#gtfo-related-questions

1 messages · Page 531 of 1

flat rock
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Hopefully you can figure something out for it

sudden burrow
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We've already gotten an overload clear, so if we can't manage PE tonight we're just focusing hard on E1 and hopefully getting a high clear before R5

flat rock
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If you do wind up wanting to try the shooting strat I mentioned I would recommend a sniper sentry, the hallway is long enough for it to have LOS for the whole way, and does good wave clear

sudden burrow
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We started bringing sniper already yeah, though mainly for the class 5

flat rock
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Hopefully you can yea, just don't stress yourself out with it

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No game is worth stressing your head over

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Sniper for C5 is really nice yea

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It sorta works for last C6 too, but the channels are set up a bit odd for it

sudden burrow
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Shall do what we can, mmhm owo

flat rock
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glgl

neon gust
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D2 fisrt class 6 you can foam a little but you can let them in a kill them.kn by one

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Second class 6 you can have one guy shoot right by the big door open

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Third one prepare for multiple spawns i every direction

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Save entrance door for overload

sudden burrow
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I was thinking about whether or not to save that door, yeah

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We’ve only actually managed to make it through to extraction once, we’ve wiped a few times on the way there

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Is there a proper name for the last alarm? I’ve been calling it a mixed alarm among my friends

neon gust
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You can call it the devils alarm

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Cuz its 6 6 6

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Get it

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We going deeper in hell (the complex)

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Damn that actually makes sense the fuck

sudden burrow
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PFFFF

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Honestly though it’s not even that bad of an alarm, all things considered

neon gust
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Its not

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By the time yoy finish the 3 sequence they break the doors

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So its basically a class 3 with charger

sudden burrow
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When you get the overlap on the dual-split

neon gust
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Venny's <3

sudden burrow
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lmao hell yeah

indigo quiver
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how do Sleepers know where you are? coz for like alarm stuff those alarms are loud, how would they be able to hear footsteps over that?

ruby wasp
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aside from sounds we don't know how they can detect us (could be a sense that triggers whenever they wake up (odor, "sixth sense", etc...)

indigo quiver
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true

hardy plinth
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does anyone feel like pump shotgun is just kind of bad compared to the other 2?

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I just used it and couldn't really even put a dent in big strikers

tropic ferry
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it does the same damage as choke mod but has a lot closer fall off

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if you get really close to the big strikers its better

hardy plinth
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i feel like had I taken sniper which has the same fire rate and ammo cap, I'd have just done better flat out

tropic ferry
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burst cannon is by far the best secondary

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4x5 shots, can 1 burst to the back of giants

hardy plinth
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i didnt know it was that good

tropic ferry
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can also spray into waves

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1 bullet has to hit head to kill scouts

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3 for body shots

hardy plinth
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i cant stand the flash and recoil

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i heard there was a way to cheese it or something

tropic ferry
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if you press c (default) or whatever you bound it to it will cancel the shot where its at

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so if you shoot like normal and cancel before the burst finishes you save ammo

sudden burrow
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Pump shotty is my go-to special pffff

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But ye BC is op

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Canceling it like that is a bug, but honestly at this point whatever

spark wolf
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not burst cancelling still beats your shotgun

sudden burrow
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I mean fair, I just don’t like using the BC

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The feel doesn’t vibe with me

spark wolf
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no one likes it

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its just good

neon gust
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Its just has a en bug that makes it the best weapon in the game

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Wait even without it that shit just too good!

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20.1 damage babyyyyy

spark wolf
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i love briefly opening my settings constantly while playing

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just like i love weapon switching on every reload

neon gust
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Lesser evil really

slender oxide
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I got a question about the hacking device. I heard a while back that when doing the scans for security doors, the hacking device speeds it up so I've been doing that ever since. But I saw a guy doing a solo run and wasn't using it so I tested it out, doing 1 scan with and 1 scan without the device and there seemed to be no difference in the time it took to complete the scan. Am I just not understanding how it works?

craggy pier
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You've been told a lie

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Hack tool making the scans faster is an old joke that a lot of people believed

slender oxide
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oh seriously?

craggy pier
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Yes.

slender oxide
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well damn....

