#gtfo-related-questions

1 messages · Page 537 of 1

signal peak
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does cfoam despawn after a time?

noble sierra
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On the floor, yes. On the door, no.

gusty swift
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best main weapon to kill big dudes?

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big dudes and hybrids

shrewd dirge
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in quantities less then 3, hammer.
hel rifle.
hybrids are a joke when you bait the melee.

gusty swift
#

yea but main weapon

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whats the main weapon with most dps

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smg/assault rifle i would guess

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or maybe dmr

shrewd dirge
#

looking at the list, probably:
double tap
dmr
machine pistol.

rain thunder
#

Have they fixed toggle sprint or still no?

shrewd dirge
#

what, it gets stuck?

neon gust
#

Bigs

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Just bring a sniper

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Easy claps

shrewd dirge
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right, but he asked for primary.

neon gust
#

Lel

shrewd dirge
#

ik

hybrid pine
#

does anybody else get a bug where when doing a uplink, if you exit out of the terminal to see the codes, they aren't there?

shrewd dirge
#

ive never had that one.
maybe try running out of the room away from the terminal and heading back to make them reappear.

covert apex
neon gust
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I believe that happens when you die on the terminal

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And get pick back up

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So you actually have to ask your teammates to tell you the code

distant ice
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or switch out terminal guys

white kettle
#

Guys, any tips for A2 overload?

hybrid pine
neon gust
#

Read storms comment

neon gust
#

Go in there grab hdd

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Go home

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If you wanna kill her after she births she kind of farts

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So bring fog repellers

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Biotracker helps

gusty swift
#

why cant i complete B1 overload

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what the fuck am i doing wrong

midnight gazelle
#

Or what wave

ionic nexus
#

if you use two or three sniper sentries then stick to the right side of the bridge they funnel down and theres enough cover from giants that can be dealt with easily form the sentries

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ammo and health shouldnt be an issue if you funnel right

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one person having a sniper also helps

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so you dont have to use the sentries early

midnight gazelle
#

Be careful with ammo usage and your sentry usage

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I'd say for the first half, only use 1 sentry.. 2nd half use 2 if you are using only 2 sniper sentries

gusty swift
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thing isnt ammo usage

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thing is magazine usage

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maybe not all my team is shooting correctly

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and i have to reload

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everytime i start reloading by the 6th or 7th code they get through

midnight gazelle
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Communicate with each other

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Do reloads even when you have partial ammo so that everyone doesnt run out at the same time

covert apex
white kettle
#

Fighting the boss enemy in the overload section

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although we got lucky just now

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it came outside the overload room and got stuck in a corner

shadow mica
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Literally just shoot as soon as you see them come out and they die just as fast

neon gust
#

Birdge its a nice place to hold

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Sniper has good visibility usually so bug strikers and hybrids are well spread out for a nice sniper hs 👌

gusty swift
knotty mauve
#

Shiiiit he would be right though

topaz anvil
#

Mines only run when

knotty mauve
#

Try and hammer the reactor like R4E1

tropic lava
pure mica
#

What does Prisoner Efficiency mean?

covert apex
pure mica
#

Thank you

covert apex
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🙂

knotty mauve
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Only for levels with overload sectors as well

obsidian parrot
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is there a tutorial for the game?

shrewd dirge
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outside the game itself? plenty.

obsidian parrot
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lmao

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ill check for that then.

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and where do you put invite codes or w.e?

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nvm

graceful parcel
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Any tips for the first door in C1? used 3 auto sentries and still doesn't seem to be enough or I might just be bad lol

vital sierra
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sniper sentry

graceful parcel
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has to be sniper sentries?

keen solar
#

You can do 2 sniper sentries and one auto sentry

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But you can do the scan with two sniper sentries or no sentries :/

graceful parcel
#

no sentries? how hahaha

steel valley
#

shoot harder

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or scan speed boosters

graceful parcel
#

Good point...

keen solar
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The first scan door is meant to lost most/ all ammos

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If you are doing without sentries, just shoot hard

graceful parcel
#

Alright will try

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Thanks :)

keen solar
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Auto sentries are not designed to kill enemies. So putting three auto down there are just wasting tools

graceful parcel
#

That's a fair point

tropic lava
keen solar
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Burst sentry might help to kill if you set up correctly but only if you set up right

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Has been the worst sentry since R2 so I have not touched it since then zzz

tropic lava
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I kinda wonder which is best between burst AA and sniper though. It seems like sniper for "big boys" AA for CC and burst just kind of sucks? Is that the consensus?

steel valley
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sniper sentry with a bit of creativity outperforms burst 90% of the time

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ye

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though i haven't found myself really using the auto this rundown

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the tool effiicency is so bad on it

weary mesa
#

seems like most of the maps are made around sniper sentry so there's almost no point in bringing any other sentry

keen solar
#

It’s too hard to find a right position to put auto down

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It’s more like, they try to design lots of big zones with no doors you could perma foam. But that also nerf the rest of the things because you just have the good position to set up

weary mesa
#

S1 deal with that better than larger rooms

keen solar
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D1 is so big that only sniper sentry can do the work without wasting too much tools

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The rest of the sentries will be out by the time you finish the third scan then you have 10+ more to go afterwards lol

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If they change the burst sentry back to the R1 version, it will probably better

ionic nexus
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I think it would be good if they added more ammo or gave it pen

weary mesa
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no pen please

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Pen makes the game too easy

ionic nexus
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-_-

keen solar
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HEL sniper sentry 😳

ionic nexus
#

So does sniper sentry

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And mines

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And c-foam

keen solar
#

HEL auto sentry SantonianWhatElse

ionic nexus
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And knowing how to play the game too

weary mesa
#

yea that's why I like new rundowns

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Actually hard until you figure it out

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at least some levels

ionic nexus
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New rundown isn’t hard for old players. It’s just a pain for new players

weary mesa
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it is hard when you can't run around like an ape on levels

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like d1

ionic nexus
keen solar
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I genuinely like this rundown a lot but it’s also ultra exhausting to play high Tier levels. Can play R4E1 10 times a day without getting tired but I will get extremely tired after playing R5D1 twice in a day

weary mesa
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but then again not that hard when you are good at stealth

ionic nexus
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It could be burn out koopa. Dragons get burnout too when they get tired of people running in fear and it doesn’t get fun for them anymore

tropic lava
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Anyone have any advice for spitters? I just got demolished in B2

keen solar
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Shine lights on them because they are shy

tropic lava
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Light makes them blow up?

keen solar
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makes them not to explode

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lol

topaz anvil
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Can't hurt you if you run past them at the speed of light

tropic lava
topaz anvil
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Is it the room where you have to go to the sides to go upstairs?

tropic lava
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Yes after a bulk head there's like a bridge with pillars on both sides but they were on both pillars so I shot them and stupidly aggroed everything in the room and died

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So I learned shooting em is a bad idea, but walking past em doesn't seem best either since infection + dmg

topaz anvil
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Basically just shine a light and you have about 20 seconds before they reactivate

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You have to expose each individual one to light though

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Or find the path with as few spitters as possible

vital sierra
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just shoot it

tropic lava
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Nah, shooting is bad. For some reason bullets are inverted and only result in me dying

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😭

keen slate
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do we have the list of booster yet?

shrewd dirge
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I only bother shooting problematic spitters before a scan.

steel valley
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i only shoot them when my teammates are nearby

keen solar
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I only shoot when teammates are nearby

