#gtfo-related-questions

1 messages · Page 612 of 1

balmy sorrel
#

There are checkpoints?

minor fractal
#

Yes.

balmy sorrel
#

Tf?

#

Haven't picked the game up in a while.

tropic stream
#

Second the notion that the whole point of the game is that its supposed to be hard. Its not for everyone, and thats ok.

minor fractal
#

Also, most features that make the game more casual seem like a waste of time. The returns don't seem to be felt, while content drought is easily the most pressing issue for the game rn.

#

Also bugs, poor patching, etc.

#

People that don't like GTFO that much will probably still not like GTFO that much, regardless of how far the devs go out of their way to make the game more accessible.

balmy sorrel
#

Even if they added a difficulty slider?

craggy pier
#

This comes at the cost of appealing to an already small minority of players in the fps community and then further alienating them down the line.

minor fractal
#

Not worth the time.

autumn dagger
#

is it safe to play the solo trials mod or will i get banned?

minor fractal
#

The rule has to do w/ where you play them and talk about them.

noble sierra
#

It is safe to play, simply don't use this official discord to advertise/promote.

autumn dagger
#

Ah alright, Thanks.

weary mesa
#

about to kill 20 enemies with a shotgun blast

craggy pier
#

Solo players having enemies with 1/4 the hp and 1/4 the spawn cap

#

Totally fair and balans

shrewd dirge
#

If the game were to become more casual than it is now, i wouldn't even complain. I'd just leave.

noble sierra
minor fractal
#

Worst part is that stealth is the best part of a solo run.

#

Imagine playing B1 w/ like no sleeping enemies, holy fuck would that be boring.

#

Having a fuckton of enemies in rooms was what made R2C1, R3C1, and R4C2 so fun solo.

distant ice
#

Alright but hear me out

#

Difficulty sliders means there could be a difficulty above default

#

And you could have solo balanced for 8-man

#

R6A1 but there's 200 sleepers in the first zone

tardy ingot
#

too much work for too little return tho

#

Since you essentially would have to balance for each difficulty version ._.

thorny creek
#

I mean, if there's a difficulty slider, then why have different tier levels in the first place, right?

dry pumice
#

Yep. Also it removed the universal experience of it.

#

The unique feature of difficulty setting-less games is that our experiences converge and overlap. We might solve the challenges differently, but the challenge itself is the same and there's a certain element of unity in that.

distant ice
#

You all talk like you haven't played any games with different difficulties before

#

Also like some layers (r4 especially) weren't already just difficulty modifiers for the rest of the level

wooden osprey
#

what are they talking about exactly?

distant ice
#

This level but error

#

This level but dark

wooden osprey
#

and just that?

#

are they complaining or putting facts out?

distant ice
#

That was a continuation of my previous message not a reply to you

wooden osprey
#

oh

#

fair enough

distant ice
#

The topic is idk

#

Difficulty sliders or anything of the sort

#

There's any amount of ways to have one

tardy ingot
#

making something „hardcore“ more difficult is easier than making it easier

tawdry leaf
#

just play with randoms. way more challenging kekw

wooden osprey
sudden burrow
#

I take it the santonian website is still bugging out for other people too? Because it sure is for me

daring temple
#

recommended loadouts for R6D1 with bots

floral acorn
#

my humble: 3burst bio

compact pebble
#

sniper go brr

floral acorn
#

or 1snip 2burst bio, snip does help w el medium jefe

#

for el grande hefe it's sniper country .. but bots being bots, give em weapons, blackdragon made a good rec, burstrifle machinegun brr

fickle mulch
#

IIRC when i did it with bots i did
2 auto
1 burst
1 mines

maiden cypress
#

you should give bots a bio and experience magic

fickle mulch
#

its not the ideal loadout but the sentries helped a lot up until the final part. For that part though ||I put mines facing away from the base and shit so it would kill a few flyers here and there||

floral acorn
craggy pier
#

3 sentry 1 bio for reactor skip, you can easily do it within 18 mins, fairly simple

maiden cypress
ivory imp
#

Where exactly should I be shooting large lads with the sniper? Head and then chest?

#

Or what's the scoop

sudden burrow
#

Head should one-shot

ivory imp
#

Even if they're active?

sudden burrow
#

Nothing changes if they’re active, they’re just harder to hit

ivory imp
#

Huh, good to know. Thanks!

dry pumice
#

Yeah, big boys die in a single sniper headshot no matter what

ivory imp
#

Hm maybe I should start bringing a sniper more consistently then

sudden burrow
#

sniper is Good™️ this rundown

#

That may change next Thursday, of course

ivory imp
#

Yeah, I'm just trying to get through the content for the goodies I can unlock. Do Side Objectives also give Apparel items?

dry pumice
#

Sniper is the dedicated bit boy destroyer and the team should always have at least one

#

Another anti big boy option is scatter gun, but it's worse in many ways

humble crater
#

how do you read the logs on BX? I can not obtain the password

sudden burrow
#

Every apparel unlock is listed in the upper right of the rundown screen, aside from the one for doing every extension mission

dry pumice
#

You must find the password.

#

If you're asking how to READ one

humble crater
#

how am i supposed to find the password. Like an item or do a scan or something?

ivory imp
humble crater
sudden burrow
#

Password is in a terminal on a log, it’ll say which terminal it’s on

#

it won’t be on the one asking for the password

humble crater
minor fractal
#

READ [key log, full file name]

humble crater
humble crater
floral acorn
#

always i say again always assume alarm on that kinda stuff, usually nothing is "free" ..

dry pumice
#

BX moment

next ivy
#

Prepare for the worst hope for slightly less bad

ivory imp
#

Words to live by

#

And probably die by considering this game lmao

next ivy
#

Pretty much yeah.
Prepare for the worst, die anyway because you didn't think of the equally bad thing that actually happened

floral acorn
#

figuring out what will happen and where they can spawn and finding that perfect western ledge w sentries just so and good views on the bridge (moving target practice) .. keeps us coming back. until after many completions later "meh"

dry pumice
#

My first squad did it by standing on the bridge.

#

It was rough.

floral acorn
#

day 1 devstream too

dry pumice
#

Cfoam grenade saved us... And you can ambush them with a spear in the stairs.

next ivy
#

If you're good at listening for spawn sounds and switching focus bridge isn't too bad

floral acorn
#

shouldnt have watched, spoiled much

icy cave
shrewd dirge
#

prepare for thunderdome, get race track instead.

ivory imp
#

Is C1 doable with bots solo? Or is that mission something you wanna do with real boys and girls

shrewd dirge
#

the main pita will be the travel scan and trying to wrangle the bots into a moving* team scan

#

other than that, should be fine.

#

other than that, all the @1 floors are doable solo with or without bots.

ivory imp
#

Does the game change the amount of enemies spawned depending on the amount of players in game or no

tardy ingot
#

no

shrewd dirge
#

always constant

ivory imp
#

Pshhh, I'd want an LMG for solo lmao

icy nacelle
# ivory imp Is C1 doable with bots solo? Or is that mission something you wanna do with real...

