#gtfo-related-questions

1 messages · Page 605 of 1

midnight gazelle
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For R5E1

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For a full team

viscid wolf
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mine was 3 and a half

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mostly because I was dying too much on the final scan

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I blame eu ping

waxen jetty
#

NA gamer moment

soft crater
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has someone solo'd Dx already?

waxen jetty
#

ye

soft crater
#

was this pre-patch

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or after

waxen jetty
#

after

soft crater
#

rip

hollow sapphire
#

Oh, ok thank you. This is helpful.

dark wren
#

question

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if I get to a checkpoint can I resume playing another day?

wary linden
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no

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checkpoint are for that run and that run only. quitting the game or returning to lobby means you lost that checkpoint

cerulean moth
#

how do beginning cosmetics work?
i've noticed that my friend who just picked up the game only had one option for each of the apparel tabs, but I (as someone who bought the game back in R1) had a multitude of different helmets to choose from, and different starting cosmetics overall in comparison to my friend.
i am aware that the "early adopter" pallete was available to early access players, but I thought that was about it
was my starting apparel options affected since I purchased the game back in early access? Or is there some sort of hidden algorithm system that I'm not aware of?

rigid sinew
#

it is supposed to random

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and there are various cosmetics pools

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well...maybe not various, but it's not a singular pool

cerulean moth
#

So everyone starts out with different starting cosmetics then?

compact pebble
#

i have multiple accounts for GTFO, looks like it

waxen jetty
#

i cannot believe you are smurfing in pubs

compact pebble
#

wat

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noo

waxen jetty
#

default outfit lookin ass quickscoping scout across the map

compact pebble
#

xD

soft crater
#

' ^ '

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people seeing me snipe 3 giants in BX

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new players who joined this rundown: this mans xgames mode

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WoodsThonk me who just point and click

compact pebble
#

hes cracked

waxen jetty
#

hes cracked

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sniper is flex weapon now

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used to be so tryhard B(

minor fractal
#

I mean, it's just both now tbh

rich locust
#

can you input a code before you found it by just guessing?

rigid sinew
#

yeah

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as long as it is the correct code it should work

rich locust
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thx

mint oak
#

The bio scanner only tags for moving targets correct? If so, does it tags multiple targets moving at a time?

wary linden
#

yes. just don't aim down sight

craggy pier
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Unless you try to use it while using the "ironsight"

mint oak
#

So ads means it will single tag

wary linden
#

yes

mint oak
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Awesomee

soft crater
#

Still waiting to see why this was an intentional feature

mint oak
#

The tagging?

soft crater
#

Yes

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The ADS tagging a single target was intentional

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Originally a game suggestion

mint oak
#

That's awesome. I think the tagging makes the bio scanner more useful too.

wary linden
#

Tagging was always a thing

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The question of why ping a single enemy when you can ping all of them

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The cooldown is the same time.. so it doesn't do anything

compact pebble
#

maybe you would wanna ping like a charger scout in a room with other normal scouts

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idk

wary linden
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Why not just ping all scouts

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So you know where the danger zones are

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Instead of having a scout sneak up behind you lol

compact pebble
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¯_(ツ)_/¯

finite plinth
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to troll

wary linden
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So actively throwing games. :P

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Just clown around in pubs and watch them lose their mind

compact pebble
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yeah there's only 1 scout in this room

floral acorn
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could it be some future tool, sentry or other, that only deals w/ tagged...

soft crater
finite plinth
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they could have been so many mini additions to the single ping instead of just releasing it half assed

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then said that they're "working" on it

acoustic ore
#

quick question do the devs actually look at the game suggestions chat

spark wolf
#

yes

acoustic ore
#

awesome

distant ice
soft crater
#

Σ(・ω・ノ)ノ

craggy pier
#

has anyone tried the vr mod? How does it perform?

rough smelt
#

Is there a way to disable bots from grabbing ammo packs/medkits, its a huge pain when you have boosters and they grab them

spark wolf
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u gotta stay within 3m of the box

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👍

rigid sinew
spark wolf
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maybe its 5m

neon gust
spark wolf
finite plinth
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at least 1

waxen jetty
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at least 1

worthy siren
#

why does r6 like to crash whilst dropping down with bots

viscid wolf
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because your specs are below recommended

rigid sinew
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likely out of ram

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but who knows

minor hedge
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is this game still worth playing cause half the time i have to solo levels need to know if my life is worth wasting

soft crater
#

' ^ ' yes

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' ^ ' no

waxen jetty
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solo is boring so

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probably not

soft crater
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but no de-sync is god tier

waxen jetty
#

just be host with good internet

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B)

soft crater
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me who joins primarily

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' ^ ' welp

soft raft
#

hey! the devs are against reverting to past rundowns as it goes against the rundown system, and as with modded content, we don't allow the use of our LFG channels to look for these types of games. if you want a devs opinion directly, feel free to message mod contact and we can get you in contact with one, but they are fully against it from what i know.
about streaming outside of this discord, we have no stance on as we only moderate this server, but let us know if you have any other questions about this!

fierce oracle
#

Devs hate modders cause they actually make better content than the devs do

compact pebble
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👀

rigid sinew
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obtain the knowledge of realism

waxen jetty
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fr*lic making 3 maps in 3 weeks

neon gust
waxen jetty
#

it was alright

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just ez

neon gust
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but yeah the quality of both

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are kinda the same.........

waxen jetty
soft raft
soft raft
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my bad zsob im sorry

waxen jetty
#

😭

fierce oracle
#

They absolutely still are

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They just realized that attempting to stifle your own community traditionally doesn’t end well

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It’s why they had devs join it early on to monitor it, and why doc joins every few months to argue with modders only to leave it again

minor fractal
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The modding server was a show of force from its inception. It's a weird history.

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From my perspective, it was essentially a number of underground communities coming together to stick their flag in the sand and carve out a space where modders wouldn't get witch hunted.

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Didn't really feel like it was given out willingly.

fierce oracle
#

This truly is an “SMG damage value” moment

neon gust
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so im clearly better

fierce oracle
#

Bro you have windows 11

waxen jetty
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cope

fierce oracle
#

You are better than no one

finite plinth
#

based

opal moat
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Cringe

neon gust
waxen jetty
#

Please subscribe to this guy so he actually starts making more stage tier lists again ^

fierce oracle
finite plinth
#

i need a sentry guide

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no more back dmg

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:^

floral acorn
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have many 🙂

cloud agate
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does anybody know, whom to report bugs and glitches to?

inland vault
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Just wondering: is dx more difficult than d4? My group just doesn’t have the time to figure out for ourselves.

mystic loom
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not really imo

inland vault
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k

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thx

worthy siren
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how well does the game run on the steam deck?

lilac fulcrum
worthy siren
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ok

hushed oriole
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Whats the fog repeller do?

compact pebble
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i think it repels fog

grizzled widget
hushed oriole
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Makes sense, thx.

grizzled widget
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it can be used to remove toxic, or non-toxic fog.

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though it is temporary.

rigid sinew
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nope

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Calle still workin' on it

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it do be like that sometimes

lilac fulcrum
# stable osprey Native build when? 🙂

not so much that a native build is needed, because Steam Deck is SteamOS which is linux, which uses Proton and actually plays pretty well over Proton.

