#gtfo-related-questions
1 messages ยท Page 581 of 1
Imagine if we get custom glowstick colours
knoife best weapon.
someone'd make em white or pitch black on day 1 
I just did the reactor in D1 and defeated the boss, but it's still telling me to restart reactor?
that wasent even a boss c:<
Is that giant thing with bulbs on the back not a boss
peeps call it tank / father
more like a "mini-boss"
get used to seeing more at some stage ๐
Whats the biggest enemy in GTFO except the giant squid thing
PM?
any tips for d1? me and my friends runs out of supply n health fighting the tank, and we don't have enough for the next alarm
get scatter guns and 4 shots should be enough to kill him if you shot him in the back ๐
at this point they should pick a sniper instead
considering how useful it is at the end of D1
that sounds ridiculously good, thanks
ye it's good
till you reach the end
and then you'll say "why didn't i pick a sniper"
sounds exiting
Scatter is a noob trap
If you want to run 2 scatters, or 1 scatter 1 sniper, you should just take 2 snipers instead
If youโre trying to kill tank you can just ping pong him with the snipers and he dies in like 10 seconds
depending on tank and prep chances, mines weaken him good
oh and what does M means, in class V M alarm?
Mixed
scatter users running up to tank to try and get some shots on, only to either get half the pellets on invincible parts or die to melee
A mixture of alarms types, clusuter, teamscan, s1's etc
Whats a good primary to match with the Heavy Assault Rifle?
dmr
Would the bataldo/HEL revolver also work?
helrev is good but my humble opinion is: not enough damage (read: not enough skill)
Wichever primary unless you wanna do niche things like dmr/revo
hel revo does more base damage but dmr have more precision
headshot multi in a nutshell

Yeah, noticed helrev does like 29.6 on shooters and 17 ish on strikers. Weapon becomes noticably different with a 14% or above damage booster
Does GTFO have DLSS support? Couldnt find a straight answer online
not yet
Thanks
Even if i love DMR, numbers wise, thanks to pen i think hel revo is the best at the moment.. but all will work fine if used properly
Look at DMR as a hel revo that has no pen, but has more bullets and really good hipfire.
Hel revo is a bit better across the board, only big difference is DMR can 1 hit kill shooters and hipfire @craggy pier
If you are not hitting heads, dmr becomes a lot worse doh
Mmh, not the best choice for crossways for one
what would be a good gun selection for C3? i ran DMR and shotgun as i always do but i keep running out of ammo first while my friend still had plenty
so i would think that something like some full auto weapons would be better
You want one rapid fire weapon on that map IMO
I actually went for bullpup AND Heavy AR, while my friend kept the sniper for the biggie waves
The machine gun also makes sense id say, i just dont like the recoil of it
@thin pine for the nature of C3, i'd pick hel rev
Pen helps a lot in that one
And you don't quite have the time to lineup headshots a lot of the times
And dmr without headshots is terrible
Basically unless you are confident in your DMR aim, i'd not run it there
Hel rev stays efficient even on bodyshots if you pen 
Enemies also love to line up on c3
^
Hel gun is amazing for c3 as well
When i completed it, i used bullpup and heavy ar, i just liked having guns that had stronger stagger
If i'd have to do it again, probably DMR + hel gun
What is the range on the sniper sentry?
50m
Awesome, thank you!
Do booster's bonuses stay after a Checkpoint ?
As long as you dont quite the mission (or die before first checkpoint) you keep it
perfect thanks
Anyone got an explanation about what the knife's "low noise" do exactly ?
Doesn't alert sleepers to kills as often
No just straight rng
it also feels like distance
tbh
not just rng
but sometimes it feels like rng
I've killed a sleeper whose head was literally touching another sleepers with the knife
guess who woke up? The ranged dude halfway across the room, but the dude next to me just kept snoring away
neither of them were pulsing and I was host
weird
but it confirms that's rng too
since I killed a sleeper next to another sleeping one and it woke up (was host too)
This behavior isnโt strange for other melees
The far one was glowing.
The very start of their glow animation counts, so they can move barely an inch to start the animation and wake up.
This is why, if you do not sync, no kill is safe whatsoever.
You must always sync, or have some form of contingency (multi-kill or controlled aggro), or you are not stealthing safely.
Just finished C1 with bots. Recs for next map up in terms of difficulty if I'm using 3 bots? (D1, C2, or C3)
true. I tend to not bother if I knife, since I can just stabbity-stab-stab, but large groups get synced.
D1 main, albeit you'll have to deal with a single ||dad||
C3 main/ext with bots should work too, just don't touch overload unless you know what you're doing
C2 main might work but keep in mind there's a ||mom|| at the end of it and I dunno how good the bots are against that. Also don't try C2 ext with bots unless you know what you're doing.
Got it. Thanks again!
