#gtfo-related-questions
1 messages · Page 618 of 1
Thank you
Because usually I’m stuck there banging my head on my own keyboard to see if anything works
approach, long press E, welcome to msdos 6.22, esc to get out.
ping something inside your own zone, then press esc but don't move away, hear ping from right, look right, see ping marker.
I see okay
now you know how to use a terminal
Yay
is there a certain order your supposed to do the missions or is just however your feeling?
the levels get harder as you work down the list but its up to you really. I suppose you should do A1 -> B1 ->C1 -> D1 -> D2 in that order for lore but its impossible not to if you are hosting your own lobbies
Alright thanks. I was confused because B2 is harder than C1 to me and I was confused on if I was going the right way or.... But you answered that so thanks
Any lore mission is likely to be significantly easier than regular as well.
am new to the game,i have question,can you get previus cosmetics before R7 🙂
No
Well
Maybe yes actually
how?
where do i ask so someone can confirm 100 percent? do you know?
there are a few exclusive to R6 but most are in a random pool
but there is a limit on how much you can get righ on the right side of screen
prisoner apparel list?
Limited count per rundown yes
Stop shilling smh
Kenyan wtf
"an accomplice of a confidence trickster or swindler who poses as a genuine customer to entice or encourage others."
My tags
The wiki is forbidden knowledge change my mind :^)
Would be a nice tag to have tbh
Agreedp
When you finishing the rundown
Idk why
Whenever I have time
Ive got “stuff” to do
Yk yk

So, im thinking about buying GTFO, and a few questions I have is: is there an actual multiplayer system and not just singleplayer/friends/ai , how much of a 'horror' game is it, and what would be your suggestion to a new player be?
It is multiplayer and absolutely not meant for singleplayer. As for the system you are looking at it, this discord the lfg channels
It's not much horror, it is more tense
There is ingame matchmaking but its unreliable bc the community who uses it sucks, there is lfg channels in this server which are more functional. Its spooky, but a more intense and challenging game once you get over the whole horror aspect, and I'd recommend just trying to enjoy the game
define 'sucks '
Though I've not tried it I hear a lot of complaints about the in-game matchmaking, although using the discord server here to find groups seems to work quite well.
Its a bit scary at the start but the horror aspect wears off quite quickly. Its more a difficult game than a scary game.
Watch some gameplay and decide based on that. Its a hard game so if you don't enjoy losing and trying again it might not be for you.
People queuing often leave immediately upon joining, cheaters are present (no anticheat bc co-op game) and often you'll be placed with people who dont speak your language because of how small the community is
well i have watched gameplay (markiplier) so i know a good bit about the game, but watching a game and playing the game is a different experience
yeah alright I'll take your word on that
If you like the look of it from what you've seen so far buy it and try it out. If you really don't like it you can refund within the 2 hour window, but I think its a great game
its a bit unpolished at the moment with bugs however
it’s also a very hard game, so you have to like exploring by yourself, learning by yourself and get better
A bit unfortunate that you missed out on the free weekend
I think i'll like it, stealth and murderous chaos, but im making sure cuz y'all have played the game]
Honestly the lfg channels work very well here and the people are nice
Pouncer or Snatcher?
gotta have some room
true
and vc 169
Bruh
Is there a way to turn off bluesync in GTFO (that smooth animation when you rotate the camera to right and left)?
You mean motion blur?
i dont know why i find that description so funny, but i do
ive never heard of motion blur not be called by its layman term
Yes
do we have any info on when they bring the first bugfixes for this rundown?
Also, does this game get updated? And if so, how often? (Or just randomly, whenever the devs finish)
Aight cool
And update every 5-6 months
So not dead but the devs dont overwork themselves
Old shit get removed so get to it
Gotta go fast
they brought R6 extension a day earlier than announced that's something i was suprised of tho
And what are R6 extensions?
the brought 3 extra lvls to rundown 6
you guys have any tips on the B1 ending? we just die every time we get there
with the moving alarm it is just Impossible
shoot things
We huh just put a lot of C foam on the ground
set up sentry on bridge
mines
foam yeah
clear the flhyers before pulling the door, then clear the wave before opening it
AFAIK Each part of it is a separate phase. So once you put the HSU In, deal with the fliers and then set up tools and prepare for the T-Scan. You don't have to have everyone in the scan either (though it'll go faster) and can have someone more focused on defence if you feel you need to buy more time. Make sure the waves from the T-Scan are clear, then open the door, clear the enemies inside and get ready for another wave of fliers after which point it's a clean exit.
Just don't do what my group did the very first time and try to rush through everything at once without making sure the previous stuff had actually ended and you should be good. 
