#gtfo-related-questions
1 messages · Page 605 of 1
mine was 3 and a half
mostly because I was dying too much on the final scan
I blame eu ping
NA gamer moment
has someone solo'd Dx already?
after
rip
Oh, ok thank you. This is helpful.
no
checkpoint are for that run and that run only. quitting the game or returning to lobby means you lost that checkpoint
how do beginning cosmetics work?
i've noticed that my friend who just picked up the game only had one option for each of the apparel tabs, but I (as someone who bought the game back in R1) had a multitude of different helmets to choose from, and different starting cosmetics overall in comparison to my friend.
i am aware that the "early adopter" pallete was available to early access players, but I thought that was about it
was my starting apparel options affected since I purchased the game back in early access? Or is there some sort of hidden algorithm system that I'm not aware of?
it is supposed to random
and there are various cosmetics pools
well...maybe not various, but it's not a singular pool
So everyone starts out with different starting cosmetics then?
i have multiple accounts for GTFO, looks like it
i cannot believe you are smurfing in pubs
default outfit lookin ass quickscoping scout across the map
xD
' ^ '
people seeing me snipe 3 giants in BX
new players who joined this rundown: this mans xgames mode
me who just point and click
hes cracked
I mean, it's just both now tbh
can you input a code before you found it by just guessing?
thx
The bio scanner only tags for moving targets correct? If so, does it tags multiple targets moving at a time?
yes. just don't aim down sight
Unless you try to use it while using the "ironsight"
So ads means it will single tag
yes
Awesomee
Still waiting to see why this was an intentional feature
The tagging?
That's awesome. I think the tagging makes the bio scanner more useful too.
Tagging was always a thing
The question of why ping a single enemy when you can ping all of them
The cooldown is the same time.. so it doesn't do anything
maybe you would wanna ping like a charger scout in a room with other normal scouts
idk
Why not just ping all scouts
So you know where the danger zones are
Instead of having a scout sneak up behind you lol
¯_(ツ)_/¯
to troll
So actively throwing games. :P
Just clown around in pubs and watch them lose their mind
yeah there's only 1 scout in this room
could it be some future tool, sentry or other, that only deals w/ tagged...
Intended feature for who knows. Might not even see what it's intended for til r7
they could have been so many mini additions to the single ping instead of just releasing it half assed
then said that they're "working" on it
quick question do the devs actually look at the game suggestions chat
yes
awesome
out-of-season april fools joke
Σ(・ω・ノ)ノ
has anyone tried the vr mod? How does it perform?
Is there a way to disable bots from grabbing ammo packs/medkits, its a huge pain when you have boosters and they grab them
- that's probably a modding server question
- I haven't tried, but from what I've read it's recommended to turn down graphics settings or otherwise it doesn't perform well
maybe its 5m
4 meters

at least 1
at least 1
why does r6 like to crash whilst dropping down with bots
because your specs are below recommended
is this game still worth playing cause half the time i have to solo levels need to know if my life is worth wasting
hey! the devs are against reverting to past rundowns as it goes against the rundown system, and as with modded content, we don't allow the use of our LFG channels to look for these types of games. if you want a devs opinion directly, feel free to message mod contact and we can get you in contact with one, but they are fully against it from what i know.
about streaming outside of this discord, we have no stance on as we only moderate this server, but let us know if you have any other questions about this!
Devs hate modders cause they actually make better content than the devs do
👀
obtain the knowledge of realism
Sad but true
after playing that rundown i can guarantee you that shit was wack

gosh sorry, gave this a quick update. what i meant is that the devs are against reverting to past rundowns, the devs absolutely aren't against modding
Good job
my bad
im sorry
😭
Anyone who modded before R4 would like a word with you
They absolutely still are
They just realized that attempting to stifle your own community traditionally doesn’t end well
It’s why they had devs join it early on to monitor it, and why doc joins every few months to argue with modders only to leave it again
The modding server was a show of force from its inception. It's a weird history.
From my perspective, it was essentially a number of underground communities coming together to stick their flag in the sand and carve out a space where modders wouldn't get witch hunted.
Didn't really feel like it was given out willingly.
This truly is an “SMG damage value” moment
I got windows 11 tho
so im clearly better
Bro you have windows 11
cope
You are better than no one
based
Cringe
Please subscribe to this guy so he actually starts making vids again ^
Please subscribe to this guy so he actually starts making more stage tier lists again ^
I’ll make more vids once you release tool part 5 
have many 🙂
does anybody know, whom to report bugs and glitches to?
#bug-reporting has some info
Just wondering: is dx more difficult than d4? My group just doesn’t have the time to figure out for ourselves.
not really imo
how well does the game run on the steam deck?
It's decent, but not the same experience/quality as playing on a PC, but maybe if you just want to play casual.
ok
Whats the fog repeller do?
i think it repels fog
repells fog.
Makes sense, thx.
Native build when? 🙂
not so much that a native build is needed, because Steam Deck is SteamOS which is linux, which uses Proton and actually plays pretty well over Proton.
What I meant is more that trying to play a hardcore game like GTFO is a bit tricky on a small portable device with a gamepad controller.
buuuuttttttt we're working on some gamepad improvements so hopefully using a gamepad sucks a little less.
"hardcore" isn't it an extreme experience now
"Trying to play a hardcore game like GTFO"
uhm 😕
Hello. I've just downloaded the game recently, and I'm on my first time playing. Would I be right in assuming BX difficulty is the lowest?
go in order
A1
then B1
so far and so on
if you just want to enjoy the story missions (their easier and take less time) then just do the yellow marked missions
Good main weapons to compliment the Mastaba Revolver?
DMR + Hel revolver is a deadly combination
Carbine also suits it pretty well
SMG is a pretty solid choice
Used DMR + Revolver on A1, found it surprisingly effective.
Though I’m not certain of it’s effectiveness in larger swarms..
Maybe it’s time I pick up the Carbine again 
saw off
nastaba its regular revolver right
you speaking to me in chinese

