#gtfo-related-questions

1 messages Β· Page 558 of 1

kind trail
#

r3 was easy kekw

ruby wasp
#

wasn't R3 kinda garbo ?

kind trail
#

r2 sucked ASS

ruby wasp
#

lmao

#

R4 😳

mossy aurora
#

wait no it was r2

#

they said r2 was omega hard

tacit zealot
#

R3 was πŸ‘Œ

kind trail
#

r3's my favourite rundown

woeful kiln
#

R6 my favourtie rundown πŸ™‚

topaz anvil
#

R6 is harder than r3 in the c and d tiers imo

#

Not for a and b tho

woeful kiln
#

a and b pretty easy

kind trail
#

defo not for b, haven;t done anything deeper yet

woeful kiln
#

well i haven't done B so i can't say much πŸ™‚

tranquil dome
#

Im at 10% infection and Im requesting my bot to give me disinfect but he won't any tips on this?

mossy aurora
#

have you tried asking instead of requesting

raven linden
#

That moment when you realize someone's name is a spoiler.

woeful kiln
#

if it's only 10 i don't think you really need disinfect

ruby wasp
#

They should add an option so that if you shoot at your bot teammate, it'll listen to your next order instantly

woeful kiln
#

what if he gets downed?

ruby wasp
#

Revive momento

tacit zealot
craggy pier
#

how the fuck do i make the bot deploy the sentry? they say they cant do that smh

eager plover
#

aha bot bishop always says that to me too

finite plinth
#

does checkpoint void pe

static oak
#

what do the sectors mean? Expeditions are levels, but how do i progress "sectors"?

lilac fulcrum
finite plinth
#

cool

torpid fossil
#

Is it possible to unlock all cosmetics in game?

tropic ferry
#

Dont think so

#

iirc theres 39? Cosmetics and you can only get 22?

lilac fulcrum
#

For increased apparel rewards you'll need to play next rundown and unlock more ablobsmilehappy

tropic ferry
#

Mr red will we ever get mark II stuff like the steam badges

faint flame
#

Will you guys add more apparel then apparel clears?

topaz anvil
#

Mac when r6 complete

tropic ferry
faint flame
#

Because I would assume that newer players will always be behind on apparel

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Not because they can't clear, but because they joined late

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Would you give more chances to get apparel then apparel

lilac fulcrum
#

some apparel could be phased out, new stuff could be brought in, etc etc

faint flame
#

Soo would existing players not keep their apparel?

lilac fulcrum
#

no current plans to remove what you've already acquired

faint flame
#

Would you guys rerun apparel

lilac fulcrum
#

you'll have to wait and see what the future holds πŸ™‚

tacit zealot
#

rundown specific apparel 🧐

lilac fulcrum
#

the future is unwritten

faint flame
#

Holy crap, my mind went to gacha right here

tacit zealot
#

GTFO x Supreme

#

need the drip mission

inland valve
#

Sorry if this is wrong channel. Anyone know what the "COMPLETED: [1,-,-,-]" represents on the Rundown selection screen? (cant post screenshot here)

kind trail
faint flame
#

1 main clear, no extreme clear, no overload clear, no prisoners efficiency clear

kind trail
#

first number is base objective, second is secondary objective + main, third is overload + main, and last number is when you've done them all in one expedition.

faint flame
#

Prisoner Efficiency (PE) is doing all objectives in one run

kind trail
#

i.e. If i've just completed overload & mainon a level, it would read [1,0,1,0]

wooden osprey
#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

faint flame
#

Do you memorise these commands?

wooden osprey
#

not really just remember there was one

kind trail
#

i forgot that existed

wooden osprey
#

i kinda do

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and kinda dont

inland valve
#

Cool so is that just more objectives I need to do while on the rundown? Or is it something special I need to enable before loading in?

tropic ferry
#

You chose them in game

kind trail
#

you can do, there are no requirements to do them this rundown.

tropic ferry
#

Look for anything bulkhead related (key, dc, door)

kind trail
#

In prior rundowns you had to do these extra objectives to progress deeper.

inland valve
#

Cool, thanks. Ill check the wiki for more info

proper breach
#

What level order would you all recommend this rundown? Story levels first then the other levels or just worth through the tiers?

kind trail
#

defo story levels first imo

proper breach
#

That sounds about right, we already finished the first two I just wasn't sure if we should do B2 next or not

#

Thank you :)

kind trail
#

b2 doesn't have much at all really imo

tropic ferry
#

B2 is easily the most forgettable level

viscid wolf
#

The hating of B2 continues

#

Can we all collective agree to remove all B2 levels and just skip it

proper breach
#

Sounds good, I'll save it for last lmao

topaz anvil
#

Not all b2

#

R5b2 was good

viscid wolf
#

shuf

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your opinion is invalid

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smelly man

topaz anvil
#

Go finish r6 and then come back

topaz anvil
viscid wolf
#

you probably shower twice a week

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and smell like a spitter

topaz anvil
#

It would be my dream

viscid wolf
#

😳

topaz anvil
#

Go finish d4 and tell me spitters are bad

tawny sigil
#

any tips for dealing with the ranged attacks?

hoary siren
#

dodge

kind trail
#

you mean bullets or licks

tawny sigil
#

I seem to lose 90% of my health in EVERY encounter to the tracking spit things

hoary siren
#

shift and tap A or D

distant ice
#

of shooters?

tawny sigil
#

wait WHAT you can fucking DODGE?

kind trail
#

tracking spit you have to duck and strafe around

tacit zealot
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Shooters, if you crouch right before the projectile hits you, you can dodge it.

distant ice
#

dodge doesn't really work rn

topaz anvil
#

Just treat it as a timing problem

tacit zealot
#

Must be millisecond accurate however, but very reliable.

hoary siren
#

current dodge is a little broken

distant ice
#

plain walking can dodge them at the right angle

hoary siren
#

but its always existed

tacit zealot
#

arent dashes just straight removed

warped vigil
distant ice
#

πŸ€”

balmy marten
#

oops

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my b

warped vigil
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not the place

tawny sigil
#

this game is in like

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dire need of a tutorial LOL

tacit zealot
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A1

loud granite
#

warden messages

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they tell alot now

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they gotta add a log that stores the messages, they are so easy to miss

topaz anvil
kind trail
#

^ it’s easy and quick

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oh wait that’s how they design a1 levels

faint flame
#

Yeah this A1 was very quick

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But only if you are proficient at fast stealth

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But the checkpoint system works well enough for a1

floral acorn
#

much more tutorial'ly than r5a1, ||giants sleeping, thanks scaler||

topaz anvil
#

Its not about speed but with how much info the game gives you

faint flame
#

But no scout

tacit zealot
#

R5A1 and tutorial are two words that don't belong in the same sentence

tawny sigil
#

A1 is EASY but there's very little actual like

faint flame
#

You win some you lose some

tawny sigil
#

tutorial stuff

topaz anvil
tawny sigil
#

yeah but there's nothing explaining how to dodge, how the alertness levels work, what the enemy types do etc.

faint flame
#

The main issue with a1 was that it was very non-linear

tawny sigil
#

it's EASY and the main path is super well explained but the actual gameplay itself isn't very well described

faint flame
#

Last rundown*

topaz anvil
lilac fulcrum
uneven gulchBOT
# tawny sigil dire need of a tutorial LOL

New to the game? Check out these guides

GTFO isn't a game where you'll find a classic "press space to jump" tutorial, instead, we tried to make the first map A1 as self-explanatory as possible. But, we also collaborated with the community creator Professor Scaler. He made one guide for A1, and one that touches more on the different systems in the game.