^ we did that too
The funny thing is we would've been good to go as well if someone didn't open the door after the T-Scan ended and that room was filled with enemies. If we just took like a few seconds to have a breather we'd have realised everything was fine.
The scan only requires one or two people to move at optimal speed.
Have the other 2 just mow down the incoming hostiles.
Use everything - turrets, spray Cfoam everywhere, mines.
Probably one of the most interesting things with that scan is I did it again the other day with a new friend trying out the free weekend, and Hackett bugged out and just refused to move from the sec door.
Oh and... You can kill the floaters BEFORE touching the door.
They are there to make you panic.
But pretty much all the spawning mobs just pathed to Hackett and left us to deal with the scan in peace.
Sniper sentries are bonkers in that bit
The bridge gives them so much space to work with.
just don't get shot by one yourself
I mean.. sniper sentries are overall pretty bonkers anywhere with the biotracker symbiosis.
Eh still wouldn't bring them for knife fighting distance.
Well true, B2 Comes to mind on that.
Do other scouts wake up if I one-shot one from an adjacent room?
if they're close to each other or in range to hear the shot
because no one gave you a direct answer, motion blur is a slider in the settings. simply slide it to zero.
past that, probably not.
Do you know what their range is?
depends on where you are
same room 50m, 1 room away 30m, 2 rooms away 10m
Thanks a lot !
Could anyone give advice on B3 Overload?
that alongside the main error alarm always causes us to die while doing PE
Doing my first run right now, and I'm stuck on a big grey door, it says find ncr_a02 in objectives, when I ping it it shows three meters from the terminal. Could someone tell me the way?
put the baby in the blender machine
and where exactly do I get the baby?
Spawn
don't forget your child next time
- loot overload.
- preload the HSU
- chuck fogs on path in and out of overload, leave the fog turbine near the path to the HSU
- grab cargo, 2 members hold the chargers while cargo is leaving to a rendezvous
- drop cargo, take fog repeller or turbine, finish HSU scan
- start to exit, take both turbine and cargo.
- drop everything to deal with the wave, Bio should NOT be carrying, and should have anti charger weapons, along with the other person not carrying items.
if you do not have bio you will die to Sniper Melee ™️
the tool loadout i used with minimal difficulty was: sniper sent, bio, shotgun sent, burst sent.
thank you 
also definitely do not try to stealth overload
we never do
thanks alot of the advice
wym?
its a pain in the ass
Not really, we killed everything between the cargo and the door and just left everything else sleeping.
Maybe if you have a really gnarly cluster, but
do you kill big chargers the same way as big strikers?
like sync melee hits in the back
well, i suppose its fine, but my parties are knife monkeys.
Yep
yeah same way.
sledgehammer supremacy
Oh, well there's your problem.
Once again proving why the knife (and the bat to some extent) is terrible.
except big chargers jump forward a big distance when getting staggered
You can time it or CC chain if it's alone.
when it comes to anti charger weapons
the thing that comes to mind is the HEL revolver and the high calibre pistol
not saying you can't do it
just that it might not be exactly the same if you don't expect it
i used hel shotty and HCP
ic
i don't think bat is bad for giants at all
comparatively low damage yes
but you can both easily chain limbs and just bully even without any limbs as long as you're hitting from behind
you can have your team be monkeys and just do whatever as long as they're dealing damage and you'll take out a giant easily
if you do it properly you can spam click a giant to death with the bat
i definitely like bat, and use it when i have particularly aggressive knife monkeys.
not the best idea
i'd say 9/10 it dies with no issue
no screams No hits
for damage stagger, the stagger counter will reset if you reach it mid-stagger animation
you need to time the hit so it's before you get hit and after stagger ends
easier done by just charging
but idk maybe by spamming you get the right timing with specific stagger animations
i find half charges work particularly well
i didn't when i tried it
i've tried with full charging and it didn't work as well maybe i shouldn't fully charge but half charge instead
yeah you don't need a full charge
when i tried to spam, my spam was too fast and i reset the stagger counter
Zone 23, terminal in 23H Or something like that.
Basically once you enter Zone 23 Just hook a left up the stairs, to a door into another room and into the next one, then turn right and it'll be in the lower corner near the big pillar.
thanks found it'
hey, just a quick question, what do the numbers next to "COMPLETED:" mean on the expedition select menu? i currently just see [1,-,-,-] and i don't know what it means
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
Primary
Secondary
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.
1 - - - only main available
A B C D
A = main
B = Secondary
C = Overload
D = Prisoner Efficiency (PE for short), when Secondary and Overload are beaten at the same time
- = Not present on the level
i think i see, okay ty
d1 has 1,-,0,- (main overload), kinda weird.