mastaba is the regular revolver in the special weapons category, yes

Nothing like some good ol fashioned gunslinging to ward off the encroaching cosmic threat
When are the exclusive missions getting removed?
if ur solo its not so great combo
but in team environment ur just headshot slave with dmr revolver
Carbine is hands down the best primary this rundown
i think june 11
I mean the extra missions, the ones that give the exclusive mask
i think he means the extended protocol missions
k
Just because stats show off high numbers, doesn't mean it's the best gun
There's other factors that need to be taken into accountability
Oh I’m plenty aware
Just caught me off guard cause the general consensus amongst the community was that the HEL Revolver was literally the best headshot machine fjcjcjdndmsmckzjdnfd
yes hel revolver is the noob bait
Meh, It's good, but pair dmr with a main damage boosters and it's 4x more efficient
cause people do not like quickscoping things that are close to them and dont like positioning themselves in a way that lets them kill enemies from 40m away
I knew it—
If this was rundown 5 I would agree, but R6 does have a lot of tight corners that make using the dmr extremely uncomfortable
There's only a few levels with long corridors
how to be good at any gun in gtfo,
can you aim yes/no
yes = good
no = bad
yes theres some meta shit but if you have shit aim its not like you gonna be efficient with it

Black dragon based
hows your crosshair placement looking like
forced to be auto slave
like i can grab machine pistol and have no trouble because i aim well meanwhile if i can see kaneki just hip firing hel revo and missing its line up
D4 moment
yes d3 with the reactor that you hold across the map and the shadow alarm where they spawn 2 zones away from you
not based
BRO DID YOU NOT SEE ME BURST CANCEL 5 SHOOTERS???
i can do that with revo and faster
There's more than just the reactor

Reactor is not the entirety of the level
"ayo cover me while I reload"
ok?
are you just going to ignore the other half?
qué?
This post was made by carabine homeboys
other half is fine too
reactor shutdown no problem
getting id is just shooting triangles
You talking like you dont mine all the doors in extreme


pull the room simulator goofy aah extreme
goofy ahh
wawaa
shut up default fov player
im on 90
🤮
vomit
120 for unbased people
120 beste
120 + widescreen
blub blub
you gotta shut that shit down
certified gtfo related question
is there a way to mod gtfo and still get progress on the rundown?
- that's a modding server question
- no
the real answer is yes but they don't want you to
is gtfo free?
no0
damn
two questions: which heavy gun one shots a scout / does melee still one shot it in this rundown?
All melee weapons can OHKO to the head, but bat and knife need back damage to do it.
Sniper, scattergun, pump shotgun, and choke mod shotgun can to the head (some can to the body or back), HEL gun and Revolver also can with back damage.
thanks ^
' ^ ' (Back damage multi) x (Headshot multi) = (Occiput multi)
in which Knife and Bat require both to oneshot a scout
You need the head for all melee weapons, but you also need back damage for some of them.
ye
personally I feel like some people explain the headshot / back damage multipliers in a confusing way
Because back damage is not a hitbox and scales
It is more confusing than just "head"
i just think its better specify everything 100% cause things like revolver spam to the back exist
where you can actually shoot the back
but never will work with melee
(drugs prohibited)
Hi! Just bought the game
I was wondering what are the best guns atm? I'm using revolver and the sniper
Is it better to run like an AR for my primary or
I'm playing with bots atm
things like dmr and hel revolver have a lot of damage so theyre great for shooting sleeper heads and leaving them at 0.5hp give or take
for automated guns to clean up easily
as for specials sniper is really good with a lot of big enemies around if you aim for the head (for most enemies)
and then you have things like wave holding during alarms for machine gun/ heavy assault rifle
mine blows many up if you put them behind doors
cfoam is good for stalling and protecting doors
sentries fight with you (or shoot you)
so if you need to hard hold something sentries are great
and then bio makes life easier
there are ways but the devs don't condone reverting to old versions
its like a seasonal content system
Oh, ok
where every rundown brings something new to the table as they say
(dont worry its not something like rundown 1 is for new players while rundown 6 is the hard one)
New things like bugs from R1 and checkpoints

