#gtfo-related-questions

1 messages · Page 564 of 1

warped vigil
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what

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you got orange/grey from d1?

polar summit
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I did.

buoyant obsidian
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Orange-gray is the same name as the rundown so it makes sense to be a reward one

warped vigil
#

what the hell

polar summit
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The exclusives might be randomized then?

warped vigil
#

that shouldn't happen

warped vigil
#

they are guaranteed for beating certain things

polar summit
#

Damn, no clue then. What’s the other level that you get an exclusive from?

warped vigil
#

you get from all 1s

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then beating all high, extreme, overload and all in total expeditions

polar summit
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Ohhh, okay. Got it. Is that where you’re supposed to get Orange/gray?

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Guess mine got swapped for some reason.

warped vigil
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one of them i think

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don't remember what

buoyant obsidian
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Everyone I've played with got orange/gray from d1

warped vigil
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actually

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what is the name of the orange/grey palette you got from d1?

buoyant obsidian
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Oh yeah there's two

polar summit
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Not home right now so I can’t check.

buoyant obsidian
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I was talking about Destination

polar summit
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Destination is the orange/gray, right?

warped vigil
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destination is what you get from d1 yes

buoyant obsidian
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Destination is orange highlights

polar summit
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Then I got that.

warped vigil
#

uhh

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orange?

buoyant obsidian
#

The other one gives you fully orange jackets

warped vigil
#

let me check the hex colour

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#8d2d18

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name is: dark red

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i can see why it could be confused with orange but the colour is dark red

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closer to the red "ready for cage drop" button than orange

polar summit
#

Dang, okay. I see it now. My bad.

warped vigil
#

nah it's fine

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my monitor was purple for some time so

polar summit
#

The other exclusive is what color then? The orange vest?

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Bet that looks sick as hell.

polar summit
warped vigil
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my monitor broke some time ago

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the green channel output died so i had to fix it

buoyant obsidian
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Destination is gray with some orange

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And then the black and red one for doing everything?

warped vigil
warped vigil
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for doing everything you get the best: pink

buoyant obsidian
#

Blue and yellow is all overloads?

polar summit
#

This game seems impossible without being able to see correctly.

warped vigil
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well if you have eyesight issues, seeing sleepers in pitch black conditions is difficult

polar summit
#

I want to use the bullpup with a bright pink and yellow cursor.

warped vigil
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ah the colour only affects the apparel

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not the weapons sadly

dark urchin
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Hey guys, I couldn't find anything about this on Google, but what is the purpose of the COMPLETED: [1, -, -, -] text that appears below ARTIFACT HEAT: ? Does this have to do with the sectors in the level? Does it have to do with how many players survived/finished the expedition? Sorry if it's a stupid question, just got this game a couple of days ago

neon gust
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1,0,0,0 would be that you completed the main objective

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1,1,0,0, main and seconday

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all of them completed would be prisioner efficiency

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all sectors cleared in one match

dark urchin
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Thanks

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So, do all expeditions have multiple sectors? or just some

neon gust
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depends on the level

polar summit
neon gust
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theres only 2 PE's now

polar summit
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It’ll have these markers.
secondary overload prisonerefficiency

dark urchin
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Oh I see, thank you

polar summit
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Each skull represents a difficulty.

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Np.

viscid wolf
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fuck I'm late again

topaz anvil
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kek

earnest pulsar
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well what if I want to? you're going to deny me the right to wipe the bots' asses?

earnest pulsar
viscid wolf
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.t ...

earnest pulsar
#

Dev gif powers

viscid wolf
#

every day we stray further from god

earnest pulsar
lilac fulcrum
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nah

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show me a video of you killing the boss with the knife

earnest pulsar
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which one? the one that can't be melee'd?

lilac fulcrum
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the one in d one

earnest pulsar
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so the one that ||can't be melee'd? unless it can in which case sure thing||

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or do you mean the ||tank from the reactor||

lilac fulcrum
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the former

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i believe in you

earnest pulsar
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vanilla game?

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or is making it possible cheating?

lilac fulcrum
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all 100% legit

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cheating is bad

slate harness
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just throw your knife

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ez

earnest pulsar
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well it wouldn't be cheating

covert apex
lilac fulcrum
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sounds like moss is having a...

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.t skill issue

uneven gulchBOT
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I'm sure you're reading this wondering what the tag does. Well, grab a 🪑 and sit down while I tell you. This command is to tell you that you're doing good. Keep at it. ||Keep trying and never give up, because we're no strangers to love.. We're no strangers to love. You know the rules and so do I. A full commitment's what I'm thinking of. You wouldn't get this from any other guy. I just wanna tell you how I'm feeling. Gotta make you understand. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. We've known each other for so long. Your heart's been aching but you're too shy to say it. Inside we both know what's been going on. We know the game and we're gonna play it. And if you ask me how I'm feeling. Don't tell me you're too blind to see. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you.||

hoary siren
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hahahhahaha

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GOTEM

earnest pulsar
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it would just be ||something that would allow me to fly but I would still take the same amount of damage and give the same amount of damage and it would actually be harder to avoid the projectiles||

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so I could actually do it

lilac fulcrum
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right, and that's out of scope

earnest pulsar
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or I could try my absolute hardest to find a bug

covert apex
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you got this moss

earnest pulsar
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what if you could make it so you can hit projectiles with your melee weapon and send them back

covert apex
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that would fit the immersion of the game so well

cursive talon
earnest pulsar
lilac fulcrum
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yes

cursive talon
earnest pulsar
lilac fulcrum
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again, no cheating, no mods, 100% vanilla.

cursive talon
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unfortunate

distant ice
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just desync into immortality

earnest pulsar
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what would you do if someone actually did it? I mean, besides patching it

cursive talon
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i was just standing with a sniper and not taking damage

lilac fulcrum
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  1. be impressed
  2. be surprised
  3. ???
  4. profit
cursive talon
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its not even a corner its in the open

earnest pulsar
cursive talon
earnest pulsar
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would you like the log from that run as well?

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at least I wouldn't need to worry about ammo

cursive talon
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if you want the vid dm me

versed oracle
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How do you scan multiple enemies when they're coming at you (during a scan for example) I can only scan one every time

hoary siren
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dont zoom in with the scanner

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ADS scans only one

rotund thicket
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olafsearch Do I have to spoiler questions about specific missions, like if I'm asking about the end of C1

hoary siren
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yes

rotund thicket
cursive talon
rotund thicket
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I see

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I just don't know the best way to approach the ||moving security zone in that large room|| at the end of C1. ||It just takes forever and eventually me and my party are overwhelmed each time.||

topaz anvil
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||Try and delay the enemies as long as possible, foam behind you, foam the doors, set up mines and turrets at the top, focus on getting off the stairs on the scan if possible, those are the worst places to fight||

rotund thicket
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||Makes sense, so they do all come from the main door up top?||

topaz anvil
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||it's the only place they can come from||

rotund thicket
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Ugh sometimes it feels like they show up from below sometimes

hoary siren
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||it's the only place they can go||

rotund thicket
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it's such a pain

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aight, then the rule of thumb stands, turrets and foam, turrets and foam

uneven gulchBOT
# rotund thicket I just don't know the best way to approach the ||moving security zone in that la...