A1 Guide
https://www.youtube.com/watch?v=9XijRULTI-Y

Beginner guide to GTFO
https://www.youtube.com/watch?v=UdMxvQ0Jiv8

GTFO is finally out of early access which means one thing! Well, actually... it means many things haha. One of those many things is that it's time to start making level guides again, so here's everything you need to know to beat R6A1!

00:00 Intro
01:35 Preface for New People
05:57 Loadout
07:37 Zone 75 & 76/77
10:30 Checkpoint Mechanic
12:01 Zo...

β–Ά Play video

New to GTFO and looking for some guidance to get you started? Then look no further! Here you'll learn everything you need to know to gain a basic concept of what GTFO is and how this game operates.

00:00 Intro
01:18 Table Of Contents
02:08 What Is GTFO?
04:49 Finding A Group
07:48 Loadout Selection - (Guns & Melee)
08:55 Loadout Selection - (To...

β–Ά Play video
topaz anvil
#

Reading the communications at the beginning of the level of A1 is also really helpful at introducing the enemies

tawny sigil
#

honestly my main issue as a new player is the fact that I'm using Geforce Now to offset my potato PC and the objective text is so fucking small that when my game drops in res with internet fluctuations it KILLS ME

#

πŸ˜†

lilac fulcrum
#

we do have scaling in the HUD

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doesn't increase it much, but might help a little

tawny sigil
#

YOU DO?! I must have missed that in options.

topaz anvil
#

Back in rundown 5 we were lucky to see warden text saying "use ping to find an item"

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Once a level

faint flame
#

You get the generic use the map navigation marker

topaz anvil
#

Like when the class 3 on a1 showed up and i saw "prepare a defence for alarm" i was like "these people are being spoiled"

wooden osprey
#

hmmmmmmmmmmm

faint flame
#

Ah I think they would understand from the last scan tbh

#

To prep

topaz anvil
#

You finish the first alarm in 5 seconds, a defence isnt necessary :^)

woeful kiln
#

Gotta defend from those 7 zhooters

ruby wasp
#

Like are they expecting players to be dumbos or something

floral acorn
#

some might not realise u have to actually interact again after keycard

ruby wasp
#

Bruh

floral acorn
#

" πŸ˜„ "

ruby wasp
#

it's written everywhere

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It tells you the key on the map, it also tells you the key when you query it

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like where you find it & what it opens

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at least in ||D3||

tawny sigil
#

my only issue as a newbie with A1 was after querying the matter wave projector

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the objective just said to go to a specific zone to find said projector rather than referencing the alarm door

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so we kept pushing deeper past the terminal in circles and got lost lmao

slate harness
#

well the alarm door has the zone name on it

topaz anvil
#

When you look at the doors it tells you where they lead. With sec doors only referencing the zones they lead to

spark vine
#

any weapon recommendations?

slate harness
#

experiment as much as you can. try all weapons. they all feel awesome

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and you will naturally gravitate to what you like

ruby wasp
#

^

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Also scattergun for the sex gun

spark vine
#

ok. they all do feel great i will agree with, i just didn't know if any were the go-to or much better choice

ruby wasp
#

Not really tbh

spark vine
#

awesome!

slate harness
#

the guns are more about how well you yourself hit with them

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a headshot is a headshot

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stuff like that

craggy pier
#

Can a Knife 1 hit a scout if its a head hit?

distant ice
#

normally no but through some fuckery it does sometimes

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either inconsistent or haven't figured the trick out yet though

tawny sigil
#

how exactly are you meant to kill scout without alerting sleepers?

distant ice
#

melee

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if you want easy mode you can use foam

craggy pier
#

can someone explain to me how apparel works in this game? do i get any benefits from it?

#

can i upgrade pieces?

distant ice
#

it's cosmetics that's it

craggy pier
#

why does stuff say "mark 1" behind it then?

distant ice
#

naming/flavor text?

craggy pier
#

okay

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are the apparel drop srandom?

distant ice
#

to some extent at least

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if you mean what you get

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when you get is not random

craggy pier
#

does each level drop their own apparel?

distant ice
#

look at rundown menu top right

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you get drops when you meet requirements there

craggy pier
#

yes i know but i mean are the drops random

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or do you get like a certain helmet at c2

distant ice
#

we don't have enough of a sample size to tell but as i said at least to some extent they're random

craggy pier
#

okay

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can i complete the prisoner apparel requsirion stuff by doing 1 level multiple times

#

?

rigid sinew
#

nope

craggy pier
#

aw 😦

rigid sinew
#

you get them by completing certain levels/objectives

distant ice
#

.t vanity rewards

uneven gulchBOT
#

You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)

https://imgur.com/a/eond8uF

distant ice
#

here's the info

craggy pier
#

well thank you guys for yout help @distant ice @rigid sinew

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so.. you only get new clothes when completing a level for the first time, right?

distant ice
#

i think the tag explains it pretty clearly

craggy pier
#

damn, i can't farm A1 and get all the clothes

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that's rough

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i got two backpacks πŸ₯΅

topaz anvil
#

Damn

craggy pier
#

i guess the rewards are completely random.. right?

topaz anvil
#

I never got any new trousers after finishing my set of challenges

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but I have a lot of different palettes

lilac fulcrum
#

Rewards are selected from various pools.

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some pools have certain stuff than others

topaz anvil
#

Doc when we getting rainbow palette

lilac fulcrum
#

Β―_(ツ)_/Β―

craggy pier
topaz anvil
#

or the challenges?

craggy pier
#

the challenges

craggy pier
#

still confused on where that is

topaz anvil
#

on the rundown screen

craggy pier
#

is there a way to choose your prisoner or is it autoassigned based on who fills the lobby

topaz anvil
#

It's autoassigned but with a bit of thinking you and a friend can get the characters you want

craggy pier
#

I'm gonna be stuck as woods for a bit i see

#

also question
if you die and restart at a checkpoint does it reshuffle where everything is or does it stay the same

covert apex
#

same seed

craggy pier
#

Stays the same aside from what's gonna spawn in alarm waves (if there's some RNG to that)

shrewd dirge
#

seems to me to be the same

craggy pier
#

Yeah I mean when

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Like, certain alarms that can only spawn X like C2 Extreme's error

covert apex
#

a good example would be D1's second alarm

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It had a chance of spawning a big charger

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(iirc it was the class VI?)