What I meant is more that trying to play a hardcore game like GTFO is a bit tricky on a small portable device with a gamepad controller.

buuuuttttttt we're working on some gamepad improvements so hopefully using a gamepad sucks a little less.

weary mesa
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"hardcore" isn't it an extreme experience now

covert apex
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uhm 😕

earnest nimbus
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Hello. I've just downloaded the game recently, and I'm on my first time playing. Would I be right in assuming BX difficulty is the lowest?

neon gust
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go in order

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A1

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then B1

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so far and so on

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if you just want to enjoy the story missions (their easier and take less time) then just do the yellow marked missions

cerulean moth
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Good main weapons to compliment the Mastaba Revolver?

covert apex
#

DMR + Hel revolver is a deadly combination

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Carbine also suits it pretty well

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SMG is a pretty solid choice

cerulean moth
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Used DMR + Revolver on A1, found it surprisingly effective.
Though I’m not certain of it’s effectiveness in larger swarms..
Maybe it’s time I pick up the Carbine again WoodsThonk

neon gust
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nastaba its regular revolver right

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you speaking to me in chinese

cerulean moth
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mastaba is the regular revolver in the special weapons category, yes

neon gust
#

go with saw off

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saw off revo its good 👅

cerulean moth
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Nothing like some good ol fashioned gunslinging to ward off the encroaching cosmic threat

timid vapor
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When are the exclusive missions getting removed?

waxen jetty
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but in team environment ur just headshot slave with dmr revolver

covert apex
cerulean moth
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I thought it was the Baltado HEL Revolver?

gleaming cradle
#

i think june 11

timid vapor
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I mean the extra missions, the ones that give the exclusive mask

craggy pier
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i think he means the extended protocol missions

timid vapor
#

k

covert apex
#

There's other factors that need to be taken into accountability

cerulean moth
#

Oh I’m plenty aware

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Just caught me off guard cause the general consensus amongst the community was that the HEL Revolver was literally the best headshot machine fjcjcjdndmsmckzjdnfd

waxen jetty
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yes hel revolver is the noob bait

covert apex
waxen jetty
#

cause people do not like quickscoping things that are close to them and dont like positioning themselves in a way that lets them kill enemies from 40m away

cerulean moth
covert apex
#

There's only a few levels with long corridors

waxen jetty
#

naw only really tight one is datacenter

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everything else is normal or big

neon gust
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how to be good at any gun in gtfo,

can you aim yes/no

yes = good
no = bad

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yes theres some meta shit but if you have shit aim its not like you gonna be efficient with it

waxen jetty
cerulean moth
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Black dragon based

covert apex
knotty mauve
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R6 literally any weapon is good with the buffs

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Just not bullpup

waxen jetty
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forced to be auto slave

covert apex
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D2 moment

neon gust
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like i can grab machine pistol and have no trouble because i aim well meanwhile if i can see kaneki just hip firing hel revo and missing its line up

covert apex
#

D4 moment

waxen jetty
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yes d3 with the reactor that you hold across the map and the shadow alarm where they spawn 2 zones away from you

neon gust
covert apex
neon gust
covert apex
neon gust
covert apex
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Reactor is not the entirety of the level

waxen jetty
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its like half the stage

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)

knotty mauve
covert apex
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are you just going to ignore the other half?

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qué?

neon gust
waxen jetty
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other half is fine too

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reactor shutdown no problem

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getting id is just shooting triangles

neon gust
waxen jetty
neon gust
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pull the room simulator goofy aah extreme

covert apex
#

goofy ahh

waxen jetty
#

wawaa

covert apex
neon gust
covert apex
#

🤮

waxen jetty
#

vomit

neon gust
#

120 for unbased people

waxen jetty
#

120 beste

covert apex
neon gust
#

you a fish irl

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you aint tricking me

covert apex
#

blub blub

waxen jetty
#

play quake with the sleepers

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120 moment

covert apex
#

look me in my eyes 🥺

neon gust
#

you gotta shut that shit down

covert apex
#

you're not usually like this babe..

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what's wrong??

knotty mauve
regal canyon
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is there a way to mod gtfo and still get progress on the rundown?

rigid sinew
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  1. that's a modding server question
  2. no
spark wolf
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the real answer is yes but they don't want you to

nocturne jasper
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is gtfo free?

waxen jetty
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no0

nocturne jasper
sour raptor
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two questions: which heavy gun one shots a scout / does melee still one shot it in this rundown?

minor fractal
sour raptor
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thanks ^

waxen jetty
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(by back damage he means back of the head)

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(for melee)

soft crater
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' ^ ' (Back damage multi) x (Headshot multi) = (Occiput multi)

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in which Knife and Bat require both to oneshot a scout

minor fractal
#

You need the head for all melee weapons, but you also need back damage for some of them.

soft crater
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ye

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personally I feel like some people explain the headshot / back damage multipliers in a confusing way

distant ice
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Because back damage is not a hitbox and scales

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It is more confusing than just "head"

waxen jetty
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i just think its better specify everything 100% cause things like revolver spam to the back exist

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where you can actually shoot the back

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but never will work with melee

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(drugs prohibited)

wild verge
#

Hi! Just bought the game

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I was wondering what are the best guns atm? I'm using revolver and the sniper

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Is it better to run like an AR for my primary or

waxen jetty
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you playing with friends?

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diff guns have diff roles

wild verge
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I'm playing with bots atm

waxen jetty
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things like dmr and hel revolver have a lot of damage so theyre great for shooting sleeper heads and leaving them at 0.5hp give or take

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for automated guns to clean up easily

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as for specials sniper is really good with a lot of big enemies around if you aim for the head (for most enemies)

wild verge
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Hmmm

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What about tool?

waxen jetty
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and then you have things like wave holding during alarms for machine gun/ heavy assault rifle

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mine blows many up if you put them behind doors

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cfoam is good for stalling and protecting doors

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sentries fight with you (or shoot you)

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so if you need to hard hold something sentries are great

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and then bio makes life easier

wild verge
#

Ah

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Also I noticed this is rundown 6

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Is there a way to play earlier missions or?

waxen jetty
#

there are ways but the devs don't condone reverting to old versions

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its like a seasonal content system

wild verge
#

Oh, ok

waxen jetty
#

where every rundown brings something new to the table as they say

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(dont worry its not something like rundown 1 is for new players while rundown 6 is the hard one)

halcyon sleet
waxen jetty
halcyon sleet
#

Hyped for R7 to come out and have the game breaking checkpoint bugs not be fixed

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Also question why do uplink codes change after using checkpoints but reactor codes in logs don’t?

minor fractal
fierce oracle
#

They have to be placed on the terminal

halcyon sleet
#

Gotcha

stable osprey
# lilac fulcrum not so much that a native build is needed, because Steam Deck is SteamOS which i...

Alright, however there are some performance issues on steamdeck and linux with GTFO (likely performance problems with Windows as well).

