#gtfo-related-questions

1 messages · Page 533 of 1

frosty tinsel
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no like

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i thought the artifacts

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are perks

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when u pick up bold agressive

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nothing showed up

ionic nexus
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they are collectibles that reward at the end

frosty tinsel
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we got nothing still

ionic nexus
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and you can slot them in the lobby

frosty tinsel
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my friend got them

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and he had like 4 or 5

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and said nothing

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maybe he is blind

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not sure

ionic nexus
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you need 1.% worth

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to get one

frosty tinsel
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O

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is there any way to get it forever?

ionic nexus
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so your heat on a level is 100% so then each artifact is worth .1 that means you need 10 to get one booster

frosty tinsel
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and after u useit

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it resets?

ionic nexus
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no they have limited uses but you can easily find the artifacts

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but you can get a lot

frosty tinsel
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ok ok

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just going to stockpile until we get hardstuck

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is there new enemies

ionic nexus
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after getting artifacts tho it lowers the heat so its best if you have low heat to do another level with high heat

frosty tinsel
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like a lot of them?

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im only a1

ionic nexus
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i can't say that

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you will have to ask someone else

frosty tinsel
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rly?

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oh

ionic nexus
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under NDA lol

frosty tinsel
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nda?

ionic nexus
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means i cant spoil things

frosty tinsel
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ahhh

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even if i ask thats wierd

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but makes sense

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just wanted to know if theres multiple

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not exactly what they are

ionic nexus
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its only for a few days : )

tiny garden
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so my laptop is hp envy x360 will the game run smoothly?

frosty tinsel
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kk

ionic nexus
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theres new dangers ; )

frosty tinsel
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:D

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there better be a water level

ionic nexus
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underwater donky kong style?

frosty tinsel
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yeeeeee

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only melee lmao

ionic nexus
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@tiny garden sorry im not to well with the comparison to other GPU's

tiny garden
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i see

ionic nexus
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or whatever that is

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ohh

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yea i ran my old pc with a 1050 and it worked fine

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i think you might be good

muted cypress
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do chargers take extra damage in the head

ionic nexus
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they have no head multiplier

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only back

muted cypress
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|| what about for that special charger in b1 overload ||

ionic nexus
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yea, its just a bigger version

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might want to put spoiler tag over that

frosty tinsel
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:O

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new enemy

ionic nexus
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oop

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lol

frosty tinsel
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lmao

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yo there should be a jockey

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like the big guys

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are rode by shooters

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would be super funny

ionic nexus
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lmao

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minecraft 2.0

random locust
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do ||Boosters|| stack?

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like if i have ||wep damage on 1 and wep damage on 2 do they add?||

distant ice
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yes, additive

random locust
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very epic and based

surreal grotto
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How do you kill 2 scouts in the same room without triggering each other?

distant ice
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melee

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double kill

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shoot from so far away it doesn't trigger

neon slate
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Does C-Foam Generated % increase from boosters also affect how much foam is needed to reinforce doors?

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or is it just for when you spray it on the ground

rain python
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Should just be how much you use

severe notch
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Anyone know the bulkhead order for B2 PE?

thorny current
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Extreme Overload Main

willow pasture
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Is it a glitch or a feature, that enemies respawn, when leaving an area for a bit?

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I'm not sure

steel valley
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feature

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it’s the ceiling eggs

dull slate
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I tried some of the weapons in R5 and im not sure which ones are good. Any recommendations? i really liked the hel revolver in r4

lament temple
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“feature” lmao

thorny current
dull slate
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ty for the detailed answer :)

distant ice
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i would come in with the stats police here but eh

dull slate
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if someone already made a spreadsheet with weapon stats or something similar i'd be interested^^

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i like stats police

distant ice
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not updated for R5 yet unfortunately

dull slate
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figured

distant ice
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pretty sure hel rifle good overbalanced this rundown though

austere bronze
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hel rifle just feels like sniper, but versatile to me

distant ice
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i was comparing it to shotgun myself

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looks about same damage per shot, way higher range, has penetration, and more ammo on top of that

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wtf tbh

austere bronze
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shotgun even got buffed with r5 didnt it

distant ice
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a bit yeah

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"- Slightly increased ammo capacity

  • Slightly increased range effectiveness
  • One shots chargers"
austere bronze
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yeah i was making good use of it in ||b1||

distant ice
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1 - somewhere around 1 bullet
2 - idk man
3 - it already did that

austere bronze
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defo wished i had a hel rifle for ||overload though||

shrewd dirge
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fastest easiest scouts to get to?

austere bronze
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||a2 extreme|| maybe

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i think there's some in the first couple rooms in|| c2||

steel valley
shrewd dirge
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ah yeah, forgot those thanks

rose cove
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Any tips for a new player?

craggy pier
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scout is friend :)

distant ice
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remember, this is bandit country. Shoot everything that moves

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seriously tho

rose cove
distant ice
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idk man there's a million things to ask and answer in this game

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you need to be a little more specific when asking for tips

rose cove
distant ice
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i have hundreds of hours in-game dedicated to testing things, all information is useful

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it depends on what you know and what you're struggling with in general

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and guides show most of the basic stuff

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some guides advanced on specific topics

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if you're looking for general information it's suggest just a guide

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discord is better for specific questions

shell nest
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Best tip I can give to newer players is always have a backup plan if you agro a room so you know where to hold and survive

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And you will probably lose a lot so don't get discouraged

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This game gets a lot harder as you move up in the tiers

distant ice
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my best tip would probably be to record shit

shell nest
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Especially this rundown

rose cove
rose cove
distant ice
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all kinds of stuff

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sometimes you might catch evidence for cheaters
sometimes you might catch a bug that you can report with evidence
and most of the time some bs will happen that you can't explain and so you review to see what actually happened

rose cove
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@distant ice Thank you for the clarification, I really appreciate it.

lament temple
frosty tinsel
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question

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with the new perks

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i was told u need 1%

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what does that mean

distant ice
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1% of what

frosty tinsel
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artifacts

distant ice
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wat

frosty tinsel
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this one guy said u need 1% to unlock an artifact/perkl

distant ice
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1.0 not 1% probably

frosty tinsel
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o

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so

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qhat does that mean

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makes 0 sense

distant ice
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every artifact gives you a certain amount of progress towards a booster

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at 1.0 progress for that type you get a booster

soft kiln
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its still percentage anyway

distant ice
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but not 1%

soft kiln
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1.00 = 100%
just think this way

distant ice
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2nd grade maths

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the confusion was from the original message of 1%

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it's solved now

soft kiln
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ye

white kettle
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Hey guys now that R5 is here and the burst cannon got removed, whats a good gun for taking out big fellas?

weary mesa
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Sniper

distant ice
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hel rifle

weary mesa
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sniper is more consistent for bigs with precision

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Hel rifle requires setup to be effiecient and sometimes it's won't always be that way

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Same with the helgun

desert marlin
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HEL rifle is way more ammo efficient though

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staggers big chargers per shot

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and there are way more situations overall that align collateral kills

shrewd dirge
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im partial to the chad hel gun

sterile egret
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Hey so I'm watching a guide from 2020 by Professor Scaler,

And he seems to mention a mechanic where, the more you disturb sleepers (without putting them in attack mode), the more sensitive they become?

https://youtu.be/s72mOSg0jo4?t=689
is that a thing?
or did I misunderstand what he meant?

shrewd dirge
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gimmie sec

distant ice
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baloney

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probably misunderstood that enemies react to crouch-walking in close proximity

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with more people there they just like to move closer or a tiny bit away, kinda fidgeting

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and keep waking up the sleeping mf

shrewd dirge
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honestly, it might have explained why i felt shadows in E1 felt more sensitive than usual sleepers

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but for this to arise in standard gameplay, you must have an absolutely glacial pace for it to matter.

