#gtfo-related-questions
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3/4s left I mean
then the other side, sneaking through
ah
yeah could add up
if we say the ||kraken|| and final scan is ~25%, then reactor's about 30% in the mission or so
if you ignore the length of each its split into four parts, reactor , filtration, scan, boss fight
yeap
though I guess you could could the last two as a section
Or just skip filtration lol
then you might as well skip reactor :)
but most people won't do that on try 1, and a good amount of players will never do that bc it do be very difficult with no real margin for error
meanwhile fireblade and co:
Yep
I wanna try hotbox sometime
?
no one ever joins though in lfg pain
I'd try it sometime
hotbox is the term where you skip the reactor and filtration
but I'm not sure if I'm good enough
just solo it :)))
hotbox% sounds fun
๐คก
the bots will carry you
Aww yeah its pretty hard i tried it and failed a lot
what about the player

what
pacifist until finish
bots dont get infection
Player doesn't do anything just helps a bit here and there
i just exist so the bots stands in scans
bots carry the sentries and kill
bots should always carry bio
bots are probably better at bio than most players are
Bots are expert users of bioscan
they have almost absolute accurate pings
playing with new players is like can I get a bio scan please every 3 seconds
Lmao
not their fault obviously but it's pretty funny
Yep
Ur funny
What a coinkidink
I haven't heard that since 2014
I'm an old timer
boomer
Back in my day, we didn't get fancy schmansy checkpoints
bacc in maaaaa day we had to kite e1 reactor for 30 minutes
back in my day, i used only m308, gl40 and bronco
Lmao
Hehe
now imagine the stinkiest poo you've seen
now stop doing that thats nasty
but the old burst was so stinky it would kill about 0.7 of a sleeper in the entire wave
man I miss auto meta that was the days
you should try R4 sometime
And i was told there was an shotgun sentry
the best rundown ever made
No
oh yeah it was bugged
Wish i could man
Garbage rundown
Bugged?
for every player in the game the shotgun sentry would do x that dmg
basically it one shot giants
gtfo beta gamer
the shotgun sentry did 4x the damage with a full squad
Thats basically the scatergun taken off from the sentry
yup
Yoy guys really stil believe the shotgun sentry bug
In a rundown that doesnt have any team relates booster etc
bots using bio dont have cd right? i swear ive seen a bot ping like nonstop
Bots cheat
They also opt to scan instead of shooting enemies right in front of them sometimes, it seems
Or maybe they just do that regardless
Nah bro have trust in em
I'll just about trust them to stand in the red circles, but thats about it
Any way to kill the mother after the first birth as a solo?
Like using doors or cfoam nades maybe
I like running the normal shotgun ^
if you don't have scattergun its gonna be hard
I mean you have to find a cfoam nade first then it becomes pretty simple
I assume
- hide behind a corner / door
- trow nade
- murder?
how much harder do the expeditions get between C1-D4?
is it always super difficult to do the secondary/overload sectors in a mission?
Not super difficult this rundown
C1 < C2 < D1 < D2 < D4 < C3 < D3
But still a challange
it gets pretty hard
C2 secondary 
i see, thank you all
Would you say B2 main/secondary is a lot easier than C2 main/secondary?
me and my friends finished B2 main/secondary but C2 is kinda intimidating
100% harder
C2 secondary sorta relies on your entire team not messing up
"Sorta"
As you should split in 2 groups, and as duos, 1 guy going down can go downhill quick
Is there such thing as artifact/booster farming certain levels?
Never looked at it as i don't use them
Only as a no bots solo they may really be needed on some levels, but otherwise not really
we finished A1-B1-B2(main/secondary)-C1-D1-C3(Main). What would you recommend being the next one we challenge?
If you mean to try to follow a difficulty curve, try to knock down C2 and its secondary
you promised you will do a c2.2 with me ๐
C2 main - D2 - C2 secondary - D2 secondary in terms of difficulty imo @deep storm
@floral pecan Saving that, thank you!
promise aint a word i use, but i'd be up for a try 
WooouN Der Full ๐จ๐ปโ๐ญ

i'm even free atm if you'd like
After D2 sec buffs and c2 sec nerfs for sure
With a 3 uplink and 1 more enemy spawn for c2 sec?
C2 sec def was harder than d2 sec imo
I remember when that used only be a 2 password terminal
I got a question, which palettes correspond to which medals?
the grayish one with the red orange is for D1 completion
I mean the other 4
no idea, but there's at least 6 palettes
7
I think that the hot pink one might be for D4?
Overalls, Beryl, Destination (D1), Lugubrious (Rundown), Overdrive (?), Longsword (?), Overload Six (?)
I think Lug (pink) is the whole rundown
or prisoner efficiency
you sure that's all of them?
@earnest tusk I have Early Adopter, and Bone Relic which are also common
That's the 7 I have anyway
I somehow lost the one that looks like you were just coated in turquois powder
I want the pink one, looks pretty cool and the exact opposite of tactical
it got changed for early adopter
damn, I miss looking like an ocean monster
Does anyone know how damage is calculated with melee weapons when doing partially charged attacks? Like I'm curious to know exactly how much I need to charge my melee in some cases
evenly, for the most part
Its linear?
really? I did't know it was that stupid
So is there some formula to figure out the damage thats out there?
probably, but what are you lookin for?
