#gtfo-related-questions
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r2 machinepistol almost as nostalgic as r1 MG
r1 mg was mid im afraid
shotgun was the best no cap
until it got nerfed in like r3?
HERESY
Shawty got nerf in r4
r1 machinegun best gun in gtfo history
Eh the only thing i would like from r1 was the slow mechanic
best gun in gtfo history was burst cannon
But reworked
Cringa
good in r3 slightly better r4 no cap
*most op gun in gtfo history
*best
r1 mg was the best balanced
there is a difference
a nuke would be the best weapon in gtfo
but that doesn't make it the best for the game
are we talking about best gun that is balanced
because r1 mg wasn't really the best balanced gun
it was perfectly balanced, as all things should be
high dps with low ammo cap
r1 mg was far from balanced I fear
unless all the other specials in r1 were unbalanced
which i wouldnt doubt it but I only really used sniper/shotgun/mg, shotgun I know being unbalanced considering the range of it
r1 sniper was rarely used, combat shotgun was overused, i never saw anybody use normal shotgun, only combat
I used normal
bro what ๐
I still do sometimes
normal shotgun was one of the best guns in r1
combat shotgun was overused I agree with that though, it was ass tbh
i had 100%ed r1. i only saw someone bring the shotgun other than myself maybe 4-5 times. period.
I 100%ed r1 aswell with like 70? a1 completions. Shotgun was definitely used a lot
nah thats full cap
the most popular loadout i'd seen in r1, and almost exclusively in r1c1 was ar mg
combat shotgun in r1 was only good up close when there were a horde of enemies
combat shotgun in r1 was used exclusively instead of shotgun
i don't know what you are on
i have pictures of full team loadouts of nothing but combat shotguns
saying combat shotgun was better than normal shotgun is like saying the burst sentry was better than the shotgun sentry in r1
no, shotgun sentry was miles better than burst
burst sentry is garbage
combat shotgun was and is 10x better than the s870
yes but my point is that combat shotgun is mid im afraid
if you give me the option, i will take combat 100% of the time
wtf does 'mid' mean
you don't get to tell me what my experience with r1 was.
combat shotgun in r1 was just flat better.
it means bad, basically
not the worst but just bad
that's rubbish
combat shotgun was used faaaar more often than the standard shotgun
yes, and I agreed
combat shotgun was overused I agree with that though, it was ass tbh
but normal shotgun was still relatively used, just not as much despite being the better option
the only thing in r1 that gave the incentive to use the normal shotgun as opposed to the combat is giants
that's it.
its a shotgun that wasn't balanced
if you are using a shotgun as a rifle then that's your problem
range on a shotgun is a bonus, not a feature
you would NEVER bring a shotgun just for its range
except it was a feature on that shotgun
hence why chokemod isn't popular
which made it good to use
naaaaah
damage was supposed to be
but it wasn't worth it compared to combat
i think your memories are getting mixed up between r1 and other rundowns
r1 combat was fucking BUSTED because of bugs
my memories definitely aren't mixed up
I know that:
-normal shotgun had a weirdly large amount of range for a shotgun, which I guess makes sense since combat shotgun valued "spray and pray" whereas the normal one didn't
-normal shotgun had a large amount of range to where it had to be nerfed
even today with all the bugs patched, you give me a choice, i'm taking the combat.
๐
normal shotgun was not as good against hordes as the combat. and nobody ever brought the shotgun instead of the combat for that purpose
you'd bring the shotgun to be able to use a shotgun against giants, but even using a shotgun against giants was a bad idea in the first place
they weren't as good against hordes as the combat but its not like dealing with hordes were necessarily hard, especially back in r1
you wouldn't ever bring the standard shotgun
it's not about hordes being hard,
it's that it was all hordes
all r1 was was only hordes
one of those two was only shooters
that was r1b2
which is the same fuckin thing
what
if you can't understand that the combat is better than the pump against hordes, then it is useless talking to you
this game is nothing but hordes
you get maybe two sections per level back then that had a few giants and that's it
I just admitted combat is better than the pump against the hordes LOL
in r3 it was kekw
.
by that logic the sniper is better than the dmr because more damage
which is stupid
they weren't as good against hordes as the combat
WHICH IS WHY NOBODY USED THEM
r1b1 was the "choose your own path" id expedition with only the middle path (out of 3) having a huge amount of sleepers. Shotgun was good for the left path which had a zone exclusively full of a lot of giants. Right path had 2 alarm doors but for the first one you wouldn't really be dealing with a horde because of the rooms layout. Second alarm sure but there were definitely better options than combat shotgun
if you were following the conversation AT ALL, you'd realize i wasn't talking about myself,
skill issue regardless 
when i was soloing r1c2 there was 0 reason for combat shotguns whatsoever and in an expedition that afaik had a bug where there was an extra charger only alarm, normal shotguns were way superior
why the fuck are you soloing GTFO?
that's your problem
the exception isn't the rule
no shit you wouldn't use a combat shotgun in solo
I brought up soloing because I don't remember doing it with pubs, but when I was running through it I noticed that there was a specific meta for that expedition just like there is other expeditions
who are you talking to?