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I shoot both of them with my HEL weapons

mortal pewter
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How do I stop killing my teammates, I can’t help it

soft kiln
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solution is simple

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bring shotgun, hel rifle, sniper
kill them before they strike back

celest flare
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Hey, my friend and I love the game, but whenever we see a swarm of zombies like 5-10 we always either lose almost all of our hp or we lose tthe game, we tried using sentry guns, locators smgs snipers, the game is really hard

keen solar
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#stealth

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#runandhammer

neon gust
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Thats why

keen solar
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haha nuhhh

neon gust
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No burst canon neither PirateSimon

craggy pier
#

There's something I'm wondering about

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When I play with the ingame mm I sometimes get people that just randomly write 1 character in the chat for the first 4-5 secs

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Why do they do that?

midnight sable
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Hello, I have a little question, I just joined one lobby and there was a guy who had in main weapon a hel revolver. How is that even possible?

craggy pier
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He was cheating cause HEL revolver was a R4 weapon

midnight sable
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and I tought the worst cheaters are those with infinite ammo

craggy pier
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I mean if they've all weapons they're probably using stuff like that too

midnight sable
#

Also why they remove other weapons from R4? Too broken? They didnt wanted to rebalance them?

covert apex
midnight sable
#

Or I have a question of existence of machinepistol, why does this water gun exist

neon gust
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Good for babies

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Does decent damage cqc

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Plenty of ammo

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Its a good gun

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It staggers pretty well

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<@&408548765599793173>

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Cs go skins

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Bruh

fresh siren
#

Machinepistol best weapon

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stagger + huge amount of ammo

spark wolf
#

stagger

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sure

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you can stagger with pure damage instead

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and essentially just kill instead

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it's like 4 shots to stagger?

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without just damage focus

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like it's way more optimal to just pop the head

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and then kill

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what stagger

supple gust
#

yeah it ain't no auto pistol from R4

fringe bloom
#

for the cocoons(specifically the ones in the C1 center zone), the cocoons do not respawn scouts but do they respawn giants, hybrids, chargers etc?. or do they just respawn standard normal sleepers?

frozen token
#

what they respawn depends on the level and room

fringe bloom
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so if a room has chargers it will respawn chargers?

frozen token
#

for C1 yes, they will also respawn the giants and hybrids

noble sierra
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In C1, they respawn giants and hybrids and big shooters

fringe bloom
#

awesome

midnight gazelle
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C2 used go respawn scouts from the cacoons but they removed the cacoons

fringe bloom
#

good lmao

midnight gazelle
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they shoulda kept it imo

fringe bloom
#

nah bro most of us are apes

knotty mauve
#

🦍

rain python
#

🦍

supple gust
mortal pewter
#

what is the meta so i can actively avoid it?

distant ice
#

very funny but unfortunately there isn't one

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the closest thing to a meta weapon would be hel rifle

covert apex
mortal pewter
keen solar
#

kewk

keen solar
lusty bramble
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Ar is a meta weapon

craggy pier
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Yo're a meta wepon

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Got em

vital sierra
#

dodging is meta, everyone's been doing that since alpha, you need to stand still and fight now

white kettle
lusty bramble
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Smg is the real tickle gun

slow wigeon
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anyone knows how the artifact heat works?

craggy pier
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1 artifact = 1% heat

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You can't go lower than 20% heat

slow wigeon
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like how does it increase ?

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is it a daily factor?

craggy pier
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If you complete other levels it'll go higher on others I believe

slow wigeon
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ah alright thanks!

spiral kettle
craggy pier
#

That's what I was told by most people

spiral kettle
craggy pier
#

I must be wrong then, I wasn't 100% anyways

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Good info though

spiral kettle
slow wigeon
#

another quick question does completing the expedition give more artifacts? e.g gives artifact points

neon gust
#

nope :[

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I wish they added that

slow wigeon
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yeah

flat hornet
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Is there some form of loops possible in terminal?

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to ping an item every X seconds?

soft kiln
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yes you can

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add -T at the end of the ping command ping hsu_333 -T so you can keep pinging it

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but

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if you leave the terminal screen

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it would stop

flat hornet
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ahh

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thanks

wooden otter
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how many boosts can you hold?

flat hornet
#

Can anyone tell me what to do in A2 Extreme after the terminal?

prime fossil
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Hello, I’m kind of new in this game and tryingo to complete it solo (at least A1) anybody knows if I leave enemies alive behind a door that it will be destroyed by a wave, does this enemies contribute to the wave size?
And If I place mines behind that same door will they damage the enemies of the wave? Or it is just a waste of resources? Thx in advance

covert apex
ruby wasp
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if none of this happens, then it won't wake up

tawdry stream
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heya, Question about boosters- Do they only effect you? do they effect the whole team? The wording is a little bit ambiguous about that

shrewd dirge
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only you.
the ones that affect resource bonuses, only come into play when you use it on yourself or on others; not when others use on you.

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@tawdry stream

tawdry stream
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ok, tested what you said and yes that's how it works, awesome, thank you @shrewd dirge

prime fossil
spark wolf
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pretty sure awake vs sleeping collision is not a thing

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door break is however

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seemingly random depending on the door sound playing before or after the door breaks as sound can't play in a room that's not connected to any player

distant ice
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That kind of interaction or any collision is not a thing yeah

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You can shove alerted enemies straight through sleepers without them giving an f

mortal pewter
vital sierra
wispy olive
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do we know how cocoons work in terms of the amount of enemies they respawn? have an idea for a suggestion but I wanna make sure its not already implemented

distant ice
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seems like they can control how many respawn

wispy olive
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as in the devs set how many can respawn for certain rooms?

distant ice
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i'm not sure how your statement is different from mine

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so yes?

craggy pier
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A certain % of enemies respawn but it also depends on the level. Scouts will respawn on certain levels but won't on others.

wispy olive
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good to know. thanks @distant ice @craggy pier

keen solar
mortal pewter
vital sierra
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stop playing the game are also meta

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people do that all the time

distant ice
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just do pacifist runs

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no objective requires you to kill anything yet everyone does it

keen solar
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Or you can try not to kill anything and finish the level

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Mission respect +

vital sierra
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tried that in R4D2

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not really good experience

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but you can high five giants

ruby wasp
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Such as error alarm wave spawning on a scout then triggering it even though we were far enough (2 rooms) for them not to scream

distant ice
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that doesn't mean that collision was the thing that alerted them

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i'm not sure if it's true they never scream when far away

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it could've been the door breaking too

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shit's weird

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as i said you can just shove an alerted sleeper straight through a sleeping one

spark wolf
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everytime i've seen someone explain scream behaviour it's always been wrong

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I don't know how it works exactly but I know it doesn't work in any way someone's explained it before

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because there's always situations I recall where their explanation gets proven wrong

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I don't think there's any shit like oh they won't scream when they're too far

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or oh they have to scream because they broke a door

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here's consistent shit I noted with screams:

  • there's a global cooldown
  • wake up a sleeper that's 2 rooms away and it'll scream in the middle room
  • only the first scream of each enemy can wake rooms
distant ice
#

the last point is more than likely a bug

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and the 2nd may either be another cooldown or AI preference

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enemies seem to like to attack or move a bit first before screaming

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there may be a period of time after alerting where they can't scream yet

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which makes sense in terms of balancing if they think alerting to a sprint step into immediate scream is bs (in reality it's kinda logical bs that they can attack the millisecond they hear a sprint step)

meager rover
#

When are the warden stats for Rundown 4 coming out?

rapid dock
#

good question

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when are the warden stats for Rundown 4 coming out?

jolly zealot
meager rover
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Thank you 🙂

noble sierra
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I don't think it's a global cooldown, more like a per-room cooldown.

