#gtfo-related-questions
1 messages · Page 538 of 1
Booster with SR sentry damage is sniper rifle sentry damage?
the tongue attacks will almost always hit you if they're looking right at you but since they take a moment to sit and send their tongue out you can move to the sides and dodge
short range sentry damage
strikers will attack you at around 5 meters, and their tongue to the front can extend way further than that
as was said, to the sides is where you want to go
burst is short range, yes?
pretty sure the sentry doesn't matter
it's just anything hit within a certain distance of the sentry
ah thx
ill keep that in mind next time,thanks
do mothers wake up after they get c-foamed ?
or can we c-foam, kill/do what ever we want and then go back to stealth
Any enemy thats cfoam while sleeping will not wake up after getting foamed
If you hit him while foamed they will wake up
thanks! Will be handy
Difference between heavy smg and normal smg?
extremely long reload too
Do we know how the previously tested rundowns will fit into the final game? It seems strange to me that content is tested for a few months then gone. Are we testing one chunk of the game at a time, and final release will bring back all rundowns?
Have you seen repeating rooms?
Individual rooms, yes. This is also my first rundown since the free technical testing back in 2018 or 2019, I don't recall when it was.
Nothing's really "gone" in this game, since it heavily reuses the same assets
Also, R1D1 remake +layer
is it just me or is the matchmaking "back" button not useable ?
matchmaking itself is barely useable tbh
well it somehow worked this time,lets hope i dont get people that go R6 mode this time
had to save the day last time already xd
I genuinely have no idea what the spawns are for the d1 extraction since I've always rushed it
anyone have a clue?
shadows
I was talking about the number per error wave
at least 1
A lot 👍🏼
2 is too low to spawn I'm pretty sure
Unless they spawn in small amounts in a rapid rate i’d say it’d be close to 10+
Oh wait nvm i’m confusing it with something else 🗿
or an enemy value count of 3
it unlocks after you pick up the hisec crate, you just need to manually open it
ohhh ok thx
Playing on vr with a squad, best strategy for c1 initial alarm? Really leaves us pretty low on everything if we even complete it. Got the usual sentries and foam surrounding us, but I feel that's spawning unnecessary waves? Thanks!
So not one good strategy? Like cfoaming continuously or avoiding sentries etc? Mines?
I saw one with sentries facing each other..
for the first alarm?
get better at shooting is all I can really say
Lol..I knew that was coming
I mean, you could dump all your resources, but there's not really a silver bullet setup
two sniper sentries, one on each lane
maybe a couple mines to start and c-foam at the top of the ramps closest to the scan
Sniper sentries don't seem to keep the little guys at bay tho
but for how long the scan is, only the sentries will last so
it's an assist really, not supposed to handle the entire wave for you
Yeah...just need to see if there was a more optimal way. Just seem to keep fkn coming
Yeah haha
Cheers man
Shooting is a little more er challenging on vr
No sights etc
I would think it's easier
Not one bit
Latency of wireless
Try to not rely on shooting lol
Just didn't know if the sentries were triggering continous waves or not
And better off trapping them in the goo
Then go on a bonk spree 🤣
Hay guys. We are doing A2 and we started with extreme and doin normal mission after . How do we open zone 302 with overload ? There are only 2 bulkhead keys
It's asked a lot, the overload bulkhead gets unlocked by picking up the cargo
you have to pick that up then open the door
Be careful though, picking up the cargo will trigger an alarm. Good luck!
Whats the best level to jump in solo to practice kiting?
anyone know if i have the booster that gives renders more cfoam per blob, does that mean less blobs will foam a door, or is it purely for when you foam the floor?
i wasn't sure b/c i used some on a door, and it took the same amount, but foam might've been going through the door again
Is it known if enemy spawns are changed by difficulty level? e.g. If doing Extreme on A2, when backtracking to the first pair of bulkhead doors, will the enemy spawns on the other side of the High bulkhead (not just the next room, but all subsequent rooms) be different than if the players used the first bulkhead key for the High door?
For the people that were wondering exactly what the cfoam portion booster does, if a full charge is 12 ammo/blobs, a 40% increase in blobs just means a full charge takes 8 ammo/blobs instead of the normal 12, but you still get 12, and it still takes the 9-10 to foam a door
Is it known if it affects the C-FOAM grenade? I'm hoping it increases the amount released, but haven't had a chance to test.
i didn't run into any foam nades while using the booster so i wouldn't know, just at a glance i'd want to say it probably wouldn't affect nades, but maybe someone can correct me
would be quite disappointing if it didn't
i doubt devs would just not think of foam nades
are you saying it does or doesn't work on doors
he's saying it just straight reduces ammo consumption for foam launcher
also wouldn't that mean that if you're just shooting 1 blob each time it'll probably still be 1 per shot
so maybe that's why people thought it doesn't work on doors cuz they're doing the shitty one blob at a time
That makes sense
i mean 1 blob at a time saves 3% overall. if the booster is meant for a full charge then ofc people are not gonna notice it
3% being 2 blob
I guess if you have 40% you should charge to 7-8 wedges?