1,0,-,- with 0 standing for overload would be weirder
y
because that could be read as extreme
theres no room for confusion if it's [0,-,0,-]
Tru
question about C1, with the emeregency escape protocol section, do we have to stop the alarm after the scan or just keep running, me and team are so confused on that part
Keep running
do you have any tips for that part cause we tried running but there's so many enemies in the next few areas
Clear the wave before pulling door
Then you just run through the room to the door
Shut it
C-foam with nade
Keep running and shooting
How frequently the campaign changes?
last one was december to june, 3 level extension in april
one before that was a bit longer, also got an extension.. but that was still early access...
roadmap says rundown 8 in 2022 so we'll see
If I do an Overload before Secondary do I lose access to it? since yk the keys and stuff
Im on c2 btw
Oh ok thx
if it helps:
R1 -> R2: 3.5 months (R2 had 10 expeditions)
R2 -> R3: 3 months (R3 had 7 expeditions, 3 of which were A-tier)
R3 -> R4: 4.5 months (R4 had 12 expeditions)
R4 -> R5: 6.5 months (R5 had 13 expeditions)
R5 -> R6: 7.5 months (R6 had 13 expeditions)
R6 -> R7: 6 months (R7 has 10 expeditions)
like hirnukono said they have plans for the next "campaign" to be later this year, so its probably going to be in December
So i got alot of time to suffer on b1? Wow
B1 is not suffering
Real suffering starts later
B1 is the "Normal difficulty" level
each rundown since R2 (except for R3) has had an extension which is 2-3 new expeditions 1-3 months after their release, but it sounds like they don't have plans for an extension for this rundown
It's hard to come to terms with the fact that R3 didn't even last that long compared to the rundowns that came after it.
What kills you?
sounds like lack of preparation
Is there a specific alarm, though?
....or teammates
there ALOT of alarmed doors
im gonna get nightmares about it
there are only 3 alarmed door wdym
Yes, but some of them are harder than others.
only 3
Are you actually dying equally to all of them?
They end in like 30 seconds too
maybe its 3 but it feels like hundred
I doubt they have actually improved their dev cycle enough to skip exts
we know that R8 is going to be this year
Do you need someone to help you?
but it may be very toward the end of the year
If you are playing with a bots then here's a friendly hint:
don't give them high risk high reward weapons. No shotguns, no high caliber pistols, no sniper rifles. Give them all a Carbine and either a Heavy AR or machine gun.
give them easy to use weapons
Give Bishop a bio-tracker, bots are OP with that thing as they don't suffer from same cooldown we do.
Not technically true?
MG is hard to use, but is a top tier bot weapon.
Depends on how you read "easy to use" tho
Basically they dont care about recoil, and the more opportunities you have for them to just spray and pray the better they do it seems
not easy to use but i'd say more Straightforward weapons
Spammy weapons i think is the more accurate description
the kind of weapon you can just shoot without thinking and it gives results
So that they could turn into an unpenetrapable wall of supressive fire
Burst turrets on legs
Quick question, currently doing C1 and we are facing off a big guy that sucks you in. We don't know if this is a bug or not but whenever one of us got picked up. His (the guy who got picked up) deployable got picked up as well.
Best melee weapon?
Not sure if the devs consider it a bug but it does because of how they coded the enemy so.. I guess its just another incentive not to get sucked right lmao
Thank you. we needed an answer about that man fast
^
basically ||the enemy will put you in another dimension when it picks you up, and so the game will pick up your sentry because of that||
Literally sent to the shadow realm
Hell yea thats what I thought as well
vore
Vore....
In C1 is the alarm supposed to keep going after you do the surgery room scan where you meet the new enemy?
ya
The way GTFO Weapon Data spreadsheet is written seems to imply that strikers take more body damage after their head is destroyed. Is this actually the case in-game?
yall is the last wave spawner of c1 infinite
like after u complete the room wide scan
does it still spawn stuff
or can u stealth to the last extraction point
Do sentrys still want to be pointed towards the enemies back?
no use per se
Its just positioning now rather than that bonus damage?
back dmg is gone, so however u wanna slow down or kill, go for it but r5 sentry strats dont apply. only thing now is shotgun and sniper get a fricking huge benefit from biotracker pings. less ammo wasted, faster action.
for sniper its like 3 seconds (!!!!) faster.
unfortunately
how does the sheet imply this?
