#gtfo-related-questions
1 messages · Page 612 of 1
Yes.
Second the notion that the whole point of the game is that its supposed to be hard. Its not for everyone, and thats ok.
Also, most features that make the game more casual seem like a waste of time. The returns don't seem to be felt, while content drought is easily the most pressing issue for the game rn.
Also bugs, poor patching, etc.
People that don't like GTFO that much will probably still not like GTFO that much, regardless of how far the devs go out of their way to make the game more accessible.
Even if they added a difficulty slider?
This comes at the cost of appealing to an already small minority of players in the fps community and then further alienating them down the line.
You'd need to balance the difficulty options, which is a lot more work than just making one level with one specific amount of challenge.
Not worth the time.
is it safe to play the solo trials mod or will i get banned?
Mods are not a bannable offense.
The rule has to do w/ where you play them and talk about them.
It is safe to play, simply don't use this official discord to advertise/promote.
Ah alright, Thanks.
Solo players having enemies with 1/4 the hp and 1/4 the spawn cap
Totally fair and balans
If the game were to become more casual than it is now, i wouldn't even complain. I'd just leave.
And scan count should be 1/4 also scan done 4 times faster, resources should also be 1/4, uplink puzzles count, etc... this really is not simple nor attracting.
Worst part is that stealth is the best part of a solo run.
Imagine playing B1 w/ like no sleeping enemies, holy fuck would that be boring.
Having a fuckton of enemies in rooms was what made R2C1, R3C1, and R4C2 so fun solo.
Alright but hear me out
Difficulty sliders means there could be a difficulty above default
And you could have solo balanced for 8-man
R6A1 but there's 200 sleepers in the first zone
too much work for too little return tho
Since you essentially would have to balance for each difficulty version ._.
I mean, if there's a difficulty slider, then why have different tier levels in the first place, right?
Yep. Also it removed the universal experience of it.
The unique feature of difficulty setting-less games is that our experiences converge and overlap. We might solve the challenges differently, but the challenge itself is the same and there's a certain element of unity in that.
You all talk like you haven't played any games with different difficulties before
Also like some layers (r4 especially) weren't already just difficulty modifiers for the rest of the level
what are they talking about exactly?
That was a continuation of my previous message not a reply to you
The topic is idk
Difficulty sliders or anything of the sort
There's any amount of ways to have one
making something „hardcore“ more difficult is easier than making it easier
just play with randoms. way more challenging 
AGREE ON SUPER LEVELS
I take it the santonian website is still bugging out for other people too? Because it sure is for me
recommended loadouts for R6D1 with bots
my humble: 3burst bio
sniper go brr
or 1snip 2burst bio, snip does help w el medium jefe
for el grande hefe it's sniper country .. but bots being bots, give em weapons, blackdragon made a good rec, burstrifle machinegun brr
IIRC when i did it with bots i did
2 auto
1 burst
1 mines
you should give bots a bio and experience magic
its not the ideal loadout but the sentries helped a lot up until the final part. For that part though ||I put mines facing away from the base and shit so it would kill a few flyers here and there||
on c3 that magic is standing outside the door doing 360 scan dance while the wave gets closer and closer and u kinda wanted to close mine foam the door 🙂
3 sentry 1 bio for reactor skip, you can easily do it within 18 mins, fairly simple
take one of each on c3 easy B)
Where exactly should I be shooting large lads with the sniper? Head and then chest?
Or what's the scoop
Head should one-shot
Even if they're active?
Nothing changes if they’re active, they’re just harder to hit
Huh, good to know. Thanks!
Yeah, big boys die in a single sniper headshot no matter what
Hm maybe I should start bringing a sniper more consistently then
Yeah, I'm just trying to get through the content for the goodies I can unlock. Do Side Objectives also give Apparel items?
Sniper is the dedicated bit boy destroyer and the team should always have at least one
Another anti big boy option is scatter gun, but it's worse in many ways
how do you read the logs on BX? I can not obtain the password
Every apparel unlock is listed in the upper right of the rundown screen, aside from the one for doing every extension mission
how am i supposed to find the password. Like an item or do a scan or something?
I really like the scattergun as a general purpose panic button when there's a lot of things in front of you
i cleared the whole sector to that point
Password is in a terminal on a log, it’ll say which terminal it’s on
it won’t be on the one asking for the password
im already on the terminal in zone 20
LOGS
READ [key log, full file name]
this is the one, thanks. All i had to do was type logs
lockdown had an alarm, i got caught unprepared, mission failed D:
always i say again always assume alarm on that kinda stuff, usually nothing is "free" ..
BX moment
Prepare for the worst hope for slightly less bad
Pretty much yeah.
Prepare for the worst, die anyway because you didn't think of the equally bad thing that actually happened
figuring out what will happen and where they can spawn and finding that perfect western ledge w sentries just so and good views on the bridge (moving target practice) .. keeps us coming back. until after many completions later "meh"
day 1 devstream too
Cfoam grenade saved us... And you can ambush them with a spear in the stairs.
If you're good at listening for spawn sounds and switching focus bridge isn't too bad
shouldnt have watched, spoiled much
prepare for surge error, get zone scan instead*
prepare for thunderdome, get race track instead.
Fury Road moment
Is C1 doable with bots solo? Or is that mission something you wanna do with real boys and girls
the main pita will be the travel scan and trying to wrangle the bots into a moving* team scan
other than that, should be fine.
other than that, all the @1 floors are doable solo with or without bots.