Hyped for R7 to come out and have the game breaking checkpoint bugs not be fixed
Also question why do uplink codes change after using checkpoints but reactor codes in logs don’t?
Yes, the systems are different.
Logs are generated at the time time as the level
They have to be placed on the terminal
Gotcha
Alright, however there are some performance issues on steamdeck and linux with GTFO (likely performance problems with Windows as well).
Common issue: https://github.com/ValveSoftware/Proton/issues/3834
ProtonDB reports similar:
https://www.protondb.com/app/493520
Happy that the gamepad improvements are coming but a more universal problem that could be addressed is what appears to be a shader bug (where it seems like reflections are being applied twice)
I am able to recreate it if it would help get this addressed sooner
Interesting. I think it's important to look at this from a few different perspectives:
- Many of those reports seem to be related to general gameplay issues that aren't specific to Linux/Proton (like the performance issues in the Dimensions).
- From a resource perspective, making a build native for Linux is a lot more work when you factor in all the various hardware and software combinations, compared to the limited scope working with a Steam Deck
- That Github issue is also a little bit of a hot mess. Started as not playable at all, has moved to playable, then the latest is about issues post checkpoints, which is likely similar or even the same issue Windows has post checkpoint restore or any regular game bug, so I wouldn't classify some of those as Linux specific.
But don't take this as me trying to dismiss anything, just tossing out some various thoughts and info.
Granted, my native build comment is somewhat non-serious. However, good that the devs are aware of the dimensions/checkpoint issues. However, have they identified the cause of it and is there a patch in the works?
It's a lot more complicated than that. I'd day at least most of the checkpoint issues we're aware of, it's a matter of breaking the issues down into logical steps (aka from "I used a checkpoint and now the entire lobby is broken" to "do step 1, 2, 3, 4, 5 and this very specific thing breaks") which lets us tackle the issue well more logically and verify that the fix we did works. The other part is prioritizing between bug fixes, improvements, optimization, new features, etc.
Whenever there's anything notable to share, your community manager Calle will do so in like #game-announcements or #community-news .
prioritization is an issue? i am almost certain that every commited player would rather play current old content without stuff like sniper melee or 15-20 fps areas than get new content, which will also have these issues
That's absolutely valid, but fixing bugs isn't the only thing that we need to work on - people do need new content. I hear equal feedback about wanting:
Bugs fixed
New content instead of reusing existing content
Something new to play even if its reusing existing content because they already completed the rundown
It's a balancing act to keep all parts of a giant machine moving. A coder working on one bug fix, while a different coder is writing a new feature, while someone in art is creating new assets that level design is using to make new levels. Now rotate that first coder out because their skillset is needed by the 2nd coder that's writing the new feature and if they don't help then everyone else becomes blocked from progressing. Now some other coders are needed to collaborate to work on a larger bug fix because it involves multiple systems and is pretty extensive so we need to allocate time.
So the answer is: it's not simple and everything needs to be prioritized and time and resources allocated in the right order to be best optimized and avoid people being blocked from working.
We hear you, we do. There's a TON of bug fixes for R7 that are already fixed.
The thing is, even with the current content you can completely change the game
Not sure I've heard complaints about reusing existing content outside of people who are new to the game and only just learning it uses procedural tiling to structure the rooms.
The only complain about reused content would be reusing the same assets over and over
Creative use of existing content, sure, but if the main hold-up for extension was Alpha 3, not sure how worth it that feels.
R4E1 is literally the same large asset used twice with one of them being mirrored
Yet it works just fine
Alpha 3 was cool, but idk how cool it is for those players (seems like a lot of them) who had to enjoy the level at 20 fps
That's an alpha planet issue 😳
trying to track flyers who think walls are merely suggestions
Sometimes i wonder if it was a good idea to introduce the planet in this rundown
Sometimes i wonder if it was a good idea to go 1.0 this rundown.
basically the same
sometimes i wonder
is spear not piercing something that is known to the devs?
spear does what it's supposed to do
I mean before you could full 360 flick the spear, so it might've never been intended?
pierce and dragging are different though i thought
Pretty sure it was meant to pierce, but the implementation was way off of how it was supposed to function since a lingering hitbox can just be swung around anywhere you want.
Yeah that's what i was thinking
doc, in my clip, is the spear not intended to be able to kill those two that are lined up?
HEL Stick when?
Doesn't look like we have anything set for piercing but we do allow hitting multiple enemies
so spear can swipe still?
Isn't that easily fixed by greatly reducing the pierce effect time ?
swipe/sweeping, no I'm pretty sure we patched that?
Yeah
Yeah that's been patched
but you didn't fix the pierce effect
2021-12-21 patch notes
"Fixed bug where the Spear could pierce more than intended"
After first enemy hit the weapon just deals no more damage (at least as far as i can tell)
so pierce was intended
but you dont have anything set for pierce?
so the patch notes should have read "Fixed bug where Spear could pierce at all"?
I'd have to double check with our weapons guy, but I'm not seeing a setting for piercing.
If it's not swipe and not pierce, what kind of multi hit is intended
Precision ig
that patch note phrasing was probably a partial misunderstanding/miswording on my part meaning the sweeping were we allow hitting multiple enemies, but not in teh sense of piercing
No piercing 😔
might've been an oversight then
I mean a hammer can kill multiple enemies
Is it not just to do with enemy hitboxes being close/overlapping?
Same thing with bat and knife
That part is more like a bug
Spear initially was explicitly set, intentional or not, to have its hitbox persist after the first hit.
so was pierce not intended to be one of the perks of using the spear?
I know, and you can swipe and get double, triple kills whatever. But like people said it was patched. People are commenting now that the spear is still getting multi kills but I'm fairly sure its not gonna be from swiping it through enemies, it is more likely just in the same fashion that all the other melee weapons work, right?
W/ weapons like hammer, this is just some weirdness with hit detection, it might be that the hitbox isn't optimized to cease checking for hits as early as possible, or it might be that the hit detection is on an interval to allow multi-hits, or it might be frame perfect.
Yeah, I'd assume it's the same if they haven't reworked the multi-hit setting.
So, yes.
it's been 1 year+ still no enemy collision improvement
xd
i wish it was high priority because it makes the game hard and 10cc likes to nerf everything difficult
So does that mean you want it fixed or not
cope
coping
seethe
When does the limited Twin Blades Mask reward time end?
When Rundown 7 is released, so at some point in the summer.
y no July?
Because Sweden
they went on vacation after r5 ext dropped
hopefully just before summer vacations, end of june latest
I'll have some faith and say June
That would make the releases mostly even if they aim to have 2 out this year
probs august
Huh I never knew Swedes pretty much holiday over the whole of July
Would make sense for it to come out just before that then
we have 2 months until then and they havent even opened bug hunter apps yet, usually thats a good indicator of when a rundown will come so idk at this point, seems a bit late
my bad, silly me
People say the game is too easy then complain when bugs make it harder 🙄
September
they'll probably be done with r7 in june and then spend the next 2 months bug fixing
I got a question about the secondary objective in B2
What do you do for the uplink at the terminal?
uplink_connect (iq)
then in the terminal it will show up a code you need to verify
on your hud, there will be a few codes that is complemented with a word
for example, terminal requires the code X05
on your hud XO5:Feet
uplink_verify feet
So the terminal tells me the code and I have to match it with the like 10 that show on my screen
Okay thanks <3
basically it
Yeah, that one was curses
The UI for codes is terrible
It took us 3 attempts until I realised how to read it properly
People seem to struggle getting to grips with uplinks
u can have another player say it on vc
i rather not, because accents and words being similar to another
i ads dmr to see the x05, then read it on my own hud, works fast
My issues is mostly with UI for codes, it needs better separation of what belong to what
z01 y01 x01 all mixed up, gotta concentrate :)
12345 - word /// 12345 - word
Or just give me a proper bullet list, not a goddamn string
Trying to get the right one under pressure is part of the challenge 🤷
could be better formatted i agree
I've never had an issue with how its formatted
part of the "fun" difficulty
You could argue if its on a bullet list it might be harder to get all the words on your HUD over a plain bit of space to be able to read them all. If they span too much down the screen you might have them going over different textures and making it harder to read
if you want it to be changed
just make the dual uplink mechanic into a single one
reading the log on the same terminal you do uplinks on
but i'm not 10cc so
It would make sense for the information you need to be on the terminal
I feel like their intention was to make people communicate but very few people do on single terminal uplinks
I wonder if its "in lore" to have those words appear on your HUD
if the prisoners have neural implants that do that or something
if they had the money to do that they probably wouldn't need them to go into the complex
Simple somution: they can just colour code them
Not even different colours, slightly different shades
But enough for our brains to go "that's a different colour!"
jesse what the fuck are you talking about
Or make the ones not look like 7s when trying to read it when you're not on the terminal
jesse from breaking bad?
zero and eight..
well, i havent seen one that goes 00, so just assume it's 08
What will happen at the end of the games lifespan? Will we be stuck with latest rundown?
they havent said anything yet apart from "we will continue updating the game." but probably
I'd hope the modding community at least survives long enough to make it to where there's enough modded content come the final rundown so there's at least more things for people to do
Once they run out of ideas they make a sequel called stfu
nah, gtfi ||get the fuck in||
that sounds pretty fun ngl
r67e1 finale, door opens sunlight, dead corpses everywhere, krakens roam.. <james woods> fuck this, lets go back
are any of the later levels in r6 easier than previous ones? im new and just did c1 last night and that was a real challenge, and ive also been mostly stuck on cx. so far the games been getting more difficult as i progress the missions i guess im just curious if that will continue for the whole rundown
like, i guess would i have an easier time doing c2/c3 instead of d1 or vice versa maybe?
for this specific rundown, I'd personally say that D1 is easier than C2/C3. The X1 missions are generally easier
cool ty
when booster to do payday 2 inspire. "GET THE FUCK UP"
how exactly does prisoner efficiency work? i know you have to do all the objectives, but is it available for every section?
like A1, B1, B2, etc
prisoner efficiency is only available for expeditions with both extreme and overload
in this case, c3 and d3
got it thanks
duskpassive
Ooknuts
When does rundown 6.5 come out?
It's already out
6.5 is the X levels (BX, CX, DX)
And then Rundown 7 isnt until sometime in the Summer
joinus
Unfortunately I dont touch Gachas anymore