Honestly the only challenging part of that with bots is the Error at the start, just making sure the bots actually follow you into the next room so you can close the bloody door behind you. You can resolve that mostly though by just kicking the bot if they don't follow you through and it's not like you're losing much in the way of resources they might be carrying since it's only the start of the mission anyway.

dry pumice
#

Give bots burst rifle and lmg, apparently its the most optimal setup on them

#

They don't give a shit about recoil and won't just burn through their ammo

icy nacelle
#

I've just always stuck with them having Burst/Heavy AR.

dry pumice
#

Basically same thing

icy nacelle
#

Pretty much.

dry pumice
#

Basically just give them assault rifles in some shape or form, something spammable

ivory imp
#

And alright so ARs for bots then? I figured giving them power weapons would be the play but that does make sense

icy nacelle
#

I just handle it by rushing forward and triggering the rooms to prevent them from crouch-walking around and hoping they don't suddenly turn around and decide to walk back through the closing door, in which case I kick them. Rush the terminal, ping the keycard and then just rush the security door. Placing some mines on the doors behind me as I go helps to limit most of the enemies behind me as well.

neon gust
#

1 of ammopack gives them ammo enough for like 2 alarms

#

of course if you can top them off its nicer since you kinda just forget about them until way later in the game

#

more machinegun since they can go "sicko mode" for longer

ivory imp
#

Hm that's sensible, I'll keep that in mind thanks

dry pumice
#

If you give them heavy hitters - they'll burn through ammo like crazy.
I don't understand their logic, but they can easily decide to delete a lonely striker with a scattergun.

#

In multiple shots too.

neon gust
#

but infinite range detection

ivory imp
#

Incredible, walking sentries

#

The wonders of modern science

craggy pier
#

if we get open AI to work on gtfo bots we may get replaced as humans

balmy sorrel
#

Did they remove dodge ability?

ivory imp
#

Yeah I'm not too keen on robots making robots

#

I like being mostly alive

craggy pier
#

they made bots for dota and they absolutely recked even the best teams

shrewd dirge
#

stamina straight up caps all x/y movement speed

#

so it feels like it does absolutely nothing.

dim skiff
#

Question, are they going to get new tools in 7.0

shrewd dirge
#

not to give too much away, but probably not.

#

its been a while since we've gotten new consumables, so thats possible.

#

but we dont know anything except for the snatcher maybe being a thing.

#

i just hope they give us stuff that differentiates from the "new enemy, an E floor, some guns"

#

both the rundown and extension felt samey, overly easy, slow paced.

#

i hope they felt the same way

ivory imp
#

I mean the recent rundown was probably designed for incoming players more than anything, what with the exit from early access

next ivy
#

Absolutely

ornate crescent
#

how long does it take to get a good handle of the games mechanics/gameplay?

next ivy
#

mileage varies tbh.

figure out the way you want to learn and just do your best at it, whether that's pure experimentation, watching vids, or brushing up on the wiki.

jaunty bear
#

we cant really tell you a specific time frame tbh

#

if youre learning without the aid of an experienced player, it will of course take longer

gilded jolt
#

I have 404 hours and I'm still ass

minor fractal
#

You can definitely get near the "peak" after ~500 hours I'd say, as a safe bet.

#

But you might be at 2k hours and still have things you can improve on.

cedar pebble
#

Is this chat for advice on the game as well because I am really having trouble with one level with my brothers and I'm wondering where I can get some advice from some better players?

sudden burrow
#

People tend to ask just about anything here, yeah

cedar pebble
#

Cool

#

Does anybody have any advice for B2 Contaminant(the first level with evil fog)? My brothers and I have been having such a tough time with this level and we aren't even bothering trying the secondary objective because it took us a while just to get to that option. Today we made it to the part where we had to get to extraction, but we died halfway there.

compact pebble
viscid wolf
#

it depends on who you play with really

#

if you're always playing with an experience squad you tend to improve faster

#

I'm think I got pretty decent around 400+ but that's because I was learning a lot from the squad I play in

#

I'd say 400+ is where you become experienced enough and 800~1000+ is the point where you understand enemy beahviors enough to do things like solo or just generally survive longer

compact pebble
#

what about

#

4k hours

#

🗿

gilded jolt
#

my one steam friend has 5k

#

that's the highest I've really seen

#

sure there is higher though

waxen jetty
#

its almost like you can just bot your hours or leave the game open

compact pebble
#

:troll:

minor fractal
#

Also, bot loadouts?

topaz anvil
# cedar pebble Does anybody have any advice for B2 Contaminant(the first level with evil fog)? ...

Since stamina plays an important part in the run to extraction, its good to note that you can take your time. Everytime you hear the error wave spawn, slow down, stick together and shoot the enemies. It can be a big risk if you are massively infected to try to hammer. Other than that, make sure the path to extraction is as cleared out as possible beforehand so that you dont get ambushed by sleeping enemies

obsidian depot
#

what is the sniper melee bug?

#

kinda new to the game

shrewd dirge
#

;^)

#

So anyway, 1k hours, still dogshit.

obsidian depot
#

Who has 1k hours

shrewd dirge
#

Me

viscid wolf
#

I've played with you

#

you have like 2k hours

obsidian depot
#

Who has 2k hours

obsidian depot
compact pebble
#

yoo 2k hours 🥵

shrewd dirge
#

Position and animation interpolation gives giants unexpectedly long melee. Range

obsidian depot
#

I only have 2 hours, still within the refund window

obsidian depot
#

Has it been fixed yet

#

:^)

shrewd dirge
#

No

iron vine
#

maybe R7

obsidian depot
#

Devs must be pretty busy working on the new rundown

#

:^)

shrewd dirge
#

Dont make me type that face on mobile more than i have to

obsidian depot
#

Someone should tell the bug hunters about this bug

#

:^)

rigid sinew
shrewd dirge
viscid wolf
shrewd dirge
#

Refund me mommy

dapper nimbus
#

Reading this chat generates a lot of KEKIUM

viscid wolf
#

kekium?

obsidian depot
shrewd dirge
#

Its on the memeonic table of elements

#

Next to hopium, copium, and soapium

obsidian depot
#

Is this game worth buying

shrewd dirge
#

Try asking again later

topaz anvil
#

Ya

topaz anvil
viscid wolf
#

perhaps.

obsidian depot
#

I heard it's a hardcore co-op shooter like rainbow6 siege

iron vine
#

not r6 extraction? lol

dapper nimbus
#

"rainbow six siege" 😔

viscid wolf
#

as a former R6 player

shrewd dirge
#

You want lawnmower simulator instead

viscid wolf
#

it is no longer a hardcore coop shooter

obsidian depot
topaz anvil
#

Maybe I'm just a hard boomer but this "I've owned this game for 2 hours" meme has outlived its projected lifespan and now feels like hitting a wall with a fish repeatedly

shrewd dirge
#

Yeah its a lot like that one scene in tron

obsidian depot
#

Hopefully they add checkpoints then, just incase one patch of lawn is too hard to mow, will be adding that to my wishlist

shrewd dirge
#

Hopefully youll be able to close the game and resume later

topaz anvil
#

Tron is just non anime isekai

#

Change my mind

shrewd dirge
#

Gtfo is native isekai

rigid sinew
#

buy game
play 1 hour
refund game
repeat cycle
profit???
free gamepass grindset

obsidian depot
#

:^)

shrewd dirge
#

Ligma grindset

rigid sinew
#

sigmar

obsidian depot
shrewd dirge
#

Of chatarena

iron vine
#

would be kinda funny is someone kept refunding between levels and completed the rundown

shrewd dirge
obsidian depot
#

Joemie?

