#gtfo-related-questions

1 messages · Page 542 of 1

odd cosmos
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no idea what that is, but i guess ill find out soon xd, second question though, is there somewhere a sensitivity converter. would love to have the same as my other fps games, but i cant seem to find one

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or maybe any way to do it myself?

covert apex
shrewd dirge
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gotta dm it

viscid wolf
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I'm trying to beat A3

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what are some tips for high

stark spade
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press alt + F4 PirateSimon

fleet vessel
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A3 had a ClassV Dim door, right?

viscid wolf
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I don't know I've never played it

viscid wolf
shrewd dirge
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simply run backwards for a significant speed boost to trivialize the game.

karmic swift
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hey, i know this game recommends more than 4 gigs of ram, but i was able to play both A-tier levels without much of a hitch. but when me and my mates got to B-tier, it's when my PC started freezing like crazy

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does anyone know the reason?

shrewd dirge
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levels get bigger generally the deeper you go.

karmic swift
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oh lmao

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so my pc can only handle A tier, got it

shrewd dirge
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why do you only have 4gb of ram?

karmic swift
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my ram sticks died on me a couple of weeks ago, this 4gb stick is the only spare i have

shrewd dirge
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ah, rip.

craggy pier
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Me when R2D1 + pre optimization patch + 4 gigs of ram 😩

minor fractal
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That was me R1.

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Enemies stuttered like mad.

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Recoil was also very different because it straight up didn't load properly.

velvet juniper
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Do the monsters in GTFO have official names or are there just placeholders the devs use internally to distinguish them?

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I know the tendril one is called the scout a lot

exotic lantern
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Sleepers, Scouts etc

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they all have names just alot of them arent referenced ingame?

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not too sure

velvet juniper
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Right but the shooty scouts vs the melee ones

minor fractal
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There's names in-files and the characters give some names, but the majority are just whatever people feel like.

velvet juniper
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Do they have individual names to tell them apart

distant ice
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According to devs whatever the community names them is their name

keen solar
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Whatever you like to call them

distant ice
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If you go to wiki you'll find the names of all

stark spade
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the in-game file names are weird (some of them anyways)

velvet juniper
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I guess if you leave them unknown it makes it a bit spookier

keen solar
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The name that put in the file is what they would call during testing

velvet juniper
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@stark spade like what

keen solar
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They don’t want to name them officially

stark spade
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no data mining allowed in this channel slightsmile

minor fractal
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I mean, you can in spoiler chat.

velvet juniper
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I bought GTFO a while ago because it was super cool looking and seemed awesome... can’t play it

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Wait what’s data mining

keen solar
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Not a good thing to do 💩

stark spade
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pretty interesting though and fun

velvet juniper
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How is reading file names data mining.... wait

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ooooh

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Okay..... next question

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how do I play gtfo on a potato

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I’m at that midpoint where my computer works fine on the processing front but seems to struggle with games that likes to make use of new-gen graphics

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It also doesn’t help that I’m playing on a mac

keen solar
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Oof

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Mac is just bad 💩 can’t help

velvet juniper
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Yep. Heard it 20 thousand and one times

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it is that it’s a pretty decent computer that runs 2 operating systems.

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I feel that if GTFO was supported on MacOS natively I’d be a lot better off

fleet vessel
keen solar
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Scout is a female curious

fleet vessel
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true enough

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my bad

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tentacle gals?

tacit zealot
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Tried bootcamp on mac to play GTFO once, got 7 frames, definetly not a thing.

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I don't think they're going to ever implant MAC support

ruby wasp
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Hi, regarding the patch note's last fix "Fix for allowing multiple ongoing Uplinks at the same time. ", does it mean it is now possible to start multiple uplinks at once, or the opposite (fixing a bug that allowed people to start multiple uplinks at once) please ?

topaz anvil
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I believe its the latter

ruby wasp
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thx 😳

vital sierra
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no more speedrun?

topaz anvil
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Just do uplink faster

indigo quiver
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Does the head have a hit box? I’ve shot through my teammates head with a HEL round multiple times now and they took no damage

viscid wolf
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not for teammates

distant ice
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Inb4 that meme man notices patch and asks toggle sprint

shrewd dirge
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Fix toggle crouch

ruby wasp
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Was the lack of class 7 alarm on C3 intended by the devs ?

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Or is it a bug ?

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Or has it been moved to extreme or something like that ?

viscid wolf
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lack?

ruby wasp
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I was watching some C3 streams & noticed there were no class 7 alarm on the last door before the uplinks

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idk if that's a bug or if that was intended

rapid dock
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Is the feedback from the top % of GTFO players, who completed every E1 level, all levels from every Rundown since release taken any seriously?

viscid wolf
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I think there was only 1 though

knotty mauve
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there should be a class 7 leading into Z377

viscid wolf
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they do take feedback though

indigo quiver
azure anvil
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need help with a3

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you need some passwords which you get from some files i assume

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but when you write read it needs a file name

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i have no clue how to figure out the file name

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any help?

valid valve
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i was having the same problem i could apreciate help

spark wolf
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use the logs command

azure anvil
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yep cheers

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idk how i didnt see it

stray quarry
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Hello, we've encountered an issue where on A1 we've lifted the lockdown

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But the door to Zone 64 has not been opened

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Is this a bug or is there something we've missed?

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Because it feels like we've been doing the same thing every time and the door opened fine

midnight gazelle
stray quarry
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There was, yes

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I crashed, and it was switched over to my partner

midnight gazelle
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Yeah, host migration messes with the game a lot.

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That's why the door is still closed

stray quarry
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I see, so we should do a full reset?

midnight gazelle
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That's all I can really recommend. Either way, you should still do a bug report in #bug-reporting

stray quarry
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Got it, thank you

dense granite
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Oh my god it’s Flaaaaaaaareeee

viscid wolf
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whos that

midnight gazelle
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Good question.

still gyro
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hey quick question for b2 does both generator doors have a class iv alarm?

spark wolf
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yes

still gyro
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is anyone better than the other?>

spark wolf
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the distribution of the objective items is somewhat random

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so that might effect the path you'd want to take

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but one of the alarms will mostly be in fog

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so maybe you'd just want to skip that one no matter what

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you might have to do an extra blood door if so

still gyro
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k

strong cradle
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Hi everyone, played my first games with some people from lfg yesterday, was super fun. I loaded in solo today cause I had a few minutes and wanted to practice just some stealth kills on sleepers. For some reason I wasn’t seeing them glow like I was last night. Do they only noticeably glow in the dark? If there’s light in the room do you just have to go off of them moving and twitching. Thanks!

still gyro
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wait is b2 a silent extraction?

shrewd dirge
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if it was loud, it was unremarkable.

still gyro
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ok

craggy pier
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But it'll always glow

shrewd dirge
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definitely harder to see the glow in bright areas

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but yeah, always glows.

craggy pier
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Better to go off of sound rather than trying to see them glow

shrewd dirge
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yes, spatial audio in this game is very fair.
learn to listen for croaking.