Does the game change the amount of enemies spawned depending on the amount of players in game or no
no
always constant
Pshhh, I'd want an LMG for solo lmao
Honestly the only challenging part of that with bots is the Error at the start, just making sure the bots actually follow you into the next room so you can close the bloody door behind you. You can resolve that mostly though by just kicking the bot if they don't follow you through and it's not like you're losing much in the way of resources they might be carrying since it's only the start of the mission anyway.
Give bots burst rifle and lmg, apparently its the most optimal setup on them
They don't give a shit about recoil and won't just burn through their ammo
I've just always stuck with them having Burst/Heavy AR.
Basically same thing
Pretty much.
Basically just give them assault rifles in some shape or form, something spammable
Yeah I was having not a great time with that one, they kept posting up and not advancing lol. Kept getting me smacked around.
And alright so ARs for bots then? I figured giving them power weapons would be the play but that does make sense
I just handle it by rushing forward and triggering the rooms to prevent them from crouch-walking around and hoping they don't suddenly turn around and decide to walk back through the closing door, in which case I kick them. Rush the terminal, ping the keycard and then just rush the security door. Placing some mines on the doors behind me as I go helps to limit most of the enemies behind me as well.
nah you want your bots to be able to deal with waves rather than giving them heavy hitters, low maintance loadouts like ar/br/smg and specials like machinegun, revolver
1 of ammopack gives them ammo enough for like 2 alarms
of course if you can top them off its nicer since you kinda just forget about them until way later in the game
more machinegun since they can go "sicko mode" for longer
Hm that's sensible, I'll keep that in mind thanks
If you give them heavy hitters - they'll burn through ammo like crazy.
I don't understand their logic, but they can easily decide to delete a lonely striker with a scattergun.
In multiple shots too.
they have non, they have the same ai as sentries almost
but infinite range detection
if we get open AI to work on gtfo bots we may get replaced as humans
Did they remove dodge ability?
they made bots for dota and they absolutely recked even the best teams
its there, but its useless because of stamina
stamina straight up caps all x/y movement speed
so it feels like it does absolutely nothing.
Question, are they going to get new tools in 7.0
not to give too much away, but probably not.
its been a while since we've gotten new consumables, so thats possible.
but we dont know anything except for the snatcher maybe being a thing.
i just hope they give us stuff that differentiates from the "new enemy, an E floor, some guns"
both the rundown and extension felt samey, overly easy, slow paced.
i hope they felt the same way
I mean the recent rundown was probably designed for incoming players more than anything, what with the exit from early access
Absolutely
how long does it take to get a good handle of the games mechanics/gameplay?
mileage varies tbh.
figure out the way you want to learn and just do your best at it, whether that's pure experimentation, watching vids, or brushing up on the wiki.
we cant really tell you a specific time frame tbh
if youre learning without the aid of an experienced player, it will of course take longer
I have 404 hours and I'm still ass
There's a lot you can get good at in this game, so it really depends on the effort you put in.
You can definitely get near the "peak" after ~500 hours I'd say, as a safe bet.
But you might be at 2k hours and still have things you can improve on.
Is this chat for advice on the game as well because I am really having trouble with one level with my brothers and I'm wondering where I can get some advice from some better players?
People tend to ask just about anything here, yeah
Cool
Does anybody have any advice for B2 Contaminant(the first level with evil fog)? My brothers and I have been having such a tough time with this level and we aren't even bothering trying the secondary objective because it took us a while just to get to that option. Today we made it to the part where we had to get to extraction, but we died halfway there.
omg 404 hours
it depends on who you play with really
if you're always playing with an experience squad you tend to improve faster
I'm think I got pretty decent around 400+ but that's because I was learning a lot from the squad I play in
I'd say 400+ is where you become experienced enough and 800~1000+ is the point where you understand enemy beahviors enough to do things like solo or just generally survive longer
my one steam friend has 5k
that's the highest I've really seen
sure there is higher though
its almost like you can just bot your hours or leave the game open
:troll:
What's giving you trouble?
Also, bot loadouts?
Since stamina plays an important part in the run to extraction, its good to note that you can take your time. Everytime you hear the error wave spawn, slow down, stick together and shoot the enemies. It can be a big risk if you are massively infected to try to hammer. Other than that, make sure the path to extraction is as cleared out as possible beforehand so that you dont get ambushed by sleeping enemies
Who has 1k hours
Me
Who has 2k hours
So what's sniper melee bug
yoo 2k hours 🥵
Position and animation interpolation gives giants unexpectedly long melee. Range
I only have 2 hours, still within the refund window
Oh this one
Has it been fixed yet
:^)
No
maybe R7
Dont make me type that face on mobile more than i have to
:^)

Thats more of a statement rather than a question
I'm refunding your existence
Refund me mommy
Reading this chat generates a lot of KEKIUM
kekium?
Sadge I thought we were besties
Is this game worth buying
Try asking again later
Ya
To this
perhaps.
I heard it's a hardcore co-op shooter like rainbow6 siege
not r6 extraction? lol
"rainbow six siege" 😔
as a former R6 player
You want lawnmower simulator instead
it is no longer a hardcore coop shooter
Is there online co-op for that?
Maybe I'm just a hard boomer but this "I've owned this game for 2 hours" meme has outlived its projected lifespan and now feels like hitting a wall with a fish repeatedly
Yeah its a lot like that one scene in tron
Hopefully they add checkpoints then, just incase one patch of lawn is too hard to mow, will be adding that to my wishlist
Hopefully youll be able to close the game and resume later
Gtfo is native isekai
buy game
play 1 hour
refund game
repeat cycle
profit???
free gamepass grindset
:^)
Ligma grindset
sigmar
Who's ligma
Of chatarena
would be kinda funny is someone kept refunding between levels and completed the rundown
I dont know ask joe
How is joe?
they also ask whos joe but never hows joe
I do think Rainbow 6 Siege is fairly hardcore, because you die from 1 singular headshot
Can someone link me to a up to date guide on more advanced game mechanics?