#

I'm their biggest fan

shrewd dirge
viscid wolf
#

they also ask whos joe but never hows joe

craggy pier
#

I do think Rainbow 6 Siege is fairly hardcore, because you die from 1 singular headshot

dull schooner
#

Can someone link me to a up to date guide on more advanced game mechanics?

#

Things like movement options or miscellaneous tech

craggy pier
#

It is both immersive and realistic, ignoring the fact that a brick of c4 doesn't level the entire building or shotguns pellets just fly off to Narnia after 10 meters

floral acorn
#

sounds like the scattergun of today " :D "

spark wolf
#

movement options xd

#

can they fix dash within 5 months if the players complain about it on day 1

#

no xddd

#

R6 but the code splits up

shrewd dirge
#

I stg if dash isnt fixed

#

It currently is like 30% of the reason i take damage

tardy ingot
#

I dont know how it would work out
But what would you think of making checkpoints limited use per level (so like 3 max or smth?)

craggy pier
#

I really enjoy how people keep saying checkpoints are optional when the scan to trigger it is mandatory

tardy ingot
#

I dont mind it at doors where it replaces the security scan

#

but god stuff like d1 security scan into checkpoint is horrible

topaz anvil
craggy pier
#

It's not completely optional

dull schooner
#

So when your squad wipes, just select the button that says 'Return to lobby' instead of 'Restart at checkpoint'? What's the issue

craggy pier
#

The scan is not optional?

#

You still have to start and finish the scan in order to progress the level

dull schooner
#

What's the problem with that?

craggy pier
#

And it can actually fuck you over on levels such as C3

#

Or is it merely just a skill issue because checkpoints are a perfect addition and people like to dismiss you for making a point

distant ice
#

People don't like sitting in place doing nothing

craggy pier
#

And this

distant ice
#

Same as old bulkhead doors

craggy pier
#

It's a waste of 5 to 10 seconds

distant ice
#

Is it that

craggy pier
#

Which adds up the more you play

distant ice
#

I think it's more like 10-20

dull schooner
#

I can support the game making you wait around less

#

The ol' Payday 2 problem

compact pebble
#

the tank is scared of checkpoint

craggy pier
#

Well payday 2's gameplay loop is waiting for fade to end

dull schooner
#

This is the first rundown that has had checkpoints right

craggy pier
#

Because cops get magically hyper-aggressive during fade, most noticably on Death Sentence, where they just rush and kill you

#

As devs cannot program their ai path finding correctly

topaz anvil
#

I don't think the problem is the checkpoint scan itself

#

But instead the checkpoint stacking pointlessly on top of a simple security scan

#

When it can act as both the scan and as the checkpoint scan on its own

desert falcon
#

does that happen outside of that one d1 door? can't remember any other case

topaz anvil
#

B1 first checkpoint i believe

#

Down the stairs

craggy pier
#

A1, C2, C3, D4, CX and BX

#

You do the alarm teamscan then you have to do another one for ???

topaz anvil
#

A1's checkpoint is behind an alarm door

#

That doesnt count

#

It's only pointless in doors where it could sufficiently replace the team scan that was planted there by default

craggy pier
#

I count them because you basically have to do multiple pointless team scans that wastes time

topaz anvil
#

You could make the same argument for typical team scans though

#

Why are they there for doors with no alarm

#

Why not just have them being open

craggy pier
#

Why yes i think all team scans with no alarms tied to it are a waste of time

#

How can you tell

desert falcon
topaz anvil
#

Maybe im dumbass then

tardy ingot
#

Id argue checkpoint scans after alarms are fine if they would be tied to an optional path youd have to take for the checkpoint

craggy pier
#

I get their intention but it doesn't change the fact that I think they are a waste of time

tardy ingot
#

so you do the alarm only if you want the checkpoint

topaz anvil
#

Many things are a waste of time

craggy pier
#

Just like in r4's bulkhead team scans

topaz anvil
#

Like arguing over a simple feature that adds at most 10 seconds regardless of where you put it

craggy pier
#

You do the team scan for optionals but then you do another team scan on the bulkhead

#

I'm merely stating how I think unless the concept of subjective opinions is too foreign for the Gtfo community

#

In that case, I rest my case

craggy pier
#

B2ex be like

tardy ingot
#

has only a checkpoint

#

afair

craggy pier
#

Same concept, it's a waste of time and frankly checkpoints shouldn't be on bulkheads in the first place

tardy ingot
#

i disagree depending on the situation

craggy pier
#

Also bulkhead opening animations actually matters back when error waves were random, so you have to actually time even harder to open them

#

But now that error waves are streamlined, I do think they should open faster now

tardy ingot
#

Damn man. Seconds counting in the non speedrun 1 hour missions

Lets just increase speed of players and enemys while we are at it and all scan speeds (hyperbel)

craggy pier
#

I do think S1 scan speed should be standarised depending on player count

#

It's not really that fun giant kiting in D1 solo because the scan speed is abysmally slow, considering it's actually possible to solo hold

tardy ingot
#

then again game isnt made for solo

#

Id like split teamscans where each player would have to be in 1 for it to progress

Wont work for solo unless its just scuffed split scans

craggy pier
#

Yes but the game shouldn't go out of the way

#

To make solo players suffer for no apparent reason

#

Considering they're already at a disadvantage

#

Also i'm only talking about big s1s, not big reds

tardy ingot
topaz anvil
#

I dont think i could adjust to bullheads opening faster

craggy pier
#

Yes, it is a coop game and it should be balanced around 4 players, but again my point is that just because it's balanced around 4p doesn't mean dev need to go out of their to mess with solo play

#

But my point only revolves around s1 scans

#

Because big reds are different, you can either have all 4 people together to make the scan go faster or send one person to hold the wave/cfoam door etc, so the speed scaling on number of players actually makes sense

topaz anvil
#

I mean I don't think they deliberately fucked with the s1 scan speed

#

They balanced it for 1-3 players in r5 rifht

#

Right

#

Considering how poopy it was in r4e1

craggy pier
#

But with s1, you're always together unless someone is actively doing a funny, so imo the speed should be standarised

spark wolf
#

it should be for all team scans

midnight gazelle
midnight gazelle
#

It adds to the challenge lol

spark wolf
#

yes

#

the silent team scan taking longer

#

rly add to the challenge

#

so true

craggy pier
#

are the X levels harder than the main rundown? or just additional content

next ivy
#

generally harder than the first level in each tier, but mostly comparable to everything else

topaz anvil
#

Extension levels are their own storyline, ans are on par with the optional levels of each tier

craggy pier
#

k thx wasnt sure if they were like "end game" kind alevel stuff

topaz anvil
#

You can do them as soon as you want

craggy pier
#

k thx

next ivy
#

CX do kinda slap, i recommend checking it out before it goes away

craggy pier
#

k

#

I will

next ivy
#

best of luck in the remaining week Woods_Heart

chilly idol
#

So is it arguably better to face turrets away from you toward oncoming enemies, or to face it towards you so that enemies running past it get shot in the back?

