#gtfo-related-questions
1 messages Ā· Page 561 of 1
Usually yes, but i have seen clusters where if you kill 1, like 3 or 4 wake up
You picked the wrong one to kill first
Worst case scenario you can just bait one into screaming, shove, and then nobody gets to do it for a while
And can always leave them for last in a room
sometimes it's hard to work out, but everything up to 2 waking up after killing the first is fairly possible
Ah ye, this is true
I believe it was 15sec CD or so
Agreed, i ment ones that wake 3 or 4 up. Not much choice either as they were in a circle.. i guess given agrod sleepers don't wake others once killed may be exploited
If you manage to wake just a part of it
yeah you just gotta clear the whole room and do those last, kill one or 2, shoot up the rest
if the room is damnly packed you might as well wake them and mine a door nearby
Yesterday in C2 i had a dumb one, i swear it was impossible to stealth
it will kill up to 20 or so, most rooms have less
Like 12 sleepers all at the door
Is it a known bug that other players in lobbies dont get boosters?
yea
š ty for the answer, sorry if this wasnt the channel for it
it is
what do you mean "don't get boosters"
I think he means after completing a mission, clients don't get boosters even if their value is above 1.0 after the mission
that's odd
I've heard about it more than one time
Are dev's ever going to change the fact that codes stay the same when restarting from checkpoints, making D2 extreme and D3 high super exploitable
it's on our list. just don't abuse it š
š
Also back damage being bugged is a thing atm? Such as chargers surviving from a back sledge it and scots not dying from a back head hit (knife)? @lilac fulcrum
^ getting back sledge not killing a LOT
often reqs. a full back sledge + tap
for chargrt
The charger one is odd as you are dealing 40 to smth that has 30..
we made some improvements to that around not getting the kill but getting the kill marker. we're looking into some other damage inconsistency tho no promise on timeline
Sweet thanks 
Yeah getting boosters when not host seems to be funky. Only after fully completing missions I've gotten some or when we're done for the day and the host quits the mission.
Is it better to do A1, B1, B2, C1 etc. or do A1, B1, C1, D1?
up to you
theres no real order since u have to learn the maps themselves for full completion
Hm
Do the meatballs show up in all levels and the travel shit
Not all, but a few yes
I believe the travel || has an entire story behind it that ends in D1, didn't get there yet doh ||
that was the appeal of doing it A1, B1, C1
that was my thought as well, thatās why I was wondering
Me and my group beat A1, and B1, and went to C1, but maybe weāll circle back and do B2
I am doing all floors first, then whenever i'll be done i'll backtrack to get 100% clear on everything
^
We couldnāt quite finish C1 ending⦠but we were so close haha
oh lol
C1 is ok too, aside 1 part which gets a tad more difficult. F*** C2 secondary objective doh
Actually a sniper would help for the 2 || scouts || in C2
We only had one attempt at C1 tbf
c1 is really difficult when you dont know what you're getting into
and weāre all super new players
we barely scraped by on our first attempt with one guy up
Oh yea, in that case fair
I failed it first attempt as well (60hrs)
i like c2 except for the first time u see whats behind the high bulk
As soon as i got a group that landed their shots it was a breeze doh
scattergun 1shots that problem
did not believe in scattergun supremacy until then
My issue is the constant || hybrids || in C2
Scattergun is good??
scattergun is hella op
Amazing for "big bad things" @tribal tusk
its not really worth running more than 2 in most levels but even having one trivializes most bosses and giants
big boy weapon
I tried it casually but I think it was A1, so I didnāt really see any of those big guys lol
ah
I heard it can even vaporize hordes of 7 if you do it right and up to 2 giants per shot
And ye destroys bosses.
u best start loving it for d2
Do you guys prefer ADSing with scatter or not to have a bigger spread?
idk if adsing improves spread in this game
Hahahaha, we honestly sneaked past both || the two rooms with the big fuckers, and the scout room with the scan ||
lemme drop into a1 real quick to test
for automatics yea 100%
not sure about shottys tho
semi auto weapons have near perfect hip fire
Pistol is 1.0 for example, which i think translates to extremely accurate without ADSing
Shotties i have no idea
Will prob attempt C2 with secondary today again. That thing is a tad painfull
Wonder if sniper 1 hit kills || hybrids ||
Interesting. I guess sniper and scatterguns are the way to go for that then
is playing solo worth the effort? are the bots competent? or is it better just playing totally solo? do enemy numbers scale with number of players/bots, or is it always the same?