Common issue: https://github.com/ValveSoftware/Proton/issues/3834

ProtonDB reports similar:
https://www.protondb.com/app/493520

Happy that the gamepad improvements are coming but a more universal problem that could be addressed is what appears to be a shader bug (where it seems like reflections are being applied twice)

I am able to recreate it if it would help get this addressed sooner

lilac fulcrum
#

Interesting. I think it's important to look at this from a few different perspectives:

  1. Many of those reports seem to be related to general gameplay issues that aren't specific to Linux/Proton (like the performance issues in the Dimensions).
  2. From a resource perspective, making a build native for Linux is a lot more work when you factor in all the various hardware and software combinations, compared to the limited scope working with a Steam Deck
  3. That Github issue is also a little bit of a hot mess. Started as not playable at all, has moved to playable, then the latest is about issues post checkpoints, which is likely similar or even the same issue Windows has post checkpoint restore or any regular game bug, so I wouldn't classify some of those as Linux specific.

But don't take this as me trying to dismiss anything, just tossing out some various thoughts and info.

stable osprey
#

Granted, my native build comment is somewhat non-serious. However, good that the devs are aware of the dimensions/checkpoint issues. However, have they identified the cause of it and is there a patch in the works?

lilac fulcrum
#

It's a lot more complicated than that. I'd day at least most of the checkpoint issues we're aware of, it's a matter of breaking the issues down into logical steps (aka from "I used a checkpoint and now the entire lobby is broken" to "do step 1, 2, 3, 4, 5 and this very specific thing breaks") which lets us tackle the issue well more logically and verify that the fix we did works. The other part is prioritizing between bug fixes, improvements, optimization, new features, etc.

Whenever there's anything notable to share, your community manager Calle will do so in like #game-announcements or #community-news .

mossy aurora
#

prioritization is an issue? i am almost certain that every commited player would rather play current old content without stuff like sniper melee or 15-20 fps areas than get new content, which will also have these issues

lilac fulcrum
#

That's absolutely valid, but fixing bugs isn't the only thing that we need to work on - people do need new content. I hear equal feedback about wanting:

PLBugs fixed
PLNew content instead of reusing existing content
PLSomething new to play even if its reusing existing content because they already completed the rundown

It's a balancing act to keep all parts of a giant machine moving. A coder working on one bug fix, while a different coder is writing a new feature, while someone in art is creating new assets that level design is using to make new levels. Now rotate that first coder out because their skillset is needed by the 2nd coder that's writing the new feature and if they don't help then everyone else becomes blocked from progressing. Now some other coders are needed to collaborate to work on a larger bug fix because it involves multiple systems and is pretty extensive so we need to allocate time.

So the answer is: it's not simple and everything needs to be prioritized and time and resources allocated in the right order to be best optimized and avoid people being blocked from working.

We hear you, we do. There's a TON of bug fixes for R7 that are already fixed.

ruby wasp
#

The thing is, even with the current content you can completely change the game

minor fractal
#

Not sure I've heard complaints about reusing existing content outside of people who are new to the game and only just learning it uses procedural tiling to structure the rooms.

ruby wasp
#

The only complain about reused content would be reusing the same assets over and over

minor fractal
#

Creative use of existing content, sure, but if the main hold-up for extension was Alpha 3, not sure how worth it that feels.

ruby wasp
#

R4E1 is literally the same large asset used twice with one of them being mirrored

#

Yet it works just fine

mossy aurora
#

Alpha 3 was cool, but idk how cool it is for those players (seems like a lot of them) who had to enjoy the level at 20 fps

ruby wasp
#

That's an alpha planet issue 😳

mossy aurora
#

trying to track flyers who think walls are merely suggestions

ruby wasp
#

Sometimes i wonder if it was a good idea to introduce the planet in this rundown

minor fractal
#

Sometimes i wonder if it was a good idea to go 1.0 this rundown.

ruby wasp
#

basically the same

lilac fulcrum
#

sometimes i wonder

ruby wasp
#

inb4 "sometimes i wonder if people will stop complaining"

#

😳

mossy aurora
#

is spear not piercing something that is known to the devs?

lilac fulcrum
#

spear does what it's supposed to do

mossy aurora
#

?

#

is it not supposed to have pierce?

inner field
#

I mean before you could full 360 flick the spear, so it might've never been intended?

mossy aurora
#

pierce and dragging are different though i thought

minor fractal
inner field
#

Yeah that's what i was thinking

mossy aurora
#

doc, in my clip, is the spear not intended to be able to kill those two that are lined up?

minor fractal
#

HEL Stick when?

lilac fulcrum
#

Doesn't look like we have anything set for piercing but we do allow hitting multiple enemies

mossy aurora
#

so spear can swipe still?

ruby wasp
#

Isn't that easily fixed by greatly reducing the pierce effect time ?

lilac fulcrum
#

swipe/sweeping, no I'm pretty sure we patched that?

ruby wasp
#

Yeah

inner field
#

Yeah that's been patched

ruby wasp
#

but you didn't fix the pierce effect

mossy aurora
#

2021-12-21 patch notes
"Fixed bug where the Spear could pierce more than intended"

inner field
#

After first enemy hit the weapon just deals no more damage (at least as far as i can tell)

mossy aurora
#

so pierce was intended

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but you dont have anything set for pierce?

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so the patch notes should have read "Fixed bug where Spear could pierce at all"?

lilac fulcrum
#

I'd have to double check with our weapons guy, but I'm not seeing a setting for piercing.

distant ice
#

If it's not swipe and not pierce, what kind of multi hit is intended

ruby wasp
#

Precision ig

lilac fulcrum
#

that patch note phrasing was probably a partial misunderstanding/miswording on my part meaning the sweeping were we allow hitting multiple enemies, but not in teh sense of piercing

ruby wasp
#

No piercing 😔

inner field
#

might've been an oversight then

latent obsidian
#

I mean a hammer can kill multiple enemies

#

Is it not just to do with enemy hitboxes being close/overlapping?

inner field
#

Same thing with bat and knife

distant ice
#

That part is more like a bug

minor fractal
mossy aurora
#

so was pierce not intended to be one of the perks of using the spear?

latent obsidian
minor fractal
#

W/ weapons like hammer, this is just some weirdness with hit detection, it might be that the hitbox isn't optimized to cease checking for hits as early as possible, or it might be that the hit detection is on an interval to allow multi-hits, or it might be frame perfect.

#

Yeah, I'd assume it's the same if they haven't reworked the multi-hit setting.

#

So, yes.

finite plinth
#

it's been 1 year+ still no enemy collision improvement

ruby wasp
#

xd

finite plinth
#

i wish it was high priority because it makes the game hard and 10cc likes to nerf everything difficult

distant ice
#

So does that mean you want it fixed or not

finite plinth
#

coping

minor fractal
#

seethe

woeful igloo
#

When does the limited Twin Blades Mask reward time end?

desert falcon
distant ice
#

Place your bets

#

June or August

latent obsidian
#

y no July?

distant ice
#

Because Sweden

knotty mauve
#

they went on vacation after r5 ext dropped

floral acorn
#

hopefully just before summer vacations, end of june latest

latent obsidian
#

I'll have some faith and say June

knotty mauve
#

which was like june 23rd(?)