I always thought that away would be best, since it'd in theory make easier headshots and I'd not have to worry about friendly fire. But I've seen people recommending to actually face it toward the you and group (at a distance, of course.) Why is this?

#

I've seen other people do this in their own gameplay, so I'm at least assuming that it's not just people fucking with me.

#

*Would like to make the exception that it's obviously better to do the second option with chargers, since they take more damage from behind.

neon gust
#

It really depends on the room layout, sometimes its better to have the sentry shooting their backs since it probably gonna have better los, some people just do it because they forget about the fact they remove back damage

#

sentry placement nowdays its more about los than getting back damage because well, they patch that out

chilly idol
#

Even with chargers?

neon gust
#

yep

chilly idol
#

Oh. Alright then.

weary mesa
#

Patch back damage for every sentry didn't patch sentry shooting destroyed head bug on every enemy

mossy aurora
#

but yeah like blackdragon said LOS is more of an important factor for sentry placement overall

chilly idol
#

Another question. Does b-hopping still have a place in GTFO, or is did it get nerfed hard back when stamina was added.

sudden burrow
#

It got flat-out fixed, it’s no longer quiet

viscid wolf
#

it only records the land so you can bhop away from enemies

distant ice
#

That's just a single jump not bhop

#

But you can still normal jump and sprint for half a second after landing without causing sprint noise

#

And either repeat that or go for a sprint jump since you should be close enough to kill on landing

#

It gets annoying to do though

craggy pier
#

I love burst sentry shooting 4 bursts for a crawling shooter

mossy aurora
#

do they still miss chargers with broken head

distant ice
#

Placement issue

#

Also imagine that 4 bursts

#

Before it was made aimbot it could easily waste a tool refill until it hits

plush raft
#

any maps fully gotten for cx?

vital hawk
#

bros

#

how do you deal with the 2x tanks in power hungry

#

d3 i think

#

also we're only 2 players

obsidian depot
#

don't wake them up

#

ez

tacit zealot
#

8 mines

#

ez

vital hawk
#

is 8 mines gonna 1 shot them

minor fractal
#

Or do but run double sniper.

vital hawk
#

thats boring fuck

#

how do u do the terminal alarm thingy then?

#

if you have to go thru the door in that room

mossy aurora
#

you have 2 or 3 people defending the error waves that spawn in where you drop down from

#

and 1 or 2 people go back through the tank room to turn off the error

vital hawk
#

shit thats pretty smart

mossy aurora
#

or just shoot everything like rayalot said

#

🐒

vital hawk
#

thanks

eternal bridge
noble sierra
#

R5D2 could fulfill your fantasy.

eternal bridge
#

Lol!

#

I started GTFO in R6

ruby wasp
#

bruh

vital hawk
#

i can't read

#

i just shoot shit and hope for the best

#

it worked most expeditiosn

ruby wasp
#

What R6 does to a mf

compact pebble
#

tru

vital hawk
#

true

distant ice
#

My friend hasn't been reading shit since R1

vital hawk
#

yeah i did r5 the same way

#

braindead mode

ruby wasp
#

Based

craggy pier
#

Just shoot up the double tank room two times ez

obsidian depot
#

just shoot up ez

dry pumice
#

Can someone bring me up to speed on the lore of this guy > PirateSimon

lilac fulcrum
tribal plume
#

Why does the scout make mac n cheese noises

thorny creek
# dry pumice Can someone bring me up to speed on the lore of this guy > <:PirateSimon:6218175...

The Tale of Captain Simon Viklund:

  • He born
  • He forfeit all his mortal possessions to the god of sound
  • Confronted his master and became the new god of sound
  • Made original PDTH and PD2 ost
  • He become Bain
  • Profit
  • Went into a bank heist himself and found 10 chambers with money
  • Got inspired by that idea to make 10 Chambers
  • Ascended
  • Made sound for man made horrors beyond comprehension
  • Found an eye patch
  • Became pirate
  • Yarr
    The end :)
dry pumice
#

Excuse me? That's the payday OST guy?

#

What a fucking legend.

dusky tiger
#

does anyone have advice for the end of DX in alpha 3

#

we keep dying after the first uplink scan there

craggy pier
#

head straight to the top and do the uplink asap also make sure you get to the first terminal in the complex with good amount of ammo and health so that ur run to the top in the dimension wont be hard

dusky tiger
#

thank you

craggy pier
#

np

dry pumice
# dusky tiger does anyone have advice for the end of DX in alpha 3

Do terminals in the opposite order from top to bottom.
The terminal that stands against a cave wall dead-end is stupid easy to defend, to the point that if your team can manage to survive until then - that's basically a victory secured once you entrench there.

Bring something to kill fliers specifically combined with something CQC to survive the catwalks of death.

Bullpup + Pump Action worked fine for me, but someone should bring a sniper against the large floater.

dusky tiger
#

thanks alot Bishop_Heart

balmy raven
#

Does anyone know what to put in the terminal at BX so we open the door, i remember there was a command for it but i forgot it

winter jewel
#

use Commands to get a list of all commands possible on the terminal, it will be at the bottom of the list

dry pumice
#

If its some unique command like DEACTIVATE_ALARMS or whatever - you only need to put in first like 4 letters and then smash TAB to autofill the rest.

balmy raven
minor fractal
#

It's on one end of the bridge.

winter jewel
#

there are 2 doors that require terminals to unlock in this level, one as ray said is in 15. the other is in the same room as the door.

balmy raven
#

thanks

#

irl blind

viscid orchid
#

What recommended weapons and tools if you go in solo with bots?

craggy pier
#

primaries
dmr
hel revolver
assault rifle

secondary
hel gun
har
sniper
shotgun

weary mesa
#

revolver thenboom

fair turtle
#

Anyone knows if there will be a sale anytime soon?

#

my friend wants to buy the game, but he's waiting for a sale

tardy ingot
#

rundown 7 drops in 5 days

#

so then

dry pumice
#

Low ammo cap weapons like shotguns and sniper rifle are terrible on them because they will burn through ammo like mad killing average striker in 1-2 scattergun blasts.

mossy aurora
#

One time on D3 we were hammering the error, then someone dced and he had chokemod then the bot that replaced him instantly downed me

dry pumice
#

That too. Bots are real trigger happy.

terse oyster
#

hey guys first time playing this game. Just got in a matchmaking and got absolutely wrecked in BX. Spoke to the guy and said to come here and get some guidance on how to start

dim skiff
#

Load up some BOTS or possibly utilize the LFG channels

terse oyster
dim skiff
#

if you make a game, post it in there and I'm sure a plethora of people are going to join in. there is a lot of new people. Maybe you can get a more seasoned person in there as well to show you the ropes

zenith blaze
#

It's good to have a game like GTFO which is getting better and better.. Why there is no dodge?

vital sierra
#

they have it

#

but the warden took it away

compact pebble
#

is it really getting better and better tho... xD 🤔

zenith blaze
# vital sierra they have it

Or it's the weight of the bag, there are dumbbells in it. Seriously! It feels like a tank when you move to dodge.

zenith blaze
coarse prism
#

random question y'all. when R7 comes out, will all of our skins and stuff transfer over?