dokutah


Hi I'm new here, can anyone tell me how to start a private lobby or join someone else's
Thanks
is gtfo any fun solo? I might not do coop all the time and I've never tried intense strategy coop like this
with bots most mains are manageable
ok
what would be the average time for completing CX+extreme?
assuming the team is respectably decent at the game
69hrs
50-60 min
^
took my team like an hour exactly and we used a few checkpoints, dont know if the checkpoints revert the timer though

question bois, if we hit a checkpoint, can we close game and pick up on it later?
gotcha, thanks friendo
np
theoretically you can but one person has to run the game the whole time and then get back on and invite everyone again
I remember trying it once when I was playing with bots and when I got back the game refused to unpause itself and I had to redo the level again
I dont know why
once we afk'ed for like 2-3 hours and my bro's machine went sleep-hibernate-suspend. was a real iffy 3-4 minutes as we didn't wanna lose progress. then blammo, his game resumes, my game resumes, we survived. was nice.
I think it'd have helped if I didnt pause it (I mean pressing ESC) and just went afk
can you join others on a mission you have not yet unlocked?
Yes
ok
no
Are there any shadows on DX?
no
||No||
then how its not easier
There are no tanks in dx, how is it not easier than c3pe?
DX is significantly harder than CX to say the least
Open game = death on rundown screen
looks at GTFO launch button
dead
“Then how is it not easier”
This man has never used a flashlight in their life
"Flash lights wake them up"
5 seconds later
New guy: flashes light at sleeper until it wakes up
also new guy: AH WTF THEY'RE AWAKE
also also new guy: shoots at them waking up the entire room
anyone know how accurate the bots are?
it's aimbot
What effects the mental evaluation at the end of matches? What does it affect in game?
I’ve been going over this in my head and I’m curious if folks here have an opinion - do y’all think shadows are any easier or harder to deal with in an illuminated room vs. a dark room? Or no difference?
dark room makes it easier to deal with shadows
(This is very much sparked by me being angry because I remembered the first zone of R5D1ex lmao)
Illuminated helps to see they're shadows moving, dark helps see they're body
they'res btw
I wonder, does pointing more than one flashlight at shadows makes it harder to see their body?
Yeah I felt like it’s easier in dark rooms too, but I wasn’t sure if that’s just because they feel wrong in lit rooms, pfft
other flashlights misplace their shadows in my experience
Kek no
Is it worth it to stealth pass enemies? Or only if there are no alarms afterward?
Most of the time I'd say clearing rooms is safer, since during alarms they might get pulled along with the wave.
That's what happened last night to me. I got wasted
But it's really your choice.
yea just clear if it's not like all giants or smtg^
I cant read so this message cant stop me.
Sprints at giants
xD
5 seconds later
gets downed
"I need help"
"I need help"
"I need help"
Lol, so basically any enemies within the two room rule can get pulled?
After triggering an alarm?
Yep
Roger... cries violently
Not fully like that but almost
there are some instances in which you 100% would really really want to stealth rooms tho
like d3 xd
Glad to know at some points it can be a viable tactic
all my homies go loud in tank room
Enemies won't scream two rooms away from you generally. So the only way left for them to pull some enemies from 2 rooms away would be enemies sleeping close enough to a door being broken
Also hammering hostile biomass is poggers 
Stealthing pass enemies and killing only what is needed is a valid way to play too though. You don't need to fully clear stuff. Especially when people fail at controlled group kills and end up with a triggered room making them waste tons of resources 🤣
In fact it would probably be better if people who have trouble with the current levels learn what they can stealth, what they need to kill, and experiment with how much they can get away with things
Yea that's what I'm doing tonight. After playing A1 I have a fair idea of what I need to kill and what I can avoid.
Or you can pull the room and plop a mine
It's part of experimenting
I placed a mine next to a foamed door and it did so little. But I placed it on the ground...is a side mine better?
Yes
Dayum
Re use your doors don't let sleepers break em
The laser is where the kill zone is
Mkay, noted
Unless your mine is super far from the enemy it won't matter
Gotcha
mine falloff kicks in pretty early
just that for most of the range strikers will still die from it
Pretty much. So it doesn't really matter
Me trying to tell this one guy it will explode but the dmg falloff wont kill them.
(This was a guy who wanted to train new players. Yet he kept telling them false information and strats no one does anymore.)

