#gtfo-related-questions

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covert apex
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ok

solid spear
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Imagine if we get custom glowstick colours

fleet vessel
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knoife best weapon.

fleet vessel
rough moss
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I just did the reactor in D1 and defeated the boss, but it's still telling me to restart reactor?

ruby wasp
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it's bugged

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go back to the main room & open the door to the other side

jaunty bear
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that wasent even a boss c:<

ruby wasp
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I've seen people call giants "bosses"

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at this point anything is fine

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lmao

rough moss
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Is that giant thing with bulbs on the back not a boss

floral acorn
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just a tank " ๐Ÿ˜„ "

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compared to whats ahead, not a boss no ๐Ÿ™‚

jaunty bear
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peeps call it tank / father

ruby wasp
jaunty bear
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get used to seeing more at some stage ๐Ÿ‘€

solid spear
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Whats the biggest enemy in GTFO except the giant squid thing

ruby wasp
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pM

solid spear
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PM?

dark fern
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any tips for d1? me and my friends runs out of supply n health fighting the tank, and we don't have enough for the next alarm

ruby wasp
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Don't trigger rooms

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Don't pick autosentries for everyone's sake

stuck ferry
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get scatter guns and 4 shots should be enough to kill him if you shot him in the back ๐Ÿ˜„

ruby wasp
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at this point they should pick a sniper instead

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considering how useful it is at the end of D1

finite plinth
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scatter bad

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actively throwing the game by bringing even 1 lole

dark fern
ruby wasp
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ye it's good

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till you reach the end

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and then you'll say "why didn't i pick a sniper"

dark fern
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sounds exiting

stuck ferry
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2 scatter, 1 sniper, 1 mg

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1 scatter also works

fierce oracle
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Scatter is a noob trap

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If you want to run 2 scatters, or 1 scatter 1 sniper, you should just take 2 snipers instead

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If youโ€™re trying to kill tank you can just ping pong him with the snipers and he dies in like 10 seconds

floral acorn
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depending on tank and prep chances, mines weaken him good

dark fern
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oh and what does M means, in class V M alarm?

neon gust
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Mixed

finite plinth
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scatter users running up to tank to try and get some shots on, only to either get half the pellets on invincible parts or die to melee

neon gust
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A mixture of alarms types, clusuter, teamscan, s1's etc

craggy pier
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Whats a good primary to match with the Heavy Assault Rifle?

craggy pier
floral acorn
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helrev is good but my humble opinion is: not enough damage (read: not enough skill)

craggy pier
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Doesn't helrev hit slightly harder than the DMR even?

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Lacks the sight of course

neon gust
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hel revo does more base damage but dmr have more precision

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headshot multi in a nutshell

craggy pier
craggy pier
gleaming quartz
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Does GTFO have DLSS support? Couldnt find a straight answer online

gleaming quartz
floral pecan
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Even if i love DMR, numbers wise, thanks to pen i think hel revo is the best at the moment.. but all will work fine if used properly

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Look at DMR as a hel revo that has no pen, but has more bullets and really good hipfire.
Hel revo is a bit better across the board, only big difference is DMR can 1 hit kill shooters and hipfire @craggy pier

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If you are not hitting heads, dmr becomes a lot worse doh

craggy pier
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Mmh, not the best choice for crossways for one

thin pine
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what would be a good gun selection for C3? i ran DMR and shotgun as i always do but i keep running out of ammo first while my friend still had plenty

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so i would think that something like some full auto weapons would be better

craggy pier
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I actually went for bullpup AND Heavy AR, while my friend kept the sniper for the biggie waves

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The machine gun also makes sense id say, i just dont like the recoil of it

floral pecan
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@thin pine for the nature of C3, i'd pick hel rev

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Pen helps a lot in that one

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And you don't quite have the time to lineup headshots a lot of the times

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And dmr without headshots is terrible

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Basically unless you are confident in your DMR aim, i'd not run it there

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Hel rev stays efficient even on bodyshots if you pen HEFSKiaraNekoPeek

craggy pier
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Enemies also love to line up on c3

floral pecan
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^

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Hel gun is amazing for c3 as well

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When i completed it, i used bullpup and heavy ar, i just liked having guns that had stronger stagger

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If i'd have to do it again, probably DMR + hel gun

hushed sundial
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What is the range on the sniper sentry?

hushed sundial
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Awesome, thank you!

unkempt ridge
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Do booster's bonuses stay after a Checkpoint ?

craggy pier
unkempt ridge
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perfect thanks

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Anyone got an explanation about what the knife's "low noise" do exactly ?

distant ice
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Doesn't alert sleepers to kills as often

unkempt ridge
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but what is "as often"

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does the distance change ?

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is it RNG ?

distant ice
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No just straight rng

unkempt ridge
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oof

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well that sucks

fleet vessel
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it also feels like distance

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tbh

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not just rng

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but sometimes it feels like rng

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I've killed a sleeper whose head was literally touching another sleepers with the knife

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guess who woke up? The ranged dude halfway across the room, but the dude next to me just kept snoring away

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neither of them were pulsing and I was host

unkempt ridge
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weird

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but it confirms that's rng too

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since I killed a sleeper next to another sleeping one and it woke up (was host too)

covert apex
minor fractal
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The very start of their glow animation counts, so they can move barely an inch to start the animation and wake up.

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This is why, if you do not sync, no kill is safe whatsoever.

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You must always sync, or have some form of contingency (multi-kill or controlled aggro), or you are not stealthing safely.

hushed sundial
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Just finished C1 with bots. Recs for next map up in terms of difficulty if I'm using 3 bots? (D1, C2, or C3)

fleet vessel
fleet vessel
hushed sundial
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Got it. Thanks again!

acoustic ore
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So is rundown 6 the last rundown?

rigid sinew
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no

acoustic ore
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huh so im guessing rundowns are going to take a lot longer to release now that the game is no longer in early access

rigid sinew
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probably not

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most likely will be similar or shorter compared to EA wait times

distant ice
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i don't know what kind of logic made you think it'd take longer

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technically if the game was fully released they wouldn't have to tie rundowns to feature releases anymore and be way faster

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but since the game is not full in terms of features it could stay same-ish

rigid sinew
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I think fully released is quite ambiguous
and considering what the devs have in plan for the game, it's not likely to fully release at any time of its lifespan

distant ice
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what a time to be alive when the definition of a complete game is ambiguous

fleet vessel
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I mean, it really depends on the game, but with the way this game works it simply can't be complete

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there'll always be the next rundown, the next mission, the next thing
or the game'll be dead bc it's not being further developed and the available missions get old
so simply by design this game can't be "completed" or "finished"

distant ice
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with the way this game works my senses tell me to do the opposite of what you did and just take rundowns out of the equation for a "complete" game

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not a factor

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rotating levels aren't a new thing

rigid sinew
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but they are still a thing

distant ice
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so what all the games that still release new levels are in early access?