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That's why you can observe sleepers move into a new room and immediately scream very often.

distant ice
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it's easy to disprove that

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jump in and torture a poor guy in one room, compare times between screaming, then run around the whole zone or a few and see if it changes

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you'll see it doesn't

odd fulcrum
#

How would i be able to join others peoples games without friending? I know its a lobby code but it does nothing when i copy it

topaz anvil
#

When you copy the code, a red button on the left hand side of the rundown screen should appear

odd fulcrum
#

it never does for me

keen solar
#

Were you using in-game matchmaking?

odd fulcrum
#

no but i found the problem

keen solar
#

Cool

tropic lava
#

Hey are booster levels important? Like would an booster on C be more powerful than a booster on A?

shrewd dirge
#

from a numerical perspective, no.
from a relativistic sense, yes.
but still, feel free to dunk your low value boosters on high floors.

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@tropic lava

tropic lava
#

Hmm so its not like boosters acquired on low levels are "stronger". Ok, I'm still in B & C working on getting D unlocked. So I'm thinking stock piling is a bad idea.

shrewd dirge
#

boosters received are random and independent of floor section.

buoyant hawk
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Do sniper sentries preferentially target giants/hybrids etc?

covert apex
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they just go brr at every enemy

buoyant hawk
#

Alright, thanks

fringe bloom
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is there a point where putting fooam on a door is a waste?

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or could i theoretically put 3 c foam grenades on one door and the sleepers will have to hack through 3 grenades worth of foam before it breaks?

exotic lantern
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yes

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once the door is foamed its not worth it to put more unless all the C foam dissapears and or if you are tapping it up with the c foam launcher

eager anvil
#

hi noob here, is there a preferred setting that helps you to see shadow mobs a bit more clearer?

thorny current
#

Not sure if there is one, but the bio tracker is the best thing against them.

midnight gazelle
spark wolf
#

idle animation

shrewd dirge
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i dont know what it is, but i have a real harder time seeing shadows this rundown

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cant get the misty silhouette point blank, even.

covert apex
rain thunder
#

Have tehy fixed toggle sprint?

lilac fulcrum
rain thunder
# lilac fulcrum Could you remind me what wasn't working with toggle sprint?

In every single game outside of gtfo, if you start moving, enable sprint by tapping shift, and then let go of movement keys, sprint should be disabled when you begin moving agian. In GTFO it is a weird modifier, that is either on or off, at all times, breaking standard convention and screwing with muscle memory

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Its honestly the one thing currently preventing me from playing the game.

lilac fulcrum
rain thunder
#

Its pretty crazy that such a basic, and universally agreed upon control scheme is stiill not implemented properly

keen solar
#

🤷‍♀️

thorny current
craggy pier
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Just don't use toggle sprint

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: ^ )

distant ice
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One of my friends is forced to cuz he broke his good keyboard and is stuck with one that can't react to some key combinations kekw

hard wasp
topaz anvil
#

F for sprint works pretty well

thorny current
# hard wasp ?? what does that have to do with anything. F and C are very common for those fu...

I am sorry chase but your argument makes no sense at all. You are talking that this difference MagnumDopum is lamenting, is a huge difference in mechanics.

It has the same quality as the change of common keybinds. They are a minor inconvenience at best and the brain is able to quickly adapt. You will need a few hours ofc, but saying that these 2 things are massively different is jokes.

Also I added that the devs might change things. Also just add the toggle function and press one more "shift". What a huge disaster of a change that is....

hard wasp
minor fractal
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Toggle sprint, at least the version that a lot of people want, is just straight up unavailable.

neon gust
#

People use toggle sprint?

tall laurel
#

no

vital sierra
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i use toggle sprint only when i "circle kite"

topaz anvil
#

Hol up, you guys don't crouch walk everywhere?

rain thunder
mortal aspen
#

is there an option to skip the scream after in the main menu? :x
and if i did die

covert oracle
stiff sigil
#

if a sleeper broke a door, does the sleepers in that area awake?

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assume that the player is far

shrewd dirge
#

only if scream

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if the player is exceedingly far, less chance of screaming.

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but realistically, ive seen a chain of 7 scouts chaining off eachother.

open pecan
#

Can you C-Foam a mother?

supple gust
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Yes

fringe bloom
#

but can you c-foam a tank?

mystic loom
fringe bloom
#

ty

supple gust
#

you can c foam any mob

tropic ferry
#

cocoons malice

rain python
tropic lava
#

Tips for stealthing scouts w/out foam? 👀

weary mesa
#

you can toggle their tentacles with sprint if no other enemies are in range so It'll stop moving giving an easier kill

buoyant zinc
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wait till its it starts walking towards you stand up start charging and hit it dead center mass of the head

weary mesa
#

or have them walk towards you because their head will typically towards you

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they've been trying to make scouts more random for host and client on how they do their tentacle animation so they can bend over when doing it so keep that in mind

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I like the randomness

buoyant zinc
#

yeah they can duck and turn around

weary mesa
#

Makes you have to be more reactive

idle parrot
#

what i do is crouch at the edge of the feelers and move in the moment they start retracting, and charge hammer about .5 seconds after. crouch up and stand at the last moment and just head bonk

buoyant zinc
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i also think they have a rotating ai so the pattern changes

weary mesa
#

yea pattern changes as it paths

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either be patient or learn when you can run up to them and kill them anywhere

idle parrot
#

if you have line of sight you can also hel rifle them once in the head from outside the zone door(or at least when it's opening?) and no one will hear usually

buoyant zinc
#

also if you can find a mission or lobby to practice in do that

idle parrot
#

r5b1 is good practice

weary mesa
#

The distance thing where they can't hear you is cheese to most people or at least the door opening/closing and shooting to get a silent kill

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I don't think it really matters tho, do what you need to do to get the completion

spark wolf
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but doors breaking don't play sound in rooms where there's no open path to the player

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which means if there's another door in-between it wont matter

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if it's just that one door between you and them, it's seemingly random probably because it depends on the sound playing before or after it fully breaks

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inconsistent

rugged dock
#

you can actually open doors that have been foamed now?

neon gust
#

You always could

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Its just...... weird

rugged dock
#

could you? in all of r4 if even one blob was on it you couldn't open it, and sometimes you could damage the door to get the blob off other times not

sour summit
#

question me and my buddy are doing flood ways and we cant find out how to turn a generator on for a door

stark spade
sour summit
#

ok

timid glade
#

IF you foam something then leave

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does it aggro after

vital sierra
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foaming do not wake enemy up

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unless that enemy already woke up

timid glade
#

so if we like

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foamed something

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broke the lcoker then left

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it shoudln't wake up?