@tawny sigil always the same
Bots can get you trought i believe almost all levels, at least i know up to D1
it doesnt scale
Bots are kinda buggy but generally competent
But i would play with people as it is fun to cooperate and all that, for me at least
But yea solo with bots is doable
They follow you, generally don't allert anything and shoot bad things
i never really mic unless playing with IRL friends but goddamn some of the people in matchmaking on the game itself are
INCOMPETENT
Use LFG
might just start micing and using LFG here yeah
It's a different world there
You tend to find people who ACTUALLY want to use mics and overall try to cooperate more compared to matchmaking
we made it to most of the way through B2 yesterday in a random group but we were all crazy infected and low health and then some dude decided to forget to turn his flashlight off and kanye stared at a big boy for like 10 seconds
*pain
B2 should be still doable even with an "ok" team.
But the same deal won't get you too far starting from C levels
These spike in difficulty a tad
yeah I only tried B2 once so far and we made it most of the way with a downright awful team so
not too worried
oh joy
If you start C2 secondary and die, DO NOT change it to the main one, it will not work
You either do secondary at that point or you leave. It is a known bug and being worked on
If you care to know what secondary does, || constat waves of hybrids, like 4 i believe, till you finish the map ||
Mix inbetween || big shooter and big striker ||
gross
The most dangerous of the ||big|| variants
||Big striker has 120hp and this thing has 150 to tell you one.. with the speed of a striker ||
jesus
is there ever any enemy that actively hunts you down between rooms?
i know scout exists but that sort of just wanders round aimlessly
Not as far as i've seen. The closest you'll get to that are allarms that you need to shut off or constant waves till you do something
wish there was, my only complaint rn is that the horror feels very very minimal aside from how dark everything is
Such as this C2 || secondary sending you hybrids till you finish ||
i want some alien isolation style thing creeping around tryna jumpscare you lol
Oh yea horror wise, i don't see any either.
But i love the feel this game gives you still
Well said 
i love games that actually let dark areas be dark
Atm the fog and muzzle flash are overkill and being worked on, thankfully
As most people cannot see a thing, expecially while shooting. I think it may be my maxed settings fault
Also you will get a few good scare at least once from a few enemies till you get used to them
Unless you spoil them that is
one thing tho, it does not matter how many hours u sink in this game
a certain one will always make you jump
every. single. time.

You mean the || infection thing || don't you
||spitters|| 
Any spitter c2 enjoyers?
Nah f em. I'd attach a ||giant flashlight|| on my head if could
@fierce oracle do you know the hip fire values on shotguns btw?
gtfo is one fps where i ads with my shotguns
We took it into #gtfo-spoiler-chat
Long story short, ADS ||shouldn't change anything on shotties||
dont take away my placebo
it c o m f o r t s me
also i mostly use sawed off and it requires an accurate shot to center mass to kill
What exactly are the secondary objectives? Encountered my first one in B2. Are they like harder, optional missions within the level?
What do they reward
they reward more apparel for you, and are generally harder or they change up the main path in some way to make it harder
ah so just cosmetics
think ill avoid those for now since we barely managed to finish the main objective after 3h
lmao
it is mostly for just experiencing the difficulty tbh
True
They made the leves easier for release, but for veterans and more content we hade these to spice it up
Or just for who wants a harder experience as cheese said
BEANS?
lol difficulty of main objectives in B were already brutal enough for us. But it seems pretty trial-and-error, once you know your path beforehand it becomes much easier
Hey all, are there any other known autosave bugs other than on B2 and C2?
So is it common for doors to corporeally break and attempt too rebuild them selves?
In C2 if you start the secondary, fail and respawn, you can't do the main one anymore
That means as soon as you choose secondary, you either do secondary or you leave
Known bug and being fixed btw
B2 idk
@brazen cargo the hell 
Yup, saw that one, good that we finished C2 secondary yesterday š
I'm watching the fabric of GTFO unwind
ye
Mmh am i missing a joke or something
i wanna say its a funny glitch, but its more terrifying than anything
Door bug with the check points, makes them do funny things
what happens with a checkpoint if you do it while closing a wave, does it keep the enemies after loading?
I founf how to gor pron for 5 seconds
yes. yes it does
did a checkpoint with an entire wave on top of us and uhhh
you can guess how well that went
hehe, I imagine
Anyone make a video doing c3 just main objective yet? Would love to see what you did cause we struggling a bit and all the videos up have secondary
if ur struggling with doing just main then you're either going too fast or too slow, either that or you're not using enough mines on doors
Anyone knows where the most accessible scout is this rundown?
we are in D1 just restarted the reactor but it says 'restart reactor in zone 90' and main is download genome database from alpha one
is it bugged?
Sweet thanks
On the off chance that you used a checkpoint, they are bugging out objectives for most of the levels rn
Is there any way to command the bots to wait by a sleeper to sync an attack?
See them as "we don't bother you, tell us when to use tools and we'll shoot once allerted" machines
They removed bots sync attack because it was OP
Imagine telling a bot to go melee a scout lol
You should see the bots as tool and extra fire power
Yeah it seems that way
Aka exactly what you need to complete all main levels
So far they've just been jeopardizing the missions but I won't give up on them
Has anyone tried if the knife can 1 tap a SLEEPER from the back of the head?