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then I wonder what the point of being able to equip it is?

weary mesa
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taking it out before you go up to a hack lock PirateSimon

craggy pier
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Has there been any hacktool only runs?

nova pelican
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only once

fierce ridge
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how long is a game usually, just bought it

steel valley
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depends on the level and how many optional difficulties you do

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typically at least an hr

fierce ridge
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beginner level for ref

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and near completionist

steel valley
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if you’re all new and doing an a level on the minimum difficulty probably 30-45 mins?

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but it’s hard to gauge how fast you learn

fierce ridge
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usually its just look for the obj and find a way to dip right

steel valley
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yeah

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optional difficulties add new side objectives which can easily add lots of time to the level if you choose to do them

fierce ridge
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good info, ty

night helm
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What's a generally decent primary weapon?

craggy pier
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Hel Revo is the most overtuned primary atm

steel valley
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have fun with it for the next week

night helm
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thank

lyric knoll
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Does the mother aggro work differently than other enemies? We had an instance where strikers and shooters got angry in the same room as the mother, but the mother herself didn't get aggro'd until one of us got too close

strange skiff
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Did they scream ?

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Maybe you had a separation in your area, like an open area but with A and B in it

lyric knoll
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They did scream in front of the mother

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Mother didn't budge, but the rest of the room did

strange skiff
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strange if she's not in a different area. She's normally acting like every other mob

distant ice
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It was probably in separate areas

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Next time you should take a recording

lyric knoll
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will do

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I'm fairly confident she was in the same area due to her being right in front of a door we opened with 3 other strikers near her

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Thank you for the help

tropic ferry
weary mesa
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Escape has less downtime afaik

tropic ferry
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fair enough

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shove feels better though

weary mesa
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with macro it's asinine

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I think tool swap is also faster than shove I think

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maybe not

tropic ferry
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won't matter soon enough

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theres no way the burst cannon stays for r5

weary mesa
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WoodsPraise but also thenboom

lilac nacelle
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I wonder if developers talked about making a level editor for this game. Maybe there's already a way to create custom levels that I'm not aware of.

exotic spoke
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A level editor would probably be a tad bit too much effort for what it's worth, especially considering the content they're already producing.

lilac nacelle
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I understand it's not a key feature that'll come soon enough and they have other things to work on. I was thinking a level editor could be something to add on this game, especially when I see how level are made. I'm sure it could interest some members of the community, and keep the game alive way after his release.

wooden osprey
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maybe after release it will be added cause if it be added now or before 1.0 it may cause some problems

shadow mica
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considering how the devs feel about modding, I doubt

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even though it would objectively improve the game

lilac nacelle
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yeah it's like the last thing to add on a game I think, it's easier to add a level editor when every aspects of the game is polished, instead of building the game + improving the level editor. They have other things to do and it's perfectly fine 🙂

shadow mica
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it would definitely be a good idea to keep the game alive once all the major updates are in

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they aren't going to make new rundowns indefinitely, after all

hardy plinth
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level editing is something you can already do

craggy pier
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That's a story for another server : ^ )

hardy plinth
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we're not allowed to say the m word on this server

craggy pier
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If you want to talk about modding there's a separate server linked in #rules and #faq

lilac nacelle
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ok I'll check it out

distant ice
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Well that depends

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How much time does the average person spend playing daily

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In devs minds

tropic ferry
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1 or 2 runs a day probably

glossy yoke
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quick question; is there a player reporting feature in the works?

craggy pier
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@uneven gulch is what we have for now

craggy pier
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?t roadmap

uneven gulchBOT
glossy yoke
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@craggy pier @craggy pier thanks for the quick response guys

wooden rune
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Does anyone have a resource that describes the ai mechanics for the security door hordes? Stuff like how they decide their pathing

vital sierra
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it's random

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they will choose a player last location and go for it

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any player that encounter with the wave first will make the wave target that player

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straggler can occur within the wave

wooden rune
vital sierra
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they will always go for the shortest path

shadow mica
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its usually shortest path unless the level geometry causes the AI to commit suicide

vital sierra
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^

shadow mica
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only on some tiles though

wooden rune
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Gotcha, thanks. We just died because we thought we could get them to go through 2 open doors instead of one close one and they didn’t like that lol

shadow mica
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yeah its not always going to be clear what the AI is going to do when you manipulate the doors

vital sierra
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door are like wall for enemy

shadow mica
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a lot of it is trial and error tbh

mighty maple
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For D2 cluster V alarm, why can they spawn in the far back room?

