#gtfo-related-questions

1 messages · Page 535 of 1

steel valley
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you have to wait for her to spawn it first tho

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it may not work if you throw the repellers before the fog appears

ember marlin
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okay

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and also does it roam outside of bulkhead doors?

steel valley
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it can leave the room when alerted if that's what you mean

shrewd dirge
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yes, she's pretty flighty though, if she leaves dont lose track of her.

ember marlin
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gotcha

bitter herald
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Anyone have any tips and tricks?

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Regarding Load outs for this rundown?

austere bronze
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guns are pretty balanced this rundown

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just pick what you're comfortable with

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or suited for the expedition

bitter herald
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Alright.

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So for A1 or A2 what are recommended load outs?

austere bronze
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a1 you can bring foam, sentry, mines, bio, whatever you want pretty much

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a2 i recommend two auto sentries if you decide to go for overload

bitter herald
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Ok. Well me and my buddies suck at this game so bad so i am trying to get us a win this time.

austere bronze
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understandable

bitter herald
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So for A1 what is the order to go in extreme, then high?

keen solar
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tutorial on YouTube

bitter herald
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Or am I mistaken?

storm prairie
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High then Ex

bitter herald
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Ok.

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Thanks

hallow cairn
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Can revolver kill a scout point blank still?

tropic ferry
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back of the head

hallow cairn
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not front or side?

keen solar
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Nope

glossy juniper
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sniper or hel rifle?

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for bosses and stuff

keen solar
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Ye

glossy juniper
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which 1 tho

muted cypress
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does sniper sentry overpenetrate

keen solar
#

Shotgun as well

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If you miss every shot, HEL rifle is your choice. If you can snipe, sniper

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If you can’t aim, shotgun

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If you can’t shoot, just be a tank and tank all damages

storm prairie
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All works for bosses, just whatever is your preferences

vital sierra
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shotgun are REALLY good on tank and mother

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but you need to be at close range

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it's like sniper but with 8 bullets

keen solar
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Just remember to save some melee resistance booster so you can be a complete tank

neon slate
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Speaking melee resistance, don't they tend to have HP% requirements to trigger

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Also does Projectile Resistance affect the damage for Friendly fire?

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kek

steel valley
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i have melee resist near teammates and dual resist near glowsticks

silk anchor
fresh siren
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obviously yeah?

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some people even say using boosters is cheating

gilded jolt
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well boosters are in game they are not cheating

fresh siren
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but tbh tho, touching the game in any way is kinda cheating

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some people made the game brighter, etc....

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ye ye well it is PvE so it's up to you what challenge you want to give yourself

vital sierra
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#rules , no modding discussion in main server

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there's a server for that

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just a reminder

distant ice
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it's about anything modding-related basically

lilac fulcrum
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So we prefer if discussions about and how to mod be kept in the modding server.

In this case @craggy pier if literally the only thing you're changing is the crosshair so you can see better, then that's fine, however do check with the people you are playing with to make sure they are ok with you doing that in their games.

keen python
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What's about the mine deployer? why does it get 2 mines on the first tool refill and then only 1 after that? and can it get 2 mines per refill again at some point? because i thought i saw that.

wooden osprey
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cause game wierd

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also they got the put mines behind the blood door bug back

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thats nice

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killed a whole blood door with tripmine damage and room didn't even get alerted

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was nice

steel valley
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not a bug really

wooden osprey
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well yes

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but they fixed it for a bit

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in R4

steel valley
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it’s just that an enemy is meant to scream as the door opens and if he dies before the cream it obviously never happens

wooden osprey
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and now they broke it again

steel valley
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never was fixed afaik

wooden osprey
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i thought they said they fixed the damn thing back in R4

steel valley
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it’s not in the patch notes so

distant ice
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didn't test for the actual number but say you get 1.4 per refill and start with 5.7

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some refills will give you 2, some will give 1, and it's consistent

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just fractions

barren spruce
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i'm curious since i've yet to encounter it, what's the difficulty past Overload

gilded jolt
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.t sectors

uneven gulchBOT
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Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

barren spruce
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cheers

shell gate
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How long does a single glow stick remain on the floor?

foggy whale
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How you can do overload and extreme în r5 a2?

shrewd dirge
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||pick up the cargo when you're willing to start ovl||

tame plume
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Question: If you open BOTH error alarm doors on B1, then do HSU scan, are both turned off?

shrewd dirge
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oooooo thats
i have no idea, but that would be great for easy resources.

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i kind of want to go test that now.

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wait, how are you supposed to turn the error off if you open the wrong zone?????

distant ice
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i imagine the process would be to open the right one, find the hsu, open the wrong door and scan in the right hsu asap

shrewd dirge
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yeah, as storm hints at, you'd have to deal with double the amount of chargers.

shrewd pasture
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how fair is the game to new players? since im thinking of buying it

shrewd dirge
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game is pretty fair when working properly (which is most of the time)

shrewd pasture
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oh ok. sounds about right

shrewd dirge
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but for new players you'll often get something you're not prepared for.

shrewd pasture
topaz anvil
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uh

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Line of Sight

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Never trust it

shrewd dirge
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games pretty fair.
i still do get a "well that was bullshit" every so often.

shrewd pasture
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XD. btw this is the first time i heard someone tell me to never trust the line of sight😂

topaz anvil
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You get hit round corners sometimes and enemies see their friend dying even though you block the los with your body sometimes, so always prepare for the worst

shrewd pasture
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dang

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wait so you can also block? XD

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im guessing the game has a difficulty setting or no?

topaz anvil
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No

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It's all one difficulty

amber osprey
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Question : in A2 Overload, ||Is it possible to stay stealth with the babies or do they trigger instantly regardless of the noise of the players||?

topaz anvil
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||Triggers instantly||

shrewd pasture
topaz anvil
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thats what it feels like yeah

amber osprey
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||We tried to block the error alarm to reach our player that went in, I'm sad we couldn't sneak it|| :(

topaz anvil
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||RIP, honestly the strat my team used was to get the cargo back to spawn and then have 3 people do a suicide run into overload||

bitter herald
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A2. What is the order to do the scenarios, EX, Hi?

topaz anvil
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Ex -> High -> Overload

bitter herald
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Thanks

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How does one kill a scout with out setting everything off?

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Can I hammer it in the back of the dome?

dreamy plume
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fully charge melee to the head

bitter herald
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now my only issue is getting close to that PoS

dawn verge
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how long does it take for a sniper sentry to lock on and shoot?

dreamy plume
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start to aproch him as soon he starts pulling back the tentacules

bitter herald
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Ok

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i hate A2

dreamy plume
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avoid walking near him

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when youre about to strike him

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stand up, it will be easier to hit him

bitter herald
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He put them back out but his head went POP

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I have a second one to take out in the darkness now though.

dreamy plume
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wait for him to open again

bitter herald
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Ok.

dreamy plume
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and to the same thing

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you can use your light on him for a second or so

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on youre about to hit him

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avoid hitting the back to the head, it can be a little harder to hit

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but if you have to, try to jump and hit him at the same time

bitter herald
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Ok.

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I would assume another bit of advice would be "Don't play solo if you suck"

dreamy plume
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is a good way to improve

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i have my team, but i practice alot going solo

bitter herald
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Alright

dreamy plume
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especially to kill scouts

bitter herald
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I mean i am trying to get better get me and the guys a W, but this game is so demoralizing upon death when you get so far.