1 blob at a time saves nothing compared to 8-1
already posted a clip about that in #gtfo-media a while back
the whole 1 at a time to make 3 blobs of 3 is not required at all
you shoot 8 and then shoot an extra blob on the first blob because the first one for some reason doesn't count properly
so if you're looking for the optimal way to save the most with your booster all you have to know is that it takes 9 actual blobs and you'll have to use at least 2 charges
so figure out a split where the rounding works in your favour the most
i don't think there will be any situation where it'll let you shoot a blob with 0 cost
so the cost of your charge is probably what's rounded up
ok
Okay, dumb question
I'm in my first run. and my friends and I have "Lifted the lockdown" and gotten back to basically the exfil location, but there's a door that's not opening and says it won't open till the lockdown is lifted
we had a 4th but his computer died mid-game, any chance that's bugging us out?
on A1?
Is it the door to zone 64?
i believe so? like there's a hud element that says "go to the forward exit point in zone 65"
I c
like i found the terminal, did "OVERRIDE_LOCKDOWN" and then we did a quick circle scan thing and got that message
and we got there but the door says it can't be opened without the lockdown being lifted
and the door thats still closed is right next to where you started right
it's pretty close? like not next door, but pretty close
Just to the left of spawn
yuppers
It should open automatically when putting in the command
you know it baby
yeah host migration will fail 80% of the time. if it does succeed then it made you go back a little. so maybe your last "checkpoint" was before entering the command in that terminal making it so you needed to re enters it
the migration was well before we did the command, but it did back us up a little
it's fine, we yelled at the guy for letting us all down.
"how dare you let your computer overheat on a hot summer day, don't you care about us?"
xd
Open the case, change thermal paste or leave it open to prevent overheating
oh you mean duct-taping a box fan to the side of it isn't a long-term fix?
if thats what your doing then you kinda have to move quickly and actually take care of your computer
doing that actually puts more dust into your pc kekw
nah it's not me, i'm all good. And i'm sure he'll take care of it
if you're gonna bodge it, bodge it all the way and put a filter on the box fan.
how does the artifact heat refill work? i've noticed a-tier refills at about 6% at a time, but the intervals at which it refills don't seem regular at all. am i missing something?
The only thing I've seen consistent with artifact heat is that it reduces related to how many artifacts you collect in level and increases related to how many artifacts you collect within a different level
Never could be arsed to check out the specifics
It looked like 2% down per artifact but it maybe depends on type
watch randomkenny video he just upload
Or fractions
🤔
Why?
Worst mistake of my life
Elaborate why then instead of just repeating the same 🗿
Is there a way to do B2 overload without activating the perma-alarm from extreme?
My theory is that it refills proportional to the rate at which you get more artifacts in another level.
No
@wispy olive RandomKenny just posted a video about how heat is worked
When will RandomBenny answer for his crimes?
Anyone have any tips for using machine gun? I always find it way too unwieldy, but I have seen it being very effective in the hands of people who know how to use it.
Master how to handle recoil
uh, pull down
Try to aim downsight a lot
burst fire especially if you're not host
what is the difference with host?
It’s great for crowd control so use huge groups of enemies to your advantage
dead bodies block bullets for a little if you're not host
so is it easier if you are hosting?
yes
2 enemies lined up, kill one and immediately start shooting the next
as client you have to wait for the first to register as dead
oh that’s interesting didn’t know that
mostly high firerate weapons suffer from it
because you don't actually get to use your firerate unless they're spread out
Is it the same case for machinepistol?
yes
pog
combat in this game feels a lot better as host
I noticed, but couldn’t put my finger on what it was
it's that and well something similar which is that a dead/staggered dude can still hit you until death/stagger registers on hosts end
Is that the same case for when you shove an enemy they all seem to take a step back?
Or at least a majority of the mobs
They just give you a death stare for a second or two
shoves are weird in general
even as host there's times where your shove just doesn't push them back
they'll just stand there
Fucking braindead
🗿
🗿
hel weapons op because you no longer have to worry about the dead bodies blocking shit 
109775241000894032 c1 1p
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
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When hel revolver back? 😞
never
Not surprising considering you're never allowed to host

Stop roasting me
Ext version i can host
😐
yes (no)
Hey, anyone know if 20/22% melee reduction will disable scout bonking?
To be honest, even with -6% i dont try my luck.
just learned 22% will still allow scout bonking
noice
was it back of the head with -20%?
Naw it was just front of the headshot
you guys know if you can 3-man C2 with a moderatly experienced squad
PE?
Just high
Yeah sure, it'll take more time but possible
scout head health 94 or 92?
cause if 92, the max melee reduction you could pull off would be like, -23%
not sure if 92.4 would fuck you or not.
scout has 84HP (friendly fire numbers), hammer does 40 on a full charge with a x3 head multi on the scout
You'd need >30% to lose bonk ability from the front
chest is x1 right?
basically impossible to not hit a charger scout from behind+front and not have it die.
so thats cool, was worried about that.
would need like >=-45% reduction for it to break.
charger scouts have 120HP, 1 hit from the front and 1 from the back does exactly 120.
oh, that explains some thigns

so if a player has ANY melee reduction, 1 front 1 back will flub the kill?
that explains my d1 earlier.