nobody would be cought dead using the revolver in solos
yet it exists
but we arent talking about revolvers
and as I just said, i'm not talking about the solo loadout specifically
well that wasn't what the conversation was about in the first place
the conversation was about whether or not the combat shotgun was better than the normal shotgun in r1 or not
so what's your point? they are worse than a different weapon in an irrelevant situation?
my point is that there's several expeditions where the combat shotgun isn't needed and the shotgun is a better option to take given the level layout and what the expedition actually has
that is also wrong
the point of the conversation was the r1 mg being balanced
but you drug us all the way to fucking mexico
who cares lmao we're having a different conversation
you cannot escape mexico
well i'm not
coca cola
you want to drag it off topic you can talk to yourself
both of us have been talking about this for 20 minutes, what
you probably used the rifle unironically
yeah, and i'm done with your nonsense
๐
what's wrong with the rifle?
literally picking fights with people now
i lack discord nitro so have a lenny face ( อกยฐ อส อกยฐ)
The biggest one fo sho
its mid i fear
not based im afraid
bullpup was the only based gun
if you werent running bullpup + burst cannon then you were kinda cringe tbh
I can
you know hes been funny right?
^
it doesn't matter
hes been lighthearted
tripping beyond belief
playing r3 was the worst thing to run
mad because bullpup was mid i fear
except d1
I loved r3 :[
based beyond belief
d1 and b2 where pretty based
b2 i hated because of too many pubs wanting to go to the right side zone then the left side one
mid take i terrify
yall children doing okay?
im not about to waste resources in pubs game where everyone will use everything on themselves i fear
80/90% ammo while my team all jave 10/20
I think honestly r3d1 was the only good r3 expedition
everything else except b2 was just r2 expeditions repurposed into "new" expeditions i fear
At least r3 had chargers
We shot every charger there because we thought they looked way too tanky for melee kills (1st time seeing them btw)
Mine too was neat
the mom scream made us think they were way stronger because no other enemy got something like that for an introduction
r3 had chargers in a mid reused expedition im afraid
and the 1st charger was standing right at the door, my favourite moment
its not reused if you didnt play alpha 
R2 had no chargers I'm afraid
I've always wondered if they meant to put a mom in there
I think its suppose to be like,
oh your getting closer
to the Pmom in D1
we didnt finish d1 so we never found out its not the chargers until R4 or something ^^
we had like 2 hours left on R3 when we finally cleared c1
In our defence, we only had 3 ppl
hey does anyone by chance know the command to disable fog?
Type COMMANDS
Are Devs planning to give access to syringes and stuff as a store deployable for missions from menu?
Like in Icarus (developers: RocketWerkz), there are stuff you can bring with you to lvls, and syringes are yet to be of any use in the game other than smol stuff around to find in A-B.
No
It already was a mess with boosters
if we were to bring more stuff on top of that, it'd make no sense
The levels, and the game in general, are getting easier because of the implementation of new features
It's mostly a subjective opinion here but introducing new features without balancing the game properly (i.e. making it harder) is not a good idea
I agree with thatone
exactly the thing that killed it for me on aliens fireteam.. choose your loadout and your specials and boost your abilities with ingame currency so that u press a button and eeeverybody gets an instant free reload. hurts.
They could theorically give us access to the stuff you mentioned before, but that should be a "small" bonus
which is what boosters were supposed to be
alltho gtfo and a:f are not even in the same ballpark, one is a tactical suspense shooter, the other is 100% arcade
yeah, but I was talking about like 2 objects that are already in the game
the syringes yeah
well u can do an aggresive melee boost and it's almost like an iix effect, ish
smol implementation of it was just 2 yet
Before having them at the start of a level, they should be changed as well
The red syringe somehow has a purpose
I feel like having a single syringe at the start of the level will barely make a difference. I don't think its needed but its also not gonna throw everything out of whack
They are far less consequential than most boosters
yes, thats the thing
but take it this way
if it makes 1 room easier for a person, just a smol cheese without using exploits
then it's nothing to stress about
I don't think its worth time implementing is the main thing
I do agree tho, that we need a few tons of bug and exploit fixes
Its such a nothing addition
You can literally get a syringe at the start of B1, just walk a few steps and sometimes one will be laying there.
oh yeah, and on C-D any? they are just a begginer thing, that has no introduction, it's just lying there without telling "Hey if you use yellow, it makes Giants cry in pain" or "Use me Ruby, to give health for a small sideffect"
they have no functionality otherwise
You can find syringes on D4 too
yes, that's the idea "you can find"
I really think its going to make hardly any difference to your odds
The question should be "Is it necessary to look for syringes ?"