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Or fuck up

dreamy plume
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yhea

bitter herald
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mainly cause there is nothing that makes me want to continue to grind the game ig.

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Like skins or maybe weapons I may need to unlock that are fairly better than the RDS.

dreamy plume
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the only thing i can really recommend

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try out new things

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risk it all

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you are going to die a good amount of times

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but it will help you later on

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kill scouts with melee, do alarms with minimum use of gadgets

bitter herald
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Ok.

dreamy plume
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synchronised stealth kills are really good as well

bitter herald
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Cause when we play we all think we are literally dog shit.

dreamy plume
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your team can easily kill around 10 enemies without problems

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my team was shit until rundown 4

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then we took our time trying out some new things

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and we got better at stealth

tropic ferry
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the game gets a lot easier the more you play it, especially if you get decent at stealth

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stealth is by far the biggest hurdle for new players

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it doesnt take that long to get used to though

dreamy plume
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everything gets easier

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dealing with scouts silently will help you quite a bit as well

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the harder levels are full of them

tropic ferry
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flashbacks to how difficult r2b2 was for newer players

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yea def practice scouts

dreamy plume
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if you have a main team that you play regularly

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you can specialise on different things

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if you guys dont have too much time to practice

bitter herald
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We try to play somewhat often, but we all get pissed at one another so it makes for a bad unfun experience cause we die cause we argue

dreamy plume
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teamwork is key on this game

bitter herald
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yes

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It is.

dreamy plume
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if your team have a bad idea, just roll with it

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they will learn from their mistakes

bitter herald
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But only when we have our 4th cause he pisses one of us off a bit for some stupid reason and then we all end up being really stupid and mad for no damn reason.

dreamy plume
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my team argues sometimes too

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but there is no need to blame anyone for their mistakes

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or bad ideas

mossy aurora
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how do i use the flashlight

bitter herald
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f

dreamy plume
mossy aurora
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im on the first mission and kinda pissed off because there was no tutorial and im getting shit on

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ok thx

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how do i stealth kill the sleepers

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and charge up attacks

dreamy plume
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just hold left MB

bitter herald
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Crouch, Lctrl and charge up hammer holding LMB

dreamy plume
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dont move when the enemies are shining

bitter herald
mossy aurora
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ok

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how do i heal

dreamy plume
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you have to find meds on the orange lockers

mossy aurora
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damn

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most ineffective flashlight in world history

dreamy plume
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classic survival horror feature

frosty spade
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can a spitterino trigger a scouterino if it goes off really close to it?

shrewd dirge
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yes, however exceedingly rare.
ive had a spitter set off a sleeper, but they need to be pretty close to it.

dreamy plume
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i hate spttiers even more now

frosty spade
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it pretty much went off right on the scout's face ahah yeah

shrewd dirge
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and it set it off?

frosty spade
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yep

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if that wasn't it then i have no other legit explanation

shrewd dirge
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be glad you witnessed the stars align

regal badger
# mossy aurora how do i use the flashlight

My team has a classic quote of "That's not my glowstick!" one of our players said when they fired their main weapon in a room full of bigs during rundown 002. Such a meme for us, but the important thing is the whole group is gonna make mistakes and you don't wanna be getting anyone down for theirs.

shrewd dirge
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the good 'ol count your glowsticks before they bang.

lavish gorge
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Does the fog booster effect work with the turbine ?

shrewd dirge
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not when i tested it

somber marten
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Is there a mod for placing stuff into an empty locker?

austere bronze
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yes, but you should ask this kinda stuff in the modding server

somber marten
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I got a dm about it, sorry

austere bronze
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np i just looked in the server and noticed you'd already been answered lmao

slender oxide
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random question but what is the closest scout encounter in any of the A/B levels?

steel valley
slender oxide
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ok perfect, thanks!

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I wanna practice stealth killing them and don't wanna do it during an actual run lol

ember patio
ember patio
rapid dock
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i thought film grain was a "bug" which was gonna get removed but it's still in?

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or does it only appear on different graphic settings i'm not even sure

lilac fulcrum
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film grain is a bug

distant ice
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has the lighting changed or is it my pc?

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i don't remember things going from 100 brightness to 0 brightness in 1 meter

shrewd dirge
steel valley
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do damage boosters have any diminishing returns?

weary mesa
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some do

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I think machin gun is one of them

steel valley
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i was trying to figure out if i could make myself a 1 shot pistol with +52%

shrewd dirge
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that would be nutty.

weary mesa
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just do it with the dmr : )

steel valley
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i have +51% rn so i can't test it myself

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dmr is fun and all but the pistol would be beyond broken

shrewd dirge
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what about 1hs 1bs?

steel valley
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you only need 14% for that

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so it's pretty achievable

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any decent bold or aggresive should hit it

shrewd dirge
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would that put it over the eff of dmr with a mild booster?

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i would think

steel valley
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looking at the spreadsheet it would be 1 kill less efficient than the 1shot dmr

shrewd dirge
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tragedy.

distant ice
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pistol should need less than 50% to become oneshot

steel valley
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unless my math is bad it needs 1.519x dmg to one shot

distant ice
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it destroys head with one shot

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head is half hp

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how on earth would you need more than 50% to oneshot

steel valley
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pistol is 8.78 base dmg, x the 3x headshot multiplier is 26.34, x 1.52 boost = 40.04 damage, strikers have 40 hp

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unless i'm doing something wrong?

rain python
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Hold on I might be big braining lol

steel valley
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it's ok we won't talk about it

rain python
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Shhhh haha

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What’s the precision on pistol - 1.0x?

steel valley
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oh

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forgot about that i'm dumb

distant ice
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o wait

steel valley
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what is the precision

distant ice
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yeah no, even 52% wouldn't be enough

rain python
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Precision is the additional multiplier on weak spot dmg

distant ice
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lmao

steel valley
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yeah but what is the multiplier for the pistol?

distant ice
#

definitely below 1

steel valley
#

damn

shell gate
#

Does the trip mine buff from boosters apply to the mine tool? Or only the the explosive trip mine utility?

shrewd dirge
#

iircc yes

worthy shore
#

is there a way to kick people yet?

craggy pier
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not yet

worthy shore
#

have a problem where a guy left still says hes in game tho

rain python
#

Can always remake the lobby and send everyone he code

shrewd dirge
#

hard to do mid way through a mission.

random fiber
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does mine damage from boosters apply to mines found while in a mission?

wooden osprey
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yes

icy nacelle
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I got two Muted DEX-SGU Boosters, one lists "Sentry Gun Damage +6%", the other is "Sentry Damage +12%"

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what's the difference? lul

shrewd dirge
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thats uhh, interesting

icy nacelle
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It's funny to me as well since they're both Muted, but one is literally double the effectiveness. Most other Muted boosters I've had that are similar but better are only like 1% Better

steady ivy
#

Hi there! Does anyone know which missions in the current rundown are easiest for prisoner efficiency?

shrewd dirge
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A2,
b1.

steady ivy
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Thanks!

white kettle
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Hey, how do you do the overload on A2?