I'm not really looking for the charge% of any one particular case, just cases like - How much do I need my spear to kill a striker to the head?
should be about half for spear and hammer
more charge is always better
a very small amount of charge.
how many spear/hammers do you need to one shot the big striker?
3
okay thank you
So what is X?
The charge %
So how does that set apart the different melees?
You need to do ([target damage] - [min damage]) / ([max damage] - [min damage]) to determine the percentage of the damage you need, then take the cube root of that to find the amount of charge that correlates with that damage.
Thank you
Depends on what you mean.
I just meant - How would a 100% Hammer be different than a 100% knife when just talking about x^3
Hammer and spear can do more damage per strike, but require a lot of charge to match a full charge on the knife or bat. Spear is also considerably worse than hammer at low charges since both its min and max damages are lower and the precision multiplier available to it also requires you to charge.
They both have full damage? The function that decides how melee damage increases with charge has nothing to do with the individual stats of each weapon.
Yeah, I think I got it now
x^3 is how you would determine "how much damage does this particular weapon do at 50% charge," it doesn't tell you how the knife and hammer compare.
Do you guys think the game would benefit if they added more types of enemies? I'm talking to a left 4 dead approach with explosive enemies or perhaps enemies that would try to separate the players or deny terrain.
im confident theyre not done adding new enemies, though it also depends on what you've seen
^
have you played the previous rundowns and/or have visited the deepest parts of this rundown?
if yes, i can better agree/disagree/comment on your question
how do you join other players mid match?
I've seen the E class depths so I believe I've seen about everything they've released, except perhaps p-mother and the thing that lurks in R6D1.
didnt do r5d1 ex or r4e1?
sussy
no just main r5d1, it was a pub where me and another guy glitched somehow and our health didn't go down, the other 2 people disconnected and we did it together.
anyone who can explain spawn mechanics on d3 overload? keep getting screwed because enemies keep spawning behind the defense team
Are the defense squad waiting in the room where they would spawn
yes, they are in that room
directly in front? usually were just directly in front of the door
so that theres one room between
my bad, i just looked on the map its not exactly that room but the one after it
My squad always defended right in front of the tank room and never encountered a single problem
ok, ill try that then. did you go for just melee then?
alright, gonna try that. ty very much
Is C3 PE hard? How does it compare to D1
No C3 PE is alright if you have people knowing what they are doing
And D1 is way different to C tier D1 is story level
much harder than d1, much shorter than d1.
ok, thanks
The reason why im saying they are different is welp because two different objects that needs to be completed
ok, I just wanted a general idea
Oh okah
and it has to be overload first, then secondary, is that right?
also what happens 15 mins after the countdown ends
after?
like
well
you're just endlessly wasting your time shooting shit then, if you mean c3
wait...isn't c3 the level where the Warden would say large amount of bio readings approaching in the end?
hmmm ok maybe it was another level
I see, thanks guys
any tips for c1 at the walking scan part?
3 people looking front one in the back because theres stragglers coming from behind
Oh and put maybe one or two sentries at the warden door to kill most of the sleeprs
d3
it starts a ||surge error||
i've had runs where the 3 holders are holding in that room in front of tank room, and as soon as the guy sneaking gets 3 rooms away, they spawn in tank room
it's not common though, and has only happened a couple of times, though idk what causes it exactly
i've also had groups hold in the room right outside the elevator and have no spawn issues
It's much later but to add on to what Merv said:
-place a Sentry at the top, preferably in a spot where it faces the normal door into the room (which you should foam, use a C-Foam nade from earlier if you didn't bring a launcher) and also covering the Warden door.
-place Mines both on the door and throughout the room, as well as at the top of the stairs to the right leading down. If you have a second Sentry, have it cover the approach to these stairs.
-if you have a launcher or spare C-Foam nades you can cake the whole area with foam; once again, particularly at the top of those stairs; to slow down the wave
-focus on the scan. You should probably get to about 50-60% Before encountering any enemies besides the Floaters. If you start to get swarmed (you shouldn't), back off the scan and focus on clearing, you can always go back to the scan once it's safe and you need everyone alive for it anyway
Lugubrious
It means to look sad
you are sad
where my luigibros
This is correct
I prefer miracle
Where my fellow spitters
I cfoamed them
No
Dont worry, we all have our moments
Anyone got a link for the concept art for gtfo
c1 is quite the jump frm b1 imo, so dont get yourself down @azure field
as for b2, it requires planning and patience, especially with that much fog
The only hard thing i found in C1 was with i think all the fuck ton of giants that you had go sneek past i dont remember if that previous run down but this C1 was with the moving scan that was a bit tough the first time
the scout room terrified me tbh
lol
i triggered all the scouts believe it or not
removing the scouts from the equation does make the whole thing much easier after
I was an idiot but it was rather a good idea because of how i setuped up me and my teams turrets
Killing scouts is cringe
Eh not really
Its literally entirely optional but i did it because how i put my sentries and how my team put there sentries so yeah
It does make it much easier after what you smoking?