The back multiplier varies as well depending on the angle you hit from the back. You might not even get the full 2x multiplier if 30 degrees to the side
If you can coordinate a front + back hit with no issues then I'm sure you can do the same with a double back hit
i figured the cscout had same hp as scout. ill probably only go for double backs now.
That being said, a shotgun, hel rifle, sniper all one shot to the back if you ever need to dispose of one fast
tfw friends allergic to hitting c-foam nades.
imagine using cfoam nades effectively
but you need good positioning and the game to not screw you over if you shoot them
they can 90° turn in a single frame
also
the charger scout bends for clients most the time but it doesn't for host? 
how they just gonna invert that shit what
i didn't even notice till now
The fuck???
For real???
No way
they have to be trolling at this point
Don't know the host part, as a client the charger scout did bend down most of the time
maybe his bending animation is the default vs the normal scouts 🤣
It must be placebo
they have different animation for host
and crouch down animation for client
Are the boosters permanent or one time use? Finally trying the new update and don''t wanna waste them
They do say how many uses for each booster if you click on it
ah thanks
you get them pretty quick so you don't really have to worry about running out of boosters
might want to save some of the most busted boosters you find but you'll have more than you need really soon
Unless it’s bio scan booster. You wanna save the best stats
For B1 is it better to do overload or extreme first?
Have to do Overload
This rundown doesn't have much freedom for you to pick which difficulty you can go first when you do PE. Except for C2 I think
is the game region locked or can I play with someone across the sea?
Anywhere you like
perfect thx
I've played with people from more or less everywhere in the world
good now I can tell a friend to get the game ^^
Fair
Just note that it's peer to peer, so the stability of the game relies on the hosts connection
yeah, at least it works
it would be sad if I asked him to get it and then it doesnt work
i can live with a bit of lag
can you hug scouts
I don't see all the fuss about the hel revolver, it was arguably the worst main in the game to date.

|| can you kill cscouts with a fully charged back swing or is it two?||
2
ty
I only ask cause someone said that apparently someone 1 tapped it to back and I wasnt too sure
if they got a 50% damage booster maybe kekw
Wot
are the weird colored glitch spots canon to the game or should i be concerned for the games integrity?
i get the impression that they might be related to the sanity metric but they are disorienting and mildly terrifying when i dont have a definitive reason for their happening...
Do we know if we keep our current boosters after the current rundown ends?
Byeah
Does anyone have minimum shots to kill against strikers for all of the main weapons?
@distant ice Also, is there still a weird gimmick where you can reduce ammo consumption w/ pistol by having some damage drop-off, but you lose efficiency at minimum range?
you can do that by hitting hs at a range where it doesn't pop head
and then hs again at close range
it's not reliable
Think this google docs has a lot of the damage for each weapon
Oh, glad to see Ereggia is still maintaining this.
somewhat
people have been telling me that the heavy smg is better than the assault rifle
is there a noticeable difference?
ar would be better than hsmg
okay thanks
I don't really like how the heavy smg feels but if it's better than I don't see why I shouldn't swap
Hsmg its its just a skightly shittier ar
If it had more bullets it would probably be worth it
ah
it does have more dps potential
but the 25 mag capacity and less stagger potential makes it a bit more annoying
also what is that shooting sound
bring back bullpup please
Bullpup or riot
Jesus murio con la bullpup rifle
hi guys looking for generator battery, what do i type for in the terminal to find it ?
Cell
query cell yeah ?
Query Cell_### (# = numbers)
how do i know what numbers i need ?
Go up to the generator and it'll tell you the Cell you need
Yeah no
It should anyways
yes
Same zone that needs generator has a cell iirc so just list cells in your zone
Ahh I thought he was on another level
I don't know of any level where generators require specific cells
As in they only have 1 cell
List cell e_(zone you're in)
list w 
again im asking: are the weird colored glitch spots canon to the game or should i be concerned for the games integrity?
i get the impression that they might be related to the sanity metric but they are disorienting and mildly terrifying when i dont have a definitive reason for their happening...
No such thing
And not sure what kind of glitch spots specifically you're talking about
Do you have a screenshot
If nothing fixes that then i dunno
I think he's talking about the void bug
fair
Hello
Hi
I was thinking about getting this game but was wondering if it was wroth to get if u dont have any one to play with?
yes, but not to play solo.
I'd say you'll still find people to play with you
but the game is intended to be played with 4 players
and it doesn't scale with the number of players
okey one more question
is there a lot of content?
cuz i played vermintide as well solo
imo, yes.
and I found that there was little content
I'd say there is content but it takes a lot of time for it to be updated
Since devs have to make new levels each time a new rundown releases
It takes approx. 3/4 months for a rundown to be released ?
not counting exts
Before you buy the game, i suggest you look at the rundown explanation video
we are on 5, the previous are inaccessible.
As it's a particular system
each time a rundown is released, the older ones disappear
im getting the game:D
it has alot of replay value imo
enough that i bought the game for myself and 3 other people
👍
If only I had money
get some money friend
payday, the mark plays
gotta buy the vantage point asset
they usually last less than a second and range in both size and colour. they have the same quality as the rest of the game's [menu] graphics (old tv/vhs style) just like coloured splotches behind my UI.