And it definitely isn't worth the time
for a player, who's jump kicking enemies every sneak time yes
for players taking it careful for their own pace, it's a nice thing to have
You'd be better looking for ammopacks then
๐ณ
The game doesn't explain what the yellow syringe does at all
It used to in an old log ๐
old log
very accessible ๐
๐ณ
I don't thing a syringe is gonna do much of a difference
Fog repellers are a huge help in levels with fog for ex
If you gave me a syringe at the start of the level there are low odds I even use it at all
Gimme a fog rep 8 uses and i'm in ๐ณ
Bring back stackable cfoam grenades ๐ณ
A gun that can fire fog repellers like a grenade launcher as well as shooting its normal ammunition
Walking fog turbine ๐ณ
just bring back combat shotty
Combat shotty my beloved
its not relative
Just aim for the head smh 
Gotta love the fact that when I start the Bullpup reload animation, I can go to the kitchen, make myself some tea, come back, and the animation will be finishing by then 
The regular shotgun does have enough ammo imo
I mean, I wouldn't want to give the scattergun too much ammo
yeah, its a very reasonable thing to be fair
Monkeys using scatter for CC
i scatter babies and let my teammates kill mom
๐ฎ they spawn at the same time?
Me and my squad always full charge babies at the same time, seeing that they have so much HP 
you should be able to hit the floor with your hammer after using the IIX syringe and send out a shockwave that kills all babies and staggers strikers/shooters ๐
ok thor
yo shit that actually sounds stellar
or at least overpen
and after jumping from somewhere tall enough to take fall damage too
soo you can multihit
my fatass sending out a shockwave after falling off the stairs ๐ณ
You should be able to hit the floor and break a chunk of it after using the yellow syringe 
It's more realistic
and then be able to fall through the floor into the void like the good old days
i still can somehow
wanna c?
I'll take your word for it ๐
I haven't seen that in a while though. Used to happen to me a lot
i even made a bug report for it
Can someone explain to me what is the utility of c-foam tripmine? Like... It's a tripmine that shoots cum, that much I understand. But its not very spread out, and there's not too much of it... Is it even useful to Cfoam doors? Or is it like anti big-boy mine that exists to freeze large targets?
I can't quite imagine it being very useful.
Looks really funny though.
I normally just use them to cfoam a door. If there is a wall opposite its quite easy to do, otherwise you can sometimes do it from the top of the door frame
It can foam up a tank or a mother if positioned properly, which is notably useful for D3
So basically Cfoam grenade with extra steps.
Well, it has decent utility for putting it on the floor seeing as it really sprays out a lot. Much more than a cfoam grenade. I might be sleeping on how useful it is when used like that
Hm.
I am happier to see a cfoam grenade though
I mean it can be way better against moms since she needs to have line of sight with your team to spawn babies, so you can set a tripmine down and wait out of her sight until the mine goes off.
Quite often my team will spray some cfoam or use a grenade on the floor to the same effect but you'll get a much more obvious sound cue with the tripmine if you are trying to stay out of line of sight (and it seems like a more likely intended use)
And how are you today Duck? ๐
I'm doing great thx ^^ How are you?
Well enough ๐ Lunch break coming up soon so will maybe play a game of pool and some smash bros ๐ its a nice office
Very nice ๐
Where the hell are you working with such break rooms
a software company ๐
Nintendo
(Smash Brothers play tester)
haha no ๐ We do all sorts of projects for people here but no games ๐ข
So is mine, but our break room is not nearly as advanced. Then again nobody would have time to be there...
Probably just American things.
This company has a very chilled out low pressure culture. I get the impression from other programming firms they can put a lot more pressure on employees
Only Americans can casually put a console into a break room
This place is not at all corporate
Ah, that would explain it as well
Oh. and I'm in the UK, not americano
Put "we are very serious" South Park meme here, I know it exists somewhere
Never had penetration btw.
Heya folks, could you kindly move your conversations over to #general you went a little off topic in here
Penetration is not functional on pellet weapons.
you would be surprised
c foam tripmine has a lot of c foam in it
you can freeze a tank with it
it cost 2 cfoam grenade to freeze a tank
D4 iirc
DX ||has one in the room with 6? scouts pretty often||
DX too
I remember D3 had some. It's where I encountered them for the first time.
^ Usually you want to play around bringing at least one for tank.
use cfoam grenades and tripmines on the floor if you have a cfoam launcher
doors only need 9 blobs and those consumables are WAY more than 9 blobs
there's a good chance you'll benefit more by having it on the floor
if you don't have a cfoam launcher and want to foam a door you could aim it low so you can foam the door and some of the extra blobs still land on the floor
but that has an issue which could be called a bug where enemies may steal foam from the door (so generally speaking its better to foam the top until this gets fixed)
Ooh btw
It always bothered me
Is there an optimal Cfoam launcher application to doors?
I just fully charge it and go brrrrt
But I've seen people take precision shots for some reason
Like taking single shots and creating 3 blobs on the door
Is that some kind of Cfoam conserving meta or?
just 9 blobs
^ Full charge is 12, you need 9.
it may not look fully foamed after 9 but doesn't actually matter
^ If you want the animation (you don't need it), the final blob needs to combine with an existing blob.
oh just the last blob? thats nice to know
Yes, this is why the 1 + 2 + 2 + 2 + 2, 3 + 3 + 3, and 9 together strats all work.
The most ideal setup if you want the animation is probably 7 singles and 1 double.