Things like movement options or miscellaneous tech
It is both immersive and realistic, ignoring the fact that a brick of c4 doesn't level the entire building or shotguns pellets just fly off to Narnia after 10 meters
sounds like the scattergun of today " :D "
movement options xd
can they fix dash within 5 months if the players complain about it on day 1
no xddd
R6 but the code splits up
I dont know how it would work out
But what would you think of making checkpoints limited use per level (so like 3 max or smth?)
I really enjoy how people keep saying checkpoints are optional when the scan to trigger it is mandatory
I dont mind it at doors where it replaces the security scan
but god stuff like d1 security scan into checkpoint is horrible
How does this make a difference
It's not completely optional
So when your squad wipes, just select the button that says 'Return to lobby' instead of 'Restart at checkpoint'? What's the issue
The scan is not optional?
You still have to start and finish the scan in order to progress the level
What's the problem with that?
And it can actually fuck you over on levels such as C3
Or is it merely just a skill issue because checkpoints are a perfect addition and people like to dismiss you for making a point
People don't like sitting in place doing nothing
And this
Same as old bulkhead doors
It's a waste of 5 to 10 seconds
Is it that
Which adds up the more you play
I think it's more like 10-20
the tank is scared of checkpoint
Well payday 2's gameplay loop is waiting for fade to end
This is the first rundown that has had checkpoints right
Because cops get magically hyper-aggressive during fade, most noticably on Death Sentence, where they just rush and kill you
As devs cannot program their ai path finding correctly
I don't think the problem is the checkpoint scan itself
But instead the checkpoint stacking pointlessly on top of a simple security scan
When it can act as both the scan and as the checkpoint scan on its own
does that happen outside of that one d1 door? can't remember any other case
A1, C2, C3, D4, CX and BX
You do the alarm teamscan then you have to do another one for ???
A1's checkpoint is behind an alarm door
That doesnt count
It's only pointless in doors where it could sufficiently replace the team scan that was planted there by default
I count them because you basically have to do multiple pointless team scans that wastes time
You could make the same argument for typical team scans though
Why are they there for doors with no alarm
Why not just have them being open
Why yes i think all team scans with no alarms tied to it are a waste of time
How can you tell
ok I checked a video and it's just the checkpoint scan (if I'm thinking of the same door as you)
Maybe im dumbass then
they enforce having to move as a team tho
Id argue checkpoint scans after alarms are fine if they would be tied to an optional path youd have to take for the checkpoint
I get their intention but it doesn't change the fact that I think they are a waste of time
so you do the alarm only if you want the checkpoint
Many things are a waste of time
Just like in r4's bulkhead team scans
Like arguing over a simple feature that adds at most 10 seconds regardless of where you put it
You do the team scan for optionals but then you do another team scan on the bulkhead
I'm merely stating how I think unless the concept of subjective opinions is too foreign for the Gtfo community
In that case, I rest my case
not the case in any of r6 btw
B2ex be like
Same concept, it's a waste of time and frankly checkpoints shouldn't be on bulkheads in the first place
i disagree depending on the situation
Also bulkhead opening animations actually matters back when error waves were random, so you have to actually time even harder to open them
But now that error waves are streamlined, I do think they should open faster now
Damn man. Seconds counting in the non speedrun 1 hour missions
Lets just increase speed of players and enemys while we are at it and all scan speeds (hyperbel)
I do think S1 scan speed should be standarised depending on player count
It's not really that fun giant kiting in D1 solo because the scan speed is abysmally slow, considering it's actually possible to solo hold
then again game isnt made for solo
Id like split teamscans where each player would have to be in 1 for it to progress
Wont work for solo unless its just scuffed split scans
Yes but the game shouldn't go out of the way
To make solo players suffer for no apparent reason
Considering they're already at a disadvantage
Also i'm only talking about big s1s, not big reds
id argue that solo play gets shafted by a lot of possible interesting additions.
Simply cuz its a coop game this should only be considered faintly (and i say this as someone who thinks solo is fun)
I dont think i could adjust to bullheads opening faster
Yes, it is a coop game and it should be balanced around 4 players, but again my point is that just because it's balanced around 4p doesn't mean dev need to go out of their to mess with solo play
But my point only revolves around s1 scans
Because big reds are different, you can either have all 4 people together to make the scan go faster or send one person to hold the wave/cfoam door etc, so the speed scaling on number of players actually makes sense
I mean I don't think they deliberately fucked with the s1 scan speed
They balanced it for 1-3 players in r5 rifht
Right
Considering how poopy it was in r4e1
But with s1, you're always together unless someone is actively doing a funny, so imo the speed should be standarised
it should be for all team scans
Considering that doing an S1 by yourself was basically impossible, it’s good that they scaled scan speed by players in game
are the X levels harder than the main rundown? or just additional content
generally harder than the first level in each tier, but mostly comparable to everything else
Extension levels are their own storyline, ans are on par with the optional levels of each tier
k thx wasnt sure if they were like "end game" kind alevel stuff
You can do them as soon as you want
k thx
CX do kinda slap, i recommend checking it out before it goes away
best of luck in the remaining week 
So is it arguably better to face turrets away from you toward oncoming enemies, or to face it towards you so that enemies running past it get shot in the back?