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yep just worked

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thanks

vital sierra
#

you can also re-c foam an enemy

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example like, a boss or something

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and you can't deal with it in 1 go

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re c foam them can make them easier to kill

timid glade
#

we had a mom in frount of a locker with a key in it

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no lock melters

vital sierra
#

you can just kill it

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i know where you are also

timid glade
#

there was a ton of titans in the same so we didn't want to weaste the ammo

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but yeah

coarse prism
#

hey guys. do you guys have any recommendations to beat C1?

ionic nexus
#

believe in yourself PeepoLove

craggy pier
#

Do 2nd S1 first before doing the first uplink : ^ )

keen solar
#

Don’t stop believing

#

Unless you’re doing extreme

ember patio
ruby pebble
#

is there a way to get unstuck

daring fog
#

is there a way to report cheaters/hackers that make the whole team immune to damage? they also dont have to reload nor use up ammo

distant ice
#

Record and dm mod contact

daring fog
#

are screenshots enough?

keen solar
#

Better to have videos

#

But you can always report

daring fog
#

k so no use in reporting with screenshots gotcha

distant ice
#

There is

vital sierra
#

report them anyway

keen ruin
#

can someone help confirm if this is true for slide 4

#

that trigger distance is further if you are walking/running as compared to crouching

#

i thought it was always the opposite

#

because you made less noise, unless what it was trying to say is that you can cover more distance by walking/running as compared to crouched before they are alerted

knotty mauve
#

Its saying that within 7m you will alert when standing, and within 5m you will alert when crouch walking.

#

So it makes sense?

keen ruin
#

oh so the free movement range meant standing still but uncrouching or crouching will alert them

distant ice
#

kekw

knotty mauve
#

Free movement means that past 5m you can crouch walk around them, and past 7m you can walk around them

distant ice
#

none of those numbers are right

#

or better to say that's not how the mechanics work i guess

knotty mauve
#

I'm just using what he gave me

keen ruin
#

oh then do you have a more accurate source

#

i can refer to?

#

@distant ice

distant ice
#

i haven't looked around much but i've never seen a guide that doesn't make mistakes either

knotty mauve
#

Just play the game more and you'll get a feel for it

distant ice
#

for the distances, there's only 2 you need to know really

#

in cluster range, crouchwalking wakes them up

#

in hearing distance, higher noise will also wake them up

#

once they're awake they'll react to any noise in the same hearing distance

#

as for the exact distances it's hard to measure really because we don't know the exact reference point nor do we have a way to measure with fractions

#

think 5-7m

keen ruin
#

by cluster range, you mean a group of sleepers together which efectively increases their interference distance

distant ice
#

if you want to learn, take a biotracker

#

i mean clusters i.e. sleepers where killing one is guaranteed to alert another

#

when they're really close together

keen ruin
#

ok

lone ember
#

does anyone know how to open door to zone 85 in stage B2?

craggy pier
#

Complete the extreme objective : ^ )

lone ember
#

but i need the bulkhead key inside z85 to open extreme objective

midnight gazelle
lone ember
#

lockdown i think

midnight gazelle
#

which objective is this in? high?

craggy pier
#

Uplink is extreme, high is glp

lone ember
#

its high right now, trying to get extreme but cant get the bulkhead key

craggy pier
#

English is I can

midnight gazelle
#

All I can assume is you need to complete the objective to unlock it

lone ember
#

i see

craggy pier
#

Did you list key then query yet?

#

You don't

midnight gazelle
#

unless it actually is a key

#

then get the key lol

craggy pier
#

I think its in either 80 or 79 (bh key)

lone ember
#

yes i query the key, its in zone 85 and zone 315

craggy pier
#

Someone has it probably

lone ember
#

used the first bulkhead key at the beginning for the scan

midnight gazelle
#

@lone ember Is there a bulkhead for high?

lone ember
#

yeah

midnight gazelle
#

You locked yourself out of extreme and overload then

craggy pier
#

Then you can't access extreme and 85

midnight gazelle
#

You gotta restart to do extreme

#

and overload

lone ember
#

i see

#

ok then thanks for the info

remote crest
#

guys currently inside C2

#

can't open High because there are only 2 bulkhead keys

#

weird

covert apex
#

You usually start with overload / extreme and then the main objective

remote crest
#

we did start overload to extreme

#

listing bulkhead_key nothing pops up

covert apex
#

try and list y

#

bulkhead key in extreme is always in the tank room

#

and overload is up north/west

remote crest
#

omg It's in the tank room

#

but every terminal can't search for it

remote crest
rugged dock
#

can someone explain why when using tool refill on deployer sometimes it gives me back 2 mines, and usually on the 2nd refill it only gives back one?

weary mesa
#

Pretty sure I’ve heard it gives back about 1.4 mines

#

So it alternates between two and one

#

It used to be you get 3 after a lot of tool refills given, but that was when it had a max of 10 mines

rugged dock
#

so in other words this is intended?

weary mesa
#

Yes

rugged dock
#

sad

weary mesa
#

Not really

#

Mine are greatly improved from what they used to be

knotty mauve
#

1 mine = spawncap dead ezclap

weary mesa
#

They are way more effective than in any previous rundown

#

1 mine supremacy

rugged dock
#

i understand that, but imagine needing to remember if you got one or two mines from the last refill to know what you'll get this time, that's not intuitive

knotty mauve
#

as long as you're at 75% you can use a tool

tropic ferry
#

technically no, if you are at 80% - 87% it still shows as 75%, I would save the tool until you use a mine

knotty mauve
#

makes no difference unless it gives you 3 mines

tropic ferry
#

you get about 1.4 mines, right?

#

so lets say you have 6.8

#

it shows 6 mines

#

you use a refill, it puts you at 8.2

#

but 8 is cap, so you lose that .2

knotty mauve
#

my 0.2 mine PepeHands

errant jungle
#

Hey, what's the best level to practice killing scouts?

#

@ me

errant jungle
#

Alright thank you

weary mesa
#

B1 is probably better and faster

#

You have 4 scouts to kill with no alarms to each of the zone they're in

knotty mauve
#

C2 has a scout in the very first zone, surrounded by a bunch of enemies as well.

idle parrot
#

B1 was my go to

pearl badger
#

its true that A2 is an ez place for scouts too

#

if you go in extreme

rapid dock
#

So if Rundowns cannot be kept because of how building blocks are repurposed for the new rundowns and etc etc, then how the hell did "Even Deeper" come back to Rundown 5 from Rundown 1, or the Alpha level for Rundown 3?

spark wolf
#

It's literally a revamp

#

It's not the same

#

And they clearly had to put some effort into it

rapid dock
#

it's not the same, because it was edited

#

but they had to edit it from something

#

which is Rundown 1 D1

spark wolf
#

Pretty sure that's still kind of wrong

#

They may have used some of the R1D1 settings but had to update them so everything would actually work

#

That or it's just done from scratch

#

Likely wasn't just copy R1D1 data and then make the changes we're seeing

rapid dock
#

hmm

#

i guess i'm not fully satisfied with that answer

spark wolf
#

¯_(ツ)_/¯

#

could have made the same point for R3C1

#

there's still a bunch of other reasons why they wouldn't want you to play older rundowns as well

#

imagine new players actually starting with R1 and working their way up

#

literally hundreds of hours to get to the current rundown

rapid dock
#

Porting all the previous Rundowns to version 0.77 would take a lot of time for sure

#

since Rundown 1 was EA 0.1, Rundown 2 was 0.18, Rundown 3 was 0.25, R4 was 0.50 something

#

I still think putting those previous versions into a Betas tab for easier access would be nice, especially if we are thinking of replayability in the upcoming 10 years, and I know D0c told me that it's a negative way of thinking, but I think it's important to recognize it

midnight gazelle
#

The devs wishes from the beginning was that you only have a llimited limited amount of time to play a rundown

spark wolf
#

Not a good reason for them to officially support that now

#

Just a player base split

rapid dock
#

It's only a playerbase split if you let them to use the LFG and the matchmaking

spark wolf
#

Not entirely right when a lot of games are private parties

rapid dock
#

then what is the issue?