I'm sure you're reading this wondering what the tag does. Well, grab a 🪑 and sit down while I tell you. This command is to tell you that you're doing good. Keep at it. ||Keep trying and never give up, because we're no strangers to love.. We're no strangers to love. You know the rules and so do I. A full commitment's what I'm thinking of. You wouldn't get this from any other guy. I just wanna tell you how I'm feeling. Gotta make you understand. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. We've known each other for so long. Your heart's been aching but you're too shy to say it. Inside we both know what's been going on. We know the game and we're gonna play it. And if you ask me how I'm feeling. Don't tell me you're too blind to see. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you. Never gonna give you up. Never gonna let you down. Never gonna run around and desert you. Never gonna make you cry. Never gonna say goodbye. Never gonna tell a lie and hurt you.||

floral pecan
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i assume you need to wait for a stagger to finish on a giant before you can apply a new one correct?

ruby wasp
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no

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but that'll reset the stagger cd earlier

floral pecan
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there's a stagger CD?

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was messing around with soloing giants so that'd be interesting to know

ruby wasp
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i think cd was inappropriate

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more like stagger debuff duration

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Let's say each broken limb makes the giant go under a stagger effect for 2s

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the optimal way would be to break a limb every 2s to maximize the stagger duration

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However if you break a limb before these 2s, it will reset the duration of the stagger effect

floral pecan
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which means he will just stagger a second time?

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cause you can stagger on a backhit with 40% on sledge

ruby wasp
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you can stagger when hitting the head, the back, both legs & both arms

floral pecan
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ah no, i am using the stagger HP thing

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not limbs

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faster that way

ruby wasp
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e

floral pecan
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wait

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damn i forgot 1 thing in my math

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ye scrap that. Limbs are faster

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but yea. If i stagger again before the animation is over, it will just make a new stagger animation then?

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ah surpsingly it is still close. 37.5% charge on a backhit to break a limb vs 40% on the back to just stagger normally

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(sledge)

sharp steppe
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hey guys. one quick question.
Can i one shoot headshoot a big striker or big shooter from behind with the Special Weapon - Revolver??

floral pecan
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mmh maybe big shooter, lemme check that

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nvm still a no

sharp steppe
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and what about the chock mode shotgun that is rundown specific at the moment??

floral pecan
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gets 3/4 of the way there

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assuming you land all the pallets

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after that, you got scattergun and sniper, which are the only guns that can 1 hit kill these things

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scatter can even kill 2 at a time

neon gust
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sniper/burst canon/scatter gun for big guys/girls and bosses

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revo its for smalls

sharp steppe
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what is the scatter gun?

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nvm. sry. found it out

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thx for information

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but can the revolver one shoot a scout?

floral pecan
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pretty sure it can, let me double check

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Yea it can for sure up to 12meters

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after that there is falloff damage, but you should be able to still

sharp steppe
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so in general: you wouldnt recommend the revolver, do i get it right? ;D

neon gust
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get into tentacle distance then shoot her on the back of the head

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1 shot

floral pecan
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but aside that, not really

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expecially considering the rest you can use

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also being able to kill scout can help

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but if you give it to someone experienced they'd just melee these scouts anyway

neon gust
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revo has its place since if you actively participate you can defend entire waves and save ammo to your teammates

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its a low maintance gun

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1 ammo its like 20 bullets wich its good

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you can deal with giants by hammer stagger and emptying the mag on the back of them

floral pecan
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true, efficiency wise it really shines if you are landing headshots

neon gust
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Everygun have its pros and cons, how you play around them depends on you

floral pecan
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there are a few guns that have around the same efficiency as revo, but we are talking AR and such..

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which means you won't be able to do it reliably

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to tell you one, Machinegun has like 50% more efficiency than revo

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but that's if you land all headshots

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i think you get my point

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as soon as it is all bodyshots it's half as efficient as a revo

neon gust
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are you hitting that 50% tho

floral pecan
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nope

neon gust
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revo its more reliable and easy

floral pecan
sharp steppe
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which part of the body should i shoot a big striker if his head is gone??

floral pecan
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limbs for stagger

neon gust
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ive mention it before, the raw numbers are there but ive never in my life seen someone pull 100% of those numbers

floral pecan
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if you can hit the back, you get x2 damage

neon gust
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at the end of the day it depends on your playstyle, and how experience youare

neon gust
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usually you want to stagger by shooting the legs and proggresively go up

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so your sniper can reload etc

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and kill the big guys for you

hushed sundial
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Any way to force bots to pick up items?

distant ice
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nope, they only pick them up auto when you walk away

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supposedly

lilac fulcrum
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if you're 4+ meters away they'll pick them up

hushed sundial
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Got it. Thanks!

sharp steppe
lilac fulcrum
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change it in what way?

sharp steppe
distant ice
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Switching something in a box is necessary also

sharp steppe
# lilac fulcrum change it in what way?

I mean if we got two sentrys with us and one mine deployer and we know that we are just going to need the sentrys for our next steps bots will refill mine deployer if it has the lowest ammo.

sharp steppe
# lilac fulcrum change it in what way?

just commands in command system where you can lead the bots in every step. What ressource pack or even consumable the should pick up and when and to whom they give it.

lilac fulcrum
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(don't need to ping me for each reply)

sharp steppe
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sry

slate harness
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are there any plans to work on hit feedback/enemy attack feedback? I feel you can often not even tell you are being meleed or shot. i am also very weirded out by the shots just homing towards you

neon gust
lilac fulcrum
#

I hear you and others that you want to be able to micro manage the bots more. It's feedback that will go up to our game designer to consider. Though as I said at one point, we want the bots to be smart and help you, and avoid the tedious aspect of having to micro manage. Personally I don't look forward to having to think for myself and 3 bots to tell them everything to do and feel like it'd get pretty boring and old. But that's just my personal opinion.

sharp steppe
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i absolutely get your point.

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and how about an on, off option?

slate harness
#

only two things i personally am missing from bots right now is a "get over here now" command and a "use melee only/fire at will" toggle

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letting a bot set up a sentry and then they just stand in front of it absorbing the bullets is hilarious, but should be circumvented with "get over here"

sharp steppe
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if players want the bots to act by themselfs they can switch it on in settings. If player want to command every step of bots, then they should also get that option. Maybe that would be a thing that make both sides happy

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if that is possible for you to implement

distant ice
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Between the massive aim punch, the sounds, and the screen going red, I don't understand how people don't notice getting hit

slate harness
gilded jolt
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one bad things about bots is that its really hard to stealth giant strikers with them

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As soon as I hit the striker once they just run up and immediately all get punched and die

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Like every once in a while they will actually hit and stunlock the striker long enough to kill it but most times they just get smacked and die

buoyant obsidian
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Yeah you can't stealth them

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The bots don't have strategy

gilded jolt
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Yeah its annoying

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I have been trying to do C2 with a full team of bots lately and ||I swear some of the zones in that level have guaranteed giant spawns||

buoyant obsidian
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They do

minor fractal
gilded jolt
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Eh

buoyant obsidian
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There's a guaranteed giant room in a1

minor fractal
#

Just shoot them tbh.