Didn't want the sentries shoot them and then we have so much fuckin sleepers on us in a few seconds
Smoking?
Yeah you must be smoking some of that lizards tail with how much cap you are saying
Erm no
I killed the scouts in that room because i had my sentries looking at the warden door to kill some of the sleepers rushing in
If you didn't kill the scouts the sentries would just shoot them and you'll have more shit to deal with than just the scan
So im not smoking anything
Warden door???????????????
Yeah that isnt till like 20m later?????
No
You get scout room that has i think 5 to 6 scouts in the room and then you get the door with a multi scan no alarm and then you get big room which contains the moving scan
That is at the very end you know this right
I think youve forgotten where everything is
Clearly not, since you dont remember that you need to backtrack through the scout room and the giant zone + 3 additional rooms before you reach an apex door
You go through everything and then you come to a scout room with 5 scouts in there big door with red circle with a checkpoint and then a multi scan with no alarm and the you get to the big room that goes downward where you start the moving scan
after that, gotta walk back
Datacubes are always found at dead ends
Yes there is in C1
there is no warden door there
Massive room with 5 scouts then the warden door
scout room has a bioscan door, silent, it splits off
Which is the big fuck off room with the moving scan
you must do the bioscan silently while avoiding scouts
door opens, you get second cube
you get out after, go to warden door
warden door is elsewhere
scout room does not have big fuck off room nor does it have warden door
Yes that's the door im talking about then you go into the big room that goes down to a terminal that has the moving scan
scout room does not have that door
The big fuck off room is the one with the moving scan
it does not lead to that room either
Well it has a multi scan and i remember a door with a big red circle with a silent multiscan leading to the big room with moving scan
scout room has a silent multi-scan
the big red circle door is not in the scout room
it is elsewhere
silent multi-scan leads to data-cube #2
Oh its called apex door
everythings p much coined by the community so go nuts
warden door, apex door, idk
its 'cool door' to me
lul
Its afk simulator door to me
I swear it was a scout room with lots of pillars in there and on the other side was an warden(or Apex door) with silent multi scan which led into the room with multi scan
https://www.youtube.com/watch?v=lsHaX95WysU&ab_channel=CaptainAlpha @solid spear 42.28
skip to there
speed up / jump accordingly
42.48*
Honestly the only part of C1 That concerns me at all is the Error early on. Even though I've never even come closer to failing it, still puts me more on edge than the rest of the level.
Hey mad props for admitting your mistake, I know too many people who would never do that. 
I just got confused my brain must have gone blank between that and the moving scan
I got so focused probably
To much stress

Yeah man if im wrong im wrong ill accept that fact
Meanwhile I'm used to folks who'll think of any excuse instead of just saying "I was wrong".
Ah
I know someone like that who won't accept facts cough cough #gtfo-lore if you been watching that shit
Nah if I want to look at lore I'll just end up looking at the wiki and listening to the mp4s and stuff, but otherwise it's just haha let's bonk some splitheads.
Lmao
One of my friends is rather obsessed with looking at terminal logs though, to the point he'll ask me to check for logs when I'm just quickly spamming a terminal to get the information I want and leaving.
It made our first attempt on D2 Pretty funny though when I had to remind him twice to actually do the mission objective because he went to the terminals, searched for logs and then just left.
Lmao
man just hunting for that good book
but either way, a terminal tells you if there are logs on it.
Ye, though he still feels the need to always search "LOGS".
Mind you this is the same fella who always types "EXIT" instead of just hitting Esc,
orz
and I had to stop him from querying a keycard twice today and remind him to ping the damn thing instead.
sounds like he's oldschool
Pretty much, though it does surprise me that we've both played since R1 So you think this stuff would eventually iron out.
This is honestly part of what makes GTFO Difficult for our group, just trying to push them out of their habits so they might actually improve. It's a tough process.
the only thing that blew out the bullshit in my parties was solo queue with randos
I tried to challenge both of my mates to beat A1 Solo (with bots). It's not hard and I want to try to get them more comfortable with stealthing rooms without having to have me always guiding them, or just to get more confident with stealth.
The aforementioned friend has outright refused to do that, while the other one has shown interest in the idea but has just been putting it off for other reasons.
lol i just kamikaze through A1 for shits and boosters.
I'm not even joking when I say,
that same dude.. has complained about doing stuff like that.
"We're not making any progress", he complains. Well how about you get off your sorry ass and make some damn progress. 
I did have a blast though taking the other one through B1 With bots. The two of them spent the whole time just chatting away about Dark Souls and stuff while I blitzed the level to get boosters for him, I only needed him to take part in the scans.
the side conversations in stronger parties can get a little wild if its not one of the hardest missions.
It was hilarious to me to listen to them being on a long tangent and then I'd just cut in like "Sorry for interrupting but uh could you get in this scan I want to progress the mission".
honestly though, booster farming goes a lot faster if you're at least all sprinting blindly about the place.
