ giants and smalls. Oh yeah that room was a respawn zone

icy cave
tardy ingot
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R5C1 and R5C2 were insane

icy cave
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Yep

tardy ingot
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R5C3 was more on the R6 and R7 C levels (R6C3PE aside)

icy cave
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R5 B tier was already above R6 C tier mostly

gilded jolt
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well R5 was prob the hardest rundown

wooden osprey
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well no

icy cave
median forge
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R5C2PE my nightmare

wooden osprey
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if you go back to R5 right now most likely every level can be beaten very fast

icy cave
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R4E1 still hardest level tho

wooden osprey
tardy ingot
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hmm, depends
B1 wasnt overtly hard. overload was a challenge shooting wise. But id argue R6C2 ext was more stressfull
B2 was "do you know how to deal with an error in fog"
B3 was somewhat challenging but not overtly so and B4 was mine simulator take 1

icy cave
#

You'll be surprised

median forge
#

but also they changed melee so much it might be jarring

wooden osprey
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the defficutly of the levels comes from how long it is

tardy ingot
median forge
#

they also give more resources in R6 and R7

tardy ingot
wooden osprey
icy cave
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R5 is still easily harder than R6 or R7

wooden osprey
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oh yeah for sure

median forge
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There were more ammopacks in R7C3 than R5C3

wooden osprey
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but in the sense of being harder for playerbase thats what i meant

icy cave
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Like top 3 I would say : R5 , R4 then R7

median forge
#

that's a funny thought

tardy ingot
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id argue that R2 is somewhat comparable to R7 in a way

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R1 is obviously the easiest tho
(havent played R3 sadge)

icy cave
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R2 is very doable until D tier

median forge
#

I can't imagine rundowns 1 through 3 being that terribly difficult. They didn't even have charger scouts back then

tardy ingot
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R5C3 is "low ammo into low ammo"

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but gigantic tool from the start

wooden osprey
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charger scouts are not hard tho

median forge
#

okay well an E level will always suck balls

wooden osprey
#

and R2E1 shadow giants were far more of a threat

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than any enemy until now

tardy ingot
icy cave
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R2D2 might still be the hardest generator I think

tardy ingot
#

hmm

median forge
#

Too bad I will never be able to see them

wooden osprey
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in terms of RNG the E level difficuties in my opinon are : R4 hardest/R7/R5/R2 (dont know if R3 had a E level)

tardy ingot
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r3 didnt

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also what do you mean by RNG?

wooden osprey
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spawns/ codes/terminals/ supply spawns

tardy ingot
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hmm

wooden osprey
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R4 first 15 min of RNG and the reactor code RNG could fuck up the whole team

tardy ingot
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in the end i think R7 is the easiest E level, but mostly because it has to work with stamina.
R5 and R2E1 always had the viable tactic of "run and hammer" for no ammo problems

wooden osprey
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the first 2 zones in R4E1 were super RNG based on if you can get pass them

tardy ingot
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R7 has you on the edge ressource wise tho

wooden osprey
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and than we go to reactor

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that could be super hard

tardy ingot
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especially when the spawns get fixed for that 1 part

wooden osprey
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or super easy

craggy pier
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at a certain skill level, the significance of rng matters less and less, sure you could have the entire zone's worth of sleepers condensed in 2 rooms but it shouldn't matter

median forge
#

if R6 and 7 didn't have checkpoints, I wonder how people would rank them

tardy ingot
craggy pier
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i just simply adapt

wooden osprey
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R4 no matter what skill level you have

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it fucks you up

median forge
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First time I did R5A1 all the sleepers in the first zone were in a single room

craggy pier
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not really but ok

wooden osprey
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how so?

craggy pier
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how will it

median forge
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not literally, but there must've been like 40 crammed into the room where you find your first bioscan

tardy ingot
median forge
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this was before I learned how to kite

wooden osprey
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losing all ammo-losing most health-losing time-not finding the ammopack (not really needed but helps-hybirds-the door breaking cause of hack lock-tank AI (not really RNG)

wooden osprey
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some you can adapt to

craggy pier
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which expedition

wooden osprey
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also second zone: tank spawning in pack room to the left and waking up alot of enemies-bad ammo pack spawn-door breaking-...

wooden osprey
tardy ingot
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even without any seemingly "bad" rng R4E1 is simply the hardest level

craggy pier
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because division of labour is a difficult concept to grasp

wooden osprey
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than extreme: code-enemy spawns-mom spawn location-code location- ammo spawns

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oh also

craggy pier
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2 people move cells, 2 clear then 1 go term to ping then 1 find shit is really difficult

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using terrain to your advantage is also difficult

wooden osprey
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SCAN RNG (where the scans are its not a game ender but will make your game very hard or very easy)

wooden osprey
craggy pier
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idk i just hope for the best, prepare for the worst

wooden osprey
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good thing you do

craggy pier
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if it's too dfficult for you then i'm sorry

wooden osprey
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its just not helping that the RNG will fuck you over

craggy pier
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it's an e tier for a reason

wooden osprey
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its not difficult for the good reason

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trust me there is alot

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AND I MEAN ALOT of levels out there that are hard

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but not bullshit

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(modding mostly)

craggy pier
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i mean i did reactor codes fetcher 3 times and honestly it wasn't bad at all

wooden osprey
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did you have the back terminals

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or front ones

craggy pier
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yes

wooden osprey
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enemy spawns

craggy pier
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because hammering shadow scouts is really difficult

wooden osprey
#

?

craggy pier
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prepping mines in case of shadow giants is also very dfficult

wooden osprey
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but it still can make your life hard

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but again thats my opinion from all the levels i have played modded and not modded

craggy pier
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idk replaying r4e1 a few times, we almost never wiped from the beginning

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even when the reroute door broke

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we just shot harder

wooden osprey
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than i guess i just have skill issue

craggy pier
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and there are ways to avoid it from breaking, we just weren't careful

wooden osprey
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(this input is also coming from someone that plays only on pubs and doesn't have a true team)

wooden osprey
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well i never will

warm lichen
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Is there a consistent way to dodge Striker attacks? I feel like I manage to 30% of the time but other times they seem destined to hit me when I try to back out of their range.

tardy ingot
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well yes
Its a bit uhm, hard if you arent host, tho still possible

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without going into too much detail, their attack is a cone shape infront of them and a circle (iirc) around them. You can walk or sprint out of that for them to miss

shrewd dirge
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so, whats with the snatchers in c3PE sometimes they spawn, sometimes they dont

wooden osprey
warm lichen
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okay, knowing it's cone shaped helps a lot.

wooden osprey
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for example if you go 10 meters or 5 meters to left or right

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they will most likely miss

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or if you crouch behind a box they will miss most likely but not diff

tardy ingot
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practice gets you used to it @warm lichen
(try it as host first)
The problem with being client rn is that enemy positions arent properly updated a lot of the time (dubbed "sniper melee" by a lot of people) which leads to you probably getting hit more often

astral sand
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is gtfo worth bc im thinking abt buying it

gilded jolt
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I guess

tardy ingot
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asking this on a discord of players is always a weird thing to me lul
tho also understandable in a way i guess

if the game is your niche then its a resounding yes. But its best to play it with friends and learn it

warm lichen
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I will say it entirely depends on how you like to play co-op games. If you have 3 friends interested in playing the game with you then YES.

wooden osprey
warm lichen
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If you like coordinating with people you've never met before, then sure.