#

so if it aint before then

latent obsidian
#

That would make the releases mostly even if they aim to have 2 out this year

knotty mauve
#

probs august

latent obsidian
#

Huh I never knew Swedes pretty much holiday over the whole of July

#

Would make sense for it to come out just before that then

knotty mauve
#

we have 2 months until then and they havent even opened bug hunter apps yet, usually thats a good indicator of when a rundown will come so idk at this point, seems a bit late

distant ice
#

Full release is out what bugs

#

Game's complete

knotty mauve
#

my bad, silly me

latent obsidian
#

People say the game is too easy then complain when bugs make it harder 🙄

covert apex
worthy siren
#

they'll probably be done with r7 in june and then spend the next 2 months bug fixing

tawny talon
#

I got a question about the secondary objective in B2
What do you do for the uplink at the terminal?

finite plinth
#

uplink_connect (iq)

#

then in the terminal it will show up a code you need to verify

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on your hud, there will be a few codes that is complemented with a word

#

for example, terminal requires the code X05

#

on your hud XO5:Feet

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uplink_verify feet

tawny talon
#

So the terminal tells me the code and I have to match it with the like 10 that show on my screen

#

Okay thanks <3

finite plinth
#

basically it

dry pumice
#

Yeah, that one was curses

#

The UI for codes is terrible

#

It took us 3 attempts until I realised how to read it properly

latent obsidian
#

People seem to struggle getting to grips with uplinks

floral acorn
#

u can have another player say it on vc

finite plinth
#

i rather not, because accents and words being similar to another

floral acorn
#

i ads dmr to see the x05, then read it on my own hud, works fast

dry pumice
#

My issues is mostly with UI for codes, it needs better separation of what belong to what

floral acorn
#

z01 y01 x01 all mixed up, gotta concentrate :)

dry pumice
#

12345 - word /// 12345 - word

#

Or just give me a proper bullet list, not a goddamn string

latent obsidian
#

Trying to get the right one under pressure is part of the challenge 🤷

floral acorn
#

could be better formatted i agree

latent obsidian
#

I've never had an issue with how its formatted

floral acorn
#

part of the "fun" difficulty

latent obsidian
#

You could argue if its on a bullet list it might be harder to get all the words on your HUD over a plain bit of space to be able to read them all. If they span too much down the screen you might have them going over different textures and making it harder to read

finite plinth
#

if you want it to be changed

#

just make the dual uplink mechanic into a single one

#

reading the log on the same terminal you do uplinks on

#

but i'm not 10cc so

latent obsidian
#

It would make sense for the information you need to be on the terminal

#

I feel like their intention was to make people communicate but very few people do on single terminal uplinks

viscid wolf
#

I don't mind them being outside hud

#

adds a bit more time between uplinks

latent obsidian
#

I wonder if its "in lore" to have those words appear on your HUD

#

if the prisoners have neural implants that do that or something

viscid wolf
#

if they had the money to do that they probably wouldn't need them to go into the complex

dry pumice
#

Simple somution: they can just colour code them

#

Not even different colours, slightly different shades

#

But enough for our brains to go "that's a different colour!"

spark wolf
#

jesse what the fuck are you talking about

tawny talon
#

Or make the ones not look like 7s when trying to read it when you're not on the terminal

covert apex
tawny talon
woven thicket
#

What will happen at the end of the games lifespan? Will we be stuck with latest rundown?

fickle mulch
#

they havent said anything yet apart from "we will continue updating the game." but probably

woven thicket
#

:(

#

Been wandering that since alpha

fickle mulch
#

I'd hope the modding community at least survives long enough to make it to where there's enough modded content come the final rundown so there's at least more things for people to do

wise thicket
#

Once they run out of ideas they make a sequel called stfu

lilac fulcrum
#

nah, gtfi ||get the fuck in||

wise thicket
#

Bet

#

A prequel

turbid horizon
#

that sounds pretty fun ngl

floral acorn
#

r67e1 finale, door opens sunlight, dead corpses everywhere, krakens roam.. <james woods> fuck this, lets go back

boreal basin
#

are any of the later levels in r6 easier than previous ones? im new and just did c1 last night and that was a real challenge, and ive also been mostly stuck on cx. so far the games been getting more difficult as i progress the missions i guess im just curious if that will continue for the whole rundown

#

like, i guess would i have an easier time doing c2/c3 instead of d1 or vice versa maybe?

turbid horizon
boreal basin
#

cool ty

soft crater
tropic oracle
#

how exactly does prisoner efficiency work? i know you have to do all the objectives, but is it available for every section?

#

like A1, B1, B2, etc

finite plinth
#

prisoner efficiency is only available for expeditions with both extreme and overload

#

in this case, c3 and d3

tropic oracle
#

got it thanks

viscid wolf
#

whats prisoner efficiency?

#

I only know prisoner deficiency

#

😔

waxen jetty
#

duskpassive

soft crater
#

Ooknuts

urban panther
#

When does rundown 6.5 come out?

soft crater
#

It's already out

#

6.5 is the X levels (BX, CX, DX)

#

And then Rundown 7 isnt until sometime in the Summer

waxen jetty
soft crater
#

Unfortunately I dont touch Gachas anymore

waxen jetty
viscid wolf
#

dokutah

spark wolf
waxen jetty
opal wedge
#

Hi I'm new here, can anyone tell me how to start a private lobby or join someone else's

noble sierra
opal wedge
minor ivy
#

is gtfo any fun solo? I might not do coop all the time and I've never tried intense strategy coop like this

weary mesa
#

with bots most mains are manageable

minor ivy
#

ok

shrewd dirge
#

Its... alright.

#

Personally playing with random shitters is more entertaining

rigid sinew
#

what would be the average time for completing CX+extreme?

#

assuming the team is respectably decent at the game

soft crater
#

69hrs

fickle mulch
#

^

#

took my team like an hour exactly and we used a few checkpoints, dont know if the checkpoints revert the timer though

finite plinth
#

it does for clients

#

not for host

#

that's why you get 7 hour d2s from host ss

soft crater
foggy token
#

question bois, if we hit a checkpoint, can we close game and pick up on it later?

waxen jetty
#

nope

#

have to finish it in the same session

foggy token
#

gotcha, thanks friendo

waxen jetty
#

np

hexed silo
craggy pier
#

I dont know why

floral acorn
#

once we afk'ed for like 2-3 hours and my bro's machine went sleep-hibernate-suspend. was a real iffy 3-4 minutes as we didn't wanna lose progress. then blammo, his game resumes, my game resumes, we survived. was nice.

craggy pier
#

I think it'd have helped if I didnt pause it (I mean pressing ESC) and just went afk

minor ivy
#

can you join others on a mission you have not yet unlocked?

noble sierra
#

Yes

minor ivy
#

ok

acoustic ore
#

so

#

is DX easier than CX?

covert apex
#

no

acoustic ore
#

Are there any shadows on DX?

covert apex
#

no

inner field
#

||No||

craggy pier
#

then how its not easier

shrewd dirge
#

There are no tanks in dx, how is it not easier than c3pe?

viscid wolf
#

DX is significantly harder than CX to say the least

covert apex
#

so, shadows = difficulty?

craggy pier
#

yes

#

dark = scary

shrewd dirge
#

Open game = death on rundown screen

soft crater
cerulean moth
#

“Then how is it not easier”
This man has never used a flashlight in their life

soft crater
#

"Flash lights wake them up"