buoyant obsidian
#

Yeah when I'm solo with bots I always shoot

gilded jolt
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Yeah

buoyant obsidian
#

If you shoot first the bots will stay away from the giants

untold iris
#

Is there any reward for completing the secondary objectives in a mission? Like do you somehow get more artifacts/boosters or something? Or are they just there for extra challenge and to get a little checkmark saying you did it (along with contributing to the milestones to get more apparel)?

earnest pulsar
untold iris
#

I see

earnest pulsar
#

it used to be I think 1 high completion to unlock b tier

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and then 3 high's and one extreme for c

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6 high, 2 extreme, 1 overload for D

untold iris
#

might be hard to convince the boys to have the runback with B2 to complete both objectives. Completing the second objective wasn't necessarily super hard but it fucks you so hard when you try to go the sec door for the main objective. I still think we could do it (since we know now what you're supposed to do to complete the entire mission)

#

sounds tough

earnest pulsar
#

11 high, 6 extreme 3 overload 1 PE for E

untold iris
#

can't image how hard it will be to complete a mission with the extreme and overload objectives

earnest pulsar
#

but that's based off of my aweful memory

earnest pulsar
untold iris
#

first rundown me and my friend are playing

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and we were so not prepared for B2s secondary objective

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we had no clue what we were getting into

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still was close to completing the first part of it

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one code left...

minor fractal
versed oracle
#

What are the small red dots on the scanner supposed to be?

weary mesa
#

that's a bug

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They are regular enemies just bugged out

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Scouts will return to normal if they tentacle and start moving again

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Idk how to fix regular sleepers other than c-foaming them

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It's not too big of a deal just annoying really

jolly zealot
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I've had luck with going 1-2 rooms away if you have the opportunity

echo plank
#

How do apparel unlocks work? Are they specific for certain maps, for certain levels, or are they completely random?

tropic ferry
#

specific clears, you can see the requirements on the right side of the rundown page

echo plank
tropic ferry
#

the high/main clears are just beating the level, and the 3x or 6x is how many levels you have to beat, 3 or 6
not every level has extreme/secondary and overload, if you click a level it shows you what sectors that level has

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the "priority expeditions" are all of the _1 levels, and give rewards by themselves

echo plank
#

So you get 1 cosmetic each for beating priority sectors, and then once you have beaten a certain number of sectors across all maps, you unlock a cosmetic at each milestone.

#

Thanks for the help.

tropic ferry
#

correct

carmine steppe
#

Since they changed high/extreme to main/secondary does the overload door still have the robot voice when you open it?

rugged dock
#

is auto sentry still the go to or is burst just better now?

young socket
#

anyone know if scouts call a wave if they hear a sniper

weary mesa
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yea if you are in range of shot aggro they will wake up

craggy pier
#

Is there a ||BIG Mother|| in this rundown?

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Or just regular ones

frozen steeple
#

For the last C1 alarm should we bring two burst turrets or auto ones

gilded jolt
#

When I did it I used 1 auto turret so 2 would probably work

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Whether or not it would work better than 2 bursts, I do not know

chrome goblet
#

Question: Should I buy this game even though I have no friends who play it?

gilded jolt
#

yeah

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its pretty easy to find people through lfg right now

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or you can use bots, as they are relatively competent

buoyant arrow
#

gotta learn what bots are bad at vs good at first before taking them to deeper levels too. they have their quirks

gilded jolt
#

yeah

chrome goblet
#

i see

#

i shall take this into consideration

gilded jolt
#

which sentry is the best

safe quail
#

depends on the situation

gilded jolt
#

what is the best for C2 extreme

supple gust
#

Just take the burst, most busted sentry this rundown.

gilded jolt
#

ok

obsidian depot
#

lmao honestly there's no situation where you'd want an auto/sniper over a burst sentry

neon gust
#

i dare

obsidian depot
#

maybe except a surge alarm

neon gust
#

you

supple gust
#

What happens O_O

neon gust
supple gust
#

Watch me, D2 or D4

neon gust
#

T moving scan

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do it

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you wont

gilded jolt
#

what happens

neon gust
#

homie misses

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thye gave it auto aim

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but the charger bug still there

gilded jolt
#

what charger bug

neon gust
#

If you have a headless charger

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the sentry will keep aiming at the invisible head

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rather than the body

gilded jolt
#

ok

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I dont think that would be super problematic though

neon gust
#

it wastes a lot more ammo attempting to hit the head that doesnt exist

somber bear
#

how do you list disinfection station on gtfo terminal on b2?

warm yew
#

List station, or disinfect

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OR just list dis

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List dis nuts

knotty mauve
#

list deez

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great minds

warm yew
#

Think alike

neon gust
#

😆

frozen steeple
#

Can the bat kill scouts?

minor fractal
frosty tinsel
#

On b1 is it normal to crash as soon as you join if your computer isnt as good

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the desert area.

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because my friend loads that area and he can walk just his screen is frozen

minor fractal
#

It's pretty intensive for sure.

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Not too surprising some people crash.

earnest pulsar
viscid wolf
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optimization moments

earnest pulsar
#

I experience decent - large frame drops every time

frosty tinsel
#

like that is probs the hardest thing ive ever ran

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on this game

neon gust
#

ive read people with higher rigd struggling on desert área

earnest pulsar
#

you could also try increasing the priority in task manager. for me it doesn't really do a ton but it does do a little, but I do only increase it one level so nothing on my pc completely breaks

neon gust
#

lowering the shadow resolution helps quite a bit

patent zinc
#

This question probably gets asked a lot but will GTFO be ported to consoles anytime soon?

torn sonnet
#

R6b2 terminal uplink unsure how to verify it? can anyone help me with this?

viscid wolf
#

uplink_start

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uplink_verify code

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you'll get a 3 digit code in your terminal

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when you exit the terminal you'll see 6 numbers with 6 corresponding four letter words

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find the one in the terminal and do "reactor_verify word"

earnest pulsar
#

so to start you typeUPLINK_CONNECT (IP ADDRESS)

viscid wolf
#

whoops

torn sonnet
#

lol yeah i got that far

viscid wolf
#

why did I type uplink start

torn sonnet
#

its the verify that confused me

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thanks!

earnest pulsar
#

AND THEN IT WILL SHOW YOU A LETTER FOLLOWED BY 2 NUMBERS

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sorry caps lock

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exit the terminal screen and on your hud it will display (I think) 7 sets of 1 letter and 2 numbers

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find the corresponding word for the correct set of 1 number and 2 letters and then type UPLINK_VERIFY (4 LETTER WORD)

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repeat 4 times

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don't die (optional)

torn sonnet
#

you have to verify 4 times!?

earnest pulsar
#

you have to do 4 sets of codes

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so uplink_verify (code), hit enter then you will get a new set of 1 letter and 2 numbers

torn sonnet
#

mk thanks

earnest pulsar
#

don't mess up the word, you have to redo that set and it takes about twice as long to load

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and it will be a different word

peak lake
#

Having an issue in the game where my scanner barely tags any enemies, there will be a group of 20+ moving and it might tag 4 of them, is this a glitch? It usually tags the whole group

earnest pulsar
peak lake
#

yes

earnest pulsar
#

holding right click intentionally tags only 1

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intentionally as in not a bug

peak lake
#

Oh ok why does it do that?

