#gtfo-related-questions
1 messages · Page 533 of 1
i thought the artifacts
are perks
when u pick up bold agressive
nothing showed up
they are collectibles that reward at the end
we got nothing still
and you can slot them in the lobby
my friend got them
and he had like 4 or 5
and said nothing
maybe he is blind
not sure
so your heat on a level is 100% so then each artifact is worth .1 that means you need 10 to get one booster
no they have limited uses but you can easily find the artifacts
but you can get a lot
after getting artifacts tho it lowers the heat so its best if you have low heat to do another level with high heat
under NDA lol
nda?
means i cant spoil things
ahhh
even if i ask thats wierd
but makes sense
just wanted to know if theres multiple
not exactly what they are
its only for a few days : )
so my laptop is hp envy x360 will the game run smoothly?
kk
theres new dangers ; )
#patch-notes if you dont know what has been added or not
underwater donky kong style?
@tiny garden sorry im not to well with the comparison to other GPU's
i see
or whatever that is
ohh
yea i ran my old pc with a 1050 and it worked fine
i think you might be good
do chargers take extra damage in the head
|| what about for that special charger in b1 overload ||
lmao
yo there should be a jockey
like the big guys
are rode by shooters
would be super funny
do ||Boosters|| stack?
like if i have ||wep damage on 1 and wep damage on 2 do they add?||
yes, additive
very epic and based
How do you kill 2 scouts in the same room without triggering each other?
Does C-Foam Generated % increase from boosters also affect how much foam is needed to reinforce doors?
or is it just for when you spray it on the ground
Should just be how much you use
Anyone know the bulkhead order for B2 PE?
Extreme Overload Main
Is it a glitch or a feature, that enemies respawn, when leaving an area for a bit?
I'm not sure
I tried some of the weapons in R5 and im not sure which ones are good. Any recommendations? i really liked the hel revolver in r4
“feature” lmao
thats intended
-Sniper godlike against biggies
-HEL Weapons good against multiple enemies (in a line; strong ||on C1||)
-Shotguns good all-rounders I would say
-DMR good main when aim is existent
-Pistol is a great all-rounder
-Double-Tap same like DMR
-the rest is fast-shooting with high ammo but not that much high dmg.
It depends what you like I guess.
ty for the detailed answer :)
i would come in with the stats police here but eh
if someone already made a spreadsheet with weapon stats or something similar i'd be interested^^
i like stats police
not updated for R5 yet unfortunately
figured
pretty sure hel rifle good overbalanced this rundown though
hel rifle just feels like sniper, but versatile to me
i was comparing it to shotgun myself
looks about same damage per shot, way higher range, has penetration, and more ammo on top of that
wtf tbh
shotgun even got buffed with r5 didnt it
a bit yeah
"- Slightly increased ammo capacity
- Slightly increased range effectiveness
- One shots chargers"
yeah i was making good use of it in ||b1||
1 - somewhere around 1 bullet
2 - idk man
3 - it already did that
defo wished i had a hel rifle for ||overload though||
fastest easiest scouts to get to?
||b1 has two in each of the two non alarm zones at the start||
ah yeah, forgot those thanks
Any tips for a new player?
scout is friend :)
lol, DMR doesn't do shit to them. Learned that last night. Just pissed him off. LOL
idk man there's a million things to ask and answer in this game
you need to be a little more specific when asking for tips
It was more for any information you yourself found useful for GTFO. For example, Maybe turning on a flashlight in a new room might be a bad idea, etc. Any small details useful for new players. But thanks for trying anyway.
i have hundreds of hours in-game dedicated to testing things, all information is useful
it depends on what you know and what you're struggling with in general
and guides show most of the basic stuff
some guides advanced on specific topics
if you're looking for general information it's suggest just a guide
discord is better for specific questions
Best tip I can give to newer players is always have a backup plan if you agro a room so you know where to hold and survive
And you will probably lose a lot so don't get discouraged
This game gets a lot harder as you move up in the tiers
my best tip would probably be to record shit
Especially this rundown
Thank you, That's exactly what I needed. I appreciate you. 
Why would I need to record? We got sus players?
all kinds of stuff
sometimes you might catch evidence for cheaters
sometimes you might catch a bug that you can report with evidence
and most of the time some bs will happen that you can't explain and so you review to see what actually happened
@distant ice Thank you for the clarification, I really appreciate it.
don’t die
1% of what
artifacts
wat
this one guy said u need 1% to unlock an artifact/perkl
1.0 not 1% probably
every artifact gives you a certain amount of progress towards a booster
at 1.0 progress for that type you get a booster
its still percentage anyway
but not 1%
1.00 = 100%
just think this way
ye
Hey guys now that R5 is here and the burst cannon got removed, whats a good gun for taking out big fellas?
Sniper
hel rifle
sniper is more consistent for bigs with precision
Hel rifle requires setup to be effiecient and sometimes it's won't always be that way
Same with the helgun
HEL rifle is way more ammo efficient though
staggers big chargers per shot
and there are way more situations overall that align collateral kills
im partial to the chad hel gun
Hey so I'm watching a guide from 2020 by Professor Scaler,
And he seems to mention a mechanic where, the more you disturb sleepers (without putting them in attack mode), the more sensitive they become?
https://youtu.be/s72mOSg0jo4?t=689
is that a thing?
or did I misunderstand what he meant?
gimmie sec
baloney
probably misunderstood that enemies react to crouch-walking in close proximity
with more people there they just like to move closer or a tiny bit away, kinda fidgeting
and keep waking up the sleeping mf
honestly, it might have explained why i felt shadows in E1 felt more sensitive than usual sleepers
but for this to arise in standard gameplay, you must have an absolutely glacial pace for it to matter.
as storm said, its likely fidgeting in standard gameplay
I see, now, on the topic of Sentries, from what I've gathered, the Shotgun sentry was absurdly broken to the point the Burst Sentry was kinda just bad compared to it and the got shafted, and the Auto Sentry seems to be a very recent addition,
Now I usually prefer using the Auto-Sentry because it feels like a very strong Crowd Control tool, but is it better than the Burst Sentry?
i've spent over a literal hour in a room with sleepers not killing them when testing some shit
they didn't get any more "sensitive"
big part of that was afking yes but
there was also a lot of waking and moving
yeah, sleepers dont get any more sensitive over time.
i think he was talking about the more people in proxy makes sleepers more sensitive.