"Head shots + body shots (after head explodes)"
thats dumb as fuck
if it says "1 + 1" (head shot + body shot) that just means that the head shot doesnt do enough damage to kill it, and since the head is destroyed, you can't shoot the head a second time you have to body shot it to get the kill
well, if there is nothing behind you, it's literally B tier difficulty
that's why Rundown 6 is so easy for most people
oh wait really
well, you're a team
if you guys get to the end faster since there is another team scan door
pass that and you're basically win
unless you wasted all your ammo
I'm mostly just confused as to whether or not, take the Pistol for example, 2 body shots followed by 1 headshot will deal the same damage as 1 headshot followed by 2 body shots. I wasn't sure if there was some mechanic in which destroying the head causes it to also take more damage or not. Only because the physiology of the baddies seems so strange.
it will do the same damage
Alright. Thanks.
I heard from another player that leaving a match and rejoining it is no longer possible.
Is this correct? sometimes the game's bugged and you just need to do a reset.
Most of the time that's not true
Sometimes when someone drops from a lobby the lobby code changes or the lobby just breaks and no one can join
telling the devs or admin or mods to pin every misinformation in #gtfo-related-questions

any tips for what tools to bring in D-1?
i love misinformation!! i love players directly lying to me when i try to learn!!!
😕 how so?
What does rundown related weapons mean?
@dense walrus here for this rundown, may not be here next rundown
O ok so kind of limited edition weapons then right?
Kinda yea
Kinda because they do reuse the weapons
For example, choke mod and heavy assault rifle was in rundown 6
good heavens
NOPE
It faded after a while tho
where do i get a password for merch?
ty
Happened to me too (r6) and it just kept growing until the entire screen is fully covered and can't see anything. Had to rejoin to solve that.
you could just leave it for 1 minute or 2
Didn't know that
you can't
.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
its preassigned
I see ;-:
ill stop trying to mod it then. I like this server and community
: o
but beat the rundown first before you use anything like that
since beating levels on a modded system will not keep your completions
oh
I mean you can use them they might just won't count toward completion
ahh ok i got
I have a few questions as someone who has never played but I've seen people like markiplier play with buddies. I will list them off.
- I've heard there's bots, are they good?
- Is there lfg here?
- How difficult are solo runs? I would like to try some.
- good enough, but not enough to replace a human
- there is only lfg here, matchmaking is pretty poor so most people rely on discord
- basically impossible (as in without bots) unless you're already very very experienced
solo with bots is PRETTY rough.
Solo with bots is very limited.
Lots of stuff you can do in a team that you just can't with bots.
3... 2... 1... foam here
last rundown was 100% botsoloed by some but r6 was easier. one of the gods did d2 3bot but for mortals our mileage may vary
stuff like... close a door without having to worry about your teammate trapping themselves on the other side
people beat the entire r6 botless
and no doubt r7 will be too, in time
Some beat it without sounds
I mean solo
What does rx mean?
Rundown X Level
Rundown, basically a seasonal campaign.
ahh
R7 means Rundown 7 which is the current update
bot expeditions would be so easier if they weren't so fucked
seasonal?
yeah
like this
They replace the campaign with a new one every now and then.
1-5 were early access stuff
Thank you all!
Not sure what the E1 strats would be tbh.
I shall go kick some ass now
🙂
kiting, probably
I feel like that'd be pretty hard to do, though.
is it possible to wear clean uniform on our chars?
do you have any mops?
How long is the game going to continue getting new rundowns? I've been getting into it more recently with Friends and I'm just a bit confused because I can't imagine that it's very sustainable for this to continue forever, and I imagine the devs must have an idea of where they want the plot to go and for there to be an end and everything... Right? I was thinking it would make sense for them to release all of the rundowns as a completed package at the end but maybe I'm fundamentally misunderstanding what their vision is for the game?
The game would need to die or become financially unsustainable, so I assume the plan is indefinite, but hard to say.
Making all of the levels available at once is not very realistic, if they went that route at the very end of the game's lifespan it'd be loosening the rules about old game versions rather than trying to remake every level in the game for a final release.
That's a fair point. Guess I just can't imagine them continuing to do this for more than a few years or so as I would imagine that they would either want to move on to different projects, and more likely it would become financially unsustainable as eventually everyone who plays it is going to have bought it
a lot of game can go up to 10 years
so why not
look at tf2
Fair enough! I also like it a lot and think it's very unique, I was more so curious than anything 😄
I also might be over estimating how much of a plot there is
the thing of opening old rundown are also an option
Another example is Skyrim too...
only because the devs took too long to make rundown
in game? no i dont
I mean Skyrim is just the same game rereleased over and over though isn't it?