viscid wolf
#

yes

coarse prism
#

@viscid wolf thank you! thank goodness. will we be able to get the ones we missed too?

viscid wolf
#

well not the specific ones like the palettes for completing 10x mains, all overloads

#

but the rest are in a apparel pool so you'll have chances to roll for them again

coarse prism
#

ahhh icic

#

cool cool thanks

viscid wolf
untold slate
#

Anyone know what are the best boosters to bring?

minor fractal
untold slate
#

but how

minor fractal
#

Just don't equip any.

spiral stratus
#

Med Efficiency - more healing per medpack.
Supply Efficiency - more ammo per ammo pack.
Regen Cap - Regenerate more hp, takes less medpacks to heal and gives you a hit or two more than 20% to try learn how to play conservatively.

compact pebble
#

all boosters are good depending on levels

#

except for maybe glowstick power

topaz anvil
#

Glowstick is useful in every level

craggy pier
#

glowstick appreciators

cinder dock
#

Glowstick is the most useful item in the game

compact pebble
#

tru

eternal bridge
viscid wolf
#

pure is the strogest booster in game (bioscan speed)

#

but don't use it unless absolutely necessary

#

or just don't use it at all

tropic ferry
#

provision better

ruby wasp
#

I find provision to be much better tbh

#

Especially R5's provision booster

viscid wolf
#

provisions are nice but pures can make one really hard alarms trivial

next ivy
#

provision isn't always paired with med efficiency and revive speed in every slot so it's not as good as r5's boosters for it, but breaking the economy will always be busted

tardy ingot
#

provision is less useful in r6 over r5 due to the nerf to it and there being more ressources

Bioscan speed effectively also gives you more ressources due to shorter scans -> less ressource drain

next ivy
#

pure tends to be really busted in specific scenarios such as ||BX full room scans||

ruby wasp
#

indeed

#

that & surge alarms

next ivy
#

yup

#

i think my only real issue with bioscan speed is it doesn't ||make the traveling scans move faster just end earlier||

ruby wasp
#

That'd be cursed

#

Imagine having a total of +50% bioscan

#

You'd legit have to run to clear the scan

next ivy
#

as it should be 😔

#

the real difference in power between scan speed and provision is scan speed stacks across team members

#

it can get Really Silly

tardy ingot
#

id argue:

S tier:
Bioscan speed, infection resist
Both somewhat specific tho (dont use scan speed on dx for example), regen cap

A tier:
Provision, specific main/special dmg (hel gun 1 shot smalls in body, dmr/hel revo headshot 1 shots)

B tier:
Resist (melee/range), sentry cpu speed, melee dmg

Am i missing any decent to good ones?

viscid wolf
#

not having to go up the stairs in C1 is a pretty big difficulty difference

next ivy
bleak wren
#

are we still gonna be able to earn the current cosmetics in R7, or will there be an entire new set of stuff to earn

next ivy
#

a few cosmetics linked to specific completions will probably go away but i imagine everything else will stay

tardy ingot
viscid wolf
#

I'm assuming new cosmetics are just added to the gacha pool

#

so other than the 10x main or 2x overload most of them probably are staying

#

you'll get more chances to gacha

next ivy
viscid wolf
#

cpu speed is more of a deficit than a booster

next ivy
#

it's a good meme

tardy ingot
#

its situational

#

thats why i have it in b for that rn

#

it can be very powerful but also detrimental

next ivy
#

yea if you don't use it carefully it just makes your tool go poof

tardy ingot
#

sniper sentry with cpu speed makes c2 secondary a joke

viscid wolf
#

in terms of r5 though it leaves you without any tool

next ivy
#

just gotta switch to using the sentry to deal with specific things instead of general defense

tardy ingot
#

while melee dmg and resists arent negative they 1. dont have much of an impact for most of the gameplay and 2. only get activated WHEN you get dmged (which shouldnt be the norm)

next ivy
#

the booster is just pretty bad in general outside sniper sentry tho

tardy ingot
#

if you manage tool well it can be good on a burst aswell

next ivy
#

i figure damage bonus is more desirable on burst

tardy ingot
#

if you want one for d4 for example it can do more in the surge and t-scans. considering that it wont go empty really

#

true

#

actually

#

does anyone have a list of all boosters in r6?

#

nvm i found the reddit post for it

next ivy
#

wiki keeps a list, dunno if it's separated by availability

zenith blaze
#

Can we ask the bot to place its turret? Can we take the turret or something from the bot? What orders can we give to the bot?

next ivy
#

hit Q, all the orders are under that menu

#

there are options to tell them to place their sentry in a specific location and to tell them to pick it back up afterwards

zenith blaze
next ivy
#

it's on the bottom-left in pretty small text, i don't blame you!

zenith blaze
spark wolf
#

stacking bioscan speed becomes less and less effective

#

the time you'll save from player 4 maxing them will be very little compared to the time save from the first stack

next ivy
#

right, but stacking them on one or two players is still more of a gain than having provision on an extra player is. that's more a convenience gain than anything else.

spark wolf
#

or maybe it's not

#

if your bioscan speed boost didn't prevent at least one extra wave, you gained nothing from it

next ivy
#

it's pretty easy to do that though, and i don't recommend scan speed up on most regular alarms anyway

spark wolf
#

it's easy at first

#

and becomes less and less easy

next ivy
#

yes

next ivy
craggy pier
#

Yall need to appreciate the lil things

#

8% biospeed is good enough

spark wolf
#

if you read what i said

#

yes

#

using small amount has greater value

next ivy
spark wolf
#

they do?

next ivy
#

at least according to the wiki muted pures are 13-18%

craggy pier
#

-8% still counts

next ivy
#

yeah we do have negative scan speed now

spark wolf
#

which is really bad because the initial percentage have the greatest effect^^

#

so despite them being very small, they matter a lot 🙂

next ivy
#

🤔 if they scale multiplicatively shouldn't it not matter which order they're applied in

spark wolf
#

i mean that the extra time added for going from the norm to -1% is greater than the time added for going from -1% to -2%

#

and so on

#

same for the positives

#

wait no xddd

#

its the opposite for negatives

next ivy
#

wait does it actually scale multiplicatively by individual percent

spark wolf
#

sorry

#

no its just how math works

#

the norm is 100% speed

#

add +100% that means double speed

craggy pier
#

Probably diminishingly if it's different booster type

spark wolf
#

going from 200% to 300% and that's only x1.5 speed

#

relatively it keeps becoming less effective

next ivy
#

technically yeah it's less effective on the overall number
an extra minute is an extra minute tho

spark wolf
#

if the scan takes a minute, +100% makes it 30s
+200% makes it 20s
the first +100 saved 30s while the second only saved 10s

next ivy
#

yeah

#

I'm not disagreeing here, and I'm confused how this makes stacking scan speed on multiple people worse than stacking provision, which often does next to nothing on multiple people

spark wolf
#

never said it was worse

#

just wouldn't recommend it if you can just save them for other attempts

next ivy
#

fair enough i suppose

tropic ferry
#

diminishing returns do be like that sometimes

next ivy
#

i do like saving my boosters for other attempts
that's why I'm capped on muted and bold 😔

tropic ferry
#

out of my 20 muted 16 are pure and provision

spark wolf
#

the weapon damage can be some of the strongest

next ivy
#

"what if i need them for other levels" r6: "what if you didn't"

spark wolf
#

because tiny damage differences can make a huge difference if you're using just 1 weapon to get kills

next ivy
#

I've got a bunch of weapon damage boosters saved to make my sawed-off delete chargers if it stays 😔

tropic ferry
#

i dont even use boosters most of the time, but collect all of them

#

but dmr +main damage is op

#

why use it on sawed off

next ivy
#

because i like it?