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as in the benefit

earnest pulsar
#

no idea

weary mesa
#

I mean it did nothing before

earnest pulsar
#

I would assume it's to tag just a hybrid or a giant but there's no difference on the screen

weary mesa
#

So just don't hold down aim

earnest pulsar
#

or maybe it's if the person with bio sneaks around a room, it get woken up, and then they can ping just a tank or mother or something,

earnest pulsar
#

.
so I think that a lobby just crashed because I used the "cancel that" command/drop objective item command, any input?

minor fractal
#

I'm actually baffled that the ADS on bio was a community suggestion.

#

Makes no sense to me.

obsidian depot
#

What's the opposite of a quality of life update

stoic breach
#

1.0

topaz anvil
#

Garbage weapon

tacit zealot
distant ice
#

I do remember a suggestion like that but i feel like there was more to it

#

Also their criteria for picking suggestions to implement is a mystery

shadow talon
#

So are glowsticks just useless or do they have some hidden function

steel valley
#

booster conditions and sometimes it's just really dark

#

being able to light up a room without flashing can be useful

gilded field
#

Is there a list on how to get apparel based on the sectors?

floral pecan
#

(Cause of sleepers around)

loud granite
#

also good when defending big rooms, too big for even gun flashlights

tough vigil
#

Where is the second part of the scan in C1 zone 152. I did a run of that with friends yesterday and we ended up quitting there because we finished the part where you slowly walk along with the scan zone through the entire pit area. And then it keep saying that 'finish the security scan to stop the alarm' but we couldn't figure out where that scan is.
Could it have bugged out for is maybe?

topaz anvil
#

Did it make it all the way to the top?

tough vigil
#

Yeah we completed it to 100% and were all the way at the top at that point.

#

The scan zone we were following also disappeared at that point

topaz anvil
#

Wack

#

Did anyone dc during the scan?

tough vigil
#

nope

loud granite
#

visual bug from using the checkpoint, after the scan is done just clear the remaining enemies and you should be good

tough vigil
#

but it was like, our fourth reset to the previous checkpoint

loud granite
#

we had that too

tough vigil
#

ah, so we did actually complete the scan but the game was being funky

#

thank god, I was half afraid we had to run all the way back down and do a scan at the terminal or some shit

loud granite
#

we split up everywhere trying to find where it was too, and was caught off guard by the music stopping after we killed a few of them

tough vigil
#

ah

cobalt fossil
tough vigil
#

I... think I'll rather take my chances with that one instead having to re do an hour+ worth of mission to get to the one part we didn't do quite right again.

topaz anvil
loud granite
#

no bug has locked my progression so far
only one almost did, and thats the cursed double turbine

balmy surge
#

what do the anti fog consumables do?

#

Does it actually effect the fog in the map?

#

or is that an enemy type?

tulip trench
#

they remove it for a while

balmy surge
#

thats pretty neat

mystic loom
#

hey,does any one know the last error spawn in D4 is fixed at the A room after the patch, sinc e before the update, they should always spawn at the left hand side

topaz anvil
#

Well its certainly more brutal now so i guess they did fix it

tough vigil
hallow osprey
#

Not sure if bug or not, but BOTS do not gib the enemies when using melee. Whenever they melee, it looks like they just tickle the enemies to death.

distant ice
#

enemies don't react to bots hitting them at all

hallow osprey
#

ah, but, some gibbing would be nice

#

also, bots don't appear to wake the whole room

#

interesting

tawny sigil
#

is there a known glitch for making no enemies spawn?

#

just played with a dude who was walking through doors to swipe all the loot from later rooms, no enemies spawned on alarms or in empty rooms

#

i don't want to know how, just not sure if there's a way to report for hacking if it's not just a dumb game glitch

lilac fulcrum
#

most likely not a glitch. you can message @uneven gulch with details

tawny sigil
#

is there a way to check who you were in a game with recently?

#

the guy's name was just a square but I am pretty sure he was hacking

topaz anvil
#

/shrug

uneven drift
#

Did Scattergun get nerfed? I dont seem to be abnle to 2 shot a mother anymore

shrewd dirge
agile imp
#

i missed the info, what does the "completed [-,-,-,-]" mean? the first dash seems to be the number of times i've done the missions, the second dash seems to mean a secondary objective has been done, but what about the last two? did i miss secondary objectives or is there another version of the mission

shrewd dirge
topaz anvil
agile imp
shrewd dirge
#

Yes

topaz anvil
#

Yes

agile imp
#

thanksm

shrewd dirge
#

But

#

You can also list bulkhead keys to guess

shrewd dirge
agile imp
#

i'm not gonna start cheesing the game just yet lol

#

but thanks

shrewd dirge
#

Not cheese

#

Otherwise turn off your hud

uncut seal
#

We sumbled upon quite annoing bug. "This command allows only one use. This command has already been used." Any fix? Or we are just that dumb? [R6 B2]

#

My friend told me that he used "UPLINK_CONNECT" but forgot the IP and that's why we're probably "soft-locked"

peak lake
#

Is there a level this rundown where I can get to a big striker quickly, me and my friend want to practice 2 man melee take down with them

eternal steeple
ruby wasp
#

first room with ||both tanks||

peak lake
#

Does running in close proximity to a scout alert it (for melee), or are they strictly based on touch?

desert falcon
viscid wolf
#

Scouts awake state is extending their feelers

floral pecan
viscid wolf
#

imagine a bar where you can wake up a a standard sleeper

#

flashlights and walking will up that bar

#

running will instantly 'wake it up'

desert falcon
floral pecan
#

Ah, for allert i ment the feelers, as his question was about melee

desert falcon
#

I see

floral pecan
#

Out of that list only the hitbox and bullet would be an immediate awake, and a sleeper dying near her

#

@peak lake also if you are trying to learn melee, know that she becomes invunerable when she needs to scream, so avoid

  • touching her hitbox when meleeing
  • running trought the feelers, as it'll make her scream faster
#

The 2nd thing i am telling you may be wrong doh

#

It's what i saw on the wiki, and i had much higer success without sprinting, aside to allert her

viscid wolf
#

experienced players will run through them but don't do it till you have a few hundred hours if practice

#

you have around 0.5 seconds to kill her after triggering a tentacle

floral pecan
#

Even then, you need the right distance as far as i know

viscid wolf
#

just need to be close enough

#

around half the length of the fully extended tentacles is enough

loud granite
#

sounds needlessly complex, scattergun her general direction and u good

viscid wolf
#

its not that complex

#

if you're in a situation where you can stealth the scout just bonk it

peak lake
#

The zones in this game are sort of confusing, for example I think we were in C1 yesterday and needed the last data key in zone 153. We were exploring every bit of the north portion of the map where zone 151 was and logically figured it would be up there.