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same goes for R5E1's error alarm

craggy pier
#

big charger on D1?

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Cant recall tbh

covert apex
#

R5D1-

craggy pier
#

ah

craggy pier
reef siren
#

Anyone have any tips for not feeling lost/getting lost in the rundowns? More specifically when I look at my mini-map, I find it hard to distinguish where to go half of the time and find the multitude of zones/sub-zones confusing to find in relation to the objective.

celest grail
#

Anyone have more in-depth info on the differences between the new melees? Can the bat and knife kill scouts? (In a team environment with varying melees) Do they do enough damage for stealth giant kills? Is the spear "double hit" mechanic a bug?

ruby wasp
#

bat & knife can kill scout on the neck but this is kinda janky

distant ice
#

No yes yes

distant ice
ruby wasp
#

What disinformation ?

distant ice
#

Neck has never been a weakspot

ruby wasp
#

Neck is literally back + head as a weakspot

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oh nvm

#

back of the neck

distant ice
#

Occiput

ruby wasp
#

Ye occiput

distant ice
#

Back of the head

ruby wasp
#

thanks for correcting me

distant ice
#

Not neck

ruby wasp
#

too bad we can't strangle scouts

celest grail
#

do the bat and knife not do enough damage to kill scouts AT ALL? Including occiput damage modifier?

distant ice
#

With occiput it's enough

celest grail
#

ok thanks

craggy pier
#

okay so while it's not an actual timeout when i came back to play my game stopped working

topaz anvil
#

Game froze moment

craggy pier
#

i don't think it's a game issue

#

i hope i didn't lose my progress

#

it's gtfo i probably did

topaz anvil
#

No external saves I'm afraid

ruby wasp
lilac fulcrum
#

the game saves completion credit, rewards server side, but if you get disconnected mid-game then you won't be able to restore to that point

ruby wasp
#

now go buy a better setup

#

😳

topaz anvil
cosmic rampart
#

Does anyone know what a rundown specific weapon means?

rigid sinew
#

The weapons might not be available in the next rundown

cosmic rampart
#

and are rundowns similar to Tarkov wipes?

woeful kiln
#

It's a weapon that's specific to this rundown

#

In a way yes

cosmic rampart
#

fair enough, thanks for the clarification!

last sonnet
#

has anyone had problems with D1 after reactor sequence?

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I mean, we did it, done the checkpoint then died and it shows it's offline

ruby wasp
#

Yeah that's known

near shadow
#

yo is there password thing on the merch side a out of stock thing or is there actually a password?

near shadow
#

ok thx i was looking for a bit and couldnt find it

topaz anvil
#

Np

primal trail
#

So i did A1 and B1 with my friends and now it says
COMPLETED: [1,-,-,-] under both of them. What does it mean?

topaz anvil
#

Allow me to introduce myself

woeful kiln
topaz anvil
#

Shid Joe got there first

primal trail
#

ahh ok

#

So in C and D there are totalt of 4 objectives?

woeful kiln
#

The first number stands for high completion (basically completing the level)

ruby wasp
#

No

woeful kiln
#

C is a level

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Not an objective

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Take a look at b2

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It has [0,0,-,-]

primal trail
#

Ah

ruby wasp
#

Only C3 and D3 have 3 objectives (with the 4th unlocked when clearing the previous 3 without using a checkpoint)

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Whereas C2 & D2 only have 2 objectives (high & secondary/extreme)

woeful kiln
#

Nah you can get the fourth with checkpoint still

ruby wasp
#

e

ruby wasp
#

Guess there was no point in restarting my levels doe

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true

woeful kiln
#

Checkpoints doesn't void PE

ruby wasp
#

πŸ˜”

kind trail
#

is there a way to tell bots to stay in one place

#

there's a scout room and I want them to stay out of the scout room

lilac fulcrum
#

they won't wake enemies by them moving

kind trail
#

but the scout

rigid sinew
#

same thing

lilac fulcrum
#

bots literally cannot cause enemies to alert

kind trail
#

they will not trigger the scout as well? oh thank the lord

sick orbit
#

Hi, i'm new and i have a ask for you; how can i play with my friend?

mild magnet
#

I play with friends but when we fail it seems I'm the only one who gets boosteres, why is that?

ruby wasp
#

.t matchmake

uneven gulchBOT
#

Sorry, unable to find a tag named matchmake.

ruby wasp
#

Epic

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.t matchmaking

uneven gulchBOT
#

Sorry, unable to find a tag named matchmaking.

topaz anvil
#

Lmaoooo

ruby wasp
#

stupid

#

.t help

uneven gulchBOT
#

Sorry, unable to find a tag named help.

ruby wasp
#

😩

topaz anvil
#

Poor funky

mild magnet
#

I play with friends but when we fail it seems I'm the only one who gets boosteres, why is that?

topaz anvil
honest basin
#

can you one shot a giant striker with a fully charged melee swing? and/or with any particular weapon?

mossy aurora
#

and thats with all sledgehammers, not sure if its possible if anyone's using knife or baton

viscid wolf
#

It is not

spark wolf
#

its 3 full charge from the back

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if damage for sledgehammer full charge is still the same as old melees

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but you will need the full back multi

viscid wolf
#

I think they increased the exponential charge to dmg

spark wolf
#

and you can oneshot from the back with the syringe

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not needing the head

viscid wolf
#

you start with less dmg but end the same

mossy aurora
#

i thought 3 full charge to the back of the body didnt kill giants

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1 needed to hit the occiput i thought

spark wolf
#

and im fairly certain spear will oneshot headshot from the back if you bring close to max melee damage boosters

spark wolf
#

you have to hit them from behind and be properly positioned as such

mossy aurora
#

ah ok gotcha

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yeah sometimes the first hit staggers the giant forward and someone always misses their hit if they dont know about the stagger

spark wolf
#

just have someone aim head cuz why not

sick orbit
#

i'm having problem playing with friend, i create a lobby but when he "join" the game only remove a bot but don't add any player and from his point of view e can only see he's name, he cannot see bot or me

viscid wolf
#

try to verify game files

sick orbit
#

nothing change... 😦

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i have to do something before playing with someone else?