I see, and about my other question, Auto vs Burst Sentry, which is better?
auto doesn't really kill things, only staggers them
think of auto sentry not as CC but as a sticky trap
burst can actually kill something
slows em down. not much else.
so depends on what you want
also sentry aim supposedly got improved this rundown so that needs testing
other question, do sleepers react to the sound of a C-Foam launcher?
i was circle kiting chargers for a half hour in front of a sniper sentry, it never shot me once. so i think its better
c-foam is silent in every variation
sleepers dont even know they're foamed
I'm wondering if you can try and snipe a Scout with a C-Foam launcher without triggering an all out gunfight basically
yes, easily.
even from beyond tent distance, just shoot 1 or 2 pellets at a time.
when you hear the freeze-scream, push in and hammer charge.
uh, about shotguns, I usually use auto, and I love it especially as, well again, as a crowd control tool, but I was never a HUGE fan of the base pump shotgun, tho maybe I'm mis-using it, but on a forum I saw someone say Pump-Action > Auto Shotty
that true?
different weapons for different situations.
shotguns are in a pretty sad position right now imo
Pump feels like it does alot more dmg obviously, but it usually feels like a bad idea to try and approach a Big Striker to burst them with a shotgun, apparently they can turn around and do an absolutely devastating Left-Right combo
that does like 80% dmg
if you staggered, they cant swing until they get out of it.
people commonly hammer rush lone giants at higher levels.
the standard shotgun does not need to be that close to confront giant strikers
combat, probably, but 2-3 round from behind with cs, and its likely dead.
both shotguns damage unchanged iirc
~6 for cs, 2 for semi
from behind
anyway a lone giant is nothing to be afraid of
I see, but yeah me and my friends just started playing together and this rundown we're still on the first level because we keep getting swarmed on the Class 3 Alarm Security door on the way back to the end of the mission, after overriding lockdown, tho now I have an idea what to do, might try and use Mine Deployer, while someone uses a sentry, and the other can use C-Foam launcher to control the door in the 2way tunnel under the walkway, because the 2 times we tried, in the second scan wave, we had to walk directly into the small 2way tunnel, whilst ennemies were pouring from inside of it
to be fair we just tried it two times but still
the two last times we were running double sentry + C-Foam + Detector
but I might pick up Mine Deployer
||personally, the scans on A1 are a particular snore fest with mines+foam on the 2nd door (if we're talking about the cluster) to the point you can basically do the scan entirely uncontested||
yeah I think the reason we were struggling so much is because we badly itemized for the mission
its A1, it shouldnt matter much.
it's A1, it should be a snorefest*
*for veterans
well, I'm not sure which rundown it is, but first time I played, a while ago, it was with a friend, so it was as a duo, it was the rundown where A1 you gotta get 6 HDDs, and A2 I think you had to get like a Cell to power a generator? not sure which rundown that is, but A2 felt WAAAAY easier than A1
so I thought maybe the missions didnt necessarily get harder
that was rundown 4. these A sets are of approximately the same difficulty.
supposedly but R4A2 is probably a contestant for easiest level in GTFO
yeah we kinda just opened a door and the cell was sitting on a shelf right in front of it lmao
the ones that sound painful, apparently there's a couple missions where you IMPERATIVELY need a Bio-Scanner
yeah, the B-set/high smells pretty nasty for beginners.
not a groovy rundown for newbies hmm
especially the last R4 mission, never tried it or seen what the twist is, but the description was ominous as fuck
Something along the lines of "Is it just me or the fog is... moving..." something like that, lmao
E1 fun except for the piss easy reactor
so uh those boosters, are those rundown specific? Because that wasnt a thing in R4 iirc
new feature
or is that a new mechanic
not rundown-specific
probably not specific.
think of it as the layered of last rundown, basically a new feature they'll work around with more in future rundowns but it's new to this one
||I mentioned it to someone last night and I think this is what Clay is basically referring to: my team C-Foamed the door outside the scan room, do the full team scan, then the C-Foam guy (me in our case) runs back out to that single door and keeps it foamed while everyone else does the cluster. A mine on the door for when it breaks will then pop about the whole wave and you just clear anything left standing, but as we didn't have mines we just had sentries facing inwards on the door immediately opposite the security one and then held out on the bridge||
I so wish I had an actual screenshot to illustrate what I mean but.. I don't 
whoops
uhm, so the video I'm watching from Professor Scaler, he talks about fog mechanics, more specifically infestation fog, and he never mentions Fog Repellants, were those not a thing a year ago? or do Fog Repellants tend to not spawn in Toxic Fog missions?
fog repellers are basically always found anywhere
They weren't before R2
^
R2 was the infection rundown which most people would hate now 
ah so maybe they werent implemented back then
I think fogs were in the game before infection tho iirc
ah so maybe he just... forgot to mention it, because I assume fog repellants work on Infectious Fog, no?
i hated the infection always tho
i dont mind infection fog when we get coolaid stations.
i take issue with spitters.
fog repellers were there in R1, infection was not
they were more of a meme than glowsticks though
spitters are just buggy still hope they are more consistent in future rundowns
OH RIGHT, okay me and my friends are all a bit confused about that, what's the point of glowsticks, and more specifically them having two colors? They never really seem to help with visibility, and uh the color doesnt seem to affect function? Maybe they're good in rooms that are chock-full of ennemies but also pitch black where you can't just use your flashlight willy-nilly?
clown meme intensifies with these new features
lmao
red glowsticks are a christmas thing
R2 Is the only rundown I've never really played at all (well I only ever really manage A-tiers and maybe one or two B-tiers anyway), we did some scouting runs on the missions and said screw it, this is hell. I still hate Spitters so much 
||sticks often trigger perks.|| also, lighting key areas for moments.
pitch black rooms with scouts for the most part, for me at least
oh lol, because they seem to be so unimpactful, that we noticed you can literally throw one at a Sleeper's face, it'll bounce on its face, and the Sleeper wont even budge
which was pretty hilarious the first time we noticed
Fog Repellants too, sometimes we'll just throw a whole-ass repellant at a Sleeper's face for shits and giggles and the Sleeper just doesnt give a shit
that's just balancing things tbh
while i shared your confusion, id much rather them make no noise because balance.