I'm at the point where besides Aggressives I'm in a constant battle of getting rid of one booster and then trying to avoid getting two from the next run. At the same time as having boosters that I know I could probably just drop for space, but I also want to hold onto just so I actually have stuff to burn on dumb runs (the only stuff I outright drop is anything based on glowsticks).
Meanwhile the game be like: "So you want an infection resistance booster? Here, have 20 Regen speed boosters!"
I have two Aggressive boosters that both do that. Tbh I actually ran one of them combined with both a Muted and Bold that both boosted hacking skill,
it was hilarious seeing nothing but full blue bars.
I'll take one of those easily over something like "x Resistance but you must be in glowstick proximity".
That's pretty nice all things considering.

Bio scan goes brrt
I think every Aggressive I've had has had a requirement attached to it, but I can't say with absolutely certainty since I don't keep track of the few I've burned.
Yknow the first time I tried the "increase max regen %" i thought it meant as in, like, +31% regen that you would regen up to 51% thinking it meant the max of the HP Bar total
boy was I wrong
yeee
Cap was the one
Broken boosters are good boosters but is so rare tho
Never actually used one of those boosters.
Seems its just the % of what you already got
So like, +50% regen cap gets ya to 30
ive only gotten a cap booster yesterdday
I like using em when I go with randoms because things can get rough
and surviving one more hit can be crucial
ye
I think i have a booster that has a 91% infection resist
I am.. incredibly envious.
So i can just wonder around in fog with no problems
Basically just ignore that mechanic lmao
I came into this rundown with only a single, Muted of course, infection resistance booster.
I have yet to get another one since.
Question for ya folks, are there any other ways to gain apparel other than completing A1, B1, C1, D1?
Yep
yes sir there indeed is
behold:
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
I think it's this.
woops
.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
there ya
its as explicit as you beleive it is ^
if you do 3 main sectors, you get apparel. if you finish 6, you get another
if you do 2 secondaries, you get apparel, etc
I gotcha now
you won't be able to get it all this rundown and the rewards are randomized save for the destination and pink palatte, which are rewarded respectively upon completing D1 and finishing the rundown
So doing baseline B2 counts as a main sector, also doing the secondary objective counts it as secondary sector?
Yes.
Neat.
it is quite neat c:
Now I must quest to aquire the drip
On a quest to acquire drip,
and find anything to replace my damn jorts
but instead end up with like 4 Different backpacks that look mostly the same.
Tbh all I would love is a different mask, any of them would do.
Inb4 shit is tradable
I started the rundown with two of them and still only have two of them. 
I'm glad I started with the convex mask I like it
Meanwhile I solo'd all the 1s on an alt and got two of them.
I only got 1 pants, but i got 2 good helms
Seasonal helms fucking when
I want my party hats, pumpkin heads, and santa hats
Glowstick colour as a vanity reward when.
Nah they should represent the players name tag colour in game
Does anyone know if there is a way in c2. at the end to somehow split the cargo and the cell, sneak someho either cell or cargo into nedded position, and together resume the other ovjectivew ?
[8:08 AM]
objective
[8:08 AM]
instad of both going together.then there is more spawn i guess
Not really, would take too long and you don't need 3 defenders
Normally you'd snipe scouts and pull rooms with mines to be speedy 
yeah,. but would like opening of all doors kiting in, and kiting our without killing, and then trappping them in few rooms away from where the path is, and constantly cfoam so they wont die. or do then spawn more and more if u dont kill them?
I jut thouight ,just prefix a queck moneuver so that ju could just make it without having to get stabbed in the back and find out that there is a runner screaming at tour face
Yo quick question
I heard there was an easy way to do D3 by doing normal first before Overload
Anyone care to tell me that method?
Do main > overload > one person sneak to Z292, wait until 15mins surge alarm triggered > deactivate alarm > back to secondary with rising fog but no deadline.
Oh word
how about c2 ? i hope you are final scan tactician!
I did leave a full tutorial somewhere
was it the blind run on YT?
When you hit the 15 minute deadline, will enemies spawn on top of you in 292
Hey guys quick question, why isnt it possible to c-foam sleeping mothers?
It is
in my run before she ate 20 shots and nothing happened
even after being awake
c-foam shots*
so where to aim at then if not her tumors?
Seems like it might need you to shoot tumors.
bc in C2 it workes without any issues
It just needs to hit her
I've experienced inconsistency as well.
it doesn't have to be the tumors
I think I was hosting, too.
host foam bad
well it did, like was sitting next to her while she was sleeping and she just ate them didnt miss for sure xD
host foam is ass
o
that would be the issue Ray
i was no host
I dunno what to tell you other than it should have foamed
Maybe just use a nade next time
Easier
foaming bosses has been janky for me always anecdotally
just kinda stopped bothering after a point
hm okay, so its buggy then, i thought its not possible after this situation haha, thanks a bunch :3
also if she's foamed after she begins the birth animation she will continue birthing while foamed
maybe that happened
yes that i know
but no she continued sleeping and just ate foam
like a lot of things in this game, foam is buggy ye
@minor fractal have you checked if knife can reliably kill scouts with the back damage fixes?
since you're in game mucking about with hammer
No, I hate the knife.