#

Why can't a private team revisit old Rundowns?

lusty bramble
#

they can

spark wolf
#

half my team isn't available -> i use this server

#

or matchmaking

#

if i feel like i need to finish R1 first, i wouldn't be here

#

detrimental

#

there's no good point to support that rn

rapid dock
#

hmm

spark wolf
#

it's also literally them publishing older version which are generally worse

#

pretty sure they don't want new players to try out an older rundown

rapid dock
#

That is generally true

spark wolf
#

instead of a better new one

#

as for your replayability thing once game would die, if they support modding that's kind of giving you tons of shit to work with

rapid dock
#

I'm sure GTFO won't be left in the corner with a single Rundown at the end of it's life cycle

midnight gazelle
#

Once GTFO reaches end of life, yeah.. They'll probably have a way to go back to other rundowns

#

But that won't be for a while

rapid dock
#

i wonder if a random map gen system could work, but it would take a lot of work

midnight gazelle
#

That would get a bit boring imo since they would only have a limited amount of randomization and at some point you'll see all the variations

lusty bramble
#

you know rogue-likes exist right?

midnight gazelle
shadow mica
#

I'd expect them to eventually revamp the old rundowns with the new features with different stuff in them

#

They won't be the same, but they'll have a similar feel of progression

primal epoch
#

Do cluster alarms have an enemy limit?

weary mesa
#

Same as regular alarm

primal epoch
#

thanks daddy

opaque notch
#

So how do I unlock c1?

#

I've done a1 a2 b1 b2 b3

austere cloak
#

you need to complete higher difficulty objectives

opaque notch
#

so two extreme?

#

and three high

austere cloak
#

don't remember exact number but yes, how many you need is on the right side of the c tiers

opaque notch
#

oh ok thanks!

austere cloak
#

how many you have is top right

glossy rain
#

This may be a silly question but are bulkhead keys exclusive to specific bulkhead doors?

craggy pier
#

Any key can go to any BH dc

#

Though, some DCs can be specific to one layer

#

Like in B2

glossy rain
#

I'm in B2 rn and for some reason we can't find the bulkhead key to the high bulkhead

#

But we did use a key for the extreme. Could the key used on the extreme bulkhead have been used on the high one?

wary linden
#

you have to complete extreme first and then zone 85 will open containing a second key

#

if you want the 3rd one. it's being the overload objective

glossy rain
#

Okay that makes sense, however, what I'm not understanding is we started the extreme but not the high

wary linden
#

if you are going for B2PE you need to start with extreme

glossy rain
#

You got me wrong.

#

I'm not interested in the PE

#

I just wanted to start the High objective

#

but we didn't have a key

wary linden
#

if you only wanted high then you made a mistake and inserted your only key in the extreme dc

glossy rain
#

Thank you

#

My friend was saying he couldn't use it on the high

#

which made no sense to me as it doesnt specify needing a specific key

wary linden
#

it's not specific... if you look carefully before picking the key... you can read it'S number and when you pick it up it'll be a different number in your inventory sometimes xD

glossy rain
#

I figured as much.. my friend probably just made a mistake.

wary linden
#

make sure you read what are the options (difficulties) on the DC before inserting the key into it

glossy rain
#

I was fine doing the extreme but we were focused on just doing the high as three

craggy pier
#

There's the high DC in 79 B I think

wary linden
#

^

craggy pier
#

The first door you open has the DC

wary linden
#

right on that left wall close to the door that lead to B from spawn

glossy rain
#

I'm thinking my friend got that one and used it on the extreme dc

wary linden
#

the extreme DC is in zone 82 behind that blood door

craggy pier
#

Lmao

glossy rain
#

Yeah I'm aware, we were pretty deep into a run until being confused about the whole key thing. Thanks for the information I appreciate it.

cerulean dirge
#

Is B3 shorter/ easier than B2?? And Tier C is harder than Tier B right? prisonerefficiency

steel valley
#

i'd say b3 high is shorter than b2 high, but not necessarily easier

distant ice
#

I got the impression that b2 high only is way easier than the other Bs

craggy pier
#

B2 high is easier than B3 high

steel valley
#

i've never tried high only but my impression from pe is that it's one of those levels that was designed around you doing layers for any of the actual difficulty

craggy pier
#

Its just spitters and blood doors

#

B3 is charger error then fog stealth

#

Plus short =/= easy

#

How fast you complete the level is based on the pacing of the team

cerulean dirge
#

Oh...I mean base on PE difficultyprisonerefficiency

#

I finished A1,A2,B1 PE, and tried B2 PE for quite a few times, I don't know whether it is because every time the team members are different.
So I am thinking whether B3 or Tier C will be easier...

vital sierra
#

B3 is still easier in my experience

pale topaz
#

I would say B3 is easier than B2PE

cerulean dirge
#

but C is still harder than B right? So I guess I should try to play B3 first?

pale topaz
#

Depends on what you find hard

distant ice
#

PE is all 3 sectors together, not all levels have that

steel valley
#

c-tier PEs are very difficult relative to b-tier PEs

#

main objectives on c-tiers are around the same as some b-tier PEs

cerulean dirge
#

So I guess the order will be B3-->B2-->C, thank you!
but I need to be able to find group in #lfg-asia first tho... ==

steel valley
#

i feel your pain

cerulean dirge
#

Seem like much more players on America and Europe

keen solar
#

Just use lfg beginners z

cosmic sparrow
#

which one is easier to do, c1 or c2, and what should i expect from them? need last hard to unlock d1 and was curious

steel valley
#

c2 high is pretty easy

cosmic sparrow
#

thank you

covert apex
cosmic sparrow
#

any way to fix the glitch where the bio scanner shows the white dots as tiny red dots?

distant ice
#

For scouts they seem to go back to normal when they spread feelers

cerulean dirge
cerulean dirge
idle parrot
#

how does mine damage work? i cant wrap my head around people placing mines with the laser perpendicular facing into the door

distant ice
#

they have a cylinder-like damage radius

#

damage is based on falloff and where it hits since it can headshot sleepers (but that only matters for the big ones)

#

the placement you see is just an attempt to hit as many sleepers as possible

idle parrot
#

oh that makes some sense. is it more a thing for blood doors? in the case of cfoaming a regular door it seems like everything will just bunch up and go kaboom anyway

distant ice
#

enemies don't actually have any animations for breaking doors so they won't necessarily be in the radius

shrewd dirge
#

its both. any door that is foamed should generally be mined.
if you know a door will be taken, give it a mine.

#

any mines facing into the door are preferable to ones across, if you can manage.

idle parrot
#

ah, the animation bit makes sense when you consider game design and how no players will even be over there to see there's no animation 😛

#

alright thanks erryone

shrewd dirge
#

and its generally a good idea to mine blood doors

#

youll occasionally get the idiot that runs past you to pound the door directly behind you, if the party is split up.