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like a tutorial or similar?

flat rock
#

No you should not have to

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If you have fast internet, you can fresh install and it should clear up the issue

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These issues are generally resolved with a restart of the game or validation of files on Steam though for me at least

opal beacon
#

Hey uh

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So were on D1

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And we just completed the reactor sequence

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and just killed the thing

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but theres no instruction on what to do next

ruby wasp
#

it should ||teleport you back||

opal beacon
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After we kill it/

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?

ruby wasp
#

yes

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you're still on the other side ?

opal beacon
#

Welp, then our run bugged out lol

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Yea were still in reactor room

ruby wasp
#

Wait

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that doesn't make sense

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The teleport doesn't occur in reactor

topaz anvil
#

No they only said they finished reactor

opal beacon
#

Sorry, the room the wave defense sequence takes place

ruby wasp
#

bruh

topaz anvil
#

Now you go turn on air filtration

ruby wasp
#

what does it have to do with the thing then

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lmao

opal beacon
#

With the sacks

topaz anvil
#

Its the first time theyve seen it

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Im guessing

subtle gust
#

are the customization pieces locked behind each level or can I farm A1 for some customization pieces?

ruby wasp
#

oh true

opal beacon
#

I said 'the thing' to prevent spoiling it for someone else

ruby wasp
#

i forgot that

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okey

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i was thinking about something else

topaz anvil
#

Go to the other side of the map to go turn on air filtration

ruby wasp
#

^

opal beacon
#

Going off C2 enjoyers comment, we dont have a dialogue to do the air filtration is probably what Im trying to say

topaz anvil
#

You need to see the door first

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But I'm guessing you missed that

opal beacon
#

I guess so lol

topaz anvil
#

Well gl, its quite chill up until the Apex door

opal beacon
#

Well its two of us and two bots lol

topaz anvil
#

Still quite chill

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You'll be fine

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Mostly

opal beacon
#

We've only died once

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If that plays into it being chill lol

topaz anvil
#

It shouldn't be as bad as the reactor

minor fractal
mortal imp
#

Just got GTFO w/ some friends.. we Completed A1 and have it as "Completed:[1,-,-,-]". Not entirely sure what to look up for the missing "-". How do we complete those (if they require completing (?))?

winged reef
#

how do you order the bot to follow a person or place down a sentry turret??

hoary siren
#

for levels that do have them, it'll have a 0 if you havent completed them

#

like B2, or C2 i think

mortal imp
#

awesome, thank you @hoary siren

hoary siren
#

np

wicked crater
#

Anyone here think scattergun needs a serious nerf?

ruby wasp
#

Nah

#

Scattergun is the homie

opal beacon
#

Whoever called this a "chill" run is a motherfucker

#

D1 is the opposite of a chill run

vital sierra
#

it's "chill"

opal beacon
#

lol damn

#

kidding

#

but nonetheless

#

We are fighting for our god damn lives over here

ruby wasp
#

it seriously is a chill run

#

except for the end

#

Cfoam + mines sure help for the air filtration side

scenic bison
#

Is there any kind of debug console?

#

The bots spawned inside the walls of D1 after the generator part and me and my friend are downed and the last bot can't die since he is inside a wall

viscid wolf
#

set it to 'locked' and back to 'bots only'

scenic bison
#

Omg thank you, we were about to give up, since we've been in this mission for like 3 hours

viscid wolf
#

good luck!

spring spear
#

just wondering, should I progress through the rundown like a1, b1, c1, d1, or a1, b1, b2, c1, etc.?

buoyant arrow
#

a1 b1 c1 d1 first for easiest and story based missions

#

or if you want a challenge do the other missions but u need to do a1 b1 c1 d1 to unlock their respective tiers

spring spear
#

gotcha. just beat b1 solo w bots

#

to kill scouts you just fully charge melee to the head right? i did exactly that and every time they didn't die so don't know if im doing it wrong

spring spear
#

sledge

buoyant arrow
#

melee weapons matter

mossy aurora
#

aim high

#

hit box is higher than you think, you are probably hitting it in the neck

spring spear
#

ahhh

#

doesn't need to be occipus right?

#

can be front of the head?

mossy aurora
#

nope, front head works

spring spear
#

aight yeah im prob aiming low then

#

and rundowns never change till updates right? so basically like every half year?

#

or is it weekly/biweekly/monthly?

mossy aurora
#

on the order of months

#

between rundowns

#

they have to design and balance new levels, it doesnt happen that fast

spring spear
#

yeah that's what i figured

#

what does higher difficulties really do? like more enemies or more health?

buoyant arrow
#

diff enemies, diff scenarios, its a combination of things

#

like fog, darkness, resource scarcity

spring spear
#

gotcha. you unlock higher difficulties by just beating the missions in their respective difficulties right?

#

like you do all 10 mains, then the next difficulties of the missions and so on?

buoyant arrow
#

yee by beating the 1's missions first

spring spear
#

gotcha

tropic ferry
#

you can do any difficulty for a mission if you can play the mission

#

different difficulties are just special areas that you have to do a side objective in

#

Sometimes they alter main but not always

spring spear
#

gotcha, thanks for all the info boys

mental bay
#

Hello. On B2 extreme after the Uplink is there a constant alarm that spawns 10+ enemies?

neon gust
#

nope

mental bay
#

is there supposed to me no alarm?

neon gust
#

||error spawns at hsu||

#

No alarm after doing both terminals

mental bay
#

Yea for me there was constant waves after the uplink spawning like 10+enemies

floral acorn
#

some have hit a bug where 4/4 correct and alarm doesn't go away

spark furnace
#

anyone help me how to join host though their lobby id??? thx

floral acorn
#

select it w/ mouse, ctrl-c, alt-tab to gtfo, see red button "join lobby from clipboard" (or sth)

spark furnace
#

i dont see "join lobby from cllipboard"

loud hemlock
#

why does matchmaking work so shitty?

hoary siren
#

what issue are you having?

loud hemlock
#

i can't join with my friend

hoary siren
#

did they give you the lobby ID?

loud hemlock
#

if we're together and I matchmake to search for 2 more people it just kicks him and sends him to matchmaking with other people and leave me alone without matchmaking

hoary siren
#

yeah, that part hasn't been fixed yet

loud hemlock
#

damn

hoary siren
#

.t lfg

uneven gulchBOT
hoary siren
#

but we do have this^

tranquil dome
#

So im on D1, i just restarted the checkpoint at the portal room. I lost sound and my frames got cut down to 30fps

#

is there a way I can reset without losing prog?

hoary siren
#

but if a friend is in, you can quit and rejoin them

tranquil dome
#

So I can invite a friend and leave then rejoin?

hoary siren
#

that should work yes

tranquil dome
#

The bots also stopped picking up anything at all, reset lobby should help?

gusty python
#

does using a checkpoint and passing a level not unlock new levels?

viscid wolf
#

it does

#

checkpoints do not affect the completion

#

so you'll still complete it whether you use one or not

gusty python
#

shucks, my progress from last night got reset some how then

viscid wolf
#

oof it do be like that

gusty python
#

beat C1 yesterday and it says not completed

#

alright thanks though

viscid wolf
#

np

#

if you're too lazy to beat it just join the lobby of someone else hosting a C2 or C3

gusty python
#

true

craggy pier
#

What password is required to get into the merch shop?

viscid wolf
#

letthemsnooze

#

letthemsleep20 for 20% off

craggy pier
#

Thanks man

naive socket
#

Is it possible to get more artifacts repeating expeditions (Farm)?

floral acorn
#

yep but heat goes down if u repeat same map

naive socket
#

Dang, guessing no heat means no more artifacts then?

floral acorn
#

heat means how likely artifacts turn into boosters

#

100% heat, few artifacts and over 1.0 -> booster

naive socket
#

ohhhhhh

floral acorn
#

low heat, 20 artifs and still at 0.99, nope

naive socket
#

Sheit

floral acorn
#

switch levels, it gives u the heat in the rundown screen

naive socket
#

ye, just spooked to go deeper and not pull through, wanna be as prepped as I could be.πŸ˜‚ πŸ˜‚

floral acorn
#

understandable, i like the bioscan speedups most, even one less wave to worry about is gold

naive socket
#

Oh damn that's a boost?