#

5 seconds later

#

New guy: flashes light at sleeper until it wakes up

#

also new guy: AH WTF THEY'RE AWAKE

#

also also new guy: shoots at them waking up the entire room

foggy token
#

anyone know how accurate the bots are?

compact pebble
#

it's aimbot

pseudo cedar
#

What effects the mental evaluation at the end of matches? What does it affect in game?

compact pebble
#

getting downed ^

#

affects nothing

sudden burrow
#

I’ve been going over this in my head and I’m curious if folks here have an opinion - do y’all think shadows are any easier or harder to deal with in an illuminated room vs. a dark room? Or no difference?

compact pebble
#

dark room makes it easier to deal with shadows

sudden burrow
#

(This is very much sparked by me being angry because I remembered the first zone of R5D1ex lmao)

weary mesa
#

Illuminated helps to see they're shadows moving, dark helps see they're body

#

they'res btw

rigid sinew
#

I wonder, does pointing more than one flashlight at shadows makes it harder to see their body?

sudden burrow
#

Yeah I felt like it’s easier in dark rooms too, but I wasn’t sure if that’s just because they feel wrong in lit rooms, pfft

weary mesa
#

other flashlights misplace their shadows in my experience

waxen jetty
#

yea

#

you get a huge arc

#

esp with ambient lighting

#

position misjudge by like 4m

distant ice
solar umbra
#

Is it worth it to stealth pass enemies? Or only if there are no alarms afterward?

thorny creek
#

Most of the time I'd say clearing rooms is safer, since during alarms they might get pulled along with the wave.

solar umbra
#

That's what happened last night to me. I got wasted

thorny creek
#

But it's really your choice.

compact pebble
#

yea just clear if it's not like all giants or smtg^

soft crater
compact pebble
#

xD

soft crater
#

5 seconds later
gets downed
"I need help"
"I need help"
"I need help"

solar umbra
#

Lol, so basically any enemies within the two room rule can get pulled?

#

After triggering an alarm?

thorny creek
#

Yep

solar umbra
#

Roger... cries violently

wary linden
jaunty bear
#

there are some instances in which you 100% would really really want to stealth rooms tho

#

like d3 xd

solar umbra
#

Glad to know at some points it can be a viable tactic

compact pebble
#

all my homies go loud in tank room

wary linden
#

Enemies won't scream two rooms away from you generally. So the only way left for them to pull some enemies from 2 rooms away would be enemies sleeping close enough to a door being broken

thorny creek
#

Also hammering hostile biomass is poggers PirateSimon

wary linden
#

Stealthing pass enemies and killing only what is needed is a valid way to play too though. You don't need to fully clear stuff. Especially when people fail at controlled group kills and end up with a triggered room making them waste tons of resources 🤣
In fact it would probably be better if people who have trouble with the current levels learn what they can stealth, what they need to kill, and experiment with how much they can get away with things

solar umbra
#

Yea that's what I'm doing tonight. After playing A1 I have a fair idea of what I need to kill and what I can avoid.

craggy pier
#

Or you can pull the room and plop a mine

wary linden
solar umbra
#

I placed a mine next to a foamed door and it did so little. But I placed it on the ground...is a side mine better?

wary linden
#

Yes

solar umbra
#

Dayum

craggy pier
#

Re use your doors don't let sleepers break em

wary linden
#

The laser is where the kill zone is

craggy pier
#

Yes

#

Tho idk if it has a limited range

wary linden
#

It does have fallofg dmg

#

But it is pretty irrelevant

solar umbra
#

Mkay, noted

wary linden
#

Unless your mine is super far from the enemy it won't matter

solar umbra
#

Gotcha

distant ice
#

mine falloff kicks in pretty early

#

just that for most of the range strikers will still die from it

wary linden
#

Pretty much. So it doesn't really matter

soft crater
#

(This was a guy who wanted to train new players. Yet he kept telling them false information and strats no one does anymore.)

#

It was just pain having to correct every bit of misinformation

wary linden
#

Pubs

#

Something that new players should be aware of... Take what you hear in pubs with a grain of salt.

#

The knowledge given is often wrong :/

soft crater
#

yep

#

me and a friend just a few days ago were like

#

fuck pubs man

#

we got guys that were just ignorant giving misinformation and wouldn't accept any other answer

craggy pier
#

I used to correct those people

#

then I got bored and I just avoid it

soft crater
#

same

cerulean moth
#

Remind me what the different types of security scans are and what they do again?

floral acorn
#

red scans: can be done less than full team. clusters or bigs. yellow fullteam scans, % builds when all present, doesnt go down if someone dies or leaves. blue fullteam sustain scans, % start going down if less than full present. to begin with, im sure im missing purple, cant remember how it differs

soft crater
#

Green scans. No alarm. Just security scan

#

You have one of these in the 5 scout room of C1

cerulean moth
#

And beyond that? What are the different alarm scans and what do they mean?

viscid wolf
#

S (sustain) scan gives you the blue scan (how many per class can change depending on level but assume 1 per class)

#

Cluster gives you 8 small orange scans each class

#

normal scans will generally be reds scans only, whether big or small depends on level

#

M (mixed) scans will give you any combination of the ones above. Also specific to each door (they often like to end with an S scan though)

#

The number after the class means how many sets of scans you will do

#

hopefully it isn't too much of a info dump

#

youtube probably has a more organized description for each

cerulean moth
#

Does it mean anything if an altar door has the word “Diminished” in it?

viscid wolf
#

Diminished means less enemies spawn per wave

#

a normal wave will have up to 14 "points" of enemies (think of this as around 15~16 small enemies)

#

while diminished will spawn around 7 or 8

cerulean moth
#

I see I see

wary linden
#

less enemies but faster waves spawns if i recall though

#

and the wave will increase over time up to normal waves

viscid wolf
#

keep in mind that the spawn cap is ~25 enemies so this will cause the 2nd diminished wave to spawn much faster as it hasn't hit the cap yet

wary linden
#

25

viscid wolf
#

oh whoops

wary linden
#

you need to go play gtfo again dusk. your knowledge is fading ;P

viscid wolf
#

I got a part time job I have no time 😔

wary linden
#

i have a full time job

#

i don't see your point

viscid wolf
#

I'm also a student

cerulean moth
#

Any more security scan terminology I should learn about?

mossy aurora
viscid wolf
#

instead of 9-5 its 9-10pm

mossy aurora
#

That's a class 9 with like 12 or 13 s scans right?

viscid wolf
cerulean moth
#

Yee I’m aware of that, but thanks for the reminder

viscid wolf
wary linden
#

T scans are team scans that are moving around following the same path every run

viscid wolf
#

oh shit I forgot T scans

cerulean moth
#

L m a o

mossy aurora
#

NVM I misread

viscid wolf
#

man I'm getting old

wary linden
#

Surge alarms are enemy cap spawns that will almost instantly respawned when 2-3 enemies are killed

#

so expect constant enemy cap

viscid wolf
#

oh shit forgot about those too

#

don't worry about surge alarms just yet :)

#

those are the fun stuff

dry pumice
#

Anyone here understand how to balance out CPU Culling Load?