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thought they spawn infornt of the sec door cluster iv

austere bronze
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there's a room divider

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scan room is actually 2 rooms

mighty maple
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but on the walls it says D for both ends

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-> so you cfoam everything..?

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and how do you deal with the surge wave if they break through?

austere bronze
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basically its recommended not to do the surge alarm

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if they spawn ahead you just kill the whole wave and carry on

mighty maple
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and go for the 2nd supply room?

austere bronze
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second supply room's alarm is easier

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class 3

mighty maple
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hm ok

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||after class v you only have class vi and the tank?||

austere bronze
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there's uhh

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||3 class vi's + tank i think||

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||one cluster one mixed scans with team scan at end||

mighty maple
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oh

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:D

austere bronze
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||wait no there's 3 class vi||

mighty maple
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||we got the surge and v once but triggered a scout||

craggy pier
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||Its 2 class VI cluster and a Class VI mixed||

mighty maple
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whack

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thanks guys^^

craggy pier
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Did you guys not clear the back room?

mighty maple
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we did

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but didnt think they can spawn there since the whole scan room is "D"

craggy pier
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More importantly

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You guys skip scouts?

mighty maple
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no oO

austere cloak
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I think it's actually because there's a weird basement room below towards the back room, so maybe counts that in distance

mighty maple
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One of ours likes to "go for it" and fucks things up once in a while^^'

craggy pier
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Better than alerting it because of the alarm spawns

mighty maple
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na we were done, normal room

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--> in which intervall to surge alarm waves spawn

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?

craggy pier
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Hmm

austere bronze
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basically as soon as you kill 3 enemies

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those 3 enemies will instantly respawn

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the game will keep spawning up to spawn cap instantly

mighty maple
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oh

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buzt the first wave can spawn in multiple areas?

austere bronze
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don't know cuz the only experience i have with them is in c2 lol

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i can only say probably not

craggy pier
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They use the same spawn logic with other alarms

austere bronze
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since if you cfoam the zone they can spawn in, the whole wave is held back

mighty maple
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ye when we did it one wave spawned in the far back area and one part behind the class iv sec door

craggy pier
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You guys opened the zone before doing the surge?

strange skiff
# mighty maple but on the walls it says D for both ends

It also caught us the first time doing this scan.
But if you can have a locker in the back room and ping it, it'll actually say it's in Area E (or the one missing on the map). I think the "Area D" in the back wall is a mistake and should be "Area E"

mighty maple
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ah ok thanks for the info

mighty maple
craggy pier
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Ah

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I see

strange skiff
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That means they can spawn in the big room in the back (Area G), the room below (Area F), but also in Area A at the beginning of the Zone.
I advice you do some door shenanigans and funnel them so they can only comes from the North side and never comes from your back

spark wolf
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there's nothing wrong with the signs

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there just isn't a sign in the back room

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so unless you have tile knowledge where you've seen that room being it's own room before

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you can't really know

strange skiff
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There is a sign North of the seperate room. You look South and there is a big "Area D", put locker close to this sign are pinged in area E

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And there is no sign of area E anywhere on the map (or the area missing, i don't remember the letter exactly)

spark wolf
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because the locker and the sign are not in the same spot

strange skiff
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They're 2 meters apart

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it's confusing notheless

spark wolf
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yes

mighty maple
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Swalee's right theres a sign in the far back

spark wolf
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yes

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and it's not lying to you

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because it's still located in D

strange skiff
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Still issue remains, the missing area is not written on the minimap, and there is not sign of the missing area.
I don't think it exists anywhere on the rundown except on this map

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All separated area are written on the minimap and have the sign

spark wolf
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doesn't necessarily make it an issue

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did the devs intend for every room to always have at least one sign

strange skiff
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I can't speak for them, but it's the way they've done it on every map of R4.

frozen token
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there are multiple rooms in R4 that dont have a sign

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but i agree, the one in D2 is very confusing

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a lot of people, myself included, have been fooled by it

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which is a sign that it is poorly placed

spark wolf
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or is it?

frozen token
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yes

lusty bramble
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😳

spark wolf
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did the devs intend for you to use the 2 rooms spawn rule for every alarm?