rigid sinew
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you are missing the point

finite plinth
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if a game is still being supported and there's updated

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it's not a complete game

rigid sinew
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and by definition, if the game is made to be iterated over time, it's will never be completed

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think of it as comparing games like apex legends and something like CoD:black ops

distant ice
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i don't know where you lot take your definitions from but it's clearly not the same as mine

rigid sinew
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eh, in the end the point is that the game still has a large room of updates

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at least until devs decide to drop support for it

acoustic ore
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Honestly

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I just hope the devs add the steam workshop to GTFO

topaz anvil
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No

dapper nimbus
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Steam Workshop ๐Ÿคฎ

topaz anvil
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Steam forums are bad enough. We dont need more steam involved

dapper nimbus
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Based

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So, when's GTFO getting it's own launcher? kekkk

rigid sinew
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lol

acoustic ore
fleet vessel
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even if there's modding support somewhen in the future, if ever, it doesn't need to be through shitworkshop steamworkshop

gleaming cradle
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fortnite sleeper dancing mod when?

acoustic ore
fleet vessel
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it's maybe the easiest, but not the only and probably not the perfect way

topaz anvil
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Gonna be honest, the mods arent that goox

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Good

fleet vessel
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^ that too

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the base game is really damn good already, why'd anyone ever want mods

craggy pier
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either than cool weapons there isn't any point to doing it, and there is already sick weapons

acoustic ore
rigid sinew
fleet vessel
topaz anvil
fleet vessel
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regardless, let's stop the conversation about the m word

topaz anvil
rigid sinew
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though I agree that the steam workshop is the easiest way to officially integrate mods into the game

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still, don't really see it being a big thing if it ever gets to happen

acoustic ore
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its still a nice thing to have especially when the devs stop supporting the game

topaz anvil
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With as small as this game is, the last thing we need is a way to split the community even more

rigid sinew
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ok, back to sleeptard mode

topaz anvil
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No u

rigid sinew
neon gust
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Ah i remember when mods where starting out in this game

minor fractal
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Ah, yes, moving everyone into private servers and trying to minimize the risk of rats.

neon gust
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Friendly fire numbers incident

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Never new knowing smg damage would get you in trouble in a game

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quite funny

rigid sinew
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The god mode weapons incident

fluid acorn
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What is a class V M alarm?

long ember
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V for 5

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M for mixed

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i believe

fluid acorn
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what does mixed mean? Scatter and group?

long ember
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mix of everything

fluid acorn
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Okay thank you

shrewd dirge
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I ii iii iv v vi vii viii ix x

warped vigil
# fluid acorn What is a class V M alarm?

V stands for how many scans you have to do (going by roman numerals, 5, and you have to count the first group scan in that's commonly in front of the door), M stands for mixed as in you both have group scans and small ones.

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then there are variants like S which is special with a single team bioscan

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T which is the turtle alarm (you'll know if you have encountered it)

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and then diminished alarms basically cause less enemies to spawn but it quicker succession

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from that point on all the other scans are self explanatory

hard nexus
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whats the instrument that simon goes ham on during some fights? violin or cello? love it when that happens

ruby wasp
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might want to ask him directly in DM

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or calle

fluid acorn
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Is there any reason why some missions reward me with 2 cosmetic unlocks? I didn't complete any alternate unlocks or objectives during the mission

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A1 = 1
B1 = 1
C1 = 2 (this one should reward 2 since it completes the "Complete 3 main missions" unlock)
D1 = 2 (IDK why this one rewarded me with 2)

shrewd dirge
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Some missions give a guaranteed unlock, probably in addition to the standard

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Not sure though.

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Some of the pallets are common between everyone

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To me, that would be weird if it ate your outfit progress for a guaranteed drop.

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But, i have no idea how it works

fleet vessel
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.t vanity rewards

uneven gulchBOT
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You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)

https://imgur.com/a/eond8uF

fleet vessel
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so, C1 will give you 2 things bc you did 3 main sectors as well as C1 - unless you did B2 too

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smth like that can happen

icy nacelle
olive knot
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Hello, Me and my friends are having trouble beating C2, is there any any guides or tips for this level?

shrewd dirge
rigid sinew
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This could do I guess

olive knot
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Thank You!

unkempt carbon
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would it be spoilery to question if a certain thing in the rundown screen were telling me what cosmetic item i am receiving next?

shrewd dirge
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sounds like it would make the complaining come faster

unkempt carbon
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well i am curious about it since i only just noticed it

shrewd dirge
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the item that appears is random and independent

unkempt carbon
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so..it is not what i get next?

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k

shrewd dirge
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correct

fluid acorn
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We are in D2 and we are geting an external uplink protocol corrupted error message in the terminal to start the uplink

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What do we do?? Can't progress because the command doesnt work

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getting a "visor terminal connection failure"

topaz anvil
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Have you tried visiting the other terminal in the room

jaunty bear
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@fluid acorn you have to constantly run between the two terminals in the room

jaunty bear
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o

topaz anvil
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Split the team up

solid spear
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@jaunty bear ah sir rose my good friend how is this fine day treating you

jaunty bear
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it is very good, im just washing the dishes after cooking

solid spear
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Nice nice what did you cook my good friend

jaunty bear
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steak and pasta

topaz anvil
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Sleeper steak?

fluid acorn
subtle creek
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what is the strat for D3 main after overload?

solid spear
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You sit on the right side of the stairs and shot like your life depends on it

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And then ofcourse you figure out how to umm get the codes

finite plinth
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left right right mid left

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check key

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grab a cfoam trip if possible

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shoot more, there's like 30 uses of ammo

subtle creek
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ya I was with a group but we couldn't get the last code without getting wiped

finite plinth
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have 1 or 2 sniper(s)

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life good

solid spear
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One with machine gun and scattershot for giants

subtle creek
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do we stay at the right side of the hallway to the reactor when getting the key for the 5th code?

finite plinth
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you can hold in 1st* code zone

subtle creek
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hmmm idk

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might need to just try again on a later date

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that fog really fucks it up for me

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ty tho I will keep that in mind next time I run it

steel valley
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a spot that i was shown is far up, in the room with the bulkhead controller connecting to spawn

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they funnel on ladder, and it's extremely easy to solo/duo hold there

modest vault
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C2: Blind

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Small Striker enemies

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Where tf are they comingfrom?