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If you don't have people to play with and don't wanna play with randoms, then no.

tardy ingot
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yep. Experiencing this game with friends who are also new and want to learn and experience it is SO FREAKING GOOD

wooden osprey
dry pumice
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I had one

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He's busy playing other games

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Last thing he needs is this game rushing him into beating it with rundown timers

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Gamer anxiety ahoy

warm lichen
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6ish month isn't too much of a rush imo.

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I'm currently trying to shepherd 2 friends through the rundown while I learn the game myself.

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For me, I will say that GTFO is one of the most refreshingly unique multiplayer games right now. Even if you're unlock motivated, there's no reason to grind the game unlike every other online game which is all about getting you to spend as much of your free time playing it to progress one bar or another to get miniscule rewards. In GTFO, even if you want to unlock everything a Rundown has to offer, you literally just need to beat each mission and side objective once, then you have no obligation to keep playing unless you just want to keep playing for the sake of playing. That's great, to me.

tardy ingot
dry pumice
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implying it doesn't take 5000 hours to get a single good cosmetic for beating everything

soft crater
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Where are my weapon skins? (BUT FR where are muh old hammers qwq)

dry pumice
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Super shrug.

soft crater
#

Snatcher goes cry because yall keep killing him when he just wants a hug

steel valley
# shrewd dirge .

maybe the waves don't queue properly in c3 and the snatcher wave doesn't trigger idk

shrewd dirge
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like, tank came to visit at 90% of extract

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very odd

minor fractal
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It could take a long ass time to deal w/ those rooms if you wanted to avoid a scout wave.

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Although, tbqh, just taking the wave isn't a bad strat, it's not that crazy to deal w/.

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Could have been a lot harder, though. ~~ Gridlock was basically code 6 and then some every single wave for 10 waves and it wasn't even that hard.~~

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... ^ fuckton of ammo to compensate, though.

craggy pier
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it's just 14 sleepers and there's like 30 uses of ammo

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especially if the team just hammer first 3 reactor waves lole

dusky tiger
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Did the revolver get a buff in r7?
I'm seeing alot more people using it than I typically do

dry pumice
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HEL or normal?

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HEL was always meta

soft crater
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Normal Revolver yes

dusky tiger
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Normal

dry pumice
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Normal got small buff to recoil

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Also there's not much to pick from

dusky tiger
#

I love the hel rev

dry pumice
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The only other "reliable, lots of ammo" alternative is HAR and personally i'm bored out of my mind using it

soft crater
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Norm revo got dmg/recoil buff and it says range decrease but this is not true based on data miners

noble sierra
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Revolver got a damage buff so got some efficiency against bigs.

dry pumice
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Also i'm bitter because the icon for it looks 20 times cooler than actual in-game model

soft crater
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Hel revolver got a indirect buff

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The new reload animation enables a much faster reload cancel

noble sierra
soft crater
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From behind

dusky tiger
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Thanks for the feedback

soft crater
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SantonianWhatElse tell me a case in which many people still use and frequent revolver as a giant take down

dusky tiger
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Deagle.exe has entered

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1 occiput
1 back
Big striker ded

dry pumice
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I just like the feeling of it

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Deleting enemies in a single shot is so kreygasmic

noble sierra
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If you're a godlike revolver user who can consistently do McCree right-click, it's actually fine against bigs. But ofc you pick revolver for smalls mainly.

dry pumice
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doesn't require running straight into their face like with pump action too

dusky tiger
#

I've swapped to the mg this rundown
Feels so much stronger

dry pumice
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Oh yeah, it's exceptionally ammo efficient

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but gets surprisingly boring quick

dusky tiger
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One ammo pack gives it so much ammo

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I just like the feeling of spraying down a hallway knowing that you'll hit something

soft crater
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Iirc one ammo pack is like 72 bullets?

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I know it's a mag and a bit extra

slender oxide
#

anyone have a strat for D2? we've been holding the first catwalk with 3 of us and sending 1 person to do the other stuff but still having a bit of trouble

viscid wolf
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have three people defend while one person stealthes

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bring 2 sniper sentries

slender oxide
#

and defend the room right inside the error alarm door right?

viscid wolf
#

yeah

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either that or the bridge

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I think the bridge is a bit easier

slender oxide
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where is the bridge?

viscid wolf
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the one right before the blood door

slender oxide
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oh that's where we defend

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we had the guy stealthing with the bio tracker, while the 3 of us had mines and 2 sentries. is that good?

viscid wolf
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no

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you want the mine person to stealth

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the bio needs to ping because sentry symbiosis

slender oxide
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oh right

viscid wolf
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ideally run 2 sniper sentries

slender oxide
#

what about 2 bios?

viscid wolf
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well, you should only be running sniper sentries

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you dont need 2 bios

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you have more than enough resources you can take your time stealthing

slender oxide
#

ok thanks we'll try!

viscid wolf
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good luck! bunnihug

slender oxide
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also, should we clear the charger scouts in 209 or just stealth the usb and leave?

past mesa
#

you dont need to clear them i reccomend just quick stealth it and get out for fast runs

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just get a couple hours on d2 you got this

dapper sage
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man how the hell do you deal with the shadow side without the bio tracker

minor fractal
noble sierra
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Or if you're not confident, make the stealther bring precision rifle.

dapper sage
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I don't get how you win d2, every time you open a door you get the enemy inside coming after you afterwards including mothers it seems

minor fractal
#

It's not that hard tbh, just hold waves and kill one boss.

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Extraction is way harder than anything leading up to it.

viscid wolf
#

are u experiencing hard levels?

dapper sage
#

second door spawned 6 hybrids

viscid wolf
#

annoying teammates?

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bad rng?

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fear not

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for I have your solution to everything!

minor fractal
#

hold the hub

viscid wolf
#

run two auto sniper sentries and all your problems will be solved!

minor fractal
#

Or get code/cell faster.