I always thought that away would be best, since it'd in theory make easier headshots and I'd not have to worry about friendly fire. But I've seen people recommending to actually face it toward the you and group (at a distance, of course.) Why is this?
I've seen other people do this in their own gameplay, so I'm at least assuming that it's not just people fucking with me.
*Would like to make the exception that it's obviously better to do the second option with chargers, since they take more damage from behind.
It really depends on the room layout, sometimes its better to have the sentry shooting their backs since it probably gonna have better los, some people just do it because they forget about the fact they remove back damage
sentry placement nowdays its more about los than getting back damage because well, they patch that out
Even with chargers?
yep
Oh. Alright then.
Patch back damage for every sentry didn't patch sentry shooting destroyed head bug on every enemy

for some alarm doors where you don't know where the scan is going to end up, one option can be to place it by the door facing in so you dont run the risk of the scan ending up between the enemies and the turret, forcing you to reposition it
but yeah like blackdragon said LOS is more of an important factor for sentry placement overall
Another question. Does b-hopping still have a place in GTFO, or is did it get nerfed hard back when stamina was added.
It got flat-out fixed, it’s no longer quiet
it only records the land so you can bhop away from enemies
That's just a single jump not bhop
But you can still normal jump and sprint for half a second after landing without causing sprint noise
And either repeat that or go for a sprint jump since you should be close enough to kill on landing
It gets annoying to do though
I love burst sentry shooting 4 bursts for a crawling shooter
do they still miss chargers with broken head
Just means it couldn't hit the head
Placement issue
Also imagine that 4 bursts
Before it was made aimbot it could easily waste a tool refill until it hits
any maps fully gotten for cx?
bros
how do you deal with the 2x tanks in power hungry
d3 i think
also we're only 2 players
is 8 mines gonna 1 shot them
You shouldn't try to fight them, that room respawns.
Or do but run double sniper.
thats boring fuck
how do u do the terminal alarm thingy then?
if you have to go thru the door in that room
you have 2 or 3 people defending the error waves that spawn in where you drop down from
and 1 or 2 people go back through the tank room to turn off the error
shit thats pretty smart
thanks
You know, when I first heard the term of Tank Barracks and I’ve only met my first tank of D1… I was thinking an army of tanks just marching out of a room in “boom, boom, boom feet sounds”
R5D2 could fulfill your fantasy.
What R6 does to a mf
tru
true
My friend hasn't been reading shit since R1
Based
Just shoot up the double tank room two times ez
just shoot up ez
Can someone bring me up to speed on the lore of this guy > 

Why does the scout make mac n cheese noises
The Tale of Captain Simon Viklund:
- He born
- He forfeit all his mortal possessions to the god of sound
- Confronted his master and became the new god of sound
- Made original PDTH and PD2 ost
- He become Bain
- Profit
- Went into a bank heist himself and found 10 chambers with money
- Got inspired by that idea to make 10 Chambers
- Ascended
- Made sound for man made horrors beyond comprehension
- Found an eye patch
- Became pirate
- Yarr
The end :)
does anyone have advice for the end of DX in alpha 3
we keep dying after the first uplink scan there
head straight to the top and do the uplink asap also make sure you get to the first terminal in the complex with good amount of ammo and health so that ur run to the top in the dimension wont be hard
thank you
np
Do terminals in the opposite order from top to bottom.
The terminal that stands against a cave wall dead-end is stupid easy to defend, to the point that if your team can manage to survive until then - that's basically a victory secured once you entrench there.
Bring something to kill fliers specifically combined with something CQC to survive the catwalks of death.
Bullpup + Pump Action worked fine for me, but someone should bring a sniper against the large floater.
thanks alot 
Does anyone know what to put in the terminal at BX so we open the door, i remember there was a command for it but i forgot it
use Commands to get a list of all commands possible on the terminal, it will be at the bottom of the list
If its some unique command like DEACTIVATE_ALARMS or whatever - you only need to put in first like 4 letters and then smash TAB to autofill the rest.
do you know in which area this one is?
Zone 15
It's on one end of the bridge.
there are 2 doors that require terminals to unlock in this level, one as ray said is in 15. the other is in the same room as the door.
What recommended weapons and tools if you go in solo with bots?
primaries
dmr
hel revolver
assault rifle
secondary
hel gun
har
sniper
shotgun
revolver 
Anyone knows if there will be a sale anytime soon?
my friend wants to buy the game, but he's waiting for a sale
Anything that has lots of ammo and doesn't require precision. Assault rifles, machine guns, yadi yada...
I heard bots are OP with burst rifle because they don't care about recoil and just slap the entire burst into their targets. They are also decent with both LMG and Heavy AR.
Low ammo cap weapons like shotguns and sniper rifle are terrible on them because they will burn through ammo like mad killing average striker in 1-2 scattergun blasts.
One time on D3 we were hammering the error, then someone dced and he had chokemod then the bot that replaced him instantly downed me

That too. Bots are real trigger happy.
hey guys first time playing this game. Just got in a matchmaking and got absolutely wrecked in BX. Spoke to the guy and said to come here and get some guidance on how to start
Start with A1
Load up some BOTS or possibly utilize the LFG channels
awesome thanks man!
if you make a game, post it in there and I'm sure a plethora of people are going to join in. there is a lot of new people. Maybe you can get a more seasoned person in there as well to show you the ropes
It's good to have a game like GTFO which is getting better and better.. Why there is no dodge?
is it really getting better and better tho... xD 🤔
Or it's the weight of the bag, there are dumbbells in it. Seriously! It feels like a tank when you move to dodge.