Nah it's remastered
No? There’s a normal... SSE... and anniversary
latest devstream b3, one of the founding dudes went over the difference between goldmaster+patch and rundown/season and he was thoroughly happy, "our hands are not forever tied"
ok
so
yknow how scouts take a second or 2 to scream after feelers touched
if you shoot
do you still have that time to kill it
or does it scream instantly
Like during the pulling back in or just straight up shooting
there was a person who killed scout with every weapon
If you stagger yes
righto
umm shooting non fatally, the delay is max 0.3 seconds for scream
ouch SNAP awwooooo
a) revolver b) approach c) spam d) ded 🙂
Dmr: back of head pull down to back
spamming dmr gives u.. 3 shots per sec?
only need two
yep, and yeah tnenpi did the scout weapon murder guide, so kind of that person (assuming him 🙂 )
Am I still able to get cosmetics from the previous rundown?
all except the special masks / palettes should be in the random pool so "yes" ish
Well... Good enough
Any way to view the steam profile of people you play with?
Ask them a link
What does HEL stand for?
Hybrid Electrothermal Light-gas
can you 1 shot headshot kill scout with the precision rifle
yes
so can HC
When I realised HC had shotgun dmg 👀
mhm
should be able to yeah
he shot the scout and didn't die
twice
in D1
the third time I fucked it up kekw
66% success rate
choke should be able to as well from a longer distance
good thing you pointed out the range, wanted to snipe charger scouts later today ^^'
lul
30.1 dmg within 8 meters
charger scouts have 60hp and 2x more or less directly behind
any further and it wont kill
fixed it
do levels count a clear if host has it unlocked and you don't
yes
if you finish d2 but havent done d1, you won't be able to host d2 after eventho u did it
yeye
e1 go brr
a) pull aggro b) run over there c) yell a yo mama joke at him d) go to b " 😄 "

ok but
does ADS make any huge difference other than zoom
kinda big sacrifice for movement speed
It improves accuracy on some guns, yes.
Perfect accuracy on DMR, sniper, precision Rifle, more stable pattern on assault rifles and smgs.
Does nothing for shotguns though, I believe.
ok
Can just tap for ADS to get the precision if you are good enough
good tip
I will try that
Hi, how viable is playing this as 2 players + 2 bots? My friend and I are interested in getting this but none of our other friends want in. Are we setting ourselves up for frustration or is it manageable compared to the intended 4 players.
Sadly we missed the free weekend
maybe for the first few missions
you'll basically be stubbing your toes trying to do the later missions because the bots keep clipping through doors and dont do their own coordinated planning unless it involves following you or picking up an objective item
they are o.k. at firing at enemies but thats not the greatest thing to have in the later missions
LFG isn't too bad here, just make sure you are the one hosting cause you wont ever know who's server location you are going to 😵
Thank you
dont mention it 👍
Does GTFO have 4k support?
yes
anyone know what the deal is with the stats on the precision rifle?
with giants, i feel like shots to the chest do absolutely nothing once the head is gone
It sounds like a meaty gun but it doesn't really do that much damage. (11 damage) It has a 1.3* multiplier on headshots which makes it good for small enemies but still not great for giants
its 1+4 to a giant
That's exactly what it does.
its just for small wave clear
That thing has very high headshot multiplier which is what allows it destroy smolls
But giants... Once you pop the head you're better off switching to main
right
i feel like shooting the arms and legs is doing more than shooting chest once ive gotten the head
not in particular
Probably the second best gun for tank
Most games go "limbs bad" route
you can destroy the limbs to stagger him but its not doing bonus damage
other than the head of course
idk in my experince so far it takes less shots to shoot head first, then limbs, rather than head and then chest
Could be placebo
If you want to kill giants you're better off using eithe choker or high cal
And sniper, of course
But it's pretty much only for giants...
Unless you're out of options.
right ok
I'm enjoying the choke mod a lot this rundown so far
did they nerf it?
I should try it sometime again
they buffed choke mod ammo
Oh they nerfed the sniper ammo though quite heavily if you meant that
i ment choke mod
Just gave it another mag nothing amazing
dude i legit didnt even notice that the precision rifle was full auto wtf
its so much easier a shot at a time
yeah fair
You have like 20 shots in mag.
yeah maybe ive been using it wrong this whole time though
its such a weird gun, body damage not quite high enough for semi, but too much recoil for full...
Its pretty much just for picking off small enemies with headshots and killing scouts if you like
And I guess killing minibosses perhaps
yeah thats what i use it for
is a full charged spear hit on a regular scout still enough if i have -7% melee dmg?
yes
yes
yes
yes
Regarding completion, if it says finished (1,,,,) for a level
Does it mean I finished it or not
yes
^
1,-,-,- means theres only a main obj
Mmmm how to unlock a door using the terminal??
the format is [
,
,
,
]
how do i unlock the last door in B2?
i forgor
Use commands on that terminal and there should be a "security_override [door number]" or something like that
⬆️
Its a specific command that can be displayed only on that terminal
What qualifies as completing the overload, finding the bulkhead key in there?
finishing the objective
when you do finish it, you can open the objective menu and see that overlord no longer has an x on its icon
Depends from missions to mission. Finding the bulkhead key only activates the mission.