craggy pier
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If you want to be extra safe, flash the whole room with a LRF or a gun that has a longer ranged light

shrewd dirge
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wavecalls are also spatial.

craggy pier
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When mono audio 😩

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😩

shrewd dirge
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4:3 low res left ear only minimum fov gamemode when

heady ledge
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Newb to gtfo here. Can I get a little info on boosters? Specifically how you aquire them

craggy pier
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Booster progression = 1 you get 1 booster

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Each level's heat go down when you collect artifacts on the level you're playing

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Say A1 you collect some, your artifact heat goes down in A1

heady ledge
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Much obliged

tacit zealot
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Will cocoon rooms repop if I am still in the same zone?

covert apex
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no

tacit zealot
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ty

covert apex
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not until your 2 room aways

tacit zealot
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Is that in a different zone? Like what if I am 3 rooms away but in the same zone, will it repop?

covert apex
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yes

tacit zealot
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ty

stark spade
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rooms only respawn if your two rooms away and in a different zone

viscid wolf
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you can be in the same zone

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I think

midnight gazelle
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It's two rooms away even if you're in the same zone.

stark spade
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you need to be in a different zone

distant ice
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Don't think i got prenerf a1 to respawn in the same zone

midnight gazelle
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I asked a friend

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McBreezy is right

valid onyx
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Can I just ask what is the best loadout?

craggy pier
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Dmr Sniper

pale topaz
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Really depends on what guns you like. And if you focus bigs or smalls

vital sierra
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depend on you and the level

viscid wolf
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or you could bring hel rifle

valid onyx
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I am new to the game so idk what is best low level weapon with lots of ammo cuz i miss most of my shots so a sniper is not a weapin for me

spark wolf
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machinepistol

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just use it for things that are right in front of you

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assault rifle if you still want range

topaz anvil
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DMR :^)

valid onyx
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Ok ty

midnight gazelle
fallen bramble
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SMG does have high ammo capacity but when i'm in front of a horde it feels like I run out very fast

midnight gazelle
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Fast rate of fire

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lower ammo mag compared to machine pistol

plain spire
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it's 50 to 40, isn't it?

midnight gazelle
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i never use SMG anymore ¯_(ツ)_/¯

fallen bramble
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which is better, SMG or Heavy SMG?

valid onyx
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Ok I will try everything you told me

rain python
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SMG if you want more wave control. Heavy SMG has some good killing power but lacks ammo in mag so you’ll be reloading a lot

plain spire
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any recommendations for main weapons against ||chargers||? tired of what i'm using

rain python
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DMR is decent against them

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AR is also a good all round option

finite plinth
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pistol staggers them in one or two shots

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quite nice

viscid wolf
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hel rifle

plain spire
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assignment failed

viscid wolf
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hel rifle is the only main weapon

plain spire
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i wish

viscid wolf
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don't use any gun other than the hel rifle

fleet vessel
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hel rifle is actually god-tier against chargers tho

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line up 1-2 of em and blast away

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it's only like 2-3 hits and they are dead and it hits all of em in a row

steel valley
fleet vessel
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a

indigo quiver
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Pistol is a Pretty good gun in terms of everything but damage right?

exotic lantern
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no its good in damage too LOL

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3 shot kill

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if u can aim

spark wolf
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or 2 shot

exotic lantern
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^

distant ice
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Measuring damage with kill efficiency honkhonk

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It's good in damage efficiency

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Range is its main weakness

vocal aurora
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do you guys think this game is worth picking up during the sale? it looks interesting and I've heard it's hard, but I don't mind so long as it has good replay ability to it

distant ice
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I challenge you to find a person in here who would say no

vocal aurora
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I saw Markiplier play forever ago, but I kinda forgot about it. Plus I'm concerned with the learning curve, or the communities willingness to teach me

distant ice
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Say seriously

indigo quiver
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seriously

distant ice
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Thank

indigo quiver
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thank

distant ice
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Anyway

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Community teaches people all the time

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If it clicks you'll have 100 hours in no time

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Worth trying out at the very least

indigo quiver
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anyways. enough fucking around. id say go for it. even if you dont have friends who play it. itll give you a good. 200 hours just learning each level

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plus, friendly people

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(mostly)

vocal aurora
indigo quiver
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with people here. its a team game

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solo is... not fun to try

distant ice
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It is for some people

indigo quiver
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there is no player scaling so you will get the same amountt of enemies whether you are one person or 4

distant ice
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He saw Markiplier play so

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It's been 4 rundowns since then however

midnight gazelle
vocal aurora
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I always prefer groups over solo when learning tough games such as this

midnight gazelle
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I enjoy playing in groups as-well

indigo quiver
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dont let the space cop influence your opinion

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but try it out for yourself. good luck

gleaming hollow
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how do you kill the enemies with a melee without them waking up?

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like if theres a few close to each other, like punching and hug range hehe

fading tangle
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bop them in the back of the head if they're small enough

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if they're big it takes more than one player

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unless you roid out with a syringe

minor fractal
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If you're not behind the second sleeper, you can either half-charge them or go for a partial charge on the head, use the stagger to partial charge the body for another stagger, then a quick third hit kills. Double tap hit if it's a shooter.

indigo quiver
fading tangle
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you don't even have to charge for the small enemies

indigo quiver
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nope

gleaming hollow
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but like if they next to each they wake up

fading tangle
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just if you're hitting them in the head from the frontt

indigo quiver
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there you go, 2 sleepers killed before they scream

fading tangle
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you get enough time to do a half charge to hit the second enemy, since they typically have a short animation of them waking up

minor fractal
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If you're behind it especially, it does an animation when it wakes up that you can use to get easy kills.

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if you're in-front of it, you'll have to make use of its attack animation instead.

fading tangle
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shoving to stagger them can give you a chance to hit them in the back of the head but it's risky

minor fractal
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Apparently you can time a shove to cancel scream and they'll take a long while to try it again?

fading tangle
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yeah

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sometimes the enemy state can get stuck and they don't react though

pearl badger
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or you can spam shove to bring him out of the room and kill him there?

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(really tedious, but safe method)

minor fractal
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Not that safe imo, if you do it too long it will eventually get a scream in between shoves.

pearl badger
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thats if you mistime your shoves

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just practice it on a single lonely ennemy and just "bully" it

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if you time your shoves well, you will have 0 gaps for it to scream

craggy pier
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can you only beat a stage pe so many times? my overload and pe count isnt goin up anymore after completion.

iron vine
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I suppose the counter can go up to 99. But if you do PE that should count

stark spade
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The completion counter can go past 99. (I don’t know what the max is for the level)

spark wolf
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per expedition counters will keep going

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the total counter is for your completions within the rundown

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which won't have any dupes

craggy pier
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im having issues finishing a3. i have finished overload and extreme i found the terminal it wants me to find to get password and the lst terminal the password is pr-- its noting giving me the last 2 letter an not telling me what to do to find them?

young pagoda
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you need two terminals

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one has the first half, one has the second half of the password

craggy pier
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i have located both, how do i get the rest of the password

young pagoda
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both in zone 43?

craggy pier
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no one was 43 other was 40

young pagoda
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there are two in 43

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you need three total terminals. one in 40, other two in 43

craggy pier
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two of the same terminals with same number?

young pagoda
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...no
there are four total terminals I believe in zone 43. two of them half one half of the password

craggy pier
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ok, what do i type to locaqte it or how do i know which it will be?

young pagoda
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you can go to the terminal you need to extract the datacore from to get the terminals you need

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then just run the logs commands on the needed terminals and read the logs

craggy pier
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where im confused is its only givin me 2 terminals it say to get the password and your saying i need 3?

young pagoda
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on one of the terminals in the main zone, it will list two needed terminals. on another, it will list one needed terminal

craggy pier
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ok the middle terminal is saying the same term as the other thats why i only have 2?