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Also, yeah, when it doubt just equip more sniper sentry.

viscid wolf
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ngl I felt like D2 was too easy

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wish it was longer and harder

minor fractal
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I'm fine with a super short but balls-to-the-wall level tbh.

viscid wolf
#

not to downplay u or anything shaun just some discussion with ray NekoLove

dapper sage
#

no worries

minor fractal
#

Now that I know the hub thing, though.

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Waves do seem a bit small.

dapper sage
#

we are still giving it a go but just trying out c3 secondary to give us a break

minor fractal
#

My impression was that 8 BBC waves were intended.

viscid wolf
#

after a level like R4D2 I haven't felt like we've gotten a good D tier since

minor fractal
#

Mind you, 8 BBCs in a wave is a bit memey, and I'm glad it's not.

dapper sage
#

i only started on the tail end of r4

minor fractal
#

But do wish the waves were harder.

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Late R1 bb.

viscid wolf
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I was also R4ext player

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still haven't done R4C3 main btw refuse to play that level

gilded jolt
#

classic cuernos

viscid wolf
#

everyday I miss R4

waxen jetty
#

just go play it then

dapper sage
#

^

viscid wolf
#

I died on extraction for PE and didn't touch it for the rest of the rundown GID_HUTAOsad

dapper sage
#

oof

minor fractal
viscid wolf
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oh no foggies

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ovl is charger err right?

minor fractal
#

Yeah.

waxen jetty
#

just speedrun r4e1 then

minor fractal
#

It's not designed for Overload only.

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You can tell.

dapper sage
#

in r5 we had a hell of a time trying to deal with the well level

viscid wolf
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I want to see a R4 remake

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there are so many R4 levels deserving of remakes

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I would love to see a R4D1 into E tier remake

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pure hell

gilded jolt
#

not another E tier reactor

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we have already had 2

viscid wolf
#

reactors are dope

gilded jolt
#

no

viscid wolf
#

my favorite objective, though they haven't made good ones since R4

minor fractal
viscid wolf
#

I wish reactors were more clear focused than stealth

gilded jolt
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lmao I cant get past the first door in legacy

minor fractal
#

There are so many reactors...

gilded jolt
#

bots cant do much

dapper sage
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i liked rundown 6's reactor but it was also easily cheesed

viscid wolf
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R6D3 reactor was pretty fun

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definitely one of the better made

dapper sage
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i loved r6d3 honestly

minor fractal
#

Way too much ammo.

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But good level.

waxen jetty
#

cant believe he ignored r5c2 reactor

viscid wolf
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well excluding ammo problem

viscid wolf
#

wasn't really interesting

dapper sage
#

I never progressed past b in r5

gilded jolt
#

I mean r5 was hard

viscid wolf
#

R5 was pain

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god R5B1 prenerf

minor fractal
#

On GOD frfr

viscid wolf
#

thank fuck we're never getting something like that again

gilded jolt
#

giant charger error alarm in a b tier

viscid wolf
#

what were the nerfs

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removed density

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removed scouts

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removed big chargers?

gilded jolt
#

I dont think big chargers were removed

viscid wolf
#

i forgor 💀

gilded jolt
#

r5 was nerfed big time though

viscid wolf
#

yeah

minor fractal
#

Tbh, most of the R5 nerfs were removing respawn rooms

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Which I think is fair

gilded jolt
#

good riddance

viscid wolf
#

honestly R5D1 ruined the experience

minor fractal
#

It was such cancer.

viscid wolf
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they very quickly realized cocoon rooms were a mistake

dapper sage
#

wait so most of the nerfs were removing the gimmick

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lol

gilded jolt
#

yeah

sage flax
#

R5D1 extreme was goated

viscid wolf
#

R6 and R7 barely have cocoons

dapper sage
#

kind of funny tbh

gilded jolt
#

they kinda backtracked on cocoons

minor fractal
#

Respawns aren't even bad, it's just that the level design was p dumb.

gilded jolt
#

cause no one likes them

minor fractal
#

Like, C1 it actually makes sense, and is a good level.

viscid wolf
#

R7B3 was a good use

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other than that ehh

viscid wolf
#

speak of

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R5C1

waxen jetty
#

c1 so good

minor fractal
#

A1 it's "nice, clear ez af room twice," C2 it was like "kill the scout 50 times"

viscid wolf
#

I remember walking into R5C1 prenerf

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god

minor fractal
#

They barely nerfed it iirc.

viscid wolf
#

they downed the density by like 30%

#

prenerf you could barely move

minor fractal
#

No, density was unchanged.

viscid wolf
#

really?

minor fractal
#

It was p easy to clear pre-nerf.

viscid wolf
#

have I just been hallucinating the entire time

minor fractal
#

The main change was the % of respawns, which for w/e reason doesn't seem to actually do anything?

#

Seemed like every enemy that was there to begin with respawned.

viscid wolf
#

did someone say spawnblock

minor fractal
#

Removing spawnblock was good, too.

#

That shit was so boring.

viscid wolf
#

cocoons are boring

minor fractal
#

Naw, it's based.

#

Actually shits on you for being dog at stealth.

#

It's not even that hard. I'm glad PuGs had to suffer through that.

#

This is what you get for sprinting up behind me when I'm getting the safest double kill of my life.

dapper sage
#

do you guys remember what the r7c3 secondary is?

viscid wolf
#

I've only played it once

#

I forgot DeadFischl

minor fractal
#

Terminal command, locked behind password on 2 terms, shadows. Shuts lights off and spawns shadows during survival later.

dusty flume
#

yo where can I paste my lobby code so people can join me :>

viscid wolf
minor fractal
#

I'm about to use my special move.

uneven gulchBOT
viscid wolf
#

what he said

#

enjoy! DuskLove

dusty flume
#

no ones responding ;-;\

gilded jolt
#

the lfg channels

dusty flume
#

I just need someone to play with tbh

minor fractal
dusty flume
#

thats confusing lol

minor fractal
#

Naw, it's just a compact display of what you're trying to do and where people should go to join you.

haughty hatch
#

hey guys, total noob here. how do i invite someone to my party?

#

actually, how do I create a party?

#

nevermind, im stupid.. just found out by myself

vagrant zodiac
#

Hey guys, doing B1 right now, got into Zone 93 and at one point our objective to find the Collection Case switched to COLELCTION CASE IS FOUND - we don't know when that happened. Main problem is though, when we try to take the collection case back to teh shuttlebox, neither me nor the person I'm playing with is getting a prompt to interact

#

anybody have any advice on what we're screwing up here?

#

is the collection case an item that can be dropped? is it still sitting in zone 93 somewhere possibly? place is like a maze

icy nacelle
#

Collection case should be an object you can pick up and carry back to the shuttlebox, IIRC It's a small grey case with a green stripe on it. It's possible someone might have passed right over it to trigger the prompt change.