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Also do we just risk getting infected if we cannot manage the poison fog?

latent obsidian
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There are terminals you can use to put it down again but yeah, you're likely to get a bit infected trying to do the alarms with the fog rising

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And you'll find out where the baby strikers are coming from soon ๐Ÿ˜Ž

thin pine
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Aren't there cocoons in those rooms

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If you mean the baby strikers respawning then it's that

ruby wasp
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no

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Cocoons exist only in ||D1|| and ||D3|| in this rundown

thin pine
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Then those growths are just ambient, ye?

fierce oracle
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The tumors on the wall arenโ€™t respawn pods. They are used to signify that there is a mother nearby

ruby wasp
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^

solid spear
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Yes

loud granite
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egg

dark fern
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any tips for class 6 alarm in D1? we have 3 sentries 1 bio but they come from everywhere

fleet vessel
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cocoons are large different-looking reddish meatsacks on the ceiling
the pink-ish tank/motherblobs on the walls/ceiling signify a mother being in nearby room(s)

dark fern
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they seemingly spawn inside the room too

fleet vessel
# dark fern any tips for class 6 alarm in D1? we have 3 sentries 1 bio but they come from ev...

the scans are always in the same position and the enemies always come from similar directions depending on where in the scan area you are. Keep your sentries with you and move them, have the biotracker always track and ping them.
They'll pretty much spawn in adjacent rooms or on the uppermost floor, which you'll never even get close to during the scan unless you're doing something seriously wrong.

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then it's just aim and learning where/how to place sentries and where to move for the scan(s)

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good luck ๐Ÿ‘

dark fern
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We cleared other challenges with sentry chokepoints to substitute for our bad aimings

fleet vessel
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solo B1 - mine deployer or burst sentry?

mine deployer seems useless against the class V near the end, but should be pretty useful against the second Class IV

dark fern
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So this scan is fucking us hard

fleet vessel
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you can still do something similar-ish

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basically, later down the line, they'll all be coming down one set of stairs - only at the beginning they come fro m2 directions

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so kill enemies via sentries whilst inside of the large scan in the beginning, pick up all your sentries, move into the next scan
place down sentries facing the stairs, away from where the first scan was
then wait till wave is dead, just shoot into the group - no need for aim there
pick up sentries, run into the basement floor following the scan line, place sentries facing where u came from
pick up sentries and move the ~4 meters, still have them facing the same direction you came from
pick up sentries, move up the stairs, figure out where the enemies come from - if there's still some coming from downstairs, across the room, or the staircase behind you
pick up sentries, run to the final scan, place them down facing the bridge - that one is probably going to be the easiest of all of them

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just have sentries aim down the stairs on each side in the beginning and shotgun-hipfire the enemies

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you don't need to be afraid to not conserve ammunition, just don't wait out waves coming down

dark fern
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That's some seriously detailed stuff, thanks a lot

floral pecan
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@dark fern 1 cfoam

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Cfoam behind you as you go

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Or if you know where you will go, do it before the scan. Foam lasts arouns 5min i believe

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Grab 2 burst sentries and place them down on scans to help fend off the sleepers who get trought

fleet vessel
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I don't think they have a cfoam

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and I don't think they want to redo the entire mission, nor do the scan in the fog

floral pecan
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That's why i suggested it HEFSKiaraNekoPeek

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Ah

dark fern
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Well I do have 1 cfoam gernade left

floral pecan
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Which sentries?

dark fern
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All burst

floral pecan
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Ah that's good. Just place them down on every scan and pick them up as you go

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Otherwise spread them where you know you'll have difficulties, if you know where the scans are

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Most difficults are usually the scans below, after the hallways

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As you don't have much room to shoot and they split up i believe

fleet vessel
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yea those are a bit chaotic

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they're really quick tho if you go into the scans, so that's at least something

latent obsidian
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I've not tried it but I would probably go with the burst sentry

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The single hardest part will be that final alarm and I think the sentry is more versatile and helpful than the mines will be

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Unless you're gonna do kiting shenanigans

fleet vessel
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yeah I dislike trying kiting shenanigans

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it works but I'd rather not

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I do need to have at least one gun that can kill scouts bc I won't be able to melee em, but shotgun should be able to do that, right?

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thinking of going DMR-Shotgun

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DMR-Shotgun-BurstSentry, to be exact

latent obsidian
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Shotgun kills easily yep

fleet vessel
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alrighty

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probably need to headshot still, right?

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so, get close, headshot the fuck

latent obsidian
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I think you can backshot too

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if you are very close

fleet vessel
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not realiably until that's fixed and I'd rather not risk it

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but good to know

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now I just need to better my aim and weapon choice - when to draw what

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alrighty

latent obsidian
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best of luck ๐Ÿ‘

fleet vessel
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thanks

floral pecan
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Shotgun does 30dmg, scout has 42hp, so aim for the head or back

fleet vessel
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alright, sounds good

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thanks!

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dmr-shotgun-burstsentry-knife

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god anyone who plays this game seriously is gonna get mad I use the knife LOL

floral pecan
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Personally i prefer heavy ar when doing solo, but i run sledge for scouts. Shotgun is still really good KannaWave

latent obsidian
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yeah knife is interesting ๐Ÿ˜‚

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But hey you do you

fleet vessel
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knife's really useful tho
hence I need to learn when to draw what

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I can basically safely knife up to 3 enemies* during alarms, conserving ammo
if it's more, dmr them until close, then just blast with shotgun

*at once

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should be viable

latent obsidian
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reject modernity

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embrace sledgehammer

floral pecan
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Aside spear, you should be able to kill even up to 10 strikers

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I was able to do 6 or 7 with sledge no damage taken. The issue is if there are shooters

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Plus i love sledge cause i can melee giants and conserve ammo

latent obsidian
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I find it hard not to use sledge even on teams because I enjoy bopping scouts and giants

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Though using the knife is very fun

floral pecan
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Yesterday i cleared 2 without getting hit at all, it is definitelly reliable if you practice it

latent obsidian
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2 giants at the same time? Or different occasions?

floral pecan
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Different, same would make it a lot harder

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Would need to sync their toungues probably so i have room to land a hit

latent obsidian
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If you had some cover to dodge the tongue it would be doable

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But yeah if they both tried it at the same time it would be hard

floral pecan
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I did 2 sometimes with cover, but they were not that close to eachother

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And i had big pillars to block LOS from 2nd one

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Kinda counts as 1 still

fleet vessel
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eh, I'm just fairly used to knife

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our team, when all of us are present, usually has one of everything

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I just go through rooms stabbing everything but giants, which the spear+hammer+bat deal with

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scouts either got foomed+stabbed (my team is spooked of i.e. the 5-scout room in C1, so I do that with foom-knife)
or get shot/hit with hammer

floral pecan
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I love murdering scouts.. as the host

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I am so used to the kneeling animation as i practiced it on custom maps

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But as a client not as much

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As they stay up

latent obsidian
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It should be so easy to just walk up on them as client from in front or behind, but after playing as host for a long time I can't quite trust it

vapid warren
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Does sledge do more damage with run attacks? If does - how much?

floral pecan
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No @vapid warren

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20 full charge

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3 on tap

latent obsidian
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I've seen spreadsheets for a lot of damage numbers on all the weapons, are those pinned somewhere?