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there giving the same number for same password

young pagoda
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wdym

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...

craggy pier
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both terminals say use the same terminal to get password

young pagoda
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how many logs are on that one terminal

craggy pier
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i dont understand how to tell that they both only say key01 or only key02

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pretty sad i can solo almost everything on overload but cant figure out the damn terminal i whsi they would make this easier

young pagoda
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could you send me a picture of the password terminal list?

craggy pier
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list or log?

young pagoda
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log

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well... both

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the terminals that have the passwords and the logs on the terminals

craggy pier
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term one wants pw from term 465. 2nd term wants pw from 408 and 465. 465 is only giving me one pw

young pagoda
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that might be a bug, unfortunately

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at least that's what it sounds like

stark spade
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does terminal 465 only have one log?

craggy pier
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just says key01
_473.log

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i read that got the first pw

stark spade
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hmm. you may just have to try and guess the password then. You have part of it right?

craggy pier
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says pr--

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been trying to gues lool

young pagoda
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prop

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pron

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those are all I can think of

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oh wait

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pray

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prey

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that's about it I think

craggy pier
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can only guess few at timne i was duoing and friend had to leave im gettting infected when i put turbine down lol

young pagoda
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prim

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yeah, just guessing is your best bet

craggy pier
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i have had alot of bugs this week from red box not showing for coop matches to cell not registering for 30mins

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o and bioscan kept restarting on term earlier

subtle nimbus
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is there a free spot? if you send me lobby code i might be able to join and figure it out for you

craggy pier
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im pretty sure its a glitch both terms want the password from same place. i ahev never had it do that before

viscid wolf
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there is two right?

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if there isn't it's probably a bug

craggy pier
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im about to fall asleep i gotr like 4 hrs in this stage lol.

young pagoda
craggy pier
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its cool m8. my eyes are watering so bad i can hardly read. might just end and start agin in a few hrs

viscid wolf
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go take a nap and leave your computer on

craggy pier
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i guessed the pw lmfao it was prop

viscid wolf
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nice

craggy pier
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what do you type to cvopy files?

stark spade
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extract_datacore or something

craggy pier
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thats it ty

viscid wolf
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"COMMANDS"

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:(

craggy pier
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im use to duoing and my brother runs the terms lol

terse quiver
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How do I download local files on the terminal?

keen solar
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Go type “commands” and the code is at the bottom of that list

terse quiver
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I just see read

keen solar
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Not using the terminal you supposed to download the file I guess

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A3 right?

terse quiver
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A3

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this is like my first day

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yeah

keen solar
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Can only download it in the centre zone where the three terminals are in line

rare wedge
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Any1 tested if you can 1hit-on body(at all) big shooter/striker /scout with the +24%melee dmg Bold arti ?

keen solar
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Can't even do it with 50% so no

spark wolf
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you can bodyshot scout from the back

fallen bramble
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you can?

spark wolf
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with the buff

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they're pretty bad boosters

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ruins your muscle memory about how much charge things take

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and i guess they thought melee damage would be way too op so they gave them the shittiest conditions

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it's in bioscan or low health

exotic lantern
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low health isnt bad considering some people are just 20 health gamers

keen solar
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Good for the first part of E1 but then it becomes completely useless

spark wolf
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no it's incredibly bad

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because if you're doing well and not getting hit

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you don't get any use out of your booster

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intentionally taking damage so you can use your boosters 🗿

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i do appreciate that <40 is actually <=40

distant ice
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Or our 40 is actually 39.9999 honkhonk

lost umbra
#

CatSad anyone having connectivity issue this few day? CatSad

still gyro
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hey can i get someone that can join then disconnect one of my teammates has found a spot where he just is stuck and disconnecting and reconnecting doesnt work for him

woeful kiln
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is there a way to force change the lobby ID my lobby got a host change because he had to leave and now nobody can join

midnight gazelle
woeful kiln
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the run wasn't dead the only glitches we had was 1 extreme bulkhead door open and 1 person couldn't take any artefacts

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well that sucks we had completed overload objective

midnight gazelle
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@woeful kiln What lvl

woeful kiln
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C2

midnight gazelle
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Damn.. that sucks

woeful kiln
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yeah second PE attempt 😔

midnight gazelle
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Im down to play C2 with u

woeful kiln
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😮

late cape
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what does PE stand for

craggy pier
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.t sector

uneven gulchBOT
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Sorry, unable to find a tag named sector.

craggy pier
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.t sectors

uneven gulchBOT
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Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

craggy pier
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@late cape this should explain everything for you.

late cape
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thanks

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what do you call the default main objective @craggy pier

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like when you're doing lfg

craggy pier
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It's called High

late cape
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ok thanks

tropic lava
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Is IIX double or triple dmg?

indigo quiver
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increased

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as in it can full charge kill a Giant Striker

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assuming you dont have any boosters equipped

spark wolf
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seems to be triple

tropic lava
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Right. But increased by how much? Because I can one-tap a giant which makes me think its 3-fold. But I can't one tap a hybrid or a charger

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But at the same time I can only one tap with back of head. But not for the other 2?

spark wolf
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they have more health

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but better headshot multi

fleet vessel
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hybrids aren't one-tap with Stronk-ium™️

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??