#

If you're unable to find it you could have one player ping it on the terminal while the other player just goes to where the ping is.

rotund portal
#

Another quick question

#

I thought I could stealth while standing

#

Seems like when I walk standing, it triggers a

#

"Croak"?

#

"Click"?

#

Not sure what to call it.

#

Doesn't cause bubbling, but it seems to trigger their red light

#

So wondering, does walking while standing trigger sleepers clicks?

sage flax
#

yes it does

rotund portal
#

ok thx

brittle mural
#

Walk stealthing isn't much different from crouch stealthing, only thing is you trigger their glow state by walking

minor fractal
#

Crouching while you have free movement, standing either to make extra distance before a glow or to sync enemies once you get near the spot you're trying to reach.

rotund portal
#

oh I also noticed that the choke mod shotgun reload loads to shells instead of one, and only adds 1 to the counter

#

That's a bug I assume?

minor fractal
#

It's a bit dumb, but w/e.

rotund portal
#

wait what

#

WAIT WHAT

#

I,,,

#

I have been reloading one shell

#

At a time, specifically between mini-waves

#

When all that time I could just... shoot my smg

minor fractal
#

Lmao.

rotund portal
#

Was like "Gotta keep this topped up", basically reloading a full mag every shot

soft crater
rotund portal
#

....huh, yea you are right

#

You load one shot into each barrel per reload

#

interesting

vital sierra
#

it's kinda make sense for choke mod but

#

normal shotgun

rotund portal
#

Anyone have any gusses as to why I find it easier to hit sleeping nerds with the spear than the bat or hammer?

#

Other than distance.

#

That's my main issue I think

#

I find myself approaching touching distance with the spear anyway, so if I could somehow upgrade or sidegrade to another melee that would probably be good right?

latent obsidian
#

Well the main difference between those is that the spear pokes enemies at your cursor whereas the bat swings from the sides and the sledge swings down from above. I guess you don't mind the knife so much either because like the spear it doesn't have an arcing hitbox

#

If you're having fun with the spear stick with it 🤷 I find it gross not being able to run while charging my weapon and will always prefer the sledge tho

vital sierra
#

the knife also swing from low to mid

#

so you will hit lower than your crosshair

dry pumice
#

Yeah, inability to sprint hurts spear real bad

#

Can't rushdow crap, have to bait enemies into getting closer

#

Which doesn't help because their attack range is still higher and position desync makes it even worse.

vital sierra
dry pumice
#

On top of that spear doesn't stagger that well, so you can't quick spam enemies either

vital sierra
#

i think EPD impact the most is when player hide behind wall or object

#

if you fight them in the open, it's just normal fight

#

and for spear, it shine when you hit weakspot

#

like for example: stealth kill giant

#

a spear can hit the back of the head of the giant

#

and a hammer can just full charge the giant on the back once

dry pumice
#

Yeah, I love doing that

vital sierra
#

it deleted the giant hp like 3/4

dry pumice
#

Almost an insta kill

vital sierra
#

same thing can happen to hybrid and big shooter

distant ice
latent obsidian
#

Yes but the arc of the hitbox could hit something before the target? like the scouts arm

distant ice
#

No

#

Hitscan is always first

latent obsidian
#

So if I am swinging my bat from the right to the left at a sleepers head and my cursor is to the left of its head in the air it won't connect?

distant ice
#

Imagine melee weapon attack as 2 in 1

#

First it checks if there's something right on your crosshair

#

And if not then the physical swing takes over

latent obsidian
#

And at what instant does it matter if there is something on my crosshair? as the weapon animation passes through that point?

distant ice
#

Just drop in, test it out and you'll see

latent obsidian
#

I'd like to but at work atm

#

will do when I can though

#

In other words, is there no hitbox before the weapon passes the crosshair?

distant ice
#

There is and the check happens earlier than you say

#

But how would i explain it in text

mossy aurora
latent obsidian
#

Okay I'm just curious because this doesn't sound consistent with my experience

#

But if you can't explain in more detail I'll have to check myself when I can

mossy aurora
#

a standing sleeping shooter with its head on the left will not get hit by a bat swing if you just aim at the head with your circle crosshair

distant ice
#

I could provide all the videos you want of proof

#

As long as the circle is shrunk that's where you'll hit

latent obsidian
#

The exact scenario Ryk descibes is the kind of thing which has put me off of using the bat

#

But maybe I was focusing too much on the arc of the bat rather than the hitscan which I didn't think existed 🤷

mossy aurora
#

it is definitely not hit scan

#

i will record in a biut

#

knife has an even jankier hit arc/box

distant ice
autumn flint
vital sierra
autumn flint
#

Oh

#

Almost got my hopes up lmao

vital sierra
#

you can also do that if you have a syringe

autumn flint
#

Cool

#

Now that is better

icy cave
autumn flint
#

Tell me

icy cave
#

You charge, hit the back of the head, charge immediatly, hit a limb, charge immediatly, hit another limb, charge immediatly, hit another limb..... he dies

#

Every time you break a limb basically he is staggered and you have enough time to charge up your next attack

#

All of this is with Hammer. I don't know if it works with the others

autumn flint
#

thats neato my man

#

and im a hammer main so should be no problem for me

carmine wasp
#

Did they remove the 'dis place is biiiiiig' lines or am I just not hearing them anymore? ReversedConfusedUlf

dry pumice
#

Haven't heard them once

desert falcon
#

I actually heard it in E1 yesterday

wooden osprey
#

nice

tardy ingot
#

Is it just me or is hammer not killing strikers (reliably?) from the front atm?
Body hit, no head/no back dmg

I tried it out and swung way after full circle yet for some reason it didnt kill

soft crater
#

not 3/4

#

68.25 dmg to giant occi whereas giants have 120 hp

#

it's more like 2/3

#

3/4 would be 90 dmg

#

even to big shooters and hybrids. a spear occi is only about 2/3 with 91 dmg out of 150hp

soft crater
#

Matches with no latency or desync issues I trust my hits more that they will hit and kill

#

also strange because a full charge hammer should kill a striker anywhere to the body from the front like you said

tardy ingot
#

yep thats what i mean

#

it should 100% always kill

#

but quite often it didnt

#

at first i thought "hmm maybe i didnt full charge"

#

but then i did it on a sleeping striker

soft crater
#

idk I at somepoint brought it down to some unlisted or unnoticed change in r7

#

or unintentional

#

or it's just desync

tardy ingot
#

unintentional maybe

#

i was host

soft crater
#

theeeeeeen yee

#

host speed and reliability be nice asf

distant ice
#

ye olde il2cpp float math

#

they probably survive with 0.001 hp

soft crater
#

:c

#

might as well strike head or back just for insurance nowadays

tardy ingot
#

i mean the reason i run hammer is so i can just smash smalls in a rush

#

spear doesnt allow me to sprint there (and cant kill from the front)
bat and knife need headshots pretty much

also scouts are more satisfying with hammer imo

soft crater
#

I would like Bat

#

but it doesn't one tap chargers in back

#

also idk. I remember at somepoint in chats there was saying half charge hammer does like 5 dmg?

