#gtfo-related-questions
1 messages · Page 552 of 1
yeah, i knew that part, but didnt had a match with someone from other regions yet, and i was worried if it will ruin the experience from everyone else if someone with high ping to the host joins the lobby
if you're client you won't really have an impact on other players
i guess for that point it matters most that the connection is stable even if ping is high
Tbh if you have 150 or less ping it’s not bad
You won’t be ruining anyone’s experience but it might be tougher for you to play with higher ping
Enemies will be more@likely to hit you even if you try your best to defend yourself
i like it
Somebody know how long R5 will go? Sorry if the question was made
Based on what the devs are saying, at the very latest December 31st, probably earlier than that though
Thx i hope i get the hive complete until than
Keep going!
200 ping or below is fine
you are all wrong
playing at 400 ping+ is the best
you can teleport cells and become a punching bag to save your teamates
Thank you rey Jones
Thank you Captain Rey Jones
Thank you Cpt Rey Jones
Oh yeah and you can revive yourself
Does hel rifle need to hit back of head to kill scouts or just back?
Anyone else having the lobby issue with friends. Cannot start the drop
charger scout requires back
rupert22d is the initiate drop flashing?
exit, host new game, drop should work
hmm check firewalls, the win popup in ctrl-esc?
Its allowed in the firewall
some lobby joiner might have the problem, try different host
@dim meadow check #known-issues - does someone have the asus gamefirst app, or some other network QoS app?
Just figured it out. Asus issue. Thanks
hi guys how to share invite to people to join lobby here
i mean the gtfo game lobby
sorry
#how-to-matchmake has most of the information
but if you just want the lobby code it's a button in the lobby screen
should be red on the right of your screen
great
I just bought the game and
is there any ping problem in this game?
I want to learn with people speaking English but when there's a ping problem..
Its all peer to peer so if the host is on the other side of the world, you might encounter some high ping
Will high ping be really annoying?
If you can get used to it then it'll be fine, but it needs patience
ok
Good luck gtfoing
thx
Quick question: is it possible to do C2 extreme then overload?
i believe so, as you still need a bulkhead key to enter high.
But, do you really, i mean really like pain that much?
My team can clear overload pretty consistently but we struggle with extreme, so it'd make our attempts faster ^^
What's the reason to not do that, if you don't mind me asking?
extreme takes like an hour.
and most parties die on ovl
but if you say ovl aint no shit, then go for it.
Thanks for the answer, I appreciate it! We might try it just to see
but, if you've yet to clear extreme, i agree that its probably worth doing first, just to get the surprises out of the way.
it is possible and some groups prefer to clear extreme before overload so they have resources to spare going into ov. If you guys can clear overload consistenly with no trouble then going to do extreme first means that you guys will have extra ammo, health, and tool going into overload and high
Fair enough!
We use the spawn cap "cheese" for ovl, and if we kite as a team its really not bad at all.
But the mother is a hassle, and last time she took forever to come so we couldn't find the last code in time 😩
So yeah lol, extreme first sounds like the way to go (for us at least)
reminder to make the scan spawn like reactor waves next rundown
joeeeeeeee
Mom
ground
if the waves were queued it would just be a huge scam
no reason for you not to think that a bioscan speed booster wouldn't help you
which it indeed wouldn't if they queued
the main issue with C2 overload is the ending just like for uplinks and their E1 alarms
which hopefully they actually fix for next rundown
Hi me and my friends just started this game and ran into a problem. Were in A1 trying to open the current security door and need to power a generator with a power cell but cant find a power cell anywhere and cant seem to find it with the terminal.
they're just called cell in the terminal
So you basically go
LIST CELL
Usually its the first option
Or you can go
LIST CELL ZONE_(NUMBER)
apreciate the help we made the mistake to call it power cell in the terminal got it now :)
bideeeeeeen


just downloaded the game.. where should I start?
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
^
you can probably ask someone to teach you, or make a post in #lfg-beginners
or you can go the hard way and try to learn stuff solo (which I personally don't recommend)
nope
||there are some mods, but I wouldn't recommend||
your best bet other than playing with experienced players is watching youtube tutorials
aight, thx a lot :)
how do you glitch doors with c-foam to make invisible barriers?
yes?
you don't
lol ok
Only small pp people will ask about that. Are you one of the small pp tribes?
That’s not even the fastest 
Will there ever be another AMA done in the future?
what are the easiest extremes?
A1 and A2.