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I ran it with some friends but we couldnt figure out how to do overload

icy nacelle
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Once you pick up the HISEC Crate the Overload door will be unlocked.

white kettle
#

The bulkhead door?

icy nacelle
#

Ye.

white kettle
#

Alright cool, I guess we just missed the notifaction that the door opened

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Thanks 🙂

icy nacelle
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When you pick up the HISEC It'll first give you the message "Return the HISEC Crate to the extraction point in Zone 15", and then a few seconds later will say "Lockdown disengaged - Bulkhead door to [Zone 302] Unlocked"

brisk coral
#

Burst rifle, any good?

steel valley
#

not really tbh

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feels like you have to put much more work for far less reward

craggy pier
#

It does just a tiny bit more damage than the regular AR, but its a burst so you'd still waste bullets

spark wolf
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just burst cancel after you've done the first full burst to head

neon gust
#

Br does a bit more damage and have less fall off 15 meters unlike its fully auto counterpart

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I think ar its 12m

shrewd dirge
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i think BR is a pain in the ass.

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if it was a "hold fire for repeated 3 round bursts" i might think it better.

brisk coral
#

If using the double-tap, what secondary is recommended.

craggy pier
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Any tbh

neon slate
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You have basically a boat load of handling to swap between weapons rapidly and aim down sights, only thing that hinders you would be the magazine size and their fumbling hands while they reload the gun.

fossil epoch
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how do you activate overload on A2?

shrewd dirge
#

||pick up box, wait a few seconds, door unlocks, then you open it||

fossil epoch
shrewd dirge
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||the bulkhead with the overload symbol on the door switch||

fossil epoch
#

gotcha, will have to try it out thank you

pseudo trail
#

Any tips on how to smoothly use terminals for resources and objective items? I know a shortcut or two, but it is kind of a growing pain for me to use it and slow the teams down.

shrewd dirge
#

get used to tab complete

craggy pier
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Do list res e_(zone #)

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You can't cancel pings anymore : ^ (

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So no spamming pings : ^ (

keen solar
#

What do you mean lmao

noble sierra
#

PING (find which ZONE you're in)

craggy pier
#

I mean spamming pings quickly : ^ (

keen solar
#

-T for spamming and control+C for cancelling pings immediately

noble sierra
#

LIST RES ZONE_###

craggy pier
#

The ping then cls thing you do in the terminals

noble sierra
#

and then PING each resources, that's pretty much it

keen solar
#

Ah fair

craggy pier
noble sierra
#

For objective items just
LIST OSIP (or KEY or GLP or HSU or CRATE ...etc),
instead

craggy pier
#

You forgot to add the zone filters for it

noble sierra
#

A lot of time you don't know where the objectives zone are

pseudo trail
#

Thank you, guys. Soo, I've just got to use to it more and stop being lazy is all I can do for now?

shrewd dirge
#

work smarter not harder

noble sierra
#

It's a skill, you need to practice a decent amount. Having knowledge is not enough.

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So yeah, I guess practice for a couple of times would help

shrewd dirge
#

with decent knowledge and practice you can pick the resources out of a zone in about 1-2 minutes.

keen solar
#

And without going to an extra zone and alert more enemies

pseudo trail
#

Thanks

tranquil arch
#

What special weapon would one recommend paired with autopistol for stagger spraying

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The HEL gun feels really mediocre, even in scenarios where the enemies are in a narrow hallway to make use of the piercing

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I have mixed feelings on the Arbalist, it doesn't feel as good to use as the other rundown machinegun

shrewd dirge
#

Cs is pretty good for huge mobs that have been built up.

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Or the regular shitgun

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It strikes upon a problem, what do you intend to do with that mass of sleepers youve built up?
Stand your ground or retreat.

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Realistically, the choice comes down to the party having balanced guns, and the chosen mission
@tranquil arch

solemn copper
#

is there a way to default back to melee instead of primary gun from a consumable? instead of the other way around?

craggy pier
#

No.

solemn copper
#

gross, but thanks

craggy pier
#

It is what it is

solemn copper
#

weird that almost 300 hours in, it wasn't too much of a problem until recently I've fucked it up like 5 times lol

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I'll blame the beer

frozen nymph
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i mean

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you could just shove and it goes to melee

west moat
#

B2 do you need to do extreme first to get to overload? or can you go high to overload?

wicked crater
#

Does anyone here have a compiled list of all possible boosters?

white kettle
#

Hey guys, do you guys know if flashlights set off scouts? (make them scream)

frosty spade
frosty spade
open jay
#

Does the hacking tool actually speed up scans?

weary mesa
#

Only if you have a booster that requires it

quaint shadow
#

Hi, does someone understand how the unlocking of tier level are made ? EX : if i have completed A and B, to unlock C i need 3 run on extreme complete : can i do an extreme in A and it will still count ? Or only in B to unlock run C ?

topaz anvil
#

As long as you have 1 extreme completion you can unlock C tier i believe

quaint shadow
#

we need 2 complete but okay thanks !

topaz anvil
#

ah

rain python
#

Any extreme will work on any tier

topaz anvil
#

^

hearty plaza
#

Any advice about b3?

spark wolf
#

what do you struggle with

hearty plaza
#

We play just with 3 people, for now we reach until the blood door. Any advice until this point?

quaint shadow
spark wolf
#

make sure you find the ammo in every zone so you can shoot up the waves and also start shooting if you end up waking big groups

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try to find and remember where the terminals are so you can ping the things you need (ammo, maybe meds and the key) and get to them more efficiently

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taking your time to loot can be very rewarding because you might even find some fog repellers which would help you greatly if something goes wrong after blood door

timid glade
#

Has anyone else not had the quest objectives at the top left not updating?

frosty turtle
#

Today i ran into someone with infinite ammo ans seemed invulnerable. Is there a way to report or at least boot from my lobby if i run into one again?

frosty spade
#

Unfortunately you can't kick people from your lobby as of now so gotta either ask him politely to leave or make a new lobby

neon plaza
#

how much do bug hunters get paid?

austere bronze
#

they get paid?

neon plaza
#

you gotta apply for it, i imagine they get something out of it

placid cobalt
#

We get filled with malice and thats it

hard wasp
viral plaza
#

so uh, why is it that a sleeper wakes up if im not moving at all and have no light on? because that keeps happening to me

keen solar
viral plaza
#

nope, they just kinda. activated

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its been two runs in a row that an enemy did that

vital sierra
#

it can be caused by desync

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and closing door when they're glowing

viral plaza
#

only had 2 players, neither was moving and nothing happened

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no door, no switching weapons, no nothin

vital sierra
#

desync

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or default fov will also screw thing up

viral plaza
#

whatchu mean by the fov?

vital sierra
#

pov i mean

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people use different pov and didn't know that there leg are touching the sleeper

keen solar
#

If you can provide video, would be great to know what happened

viral plaza
#

i wish i was recording rn, but i wasn't unfortunately

#

the dude was maybe 10 m away from me when he woke up

topaz anvil
#

I know what Trauma is on about, sometimes the sleeper is miles away and surrounded by 20 other sleepers but is the only one that gets alerted for seemingly no reason

#

It's usually a LoS thing

ruby folio
#

Any tips for actually using the sniper sentry effectively?

steel valley
#

long, uninterrupted lines of sight work best, as the sniper sentry has a long delay before the first shot, but a short delay between back to back shots

austere bronze
#

long sight lines pretty much

#

if you can fulfill that condition itll do its work

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so if you see a long bridge or corridor or something

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that works best

ruby folio
#

That's it? Huh. How long is its range roughly?