It was just pain having to correct every bit of misinformation
Pubs
Something that new players should be aware of... Take what you hear in pubs with a grain of salt.
The knowledge given is often wrong :/
yep
me and a friend just a few days ago were like
fuck pubs man
we got guys that were just ignorant giving misinformation and wouldn't accept any other answer
same
Remind me what the different types of security scans are and what they do again?
red scans: can be done less than full team. clusters or bigs. yellow fullteam scans, % builds when all present, doesnt go down if someone dies or leaves. blue fullteam sustain scans, % start going down if less than full present. to begin with, im sure im missing purple, cant remember how it differs
Green scans. No alarm. Just security scan
You have one of these in the 5 scout room of C1
And beyond that? What are the different alarm scans and what do they mean?
S (sustain) scan gives you the blue scan (how many per class can change depending on level but assume 1 per class)
Cluster gives you 8 small orange scans each class
normal scans will generally be reds scans only, whether big or small depends on level
M (mixed) scans will give you any combination of the ones above. Also specific to each door (they often like to end with an S scan though)
The number after the class means how many sets of scans you will do
hopefully it isn't too much of a info dump
youtube probably has a more organized description for each
Does it mean anything if an altar door has the word “Diminished” in it?
Diminished means less enemies spawn per wave
a normal wave will have up to 14 "points" of enemies (think of this as around 15~16 small enemies)
while diminished will spawn around 7 or 8
I see I see
less enemies but faster waves spawns if i recall though
and the wave will increase over time up to normal waves
keep in mind that the spawn cap is ~25 enemies so this will cause the 2nd diminished wave to spawn much faster as it hasn't hit the cap yet
25
oh I didn't know about this thanks for mentioning
oh whoops
you need to go play gtfo again dusk. your knowledge is fading ;P
I got a part time job I have no time 😔
I'm also a student
Any more security scan terminology I should learn about?
You can have split s scans for the same class like in r5d2
instead of 9-5 its 9-10pm
That's a class 9 with like 12 or 13 s scans right?
nah for now just remember that higher class means it will take longer
Yee I’m aware of that, but thanks for the reminder
yeah thats why I said "how many per class can change depending on the level"
T scans are team scans that are moving around following the same path every run
oh shit I forgot T scans
L m a o
NVM I misread
man I'm getting old
Surge alarms are enemy cap spawns that will almost instantly respawned when 2-3 enemies are killed
so expect constant enemy cap
oh shit forgot about those too
don't worry about surge alarms just yet :)
those are the fun stuff
Anyone here understand how to balance out CPU Culling Load?
By that i mean how to understand which setting is "optimal"
I’ve completed almost every expedition up to D4 and the extension stuff, I think I’m entitled to this info skvkzjdnsmfkjfnsc
Error alarms is a constant alarm that can either be shutdown via a specific objective/terminal command OR you are just stuck with it until you extract. they will spawn specific waves of enemies pre determined
Sorry that was rude
optimisation is terrible so you're on low frames you're kind of stuck like that
nah you good :)
just remember R6D tiers are equivalent to R5B tiers
I think R5B3 is harder than R6D1/X
story mission are easier then the rest of the current tier
I’ve only played R1, that’s my only frame of reference
ah
Hm. Well if i understand correctly it's basically "do i want my CPU to do most of the job or my GPU", so if i believe that my GPU is stronger than CPU, than i should put it on Low. At least that's what makes sense to me.
r5 is the hardest rundown ever made so far.
goob luck on D tiers
What level from R5 do you think is of comparable difficulty to r6d3pe?
Still pissed that C2 is harder than D1
C2 main ngl maybe ovrl
What was extreme for c2
infinite big shooter alarm while the boys must find some case in a foggy room and then finish the rest of the mission with the alarm still going
For R5c2
1 mission in the rundown does not make it the hardest rundown to date. R5 C tier was a hard gatekeeper for most of the pubs
C3 was hardest one u just reminded me that too
Cuernos one
also D2
R5C2 was around the same difficulty as r4C3. r5D1 is way more punishing then r4D2 was. r5E1 is about the same difficulty as r4E1 high
and then you have to add r5C1 being a massacre for pubs
well tbh in my opinion no beacuse u needed an good run on r4e1 if u fucked up extreme and go back to finish high and lose in middle of it was soo frustrating
like i said. 1 mission doesn't make the whole rundown harder
I know i know just saying r4 was not hard for you (in your case) r5 for me was cool but not that hard for me (in my case) 🙂
imagine on R7 merged with error alarm with mothers
i am taking the general community experience. not my personal
or shadow spitters thoughts
higher cpu culling workload means the cpu is doing more work before passing to the gpu. if your cpu is massively better than your gpu and you're gpu is majorly suffering, then try increasing the cpu workload and test, repeat until you're happy.
Guessed as much. Experimenting is the key then. Thanks.
can you give us an approximative on how much gain we can potentially gain from this? it is still pretty vague for having try it with various settings
What level is stupid low performance right after drop?...
there is no value i can give you
alright
literally you need to measure performance
change setting
measure again
compare
then see what you're happy with
Can i change culling load mid-mission so that i don't have to restart the map each experiment?
Yep.
Small is the way for me. 2 extra frames compared to medium. Better than nothing for a setting that literally changes nothing visually.
are you talking about the drop animation?
Thats the loading screen you are going to lose all your frames
No, i meant an area right after the drop that could be explored and test the FPS around
I ended up settling on B1 due to small fog in the first room and i remember having some troubles there occasionally.
ah I see
does anyone have any tips on beating the DX? The end part with the 3 other terminals seems almost impossible. there's just a constant wave flooding down the ladder and honestly I dont know what to do to beat it
what part are you having trouble with? the ladder after the first terminal?
yes that specifically. me and my friends have tried it 4 times now. there's a constant hoard flooding down
we arent sure what to do
that is not true. waves stops. flyers and some sleepers will do keep spawning though. but the main big waves are spawned from the uplink itself.
once an uplink is done. the big waves will stop spawning. they just take their time to reach you
@weak cipher Yeah, what shadow said. I would say just hold at the ladder killing everything until the big waves stop, then hurry up the ladder. You're correct that the ladders tend to be times when you die because you can't dodge or fight. Go up one at a time covering each other. The actual uplinks aren't horrible to hold, it's the traveling in between where you have to be careful, not go to fast and cover other people when they are exposed.
basically go slow and carefully, and stay together.
okay. we'll try again
we waited for what we thought was a while
but one of my friends walked past the terminal screen a few times while i was using it. and each time the terminal screen reset and said "awaiting personnel" or whatever. then it just stopped working. I could no longer interact with it. so that was fun :/
So we're restarting now and we'll try again. thanks for the tips
good luck
what tools are you using btw?
ah. that bug was too much for us lol. we had to stop for today rip checkpoints
3 sentries and a bio scanner
one more question. the update says its a limited mask that you get for completing all 3. does anyone know when it ends?
Yeah that works, I like bringing C foam too just to provide a little breathing room but that should be good.
It ends sometime in summer when the whole of rundown 6 ends