Smallest size for your blobs and the lowest possible loss if they get absorbed into a striker titan's body.
you can do it all in one burst
and still have it spread
just aim back to the starting point for the last blob
All at once?
yes
C-Foam knowledge goes even deeper than I thought ^^
i mean there's not much to it
if they fixed the animation thing it would be really easy to understand
and enemies lubing up on the door.
altho if they choose to actually make the game better, a full charge should just equal exactly how much a door needs..
as that is still its main use anyway
If
I lost it a rundown ago

Yeah, I'm honestly baffled why this isn't the case.
Perhaps it's made in case someone will miss a couple of blobs? Like ensurance?
I EDITED YOU, WHY ARE YOU STILL WRONG
Topic of the hour: Long Range Flashlight.
Have community found the use for it, or is it just considered trash period?
In my experience it's neat to search rooms for loot as it seems to highlight lockers and artifacts somehow, but that's it. Maybe lighting up sleepers with a quick flicker, for... Reasons?
I personally only use it if there's spitters
Spitters
sync enemies, disable spitters, actually see stuff in dark levels. You are probably still better off taking something else most of the time
But even then some flashlights of some guns are more than good enough tbh
If LRF had an option to display a light similar to glowsticks, it'd be amazing
Was kind of thinking it would be interesting to be able to place it in a spot and keep it on
I'd just make it placeable
I remember 1 player taking a lrf for the first error in R5E1, thats about it
Word
To permanently light dark areas
You could potentially set up some kind of distractions but I dont know if that would even be good. Idk. Setting up the lrf does sound like it has potential though.
Yeah, just ability to set it up alone would be a game changer...
Give it some battery life so you cant just keep it up forever or just keep setting it down and picking it up
Ah. Simplifies it a bit for sure!
Deployable lrf
Read that as "deplorable"
A story as old as time
I don't really see how since it'll trigger any enemy in sight anyway
It would help for places where you need to do an alarm
While in the dark
Certanly not super useful
Could be a hassle vs shadows
But giving it one more possible use would improve it
Since several light sources mess up how you see them
...Then dont use it? Or make it toggleable?
In the middle of an alarm ?
Beforehand?
Kekw
Why are you acting as if it'd be an hellish endeavor?
It'd be a waste of time lol
It'd be better than now?
You're right, it's better now, of course
Y brother in christ they just gotta fix how they render shadows
Remove everything after "fix"
Add anything and it'll still work
fix glowsticks clipping through enemies, fix cfoam clipping through floaters
It'll be better than now for sure
I thought you lost your trust ๐ค that sounds like trust to me man ngl 
But will it be useful ?
Nah bro you gotta buy the fast pass for that
๐ฉ
Tbh not gonna be surprised when they add a battle pass to gtfo
Assuming depliyae lrf its a thing they do gotta fix how theu render tje shadows since ambient light can make them borderline invisible
No trust neither that AMA was hella wack
I had fun watching it ๐
Something like a deployable mini biotracker would be a hundred time more interesting
cf payday 2's mines
Did they answer any questions about why they havenโt fixed the game?
Didnโt watch it
Bio mine ๐คจ
๐ณ
e
Nah
Why canโt I see them :(
Lol ofc
But we do know now about why there was no music for like a year and half
Oh?
lol
Guys why canโt I see the scouts :(
Truth
can't wait for the day they will remove the autosentry
Hasnโt it been in every rundown?
Success rate goes up by 100%
Me
Now that I think about it, they never added a non-sentry tool since alpha, right?
attach LRF to cfoam 
Me
doc mentioned something about using cfoam with sentries
with their "frankensteining" feature or whatever
๐
It'd be absolutely wild to have a low ammo explosive special that gibs enemies into cfoam. Know it's silly but hot damn that'd be super fun to use.
Explosive enemies would ruin the game
I meant a weapon sorry
Hmm yes
Put a HE round in the chest. Gib the runner. Foam the ones around it
let's rocket jump in the complex
TF2 moment
Friendly reminder we didn't see any armory or infirmary
Some lab tiles look like infirmaries
The monkeys at santonian industries scatter medpacks and ammopacks with no organization
Cowboy hats and pitchforks when
Ah yes
I wanna be a farmer in a sleeper land
Guys whenโs the update to the tank making him throw the flooring at us
this is not donkey kong country
I was thinking more of the L4D2 tank but that works
Why canโt I jump into the death pits at extraction:(
The game doesn't seem to support perms death
Cringe
As in: it literally seems to not be programmed in. There are no holes that you can jump into and die permanently. Invisible walls everywhere.
Iโm jumping into the abyss
What
Even if you manage to fall into the abyss. It respawns you like to the nearest platform and you take dmg

Made my squad laugh with that one in... D2?
I just kept falling.