#

Sheeeesh

safe quail
floral acorn
#

bioscan speed +21% for example

#

on an s-scan 100 seconds, its in theory 89 seconds w/ one

viscid wolf
#

it do be like that

#

R5C1 with bio scan boosters were pretty funny

floral acorn
#

scan boosters dont help if the circles are in transit 90% of the time, slooooowly moving over.. and in the background waves roar.. .. gtfo :)

viscid wolf
#

yup

#

bioscan speeds for clusters heh

naive marsh
#

im on D1 the final boss how do we kill it?

steel valley
#

||shoot the glowing red tumors||

naive marsh
#

right we got that

#

but after 3 of them the game spawns thirty thousand of those things

fierce oracle
naive marsh
#

we got all of that

#

we just need to get past a certain point with the boss

#

after 3 or 2 tumors the thing just goes apeshit

fierce oracle
#

You might have just not seen where the tumor spawned. It dies after 5 break

neon gust
#

Easy access to every tumor

fierce oracle
#

They can spawn literally anywhere on him so it could be super high or low

fierce oracle
naive marsh
#

thats a good answer

#
  • middle gets overrun like crazy after two or three tumors
#

thats the place we camp

neon gust
fierce oracle
#

No u

spark wolf
#

cuz 83*1.21 is about 100s

#

I don't think they changed how it works

#

it speeds up the scan in a way that +100% would mean half the time to complete the scan
+200% would mean 1/3 of the time to complete the scan

brazen gorge
#

where is the Terminal at C1 , saying localize the Terminal at the Bottom of Zone 148

#

we spend 30 hours finding this Terminal

#

but there is only 1 Terminal at 148

neon gust
#

Look down

minor fractal
#

it's in 152.

brazen gorge
#

oh my god

waxen flame
#

I've seen #fqa5 , but I still want to know if there are any plans to release GTFO on consoles
I love this game !!!

viscid wolf
#

unfortunately not

waxen flame
#

😭

tacit zealot
#

what is D3 sector order.?

neon gust
tacit zealot
#

ty

#

was wondering if r4c3 situation.

unkempt ridge
#

Hewwoo

#

is it still forbidden to talk about raw numbers ?

#

weapons damages etc, or any extracted game data

cursive path
#

is there a way to tell bots to pick up items?

proper breach
#

Only objective items, otherwise they kind of just do it sometimes if you move 10 feet away from the item

#

Its fairly inconsistent

eager plover
#

I crashed during a run and we had to restart the whole thing ; )

#

im gonna kms

unkempt ridge
#

wrong channel

eager plover
#

Whoops sorry

keen solar
#

I think you can talk about it in spoiler chat

#

For the damage and stuff

signal mesa
#

Is cosmetic drops every 3 any main missions after the first drop? so you have to do lets say A1 a total of 4 times to get the second drop?

hoary siren
#

I belive so yes

naive socket
#

Oh so you can repeat expeditions to get cosmetic drops?

viscid wolf
#

unfortunately no

#

You get cosmetics from completing:
A1, B1, C1, D1
High: 3x 6x 9x All(10x)
Extreme: 2x 4x All(5x)
Overload: 1x 2x All(2x)

naive socket
#

ohhh gotchya

viscid wolf
#

you get one whenever you reach some threshhold

#

you only get one completion per level

#

there are 10 total highs in R6, 5 extremes, and 2 overloads

#

completing A1 3 times will still only count as one high

summer violet
#

hey guys noob here

#

i understand artifact heat but

hoary siren
#

ahhhhhh ok ok got it

summer violet
#

it says β€œcompleted: 1,-,-,-β€œ

#

underneath

#

does that mean anything?

naive socket
#

Believe that's for "objectives" completed, some expeditions have extreme or overload and if they're completed that's where it'll show if it's been completed, A1 only has High which is the main objective so that'd be just 1

#

Could be wrong

summer violet
#

oh ok so for a1 it’ll just be 1?

naive socket
#

ye ye (I think)

hollow temple
#

You are correct. 1,-,-,- mean there is only the 1 difficulty level on that sector. 1 represents the number of times you’ve beat that difficulty. 1,0,-,- would imply a secondary difficulty level that has not been completed.

naive socket
#

Thank you famπŸ™

hollow temple
#

Yezzir

viscid wolf
#

basically [high, extreme, overload, prisoners efficiency]

naive socket
#

Prisoners Efficiency is getting them all done in one run correct?

hallow scarab
#

are there bot commands for combat/prep?

brave crane
#

yes, mostly deployables

earnest pulsar
naive socket
#

God damn I'm surprised some peeps can even get that doneπŸ‘ πŸ™

earnest pulsar
#

hours of practice

naive socket
#

I just want my Bishop to also have them hackett cos. vibes ya know?

earnest pulsar
#

wait did you mean done or down?

#

because I read down

iron vine
#

I haven't bought the game yet and heard that the games can be quite long. So is there any sort of checkpoint system in the game? Like can you pause or resume at any/certain points?

naive socket
#

done lmao getting used to a new keyboard my badπŸ˜‚

#

They did recently add a checkpoint system at certain security doors

earnest pulsar
#

no that was just me not being able to read

earnest pulsar
#

and only some of the levels are long. the A tier level(s) can be done in under half an hour

#

without trying

iron vine
#

okay that doesn't sound too bad

earnest pulsar
#

the further down a level is on the rundown page, the longer it's going to take most likely

naive socket
#

I'm scared to do C1

earnest pulsar
#

it's a pain

hoary siren
#

C1 ain't bad

iron vine
#

Just some times I might only have an hour or 2 to play but if we can conquer parts and come back would be nice

earnest pulsar
#

let me put it this way, you can beat D1 in under 2 hours

empty pebble
#

||is there a way to turn off the fart gas before sec_door_4 on D1?||

earnest pulsar
#

you can't just beat a part of the game and leave

iron vine
#

alright no worries thanks

earnest pulsar
#

what zone does it lead to

unkempt ridge
#

can you do that with another weapon ?