A2 by far the easiest
what difference does a2 get, i see the wiki says terminal commands, any other objective?
just makes everything dark af
and also 2 scouts in a room where you need to get a bulkhead key
which ain’t that hard but can be a pain to newer players
the locker could be in front of the door, so you can yoink and leave
wait does shooting alert scouts? could you just snipe one then the other
Iirc it alerts
Once you shoot one bullet
Or when a sleeper screams, or alert next to a scout
Bear in mind that you wouldn’t be able to snipe one and then the other cause when a scout is alerted it becomes invulnerable til it’s finished screaming so to kill two scouts by sniping you’d have to shoot them simultaneously
you can hel gun/rifle penetrate if you're lucky
how do i start a match with me friend and then find other players becuase they keep gettin booted from lobby when i try matchmake
you cant matchmake with a group
but you can try out lfg channels
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
bruh that dumb
it is getting fixed in R6
when is that?
2 or 1 month later
R5 been out for 6 or 7 months kek
but bro dont get too angry about it
just use lfg
its a lot better than matchmaking
trust
if you and friend time your matchmaking, there's a pretty high chance of being together
That is true kekw
8 i believe but
i've never tried
||never tried because you can just c foam the mother and then blast her||
If your gonna one cycle the mom, you better be o sack duty the second she starts birthing
You miss one pump and shes gonna sidestep and ffart
is a charged melee attack always (body, head) a one shot on the sleepers?
on strikers
full charge is a one shot on strikers (anywhere)
shooters dont die from a full charge to the body when hit from the front, so go for either the head and/or the back
^
Our group keeps getting stuck on the A1 at the security III door. Is there any specific strategy we should use? We've tried a bunch of things and have kinda hit a brick wall.
the enemies spawn 2 rooms away from your room with the alarm, so you can close the single large door which is the only way they can take; even better if you reinforce it with c-foam
when they break down this first outer door, assuming you did close all of the 3 remaining ones leading to you room, they will exclusively try to break the small door in the middle; so same procedure again: close and c-foam and in this case: put a mine on the inner side of the door frame so it blows up the whole wave that piled up on the door after they finally break it
if you are fast with scans you might be already done scanning when they break through but you can always just send 1-2 ppl to defend the little tunnel next to the small middle door to stop them in a choke point
^ compentent c-foam makes the class 3, and class 2 makes the scans almost idiot proof.
make sure you mine the doors though.
so much so, you can pretty much complete A1 high without seeing a single wave enemy.
"wait, werent there enemies?"
"yes, they died"
"oh"
can you push scouts
no
once; and you will regret it
^^
ok thanks i was about to push one
you can stagger though
it will get staggered for 0.5 seconds
worth
if you don't kill it
It stays staggered for about 8 more seconds
;^)
can someone explain why giant shadow strikers just breeze past mine lasers? c2 duo is looking bleak only because the shadow giants ruin evrything we try..
I could be wrong, but do shadows need to be seen with the flashlights before they can be damaged by things like the sentry and mines?
deflating to run into one after high-mining a known chokepoint yhey have to traverse to get to us..
they need to be tagged by bio to be targeted by sentry
they need light to change their posture.
it coukd be mines are the same then.. worth considrring. thanks!
wait, are you triggering the shadow giants in High?
Not for mine. You need to tag them with bio tracker for sentry to shoot them
wait, you put your mines up high?
crouchy-bois are like hybrid height
we do 216 scan for high
all is well except the giants that soawn... crouchy could be the answer.. they do sound like regular giant strikers but they indeed could be different...
Are they shadows…?
yep
Then I am not sure. Too high or the giant didn’t exist
weve done what dante did solo, twice now.. 216 213 214 all with the same kite
today we did 217 as well but had 2 giants tail us thru our beautiful mine setup
we succeeded but then stupid me shot a gun near 216 door and a shadow frank joined the 212 generator scan horde.. u die u learn..
... and that dude was unaffected by our just in case mine setup
Who the fuck is Dante
youtube DanTe, has soloed a lot of maps
ah well, thanks for the pointers. we'll survive it someday.
c2 duo high.
Will there ever be another AMA by the developers?
You have the community manager here that could probably answer most of the stuff
The only alarms you should kite its the last 2
as a duo
if its high only try to save the cfoam from the giant rooms
the mines too
theyre really useful for the end part
its just a chore to move all those consumables
solution: don’t kite 
any youtubers for rundown guys people recommend etc?
Thanks lad, worked like a charm
Solo is just running simulator that nothing needs to be impressed about 
So the way tenpi's soloing the mothers its not good
ok
I mean, soloing expeditions is impressive, but kind of boring at the same time in my opinion.
Streamers buying a coop game then decide to solo because “I don’t like to communicate” 
I feel it's more fun to watch solo runs than to do one.
Like how it's slightly more entertaining to watch golf tournaments than to play golf.
Key word, slightly.
I would rather spend 7 hours to watch movies or exercise instead of watching someone running for 7 hours
👀
Or I would rather watch Olympics 
The bait its real

I'd rather eat a ghost pepper with habanero peppers glued to it than play the game alone.