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or are they

covert apex
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Since 2 full chargers can perfectly get rid of a hybrid

spark wolf
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for big chargers it should work

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but no headshot multi to make it easier

covert apex
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don't they have more health than a regular big striker?

tropic lava
# fleet vessel or are they

They aren't. Neither are big shooters. Which is what makes me wonder.... Is it really threefold? Or is it just double?

knotty mauve
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It is 3x damage

fleet vessel
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It’s threefold

covert apex
fleet vessel
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Those have more health

knotty mauve
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Hybrids and big shooters have 25% more HP than big strikers

fleet vessel
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Wasn’t sure on Hybrids

covert apex
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Doesn't make sense though

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Considering it only takes two charges for a hybrid if done correctly

spark wolf
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because of the multi on the head

knotty mauve
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Because you're doing occiput damage

spark wolf
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being higher

knotty mauve
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And that

covert apex
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Will using a syringe and head damage one tap it as well then?

knotty mauve
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2x for hybrids, 1.5x for big strikers

spark wolf
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and you being able to keep using the head hitbox

knotty mauve
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Occiput with syringe will one shot yes

covert apex
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That's what i was wondering

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noice

viscid wolf
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do hel weapons lose damage from over penetration?

midnight gazelle
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I dont think so

weary mesa
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sadly they don't

knotty plover
#

just looking at steam profile background with different character designs, anybody know why they changed?

lusty bramble
#

Those are pictures from their college years

terse quiver
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what do the numbers mean below each completed level

viscid wolf
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they show how many of each sector you have completed

terse quiver
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like [1,1,-,-]

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wdym

viscid wolf
#

[High, Extreme, Overload, Prisoners Efficiency]

#

[1, 1, 0, 0] means you have completed high once and extreme once

#

[21, 7, -, -] means you have completed high 21 times and extreme 7 times and the dashes mean overload/pe doesn't exist (well you can't have pe without overload)

terse quiver
#

makes sense thank you

fading thistle
#

any good learning resources? im new

stark spade
#

there are some youtube videos that may help you

viscid wolf
#

professor scaler has 2 1 hour long videos if you want

fading thistle
#

okay, thanks!

broken zinc
#

What are the requirements to get the "Prisoners Efficiency" in a level?

stark spade
#

complete high, extreme, overload in one match

broken zinc
#

Thanks 👍

fleet hawk
#

I have a question about the difficulty of the different missions

vital sierra
#

what's it

fleet hawk
#

after rebirth the earlier missions became much harder with more enemy types, before it i think there was only the (grunt) enemies

vital sierra
#

there are no changes to the enemy spawn

#

only in C1 where they nerf the enemy spawn

#

they changed from all hybrid to normal giants and some hybrid

#

and 1 more thing, the amount of enemy spawn are randomize

#

only in a certain zone in a certain level will be static

distant ice
#

He probably means r4-r5

#

I don't know what you mean by grunt but i couldn't say it changed really

#

Apart from one specific sector

#

For a tier, and b tier did get a few others that weren't there in previous rundowns

fleet vessel
#

I think chargers being in B-tier - in fact a ||6-charger error in B3 is definitely more difficult and new|| - is not entirely new, but much more prevalent. Hybrids were in some of the B missions in R4 too, albeit I think slightly less hybrids overall.

R4A and R4B definitely had scouts, giants, chargers and hybrids, just maybe not as many chargers and hybrids as R5B. Not much of a change, and not "more variety" - I don't think there's a ||mom or dad|| in B tier, right?

#

but definitely not "only grunt" enemies (strikers and shooters)

steel valley
#

r4B did not have chargers

#

it did have mothers in all b-tiers though

fleet vessel
#

ah, right.

#

are there mothers in B tier as of currently?

#

haven't done much B yet.

keen solar
#

We have Papa in B as well

fleet vessel
#

ah, I remember someone saying that ye.
So, from R4B to R5B, what was added? I think in R4 the first papa was in C1, not sure tho - so in R5B the new things are just chargers and papas?

weary mesa
#

I'm just glad that they remembered to have a guaranteed scout in A mains this rundown

#

kind of dumb that all previous rundowns A levels had guaranteed scouts but r4 didn't

#

I'm talking about before R4 extension btw

fleet vessel
#

true

minor fractal
#

I think they were just experimenting with how difficult they wanted the main layers to be on A tier, and they decided they wanted it to be very easy.

#

Of course, alarms are by far the hardest part for new players imo.

#

Probably didn't mean much for anyone besides that one group I saw complain that a scout on A tier was just too much.

distant ice
#

I took r4 a as same shit that r5 a2 overload was

#

They wanted to make them go woah with that layer

#

Make an impression

#

Scout is a big woah for first timers

lusty bramble
#

A birther that insta alerts with anti rush seems like a much bigger woah than a single scout, at least for newer players

distant ice
#

But in r4 devs considered a mother on a tier overkill

#

I still do

minor fractal
#

It's not really that bad if you have a combat shotgun, but there's not a whole lot of tools in general to deal with them, I agree.

lusty bramble
#

This would be the first instance of a birther for newer players

#

Unless they skip the overload I guess?

#

I'm very unfamiliar with how progression in difficulty is supposed to be for newer players

#

If people go by tier or by layer

distant ice
#

People aren't told how to do it, part of the confusion

minor fractal
#

I dunno about expectation, but newer players are probably best off doing main objectives until at least C tier.

distant ice
#

The only suggestion is requirements that say overload on a tier is like what, required for d tier?

#

When in reality it's complete baloney

#

A tier extremes don't even approach b tier high

#

Overload i would say doesn't either

lusty bramble
#

I'm fine with introducing enemy variants in earlier tiers, but I couldn't imagine the confusion or learning curve around trying to have a steady curve of difficulty progression

minor fractal
#

Perhaps, but I feel like the main objectives on B tier should at least get people accustomed to the game before they start going for the full completions.

distant ice
#

I don't think the devs have it figured out either

minor fractal
#

Tbh, I feel like the main issue w/ A1s rn is that their side objectives aren't hard but they're long.

lusty bramble
#

When layers used to not exist, there was at least some element of progression through tiers

distant ice
#

Maybe layers should be barred behind some reqs like tiers are

#

But how would that be explained

minor fractal
#

They should probably settle for shorter extremes at the same difficulty or make them considerably harder to indicate more clearly to newer players what the layers are about.

lusty bramble
#

Like being locked in game?

distant ice
#

I mean like you can't enter overload here until you've done or completed some other shit

lusty bramble
#

Would direct newer players, sure, but would be frustrating for veteran players

distant ice
#

Mhm

minor fractal
#

-Me, getting every objective combo...

distant ice
#

Layers are just fucked up

#

Shouldn't have been like this

lusty bramble
#

That's what layers were in the first place right? To bridge that gap, offering a decent level experience for both sides

minor fractal
#

They're pretty necessary, though, no?

#

They're the time sink for people who need things to do.

#

Tbh, though, I wouldn't mind if A1 had no layers on any rundown.