Is there a grace period for respawn rooms and if so how long?
varies from level to level
C1 then?
@vital sierra can probably tell you more (sorry for ping :3)
it's kind of a rough debate
since there's no released numbers
it's anywhere from 10~30 with some bugs that make so anytime past the first is an instant respawn
yep
just asking about respawn room grace period for C1
the timer start when you wake/kill the first sleeper
what does the toggle gear button do?
I have seen no such button
in the key mapping
it switches between your last 2 weapons i believe
tqtq
is there anyway to skip the intro when you launch the game where it screams at you super loud?
I've been playing the 'how fast can you alt tab after injecting' game recently
there is a mod that lets you skip it, but other than that unfortunately no
There are some unskippable parts of the intro and some skippable parts
The scream is not one of the skippable bits
live with the pain
Have they fixed toggle sprint yet?
there is mods for it
#patch-notes : ^ )
it restores around ~20% to your main weapon and ~30% to your special weapon (it varies from gun to gun)
to give yourself ammo simply press your interact button (default E) at anywhere that isn't a teammate
to give it to a teammate hover over them and hold E
or another interaction
like a ladder
or a security door with an alarm on it kekw
Hey if I join a game for D1. Without it unlocked. And complete it. Does it just auto-unlock for me? Or how does that work?
i think you retroactively get completion credit when you unlock it, but it won't unlock
Ok I unlocked D1 and I'm trying to drag my friends to hell with me.
pog!
Do yall know if shadows trigger mines?
@white kettle
mines/pickup mines/cfoam tripmine: yes, even untagged
turrets: only if tagged
But they're fighting me on it. They're coming whether they want to or not 
If you accept a steam invite to a lobby while the game is closed, the game will open without playing the intro
for a while i played with someone who would only played if we invited him this way lul
👀
hi friend
I don't think i have tried it in R5 tho, hopefully not patched
Hi oni
onii chan 😳
No
owo
dm me uwus
you can also use the link steam://joinlobby/493520/<lobbyid>/ to do the same thing
How many alarms/blood doors are there in b2 high
2 blood doors, 3 alarms. You should need at most 2 blood doors 2 alarms and possibly 1 blood door 2 alarms if quite lucky (unsure if a GLP spawn efficient enough is possible).
B2 high is A tier difficulty
z79d is not a tier half the time with how many spitters cover that room
You only have to do 2 alarms, blood doors might range from 1 to 2
are there any persistent benefits to completing an expedition besides boosters and unlocking other expeditions?
none
Bragging rights
"experience"
B2 chips away at your sanity slowly
if I had to say it was more like E tier difficulty
High only
I think it can be taken way below 10
B2 high is the shortest level in R5 for now
with good RNG, you can just open 2 blood doors and the high bulkhead door and just GTFO
or only 1 blood door
Can you really have a glp spawn where you don't have to carry the cell for E_81 or E_83 ?
I mean I've seen 82 occasionally have 2 glps
but it's either a really really low chance or just impossible
I don't think in B2 high you can avoid the 2nd alarm
The distribution is like (79+80+82) = 6, (81+83) = 5, (84) = 2
I've got nothing better to do so time to just drop in a bunch of times and lists zones and see what I get. :p
Yeah I'm gonna have to go with what dh is saying, in 20 Drops I've basically only seen the numbers he posted above (6, 5, 2). If it is possible, it seems exceptionally lucky.
On 20 Tests I checked Zone 79/80/82, followed by 84, then 81/83. Zone 79 Always had 3, while 80/82 Had either 1 Or 2 (variable. If 80 Had 1, then 82 Had 2 And vice versa). 84 Always had 2. Similar to 80/82, 81/83 Had either 2 Or 3.
they're all static except for 2
why does the shadow scout model look so terrifying
they look like walking strikers not shooters
because they are walking strikers with a bigger head
Between DMR and DTR what do people like? And why?
Pistol
depends on how much ammo is in the mission, the breakdown of enemies, and if party members also have precision weapons.
Think of the DTR like the DMR but the DTR does less damage despite doing more damage per burst since it has fewer burst shots than the DMR has single shots. The DTR also wastes a single shot in the process of killing one of the weakest enemy types, the Shooter.
That being said, bring a pistol
if you don't want to bring a pistol, the DMR is your second pick in this scenario
make it a one tap instead of a double tap easy fix
anyone else been having sleepers that are super far away waking up from a kill?
The sleeper its starting the animation the second youve kill the sleeper
Its normal
Try to sync them with a lrf
Or a good flashlight
no but I mean like really far
way out of normal range
like 20 meters
sometimes a sleeper will wake with other sleepers in between that don't
how do i open overload bulkhead on A2?