vital sierra
#

sniper sentry have 50 meters range

ember patio
steel valley
#

intended

ember patio
#

followup shots seem to take half as long

steel valley
#

yep

lilac fulcrum
neon plaza
#

Oh, ok

#

Neat

wooden osprey
#

for the app

lilac fulcrum
#

You create a fake report about a bug with all the info you'd put into an actual bug report

wooden osprey
#

ah ok

neon plaza
#

Do the moderators get paid? I was also told they get paid

wooden osprey
#

no one is getting paid 300

lilac fulcrum
#

No, mods don't get paid

wooden osprey
#

the ppl that do it love the job

neon plaza
#

Cool

vivid harness
#

what is left hand mode

craggy pier
#

left handed mouse users

vivid harness
#

so swap left and right click?

weary mesa
#

yes

vivid harness
#

then what's the point of aim and fire on key mapping

weary mesa
#

so I can put fire on y

#

and aim on v

vivid harness
#

i use left hand mouse but i've never activated this. just rebound aim and fire to opposite buttons

#

am i missing out on smth

weary mesa
#

No, it's just more freedom to bind what you want

#

I don't understand why that's not ok

vivid harness
#

it's not bad per se, just redundant

#

like a having a setting for picking between wasd or arrow key movement. then having movement mappable anyway

vital sierra
#

people already being annoying when the devs didn't put a secondary keybind

#

at this point, it's just nitpicking every single thing

vivid harness
#

for the record i'm not complaining, just genuinely curious if there was a significant difference

#

england bad sorry

vital sierra
#

well

#

it's good that it's there

#

because people will likely to ask for it

mellow salmon
#

Can you stealth kill a big charger and not immediately get slapped in the face?

vital sierra
#

yes

#

beware that, if a small bug happen (stagger bug) you will be slap

mellow salmon
#

So does a big charger usually stagger like a big striker would if one person were to full charge it in the back?

vital sierra
#

yes

mellow salmon
#

I'm gonna chalk that up to a bug then lmao

vital sierra
#

they will stagger like a small charger but slowly like giant

mellow salmon
#

Cool, thanks

weary mesa
#

if you're talking about stagger animation it is not the same as big striker

vital sierra
#
they will stagger like a small charger but slowly like giant```
weary mesa
#

do they do it slowly

vital sierra
#

yes

weary mesa
#

makes sense

vital sierra
#

giant tend to do everything slowly

weary mesa
#

also mb

#

didn't see that

vital sierra
#

unless they want to clap your booty

weary mesa
#

When the big charger do the ballerina

storm anvil
#

just wondering anyone here that has beaten C2? and if so is it a better idea just to do overload / extreeme than the base mission because of the low resources

steel valley
#

extreme has tons of resources and is reasonable in difficulty, overload is very cursed

storm anvil
#

me and my group have done the base mission a few times, but since there is no resources without going through the other doors pretty much ended at the generator / door after the generator due to only having out hammers left

steel valley
#

i've never done a high only run so i'm not sure how the resource management would work in one tbh

#

what tools are you running?

storm anvil
#

we settled on a cfoam / mine launcher and 1 turret + scanner for invisibles

steel valley
#

when we did pe we ran double sniper sentry/mine/bio

#

foam doesn't seem to valuable in that map from what we did

#

scans are almost all team scans and can move away from doors preventing permafoam

storm anvil
#

mhm ok, ile give that a try next time

steel valley
#

if you're confident in your gunplay and speed extreme is an easy avenue to plenty of resources

#

just be careful near the end ;)

tropic ferry
#

overload is dumb atm

#

i like that its hard, but ||kiting giants, tanks and hybrids for 5 minutes is not necessarily hard or fun||

#

hope they fix it soon

stiff sigil
#

with the map design to block most of the projectiles and alot of flank for charger, the dev want us to run around trying to cover eachother

craggy pier
#

But what about spawning 2 or more fat cunts tanks

tropic ferry
#

thats not intended

shrewd dirge
#

so, is the intended difficulty similar, but slightly harder to the prior similar scan?

stiff sigil
#

ye

#

i think that dev dont want a repetitive version of b3 extreme

#

so they want us to run for 5 minute around a circle lol

steel valley
#

it's hard for anyone to know exactly what the devs intended until they patch it

strong python
#

You think they will patch it?

steel valley
#

all we know is that it currently isn't working as intended, but we don't know to what extent

#

probably

shrewd dirge
#

do we even know if they will?

steel valley
#

no

#

but i would be surprised if it stays the way it is

#

reminds me of the r3d1 bug with bugged spawnrates of mothers

#

don't think this one will just slip by

shrewd dirge
#

i hope they're not waiting for Ext to get the bug fixes out.

steel valley
#

you and me both

craggy pier
#

||So they can lower the extract alarm from class 3 to class 2 like they did for R4A1 high bulkhead||

steel valley
#

they did that?

craggy pier
#

Mhm

steel valley
#

never noticed

#

not that it really changes the level tbh

distant ice
#

usually we'd get a few more patches on the current rundown before they start working on the next big thing

tropic ferry
#

like c2 overload

stiff sigil
#

after d2 and e1 open, they nerf d1 and c2

#

still, the completion rate is low af

tropic ferry
#

r2 b1 going from a 9 to a 7 sadkek

stiff sigil
#

ahh that long ass scan lol

neon gust
#

I miss that scan

little musk
#

hey in rundown 5 c2, where is zone 218? we can only find 217 and 216 + the locked door to 219

tropic ferry
#

whats in 218?

#

anything specific

little musk
#

one of the power cells needed to finish the high objective

tropic ferry
#

i think that may be the blood door in the fog

#

1st zone

little musk
#

ohh okok thanks

#

is there overload/PE for c2?

#

we cant find it if there is one

shrewd dirge
#

yes.

little musk
#

how do we access it?

#

we cant find zone 482

shrewd dirge
#

ping the other bulkhead terminal

#

if there is one

little musk
#

we used all our bulkhead keyes to access extreme and high

#

the bulkheads we found didnt have overload

shrewd dirge
#

if you started high, you're boned.

little musk
#

we started extreme

#

and completed high

shrewd dirge
#

just to confirm, what was the objective for extreme?

little musk
#

the reactor

shrewd dirge
#

and you didnt use the bulkhead key from extreme on the high terminal right?

little musk
#

oh we did

#

rip

shrewd dirge
#

then you're locked in.

little musk
#

we cucked ourselves rite

#

haiz

shrewd dirge
#

nah because ovl is uhh

#

haha.

#

||awful||

#

also if you're gonna do C2 PE ||start off with overload||

little musk
#

ahh okok thank you

novel kelp
#

So, a friend of mine recently talked myself and a few others into getting this game, but its been a pain getting everyone together... As new players but competent gamers what are our chances going in 3 or 2 heads strong?
Personally I plan to try some LFG groups to get a bit more time, but I cant assume my friends are onboard with that idea

#

More specifically Im thinking about early levels such as A and B tier?

craggy pier
#

Depends on game knowledge tbh

#

You will have a hard time with duo/trio especially if you guys are just getting into the game

tropic ferry
#

it may take more attempts than usual, but if you do get your 4th player it would make it quite a bit easier

#

you can also take however many people you have and head over to #lfg-north-america or whichever fits you and fill your squad with randoms

bitter oracle
tropic ferry
#

or any of the other ones

bitter oracle
#

welp

shrewd dirge
# novel kelp So, a friend of mine recently talked myself and a few others into getting this g...

you'll have a rough time going.
but i can give you a bit of advice: each of you should practice soloing individually for at least an hour or two.
that will improve your chance of moving forward as a group greatly.
it boosts confidence and helps root out people scared of making mistakes.
the biggest boon to playing this game is recovering from mistakes, and the margin for error in trio is even lower.
if you care about understanding the game check out some of Captain Alphas tutorial videos.

bitter oracle
#

keep calm and don't get sucked

#

that sounded better in my head

ruby folio
#

Do you still get the token for completing the mission if you die right before extracting?

tropic ferry
#

what token, you mean the completion?