#

Might also help move veteran players away from A1.

lusty bramble
#

There's that sort of fallacy of choice since I don't think people really choose to do a single layer instead of an entire level

distant ice
#

Choosing design implementation:
Fucks with natural progression order - check
Tied to actual progression when supposed to be optional - check
Gets people instantly tired of tiles and objectives that we already have few of - check
Inflates the shit out of the length of levels - check
Alright boys we're going with this design

minor fractal
#

It's hard to say if R1A1 was more oriented towards new players and people teaching new players because there were less good players or if because now there's more reason for experienced players to be there.

strange skiff
#

Layers could be fine if we only needed High to unlock next Tier.
I have time, but I can understand people don't want to sink in 2h30 in a run because they have to do it if they want to unlock further tier

lusty bramble
#

Yeah but high isn't exactly any form of difficulty progression either since it's been watered down for layers sake

distant ice
#

I'd rather take difficulty modes

#

I didn't ask for agreement feelsfunnyman

lusty bramble
#

I think a decent solution is to do what they did for the extension

#

Have fewer layers

#

Not every level needs a layer

minor fractal
#

I think R5's layers are mostly fine, though.

lusty bramble
#

B1 extreme

strange skiff
#

I like layer in R5 too. They make the levels interesting (B1 ext is an exception, don't focus on this one)

lusty bramble
#

D1 extreme

spark wolf
#

if the optional objective doesn't affect the main objective it could simply have been it's own main objective in another expedition

minor fractal
#

R4's layers felt really dull, probably because they were very new, but R5 doesn't use as many layers and a considerably larger portion of the layers it has have varied content.

lusty bramble
#

If a layer isn't really implemented with the flow of the level in mind, it does nothing but adds length

spark wolf
#

if it does.. well that's just what a difficulty mode would do too

minor fractal
#

D1 Extreme is one of the better layers this rundown?

#

Bruh

lusty bramble
#

Oh God no

#

It's a jarring mess that feels like two levels slapped together

distant ice
#

Well I mean isn't that what some of them are though

lusty bramble
#

C3 extreme has been the better layer imo

distant ice
#

This level but dark

#

This level but fog rising

#

This level but error

lusty bramble
#

It hasn't been very innovative, but that was usually the theme

#

Especially in r4

distant ice
#

It's a difficulty mode

strange skiff
#

I mean, B3 ext, A2 overload don't add anything to the main level but I still think they're good

lusty bramble
#

I guess?

#

It's more down to preference than anything

minor fractal
#

I don't think it's a problem at all to have an extra "level" attached, especially on a D tier.

lusty bramble
#

A2 overload is in line with A2s pacing

strange skiff
#

They're good because they're fast imo

#

While B1 ext doesn't add anything to the map and it's a drag

minor fractal
#

and on D1 it does have consequences for the main objective.

distant ice
#

Problem is my personal preference is a short difficult level

minor fractal
#

Extra route they spawn from and infection fog.

lusty bramble
#

Ehhhh

distant ice
#

Doesn't feel as bad failing 10 times in the same spot feelsfunnyman

strange skiff
#

You would like D2 so

#

Short hard level

distant ice
#

Dark souls but if you die you restart the game

minor fractal
#

Also, aren't some of the main objectives built to be short but hard?

lusty bramble
#

Sort of?

#

That's definitely the path they seemed to take with r5

minor fractal
#

I think that's also the point of having very hard sections that kick off longer levels, so that you're repeating the hardest parts most often.

distant ice
#

Well it's just design lessons

#

Enough bitching about r2e1 end to reach dev ears feelsfunnyman

lusty bramble
#

It's something they learned from r2e1 yeah

distant ice
#

Rn it's more about what should the base be

#

And how to deviate

minor fractal
# strange skiff except D1 ext

Right, not all of the levels are like that, I'm just saying that this is the idea for levels that work that way (R3D1, R4E1, R5B3, etc.)

distant ice
#

Separate the 2 sections into 2 levels honkhonk

strange skiff
#

I think they're starting to have a really good grasp on what layer should be to a level.
Still a few adjusting to be done but overall I really like the direction they're going with.
And they added High only level, which is also great

distant ice
#

I wouldn't say that as a pattern when it's been a thing for 2 rundowns only

lusty bramble
#

Do extensions count as extra rundowns 🤔

minor fractal
#

I mean, almost everything that gets added to this game is pretty poorly implemented on the rundown it's added.

distant ice
strange skiff
#

Respawn was a mess for only 2 weeks and they patched it

distant ice
#

Saying it like it's completely fine now

strange skiff
#

I think it is yes

lusty bramble
#

Respawn is no longer a mess because less levels feature it

minor fractal
#

R1 was incredibly unbalanced throughout, infection felt pretty overused and unfair in R2, layers felt really lame a lot of the time in R4, etc.

lusty bramble
#

That was the bandaid fix they used for the extension

#

And no one plays base levels anyway 🤡

distant ice
#

It's just as unfinished as before, just made rarer

strange skiff
#

I think it's great. It allows them to design some new level we couldn't have before (like C1).

distant ice
lusty bramble
#

They like to put errors in harder levels to make them harder

#

Errors don't work with respawn rooms

#

At least not at the moment

distant ice
strange skiff
#

We don't have a level with both so it's okay ? Or am I missing somthing

strange skiff
minor fractal
#

Idk, I think their implementation of C1 after the changes is a lot closer to their vision of how respawn rooms can be used, although I do think the enemy density in the hub rooms is way too much.

lusty bramble
#

2 rooms away for 15 seconds for a full density respawn?

#

That's a bit much

strange skiff
distant ice
lusty bramble
#

In my experience it's been 100%

#

That or I'm just blind to the small decrease in respawn

distant ice
lusty bramble
#

Don't idle rooms, that's bad of you

#

You better be punished for taking a second to grab an ammo pack

#

I get the idea behind the rooms, they just seem very rough in implementation

strange skiff
#

C1 might be level you don't like, I can clearly understand that, but it doesn't change the fact only respawn make this kind of level possible

lusty bramble
#

Copy and paste the hub rooms and make the end a forward extraction

#

Ez pz

strange skiff
#

I think C1 Hub room are too punishing now, it was better with Hybrids instead of giants

#

Right now, you can have Big Guys or Chicken, and rng can really make your run easy or really hard

distant ice
lusty bramble
#

🤡

vital sierra
#

do making the level easier to access with tier better?

lusty bramble
#

What?

vital sierra
#

let's me explain

minor fractal
#

???????????????

vital sierra
#

my wording kinda

lusty bramble
#

Bye bye rayalot

vital sierra
#

so like

lusty bramble
#

Get owned

vital sierra
#

if you beat all A tier high only, you can play B high only and so on except D or E level

distant ice
#

I mean looking in retrospect you can find any number of problems since you're comparing it to the shit we have now

#

But with what they had then

#

It looked very well made

lusty bramble
#

It's difficult to compare rundowns because of how perspective and design change

#

Especially with context

minor fractal
#

Gee, how dare I have played the game since R1.

distant ice
#

Wat

lusty bramble
#

???

minor fractal
#

Some mod fucking deleted that.

lusty bramble
#

Oh your message delete lol

distant ice
#

What on earth

strange skiff
minor fractal
#

Fine, I'll repost.

distant ice
#

What part of that broke the rules TE_KEKW

minor fractal
#

D1 was basically C3, C2 was roughly the same difficulty.

minor fractal
#

C1 was very easy to trivialize w/ the right set up of shotgun sentry and didn't ramp much, it was just 8 codes of the same thing over and over.

lusty bramble
#

But often it's hit or miss

minor fractal
#

B1 was roughly the same difficulty as A1.