latent obsidian
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lol, I'll pin it somewhere I can access it, its very useful

vapid warren
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Thanks. I am glad I asked here at the right time

floral pecan
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All good. I will tell you to take the data of burst weapons with a grain of salt. The math was done on BURSTS, even if they need less bullets to kill

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The rest seems accurate to me for the most part, and bare in mind back damage is bugged currently, will be fixed on next patch

latent obsidian
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Okay so... if the Hel revolver does 8.01 damage, and the scout has 42 health, why does it not one shot it to the occiput if the scout has a 6* occiput multiplier?

floral pecan
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Precision multi @latent obsidian

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Multiply that in too

latent obsidian
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riiight, I see

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interesting interesting

tardy ingot
# fleet vessel dmr-shotgun-burstsentry-knife

hey. a bit late but just a point to your general question earlier regarding b1

burst sentry >>> mines for the level. (you dont get THAT much tool and usually only have 5 doors they break). Burst sentry is insane for first and second alarm. Class 5 is rough either way but repositioning sentry for their recent spawn helps.

I like dmr/hel revolver as primary for solo but it depends on preference. Shotgun and heavy ar are pretty good for specials (with shotgun having scout kill power if need be)

For your knife point. You do not need to safe ammo when going solo in alarms for b1. You should comfortably have 100/100 at the class 5 unless you make a lot of mistakes or dont pick up some packs, so taking the sledge and meleeing scout might give you more weapon options (or just generally safe you the risk of waking up some rooms for no reason)

floral pecan
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@latent obsidian also always remember damage falloff is a thing

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Revolver can kill scouts in the occiput, but only of you don't hit falloff range for example

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Not sure how much further it can go as i never did that

latent obsidian
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are there numbers for damage falloff?

floral pecan
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Yes, nerd stats, the X value is the distance

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All the way at the bottom. It's a different sheet

latent obsidian
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I see it

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Not quite sure how to interpret between the x y and magnitude

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the smaller x is the more falloff, I gather

floral pecan
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Sadly idk either. The only value i care about is the X

fierce oracle
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Y is max range

latent obsidian
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Maybe x is when damage falloff begins and y is when it does nothing or the decreasing scaling stops?

floral pecan
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Wait really

fierce oracle
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I donโ€™t think magnitude does anything

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Damage hits 0 at max range

floral pecan
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Tought it was up and down AngeryCat

fierce oracle
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Scales down linearly

floral pecan
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But ye that'd not make sense..

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Also @fierce oracle what is the range on the pistol? I believe the chart one is wrong

fierce oracle
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6 meters

floral pecan
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Ah nvm

fierce oracle
#

Max is 35 iirc but Iโ€™ll have to double check

latent obsidian
#

45 according to the sheet

fierce oracle
#

Yeah itโ€™s 45 then

stark dove
#

Is this rundown, or rundown 01 (from early access) harder?

ruby wasp
#

Any rundown before R6 was harder

stark dove
#

Really? I knew that R1 was hardish and that R2 Kicked my ass but R6 is easier?

ruby wasp
#

ofc

#

Strong weapons, lots of resources, checkpoints, few enemy variety (until one reaches D-tier levels)

#

Less janky mechanics like error alarms spawning in front of you

stark dove
#

well alright then

finite plinth
#

also staggering giants became incredibly consistent and easier

#

you can solo giant chargers now

stark dove
#

really?

#

before you had to have everyone hit them at once in the head, and even then that wasn't always consistant

latent obsidian
#

Hmm rundown 1 was pretty easy too though?

#

They are the two easiest for sure

stark dove
tardy ingot
#

rundown 1 was "hard" due to weak weapons and inconsistent tools (mines ugh and sentrys being inaccurate)

but the levels themselves? definetly easier

floral pecan
#

Not really the levels themself

fleet vessel
#

this rundown is as hard as previous rundowns when you decide for yourself that you don't want to use bots and complete everything without checkpoints at least once
but we also have knowledge of almost everything, weapons aren't weak, there's plenty of resources around, etc

floral pecan
#

If you trow me in R1 now with all the knowledge i have it would probably not be that hard

fleet vessel
#

^

ruby wasp
#

I mean you could add checkpoints on any level of any previous rundowns and it'd become much easier

icy cave
#

Well in R1 enemies woke up faster and almost insta screamed

floral pecan
#

But in the past? We didn't even know how to melee scouts (not everyone at least)

ruby wasp
#

Ofc if you don't use any feature it'd be much harder

floral pecan
#

I learnt myself without tutorials back then

ruby wasp
#

But what'd be the point of adding them if they are of no use ?

icy cave
floral pecan
#

And resources ar everywhere

icy cave
floral pecan
#

Yesterday i had a guy SHOOTING locks and hybrids with a pistol, even if we had 2 scatter 1 sniper.. bodyshots btw..

fleet vessel
tardy ingot
floral pecan
#

Then he was like "not enough ammo"

#

Only time i ran out so far

icy cave
#

there is also more run and gun in R6 (meaby not more than in R5 tho ?)

fleet vessel
fleet vessel
#

I'd argue it wouldn't be easier if shadows+chargers wouldn't be constrained to only one mission each

ruby wasp
#

Spends 2h into a level

#

lose 10 min before extraction cuz bad RNG

#

xd

fleet vessel
#

yep

#

part of the fun of the game imo

floral pecan
#

Or cause you messed up a big striker

fleet vessel
#

but I can defo see how people don't like it

#

wouldn't have my current team if we wouldn't have checkpoints

floral pecan
#

In R1D it was fall damage..

fleet vessel
#

I'm still pushing them to finish everything twice or more - with and without checkpoints, at least

floral pecan
#

For me a clear with checkpoints is not a clear MotokaShrug

fleet vessel
#

it's defo made the game more accessible, but if you want that higher difficulty, don't use it, simple enough

fleet vessel
#

it kinda counts, but it depends on how often

floral pecan
#

Half perhaps, but i don't count as beaten for myself

fleet vessel
#

if you checkpoint thrice bc of bad RNG, not knowing the mission and dying to hybrid error bc ofc you do extreme before ever having seen the end of main (aka my team in C2)
then yeah, using checkpoints a few times is bad but it's alright

fleet vessel
#

there's less optional objectives for sure

latent obsidian
icy cave
floral pecan
#

Has anyone managed to 1 hit kill hybrids in the head with scatter btw?

floral pecan
#

Ah ok, just a skill issue then

ruby wasp
fleet vessel
#

it's not really accurate tho unless you get really close, and even then it's hard to do

tardy ingot
ruby wasp
#

๐Ÿ˜ณ

fleet vessel
#

out of the ~30 hybrids I killed with scatter like 4-5 of em were one-shots

icy cave
fleet vessel
#

maybe R7

#

hopefully

#

or the ext can only have PEs

#

please

floral pecan
#

E levels gt_icecream

fleet vessel
#

yes

ruby wasp
#

E2PE where

#

๐Ÿ˜”

fleet vessel
#

E levels with PE?