Fair enough I do too lol
can the sniper pierce multiple enemies?
No.
Knife is OP
Bat is just a better knife.
Nah
it has nice animations tho
Its unlimited power
Honestly true lol
do you mean its worse because you will be able to use the other melee weapons a lot more efficiently than the knife? or literally the better you are with the knife the worse it is
the better you are at the game as a whole. none of the melees have a different skill ceiling because functionally they are all identical
only difference is stats
so the only "advantage" the knife has is speed clearing, which can easily be compensated for with the other melees?
He's got a point
yes
ok, makes sense
every melee can speed clear, so long as the player understands how stealth mechanics function
walk stealth is a thing
bhopping just made walk stealth faster
spear so good at walk stealth
so are the other 3 melees
knife offers nothing outside of slightly faster stealth
and if you understand how to walk stealth then the knife sucks
And cool animations
Knife is almost exclusively good at multi-kills, and positioning for multi-kills on hammer takes a lot less time than waiting on glow states and navigating sleepers in general.
new player here, im playing b2 with bots and im two checkpoints in, is there a way to save so i can come back to the point im at or will i loose progress?
No
if you exit the run or return to lobby, you will lose progress
You'll lose progress
ok, ill keep chuggin than. thanks
the weapons beside the hammer just need to be fixed
piercing for the spear, stunning for the bat, low noise for the knife
none of this works correctly
How do the latter 2 not work correctly
false stun for giants, and low noise is just rng
You are correct
i know
Aside some exceptions 

giants can do the stun animation without being actually stunned
Never happened to me so far
That only applies to bot
I've only seen the opposite
ive got it recorded an everything
Being stunned no animation
happened to me a lot with the bat
As for rng
yes
Are you sure you aren't just confusing the long limb break stagger with the short normal stagger? @unkempt ridge
we talked about that a few days ago
I'm saying the normal stagger doesn't work sometimes
despite the animation says otherwise
Cannot be of help as i never saw that. Was it with bots?
I never use these so that may link
Guess i'm lucky then. Did it happen only with the bat?
As i use sledge 95% of the time
well when I see "low noise" I expect to have actual low noise, meaning a smaller distance for sleepers to wake up, not some tweaked RNG values that still are RNG and thus and not gameplay changing. It's not a bug per se but a design flaw to me
I only use the bat for giants, I don't know about the rest
Maybe it has to do with the bat in that case.
I can assure you that if the low noise works like that, it is pointless
I tried at 9m and they still woke up
Normal is 12m
So if it is lower range, it is between 9 and 12
Then at most it's a localization/explanation bug
Maybe lower odds
stormpooper says it works like that and yes it's pointless
Well it reduces the instances of waking up sleepers
I don't remember where the knife even says it's low noise
You said it affects the distance?
at 9m you can easily walk into attack distance to stop them from screaming
Ops
Was it in the description when taking it
@distant ice
no, that it's just rng
Oh ye
In that case true. When i tested it, it did look like they had less odds of waking up
Of course no concrete evidence on that, just a feel
not sure it's in the ingame description
Could be somewhere in data blocks
I also see it in the sheet i normally use, so i assume it was written somewhere
it is
If it's not anywhere in-game accessible to players then we have no business talking about naming
Regardless if it's misleading
anyway I just want the weapons to be fixed
I only use sledge as i mention so yea.. cannot be of help on that one and even know if there is anything to fix to begin with
Aside that spear pierce which seems to not work that well
that was before the patch
After patch
It's possible to make it work but practically useless
I've had it work after "fix" as well
It doesn't work that well by the looks of it
anyway, do the bots still suicide in giant's melee since the patch?
Who knows
btw does anyone know why the melee sometimes refuses to charge?
like i keep leftclick held down
and it just flails 1-3 times
noticed the same, deflating to have held lmb for at least half a charge and actually zero
its even worse. instead of charging it actually just keeps on spamming left click
which means i hit a sleeper/giant/scout with a tap instead of charging it up
Trying to melee after YSyrnige is so jank
sounds like a mouse issue to me
@tardy ingot yea sounds like a mouse issue
Check if it happens in other games as well
Wherever you can hold left click to do something
Rebind my friend
hey I just recently saw that the devs sell GTFO themed coffee and soda, that got me thinking that we could get syringes that give us a boost on stamina, faster movement, no heart attacks or faster charged melee. what do you guys think?
ig lol
Iโm fucking with u lol but itโs been suggested before
we're gonna get certified GTFO crack cocaine
๐คฃ
tip and tricks for d4
we manage the first alarm w/ cfoam 2xburst mines, open all the doors u can after mommy
funnel all enemies via the east corridor (keep the door open), have a sentry in both end of corridor and freeze the floor immediately after the north sentry, then freeze floor shoot gun scan scan
ok
just save the damn doors, the hack door in the middle is vital
๐
then when u have key, close all but the east one
how to do get diff colours or gear? i have done most missions but have only got 1 or 2 pieces of gear
i have seen others with better looking stuff which idk how to get
.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
who is the best character and why is it Hackett?