I might consider to watch solo run if there’s face cam
I'd watch solo if there was 7 hours of commentary
or it was 7 hours of edited funny content
Maybe I will watch 7 hours of ads 
55?
thnx
You mean you guys didn’t watch the full 7 hour e1 solo?
is there a real reason players get set to away when playing gtfo?
or is it just haha sleeper funny
waah waah
Are you able to kick people from your lobby as host
No, but it's a planned feature.
Most likely planned for the next update which is 1.0.
Aight thanks 🙂
no problem
R6 v0.99
hello! just asking if this will be the last time that GTFO will have a sale for 12dollar? is there any chance that there will be another sale in the autumn or winter sales?
maybe but this was the last sale until 1.0
also you have to factor in that after 1.0 the price will increase
so 20% off now goes a bit further than a 20% off sale later on down the line
I'm guessing that the old Early Access price will be the usual price for sales, but I could be wrong.
oh, i see
how to change glowstick color?
you don’t
you don't
the orange glowsticks are a separate item to the normal ones
i cry
cope 
your pfp is shrek and you don't want Green glow sticks?
green repetative
Yea, last sale before price increase and 1.0. Will the game be featured in sales in the future? Well, yes, but we can't say wich and to what amount.
ah, i understand. thank you!
Talking about the price, will the price keep increasing with each future uptdate?
or it will stay as a 40 buck game
i believe the price increase is only because they're leaving early access
There are no plans for future price increases that I know of, and I seldom see other games increasing their prices after 1.0 🙂
Ok now tell
where dlc
👀
can the monster have sex ? 
Where is it!?
I just want to know 


well maybe they do sex but differently
i don't see a problem, they can clearly hold hands, so whats left to the imagination.
🤷♂️
exactly !
They're dead, Jim
i mean ya they are dead
well maybe zombie can have sex 
the fucc
his really trying
this reminds me of that reddit post saying GTFO rule 34 is dying lmao
if its any indication, japan certainly thinks its possible.
share with the class
dont know where the post is
you got the rule 34, right?
hey guys, how i can be invited on gtfo RU?
dm'd
ayo wha the fuck
get bonked 

how to make gtfo mods?
not here
link in the rules
ok
You have lost -15 prisoner credit points
you have lost the elevator privilege and will now be dropped straight down the hole
free fall
cause im freeeeeeeee
-150 social credit points
our newest tactic brought us as far as mommy's room, where we died. c2 duo high. started 213 scan, kite. started 214 scan, kite. franks ate high mines, no replacements spawned. activated 217 scan. kited and scanned all 3 until all unlocked. shot most while retreating to the top of generator where we shot the rest. then we attempted door-opening-sound-barrier cheese with 220 but one of the scouts died right next to mommy, woke up and i failed to freeze her in time. mazel tov, 30% extraction and ded. next time c2, next time.
wrong channel maybe?
related to my earlier question / discussion
fair
if your team is rather healthy you can just all sprint towards the Extraction it's fast enoughto extract before the babies can kill you
if you're not healthy you can just c foam the mother
and then sprint to the extraction
being healthy starts with a good breakfast
A good diet and regular physical exercise!
I tried just running to the scan with 3 others and we got absolutely bodied by the babies
The scan isn’t like a3 fast
you still have to shoot the babies
you can always let mother birth and Kill the babies since they all spawn at the same spot you can easily clear then go to the extraction
can i use the continuous ping on solo or will it only work on 2 players+?
if you are talking about terminal pings, it will keep pinging as long as you are in the terminal
if you exit it the ping loop stops
which is why it sucks
also there's a bug where if you use -t, the icon wont show up on the UI
i wish it kept pinging Just slower when you leave terminal
id agree with you
IF
it stopped pinging after 5 pings, over 15 seconds.
(and the pings were actually visible)
mega useful would be permanent markers on the map.. two players face the ping location and draw a line along the arrow.. lines cross, stamp the place.
alt-tab to a fullscreen hires map also helps :)
include coffee stains
i wish they remove the hud marker for pings again so we have to use sound to locate things
my immersion has been ruined ever since
how am i suppose to roleplay as prisoner hacket like this
careful, you might get them to add pings to the map.
.. or pinged enemies..
In what situation would a sniper sentry be good?
when you want your sentry to kill stuff and not just stagger them and you have a longer line of sight than 5 meters
generally a good sentry for when you dont know what you need.
with a little more thought, they really carry weight.
Isnt it really bad due to its low amount of ammo
8 kills per tool use
its better than burst sentry
and auto sentry
slow firerate works beneficial due to how the spawn timers work for most alarms
you basically decrease the wavesize by using a sniper sentry
really??