153 was all the way near the beginning of the map, with zones like 147/148. Is this normal? Is there a way to like ping an entrance to the door that will take you to that specific zone or something?

loud granite
#

zones are numbered in the order you should tackle them usually, but it gets a bit funny with optional zones

loud granite
peak lake
#

Can you query doors that lead to that zone for example query door_e_153, then get a list and ping them or something?

loud granite
#

nope, sec doors get different IDs than zones

#

but u can query them to see what they lead to

#

specifically. all zones they lead to, and what zones are behind them

#

can be a bit confusing so its better to just look at the security doors themselves

viscid wolf
#

you can also look at the top left of a security door and it will show you what zone you're going to

loud granite
#

^ thats what i meant by looking at the doors themselves, since it also tells what zones they lead to after

viscid wolf
#

I didn't even know you could query doors Sweating

loud granite
#

it can be very confusing, i dont recommend it KumikoDed

humble crater
#

just look at the door

loud granite
#

scattergun the door

viscid wolf
#

yes

mellow hazel
#

If you aren't hitting multiple enemies with the HEL revolver is it just a worse pistol?

floral pecan
#

Depends on how you want to look at it

#

Both stagger in 1 hit, so it's either if you want the one that

  • has 8 shells and kills in 1 headshot + 1 bodyshot
  • has 15 shells and kills in 1 headshot + 2 bodyshots
#

I personally prefer the normal pistol for a higer stagger potential, many prefer the HEL revo even for the 2 hit kills alone

#

For the rest they are pretty similiar.
HEL revo has pen and can 1 hit kill the || flying enemies || in the weakspot doh.

distant ice
#

pistol has no range

uncut hedge
#

Do the [2.-.-.-] on the level mean anything?

mellow hazel
#

number of clears

uncut hedge
#

do you have to clear it a specific amount to unlock something or just once?

mellow hazel
#

nope jsut for seeing how many times you did a particular difficulty

uncut hedge
#

alright, thanks.

floral pecan
distant ice
#

enough

floral pecan
#

By the looks of it, the wiki has it wrong apparently

#

Says pistol has 8, but in the doc i see 6. Also ye it says 10 on hel revo, so another good thing to keep in mind

#

Pistol has better hispread too. And with that i believe there isn't much else to it

cloud stirrup
#

Is there a lore data base anywhere other than the wiki which mainly for audio and text logs. Ive just gotten really intrigued by the mystery of the complex and wanna learn more.

floral pecan
#

The #gtfo-lore may help out, also @warped vigil may, he knows a lot about the lore

ruby wasp
#

anyone that is active in #gtfo-lore knows a lot about the lore anyway

cloud stirrup
#

Thanks guys

cobalt fossil
desert falcon
#

Good thing everybody can copy paste stats if they want to

daring fog
#

will we ever be able to get booster progress again after a full wipe return to lobby?

lilac fulcrum
#

we're looking into a bug where booster progress isn't counting.

lapis moat
#

is this game worth it?

viscid wolf
#

thats up to you to decide

lapis moat
#

solo?

safe quail
earnest pulsar
safe quail
dim ember
#

Heard a small bit of discussion in voice comms, but wanted to ask for clarification: once you complete all of the objectives, you can no longer gain any customization apparel, correct?

floral pecan
# lapis moat solo?

solo? hell no, unless you plan to play AT LEAST with bots, which is doable, but the best way is with a full squad, which you can find in the LFG chats or matchmaking

#

evendoh i'd advise LFG

lilac fulcrum
#

correct, you'll have to wait for the next rundown or extension if we add requisitions then

floral pecan
#

Solo is doable on SOME levels, but you need to be quite skilled to do so

earnest pulsar
floral pecan
#

we pretty much agree on the same thing

dim ember
#

Ooh, that kinda' feels bad but I respect the idea to make it that way. 🤘

#

I'm a cosmetic junky. Lmfao.

floral pecan
neon gust
#

You can solo

#

its just takes a lot of time

#

this is a coop game for a reason

earnest pulsar
#

I'm just an idiot

floral pecan
#

no worries. I've noticed it happens frequently whenever i answer to that solo question KannaWave

neon gust
#

the only level that might not be soloable this rundown might be d3

#

but even then people said that of r5e1

floral pecan
#

people didn't even consider it soloable in R1 MotokaShrug

neon gust
#

i wouldnt recommend you buying this game for solo

floral pecan
#

till well, it got soloed

neon gust
#

the teamwork aspect of this game its what makes it unique

dim ember
#

There are (were?) some solo speedrunners on YouTube in previous rundowns, though I'm not entirely sure if anyone has made it far in the current rundown as of yet or if at all, especially with the kiting changes.

neon gust
#

not the solo for 7 hours part

floral pecan
#

^ that, teamwork is up on the list on why i enjoy this

neon gust
neon gust
#

these peoplee got 1k+ hours on the game

#

Solo its not the focus of this game

floral pecan
floral pecan
earnest pulsar
#

no it wasn't you, and that was a joke because it's spelt dyslexia not dislexia

floral pecan
#

i cleared R1A1 a long time ago as a solo.. but i won't tell you i was skilled enough, i'll tell you i used Cfoam nades for most of it

#

As for some reason, these were very common in that level

earnest pulsar
#

I can't speak for R1A1 or R2A1, but out of R3A1 and up, R6A1 is the easiest

floral pecan
#

i feel like these weren't difficult by themself, it's the lack of knowledge that made it 5x harder

floral pecan
#

we didn't even know how to hammer scouts at the time

earnest pulsar
#

probably to make it easier to learn the came with all of the people getting it with the release of v1.0

floral pecan
#

we barely found out that standing still in their path worked

#

so you can imagine how that went

#

now we know you can sprint into them under right conditions..

earnest pulsar
#

and then people got brave and bHopped through the tentacles while they were extended

#

you might still be able to

#

if your pulse is at 60

floral pecan
neon gust
#

your still able to hop on scouts

floral pecan
#

does bhopping change anything compared to just running into them?

neon gust
#

You make hella noise when landing

cobalt fossil
#

bhopping dosent exist anymore

neon gust
#

waking up anything within 10 meters

earnest pulsar
#

I think sometimes just sprinting for too long makes them scream? idk I'm not a scientist

floral pecan
#

in what way doesn't it exist btw? I played around with it and sleepers and it didn't quite wake them up

cobalt fossil
#

well, dosent exist-ish

covert apex
#

it exists, just takes quite a bit of practice to get the hang of it

floral pecan
#

i wasn't there in R3-R5 so i am not sure how it was beforehand to begin with

earnest pulsar
#

you could hold down W and shift

covert apex
#

you could stealth clear rooms by jumping like a bunny through them

finite plinth
#

you can still bhop a single hop :^)

earnest pulsar
#

now you need to release shift in the air or you make more noise and you loose stamina now

finite plinth
#

and not alert

earnest pulsar
#

sometimes 2

#

if you land far enough away

floral pecan
earnest pulsar
#

as in waking up

floral pecan
#

they don't wake up doh from what i tested

earnest pulsar
#

as in, you fucked up

floral pecan
#

they just glow like if i was shining a flashlight

#

then heartbeat if i do it again

#

that is why i have always been confused when people mentioned "bhop ded in R6, now they wake up"

#

i may be missing something doh.

earnest pulsar
#

you make noise in the air

covert apex
#

or anything else in the room

floral pecan
cobalt fossil
#

Bhopping was a bug that when you were jumping while sprinting you werent making any noise

#

And now you kind of do

floral pecan
#

that explains things..