#

my group has a dedicated dmr main anyway

tropic ferry
#

dang you should play the speedrun comp

#

sawed off saves time

spark wolf
#

and if you use provision you should stack it with c foam portion

#

its about x5 foam

next ivy
#

yeah that was the ez r5c1 strat

spark wolf
#

if you max both supply efficiency and c foam portion

sudden burrow
spark wolf
#

i play cx like 10 times now and only recently noticed that it says restore the light system at the end of secondary

#

or stabilize i think

#

is there actually a command in zone 252 to turn the lights on again

#

and does it perhaps turn off the waves too

#

i guess it would make sense so you can actually listen to the lore scan at the end

ivory imp
#

Hiya, I'm trying to do C3 with bots (absolutely loving this level) and I'm wondering if my weapon setup for them is doing me any favors with how that level works? Right now they are all rocking AR and Heavy AR, Burst Sentry, C-Foam, and Bio. All are using Hammers as well. I am going to try to use handgun and then scattergun for the big boys and clusters

#

Might swap out scatter with a shotgun if it performs poorly

spark wolf
#

because the main objective is to restore the lights

#

and it repeats that text when u go back to main

#

even tho you've already done that

ivory imp
#

NVG tool when

tropic ferry
ivory imp
#

Oh okay

fossil frigate
#

hey guys so what can I expect from the VI alarm in d1

tropic ferry
#

Six waves of scans

topaz anvil
fossil frigate
#

is d1 over after that? ;_;

noble sierra
#

Nope

#

But soon

#

One more major event after that.

topaz anvil
#

After the class 6, is a major event, and then the level is over

drifting mauve
drifting mauve
# mossy aurora 😮

Atleast Im giving the advice BEFORE they complete the mission, not AFTER smh my head 🤦‍♀️

mossy aurora
#

ya ur lucky i told batfat he can c-foam terminals AFTER you read most of the lore smh my head 🤦‍♂️

drifting mauve
#

.....

#

Im fucked for R7

idle crater
#

Does anyone wanna talk about what you wanna see in r7?

regal heron
#

better guns tbh

#

i want the double tap rifle back

#

aswell as the heavy smg + combat shotgun combo i ran

mossy aurora
#

hammer skins

minor fractal
dapper nimbus
shrewd dirge
#

More qol, changes to default spawns, opti., less fluff levels.

#

Bot changes.

#

Bug fixes

eternal bridge
fluid acorn
#

When is the last time to earn the Bx,Cx,Dx helmet?

sudden burrow
#

You have until rundown 7 launches

fluid acorn
#

Cool thank you

dry sage
#

what does said helmet look like? or is it a random helmet?

dry pumice
#

The bee helmet

#

Symmetric mask with golden accents and sharp anthennas

dry sage
#

sounds fancy

drifting mauve
# eternal bridge What? Why?

My friends now they know they can C-foam terminals to stop me from reading the lore will spam it on every terminal

weary mesa
#

Based

dry pumice
#

Can't you hit Cfoam to remove it?

dry sage
dry pumice
#

The bee helmet is exclusive to extension missions: BX, CX and DX.

#

You get it for completing the main objective on all 3.

weary mesa
#

Exclusive

#

If they weren't there'd be no point in trying to unlock them

#

Like DRG season rewards

dry pumice
#

The rest are randoms from completion goalposts.

stable axle
#

what exactly gives you new apparel? is it just A1, B1, C1, D1, and the extensions? as in the ones marked in yellow

dry pumice
#

Rundown screen, top right corner.

#

There's goalposts there.

#

You get something for completing each.

weary mesa
#

.t vanity rewards

uneven gulchBOT
#

You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Some rewards are specific drops while others are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)

https://imgur.com/a/37PwajQ

stable axle
#

alrighty, ty

dry pumice
#

Yep, there we go.

dry sage
#

oooooh i get it

stable axle
#

was just unsure what exactly counts

dry sage
#

so you also get stuff completing secondary and overload

dry pumice
#

Yep. But shits hard.

drifting mauve
#

Yes

dry pumice
#

I barely survived C3 overload.

weary mesa
#

Set ones are main 9x, secondary 4x, overload all, D1 and all extended iirc

stable axle
#

the apparel that's in the random pool right now, will they be unavailable in R7?

dry pumice
#

Maybe, maybe not.

#

Probably not.

weary mesa
#

they are

dry sage
#

how do you know what is a set exclusive drop and what is just a random loot drop?

#

assuming priority expeditions are the fixed drops

weary mesa
#

It's easier to tell when with a fresh group

drifting mauve
#

Ya, everyone get the same skin

weary mesa
#

Got different drops except for milestones

dry sage
#

im new playing with another new friend and every drop we've gotten has been different from one another except the orange palette from beating A1-D1

#

however they'd gotten cool helmets while ive gotten like 3 backpacks

weary mesa
#

I think each category has it's own random pool too (main, secondary, overload)

#

Don't know for sure tho

dry sage
#

interesting

drifting mauve
dry sage
#

isnt it just rng on the loot pool?

weary mesa
#

yes he's memeing

dry sage
#

ah

#

damn ya got me

weary mesa
#

Only thing I still want is a better backpack

#

All my other drops were good

dry sage
#

i just want legs, rest of me looks pretty cool except im wearing some walmart skechers

weary mesa
#

shits hilarious, thank god I got a drop for them immediately

drifting mauve
#

THE SHORTS 🩳

#

Best pants

dry sage
#

its just laundry day in the complex i guess, rock whatcha got

weary mesa
#

I don't think the random pool would be as complained about if there were other ways to acquire them or 10cc just putting out new rundowns faster

dry sage
#

id give up a drop or two for guaranteed legs

sharp quartz
#

Yo am I able to join further lvls if I haven't unlocked them for myself?

craggy pier
#

you still can play with someone but you wont get the win

distant ice
#

Yes you will

lilac fulcrum
#

It just won't unlock the level for completing the level which might be the cause of that confusion (e.g. D1 requires completing c1, so if you don't do c1 but complete d1 you still need to do c1 to go into d1 yourself as host). But you can always join someone that has levels you don't have unlocked.

craggy pier
#

oh i see

compact pebble
#

lul

worthy shore
#

anyone know if i force quit the game then get back on if the loot/completion will stay? the host i played with hasnt returned the thing to lobby

compact pebble
#

i'm not sure, but you probably will get the completion

worthy shore
#

what about the items?

next ivy
#

cosmetics are all linked to completions, so if you get that you'll get any loot you're entitled to

worthy shore
#

okay

tribal dock
#

so tomorrow I'm getting the game any tips on surviving the complex?

next ivy
#

don't be afraid of failure

tribal dock
#

noted thanks

short kernel
#

why do the tanks in d3 keep getting aggro'd out of nowhere after overload

noble sierra
#
  1. You have a sentry pointing there
  2. Your team has something...not pure
compact pebble
rigid sinew
#

embrace the void

jaunty bear
#

@short kernel completely possible u missed a shadow.