I thought auto sentry was really good at keeping things away for a bit and burst was good for crowds
8 giant kills per tool use 😎
burst misses too much no matter where you place it
auto staggers a lot but uses ammo SO FAST
auto sentry is best nearby players
you kill them yourself
while the sentry stuns them
not very effiecient on big guys!
example: A3 last alarm you can put one at the top of the stairs
does the sniper one pierce?
dont use sniper sentry with closed door
so whats good for a door
I presume auto? or is a sentry not highly suggested for a door
a mine.
ah
cfoam mine is stronger as long as they dont break your doors before you finish the scans
Mostly been playing solo and sometimes duo
forgot the alarm name but in A3 im worried about the one alarm to enter z43
I thought mines wouldn't be the best considering they are one use
A3 high there's the class 3 cluster, class 5 diminished and S diminished
idk which alarm u mean
idk the zones
you're not talking about the disinfect zone right?
i guess thats also an option
which i think is another class 3
but yeh mines on A3 its not great
probably do want sniper sentry for solo
honestly, sniper for A3, i agree.
Not too many choice doors, and the last scan on A3, the waves split up.
leave south door open for first alarm
and leave south door open again for 2nd alarm
place the sentry somewhere along those open paths
iirc its a lev 5 diminished alarm?
all I remember is that it was just a really wide room
me and my friend had to do a full team scan than had to scan a bunch of smaller things
yeh thats the 2nd alarm
there's a wide door on the south(?) side of the room
you can keep that one open and it'll give them a long distance to run before they get to you
and then your sentry can kill about half of them
you kill the rest yourself on the scans
the main problem you'll have is resources
because A3 gives you barely anything unless you get to the resource/disinfect zone
where would I put my sentry for the 1st alarm?
or should I not place one there to save resources
it will probably run dry in a solo, maybe put it down in a duo
or if you want help cleaning the wave up after the alarm
wouldn't it start with like 25ish bullets
something like that, yeah.
but honestly, sniper sentry goes hard.
ive had them run dry pretty quick in party play, first alarm with good positioning.
on A3 solo probably try to save during first alarm
hey if later on today i wanted to try this game for the first time, where would the best place to start be
i have a few friends who have this game but they're not gonna be available tonight
i'd also recommend looking up a few tutorials online so you'll get familiar with a couple game mechanics
such as terminals
RandomKenny has a good terminal video 👍
i will look that up, thanks
Can someone explain to me what the "completed: [1,1,-,-]" means? it's located under artifact heat percentage.
Its the number of completions of each sector in that level
1 high, 1 extreme, overload and prisoner efficiency not applicable
Not every level has optional objectives
okay thank you, so I can do them only once? to unlock more sectors?
you just need to to check whenever you click on the mission
It's just showing the number of your completion
You can do them more, but it will only count as one unique clear towards your next tier unlock
You can do as much as you want
okay gotcha thank you guys.
Nw, happy expeditionimg
Hi all I'm new to the game and already spent a few hours in, i love it
I got a few questions
- can ppl actually get consistant headshots? there doesn't seems to be smooth transitions between enemies animation
- one tapping the assault rifle produces 2 bullet sound while actually shooting 1, how to know if something is already reported or to report it?
- where are good online resources to learn and be better at the game?
thx !
Yes, but you just need to be patient between shots,
Well known problem i believe,
RandomKenny and RawrChickenNuggies and i think CaptainAlpha have made videos on different topics to do with the game that can all help with "skill", and Project Scalar puts out level guides for levels during the rundown
Thank you ! I'll check those
ey you forgot the real khepri i like his vids
I don't watch many gtfo tutorial videos lol
lmao dont watch tutorial videos, just play the game and learn by playing and from other players that are willing to teach during the expedition.
The resources are there if you want them
Tutorials and guides are best if you have something specific you want to learn or don't understand.
So like, get in the game first, and then when you eventually want to kill scouts you can look up a guide for it.
yes actually I was thinking about "tricks"
i often hear about them in game but don't fully understand them
You can also ask here if you wanted to know about something (ways to kill scouts, multi-kills, waking up enemies intentionally to clear more efficiently, etc.)
For me personally, the easiest strategy to melee scouts (if the RNG allows using it) is to hide behind a corner or some other object on the scout's path and wait until it starts walking towards you. Charge the hammer to full and just walk to the scout as it walks towards you just after it has retracted the tentacles.
Another trick I learned is that if there is a wall near a door facing it, you can place a C-foam tripmine on the wall and shoot it to seal the door.
question on bulkhead keys, can 1 bulkhead key be used in either bulkhead controllers?
or is there a specific key per controller
same as cells, skys the limit
the only limiting factor is if you can get to the bulkhead terminal
well i think i am stuck and accidentally put the only bulkhead key in an optional bulkhead controller and dont want to do the optional mission
then it is as you say, unless its A1, you're boned.
thank you. i appreciate the help
A3?
b2
B2
Classic
General rule of thumb for bulkhead controllers is either read the display panel above the key slot or read the text that appears when you hover over it
The bulkhead controller for b2 is in the 3rd room of the level, the first big room
1st time?