No, but I said that to do good.. it may be getting worse and worse...haha ^_^
random question y'all. when R7 comes out, will all of our skins and stuff transfer over?
yes
@viscid wolf thank you! thank goodness. will we be able to get the ones we missed too?
well not the specific ones like the palettes for completing 10x mains, all overloads
but the rest are in a apparel pool so you'll have chances to roll for them again

Anyone know what are the best boosters to bring?
None.
but how
Just don't equip any.
Med Efficiency - more healing per medpack.
Supply Efficiency - more ammo per ammo pack.
Regen Cap - Regenerate more hp, takes less medpacks to heal and gives you a hit or two more than 20% to try learn how to play conservatively.
Glowstick is useful in every level
glowstick appreciators
Glowstick is the most useful item in the game
tru
I NEED/Abuse that so much whenever I doing a level without Biotracker
pure is the strogest booster in game (bioscan speed)
but don't use it unless absolutely necessary
or just don't use it at all
provision better
provisions are nice but pures can make one really hard alarms trivial
provision isn't always paired with med efficiency and revive speed in every slot so it's not as good as r5's boosters for it, but breaking the economy will always be busted
provision is less useful in r6 over r5 due to the nerf to it and there being more ressources
Bioscan speed effectively also gives you more ressources due to shorter scans -> less ressource drain
pure tends to be really busted in specific scenarios such as ||BX full room scans||
yup
i think my only real issue with bioscan speed is it doesn't ||make the traveling scans move faster just end earlier||
That'd be cursed
Imagine having a total of +50% bioscan
You'd legit have to run to clear the scan
as it should be 😔
the real difference in power between scan speed and provision is scan speed stacks across team members
it can get Really Silly
isn't that a good thing
id argue:
S tier:
Bioscan speed, infection resist
Both somewhat specific tho (dont use scan speed on dx for example), regen cap
A tier:
Provision, specific main/special dmg (hel gun 1 shot smalls in body, dmr/hel revo headshot 1 shots)
B tier:
Resist (melee/range), sentry cpu speed, melee dmg
Am i missing any decent to good ones?
not having to go up the stairs in C1 is a pretty big difficulty difference
no it would be way funnier
are we still gonna be able to earn the current cosmetics in R7, or will there be an entire new set of stuff to earn
we dont know
glowstick power
a few cosmetics linked to specific completions will probably go away but i imagine everything else will stay
too op. Insta wins any run. (jk, its effectively useless)
I'm assuming new cosmetics are just added to the gacha pool
so other than the 10x main or 2x overload most of them probably are staying
you'll get more chances to gacha
sentry cpu speed
hey kid do ya wanna see a sniper sentry blow through 15 tool refills in 3 minutes
cpu speed is more of a deficit than a booster
it's a good meme
its situational
thats why i have it in b for that rn
it can be very powerful but also detrimental
yea if you don't use it carefully it just makes your tool go poof
sniper sentry with cpu speed makes c2 secondary a joke
in terms of r5 though it leaves you without any tool
just gotta switch to using the sentry to deal with specific things instead of general defense
while melee dmg and resists arent negative they 1. dont have much of an impact for most of the gameplay and 2. only get activated WHEN you get dmged (which shouldnt be the norm)
the booster is just pretty bad in general outside sniper sentry tho
if you manage tool well it can be good on a burst aswell
i figure damage bonus is more desirable on burst
if you want one for d4 for example it can do more in the surge and t-scans. considering that it wont go empty really
true
actually
does anyone have a list of all boosters in r6?
nvm i found the reddit post for it
wiki keeps a list, dunno if it's separated by availability
Can we ask the bot to place its turret? Can we take the turret or something from the bot? What orders can we give to the bot?
hit Q, all the orders are under that menu
there are options to tell them to place their sentry in a specific location and to tell them to pick it back up afterwards
OK! thank you. I didn't have see that. ^_^
it's on the bottom-left in pretty small text, i don't blame you!
Np.I play now...it works nickel.
stacking bioscan speed becomes less and less effective
the time you'll save from player 4 maxing them will be very little compared to the time save from the first stack
right, but stacking them on one or two players is still more of a gain than having provision on an extra player is. that's more a convenience gain than anything else.
or maybe it's not
if your bioscan speed boost didn't prevent at least one extra wave, you gained nothing from it
it's pretty easy to do that though, and i don't recommend scan speed up on most regular alarms anyway
yes
High standard 🧐
it's the correct standard tbf
i- they don't even hand out boosters that small lmao
they do?