Had to jump onto the nearby stairs to get out
you could in R2 iirc
on some parts of some levels
will there be achievements for completing run downs or specific win parameters does anyone know?
it's in the roadmap without any specific date
though the closest thing we have right now are the completion bound palettes
hey guys
i just came back to gtfo after not playing since the original early access
not sure if this is the right chat
but i just spent like an hour with some friends doing the b2 mission
and we got totally blind sided by the extraction point
is that normal?
for those fresh on B2 that can happen yes
like, we did the secondary objective and the primary and then as soon as primary was done extraction was behind 2 security doors in the infection mist with no warning
if we had known we could have cleared it
yeah it
assuming you and your friends aren't like the hard carries it's difficult figuring out which path you need to take
we are all pretty new
the security scan door and then the blood door
and then the final door has a hack lock on it
just feels like a big f you
It's typically recommended to have at least 1 mine left for mine deployer for that blood door
after spending an hour+ in a mission
yep
we quit after wiping at the blood door
no resources left to keep going and everyone was low health
theres a certain amount of mental vigilance you need to maintain at least as a new player and while i find the game fun
its very draining
that checkpoint was too far back to bother doing it all again
if its your first run in b2 then its ok
u can always return to it later now that you know what to do
Late but with time you learn to take wipes on the chin a bit. Always sucks but with each fail you learn more and can be more prepared next time you go in and have better perspective that'll help you on different expeditions.
What do people ask during the question events
I guess questions like 'when is the next content drop' is common
usually depends on the type of AMA. The recent one was with Simon Viklund so there were some questions about sound and others about the lore
ah
Is it me or machine gun is kinda meh?
Personally I don't vibe with it but I know some people that can get some good use out of it for dealing with hordes
fireblade might disagree ๐
Yeah, it's amazing against hordes in choke points, but everything else is just pain
I brought it to DX once and using it against fliers was impossible
Any gun that isn't semi-automatic I find quite annoying to fight fliers with
Actually, I don't mind the HAR cos that packs quite a punch
And its accurate enough
har + 2 round bursts upper torso/head, guaranteed stagger lucky kill, nonexistent recoil, love it
chargeup weapons require a bit getting used to after getting used to instant click-pew
I think the charge up is the killer
You have to commit to spraying and praying and quickly changing targets
Again - not a problem at mid range in a chokepoint
But once the things are under your legs it becomes a nightmare
I feel like I'm playing dark souls with an ultra weapon
hip fire
Probably needs a bigger magazine
But it's more efficient than HAR if you have crazy good accuracy.
At least rn it's extremely high skill.
Also worth considering it has enough body damage to pair well with teammates also shooting.
I guess it combines well with the auto turret
Turret holds bastards back with that high stagger and you get to srpay them in the mean time
Like a very intense suppression fire
not a bad tactic if the environment allows it
My main issues is usually deciding which main weapon to bring to compensate the LMG.
I sometimes bring shotgun, but that thing has its own issues and I become worthless at long range.
u'll find yours.. i've somehow landed on dmr (after brief dallies at hel rev), it just fits my style
Hm.
awesome against shooters and meat-o-balls ๐
I lean more towards either pistol, uzi or just the bullpup
Bullpup lmg combo is funny as both take forever to reload
Either you kill the wave in 90 shots or get bent
but that's the beauty of it, ppl are different and gain great success by applying theirs
I always bring sawed-off on easier levels to have some fun 
wow, borat quote unknowingly
but yea artek i'd suggest feast on fireblade do r6d2 or -dx, not to mention r5*, that's machinegun mastery if there ever was
Sawed off combines really good ngl
Though I also combine it with high ammo weapons like the smg
Those both primaries..
And only light slashing Knife :)
RIP locks
Light slashing with knife actually makes it do less dmg
It's like wut
10 slashes?
Coom on her
Shoot tumors til she's dead
If no cfoam. Shoot Tumors faster
Recommended to have high damage weapons to deal with her like shotguns/sniper/ or even helgun if you shoot it accurate and fast enough
Pump shotgun, HEL Gun, or HAR spawn kills babies (latter two are better since they're less viable boss DPS), everyone else kills birther.
cfoam nade or let her peek you while you hide
U can do with out cfoam, as long as u kill the babies asap
Also playing with bots vs a mom and gets into melee range against a corner they mess her up
You can hide on the other side of a door and she will run over to it to bash it down, if you open it while she is doing that you can get an easy foam with a grenade or the launcher (not hard to do fast enough so that she won't start spawning babies in time). Then she is right in front of you so should be EZ blaps
cannot cfoam launcher her in 1 charge which is bit rough
we actually froze a mommy by cflauncher.. 2 full blasts for 5 seconds of momsicle, tool well spent :)
Clear babys and than mele mama
1 full charge is enough
but it breaks quite often
it may go through her
and as client, some blobs may simply not count at all
it takes 17 tho 
blobs
sleeping mom might be different for whatever reason
recommended tool loadout for dx's last challenge?
we plan to bring 3 sentries but don't know which combination is the best/detrimental to other sentries
3 bust one bio
Good guns to kill fliers. Revolver, mid range ARs... Maybe choke mod shotgun. Sniper is an overkill.
3 sentries in almost any combination will do the job just fine, but probably shouldn't bring the sniper one.
My team brought 2 sentries, mine deployer and Cfoam. The defense bits leading to the uplink are basically skipped by Cfoam mine combo and sentries get to save some ammo.
Bio tracker is pretty worthless for the final bit. You need firepower, not situational awareness.