#

R2 considerably increased the difficulty from R1, and it's not surprising at all considering how easy R1 was.

strange skiff
# vital sierra ye

Could be interesting.
I proposed getting rid of the layer requirement in order to access deeper level, but I could see how people having just done B High and unlocking D tier will be confused at the difficulty spikes and complain about it.
So I like your proposition

lusty bramble
#

God forbid people are able to post organized text blocks so messages don't flood and ruin the context of what people are trying to say

vital sierra
minor fractal
#

I can literally post a screenshot of the absurd number of completions I have from back in R1.

#

I can also answer almost any question you would have about it.

distant ice
minor fractal
#

I know a huge amount about every level from back then.

strange skiff
distant ice
#

What you say sounds more like if we got r1 now

#

I'm not sure what's the right way to talk about it

minor fractal
#

Sure, at the time it was definitely not that bad.

spark wolf
#

R1A1 static cfoam grenade Pekora_Salute

minor fractal
#

I'd say D1 was the biggest weakness at the time.

lusty bramble
#

Someone stands on the other side of the map and the ai breaks

minor fractal
distant ice
#

The start was unique, the end was unique

#

If there's a problem it'd be the middle

minor fractal
#

Ehhhhhhh, D1 wasn't that unique imo.

lusty bramble
#

In context the middle was about in line of what the rundown had a lot of

minor fractal
#

By the end of the Rundown I had a strat to skip all but two side zones and still have 60-80% sentries with a fuckton of mines.

lusty bramble
#

Exploration and that one damn tile they used 39 times in d1

distant ice
#

We're talking resources? How about no sidezones duo feelsfunnyman

minor fractal
#

Dayum.

lusty bramble
#

That's what was unique for me, the side zones were mostly optional

minor fractal
#

This was also when I met Neetralius, who would carry D1, even very early on, by running around the map for every alarm.

lusty bramble
#

You could play d1 straight through or you could take that time to explore and resource manage

distant ice
#

I meant start had the very close alarm with 0 doors and no resources but your initial shit, and a high scan level in comparison
The end was a new objective, new environmental hazard and a new enemy all in one

#

Hard to top that if you ask me

lusty bramble
#

It was definitely different yeah

minor fractal
#

It definitely wasn't a bad level at the time, it just wasn't very difficult for a D tier.

lusty bramble
#

I personally prefer what they're doing now, which is have the hardest level combine elements introduced earlier in the rundown

distant ice
#

Still had nothing comparable apart from C2

#

And c2 is only comparable cuz end

lusty bramble
#

Chargers didn't tongue 😢

minor fractal
#

They did, tho?

distant ice
#

They did

lusty bramble
#

God it's been forever since I played r1 then

#

I swear they didn't

distant ice
#

Weren't so fkn long iirc tho

lusty bramble
#

That mightve been it then

minor fractal
#

I specifically remember avoiding shotgun on that level because I couldn't get close enough before getting tongued.

#

Ended up maining MG on C2.

lusty bramble
#

Auto dmr best gun

minor fractal
#

They do feel a lot worse nowadays, not sure whether it's actually changed or if it's just that enemies move faster in general now.

#

Not even sure if they benefited from the speed boost.

lusty bramble
#

I'm sure they did

#

Enemy propulsion is the dumbest thing

minor fractal
#

Oh, that too, didn't even think of that.

distant ice
#

I am fairly certain they didn't have tongues this damn long

#

In fact tongues worked differently overall in r1

#

They did a lot of turning n shit and felt slower

#

Look at some footage

#

What is propulsion referring to

minor fractal
#

Collision moving them forward faster.

distant ice
#

M

#

Meanwhile shotty was def main on c2

#

I used pistol smg shotty mg most

minor fractal
#

I know some people liked it, but I couldn't stand it.

lusty bramble
#

There werent that many options

minor fractal
#

I preferred running MG so that I could solo defend at a choke.

distant ice
#

we're just spoiled now

lusty bramble
#

Plus lack of enemy variety meant weapons didn't really need to be that impactful

minor fractal
#

Getting chargers running through the trench and onto the platform wiped so many teams.

distant ice
#

pistol, ar, smg, dmr
cs, shotty, mg, rev, sniper

#

not sure if i'm forgetting something

distant ice
#

oh right also hybrids

minor fractal
#

Feels like such a small roster nowadays.

distant ice
#

unless i'm forgetting something it doesn't feel too expanded to me

lusty bramble
#

It features more variants more frequently

#

Chargers are more common

#

Bigs are more common

minor fractal
#

I think it's more-so that their existing archetypes feature more variants, and also those archetypes are used far more often.

lusty bramble
#

There isn't too much variety but it is more common

minor fractal
#

Idk that bigs are more common?

distant ice
#

i don't count that as a good thing myself

minor fractal
#

Although maybe they're just easier to deal with.

lusty bramble
#

It means you have to balance weapons around enemy variant frequency

#

A main weapon one shotting strikers when strikers are the only thing you ever see is a bit much

#

But when there are other enemy variants in the mix, the niche feels more like a niche

distant ice
#

i'm not good enough at words or brain to argue here but i definitely feel like something more important was lost in the process

worthy trail
#

more like "do we take 2 or more hel rifles"

lusty bramble
#

Metas are metas

minor fractal
#

Tbqh, having too many HEL weapons can be a detriment.

#

Especially on expeditions where chargers exist but aren't the most frequent threat.

lusty bramble
#

You lose cc of smalls and ttk of bigs and bosses

minor fractal
lusty bramble
#

It's much better to frequent enemy variants

distant ice
minor fractal
#

Also, chargers are still one of the most interesting enemies in-game, I do think it's better that we have to deal with them regularly rather than them being relegated to 1 expedition in a rundown.

distant ice
#

and then all that went away

#

the fact that it felt like it was there and then not anymore felt like a design change and therefore something lost

minor fractal
#

You could argue, I suppose, that they could still use these enemy variants a lot while still being very intentional.

lusty bramble
#

I just want them to properly use environment tells

distant ice
#

i liked chargers before a lot

#

now i don't at all feelsfunnyman

craggy pier
#

Different environments should have different enemies imho

lusty bramble
#

Wait nevermind I suppose they still do

minor fractal
#

I would argue, though, that they do still have very intentional usage of them.

distant ice
#

in different ways

minor fractal
#

Maybe not bosses

#

those have definitely lost all purpose.

distant ice
#

it's design, it's not necessarily worse

#

but it's different

lusty bramble
#

Ehh

distant ice
#

imagine a universe where gtfo didn't use the rundown concept and generated levels

lusty bramble
#

They still have bosses in their usual mandated spots

minor fractal
#

Like, R4C3 felt very intentional with where they had chargers and where they had shadows, I would argue.

distant ice
#

or one where 10cc actually expanded when they should have feelsfunnyman

lusty bramble
#

It's just that normal birthers are more of scout variants now

minor fractal
#

There was theme to different zones.

lusty bramble
#

They have charger ceiling for chargers and birther tumors for birthers and children

#

I don't really recall any other environment tells

minor fractal
#

I don't know if that's the issue, though?

lusty bramble
#

I guess dark zones for shadows?

distant ice
#

pairing shit decreases how often you can use it

lusty bramble
#

It helps with visual communication

distant ice
#

and makes suggestions like "hey what if we had this but with that instead" very common feelsfunnyman

minor fractal
#

Like, R2E1 felt pretty intentional in its use of shadow titans in that they were only ever found in the loot rooms of that map.

lusty bramble
#

Didn't you need a cell from the zones?

minor fractal
#

Right.