^
otherwise they'd truly be useless
useful for triggering shit in the fog/darkness 30 meters away
well the noise is fine, its more the fact that you can throw this thing that looks like it weighs like 10 pounds, directly on the back of a Sleeper's head and they dont even start glowing
just kinda funny to me
most laughs i've had in the recent days are bhopping in pitch black areas straight into giants
apparently there's missions where it's pitch black and you can't use your flashlights? Or maybe Professor Scaler was just theorizing but that sounds kinda... Spicy
lighting doesn't change how enemies react to light
🤔 i guess he might have been teasing at a specific type of enemies if you want spoilers from previous rundowns
I heard about an ennemy called shadows, I think? but even he didnt mention that even though he seems to know alot about GTFO, so maybe its like a huge spoiler?
unless we wont see those Rundowns again?
shadows been a thing since R1 and they're present in every rundown iirc
except R3 maybe?
but anyway in R4 we had pitch black zones with shadows in them
only thing he might have been hinting at
R3C1
R2 didn't have chargers
several
uh... never saw one I think? neither in R4 or the current Rundown, I saw strikers, shooters, big strikers and shooters, Scouts
didnt see shadows in R4?
they're in the lower tiers or harder sectors usually
what levels did you do?
he didn't do a lot in R4
well when I played in R4 I was new and so was my friend, we were only 2, a duo, which isnt recommended afaik
so we only cleared, like... 3? of them
I play with a trio and we basically only managed that as well. We only managed to finally beat B1 Like a week before R5 Dropped. 
to be fair, it was absolutely brutal
but we had alot of fun
as a duo
forced us to REALLY think outside the box
i was in duo for the first 3 rundowns, late in R4 ext (this year) we found a third
game got a lot different with a third player
Oh most of my GTFO Time is as a duo. Hell we only did B1 A week before because we finally got our third man back online after like two months of inactivity.
It was satisfying to finally clear it though. We got bummed out because on a previous go at it we had an issue that caused all of us to DC, and we were just shy of the final door and had plenty of supplies as well. 
right now, I got 3 other friends to get the game despite their hatred of horror games, and we've been playing as 4 since yesterday, they're all addicted,
same tbh, one of the coolest games I've played in years
gtfo is only a horror game until you get familiar with all enemies
except for spitters sometimes ffs
Or artifacts. 
coolest thing was the first time I used a terminal, its very similar to using Windows CMD, and as an IT Technician, I quickly became familiar with them
there's 2 types of people
those who fight over who gets to use it first - the guys familiar with some type of command-line interfaces, and those who shove it on one dude from the group and never touch it again
The latter is my group, absolutely my group. 
tho tbf they're very simple anyways, but yeah I'm that dude, my friends hate having to touch it
I love it
so eh
just wait until you’re the uplink man, that’s when you reach your peak with terminals
so like, do we know if there are gonna be new ennemies in future rundowns? or are the devs usually very secretive about that and let us discover for ourselves once they come out
those specific devs seem to be the latter type
Almost every rundown will have 1 new enemy
especially with how the lore seems to be set up, they seem to set it up à-la Dark Souls
where its kinda hidden for the finding
Funnily enough the only time one of my trio actually wanted to use terminals at all was to try the uplinks in I believe it was R4B3.
I actually had to persuade him that it was faster to just let me do it by myself, because he'd also ask what the codes were and then complain that he couldn't hear what we were saying over audio. So y'know.. weird choice.
you do it so much that you do the whole pre-backspacing shit while the other commands are loading. and yeah weird time to pick learning the terminal
right now I'd say my biggest gripe with the game, though its understandable from the devs POV, is that, its this kinda game where, as a group of busy adults, its super hard to consistently get playtime, because I honestly dont wanna play with randoms, CBT sounds more appealing than that
Oh.. please. He even makes sure to use the exit command everytime on the terminal rather than just backing out of it.
now that’s something i haven’t done, never thought about that
there's an exit command on the terminal?
same
I've seen him type it out multiple times. I dunno how it actually works because I've also never done it.
Like why spend the time doing that rather than just back out?
like it would be nice if they put a bot system in place where if you're only 2 or 3, you can have like, a single bot with you, and all that bot will do is stay stealthy in the back and follow, only providing support in the form of gunfire in the event of an actual fight
I'll quickly load A2 To check since there's a terminal in the first room.
eh makes shit complicated
So basically how bots work in PAYDAY 2 Stealth.
even if you have a bot that follows behind, they could fuck it up if you just sneak past a room rather than clear it
Though in that case the bots go and stand in a spot until you trigger loud, rather than a bot that would have to actively follow you.
would also probably be weird for scans and if they don’t scan, it doesn’t fit into the storyline since it’s a bio scan
the bots cannot do well in a game like this
well, Idk for you guys, but the only time I really get to play GTFO, is for like 3 hours in the late evening before going to sleep, because well, all 4 of us have jobs and things to do
the amount of effort needed would be absolutely not worth
as someone who has work and bachelor's final work i envy that kind of free time
there’s too many variables and it’s a game about finesse, so not worth it. at that point probably better to bring a turret and solo lol
@distant ice Well one of us has University but they just finished I think like 2 days ago, I have a job and just finished a trade-school diploma and might start college soon, so to put it simply it's very rare for all 4 of us to be there
Yup, can confirm this now. Typing "EXIT" literally just does the same as hitting ESC Or whatever keybind to exit out of the terminal, expect you have to y'know.. type EXIT.
if you’re that eager to play and you guys can’t all meet up, lfg is an option. i think that’d be better than bots
never knew that, that’s awesome
Mhm.
type exit to get your ass up? does that work irl too?
it works to close programs on a console, i’m assuming it wouldn’t just leave you staring at a blank screen lol
well the thing is that if I base myself on my past PvE matchmaking experiences (WoW, Payday etc), usually alot of allies will kinda just fuck it up for everyone, maybe its not as bad in GTFO, where I assume the community might be a little more mature
it could just leave you bugged out like it sometimes does when teammates pass by
is there any issue with the in-game voice chat?
staring at a "detecting personnel" screen
no, just generally being bad and not knowing mechanics and doing really dumb shit
i mean people still are gonna fuck it up with scouts and the like but not many trolls in game
you can use lfg as a trial period for finding new static teammates
like if you fuck up a melee sneak, thats fine, but I mean people who keep repeating mistakes and shit?