Imho 3 burst/auto sentries and Cfoam launcher is the optimal choice for the finale, but scans will be harder as you'll have to actually fight the horde and not sneeze on it with a mine.
HEL revolver is good if you can aim
Just wait for em to open mouth and then you can one shot them
Otherwise itโs a 2 shot
Wait
Wait
No nvm
It has to be a mouth shot
tl;Dr
hel rev bad 
What
correct
Well itโs ammo efficient
Plus it has piercing and pretty good damage
Just requires good aim
hel revovler is a noob trap
cant even one shot an entire wave with 3 bullets
icb this
cant even 1 tap shooter
ikr

What gun can?
HEL gun ik but itโs very situational
And itโs a special weapon not a main
As a main weapon HEL revolver is good
selfish weapon B(
Well if you dislike it itโs your opinion
But in reality all weapons are good
Some feel bad to use tho
wait why did he call choke mod good
please man I'm joking ๐
this part is real
Choke mod is good
hmm
wachu mean the gun that lets you solo waves its bad
?!?!?!?!?
๐คจ
Heโs just messing around I think
it needs a buff thats for sho
It's fine 
The first pellets breaking the head so the rest don't do damage is intended
hehe
reload more than you shoot yeah
i can kill further than pump tho
best gun
it should pierce : )

๐คจ

helchoke
He'll choke ๐คจ
Wot
Piercing shotguns surely won't be broken
wot
mmmm
make everything pirce my man
fixes most problems
my source: its a gun bro
based
๐คจ 
its supporse to penetrate duh!?
hmm yes its supposed to penetrate

what
Is Lugubrious still obtainable?
Yes?
Have you seen someone get it or got it yourself after 6.5 came out?
I want to verify it's still obtainable
Since there are new mains
Uhh, personally no. But it's tied to the 10x Main reward no?
which was named ALL main prior
No
I've played with people who had it without completing all pre extension mains
Because the X levels count towards the main completions as well
Thats... not what it says. Modded or bugged?
What?
It says all mains, but probably coded as 10 mains
Well I'm not talking probably
.
read this
Source please
Well I've played with people with lugub who didn't clear d3 because they cleared the extension levels
I'm not going to take your word
We were joking how it's not the flex palette anymore
This is an important question
d0c said somewhere
As it's also on the wiki
that it was just called ALL
prior to well
there being more than 10 main objectives
That's the issue
yeah it was changed from all to 10x
If it doest work as is worded, that's important
Then the wiki cosmetic page needs to be updated
indeed, only updated the main image so far, forgot about that ^^ (on the rundown page)
Late but I unlocked it after clearing BX, before the extended I still had D4 left so it is both still obtainable and tied to 10x.
A question, what is the intended order of the campaign expeditions?
a1, b1 b2 bx, c1 c2 c3 cx, d1 d2 d3 d4 dx
you could however just focus on the non-x levels
I would go by tiers too
but people like to do A1, B1, C1, D1, then B2 ~ D4, etc, then BX CX DX
Hey guys, haven't played this game in a long time - is the checkpoint function still only for failing a mission? Does it allow you to stop a level and then continue later?
no ๐
Bummer
Hey, how do I find the lobby ID again?
Im trying to post to the lfg thing but I can't find the button that says "copy lobby id to clipboard
Oh nvm i found it
Or before you drop down while youโre in the lobby itโs on the right side
Doing B2 atm
But what and how can I Query or List the Bulkhead Key thing?
Use list key and it will show the bulkhead keys
Ah thx
Can someone comment on resource pack spawn rates?
Does the seed effect placement and spawn amount or just placement?
It's almost just placement. The amount of resources for each zone is set but can sometimes vary slightly; so for example 2 40% ammopacks could be 1 100% use pack in the next run (or something like that I don't actually know how this is handled in the code). But overall every run will be identical in terms of resources.
Resources should be the same amount in total, it's a pack size bug that causes both 6 use packs and this variation
They spawn bigger than they should be sometimes
thankyou for the clarification
When devs fix game?
What does it mean when an enemy shows up on the bio tracker as a tiny red dot?
Thanks
issa bug
Is there, among the shotguns, one that is regarded as being the best one in general?
Buckland S870 Shotgun bussin
How dare you *gasps
But yeah just the standard 8 round shotgun is the best for most things.
it's funny when you see S870 in the right hands
I used it with some newbies and they were. like "bruh you make that gun seem like it's godlike op"
was casually slide shooting/titan takedowns and scout kills
only for me to tell them choke and pump have basically the same damage output per shot (assuming all the pellets connect)
30.1 vs 30.08
whats good graphic settings? Get the games not very optimised so what does everyone run?
I run everything on low but shadow quality and texture quality. Shadow on very high and texture on half.
At least that's what I run, I get plenty of FPS. But it depends on your specs
I got a major performance boost from reducing textures from high to medium.
Everything else on minimum except anti-aliasing (might turn it off once I feel like it) and... Something else. Various special effects like Dithering are on, but no player / contact shadows and some minimal SSAO to keep the lighting somewhat cool to look at.