#

they just stand there menacingly.

frozen nymph
#

B2 should be alright as long as you know the way of the bonks and avoid 'em spitters

#

And have a general sense of direction in the fog, whether you are in deep with 80% infection or with the fog turbine

vocal veldt
#

Do you guys have stuff recommandations for C1 ?

midnight gazelle
#

1 sniper/HEL rifle
1 shotty/combat shotty

tropic ferry
buoyant shore
#

2 sniper? I heard that is bad, not saying you are wrong but i hve heard that sniper has such low ammo it is a bad idea for lower, why is it good for high?

vital sierra
#

you can use sniper for bigs

keen solar
buoyant shore
#

I see, high skill ceiling weapons especially for scouts

keen solar
#

Wat

buoyant shore
#

scouts i hear sniper is good for

keen solar
#

No...? We don’t kill scout with a sniper

#

We use hammer...

#

Sniper is for hybrids...

buoyant shore
#

my firend told me he though tit was too risky to summon things, so he uses sniper

#

idk his discord tag on here

keen solar
#

Well hammering a scout is an elementary skill from B tier so

buoyant shore
#

so scouts are better to just stalk and hammer to the face at the right moment

keen solar
#

Ye

buoyant shore
#

well i mena head

#

ok that advice will probably save me

keen solar
#

Have been seeing newbies streamers bring 2 snipers for B1 and complains about two scouts in a room is not fair and lose so much ammo

vital sierra
#

if you can hammer scout, you're in disadvantage

somber brook
#

Just a quick question, how do you do a perfect run on A1? We did hard + extreme and didnt find any other door, we were looking for hours.

oblique linden
#

A1 only has a hard and extreme difficulty

somber brook
#

ohhh okay

wary linden
#

check on the rundown page when you choose your mission... it litterally show you what difficulties are in the level

somber brook
#

ty ty

tawdry stream
#

hey The artifacts that give you bonuses for beeing near a glowstick, does it need to be deployed? or is holding it ok? maybe just having it in inventory? please and thank you

wary linden
#

thrown on the ground

keen solar
#

If you read the condition by moving your mouse to that sentence, it explains that you have to be within the glowstick range, which means you ha to use it :/

idle parrot
#

is hopping particularly important for kiting or is it more for the "be stealthy faster" type stuff

#

or in other words can i just get by with kiting only sliding?

steel valley
#

hopping is nice for both

#

the tracking of tongues seems to be pretty bad if you're in the air

cosmic sparrow
idle parrot
#

tbh i just wanna learn it so i can stand a chance in situations where i'm the only person not down but i dont plan on using it otherwise cause that shit be cray

cosmic sparrow
covert apex
vital sierra
#

bhopping are just you running and jumping

safe quail
#

can you matchmake with a friend eg 2 people grouped tryna find 2 people

static escarp
#

scenario: you're doing b2 overload and you're sitting in the room outside of the overload bulkhead door, which is zone 85. can the enemies from the error alarm ever spawn inside the overload bulkhead door, which is zone 315?

noble sierra
#

Yes

distant ice
#

You cannot

cosmic sparrow
# covert apex From your logic kiting should be considered a cheat as well?

This turned out a lot longer than i wanted it to be lol
Not at all, kiting is basically gaining distance from the enemy to do things you couldn't earlier, like reviving a teammate or reloading, this is intended to be done or else combat would be ni impossible. Behopping is giving you invincibility for each moment you are in the air, and THAT i consider cheating. It's not a feature that was intended for stealthing and im positive that it isn't intended to jump around like an idiot in a horror game, that's just common since to me... you kite to gain distance and to have a chance to survive where as behopping makes you invulnerable to lickers for some time, yes a short time but the point still stands. If everyone did it during stealth (making the stealth portions easy as hell) then what's the point of the mission having stealth in the first place? Picture this... you just got the game, you jump into multiplayer for the first time, what's the first thing you expect? Terror? Creap? To be scared? But no, the first thing you see is some dude behopping over to a sleeper and killing him, then the next, then the next, and so on. It ruins stealth as a whole, it ruins the CORE ASPECT of the game which is teamwork, and it ruins the "intro" to the game which is, you have no fucking clue what you're doing and scared to move. When you see someone off an enemy like that you grow FAR more balls, and the people that behop tend to be over confident in their abilities and end up alarming the room. When you know what you're doing and not over confident, that shit is basically cheating. It can take 10 minutes to clear a room if you know what you're doing, however, people who behop can clear it in 5 or less and as a downside, make it all too easy to alert the room. Stealth? Ruined. Fights/loud? Ruined.

vital sierra
#

bhopping do not give you invincibility

#

it's like you're saying jumping make you invincible

cosmic sparrow
#

Because lickers target near your feet it does but only for a short time.
Another way to look at it is parcore, you go up to a place the enemie cant reach and you're pretty much invincible

vital sierra
keen solar
#

no....?

vital sierra
#

if jumping make you invincible

#

you can test it yourself

#

go into a room with 1 enemy, wake him up and jump in place

distant ice
#

Quality double standards and misinformation

keen solar
#

I think you are confused with the concept of cheating and cheese.

cosmic sparrow
#

You misunderstand, LICKERS will try to hit you, because of their targetting they aim to your lower half, because of this, jumping can make you "dodge" making you "invincible"

magic sierra
#

any tips for r5c2 overlord

vital sierra
keen solar
#

Not really long, Find a corner and stay and fight till the first tank shows up

vital sierra
#

use equipment from 2 zones, 1 zone will have a lot of mines and the other will have a lot of c foam

#

use tho, set up

keen solar
#

You will probably reach 50% by the time the first Tank shows up if they didn't change the Tank timer spawns...

keen solar
#

So dodge means invicible now? I guess hiding behind the structure for the tank fight is also considered as cheating I guess

vital sierra
#

i made an entire video about dodging

cosmic sparrow
# magic sierra any tips for r5c2 overlord

Go with a biotracker, If you have a good stealther make him go in the quiet rooms alone with it equiped to kill any shadows. Clearing a room alone makes it far easier to do than to have all 4 in at once moving around. It's what i did at least.

keen solar
#

huh?

#

He's talking about overload part not high part

cosmic sparrow
#

What? That not have shadows in it?

keen solar
#

Overload is the 5 mins S1 scan?

cosmic sparrow
#

My memory is kinda bad so i dont know i guess

keen solar
#

Also, do you know that you can do a tiny dodge when you press left or right with sprint key? Do you consider that as cheating as well?

cosmic sparrow
#

Again, intended

vital sierra
#

jumping

#

intended

cosmic sparrow
#

Not, to dodge

keen solar
#

You don't need to jump to dodge?

vital sierra
#

why?

keen solar
#

You can actually just walk aside and you can still not get hit

vital sierra
#

"you do not dodge with jumping"

distant ice
#

News flash kiting is not the dev intended way to play and is way more powerful than jump

keen solar
#

Because it is reached the sleeper's max tongue range?

#

Running and jumping was just something R1-R2 people would do because the sleeper's tongue was way slower so jumping helps to dodge the attack

vital sierra
#

your thought was

#

bhopping is cheesy because it dodge

#

but why don't you think that

#

because you're running away

#

you're dodging them as well?