So is rundown 6 the last rundown?
no
huh so im guessing rundowns are going to take a lot longer to release now that the game is no longer in early access
i don't know what kind of logic made you think it'd take longer
technically if the game was fully released they wouldn't have to tie rundowns to feature releases anymore and be way faster
but since the game is not full in terms of features it could stay same-ish
I think fully released is quite ambiguous
and considering what the devs have in plan for the game, it's not likely to fully release at any time of its lifespan
what a time to be alive when the definition of a complete game is ambiguous
I mean, it really depends on the game, but with the way this game works it simply can't be complete
there'll always be the next rundown, the next mission, the next thing
or the game'll be dead bc it's not being further developed and the available missions get old
so simply by design this game can't be "completed" or "finished"
with the way this game works my senses tell me to do the opposite of what you did and just take rundowns out of the equation for a "complete" game
not a factor
rotating levels aren't a new thing
but they are still a thing
so what all the games that still release new levels are in early access?
you are missing the point
and by definition, if the game is made to be iterated over time, it's will never be completed
think of it as comparing games like apex legends and something like CoD:black ops
i don't know where you lot take your definitions from but it's clearly not the same as mine
eh, in the end the point is that the game still has a large room of updates
at least until devs decide to drop support for it
No
Steam Workshop ๐คฎ
Steam forums are bad enough. We dont need more steam involved
lol
but mods
even if there's modding support somewhen in the future, if ever, it doesn't need to be through shitworkshop steamworkshop

fortnite sleeper dancing mod when?
idk man the GTFO moding community is growing and steam workshop is the best way of streamlining it
it's maybe the easiest, but not the only and probably not the perfect way
either than cool weapons there isn't any point to doing it, and there is already sick weapons
I mean thats how all modding communities start off as
inb4 someone says removing stamina

Modding this game has been going almost as long as the game development itself
regardless, let's stop the conversation about the m word

though I agree that the steam workshop is the easiest way to officially integrate mods into the game
still, don't really see it being a big thing if it ever gets to happen
its still a nice thing to have especially when the devs stop supporting the game
With as small as this game is, the last thing we need is a way to split the community even more
ok, back to sleeptard mode
No u

Ah i remember when mods where starting out in this game
Ah, yes, moving everyone into private servers and trying to minimize the risk of rats.
Friendly fire numbers incident
Never new knowing smg damage would get you in trouble in a game
quite funny
The god mode weapons incident
What is a class V M alarm?
what does mixed mean? Scatter and group?
mix of everything
Okay thank you
I ii iii iv v vi vii viii ix x
V stands for how many scans you have to do (going by roman numerals, 5, and you have to count the first group scan in that's commonly in front of the door), M stands for mixed as in you both have group scans and small ones.
then there are variants like S which is special with a single team bioscan
T which is the turtle alarm (you'll know if you have encountered it)
and then diminished alarms basically cause less enemies to spawn but it quicker succession
from that point on all the other scans are self explanatory
whats the instrument that simon goes ham on during some fights? violin or cello? love it when that happens
Is there any reason why some missions reward me with 2 cosmetic unlocks? I didn't complete any alternate unlocks or objectives during the mission
A1 = 1
B1 = 1
C1 = 2 (this one should reward 2 since it completes the "Complete 3 main missions" unlock)
D1 = 2 (IDK why this one rewarded me with 2)
Some missions give a guaranteed unlock, probably in addition to the standard
Not sure though.
Some of the pallets are common between everyone
To me, that would be weird if it ate your outfit progress for a guaranteed drop.
But, i have no idea how it works
.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
so, C1 will give you 2 things bc you did 3 main sectors as well as C1 - unless you did B2 too
smth like that can happen
D1 Rewarded you with 2 Because there's a guaranteed palette drop from it, Destination. They most likely didn't want to limit you by only giving you that so it also gives a usual cosmetic drop.
Ah thanks fam
Hello, Me and my friends are having trouble beating C2, is there any any guides or tips for this level?
whats the sticking point? there are no video guides for c2 secondary yet iirc
Thank You!
would it be spoilery to question if a certain thing in the rundown screen were telling me what cosmetic item i am receiving next?
sounds like it would make the complaining come faster
well i am curious about it since i only just noticed it
the item that appears is random and independent
correct
We are in D2 and we are geting an external uplink protocol corrupted error message in the terminal to start the uplink
What do we do?? Can't progress because the command doesnt work
getting a "visor terminal connection failure"
Have you tried visiting the other terminal in the room
@fluid acorn you have to constantly run between the two terminals in the room
Thats cap
o
Split the team up
@jaunty bear ah sir rose my good friend how is this fine day treating you
it is very good, im just washing the dishes after cooking
Nice nice what did you cook my good friend
Sleeper steak?
Yeah, its a bug. You just have to enter the code on the other terminal anyways
what is the strat for D3 main after overload?
You sit on the right side of the stairs and shot like your life depends on it
And then ofcourse you figure out how to umm get the codes
left right right mid left
check key
grab a cfoam trip if possible
shoot more, there's like 30 uses of ammo
ya I was with a group but we couldn't get the last code without getting wiped
One with machine gun and scattershot for giants
do we stay at the right side of the hallway to the reactor when getting the key for the 5th code?
you can hold in 1st* code zone
hmmm idk
might need to just try again on a later date
that fog really fucks it up for me
ty tho I will keep that in mind next time I run it
a spot that i was shown is far up, in the room with the bulkhead controller connecting to spawn
they funnel on ladder, and it's extremely easy to solo/duo hold there
C2: Blind
Small Striker enemies
Where tf are they comingfrom?