#

and it screams in the tank room

proud mantle
#

does anyone know roughly what time roughly when the rundowns are released? Europe AM?

proud mantle
desert falcon
#

thats your timezone automatically

#

its a discord thingy

proud mantle
#

huh, thats cute

#

thanking you kindly

desert falcon
#

np ^^

topaz anvil
noble onyx
#

The other day I saw some people shoot a mine that was positioned on the frame of a door. Is there any benefit to doing so?

The laser would already trigger almost immediatly after anyways.

latent obsidian
#

I've seen mines on blood doors placed incorrectly so that the beam is blocked by a part of the door, so that might not be triggered by the enemies and it could be worth shooting it. (assuming the hitbox isn't blocked)

#

99% of the time no point though I'd say apart from some contrived scenarios

iron vine
#

for normal doors, the blasted bits of the door frame blocks shots so mining a door, opening it and shooting mine preserves the door and line of sight.

sudden burrow
#

so basically, situationally yes, generally no

latent obsidian
#

You still don't need to shoot it then though right?

iron vine
#

I mean, yeah. ofc if players don't want to wait for the mine to trigger, they can shoot it to save a second.

autumn jay
#

i just got the game

#

is tehre a tutorial or do i just select one

floral acorn
autumn jay
#

thanks

noble onyx
next ivy
#

who else is excited for new players coming in on wednesday bright-eyed and bushy-tailed before they wake up on thursday and realize they have to beat A1 again

eternal bridge
#

If there’s any new players that have hearing issues or are deaf, you can refer them to me about it

rain star
#

In DX tower section do the waves stop spawning? Just watched a solo run where a dude camped out and cleared for about 5 minutes and nothing spawned while they did the terminals

dry pumice
rain star
#

Ah I see. Good to know, thanks

tribal dock
topaz anvil
tribal dock
#

the uh weekend was yesterday

#

wait theres a free weekend

topaz anvil
tribal dock
#

ah okj

#

but im installing it now

wet ember
#

anyone else having issues with bots not knowing how to use doors?
i keep coming across sec_doors that i want to C-Foam. but every time i walk over to close a door for it to be C-Foamed, they somehow walk right through it after it's been closed. they don't open it themselves, and they seem to always assume that if I'm anywhere near a door, that we all must be crossing through it.

iron vine
#

Bots can pass through closed doors and walls

#

As for telling the bot to foam it, thats another story

craggy pier
#

cfoam nades work fine at least

next ivy
#

And it works better than it used to

wet ember
#

wouldn't be an issue if i could find any
all i keep finding are fog repellers

agile forum
#

hey does anyone know if using the R2modman from thunderstore will get me banned if I play online with other friends using it too? we just scared to get banned from steam

topaz anvil
agile forum
#

alright bet. we've never played with others online, just the 4 of us playing together

frail kestrel
#

whats best main gun?

topaz anvil
#

The one you are best with

grizzled widget
#

close mid or long

frail kestrel
#

mid

grizzled widget
#

pistol if you like mid-close

#

BR if you like mid-long

#

AR is the best middle ground of all weapons

#

AR and Pistol will be in all rundowns and will never be removed

#

we do not know if the burst rifle will be in rundown 7, so i feel i should just mention that

mossy aurora
#

hel revolver

spark wolf
#

how do u know that tho

#

they can add "rundown specific" to it whenever they want to

#

as previously shown

grizzled widget
#

it's fair to assume that if they haven't in the past 2 years, they won't.

spark wolf
#

same thing for the combat shotgun but one rundown less

#

it means nothing

grizzled widget
#

that is the difference.

spark wolf
#

but it wasn't marked as rundown specific originally

#

and it took over a year before it was

#

so why would it be impossible for that to happen to the other weapons you listed

grizzled widget
#

no, but you had an entire rundown before it was possibly swaped out

spark wolf
#

well you said never

#

and not next rundown

grizzled widget
#

again, combat shotgun was marked.

#

these other weapons never have

spark wolf
#

i get that

#

you said

#

"never"

#

your ar could get rundown specific next rundown

#

and then removed the one after

#

same thing as combat shotgun

grizzled widget
#

that is true

spark wolf
#

it doesn't mean that the weapon will never be removed

grizzled widget
#

this person asked for advice of what weapon would best suit them, i'm simply saying it wont just get lost out from under them

#

never was i admit, an exaggeration

#

i'm not all-knowing

#

but i am trying to be helpful

spark wolf
#

should just pick without giving a fuck about the rundown specific tag

grizzled widget
spark wolf
#

because even without the tag they may completely rebalance the weapon so it doesn't fit its previous role

#

if you think you shouldn't pick those weapons because it would be bad to get used to something that may not exist anymore

#

then just dont play at all til rundown 7

#

it likely will change things matter a lot

#

just play the current rundown with its current "features"

fervent falcon
#

so the next rundown goes live at 10 am pst on Thursday right?

#

also do the developers know that they put Friday the 16th for the free weekend website promotion?😂

topaz anvil
#

Where?

#

Oh i see

#

Its a typo, it does mean thursday

topaz anvil
fervent falcon
#

Bet!! Thank you!!!

fervent falcon
topaz anvil
#

Yes

fervent falcon
#

Thanks yall!

wide sable
#

can anyone tell me the requirements for cosmetics?
i can see the "prisoner apparel requisition" and i have completed all of them, i just have to do D2 and then i will have done every mission and side objective but from the vids i have seen on youtube, i dont even have half of the cosmetics yet

#

just in masks alone i think im missing around 6, ive only gained 1 torso and 1 legs

#

is there any requirements im missing

icy cave
#

Can't unlock them all. It is RNG

wide sable
#

oh so by design i cant get them all?

icy cave
#

Yep

#

When R7 comes out, New chances for drops as well.

wide sable
#

thats both a releif and disipointing

icy cave
#

So we wait

wide sable
#

glad i dont have to struggle on my last mission b4 reset
disappointing that there wont be all new unseen cosmetics

somber edge
#

So when R7 comes out with E-tier, that means we will have another bottom layer right?

somber edge
wide sable
#

cheers ill have a look

icy cave
#

R7A1 is not the same as R6A1

#

Just like R1A1 etc were totally different missions

latent obsidian
#

There will be different numbers of missions per tier as well. Next time we might have more early tier missions than lower tier ones

icy cave
#

As for E tier, R2, R4 and R5 had an E1 mission

brazen fable
#

ey homies, very new here (played 1 mission)
Anyone down to give me a hand on how to play this game properly without me having to watch hours and weeks of yt content to learn with bots afterwards? mywLove

brazen fable
topaz anvil
#

aight whatchu want

brazen fable
#

i mean if ure down to play, could do A1 and explain to me wtf is happening on my screen? I watched some beginner guide but everything still feels very hard, navigating, consoles etc

topaz anvil
#

aight

#

Got a voice channel?

brazen fable
#

not yet, tell me where to

verbal surge
#

What's the difficulty of D3 PE in comparison to other D-tier levels this Rundown?

shrewd dirge
#

hardest.

steel valley
#

similar to d2 secondary imo

maiden cypress
#

i'd say on par with d4, harder than the other 2

steel valley
#

which is still much harder than the rest

verbal surge
#

What's the feasibility of just running Overload only? Does Ex add significant challenge?

steel valley
#

extreme adds almost no challenge lol

maiden cypress
#

if you survive overload and main then there's no point not doing extreme (:

verbal surge
#

Fuck

steel valley
#

overload doesn't modify ext at all

#

so may as well pe if you overload

verbal surge
#

Well I only need one overload to complete my cosmetics for this rundown

#

So I might as well try to sweat it these next two days

#

How about length?