The main source of performance issues seems to be the fog. Any fog map is cursed.
My average FPS is like 65 but easily falls to 55 or lower during intense bits.
In a good room might even get like 75.
I run my game more or less based on this
#gtfo-spoiler-chat message
Oh that reminds me! QUEUE FRAMES.
I believe I have mine set to 1. Just 1 pre-prendered frame saves me like 15 FPS and I almost don't feel the difference from real time rendering.
By default the game has it at like 2.
Which made me wonder how many games just have that feature by default and just never tell about it.
Ironically queue frames are supposed to give you a higher or more stable framerate
Also worth noting it doesn't make your queue be persistent, it just defines the max threshold (duh)
I apologize if this is a common question, but is there a way to change the UI fontsize? I can't read diddly sh*t
You can scale up different parts of the UI in the settings under "HUD".
Unfortunately, I've done that and I'm still not really able to read the chat text, or the smaller menu fonts.
Ah I see, have you tried turning the "Hud pixel effects" to 0? That's the double/shadow effect on the text; removing that can make it more readable.
tyvm, I'll try that now
Well. I'm still struggling a bit, but I can at least read it now. Tyvm again.
Glad I could help ^^
how many cfoam blobs do i need to freeze a big striker
Enough that its inefficient
either that or waking up a room with 4 giants and many strikers
Consider stagger chaining by tagging the head and limbs first
with bots not consistent
You can still solo it if you do enough damage to destroy the limbs, around 75-85% charge
Practice
You got it
i can do it but its a matter of the nearby giant waking up or not which it did even with cfoam tho not sure how much it took
Probs just tackle it differently, like clear the easier ones first then go for the giants after
there isnt much distance between the regular strikers to not wake up
Probably best to try and force alerts if there are safe strikers to kill.
Clean up the trash a little.
What room was it, btw?
first uplink room dx
Ah, crowded zone.
I'd like to know how weapon sound and being host/client work
Sometimes I've heard gunshots from the special while they're actually using their main (apparently)
it happens
sometimes the game takes the input of a gun firing but displays the wrong one on the client side
so you can see weird things like a full auto sniper or whatever
Thanks
I just didnt notice that scattergun and the sawed off have the same sound effect
that sounds right (:
heavy assault rifle and normal ar sounds pretty similar too me (on client side) but idk if it's the exact same
Is there an indication when big flyer and hybrid start to spawn after first uplink in dx
It felt like they spawn when you get higher
you can do the top terminal as your 1st uplink, they don't spawn after it's done
That would of been useful to know earlier ๐ ๐ซ
can you play with people in other regions
Yeah but ping is gonna be super high
oh ok thanks
There is 1 reward for doing 5 secondaries, so you don't have to do every secondary objective.
i;ve completed everything and still havent gotten a hood
im all out of apparel rolls :/
It's random so yeah. Each category (Main/Secondary/Overload) have their own cosmetic pools as well iirc
Spoilers maybe? Idk
||Good weapons for dealing with Chargers?||
any weapon could work but i use hel gun with hel revolver or dmr vs chargers
I thought as much, I know that those enemies have a tendency to group up more than any other enemy type
hel gun and choke mod are good specials
pretty much every primary except the hel revo sucks against them
Primary full auto weapons are pain against chargers.

I always run Helrevo/Pistol/DMR primary for them.
Specials be HAR/Choke/Helgun
What makes the shelling pistol different in that regard?
the regular pistol?
Pistol has good stagger / basically 4 dmg per shot
stagger damage its different from damage stagger fyi
Of course. This is the better option if you cant hit DMR/Hel revo shots
regular pistol have lots of ammo and you if you aim well you can easily pull you 1 hs 2 body shots at close range
thats pretty much pistol in a nutshell
hella ammo but cant kill past 10 meters
you can still (i think) do the little trick where you can 2 shot a striker on the head if you at like 8 meters so you do enough damage to the head that it doesnt break the head but leaves them at 1 hs
miss rifle
no primary have a fun time with chargers, exept maybe hel revo
but even then pen its king in this game
Ye. Hel revo is the best against chargers
hel revo is the best against everything
mozambique here
hel revo is especially good for people who disagree with my point of view
hel weaponry is the best against everything*
no
๐
you monster
I only bring machine pistol cuz when I'm bored and dont want to sweat levels
at least you aren't the sweatless hardcarries that wanna cheese everthing
and find myself telling "Players training new players" to stop telling the new players misinformation
Me who has been playing insurgencysandstorm/DeepRockGalactic and the occasional Borderlands when Reily/excism/Lisdexico aren't busy with life
example. sentry behind door is best strat or that IIX syringes refill stamina
I used to be one of those people back in r4 ๐

It tires me
at least it wasn't the guy who argued with me that the Machine pistol was the Auto pistol
he didn't believe me that Machine pistol / Auto pistol are 2 different guns
budget auto pistol ๐
the guy told me at the end before I left. "When you say auto pistol. you're talking about the shelling right?"
facepalmed
The machine gun is good for stagger, right? Or am I mistaken-
honestly I don't know
I don't use that gun
the stagger multi is 1x though iirc
you're better off finding the peeps who dive into the code to know stagger number specifics
Fair
if you aim good its good for both
i think its 2 hs 2 bodyshot
dragon you know anything about the Cfoaming of spitters?
last 2 min afaik
or is that just a old/cap thing in the wiki
you can disable spitters with cfaom
people think its a meme but ive used it quite a bit in r5e1 since the budget surge alarm had lots of spitters
hmm maybe I was just de-synced that run I tested it
saves your ass quite a bit of health during a section like that
I Believe it was probably even checkpoint bug gaming
ah yes
I love flashing spitters and they don't show if they've gone inactive or not
checkpoint be like, lemme break the game real quick
Some expeditions require a certain number of optional objectives completed to play, right?