at least according to the wiki muted pures are 13-18%
-8% still counts
yeah we do have negative scan speed now
which is really bad because the initial percentage have the greatest effect^^
so despite them being very small, they matter a lot 🙂
🤔 if they scale multiplicatively shouldn't it not matter which order they're applied in
i mean that the extra time added for going from the norm to -1% is greater than the time added for going from -1% to -2%
and so on
same for the positives
wait no xddd
its the opposite for negatives
wait does it actually scale multiplicatively by individual percent
sorry
no its just how math works
the norm is 100% speed
add +100% that means double speed
Probably diminishingly if it's different booster type
going from 200% to 300% and that's only x1.5 speed
relatively it keeps becoming less effective
technically yeah it's less effective on the overall number
an extra minute is an extra minute tho
if the scan takes a minute, +100% makes it 30s
+200% makes it 20s
the first +100 saved 30s while the second only saved 10s
yeah
I'm not disagreeing here, and I'm confused how this makes stacking scan speed on multiple people worse than stacking provision, which often does next to nothing on multiple people
never said it was worse
just wouldn't recommend it if you can just save them for other attempts
fair enough i suppose
diminishing returns do be like that sometimes
i do like saving my boosters for other attempts
that's why I'm capped on muted and bold 😔
out of my 20 muted 16 are pure and provision
the weapon damage can be some of the strongest
"what if i need them for other levels" r6: "what if you didn't"
because tiny damage differences can make a huge difference if you're using just 1 weapon to get kills
I've got a bunch of weapon damage boosters saved to make my sawed-off delete chargers if it stays 😔
i dont even use boosters most of the time, but collect all of them
but dmr +main damage is op
why use it on sawed off
yeah that was the ez r5c1 strat
if you max both supply efficiency and c foam portion
R5C1 sure was a shitpost for us, huh
i play cx like 10 times now and only recently noticed that it says restore the light system at the end of secondary
or stabilize i think
is there actually a command in zone 252 to turn the lights on again
and does it perhaps turn off the waves too

i guess it would make sense so you can actually listen to the lore scan at the end
Hiya, I'm trying to do C3 with bots (absolutely loving this level) and I'm wondering if my weapon setup for them is doing me any favors with how that level works? Right now they are all rocking AR and Heavy AR, Burst Sentry, C-Foam, and Bio. All are using Hammers as well. I am going to try to use handgun and then scattergun for the big boys and clusters
Might swap out scatter with a shotgun if it performs poorly
no its just the game trolling
because the main objective is to restore the lights
and it repeats that text when u go back to main
even tho you've already done that
NVG tool when
iirc its best to give bots spear
Oh okay
hey guys so what can I expect from the VI alarm in d1
Six waves of scans
Enemies will appear
is d1 over after that? ;_;
After the class 6, is a major event, and then the level is over
an advice, the enemies spawns inside the big room, not outside
Atleast Im giving the advice BEFORE they complete the mission, not AFTER smh my head 🤦♀️
ya ur lucky i told batfat he can c-foam terminals AFTER you read most of the lore smh my head 🤦♂️
Does anyone wanna talk about what you wanna see in r7?
better guns tbh
i want the double tap rifle back
aswell as the heavy smg + combat shotgun combo i ran
hammer skins
A good amount of hard levels, better weapon balancing, a proper sniper melee fix, a cut down on the cheap storytelling, and a good amount of optional objectives across the board.
Valid
An actual cool new enemy/hazard design, better optimization, a new tool which is not a fucking sentry, more QoL additions
More qol, changes to default spawns, opti., less fluff levels.
Bot changes.
Bug fixes
What? Why?
When is the last time to earn the Bx,Cx,Dx helmet?
You have until rundown 7 launches
Cool thank you
what does said helmet look like? or is it a random helmet?
sounds fancy
My friends now they know they can C-foam terminals to stop me from reading the lore will spam it on every terminal
Based
Can't you hit Cfoam to remove it?
are these helmets exclusive to the rundown or are they added to the lootpool after the new rundown releases?
The bee helmet is exclusive to extension missions: BX, CX and DX.
You get it for completing the main objective on all 3.
Exclusive
If they weren't there'd be no point in trying to unlock them
Like DRG season rewards
The rest are randoms from completion goalposts.
what exactly gives you new apparel? is it just A1, B1, C1, D1, and the extensions? as in the ones marked in yellow
Rundown screen, top right corner.
There's goalposts there.
You get something for completing each.
.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Some rewards are specific drops while others are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
alrighty, ty
Yep, there we go.
oooooh i get it
was just unsure what exactly counts
so you also get stuff completing secondary and overload
Yep. But shits hard.
Yes
I barely survived C3 overload.
Set ones are main 9x, secondary 4x, overload all, D1 and all extended iirc
the apparel that's in the random pool right now, will they be unavailable in R7?
they are
how do you know what is a set exclusive drop and what is just a random loot drop?
assuming priority expeditions are the fixed drops
It's easier to tell when with a fresh group
Ya, everyone get the same skin
Got different drops except for milestones
im new playing with another new friend and every drop we've gotten has been different from one another except the orange palette from beating A1-D1
however they'd gotten cool helmets while ive gotten like 3 backpacks
I think each category has it's own random pool too (main, secondary, overload)
Don't know for sure tho
interesting
Skill issue bro
isnt it just rng on the loot pool?
yes he's memeing
i just want legs, rest of me looks pretty cool except im wearing some walmart skechers
shits hilarious, thank god I got a drop for them immediately
its just laundry day in the complex i guess, rock whatcha got
I don't think the random pool would be as complained about if there were other ways to acquire them or 10cc just putting out new rundowns faster
id give up a drop or two for guaranteed legs
Yo am I able to join further lvls if I haven't unlocked them for myself?
you still can play with someone but you wont get the win
Yes you will
You will get credit for the win
It just won't unlock the level for completing the level which might be the cause of that confusion (e.g. D1 requires completing c1, so if you don't do c1 but complete d1 you still need to do c1 to go into d1 yourself as host). But you can always join someone that has levels you don't have unlocked.
oh i see
lul
anyone know if i force quit the game then get back on if the loot/completion will stay? the host i played with hasnt returned the thing to lobby
i'm not sure, but you probably will get the completion
what about the items?
cosmetics are all linked to completions, so if you get that you'll get any loot you're entitled to
okay
so tomorrow I'm getting the game any tips on surviving the complex?
don't be afraid of failure
noted thanks
why do the tanks in d3 keep getting aggro'd out of nowhere after overload
- You have a sentry pointing there
- Your team has something...not pure
was it the enemies from the error alarm?
embrace the void
@short kernel completely possible u missed a shadow.
and it screams in the tank room
does anyone know roughly what time roughly when the rundowns are released? Europe AM?