tardy ingot
#

e level with pe would be insane

floral pecan
#

Big daddy for E Pe

fleet vessel
#

did any of the E levels ever have an overload?

ruby wasp
#

Overload : uplink, 30 codes

#

๐Ÿ˜ณ

fleet vessel
#

I know R5E had extreme iirc

fleet vessel
#

aww

#

yeah I want to see that

ruby wasp
#

R4E1 was the only one with an extreme obj

fleet vessel
#

double pmother room?

ruby wasp
#

the rest was high

fleet vessel
ruby wasp
#

we got pM + tank already

icy cave
#

altho sometimes PE......... --> R5B2๐Ÿคฎ

fleet vessel
#

pM+pM+tank in overload

ruby wasp
#

pM error ๐Ÿ˜ณ

fleet vessel
#

with 3 shadow scouts in the room

fleet vessel
floral pecan
#

I mean you can trow me a room with 10 scouts and i'd not mind. Trow me 2 charger scout and no teammates that know how to kill one and i will be sad

#

Unless cfoam..

tardy ingot
#

id rather have 5 shadow scouts vs 2 charger scouts with no team mates who know how to do it

#

10 scouts? thats actually a dream come true

floral pecan
#

100% agreed

tardy ingot
#

nothing more fun than bonking scouts

floral pecan
#

Expecially if i am the host, as i find it really consistent to bonk them with host animations (kneeling down)

#

As a client i haven't practiced sadly

tardy ingot
#

yeah. Its easier as host (unless they decide to do a last millisecond turn around with enemys next to them)

but more fun as non host (just sprint=

floral pecan
#

Use sprint to lock them in the animation for the 1st one

#

If you see they turned go back

#

Or adapt

#

It is possible to get them still

finite plinth
#

just be a chad and bonk a crouching scout from the back

#

i can do it 4 times out of 9

#

kekw

tardy ingot
#

i know ^^
its just that if you have enemys close with multiple scouts, if they turn around and bend down getting them isnt "easy" anymore

floral pecan
#

Imma just.. walk around and bonk their head HEFSKiaraNekoPeek

tardy ingot
#

i recently killing a crouching scouts from the back while jumping over him. I dont know how that even worked

finite plinth
#

hammer arc

tardy ingot
#

yeah duh. if no enemy is around and they arent in a super small hallway just walk around

tardy ingot
floral pecan
#

I still want to learn to stealth solo a giant striker with sledge consistently

#

Not even sure if it is possible with 100% success rate if you don't mess up

#

Perhaps always force his melee animation..

tardy ingot
#

afaik its not 100% safe to stealth them

floral pecan
#

I would guess if you can stagger - bait melee right after stagger - stagger again it may be doable

#

But that means you need to bait 3-4 hits without getting hit

finite plinth
#

don't even need to bait

#

just stagger with 80% charge if you're hammering

floral pecan
#

Don't they have a window to scream?

hard nexus
finite plinth
#

or stagger with 85%+ with spear on limbs

tardy ingot
#

the thing is. failing it can always be human error

finite plinth
#

spear would be cool if you could consistently stagger on broken limbs

tardy ingot
#

so it might be possible everytime?

floral pecan
hard nexus
#

is it easier to dismember arms with sledge?

finite plinth
#

you can't get a consistent stagger on broken limbs with spear

tardy ingot
#

hammer has more base dmg so needs less % charge for limbs afaik

finite plinth
#

the only melees you can are hammer and bat

floral pecan
#

You mean breaking the limb itself, or the giant actually staggering on a broken limb?

finite plinth
#

the latter

floral pecan
#

Ah, that would just be a bug then.

floral pecan
finite plinth
#

i don't ever go for limbs with hammer, i can just stagger aiming at the upper torso everytime

soft kiln
floral pecan
#

The stagger lasts less time doh. Are you still able to charge all the way up to 75% before he screams?

finite plinth
#

if i'm cool i'll just phase thru it and bonk the back

#

yes

tardy ingot
#

isnt limb break a hard stagger and torso hit soft stagger? may be wrong tho

floral pecan
#

Mh, may just be a skill issue then

floral pecan
#

Plus limbs stagger will work even if another stagger animation is playing, normal staggers won't

floral pecan
# finite plinth yes

That is why this confuses me, often i cannot charge to 80% even on limb staggers before he screams

prisma sphinx
#

How can you tell when a giant is gonna do a melee Bc sometimes I donโ€™t see any animation and I still get hit

floral pecan
#

Imma try it again and see if i am just messing up

#

@prisma sphinx if you are close enough

finite plinth
#

i usually play as client

floral pecan
#

They automatically melee if you get in range, no matter what else they are doing

finite plinth
#

host timing is cringe

floral pecan
#

My tries were as a host

prisma sphinx
#

I havenโ€™t completed D4 yet and only gotten to the checkpoint alarm after the Tscan. Is there shadows past that point

floral pecan
#

I will see if there is a way to consistently bait a hit without getting damaged, if that works solo stealth should be 100% doable in any case

tardy ingot
#

there is a way to consistently bait a hit without taking dmg

#

but ive seen them start a scream and then insta melee

#

so have fun with that

floral pecan
#

I was hoping the scream would get cancelled

#

But i think you are right.. had the same happen with a toungue

#

Didn't cancel it. He just toungued AND meleed me

rigid sinew
#

tldr don't use spear

#

also you shouldn't really try to destroy limbs uncharged

finite plinth
#

spear lets me kill scouts through holes

#

it's pretty funny

fleet vessel
#

spear has a good chance of the giant waking up the room, bc the scream happens instantly even if you cancel it almost instantly by hitting and staggering it

#

spear as an opener, then a hammer to keep the giant staggered, then another spear hit and so on is a good and 100% safe combination tho

#

we used that with our team yday and it worked incredibly well

#

spear does a hit, hammer hits and keeps staggered, spear has charged up a safe stagger in the meantime

fleet vessel
#

spear on it's own can and likely will wake up the room

finite plinth
#

if spear charge up was faster, you can probably solo giants

#

but bh balance bad

fleet vessel
fluid echo
#

Lol you say that but with the spear you can easily solo giants with bots and Iโ€™ve done it.