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as storm said, its likely fidgeting in standard gameplay

sterile egret
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I see, now, on the topic of Sentries, from what I've gathered, the Shotgun sentry was absurdly broken to the point the Burst Sentry was kinda just bad compared to it and the got shafted, and the Auto Sentry seems to be a very recent addition,

Now I usually prefer using the Auto-Sentry because it feels like a very strong Crowd Control tool, but is it better than the Burst Sentry?

distant ice
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i've spent over a literal hour in a room with sleepers not killing them when testing some shit

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they didn't get any more "sensitive"

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big part of that was afking yes but

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there was also a lot of waking and moving

shrewd dirge
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yeah, sleepers dont get any more sensitive over time.

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i think he was talking about the more people in proxy makes sleepers more sensitive.

sterile egret
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I see, and about my other question, Auto vs Burst Sentry, which is better?

distant ice
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auto doesn't really kill things, only staggers them

shrewd dirge
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think of auto sentry not as CC but as a sticky trap

distant ice
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burst can actually kill something

shrewd dirge
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slows em down. not much else.

distant ice
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so depends on what you want

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also sentry aim supposedly got improved this rundown so that needs testing

sterile egret
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other question, do sleepers react to the sound of a C-Foam launcher?

shrewd dirge
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i was circle kiting chargers for a half hour in front of a sniper sentry, it never shot me once. so i think its better

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c-foam is silent in every variation

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sleepers dont even know they're foamed

sterile egret
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I'm wondering if you can try and snipe a Scout with a C-Foam launcher without triggering an all out gunfight basically

shrewd dirge
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yes, easily.

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even from beyond tent distance, just shoot 1 or 2 pellets at a time.

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when you hear the freeze-scream, push in and hammer charge.

sterile egret
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uh, about shotguns, I usually use auto, and I love it especially as, well again, as a crowd control tool, but I was never a HUGE fan of the base pump shotgun, tho maybe I'm mis-using it, but on a forum I saw someone say Pump-Action > Auto Shotty

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that true?

shrewd dirge
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different weapons for different situations.

distant ice
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shotguns are in a pretty sad position right now imo

sterile egret
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Pump feels like it does alot more dmg obviously, but it usually feels like a bad idea to try and approach a Big Striker to burst them with a shotgun, apparently they can turn around and do an absolutely devastating Left-Right combo

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that does like 80% dmg

shrewd dirge
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if you staggered, they cant swing until they get out of it.
people commonly hammer rush lone giants at higher levels.

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the standard shotgun does not need to be that close to confront giant strikers

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combat, probably, but 2-3 round from behind with cs, and its likely dead.

distant ice
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both shotguns damage unchanged iirc

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~6 for cs, 2 for semi

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from behind

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anyway a lone giant is nothing to be afraid of

sterile egret
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I see, but yeah me and my friends just started playing together and this rundown we're still on the first level because we keep getting swarmed on the Class 3 Alarm Security door on the way back to the end of the mission, after overriding lockdown, tho now I have an idea what to do, might try and use Mine Deployer, while someone uses a sentry, and the other can use C-Foam launcher to control the door in the 2way tunnel under the walkway, because the 2 times we tried, in the second scan wave, we had to walk directly into the small 2way tunnel, whilst ennemies were pouring from inside of it

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to be fair we just tried it two times but still

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the two last times we were running double sentry + C-Foam + Detector

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but I might pick up Mine Deployer

shrewd dirge
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||personally, the scans on A1 are a particular snore fest with mines+foam on the 2nd door (if we're talking about the cluster) to the point you can basically do the scan entirely uncontested||

sterile egret
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yeah I think the reason we were struggling so much is because we badly itemized for the mission

shrewd dirge
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its A1, it shouldnt matter much.

distant ice
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it's A1, it should be a snorefest*
*for veterans

sterile egret
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well, I'm not sure which rundown it is, but first time I played, a while ago, it was with a friend, so it was as a duo, it was the rundown where A1 you gotta get 6 HDDs, and A2 I think you had to get like a Cell to power a generator? not sure which rundown that is, but A2 felt WAAAAY easier than A1

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so I thought maybe the missions didnt necessarily get harder

shrewd dirge
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that was rundown 4. these A sets are of approximately the same difficulty.

sterile egret
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or maybe its not the missions but the level/depth

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yeah

distant ice
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supposedly but R4A2 is probably a contestant for easiest level in GTFO

shrewd dirge
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id drink to that.

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(of all time)

sterile egret
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yeah we kinda just opened a door and the cell was sitting on a shelf right in front of it lmao

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the ones that sound painful, apparently there's a couple missions where you IMPERATIVELY need a Bio-Scanner

shrewd dirge
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yeah, the B-set/high smells pretty nasty for beginners.

distant ice
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not a groovy rundown for newbies hmm

sterile egret
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especially the last R4 mission, never tried it or seen what the twist is, but the description was ominous as fuck

Something along the lines of "Is it just me or the fog is... moving..." something like that, lmao

shrewd dirge
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E1? nightmare.

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esp for pubs

weary mesa
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E1 fun except for the piss easy reactor

sterile egret
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so uh those boosters, are those rundown specific? Because that wasnt a thing in R4 iirc

distant ice
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new feature

sterile egret
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or is that a new mechanic

distant ice
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not rundown-specific

sterile egret
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oh shit

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I see

shrewd dirge
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probably not specific.

weary mesa
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think of it as the layered of last rundown, basically a new feature they'll work around with more in future rundowns but it's new to this one

icy nacelle
# sterile egret to be fair we just tried it two times but still

||I mentioned it to someone last night and I think this is what Clay is basically referring to: my team C-Foamed the door outside the scan room, do the full team scan, then the C-Foam guy (me in our case) runs back out to that single door and keeps it foamed while everyone else does the cluster. A mine on the door for when it breaks will then pop about the whole wave and you just clear anything left standing, but as we didn't have mines we just had sentries facing inwards on the door immediately opposite the security one and then held out on the bridge||

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I so wish I had an actual screenshot to illustrate what I mean but.. I don't reeeee

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whoops

sterile egret
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uhm, so the video I'm watching from Professor Scaler, he talks about fog mechanics, more specifically infestation fog, and he never mentions Fog Repellants, were those not a thing a year ago? or do Fog Repellants tend to not spawn in Toxic Fog missions?

shrewd dirge
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fog repellers are basically always found anywhere

weary mesa
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They weren't before R2

shrewd dirge
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^

weary mesa
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R2 was the infection rundown which most people would hate now moon2SH

sterile egret
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ah so maybe they werent implemented back then

weary mesa
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I think fogs were in the game before infection tho iirc

sterile egret
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ah so maybe he just... forgot to mention it, because I assume fog repellants work on Infectious Fog, no?

distant ice
weary mesa
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I've always loved it

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One of my favorite mechanics

shrewd dirge
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i dont mind infection fog when we get coolaid stations.
i take issue with spitters.

distant ice
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fog repellers were there in R1, infection was not

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they were more of a meme than glowsticks though

weary mesa
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spitters are just buggy still hope they are more consistent in future rundowns

sterile egret
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OH RIGHT, okay me and my friends are all a bit confused about that, what's the point of glowsticks, and more specifically them having two colors? They never really seem to help with visibility, and uh the color doesnt seem to affect function? Maybe they're good in rooms that are chock-full of ennemies but also pitch black where you can't just use your flashlight willy-nilly?

distant ice
weary mesa
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lmao

distant ice
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red glowsticks are a christmas thing

icy nacelle
distant ice
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they're gone now

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for the use

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well

shrewd dirge
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||sticks often trigger perks.|| also, lighting key areas for moments.

distant ice
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pitch black rooms with scouts for the most part, for me at least

sterile egret
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oh lol, because they seem to be so unimpactful, that we noticed you can literally throw one at a Sleeper's face, it'll bounce on its face, and the Sleeper wont even budge

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which was pretty hilarious the first time we noticed

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Fog Repellants too, sometimes we'll just throw a whole-ass repellant at a Sleeper's face for shits and giggles and the Sleeper just doesnt give a shit

distant ice
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that's just balancing things tbh

shrewd dirge
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while i shared your confusion, id much rather them make no noise because balance.

icy nacelle
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^

shrewd dirge
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otherwise they'd truly be useless

distant ice
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useful for triggering shit in the fog/darkness 30 meters away

sterile egret
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well the noise is fine, its more the fact that you can throw this thing that looks like it weighs like 10 pounds, directly on the back of a Sleeper's head and they dont even start glowing

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just kinda funny to me

distant ice
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most laughs i've had in the recent days are bhopping in pitch black areas straight into giants

sterile egret
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apparently there's missions where it's pitch black and you can't use your flashlights? Or maybe Professor Scaler was just theorizing but that sounds kinda... Spicy

distant ice
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lighting doesn't change how enemies react to light

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🤔 i guess he might have been teasing at a specific type of enemies if you want spoilers from previous rundowns

sterile egret
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I heard about an ennemy called shadows, I think? but even he didnt mention that even though he seems to know alot about GTFO, so maybe its like a huge spoiler?