#

But they were still loot rooms, and side-paths.

distant ice
#

just like layers are optional

#

feel like the depth of intention has really gone shallow

#

but maybe i'm reading into it too much

minor fractal
#

I do think it's shallower, but I don't think it's that shallow.

distant ice
#

it's just the things that come with the rundown concept and generated levels

#

biggest influence on other decisions

#

but those often cheapen everything

lusty bramble
#

Think of kds deep, right? To prevent players from using the first cell to skip all of kds deep, there's intentionally fog that caps your health so you're persuaded to use the first cell for the disinfection zone

#

Unless you're talking about a different kind of intention

minor fractal
#

It's more aesthetic intention.

lusty bramble
#

I see

minor fractal
#

So, like, certain enemies are used in certain ways, specific levels have limits on what they show you, etc.

#

For example, R5E1, despite being very good imo, doesn't really maintain any themes enemy-wise.

#

You eventually face everything.

lusty bramble
#

Both the mother room and the tank room are individually distinct and in line of what they did for r5d1

minor fractal
#

Sure, but you have a kind of "1 of everything" in this level.

lusty bramble
#

Which falls in line with what an e level should be

craggy pier
#

I think the tank could've been placed better in E1 imo

lusty bramble
#

That sort of collage of everything you experienced in the rundown

minor fractal
#

It feels fine gameplay-wise, but it's a different aesthetic compared to older rundowns.

lusty bramble
#

Like you said, it's not completely shallow

#

Just shallower

craggy pier
#

I mean, by the time you got to R5E1 you've probably seen every enemy the game has?

lusty bramble
#

But to be fair, sacrificing aesthetic for gameplay isn't the worst thing to do

craggy pier
#

So there's no alternative to have a bit of everything in there?

minor fractal
distant ice
#

it's more in the way that

lusty bramble
#

R4e1 extreme was a very good optional

distant ice
#

if you know this level will be gone forever in a few months

#

it impacts to what extent you want to go there

#

and if we're gonna have new levels constantly, an idea that's unique once will be repeated, guaranteed

#

and level generation generalizes levels

lusty bramble
#

That usually what new environments or new tile sets of existing environments does

#

Or are for

distant ice
#

as for this idea that E1 is the culmination of everything in that rundown, like some sort of requiem or ultimate for it
i understand it, but i don't agree with it

minor fractal
#

I would agree that, rn, there are not nearly enough unique tile clusters for each environment, and they invest a bit too much into the unique hand-placed rooms.

lusty bramble
#

I also agree that you'll tend to only see those repeated tile sets more with additional layered difficulties

craggy pier
#

Everyone probably prefers variety to just rearranging the same stuff

distant ice
#

computer-made levels have strict rules placed on them
human-made ones do too but not nearly as limiting

lusty bramble
#

I do think there needs to be an inbetween there, since level ideas and design are muddied or tamed through computer generated tiles

#

But this hasn't been an issue with new rundowns, it's been a thing since gtfo began

distant ice
#

we're far from just comparing old to new now feelsfunnyman

lusty bramble
#

Computer generated tiles sacrifice intention for the ability to easily make and create levels

#

Which the rundown system promotes, levels that are practically disposable

distant ice
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maybe it'd be easier to talk about it if we talked about something much easier to digest, e.g. generated weapon stats
easy to define rules and understand

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and to see that they'll all just blend together at some point

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if unregulated there'd be horrible extremes too but our levels aren't completely rng

lusty bramble
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Weapon balance and level design go hand in hand but they're completely two different topics

distant ice
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rundown concept deletes unique levels in the way that players who missed it will complain if they missed it

lusty bramble
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I see

distant ice
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not anything else

lusty bramble
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The rundown design doesn't really promote originality in that regard then?

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If it's something they missed and it's something that's reused, it has no effect on the person who originally missed it

distant ice
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i do think i remember a lot of players complaining in R3 that they didn't get to play R2E1 since it was unique then

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also the whole achievements discussion took place around that time feelsfunnyman

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not too related but similar in the way that they can't place achievements for completing R1 n shit

lusty bramble
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The achievements would have to be more general yeah

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Kill 100 strikers etc

distant ice
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maybe it'll give a better idea if i say it something like this:
players who were there then would want something special from it, but for players who weren't it's obviously unfair

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a unique level is special

lusty bramble
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In that sort of context, if every level is entirely unique, then there's more lost when that rundown inevitably dissappears

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They sort of try and bridge that gap with remasters of old levels

distant ice
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simply with the rundown design we can't have unique levels

lusty bramble
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No you can, but not every level can be unique

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All the e levels we've had are inherently unique

distant ice
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not looking at the same scale here probably

lusty bramble
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They offer similar but different experiences

distant ice
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looking at all 5 rundowns i couldn't name a single level that really stands out for me

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discarding subjective experiences

craggy pier
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R1D1 and R2C2 Meru_love

distant ice
lusty bramble
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Discarding subjectivity 😢

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R5c3 is the level where the players split up

topaz anvil
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It's been here all along

lusty bramble
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It's a hard thing to argue, since things standing out within a level is entirely subjective

distant ice
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well it's clearly not a black&white thing but i look at these things with a sort of score system

lusty bramble
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There can't really be an objective score system

distant ice
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i guess

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need another spreadsheet feelsfunnyman

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knowing how devs do it would help a lot here

lusty bramble
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This is my objective opinion

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Which means I can't be wrong 😎

distant ice
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dev blog - designing levels

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where

foggy crypt
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Is there a way to practice terminal commands? >~<

shrewd dirge
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in terms of what?

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like, list ping read etc?

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@foggy crypt

foggy crypt
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All of it

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@shrewd dirge

shrewd dirge
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for a few commands there is no substitute for practical experience.
for the basic ones, just drop in solo to mess around

exotic lantern
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i mean you can just do list u e_zone # and list all resources and objective items

shrewd dirge
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get used to using tab key to complete long strings, and the up key to bring back previous commands

exotic lantern
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list key_zone # for keys/bulkhead keys etc

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list res e_zone # for just resources

shrewd dirge
foggy crypt
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Lol

distant fjord
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Hey all, quick question about C1, can you do the terminal in the back of the map first before doing the one in either 112 or 113 without setting off the permanent alarm?

craggy pier
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Yes. It only goes off after the 2nd terminal. Oh god my english is so bad right now.

distant fjord
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awesome thanks! We've been stuck on C1 for a while so hopefully doing the 1st terminal 2nd will be easier.