#

right got that part down. Anyone knows how that stamina works in detail by any chance?

loud granite
#

one of the biggest things about bhop was being able to go at sprint speed with very little noise

earnest pulsar
#

so you don't make noise while sprinting for about 0.2 seconds (or used to) and it resets every time you land and you wouldn't make any noise in the air and there wasn't a stamina system so you were full speed the entire time

pulsar pollen
#

hey so yesterday I killed a shadow scout and it still screamed and then later I killed a shadow sleeper in one hit but it still managed to wake up the room. Just wanna know if i'm doing something wrong when it comes to shadows?

floral pecan
floral pecan
#

just uh, shadowy

#

and slightly different AI for strikers / big strikers

earnest pulsar
#

there might be a bug

minor fractal
pulsar pollen
#

Yeah it's really weird happened twice in the same level figured it might just be a bug

minor fractal
#

Shadows are working normally for me, personally.

earnest pulsar
#

but it could be some other mechanic or update that is causing a bug

loud granite
#

yellow hitmarker means a kill, did u get that?

earnest pulsar
#

well you can get yellow hit marker on a normal scout and it still screams

loud granite
#

ive never had that happen

earnest pulsar
#

if you hit it the milisecond after the room wakes

loud granite
#

just big red marker and it dying

minor fractal
#

Your game tells you that you killed it, the host says it's invuln.

pulsar pollen
#

yeah according to them i hadnt killed it but on my screen it was dead

#

just gonna chalk it up to latency or something

earnest pulsar
#

I think that it might also be that there is a little delay from when it goes invincible to when the hitmarkers go white

floral pecan
#

maybe you had high ping in that lobby, never happened to me either

minor fractal
floral pecan
#

Also, any clue on that heartbeat thing and how that works?

earnest pulsar
#

stamina

#

higher it is, slower you run

shrewd dirge
pulsar pollen
earnest pulsar
#

just sprinting gets it up to 140 ish and jumping while sprinting gets it to 187

pulsar pollen
#

probably was just latency

earnest pulsar
#

at most

minor fractal
#

You sure it didn't just stagger? Or there were two?

pulsar pollen
#

yeah it was 100% dead

floral pecan
pulsar pollen
#

the other one was much deeper in the room

minor fractal
#

If you say so.

earnest pulsar
floral pecan
#

surely it's also related with enemies no? Cause it doesn't go up if you are not fighting as far as i'm aware

loud granite
earnest pulsar
loud granite
#

only shove builds up pulse as far as i know

earnest pulsar
#

also if an alarm starts, it goes up to 90

floral pecan
#

Basically can just kinda see it as "the longer you are in a fight, the less you can run"

#

cause there aren't ways to lower it aside not running

earnest pulsar
#

ok, so swinging your melee weapon takes stamina when you're in combat still excluding the knife

floral pecan
#

interesting.. maybe in the future we'll know more about it. It definitelly felt harder to keep the dodging up as the fights got longer and longer

#

evendoh i gotta admit that i either suck at dodging, or it got harder

earnest pulsar
#

you want weapon stats?

floral pecan
#

no thanks, got these already TohruThumbsUp

loud granite
#

i need to drop in and dedicate an entire hour just to test out the details of pulse

earnest pulsar
floral pecan
#

not stamina peek

#

Pm just in case, may find something new, and thanks KannaWave

earnest pulsar
#

pm?

floral pecan
#

private message

#

thank you KannaWave @earnest pulsar

floral pecan
#

but i noticed that the number of enemies may affect it too

#

needs testing doh.

loud granite
#

can u pls use doe instead of doh cus that one is a bit misleading angelica_angry

floral pecan
#

wait is it doe

craggy pier
#

it's though

loud granite
floral pecan
#

ah ye doe is a female deer, was about to say.

floral pecan
loud granite
#

breaking a limb is a guaranteed staggered, itll stagger them even if theyre mid stagger animation

earnest pulsar
#

that's how you solo melee a giant

floral pecan
#

oh that's not what i ment, evendoh that's all correct.
I ment that it seems like there are different stagger animations that last more or less time, and the knees seem to trigger the longest one from what i tested

finite plinth
#

charging teh hammer to 70 to 80% is almost always a guaranteed stagger

#

even if you hit a broken limb

#

just don't hit during the grace period

floral pecan
#

||37.5% on limbs 50% on the back (both back values)||

#

if i recall correctly at least, lemme double check
Scratch that, would need to redo the math MotokaShrug

earnest pulsar
#

careful, . . .

floral pecan
earnest pulsar
floral pecan
#

oh that's what you ment, forgot about that

#

my bad

sharp steppe
#

WARNING: LITTLE SPOILER FOR B2 MAYBE!

yo guys i have a question please.
Trying to do the secondary objective in B2 where you have to uplink on terminals. Already died 2 times before and now when i want to start the uplink screen shows: "ERROR. This command only allows one use. Command has allready been called." Is this a bug or what can i do against that? Had that problem for the second time now. Appreciate any solutions.

distant ice
#

Checkpoint or restart

#

Known bug

sharp steppe
#

Is this a bug or did i do something wrong??

distant ice
sharp steppe
#

oh sorry, didnt read that

#

thx for help.

#

oh and maybe one more thing

#

after dying for the first time, audio sound has changed. It sounds very weird, sometime there is absolutely no sound for some activities and me and my mate have the "red line" signal for friendly fire permanent in our HUD. Does anybode else also had this bug? Or one of the bugs?

distant ice
#

Both known

#

For the red lines you'll just have to friendly fire again

#

Sound bugs have multiple causes

#

The most common would be exiting while a scout is screaming

woven vault
#

or if like 4 scouts scream and the audio adds up and cuts out at some point

#

thankfully it should be fixed before christmas

raw cloud
#

what does it mean when there is a red slash over your aiming sights?

tropic ferry
raw cloud
#

ah that came from me committing friendly fire

#

i had no idea what it meant

buoyant obsidian
#

I'm just imagining you shooting your teammate in the head and being like "what could this mean?? 🤔"

distant ice
#

Host gets it when sentries hit teammates

#

And not even host's sentries

toxic fog
#

@raw cloud That's an indicator for friendly fire, but there is a bug that can cause you to get that indicator when a different player's sentry gun shoots a teammate.

misty crest
#

so, why is it when we collect like 5 or 6 artifacts in a run we only get 2 at the end?

buoyant arrow
#

every artifact collected grants .025-.15 points depending on the heat %. u need to get 1.0 points total to get 1 booster for their respective category.

misty crest
#

game really needs some kind of built-in information page that mentions stuff like that and more details on mechanics and gear data

#

such as "(weapon) does Xdps or per-bullet" instead of "does low-medium-high damage"

buoyant arrow
#

games always been kind of obscure in every department, thats just how the devs want it to be let community figure it out but yeah shouldve explained artifacts n boosters better

#

practicality over numbers i suppose

misty crest
#

boosters at least give you number values

#

+X% in (stat)
so it's not like it would be a new thing

buoyant arrow
#

it wouldnt but it takes X bullets to kill a sleeper instead of gun does X amount of dmg is better imo and you just gotta test that in game

idle crystal
#

is anyone having a bot bug on the level c1

gilded jolt
#

what bot bug

idle crystal
#

during the multi level stage

#

he just goes up and down the ladder

buoyant arrow
#

ye bots get stuck on ladders at time

idle crystal
#

following the same route

buoyant arrow
#

tell host to kick them then make bot rejoin

#

should fix

idle crystal
#

like reset the game?

gilded jolt
#

no

buoyant arrow
#

just the bot

gilded jolt
#

just remove the bot and re-add it

idle crystal
#

can you do that midgame?