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unless we wont see those Rundowns again?

distant ice
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shadows been a thing since R1 and they're present in every rundown iirc

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except R3 maybe?

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but anyway in R4 we had pitch black zones with shadows in them

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only thing he might have been hinting at

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R3C1

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R2 didn't have chargers

gentle oracle
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r3 didnt have shadows no

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yes

distant ice
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several

sterile egret
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uh... never saw one I think? neither in R4 or the current Rundown, I saw strikers, shooters, big strikers and shooters, Scouts

gentle oracle
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didnt see shadows in R4?

distant ice
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they're in the lower tiers or harder sectors usually

gentle oracle
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what levels did you do?

distant ice
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he didn't do a lot in R4

sterile egret
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well when I played in R4 I was new and so was my friend, we were only 2, a duo, which isnt recommended afaik

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so we only cleared, like... 3? of them

gentle oracle
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yeah shadows were only in the late levels

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c2 c3 d2 e1

icy nacelle
sterile egret
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to be fair, it was absolutely brutal

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but we had alot of fun

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as a duo

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forced us to REALLY think outside the box

distant ice
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i was in duo for the first 3 rundowns, late in R4 ext (this year) we found a third

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game got a lot different with a third player

icy nacelle
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Oh most of my GTFO Time is as a duo. Hell we only did B1 A week before because we finally got our third man back online after like two months of inactivity.

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It was satisfying to finally clear it though. We got bummed out because on a previous go at it we had an issue that caused all of us to DC, and we were just shy of the final door and had plenty of supplies as well. reeeee

sterile egret
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right now, I got 3 other friends to get the game despite their hatred of horror games, and we've been playing as 4 since yesterday, they're all addicted,

same tbh, one of the coolest games I've played in years

distant ice
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gtfo is only a horror game until you get familiar with all enemies

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except for spitters sometimes ffs

icy nacelle
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Or artifacts. Kappa

sterile egret
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coolest thing was the first time I used a terminal, its very similar to using Windows CMD, and as an IT Technician, I quickly became familiar with them

distant ice
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there's 2 types of people

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those who fight over who gets to use it first - the guys familiar with some type of command-line interfaces, and those who shove it on one dude from the group and never touch it again

icy nacelle
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The latter is my group, absolutely my group. lul

sterile egret
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tho tbf they're very simple anyways, but yeah I'm that dude, my friends hate having to touch it

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I love it

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so eh

lament temple
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just wait until you’re the uplink man, that’s when you reach your peak with terminals

distant ice
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i agree they're very simple

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but tell it to all of them

sterile egret
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so like, do we know if there are gonna be new ennemies in future rundowns? or are the devs usually very secretive about that and let us discover for ourselves once they come out

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those specific devs seem to be the latter type

wise thicket
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Almost every rundown will have 1 new enemy

distant ice
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they are very secretive about it

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but also what he said

sterile egret
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especially with how the lore seems to be set up, they seem to set it up à-la Dark Souls

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where its kinda hidden for the finding

icy nacelle
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I actually had to persuade him that it was faster to just let me do it by myself, because he'd also ask what the codes were and then complain that he couldn't hear what we were saying over audio. So y'know.. weird choice.

lament temple
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you do it so much that you do the whole pre-backspacing shit while the other commands are loading. and yeah weird time to pick learning the terminal

sterile egret
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right now I'd say my biggest gripe with the game, though its understandable from the devs POV, is that, its this kinda game where, as a group of busy adults, its super hard to consistently get playtime, because I honestly dont wanna play with randoms, CBT sounds more appealing than that

icy nacelle
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Oh.. please. He even makes sure to use the exit command everytime on the terminal rather than just backing out of it.

lament temple
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now that’s something i haven’t done, never thought about that

distant ice
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there's an exit command on the terminal?

stark spade
icy nacelle
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I've seen him type it out multiple times. I dunno how it actually works because I've also never done it.

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Like why spend the time doing that rather than just back out?

sterile egret
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like it would be nice if they put a bot system in place where if you're only 2 or 3, you can have like, a single bot with you, and all that bot will do is stay stealthy in the back and follow, only providing support in the form of gunfire in the event of an actual fight

icy nacelle
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I'll quickly load A2 To check since there's a terminal in the first room.

icy nacelle
lament temple
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even if you have a bot that follows behind, they could fuck it up if you just sneak past a room rather than clear it

icy nacelle
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Though in that case the bots go and stand in a spot until you trigger loud, rather than a bot that would have to actively follow you.

lament temple
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would also probably be weird for scans and if they don’t scan, it doesn’t fit into the storyline since it’s a bio scan

distant ice
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the bots cannot do well in a game like this

sterile egret
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well, Idk for you guys, but the only time I really get to play GTFO, is for like 3 hours in the late evening before going to sleep, because well, all 4 of us have jobs and things to do

distant ice
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the amount of effort needed would be absolutely not worth

distant ice
lament temple
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there’s too many variables and it’s a game about finesse, so not worth it. at that point probably better to bring a turret and solo lol

sterile egret
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@distant ice Well one of us has University but they just finished I think like 2 days ago, I have a job and just finished a trade-school diploma and might start college soon, so to put it simply it's very rare for all 4 of us to be there

icy nacelle
lament temple
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if you’re that eager to play and you guys can’t all meet up, lfg is an option. i think that’d be better than bots

lament temple
distant ice
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but why tho

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it sounds so pointless it's funny

icy nacelle
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Mhm.

distant ice
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type exit to get your ass up? does that work irl too?

lament temple
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it works to close programs on a console, i’m assuming it wouldn’t just leave you staring at a blank screen lol

sterile egret
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well the thing is that if I base myself on my past PvE matchmaking experiences (WoW, Payday etc), usually alot of allies will kinda just fuck it up for everyone, maybe its not as bad in GTFO, where I assume the community might be a little more mature

distant ice
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it could just leave you bugged out like it sometimes does when teammates pass by

velvet steeple
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is there any issue with the in-game voice chat?

distant ice
#

staring at a "detecting personnel" screen

sterile egret
#

no, just generally being bad and not knowing mechanics and doing really dumb shit

lament temple
wise thicket
#

I only ran into 2 trolls

#

both were in R1

distant ice
#

you can use lfg as a trial period for finding new static teammates

sterile egret
#

like if you fuck up a melee sneak, thats fine, but I mean people who keep repeating mistakes and shit?