#

By that i mean how to understand which setting is "optimal"

viscid wolf
#

uh

#

there is no optimal

cerulean moth
#

I’ve completed almost every expedition up to D4 and the extension stuff, I think I’m entitled to this info skvkzjdnsmfkjfnsc

wary linden
#

Error alarms is a constant alarm that can either be shutdown via a specific objective/terminal command OR you are just stuck with it until you extract. they will spawn specific waves of enemies pre determined

viscid wolf
#

nah you good :)

#

just remember R6D tiers are equivalent to R5B tiers

wary linden
#

you are exagerating

#

it's more comparable to r5C tier

viscid wolf
#

I think R5B3 is harder than R6D1/X

wary linden
#

story mission are easier then the rest of the current tier

cerulean moth
#

I’ve only played R1, that’s my only frame of reference

viscid wolf
#

ah

dry pumice
#

Hm. Well if i understand correctly it's basically "do i want my CPU to do most of the job or my GPU", so if i believe that my GPU is stronger than CPU, than i should put it on Low. At least that's what makes sense to me.

wary linden
#

r5 is the hardest rundown ever made so far.

viscid wolf
#

goob luck on D tiers

viscid wolf
#

or d4 I mean

mossy aurora
#

What level from R5 do you think is of comparable difficulty to r6d3pe?

cerulean moth
craggy pier
#

nope

#

r4 is the hardest one

viscid wolf
mossy aurora
#

What was extreme for c2

dry pumice
#

infinite big shooter alarm while the boys must find some case in a foggy room and then finish the rest of the mission with the alarm still going

mossy aurora
#

For R5c2

wary linden
craggy pier
#

Cuernos one

#

also D2

wary linden
#

R5C2 was around the same difficulty as r4C3. r5D1 is way more punishing then r4D2 was. r5E1 is about the same difficulty as r4E1 high

#

and then you have to add r5C1 being a massacre for pubs

craggy pier
wary linden
#

like i said. 1 mission doesn't make the whole rundown harder

craggy pier
#

I know i know just saying r4 was not hard for you (in your case) r5 for me was cool but not that hard for me (in my case) 🙂

#

imagine on R7 merged with error alarm with mothers

wary linden
#

i am taking the general community experience. not my personal

craggy pier
#

or shadow spitters thoughts

lilac fulcrum
dry pumice
#

Guessed as much. Experimenting is the key then. Thanks.

wary linden
dry pumice
#

What level is stupid low performance right after drop?...

lilac fulcrum
#

there is no value i can give you

wary linden
#

alright

lilac fulcrum
#

literally you need to measure performance

#

change setting

#

measure again

#

compare

#

then see what you're happy with

dry pumice
#

Can i change culling load mid-mission so that i don't have to restart the map each experiment?

dry pumice
#

Yep.

#

Small is the way for me. 2 extra frames compared to medium. Better than nothing for a setting that literally changes nothing visually.

viscid wolf
#

Thats the loading screen you are going to lose all your frames

dry pumice
#

No, i meant an area right after the drop that could be explored and test the FPS around

viscid wolf
#

oh

#

mb then

dry pumice
#

I ended up settling on B1 due to small fog in the first room and i remember having some troubles there occasionally.

viscid wolf
#

ah I see

weak cipher
#

does anyone have any tips on beating the DX? The end part with the 3 other terminals seems almost impossible. there's just a constant wave flooding down the ladder and honestly I dont know what to do to beat it

tight drum
weak cipher
#

yes that specifically. me and my friends have tried it 4 times now. there's a constant hoard flooding down

#

we arent sure what to do

wary linden
#

that is not true. waves stops. flyers and some sleepers will do keep spawning though. but the main big waves are spawned from the uplink itself.

#

once an uplink is done. the big waves will stop spawning. they just take their time to reach you

tight drum
#

@weak cipher Yeah, what shadow said. I would say just hold at the ladder killing everything until the big waves stop, then hurry up the ladder. You're correct that the ladders tend to be times when you die because you can't dodge or fight. Go up one at a time covering each other. The actual uplinks aren't horrible to hold, it's the traveling in between where you have to be careful, not go to fast and cover other people when they are exposed.

#

basically go slow and carefully, and stay together.

weak cipher
#

okay. we'll try again

#

we waited for what we thought was a while

#

but one of my friends walked past the terminal screen a few times while i was using it. and each time the terminal screen reset and said "awaiting personnel" or whatever. then it just stopped working. I could no longer interact with it. so that was fun :/

#

So we're restarting now and we'll try again. thanks for the tips

tight drum
#

what tools are you using btw?

weak cipher
#

ah. that bug was too much for us lol. we had to stop for today rip checkpoints

#

3 sentries and a bio scanner

#

one more question. the update says its a limited mask that you get for completing all 3. does anyone know when it ends?

tight drum
#

Yeah that works, I like bringing C foam too just to provide a little breathing room but that should be good.

#

It ends sometime in summer when the whole of rundown 6 ends

weak cipher
#

oh its for the rest of the rundown. sweet. thanks

tight drum
#

Hopefully june but we have no exact date yet

pseudo sage
#

What is an optimal tool setup for R6DX? We have tried C-Foam for charger scouts, Mines and 2 Burst sentries but we keep failing at the end of the level

spark wolf
#

3090

#

so u can have more than 60fps

tight drum
#

But 2 burst, one auto and bio also works well, maybe better, you just need to be careful with the charger scouts, there are only 3 so it's totally doable

#

Bring bio though, that's the only one I'd never switch out.

#

Mines are not needed, the alarms in that level are really way way too easy, it's really kinda sad. You'll be fine with just sentries and foam for Charger scouts and the last bit.

viscid wolf
tame heath
#

Hey quick question, I'm having an issue with inputs not registering ? Like I have to press shift a fuck ton to get sprint to activate and then even without toggle enabled, it wont unactivate. But I've tested the keyboard and other games and I dont have the issue there.

dim ember
#

My knowledge is very limited on truly troubleshooting this, but I had this issue before. A very weird, albeit time consuming, fix that I had to do was unbind each key and then restore to default. I've heard others doing the same but having to manually apply each keybind. Alternatively, it could just be some kind of bug with the install, though I can't say for sure.

#

If the rebinding doesn't work, try repairing/validating your Steam files? Other than that, I can't think of any other step to take.

rigid sinew
#

If that actually made any sense, then deleting the config file would do the job

#

Probably...

tight blade
#

is anyone having really weird lag issues rn?
like we just had a scan door close behind us and say bio scan complete, even for the host

spark wolf
#

😂

sharp steppe
#

Hello community, one question.

Is the sentry gun able to shoot shadow enemies?

desert falcon
sharp steppe
#

okay. Thx Dude

cyan knot
#

can anyone tell me that can we play 2 player in gtfo or its must to have 4?

gaunt fulcrum
#

There are bot ai that can act as your 2 other teammates to make it a little easier for you though

cyan knot
#

I see thanks for your guide 🙂

gaunt fulcrum
#

👍

tight drum
# cyan knot can anyone tell me that can we play 2 player in gtfo or its must to have 4?