#

yet half charges to a striker head from the front kills it

#

only 15dmg to their 20 hp

median forge
#

Spear helps me keep my pulse in check

#

I’ll never be sprinting and charging at the same time

soft crater
#

I personally just like the reliable 20 dmg on body with hammer and also it's the og weapon (besides the 4dmg to 3dmg on normal swings nerf)

#

qwq

median forge
#

One shotting strikers to the body is pretty cool

#

I remember back in R5 you could kill a shooter by bopping it on the head and it would just get concussed or something

#

Nothing would even pop on it

#

Don’t know if that’s still possible

soft crater
#

techincally when I say body dmg. I mean for giants

median forge
#

I see

soft crater
#

17.5 body dmg versus 20 body dmg

median forge
#

How much damage does a spear do to the back of a giants head I wonder

soft crater
#

68.25

median forge
#

Hey, that’s pretty fresh

soft crater
#

spear is nice as the first hit to occi

#

but it lacks for the body dmg 2nd/ 3rd hits

median forge
#

As a bonus I don’t have to be in clothesline range if my team screws it

supple sleet
#

the charge time is also really long and those few seconds could really matter

soft crater
#

iirc it's not much longer than hammers

#

if not similar

#

just adapt

soft crater
#

during swarms however it's a skill issue not being able to use it well there and performing half charge headshots

#

just like how bat can kill just as fast as knife with half charge headshots

median forge
#

Oh how I wish for spear punch through to return

#

It made stealthing rooms with two dudes hugging each other less stressful

soft crater
#

I do like the spears lingering hitbox though. even if you miss the half second it's still lunged out drag cursor to head and it dies

median forge
#

Yes I do notice that often

#

You can flick pretty hard with spear

soft crater
#

knife has this too but at a shorter range and more risks if you miss (for smalls at least)

#

since spear can still back body smalls

main glen
#

can you join anyone on any level?
or do i need to have unlocked the levels

pale tapir
#

It won't matter if you don't have access to a level that a host has

#

You could join the last level despite being nowhere near that

main glen
#

thats pretty cool then

#

thanks

median forge
#

It’s actually slightly unfortunate sometimes

#

At least, when someone tries to play D2 after having beaten A1 for the first time or something similar

autumn flint
#

To be fair tho first time A1 and straight to D2 without a hard carry service is a bad idea no matter how you look at it

unreal knot
#

how do I just start a simple 2 player match with my friend. Just me and him

gilded jolt
#

change the permissions for the slots that the bots are in to player only

viscid wolf
#

change all of them to locked

#

because you are strong and independent man!

#

who doesn't need friends !!

soft crater
#

Dusk with the line sticker gif

viscid wolf
supple sleet
frank imp
#

Hey-- I was wondering if there was any open-source character/weapon models I could get from GTFO, or if I'd have to rip them from the files (which would be a more complicated process ofc). I'm looking to mod them into a certain VR game

solid quiver
#

okay so if i use boosters to get like +100% special ammo, does my max increase?

rigid sinew
frank imp
zealous glacier
#

so we just finished D1 with a friend, and we are stuck at the last Bioscan... i think we are supposed to grab the Neonate but it doesnt appear? is it bugged?? or did we miss something?

#

nvm one the bots grabbed it and we didnt see it

sage flax
#

the bots are thiefs confirmed

tranquil dagger
#

Is there any rewards to be missed out on when the devs change up the levels?

sage flax
#

theres some exclusive rundown rewards like mask or pallete, so yea there are some rewards that will be missed out on if you dont do all missions

viscid wolf
#

nothing too notable

#

there were like 3 palletes and one mask

#

two masks?

#

two masks

sage flax
#

its just cosmetics tho so theres that

#

3 mask

tranquil dagger
#

Gotcha

sage flax
#

masks are coolest part tho imo

tranquil dagger
#

I don't doubt it when the masks on the cover look badass

#

Can we get those ones actually?

sage flax
#

id assume eventually cause the models are made if they are used for the cover, so just gotta wait until some of them are released

#

i think 2 of the masks on the steam cover page are avaliable the scorpion mask and the falcon mask

viscid wolf
tranquil dagger
#

Alright that's awesome

viscid wolf
#

wasn't it just tigris and ext

sage flax
#

tigris and twin blades mask

#

and then gas mask looking ass thing in R7

#

downside is that once all your avaliable potential drops are gone cause youve done all the missions, you cant grind for more cosmetics untill next update

weary mesa
#

Dragon scale is a R7 exclusive

#

And a pair of pants

sage flax
#

was overload six (yellow and blue) an R6 exclusive? i know destination is

weary mesa
#

yes

tranquil dagger
sage flax
#

damn that sucks that pallete is a banger imo

weary mesa
#

yea I like it a lot

#

I mean the game is basically the accomplishment of beating the levels/rundowns

#

then comeback when the next one comes out

sage flax
#

^pretty much

weary mesa
#

I do wish they'd add some replayability to the rundowns

tranquil dagger
#

I'm trying to convince myself that sounds good but I really can't, I just enjoy replaying a mission with knowing that I'm getting something good out of it.

sage flax
#

fair enogh, its all about the experience in this game

weary mesa
#

I get that but making it so you can just spam missions to unlock shit rids the point of random drops or actually playing other levels

tranquil dagger
#

That's fair too

sage flax
#

i guess you can get boosters which can increase your stats for harder levels if that helps

tranquil dagger
#

Kind of, maybe I'm just spoiled from playing Destiny 2 too much dx

vital sierra
#

gtfo is not a grind game

#

it's a game where you beat once and go on vacation

weary mesa
#

I just think the biggest problem for them right now is player retention

vital sierra
#

you can still play it

#

literally game make to have fun with friend

sage flax
#

tbf player retentions alway been a problem for the most part

vital sierra
#

it's hard enough to gain some experience from game mechanic

tranquil dagger
#

I'm not asking it to be a grind game, just asking for it to have more stuff to work for.