I remember in WoW Mythic+ Dungeons at some point I just stopped doing them entirely because it was so painful to watch our allies try to do basic bossfight mechanics, and in a game like this, a bad teammate sounds like an even bigger detriment

lament temple
#

yeah you sometimes get that “scout killer” who ends up waking all of them lmao but it’s not that common (at least in my lfg experiences)

distant ice
#

trade resources for an extra tool and bioscan speed

sterile egret
#

well thats the thing, GTFO sounds like it might have a better community than a game like WoW

distant ice
#

random teammates are just like boosters

wise thicket
#

lol

lament temple
#

i mean i never played WoW idk

#

only one way to find out if you think the community’s better and that’s by trying lfg for a couple games and see the results

distant ice
#

you'll have to try it for yourself but yeah

lament temple
#

most people are pretty serious and just wanna finish the level same as you

distant ice
#

and for most people it seems they're not as bad as what you described

wise thicket
#

Most people I played with were chill.

sterile egret
#

at least this game isn't like warframe where most missions can be infinite and if you play with randoms they might just decide to grind the same mission for like 6 hours and you're kinda just stuck with them, god-knows where they find the time to do all that

#

but GTFO missions can be super long, at least with my group, especially since 3 of us are brand new, and I'm the most experienced by a mere 15 hours

icy nacelle
distant ice
#

with limited time it do be like that

#

if you're stuck nearly completing something like a PE, with limited time it's 2 tries and gg

sterile egret
#

yeah

distant ice
#

life sux

sterile egret
#

exactly

lament temple
sterile egret
#

get home from work, eat dinner, it's already like 6PM and then I gotta make sure not to sleep TOO late, so we have about 3 hours, 4 if we're lucky

#

wait professor scaler's talking about how shoving is really strong and he mentionned an ennemy called the "Charger"? MonkaS

distant ice
#

or just straight fall asleep for no reason for an hour or two

hoary timber
#

is this game suitable/playable for people with a high factor of arachnophobia ? i have a friend who want's to play the game but is deathly scared of spiders

distant ice
#

probably

#

there's no spiders but i guess there's some things that might vaguely in a weird way resemble one? phobias don't make sense

#

can your buddy play killing floor tho

sterile egret
#

I mean from my own limited experience I've never seen an arachnid, but sometimes, an ennemy will move on all fours either on their belly, or their back, and it might look VAGUELY Spider-like, but still obviously, not a spider or an arachnid

#

I dont think I've ever even seen something with more than the standard 4 limbs tho

#

so your friend should be fine I guess?

sterile egret
#

oh my god

#

LMAO

lament temple
#

yeah there’s only one thing i can think of that’s vaguely spider-like

#

it’s also just fucking ugly

sterile egret
#

wait how long do rundowns last?

#

a week? 2 weeks? a month?

gentle oracle
#

between like 3-5 months

#

also there was only 1 rundown extension that happened

#

whether itll happen again is just up for speculation

lament temple
#

i just figured since r5 seems kinda short

#

only 1d and no e

distant ice
#

looks at R3

gentle oracle
#

yeah r3 didnt get that kind of treatment

distant ice
#

various but we're in early access so it's really on the amount of work that needs doing

lament temple
#

but r5 is a special boy

distant ice
#

R5 will probably not end until autumn

sterile egret
#

and how old is GTFO again?

Because something weird I noticed, when you look at Steam Charts, there's often VERY FEW people playing GTFO, like barely any, which weirded me out, because the game has exceptional reviews, and for a little while I remember alot of big streamers trying it on Twitch

gentle oracle
#

i HOPE we get an extension

distant ice
#

2019 december

lament temple
#

@sterile egret scroll down the lfg channels

#

and that’s just those using lfg

distant ice
#

as devs themselves have stated, they don't expect people to be grinding the game continuously

#

new rundown comes out, people come back, check it out, play for some time, and go back to other stuff while they wait for a new one

sterile egret
#

wait there was 5K people playing a couple minutes ago, last week I checked there were barely 600... OH WAIT, maybe due to the way it works, its a game that gets peak player numbers during weekend due to people having more time to play together and set up?

distant ice
#

...or when a new rundown comes out

#

just a guess

sterile egret
#

oh yeah also new rundown

spark stone
#

how do i get my friends into my lobby

sterile egret
#

fuck nvm I thought the game didnt have alot of players but thats a fine number... I wish Planetside 2 could have those numbers PepeHands

gentle oracle
distant ice
spark stone
#

how do i make a lobby. sorry im very new

distant ice
#

click on a level and hold down "host lobby"

#

you'll get thrown into a new screen

lament temple
#

planetside 2 is pay to win

#

it’s heinous

sterile egret
#

but yeah I fucking love this game as of now,

It's kinda pathetic that imo, the 3 best games I've played since the last, let's say 2 years, are Risk of Rain 2, Hades and most likely this,

#

all indie games

lament temple
#

if you like hades you should check out void bastards. not as polished but cool ass game

spark stone
sterile egret
#

I mean GTFO is an indie game in early access, and its still alot more fun, and polished than most Triple A games, same with Risk of Rain 2 and Hades

#

something fucky's going on in the industry

distant ice
#

money's going on in the industry

sterile egret
#

yeah Indie Games are made with passion

#

AAA games are made with money

#

I guess thats a simple explanation

ionic nexus
#

its not triple A

#

lmao

#

it can imply it but it will never be triple A

sterile egret
#

it does? I mean I dont think it has Triple A budget for sure at least, even if it might have a publisher (Idk if it does)

ionic nexus
#

due to it not being a big publisher unless you now want to count the partnership between 10cent and them being a publisher

#

In the video-game industry, AAA is an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of game

#

i think its more for finding people to hire

#

: )

ionic nexus
#

well yea but its probably flavour text

distant ice
#

imagine trusting the marketing

ionic nexus
#

^

sterile egret
#

and another thing that is becoming a bigger and bigger issue as years go by imo in the AAA Games market, is more and more AAA games are piss-poor optimized and run like shit on most hardware, RDR2, CP2077, Outriders, Outer Worlds, Watch Dogs, Assassin's Creed etc etc etc, they run like absolute garbage even on really powerful hardware,

But most indie games are super well optimized even in Early Access compared to AAA

#

they usually also look simpler, but still

ionic nexus
#

10cc self published their own game and theyre a very small team

sterile egret
#

@icy nacelle oy

#

wait...

ionic nexus
#

well now yea

sterile egret
#

what is backed by tencent? GTFO?

ionic nexus
#

wasnt before

#

they just have a share in it

#

they arent owned by 10cent

sterile egret
#

and they just bought Warframe too iirc... man Tencent is scary imo, they're getting shares in everything and buying a bunch of companies

#

Riot Games, Blizzard, PUBG, and... I think Fortnite/Epic? ugh

gentle oracle
#

klei : (

ionic nexus
#

no

sterile egret
#

I mean already the fact that they OWN Riot Games, who make League of Legends, which I think if you count Korea/China is still the biggest game in the world, and thats just the tip of the iceberg

#

an ever-growing iceberg made out of money

#

anyways Tencent is like... the Disney of video games right now

distant ice
#

wouldn't minecraft be the biggest game in the world

#

kek

fierce leaf
#

what does the regen booster

lament temple
#

the owner is whoever has the most stock lmao

#

yes

#

not ownership, they acquired a major stake not that they have majority

#

likely 20-40%, depending on the other shareholders (if there are any)

sterile egret
#

@distant ice well, maybe?, Minecraft is insanely popular, almost as much as League, but with tournaments and in game MTXs league pulls more money I think and if you count china and korea, where League of Legends is basically a religion, well, yeah

limber hazel
#

I'm hoping I'm just dumb and missing it: is there a setting to prevent GTFO from muting itself when I Alt-Tab?

sterile egret
#

I think maybe if you put it in Borderless-Windowed? Alot of games will mute on Alt-Tab when in Fullscreen but become a bit more flexible in Borderless

distant ice
#

but alt-tab is the best way to prevent deafness from elevator drops

#

why would you want it that way

sterile egret
#

or the jumpscare in the intro

#

when you "link up" or whatever

distant ice
#

and no windowed fullscreen still mutes

limber hazel
#

@distant ice Because it's kinda frustrating when using ingame voice that if I alt-tab I can't hear anyone :c

distant ice
#

ah.