Also do we just risk getting infected if we cannot manage the poison fog?
There are terminals you can use to put it down again but yeah, you're likely to get a bit infected trying to do the alarms with the fog rising
And you'll find out where the baby strikers are coming from soon ๐
Aren't there cocoons in those rooms
If you mean the baby strikers respawning then it's that
Then those growths are just ambient, ye?
The tumors on the wall arenโt respawn pods. They are used to signify that there is a mother nearby
^
Yes
egg
any tips for class 6 alarm in D1? we have 3 sentries 1 bio but they come from everywhere
cocoons are large different-looking reddish meatsacks on the ceiling
the pink-ish tank/motherblobs on the walls/ceiling signify a mother being in nearby room(s)
they seemingly spawn inside the room too
the scans are always in the same position and the enemies always come from similar directions depending on where in the scan area you are. Keep your sentries with you and move them, have the biotracker always track and ping them.
They'll pretty much spawn in adjacent rooms or on the uppermost floor, which you'll never even get close to during the scan unless you're doing something seriously wrong.
then it's just aim and learning where/how to place sentries and where to move for the scan(s)
good luck ๐
We cleared other challenges with sentry chokepoints to substitute for our bad aimings
solo B1 - mine deployer or burst sentry?
mine deployer seems useless against the class V near the end, but should be pretty useful against the second Class IV
So this scan is fucking us hard
yea you gotta take the sentries with you
you can still do something similar-ish
basically, later down the line, they'll all be coming down one set of stairs - only at the beginning they come fro m2 directions
so kill enemies via sentries whilst inside of the large scan in the beginning, pick up all your sentries, move into the next scan
place down sentries facing the stairs, away from where the first scan was
then wait till wave is dead, just shoot into the group - no need for aim there
pick up sentries, run into the basement floor following the scan line, place sentries facing where u came from
pick up sentries and move the ~4 meters, still have them facing the same direction you came from
pick up sentries, move up the stairs, figure out where the enemies come from - if there's still some coming from downstairs, across the room, or the staircase behind you
pick up sentries, run to the final scan, place them down facing the bridge - that one is probably going to be the easiest of all of them
just have sentries aim down the stairs on each side in the beginning and shotgun-hipfire the enemies
you don't need to be afraid to not conserve ammunition, just don't wait out waves coming down
That's some seriously detailed stuff, thanks a lot
@dark fern 1 cfoam
Cfoam behind you as you go
Or if you know where you will go, do it before the scan. Foam lasts arouns 5min i believe
Grab 2 burst sentries and place them down on scans to help fend off the sleepers who get trought
I don't think they have a cfoam
and I don't think they want to redo the entire mission, nor do the scan in the fog
Well I do have 1 cfoam gernade left
Which sentries?
All burst
Ah that's good. Just place them down on every scan and pick them up as you go
Otherwise spread them where you know you'll have difficulties, if you know where the scans are
Most difficults are usually the scans below, after the hallways
As you don't have much room to shoot and they split up i believe
yea those are a bit chaotic
they're really quick tho if you go into the scans, so that's at least something
back to this question
I've not tried it but I would probably go with the burst sentry
The single hardest part will be that final alarm and I think the sentry is more versatile and helpful than the mines will be
Unless you're gonna do kiting shenanigans
yeah I dislike trying kiting shenanigans
it works but I'd rather not
I do need to have at least one gun that can kill scouts bc I won't be able to melee em, but shotgun should be able to do that, right?
thinking of going DMR-Shotgun
DMR-Shotgun-BurstSentry, to be exact
Shotgun kills easily yep
alrighty
probably need to headshot still, right?
so, get close, headshot the fuck
not realiably until that's fixed and I'd rather not risk it
but good to know
now I just need to better my aim and weapon choice - when to draw what
alrighty
best of luck ๐
thanks
Shotgun does 30dmg, scout has 42hp, so aim for the head or back
alright, sounds good
thanks!
dmr-shotgun-burstsentry-knife
god anyone who plays this game seriously is gonna get mad I use the knife LOL
Personally i prefer heavy ar when doing solo, but i run sledge for scouts. Shotgun is still really good 
knife's really useful tho
hence I need to learn when to draw what
I can basically safely knife up to 3 enemies* during alarms, conserving ammo
if it's more, dmr them until close, then just blast with shotgun
*at once
should be viable
Aside spear, you should be able to kill even up to 10 strikers
I was able to do 6 or 7 with sledge no damage taken. The issue is if there are shooters
Plus i love sledge cause i can melee giants and conserve ammo
I find it hard not to use sledge even on teams because I enjoy bopping scouts and giants
Though using the knife is very fun
Yesterday i cleared 2 without getting hit at all, it is definitelly reliable if you practice it
2 giants at the same time? Or different occasions?