Pick up cargo crate
thats what i thought
am a dumb. on the terminals what is Cfoam listed as? also what is plant_xxx
please and thank you
cfoam is not listed within terminals, plant_xxx commonly refers to plant samples
got it ty, are plant samples an objective item? I am in A1
they are
thank you man
For the extreme
Me and a couple friends are trying R5B1 and the error alarm door is just doing us in every single time. Any advice for how to handle it better?
reach the terminal asap & ping the HSU so you can have a rough idea about where it is, then move forward, clean everything on your path towards the HSU while being careful of the error alarm's enemies
Start by making sure you know where the terminal is in the appropriate zone, z96 has its terminal immediately at the top of the ladder in area b, while z98 has its terminal at the back left of the zone. Also have people dedicated to clearing the wave enemies as they approach, letting big chargers build up is not a fun experience
Don't try to sneak, go gun balzing
heavy fire on everything in there
make sure you grab the ammo from the 2 previous zones
we just ran out of ammo before we could find a terminal to ping for the HSU although we were going pretty fast so we might have overlooked it
seemed that if you mess up even once that you dont have enough ammo, we grabbed every single piece of ammo in zones that were mandatory before the alarm
Yeah if you don't fuck it up before the error alarm, you should not be using that much ammo
what weapons are you using to kill the big chargers
snipers usually
hell rifle better for big charger
^
ah, is this generally a game where if you play off meta that you just hamstring yourself
sniper is bad on big chargers because they have no weakspot multi
you could still bring 1 on your team for the sleeping giants in there
hel rifle is better because you can damage multiple big chargers at once
no, not at all, but if you have trouble, changing sniper for hell rifle could be a good change 😉
If you are doing PE I suggest bring a mine deployer and 3 sniper sentries. When doing high you can position one sniper sentry facing the staircase that leads to the zone you just came from filled with fog. Having combat shotgun or hel rifle is very beneficial on this level to kill not just enemies but big chargers too. If you got one decent player with hel rifle they can take the first two big chargers by themselves while the rest of the crew goes in to clear the room and find a terminal to find the HSU.
Combat shotgun is not a bad choice either.
Big thing about the error alarms is not to let it panic you. It is only two big chargers per wave and most likely you will need to only clear out two, maybe three rooms.
oh, we had to clear about 6 or so waves, they came every 5 seconds or so
If you are sufficiently fast, in z98 with bad rng you might only have to deal with around 4 waves, and in z96 5 or 6
Anyone able to recommend what tools my friends and I should bring into D1?
iirc we went 1 sniper sentry, 2 burst, and a c foam launcher
2 sniper 1 c foam and 1 bio
^^
cool, ty
at least, thats what we used to get up to the surge alarm in extreme
eh whatever can get my friends and I further lol
we were getting the key to the warden door and died during the alarm
hel rifle
hey guys. any indicator of which character is which color? sorry if it's been asked before :) new to the group
daaang, well that's at least something. thanks ♥
PINK - GREEN - BLUE - PURPLE, in that order
how much time do we have between waves in b3
The Charger waves? It's somewhere between 2:30-3 Minutes IIRC.
Thx
it's pretty long
Pink - Woods, Green - Dauda, Blue - Hackett, Purple - Bishop
what are the tiny red dots that move on bio tracker (first time on C2)
i've seen the tiny red dots before but they havent moved
bug
gotcha ty ty
Does anyone know if 4 players can hammer together and instant kill hybrid?
as far as i know yes as long as you hit the back
that's how my friends and i deal with them
Ok, will 1 occiput hit blow up its head or it takes two?
i haven't found anything that one shots them in the head yet, it even takes me a few hel rifle shots to take it down
I see,so multiple occiput hit and the rest hit onto its back to technically stealth kill it?
we've done just four on the back to stealth kill
two full charged occiput hits will kill it
A sniper rifle to the head anywhere will also kill it
I’m looking at a weapon data sheet and from the data it has 300 health and back multiplier is 2 so technically 4 back hits shouldn’t kill it
weird, idk why it's worked for us
Interesting that u have done that, probably the data I’m looking at isn’t accurate
it's fine
Going for occiput is just safer anyways
They can twist and turn in their stagger animation and make you hit the front
True, also does charging hammer increase ur damage on a curve or on a straight line?
I do not know
if base is 8, full charge is 40, then half charge is 24? Or maybe it is exponential.
Might be multiplicative because 8 factors into 40
I see, thank you for the helps.
np might have to ask someone else about how the charge damage works, would be neat to know
Not linear no
You wouldn't need over half charge to kill a striker on the head if it were
Right, also take scout for example if a 90% charge HS can kill a 84 hp scout with HS multiplier being 3 then that means it’s a rather steep curve
Yeah most of your damage comes at the end
It makes sense from a balancing perspective
Regarding C-Foaming doors: let's assume an encounter where you know before-hand that will need to use 60% tool ammo to keep a single door closed for the duration of an alarm.
Is there any reason not to put all of the foam on the door all at once? It seems like individual blobs still contribute to door sealing. Do individual blobs contribute less than when they combine to visually seal a door? e.g. If we assume it takes 10 blobs to achieve the visual seal (I don't know the actual number, so please correct me if you do know), is there a known difference between the strength of the 10 blobs vs the visual seal?
Mainly asking because it occurred to me that things could theoretically go better if all of the foam needed is pre-applied and then the foam user helps with the scans, instead of having to stay at the door reapplying foam.
I am a newer played, is it completely necessary to play with others on the first section or is solo possible? I do not know anything and just got the game a few minutes ago lol.
Solo is possible but pretty hard if you're new
It's highly recommended to play with other players as the game doesn't scale with player count
Once the door is foamed to "max health" additional blobs is just a waste of tool, if you want to refoam doors try shooting one blob after each time they hit the door
Good to know, thank you!