#

Charge high the leg then immediately start charging and around 75% hit the other leg

fleet vessel
#

I mean that should be enough yeah

fluid echo
#

The bots will kill the giant after the 2nd stun

fleet vessel
#

with the spear, both with bots and with players, I've just seen the giant actually wake up the room bc it managed to get a frame of scream animation in

#

probably a skill issue then

#

being slightly off with the hits - slightly too slow

fluid echo
#

It took me a few giants but it after that you can do it every time

finite plinth
#

solo giants without scream

fluid echo
#

Theoretically you can true solo a giant the same way except youโ€™d have to immediately charge and hit every limb at ~75%

finite plinth
#

anything can solo giants

fluid echo
#

What Iโ€™m describing is without scream

fleet vessel
fluid echo
#

Iโ€™ve done it before, it is easiest with spear. With enough practice you can do it every time

finite plinth
#

then it's not a true solo if you're using 3 bots and them doing 16 dmg every like

#

2s

fleet vessel
#

TS and BS
True Solo and Bot Solo (alternatively bullshit solo)

#

yeah you can

#

you just need to hit it before it can get scream frames in

#

which is probably doable from what Hazard is describing

#

the timing is just fairly tight so it might be difficult to do properly

finite plinth
#

if only my spawner works

fluid echo
#

It is at first but once you get the feel of it, itโ€™s not bad

#

If you can true solo then you are definitely better than me and can do it lol

latent obsidian
#

type in "commands" and it will tell you all the commands available on that terminal

#

including the one to clear the fog if its the correct terminal

finite plinth
#

ok nvm you can true solo giants with spear

tardy ingot
#

you can alright. But is it 100% consistent ๐Ÿ˜ฎ ?

finite plinth
#

yea just don't get a skill issue

#

i just cleared like 3 giants in d1 cocoon room without waking anything

#

wait let me solo both rooms

#

ok skill issued by big shooter

#

it screamed

tardy ingot
#

the thing is

#

is it skill issue (hitting to late/early)

#

or is it the scream just happening at the right time for once so you cant cancel/stagger?

#

wouldnt it be possible to calculate with charge timer for hammer (aswell as recharge and animation) vs stagger timer for giants?

rigid sinew
#

with hammer is just hit as soon as your hammer charges

#

Have to charge it as soon as you hit doe

#

i think same with spear

#

not sure if both actually need the full charge, if I remember correctly it doesn't

fluid echo
#

spear is literally so easy to true stealth a giant

#

probably better for a true solo rather than a hammer

rigid sinew
#

fair enough

#

but hammer can do the same if you just learn how to use your dodge and sprint to position yourself

fluid echo
#

reason I say that is spear gets better precision damage, hit the back of the head then every limb

#

were talking about no scream

rigid sinew
#

hmm

#

what is counted as a precision hit?

neon gust
#

Head

fluid echo
#

head

rigid sinew
fierce oracle
#

spear is harder simply because you actually have to hit the limbs and it takes longer to charge

neon gust
#

So no head

#

Im out

fluid echo
#

spear back of head is massive damage as a true solo

rigid sinew
fluid echo
#

for giants

fierce oracle
#

occiput hit is 8.25 more damage than hammer

neon gust
#

True solo?

fierce oracle
#

it doesn't make a difference

fluid echo
#

also I believe the spear charges faster?

neon gust
#

These new people using these new words

#

Smh

#

Soloing a giants its actually easier woth hammee

#

You can like 30% stagger them

finite plinth
#

idk bro i just bonk and if i fail, it's a skill issue

neon gust
#

Apart from limb destruction

fluid echo
neon gust
#

Yes

#

People beenn doing it since forever

rigid sinew
neon gust
#

So its easier to pull off, also damage ramp up faster with hammer

#

With spear you have to full charge to destroy a limb

fluid echo
#

no you dont

#

its like 75%

rigid sinew
#

sOuRcE???

neon gust
#

Spear its "safer" since you dont have to get close

#

Hammer its easier

fierce oracle
neon gust
#

Its bkrderline makes no difference

fierce oracle
#

they should be the same mathematically

fluid echo
#

lol literally try the spear yourself and see how easy it is once you get the time down

fierce oracle
neon gust
#

No need too

#

I can tell yoy from experience

tardy ingot
#

spear litteraly cannot be easier than hammer for solo stealthing (no scream) than hammer as it needs longer to charge meaning more time for scream?

fluid echo
#

I can tell from experience too

fluid echo
neon gust
#

Spear simp

tardy ingot
#

yeah but you still need to charge longer than hammer ^^

finite plinth
#

damn i wish i could record but obs died

#

this is so sad

neon gust
#

Simping for spear

#

Less fight

fierce oracle
#

spear users cope

neon gust
#

Cope

fluid echo
finite plinth
#

already coping

rigid sinew
#

if you don't simp for bat, are you really a gtfo vet?

fluid echo
#

yall old heads cant update with the times lol

tardy ingot
#

Spear is easier to just solo a giant. As you litteraly outrange it super easily

But this isnt about just solo but litteraly solo stealth and if it can be 100% replicated

finite plinth
#

based

neon gust
fluid echo
neon gust
fluid echo
#

knife solo kill giant ez

tardy ingot
neon gust
#

Cope, seethe, go tell reddi5

finite plinth
#

it's not that bad actually if you're behind

#

but with hammer you can just hammer the front with little to no risk

neon gust
#

I will say with bots its better to use spear because 1 frame skip and its a wipe

fluid echo
rigid sinew
#

eh, in practice both are just as easy
one just requires you to move a tad more

fierce oracle
#

the precision damage doesn't matter, it doesn't change the hits to kill. Hammer also doesn't need to full charge and takes even less charge than spear

tardy ingot
fierce oracle
#

hammer can also out range giant

fluid echo
#

with spear, stand still hit back of head and every limb sometimes without moving

#

with hammer get too close and die to giant

finite plinth
#

seems like a skill deficiency

tardy ingot
#

What i (and another person earlier) wanted to know is if its 100% replicable to stealth a giant without it screaming if you play perfectly.
Meaning even in worst case (giant from the front only) you can still stealth it if YOU dont make a mistake

rigid sinew
#

which is honestly a dumb and lame skill lol
it's pretty easy

tardy ingot
#

i feel like hazard is talking about soloing a giant and not solo stealth ._.

fluid echo
#

bro ive literally been talking about true solo giant with no scream

rigid sinew
#

that's why my conclusion is it doesn't matter, in the end it's basically the same in practice

fluid echo
#

its literally just the difference that spear takes no work at all to true solo no scream kill a giant

tardy ingot
#

just more risk due to more charge time -> aka more risky

finite plinth
#

let me "win" in terms of soloing giants

#

and lose with every other aspect

neon gust
#

Yall actually dumb

fluid echo
neon gust
#

Let the man cope

tardy ingot
#

i have tried. I also did it with a hammer. If you hit a tad to early (like 3% too early) or hit a tad to late (aka when giant stream started) then you failed

fluid echo
#

skill issue

neon gust
#

If he finds it more comfortable to use spear let him use it

#

Hammer still better anyways

fluid echo
#

hammer is still better over all but for true stealth might as well take a spear for the giants