Maths wise it looks like it should as knife as an odd "sleeper multiplier"
Nope
Ah rip. Wonder what that's about
Ah nvm it is only if charged
That should make it so at any charge it can murder them from the occiput tecnically
And with extremely low charge, even to the front of the head
Hey Guys, how do you turn off flashlight?
F @fallen saffron
Still nope
knife needs atleast a fullcharge headshot to kill from my experience, anywhere else and youll be shanking all evening to kill a single sleeper
Has anyone tried it?
Yeah
tried what
Half charge and whatnot
Mmh.. something is off with that data then, or just not doing my math right
it doesn't work
what i wanna know is whats the lowest charge to kill a sleeper with spear
#gtfo-spoiler-chat zyrexal
hammer still a half charge to head, and 10% charge to the back of head
Me and a mate did all the highs up to c2 with 2 bots, seen a post with people doing d1 with 2 bots too
Only needing two or only wanting two?
Doesn't make a difference, unless you mean it as "does it mean you must use only 2 bots", or i missunderstood.
I mean like did you only need two to beat it or could you have done it with less?
Oh right
I'm new to this game, what weapons should I be using?
Are you playing with others or solo?
With others
hmm well I believe the guns are for your preference but for melee I would use the spear just because its a longer range. at least that's what I've been using
I mean.. most work.
Melee sledge if you want a good baseline weapon
Primary and secondary wise i'd try them all out if i were you
If you want something basic just go Assault rifle and shotgun doh.
Heavy assault rifle + assault rifle and you get best load out :)
I am noticing a distinct lack of hel revolver in that loadout 
Scattergun xd
Use what you're effective with first
is there any level where sawed off is remotely considered
Just drop in and start blasting without trying to clear
Okay so I'm at a security door that requires me and the three other bots to be near it. One of them is stuck in the floor a mile away. What should I do?
There is a menu where you can despawn & respawn the bots
i forgor the bot command š
For a beginner not sure. Hel rev is great but you need to be landing headshots to get a good use out of it
Otherwise may as well run pistol. Imo that is 

@floral pecan do you know how to respawn a stuck bot?
No idea, i never even used bots
Except hel rev does so much damage even on bodyshots
.t stuck bot
If the bot is stuck somewhere, or you need to de-spawn and re-spawn it, hit the ESCAPE key, locate the bot and change the permission to "locked" to despawn the bot, then change the permission back. Bot will then respawn.
I mean yea, 3 vs 5 bodyshots. Depends if someone prefers stagger or damage.
1 thing i love is with hel rev you could bodyshot for stagger then headshot if you have issues aiming for the head too
we have guns that can actually kill stuff this rundown
you don't need to stagger if it's dead
Skill issue
anybody know how you get the pieces of apparel you dindt get from the gifts after first completion of a expidition? Since you cant replay them to get items, am i just out of luck until next rundown?
thats dumb
xd
why punish your player base for having shit luck, nice
anyone know why when reloading with assault rifle sometimes you get 29/30 out of your magazine vs 30/30
Unless you are out of ammo, sounds like a bug
it's an old bug
i personally haven't seen it since r4 but i guess it's still around
Still around
question bout part of R6C1: ||Does the terminal command at the bottom of Z148 set an alarm off?||
yep but its the ai so they very conservative
well fuck it
srry i gotta ask cause this is 2 hours of play, ||can they spawn in 148F (the one before the warden door) or is it 148E that they spawn in, cause its the 2nd closest room they spawn in right?||
e
Any room that is 2 rooms away from you can be a potential spawn spot
Bless the gods
so you can foam and mine the door
@ruby wasp that's quite a distance unless i missunderstood. Does that count the second room too? Or does that mean the ACTUALL spawn is from room n.3?
I'd assume first option doh
i thought it was a one room gap between your active room and their spawn room
so yeah 148E
Yea 1 room gap is what i understood too
Yeah i didn't explain it well
its ight man
By 2 rooms away i included the room you're in
am i allowed to send images here, just want confirmation
where is the alarm tho
room above
but they gotta go through door 746 then sec door 784
yes beyond there
is the alarm
I think it's better if you have a pic including both the alarm door & the rest of the zone
Last room of C1 ?
ye to get last ||data cube||
I don't remember if that room counts as 2 sub areas
But if it does they'll spawn in front of the sec door
otherwise they'll spawn behind the door you showed earlier
;(, i got to ||fucking|| 93%
now you know :)
cfoam and mine should be more than enough on that door
having a sentry placed inwards in front of the warden door will help a ton as well
True. My sentry went from 100 to 0 when i placed it there
any of the 3 sentries are great
2nd try, 3 sentries all at respectable angles and distances (on the same door), more mines (not all on the same door) and same cfoam
more mines won't benefit you
well itll stop the early arrivers
so i get like 1 extra second which is still better than none at all
1 tight on warden door block, and 1 on main stairs
Its the last ||fucking|| stair case
they all stack there
foam nades
only got one
you get like 6 from zone 149
and you used 5?