A1 solo is going to be a nightmare at the first alarm door, which is fairly early in the level. I honestly don't see anyone being able to solo the second alarm door.
A1 is pretty do-able with two players (bring mines and c-foam), assuming that nothing goes wrong. If you wake a particularly large room, or trigger a scout, it's probably going to be game-over.
idk if you're only speaking in terms of newbies but
2nd alarm door for experienced isn't that hard solo
@swift prawn I'm going to be taking a friend through A1 in about half an hour. Let me know if you're interested and I'll see if they're okay with you joining us.
How tf?! More than anything I see the problem as a lack of resources: how do you prevent the sheer numbers from killing you when they inevitably break down the doors you likely cannot reinforce? They'd be on top of you well before the end of the scan.
you set up before the alarm
For this rundown everything has been done solo except D1 ext iirc ?
not sure about current
Was it even possible?
r4e1?
possible yes but kekw
@spark wolf
mmmm nice floor 😻
He looked at floor and max capped shooters. I remember Wes saying something about the game bugging to high hell after he got to the second or third alarm
Also the second alarm had some wierd population setting for scans so even when you were at max cap enemies still spawned on the second sustain alarm
What about tanks?
irrelevant
Just saw this, I just got through A1 with some ppl so looking to go through A2 now
for the 2nd you needed 23 units of shooters
and your audio would generally break from it
Is it normal to take a really long time loading into a game that's already been going for a while?
No, shouldn't take that long.
Must've been bugged then
Depends on the pc of the user
some levels naturally take longer due to have relatively large layouts (think of levels that have an Overload and are called R5B1)
also, how strong your connection is to the host if playing with multiple people
loading time depend on 2 things
your pc (mainly hdd vs ssd)
and connection to host
my game was dying yesterday with some drives issue causing us having infinite drop
What is cheesing in this game? And why does it work? Only for knowledge, dont want to use it. It's something with the pathfinding algorithms, isnt it?
cheesing is relative.
generally pathfinding manipulation is allowed.
as in not cheese
Cheese spot: a place that no enemies could damage you but you are able to damage some of them (melee enemies mostly)
Safe spot: A place that you cannot damage enemies, and enemies can barely hit you either (you normally get damaged by shooters)
Is there any?!
That's how the term come up at the very beginning. But people just randomly use the term nowadays
Which is fucking annoying
Yes
If you spend some times to find them
Most of them are blocked
But you will still be able to find heaps lol
there are plenty. some easy, some long standing, depending on the map tileset.
Oh...
Some considers abusive
there is a particularly nasty ones on c2.
yeah that one lol
and on c1
Cheese can also defines as "completing the level without doing the objective as intended"
C2 Overload is one of them
Why did the devs decide a very identical looking pink and purple were a good choice of colours to use for distinguishing team members over something like yellow and pink? when shit hits the fan and it's chaos, i'd rather spend the extra half a second not looking at the nametags to make sure i know whose whom
I only noticed some weird things on a2 with its stairs and railing... when standing in melee range of striker but behind the obstacle results in broken ai...
and if you play with blue light filters, you're better off just remembering their names
Well, everyone knows about the A2 stairs lol
It's just bad design and they don't have time to fix that spot zzz
Ok)
its a pretty low value bug tbh
Striker has a higher chance to hit you if you are walking the stairs might consider as bug.
Cheese is just an idiom for "not legit", there is no official/canonical definition, though. And community have diverse opinions on what is/isn't cheese.
Safe spot/door exploit/spawn cap manipulation are considered cheese by more people, long kite/circle kite/spawn manipulation also considered cheese by part of the community
||bhop||
Bhop has been around since forever and i only started noticing complaints late R4
i think its fine but it angers casuls for some reason.
Added with some specifics I've heard people say in regards to that, seems that bhop complainers are mostly newbies who don't even understand what it does
reject humanity.
Don't know why people never complain about that in Fortnite :
you mean to tell me that fortnite isn't the most immersive game?

tfw people have compared fortnite with gtfo
tbh, Bigdatez should complain about why this game doesn't support VR. You ARE the prisoner and you need VR set to BECOME the prisoner.
GTFO VR exists, look harder
^
^
^
literacy issue
simply use yet another invisible wall 
How do mechanics of this game work(stagger, weak points)? What is "precision multi" on wiki?
enemies have weakpoints, shoot them for more damage
staggering can be done with certain weapons, which will make enemies do a little stumble and slow them down, by either shooting them in weakpoints, blowing off limbs, or using high stagger potential weapons
There are more than one weak point for every enemy, like body<back<head<back of the head, is it fully true?
yes
your standard enemies have back and head weakpoints, and a "back of the head (occiput)" which is the biggest multiplier
There are tutorial on YT
^^^ that, and you shouldn't need double confirmation if you've been reading the wiki
There aren't mechanics tutors like for stagger and multi
No actual tutorial from the devs
There are several facts on some pages that are opposites...
these mechanics were found and tested by the community. the wiki is also community run and curated.