We were trying to do D1, it didn't really give us an objective i think.
They are often very cryptic
Warden does not give a fuck
Explaining what to do? Too much info
you needed to ||reset ventilation||
Quick question about C1:
||Do you need to start ventilation, or is there no fog after the S Class scan?||
||ventilation first, so you don't do the S scan in the fog||
||the ventilation is optional!||
d1 objective is bugged, the ui doesnt tell you what to do but its done by ||entering a command into the terminal there||
D1 is bugged
or just wack, very hard to tell
no need
in B3 PE, in overload is the cargo high-sec?
spoiler tag that
yes
actually nevermind it should be fine
does the alarm in C1 near the end where you see the pouncers for the first time end when the room scan is done?
bruh
b3 was harder than d1
That's the thing
R6 was 1.0 release that was supposed to trap new players
And now R7 came to make you regret those 40$
Apparently this is the real GTFO experience
what i like r7 is the on/off, difficult segments and then some rest. with (very) strong exceptions :)
c2 is 👌 mwah
Although honestly the only difficult part of C1 is the fact that people get intimidated by the alarm being infinite
Maybe.
already done
If bots aim well enough.
you get grabbed, then released into a horde where you can't even move for a second, then you get grabbed again
heavy cheese required, shooter capping etc
w bots quite the ride, dunno if done 3b
our greatest mistake was bringing sentries
mines 2sen bio almost always works, w exceptions
when you get grabbed, the sentry gets automatically picked up and when you get released you have it in your hand
Ah
That's just game derp
Besides you can place it right back
Which Is what makes player sentry carriers superior to bots
They can quickly adapt and redeploy
snatch shouldnt be a ||teleport|| imho
Game programming is hard
In my experience bots can’t be snatched
also hel shotgun seems both really good but also terribad against puncers
pouncers*
Got it
Yeah, it exists for stagger, not damage
That's what special weapons are for
I brought a sniper
you can shoot straight through him while he's grabbing someone right at the person he's grabbing
R6C1 really was a B tier level. R7C1 makes more sense
It depends, some might not regret
r5c1-c3 
Are primary pistols bad?
The pistol is as averagely balanced as you can imagine.
Good at both close and mid range, can be either precision fired or spammed in a pinch, decent ammo economy.
And fun fact: can oneshot sleepers with point blank bullet to the back of the head.
Not super useful, but neat to know.
HEL Rev as an upgrade. Its primary feature is that it penetrate and can kill multiple enemies at once.
And unlike HEL Shotgun it's actually made to kill and not stagger
I really love the high cal secondary pistol, and i was wondering how its primary counterpart is doing
The increased 8 bullet drum is nice too
Do remember that mains and specials exist in different worlds
Mains exist for self-defense. Specials exist to deliver pain.
Lol haha
You actually missed one guy by a rundown. We had a Mac10 for a main
Basically "what if pistol, but brrrrrrrrt"
Sounds good
That's funny considering the player while inside him. Is actually teleported into the void. You are most likely just hitting the player before being teleported and/or when they are teleported back in
But still funny friendly fire

Aaaah R6C1 and R7C1 do not even come close to that
Both levels are epic
c3 had the funny rooms where a scout could exit her room and reenter thru another door. one run ended when the charger scout did the same, came out and up the stairs and feelers out behind us yo wtf :) u cant do that!! :)
That C tier was something else
r7 c is a step back alltho how big of a step, dunno. improvement anyway, i enjoy
Yes definitely
Meaby R8 will be on par with R5 but I doubt it. Cause R5 had no CP's
cp bots thermals, those in r5 woulda changed everything
R5C1 would have been a joke
cp before R5D1 extreme got me pogging out
R5D1 😫
i loved that level
perfect level for 1 cp
Fair
no pressure 
surely my team wont pull every|| respawn room|| known to man
Respawning shadow scouts 😂 I still am persuaded it was an april fools they forgot to take out of the game
prenerf D1 extreme 👀
After nerf they still respawned
Ah so there were more before. Well
yeah that second zone respawn scouts was a sheesh rip if they spawn in security door room
How do I clear the fog in C1? I tried using a Terminal in 23 but didnt find any option
commands, bottom row? if not there, wrong terminal.. try list term e_23 and ping them all (if more than 1)
Zone 23 terminal has a unique commands in it. Use "commands" to see it, type first 3-4 letters, smash TAB
Theres a long ass audio log there too
okay thanks
hey Just joined yesterday, can anyone explain what "Occiput" stands for?
saw it a second ago in the 7.0 dmg spreadsheet and idk.