#

and coincidentally, you jump

#

isn't that make running, cheese?

distant ice
#

Clearly we need royal guard in gtfo

keen solar
#

Also you're arguing about "dodging considers as cheating" So all kind of dodges should consider as cheating in your POV. Nothing is "intended" or "unintended" until the devs say so

vital sierra
#

the thing is, you are running and jumping at the same time

#

what proof do you have to say that, bhopping is the culprit

#

it's not the running but it definitely the jumping

cosmic sparrow
#

ok, so... 4 way attack. so first off...

cosmic sparrow
cosmic sparrow
# keen solar You can actually just walk aside and you can still not get hit

yes this is cheesy however in the context of my stupidy, i still believe that when you "dodge" by simply jumping to take advantage of poor placement of attacks to gain an advantage that the game devs "more than likely" didn't think of, then yes i consider it cheating in some context. again, it's like the parcore as i mentioned earlier (that they fixed by placing invisible walls in the locations you can still jump to but not on which is misleading to me and can kill you in the heat of combat (seen people kill themselves because they thought they could jump onto something while fighting)), when you make yourself invincible to attacks then i consider that cheating. but again, i am stupid and i stand corrected on that misinformation i took to face value. when you do something that in turn makes you wonder if this was intended then you're probably not doing what is intended. running past the enemy is in turn not dodging but juking. i will say this however, not all cheese is bad in every way, and some of it is intended. a licker not being able to lick you because you kited, fell, or juked too far away is (in itself) intended or else lickers would hit you regardless unless you staggered them. and im not saying jumping is bad i was saying behopping which is you intend to jump over and over again, not just simply the act of jumping (comparing to what you're saying here). if you were to walk to the side nonstop and that made you pretty much invincible to lickers then that doesn't sound intended and is more likely to be a bug or poor coding with the enemies as a whole. unless we are referring to the shooters in which case that sounds cheesy but a way to simply dodge the attack. i typically go straight for them and slide under the shot to hit them in the head with the hammer, or i crouch to do a simple dodge, walking to the side is far play or else all these tactics would be close to obsolete making it impossible to deal with them mid combat.

cosmic sparrow
keen solar
#

That's quite disrespectful for people, like me , who do speedrun lol

#

Which is ok lol

cosmic sparrow
distant ice
#

Don't take jokes seriously

#

What does dmc have to do with gtfo

keen solar
#

Dmc means devil may cry XD?

distant ice
#

Yes

cosmic sparrow
distant ice
#

Royal guard is a style in another game which has nothing to do with the current context, my joke was for jumping = invincibility meanwhile royal guard pretty much is literal invincibility if you have the reflexes

#

Technically jumping to dodge requires timing as well though placement is also important

cosmic sparrow
#

sorry i have little means of understanding references lol. poor memory and i've never played it too

distant ice
#

And again you talk about intended vs not intended

#

For starters as i said, devs have said themselves kiting is not their intended style of play

#

Bhop is too

#

But so what

#

Devs are human. They thought of their own playstyle, we find others

#

Does that invalidate our style?

keen solar
#

That's why they added cocoon to stop that kind of behavior

#

Which is good

cosmic sparrow
#

no

spark wolf
#

but they only stop dumb people from kiting

cosmic sparrow
#

not at all

spark wolf
#

like

keen solar
#

but saying dodge is cheesy and cheat

distant ice
#

Cocoons don't stop kiting

spark wolf
#

just alert the cocoon room and kite those instead of alarm enemies

distant ice
#

And we don't know all the reasons behind them

keen solar
#

Is like asking real life soldier not to doge bullet. Just stand still and get shot

#

Everyone should stands still, not to hide, just stand still and die from whatever it attacks us because we are cheating death?

#

Because, again, dodging attack is cheating

#

So all the COD players should stand still and shoot each other because running and dodging is cheating

cosmic sparrow
# distant ice Does that invalidate our style?

what im saying is, through the eye of the individual, i consider it cheating where as you dont. that is just a difference in mindsets. i considered it cheating because of misinformation making me think you basically become immune to most licker attacks when you behop. but i still think it makes stealth really dumb. it doesn't make sinse that you can jump, land on METAL FLOORS, and be just as silent as tho you walked 2 feet

spark wolf
#

bhop in stealth it's just faster

#

the only valid point where you can complain is if i use it to kill that one dude that woke up in the back of the room

#

all stealth mechanics still apply

#

you're misinformed again if you think it's broken for stealth kekw

#

try fucking walk stealth

#

same thing but looks more retarded

distant ice
#

Yeah it doesn't make sense but will going for realism here make the game better

#

Imo it'll make it more boring

spark wolf
#

you make stealth forced slow and its just all rooms agro if there's no special enemy in there

#

too boring to fucking crouch everything

distant ice
#

Besides technically we can't say it doesn't make sense

#

We don't know how sleepers work

#

Who said bigger noise = more trigger

cosmic sparrow
#

more action

spark wolf
#

because we can stealth and save resources

distant ice
#

Yeah let's handicap ourselves by shooting where resource management is important

cosmic sparrow
#

just like you want

distant ice
#

Kekw

spark wolf
#

we always try to save resources even when we dont have to

cosmic sparrow
spark wolf
#

¯_(ツ)_/¯

#

join game with someone that bhops -> oh wow invincible

cosmic sparrow
#

bet you take a shower naked

#

gross

spark wolf
#

the socks stay on during showers

keen solar
#

The game asks you to save resources since R1. It's not really about shooting until alarm scans or reactor missions

fierce leaf
#

is it just me or scouts sometimes dont die with a full charge?

craggy pier
#

Either you didn't hit the head, or ladder bug

fierce leaf
#

i hit the front of the head(the crosshair was on the head)

rain python
#

Sometimes when playing as client with high ping this can happen.

craggy pier
#

Also to add the scout head hitbox isn't all too great, sometimes you might hit the head but it'll count as the neck.

craggy pier
fierce leaf
#

got red marker

distant ice
#

got a recording?

craggy pier
#

The 4 line one?

#

Then yea, the hammer swing arc fucked you over

spark wolf
#

scout booba hitbox is also too big

#

nerf booba

craggy pier
#

Buff booba tbh

spark wolf
#

scouts should be flat

mild tendon
#

Buff scout booba

rain python
#

They just need to increase DN multi simple as.

shrewd dirge
#

personally, if im not host, ill jump for normal scouts as well.

#

less chance of giving him the 'ol fondle

frigid meadow
#

anyone know about how often they take bug hunter apps? ive wanted to be one for the longest time and i just found that i missed the last one a few weeks ago, so mad lol

distant ice
#

Once every rundown i believe

ember patio
#

time is a resource closely related to bladder capacity

sour grove
#

What happen if you don't kill any ennemis of a Reactor Sequence but you put the code in the terminal to make the sequence advance ? Did the Waves stacks until you kill enough ennemis to make her spawn ?

spark wolf
#

for all current reactors the waves are queued and that queue doesn't get cleared upon finishing the reactor

sour grove
#

Okay thank you ! Exactly what i needed to know x)

wary linden
#

it's a way to stop all that kiting during reactor which is a good thing.

midnight gazelle
#

Usually they make you well equipped for the reactor so it's not that bad

wintry arch
#

For B2 you go to a ||bulkhead to grab a cell to use on 1 of two doors pass bloody doors||. For the one near spawn, is there a way to|| turn on fans and remove the massive fog covering the area for security scans||?

tropic ferry
#

nope

#

cant change fog for b2

#

you could use fog repellers though

rain thunder
#

Have they fixed toggle sprint yet?

vital sierra
#

i know this has been ask but

distant ice
#

Didn't you ask like a week ago

vital sierra
#

how does toggle sprint work

#

or the correct way

distant ice
#

Correct way would be to press once while moving and it stays on until you stop moving

#

Meanwhile it stays on until you press again

vital sierra
#

i thought THAT would be the correct way

distant ice
#

24 may, not even a week ago

#

That's not how things work here

#

You can check back a year later and still find bugs present kekw

vital sierra
#

that's just game in 2020 - 2021

keen solar
#

Ah yeah the same person asking the same question

#

And have been giving negative reviews since the first comment in this server SantonianWhatElse

sleek kettle
#

Does C-foam affect the path finding? Would they always take a un-C-foamed door over a C-foamed one if the distance is the same?