#

discord kekw

lament temple
#

just don’t alt tab

#

second monitor and windowed

distant ice
#

well that's a legit concern but i don't think there is such an option

limber hazel
#

@lament temple I have ADHD, the attention span of a potato. It's really hard not to alt-tab if I'm in a lobby waiting.

sterile egret
#

the only gripe I have is when I alt-tab to soundpad to play loud hentai moaning to scare my friends when they're about to sneak kill a sleeper, I have to make sure I dont accidentally shoot when clicking back on the game

limber hazel
#

@sterile egret right-click to click without shooting 😉

sterile egret
#

true, though you tagged the wrong person

#

kek

distant ice
#

kekw

#

phone?

limber hazel
#

I am not used to larger servers where I have to type the full name :c

limber hazel
lament temple
#

just have hulu playing already before you load gtfo and then hit the pause/play button on your keyboard when it’s time

sterile egret
#

OR, buy a second PC with an RTX3090 so you can watch hulu on another screen when playing GTFO

lament temple
#

and get double monitors for that pc too

sterile egret
#

yeah so you can Multibox in GTFO

lament temple
#

just duo with yourself

sterile egret
#

while watching Hulu, and going on Amazon to buy a third PC and 2 extra monitors for even more multitasking

wintry arch
#

In the LFG tab, some people say “PE”, what’s that mean?

lament temple
#

prisoner efficiency

#

completing high, extreme, and overload all in one go

wintry arch
#

Wait...so do “Every objective”? Wow...

wise thicket
#

Yes

#

It’s fun

#

For some PE levels are fun

#

Some not

wintry arch
#

Honestly lol. I thought optional objectives mean youd still have to do the main objective still.

lilac fulcrum
#

you always have to do the main objective

wintry arch
#

Ok. So PE A1 would just be saying “yeah, we’re doing A1 Extreme” since A1 only has hard and extreme?

distant ice
#

no

#

only levels with all 3 sectors have pe

wintry arch
#

Ok. Good to know.

lament temple
#

But yes it’s doing both optional in addition to the main objective

#

high is the main objective

#

extreme and overload are the options, and every level with overload also has extreme

wintry arch
#

Ok. Cause I’ve attempted Extremes before in the previous rundown, but it was only A-tiers that still ended up with my team wiping

lilac fulcrum
#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

lilac fulcrum
#

that might help a little

lament temple
#

that would’ve saved some time lol

wintry arch
#

Lol. The explanation wasn’t wasted though

lament temple
#

good luck with your expeditions, though

#

and no need to rush for pe, you can always come back and do that once you finish other objectives

wintry arch
#

Oh don’t worry. Probably won’t do a PE till next rundown considering my teams skill (me included)

sterile egret
#

Uh just wanna confirm I'm not crazy here, there's a dodge mechanic in this game, right?

pressing shift while strafing/walking backwards

wintry arch
#

All that time will be spent dying

wintry arch
sterile egret
#

okay, now do people actually use it? because its so tiny that the first time me and a friend saw it we werent sure if that was intentional behaviour

lament temple
#

it’s helpful for dodging shooter projectiles sometimes

wintry arch
#

You strafe when the shooters are shooting you. That’s about it. There’s some timing to it, but it’s more of a instinct thing you gotta learn. It’s hard to explain

muted socket
#

just a question.. isn't run sliding a bit quicker than the bhop method during a kite?

distant ice
#

the tiniest bit but yes

sterile egret
#

wait are Blood Doors a thing in the current Rundown

distant ice
#

bhop helps you dodge attacks though

distant ice
sterile egret
#

I see

wintry arch
#

Blood doors? Are they security doors just smeared in blood?

sterile egret
#

they're like an anti-alarm door

distant ice
#

well actually no

#

they're like that blood elevator from that one movie

wintry arch
#

Oh ok. So the doors in ||A2||?

distant ice
#

why you gotta spoil

muted socket
#

thats what I figured.. normally I just use the bhop method

distant ice
#

lmao that was meant to the other guy but

wintry arch
#

I mean. It still counts

distant ice
#

yeah

sterile egret
#

my bad

distant ice
#

🤔

#

you don't actually need to spoiler that, shit's been around since R2

#

no rules apply to it

#

i just wanted to mess with him a little

wintry arch
#

Without spoiling what they are, roughly how many enemy variants are there? I’ve only been to B-Tier like thrice last rundown so I’ve only encountered ||Strikers, Shooters, their big variants, and scouts||

distant ice
#

variants or uniques?

sterile egret
#

same as fox in my case

wintry arch
#

Basically anything that’s different from the dormants you’d see in higher lvls

distant ice
#

can't say i remember all of them tbh, i know all of them, but can't call from the top of my head

#

like 14?

sterile egret
#

is there actually a general term for all the ennemies in GTFO? Sleepers seems to be the general name but uh ||Scouts and some others clearly dont really count I think?||

lament temple
#

i got 13 but i think i’m missing something

distant ice
#

i probably am still missing something too

wintry arch
#

Cool. Was just asking out of curiosity of how different the enemies there are, average spitball number works

distant ice
#

some are just so similar

lament temple
#

oh yeah i got the 14th

#

uh

#

hm

sterile egret
#

so from that number that means someone like me or Fox who have only seen the basic uglies, only really have scratched the surface

distant ice
#

'tis why i said uniques or variants

#

some of them are really similar

wintry arch
#

Like, I know ||scouts|| are officially called ||scouts||, but me and my friends just always call them feelers

lament temple
#

oh think i got 15

#

but that’s like variants

distant ice
#

i say sleepers as a general term for all of them

lament temple
#

strikers are what i call the regular dudes

wintry arch
#

Yeah, close enough. Just wanted to know the general number.

sterile egret
#

Are all variants and uniques always available in all rundowns, or are there some we havent seen in a while?

distant ice
#

some might not be present in a rundown

sterile egret
#

like is there maybe a specific infected that might've been shafted after a rundown because it got lukewarm reception from the community?

distant ice
#

none of that no

#

just didn't get in the level design i guess

wintry arch
#

I call sleepers “bogies” sometimes, or just use basic pronouns like “they are up ahead”. Then I call the ||large|| variants for them “||big|| dudes”

lament temple
#

i call those titans

#

strikers, shooters, scouts, titans, and chickens are the ones you’ve seen i believe (in my terminology)

sterile egret
#

I see... are there any ||Boss Fights / ACTUAL unique ennemies||

lament temple
#

yes

sterile egret
#

oooh that sounds spicy

lament temple
#

i mean i haven’t done d1 for r5 yet so idk about this rundown but for r4 yes

wintry arch
#

I’ve heard of the official names, strikers, shooters, scouts. But like I said, my team normally just does childish nicknames for them like feelers

#

“There’s shooties up ahead”

sterile egret
#

to be fair your character calls their tendrils "feelers"

distant ice
#

well

wintry arch
#

Full charge to the head kills them right? (As long as they don’t got that ||invincibility period right before they alert||)

distant ice
#

"Boss" but not really boss

#

all of them can still be melted in seconds

sterile egret
#

The basic ennemies, I think they're usually shooters, that quickly crawl on all 4s like the little girl from the ring, are those considered variants or are they just normal shooters that just so happen to crawl? and I didnt spoiler mark this because I always see them even in A1s

lament temple
#

shooters have the spiky head

#

strikers are the normal variant that crawl and melee you

wintry arch
#

What’s the best way to stealth a ||big striker||? My friends tried 4 full charges melees to (what we assume is the head), might have had a small lag or something, but we never seem to kill it quietly and take massive damage

lament temple
#

and no those are one variant but there were different variants in r4 of those enemies deeper down

sterile egret
#

just heard about ||Surge Alarms|| and they sound really painful

lament temple
distant ice
#

the sleeping/moving positions don't count as variants

sterile egret
#

like maybe professor scaler made it sound worse than it is

#

but it sounds awful

distant ice
wintry arch
#

Back of head does more then front of head too?

lament temple
#

yes

sterile egret
#

apparently there's a specific point behind a sleeper's head where you can one tap them from a single, uncharged melee

distant ice
#

multiplicative

wintry arch
#

Wow. Good to know

sterile egret
#

like at the base of the neck

lament temple
#

occiput

#

back of the head

distant ice
#

it's not a specific hitbox

#

it's just the head hit from behind

#

head is a hitbox, behind is just your position

lament temple
#

that’s how you 2 or 3 kill sleepers without waking a room by yourself

distant ice
#

and back damage scales up to double depending on how "behind" you are

wintry arch
#

I mean, I can double kill by doing roughly a 3/5 charge if I’m fast enough. But that’s good info

sterile egret
#

ah okay, professor scaler said that apparently sometimes you'll try to hit the occiput, but as the sleeper holds its head in its hands, the hands clip through the head and you might get a hand hit which doesnt one shot, maybe it got fixed since then

lament temple
#

yeah shit happens

#

but tbh waking up a room of just strikers usually isn’t that bad

#

just run around and bonk them

wintry arch
#

Like when you stealth kill, but the farthest sleeper in the room wakes up lol.