Both of them provide stats so they are mostly correct
RandomKenny does have some i think
A lot of people do make mistakes
Back is not a weak point for example
It's a separate thing
Weak points are those that precision multiplier counts against
And you get a different hit marker
So precision multi is damage multi for weak points?
yes
Stagger is either by damage or by limb breaking
And some weapons have a stagger multiplier as well
Limbs has its health?
Seen
limbs have a health count needed to be blown off, do enough damage and it will go bye bye
Same goes for arms and legs
most enemies have enough health to have a limb damaged, but wont kill them. Giants are a great example of using limb damage for staggering.
So maybe it is effective to shot legs and not head for some big enemies?
Or a bad idea?
it can be, depends on your team and weapons.
let's say my teammate is running Sniper rifle, and wants to hit headshots, im not going to aim for head, im going to stagger with like a leg shot or something, lets him get an easy shot on a slowed target.
I see
after all, your teammate can't hit a headshot if the head is gone 
generally though, just shoot them lol
Not shoot just sneak and boink em up 

Thanks
What is a good loadout for D1? 4man
One bio and at least one auto/burst sentry is strongly recommended, other than that every tool is useful in some sort.
And what about guns?
There are all kind of encounters in D1, regular sleepers, chargers, big boys, bosses. I'd say just bring the gun you feel versatile to against anything.
Hmm, Okay thnx
you can go 3 sniper / 1 bio or 2 sniper / 1 bio / 1 cfoam
as long as you have stuff to deal with alarms & scouts it should be fine
3 snipers for a charger and shadow heavy level is a big yikes
Well anything goes as long as you have 2 sniper sentries considering how stupidly strong they are
You mean tool, misread mb
In general: are Terminal spawn locations fixed?
Yes.
Makes sense, thanks 🙂
Except in R5B2 extreme/overload
Hello. Does anyone know if there exists a Booster compendium?
can scouts leave the area they're in before being alerted?
I think they are confined to the room they spawn in, they've never once left their spawn room until being alerted for me
i thought so too, but i just had one casually walk out of a door for me :'). My hammer was charged so i killed it by force of habit. I really regret it alkfh
happened in zone 93 in B1
maybe it just walked to the door
They try to path point to point, where each point is located in their room, but for some layouts it's possible that the fastest way to get there is by travelling through another room
There was never any mention of a fix for that so I doubt it's been fixed

It's just always incredibly unlikely to occur
ahhhh, gotcha
But its fascinating when it happens
it is
Scout leaving its bubble 
scared the crap outta me alfdkh
well this scout was leaving 93B to A in B1 through the big door in the center, and there doesn't seem to be any point in B that extends beyond the border of the door?
yeh
that's the exact same layout where most people have reported it in another rundown
if he's pathing from the top in B, to somewhere down below to the right, it's faster to go through A instead of going all the way to the left to take the stairs
ohhhhhh
the little small pocket to the right?
once they leave the room then, and the door closes what do they do ?
is it still possible to melee a scout with a -17% melee damage mod?
I'm probably gonna test this anyway but hey
nice, thanks
I ain't risking it regardless lol
It'd likely leave 0.0001 hp cuz the round-off error
I noticed while doing an exit alarm in the dark that the enemies just make less noise when walking, is that an issue with the blaring of the alarm and audio priority, or do red tinted enemies just have different properties?
Do chargers (charger scouts in particular) have a head mulltiplier?
It's just back I think
what do you do if the codes for terminal uplink just dissapeared for you
unfortunately you just die
or spam random codes in hopes of recovery they wont reappear
Need the other person to do the uplink
no one had codes
1 player dc
not host
3 client players dc 1 by 1
wait
that's terminal bug not code bug
1 of the player will have code
you need to be in terminal area
dose anyone know how duo players can stay in the match making queue?
man that sucks
the conventional wisdom for a good time is, dont use matchmaking, use the lfg channels
I think you can…
How do you fix a terminal that no one can access?
Probably a dead run. Cant really fix it
isnt that the one where you can dc and rejoin the host to fix?
Thank you
True
Thanks again
I had the issue during a terminal uplink
I once DC'ed as host playing D1EX because I lost internet for one minute for some reason. It didn't end the run as I was able to join back but lost all my boosters which sucked. Still beat it though.
im at A2 on the extreme optional sidequest and when i put in reroute power
it says i need a security scan to progress but idk what to do
and the power got shutoff as well
Yeah because it is meant to be failed
and the extreme part is done 
Were "Snatchers" ever an enemy in any of the rundowns?
not yet
damn
Because there was a line from Hackett claiming he could smell and identify a "Snatcher"
they're from a premiere trailer for the game
It could also be the way he calls strikers
No reason for them to name a same creature with 2 different words then
we could have get the snatcher for R5 but something happen?
since Schaefer already hint to that specific enemy
For lore specifically there can be
So is there a tutorial of sorts in the game or I gunna have to go look for a group willing to teach me how to play?
the game is the tutorial
Care to provide a more detailed explanation?