Different, same would make it a lot harder
Would need to sync their toungues probably so i have room to land a hit
If you had some cover to dodge the tongue it would be doable
But yeah if they both tried it at the same time it would be hard
I did 2 sometimes with cover, but they were not that close to eachother
And i had big pillars to block LOS from 2nd one
Kinda counts as 1 still
eh, I'm just fairly used to knife
our team, when all of us are present, usually has one of everything
I just go through rooms stabbing everything but giants, which the spear+hammer+bat deal with
scouts either got foomed+stabbed (my team is spooked of i.e. the 5-scout room in C1, so I do that with foom-knife)
or get shot/hit with hammer
I love murdering scouts.. as the host
I am so used to the kneeling animation as i practiced it on custom maps
But as a client not as much
As they stay up
It should be so easy to just walk up on them as client from in front or behind, but after playing as host for a long time I can't quite trust it
Does sledge do more damage with run attacks? If does - how much?
I've seen spreadsheets for a lot of damage numbers on all the weapons, are those pinned somewhere?
lol, I'll pin it somewhere I can access it, its very useful
Thats a ton of info ๐ณ
Thanks. I am glad I asked here at the right time
All good. I will tell you to take the data of burst weapons with a grain of salt. The math was done on BURSTS, even if they need less bullets to kill
The rest seems accurate to me for the most part, and bare in mind back damage is bugged currently, will be fixed on next patch
Okay so... if the Hel revolver does 8.01 damage, and the scout has 42 health, why does it not one shot it to the occiput if the scout has a 6* occiput multiplier?
hey. a bit late but just a point to your general question earlier regarding b1
burst sentry >>> mines for the level. (you dont get THAT much tool and usually only have 5 doors they break). Burst sentry is insane for first and second alarm. Class 5 is rough either way but repositioning sentry for their recent spawn helps.
I like dmr/hel revolver as primary for solo but it depends on preference. Shotgun and heavy ar are pretty good for specials (with shotgun having scout kill power if need be)
For your knife point. You do not need to safe ammo when going solo in alarms for b1. You should comfortably have 100/100 at the class 5 unless you make a lot of mistakes or dont pick up some packs, so taking the sledge and meleeing scout might give you more weapon options (or just generally safe you the risk of waking up some rooms for no reason)
@latent obsidian also always remember damage falloff is a thing
Revolver can kill scouts in the occiput, but only of you don't hit falloff range for example
Not sure how much further it can go as i never did that
are there numbers for damage falloff?
Yes, nerd stats, the X value is the distance
All the way at the bottom. It's a different sheet
I see it
Not quite sure how to interpret between the x y and magnitude
the smaller x is the more falloff, I gather
Sadly idk either. The only value i care about is the X
Y is max range
Maybe x is when damage falloff begins and y is when it does nothing or the decreasing scaling stops?
Wait really
Tought it was up and down 
Scales down linearly
But ye that'd not make sense..
Also @fierce oracle what is the range on the pistol? I believe the chart one is wrong
6 meters
Ah nvm
Max is 35 iirc but Iโll have to double check
45 according to the sheet
Yeah itโs 45 then
makes sense, thanks!
Is this rundown, or rundown 01 (from early access) harder?
Any rundown before R6 was harder
Really? I knew that R1 was hardish and that R2 Kicked my ass but R6 is easier?
ofc
Strong weapons, lots of resources, checkpoints, few enemy variety (until one reaches D-tier levels)
Less janky mechanics like error alarms spawning in front of you
well alright then
also staggering giants became incredibly consistent and easier
you can solo giant chargers now
really?
before you had to have everyone hit them at once in the head, and even then that wasn't always consistant
yeah, 2 for me kicked my ass, way too many enemies on the walls, and a hell of a lot of pairs close together
rundown 1 was "hard" due to weak weapons and inconsistent tools (mines ugh and sentrys being inaccurate)
but the levels themselves? definetly easier
Also R1 was hard cause of lack of knowledge
Not really the levels themself
this rundown is as hard as previous rundowns when you decide for yourself that you don't want to use bots and complete everything without checkpoints at least once
but we also have knowledge of almost everything, weapons aren't weak, there's plenty of resources around, etc
If you trow me in R1 now with all the knowledge i have it would probably not be that hard
^
I mean you could add checkpoints on any level of any previous rundowns and it'd become much easier
Well in R1 enemies woke up faster and almost insta screamed
But in the past? We didn't even know how to melee scouts (not everyone at least)
Ofc if you don't use any feature it'd be much harder
I learnt myself without tutorials back then
But what'd be the point of adding them if they are of no use ?
^ and that is why R6 is easier
And resources ar everywhere
yes in R1 they were more scarce for sure
Yesterday i had a guy SHOOTING locks and hybrids with a pistol, even if we had 2 scatter 1 sniper.. bodyshots btw..
they're there to make the game more accessible to people that aren't willing to lose 2 hours of playtime to failing the final 10 minutes of the mission
this rundows is easier than r4/r5 for sure
weapons are rly strong and all 1 levels are easier than usual. We lack a lot of optional objectives aswell.
there is also more run and gun in R6 (meaby not more than in R5 tho ?)
true, less optional objectives
GTFO momento
I'd argue it wouldn't be easier if shadows+chargers wouldn't be constrained to only one mission each
2* for chargers
but I can defo see how people don't like it
wouldn't have my current team if we wouldn't have checkpoints
In R1D it was fall damage..