earnest pulsar
#

hammer

#

maybe

unkempt ridge
#

don't answer maybe

earnest pulsar
#

well then go and try it yourself

unkempt ridge
#

dude

#

what's the point of this channel if you answer that

earnest pulsar
#

you can do it with the hammer or at least you could in r5 by running back and forth while charging and hitting it's limbs if you were fast enough but the running might wake up near by enemies, I'm not certain but I very highly doubt that the spear could do it because it does the same damage as the hammer and has a longer charge time and the knife, ||maybe||

naive socket
#

πŸ˜‚

empty pebble
#

is there a way to turn it off

naive socket
#

Fart Repeller?

earnest pulsar
#

||the knife does the same amount of damage as the hammer for head shots so you would probably only get one in and from behind that would mean that you would need 2 full hammer charges worth of damage to finish it so 8 full knife charges to the back, give or take, so depending on how much the knife stuns it/how often it stuns, then most likely||

earnest pulsar
#

like can you see the door from the other side

empty pebble
#

you can see the door through the glass yeah

earnest pulsar
#

can you post a screen shot in media?

earnest pulsar
versed oracle
#

I can't find where I'm supposed to paste the lobby ID number after connecting to the rundown. I've looked all online and it just says a small red box on the left, they only red box on my entire screen is "Matchmake"

earnest pulsar
#

and it's to get to the reactor

#

did you copy a space

#

otherwise it might be that the code changed and you need a new one

versed oracle
#

I can't find out where I'm supposed to even put the code to join a group

earnest pulsar
#

you don't paste it, if you have the code copied correctly there should be a red box beneath all the white ones on the rundown page that says "join (name of host) from clipboard"

empty pebble
#

im asking if you can get rid of the fog before the reactor

#

because this is like impossible

earnest pulsar
#

no you can't, but if you stick to the right there should only be like one small box that you have to avoid

empty pebble
#

i love how theres no fog repellers

earnest pulsar
#

and you should be able to get to the other side with <30 infecton

#

and I did find a stack of fog repellers somewhere that the fog used to be

#

so you can find them once you don't need them

#

there is a turbine in/near the reactor room

eager plover
#

I’m on b2 and I need to use the uplink connect on terminal

#

But it says β€œthis command only allows one use. Command has already been called”

#

Why is it not working?

earnest pulsar
#

did you use a checkpoint

eager plover
#

Uh yeah

earnest pulsar
#

sadly you have to restart

eager plover
#

I’m gonna cry this is my 2nd restart I crashed the first

naive socket
#

Damn

earnest pulsar
#

unless you can get the bulkhead key and get out with just high

eager plover
#

Just high?

earnest pulsar
#

?

#

I mean you might as well get the completion on just the main objective than have to reatart

flat rock
#

Checkpoints break terminals commands

#

Generally speaking, if you needed to use a terminal command in a level and go through a checkpoint reset you will likely not be able to use the command again

versed oracle
earnest pulsar
#

ok, I just wanted to make sure because I know how frustrating it is to not be able to join a lobby

versed oracle
#

Yeah I been stuck on B1 for days so I'm waiting in lfg people to post

earnest pulsar
#

what part of B1

versed oracle
#

After you get the blue key card and you have to get past security on the door with the long stair case, too many low heath teamates and the security system to go such a long way we all just die

earnest pulsar
#

the door that leads to where you need to bring the matter wave projector?

versed oracle
#

Yeah

earnest pulsar
#

mine and cfoam the door the leads into the room (door to the right if your back is to sec door) and then place a turret (burst or auto) at the top of the stair cases (terminal platform) and have it facing the one that leads down to the checkpoint door but not too far forward because the last scan always goes up their

#

has not failed yet

versed oracle
#

Thx

earnest pulsar
#

and bring bio tracker

#

since they can come from 2 opposite directions

#

and if you place an auto sentry in front of the stairs, it stun locks them so much that only about 4 per wave get through

potent ruin
#

Has anyone else had problems oneshotting the scout since 1.0? I tried with spear and hammer aiming for the head like before. Had about 80-90% successrate last rundown. Failed 4 times yesterday :( am I the problem or did the balance change to make it harder/ impossible?

earnest pulsar
#

I haven't had a problem, but where are you aiming on the head and are you crouching?

floral pecan
#

I feel it is easier. I come from R1/R2 doh

potent ruin
#

@earnest pulsar if ure asking if I woke it up before the hit connected - no. I usually sneak towards it, let it come to me and stand up a millisecond before I release my charge so reach the head better. I definetly got the hit sound but it didn't kill it.

floral pecan
#

Oh. That just means you hit the neck

#

If you're using the hammer/spear

earnest pulsar
#

I'm asking because if you're crouched then you probably hit the chest or neck but even uncrouching right before might not be enough

floral pecan
#

Makes the head pop but doesn't count as headshot

potent ruin
#

So it was a ping issue then?

#

Usually im the one hosting but I had unstable net last night

earnest pulsar
#

you can drop into B1 solo just to see if it was ping

potent ruin
#

Well if its still possible then the problem must be on my side x)

floral pecan
#

That, or aimed too low. I always join lobbys and have no issues with it

potent ruin
#

I had some problems killing sleepers with the spear aswell. Was wondering a bit

#

@floral pecan if ure used to hosting and having 0 ping that may make a difference in the end ^^

floral pecan
#

Could be. I'm used to joining instead

earnest pulsar
#

I would suggest aiming for the very top of the head if you haven't been, that might fix the problem

potent ruin
#

Will do next time

earnest pulsar
#

or you're very unlucky

potent ruin
#

What do you guys think about the checkpoints BTW?

#

My friends and I were unhappy

earnest pulsar
#

not a big fan but I kind of understand why, because of the flood of new players

floral pecan
#

Rundowns are A LOT longer compared to what i'm used to as well

#

Feel easier doh..

potent ruin
#

They are?

earnest pulsar
#

rundowns or levels

potent ruin
#

We ran through A1 and B1

floral pecan
#

R1 and R2 wise, for me at least yes

#

Levels

potent ruin
#

We wiped at B2 cus we didn't scout ahead xD had no idea where the extraction was and we left some full rooms behind haha

earnest pulsar
#

I mean, I've been playing since R3 and the levels seem to be about the same

floral pecan
#

I tried C1 yesterday and boy was that long

earnest pulsar
#

well you can't really scout ahead on B2 because the first sec door is locked until you get hsu dna

potent ruin
#

I was always short for people to play with so I can't really say alot. But I've technicly been playing since R1 xD

earnest pulsar
#

also you should get in the habit of not crouching for scouts

potent ruin
#

@earnest pulsar we just fully ignored doors we didn't have to go through even when it wasn't alarmed xD we were in a rush mood for some reason. Well shouldn't rush a game like gtfo haha

earnest pulsar
#

they aren't affected by it

floral pecan
#

You sure about that?

earnest pulsar
#

only sprinting

floral pecan
#

Good to know

potent ruin
#

Ye if you run they start scouting right?

floral pecan
#

I normally just walk up in melee range - croucu when they do the animation - bonk

#

Yes. Same with flashlight @potent ruin

earnest pulsar
#

yes and I don't remember but theg might scream if you full on sprint for seceral seconds

potent ruin
#

Nothing more terrifying than running 3 steps to a scout just to have to crouch at their feet to avoid tentacles xD

earnest pulsar
#

I was going up to kill a scout and I missed completely and it instantly tentacled while I was a meter away

potent ruin
#

@floral pecan that flashlight info can be exploited thanks :D

#

Hate scouts walking away from me, rather take the tentacles coming out to maybe get a bit closer

earnest pulsar
#

I have never done a 180 faster

potent ruin
#

Haha xD

#

You'd enjoy watching me + scouts @earnest pulsar

#

You'd get claustrophobia just from watching xD

earnest pulsar
#

my scout highlight of rundown 6 so far is either the knife kill or solo clearing the C1 room

floral pecan
#

I'm happy about checkpoints tbh.
I am finding a lot of more unexperienced players so they help.