#

or how about this

#

take whatever you want

neon gust
#

Your argument got demolish many times

fluid echo
#

because this is a pve game

neon gust
#

There is no point

fluid echo
#

lmao demolished

neon gust
#

Cope

#

Go tell reddit

#

๐Ÿ’ฏ ๐Ÿ’ฏ ๐Ÿ’ฉ

#

๐Ÿค“

fleet vessel
#

what a convo to watch

fluid echo
#

lol am I the one coping here

rigid sinew
#

So for solo giants spear is slightly better than hammer in a margin that is not that noticeable, but in a situation where you need to optimize it can be a tad influential

fluid echo
#

and in true solo its all about optimization

#

so yes

finite plinth
#

in solo i just shoot

neon gust
#

True solo?

rigid sinew
#

For everything else,
๐ŸŽต Everything spear can do hammer does better ๐ŸŽต
๐ŸŽต Hammer does everything better than spear ๐ŸŽต

fluid echo
neon gust
#

Wtf is true solo

fluid echo
#

jesus

finite plinth
#

nah spear can melee scouts through holes

neon gust
#

You eather play with people/bots or solo

finite plinth
#

the only thing spear is good at

neon gust
#

No inbtween

#

Wtf is true solo

#

Yall stupid

rigid sinew
fluid echo
#

lmao man is in a ditch spearing scouts

neon gust
#

Theres no solo with bots

rigid sinew
#

r/holesome

fluid echo
#

changing subjects, do any of yall think the burst rifle is just a worse carbine?

neon gust
#

You can literally one burst

#

With burst rifle

rigid sinew
#

i personally prefer the rifle cause it feels more powerful

#

the carbine doesn't really help me with killing a lot

neon gust
#

I like burst rifle better

#

More bodyshot damage feels good

rigid sinew
#

in the end i only use bullpup

neon gust
#

Never was a fan of carabine

#

I like smg more

finite plinth
#

i can't aim so i use single shot weapons

neon gust
#

Looks more futuristic and cool

rigid sinew
#

car๐Ÿ…ฑ๏ธine

fleet vessel
neon gust
#

After making those two bot reddit post

#

I do hope they improve them next patch

#

Specially on the dealing with mini bosses department

finite plinth
#

me teamkilling all my bots to solo tank in c3pe

neon gust
#

The fact that my mans just sit in there looking at a tank doing notging its stressfull

fluid echo
#

lol c3pe with bots sounds like a nightmare

neon gust
#

Even worst with mom, sometimes they just sit in there looking not shooting while mom gives birth to 20 babies

#

And then proceed to melee the babies

#

Its a joke

neon gust
#

The bot trying to melee a flyer its the funniest shit in the game

#

And you cannot change my mind about it

fleet vessel
#

I need to see that

#

oh mygod

fluid echo
#

basically c1 is the last level id even attempt to do with bots

fleet vessel
#

*c3

#

c1 is doable with bots

#

easy

rigid sinew
#

*A1

fluid echo
#

thats what im saying

steel valley
#

d3 sounds shit with bots

#

at least pe

fluid echo
#

c1 is like the last doable one

#

with bots

fleet vessel
#

oh, you mean it's the last level you're seriously going to try and anything after isn't

rigid sinew
#

A1 PE when???

fleet vessel
#

that makes sense

neon gust
#

C1 its fine ultil the bot fucking decides to run to the top

fleet vessel
#

can they shoot and melee them or

neon gust
#

They shoot them

#

Without ping

fleet vessel
#

nice

steel valley
#

bots are pretty cracked with shadows and fog

fluid echo
#

bots cheating?

fleet vessel
#

yes

#

bots cheating against enemies in fog and shadows

steel valley
#

the whole splitting up part may be a bit of a challenge with bots

fleet vessel
#

always know where they are by virtue of being AI

neon gust
#

Its good tho

neon gust
#

You know how annoying it would for them to not do that

fleet vessel
#

yea

tardy ingot
#

d1 with bots is honestly not that hard if you know the map (the last scan is actually the only danger)

finite plinth
#

just hotdrop with bots

#

did it in like 20mins

fluid echo
#

d1 isnt bad with bots, the boss fight at the end tho...

#

with no bots shooting

finite plinth
#

just bring sniper

fluid echo
#

yea true, what is it like 13 shots

finite plinth
#

10

tardy ingot
#

just bring 3 burst sentries and take a sniper to shoot the end

place burst sentries correctly and they kill most fliers. then like 10 shoots per

finite plinth
#

you only need 50 shots

floral pecan
#

And on that topic, i feel like if you force him to melee as soon as stagger ends there may be a way HEFSKiaraNekoPeek

#

Will need to try some stuff out

floral pecan
#

Got a video somewhere? Didn't find anything myself sadly

distant ice
#

Just without dodge it's a bit harder

#

Never made one, this shit is common afaik

floral pecan
#

If he starts a scream you can't cancel it by making him melee right?

distant ice
#

For the tongue + melee that bug has been around forever

distant ice
fleet vessel
#

giant screams seem to wake up everything on frame 1

distant ice
#

If you notice him screaming it's already too late

fleet vessel
#

smol's screams wake up stuff sometime later

floral pecan
#

Gotcha, so the only way is to make sure he melees as soon as he is not staggered?

fleet vessel
#

maybe not frame 1, but long before you can notice

distant ice
#

Either that or keep staggering

#

But the melee hit timing and range is also ass on them

floral pecan
#

The issue about staggering is you don't have enough time to charge a hit to stagger him again i believe, he'll have a small window to scream

#

Unless i am doing it wrong

#

It is a 75% charge on sledge from front to break a limb

#

I believe during a stagger from a limb you can charge like.. 60% or so

distant ice
#

Wait for back damage fix

floral pecan
#

Ah ye i did try to abuse the back, that makes it more doable, only issue is some staggers make him do a 180. Need to see if there is a way to predict which animation he'll do

#

I believe some limbs have set animations depending on where you hit him from... need to look at it more, that way you'd know where to go asap

distant ice
#

Not sure if stagger animation is rng but didn't seem like it, and only factor I'm aware of is where you hit from

#

And even if they do 180 you can walk around in time

storm thunder
#

anyone knows how long is d4 with all obj ?

fleet vessel
#

anything between like 16:58 (speedrun record for it atm afaik) and 2h reasonably

storm thunder
#

thx

fleet vessel
#

infinite amount of time if you take a break or go to sleep in the middle XD

storm thunder
#

def not speed running

#

bruh

fleet vessel
#

keep in mind if you use checkpoints the time'll easily go higher than that, up to probably 4h or so

storm thunder
#

ill finish this rundown after it

#

might try solo ing some of the a and b levels

fleet vessel
#

good luck!

finite plinth
#

then around 1 hour

#

10 mins for first zone, another 10 for the next, around 15 for next two, then <10 for the final

shrewd dirge
storm thunder
#

thx

acoustic ore
#

is it possible that in the later rundowns we might see more to the complex than just mines and labs

#

or is too expensive/time consuming to create new assets

shrewd dirge
#

Well, we have floodways

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Its just not popular because the tiles are huge

acoustic ore
#

ah yes

#

bad memories of that level

#

took me and my friends 10 hours and 6 attempts to finish it

shrewd dirge
#

And the lack of obstacles makes it hard to gain distance on sleepers

acoustic ore
#

I honestly want to see more to the complex

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like it dosent have to be anything crazy

#

like stuff like crew quaters

shrewd dirge
#

Cafeteria tile set when

acoustic ore
#

^^ yes

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I would even be fine with missions that have the environment change with the more you progress through it

shrewd dirge
#

Ikea tileset. Gotta store those tables and pots somewhere

acoustic ore
#

like you start in a mine

#

and progress into the labs

shrewd dirge
#

Honestly, i was kinda hoping that the mwr would take you to different tilesets after each red alpha section

#

Really just fuck with us, not giving us a map.