#

no

#

if you mean artifacts/boosters, yes

wanton ridge
#

advice for B3? my team and i get stuck after we head down into the fog

#

usually a mix of waves coming ahead of us/ammo

weary mesa
#

know where terms are

#

makes finding the key faster and a bio helps if you really have trouble with seeing in the fog

indigo wraith
#

Where is the overload door in A2?

shrewd dirge
#

south east of the cargo room, probably.

indigo wraith
#

there's only one more bulkhead key after the high door though

#

wait

#

none

#

there's no keys after

shrewd dirge
#

you dont need a key, look at the cargo

indigo wraith
#

ohh, doe sit unlock the overload door?

shrewd dirge
#

yes, still need to manually open though

#

keep in mind it ||starts an error||

indigo wraith
#

yeah, thanks for the help

shrewd dirge
#

anyone try mag dumping combat shotgun into the ||back of the charger scout|| ?

ruby spade
#

Does the B1 Overload door trigger an alarm ?

steel valley
#

there are no alarms in b1 overload

keen solar
#

But something else

#

Which makes your heart goes doki doki

ruby spade
austere bronze
white kettle
#

Anyone know if alarm doors trigger scouts?

distant ice
#

Not by themselves but screaming sleepers and gunshots can

white kettle
#

hmm, just wondering if you can clear a bloody door iwth a scout behind it without triggering the scout

distant ice
#

ah

#

well blood doors aren't alarm doors

#

seems something changed R4->R5 and blood door enemies don't scream immediately

#

so if you ran far enough away you might end up with the room staying sleeping

#

and there's other strats too if they do still scream

white kettle
#

Interesting

#

will perhaps require some trial an error testing 😉

distant ice
#

open a door and book it

#

and make sure your mines and sentries and whatnot are far enough away from the door

#

but that's the exact problem with it since you can just blow shit up otherwise

hardy sorrel
#

Is it just me or is the information that appears before you inject updates every time you clear a level?

#

Also, what is nrv probe reaction low?

craggy pier
distant ice
#

or permanently flavor text

distant ice
hardy sorrel
#

Prisoner ID ...
SECTION 4, ENTRYPOINT d1
Alias ...

hssu stasis, subject quality
98,43,26,83,353,24
rem 72 log 12%
vitals serious
mental eval UNSTABLE
hsu, hydro qva 71%
infection level high
nrv probe reaction low

subject status: not suited for redeployment

hardy sorrel
#

every time we finish a mission

distant ice
#

those are random i believe

white kettle
#

I know vitals relates to how much damage you took during the expedition, and mental eval is about ow much you shot your friends, infection level is exactly what it sounds like (I think)

distant ice
#

he's talking about what you get when you launch the game

#

not after level clear

white kettle
#

ah

tropic ferry
#

does mental eval really get affected by FF? dang, the more you know

trim rock
#

No

tropic ferry
#

:(

lime jay
#

Every time I query a door the NAVINFO FWD and BWD is always blank, I thought it was supposed to tell me about connected areas

#

Is it supposed to be like this?

lilac fulcrum
#

that'll be fixed in an upcoming patch we're planning

lime jay
#

Oh good, I definitely want to use it

#

Will we get the 3d camera tool from the announcement trailer one day too? 🙂

lilac fulcrum
#

¯_(ツ)_/¯

#

it is really fun, but would need a lot of work before it'd be even publicly usable

small tundra
#

Why not keep the old Rundowns in the game for more levels?

supple gust
#

because bugs

small tundra
#

Sorry, I haven't played the game enough to know what that means. I'm just trying to convince some people to get around the 30$ Price tag.

shrewd dirge
#
  1. bugs
  2. iteration
  3. playerbase control
  4. maintenance is a pain in the ass
  5. they would need a more complex system to maintain things as they are, when balance changes. not feasable.
    @small tundra

and here's where my personal opinions begin:
beginners likely wont be good enough to experience the entirety of what the current rundown offers without outside help.
each rundown has plenty of playable content.

small tundra
#

Thanks!

tropic ferry
#

publicly usable implies that the devs have mastered the way of the mapper already, its just that we havent

shrewd dirge
#

and probably wrong

plain spire
#

matchmaking is going to be a nightmare that way

shrewd dirge
#

they develop datablocks in a transformative way. Its not easy for them to simply throw everything together.
realistically, it would be a remastering of levels, and that would take time.

tropic ferry
#

The modding community does not support playing older rundowns as said by the devs, only custom content (I am a bot and this was an automated message)

neon gust
#

Most likely theyll keep the same story line but remix of the map in the future

#

I kinda see gtfo as a cycle game

small tundra
#

I've scoured the first level and haven't found a battery or a way to use the computer to find one for the generator. Any tips?

gentle oracle
#

have you tried "list cell" and then "query cell_(number)"?

#

then you "ping cell_(number)" in the zone where cell is in

small tundra
#

Yep! Thanks! Now we just need to remove lockdown. What happens when you remove lockdown?

gentle oracle
#

should just be a straight shot from there unless youre doin extreme

#

it spawns the extract and unlocks a door

craggy pier
#

A door opens

small tundra
#

Lol, it will pop up on the map?

gentle oracle
#

no map indicator no

#

there will be an objective marker tho

craggy pier
#

Except for the extract scan that is

gentle oracle
#

outside map

small tundra
#

Lol so f***ing scared

gentle oracle
#

youll probably be fine

long epoch
#

best place to practice scouts on R5?

shrewd dirge
#

c2 past the alarm security door. respawns when you leave zone.

long epoch
#

which zone?

shrewd dirge
#

just head left after the drop

long epoch
#

ok

#

@shrewd dirge scout is not there

#

is it random?

shrewd dirge
#

check the side rooms

long epoch
#

k

shrewd dirge
#

always keep your ears open for the pitter patters.

long epoch
#

got it

#

my sound is broke

#

@shrewd dirge will it respawn when I leave room or zone?

shrewd dirge
#

zone

long epoch
#

k

shrewd dirge
#

might need to head through one of the doors right outside if it does not

#

then head back

long epoch
#

ty

#

will the others respawn too?

shrewd dirge
#

yeah but, they should be the least of your problem.

long epoch
#

course

#

ty

#

how perfect to bhops have to be to be entirely silent?

#

I can hop and then stop but landing consecutive ones usually ends up waking something up

shrewd dirge
#

you cant do it indefinitely

long epoch
#

is that a recent change

shrewd dirge
#

no

long epoch
#

is there a specific number?

shrewd dirge
#

specific number?

long epoch
#

of hops

#

before it starts making noise

shrewd dirge
#

on the first landing.