I have to warn you that bots are not very good, the game fundamentally requires people who can make smart decisions. However It is still doable without them, It's much hard but me and a friend have done all but the last two levels, D3 and D4, with just the two of us. We aren't crazy speed runners or anything, but we do play quite a bit and have a great time.

spark wolf
#

they beat players at certain things

#

but lack in other aspects

inner field
#

biotracker pinging for example :]

pulsar herald
#

@tight drum i have to disagree. The bots are not that bad.... as Wesley said they beat Players in some things

tight drum
floral acorn
#

r5 duo'ing was fun but difficult. r6 2bots in play: angels started singing.. we could have cf mine AND a sentry along w/ a kickass biotracker.. and 4 guns shooting at the same hordes. bliss. heavenly bliss.

spark wolf
#

or perhaps it helps newer players realise how helpful it is to have everything tracked at all times so they want to bring the bio to most levels and try to reproduce that in a lobby with 4 real players 🙂

floral acorn
#

one can hope.. golden lessons to be learned playing less than full team tho, setting off this room will eat up tool so the next alarm might end the run etc, waste not, play safe, take a moment to listen, is there smalls close to that scout there, do we really need that 1 use medi right next to that cluster of sleepers, should we pull the room to play safe.. ahhh

split wedge
#

best primary and secondary weapons on the current patch?

minor fractal
split wedge
#

ty

bright crater
#

anyone have tips for the error alarm on d2 and how to kill the scout in it

midnight gazelle
#

Have a c-foam launcher permafoam the door when doing the alarm scan inside of the error alarm

bold atlas
#

Wait, for some weapons, does it matter whether you reload cancel or not? Im looking at the video my Mr Bishop in #guides-and-reviews and I dont see a difference for some weapons

mystic loom
#

since he just show one reload cancel but not combine with other weapon

#

if you are fighting

#

you reload cencel, then switch to another weapon to shoot

#

then reload cancel your secondary and switch to primary to shoot

#

again and again

lilac fulcrum
#

Don't get used to reload canceling, the bug is being fixed for R7

compact pebble
#

wait, fr?

wise thicket
#

damn

lilac fulcrum
#

I've been saying all this time to not get used to it and that it'll be fixed

dry pumice
#

How, exactly? Will ammo appear in the mag with a delay, will holster animation take longer or?...

lilac fulcrum
#

if you try to reload cancel, then the game uninstalls itself

dry pumice
#

That's not fixing, that's just promoting it to a game-crashing bug

lilac fulcrum
#

Do you think that I was being serious with this reply:

if you try to reload cancel, then the game uninstalls itself

dry pumice
#

Of course not, i just decided to go with it with a straight face

#

apparently it infuriates people when i do that

lilac fulcrum
#

just making sure, because I've seen people respond dead-set serious like you just did

dry pumice
#

I'm just scared you will accidentally nerf per-manual weapon operation by accident and it will feel more sluggish and lumberish

lilac fulcrum
#

no, we only fixed the bug where you could cancel reloading burst fired weapons. where it became most popular with the burst cannon

dry pumice
#

Ah. Which means in the current rundown it only works with burst fire and carbine then?

lilac fulcrum
#

sounds about right. burst cancelling is silly anyways since most of the time you use more time to do the cancelling then reloading just to try and save some ammo when there's usually plenty of ammo anyways

dry pumice
#

@lilac fulcrum Are there any changes planned to the finale of DX or is it considered done and optimally balanced?

tardy ingot
wooden osprey
#

you have to wait 3 months until R7

#

for them to post something

wooden osprey
tardy ingot
#

yikes

dry pumice
#

highly unlikely

tardy ingot
#

that takes away more than just reload canceling if thats the case

dry pumice
#

because that would block ability to quickly switch to melee when you're caught mid-reload

tardy ingot
#

it fucks over switching to another gun cuz you realized reloading was a mistake. shoving with the hammer

#

sprinting away

wooden osprey
#

cause as i know all melee weapons were suppose to stop you from running when charging

#

just hope for the best boys and girls

lilac fulcrum
tardy ingot
#

ohhh

#

thanks for the answer
cuz while reload canceling isnt needed its definetly a sanity check and not overbearing

burst cancelling (cough burst cannon cough) is big yikes

spark wolf
#

cancelling the reload as in actually cancelling it, is nice to have and should probably stay
cancelling part of the animation shouldn't be a thing, there's no valid reason to call that a good mechanic
^But because its been a thing for years, it should be considered into the balance of the game by now, therefor actual reload animation time should be shortened for some weapons to make up for it (so that balance wise absolutely nothing would change, the only change would be that youd don't have to do this weird weapon swapping thing anymore)
burst cancelling may feel like it shouldn't be a thing but good luck actually doing that without some consequence that will make no sense

rigid sinew
#

greentext

#

be me
bullpup user

spark wolf
#

the bullpup still sucks GuraCool

rigid sinew
#

it does the job at least

#

I never reload cancel weapons just cause I like the animations 😎

spark wolf
#

which is a very good reason as to why they should do something about it

#

so players actually get to experience the animations the devs put effort into

rigid sinew
#

sadly if what you say is theoretically true, then they will be stuck in a similar limbo to reducing the general difficulty of levels, if they were to ever remove it

#

that or it would be like with kiting were some nerds complained for some days, then coped and then found other ways to continue cheesing stuff

cobalt holly
#

my man

#

But why would you take 2 people down with us you don't trust

wary linden
# lilac fulcrum sounds about right. burst cancelling is silly anyways since most of the time you...

Well it is only useful for a single gun... And it was somewhat balance for it too in terms of being slower in killing stuff but actually saving decent ammo.

The only real problem about burst canceling was that it made said gun even more oppressive compare to other guns since it could now basically do anything with good efficiency... Granted that you knew as a player when you could get away with slower time to kill

#

Everyone was swearing by it but more than half of them wouldn't actually use it effectively making it silly or just harder on themselves

#

I remember every pub asking people to use burst canon without even knowing why it was so powerful... And meanwhile i was just there with pump shotgun :)

dry pumice
#

What does 1,0,1,0 by C3 means?

#

I understand that one of them is main, one of them is secondary and one of them is overload

#

but what's the fourth one then?

#

getting all 3 at the same time?

rigid sinew
#

prisoner efficiency

wary linden
#

Main,secondary,overload,PE

dry pumice
#

What is PE and does it yield any special rewards?

wary linden
#

It does not anymore

rigid sinew
#

doing all objectives in one run

#

and it doesn't give any rewards

dry pumice
#

As i guessed then. Brutal.

#

So basically just bragging rights

icy cave
#

basically

wary linden
#

It used to be required to enter the E tier level (1 PE completed)

icy cave
#

still looks better to have 1,1,1,1 than 1,0,1,0 (or something similar)

icy cave
rigid sinew
#

community completions plz

dry pumice
#

Hm.

#

Warframe tried that.

wary linden
#

We had it for R2 apparantly

dry pumice
#

They always either overestimate or underestimate.

icy cave
rigid sinew
#

to unlock lowest tiers

wary linden
#

Something like "1000 completions of r2d1 will unlock the community r2d2 and r2e1"

icy cave
#

I was not around back then. But I think it would be kinda shitty for the first guys to complete that mission

wary linden
#

They could roam pubs, teach actual informations so player get the real info instead of what they heard from other pubs that isn't true though 🤷‍♂️

icy cave
#

meaby, I still think the system like it was in R4/R5 was good

#

gave incentive to do these extra sectors

#

then again in R2 there was no extreme/overload

wise thicket
#

good old warden restrictions

wary linden
#

Definitely kept the people who were not ready for lower tier mission out. So you knew they were at least competent enough to be in said tier...