Is it only the host that needs these objectives, or does everyone that joins an expedition have to meet the requirement?
Only priority expeditions are required for unlocks.
A1, B1, C1, and D1.
BX is unlocked by default, and the extension is a linear progression through those three levels.
Oh okay, thanks!
How do I get cosmetics, I already finished all mains, secondaries, overload, and both PE?
Dude I didn't get a single backpack
I wish, I got the most basic helmet and the X level helmet
I would love to look like a lemon instead of a potato
Potatoes are cool!
What maps have tanks and which one can i vs a tank fast or checkpoint need practice on them
C3 and D1-4, quickest ones are probably C3 overload or D1 after the reactor if you wanna deal with just him without waves
D3 
take sniper into D3 and have fun in the tank room
i mean in theory those are the quickest ones to reach but i wouldnt recommend going there if you wanna practise
take mines or somethin put 7 down try to get a tank to run through it while killing anything else that might trip them. You can kill one tank that way
the rest you snipe and take whatever primary you prefer
the rest aren't viable solo which is what i'm assuming they mean
but a double tank respawn room with hybrids and no guarantee that one of the tanks even reaches the preplaced mines before other enemies while also running is?
better than soloing C3, D1 reactor, D2 terminals, D4 surge yes (:
d1 reactor with bots id say is the most chill
D3 respawn room with bots would be the most for me
could also be, havent tried a lot with bots but i dont trust them a lot if youre trying to set smth up
D1 Would probably be better for farming practice, just because the reactor has a checkpoint door IIRC So you can wipe afterwards and restart at checkpoint to fight it again (though you would have to do the rest of the reactor unfortunately).
D3 is definetely a lot faster but D1 is more beginner friendly id say
that is until the beginners realize their short range weaponry isn't effective against the D1 ending
talking about tanks
the discussion was about how to clear tanks
not levels themselves
^^
still stands that close range isn't the best method of taking out tanks either
there was no point made that it would
simply what situation would fit better to practise tanks
was relating it to my point about range differences
=w=
but yes D1 is the better situation for fighting tank
practicing I should say
D3 when you want harder >:D
in the end it depends what they are willing and able to put up with
The chads who practice tanks in C3
What're the most ammo efficient weapons in the game?
Pistol (or hel rev pierce) and special revolver for striker kills probably
That's not usually most important in a loadout though
Oh yeah I know
I just like having some more bullets lmao
Lasting longer than what I have
Depending on aim and enemies you might end up with less
So far the revolver is working out for me surprisingly well. It's not the fastest nor deadliest but packs a good punch and more than enough bullets
It absolutely sucks against babies though
I hate those things
That's why you have primaries uwu
Does Scout get alerted if you sprinted around them? I was asking this whether I could just sprint charge to scout with a hammer.
not sure about that but u can walk to them tho they will release their tentacles so look out
Scouts just extend their feelers if you sprint near them, they don't get alerted by it.
That's good to know, once they retract their feelers, I'll just sprint to them with a charge ready.
Assuming that there is no other sleepers
they do crouch down when they're retracting feelers so watch out for that
isn't the spear supposed to be able to hit multiple targets in one swing?
it does. I managed to kill two sleepers in one thrust, they were very close though
Is there any way to get cosmetics after you finish the run down?
nope sorry. next rundown next chance

Hammer can do the same
Not a new thing this rundown and doubt that it's how it's supposed to be since you can't really do it consistently
I don't know if devs know how it's supposed to be cuz doc said it's not supposed to pierce
But what kind of logical multihit can you expect from a spear then
It was intended to have a piercing effect, it currently does not have one any different from the other melee weapons
@lilac fulcrum is it bugged?
beggining of r6 was so sussy
with spear multi killing
kekw
Spear IS supposed to multi-kill, but the sleepers do have to be close to one another. I don't think that the hammer should be able do that however ๐ค
spear can pierce enemies that are exactly next to each other afaik
Go drop in A1 and test it on two sleepers that are lined up, it doesn't work properly
its bugged they patch it out
at release it "kinda worked" but hitbox linger for longer than expected and you could get like 4+ kills depending on positioning of the sleepers
then got fixed in the patch afterwards and the pen doesnt work
so now spear its like a worst hammer that you cannot run with
hopefully they buff the damage so you can atleast oneshot strikers on the body since you cannot run with it ๐ ๐
The revolver is a primary
The hel revolver is a primary*