I'm still pushing them to finish everything twice or more - with and without checkpoints, at least
For me a clear with checkpoints is not a clear 
it's defo made the game more accessible, but if you want that higher difficulty, don't use it, simple enough
it's sorta-half-a-clear imo
it kinda counts, but it depends on how often
Half perhaps, but i don't count as beaten for myself
if you checkpoint thrice bc of bad RNG, not knowing the mission and dying to hybrid error bc ofc you do extreme before ever having seen the end of main (aka my team in C2)
then yeah, using checkpoints a few times is bad but it's alright
yes I miss these
there's less optional objectives for sure
For sure, I say it's easier but that was my first rundown and it took my team over a week to beat A1 ๐ but if I played it now I think it would be cake
R4 : at least one sec per mission :p
Has anyone managed to 1 hit kill hybrids in the head with scatter btw?
yes
multiple times
Ah ok, just a skill issue then
12 extreme, 7 overload/PE
it's not really accurate tho unless you get really close, and even then it's hard to do
only time i disagree is with actual bugs (for example my team getting stuck on d1 ending and not getting ported back)
๐ณ
I mean, ye fair in that case
out of the ~30 hybrids I killed with scatter like 4-5 of em were one-shots
yes 12 extremes for 12 missions ๐ aaaah man I miss that
fun
maybe R7
hopefully
or the ext can only have PEs
please
E levels 
yes
E levels with PE?
e level with pe would be insane
Big daddy for E Pe
did any of the E levels ever have an overload?
I know R5E had extreme iirc
R4E1 was the only one with an extreme obj
double pmother room?
the rest was high
ah, misremembered then
we got pM + tank already
altho sometimes PE......... --> R5B2๐คฎ
pM+pM+tank in overload
pM error ๐ณ
with 3 shadow scouts in the room
๐ณ
I mean you can trow me a room with 10 scouts and i'd not mind. Trow me 2 charger scout and no teammates that know how to kill one and i will be sad
Unless cfoam..
id rather have 5 shadow scouts vs 2 charger scouts with no team mates who know how to do it
10 scouts? thats actually a dream come true
100% agreed
nothing more fun than bonking scouts
Expecially if i am the host, as i find it really consistent to bonk them with host animations (kneeling down)
As a client i haven't practiced sadly
yeah. Its easier as host (unless they decide to do a last millisecond turn around with enemys next to them)
but more fun as non host (just sprint=
Use sprint to lock them in the animation for the 1st one
If you see they turned go back
Or adapt
It is possible to get them still
just be a chad and bonk a crouching scout from the back
i can do it 4 times out of 9
kekw
i know ^^
its just that if you have enemys close with multiple scouts, if they turn around and bend down getting them isnt "easy" anymore
Imma just.. walk around and bonk their head 
Ah ye of course
i recently killing a crouching scouts from the back while jumping over him. I dont know how that even worked
hammer arc
yeah duh. if no enemy is around and they arent in a super small hallway just walk around
yeh. but that was incredible to witness
I still want to learn to stealth solo a giant striker with sledge consistently
Not even sure if it is possible with 100% success rate if you don't mess up
Perhaps always force his melee animation..
afaik its not 100% safe to stealth them
I would guess if you can stagger - bait melee right after stagger - stagger again it may be doable
But that means you need to bait 3-4 hits without getting hit
Don't they have a window to scream?
this, i stealthily solo killed two giants on c2 then threw on the third one
or stagger with 85%+ with spear on limbs
the thing is. failing it can always be human error
spear would be cool if you could consistently stagger on broken limbs
so it might be possible everytime?
Since when you can't?
is it easier to dismember arms with sledge?
you can't get a consistent stagger on broken limbs with spear
hammer has more base dmg so needs less % charge for limbs afaik
the only melees you can are hammer and bat
You mean breaking the limb itself, or the giant actually staggering on a broken limb?
the latter
Ah, that would just be a bug then.
Correct. 20 dmg vs 17.5. A limb has 15hp
i don't ever go for limbs with hammer, i can just stagger aiming at the upper torso everytime

The stagger lasts less time doh. Are you still able to charge all the way up to 75% before he screams?
isnt limb break a hard stagger and torso hit soft stagger? may be wrong tho
Mh, may just be a skill issue then
Correct as far as i know
Plus limbs stagger will work even if another stagger animation is playing, normal staggers won't
That is why this confuses me, often i cannot charge to 80% even on limb staggers before he screams
How can you tell when a giant is gonna do a melee Bc sometimes I donโt see any animation and I still get hit
Imma try it again and see if i am just messing up
@prisma sphinx if you are close enough
i usually play as client
They automatically melee if you get in range, no matter what else they are doing
host timing is cringe
Oh this could be why
My tries were as a host
I havenโt completed D4 yet and only gotten to the checkpoint alarm after the Tscan. Is there shadows past that point
I will see if there is a way to consistently bait a hit without getting damaged, if that works solo stealth should be 100% doable in any case
there is a way to consistently bait a hit without taking dmg
but ive seen them start a scream and then insta melee
so have fun with that
I was hoping the scream would get cancelled
But i think you are right.. had the same happen with a toungue
Didn't cancel it. He just toungued AND meleed me
spear has a good chance of the giant waking up the room, bc the scream happens instantly even if you cancel it almost instantly by hitting and staggering it
spear as an opener, then a hammer to keep the giant staggered, then another spear hit and so on is a good and 100% safe combination tho
we used that with our team yday and it worked incredibly well
spear does a hit, hammer hits and keeps staggered, spear has charged up a safe stagger in the meantime
Solo solo? Or with bots?
spear on it's own can and likely will wake up the room
TS, bc the bots just run into the giant and die 
Lol you say that but with the spear you can easily solo giants with bots and Iโve done it.