#

ping me

keen solar
#

@sleek kettle what level?

vital sierra
#

AI are not that smart

sleek kettle
#

in general

keen solar
# sleek kettle ping me

They choose the easier path and the closest door for them to break when you close all doors. Or they will go through the opened door(s)

sleek kettle
#

AI have two doors at equal distance that are both closed. One is C-foamed one is not

#

does it have any affect?

vital sierra
#

nope

sleek kettle
#

Any evidence or source? Because that what I said but my friend doesn't believe me lol

keen solar
#

Too hard to explain without know what maps tbh

sleek kettle
#

The maps don't matter

keen solar
#

It does

sleek kettle
#

how?

keen solar
#

Situational?

sleek kettle
#

did you read my question?

keen solar
#

Like

#

Is that a narrow area, tiny area or big area? Are those two doors in a line or different angel? Are all doors opened or closed? I can't help if you can't give me example

#

or specific details?

vital sierra
#

big door, small door

keen solar
#

You can just be like, yo, we don't know how to defense in A1 second alarm scan that is near the extraction

#

I can immediately give you the solution

#

If they are in a tiny area (like a rectangle room), they will equally spread out and break two doors. Because enemies will spawn randomly in the room and they will break the door that is closed to their spawn point

sleek kettle
#

I literally gave you one. Two doors Exactly the same . EQUAL distance. Both closed. One is C-Foamed. Does the AI favor un-C-foamed doors. If you aren't sure just let me know. Im trying to ask someone who knows the AI well enough that they can say with certainty whether they favor un-c-foamed or not

keen solar
#

My answer is clear: closest path

#

Nothing gonna change

#

Legit gave you the answer

#

C-foam not C-foam do not matter

sleek kettle
#

So C-foam has no affect. Thank you

keen solar
#

Well you can C-foam a door and that still do not work

#

There's never a map that have two doors are equaled distance

#

So

#

I don't know what to say

distant ice
#

Proof for that is hard to find

sleek kettle
#

I didn't say there was

keen solar
#

good luck?

sleek kettle
#

I am asking about C-form in a controlled environment

distant ice
#

It's just a matter of experience

keen solar
#

You're using unrealistic example and how can I know

#

Like

sleek kettle
#

yah so far I hadn't noticed anything. but my friend said it does

keen solar
#

I am a visual person. I can't give you answer unless I have an image in my mind

vital sierra
#

unless your friend have freecam

#

he can't prove it either

sleek kettle
#

well like from your experience in general has C-foamed ever affected it. Which is why I gave a controlled environment so you don't have to consider any other aspect except the C-foamed

#

and I didn't need to know for any specific map

#

which is why I was frustrated with your questions at first lol

#

I should have been more clear sorry

keen solar
#

I mean, you can give me three doors and I could C-foam one random door and still do not work

sleek kettle
#

what do you mean do not work?

keen solar
#

Because I am C-foaming a random door ?

sleek kettle
#

but what doesn't work?

#

the C-foam?

keen solar
#

You're asking like you've never played the game before

#

XDDDDD

sleek kettle
#

I have no clue what you mean it doesn't work

#

why would the C-foam not work

#

this isn't even relevant to what I asked XD

keen solar
#

You're asking AI pathing right?

sleek kettle
#

yes

strange skiff
#

Enemies goes to closest path; C-foam is irrelevant on their calculation of closest path

sleek kettle
#

alright 3-0 so far. Thank you @strange skiff

keen solar
#

If they are in a equal distance, they will probably break two doorsSantonianWhatElse

sleek kettle
#

ok so yah C-foam has no affect on the pathing. That's what I wanted to know. Thank you

keen solar
#

bye puppet

sleek kettle
#

rude but ok

#

bye

keen solar
#

Because I am aggressive artifact XD?

sleek kettle
#

k

spark wolf
#

closest path is only with open doors

#

it's generally whatever door is closest

#

and if they get closer to door y while pathing to door x they'll swap to door y

#

new behaviour since R4 btw

#

very noticeable on R4D2 first alarm where they were pathing to the bottom middle door (which is the closest and would be the door they use on any prior rundown), but on their way there they swapped to the door on the right because the path they had to take lead them closer to that door

#

from what i've seen it still applies to R5

#

but haven't tested as much

distant ice
#

Seen some weird shit with c1 uplink in the bad zone but not enough to say anything concrete about it

lusty bramble
#

Which zone?

distant ice
#

X13

#

i forget where we're at in C1

#

213?

craggy pier
#

113*

#

the first two zones are 112 and 113

topaz anvil
#

Where is the terminal in the first zone of b1 extre,e

#

nvm

torpid dove
#

can someone give me a couple of tipps on soloing ? i did good so far till the alarm door (me dying mostly when im trying to finish up the last 1-2 scanns)

things ive tried:

-c-foam the one door they seemingly come through, do scanns and repeat till they break through

  • mine the sht out of the paths they come through infront and behind the door they try to breach

  • sentry gunning the door from where they come through but from basically behind their backs

a thing i noticed:

  • i hipfire extremly much and barely get time to aim at the enemies in the distance (with for example an smg)
topaz anvil
#

The A1 Class 3 Cluster

#

?

torpid dove
#

yeah, the A1 one

#

learned a lot already from the monsters by trial and error but i feel like there are tricks i still dont know about or maybe i even use some things wrong

#

for example how exactly do the mine charges work ? do they blow up things on their radius or do they explode in the lasers direction ?

distant ice
#

shaped charge, think of it as a cylinder

#

for range to the side it's roughly the same as the distance at which you can put it from yourself

#

are you dying on the first alarm or 2nd alarm

torpid dove
#

oh god, there is a second alarm i have to go through ?!

distant ice
#

yeah and the first one is pretty easy in comparison

#

if you close the doors and mine them up, unless rngesus you'll be almost finished with scans by the time they break your door

torpid dove
#

looks like i got rngesus for the most part (wide spread scanns)

#

but i see that ill mine up the doors more rather than the bigger room

idle parrot
#

On the first one you can mine the door and if you're lucky you'll get the scan done fast enough to not spawn a second wave

torpid dove
#

and the second one ?

distant ice
#

well that one's gonna be a struggle for a first timer

#

the game doesn't scale to the number of players, always set at 4

#

you might want to find a team

idle parrot
#

for reference, i have about 40 hours and still can't solo the last scan of A1 but i pretty much only play with four people

#

without those three extra people you really have to channel your inner fast as fuk boiiiii

torpid dove
#

well im panicking a little when they do sprint at me and after hipfireing dry or them getting too close i run but theyre seemingly faster than me or hit me

#

i experimented a bit with the range of the melee ones but they always seem to get,not caring from wich range i turn around and sprint away to reposition

#

so those things are faster than you sprinting ?