weary mesa
#

They probably just need something to keep money coming in without being scummy

#

And I don't really know the answer for that

vital sierra
#

they could put out cosmetics dlc

#

but that's just like

#

lame

weary mesa
#

do be a common thing

vital sierra
#

just pull a ubisoft and tell everyone to buy cosmetic

#

or nft

tranquil dagger
#

I mean if it was dlc cosmetics I could buy and then play a specific level to unlock it? I would honestly buy it. It's a joykiller when cosmetics aren't something to work for in the game but buy it and unlock it instantly

sage flax
#

maybe when frankensteining weapons comes itll be grindable parts or something

weary mesa
#

I'd be down for dlc grind cosmetics but I don't know how most people would react

#

Kind of a foreign concept

tranquil dagger
#

True

vital sierra
#

not everyone taste

weary mesa
#

reverse pay to win

#

pay to grind for win

vital sierra
#

pay to play

weary mesa
#

it's close

#

lmao

tranquil dagger
#

Lol

#

Also are the devs planning to fix the matchmaking or is that something they're gonna rely on Discord LFG to fix it?

weary mesa
#

Probably the latter

#

MM is very lacking

sage flax
#

still waiting for a lobby browser

#

and a kick option

tranquil dagger
#

Noted, thanks guys, I'll probably buy this again. I honestly returned the game cause I crashed twice after the tutorial and couldn't exactly find anyone through MM(In fact I did find a team and that's when my second crash happened) and didn't think it would be worth the time after that

weary mesa
#

yea kind of a game you have to want to play if you get a bad roll on bugs and shit

grave flax
#

Hi, I was wondering if anyone knew what triggers the bots to start shooting versus continuing to melee. Is it based on the proximity of the enemy I alerted?

#

or type of enemy?

vital sierra
#

based on how far the enemy vs bot

#

if it's too far bot start shooting

grave flax
#

lolllll. Okay. Thank you

frank imp
#

Can you join a friend to play a sector you haven't unlocked yet? like if they have it unlocked can I join their lobby to play it with them?

sage flax
#

yep, people can join any level as long as the host has the level unlocked

gaunt orbit
#

i need help! i cant enable air filtration!!

sage flax
#

what level?

gaunt orbit
#

fixed it dw

sage flax
#

kk

gaunt orbit
#

aparently you can just type commands

gaunt orbit
#

ok so i need power cells to open the door but ive already used all available power cells in other genorators

#

is there a way to take them out of the genorators again

maiden cypress
#

there should be 3 glps in each room you open

#

i'm assuming you're in C1

gaunt orbit
#

YES

#

i have 6 of 9 glps what do i need them for

tardy ingot
#

for the main objective ._.

gaunt orbit
#

do i get more cells from there?

tardy ingot
#

you do not need more cells once you have those 9

gaunt orbit
#

i want to die

tardy ingot
#

and each zone from 14-19 with a cell gives you 3 glps

icy cave
#

Whatever you opened should all have 3 glp inside

soft crater
#

Me when the new guy wanted to stealth and grab the GLPs

#

Really hurts when he took nearly 20mins to get the 3 glps in the first zone.

#

(Then again that pub. Those guys liked to rush. But didnt know how to effectively kill multiple sleepers and maintain stealth which was the problem)

vital compass
#

Do you have suggestions on how to manage R7D1 with Overload - I don't know if it is bugged, but it often spawns 2 to 4 [SPOILER] enemies, which makes it a major pain in the neck to even do the first room of main, let alone the error alarm or the class 10. Any advice is appreciated 🙂

ruby wasp
#

It's bugged indeed

wooden osprey
#

just get lucky

ruby wasp
#

Supposedly it was 1 every 4 min ?

wooden osprey
#

for the bug to not happen

#

easy

wooden osprey
#

but its not a error alarm

ruby wasp
#

Try to get 1

#

at most 2

wooden osprey
#

its just a spawn on timer

ruby wasp
#

Kill them right before you start the error alarm

#

Kill them again once you reach the terminal, do the alarm

wooden osprey
#

cause if it was an error alarm you could turn it off with error lol

ruby wasp
#

kill them near checkpoint

#

kill them again before looking for the key

#

kill them before entering the 5 scout zone

#

kill them before starting the class V alarm

#

etc

#

Basically kill them before every major part of the level

#

Hell you can even have someone sacrifice itself so it keep getting grabbed

sharp whale
#

How to C3 PE?

floral acorn
#

melee a lot until armory, then shoot and mine a lot :)

eternal bridge
floral acorn
#

also secondary can be put off until first <spoiler> and then <redacted>

eternal bridge
#

Yup

craggy pier
#

Is C1 possible with a two-man or no?

#

We haven't been able to get passed the Class S-1 door

tardy ingot
#

two man with bots?

#

or without?

craggy pier
#

With bots

tardy ingot
#

both are doable

#

what tools you running and how are you prepping?

craggy pier
#

Any tips? We have been using shotgun and sniper sentries in addition to a biotracker. Each person has a special weapon that can easily take out a giant (Shotgun or sniper) We all run the Malatek

viscid wolf
#

two sniper sentry one mine one bio

tardy ingot
#

2 sniper sentrys + bio + mines
Mine the doors leading to the rooms 2 rooms away from the s scan. Put sniper sentrys in a good sight line

#

1 sniper should be enough IF you need it. But 2 buffed sniper sentrys will deal with most of it

#

the s scan is by far the "easiest" part of c1 tho so have fun ariWiggly

craggy pier
#

Oh good to know, thanks for the tips, LMAO

#

Now the real question is, can you 1 man it with 3 bots?

gilded jolt
#

yeah

#

you can 1 man it with no bots

craggy pier
#

How though?

gilded jolt
#

idk I didnt do it

#

just look up videos of it

tardy ingot
#

its most often pretty cheesy

fair fulcrum
#

hello everybody
recently me and a friend bought GTFO because we managed to give it a try over the free weekend.
I saw a few guides but I don't understand stealth very well, so I have some questions about that.
I read that crouching can allow you to go up to the enemies, technically hugging them - however seemingly randomly the enemies start waking up and pulsing. I am not running, falling, or standing when this happens, just moving towards them crouched. Do enemies periodically wake a little or am I doing something wrong?
My other question is about the feelers - can they actually feel the flashlight's light, does noise alert them, how do they work? I couldn't find anything about them, and what I noticed is that if it expands it's tentacles then I need to wait for it to retract, then go in for the kill. But one time it instantly just pushed it out again, however at that time I had my flashlight on.
What are good deployables? From what I've seen bio tracker is very good, the burst sentry is also very nice, but idk about the others (besides foam launcher).
What weak points should I aim for besides the head? I'm talking about a scenario where we have to do a security scan with an alert, and the enemies come rushing in. I usually shoot their head, but not sure what is/are their other weak points. I noticed the large ones are weak for their limbs, but that's about it

turbid horizon
# fair fulcrum hello everybody recently me and a friend bought GTFO because we managed to give ...