oh its for the rest of the rundown. sweet. thanks
Hopefully june but we have no exact date yet
What is an optimal tool setup for R6DX? We have tried C-Foam for charger scouts, Mines and 2 Burst sentries but we keep failing at the end of the level
I'd say C foam, Bio and 2 sentries, at least one burst but auto is nice too for holding a hallway by yourself, considering how many directions enemies come from, bio is so useful for that maze of a arena at the end and c foam and auto are nice to keep enemies off you during the final uplinks.
But 2 burst, one auto and bio also works well, maybe better, you just need to be careful with the charger scouts, there are only 3 so it's totally doable
Bring bio though, that's the only one I'd never switch out.
Mines are not needed, the alarms in that level are really way way too easy, it's really kinda sad. You'll be fine with just sentries and foam for Charger scouts and the last bit.
LMFAO
Hey quick question, I'm having an issue with inputs not registering ? Like I have to press shift a fuck ton to get sprint to activate and then even without toggle enabled, it wont unactivate. But I've tested the keyboard and other games and I dont have the issue there.
My knowledge is very limited on truly troubleshooting this, but I had this issue before. A very weird, albeit time consuming, fix that I had to do was unbind each key and then restore to default. I've heard others doing the same but having to manually apply each keybind. Alternatively, it could just be some kind of bug with the install, though I can't say for sure.
If the rebinding doesn't work, try repairing/validating your Steam files? Other than that, I can't think of any other step to take.
If that actually made any sense, then deleting the config file would do the job
Probably...
is anyone having really weird lag issues rn?
like we just had a scan door close behind us and say bio scan complete, even for the host
😂
Hello community, one question.
Is the sentry gun able to shoot shadow enemies?
Only when they are marked by a biotracker
okay. Thx Dude
can anyone tell me that can we play 2 player in gtfo or its must to have 4?
Its up to 4 players, you dont need 3 other players to play with you. You can drop in a level by yourself but the issue is that the difficulty of the game is based around 4 players. So playing 2 player can get pretty difficult
There are bot ai that can act as your 2 other teammates to make it a little easier for you though
I see thanks for your guide 🙂
👍
I have to warn you that bots are not very good, the game fundamentally requires people who can make smart decisions. However It is still doable without them, It's much hard but me and a friend have done all but the last two levels, D3 and D4, with just the two of us. We aren't crazy speed runners or anything, but we do play quite a bit and have a great time.
biotracker pinging for example :]
@tight drum i have to disagree. The bots are not that bad.... as Wesley said they beat Players in some things
Oh no I definitely agree that bots have certain abilities that just aren't given to players but I think overall, players are by far the superior option. Furthermore the way bots are good, like pinging stuff instantly with a way wider radius encourages really bad habits and doesn't let players learn the skill of balancing pinging and shooting.
r5 duo'ing was fun but difficult. r6 2bots in play: angels started singing.. we could have cf mine AND a sentry along w/ a kickass biotracker.. and 4 guns shooting at the same hordes. bliss. heavenly bliss.
or perhaps it helps newer players realise how helpful it is to have everything tracked at all times so they want to bring the bio to most levels and try to reproduce that in a lobby with 4 real players 🙂
one can hope.. golden lessons to be learned playing less than full team tho, setting off this room will eat up tool so the next alarm might end the run etc, waste not, play safe, take a moment to listen, is there smalls close to that scout there, do we really need that 1 use medi right next to that cluster of sleepers, should we pull the room to play safe.. ahhh
best primary and secondary weapons on the current patch?
Main: DMR and HEL Revolver
Special: HEL Gun and Sniper
ty
anyone have tips for the error alarm on d2 and how to kill the scout in it
Scattergun or sniper.
Have a c-foam launcher permafoam the door when doing the alarm scan inside of the error alarm
Wait, for some weapons, does it matter whether you reload cancel or not? Im looking at the video my Mr Bishop in #guides-and-reviews and I dont see a difference for some weapons
since he just show one reload cancel but not combine with other weapon
if you are fighting
you reload cencel, then switch to another weapon to shoot
then reload cancel your secondary and switch to primary to shoot
again and again
Don't get used to reload canceling, the bug is being fixed for R7
wait, fr?
damn
I've been saying all this time to not get used to it and that it'll be fixed
How, exactly? Will ammo appear in the mag with a delay, will holster animation take longer or?...
if you try to reload cancel, then the game uninstalls itself
That's not fixing, that's just promoting it to a game-crashing bug
Do you think that I was being serious with this reply:
if you try to reload cancel, then the game uninstalls itself
Of course not, i just decided to go with it with a straight face
apparently it infuriates people when i do that
just making sure, because I've seen people respond dead-set serious like you just did
I'm just scared you will accidentally nerf per-manual weapon operation by accident and it will feel more sluggish and lumberish
no, we only fixed the bug where you could cancel reloading burst fired weapons. where it became most popular with the burst cannon
Ah. Which means in the current rundown it only works with burst fire and carbine then?
sounds about right. burst cancelling is silly anyways since most of the time you use more time to do the cancelling then reloading just to try and save some ammo when there's usually plenty of ammo anyways
@lilac fulcrum Are there any changes planned to the finale of DX or is it considered done and optimally balanced?
so regarding the "reload canceling being fixed" and this message
Burst cancelling being removed i can 100% get behind.
But do you mean reload canceling as in shortening the reloads being removed?
While its not needed to clear anything i feel like its definetly an interesting mechanic to learn. It just straight up being removed would feel very weird
Hehe sorry to say it my friend but devs don't like to put out patches much
you have to wait 3 months until R7
for them to post something
its most likely going to work as in you can't switch off a gun when you are reloading
yikes
highly unlikely
that takes away more than just reload canceling if thats the case
because that would block ability to quickly switch to melee when you're caught mid-reload
it fucks over switching to another gun cuz you realized reloading was a mistake. shoving with the hammer
sprinting away
i don't think they care much
cause as i know all melee weapons were suppose to stop you from running when charging
just hope for the best boys and girls
I'm referring to cancelling burst firing weapons. can't recall if we've made changes to actual reload cancelling. my brain was a little slow and thought "reload cancelling" meant the "burst cancelling" but they're two separate things
ohhh
thanks for the answer
cuz while reload canceling isnt needed its definetly a sanity check and not overbearing
burst cancelling (cough burst cannon cough) is big yikes
well thats a relief
cancelling the reload as in actually cancelling it, is nice to have and should probably stay
cancelling part of the animation shouldn't be a thing, there's no valid reason to call that a good mechanic
^But because its been a thing for years, it should be considered into the balance of the game by now, therefor actual reload animation time should be shortened for some weapons to make up for it (so that balance wise absolutely nothing would change, the only change would be that youd don't have to do this weird weapon swapping thing anymore)
burst cancelling may feel like it shouldn't be a thing but good luck actually doing that without some consequence that will make no sense
the bullpup still sucks 