6
on what?
shit hit the fan fast, we were low on resources and health
the only thing that wasnt low
was sentries
big F
ik, ill go back and hope i missed a foam nade
normally I like to save at least 2 nades for that staircase
well i didnt know this staircase existed till 30 mins ago
just pop them both on and hold
trust me, just don't worry about the scan, throw the nades on the stairs and hold the bottom
works so well
well im hoping to find 1 cfoam in 149
anyone know if it's possible to ping fog turbine ?
yes
playing a level with infection fog, no fog turbine š
B1?
How do you tell a bot to grab ammo or a health pack?
I have no space but I want to take it with me
Why do I never see the icons from the legend on the map? Is this a bug? Do i need to tag the items someway?
they've been sitting there unchanged since R1
it's just something that never got worked on
Anyone mind explaining how artifact heat works in detail?
The more you play a level the lower the artifact heat of that level heat
Lower artifact heat = less artifacts that spawn
To get the artifact heat to go back up you have to play other levels
heat reduces the progress each artifact contributes to the next booster
not the spawnrate
Oh yeah
technically heat goes up&down based on picked up artifacts count
Thanks! sad tho
they should get worked on eventually
doesn't seem like devs stopped the features train at all
Easy scout access was B2 or C2, and easy giant access was C2 as well right?
There was 1 mission that had a giant extremely close by.. pretty sure C1 or C2
Will bots attack the giant if i am chain stunning him?
I see, hope i can find a giant with no scans somewhere
anyone happen to know why this game have matchmaking instead of some kind of in-game lobby browser ? I think about this a lot after realizing I spent more time matchmaking than playing the game due to various bugs or random leavers.
This is one of GTFO's mysteries
š
You know it took them a year to add matchmaking with friends right ?
well I wasnt even here for a year so that's new to me
they released an alpha version of matchmaking back in R4
which was out early october (november ?) 2020
Now it's much more stable but matchmaking with friend groups started with R6
Let's say all these mysteries ended up being the start of several arguments in #gtfo-chat over the year
lol
I remember the day MM was added
understandable
ah those were the days
oh š ±ļøoi
When they announced antikiting measures
When people noticed how annoying the artifact sound was
i advise to use the LFG channels, you tend to find more "serious" people there
Honestly the most common problem people have today is thinking they are being softlocked in C1 because the progression message isn't updating
idk how you forget that you need the 3rd Data cube tho
We're used to missing updates anyway
ecksdee
D2 having a gigantic struggle to update extractions as well
Doesn't it literally say "Get the data cube in zone 153" before you reach the apex door
~~legit just wanna dm one of the dev about the matchmaking vs lobby thing but thats just rude because the curiosity is killing me ~~
People already suggested a lobby system
^^
with lots of upvotes
yea i looked it up
when we started playing that the game was released, everyone was like "WE WANT MATCHMAKING"
now here it is but LFG still better anyways
I'd say you can find idiots in both
Oh yea, i ment it as more reliable if you get my point
but matchmaking tends to have a much denser population of idiots
also where the hell is the scout in B2
I unironically get a squad in 5 seconds sometimes
The main issue is that you can't figure out how good your teammates are in matchmaking
i mean if matchmaking dont take me 1+ hours I would be completely 100% fine with it but then I get stuff like joining a lobby then get randomly booted out or some people get yeeted out of my group
There is no leveling system
No profile system
No achievement system
So you could find someone who's playing at the game for the very first time
I prefer it that way
some times my friend are straight up cant press the ready button back in r5
or someone who's been playing since R1 with 2K hours
This is a game about skill not about aimless grinding
i'm not talking about grinding
i mean you can probably use number of unlocked levels as a baseline for skills
I'm talking about experience in general
Even playtime can be a good indicator
(which is already available on steam for most players)
hower heckers will be the outliers
In the end, either you discriminate players based on their levels because you don't wanna spend 30h retrying a level
Or you don't use matchmaking at all
Debatable, since you can just be carried this rundown 3 times and unlock every level
Its a bit hard to tell how experienced your teammates are which can be a hassle, but I also think it makes the game more welcoming to newer players
tru
If the rundown has been out for a while, you can ask which levels one has completed
I personally just ask if people know what a mother is lmao
That tells me if they have played somewhat seriously in the last 2 rundowns
It is difficult indeed
I don't mind new players at all
But when i wanna clear a D-tier level & end up meeting someone who's been carried all the way, it's just unbearable
hence why we should abandon matchmaking and go for lobby browser instead so people can sort/filter by goal/expedition š, that way you don't get into a room, ask "PE?" then realized the 3 ppl just started playing yesterday since its clearly listed.
its perfect
The real problem is that some new players aren't aware how difficult the game can be and just join whatever
Most C2 runs I do are full of beginners and people wanna do extreme anyways lmao
I'd imagine that problem would only be for D1
Good thing most levels this rundown only have high
uh
good luck doing D3 with beginners
lol
"hey what's that chonker behind the door ?"