Woo boi long message.

Yes, enemies will periodically stretch no matter what you are doing, basically like turning over in their sleep. If you accidentally bump into an enemy though, it’ll instantly wake up.

The tentacle boi (scout) will expand its feelers periodically, but also if you sprint near it or shine a light on it. Basically, you can regular walk up to it and bonk it.

Deployables will change based on personal preference and the level, my group usually runs Bio, Cfoam, Mines, and Burst

turbid horizon
fair fulcrum
#

I see, but after I shoot their head off they still aren't dead. That's what I was trying to elaborate

turbid horizon
#

If you’re stealthing towards a dude and he starts gooshing, just instantly stop moving, flashlights off

turbid horizon
fair fulcrum
#

So after destroying the head, just hit them anywhere else? If they are still alive

turbid horizon
#

Yeah

fair fulcrum
#

And you say if I stop moving while an enemy is waking up, it will stop? So making distance or hiding isn't a solution but stopping is?

turbid horizon
#

Whoops wrong reply

turbid horizon
fair fulcrum
#

Alright.
About the hammer - how strong is it? I always charge it for stealth and combat kills, fully I mean. Is charging halfway or no charging at all a good choice?

thorny creek
#

Charging halfway is effective, but you need to go for the head.

turbid horizon
#

At least half

thorny creek
#

Hammer is the most balanced melee weapon, and overall a jack of all trades.

turbid horizon
#

It comes down to personal preference in the end - I use spear, and my group runs all four weapons

fair fulcrum
#

Alright. I tried using the knife first time around, and it worked until it didn't 😅

turbid horizon
#

Knife is a stealth killing weapon, does a lot more to sleeping enemies

icy cave
turbid horizon
#

Spear is a long reaching weapon, really good if you’re unsure on your scout takedowns, I still use it

#

Club is a nice weapon for staggering enemies over and over, you can easily lock down big guys alone with it

#

In my group, we just use what we like, and it ended up being perfectly balanced (bc I gave Bishop a knife)

fair fulcrum
#

Another question
I know I said crouching is the best but I'm not 100% confident to say that. Is walking while standing the same, or worse?

thorny creek
#

Walking will force the enemies to glow

icy cave
thorny creek
#

Useful if you need to travel short distances quickly, but one it starts pulsing you gotta stop.

turbid horizon
#

Depends on the situation. If you need to stay above fog, you might need to just edge forward while standing. A lot of the time though, crouching is the way to go for newer players

icy cave
fair fulcrum
#

I see, thanks for the info

icy cave
drifting mauve
#

Best community Woods_Heart

fair fulcrum
#

We've been struggling to complete B1 because of the last part - is there anything we can do or is it just skill at that point? With the flying squids

turbid horizon
icy cave
drifting mauve
#

A tour guide? 😳

turbid horizon
icy cave
vernal forum
#

any advice for the last part oc C1?

turbid horizon
#

I miss big squid

icy cave
#

Then set up for the moving scan and do that

vernal forum
#

I ususally run bio, sniper, dmr

icy cave
turbid horizon
#

-_-

stuck orchid
fair fulcrum
#

Alright, thanks a bunch again.
Are bots worth anything? Like I like to keep them fed with ammo and health, but it just seems like they waste a lot

turbid horizon
#

The difficulty spike without bots is not worth it

icy cave
fair fulcrum
#

Any loadout recommendations? So far I used the thermal scoped DMR and pistol which is nice, but as for the bots - I left them with whatever they had. Which is probably bad guns 😅

fair fulcrum
#

Seriously? I felt like the SMGs, revolvers, and shotguns were pretty bad

turbid horizon
drifting mauve
#

^

turbid horizon
drifting mauve
#

:3

fair fulcrum
#

Like the game put me in the tutorial with a shotgun and an smg and switching to the dmr + pistol was a godsend

icy cave
drifting mauve
#

GTFO dev team did a pretty good job on weapons, most of them are pretty good

#

so you should be fine with whatever, I just suggest you to try new weapons and not stick to the same

fair fulcrum
#

Are the ARs any good? I tried using one but it ate a lot of ammo, probably my bad though

icy cave
#

But find the stuff you are comfortable with

turbid horizon
#

oooooh my children

#

AR’s can be good with small controlled bursts

drifting mauve
#

Listen to dad

turbid horizon
#

They do a lot of damage for being fast firing

#

But again, whatever you’re comfortable with is what you should run

icy cave
#

Also you will learn later that you will want to switch weapons on certain levels.

turbid horizon
#

R6D1

icy cave
drifting mauve
#

Having shotgun at the end was a pain ;-;

turbid horizon
#

Scattergun gaming

drifting mauve
#

lmao

fair fulcrum
#

How can I distribute my resources the best?
Feels like everything I come across instantly gets used. By the time I get something I need it immediately

turbid horizon
#

There was a tumor pretty close to me actually

icy cave
fair fulcrum
#

But I can't melee a horde, they'd hit me to death

icy cave
#

OR

fair fulcrum
#

Definitely, I wasn't aware of the stopping thing

icy cave
#

not finding enough

fair fulcrum
#

So stealth was halfway successful only

drifting mauve
#

Do you know how to use terminals Thonk?

#

Or one person of your group

fair fulcrum
#

I know I can list items in a zone

icy cave
#

use terminals to ping the resources

drifting mauve
#

ok good

icy cave
#

List res E_number of zone

fair fulcrum
#

oh because E is short for zone

icy cave
#

yes

fair fulcrum
#

I always typed out the whole thing heh

icy cave
#

You can actually do: List U E_number zone

fair fulcrum
#

How can I tell which zone I'm in? are the little symbols in the room with the zone name the giveaway? And what about when there is no text?

icy cave
#

got used to using res tho

#

It says on the terminal screen

fair fulcrum
#

oh

icy cave
#

top left

#

Otherwise when you open the map you should see it as well

fair fulcrum
#

Ima put my newfound knowledge to the test

icy cave
#

Go for it!

#

there will be enough nightmares waiting for you the deeper you go

fair fulcrum
#

Quick question - does the glowing reset the enemy wake up timer? The one that occurs periodically

#

Like for example, if I walk

icy cave
#

If you walk he will glow back up immediatly

#

While crouching it will stay down for a while

fair fulcrum
#

Yeah but I mean, they wake up even if I'm crouching sometimes

#

So if I walk first

icy cave
#

Sure that works, the best is to try it out to get a feeling for it

#

Glowing should be your cue to stop moving. If you don't they will start convulsing, that's the point you have to absolutely stop. If you still don't it is wake up time

fair fulcrum
#

That sounds simpler than I thought

#

Should I take any artifacts? I've been collecting them but not using any

#

I don't like wasting stuff so I tend to stack up on them

icy cave
#

I personally don't use boosters, but you can always take em and see later what you do with it

shell panther
#

My strategy with boosters is to go into a level for the first time without any. If I lose and think a certain booster will help me win than I bring it.