I remember in WoW Mythic+ Dungeons at some point I just stopped doing them entirely because it was so painful to watch our allies try to do basic bossfight mechanics, and in a game like this, a bad teammate sounds like an even bigger detriment
yeah you sometimes get that “scout killer” who ends up waking all of them lmao but it’s not that common (at least in my lfg experiences)
trade resources for an extra tool and bioscan speed
well thats the thing, GTFO sounds like it might have a better community than a game like WoW
random teammates are just like boosters
lol
i mean i never played WoW idk
only one way to find out if you think the community’s better and that’s by trying lfg for a couple games and see the results
you'll have to try it for yourself but yeah
most people are pretty serious and just wanna finish the level same as you
and for most people it seems they're not as bad as what you described
Most people I played with were chill.
at least this game isn't like warframe where most missions can be infinite and if you play with randoms they might just decide to grind the same mission for like 6 hours and you're kinda just stuck with them, god-knows where they find the time to do all that
but GTFO missions can be super long, at least with my group, especially since 3 of us are brand new, and I'm the most experienced by a mere 15 hours
Sounds like me, except I'm just the poor sod in the group who's automatically assigned that role since I'm the only one bold enough to attempt it, as well as to actually try and practice it (typing this literally after just killing one). 
with limited time it do be like that
if you're stuck nearly completing something like a PE, with limited time it's 2 tries and gg
yeah
life sux
exactly
nah i more mean the dudes who like rush in to kill scouts and are talking about how many they’ve killed and how they’re beta players and then just botch it 3 times in a row
get home from work, eat dinner, it's already like 6PM and then I gotta make sure not to sleep TOO late, so we have about 3 hours, 4 if we're lucky
wait professor scaler's talking about how shoving is really strong and he mentionned an ennemy called the "Charger"? MonkaS
or just straight fall asleep for no reason for an hour or two
is this game suitable/playable for people with a high factor of arachnophobia ? i have a friend who want's to play the game but is deathly scared of spiders
probably
there's no spiders but i guess there's some things that might vaguely in a weird way resemble one? phobias don't make sense
can your buddy play killing floor tho
I mean from my own limited experience I've never seen an arachnid, but sometimes, an ennemy will move on all fours either on their belly, or their back, and it might look VAGUELY Spider-like, but still obviously, not a spider or an arachnid
I dont think I've ever even seen something with more than the standard 4 limbs tho
so your friend should be fine I guess?
yeah about that
yeah there’s only one thing i can think of that’s vaguely spider-like
it’s also just fucking ugly
between like 3-5 months
also there was only 1 rundown extension that happened
whether itll happen again is just up for speculation
looks at R3
yeah r3 didnt get that kind of treatment
various but we're in early access so it's really on the amount of work that needs doing
but r5 is a special boy
R5 will probably not end until autumn
and how old is GTFO again?
Because something weird I noticed, when you look at Steam Charts, there's often VERY FEW people playing GTFO, like barely any, which weirded me out, because the game has exceptional reviews, and for a little while I remember alot of big streamers trying it on Twitch
i HOPE we get an extension
2019 december
as devs themselves have stated, they don't expect people to be grinding the game continuously
new rundown comes out, people come back, check it out, play for some time, and go back to other stuff while they wait for a new one
wait there was 5K people playing a couple minutes ago, last week I checked there were barely 600... OH WAIT, maybe due to the way it works, its a game that gets peak player numbers during weekend due to people having more time to play together and set up?
oh yeah also new rundown
how do i get my friends into my lobby
fuck nvm I thought the game didnt have alot of players but thats a fine number... I wish Planetside 2 could have those numbers PepeHands
cant they just join if youve friended them on steam?
if steam friends just invite, if not then lobby id
how do i make a lobby. sorry im very new
but yeah I fucking love this game as of now,
It's kinda pathetic that imo, the 3 best games I've played since the last, let's say 2 years, are Risk of Rain 2, Hades and most likely this,
all indie games
if you like hades you should check out void bastards. not as polished but cool ass game
thanks
I mean GTFO is an indie game in early access, and its still alot more fun, and polished than most Triple A games, same with Risk of Rain 2 and Hades
something fucky's going on in the industry
money's going on in the industry
yeah Indie Games are made with passion
AAA games are made with money
I guess thats a simple explanation
it does? I mean I dont think it has Triple A budget for sure at least, even if it might have a publisher (Idk if it does)
due to it not being a big publisher unless you now want to count the partnership between 10cent and them being a publisher
In the video-game industry, AAA is an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of game
i think its more for finding people to hire
: )
a fellow RoR2 Fan 
well yea but its probably flavour text
imagine trusting the marketing
^
and another thing that is becoming a bigger and bigger issue as years go by imo in the AAA Games market, is more and more AAA games are piss-poor optimized and run like shit on most hardware, RDR2, CP2077, Outriders, Outer Worlds, Watch Dogs, Assassin's Creed etc etc etc, they run like absolute garbage even on really powerful hardware,
But most indie games are super well optimized even in Early Access compared to AAA
they usually also look simpler, but still
10cc self published their own game and theyre a very small team
well now yea
what is backed by tencent? GTFO?
and they just bought Warframe too iirc... man Tencent is scary imo, they're getting shares in everything and buying a bunch of companies
Riot Games, Blizzard, PUBG, and... I think Fortnite/Epic? ugh
klei : (
no
I mean already the fact that they OWN Riot Games, who make League of Legends, which I think if you count Korea/China is still the biggest game in the world, and thats just the tip of the iceberg
an ever-growing iceberg made out of money
anyways Tencent is like... the Disney of video games right now
what does the regen booster
the owner is whoever has the most stock lmao
yes
not ownership, they acquired a major stake not that they have majority
likely 20-40%, depending on the other shareholders (if there are any)
@distant ice well, maybe?, Minecraft is insanely popular, almost as much as League, but with tournaments and in game MTXs league pulls more money I think and if you count china and korea, where League of Legends is basically a religion, well, yeah
I'm hoping I'm just dumb and missing it: is there a setting to prevent GTFO from muting itself when I Alt-Tab?
I think maybe if you put it in Borderless-Windowed? Alot of games will mute on Alt-Tab when in Fullscreen but become a bit more flexible in Borderless
but alt-tab is the best way to prevent deafness from elevator drops
why would you want it that way
and no windowed fullscreen still mutes
@distant ice Because it's kinda frustrating when using ingame voice that if I alt-tab I can't hear anyone :c
well that's a legit concern but i don't think there is such an option
@lament temple I have ADHD, the attention span of a potato. It's really hard not to alt-tab if I'm in a lobby waiting.
the only gripe I have is when I alt-tab to soundpad to play loud hentai moaning to scare my friends when they're about to sneak kill a sleeper, I have to make sure I dont accidentally shoot when clicking back on the game
@sterile egret right-click to click without shooting 😉
second monitor
I am not used to larger servers where I have to type the full name :c
I have a second monitor. Still have to alt-tab to release the cursor from GTFO
just have hulu playing already before you load gtfo and then hit the pause/play button on your keyboard when it’s time
OR, buy a second PC with an RTX3090 so you can watch hulu on another screen when playing GTFO
and get double monitors for that pc too
yeah so you can Multibox in GTFO
just duo with yourself
while watching Hulu, and going on Amazon to buy a third PC and 2 extra monitors for even more multitasking
In the LFG tab, some people say “PE”, what’s that mean?