#

Compare to now where you can have every tier unlock by brute forcing an easier level that unlock the whole tier

icy cave
#

yep

rigid sinew
#

join A1 lobby
level gets swapped to E1

icy cave
#

you could have acces to everything in an afternoon

icy cave
#

especially if you are a new player

rigid sinew
#

💀

waxen jetty
#

hey guys new to r4 how do i play this game?
-you stealth so you dont alert the enemies-
sounds good
lobby swaps to e1
why is everything alerted?

icy cave
waxen jetty
rigid sinew
#

real

thorny creek
#

Lobby swaps to D2
"Why are we doing an alarm at the very beginning?"
"Omg that's too many enemies, is the game supposed to be this hard?" PirateSimon

rigid sinew
#

:troll:

thorny creek
#

"Wait, why are you guys not shooting?" PirateSimon

wary linden
rigid sinew
#

when the 6 use ammo pack

waxen jetty
craggy pier
#

knife can take regular scouts?

desert falcon
#

Full charge to the head from behind yeah

craggy pier
#

alright thanks

still pulsar
#

hey does anyone know how to cap flyers in dx

#

like reaching its upper limit and stop spawning more

weary mesa
#

Look at the solo videos

#

They got the cheese

wary linden
#

🧀 😩

soft crater
#

😏

verbal grove
#

Is this some sort of bug that on D2's "running sequence" where you have to turn off the alarm via terminal chargers spawns so fast that it reminds Zerg swarm. Is that normal or some sort of bug?

latent obsidian
verbal grove
#

Yea, i tried my best yesterday but it was 3 every few seconds. Even almost done it once but it was simply too many of them

latent obsidian
#

Well, I've no idea why that would be. I've never heard of anyone else experiencing it either, but that aint right. This is only after the Error alarm door right? There is an alarm door within there that will add much more intense charger waves if you pull it

#

The cluster alarm one

spark wolf
#

there's an alarm door

#

which has its own spawns

#

that will stack on top of it

soft crater
#

👆

craggy pier
#

Double sniper sentry, 1 at the error alarm door then another outside the door that leads to class 5

#

It can be done with out cfoam

#

U will deal with 4 less chargers for the cluster alarm which is huge

soft crater
craggy pier
#

thats faster than looking for a group plus not free most of the time

soft crater
#

' ^ ' wut

#

LFG's are free-

craggy pier
#

i know

#

time is money

#

and im broke

craggy pier
#

a full charge hammer with IIX syringe 1 hit charger scouts?

waxen jetty
#

ye

craggy pier
#

aight thanks

#

idk how but i keep screwing up

#

i try to melee a giant he screams somehow, i try to take scouts nearby giant wakes up wth

waxen jetty
#

solo melee giant is a bit unpleasant

craggy pier
#

i had bots with me they can help take it down before it screams if they are close to follow up

#

On the rundown sectors cleared area, what does it mean when it says 3x, 6x, 9x, 10x/2x,4/5x etc?

#

milestones for apparel acquisition

floral acorn
#

jmm what was it

#

.t vanity rewards

uneven gulchBOT
#

You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Some rewards are specific drops while others are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)

https://imgur.com/a/37PwajQ

craggy pier
#

if u hit those u get a cosmetic

floral acorn
#

yessss

#

do a1 b1 b2 main only and u hit the 3x main sector reward

#

as well as a1 b1 rewards

random seal
#

at a terminal. how do i found out what resources are in the zone im in?

minor fractal
#

Or more generally for checking specific zones with the LIST command: LIST [Item Filter] [Zone Filter]

random seal
#

if i want to be specific for like the ZONE_# and letter i can do that too?

minor fractal
random seal
#

ok

minor fractal
#

The only four things you can filter for are the zone and the three categories that show up when you list things.

#

Most filters can also be pretty short. The zone filter only really needs "E_[Zone Number]", for example.

sudden burrow
#

Yeah, it's less that it's keywords and more "does it contain this sequence of letters"

#

I find that "U" is a pretty good generic filter, it catches resources and just about every objective-related item like keycards

#

(instead of "res")

urban nimbus
#

In Early Access I remember the biotracker would tag multiple sleepers in a wave. so many triangles. Now I only see one triangle. I would have to tag multiple times to get more than one or two triangles. Is this just how to biotracker works now?

desert falcon
desert falcon
#

Or that 👆

urban nimbus
#

ahhhhh ok. Thanks!!

rigid sinew
#

does the single target ping reach longer?

compact pebble
#

you probably have been tagging the waves too early and so you only get the 1 or 2 enemies closest to you

compact pebble
#

it's pretty useless rn

neon gust
sharp steppe
#

Hey Guys, i have question.
When i trigger a scout and there are more scouts in the room who get also triggered, do the waves stacking or will there be only one wave?

compact pebble
#

waves stack

#

if there are 4 scouts you will get 4 waves

#

but they will not come all at once because there is a cap

sharp steppe
#

Okay, thx dude.

rigid sinew
#

unless it bugs out :troll:

soft crater
cobalt holly
grizzled widget
#

why is the SMG worse than the carbine in literally every way?

unkempt ridge
#

Can you play the EXT without completing anything from the normal rundown ?

mystic loom
#

i guess yes

unkempt ridge
#

you guess ?

mystic loom
unkempt ridge
#

how ?

icy cave
#

click the BX mission on the rundown screen and host lobby

unkempt ridge
#

I don't want to delete my save and having it failing to retrieve afterwards, that's why I ask

mystic loom
#

what

icy cave
#

selecting a mission will not wipe save

mystic loom
#

yep

grizzled widget
#

he's saying he has already done them all

unkempt ridge
#

thanks

#

jesus

icy cave
#

In that case find someone new and have them try it

waxen jetty
#

or just play on alt acc

lilac fulcrum
#

but there's no way to delete your save...

waxen jetty
#

family share

unkempt ridge
#

why not just

#

answer the question

#

'-'

waxen jetty
#

only noobs can answer it with certainty

lilac fulcrum
#

you can do just bx, cx, and dx in that order without needing to do the non extension

rigid sinew
wise thicket
#

I like it because it’s satisfying to use

dry pumice
#

@grizzled widget So I'm not the only one who noticed.
I can't stand the SMG as well. I tried it once and was utterly dissapointed by damage it deals. It's like trying to use melee to defend yourself, but it consumes ammo.

grizzled widget
#

it used to be decent,

#

y'know, before the carbine was added

distant ice
#

no it just didn't get powercreeped like many other weapons

#

also head bug fix really fucked it over

grizzled widget
#

thats what i said?

#

the carbine has equal or better stats in every single category.

#

literally

#

more damage, more range, more crit multiplier, everything else is identical

#

what else do you call powercreep?

neon gust
#

Smg looks cooler

#

Hater gonna hate

grizzled widget
#

machinepistol looks cooler

neon gust
grizzled widget
#

but that's also not as good as it used to be

neon gust
#

Well headbug got fix, it did got a buff in r5 so that was nice

grizzled widget
#

MMPGA
make machine pistol great again

wise thicket
#

no