I wont ever understand how people wont confuse A3 overload controller but will somehow miss the very obvious controller that you see basically immediately in b2 😔
You wanna fight
fight what dn?
Remember R4C3 where the overload controller was basically at the start and extreme was down in the fog and people would always mix it up?
it's because you were meant to do overload first :)
lmao pretty sure they knew that most players would do extreme first since doing the foggy section with constant chargers was kinda hard lmao
should i get GTFO i got no one to play with is it playable solo?
Their are big bosses on harder levels but only one in A tier
You can play with people on Discord
wdym tier
Levels are divided in tiers ABCDE
oh
Increases difficulty
Generally, stuff that works on A and B will have a harder time being successful on C, D, and E.
.t rundown
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
Almost everyone is nice here
i only saw a trailer for the game is it a horror game?
not exactly
It's horror fps with stealth elements
Mostly action shooter tho
totally no
Yes but no
yoooo theres bhopping?
yes, but not exactly for speed
my friends say u run outta ammo fast is this true?
depends, but mostly yes I would say
Most of the time you should rely on ur hammer to stealthly pick of sleeping monsters (stealth) except when you do alarm doors where u gotta shoot
Yea u too
cya
So we smack em from the front they scream, but clonk the back of their head and no scream? [i just solo cleared a room to see about this having had one scream after slaying it and am now confused]
no
ah...then what may be the factor of screaming? [it may have been because there was one literally starring me down when i killed his friend but not sure since i wasn't moving]
you didn't kill it or you alert the others :/?
i killed it for sure
Then you alerted someone then
If you kill Enemy A while Enemy B is glowing/pulsing, Enemy B gets alerted.
ok, it probably like just started the instant i dropped the hammer
What you wanna do is to use the flashlight to make the whole room glow and pulse to sychronize all enemies in the room
Then you can safely kill the enemy you wanna kill
oki.
What exactly is bunny hopping?
But what do people not like about it in this game?
I'm not baiting, I'm genuinely curious about why it's controversial.
Most people it's immersion breaking because you can have sprint speed without trigger enemies
game is about stealth and team coordination
bhop (and related mechanics) breaks the stealth and effectively makes you more faster than 4 players in a lot of situations
It's really not that helpful
Is bunny hoping the short jump I see some people do before approaching an enemy?
You can do the same thing with walk speed just not as fast
sort of
the secondary or prime usage of bunny hopping is just that.
bhop its just a faster walk
thats it
its not when your kiting or whatever the fuck
its only during stealth
^
thats our version of behop
The only case that it helps with is if an enemy is far away and gets trigger from a kill you can save it if you do it right
going away next rundown with kiting too
you can also go as fast with slide cancel
just like it was predicted
slide triggers enemies tho
I mean, is the supposed stamina bar going to be super short, like 5 seconds or what?
we do not know
we just gotta wait and see
you can either wait
K, dude. The damage from licks hits you before the animations is even complete, which is fucking bullshit. If its lag then thats on my end (Or hosts) but it literally ruined a run with 1 striker left before completion.
or talk shit about a mechanic you dont even know how it looks
I'm not doing that, I'm just asking a question.
was it a crawler?
crawlers have a 0.5 attack speed i think
they got the fastest one
and usually when you are low the game kinda suddenly ends
do buffs stack additively or multiplicatively
also if i have the buff from glowsticks does that stack with more glowsticks?
additively and no
what is the third easiest pe?
B1?
A2...?
Assuming A2 and A3 are the easiest, definitely B1.
B2 takes a lot of coordination to do well, and C2 is the hardest PE in the game's history.
B2 is deceptively hard indeed
coming up to 3 hours in game last night on B2, only do die on the blood door
Anti-climactic.
Pain
<@&408548765599793173> r6 leaks disguise as a dixord nitro
thank you
C2 is the hardest? What about R4C3?
Hard, but really not that hard, tbh.
Is this rundown c2 really that bad
C2 was one of my favourite levels. It sure was hard, but it was enjoyable.
Most PuGs are unable to clear it.
A lot of people cheese overload, as well.
Cheese is for the weak
Mmm cheescak 😩
Maybe, but this just tells us they were all hard. I don't think any of them is actually more difficult than R5C2PE.
R4c3 was harder than r5c2
Tank fight in a small confined room while getting harrass by chargers
I would add r4c3 as a classic level
Level was good
By that logic, R5C2 should be twice as hard. The tank is like the easiest part of R4C3, hardest part is the fuckin' last alarm.
Cfoam and mine homie
Shiiiiiieeeeett
Also extracy in r5c2 its like what 20 seconds
C3 was like what 1 min or more
And that shit had error + extrsction waves
With a chance of a big charger
Bro, nobody is dying on extract unless they massively fuck up, which did sometimes happen.