#

I remember d2 being a long mission

steel valley
#

an hour?

verbal surge
#

Oh really?

steel valley
#

1.5 max

verbal surge
#

Thats not too bad then

steel valley
#

overload caps your time

#

you can't really play slow

verbal surge
#

Ahhh gotcha

#

Okay hype

#

I'll try to get some good runs in tonight then

latent obsidian
#

An hour is lowballing a bit for a time if you're going through it for the first time

next ivy
#

You can play slow for overload but there will be visible consequences

latent obsidian
#

Or haven't completed it before

steel valley
#

at this point nearly everyone who wants to complete d3pe has done it

#

it isn't unreasonable toe expect a vet or two to help

shrewd dirge
#

whats the easiest order for d3 pe?

verbal surge
#

I'll figure it out haha

fleet vessel
#

if you have no clue what you're doing and your team hasn't seen it before, make that multiple attempts and your first win being 2h minimum

latent obsidian
#

Overload -> Main -> Extreme is the intuitive one

verbal surge
#

I'm not a complete noob, I just got bored with this rundown and decided to come back at the end

fleet vessel
#

but if you have even jstu one person helping, make that 1-1.5h

steel valley
#

there is a cheesy way to do main before overload

latent obsidian
#

Theres some funny business with different orders and error alarm deactivting whatever

verbal surge
#

So it should be fine

shrewd dirge
#

i always did the skip the alarm with the terminal thing

mossy aurora
#

If you don't know the map and aren't comfortable navigating the fog then main first is easier if you do surge cheese

#

If you do know the reactor layout then overload first doesn't really add any significant difficulty so it just saves on time from doing main first

indigo gate
#

Random question, does GTFO basically require a consistent group of people to play with or can a new player get into it by using the discord lfg channel and/or matchmaking (if this game has that)?

next ivy
#

lfg is, as with all pugs, inconsistent, but it's definitely workable

#

Matchmaking exists but is currently dodgy

weary mesa
#

Hackers and modders are found in both but matchmaking has way more

noble onyx
#

Is there an extra reward you get for getting doing all PE sectors? Asking because I only need 1 more secondary to get all apparel and the rundown's ending soon. I have D3(1-0-1-0) and C2(1-0) open

tiny tundra
#

There aren't any rewards for PE, no

thorny creek
#

You only get a a smile

noble onyx
#

🤔

#

I'll do C2 first then and then see if i can do D3 PE. Thanks

thorny creek
#

Good luck with those runs!

#

Hopefully your survive D3PE PirateSimon

noble onyx
#

Almost did. But failed on the final sneaky part of secondary.

#

If we managed 1 more room, it was in the bag.

#

😛

mossy aurora
#

you shouldn't sneak through secondary fyi

#

just pull every room, it takes unnecessarily long trying to sneak through fog with shadows

noble onyx
#

Perhaps. but we were low on resources.

mossy aurora
#

for d3?

noble onyx
#

yes

mossy aurora
#

F

noble onyx
#

something something tanks

#

and we had a very scuffed checkpoint. Where only 1 more person was alive

#

after one of my teammates, god bless him, pulled the respawn room 10 meters away from the exit

#

It was unfortunate, but funny as hell

mossy aurora
#

he do a little trolling

tardy ingot
atomic sand
#

Hey guys, may have already been covered but does anyone know what time Rundown 7 comes out? Got 2 more extended levels to complete with my group

floral acorn
#

24 + 18 hours

atomic sand
#

6am PST?

#

Cool, that's helpful, it means we have tomorrow night as well. Thanks!

sour bronze
#

yo

#

will there be a boss in rundown 7?

#

Since the devs went through all the work to add a boss mechanic, i assume there will be right?

minor fractal
#

I hope not, but as long as it's good it's w/e.

sour bronze
#

why not?

#

the boss was a nice change of pace to rundown 6

minor fractal
sour bronze
#

yea ofc not

minor fractal
sour bronze
#

i see

#

i liked the contrast

#

it was onyl 1 level aswell

#

and liek 20 minutes of it aswell

next ivy
#

If we get another one I hope it's more in line with normal gameplay (but with its own twists)

sour bronze
#

yea i agree with that

#

the boss idea was good

#

but it wasnt exectuted too greatly in rundown 6

#

felt a bit tedius

minor fractal
#

I'd rather a new miniboss than a new boss, and new enemies as opposed to minibosses.

sour bronze
#

hopefully we get some improvement

#

thats fair enough i agree

#

since new enemies would change gameplay more

next ivy
#

It was fine as the first ever "true" boss in the game, especially with the level geared towards newer players

sour bronze
#

fair enough

minor fractal
verbal surge
#

I'd be excited for a new boss if it's less bullet spongey than the kraken

sour bronze
#

just shooting red balls for 20 mins

minor fractal
#

And what I mean is that this is a necessary fact of bosses in GTFO.

verbal surge
#

I'd like a boss you maybe have to fight through multiple rooms, like a souped up tank that you have to lead into traps

minor fractal
#

I don't think a highly structured boss fight is able to be particularly dynamic or interesting vs. a more generic enemy.

sour bronze
#

yea i feel like a miniboss might work a bit better

#

how mnay minibosses are there right now?

viscid wolf
#

2

#

mother and tank

sour bronze
#

mother and big fungus

#

its not called tank

viscid wolf
sour bronze
#

yes

viscid wolf
sour bronze
#

the 2 minibosses felt a bit too similar

#

both revolved around shooting lumps

#

on their back

viscid wolf
#

but their method of approach are very different

sour bronze
#

yea ofcourse

#

but i would want a miniboss that more unique

#

no lumps in the back

viscid wolf
#

mother is based through suprise while tank is based around teamwork

#

both are fundamentally different

verbal surge
#

I just think Mother is unfun to fight

#

Compared to the tank

sour bronze
#

yea tank is mroe fun

minor fractal
viscid wolf
#

I think tank is unfun because its weak

sour bronze
#

my 1st expereince with the mother however i wil not forget

viscid wolf
#

tank is more of a time sink (ie R4E1)

#

mother is actually a massive threat

verbal surge
#

I think it's just a lot more climatic of a fight when facing a tank for the first time

#

Mother is more frustrating to me

weary mesa
#

They're both bad with other enemies for the most part

next ivy
#

GTFO might honestly be better suited to gimmick fights than most games

sour bronze
#

my first expereince with a mother was far better than my 1st with the tank, but after getting used to them, i prefer tank fight

weary mesa
#

Alone they're basically the same but mother is way faster and easier to deal with

sour bronze
#

they are not the same

#

unless if you just snipe them from far

#

then yea

#

sure