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Appreciate it 🙂

craggy pier
distant fjord
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Ohh no we hate C1, doing the bare minimum and moving on lol

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but thanks for the warning

knotty mauve
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who doesnt hate C1?

craggy pier
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I don't. I think it's nice q__q

distant fjord
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Truth! lol love hte game but this map ohh god

tropic lava
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C3 extreme? Seems kind of impossible to mash each wave on the way to extraction

hazy oak
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I don't think C3 is too bad on extract. Hybrid in each spawn is the worst of it, yeah?

keen solar
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He’s talking about extreme which turns into shadows error

pearl badger
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yea but no hybrids in the C3 extreme one

keen solar
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It does. It is just RNG

pearl badger
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guess i was lucky

tropic lava
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Yeah I get like one every wave, and every time the wave dies I get another one

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Like its basically impossible

uncut ravine
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can you turn the alarm off after getting hsu in extreme a3?

stark spade
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no

uncut ravine
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christ

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ok ty

uncut ravine
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Is there any way you can do extreme after main on a3?

keen solar
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nope

uncut ravine
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Ffs

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Ty ty

surreal zealot
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Seem to always get some pretty bad luck with B1, all of the big sleepers seem to be in the first room or the next room. my group has gotten pretty flawless at the rest of the mission though, its just those occasional hiccups hammering scouts. Is there any good tips for getting that hsu? i know i ask this alot but fuck dude, keep running into more and more barriers xD.

steel valley
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learn the terminal spawns

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i forget the zone numbers, but the one with a large ramp has the terminal behind the large door all the way at the top of the ladder

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whereas the other one has the terminal through an open passageway at the far back left of the first room

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a good sniper can also help you clear out room far more quickly

surreal zealot
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eh its just those big guys that spawn in there too, there was 5 in the literally the first room on our last run, by the time we finished them, the chargers showed up.

keen solar
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Just gun them down

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98 is the lucky side

stark spade
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that's why the modded server exists

surreal zealot
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guess we will just need to get lucky with the big guys spawning in the first or 2nd room

distant ice
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the time between big charger waves is short, fighting them is unavoidable

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but as long as you don't spare ammo the clearing is fast no matter what spawns you get

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Can close and mine a door if you think it's necessary

surreal zealot
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not so much the chargers is the trouble for my group, its just the big guys that are already inside, almost all b1 videos ive watched, the big guys are abit more sprinkled out.

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but, keep tryin, keep blasting them, hope for the best

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also quick question, you can kill scouts with fully charged hammer shot to the head even without its tendrils extended right?

vital sierra
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any condition

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except if you have a booster that decrease you melee damage more than 50%

craggy pier
distant ice
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no

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charge damage is not linear

vital sierra
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but that's near impossible with ping

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you also have to stagger scout to make it easier to synchronize

distant ice
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he means 75% charge dum dum

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not 3 or 4 people

supple knoll
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im new so does anyone have advice

keen solar
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don't die and stealth. Only use gun when sleepers scream and alert the room.

vital sierra
keen solar
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You are the first newcomer who can read texts and doesn't ask where to find a group WoodsPraise

distant ice
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well we know that's not true

surreal zealot
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Hey I was a newcomer and knew lfg right away

daring fog
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when do doorframes get fixed so they cant eat shots yet be immune to block enemy attacks?

vital sierra
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isn't doorframes suppose to block shot?

distant ice
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They work like a shield for sleepers rn

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Either it goes both ways or neither, not screw over us only

daring fog
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but enemys can just kill us through doorframe while we cant shoot them cause doorframe blocking be big gey

vital sierra
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i can do the same thing and doesn't take damage

distant ice
vital sierra
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it worked both way

spark wolf
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doesn't just screw over us only

vital sierra
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i can "cheese" the tank with it

lusty bramble
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You can shoot through the door frame

spark wolf
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it blocks line of sight and projectiles

vital sierra
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^

daring fog
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last run wiped cause of shooters shooting through doorframes....

lusty bramble
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Shoot them back

daring fog
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hel rifle can penetrate enemies but not doorframe

spark wolf
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hitbox for it needs to be done properly and tongues shouldn't go through it anymore

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those are the only problems

distant ice
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The most vivid memory i have of those myself is rounding a corner to find a big striker covered by that door, behind me is death, in front was death also cuz i couldn't shoot him

topaz anvil
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If you don't close the door you can't have it broken

knotty mauve
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true

vital sierra
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all i can say it

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it worked both way

daring fog
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never seen enemy attacks be blocked by them

lusty bramble
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You can shoot through the cracks on the door frame, the enemies can shoot through the cracks on the door frame

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Strikers used to be able to tongue through them

distant ice
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Doesn't make logic sense to me when something without collisions blocks bullets

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It's unnatural

daring fog
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yeah atleast make them have a collision for players

vital sierra
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so you want it to be solid

daring fog
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either be solid or not block shots

lusty bramble
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Oh, broken door frames

distant ice
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feelsfunnyman are you that "so you're saying" meme

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I said what i said

lusty bramble
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Is it that inconvenient to just move to where you can shoot them?

spark wolf
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yes

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because you have to stand in the scan

distant ice
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When uplink terminal is 3 meters from the door honkhonk

lusty bramble
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You cant move in the scan?

spark wolf
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not enough sometimes

daring fog
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if scan is placed so that you cant hit past the door.....

spark wolf
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and "where i can shoot them" isn't "where i should be able to shoot them"

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hitbox is larger than the actual remaining door pieces

lusty bramble
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Gtfo quirky

spark wolf
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gtfo will release by the end of this year

vital sierra
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well, they can polish their hitboxes

spark wolf
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simon wiklund moment

vital sierra
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on door and enemy all together

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especially on "bosses"

daring fog
vital sierra
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but they need to do more polish

lusty bramble
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They did?

vital sierra
spark wolf
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bruh

distant ice
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Either way workarounds don't change the fact that it's fucked up
They just change the priority

daring fog
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remind me when did bug hunters find doorframe bugs????

lusty bramble
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They didn't do a very good job

vital sierra
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since it worked as intended

distant ice
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Sack enemies PES_SadClown

vital sierra
lusty bramble
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At least when they changed the tanks hitbox it was more consistent

daring fog
amber osprey
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Ah yes, doors are intended as an invincible barricade for enemies now?

left tendon
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asshole doorframe

daring fog
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which is exactly what you are saying

vital sierra
daring fog
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if they were to both

vital sierra
daring fog
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big strikers can hit you through them

vital sierra
daring fog
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hybrids can pelet you throuhgh them

left tendon
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yup and u cant shoot rhough it

lusty bramble
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Big strikers can hit you through anything

daring fog
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tongue can pass through

left tendon
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mitsu is right

vital sierra
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i didn't get tongue tho

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that's why i said: In my experience

daring fog
vital sierra
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for my advantage

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like people dodge into a box to dodge tongue

daring fog
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how do we call that again? oh right bug abuse

lusty bramble
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Captain advantage

distant ice
vital sierra
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you should stand still and let them tongue you?

daring fog
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what you say it works for you differently then for others