Wait...so do “Every objective”? Wow...
Honestly lol. I thought optional objectives mean youd still have to do the main objective still.
you always have to do the main objective
Ok. So PE A1 would just be saying “yeah, we’re doing A1 Extreme” since A1 only has hard and extreme?
Ok. Good to know.
But yes it’s doing both optional in addition to the main objective
high is the main objective
extreme and overload are the options, and every level with overload also has extreme
Ok. Cause I’ve attempted Extremes before in the previous rundown, but it was only A-tiers that still ended up with my team wiping
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
that might help a little
that would’ve saved some time lol
Lol. The explanation wasn’t wasted though
good luck with your expeditions, though
and no need to rush for pe, you can always come back and do that once you finish other objectives
Oh don’t worry. Probably won’t do a PE till next rundown considering my teams skill (me included)
Uh just wanna confirm I'm not crazy here, there's a dodge mechanic in this game, right?
pressing shift while strafing/walking backwards
All that time will be spent dying
yes
It’s not a fully fleshed out dodge, but it is possible to avoid attacks
okay, now do people actually use it? because its so tiny that the first time me and a friend saw it we werent sure if that was intentional behaviour
it’s helpful for dodging shooter projectiles sometimes
You strafe when the shooters are shooting you. That’s about it. There’s some timing to it, but it’s more of a instinct thing you gotta learn. It’s hard to explain
just a question.. isn't run sliding a bit quicker than the bhop method during a kite?
the tiniest bit but yes
wait are Blood Doors a thing in the current Rundown
bhop helps you dodge attacks though
in every rundown since R2
I see
Blood doors? Are they security doors just smeared in blood?
they're like an anti-alarm door
Oh ok. So the doors in ||A2||?
why you gotta spoil
thats what I figured.. normally I just use the bhop method
lmao that was meant to the other guy but
I mean. It still counts
yeah
my bad
🤔
you don't actually need to spoiler that, shit's been around since R2
no rules apply to it
i just wanted to mess with him a little
Without spoiling what they are, roughly how many enemy variants are there? I’ve only been to B-Tier like thrice last rundown so I’ve only encountered ||Strikers, Shooters, their big variants, and scouts||
variants or uniques?
same as fox in my case
Basically anything that’s different from the dormants you’d see in higher lvls
can't say i remember all of them tbh, i know all of them, but can't call from the top of my head
like 14?
is there actually a general term for all the ennemies in GTFO? Sleepers seems to be the general name but uh ||Scouts and some others clearly dont really count I think?||
i got 13 but i think i’m missing something
i probably am still missing something too
Cool. Was just asking out of curiosity of how different the enemies there are, average spitball number works
some are just so similar
so from that number that means someone like me or Fox who have only seen the basic uglies, only really have scratched the surface
Like, I know ||scouts|| are officially called ||scouts||, but me and my friends just always call them feelers
i say sleepers as a general term for all of them
strikers are what i call the regular dudes
Yeah, close enough. Just wanted to know the general number.
Are all variants and uniques always available in all rundowns, or are there some we havent seen in a while?
some might not be present in a rundown
like is there maybe a specific infected that might've been shafted after a rundown because it got lukewarm reception from the community?
I call sleepers “bogies” sometimes, or just use basic pronouns like “they are up ahead”. Then I call the ||large|| variants for them “||big|| dudes”
i call those titans
strikers, shooters, scouts, titans, and chickens are the ones you’ve seen i believe (in my terminology)
I see... are there any ||Boss Fights / ACTUAL unique ennemies||
yes
oooh that sounds spicy
i mean i haven’t done d1 for r5 yet so idk about this rundown but for r4 yes
I’ve heard of the official names, strikers, shooters, scouts. But like I said, my team normally just does childish nicknames for them like feelers
“There’s shooties up ahead”
to be fair your character calls their tendrils "feelers"
well
Full charge to the head kills them right? (As long as they don’t got that ||invincibility period right before they alert||)
as they scream and yes
The basic ennemies, I think they're usually shooters, that quickly crawl on all 4s like the little girl from the ring, are those considered variants or are they just normal shooters that just so happen to crawl? and I didnt spoiler mark this because I always see them even in A1s
shooters have the spiky head
strikers are the normal variant that crawl and melee you
What’s the best way to stealth a ||big striker||? My friends tried 4 full charges melees to (what we assume is the head), might have had a small lag or something, but we never seem to kill it quietly and take massive damage
and no those are one variant but there were different variants in r4 of those enemies deeper down
just heard about ||Surge Alarms|| and they sound really painful
hit them from behind, iirc it’s two fully charged melees to the back of the head or 3 to just the back
the sleeping/moving positions don't count as variants
enemies take more damage from behind
Back of head does more then front of head too?
yes
apparently there's a specific point behind a sleeper's head where you can one tap them from a single, uncharged melee
multiplicative
Wow. Good to know
like at the base of the neck
it's not a specific hitbox
it's just the head hit from behind
head is a hitbox, behind is just your position
that’s how you 2 or 3 kill sleepers without waking a room by yourself
and back damage scales up to double depending on how "behind" you are
I mean, I can double kill by doing roughly a 3/5 charge if I’m fast enough. But that’s good info
ah okay, professor scaler said that apparently sometimes you'll try to hit the occiput, but as the sleeper holds its head in its hands, the hands clip through the head and you might get a hand hit which doesnt one shot, maybe it got fixed since then
yeah shit happens
but tbh waking up a room of just strikers usually isn’t that bad
just run around and bonk them
Like when you stealth kill, but the farthest sleeper in the room wakes up lol.
yeah sight lines are weird
Me and my friends think it’s some sort of desync bug. So the game says it’s sleeping, but in actuality it’s yawning or something
I think if you stealth kill an ennemy, but a sleeper in the back of the room, is looking in your direction, and enters stage 2/3 awareness as you hit the sleeper, it can trigger them
thats what I heard
Do shoves stun strikers long enough to get a decent charge for melee?
those mechanics all make sense when you know how they work but it's honestly more explaining than i have energy in me right now
apart from clusters, here's the simple explanation
only the closest awake sleeper can react to a kill
and they're "awake" the frame they start waking up, it might seem like they're sleeping still
actually, Idk if thats a setting, but has anyone noticed the 3D sound/Stereo in this game is sometimes weird? For example I can usually easily tell in what direction an ennemy is from sound, but not their height relative to mine, so if an ennemy is under me, it sounds the same as if it was next to me
Okay so I'm not crazy, because it sometimes causes a little bit of confusion
eh easier to just bash the shit out of them than shove and charge
i mostly use shove to melee-cancel or if i fuck up and don’t want the sleeper to scream
It sucks when their behind walls too, like on ||A1||, I think ||zone 63|| has a wall next to ||zone 64|| that you can hear some sleepers next too
yeah
that's if a door to that place is open
Spatial sound is a little weird in this game
i don't think they care about any walls
Talking about us hearing them, full on wall.
was the door open
||Zone 64|| is the one back at spawn, you don’t reach it from ||zone 63||, so no door to hear it from.