<t:1655380800:f>
ty, but will ask: which time zone?
np ^^
Did you get the game
The other day I saw some people shoot a mine that was positioned on the frame of a door. Is there any benefit to doing so?
The laser would already trigger almost immediatly after anyways.
I've seen mines on blood doors placed incorrectly so that the beam is blocked by a part of the door, so that might not be triggered by the enemies and it could be worth shooting it. (assuming the hitbox isn't blocked)
99% of the time no point though I'd say apart from some contrived scenarios
for normal doors, the blasted bits of the door frame blocks shots so mining a door, opening it and shooting mine preserves the door and line of sight.
so basically, situationally yes, generally no
You still don't need to shoot it then though right?
I mean, yeah. ofc if players don't want to wait for the mine to trigger, they can shoot it to save a second.
a1, if u want a guide or guides, hit #lfg-beginners
thanks
Hmm... maybe thats the case. It was in a video for C3, so time's important. https://youtu.be/gupjrYELWaI
who else is excited for new players coming in on wednesday bright-eyed and bushy-tailed before they wake up on thursday and realize they have to beat A1 again
If there’s any new players that have hearing issues or are deaf, you can refer them to me about it
In DX tower section do the waves stop spawning? Just watched a solo run where a dude camped out and cleared for about 5 minutes and nothing spawned while they did the terminals
It's some sort of exploit, in which the fliers spawn in a way that prevents them from moving, but since they are still spawned - it blocks the spawn slots for other enemies. So the horde didn't stop, it's just that there's 20 fucking fliers stuck somewhere preventing anything else from spawning.
Ah I see. Good to know, thanks
Getting it In a few hours
You want to wait for the free weekend to try it out first?
Check announcements
anyone else having issues with bots not knowing how to use doors?
i keep coming across sec_doors that i want to C-Foam. but every time i walk over to close a door for it to be C-Foamed, they somehow walk right through it after it's been closed. they don't open it themselves, and they seem to always assume that if I'm anywhere near a door, that we all must be crossing through it.
Bots can pass through closed doors and walls
As for telling the bot to foam it, thats another story
cfoam nades work fine at least
And it works better than it used to
wouldn't be an issue if i could find any
all i keep finding are fog repellers
hey does anyone know if using the R2modman from thunderstore will get me banned if I play online with other friends using it too? we just scared to get banned from steam
As long as you keep it in private lobbies, so no matchmaking and no lfg channels, then you will be fine
alright bet. we've never played with others online, just the 4 of us playing together
whats best main gun?
The one you are best with
depends. what kind of combat do you prefer
close mid or long
mid
AR, BR, or pistol would probably be best for you.
pistol if you like mid-close
BR if you like mid-long
AR is the best middle ground of all weapons
AR and Pistol will be in all rundowns and will never be removed
we do not know if the burst rifle will be in rundown 7, so i feel i should just mention that
hel revolver
how do u know that tho
they can add "rundown specific" to it whenever they want to
as previously shown
the AR, pistol, shotgun, sniper and the smg have been in every single rundown since early access.
it's fair to assume that if they haven't in the past 2 years, they won't.
combat shotgun was marked as rundown specific before it was removed however.
that is the difference.
but it wasn't marked as rundown specific originally
and it took over a year before it was
so why would it be impossible for that to happen to the other weapons you listed
no, but you had an entire rundown before it was possibly swaped out
i get that
you said
"never"
your ar could get rundown specific next rundown
and then removed the one after
same thing as combat shotgun
that is true
it doesn't mean that the weapon will never be removed
this person asked for advice of what weapon would best suit them, i'm simply saying it wont just get lost out from under them
never was i admit, an exaggeration
i'm not all-knowing
but i am trying to be helpful
should just pick without giving a fuck about the rundown specific tag
the new rundown comes out in 3 days
because even without the tag they may completely rebalance the weapon so it doesn't fit its previous role
if you think you shouldn't pick those weapons because it would be bad to get used to something that may not exist anymore
then just dont play at all til rundown 7
it likely will change things matter a lot
just play the current rundown with its current "features"
so the next rundown goes live at 10 am pst on Thursday right?
also do the developers know that they put Friday the 16th for the free weekend website promotion?😂
And yes, Thursday, at whatever time in your timezone relative to 12:00 UTC
Bet!! Thank you!!!
its 5 am pst
ok so the 10 pst is just when the free weekend starts not the R7?
Yes
Thanks yall!
can anyone tell me the requirements for cosmetics?
i can see the "prisoner apparel requisition" and i have completed all of them, i just have to do D2 and then i will have done every mission and side objective but from the vids i have seen on youtube, i dont even have half of the cosmetics yet
just in masks alone i think im missing around 6, ive only gained 1 torso and 1 legs
is there any requirements im missing
Can't unlock them all. It is RNG
oh so by design i cant get them all?
thats both a releif and disipointing
So we wait
glad i dont have to struggle on my last mission b4 reset
disappointing that there wont be all new unseen cosmetics
So when R7 comes out with E-tier, that means we will have another bottom layer right?
who says there will be e tier?