strange skiff
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In C2, Zone 11, there is a big room with Area B and C in it (and a scout in each of the area 90% of the time)
There is a sign in both area and so it's written on the minimap

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I'm not saying it has to be this way every time, but I'd rather it be consistent

frozen token
spark wolf
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so then

frozen token
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like spawn blockin and the likes

spark wolf
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what ground does your point hold

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a reason that makes more sense for the signs to exists is just to give players a sense of direction

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it does that just fine if there's a couple rooms without a sign

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you don't like the manipulation yet you'd want additional support for it

frozen token
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its not that rooms are missing signs that bothers me, couldnt care less about that

strange skiff
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If you're able to ping lockers to know the Area letters, I don't think there is use of not putting a sign here to know what's the Area

spark wolf
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well that's the thing

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they clearly aren't placing each sign by hand..?

frozen token
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just bothers me how that sign is placed in as if room E, or whatever it is, doesnt exist

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not at all and it honestly isnt a complaint towards the devs. its just something that bothers me

still valve
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so um

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i just bonked a scout in d2, full charge to the head

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scout lost its head

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but it screamed a second after

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what the hell?

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i got the orange hit marker as well

rain python
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Was it on a ladder?

mighty maple
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one question for spawns: for sec scans do they spawn 2 rooms from any member? Or do they choose one player from which they spawn?

sudden burrow
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Well, for security scans you’ve got everyone in the same room anyways, yeah?

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Not sure about an actual answer, it feels like it picks someone at random as an anchor point for each spawn

still valve
amber osprey
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Question, is there an alarm on zone 97 or 99 in D2?

sudden burrow
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Those are both the ones you open with the cell, right? Should be alarms on 'em, yeah

amber osprey
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Okay, thanks, we didn't wanna risk the run for resource pilfering, guess we'll do with what we have

sudden burrow
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D2 is tight on resources if you don't play it carefully, yeah

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Good luck!

ruby wasp
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97 is a surge alarm, 99 is a class 4 alarm iirc

honest willow
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question: i managed to play e1 without completing a single prisoner efficency. Has something changed recently?

vital sierra
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you'll only need 1 PE

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and there is a glitch that make it look like you didn't have any PE

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it's just visual bug

sudden burrow
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Were you the host?

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'Cause level unlocks only matter for the host, you can join whatever the hell you want

astral mountain
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what is the GTFO-Stop Looking voice channel?

cosmic crest
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what are (in your guys opinion) the easiest extremes and overloads? my group needs 2 extremes and 2 overloads (for E1), and I don't mind grinding all day so that I am able to host it for them before the rundown ends ...

shrewd dirge
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what do you have already?

cosmic crest
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I have all A extremes

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A2 PE

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B3 extreme

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that's about it

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I was thinking about doing D2 extreme and overload cause it seems easy but not sure

shrewd dirge
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easy extremes:

b1,2,3
c2,
D1

easy ovl:
b2, b3, a3

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d2 PE isnt really easy. nor is it really much easier separate.

cosmic crest
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ok so recommend going down like b1 and b2 are the easiest (?)

neon gust
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If you can manage error alarm then b2 its easy

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B1 should be easier to do since its a reactor

cosmic crest
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ok so b2 and b1 will be extremes done

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it is recommended to do b2 and b3 ovl without being PE right (?) cause there can be mechanics that make one or another easier

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if b2 error alarm is anything like A2 shouldn't be that bad atm, the only enemies that I have problems with is Shadow Scouts (need some practice) so if they don't exist in those all good

austere bronze
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b2 error alarm is so much better than a2 lmao

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only catch is you have to deal with it for a longer period of time

sudden burrow
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Better timer, and you can actually hear when they bloody spawn

lapis mauve
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its when the enemies spawn ahead with the scout that people get angry with the error, pretty bad luck when 2 scouts get triggered though no fault of the players

sudden burrow
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That's just something that can happen with pretty much any error alarm

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Though you're probably thinking specifically A2, which yeeaaah

craggy pier
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A2 and B2 is notorious for forward spawns

sudden burrow
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B2 is at least easier to make sure you don't get forward spawns on top of scouts

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Sure it can still happen, but it's not as almost guaranteed as it is with A2

vital sierra
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with error alarm, you can manipulate the spawn but that's manipulating the spawn