Or I’m getting the zones wrong, but same thing
Uh I noticed in|| A1||, that sometimes there's like... ||black goo on the ceilings that make this very distinct sound|| and me and my group only noticed when we started actively searching for the source, what's that and can it have any affect on the gameplay? because ||it looks alive||
||that's the enemy respawn mechanic. 'nuff said||
Oooooooooooh
That’s the new mechanic for “Rundown Rebirth”. I’m only saying what I’ve experienced so I can be wrong, but it basically functions as ||respawn zones|| so when you ||backtrack there’s enemies again||
So you could, in theory, ||predict where they'll be using those||
unless it's not fool proof
So from what Reddit says, they don’t have any animations yet so they just ||plop into existence and they only respawn when your not in the room (but someone posted a bug where some big guy spawned right in front of them)||
lmao
My tip, close doors behind you just Incase, and when backtracking have the dude with the biotracker take point.
I mostly use the mission intercepted transmissions to figure out a few things on what to expect. Like how A2 addresses just that.
could you, in theory, ||know where ennemies will respawn by remembering those goo pods' exact locations? or are they not 1:1 (like they're just a decoration)||
I’m assuming B1 will have ||infected fog|| since it says ||vents aren’t working||
||in my experience enemies respawn in basically their exact positions they were in before. They may vary with a Shooter where a Striker was originally, or with a different stance/rotation, but it's still the same original position||
Not 1:1.
that's been my experience atleast
Same
you can deny the spawn
so they're just a decoration to tell you the effect is present... ||can you still use them to get a general idea of what places will be worse than others?||or to get any advantage?
Also, it seems the ||pods|| are invincible, and have infinite uses, part of the hate for this new mechanic is both of those facts
and yes, ||you can predict where they'll be by just keeping track of which rooms are podded. They only respawn in pod rooms once all players are far enough (more than 2 Rooms) away and you can thus prevent respawns by having someone sit in the room||
yeah I tried swinging one
yeah there’s only way to prevent them to stop spawning
and it’s just cheesing it basically
but I'm more paraphrasing that off of other posts because I've yet to actually test that. I've done A1 With my squad and have otherwise been just scouting and mapping out the A/B-tiers
Some people on Reddit suggest those new mechanics having only 1 use instead of infinite uses. With the ||cocoons|| having a ||“opened” or “hatched” look to them||
I'd prefer that personally, but it's their first iteration and the rundown has only been out since Thursday so 
Yeah lol. I don’t mind the mechanic. It’s a cool idea, but people with +300 hours and whatnot see it more as an annoyance more than anything.
It definitely made ||A2|| more of a nail bitter since you ||backtrack into that massive foggy area||
||I cleared that like four times last night while mapping out the level. I didn't actually mind it since there wasn't too many enemies and they weren't in any particularly annoying positions. I have a greater issue looking at a map like A1 As I mentioned earlier today where they could potentially spawn in a completely out of place room, or be directly in your way||
I do think ||A2|| looks easier than ||A1|| as well 
wow speaking of, I have the exact same spawns as I had in my earlier game on ||A1||
do you mean pe?
noh
cuz me and my team are crap and so we only ever do High
but even just then it looks easier to me tbh
how do alarm door spawn mechanics work? do ennemies continually spawn?
An issue me and my friends have is, by the time we're about to finish scanning the|| Class III Alarm in A1,|| we're all low HP from scanning points and standing our ground and still getting swarmed, are you supposed to try and hold your ground on scanning points? or should you retreat to your allies and start kiting? and if you do the latter, wont it create the issue where you might completely lose control of the scanning sequence?
as I understand it a set number of enemies will spawn once you trigger the alarm. Afterwards a second wave (or third) will only spawn after a set amount of those enemies have been killed, which is why you try to finish the scan before clearing out too many (either by kiting or having something like C-Foam on a door) to avoid the additional wave
so if we're behind on the scanning and ennemies start pouring in, would it, in theory, be a smarter idea to try and control them instead of killing them all while we finish the scanning?
yes
though I'm not one to ask about how to actually control them well, since that's where I'm bad at 
because the issue with class III alarms it feels, is while Class II alarms you can finish them super fast, Class III alarms work in multiple stages of clusters? So you get to a point where its the scanning sequence itself that feels really slow so we gotta wait for it, instead of it waiting for us
the Class number just determines how many scans there are in total. The ||final scan door|| is a Cluster Class III, which means 1 full-team, 2 8-smalls. You can just as well have a Class III Door that's 1 full-team, 2 4-smalls. Where the scans decides to go unfortunately is just a bit random and can absolutely screw with you a bit
after the full-team scan focus on getting as many scans done as possible. It's faster for example to have all 4 Players go for different scans than everyone going for the same ones so it's good to just keep track of who's going for what and make sure to avoid overlap
i always go for the farthest. Maybe for ||A1||, since theres two different hights, split the team and have one stay up and the other down below. If no scans are in a specific area, be a lookout and help snipe the wave
and dont forget, C-Foam doesnt need doors to work, you can scatter the foam on the floor to freeze some incoming too
well, we have someone using a sniper and a scanner, so we told him to usually stay upstairs, while we go down, I'm the only person using a shotgun, (Auto) so usually I'm the one who runs the fartest and tries to frontline the most for my team
it's still best used on doors IMO, to buy time
well for the|| final door||, you can c-foam the door, then foam the walkway from the door too to buy time, since its ||the final section, you dont need to be stingy on resources||
its also a good tip in general if you know theres gonna be a long scan and know the door wont last long enough.
generally, sentries are better used on the incoming wave's side of a door, not on your team's side of the door, right?