Bishop
:hybridchad:
Hackett says that
I know
This place is biggggggggggggggggggggggggggggg
does anyone have any information on the 7th rundown? This question has 100% been asked before but I just don't feel like scrolling up.
If i had my crystal ball i sure would love to tell you more about R7
they did say it's gonna be about dn
oh no
"what is dn?"
did they change the way cloak scouts behave? they never do the squat down animation when they shoot their tentacles out
new patch dropped
now they work like they do for clients
a.k.a they always stand, and kneel when getting tentacles back
ohh so that was the change
i didnt see the notes, so i was confused
so have fun killing them in the occiput with knife and bat too
or i should say, i didnt understand the notes
So glad they fixed scouts
Hmm. I tried to play for the first time, but i didnt do well - i thought going a1 with bots and getting comfy in the game might be a good idea first, but im pretty lost. Alarmed most stuff and died to the second alarm door twice. I already figured out that flashlights might not be the best idea, but its pretty dark without, i feel im overseeing a lot of stuff yet. any general suggestions on how to go forward? Was thinking of posting in lfg beginners with the statement its basically my first time, im slow and voice is no option, but... then i read that again and uh, felt like thats not gonna do much ๐
Just try again till it works with the bots?
it would help, but no mic will hold you back from people helping you
bots are buns, lfg instead. im down to run an A1 rn
Just dont look directly at them with lights on
New to the game? Check out these guides
GTFO isn't a game where you'll find a classic "press space to jump" tutorial, instead, we tried to make the first map A1 as self-explanatory as possible. But, we also collaborated with the community creator Professor Scaler. He made one guide for A1, and one that touches more on the different systems in the game.
A1 Guide
https://www.youtube.com/watch?v=9XijRULTI-Y
Beginner guide to GTFO
https://www.youtube.com/watch?v=UdMxvQ0Jiv8
GTFO is finally out of early access which means one thing! Well, actually... it means many things haha. One of those many things is that it's time to start making level guides again, so here's everything you need to know to beat R6A1!
00:00 Intro
01:35 Preface for New People
05:57 Loadout
07:37 Zone 75 & 76/77
10:30 Checkpoint Mechanic
12:01 Zo...
New to GTFO and looking for some guidance to get you started? Then look no further! Here you'll learn everything you need to know to gain a basic concept of what GTFO is and how this game operates.
00:00 Intro
01:18 Table Of Contents
02:08 What Is GTFO?
04:49 Finding A Group
07:48 Loadout Selection - (Guns & Melee)
08:55 Loadout Selection - (To...
once you get the basics down ,you can figure the rest out
alright im losing my mind right now, is there some increased resistance to scouts when their tentacles are out?
no
they do get immortal if you touch them doh.
(the scout)
not the tendrills
ive missed the head of this cloak scout like 15 times in a row now with my spear, i even did the thing where you aim directly above their head and drag down, and i still get the non-lethal
the tendrills have like 1.5 second of delay
skill issue ๐คทโโ๏ธ
make sure you're full charge
you cant really see their head too well when theyre invis
ah, you're doing shadow ones
oh the shadow scout
at least not with the melee flashlight
What melee weapon
you have to get close to it
spear
Try crouching
^
how does that help if they don't kneel anymore?
if i crouch, their head animation is super blurry
i feel like hitting them while crouching is more consistent for some reason
yeah they stay standing now
HAR hel gun
when they were kneeling it felt super consistent, i could see their head outline like night and day
sniper
Har but depends
hah, the first video directly warning against watching if you dont know anything ๐
thanks for the links!
depends on level really
for d1
anytime, good luck 
ah, sniper
Try jumping as you swing?
yea i think imma go bp snipe
im even more dumb at this game with the sledgehammer tbh
i strongly advise against jumping as well, for how weird it may sound
learning how to do it without jumping makes it always the same deal, so once you get used to it you are good to go. Jumping may change aiming if you jump a bit further or closer
Sure, if you dont mind me basically being just half dead weight trying to figure out stuff - otherwise ill watch the video and try again with bots
but that's just me, some may find it easier by jumping
to clarify, its the invis scout im struggling on
After youve spent 1 hour in a1, its time to join pugs
i am fairly comfy with normal scouts. lemme jump on a || modded server || to see if i can figure something out @candid cloak
Bots are more for filler
1 bot with bio is super broken btw
they have like twice the range and an instant scan
which weapon do you want tips with again? Spear? @candid cloak
yes @floral pecan
right gimme 2min to get a feeling for it
take your time, im going back to b2 for warm up
sounds good, i'll update you if i figure something out
ok at first glance, my first assumption is that a consistent way may be to use the tentacles
lemme check if that's the case
im just honestly surprised that i got it wrong so many times in a row, im probably just gonna let other people handle the things tbh
If youre drag shotting down and never getting it, something is weird
may be connecting with a shoulder
that was my thought
so what im seeing in b2 is that the triangle ping from bio is a decent reference for where the head is going to be
but, honestly, i dont think i would go for drag shot anyway.