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so

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🧀

mighty maple
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We did nothing else in b2 👀

craggy pier
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so i heard when the new update comes the game will have a sale

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is it true and how much will the game be discounted by

distant ice
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It's not confirmed it's just a pattern

craggy pier
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ok how much did they discount it before

distant ice
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Up to 20%

verbal surge
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Does the auto pistol stun ||giant chargers||?

neon gust
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Yes 👍

verbal surge
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cool ty

shell blaze
#

is it possible to join a friends lobby mid game?

steel valley
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yes

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ask for lobby id or join off your friends list

muted cypress
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any tips on how to kite more consistently?

shrewd dirge
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utilize doors

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sleepers run slightly faster than you

craggy pier
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Don’t open unnecessary doors, remember the aliens take the path of least resistance,

shrewd dirge
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know that if you close a door and head to an open one on the same wall, you may be flanked.

muted cypress
#

jumping or sliding better?

neon gust
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jumping to dodge

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slide for speed

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you can do both for dodge

muted cypress
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cause i feel like a get hit alot sometimes when i jump rather than sliding but idk

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thanks anyway though

neon gust
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comes with practice

craggy pier
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Also @muted cypress aliens spawn infinitely during alarms but there is a cap. So if you don’t kill any of the aliens during an alarm no more will spawn.

muted cypress
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oh yea i know that

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thanks though

dreamy sapphire
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Also you can 180 and keep your gun and flashlight out to ‘slow them down’. Works well for if you are stuck on a really long straight. Also allows you to shoot what’s gonna hit you. Downside is you go slow if your plan is to have space where your going

weary relic
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well yes but actually no :)

nova pelican
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i prefer sliding unless im circle kiting and not trying to kill anything, mainly bc you cant charge hammer while bhopping

weary relic
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Just time it better and you can

ruby folio
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Is the sniper turret actually worth taking without knowing the mission layout or is it just a super niche tool?

austere bronze
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it can be worth taking for pretty much anything imo

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usually its possible to find a placement

craggy pier
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Its nice to use behind doors during alarms because it doesn't kill as quick and as many

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So if you want to thin the horde, use it

pine portal
#

how do we cancel burst cannon shots now

dreamy sapphire
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c

pine portal
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crouch?

craggy pier
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Default shove key: C

pine portal
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gotcha

#

ty

craggy pier
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whens the next run comming out

wooden osprey
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the countdown is in the game and 29th

topaz anvil
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Rundown 4 on the 29th at 1pm CET be like IDONTWANAGO

hard wasp
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!wiki Rundown 005

gray rapidsBOT
covert oracle
rapid dock
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Will the players who beat all rundowns completely be rewarded in any way once the game leaves early access?

lilac fulcrum
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I don't believe we've had any discussions about that.

inner basalt
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I don't think it would be a good idea as it would lead to people trying to play the old rundowns.

covert oracle
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⬇️

rapid dock
lilac fulcrum
distant ice
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your reward is the experience kekw

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and sounds like that someone shouldn't be so obsessed over it

lilac fulcrum
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completing every expedition of every rundown is an amazing feat.

clever gyro
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I think a reward would be kinda unfair towards users who strived to complete the rundowns fully but were unable to do so in time due to either real life or having bad luck with random teammates/bugs and so on.

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I know I definitely said "FUCK THIS GAME" on numerous occasions due to a bug wiping us after an hour+ of progression.

vital sierra
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what kind of bug would wipe you that hard

hazy oak
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Oh god, I can think of one.

vital sierra
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by that hard i mean for 6 months

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that would be painful would it?

hazy oak
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Oh something that reproducable? Probably not lol.

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Sorry, just hopped into this conversation.

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I'm thankful this game is as stable as it is, actually, but I can kinda understand where you're coming from.

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For this kind of game.

verbal surge
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I'd be a bit annoyed as someone who only started in R3 and had no way to possibly play before then.

lilac fulcrum
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^ that too..

hazy oak
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I guess that's a credit to the structure of the game. Between each run, it's not impossible to fund some folks that are running because everyone is really working at the same set of levels.

clever gyro
#

I mean don't get me wrong. This game is the most stable and flashed out EA I ever played. Even back in the Alpha

hazy oak
#

FOMO doesn't bug me much, but if it's something that has it's own acronym...yeah...

verbal surge
#

Unless there was a way to access old runs, I'd be eternally salty, especially as someone who likes to 100% games I really enjoy.

hazy oak
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Yeah, I guess you're kinda right.