I already mentioned what my trio did earlier for ||A1|| But to very roughly repeat it: ||I (C-Foam) stood just outside the scan room, in theory to force the spawn from not being in the immediate next room over (which I think is wrong anyway but I'm dumb so). I had C-Foamed the door already, ran back for the full-team scan, then went back to the door in time to add blobs to prevent it from breaking. I permafoamed the door while my mates did the scan and by the time I was out of foam, the scan was done||
I wouldn't recommend them being on the other side killing things beforehand because of the aforementioned second wave after a set number die
I like that I'm typing all this btw while kneedeep in sleepers
oh right, because apparently when the Shotgun Sentry was a thing, that's how it was used?
yeah kinda, it's how my original group liked to use it. It was certainly good for killing them, but more often than not it just caused us to have to fight a second wave
foam + mine is better anyway
I wish they didnt remove it, I'd like to try it, apparently it was the best sentry by a landslide
i put my burst outside, its slow rate of fire for a kill is used mainly just to pick off some of them while we do scans
i like burst
I've never gotten along with burst but then again I'm not usually the one running sentries at all
its.....basically its as if the burst cannon was a npc lol. Slow rate of fire, but still effective at killing.
the slow rate of fire helps tbh cause while it does make a dent to waves, it doesnt use up much ammo, so i can pass some of my shares on tool refill to someone else.
I wonder how the devs feel when reading these kinds of talks? Like sometimes people give wrong information or tips cause they misunderstood the mechanics. Do they chuckle sadistically?
probably
so uih why is everyone talking about|| B2|| like it did 9/11?
||Spitters/infection fog|| to my understanding
is it that bad? havent done B tiers yet.
I unfortunately couldn't say much otherwise since I've barely done much scouting on that one (and considering I'm bad can't really do much else without my squad) but those are definitely what immediately put me off
I imagine a lot of it comes from other stuff though like PE
new player here, is there a terminal command to search for power cells? encountered our first generator and struggling to find the PC
thank you!
cells also have a soft humming sfx when near it. if you got good ears on you, you may just find one by happen stance
Not really soft
fair, artifacts also have a static radio sound. One time i got downed and kept hearing static and was like "oh, theres one next to me". got rezzed and it was right under me lol. Wouldnt have found it if i wasnt downed
** WOWOWOWOWOWOWOWOWOWOWOWOOWOW**
👄
whats worse is the fog repellers sfx WHOOOM WHOOOM WHOOOM WHOOOM

@wintry arch for me the fog repeller whirring isnt bad, but when they stop working after a little while they do this kinda loud sound that takes me by surprise
holding the fog repeller makes me go deaf
So I re-watched the rundown video cause why not, i noticed a small little thing that peaked my intrest, The Rundowns should have timers that state how long they'll be up, is this a "future planned" feature? Also, will we be able to go back to previous Rundowns, cause letting those lvls collect dust seems like a waste.
will we be able to go back to previous Rundowns
No.
And we got a timer before R4 ended
ok, didnt notice R4s timer
🙄Why is intro say Entry pointy seciton 4 D1
Have they forgot to include extended and E1
what
tfw I actually managed to get all the way to the final scan (and got 4/8 Done) on A1 Solo while just playing to fully map it out, would've been kinda entertaining to solo my first level like that
I think if the game had been rather generous and given me another C-Foam nade anywhere on the map I could've done it 
now do it again
noh :v
hello how to extract on c1? like how???
@sterile egret Since I went and did that I finally have an image to actually explain the tactic I mentioned before for ||A1 Cluster alarm||. I don't really favour posting the whole wall of accompanying text and all in here though so if you're curious I can just PM It to you.
stand in extraction circle
is there any indication in a2 about the error alarm when the cargo is taken?
so its basically a gg on the first try?
well, if you played this game on any rundown
you will always think that
"it's an error alarm when i pick this up"
that will be your everyday gtfo gameplay experience
first try didnt know it'd spawn baddies. Just bull rush to evac
||and they only spawned 2 enemies||
i guess that makes sense, just felt cheated after making it that far as a duo and an alarm suddenly goes off
well
it's an extraction alarm
if you put it that way
i played this game back from Alpha
and everytime the objective telling me to pick an item up
someone did post in suggestions to have alarm based objectives to be inside a glass
prepare for extraction alarm
so breakng the glass with a hammer or stray bullet starts the alarm
so ye
if an item are for extraction
then it's gonna ALWAYS be
extraction alarm when you pick that item up
last rundown A2s didnt, it only alarmed at evac
fair
and we're not supposed to first try every level
@vital sierra have u done any solo runs so far?
i gave up solo because it's kinda boring to do
I've technically played since R1A1 But I've never made it further than maybe 1-2 B-tiers, and yet I always expect the extraction to be loud 
i almost felt asleep when trying to do solo nowadays
i tried solo B1 just to scout. Did good, till the 1st alarm
ah ic no worries
i only do testing stuff when i'm solo-ing
I just map things out
im not sure about the respawn mechanic they added, its supposed to counter kiting?
yes
y'know, the kind of business where I clear every room I can and then just run around hugging walls with a long-range flashlight
they make you only kite in certain area
when you get to ||C1||, it get brutal with the respawn mechanic
or you can just
DON'T KILL ANY OF THEM
they won't respawn if they didn't die in the first place

yea thats the logical thing to do
nah gotta get more kills
mm yes
you can do that, and NOT abuse it mechanic
does successful runs restock artifacts?
Only if you have at least 1.0 on any artifact
Artifacts are consumed whether or not you fail the mission
those are boosters, im talking about the artifacts themselves.
cause i was at like 50% for A1, now its at 70%
I read that wrong
Yes, artifact heat replenishes when you play a different mission
Not sure if its completes and fails, or just completes though
It doesn't seem to care. I've been cycling between A1, A2, B1 And B2 For mapping and picking up artifacts while I do it and have noticed other levels going back up, and I can assure you I'm not completing the levels
ok
artifact heat work this way
you jump into A1, get 50 artifacts = A1 will now have Artifact Heat at 50% for example
you jump in A2, finish the level without taking any artifact
A1 will still be at 50%
unless you jump into A2 and get artifact, A1 will not be refresh
Will we be getting outfits any time soon?