Occi reffers to "occupuncture".
In the game it reffers to the act of shooting enemies to the back of the head, as enemies suffer extra damage from headshots, but also from flank shots, and the 2 stack for massive damage.
For example: the default main pistol can oneshot a striker to the back of the head from point blank.
that checks out, ty for helping clarify.
hye guys my friend and i just bought the game and are trying to group up does anyone know how?
Are there any damage charts/spreadsheets for the current guns available?
Send them a lobby code/invite them through stream
there's a Looking for group tab in this discord, thats how I learned
Q: is C1 noticeably more difficult than B3?
Most Lore levels (Yellow border instead of white) Are usually easier than their high numbered counterparts
Though alot of people have been struggling with C1 for some reason
B3 PE is pain
I've been banging my head against C1 for a minute, think I might try a lateral move.
definitely beat all B tiers before your progress down
those prep you for lower levels
you cant brute force like last rundown
that won't stop me for I can't read
E1?
that type of stuff inspires me
laugh or cry, gotta pick one
in the LFG channels, is there anything to be aware of? like a specific channel that some admin holds sacred or something?
the story about voice chat #69
😔
What % infection do bots use Disinfect packs on you at?
supposedly 20+ , mostly
Is there a fix for the bug where you can't pick up items after a checkpoint?
I'm host 🙃
make sure you repeated pick up and drop any items you do before cp
rip
welp
option 3
play the early access way
learn from mistakes
restart run
@warm lichen maybe have someone else try picking it up? i usually just order a bot to do it
You become unable to pick up any items. Kinda blows a run. Just gonna try again some other time.
anyone know if u can carry the overload objective from B3 to extract before you start the main objective w/o waves spawning? or will it spawn chargers the whole time
Don't carry the objective into the checkpoint, leave it outside the ring.
Picking it up starts spawning them.
Yeah i meant during the grabbing animation, but being teleported while grabbed i guess explains why the player's sentry gets auto picked up
How do I unlock E1? Have completed A1, B1, C1, D1, D2
Finish every level main objective
Okay thank you
Ya
:)
E1 having old rundown requirements to unlock 
yes
wish i had someone to play d2 with
and 150+ resources btw
looks like no ones hosting atm
Doesn't matter if there are that many, you'll either run through all of it exploring, or not use even 10% of it
then cut it by 90% 
True
question, can the new precision rifle kill scouts?
yes
What's the point to the bat?
The knife does more critical damage
The spear has longer range
And the sledge hammer is overall a very good weapon
Just curious cuz I was meaning to try it
the bat does a lot of stagger damage
Yep
I've not played around with it that much though so not sure what you can achieve using it against giants exactly
I think its the non charged attack that has very notably high stagger
Thanks for the info
Not only bad is more staggering, but it also breaks locks in a single hit and not 2.
Small thing, but nice to have.
Knife basically can't stagger bigs, bat can easily 2-player chain stagger bigs like spear/hammer while still has the fast clearing potential close to knife.
And yeah, bat is the fastest to beak padlock and door.
what does it mean when a door on the map says "OVERRIDE:" ?
Alright lads, help me brainstorm this.
Hypothetical: I've decided to be a useless selfish teammate tonight and pick a Bullpup for a main weapon.
Question: which special should I bring to compensate for Bullpup's downtime? The "switching to your sidearm is faster than reloading" situation. Preferably something that can defend me at close range, but also take out bigs from mid range.
Specify. It says so on the map?
this would be infinitely simpler if I could just post an image
yellow text on the map directly on the door says "OVERRIDE:"
Probably reffers to a security door that either needs to be opened or is already open, but I'm not sure.
that didn't make it clearer
Yeah, i have no idea. Probably nothing important though.
I dont remember if those are doors that are opened by a terminal command or something
May I suggest you just tell us which map/zone it is
I think it could just be any door with an alarm on it says that? But I don't pay that much attention to that message so I could be wrong
Me neither tbh
Technically it works as fast like knife with half charges
It begins lacking by some damage when it comes to chargers though
So 2 hits
I occasionally fail to kill strikers with a bat
Full charge (at least I believe so) to the head and bastards just won't die
well you missed the head then
and you're sure you had full charge
well charge damage is not linear so you need to be sure it was fully charged
off the top of my head you could easily need over 90% charge to oneshot with bat
if you could record a clip we could look at it
scratch that i messed up the numbers a bit
Do you know what the formula is for calculating damage at a given % charge?
x^3
0.8 charge = 0.512 progress towards max damage.
So on hammer, 0.512 * 17 = 8.704, and 8.704 + 3 = 11.704 damage.
Np bb
Check the tutorial video guide someone made on melee weapons, they even gave the specific values.