Wait what, you got beginners joining D3?!
happened once
Rip
tried matchmaking for fun
ended up with someone triggering both scouts in overload
le funnee
Poggers
No pings, no mentions about where the enemies were
just running, failing one scout
gg
Guess you can imagine what would've happened in reactor
heck, even during error
Just wait a couple weeks and the problem will sort itself
i did that back in R4 as well
This is happening because the game has an insane influx of new players
š
The levels are easier this rundown so thats part of it
it was nearly impossible to find people in D-tier on MM actually
the main story and unlock requirements are easier
True
ye
the lower tier levels themselves aren't particularly easier
C2 is hella easy for a C level
it's not like before where you had to get 3 overloads, etc
C3 and D2/D3/D4 are the only levels that are still hard
Plus C2 ext and D1, but these are still easier than usual for their tier
D1 isn't that hard in itself
hi, im a beginner, could you please tell me what does M in lfg stand for? Something like in "LF3M"
but the last part's difficulty will depend on your secondaries
LF3M = Looking for 3 more ig
It's ||an error of hybrids||
ok, thanks!
It did not bug for me at all
oh boy
Worked as intended
you got 4 ?
bruh
4 each wave
i also got 4 per wave
I think you get 8 if 2 waves stack lol
Double hybrids š³
We did too, when we were running away
if the number of hybrids was double people would understand that you have to go fast š³
sure but unlocking them only requires C1 and D1
I don't think the cd was as long as 45s
only to find da thing triggering right away
And then people who don't know what a mother is wanna do C2 ext .-.
matchmaking is greatest thing to ever exist in gtfo
"Wait why is everyone black ?"
average R5A2 overload attempt
Did D2 ext yesterday, its such a blast
Bro the checkpoint in D2
xd
Which alarm? The ext?
We did cheese it 8)
Haram
Wait no
Certified haram moment
Mozzarella
not mine but it was something about triggering the blood door
so you can stack giants & do the alarm
Hahaha pleebs
therefore the enemies won't spawn

Just remember the password and you don't even have to do that alarm š
Silly devs
guess it's too hard to reseed the level after each checkpoint
Silly devs with their fixed seeds after checkpoints
Tbf, all they really need to do is move password logs off of the level generation.
They have fixed seeds so people don't farm for better rng
and then regenerate all of them upon loading a checkpoint.
But fixed seed for passwords is silly af
Should just be a 1 use cp
Agreed
just remove password and activate the reactor remotely from different terminals š
hackerman
uplink the reactor terminal š³
uplink linked to overload's PC
At least for now, D2 and D3 w/out checkpoints is a very different run than with.
š³
I think there's a bug where failing will mean only host gets the boosters
there's another cheese where ||right before you enter the deactivate alarm command for the charger error alarm someone pulls the class V door, and it deactivates the alarm that causes the fliers to spawn||
:(
thats just cringe
bruh.
imagine knowing any cheese š
yeah i havent finished d2 yet but i've seen it on the youtubes
I just don't get why the devs are bothering with spawn cap in such situations
Just make an independent spawn cap for each alarm
That way you'll reach the cap of everything at the same time
Optimization
Hace You every had lots lf enemies in diferent Ɣreas
Giants struggle to path
the question you should ask is why after it being reported multiple times, they still have shit that disabled every alarm
its gonna keep being used as exploits
haven't checked but they probably haven't changed it for uplinks either
permafoam is considered an exploit?
Nah they just wont nerf it because of player choice
even tho everyone uses it when they can and it makes alarms a joke
what is perma foam?
is it the glitch where the door is broken but the foam is there and they can't get through?
Nah I think that was addressed already
thats it?
But I think funneling would take a lot more to nerf
I don't think that they would nerf realistic and properly working mechanics
funny part is that they don't want the door to last forever with refoaming
pretty sure they said that
i don't remember that
I literally checked the broken door bug yesterday with all the melee weapons. Its still there.
"I don't want this bowl to over flow while I'm pouring water into it"
unless it wasn't said on discord
they might not have I don't remember
ah I don't use it so I wouldn't know lmao
Could have tested it before saying it was gone tho
mb
how does that even happen? I don't really know what it is but the one time I saw it used the person was just foaming the door one glob at a time and hitting it, how does that lead to an invisible wall?
something about the way its done makes the game think that the door is still there when in reality its a broken door but there is no door to hit so the sleepers just try to path through it forever
Frankly i dont want to give repro steps to anyone other than doc.