#

Most of the time I don't feel like I'll need them though

fair fulcrum
#

How do I get a bot to pick up something? There was an ammo box so I asked the bot to put down the objective, and marked it for him. But he didn't budge, and the others already had items

silver fable
#

Syncing the cycles of a room of enemies by passing your light over them is pretty common.

fair fulcrum
silver fable
silver fable
#

Revolver is a decent special which again asks for marksmanship and the ability to reload cancel.

#

Pump shotgun is a powerful close-range choice, good for waveclear and taking down bigs alike. It tends to feel clunky to newer players, and again the reload is rough if you're not reload cancelling, but it's very comfortable once you're used to it.

shell panther
#

Revolver seems like a good gun, what secondary goes well with it in your opinion?

silver fable
#

And SMG is a fine close-range main, but currently overshadowed by the PDW.

silver fable
shell panther
#

Yeah sorry

silver fable
#

you can more-or-less pair any special with hel revo

#

it pairs well with shotguns because of the range, sniper because it's good at managing waves and has a good ammo pool, machine gun so that you have a gun for precision work that you can also reload fairly quickly...

silver fable
#

For example, with DMR or HEL revolver you need either 1 headshot + 1 bodyshot, or 3 bodyshots.

#

For pistol it's 1 headshot + 2 bodyshots (3 bodyshots if they're further away), or 5 bodyshots.

#

For autos it's messier but you'll figure it out as you get experience with the gun.

#

Oh, but don't shoot giant strikers in the head unless you're the sniper on your team (i.e. your special is the sniper rifle, DMR and precision rifle don't count) or your team doesn't have a sniper at all. Only the sniper rifle gets head damage against big strikers that's worth caring about. You want to leave the head intact so sniper can do their job.

#

Definitely don't shoot big strikers' heads with a shotgun. The head will pop before half of the pellets land, causing them to miss.

fierce zodiac
#

What does the Sentry CPU Speed Booster do? Does it increase locking onto targets? Increase fire rate? Other?

floral acorn
#

lockon time decreased for all sentries

#

hover mouse over the text on the right, popup will explain a bit

fierce zodiac
#

Ahh thank you

craggy pier
#

can someone please explain which terminals on this map can be the terminals to start corrupted uplink and which terminals can be the endpoint for the uplink? (for overload C3) https://imgur.com/pZnnJgR

minor fractal
#

One per zone, across two zones.

craggy pier
#

thanks

minor fractal
# craggy pier thanks

Get to the first terminal you can and ping the first terminal, there are like 3-4 options per zone.

craggy pier
craggy pier
lethal hinge
#

Coming back after a long break
Does the "damage multiplier if y ou hit them from the back" still exist ?
was hearing split opinions on this.

icy nacelle
#

There are indeed only 4, as you only need 4. You use the first to open the checkpoint door into Zone 13(?), and then the other three are used to open 3 Zones of your choosing to get the GLPs, as each zone has 3 GLPs in it.

#

You can either go for Zone 14 (15+16), Zone 17 (18+19) or can open both 14 And 17 Then opt for either 15/18 Afterwards (the latter methods allow you to do the team scans for both doors before triggering the error).

#

You don't need to go do 17 If you've presumably done 14/15/16 Then. If you've finished the GLP Hunt then the Warden door in the previous room (where you used the first cell to open Zone 13) will now be open.

rigid sinew
#

Friendly reminder that some people forget to use terminals at all PirateSimon

icy nacelle
#

Yes, in the room with the Zone 13 Door there's that other door (the Warden door) that was previously unusable. Now that you've done the GLPs it should be open with no scan and it's a checkpoint door.

soft crater
#

It doesnt exist for sentries anymore though

lethal hinge
#

Aha, thank you !

soft crater
#

More rather that was supposedly a bug

sage flax
#

mislabeled as a bug, but back sentry damage was op af

lethal hinge
#

Yeah, it feels very strong as it is now

night sage
#

any tips for c1? me and 2 other are trying it with a bot but we can't even get past the class s 1 alarm

turbid horizon
#

General advice though; My group ran 1 of each tool, and in general a PDW can be really helpful for the dense fog.

turbid horizon
night sage
#

ooooh i see yeah that'll probably help a lot 💀

#

does one mine deployer, two sentries, and a bioscan sound good or should we do one sentry and one c foam?

vital sierra
#

c foam usually good for that 1 scan

autumn flint
#

Such a big open area in front of us too, the game literally wanted us to lower the fog

dark fern
#

b3 tool loadout recommendation?

ruby wasp
#

one of each works fine

#

2 sentries + 1 bio + foam works as well

soft crater
#

Imo 2 Sniper or 2 Burst

#

Shotgun sentry having 40 ammo like Sniper sentry just really lacking

distant gate
#

who else misses R1 shotgun sentry?

turbid horizon
vital sierra
#

there is not that much alarm anyway

limber quest
#

Any C3 advice for past the first timer security door?

distant gate
limber quest
#

10 min first but the overload would be helpful as well.

distant gate
ruby wasp
#

Rather cfoaming the ground

silver fable
#

combine with either sentry mines or sentry cfoam

#

a single burst sentry should suffice for the alarms, with decent funnel setups

dark fern
#

oh we have a bot for the bio tracking stuff

#

the last secondary data cube is giving us a lot of problem tho

silver fable
#

it shouldn't, it's not that bad

#

I think the place that you get dropped when you enter the third one is a good holding place

#

drop sentries and shoot

dark fern
#

we just brought guns that are really shit at shooting flyers

silver fable
#

maybe double sentry if you're struggling

#

the semis are good at shooting flyers

#

and well, just good in general

#

i.e. hel revo, dmr, pistol

#

for specials against flyers, try deagle, choke shotty, maybe MG or HAR

#

oh also revolver should be good against flyers

signal spear
#

for us 25 FPS gamers, full-auto guns are the only choice. PDW + MG... FTW

tardy ingot
#

I feel like it wouldnt be much different from a good bio player , since you dont need to split

keen drum
#

alright boys, what is the best way to do the ending of B3. I wasn't able to do it and I'm stuck

viscid wolf
#

grab the turbine go back

#

that's really it

#

keep shooting

shrewd dirge
#

b3 extreme or just main?