i found another one, let me just confirm before i say it
it can be off to the right if its facing away
which allows to do it without bio
when i practice, i typically wont use bio
sounds good, also gl to people who do d3 with no bio lol
oh that is why i can't do it, spear can't sprint
so i can't use my sprint agro method
right lemme grab a sledge real quick to confirm this
the only time i feel i need a bio for sscouts is when theres harsh fog because they're literally invisible
i am trying to figure out if the tentacles and hitboxes play the same for normal scouts and shadow
cause if it is the case, aiming for the top of the tentacles is where the head is
they dont
sigh
The technique is still the same for shadow scouts so it doesn't matter.
for some reason, the shadow one feels taller
The head is skinnier
because they are
shadow scouts are bodies of giant strikers
oh shit really??
felt it was different yea, the tentacles don't come from the head
they seem to come from the body
ok that makes me feel a little better
ok they do
shadow scouts dont have the giant shooter head tho
i am sure
I meant as in size not actual model
put them side by side on r4
they pretty much same height
so is their head a striker head or a shooter head?
i think they're a little bit smaller than giant shooter
yes
seems striker to me
yes, striker head.
my impression is that knife kinda sucks am i right or missing something
wow that is cracked
and tentacles definitelly come from the body
Probably the best melee now, if you don't care about giants.
not from the head
theyre invis and they got a tiny head, thats just rough
you can break the head and not kill it
wich is hilarious
heres a video from a friend https://www.youtube.com/watch?v=v8PwHRVIYWM
so probably need to figure something out with that flashlight and not tentacles..
dammm really?? yea i dont like it cause cant 1 shot scouts or locks
it can, in the occiput
yeah i scuffed a d1 ex when my mallet popped the head off of a shadow scout but didnt die
Locks is just 2 full charge, so same time essentially. Scouts is back of the head.
expecially with the new patch fixing back damage
so ok whats weird is that i feel like when i was practicing last night when they would crouch, i swear they had a shooter head
occiput=back of head?
yes
yesir
i see
its just placebo
your mind its filling the head you cannot see
i saw a sharp outline, but i guess
a LRF lets you get a pretty good look at em
i'll give that a shot @shrewd dirge
yea sorry bud, cannot be of help with a spear
as you can't even force them to stand still by sprinting
maybe by crouching..
but so far i am not finding a consistent way to get their head
however, i noticed 1 thing
that sprint agro method that i am used to, seems to be a terrible idea
cause you cannot see a thing with tentacles out
Can someone give me a hint on D1?
on which part
bring at least || 2 snipers || is an easy hint
bring a sniper
true HP > 0 means you never lose
they dont really need sprint aggro on sscouts they're really reactive to flashlight, so just light them and backpedal
||I have the mission task of "AIR_FILTRATION_STARTUP" in a terminal... i beat the miniboss thing, i found the key, i went to the area that the key opened... there is no terminal inside... not sure WTF im supposed to put that command in.||
even if i can murder normal scouts reliably with that method, on shadow ones it is not working well
jump on top of the terminal servers racks to get across the fog pit
what is working is walking up to them with flashlight on
so i can see the head before the tentacles come out
hah, tried that. collision wouldn't let me get ontop
Unless they change that you should be able to do it
ill launch SP tonight to see if i can figure it out.
its a little finniky
You missed it.
Second room on the right.
Very close to the door in general.
theres a disinfect station in the terminal are so dont worry about infection too much
yea this is a lot better. Try this
Wait for tentacles to come out and get near
Then walk up to it with light on and look up a tad, look for the head
Once you find it, just keep walking and hit it
the trick is in finding the head before the tentacles are out, so you know where to aim
The room that they key opens is very small. Theres literally nothing inside.
There's another room.
^^^
Can I DM you a picture of my map?
Yes.
also another thing i noticed is, the arrow literally points at where the head is. the top part of the triangle is where the neck is (scanner)
oh that is really helpful, ty
Yes, 1.5 doritos above.
so is it a 1:1 giant striker body?
i think it is a separate model
giant strikers are taller than that
it looks like the body of a normal striker but bigger
i regret what i said, jumping on shadow scouts helps
it is the only reliable way i found atm
like i said, ive probably got like 500 shadow scout kills or something stupid
๐
i gave for granted they were going to be like normal scouts 
i havent been able to fight them lately because ive been taking knife whenever i found them
trying these with a knife would be painfull
ill probably give it a shot in SP later tonight
ive got the feeling ill be able to Full Clear SP of scouts easily with spear a lot faster than hammer.
@candid cloak ok i agree with Clay.
- find scout and position nearby, let it get feelers out
- when she retracts, walk towards her and charge the hit
- if you get close enough (don't worry if she gets feelers out), aim straight, jump by holding spacebar and hit
Shadow SP is actually ezclap.
The one with enemies is a fucking pain because light
ive only ever cheesed that one
too much to handle
i dont think i could FC that one.