#

people vastly overstate the power of bhops

long epoch
#

so you have to hop and then stop

shrewd dirge
#

the idea is that you move at sprinting speed at roughly the intermittent sound of walking.

long epoch
#

right

shrewd dirge
#

so by the time something cares you're already past it or the sleeper is dead.

long epoch
#

right

#

so applying it to scouts is a bad idea?

shrewd dirge
#

totally fine.

long epoch
#

but why wouldn't the scout wake then?

shrewd dirge
#

sometimes ill get in between the tentacle gap, then bhop the last bit.

long epoch
#

right

#

so you have to be close enough

shrewd dirge
#

the only action a scout makes to noise is tendrilling

#

aside from gunfire of course.

long epoch
#

and touching

#

right?

shrewd dirge
#

and killing an enemy way too close to it.

#

yes.

long epoch
#

and if it tendrils you just go for it

shrewd dirge
#

there are a myriad of ways of killing it silently.

long epoch
#

yeah

#

I've done it before

#

lots of times

#

just want to get more consistent

#

that's why I'm curious about the details

#

thank you for the help

shrewd dirge
#

as host, a scout always ducks forward. crouch to meet him and release

long epoch
#

yeah, i've had that happen before

shrewd dirge
#

he'll eventually put his head up, b hop torwards him, release into head.

long epoch
#

also, with boost syringe, can you one shot half charge to body?

shrewd dirge
#

iirc yes, probably worth getting used to the timing for an unrelated uhhh "problem"

#

just dont do it for any reason other than experimentation

long epoch
#

||tanks?||

shrewd dirge
#

no.

long epoch
#

||shadow scouts?||

shrewd dirge
#

yes, but still no.

long epoch
#

huh

shrewd dirge
#

unless you have like zero confidence on sscouts

long epoch
#

whats the no though

#

is there another "problem"

steel valley
long epoch
#

ty

vital sierra
#

and another hammer tap

#

the hp for giant is a little weird from R4

#

so you need a tap to kill

#

or just go for the back of the head

long epoch
#

yeah

#

thanks

shrewd dirge
#

@vital sierra we were talking about scout not giant striker.

vital sierra
#

any places are good to kill

deft garnet
#

how do you open the lockdown door in B2?

weary mesa
#

do extreme it'll give you a prompt that it's lockdown has been lifted

rotund atlas
#

hello, what do you think are the best weapons for killing the striker waves easily in B3 for example?

#

and what loadout would you recommend for the group?

glossy crescent
#

0

#

.

rotund atlas
#

Your reply is so long and elaborate it took me a while to read it, but thank you for the suggestion : )

lean adder
#

Striker waves? Or charger error alarm? If chargers, I recommend hel rifle for op oneshot

rotund atlas
#

probably the thing you said! Thanks ^^

shrewd dirge
#

do all the terminals on c1 ||now have a team scan?||

distant ice
#

Think so

topaz anvil
#

Let's go

hallow laurel
#

Whats the point of the team scans in C1 terminals? avoid spawn manipulating? zone 113 terminal gets much more annoying now i imagine

craggy pier
#

yes it was to avoid a person staying in the room after the s1 scan.

weary mesa
#

the rebirth room is easier now so now you don't have to cheese it

fierce oracle
#

doesn't fix the problem of error waves pulling rooms of 8 giants

rain python
#

Which part? High only or with extreme?

cosmic sparrow
#

anyone know if there is a certain amount of boosters in the game or if the variety is unlimited?
i also got a booster that i was wondering how it worked but i dont want to waste it if it's good (its a "regen. cap +15%"), does the base regen cap get boosted by 15% as in only 3 extra health or does it give +15 instead for 15% of the total hp?

tropic ferry
#

base cap is boosted, so +15% would be 23 health

cosmic sparrow
#

wow that's pretty bad lol

tropic ferry
#

not when you have a +88% one PirateSimon

cosmic sparrow
#

yea that's not too bad

tropic ferry
#

muted boosters are generally pretty small buffs, aggressives give a lot more

distant ice
#

When muted gives 14% bioscan and bold gives 15%

#

Kekw

distant ice
cosmic sparrow
#

i know that there is a limit on the amount of effects im asking if there is a limit to how many changes can occur as in a muted booster with main ammo giving 2-15% as a spectrum or if there are only 3 that can occur like 5 8 and 15%

distant ice
#

Probably just a range

cosmic sparrow
#

and then combo versions that require the player to be in a proximity of a human or glow stick. do the combos have a limit or is it random as to what they are on?

distant ice
#

Again, what do you mean as limit

cosmic sparrow
#

sorry bad wording

#

for example take one i have now

#

hacking skill +74%
terminal use +17%
melee damage -5%

#

the melee damage is a debuff so can that be on any others or is it specifically on this one booster. like... can i find the same booster but without the debuff?

tropic ferry
#

it depends, for that one I believe it has to have a debuff

distant ice
#

Afaik all aggressives have a debuff

tropic ferry
#

for others instead of a debuff you can get conditions like glowstick or player proximity

distant ice
#

You can find it with a different kind or a different %

tropic ferry
#

is it really all of them?

distant ice
#

I don't think I've seen an aggressive without any debuff

cosmic sparrow
#

so like... the debuff is absolute but it's random as to what it is?

distant ice
#

Makes sense naming wise to me too, not that muted and bold do

distant ice
cosmic sparrow
#

so then the same can be said for the boosted parts so im guessing the answer to my question is yes there is an almost limitless amounts of boosters you can find

tropic ferry
#

they can have no debuffs, 5 of mine dont have any

#

just checked

cosmic sparrow
#

do you have the same kind but with debuffs?

distant ice
#

I got lucky rolls then i guess

tropic ferry
#

yea, aggressives

cosmic sparrow
#

because if that's the case then the name of the booster is the base effect or "the boost" then the rest of the name is the debuff associated which can end up being none at all

#

then the values are chosen at random based on spectrums layed by the devs for each kind of boost (muted, bold, and aggressive)

#

that's a cool system

distant ice
#

Yeah the naming is based on the effects

#

In addition to what you mentioned, conditions have their part in names too

#

With rq/16 for human proximity iirc and so on

#
  • sign also means something probably, not sure if what I think it means is correct
cosmic sparrow
#

rq/11 is bioscan
rq/16 is human proximity
rq/17 is glowstick proximity
and nothing at all means no proximity

the + means extra is added to the boost
example:
protect : melee resist. +7%
protect+ : melee resist. +7% AND projectile resist. +6%

cosmic sparrow
distant ice
#

Yeah i thought that was it but i already had the wrong impression about one other thing

cosmic sparrow
#

waz that?

#

oh you thought it was something like an extra potent kind of boost? so the effects are stronger if they have the +?

#

im guessing that's where you misinterpreted it

distant ice
#

No I meant for the aggressives and debuffs kekw

#

W/e

#

Someone could probably make a sheet of all effects but that's too much effort

cosmic sparrow
#

lol

#

i already did something close to that when i explained to my friend who is sadly offline

#

here's what i have soo far on the subject of boosters

#

name:
the type of booster (muted, bold, or aggressive) then there is a base kind of effect which is given, those make up the start of the name of the boost, then the dash, then you have what the boosters effects (max ammo, regen speed, regen cap, special weapon damage, main weapon damage, and so on) and the additional + that tells you there is an extra good effect, and lastly the "conditions" that im putting down below.
that is how naming the booster and what is on it works but the values of the boosters is random in a spectrum that the devs made for each kind of booster (muted, bold, and aggressive) like 3-15%.
HOWEVER all of this is completely RANDOM. from what kind of booster you get to the values and debuffs that come with it, all... random
the conditions:
rq/11 is in bioscan
rq/16 is human proximity
rq/17 is glowstick proximity
and nothing at all means no proximity

the + means extra is added to the boost
example:
protect : melee resist. +7%
protect+ : melee resist. +7% AND projectile resist. +6%

frigid holly
#

question. Me and a party where in the middle of a clearing up A2 with optional bulkhead objective. I was the 'host'. My internet connection blipped for 90 seconds. Rest of the party got kicked out of the game. Me as well. Why?
If im the host, i should have stayed in game, and party could rejoin. If im not the host, i shouldve get disconnected while party would continue, so i could reconnect?

shrewd dirge
#

if host dies, game will attempt to save it with a host migration with whatever information it can cobble together

#

if it succeeds, you can generally join back.