lament temple
#

yeah sight lines are weird

wintry arch
#

Me and my friends think it’s some sort of desync bug. So the game says it’s sleeping, but in actuality it’s yawning or something

sterile egret
#

I think if you stealth kill an ennemy, but a sleeper in the back of the room, is looking in your direction, and enters stage 2/3 awareness as you hit the sleeper, it can trigger them

#

thats what I heard

distant ice
#

never seen striker hands block a headshot

#

scouts can be dicks with that though

wintry arch
#

Do shoves stun strikers long enough to get a decent charge for melee?

distant ice
#

those mechanics all make sense when you know how they work but it's honestly more explaining than i have energy in me right now

#

apart from clusters, here's the simple explanation

#

only the closest awake sleeper can react to a kill

#

and they're "awake" the frame they start waking up, it might seem like they're sleeping still

sterile egret
#

actually, Idk if thats a setting, but has anyone noticed the 3D sound/Stereo in this game is sometimes weird? For example I can usually easily tell in what direction an ennemy is from sound, but not their height relative to mine, so if an ennemy is under me, it sounds the same as if it was next to me

distant ice
#

no settings for that unfortunately

#

it's really annoying but that's the way it is

sterile egret
#

Okay so I'm not crazy, because it sometimes causes a little bit of confusion

lament temple
#

i mostly use shove to melee-cancel or if i fuck up and don’t want the sleeper to scream

wintry arch
#

It sucks when their behind walls too, like on ||A1||, I think ||zone 63|| has a wall next to ||zone 64|| that you can hear some sleepers next too

sterile egret
#

yeah

distant ice
#

that's if a door to that place is open

sterile egret
#

Spatial sound is a little weird in this game

distant ice
#

i don't think they care about any walls

wintry arch
#

Talking about us hearing them, full on wall.

lament temple
#

was the door open

wintry arch
#

||Zone 64|| is the one back at spawn, you don’t reach it from ||zone 63||, so no door to hear it from.

#

Or I’m getting the zones wrong, but same thing

distant ice
#

you misunderstand

#

enemies only croak when there's a path connecting you to them

sterile egret
#

Uh I noticed in|| A1||, that sometimes there's like... ||black goo on the ceilings that make this very distinct sound|| and me and my group only noticed when we started actively searching for the source, what's that and can it have any affect on the gameplay? because ||it looks alive||

distant ice
#

||that's the enemy respawn mechanic. 'nuff said||

sterile egret
#

Oooooooooooh

wintry arch
sterile egret
#

So you could, in theory, ||predict where they'll be using those||

#

unless it's not fool proof

wintry arch
#

So from what Reddit says, they don’t have any animations yet so they just ||plop into existence and they only respawn when your not in the room (but someone posted a bug where some big guy spawned right in front of them)||

sterile egret
#

lmao

wintry arch
#

My tip, close doors behind you just Incase, and when backtracking have the dude with the biotracker take point.

#

I mostly use the mission intercepted transmissions to figure out a few things on what to expect. Like how A2 addresses just that.

sterile egret
#

could you, in theory, ||know where ennemies will respawn by remembering those goo pods' exact locations? or are they not 1:1 (like they're just a decoration)||

wintry arch
#

I’m assuming B1 will have ||infected fog|| since it says ||vents aren’t working||

icy nacelle
icy nacelle
#

that's been my experience atleast

wintry arch
#

Same

lament temple
#

you can deny the spawn

sterile egret
#

so they're just a decoration to tell you the effect is present... ||can you still use them to get a general idea of what places will be worse than others?||or to get any advantage?

wintry arch
#

Also, it seems the ||pods|| are invincible, and have infinite uses, part of the hate for this new mechanic is both of those facts

icy nacelle
#

and yes, ||you can predict where they'll be by just keeping track of which rooms are podded. They only respawn in pod rooms once all players are far enough (more than 2 Rooms) away and you can thus prevent respawns by having someone sit in the room||

sterile egret
#

yeah I tried swinging one

lament temple
#

yeah there’s only way to prevent them to stop spawning

#

and it’s just cheesing it basically

icy nacelle
#

but I'm more paraphrasing that off of other posts because I've yet to actually test that. I've done A1 With my squad and have otherwise been just scouting and mapping out the A/B-tiers

wintry arch
#

Some people on Reddit suggest those new mechanics having only 1 use instead of infinite uses. With the ||cocoons|| having a ||“opened” or “hatched” look to them||

icy nacelle
#

I'd prefer that personally, but it's their first iteration and the rundown has only been out since Thursday so tohruShrug

wintry arch
#

Yeah lol. I don’t mind the mechanic. It’s a cool idea, but people with +300 hours and whatnot see it more as an annoyance more than anything.

#

It definitely made ||A2|| more of a nail bitter since you ||backtrack into that massive foggy area||

icy nacelle
#

||I cleared that like four times last night while mapping out the level. I didn't actually mind it since there wasn't too many enemies and they weren't in any particularly annoying positions. I have a greater issue looking at a map like A1 As I mentioned earlier today where they could potentially spawn in a completely out of place room, or be directly in your way||

#

I do think ||A2|| looks easier than ||A1|| as well lul

#

wow speaking of, I have the exact same spawns as I had in my earlier game on ||A1||

icy nacelle
#

noh

#

cuz me and my team are crap and so we only ever do High

#

but even just then it looks easier to me tbh

sterile egret
#

how do alarm door spawn mechanics work? do ennemies continually spawn?

An issue me and my friends have is, by the time we're about to finish scanning the|| Class III Alarm in A1,|| we're all low HP from scanning points and standing our ground and still getting swarmed, are you supposed to try and hold your ground on scanning points? or should you retreat to your allies and start kiting? and if you do the latter, wont it create the issue where you might completely lose control of the scanning sequence?

icy nacelle
sterile egret
#

so if we're behind on the scanning and ennemies start pouring in, would it, in theory, be a smarter idea to try and control them instead of killing them all while we finish the scanning?

icy nacelle
#

yes

#

though I'm not one to ask about how to actually control them well, since that's where I'm bad at lul

sterile egret
#

because the issue with class III alarms it feels, is while Class II alarms you can finish them super fast, Class III alarms work in multiple stages of clusters? So you get to a point where its the scanning sequence itself that feels really slow so we gotta wait for it, instead of it waiting for us

icy nacelle
#

the Class number just determines how many scans there are in total. The ||final scan door|| is a Cluster Class III, which means 1 full-team, 2 8-smalls. You can just as well have a Class III Door that's 1 full-team, 2 4-smalls. Where the scans decides to go unfortunately is just a bit random and can absolutely screw with you a bit

#

after the full-team scan focus on getting as many scans done as possible. It's faster for example to have all 4 Players go for different scans than everyone going for the same ones so it's good to just keep track of who's going for what and make sure to avoid overlap

wintry arch
#

i always go for the farthest. Maybe for ||A1||, since theres two different hights, split the team and have one stay up and the other down below. If no scans are in a specific area, be a lookout and help snipe the wave

#

and dont forget, C-Foam doesnt need doors to work, you can scatter the foam on the floor to freeze some incoming too

sterile egret
#

well, we have someone using a sniper and a scanner, so we told him to usually stay upstairs, while we go down, I'm the only person using a shotgun, (Auto) so usually I'm the one who runs the fartest and tries to frontline the most for my team

icy nacelle
wintry arch
#

its also a good tip in general if you know theres gonna be a long scan and know the door wont last long enough.

sterile egret
#

generally, sentries are better used on the incoming wave's side of a door, not on your team's side of the door, right?

icy nacelle
# wintry arch well for the|| final door||, you can c-foam the door, then foam the walkway from...