Its probably a fpp error
its not that easy to reproduce unless you know exactly how to i think
yea it's similar to a host migration bug that makes a door unpassable for enemies I think, which is also something to do with c-foam
cfoam just wack
it does seem like the most complex tool
so it has the most mechanics that could get broken
It has 3 mechanics?
but it's the most complex
at least it seems that way
||cfoam has to be affected by gravity, get stuck on surfaces based on impact, apply the effects to a door if more than 9 globs are on the door and then it has to be muffled when hit, freeze enemies when enough is applied and give them the effect, when shot onto the floor it has to dissipate after some amount of time and it has to freeze enemies that walk through it and when it hits the floor it needs to break into 3 small globs, and the globs need to merge if they're close enough,|| and probably some other things but now I'm getting annoyed and I hate cfoam
...i am amazed on how messy you made that thing sound
thankyou
it's a talent
is anyone knowledgeable about boosters, is there a way to get +13% main weapon damage?
I know of +5%
you can stack boosters from different catagories
Friend did the math and +13% on Hel revolver would one shot strikers on a headshot
which sounds wonderful
if you have a muted that is +5% and bold that is +10% you will have +15%
I'll have to luck out a bold then thanks
shouldn't be that hard, it litterally takes an extra second of looking and listening per every 5 meters^2
to find any artifacts
Are there any breakpoint lists for boosters and weapons? Like 13% on hel revolver making it a 1 shot headshot, that would be cool
what sentry should i use
what is the best melee weapon
what 2 guns should i use
1.0
k
Weve had what, 1 patch? So technically 1.0.1
depends
hammer
assault rifle is good, low recoil, decent damage, and pretty ammo efficient, and for a secondary I'd recommend the HEL gun, revolver, or Buckland shotgun
which assault rifle
Both assault rifles are good
Burst is viable now, all sentries have their uses
so 1.X means that the game is full released, and X.1 would be the amount of major updates and X.X.1 would be minor updates?
Heavy assault rifle is a special weapon though
yeah but I wouldn't reccommend it to newer players because it isn't that ammo efficient and it fires a tad slow
the one that is just called the assault rifle
the "Malatack LX"
HAR is literally turn brain off and shoot
It's like the easiest special to learn as a noobie
yeah now that the combat shotgun is gone
Yeah heavy ar is pretty easy to use imo just tap fire it if you're worried about ammo
machine gun owns
just spamming left click and not holding it makes the assault rifle, smg, and bulpup all lasers, almost like recoil resets instantly but not quite
why is host sync so horrible
Because the game is still in early access, wait for the full release it'll be better.
IT IS IN FULL RELEASE
š
The level design is so much better though
We actually have a tutorial level
There's many glitches but I assume the devs are working on fixing them as fast as possible
Checkpoints are a messy thing š©
nothing, everything sucks 
Burst sentry, hammer, HEL revolver, and scattergun.
You'll brute force through eventually.
a1? doesnt have a scout
Which is great, people who just picked up the game don't need scouts
damn where's the mother on A1
Plus B1 is also a tutorial level and has plenty of scouts
not a tutorial
^ Exactly lmao
I do agree with scouting being a very common enemy and should be in the first level
but for the big amount of new players coming in it's fine to not have one in it and let them learn about alarms and terminal first
Terminal being the more important thing to learn
I've been teaching a lot of new players lately and trust me, not having a scout in the first level is a great decision
Yea figures would be a little much
new players can be good at scouts
yea, for R5A1 i had like a 40% success rate with having new players hammer scouts
rip r5a2 overload
that's with telling them how to kill one
true
new players aren't going to instantly think that they should wait for the tentacles to retreat than slowly walk over to it while charging to full melee to the head
Should have a a1 extreme and put a scout in it
what's that complete [1,,,,] section refers? under the stages
It means how many sectors you've cleared & how many each of them has been cleared
If it says 0 X X X , that means the level only has a main sector
if it says 0 0 0 0, it means the level has each sector available
example for A1 it says [1,-,-,-] do i need to play 3 times more?
that means you cleared A1 main once
Since A1 doesn't have any other sector, you can only clear main
No
Each sector is independent
Let's say you're playing C3
which has all sectors
If you do C3 main + overload, you'll get 1 0 1 0
If you redo C3 but with main + secondary only, you'll get 2 1 1 0
ahh i see
if you do main + secondary + overload, you'll get 3 2 2 1
as the last one is a mark saying you've cleared everything in a single run
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
^
if you do them once you will get [1,1,1,0]
High = main, extreme = secondary
You can't get 1 1 1 0
As prisoner efficiency is automatically unlocked if you do all the sectors in the same run
1-1-1-1 then
ok ok
You can't clear an optional sector without clearing the main sector as well
so the main sector count is literally how many times you cleared a level
regardless of the optional objectives
I truly appreciate ^^
dammit I arrived to late I prepared a whole copyable message for these types of questions
lmao
i want to know how i can unlock some vest/bah/helm for my character?