#

They tend to be further in the levels anyway, before something "big"

earnest pulsar
potent ruin
#

I'm the one that's always send forward to deal with the scouts xD my team usually waits at the door until I'm done xD always a good adrenaline rush when you try to sneak through a full room trying to kill that scout without waking the room xD

floral pecan
#

Killed 4 scouts out of 5 in a room, i say "go ahead and snipe the last one", someone spears it and makes him scream NatsukiFacepalm

#

So ye checkpoints help KannaWave

potent ruin
#

Has happend to all of us

earnest pulsar
#

have you played C1?

potent ruin
#

Nah not yet

#

We can only play about once a week

floral pecan
#

Yea || that was in C1|| @earnest pulsar

earnest pulsar
#

ok well get your irl heartrate monitor ready

potent ruin
#

We pref to have a full group of friends rather than taking in a bot or random

#

All about trust

floral pecan
#

I can't wait to retry C1 with a minigun..

potent ruin
#

What's your fav weapons so far?

earnest pulsar
#

I like C1 because of the error alarm but it's too easy and overall D1 is easier

floral pecan
#

Pistol by far as primary

#

Secondary depends peek

earnest pulsar
#

in R6 or in general

potent ruin
#

My aim is too bad for pistol

#

R6

#

I grow fond of that scatter gun

#

Just oneshotting pretty much everything - feels great

earnest pulsar
#

I don't like the scattergun because it takes too long to reload and you only get 2 shots and tou have to be in thwaping distance for a one shot

floral pecan
#

That pistol staggers EACH it

#

On top of that, good ammo efficiency and hip fire. Damage ok too

potent ruin
#

Also im the only mad person in my team charging head first into a horde to kill the big guys hoping my friends don't shoot me in the ass xD

floral pecan
#

But the stagger potential is really good on it

earnest pulsar
#

my favorite weapon is the knife, it's just so fast and as long as you're accurate you can solo clear a packed room in under 2 minutes

potent ruin
#

For some reason I can go into an alarm with 20% health, charge in the horde and come out alive o_O

floral pecan
#

Can't kill scouts doh right? @earnest pulsar

earnest pulsar
#

it can

floral pecan
#

Uh. That changes things

#

Front headshot as well?

earnest pulsar
#

full charge to the back of the head and I recommend a slight jump because of the range

#

only back headshot

potent ruin
#

That sounds scary

floral pecan
#

Sounds about right. Only reason why i still bring the mallet peek

earnest pulsar
#

so knife does 1/4 damage

potent ruin
#

Did they change the wakeup range for meele kills btw? We felt like we should've woken up rooms but didn't in alot of cases

earnest pulsar
#

normal sleepers have 1 health (this is basic)

floral pecan
#

For me it feels less again

#

May have been cause r1 and r2 had bugs doh

earnest pulsar
#

scouts have 2 health

potent ruin
earnest pulsar
#

knife precision bonus is x4 so 1 damage to the head

#

being behind and the normal headshot multiplier to the 1/4 damage is another 1

#

so it would take 4 full charges to the back

#

and 8 full charges to the front

potent ruin
#

@earnest pulsar if I ever need help with math, I guess I'll contact you. XD damn you really did your homework on this game

earnest pulsar
#

that's just based off what I've seen

#

because the knife doesn't even kill with a full charge to the back yet still kills with a front headshot

plush island
#

is there a way for us to make bots pick up specific items I.E; ammo packs etc

#

Sometimes they seem to, other times... not

#

or carry objective items

earnest pulsar
#

and in order for it to actually kill a scout it would have to be 1/4 to get the needed 1 damage from the behind and the headshot multiplier

final yarrow
#

What expedition should I go to practice killing scouts?

earnest pulsar
potent ruin
#

Haha xD

#

No worries im out of school and I found out about the calculator on my pc and phone years ago ;)

final yarrow
#

Thx

earnest pulsar
#

I was thinking of R5

twin terrace
#

Is it just me or does the bot not put down mines

#

they also cant put down sentries

final yarrow
#

I remember a expedition whit 5 scouts in a room... I don't remember which one

twin terrace
#

nvm im dumb i need to select it

earnest pulsar
#

||C1|| and you need to do a ton of shit first

potent ruin
#

Well I wish you a good whatever time it is at your place. I'll try to get back to sleep :) thanks for the chat

loud granite
#

u can stealth duo with hammer or spear tho, if u both space out ur attacks

unkempt ridge
#

thanks a lot

#

so the bat really has its use

lusty escarp
#

Hi guys, buy this game 2 days ago. Has some questions for you

#

1st, is machine pistol and smg

#

Is them useless, can't kill anyone who 5m range from me.

steel valley
#

they're both very average

#

not especially bad or good

neon gust
#

shoot gun in head enemy die

steel valley
#

ty mr 224

neon gust
#

you welcome

lusty escarp
#

Is it possible to do this in some range not close?

#

I mean with assault riffles it easy to do

#

But smg/machine pistol just spray in model and hope it dies

fierce oracle
distant ice
#

I didn't test mp but the others are all around 7-8 shots to kill

neon gust
#

1.61 damage on smg

#

oh wow i broke the game

fierce oracle
flat rock
#

shit

steel valley
#

decimal numbers

#

no

neon gust
#

10cc went bankrupt

#

carabine got more damage and presicion

flat rock
#

Tencent pulled out of the deal, now they own stocks from Mr.224 Inc.

neon gust
#

1.71 or someshit

distant ice
#

Headshots are absolutely necessary to kill effectively

#

And wtf are you all doing

neon gust
#

guns takes like 1 or 2 less bullet to kill than before i think

#

im hella retarded with the spreadsheets

fierce oracle
#

just remember all the numbers 4head

neon gust
weary mesa
#

kiting not even nerfed
buffs guns anyways

#

ok : )

finite plinth
#

just shoot harder 4hed

floral pecan
#

With the mallet

#

Goes down to RNG if it will work or not doh sometimes.