I already mentioned what my trio did earlier for ||A1|| But to very roughly repeat it: ||I (C-Foam) stood just outside the scan room, in theory to force the spawn from not being in the immediate next room over (which I think is wrong anyway but I'm dumb so). I had C-Foamed the door already, ran back for the full-team scan, then went back to the door in time to add blobs to prevent it from breaking. I permafoamed the door while my mates did the scan and by the time I was out of foam, the scan was done||

icy nacelle
#

I like that I'm typing all this btw while kneedeep in sleepers

sterile egret
#

oh right, because apparently when the Shotgun Sentry was a thing, that's how it was used?

icy nacelle
#

yeah kinda, it's how my original group liked to use it. It was certainly good for killing them, but more often than not it just caused us to have to fight a second wave

#

foam + mine is better anyway

sterile egret
#

I wish they didnt remove it, I'd like to try it, apparently it was the best sentry by a landslide

wintry arch
#

i put my burst outside, its slow rate of fire for a kill is used mainly just to pick off some of them while we do scans

icy nacelle
#

tbh I think Auto and Sniper are better

#

for different roles mind

wintry arch
#

i like burst

icy nacelle
#

I've never gotten along with burst but then again I'm not usually the one running sentries at all

wintry arch
#

its.....basically its as if the burst cannon was a npc lol. Slow rate of fire, but still effective at killing.

#

the slow rate of fire helps tbh cause while it does make a dent to waves, it doesnt use up much ammo, so i can pass some of my shares on tool refill to someone else.

#

I wonder how the devs feel when reading these kinds of talks? Like sometimes people give wrong information or tips cause they misunderstood the mechanics. Do they chuckle sadistically?

icy nacelle
#

probably

sterile egret
#

so uih why is everyone talking about|| B2|| like it did 9/11?

icy nacelle
#

||Spitters/infection fog|| to my understanding

wintry arch
#

is it that bad? havent done B tiers yet.

icy nacelle
#

I unfortunately couldn't say much otherwise since I've barely done much scouting on that one (and considering I'm bad can't really do much else without my squad) but those are definitely what immediately put me off

#

I imagine a lot of it comes from other stuff though like PE

waxen oar
#

new player here, is there a terminal command to search for power cells? encountered our first generator and struggling to find the PC

neon gust
#

list cell

#

ping cell_xxx

waxen oar
#

thank you!

wintry arch
#

cells also have a soft humming sfx when near it. if you got good ears on you, you may just find one by happen stance

craggy pier
#

Not really soft

wintry arch
#

fair, artifacts also have a static radio sound. One time i got downed and kept hearing static and was like "oh, theres one next to me". got rezzed and it was right under me lol. Wouldnt have found it if i wasnt downed

neon gust
craggy pier
#

wallsack👄wallsack

wintry arch
#

whats worse is the fog repellers sfx WHOOOM WHOOOM WHOOOM WHOOOM

wise thicket
sterile egret
#

@wintry arch for me the fog repeller whirring isnt bad, but when they stop working after a little while they do this kinda loud sound that takes me by surprise

lament temple
#

holding the fog repeller makes me go deaf

wintry arch
#

So I re-watched the rundown video cause why not, i noticed a small little thing that peaked my intrest, The Rundowns should have timers that state how long they'll be up, is this a "future planned" feature? Also, will we be able to go back to previous Rundowns, cause letting those lvls collect dust seems like a waste.

craggy pier
#

will we be able to go back to previous Rundowns
No.

#

And we got a timer before R4 ended

wintry arch
#

ok, didnt notice R4s timer

fallow wing
#

🙄Why is intro say Entry pointy seciton 4 D1

#

Have they forgot to include extended and E1

lament temple
#

what

icy nacelle
#

tfw I actually managed to get all the way to the final scan (and got 4/8 Done) on A1 Solo while just playing to fully map it out, would've been kinda entertaining to solo my first level like that

#

I think if the game had been rather generous and given me another C-Foam nade anywhere on the map I could've done it sad

lament temple
#

now do it again

icy nacelle
#

noh :v

ancient solstice
#

hello how to extract on c1? like how???

icy nacelle
#

@sterile egret Since I went and did that I finally have an image to actually explain the tactic I mentioned before for ||A1 Cluster alarm||. I don't really favour posting the whole wall of accompanying text and all in here though so if you're curious I can just PM It to you.

topaz anvil
#

stand in extraction circle

haughty terrace
#

is there any indication in a2 about the error alarm when the cargo is taken?

vital sierra
#

yes

#

battle music

haughty terrace
#

so its basically a gg on the first try?

vital sierra
#

well, if you played this game on any rundown

#

you will always think that

#

"it's an error alarm when i pick this up"

#

that will be your everyday gtfo gameplay experience

wintry arch
#

first try didnt know it'd spawn baddies. Just bull rush to evac

vital sierra
#

||and they only spawned 2 enemies||

haughty terrace
vital sierra
#

well

#

it's an extraction alarm

#

if you put it that way

#

i played this game back from Alpha

#

and everytime the objective telling me to pick an item up

wintry arch
#

someone did post in suggestions to have alarm based objectives to be inside a glass

vital sierra
#

prepare for extraction alarm

wintry arch
#

so breakng the glass with a hammer or stray bullet starts the alarm

vital sierra
#

or just have some sound cue like

#

indiana jones thing

wintry arch
#

Halo theme

#

dududu-DUN

vital sierra
#

so ye

#

if an item are for extraction

#

then it's gonna ALWAYS be

#

extraction alarm when you pick that item up

wintry arch
#

last rundown A2s didnt, it only alarmed at evac

vital sierra
#

because we have 2

#

not 1

wintry arch
#

fair

vital sierra
#

and we're not supposed to first try every level

haughty terrace
#

@vital sierra have u done any solo runs so far?

vital sierra
icy nacelle
#

I've technically played since R1A1 But I've never made it further than maybe 1-2 B-tiers, and yet I always expect the extraction to be loud lul

vital sierra
#

i almost felt asleep when trying to do solo nowadays

wintry arch
#

i tried solo B1 just to scout. Did good, till the 1st alarm

haughty terrace
vital sierra
#

i only do testing stuff when i'm solo-ing

icy nacelle
#

I just map things out

haughty terrace
#

im not sure about the respawn mechanic they added, its supposed to counter kiting?

icy nacelle
#

y'know, the kind of business where I clear every room I can and then just run around hugging walls with a long-range flashlight

vital sierra
#

they make you only kite in certain area

#

when you get to ||C1||, it get brutal with the respawn mechanic

#

or you can just

#

DON'T KILL ANY OF THEM

#

they won't respawn if they didn't die in the first place

haughty terrace
lament temple
#

nah gotta get more kills

haughty terrace
vital sierra
#

you can do that, and NOT abuse it mechanic

wintry arch
#

does successful runs restock artifacts?

craggy pier
#

Only if you have at least 1.0 on any artifact

#

Artifacts are consumed whether or not you fail the mission

wintry arch
#

those are boosters, im talking about the artifacts themselves.

craggy pier
#

Fucking dumbass is me

#

Jesus

wintry arch
#

cause i was at like 50% for A1, now its at 70%

craggy pier
#

I read that wrong

#

Yes, artifact heat replenishes when you play a different mission

#

Not sure if its completes and fails, or just completes though

icy nacelle
#

It doesn't seem to care. I've been cycling between A1, A2, B1 And B2 For mapping and picking up artifacts while I do it and have noticed other levels going back up, and I can assure you I'm not completing the levels

wintry arch
#

ok

vital sierra
#

artifact heat work this way

#

you jump into A1, get 50 artifacts = A1 will now have Artifact Heat at 50% for example

#

you jump in A2, finish the level without taking any artifact

#

A1 will still be at 50%

#

unless you jump into A2 and get artifact, A1 will not be refresh

sharp grotto
#

Will we be getting outfits any time soon?

craggy pier
#

.t roadmap

#

Oh, right

#

No bot perms

uneven gulchBOT
dark hearth
#

does the boosters also affect tripmines or only the deployer

vital sierra
#

that's a thing we as a community, need to test that

dark hearth
vital sierra
#

the best thing to test the tripmine on are giants

#

a single mine can't 1 shot kill them

#

also scout for explosive tripmine

#

explosive tripmine can't 1 shot scout at the chest area

limber hazel
#

Anyone know if the Helgun can one-tap a scout?

craggy pier
#

Back of the head

vital sierra
#

anywhere if you have booster

#

DMR + booster are monster

keen solar
#

Solo player booster

wise thicket
#

A booster that turns you into a sleeper

craggy pier
#

A booster that makes a mission where the players split up

wise thicket
#

That’s good one

wintry arch
#

Can you imagine a mission where you spawn in different walled off zones

shrewd dirge
visual dove
#

can you kill new scout thingy?