Charge high the leg then immediately start charging and around 75% hit the other leg
I mean that should be enough yeah
The bots will kill the giant after the 2nd stun
with the spear, both with bots and with players, I've just seen the giant actually wake up the room bc it managed to get a frame of scream animation in
probably a skill issue then
being slightly off with the hits - slightly too slow
It took me a few giants but it after that you can do it every time
solo giants without scream
Theoretically you can true solo a giant the same way except youโd have to immediately charge and hit every limb at ~75%
anything can solo giants
What Iโm describing is without scream
they just scream at one point or the other if you try to knife em lol
Iโve done it before, it is easiest with spear. With enough practice you can do it every time
then it's not a true solo if you're using 3 bots and them doing 16 dmg every like
2s
This
TS and BS
True Solo and Bot Solo (alternatively bullshit solo)

yeah you can
you just need to hit it before it can get scream frames in
which is probably doable from what Hazard is describing
the timing is just fairly tight so it might be difficult to do properly
if only my spawner works
It is at first but once you get the feel of it, itโs not bad
If you can true solo then you are definitely better than me and can do it lol
type in "commands" and it will tell you all the commands available on that terminal
including the one to clear the fog if its the correct terminal
ok nvm you can true solo giants with spear
you can alright. But is it 100% consistent ๐ฎ ?
yea just don't get a skill issue
i just cleared like 3 giants in d1 cocoon room without waking anything
wait let me solo both rooms
ok skill issued by big shooter
it screamed
the thing is
is it skill issue (hitting to late/early)
or is it the scream just happening at the right time for once so you cant cancel/stagger?
wouldnt it be possible to calculate with charge timer for hammer (aswell as recharge and animation) vs stagger timer for giants?
with hammer is just hit as soon as your hammer charges
Have to charge it as soon as you hit doe
i think same with spear
not sure if both actually need the full charge, if I remember correctly it doesn't
spear is literally so easy to true stealth a giant
probably better for a true solo rather than a hammer
fair enough
but hammer can do the same if you just learn how to use your dodge and sprint to position yourself
reason I say that is spear gets better precision damage, hit the back of the head then every limb
were talking about no scream
Head
head

spear is harder simply because you actually have to hit the limbs and it takes longer to charge
spear back of head is massive damage as a true solo
i think it's the same charge as hammer
for giants
occiput hit is 8.25 more damage than hammer
True solo?
it doesn't make a difference
also I believe the spear charges faster?
These new people using these new words
Smh
Soloing a giants its actually easier woth hammee
You can like 30% stagger them
idk bro i just bonk and if i fail, it's a skill issue
Apart from limb destruction
with no scream?
it does, but only for 3 hits or less (if the first hit is on occiput)
So its easier to pull off, also damage ramp up faster with hammer
With spear you have to full charge to destroy a limb
sOuRcE???
I guess "technically" spear takes less hits because of health bug
Its bkrderline makes no difference
they should be the same mathematically
lol literally try the spear yourself and see how easy it is once you get the time down
I already did many times
try the hammer, it's even easier
spear litteraly cannot be easier than hammer for solo stealthing (no scream) than hammer as it needs longer to charge meaning more time for scream?
I can tell from experience too
you dont need to full charge the spear to break a limb
Spear simp
yeah but you still need to charge longer than hammer ^^
spear users cope
Cope
I dont even use the spear, but for stealthing a giant theres a winner here
already coping
if you don't simp for bat, are you really a gtfo vet?
yall old heads cant update with the times lol
Spear is easier to just solo a giant. As you litteraly outrange it super easily
But this isnt about just solo but litteraly solo stealth and if it can be 100% replicated
based
Oh so you dont use spear, you dont have experience then!
the knife
lol is that how it works in your head

knife solo kill giant ez
tell me. How is the spear better for solo stealthing a giant (no scream) than the hammer if it takes 5% more charge to break a limb?
Cope, seethe, go tell reddi5
it's not that bad actually if you're behind
but with hammer you can just hammer the front with little to no risk
I will say with bots its better to use spear because 1 frame skip and its a wipe
range, precision damage, no need to fully charge for a limb
eh, in practice both are just as easy
one just requires you to move a tad more
the precision damage doesn't matter, it doesn't change the hits to kill. Hammer also doesn't need to full charge and takes even less charge than spear
range does not matter for solo stealth
precision dmg is vs head
hammer doesnt need full charge either (can do it with less charge than spear)
hammer can also out range giant
with spear, stand still hit back of head and every limb sometimes without moving
with hammer get too close and die to giant
seems like a skill deficiency
What i (and another person earlier) wanted to know is if its 100% replicable to stealth a giant without it screaming if you play perfectly.