The knife does low damage BUT has a better multiplier on the back/head/both, AND has double damage on sleeping enemies
It's also very fast to charge
But it has low range
So if you half charge the hammer its only doing about 5 damage? Most of which is the base 3? Thats pretty insane
Yep. This is also why the 0-charge on strikers went from 0% charge (w/ overkill) to 30% charge when nerfed from 4 min to 3 min.
Getting 1 damage takes a while.
I heard someone say it was cubic before but actually graphing what that looks like...
The double damage on sleeping enemies I had zero idea about
Thank you
watch every professor scaler guide
Is there any way to know from the map where the zone numbers are? I've seen zone numbers written, but it's apparently only because of info panels
Am I supposed to just remember each zone by memory?
map should show the zone numbers
It only shows that sometimes, in my experience
and the doors show which zone you in atm
I know about the doors, but then... oof
and if its the door to an zone change door it shows which zones that leads to
It's just hard to backtrack
if you phystically look at the zone indicators on the walls it updates your map
like the signs and shit
Today I learned
seems my map updates without crosshare then
top right corner of my screen aint crosshare
they are like terminals and bulkhead DC's, in the way that if one person triggers it to update on the map it shows up for everyone
likely you had a teammate look at it
Can you get more info from the doors on the terminal? Than just simply pinging them? Can you get the zone they access?
Maybe by querying them
Query command OP
if only terminal interaction was taught in eval
any chance #known-issues channel ever gonna be updated? or taken out of the description of technical support channel?
It was shocking that HELP did nothing
Frankly, the only things you need in the terminal so far only seem to be LIST, QUERY and PING
Preventing people from exploring the terminal if they want.
But I'm a beginner
Is actually the dumbest shit I've ever seen.
yup
Because it's litterally the tutorial
Not even COMMANDS worked
not a full forced tutorial^^
so many people still havent touched it
Let me get this straight
Every other terminals in the game works the same. Help, commands, etc.
Why this one isn't so?
They made half-a-terminal to not scare people?
Or do they manually add every single command to a new terminal?
Maybe the tutorial has never been changed after updates or something
it came with this rundown
they just never listened to what people actually said a tutorial would need
Either they didn't add the commands, or they removed them. Not sure which is worse.
One of them implies extra pain in the ass when developing any new terminals.
both aint something you should be doing xd
tbh though. people always say that the 3 commands the most useful are list, query, ping
still doesn't change the fact that this is pretty stupid
I want to guess the second one since terminals seem to have a base of some sort
I still couldn't believe it, when it told me to ping the key.
So I type LIST KEY and it tells me command not recognized
COMMANDS
not recognized
Wtf?
Warden really did found the most useless terminal in the facility. No engineer touched that since conveyer belt.
i know what answer i will get but im gonna ask anyways...
anything that helps preventing the battery cell bug from happening?
are bots supposed to go completely moonbrained on an S alarm full team scan, or am I just extraordinarily unlucky?
What's wrong with them exactly?
not a single one of them would stand in the scan
Which one is that
i think you can command them to stay somewhere (?)
You can't last I checked
oh mb then
great
I suspected as much, but I already restarted the mission from scratch and they did it again
yeah you have to do it during the scan
yup
oh how could you have possibly guessed
I don't suppose we'll get a hotfix or anything
I think thats the first and maybe only level that has an s
don't count on it
there have been bugs thatve been around for years
or months
Uhm... doing a solo run here... Anyone willing to look at my screen and tell me how to deal with this room? Would greatly appreciate just an assessment of the situation before I try anything lol...
dont mention the r1 bugs that still havent been fixed
oh I'm all ears
could post the picture in GTFO media and people can see
yeah, a warning at the door may be in order to warn people of all this crap
you mean the one that says "VERY POSITIVE" ?
nah the descriptions themselves
@latent obsidian I think I need to convey more detail but I guess I could type it out somewhere, just thought a pro might get a laugh at my situation lol
well excuse the fuck outta me for not locking myself into an office for a week to research all the reviews
or maybe this is just how this mission is designed? it's the one just after the intro/assessment
they expect the players to learn for themselves instead of teaching us anything
I'd have a look but I'm at work so can't really have a conversation about it on voice right now 🙂
ty, np
for gameplay? fine.
for gameBREAKING BUGS?
I'm not even gonna answer that
My review was very cautionary.
again: excuse the fuck outta me for not looking up YOUR specific review
Fair
I guess that's my bad
Either way...
Bot gameplay not intended.
Players become mandatory as game starts getting real.
yeah past c1 bots are a nuissance4
bot gameplay necessary because ingame matchmaking is trash
does not bode well for my solo run here lol
they dont like fixing it