You'd be drained of ammo by the end of the level though
Barely enough to survive extraction
I would say r4c3 last alarm the class 5 in that wack ass room is harder
Than the class 4 surge
Forward spawns be like
R4c3 its harder i say
Fine, it's harder.
It is though
R5c2 dont have error and its basically standar gtfo gameplay
Apart from reactor
This bitch
<@&408548765599793173>
<@&408548765599793173>
Get his ass
thank ya
Interrupting my ass while explaining c2 smh
You don't get punished as much on R5C2 as you did back in R4C3 for making a mistake
R4E1 deserves an honorable mention
Shiiiiiiiiiieeeeet x3
Eh imo.it isnt
The first 30 seconds where unique
Don't get me wrong the level itself definitely could use some tweaking
but the level overal was a great experience
But the fricking 40 min of stealth got me fuck up
would've been better if the team was forced to move up in the reactor
High only be a drag
instead of leaving everyone behind
You could if you could deal with mothers
That's more of an option
But even then pushing towards the spawns to get ammo would be craxy
You have a hold-out with chargers, big chargers, and two tanks that most people straight-up cannot handle, reactor throws a birther at you on a wave that keeps throwing enemies at you while the birther is alive, you have a surge alarm with few or no doors and a surge alarm with doors but the alarm lasts much longer.
Which is why i said the level could use some tweaking
I just completely disagree. I think R4C3 took us maybe 2 attempts, while R5C2 took us maybe 3-4.
Seemed fine to me, forced you to defend the reactor instead of finding some dumb optimal hold somewhere.
I did all the stealth, though, so I guess I'm the one who got to have fun.
They come at you in waves, in overload, by the time tank spawns at 40% evrything should be dead, you have ample time to deal with tank and if a wave spawns its not even that big of an amount 1 guy can deal with the wave, on reactor everybody camps on tank room so it isnt that crazy you can clear the wave from the safety of the glass and then push to mother
Pre-nerf, yes
Waves spawn pretty regularly while you're fighting it, unless you kill it immediately I guess.
Why wouldn't you kill it immediately in the first place?
Post nerf didnt make everything else harder
There's no point in letting them stack up to the point you get overflooded
??
Just doesn't usually happen in my experience, it'll have at least some health left.
From what I remember, we would always eventually rotate between dealing with waves and taking shots on the tank.
Meanwhile r4c3 had a constant wave of chsrgers every 35 seconds or so, had push the high with sleeping chargers and a scout sideroom had hella chargers and with the possibility of forward spawns it can mess your resources up , then do a class 5 in the most wack ass room in the game when it comes from tongues from below AND extract had a wave spawns too, extreme was easy tho if you had a ctoam and bio
Depends on how you deal with the tank itself, but it really shouldn't take longer 20 seconds
Anything longer means you're clearly doing something wrong

Maybe with people used to fast-kill, it's a lot easier, but the way my static usually plays tanks we don't kill it all that fast nor do we need to. Roughly how we played E1, as well.
RC52 overload pre-nerf was just R4C3 in 5 minutes
Well, you're only making it harder for yourself in that case
I mean you can do both kill tank and deal woth wave
You can even have 1 person duty tank, it's not that hard
Pretty sure the timer was closer to 50 seconds, and not even that many (3 a wave). Ammo and the main constraint, most of the actual danger came from the rooms you had to clear through.
All it takes is 1 sniper and to make his life easier a cfoam tripmine
Altough killing wave first and deal with tank after its good for coordination
My main issue is that while, objectively, R5C2 probably isn't that hard, I don't think R4C3 was either. It's very easy to come up with reasons that any content isn't very difficult.
That's what I said?
Nah c3 harder you had no turbine until bulkhead
Extreme literally gets rid of the fog
You sctually had to use fog reppellers to your max
One of the parts of PE is literally to make PE easier.
Had to go trough a class 4 and shadow zone + shadow giants
The path to extreme wasn't always easy
!?!?!?!?!?!?!?!?!?
Many people died in that class 4
90% of those deaths were cause by the spitters
May we hold silence for our fallen prisioners

elaborate?
Okay, y'all had radically different experience with this level than I did. Not much happens during the early parts of the main objective, and extreme was incredibly easy. Overload was pretty much the difficulty in PE, nothing else was a big deal until the error alarm started.
I never claimed extreme to be difficult in any way shape or form, the path to it could get very tedious for pubs
Tedious, but not hard.
If we're talking personal experience; then yes, R4C3 was a breeze.
Okay, well I just think that R4C3 was far more of a breeze than R5C2.
If we take boosters into accountability than in no way can you compare C2 to C3
Keep in mind that the "meta" strat for C2 is to cheese it
Fuck boosters. I don't use them, and think they shouldn't exist.