You'll learn the game by trying and failing. But there is some good youtube video explaining the basic (stealth mechanics for example)
Finding people willing to teach you how to play is also a good way to learn 🙂
Ah thank you
Guess I'll try finding people in the lfg chat when I get some free time
lfg beginners is a good place to start
You can find some experience player willing to teach in there
I'll be sure to try that
Good luck and enjoy your stay in the Complex
<@&408548765599793173>
high (4-6 glps) -> extreme -> overload -> -> high
Is toggle sprint working yet?
this won't get it fixed faster, it'll just make you a meme
The more you ask the more they'll prolong the fix
roadmap v2
what's a roadmap?
well well well if its you
🙂

I really appreciate that. I've been busy dealing with something personal, but excited to be back. I've missed everyone too.
Wb
ty
The rundowns are a one and done thing and will not come back, so how will new players get into the lore at full release? What will the structure of the game look like at full release?
how will new players get into the lore at full release?
We have many avenues, such as the player maintained wiki, engaging with other players, #gtfo-lore, and the santonian website. Who knows what the future holds and if/what could change.
What will the structure of the game look like at full release?
Structure referring to what?
idk ask dn
we go what????
I doubt the lore will be revealed that soon
once the story its done we just come back to the beggining but different
<@&408548765599793173> man spamming csgo shit again
thank you
Still some links on content creator and other tabs
on it thank you Dragon
Warden expedition reports reaching new records in being late
I just got back to the office, will check on it.
when are you firing the warden
Doc works for the warden
So I asked around, got answers about when the warden stats will go up, it hasn't been forgotten about.
can a hel rifle shoot through multiple pods on a mom or tank?
no
Shouldn't it theoretically be pretty easy to upload the warden stats though, since all that data is already logged
Not sure why its taken this long
Probably wasnt too maintained when we got bulkheads
Let alone put into video
It might have required some disentangling
it's not like R3 and before since R4 just tripple it objective with the bulkhead mechanic
so it's like tripple a single level
How do you get Prisoner Efficiency?
By completing High, Extreme and Overload all at once.
Yes it does
ah so levels without Overload not possible?
If you have a level with High and Extreme you won't be rewarded Prisoner Efficiency
Ok. Thank you
no worries.
This is a shot in the dark, but has anyone ever done the western-most terminal in C1 Extreme and would be willing to share how they did it? The terminal in question: https://cdn.discordapp.com/attachments/854240382761304074/854240415750291476/unknown.png
We've been leaving the southern door to the room open in hopes that they funnel through it, but we had them break the other door randomly on a run, so I'm curious how other people have had success at it
if both doors are big, pain
if 1 of the door are small, they will go for the small one no matter what
UNLESS they spawn at the BIG door and have no choice but to destroy it
and i think for that one terminal
the strategy would be funnel the enemies to the other side by open door since it's longer
if they still try breaking the closer door
you can chuck a sniper sentry or other sentry out side that door and start tagging them, when 1 of them got stuck breaking the door, the sentry will take care of that enemy and they will start follow the script
That's all really smart, thank you
Open the door bottom left and bottom middle, sit in F
everything spawns in A and will go through the opened doors
if you sit at the bottom left door you'll have a nice straight line for hel weapons and sniper sentries
If your Biotracker is able to keep up with the ping. Which is freaking difficult on those Uplink waves 
shadows take more foam
pretty sure shadows are meant to be a "tanky" version of strikers
- more foam
- no strafing
- more bodypart hp
but funny enough the last one works in your favour most the time because you get to use the headshot multi more
as for example, the pistol can 2 shot a shadow at close range because the head doesn't pop yet after first shot
how to list a single room to check for all items?
best loadout for solo and/or co op?
for coop, depend on level but you can use anything that suited your play style
for solo...
meta
for solo i use smg, combat shotgun, sledge (although all melee same) and bioscanner
shadow version tend to NO strafe and just go straight for attack
what do artifacts actually DO?
get enough artifact you'll get a booster
with booster you can buff different thing on your character
for the current game or to equip in mm?
Besides boosters there is no gear progression yet. It is on the roadmap though
how do you get a shotgun sentry then?
cheat
The Shotgun Sentry was removed from the game.
oh oooof
what are they actually called?
The Shotgun Sentries actual name?
nono i meant the monsters sorry
like as a hive mind what are they actually named
If you head to the GTFO wiki the official names are on there.
just sleepers?
oof alright
<@&408548765599793173>
Thank ya

Anyone know any good levels to practice scout melee on my own?
B1
how good are the match make system in place currently
Honestly, terrible imo
better stick to the discord
not really a fan of vc and just wanna chill tbh without ppl constantly tell me what to do
but does it actually work?
The system itself is fine, but the quality of teammates aren't
Usually no mics (like me), trolls, cheaters
Funnily enough I get more cheaters in LFG than I do mm
anyone have any tips for the extreme portion of C1?
matchmaking isn't fine tho
it exists and it appears to be improving
but playerbase aside the matchmaking system is still very flawed
- lacking proper support for queuing up with an existing team of less than 4
- there's no proper way to select what optional objectives you might be interested in up front
- seemingly pretty frequent bugs where you'll just get kicked instantly
- no way to re-join after an unexpected dc unless you happened to copy the lobby id
i don't think the "any unlocked" option was a thing on initial release
host migration also seems less bad than it used to be which isn't really matchmaking but still provides most use in matchmaking
Never used mm so wouldn't know, and don't have much experience with migration either