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That would probably stick in the back of someone's mind if there was a medal or something to miss out on just because you haven't been here since day one.

clever gyro
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Or simply couldn't find the time due to real life.

late flame
#

I don't see why that would even be a big deal

clever gyro
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I think it would definitely make a lot of users salty and disappointed.

late flame
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Not everyone needs to get a medal for playing since R1

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It just means you werent there for it#

clever gyro
#

I mean if they want to reward veterans for loyalty and support since the Alpha then that's understandable.

hazy oak
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I guess it might depend on the nature of some of the unlockables?

clever gyro
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But basing it on completion alone is kinda meh.

hazy oak
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If it's something like Team Fortress 2s old, old-ass badges, you could really rub that in folk's faces.

verbal surge
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It's just already sad for me that I get to hear other people constantly reference certain missions like R2D1, yet I'm not able to access them, so for people to get a reward for it haha. I'd be salty af

late flame
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If there's unlockables for playing the early rundowns, they should be entirely cosmetic.

hazy oak
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I don't think there should be any progression between rundowns either yeah...

spiral kettle
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It would probably only be something cosmetic. It wouldn't affect the gameplay.

late flame
verbal surge
#

Duh

late flame
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Just gotta add in the weapon skins, Kill 1000 giants for your golden burst cannon

verbal surge
#

And they've already stated that they're not gonna give people better items and weapons with shit like paid dlc. Wouldn't make sense to have timed items too

hazy oak
#

Lol, I think that might be too much, too.

clever gyro
#

For the love of God no golden skins xD

late flame
#

I'm just having a laugh with that one

verbal surge
#

time to shoot my special rainbow confetti burst cannon for celebrating Ten Chamber's 10th birthday

late flame
#

Kill 2 scouts with a single hel rifle round to unlock the hel lazer

spiral kettle
#

I am already looking forward to the unicorn skin

hazy oak
#

If it's good enough for the tone for Doom Man's game, it's good enough for us.

#

It's the flashlight for the sniper rifle but it's Ridley Scott's face.

clever gyro
#

Plz no fortnite vibes in GTFO thx

late flame
#

GTFO Battle royale when?

clever gyro
#

NO

#

BAD

late flame
#

hahahahaha

clever gyro
late flame
#

360 noscope a sleeper

hazy oak
#

GTFO99: Oops All Daudas Edition.

spiral kettle
#

This place is big

hazy oak
#

Yeah, you're right.

clever gyro
#

DIS PLEES IS BIIIIIG

soft kiln
#

laser hammer

hazy oak
#

Yeah, who are we all kidding.

#

Let's just guess how many more voicelines for taking fall damage there'll be.

weary relic
#

Not that it means anything is done about it. It’s just tracked in analytics

static dove
#

hey so what does it mean when a door just says "warning: alarm detected"

craggy pier
#

It'll be just an alarm as usual but the dev probably just forgot to add the class on there

static dove
#

oh alright

#

cheers

sudden burrow
#

Listing the alarm class only became standard in R4, it was a nice change but some doors still don't have it yeah

craggy pier
#

probably just forgot that's all

silk raft
#

any beginner videos that the comunity recomends

craggy pier
#

Steam guides : ^ )

dreamy mist
rapid dock
#

i saw your thread, gave it an award

#

keep going

lapis mauve
#

Love to know how people are expected to survive the c2ex surge alarms without using the dodge slide or spawn capping. If you get the worst rng thats 3 surge alarms that travel across the room. Thats very difficult for most players.

dreamy mist
lapis mauve
#

Me too but that was not the question. Those surge alarms are extremely tough if you get split IDs

dreamy mist
#

Eh, you just need to have a solid team to do it.

weary relic
#

riotgun go brr

#

done ez

#

:)

craggy pier
#

AP and MG : ^ )

weary relic
#

basically

#

its just strikers and maybe a hybrid

frozen nymph
#

i.e. shotgun sentry

weary relic
#

more like cring sentry

frozen nymph
craggy pier
shadow mica
craggy pier
#

But kiting cheese

weary relic
#

unironically, just a few ppl with riotguns make surges a joke

#

and decent firing ability, no aim means no scan

craggy pier
#

What do you mean by riotgun?