You even said that yourself, resources gave the level difficulty
Theyre neat
But R4C3 just kept you on the edge with resources, you had to be careful with how much you would distribute
It helps new players
^^
Boosters will not carry you through C2 PE or D tier if you're bad at the game.
Factually incorrect 
Provision and scan speed would like to talk to you
revive speed would like to join
If you're not good enough for overload, the reactor will probably kill you.
No mom on overload
It only helps good players breeze through things.
Then you shouldn't be playing C2 in the first place?
Specifically talking about the comment that boosters can carry you through anything as a new or bad player.
New player doesnt equal bad
The game is too esoteric for any new player to be very good, it just doesn't happen.
You can learn fast, but I don't think you can really start good.
Back o r3 had a new guy drop in d1 with me, we explain some of the important bits and we just feed ammo to the guy we cleared just fine
As long as new player have context
If you can do the content, boosters make it easier.
If you can't do the content, boosters probably won't help you pass it.
my friends new and they've nearly beaten a1 alone already
Sniper sentry
Tell the man to bring a sniper sentry
Piss easy class 3
I will let her know lol
But they'll help you get a grasp of the level and get you much further than a regular run would
I'm not a big fan of boosters myself, but that is just undeniable
Combat shotgun
No, it's very likely you would have, or at least could have, gotten there without boosters. If it would have killed you, boosters do not often carry you through it. If you had a decent chance of clearing it, boosters make that much easier.
they know what load out they like they just have god awful luck with rng sometimes
They literally increase the odds though?
Think of it this way. If boosters double your odds, but you only have a 5% chance of clearing the content without them, you still only have a 10% chance to clear it. If you have a 40% chance to clear it, boosters bump that up to 80%, which is a big deal.
Boosters are more useful the better equipped you are for the content.
<@&408548765599793173>
<@&408548765599793173> THEY GOTTEN SMARTER
GET'EM
this one doesn't have a everyone tag
its smarter
except if you're not used to it you're gonna be too focused on the fact that you're using something valuable and consumable
and fuck something else up
then get frustrated that you just lost that something valuable

This is why no boosters is optimal.
Which is why boosters should not hold that power
i didn't read the convo
i personally never liked and basically didn't use boosters at all
They're fun to mess around with, but have become a necessity in most pubs
but i'm not particularly interested in clearing levels either kekw
Feels better, makes you play better, the win is worth more, you don't have to spend an extra 30 minutes ferrying things to the provision guy so you can get that double ammo even though you don't need it...
we can only hope they'll nerf them in 1.0
R4C3 hard, loudout was almost always hel revo and BC 🤔
idk if nerfing all the good ones is rly the way to go
maybe they should just be less common
if the booster doesnt give a significant boost, it doesn't matter anymore
it would be nice if stats on boosters weren't random
you get a random type of boosters but the stat of each effect on the booster wouldn't be random
i think its like 80% to 99% for infection resistance on the aggressive boosters
the 99% one is literally 20 times as efficient as the 80% one
Seperating supply efficiency into 3 of their own category makes more sense too
Why slap all 3 of them in one booster?
supply efficiency should just work differently because it currently encourages a playstyle that no one actually likes
lowering it's max cap
it could be changed to be player specific as in the player bringing it gets the boost whenever supplies are used on that player
or to a team thing where it no longer matters who gives it out
a global booster?
Having negative effects only affect the player bringing in the booster
It's like a lose to win, which would be more ideal

sure lets all bring an agressive provision booster and have 280% supply and revive sped
Less go
Team boosters should be its own category
separate from personal boosters
tbh team-wide boosters sound more interesting than personal
still wouldn't use them tho
Gives everyone 1000% more cfoam (only november)
Everybody here talking about kiting and boosters
y'all ever ask?
are we getting a new combat theme?
i did ask actually
even if we're not getting a new combat theme
we're getting a new combat theme.
I just want mo..*dies*
if a sleeper pulsates, does t bagging wake it up??
if you are close enough, yes
Same as movement, crouching and standing up make noise.
Crouching has the noise level of crouched movement, standing up has the noise level of standing movement.
Rule 12
ok
The modding server linked in rule 12 should be able to answer those questions 
sad catman
Helping some friends. Ran across "can't run simultaneous uplink" message. Does this mean that we're done for or?
You can’t do two uplinks at a time
Did you start an uplink somewhere and you forgot about it?
@chrome cipher
its a glitch on C3
i believe its if you die while doing one its broken next round
Ah fair
ah, doing both uplinks at the same time
i remember those days
fun
optimal
Yeah, miss that
R4A1 flashbacks 😩
R2C1 flashbacks 😩
r2c1 cancer
Is there a general information repository somewhere that isn't the barebones wiki?
scaler has some good videos related to lore
your opinion is wrong
fair enough
He posted a new one last week
that level was fun
What was that?