the requirements are on the right side of the rundown page
the rundown page? on the website?
ingame
i got to the stage on B2 after getting the special key to open the skull door (i forgot the name) and i got to a section where you had to verify something on a terminal and called a bunch of enemys and listed coordinates i assume and we wiped and our bots broke so we had to restart so i was wondering how to complete that section
sorry for lack of details i couldnt remeber the names of the objectives
That's an uplink objective
The point is to give to the terminal the 4-letter word associated with the code it gives to you
i see
It'd work like this :
-You type UPLINK_CONNECT [the uplink ID]
-The terminal will connect to a server
-The server will give you a code composed of 1 letter & 2 digits. For example : X07
-Get out of the computer
-You'll see on your screen several server codes along with 4-letter words associated with each code. You probably got it : you have to type the 4-letter word associated, in this example, to X07.
Let's say it gives you this on your HUD :
X01 : GRAY X04 : KILL X05 : SAND X07 : MARK
Y03 : TRAP Y08 : TEAM Y09 : RAIL
Since you're looking for X07, the code will be MARK
-Go back on the terminal
-type UPLINK_VERIFY [4-letter code], so here it'd be UPLINK_VERIFY MARK
That makes 1 code done
To make it faster for the next codes, you can press the UP key so it'll rewrite the last command you've entered, so UPLINK_VERIFY MARK here
That way you only have to remove the last 4 letters & type the next 4-letter word
Yo so for the uplink connection objective, it keeps telling us that the command can only be used once or something like that
We definitely have not done it already and we can't progress
"Command only allows one use. Command has already been called"
FUCK someone asked about apparel I also had an entire message for that too ;;
did you fail the run before?
because it gets stuck sometimes
if that happens it'll just have to be a restart unfortunately
Can someone explain how the heartrate works?
high pulse, slow run.. very high pulse, hp starts draining
is it affected by what you are holding?
rumor said holding a weapon, it goes up faster
ok thanks
@lilac fulcrum can we get a .t command for explaining the[1,-,-,-] thing? it's asked pretty frequently. š
that and apparel
does matchmaking in a lobby with 3 ppl to get a 4th still not work?
affirmative
Do you mean down?
the pulse goes up
hp does not drain btw
mods
we got a weeb here
get him out
I sit and shot for like 10 minutes in D1 and it didn't.
It goes up when i am not fighting during times i am supposed to
mmm
shooting might not then
I remember something with a gun
I'm pretty sure it wasn't holding
ah that
gun weight affects how much stamina you lose while sprinting
shooting does nothing
you don't lose HP
do you take increased dmg or does the yellow bar just signify that your pulse is too high
gtk, maybe i confused shooter hits for it or sth, thanks.
ah
Is there any way to get the bots to set down turrets?
That was it. Thank you.
yes
what? thats awesome, how much extra damage and I assume it's only melee damage
yes melee only and uh I'm not sure?
it's never worth it
if you're trying to melee 15 sleepers without being able to sprint you're fucked
rarely useful
it's a very last ditch effort thing lmao
but you can strategically use it for giants š
if you're careful
I was going to suggest something like an adrenaline shot because I didn't think that they put in anything for high pulse
just bring 4 IIX
and then the rumor of draining HP spread
I just thought that it was a visual cue to slow the fuck down
the pulse is the visual cue lmao
yeah I originally thought it was hp drain then observed and realized it wasnt
yeah but I thought it was a larger visual cue and I thought it might drain health but the first time I saw my health bar go yellow, I instantly started sprinting and jumping to see how high I could get it and saw no change after a solid 30-45 seconds
yup, your heart rate caps at like 190 I think
ah gotcha
and my favorite part about the pulse is that it goes up to 70 or 80 during an alarm, depending on severity. It's annoying but it's cool
even though a heartrate of 120 would probably have you running faster
true
and if you're already running it goes down to about 8 seconds
I dropped into A1 solo just to change my video settings and then decided to just barely try to solo it and then I started trying after fucking up about 6 times. I completed the class 3 alarm after 1 long kite and decided to not mine the door that was getting hit because I thought it was only 3
and then I got rushed by about 13
I didn't even change my load out because I was only there for settings
yuh yuh I gotcha
I had mines, assault rifle, and HEL gun
not bad not bad
but the heavy assault rifle or revolver would have been nice
yuh I soloed with I think hel Rev, HAR and hammer
and now I just keep thinking to my self "you could do it if you tried..." whenever lfg is dead
Gun weight is not something the game even keeps track of and has literally no bearing on how stamina is used. When your hp turns yellow you do NOT get bonus damage, all it does is signify that you are out of stamina
sprint, shove, melee, and jumping use stamina
stamina only affects sprint speed and hammer charge speed
nothing else
dragon out here trolling me 
actually pretty sure theres a difference between guns and the different melees
Which tool is better for solo running?
depedns on your strategy and map
Probably kicking a dead horse but is there any support coming for a free cam mode? A spectator mode if you will. I heard about Cinecast but I was unable to find any more info about it being used in GTFO.
that's probably hard to justify, since a spectator, even if they can only go into rooms the player are in /have unlocked, he could go into any room, tell them sleeper amounts and look for cells/fog turbines etc.