it does the job at least
I never reload cancel weapons just cause I like the animations 😎
which is a very good reason as to why they should do something about it
so players actually get to experience the animations the devs put effort into
sadly if what you say is theoretically true, then they will be stuck in a similar limbo to reducing the general difficulty of levels, if they were to ever remove it
that or it would be like with kiting were some nerds complained for some days, then coped and then found other ways to continue cheesing stuff
Well it is only useful for a single gun... And it was somewhat balance for it too in terms of being slower in killing stuff but actually saving decent ammo.
The only real problem about burst canceling was that it made said gun even more oppressive compare to other guns since it could now basically do anything with good efficiency... Granted that you knew as a player when you could get away with slower time to kill
Everyone was swearing by it but more than half of them wouldn't actually use it effectively making it silly or just harder on themselves
I remember every pub asking people to use burst canon without even knowing why it was so powerful... And meanwhile i was just there with pump shotgun :)
What does 1,0,1,0 by C3 means?
I understand that one of them is main, one of them is secondary and one of them is overload
but what's the fourth one then?
getting all 3 at the same time?
prisoner efficiency
Main,secondary,overload,PE
What is PE and does it yield any special rewards?
It does not anymore
basically
It used to be required to enter the E tier level (1 PE completed)
still looks better to have 1,1,1,1 than 1,0,1,0 (or something similar)
and plz bring it back (unlocks based on sector completions)
community completions plz
We had it for R2 apparantly
They always either overestimate or underestimate.
community completions?
to unlock lowest tiers
Something like "1000 completions of r2d1 will unlock the community r2d2 and r2e1"
I was not around back then. But I think it would be kinda shitty for the first guys to complete that mission
They could roam pubs, teach actual informations so player get the real info instead of what they heard from other pubs that isn't true though 🤷♂️
meaby, I still think the system like it was in R4/R5 was good
gave incentive to do these extra sectors
then again in R2 there was no extreme/overload
good old warden restrictions
Definitely kept the people who were not ready for lower tier mission out. So you knew they were at least competent enough to be in said tier...
Compare to now where you can have every tier unlock by brute forcing an easier level that unlock the whole tier
yep
join A1 lobby
level gets swapped to E1
you could have acces to everything in an afternoon
sounds like fun times
especially if you are a new player
💀
hey guys new to r4 how do i play this game?
-you stealth so you dont alert the enemies-
sounds good
lobby swaps to e1
why is everything alerted?
who is the big guy running at me ???