It was 3 uplinks and had shadows that attacked when doing them
also had a ton of scouts
So basically r5c1 but worse
nah it was actually a lot of fun
shadow alarms and blood doors combined with the scout density made it fun in both stealth and combat
But lots of scouts means lots of opportunities to kite 😱
i wish r5 spammed more scouts
R5, but enemies kite you instead
They do this already
I’ve been kited by a sleeper before
At least at the end of the day either they’ll be too dead to make fun of you for it or you’ll be too dead to care
what if players can’t kite in R6 but sleepers will kite you back
🤨
They are going to kite us for the next 5 rundowns
They will use mine and foam as well
what if we just let kiting die B)
they'll never let it die
R4 too good, every level error alarm me run around with hammer
Kekw
its literally just a loaded topic yet everyone still wants to talk about it instead of dropping it
Because for some people, kiting gone= unplayable, trash game 
to narnia we go 😫
kaneki we wiped on C1 can u kite and res us pls
Bro Class IIs are too hard
gotta kite the babies on A2 cauze team cant shoot yknow
gotta get that high & overload clear yknow
R4A2 extreme incident

Gotta kite in C1 alarm
Or “imma kite go do your scan” in R4A2 then die in 1 minute
kite the spitters
"who's gonna go kite?" 
yep
ur mom

hate that extreme
still hate the level
D1 Extreme cringe
D1 ext is just a big question mark
d1 ext is cringe
D1 High is poggers
true
D1 ext is good except for the respawns
Respawn its what makes it difficult lmao
if it wasnt a respawn room we woulda just shoot the entire zone and move on
it do be the best use of a respawn room
definitely would just double blast the scouts and be done with it
and then pull/mine shadow rooms
fwiw, i think the d1 ex was what they envisioned for the respawn rooms
hell?
I only dislike the part of the respawns that you are forced to kill for the alarm doors
other than that its good
mission long errors with respawn rooms.
would be horrid.
has anyone recorded a run of r5d1 extreme w/ high first?
but why
if i had the abhorrence emote this is where id use it.
I think respawn should be 3 subzones away or 1 full zone away but maps would get pretty big for a whole zone
that would def help
I like the suggestion of it gradually respawning over time instead of all at once
inb4 rng of first respawned enemy being whined about
Make it respawn tanks, ez
i agree with 1 full zone away.
new zone +2 rooms is a hassle.
just because of the way they design their meta "side zones"
means you can get a respawn almost immediately
but whos to say they shouldnt make different kinds of respawn zones.
give some depth to the mechanic in a non obvious way.
How much do you reckon it is to pay a group to play E1 all zones respawn
spawn block simulator poggers
i could go for that, like a hell-mode competition.
go back through all the floors with maximum values.
I actually have it if you want
it’s impossible not spawn blocking, for the first error at least
Do the devs support people modding gtfo, if not, will they in the future?
oh
ok
will there be a progression system (such as skills, etc) when gtfo reaches 1.0?
No one knows
Definitely not skills because it has never existed (if you have ever played the game)
how long does it take to make a new rundown?
The devs say so
They did say the update will be more frequent after the full release
Based on the info from the trailer, the short rundown might hold a month and get renewed, long rundown (10+ levels) might hold 4-5 months then get renewed
If you have any concerns, it’s better to ask the community manager
Or check the Gtfo roadmap
ok
if you have no doors for example
(sniper sentries for long distances are super efficient)
I mean in terms of solo yeah mines are way better. But there's no point in a 4man taking more than 1 cfoam or 1 mine.
yeah
And even in 4man we sometimes forego those if needed
C3 for example was way easier for us with a sentry setup + biotracker
depends on the map for solo, like i wouldn't bring mines for a3, b1, c2 solo
You need to understand what the sentry actually does.
Sniper sentry is for killing and you need to understand how the AI pathing works in order to maximize its value
Auto sentry is for staggering which you put aside players for scans (like sustained scan)
Burst sentry is just trash :3
Burst sentry is when you have auto and need another sentry that's not sniper
literal leftovers
Iirc the actual rundown takes about 2 months, while features, etc are worked on before that
Why when I hit normal sleepers with a charged attack they don’t die
yep
😦
You can kill the scout with a mine though
even if you are a room away?
Yes
Are you charging your hammer fully? It should kill unless you are hitting a shooter to the front of the body
I charge the hammer for around 2 seconds
Look at the circle around your crosshair, does it fill up
Halfway
does it has to be scout height to do it?
scouts can be bodyshot iirc with mine deployer mines
consumable mines have to headshot
How much do they do
it need to be fully charged
idk numbers
I see people charge their hammer for half a second and one shot sleepers
Thats knowing weakspots, back of the head will kill them very easily
alpha just sent clips of him mining scouts point blank with a deployer and a consumable and the scout survived the consumable
Because they go for the head