Meaning even in worst case (giant from the front only) you can still stealth it if YOU dont make a mistake
that only happens if you don't time your hits and position correctly
which is honestly a dumb and lame skill lol
it's pretty easy
i feel like hazard is talking about soloing a giant and not solo stealth ._.
bro ive literally been talking about true solo giant with no scream
that's why my conclusion is it doesn't matter, in the end it's basically the same in practice
its literally just the difference that spear takes no work at all to true solo no scream kill a giant
just more risk due to more charge time -> aka more risky
Yall actually dumb
have you actually tried this with a spear, this is a non issue
Let the man cope
i have tried. I also did it with a hammer. If you hit a tad to early (like 3% too early) or hit a tad to late (aka when giant stream started) then you failed
skill issue
If he finds it more comfortable to use spear let him use it
Hammer still better anyways
hammer is still better over all but for true stealth might as well take a spear for the giants
or how about this
take whatever you want
Your argument got demolish many times
because this is a pve game
There is no point
lmao demolished
lol am I the one coping here
So for solo giants spear is slightly better than hammer in a margin that is not that noticeable, but in a situation where you need to optimize it can be a tad influential
in solo i just shoot
True solo?
For everything else,
๐ต Everything spear can do hammer does better ๐ต
๐ต Hammer does everything better than spear ๐ต
did you not know we were talking about true solo this whole time
Wtf is true solo
jesus
nah spear can melee scouts through holes
You eather play with people/bots or solo
the only thing spear is good at
why are you in a h o l e?
lmao man is in a ditch spearing scouts
Theres no solo with bots
r/holesome
changing subjects, do any of yall think the burst rifle is just a worse carbine?
i personally prefer the rifle cause it feels more powerful
the carbine doesn't really help me with killing a lot
in the end i only use bullpup
i can't aim so i use single shot weapons
Looks more futuristic and cool
car๐ ฑ๏ธine
Hence BS - Bullshit
or ""bot solo""
After making those two bot reddit post
I do hope they improve them next patch
Specially on the dealing with mini bosses department
me teamkilling all my bots to solo tank in c3pe
The fact that my mans just sit in there looking at a tank doing notging its stressfull
lol c3pe with bots sounds like a nightmare
Even worst with mom, sometimes they just sit in there looking not shooting while mom gives birth to 20 babies
And then proceed to melee the babies
Its a joke
The reactor on d1 its quite stupid woth them
The bot trying to melee a flyer its the funniest shit in the game
And you cannot change my mind about it
basically c1 is the last level id even attempt to do with bots
*A1
thats what im saying
oh, you mean it's the last level you're seriously going to try and anything after isn't
A1 PE when???
that makes sense
C1 its fine ultil the bot fucking decides to run to the top
wait how to bots react to shadows
can they shoot and melee them or
nice
bots are pretty cracked with shadows and fog
bots cheating?
the whole splitting up part may be a bit of a challenge with bots
always know where they are by virtue of being AI
Its good tho
You know how annoying it would for them to not do that
yea
d1 with bots is honestly not that hard if you know the map (the last scan is actually the only danger)
just bring sniper
yea true, what is it like 13 shots
10
just bring 3 burst sentries and take a sniper to shoot the end
place burst sentries correctly and they kill most fliers. then like 10 shoots per
you only need 50 shots
Solo solo
And on that topic, i feel like if you force him to melee as soon as stagger ends there may be a way 
Will need to try some stuff out
There is and always has been
Got a video somewhere? Didn't find anything myself sadly
And yes this works fine too
If he starts a scream you can't cancel it by making him melee right?
For the tongue + melee that bug has been around forever
From my experience you can't do shit about it, or rather you can make him cancel it but it's always too late
giant screams seem to wake up everything on frame 1
If you notice him screaming it's already too late
smol's screams wake up stuff sometime later
Gotcha, so the only way is to make sure he melees as soon as he is not staggered?
maybe not frame 1, but long before you can notice
Either that or keep staggering
But the melee hit timing and range is also ass on them
The issue about staggering is you don't have enough time to charge a hit to stagger him again i believe, he'll have a small window to scream
Unless i am doing it wrong
It is a 75% charge on sledge from front to break a limb
I believe during a stagger from a limb you can charge like.. 60% or so
Wait for back damage fix
Ah ye i did try to abuse the back, that makes it more doable, only issue is some staggers make him do a 180. Need to see if there is a way to predict which animation he'll do
I believe some limbs have set animations depending on where you hit him from... need to look at it more, that way you'd know where to go asap
Not sure if stagger animation is rng but didn't seem like it, and only factor I'm aware of is where you hit from
And even if they do 180 you can walk around in time
anyone knows how long is d4 with all obj ?
anything between like 16:58 (speedrun record for it atm afaik) and 2h reasonably
thx
infinite amount of time if you take a break or go to sleep in the middle XD
keep in mind if you use checkpoints the time'll easily go higher than that, up to probably 4h or so
good luck!
then around 1 hour
10 mins for first zone, another 10 for the next, around 15 for next two, then <10 for the final
D4 is only high, but is a classic styled mission, that is as long or longer than d3 pe, but a little easier.
thx
is it possible that in the later rundowns we might see more to the complex than just mines and labs
or is too expensive/time consuming to create new assets
ah yes
bad memories of that level
took me and my friends 10 hours and 6 attempts to finish it
And the lack of obstacles makes it hard to gain distance on sleepers
I honestly want to see more to the complex
like it dosent have to be anything crazy
like stuff like crew quaters
Cafeteria tile set when
^^ yes
I would even be fine with missions that have the environment change with the more you progress through it
Ikea tileset. Gotta store those tables and pots somewhere
Honestly, i was kinda hoping that the mwr would take you to different tilesets after each red alpha section
Really just fuck with us, not giving us a map.