real
Lobby swaps to D2
"Why are we doing an alarm at the very beginning?"
"Omg that's too many enemies, is the game supposed to be this hard?" 
:troll:
"Wait, why are you guys not shooting?" 
That is a good question when there was too much ammo in the level to begin with lol
spotted the kiter 
Ammopack_777
knife can take regular scouts?
Full charge to the head from behind yeah
alright thanks
hey does anyone know how to cap flyers in dx
like reaching its upper limit and stop spawning more
🧀 😩
😏
Is this some sort of bug that on D2's "running sequence" where you have to turn off the alarm via terminal chargers spawns so fast that it reminds Zerg swarm. Is that normal or some sort of bug?
It should be something like 3 every 40 seconds or so. if its much faster than that it might be a bug
Yea, i tried my best yesterday but it was 3 every few seconds. Even almost done it once but it was simply too many of them
Well, I've no idea why that would be. I've never heard of anyone else experiencing it either, but that aint right. This is only after the Error alarm door right? There is an alarm door within there that will add much more intense charger waves if you pull it
The cluster alarm one
👆
Double sniper sentry, 1 at the error alarm door then another outside the door that leads to class 5
It can be done with out cfoam
U will deal with 4 less chargers for the cluster alarm which is huge
imean you play with bots so the C-foam method is difficult to even do because bots don't work well with scans on their own
thats faster than looking for a group plus not free most of the time
a full charge hammer with IIX syringe 1 hit charger scouts?
ye
aight thanks
idk how but i keep screwing up
i try to melee a giant he screams somehow, i try to take scouts nearby giant wakes up wth
solo melee giant is a bit unpleasant
i had bots with me they can help take it down before it screams if they are close to follow up
On the rundown sectors cleared area, what does it mean when it says 3x, 6x, 9x, 10x/2x,4/5x etc?
milestones for apparel acquisition
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Some rewards are specific drops while others are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
if u hit those u get a cosmetic
yessss
do a1 b1 b2 main only and u hit the 3x main sector reward
as well as a1 b1 rewards
at a terminal. how do i found out what resources are in the zone im in?
LIST RES ZONE_[Zone Number]
Or more generally for checking specific zones with the LIST command: LIST [Item Filter] [Zone Filter]
thank you
if i want to be specific for like the ZONE_# and letter i can do that too?
You cannot, you must ping it. There is no area data for LIST associated with items on the terminal.
ok
The only four things you can filter for are the zone and the three categories that show up when you list things.
Most filters can also be pretty short. The zone filter only really needs "E_[Zone Number]", for example.
Yeah, it's less that it's keywords and more "does it contain this sequence of letters"
I find that "U" is a pretty good generic filter, it catches resources and just about every objective-related item like keycards
(instead of "res")
In Early Access I remember the biotracker would tag multiple sleepers in a wave. so many triangles. Now I only see one triangle. I would have to tag multiple times to get more than one or two triangles. Is this just how to biotracker works now?
If you press rmb while tagging, you will only mark one enemy rn. If you don't, you can still tag multiple targets like you used to be.
enemies are too far
Or that 👆
ahhhhh ok. Thanks!!
does the single target ping reach longer?
you probably have been tagging the waves too early and so you only get the 1 or 2 enemies closest to you
don't think so
it's pretty useless rn
You wish
Hey Guys, i have question.
When i trigger a scout and there are more scouts in the room who get also triggered, do the waves stacking or will there be only one wave?
waves stack
if there are 4 scouts you will get 4 waves
but they will not come all at once because there is a cap
Okay, thx dude.
unless it bugs out :troll:


why is the SMG worse than the carbine in literally every way?
Can you play the EXT without completing anything from the normal rundown ?
i guess yes
you guess ?
try it and you will know
true
how ?
click the BX mission on the rundown screen and host lobby
I don't want to delete my save and having it failing to retrieve afterwards, that's why I ask
what?
selecting a mission will not wipe save
yep
he's saying he has already done them all
In that case find someone new and have them try it
or just play on alt acc
but there's no way to delete your save...
family share
only noobs can answer it with certainty
you can do just bx, cx, and dx in that order without needing to do the non extension
thanks !
dunno man
I prefer the SMG but that's because I can't aim 
I like it because it’s satisfying to use
@grizzled widget So I'm not the only one who noticed.
I can't stand the SMG as well. I tried it once and was utterly dissapointed by damage it deals. It's like trying to use melee to defend yourself, but it consumes ammo.
no it just didn't get powercreeped like many other weapons
also head bug fix really fucked it over
thats what i said?
the carbine has equal or better stats in every single category.
literally
more damage, more range, more crit multiplier, everything else is identical
what else do you call powercreep?
machinepistol looks cooler

but that's also not as good as it used to be
Well headbug got fix, it did got a buff in r5 so that was nice
MMPGA
make machine pistol great again
no