It is said on steam. You can see it it R7 explanation?
cheers ill have a look
Everything will be different
R7A1 is not the same as R6A1
Just like R1A1 etc were totally different missions
There will be different numbers of missions per tier as well. Next time we might have more early tier missions than lower tier ones
As for E tier, R2, R4 and R5 had an E1 mission
ey homies, very new here (played 1 mission)
Anyone down to give me a hand on how to play this game properly without me having to watch hours and weeks of yt content to learn with bots afterwards? 
Ya, gimme 5

aight whatchu want
i mean if ure down to play, could do A1 and explain to me wtf is happening on my screen? I watched some beginner guide but everything still feels very hard, navigating, consoles etc
not yet, tell me where to
What's the difficulty of D3 PE in comparison to other D-tier levels this Rundown?
hardest.
similar to d2 secondary imo
i'd say on par with d4, harder than the other 2
which is still much harder than the rest
What's the feasibility of just running Overload only? Does Ex add significant challenge?
extreme adds almost no challenge lol
if you survive overload and main then there's no point not doing extreme (:
Fuck
Well I only need one overload to complete my cosmetics for this rundown
So I might as well try to sweat it these next two days
How about length?
I remember d2 being a long mission
an hour?
Oh really?
1.5 max
Thats not too bad then
An hour is lowballing a bit for a time if you're going through it for the first time
You can play slow for overload but there will be visible consequences
Or haven't completed it before
at this point nearly everyone who wants to complete d3pe has done it
it isn't unreasonable toe expect a vet or two to help
whats the easiest order for d3 pe?
I'll figure it out haha
if you have no clue what you're doing and your team hasn't seen it before, make that multiple attempts and your first win being 2h minimum
Overload -> Main -> Extreme is the intuitive one
I'm not a complete noob, I just got bored with this rundown and decided to come back at the end
but if you have even jstu one person helping, make that 1-1.5h
there is a cheesy way to do main before overload
Theres some funny business with different orders and error alarm deactivting whatever
So it should be fine
i always did the skip the alarm with the terminal thing
If you don't know the map and aren't comfortable navigating the fog then main first is easier if you do surge cheese
If you do know the reactor layout then overload first doesn't really add any significant difficulty so it just saves on time from doing main first
Random question, does GTFO basically require a consistent group of people to play with or can a new player get into it by using the discord lfg channel and/or matchmaking (if this game has that)?
lfg is, as with all pugs, inconsistent, but it's definitely workable
Matchmaking exists but is currently dodgy
Hackers and modders are found in both but matchmaking has way more
Is there an extra reward you get for getting doing all PE sectors? Asking because I only need 1 more secondary to get all apparel and the rundown's ending soon. I have D3(1-0-1-0) and C2(1-0) open
There aren't any rewards for PE, no
You only get a a smile
Almost did. But failed on the final sneaky part of secondary.
If we managed 1 more room, it was in the bag.
😛
you shouldn't sneak through secondary fyi
just pull every room, it takes unnecessarily long trying to sneak through fog with shadows
Perhaps. but we were low on resources.
for d3?
yes
F
something something tanks
and we had a very scuffed checkpoint. Where only 1 more person was alive
after one of my teammates, god bless him, pulled the respawn room 10 meters away from the exit
It was unfortunate, but funny as hell
he do a little trolling
there still shouldve been massive amounts of ammo and tool/hp in the tank room for the last code
But yeah that sounds unfortunate
Hey guys, may have already been covered but does anyone know what time Rundown 7 comes out? Got 2 more extended levels to complete with my group
24 + 18 hours
yo
will there be a boss in rundown 7?
Since the devs went through all the work to add a boss mechanic, i assume there will be right?
I hope not, but as long as it's good it's w/e.
I doubt the Kraken mechanics are modular to the extent you can just plop them down anywhere w/ an entirely new fight.
yea ofc not
Just apathetic to boss fights, I'm here for the base game.
i see
i liked the contrast
it was onyl 1 level aswell
and liek 20 minutes of it aswell
If we get another one I hope it's more in line with normal gameplay (but with its own twists)
yea i agree with that
the boss idea was good
but it wasnt exectuted too greatly in rundown 6
felt a bit tedius
I'd rather a new miniboss than a new boss, and new enemies as opposed to minibosses.
hopefully we get some improvement
thats fair enough i agree
since new enemies would change gameplay more
It was fine as the first ever "true" boss in the game, especially with the level geared towards newer players
fair enough
This is kind of a necessary fact of a boss fight in this game. Not sure if what you're asking for can exist.
I'd be excited for a new boss if it's less bullet spongey than the kraken
what i meant is it was tedious
just shooting red balls for 20 mins
And what I mean is that this is a necessary fact of bosses in GTFO.
I'd like a boss you maybe have to fight through multiple rooms, like a souped up tank that you have to lead into traps
I don't think a highly structured boss fight is able to be particularly dynamic or interesting vs. a more generic enemy.
yea i feel like a miniboss might work a bit better
how mnay minibosses are there right now?
yes
the 2 minibosses felt a bit too similar
both revolved around shooting lumps
on their back
but their method of approach are very different
mother is based through suprise while tank is based around teamwork
both are fundamentally different
yea tank is mroe fun
"Teamwork" is a weird way to spell "two snipers"
I think tank is unfun because its weak
tehe~
my 1st expereince with the mother however i wil not forget
I think it's just a lot more climatic of a fight when facing a tank for the first time
Mother is more frustrating to me
They're both bad with other enemies for the most part
GTFO might honestly be better suited to gimmick fights than most games
my first expereince with a mother was far better than my 1st with the tank, but after getting used to them, i prefer tank fight
Alone they're basically the same but mother is way faster and easier to deal with