#

with melee?

austere bronze
#

yeah

#

||two fully charged melees to the back within a small window||

#

||i.e. you and a mate both hit it at the same time||

wise thicket
#

Make sure you have c foam

steel valley
#

or be very synched up

wise thicket
#

They walk like a grandpa

#

Or a gorilla

visual dove
#

does mine deployer get a buff from trip mine dmg boost?

#

or no

ionic nexus
visual dove
#

Thanks 😄

keen solar
#

More like, the mine bug is fixed

craggy pier
#

He meant trip mine damage buff from boosters I think

vital sierra
#

the corpse don't block explosive damage anymore, so with 1 mine and perfect spot, you can kill up to 20 enemies

final swallow
#

For B1,is that error alarm door a constant horde? Keep getting stuck there

#

also is there a best loudout tool wise

topaz anvil
#

||It is until you finish your objective|| @final swallow

final swallow
#

Is there a good loadout for tools on this one?

#

We ran two sentrys,abio tracker and mines

topaz anvil
#

You can get away with bio tbh

#

No bio*

#

If you are worried about the second half of the level, try not to think about dps but instead about speed

craggy pier
#

Always take bio

topaz anvil
#

Bio slaps but no damage output, bio sentry when

craggy pier
#

Who needs damage when you know where sleeping cunts are tbh

steel valley
#

bio is pretty great for b1

topaz anvil
#

Wrong. Wake everything up, go into both zones

#

:(

steel valley
#

||double error strat||

craggy pier
#

That's where tags are useful : ^ )

steel valley
#

why waste time querying the hsu when you can just go into both zones

topaz anvil
#

Exactly

#

But a good rule of thumb is to wake everything up so that you know the room is clear :^)

#

Without having to look around

steel valley
#

i like to check for scouts by shooting into every room i enter

topaz anvil
#

See mit has the right idea

steel valley
#

if i hear a scream that means theres a scout

#

easy

#

bio is unneeded

topaz anvil
#

Why check for shadows with your flashlight or bio when you can just shoot

wintry arch
#

Out of ammo? Just hammer the ground.

feral hamlet
#

Should I use the DMR and HEL Rifle at the same time?

ionic nexus
#

if you want to PeepoLove

final swallow
#

Is there a good strat for b3?

steel valley
#

high or extreme?

final swallow
#

high

steel valley
#

||bring a hel gun/rifle or two to deal with the chargers, query the key card before starting error, there is a 4 use ammo in all three zones past the error alarm which can help. when going into the fog for the key leave someone with ammo upstairs to hopefully kill charger waves and to prevent the enemies respawning. past the error the rest of the level is fairly straightforward, just take it slow and use terminals to get all the resources||

#

bio + mines are very useful, the rest is up to you

regal badger
#

Can someone help out with B2? ||Attempting extreme, completed the extreme objectives, time to finish main objectives. But the Cell to unlock an area with the last canisters is in the High difficulty area, and near as I can tell there is only one Bulkhead Key, and no extra Cell behind the extreme door. Is it actually possible to complete Extreme on this level?!||

steel valley
#

extreme is the ||uplinks|| right?

regal badger
#

Yup

steel valley
#

||when you complete the uplinks the lockdown disinfect zone should unlock, which iirc has the other bulkhead key to go into high (or overload, if you choose)||

regal badger
#

Hmmm well I'm baffled.... ||Done both but I've listed every zone and from what I can see, there is no second bulkhead key. Perhaps I got a dud spawn....||

steel valley
#

is someone already holding one?

regal badger
#

Nope

#

(quadruple check done) haha

steel valley
#

then i'm lost tbh

#

maybe the bulkhead dc scan was already done?

#

i finished pe the other day so it's def possible

pulsar adder
#

i just started the game with 2 of my mates, any tips for clearing A1?

craggy pier
#

Know your route so you don't waste time clearing respawns

#

Don't shoot if its not an alarm

regal badger
steel valley
#

there is a zone that only opens after completing ext

craggy pier
#

Is that A2?

regal badger
#

Hmmm okay.... I think maybe that's the problem then.

steel valley
#

b2

craggy pier
#

Damn

pulsar adder
#

what do u guys do when there's like 15-16 enemies in a room

craggy pier
#

Melee them

pulsar adder
#

do u sneak past or do u guys spend time taking them out

#

ok

steel valley
#

i'll hop into a solo and check the zone number for you lukanis 1 sec

#

it's connected to the same room as the high bulkhead

regal badger
#

Thank you!

steel valley
#

actually can't get into the game cause my internet is down :/

#

but it's in that big room with a ||blood door, terminal, high bulkhead||. it's under the stairs to the right, if you enter from spawn

regal badger
#

Ohhh my gosh whole extra zone! Okay thank you so much!

#

Yup bulkhead key. Got it.

steel valley
#

lol np

#

was your team fighting off the ||error alarm|| the whole time?

regal badger
#

Hahah yes

craggy pier
#

Epic gamer moment

wooden rune
#

Minor A2 spoiler
||how do you guys deal with,on a2 extreme, the 2 sets of rooms with 2 scouts. We’ve tried doing stealth but the combination of fog and no power has made it seem impossible. If you go stealth do you take out the scouts ASAP or wait for sleepers to be gone? Or do any of y’all just snipe both at once? We’ve considered trying that. ||

steel valley
#

just bonk em when you get a opening

#

not a whole lot to it

regal badger
vital sierra
#

just shoot them

clever gyro
#

Or you can lign them up with the Hel Rifle😋

vital sierra
#

1 thing that people forgot is

#

you can just... don't kill enemy

#

the cocoon i think are aim to lessen the kiting strat

spiral kettle
vital sierra
spiral kettle
vital sierra
#

||it spawned so many enemies that they don't scream anymore, so we just book it to extract||

clever gyro
#

I also believe that the cocoons were added to stop the kite cheeze. However, the way it's implemented also punishes others by making it really obnoxious to backtrack.

vital sierra
#

everything is obnoxious if you think of it

clever gyro
#

Nah

distant ice
#

it's definitely not solely aimed at stopping kiting

vital sierra
#

"fog is kinda obnoxious because i can't see anything"

distant ice
#

if you want to counter cheese with something that punishes everyone for it, you're doign it wrong

#

simon viklund talked about it in the dev stream i believe, i didn't watch it though

#

something should definitely be done with it looking at the feedback

spiral kettle
clever gyro
#

I also really dislike the excessive fog mechanic. Like in B1 extreme for example. It's beyond obnoxious to the point where I help my team with high and overload before leaving because fog literally gives me a headache. I'm unsure why but I'm guessing it's just the fog itself being eye cancer combined with the frustration of having to deal with it.

#

Like who tf thought that obscuring the player's vision entirely would be a good feature

spiral kettle
clever gyro
#

One that needs to be adjusted in my opinion.

#

It literally gave me a migraine almost every time I was forced to go through it.

distant ice
#

well now we can pair that with this new mechanic and you can contribute by standing afk outside the zone kekw

surreal grotto
#

In B2, how do you get into the disinfection door? it has emergency lockdown onit

clever gyro
#

Literally that. And my team has to suffer for it.

spiral kettle
clever gyro
#

Yeah

ancient solstice
#

@surreal grotto After you completed second uplink the door will open and a constant alarm will activate

frosty tinsel
#

Ive heard so much negative about this rundown

#

But for actual good reasons, are they planning on fixing useless perks/cacoons

#

because ive heard some ppl as the mine deploer getting a bunch of turret perks

distant ice
#

controversial opinions about the new features specifically rather than the rundown in general

frosty tinsel
#

yes

#

thats actually a better way to put it

#

but our first time we thought we could break them

#

why cant u

#

doesnt really make any sense u still use ammo

thorny current
#

You cannot kill spitters either. Sure they stay silent a few seconds longer, but still I do not see many people arguing against that.

The Respawn mechanic prolly will get changes. I doubt it will change to such a degree that you can avoid it completely