Game gets very claustrophobic without the map
I want a story mission that takes place inside a crashed alien spaceship
and you have to hold out on one for a certain amount of time
now that would be awesome
Rainbow 6 extraction is coming out soon if you want to do that 
it's still ok
Thanks for sharing, i'll try that out next time
That would make it a lot more reliable
<@&408548765599793173> are 
Danke
this is just a hunch but if you're gonna test on giant strikers try hitting them almost directly from behind, except a tiny bit to the right so the head is easier to see when they're sleeping
gotcha, thanks for the tip
you're right, managed to keep 1 stunned as long as i kept going on his back
the only issue i am having so far is it's a tad hard to hit the legs with the sledge cause of the arc
and it seems like they always do the 180 if you hit the occiput
not sure about that but cba to test rn either
as for hitting limbs precisely that's a problem with every melee
you need to be aiming straight at a limb to hit there
otherwise it's probably gonna decide to hit the ass where it doesn't destroy anything
it seems like if you are too close, the arc of the sledge will hit the body
again that's not the case
but let me try that as well
you need to aim right at a limb
if your crosshair is not on anything then it does whatever it wants
i see, i'll try to aim directly at it
also scratch the "animations are fixed" thing i said. I had one literally just go backwards
even if that may be the back damage bug.. mh
elaborate?
yea not sure what you mean by "blind"
like, trying it out yourself without tips?
also, do you want tips for normal C2 or secondary
ah Blind is the name of the mission
Specifically the first half
more specific
Can't seem to effectively and efficiently make it through without wasting shit
what melee's does your team bring?
Double Spear, Sledge and Knife
you mean exactly before the class 5 checkpoint?
Bio, C-Foam, Mines, Burst
Yep
are you trying to do extreme?
it isn't spears that make them lose i am pretty sure..
how high is your infection is what i'll ask @modest vault
Sometimes we get awful luck with the fog repellers early but whenever we reach the fog turbine we good
Last attempt was really bad
there isn't luck invovled
we were all 85% infection
do you go through the dead end security door near the beggining?
like, everyone had 1 set of fog repellers
this ^
Turn the fog off. Loot the fog repeller zone
that's probably what you are doing wrong
you can always get to the end with literally 0 infection if you do it right
when i first started C2 i lost it cause of infection more than anything else
is that the one towards the right?
zone 117, the only other door you can go trought
the one through the normal door to the left when you first drop in
at the start
In my mind its to the left
correct, it's left
open a normal door - turn right
you will always find fog repellers there
it's only purpose is one med, one tool, one ammo, and fog repellers
the trick is to use these to get to the fog turbine with no infection taken for all the team
and from there, it's mostly about using that turbine
and fog repellers for scans if you have spare
ohhhh
You basically only have like 30 seconds of fog you actually have to go through
you mean during scans i assume?
if you know where to throw them, you can get to the top safe area close to the first alarm door with only 3, and then you can use 2 during the alarm, so it takes 5 to get to the turbine
Pretty much.
ah gotcha
can confirm ^
then you keep the spare ones for the scan you'll have after with fog
I'm not even going off of exact experience, I can just visualize the map that well
i have too much time in C2 
type COMMANDS
^
Just type commands
when in doubt, always use "commands", it will tell you any specific command the terminal has
then type the first 3 letters of the command then TAB
TIL
also, did you get to where you put the second battery in? @modest vault
If you do secondary, there is another after the checkpoint
@modest vault Also, for the first generator, run back to zone 120 right after plugging it in, throw one frog repeller in the middle of the floor area in front of the door, and then you can finish the alarm before the fog even gets to crouch height on the second floor
:0
second battery does it too, the fog takes time to raise
which is why i was about to tell you
- put the battery in and start the door ASAP
you can get trought most of it without fog
Thatโs really helpful
Thanks for every tip!
of course, you can't really run back, you have to walk with the turbine, but if someone already has almost max infection, they can wait with the cell and then sprint back to the door. And if you close all 3 doors for 120, you only need to mine the middle and right ones. There might be a cfoam nade on the shelf to the left of the door when looking at it which you should use on the middle door down the hallway and then point a/the burst sentry at the right door at about 5 meters away (even if there isn't foam nade). Don't bring a foam launcher if you're just trying to do high, you should bring a second burst
no worries, C2 is all about infection, avoid that and you'll be fine
C2 secondary is totally a different thing..
i'd advise to not bother yet, it's like x3 more difficult
Iโve never succeeded secondary