#

Autopistol is good even without decent aim

craggy pier
weary relic
#

riotgun is just the name i use for AP ye

craggy pier
#

Gotcha

frozen nymph
#

Does Mod Contact bot have beef with @craggy pier ? I noticed it's not responding to his game suggestions

weary relic
#

yes

#

he has no mic

#

:)

frozen nymph
#

I see :')

shadow mica
#

His suggestions were too good

weary relic
#

lol

craggy pier
#

I used to do a little trolling with bot commands

frozen nymph
#

Sounds like fun

weary relic
#

:^)

covert oracle
hard wasp
#

we (regrettably) did a little trolling

upper lotus
#

why'd you stop

inner basalt
#

The command for the uplink is
"uplink_verify CODE" right? Or is there another underscore between verify and the Code?

desert falcon
#

"uplink_verify CODE" should be correct, no additional underscores

inner basalt
#

👍 Thanks

desert falcon
#

np 🙂

indigo quiver
#

When is the mapper releasing 🤔

gilded jolt
#

Mapper is never releasing

austere bronze
distant ice
#

it was rundown-specific in pre-alpha

ember marlin
#

whats the mapper

gilded jolt
#

A tool

ember marlin
#

ahh i see

strong python
#

So I started thinking today, when GTFO is going to be officially out of beta, will it be playable from Rundown 10 for example? (10 is just number, i dont know where Devs goin to officialy release the game 😄 ).
Will new players no longer have the opportunity to experience these old levels? I'm asking out of curiosity if they will ever be made rundownds available in some way 🙂

neon gust
#

Even people who actively play the game ask themselves this question

#

but as for now its better to look into the future and what new thing we get than dwell in the past for some nostalgia

weary relic
distant ice
#

every time devs have seen this question, we had the same answer - never coming back

clear raven
#

Any recent new ways to kill scouts without alert? Like sniper or shotgun

craggy pier
#

Without alert

#

Sniper or shotgun

#

I mean... Hammering them seems to not alert anything when done right

clear raven
#

That's a known method, I'm asking if any new ways to dispatch them. I recently learned about c foam melee kill on scout.

craggy pier
#

I mean, there's leapfrog

tropic ferry
#

if you are over 50m away with the sniper its silent

craggy pier
#

C-foaming scouts to melee them has been there since maybe alpha, and surely R1

tropic ferry
#

if you close a door and shoot it as the door is closing its silent

#

sniper sentry can be silent if done right malice

distant ice
#

what kind of new magical way do you expect

#

the foam kill is not "new" nor are any of the others listed

tropic ferry
#

360 noscoping is silent because they are all impressed by it

craggy pier
#

Where 50 meter autopistol scout kill

distant ice
#

50m sniper sentry kill

tropic ferry
#

heres one that isnt well known, if you burst cancel very quickly while not host as long as there are no sleepers directly next to the scout it is silent

soft kiln
#

50m laser hammer kill

clear raven
tropic ferry
#

works for sniper, shotgun etc but its hard to do

clear raven
#

That's neat ty

tropic ferry
#

actually might be easier with choke or sniper

distant ice
#

well we didn't really get anything that'd introduce new ways to do it

tropic ferry
#

but burst is op

craggy pier
#

The only new ways there are are shootingthem with the "new" guns

soft kiln
#

and "new" tools

clear raven
#

That's how early access be health

soft kiln
#

and I doubt there will be new tools that can take out scout

distant ice
#

even not thinking about early access things and just in terms of ideas

dusty night
#

Hey guys, how do I post an invite, kinda struggling

distant ice
#

what would be an actual new way to kill scouts that would be plausible

tropic ferry
#

all silent scout kills (to my knowledge):

hammer (git gud method)
cfoam hammer
50+m sniper
close door scout kill
sniper sentry
quick gun cancel

distant ice
clear raven
#

Don't know, that's why I'm asking, I don't know how much has changed over a year

dusty night
#

@craggy pier I see, thanks

neon gust
tropic ferry
#

sniper sentry go brrr

neon gust
#

theres really any other way to kill a scout

#

apart from the goofy things people do

#

like using sniper sentry

#

or if your living on the past using a mine

tropic ferry
#

mine isnt silent, doesnt count

vagrant current
#

Isn't that really the only option for any enemy? Put in simple terms., either shoot it or bonk it