gilded jolt
#

yes

buoyant arrow
#

press esc>then host locks the bot slot

idle crystal
#

let me try that

misty crest
#

got a bot to shoot the foam 1 time at a door, and never again

buoyant arrow
#

then unlock it again w bots only or player n bot to respawn the bot

#

bots w foam is a huge bruh moment, pretty decent at every other tool tho

#

they wont stfu if bots got bio tho

misty crest
#

my main setup is 2 with sentries and 1 with bio

idle crystal
#

theres no option to kick the bot in game

neon gust
viscid wolf
#

you can

buoyant arrow
#

truthers

viscid wolf
#

go to settings, switch the bot to locked or player only

neon gust
#

i notice that if you'are 10m within an enemy they will let you know

#

pretty handy

viscid wolf
#

that will kick the bot

gilded jolt
#

then change it back to bots only when the bot is gone

viscid wolf
#

man ;

topaz anvil
viscid wolf
#

scatter gun go brrr

misty crest
#

I mean while that is one way of thinking of it @topaz anvil
another is weapon comparison to get a better understanding of the weapons themselves
hard to tell which guns of the same category are worth using when you can't accurately compare them

topaz anvil
#

They are all worth using

#

Except burst rifle

viscid wolf
#

ew burst rifle

buoyant arrow
#

^lies

viscid wolf
#

the only level you would bring it is B2

#

to match the hot garbage those levels are

topaz anvil
#

Lol

#

Dusk i wanna go toilet break

#

But i have catto on foot

viscid wolf
#

punt him

#

or eat it

topaz anvil
#

I cannot

vital sierra
#

just inject nam-v virus

#

he'll disappear

flat moon
#

I don’t understand how the enemies waves spawns work. People say they spawn two rooms over? Does that mean two doors over?

neon gust
#

room your in its room 0
the next rooms around you are room 1
the next ones after that its room 2

#

after you get more familiar with the game you will be able to tell apart room dividers and stuff

flat moon
#

@neon gust are the room dividers doors?

ruby wasp
#

note that some rooms are so large that they are separated into 2 sub-rooms

#

yes

neon gust
#

^

ruby wasp
#

For uplinks it's 1 room away instead

neon gust
#

yeah im 3 rooms

ruby wasp
#

😳

flat moon
#

Uplinks?

ruby wasp
#

ye

neon gust
#

1 thing at a time

ruby wasp
#

you'll know about them later

neon gust
#

^

minor fractal
neon gust
#

thats what he said tho

earnest pulsar
minor fractal
earnest pulsar
#

normally it's 2 rooms away but if the zone is too small then it will be one room away or on top of players if they're in separate rooms

minor fractal
#

I wonder if there's actually rules governing where archways and doors appear between separate tiles...

flat moon
#

What if you in an area where there are two rooms away both in front and behind me? Which direction would they come from?

earnest pulsar
#

there kind of is, they have separate room designs and if they stick 2 together, they put a door or an arch

earnest pulsar
minor fractal
#

I know that, but I'm wondering if specific connections between tiles are always arches, or always metal doors (when it's not a security door).

earnest pulsar
#

normally about 3 waves for enemies to come from 2 different directions

earnest pulsar
#

that big open room

#

zone 76 in R6A1

neon gust
#

You guys asking the wrong questions

#

how about the new tile

#

r6d1 spawns

#

they spawn in the same room still i think

minor fractal
worldly perch
#

can I load checkpoint after I closed the game?

hexed totem
#

Nope

peak lake
#

Do you keep artifacts you collected if you are unable to complete the mission?

outer dew
#

How can i view my server ping in gtfo ? when i play with friends

urban mulch
#

Can you not use in game matchmaking with another person in your lobby?

topaz anvil
urban mulch
#

hmm weird every time I try it drops my group member into a rando lobby

topaz anvil
#

Yeah it's bugged

#

No fix for it rn

urban mulch
#

ahhh got it, thanks was wondering if I was doing something wrong

topaz anvil
#

You actually need to pray to every known higher being and sacrifice your second born son

balmy surge
#

do the melee weapons actually preform differently or are they more just personal preference?

wise thicket
#

They have their own perks

#

Knife is fast but weak. Spear has long range, ect

minor fractal
#

I would pretty much only recommend sledgehammer rn, frankly, imo you only really lose out on things you can do with the other melees.

wise thicket
#

I'm basic, I just run hammer

peak lake
#

will revolver kill scout anywhere in the head 1 shot or does it need to be the back of its head

earnest pulsar
#

back of head

#

shoot all 6 shots in half a second for much higher chance

peak lake
#

back of head in general or specifically occiput

earnest pulsar
#

what's the difference

#

just shoot it in the back of the head while being close

peak lake
#

isn't the occiput like the back of the head where it connects to the neck?

earnest pulsar
#

not there, that might count as neck shot

#

and occiput just means the back of the head or skull

#

you want to aim about a thrid of the way down from the top of the head so you don't miss and so you don't accidentally hit the neck

tropic lava
#

Does spear not one shot chargers in the back?

warm yew
spark wolf
#

epic north charger moment

craggy pier
#

Does anyone know if the 2nd gasmask on the cover photo for GTFO is obtainable?

#

You disable the D3 ||overload alarm with the terminal nearby of the Error Alarm right?||

neon gust
#

Theres no overload error afaik

craggy pier
neon gust
#

its just a big circle that counts for progression

craggy pier
neon gust
#

thats d3

craggy pier
#

Oh yeah d3

#

I got confused

#

I'm dumb

neon gust
#

striker error alarm from overload should be next to the class 4/3? alarm

#

i dont remember the zone number sadly

craggy pier
#

Yeah but to disable the reactor alarm

#

You need to go to a terminal?

#

The one that is outside of the error alarm door

rugged dock
#

how do enemy footsteps work i never hear them half the time?

shell gyro
#

the only thing that footsteps are applicable for are literally scouts lol

#

everything else is either silent or charging at you and by that point you have way bigger things to worry about than listening for footsteps

rugged dock
#

i'd just like to hear the singular striker behind me at point blank

neon gust
#

apparently anything thats outside of your FOV dont make sound

#

its more apparent on giants

#

wich can get you killed instantly

rugged dock
#

that makes so much sense, thank you

peak lake
#

did they remove the side strafe dash to dodge projectiles?

earnest pulsar
#

no but it's much slower than it used to be

shrewd dirge
#

way too slow tbh

earnest pulsar
#

just crouch right before it hits

lean hawk
#

is there any main weapon this rundown that can 1 shot a giant

buoyant arrow
#

nope

weary mesa
#

hopefully that won't ever be a thing

lean hawk
#

aight, what main is best at taking out giants quickly then?

stark spade
#

sawed-off shotgun can take them out pretty quickly

high mango
#

Can you turn checkpoints off?

frozen nymph
#

returning player, is kiting still possible?

minor fractal
#

You have to do it in shorter bursts.

frozen nymph
#

thanks

minor fractal
#

In what way?