I wouldnt mind an spectator mode, theres so many discord calls in wich you could have a party of people just watching you play instead of streaming the game, they can have the freedom of jumping to wichever pov they want, lets not act like this is a competitive game
It would likely have to be specifically in POV spectate mode for it to feel ok "balance wise"
That people can just view the match being played and hop about the different views like EL HOMBRE DE LIMON 224 said
Yes
Ok š
Again, itās not even something the game keeps track of
YOU FOOL
YOU JUST LACK THE GTFO BLUE BERRY SODA
What strategies r there
that so generalize its not even funny
it depends on what your doing
you can tackle different levels in different ways
you can use mines multiple doors, then kite, you can use a sniper sentry or burst to hold
funneling with sentries using doors
Most solo's depends on your game knowledge and creativity
What abt shove cooldown? I felt that my shoves are slower when on low stamina
Does anyone know what time the checkpoint door unlocks on c3
Not sure, Iāll look into it
I don't have much game knowledge, just got it yesterday, and trying to beat a1 but can't get past the alarm door
Use bots and try to come uo with a plan
Is burst sentry good?
Yes
Solo too hard for new players
Just learn the game and try to enjoy it
Then go for solos ā¤ļø
Well the early part of the game was easy took three death to get it down but the alarm door had me stumped
Yep I refuse to matchmake a1 till I beat it solo, bc I like being difficult lol
Gl hf
Ok easy mode
Bring mines
just to reask this question in case any of u guys know but would any of u know what time the checkpoint door opens on c3 lol
And if you want a bioscan speed booster
On the class 2 mine the small door theyll come thru
When yoy finish reposition and shoot obviously
You cannot fight by yourself
Okay
For the class 3
Clear the entire are around the alarm
2 rooms away to be exactly
Then mine every door
I do advicr to bring a bot to help you so scans faster
Just 1
i prefer the tried and true sentries on the outside with a cfoamer holding the door shut while the others scan
Hes wanna do true solo
bots lol
For some reason
Im just recomending 1 bot so his scan should go faster
Nah I want to do it pure solo, without bots, been using the bullpup, and the assault and the mine layer but my issue is I can't see a thing when they rush me
Press f
Pay your respects
Probably ly y I want to see if burst sentry is good to take care of the rushing enemies
Burst sentry is based tbh
It does aight with giants too tho
having played every rundown except r5 since r1. and now having bots. i will never ever go back to pure solo
The its gonna keep shooting the giant and all the 14 sleepers gonna rush at yoy
Epic autocorrect
So far into the game can u get pure solo?
Every single level of every single rundown exepct r4e1 got solo
r4e1 was a special brand of fucked though to be fair
that tank error though
Yeah that made it good
that made it intense
As instense as 4 bursting it with a bust canon
ocaaaasionally you'd see a choke mod
Or if im in your lobby with a revo
does higher "fog diffusion quality" allow you to see better in the fog?
doubt it. isnt that just light scattering?
Is the burst rifle any good?
it's a solid weapon
its dece
Hey I really need help. I feel real dumb lmao Iām still stuck on c3
Just main mission, donāt know where we should hold while waiting for doors to unlock
And at what time doors unlock
they unlock every 10 minutes i think
basically you just wanna hold the area that those doors are in
get there as quick as possible and loot fast on the way
if you played R5B4, its that level on steroids
The red text will show you where and what door opens for you
^
This is my first rundown ever Iām new
ahh ok
Just read everything
Hold in the manor that you do for reactors. Pick a room with only 1 entrance and put sentries down
Funnel with hel weapons
stagger is your friend on that level
I canāt aim very well so I use more forgiving guns but I could try it
It just feels bad
Thank you guys so much Iāll tell my friends I wanna try sentry and hel guns and can see if we can do it
Hel gun is pretty forgiving cause of the overpen and how spamable the weapon is
So try that out if you havenāt already
Iāll try my best
whats the best/easiest terminal command for locating supplies?
is that the go to method? thats what i figured but i didnt know if there was something better
thats the only method i know, there could be more though
query is kinda pointless for res most of the time
most people just filter res by current zone and ping
List resources Zone_(number)