#

@lusty escarp it's cause SMGs have damage falloff quite close, like 6m i believe

#

And sometimes it is more about properly staggering and aiming off staggers than just point and clicking

#

@fierce oracle if you have melee values i'd appreciate if you share peek

#

@unkempt ridge there's also an entire video on how to mallet solo giants if you want. The jist of it is chaining limb hits to keep the staggers, and hope it doesn't scream

unkempt ridge
unique kettle
#

Sometimes I fully charge hammer and hit ||charger|| in the back and it didn't die but before it was pretty consistent to kill it. Do I miss something in patch note ?

floral acorn
#

sad to hear, chargers could be full meleed 100% in r5, if not so anymore, they must've changed something

woeful kiln
#

Yeah the thing is.

#

No more precision multiplier

#

You need precision multiplier for +back damage and + head damage

floral pecan
#

||Charger|| have no head multiplier

woeful kiln
#

You can't occiput one shot a regular striker with hammer anymore

floral pecan
#

@unique kettle and yes if you fully charge in the back it should die with the mallet

woeful kiln
woeful kiln
finite plinth
#

gotta actually look at the colour of the hitmarker

#

πŸ˜”

woeful kiln
#

You need to properly stand behind it

unique kettle
floral pecan
#

@unique kettle to fix that, make sure you start charging a hit right after

woeful kiln
#

Now I'm not sure since I haven't used hammer at all this rundown

floral pecan
#

In case it is alive, smash it a second time

woeful kiln
#

But from I've seen you just need to smash it a few more times

unique kettle
#

you need to try it joe

#

you'll found out it was not consistent to kill charger with hammer in this rundown

floral pecan
#

You should ALWAYS do that tbh

#

Even strikers can survive sometimes

#

Or enemies that you didn't see may get allerted. A good habbit to get into, it will save you

unique kettle
#

I know I always do, so even when enemies nearby awake, I'll be ready to walk and fix that

#

but thing is something is used to consistent to kill it before so I don't bother it when I let my hammer down

#

now I have to worry if it's dead or not

floral pecan
#

Not many things are consistent in this game MotokaShrug

#

From my experience at least

woeful kiln
#

I'm already used to smacking chargers multiple times so I'll be fine I guess

unique kettle
#

That's why I said it was consistent before

floral pecan
#

In R1/R2 we got 2 guys on chargers i remember

#

Cause we didn't have data yet

unique kettle
#

nah you can 1 guy chargers in the back

woeful kiln
#

They didn't have data yet

floral pecan
#

May have been able to, but we had no idea at the time

#

We were like "df is that"

distant ice
#

Nothing changed about that on hammer

neon gust
#

20.00 instead of 20.01

distant ice
#

It's uncharged damage was nerfed that's about it

floral pecan
#

It doesn't do the 1 tap anymore

#

Quite a change if you ask me MotokaShrug

neon gust
#

back damage not been consistent doenst help

unique kettle
#

@distant ice you noticed that you sometimes cannot one charged hammer charger in the back ?

woeful kiln
#

I was pretty sure hammer lost back damage multiplier or that it got decreased

distant ice
floral pecan
#

I haven't seen any data on melee weapons yet

unique kettle
#

I've seen it but I cannot talk about it here

woeful kiln
#

Day 3 of R6.0 and man already expecting full data

floral acorn
#

i noticed yday that iix + giant striker full occiput didn't kill it, any1 else?

#

(hammer)

distant ice
# fierce oracle I has if you want

I know what datamining is tyvm
The back damage rotation is inconsistent and the extra damage on sleepers seems fucky sometimes too though can't confirm that

fierce oracle
#

pretty sure the extra damage only applies if they aren't agro

unique kettle
#

there is but some numbers doesn't added up

fierce oracle
#

only knife has it

weary mesa
#

rng scout kills Pog

unique kettle
#

If it's hammer it's still fine lol

flat rock
weary mesa
#

imagine sniper not killing scout sometimes

#

would be the funniest shit

floral pecan
#

Rng on scouts? So far all my hits killed them like they should (mallet)

flat rock
#

Only knife has it

floral pecan
#

Only killed like 6 this rundown so far doh, started from a bit

flat rock
#

Which was said

weary mesa
#

bat also has it I'm pretty sure

lusty escarp
#

Can you pinging surface?(

#

I mean not only doors and chests

#

Cos it super hard to say for teammates

woeful kiln
#

Nope you can't ping the floor

#

You can always use the map

lusty escarp
#

I see in steam streams devs

woeful kiln
#

And draw on it

flat rock
#

There is not free-pinging

#

It's just key objects

lusty escarp
#

Use something with

#

Green lights

#

Or I idc

flat rock
#

those are glowsticks

woeful kiln
#

It's an item

#

It's glow sticks

flat rock
#

You could find those items in a chest/locker and throw them

lusty escarp
#

No no no, no glow sticks

#

It's look like green bobble.

flat rock
#

There is no means of pinging the ground no

woeful kiln
#

The only green thing in the game that can be used by players are glow sticks

flat rock
#

^

lusty escarp
#

Shit. Is this function in roadmap?)

flat rock
#

no clue

#

it likely isn't

woeful kiln
#

No. They don't want free pinging to op

lusty escarp
#

It's not op

#

Ist just basic thing for cooperation

flat rock
#

The devs think it is

#

So, it is

#

sorry, that's how this game works

woeful kiln
#

Ye but it's unrealistic :)

lusty escarp
#

Games not realistic att all

#

It's pseudorealizm

woeful kiln
#

It is sci Fi after all

lusty escarp
#

And in real life I can show by hands

#

Who target who

flat rock
#

You're welcome to send a game suggestion for them to add it if you feel it should be in the game

lusty escarp
#

Next question

#

How long range must be for sniper riffle

#

To kill someone and not be detected

#

+-

#

And if you miss the shot are you detected?

#

And I checked wiki, as understand right, any shotgun can kill scouts in head?

#

Choke, pump action and sawed-off?

fierce oracle
#

Gunshot agro range is 50 meters

#

If you are 2 rooms away from what you shoot then distance doesn’t matter

woeful kiln
#

Do scouts aggro behind opened security doors?

I can't get any scouts to wake up to my shots

mossy tapir
#

is matchmaking based on region or does it just put you in any lobby?

topaz anvil
#

I think it's based on the initial settings you choose

#

But idk i haven't used mm in months

distant ice
#

Maybe it's 2 areas away

woeful kiln
#

Nah

#

It's not.

#

Like at all

topaz anvil
#

They dont even when you are right next to them

#

Scared the balls out of me

distant ice
#

Hmm

#

Do we have any scouts close to spawn

#

I mean levels with scouts next to spawn

#

For easy testing

slate harness
#

heyo, is it normal that you can only ping doors and crates and such and not enemies or even just a location?

buoyant arrow
#

yep its intended that way

slate harness
#

hm, ok thank you