#

Was kind of a boring strat, glad shooting is more important now.

untold iris
#

the two primary burst rifles really don't seem that good

buoyant arrow
#

the burst rifles reward precision, you can 1 burst w burst rifle if u hit 3 bullets on head which is hella efficient, carbine has higher range for an smg so theres that

steel valley
#

not true

#

you have to two burst either way

minor fractal
#

Still pretty efficient?

steel valley
#

how many people are really consistently hitting two bursts

minor fractal
#

If you can hit DMR, shouldn't be that hard tbqh.

buoyant arrow
#

rlly fck i got baited then i swear burst could 1 burst a striker

steel valley
#

may as well just take a hell revo for the easier double tap and overpen

buoyant arrow
#

semi auto weapons ewwww

steel valley
#

burst weapons are just fancy semi autos

minor fractal
#

Burst weapons usually have better damage, but I don't think they correctly fill that niche rn.

#

Only really true in R2 and R3.

untold iris
#

I was thinking of trying to the DMR but then I looked at the nerd stats and it seems like the revolver is just straight up better other than having to reload more often and having a slightly lower precision multiplier?

mossy aurora
minor fractal
#

So, it's largely by accident.

#

Rn, though, they still have full precision and are balanced around that, which means their damage is on the lower end for main weapons, the most damaging of which tend to have low precision.

narrow sphinx
#

which Rundown had the mission where you had to restart a generator and fight waves of enemies down a single long corridor of connected rooms?

#

i think it was R1 or 2?

narrow sphinx
# minor fractal Reactor?

that's right, it was a reactor at the end of the corridor. I thought it was a fun break from the usual retrieval missions. Have there been any others like it?

minor fractal
#

Closest was probably R5B1 overload.

warm yew
#

Maybe R5D1?

minor fractal
#

No.

#

Not even close.

#

There's also reactors where most people are defending and only really one person is off solo retrieving.

#

R4E1, R5D2, and R6D3 are somewhat like that.

narrow sphinx
#

I just remember doing R1C1 for the first time and not yet knowing what the objective was. Finding a ton of resources in the rooms leading up to the reactor and being like "wtf are they fattening us up for?"

gilded jolt
#

i never got past b2 in r1

#

it was too hard

minor fractal
#

R1B2 was the newbie killer.

gilded jolt
#

well i was a newbie

#

I got carried through R1A1 and R1B1

minor fractal
#

If you weren't very good, it was extremely hard. Enemy density was pretty high.

#

I remember that being the first hard level I had to get past. What a time.

sudden skiff
#

if you complete a stage that you do not have unlocked, will it count for your completion record?

floral pecan
#

The rest you already pointed out

dense socket
#

What is the order that we are supposed to complete the current rundown?

floral pecan
#

There isn't one you must follow, but i'd do them floor by floor, as usually the next set of missions are harder than the previous ones

dense socket
#

Thanks!

floral pecan
#

I managed to finish it, but damn it took me a long ish time

#

Like 40hrs

mossy aurora
#

what do you guys consider to be the noobie filter this rundown?

floral pecan
#

i had a noobie in my team in D1, and even if we woke up a total of like 3-4 scouts and a few rooms we were still fine.. so not sure

#

perhaps B2

steel valley
#

c1 probably

#

the scout room and ending are probably rough for new players

minor fractal
#

R1B2, R2B1, R3A3, R5B1... the great filters of each rundown.

#

Did R4 have a distinct filter?

ruby wasp
#

R4B1

#

This one was a gigantic purge for those who didn't know how to deal with giants without wasting ammos

#

If you include PE, R4B2 as well

#

(R4C2 PE 😳 )

loud granite
#

R6D3 PE

minor fractal
#

5% clear rate, I see.

#

It's comparable to B2, despite not having very hard side objectives.

#

Tbh, I think C1 this rundown is the first filter I kind of get.

#

It actually shuts down carrying pretty hard.

#

Other rundowns it's been more "holy shit, how have you attempted this level 20-30 times?"

vital sierra
#

people forgot about 1 thing

#

when doing scan, they forgot that they can... step off the scan

#

the last scan somehow make everyone, Don't want to leave the scan

floral pecan
#

@lilac fulcrum you guys are aware of the bug about the 2 fog turbines in C2 right?

loud granite
#

the cursed turbines

carmine steppe
#

Has 10 Chambers said anything about procedurally generated levels?

floral pecan
#

I believe they use them to make a big portion of the level and then tweak them

wooden osprey
#

The levels are mostly proceduarlly generated but will be tweaked bit so its playable

floral pecan
#

I believe it is more than just a bit

#

To try and give a unique feel to each

carmine steppe
#

Ah interesting. We started R5 late so I was a bit disappointed I didn't get to complete more of it now in R6 I'm thinking we'll run out of content 😅 but it is what it is

floral pecan
#

I tend to clear all the rundown and wait for the next

#

For my busy routine that works well

#

For someome who plays a lot this is definitelly not enough

wooden osprey
#

but again that was before now that there is 50+ devs it may be diff

floral pecan
#

Isn't it 10?

wooden osprey
#

no they went on a hiring spree in the last year or so

#

@lilac fulcrum isn't that right?

#

thats why the game didn't have a lot of rundown releases

lilac fulcrum
#

we did hire a ton of people in the last year

viral walrus
#

idk if this is the right channel but i literally just got the game 2 hours ago and i dont think im enjoying it as much as i would like to. i dont understand anything and gameplay feels very slow. any tips on how to have more fun with the game? i love the lore so far, feel like reading more on it but im demotivated from playing the game

lilac fulcrum
#

.t tutorial

uneven gulchBOT
#

New to the game? Check out these guides

GTFO isn't a game where you'll find a classic "press space to jump" tutorial, instead, we tried to make the first map A1 as self-explanatory as possible. But, we also collaborated with the community creator Professor Scaler. He made one guide for A1, and one that touches more on the different systems in the game.

A1 Guide
https://www.youtube.com/watch?v=9XijRULTI-Y

Beginner guide to GTFO
https://www.youtube.com/watch?v=UdMxvQ0Jiv8

GTFO is finally out of early access which means one thing! Well, actually... it means many things haha. One of those many things is that it's time to start making level guides again, so here's everything you need to know to beat R6A1!

00:00 Intro
01:35 Preface for New People
05:57 Loadout
07:37 Zone 75 & 76/77
10:30 Checkpoint Mechanic
12:01 Zo...

▶ Play video

New to GTFO and looking for some guidance to get you started? Then look no further! Here you'll learn everything you need to know to gain a basic concept of what GTFO is and how this game operates.

00:00 Intro
01:18 Table Of Contents
02:08 What Is GTFO?
04:49 Finding A Group
07:48 Loadout Selection - (Guns & Melee)
08:55 Loadout Selection - (To...

▶ Play video
lilac fulcrum
#

have you seen these tutorials?

viral walrus
#

oh nope i havent

#

will watch them

#

thanks for the links

#

ill be back if i have any other questions

shrewd dirge
#

Familiarity with

#

Terminals will make a huge difference

lilac fulcrum
#

and the gameplay is a bit more on the slower side when clearing rooms, scavenging for resources

woeful kiln
#

Professor scaler 😳

lilac fulcrum
#

but then when alarms come then the pace ramps up

wooden osprey
#

WHERE IS MY LORE COMMAND DOC

#

.t lore

uneven gulchBOT
woeful kiln
#

.t lore when

uneven gulchBOT
#

Sorry, unable to find a tag named lore when.

wooden osprey
#

still haven't fixed it