#

but very rarely, the game will straight up just crash everyone to lobby every few hundred hours.

frigid holly
#

very weird. so far i had only two occasions but both ended up with everyone in the lobby.

#

over 32 hours (yes, we suck to still be clearing A2 after 30 hours into the game)

shrewd dirge
#

just uhh, i dont reccomend hosting if you use wifi

frigid holly
#

i am, however havent noticed any latency or a lag.

shrewd dirge
#

yeah, its just that wifi often silently fails occasionally

frigid holly
#

i see. thanks. will move hosting of our party to other person on wired.
still weirded out.

shrewd dirge
#

yep, strange. best of luck.

frigid holly
#

ty.
is there some room i can ask for a gameplay advice as well? kinda lost in all of theese

shrewd dirge
#

yeah uhh, do you play with 3 other friends?

frigid holly
#

yup, our own party, no matchmaking. we have found a huge trouble to kill scouts. for some reason, 3\4 attempts with hitting it straight in the dome of the head with 100% charged hammer dosent kill the damn thing. i know we can just foam it and gonna try this for next run but maybe im missing something important with scout takedown?

shrewd dirge
#

so:
-aim higher (if he's standing)
-depending on situations of different elevations, jump
-scout always crouches forward for the host, stands straight for everyone else.
-if you're host and he tendrils, crouch to meet him and hammer him dead on.

frigid holly
#

im honestly confused to see some other people on youtube on current rundown just running around with hammers, taking down those spike-faces easy while we keep being silent and failing to figure out scout :C

stark spade
#

sometimes the scout does crouch even when your not host

shrewd dirge
#

most players with large enough gall, can hammer most every enemy.

frigid holly
#

aha, i see. so i noticed scout is higher than the sleepers but probaly underastimated how much. thanks.

soft kiln
#

you can practice scouts killing with B1, there is 4 scouts without going through any alarm

shrewd dirge
#

^^^^^^^^^

frigid holly
#

funny enough we`ve been doing just that six last games, failing nonetheless 😄

shrewd dirge
#

sounds like you havent gotten a grasp on recovering from soft enemy alerts.

frigid holly
#

not sure i even know whats that. is that about sleepers calming down or i`m missing the point?

shrewd dirge
#

soft alert, being a woken enemy that has not screamed yet.

#

hard alert is when an enemy has screamed, and the room has woken.

frigid holly
#

aha, we`ve managed few times to keep awoken in right-click stun-lock until killed, but not very confident on that.

shrewd dirge
#

dont shove, just give em a few half charged hammers

#

to the head, if the half didnt take em out, give em a tap.

frigid holly
#

those aren`t usually main problem tho, imho.
my main problems so far, apart from generic accuracy:
scouts ❤️ in love, who walk together.
(apparantly from above) completely missing the head of the scouts
hippy-trippy sleepers who almost hug eachother

that one alert on B1 when untill you disable HSU, spike-faced are rushing in, basically ignoring auto turret + burst turret + sniper turret in a corridor setup, idk whats up with that.

shrewd dirge
#

then just understand that for any standard regular sleeper:
tap to back of head is instant kill.
front of head is about 50%

frigid holly
#

and if im trying to nail awoken enemy that way i often miss to a floor and make nose that wakes others lol. i know i`m pretty bad at it

shrewd dirge
#

it takes practice

frigid holly
#

yeah i think i got the jist on silently taken the sleepers, but still mostly trying to do a full charge etc

shrewd dirge
#

B1 can be rough on beginners, chargers can be quite a hurdle, and they've been thrown at you a lot earlier this rundown, for diversitys sake.

frigid holly
#

well i think chargers are a problem due to previously described. if we basically had to take out scouts LOUD we are low-ish on ammo, health, tools.

#

still no idea how those bastards completely ignored that turret setup. they where plenty time to get stagger and a sniper shot in the back

shrewd dirge
#

keep in mind, if everyone pushed into the zone, the spawn distance remains constant, and might have spawned past your setup

#

the best idea you can really do for B1 is take some time to find the terminal, then ping the hsu.

frigid holly
#

i doubt that - just for a test, we setup turrets right in front of the door, and we haven`t passed more than one room inside that before dying)

#

while alert is on?

#

(had this exact plan in mind but just got overwhelmed)

shrewd dirge
#

well, yeah, ||once you do the team scan on the hsu the error stops|| then you clean up.

frigid holly
#

rule of spawn in 2 rooms still a thing, right?

shrewd dirge
#

yes.

#

either way, most people get used to recovering from scout alerts using mostly melee

frigid holly
#

so .... just full Forest Gump till we found terminal and scann it? I thought chargers will keep coming anyways

shrewd dirge
#

find terminal
ping hsu
do team scan

#

if you have fantastic rng and hustle, you can find it in the range of 30 seconds.

frigid holly
#

okay, thanks, will try tomorrow then.

shrewd dirge
#

otherwise ping it and go to it.

frigid holly
#

ha, clearlt wasnt the case tonight, ive kept running just for the sakes of it and havent found a terminal in 8 mins 😄

shrewd dirge
#

just stay together, its only 2 giant chargers from the error, shoot em.

#

i think terminal was generally in the mid level? depending on the zone you get.

frigid holly
#

yeah, i overall get the idea of what to try out. thanks again for the advice

shrewd dirge
#

cheers, good luck.

opaque notch
#

Q: How do I get shotgun turret

tropic ferry
#

A: you cant anymore, it was removed bc it was op

opaque notch
#

oh ok

tropic ferry
#

all of the stuff cycles between rundowns, everything that has the "rundown specific" tag

opaque notch
#

what is a rundown?

tropic ferry
#

A set of levels, we are currently in rundown 5

#

.t rundown

uneven gulchBOT
#

For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA

Buy GTFO at https://store.steampowered.com/app/493520/GTFO/

GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by hor...

▶ Play video
tropic ferry
#

this should explain it

young pagoda
#

oops wrong one

tropic ferry
#

throwing

young pagoda
opaque notch
#

ohh so can I play old rundowns? or I can only play on the rundown we are rn?

young pagoda
#

only the current one

tropic ferry
#

they have said that they wont bring back the old ones because it splits the player base, would be harder to maintain more levels, etc.

opaque notch
#

alright thanks!

tropic ferry
#

np

craggy pier
tacit moss
#

How long do glowsticks last for in seconds?

keen solar
#

I heard it’s 90secs

vital sierra
#

there is a very old video back in Rundown 1 where it demonstrate all the time every consumable and c foam last

#

but since it's very old, it could be a year old

noble sierra
#

Just realize that progress gain from picking up an artifact increased by 50%, but that's not in the patch note. Is it actually a glitch?

lilac fulcrum
#

That was done on the 29th

covert oracle
iron minnow
#

Hey y'all, tried googling this but didnt find it: my group completed A1, first thing we've beaten. On the rundown screen, there is now ||completed: 1,0,-,-||. Cant quite figure out what it means, and unsure if its a spoiler

craggy pier
#

You completed 1 A1 high

#

Its (high/extreme/owoload/prisoner efficiency) completes

iron minnow
#

Also, whenever i exit GTFO, Steam still says im playing it every time and i need to close steam entirely. Is this a common glitch?