You can view the roadmap here: https://gtfothegame.com/roadmap
does the boosters also affect tripmines or only the deployer
that's a thing we as a community, need to test that
welp we are testing it now
we have some right now with a 78% booster increase to mines
we are also testing if it applies to cfoam tripmines
the best thing to test the tripmine on are giants
a single mine can't 1 shot kill them
also scout for explosive tripmine
explosive tripmine can't 1 shot scout at the chest area
Anyone know if the Helgun can one-tap a scout?
Back of the head
Solo player booster
A booster that turns you into a sleeper
A booster that makes a mission where the players split up
That’s good one
Can you imagine a mission where you spawn in different walled off zones
back of head, but the range is limited to slightly over double the tentacle range.
either that or the hitbox was inconsistent for me today.
yeah
||two fully charged melees to the back within a small window||
||i.e. you and a mate both hit it at the same time||
Make sure you have c foam
or be very synched up

Thanks 😄
More like, the mine bug is fixed
He meant trip mine damage buff from boosters I think
the corpse don't block explosive damage anymore, so with 1 mine and perfect spot, you can kill up to 20 enemies
For B1,is that error alarm door a constant horde? Keep getting stuck there
also is there a best loudout tool wise
||It is until you finish your objective|| @final swallow
Is there a good loadout for tools on this one?
We ran two sentrys,abio tracker and mines
You can get away with bio tbh
No bio*
If you are worried about the second half of the level, try not to think about dps but instead about speed
Always take bio
Bio slaps but no damage output, bio sentry when
Who needs damage when you know where sleeping cunts are tbh
bio is pretty great for b1
||double error strat||
That's where tags are useful : ^ )
why waste time querying the hsu when you can just go into both zones
Exactly
But a good rule of thumb is to wake everything up so that you know the room is clear :^)
Without having to look around
i like to check for scouts by shooting into every room i enter
See mit has the right idea
Why check for shadows with your flashlight or bio when you can just shoot
Out of ammo? Just hammer the ground.
Should I use the DMR and HEL Rifle at the same time?
if you want to 
Is there a good strat for b3?
high or extreme?
high
||bring a hel gun/rifle or two to deal with the chargers, query the key card before starting error, there is a 4 use ammo in all three zones past the error alarm which can help. when going into the fog for the key leave someone with ammo upstairs to hopefully kill charger waves and to prevent the enemies respawning. past the error the rest of the level is fairly straightforward, just take it slow and use terminals to get all the resources||
bio + mines are very useful, the rest is up to you
Can someone help out with B2? ||Attempting extreme, completed the extreme objectives, time to finish main objectives. But the Cell to unlock an area with the last canisters is in the High difficulty area, and near as I can tell there is only one Bulkhead Key, and no extra Cell behind the extreme door. Is it actually possible to complete Extreme on this level?!||
extreme is the ||uplinks|| right?
Yup
||when you complete the uplinks the lockdown disinfect zone should unlock, which iirc has the other bulkhead key to go into high (or overload, if you choose)||
Hmmm well I'm baffled.... ||Done both but I've listed every zone and from what I can see, there is no second bulkhead key. Perhaps I got a dud spawn....||
is someone already holding one?
then i'm lost tbh
maybe the bulkhead dc scan was already done?
i finished pe the other day so it's def possible
i just started the game with 2 of my mates, any tips for clearing A1?
Know your route so you don't waste time clearing respawns
Don't shoot if its not an alarm
I'm lost too. What do you mean by the|| lockdown disinfect zone should unlock?||
there is a zone that only opens after completing ext
Is that A2?
Hmmm okay.... I think maybe that's the problem then.
b2
Damn
what do u guys do when there's like 15-16 enemies in a room
Melee them
i'll hop into a solo and check the zone number for you lukanis 1 sec
it's connected to the same room as the high bulkhead
Thank you!
actually can't get into the game cause my internet is down :/
but it's in that big room with a ||blood door, terminal, high bulkhead||. it's under the stairs to the right, if you enter from spawn
Hahah yes
Epic gamer moment
Minor A2 spoiler
||how do you guys deal with,on a2 extreme, the 2 sets of rooms with 2 scouts. We’ve tried doing stealth but the combination of fog and no power has made it seem impossible. If you go stealth do you take out the scouts ASAP or wait for sleepers to be gone? Or do any of y’all just snipe both at once? We’ve considered trying that. ||
||I always handle scouts by giving them a dose of C-foam then bonking them, don't need to clear the room for it. ||
just shoot them
Or you can lign them up with the Hel Rifle😋
1 thing that people forgot is
you can just... don't kill enemy
the cocoon i think are aim to lessen the kiting strat
||C1...||
i did no kill in ||C1||
||extrem?||
yes
||it spawned so many enemies that they don't scream anymore, so we just book it to extract||
I also believe that the cocoons were added to stop the kite cheeze. However, the way it's implemented also punishes others by making it really obnoxious to backtrack.
everything is obnoxious if you think of it
Nah
it's definitely not solely aimed at stopping kiting
"fog is kinda obnoxious because i can't see anything"
if you want to counter cheese with something that punishes everyone for it, you're doign it wrong
simon viklund talked about it in the dev stream i believe, i didn't watch it though
something should definitely be done with it looking at the feedback
||This does not work in C1. One of my team kited on the bridge so they don't respawn. It's also not the point to go on cap at the last terminal.||
I also really dislike the excessive fog mechanic. Like in B1 extreme for example. It's beyond obnoxious to the point where I help my team with high and overload before leaving because fog literally gives me a headache. I'm unsure why but I'm guessing it's just the fog itself being eye cancer combined with the frustration of having to deal with it.
Like who tf thought that obscuring the player's vision entirely would be a good feature
It is, after all, a mechanism that is mature.
One that needs to be adjusted in my opinion.
It literally gave me a migraine almost every time I was forced to go through it.
well now we can pair that with this new mechanic and you can contribute by standing afk outside the zone kekw
In B2, how do you get into the disinfection door? it has emergency lockdown onit
Literally that. And my team has to suffer for it.
Maybe your eyes can't handle it well. I have no problems.
Yeah
@surreal grotto After you completed second uplink the door will open and a constant alarm will activate
Ive heard so much negative about this rundown
But for actual good reasons, are they planning on fixing useless perks/cacoons
because ive heard some ppl as the mine deploer getting a bunch of turret perks
controversial opinions about the new features specifically rather than the rundown in general
yes
thats actually a better way to put it
but our first time we thought we could break them
why cant u
doesnt really make any sense u still use ammo
You cannot kill spitters either. Sure they stay silent a few seconds longer, but still I do not see many people arguing against that.
The Respawn mechanic prolly will get changes. I doubt it will change to such a degree that you can avoid it completely