#

Game gets very claustrophobic without the map

acoustic ore
#

I want a story mission that takes place inside a crashed alien spaceship

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and you have to hold out on one for a certain amount of time

#

now that would be awesome

fierce oracle
acoustic ore
#

fuck that shit

#

I used to play r6

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that game is actual garbage

finite plinth
#

it's still ok

floral pecan
#

That would make it a lot more reliable

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<@&408548765599793173> are goose_stab

modest nest
#

Danke

distant ice
floral pecan
#

gotcha, thanks for the tip

floral pecan
#

the only issue i am having so far is it's a tad hard to hit the legs with the sledge cause of the arc

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and it seems like they always do the 180 if you hit the occiput

distant ice
#

not sure about that but cba to test rn either

#

as for hitting limbs precisely that's a problem with every melee

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you need to be aiming straight at a limb to hit there

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otherwise it's probably gonna decide to hit the ass where it doesn't destroy anything

floral pecan
#

it seems like if you are too close, the arc of the sledge will hit the body

distant ice
#

again that's not the case

floral pecan
#

but let me try that as well

distant ice
#

you need to aim right at a limb

#

if your crosshair is not on anything then it does whatever it wants

floral pecan
#

i see, i'll try to aim directly at it

#

also scratch the "animations are fixed" thing i said. I had one literally just go backwards

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even if that may be the back damage bug.. mh

viscid wolf
#

why is hitting headshots on moving sleepers so hard

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I smacc head it hit back

#

pain

modest vault
#

Aight C2: Blind is giving me a stroke

#

Any tips?

jaunty bear
#

elaborate?

floral pecan
#

yea not sure what you mean by "blind"

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like, trying it out yourself without tips?

#

also, do you want tips for normal C2 or secondary

jaunty bear
#

c2 is called blind

#

lul

rigid sinew
#

blind the name of the mission

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and which part do you specifically need help with

modest vault
#

Specifically the first half

rigid sinew
#

more specific

modest vault
#

Can't seem to effectively and efficiently make it through without wasting shit

earnest pulsar
#

what melee's does your team bring?

modest vault
#

Double Spear, Sledge and Knife

earnest pulsar
#

don't bring any spears, they suck

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at least 2 hammers

#

tools?

rigid sinew
modest vault
earnest pulsar
floral pecan
#

it isn't spears that make them lose i am pretty sure..

#

how high is your infection is what i'll ask @modest vault

modest vault
#

Last attempt was really bad

floral pecan
#

there isn't luck invovled

modest vault
#

we were all 85% infection

floral pecan
#

i always had 4 fog repellers

#

sorry not 4

earnest pulsar
#

do you go through the dead end security door near the beggining?

floral pecan
#

like, everyone had 1 set of fog repellers

shrewd dirge
#

Turn the fog off. Loot the fog repeller zone

floral pecan
#

that's probably what you are doing wrong

#

you can always get to the end with literally 0 infection if you do it right

#

when i first started C2 i lost it cause of infection more than anything else

modest vault
floral pecan
#

zone 117, the only other door you can go trought

earnest pulsar
#

the one through the normal door to the left when you first drop in

floral pecan
#

at the start

shrewd dirge
#

In my mind its to the left

floral pecan
#

correct, it's left

#

open a normal door - turn right

#

you will always find fog repellers there

earnest pulsar
#

it's only purpose is one med, one tool, one ammo, and fog repellers

floral pecan
#

the trick is to use these to get to the fog turbine with no infection taken for all the team

#

and from there, it's mostly about using that turbine

#

and fog repellers for scans if you have spare

modest vault
#

ohhhh

shrewd dirge
#

You basically only have like 30 seconds of fog you actually have to go through

floral pecan
earnest pulsar
#

if you know where to throw them, you can get to the top safe area close to the first alarm door with only 3, and then you can use 2 during the alarm, so it takes 5 to get to the turbine

shrewd dirge
floral pecan
floral pecan
#

then you keep the spare ones for the scan you'll have after with fog

earnest pulsar
#

I'm not even going off of exact experience, I can just visualize the map that well

floral pecan
#

i have too much time in C2 sad

shrewd dirge
#

Its an easy map layout

#

D4 is rude tho

modest vault
#

how bout the command to lower the fog?

#

once at the terminal

ruby wasp
#

type COMMANDS

floral pecan
#

^

shrewd dirge
#

Just type commands

floral pecan
#

when in doubt, always use "commands", it will tell you any specific command the terminal has

ruby wasp
#

then type the first 3 letters of the command then TAB

floral pecan
#

also, did you get to where you put the second battery in? @modest vault

shrewd dirge
#

If you do secondary, there is another after the checkpoint

earnest pulsar
#

@modest vault Also, for the first generator, run back to zone 120 right after plugging it in, throw one frog repeller in the middle of the floor area in front of the door, and then you can finish the alarm before the fog even gets to crouch height on the second floor

floral pecan
#

second battery does it too, the fog takes time to raise

#

which is why i was about to tell you

  • put the battery in and start the door ASAP
#

you can get trought most of it without fog

remote lily
#

Thatโ€™s really helpful

modest vault
#

Thanks for every tip!

earnest pulsar
#

of course, you can't really run back, you have to walk with the turbine, but if someone already has almost max infection, they can wait with the cell and then sprint back to the door. And if you close all 3 doors for 120, you only need to mine the middle and right ones. There might be a cfoam nade on the shelf to the left of the door when looking at it which you should use on the middle door down the hallway and then point a/the burst sentry at the right door at about 5 meters away (even if there isn't foam nade). Don't bring a foam launcher if you're just trying to do high, you should bring a second burst

floral pecan
#

no worries, C2 is all about infection, avoid that and you'll be fine

#

C2 secondary is totally a different thing..

#

i'd advise to not bother yet, it's like x3 more difficult

remote lily
#

Iโ€™ve never succeeded secondary