#

Okay cool. Whats efficiency mean? Time it took?

craggy pier
iron minnow
#

Ah. So the last two are blank for a1 because its impossible

craggy pier
#

Yea, there's no ovoload on A1

iron minnow
#

Thank you

rain python
iron minnow
#

Its never happened to me, only gtfo. And it happens every time

shrewd dirge
#

I had that happen for other games when i installed it, but never restarted pc. It went away for me after restarting. @iron minnow

iron minnow
#

Huh. I guess i don't restart it but every couple nights. I'll see if that fixes it. Thank you

keen python
#

B3: - Lowered respawner presence
What does that mean?

distant ice
#

literally fewer enemies respawning

#

i think generator zone got nerfed

gentle oracle
#

The respawners in b3 were literally just straight up removed

ionic nexus
tropic ferry
#

except im pretty sure it was accidental, but they added respawns to the hybrid zone in b3 extreme kekw

hallow stag
#

how do you deal with Spitters

tropic ferry
#

shine your flashlight on them

#

i also believe it was added that you can put c-foam on them for an extended safe period, but dont quote me on that

distant ice
#

Was always a thing

#

Now just increased duration

tropic ferry
#

oh really? i never bothered trying to c-foam them

#

cant be killed by gun, welp good enough testing kekw

topaz anvil
#

Just cover spitters in duct tape

pine fossil
#

does anyone know the difference between the lab and datacenter areas?

distant ice
#

weird question

#

they're different environments

pine fossil
#

i know but like

#

i cant differentiate them

keen solar
#

Lab- drugs datacenter-you have a sphere

pine fossil
#

i know mines storage

#

thank

ruby folio
#

Does anyone have any recommended secondaries for when using the DMR?

#

I tried the Arbalist but idk if it's that good

shrewd dirge
#

i like the combat shotgun

ruby folio
#

They did buff it recently, yeah

#

Does the normal shotgun pair well with it despite this loadout not having anything fast-firing?

ionic nexus
#

you always have your team to rely on as well so loadouts can be flexible

ruby folio
#

Excellent, because I don't like not having a solid way to deal with big ones

restive viper
#

Do boosters work for the whole team?

tropic ferry
#

no, just whoever has them equipped

#

but if you have one thats med or supply efficiency, as long as the person giving it out has the booster it will take effect

restive viper
#

Alright ty

soft siren
#

hey so collected a bunch of crystals in A1 and the artifact heat went to 87% what does that mean?

craggy pier
#

The artifacts you collect will be less "effective"

midnight gazelle
#

Lower number = takes more artifacts to get a booster

craggy pier
#

You'll get less % per artifact the lower your artifact heat is

keen solar
#

Means if you wanna grind artifact, you have to play different levels

soft siren
#

so was I supposed to get a booster from those artifacts I got?

craggy pier
#

Only if your booster progress is at least 1.000

soft siren
#

is that seen in game?

#

like at the end of the level completion?

craggy pier
#

Yeah, mid-game even, in the right when you're on the objectives tab

keen solar
#

Press o

soft siren
#

awww damn

#

im in the lobby, and it says exiting the expedition will result in losing all collected artifacts and I wont get boosters 😦

keen solar
#

U don’t have any so

#

The progress won’t lose but the actual will lose if you leave the lobby while the booster is equipped

soft siren
#

Ohhhhhhhh...

keen solar
#

Wait, are you already in the game or are you in the lobby

soft siren
#

i finished A1, im in the lobby

keen solar
#

You’re fine then

soft siren
#

ok, thanks for the help guys

#

I appreciate it!

graceful parcel
#

If we shoot a 'half health' c-foamed door with small sprays of c-foam, does that make the door hold out longer than normal?

keen solar
#

You can reform the door yes

graceful parcel
#

So we don't need to wait for the c-foam to be fully gone and spray another full charge to reinforce the door?

steel valley
#

nope

#

think of cfoam as a shield healthbar for the door

#

you can "heal" it by applying small amounts of foam

#

just don't overfill it because a full charge is more than enough to max out that healthbar

graceful parcel
#

Got it, thanks!

craggy pier
#

What I do is when they "hit" the door, I pop one blob of foam on the door

long epoch
#

what's the unlock requirement for c this rundown?

frozen nymph
#

it says it in your rundown page

#

unless you're telling me you've unlocked it already, then yeah you can't view the unlock requirements

pearl badger
#

3H2E

craggy pier
#

When I unlocked C tier, my ui for unlocking D disappeared

snow marlin
#

does anyone know how to kill the scout?

distant ice
#

Tons of ways

#

Reddit has a guide on it, steam and YouTube do as well

#

Would be faster to look there

digital surge
#

Is anyone else having inconsistencies with normal flashlights? (Hammer flashlight, weapon flashlight) Where enemies don't consistently get aggro? Not being able to reset / sync sleepers is a nightmare

neon gust
#

Use lrf

distant ice
#

There has always been some weird bs with them

spark wolf
#

animations often don't seem right on first visual contact with a sleeper

#

other than that there's latency that can fuck with it

neon gust
#

Glowstick hard in the complex

spark wolf
#

😳

neon gust
#

HELL YEAH

distant ice
#

nah flashlights have some detection bullshittery going on

#

from certain angles you can shine them at the sleepers point blank and they don't care

neon gust
#

The hitbox dont match the stance

#

Like the one thats completely lay out on the floor

#

You dont aim at the head you aim at the top

amber osprey
#

also the "OP" glass for flashlight

viral hare
#

Anybody got recommended builds?

#

Haven't played since like R1/2

shrewd dirge
#

depends on the level

#

but

#

hel rifle

tropic ferry
#

hel rifle/shotgun are good secondaries

#

AR, double tap, pistol, and machine pistol are the favorite primaries

#

mines and sniper sentry are the meta tools

distant ice
#

Everything is usable, what builds

#

Only thing that does stand out is hel rifle

viral hare
#

alright totally fair, thanks!

karmic narwhal
#

What makes the hel rifle so good? I haven't used it but once. I was getting owned due to the slow rate of fire

midnight gazelle
#

it has overpen

#

more ammo i believe

karmic narwhal
#

I'll give it another go, maybe I didn't give it a proper chance

midnight gazelle
#

Treat it as a sniper

spark wolf
#

i don't think it beats the sniper on bigs that have weakspots unless you get penetration?

#

it's a good special because even without penetration it's the best charger killing special

#

it has insane potential with penetration

#

and it beats any other specials on smalls as long as you get 2 hits per shot

#

only requiring bodyshots

#

they're pretty different roles the way i see it

#

sniper is pure precision while hel rifle is charger kills + penetration kills

ruby folio
#

Does the "Main/Special ammo %+" booster increase max ammo or just your starting ammo?

spark wolf
#

starting

weary mesa
#

starting

#

it bad

ruby folio
#

Yeah that's definetly an "I don't want to use my good boosters" choice then

summer vortex
#

what is a good level to practice scout kills solo?