Potentially.
in a reasonable amount of time at least
Ah that's the wording right there
if it is like the one with normal scouts, but worse, i'm not even going to think about it
wow, i've got like 300 sleeper kills
how are you so good at killing +500 shadow scouts?
custom maps that allow you to practice easily
that was a sarcastic question
wow!! i should get my hands on that
just killed like 10ish myself in the last 5 min
look up in #rules , last rule
you'll find how to there
let me know when you find out
||banned||

bonked
i'll keep a spreadsheet with all confirmed kills
i actually carve a line into my desk for each scout
21/01/2022: 2 shadow scout kills + 1 regular
I just make whole new computer desks
i hit my head against the wall
is there a wall left to hit?
yeah, i've got a soft head
ah, my fello brethren
no
sadge
With some guide halp to explain basics of the game like enemy aggro and stuff i did A1! what do the numbers there mean now? Completed [1,-,-,-]
Sorry, unable to find a tag named sectirs.
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
Primary
Secondary
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.
Okay, i saw something of that in the guide
@tawdry brook If theres a dash -
Theres no alrernate sector.
If it comes up as a 0, there is an alternate sector.

its impossible to miss secondaries, as its required to choose between doing a secondary then main, or just main, in b2, c2, c3, etc
at some stage of the expedition
Time to try my luck in no voice matchmaking for a1 again i guess to get a feel for mp
goodluck!
you could always post a lfg thing and specify that you dont do voice, its aight
You can do it Leya. I beat the entire thing without a mic :>
That didnt go too well haha
Guess i should specifically lfg
and atleast try to let the others voice perhaps, idk
always works
solo the game
keep in mind ingame chat works, and if you don't write out entire novels even a 4-man mute team should be able to do the rundown
that's your absolute highest-skill alternative, yes.
You can probably solo up to C1 with bots, C2 and onwards tend to go brrr a little thanks to the bots being fairly useless against certain enemies. Unless they changed that this patch.
nah solo the entire rundown without bots
Release THE CATS
just doorbug all the doors
ill manage. somehow.
highest skill alternative, yes
Not recommended to anyone who isn't at a high skill lvl already 
good luck~
Thanks! im sure ill be here asking all kinds of weird questions in time
and we'll be sure to give unhelpful and weird helpful answers, occasionally always
whats the small red dots on bio scanner
visual bug of things that are there.
I appearently cant post it here but my gun is aiming... sideways? in aim mode, like im using the wrong eye to look through it
bug
Ah, that happens sometimes
Reload it
That usually fixes it for me
Had it happen to my DMR a ton recently 
D1 Is also solo-able (with bots), hotbox is fairly easy thanks to them being able to see the enemies easily through the fog and not getting infected (and should be less annoying now with them trying to melee before). They are useless afterwards though
i also saw a scout the first time. waited for tentacles to disappear and did shoot it, but that didnt seem to work too well. was alone... was is the word ๐
scouts 
im at ||scout room|| in C1 rn... agony.
First time for me! just saw a thing the bot marked from far away. looked bigger and eventually tentacled out
So completing expeditions earns you apparel/cpsmetics?
All levels have been done with 3 bots
not like it was a pleasant experience said the people who done it
At least the bots make their shots reliably.
pathfinding issues and stuck spots hursts the bots quite a bit if you have all 3 of them
I mean yeah but prior to this patch they had more horrible mechanics
With 3 players and a bot the bot would keep picking up medkits and not use it.
sorry more backward programming
because they only use it if your below 80%
once your below 80% your free real state
Oh. Interesting. He must have kept using it on just 1 of us than.
My friend dragged me and another newbie into B2 without doing A1 or B1.
I am the bot wisperer i know everything about bots
Pain
I mean expected
It was bad
Does reaching a checkpoint generally mean you're like, half-way through an expedition? We got to that point.
typically either 1/3rd and/or 3/4ths
Is it me or pinging resources inside lockers is almost impossible
Can the spear still do the flicky thingy
no
Aww rip ok
its only pastable when they are on the small side in a box
so is it true with the new patch that scouts will ALWAYS be the same for everyone? So if i can always expect the same animations?
wtf? that sucks
can anyone point me towards a way to fix lighting?
it's too bright for me and too dark for a friend of mine
or is there no real way to sort it?
@craggy pier try restarting first then verifying if it persists
alright
how 2 knife scout
back of head, upper part, full charge ?
is the only way to kill a charger scout with a sniper, or can you stealth them?
Double hammer melee (foam optional)
does it have to be two people melee them at once?
Yes
Not two people per-say, but just 2 full charged hammers before stagger animation ends after the first hit
Oh shit, forgot to mention its from behind
you're good i figured it's from behind because it's a charger
Usually tried it with hammers, I'm not sure about the spear
so like, let's say, theoretically, if there were two in one room, is that the strategy to have two people melee it from behind?
to stealth it?
Yes
To make it easier, you can use the countdown comms to time both your melees
Or foam it first
sorry for all the questions but how many blobs of cfoam does it usually take to cfoam it