tropic ferry
#

actually if you go 2 rooms away from the mine would it work

neon gust
#

We need more stealth focus tools 10cc

#

please

vagrant current
#

If I recall correctly, you wont alarm a room with a mine if everyone is a certain distance away from said room

neon gust
#

what happen to that bubble thing that simon said in a interview

tropic ferry
#

it got sent to brazil

clear raven
neon gust
#

Game did change quite a bit over the years imo, its evolve nice and steady

clear raven
#

Nice

neon gust
#

in 2 days we might get a new enemy wich im exited for

tropic ferry
#

r5 hopefully has some nice suprises

#

"might"

clear raven
#

Yeah so there's like zero harm in me asking

tropic ferry
#

new enemy is the law for new rundowns

vagrant current
#

Shadow Mother (I hope)

neon gust
clear raven
#

Can't wait to murder it

clear raven
neon gust
vagrant current
#

That or that tentacle grabby guy in that one trailer.

neon gust
#

inb4 its on C tier

tropic ferry
#

shadow mother with collision so you can stand on it and look like you are hovering around like a gmod model

vagrant current
#

I've never thought to try/notice. Do enemies have collision?

tropic ferry
#

nope

#

they can collide with each other

#

we cant collide with them

vagrant current
#

Ahhh

tropic ferry
#

thats why kiting works

vagrant current
#

Maybe that means we're really just ghosts

tropic ferry
#

and also why enemies seem to go super fast down narrow hallways bc they push each other

steel valley
#

they should just flip it and make us collide with them and not vice versa

vagrant current
#

Spooky.... ohhhhhhh

steel valley
#

the boosted giants are too scary for me

tropic ferry
upper lotus
#

Giga hammered

tropic ferry
#

current record is 6 from r2e1 cheese PirateSimon

steel valley
#

its just the r2e1 wall

#

ye

tropic ferry
#

which cheese do you prefer mit

#

the spawn area or the small wall

upper lotus
#

Cheddar is my go to, gouda is good. Brie is over rated.

steel valley
#

that wall by spawn was pretty sick

tropic ferry
#

wrong answer cheese is illegal

covert oracle
#

Pepperjack 😩

vagrant current
#

Don't want the cheese police busting down your door

upper lotus
#

They have to get past the claymore roomba

regal heron
#

How do i enjoy GTFO?

weary relic
#

Don’t. Just quit

#

:)

craggy pier
#

Replay A1 over and over and experiment with different strategies

weary relic
#

Join the mod discord

#

In faq/ rules

craggy pier
#

That too

weary relic
#

Not that you can :)

clear raven
#

Wat are some core principles to new players that want to git gud - should they practice patience? Expect constant trial and error?

tropic ferry
neon gust
#

Expect dying a lot

tropic ferry
#

dying a lot is part of the game

#

its going to happen as a beginner

#

the more you play you will get a lot better

clear raven
#

Thx frog, much appreciated

neon gust
#

Also if your playing with friends learn to with them as in trusting eachother

#

Covering eachother

clear raven
#

Is there Friendly fire? I haven't tested that out yet

tropic ferry
#

yes

clear raven
#

Welp

neon gust
#

That build confidence wich is probably the most important aspect of the game

tropic ferry
#

its not too bad

clear raven
#

I can live with it probably, but it's good to know

tropic ferry
#

you can only 1 shot at 100% health with burst cannon, keep this in mind PirateSimon

neon gust
#

Best advice is

#

Dont shot anyone with any special

tropic ferry
#

all the specials do very good damage

neon gust
#

Primaries are fine if you accidentally hit someone's

tropic ferry
#

they are going to be your main weapon really

neon gust
#

Specials, too much damage

tropic ferry
#

primaries do a lot less

clear raven
#

Will keep in mind ty

craggy pier
#

: ^ |

neon gust
clear raven
craggy pier
#

Without taking damage that would have been avoidable

dense siren
#

Yo guys I wanted to ask if it is only me or do the monsters in this game move and perform every action in literally 30 fps which sometimes makes them impossible to fight against?

shrewd dirge
#

it gets worse with bad wifi and bad internet

dense siren
#

So its totally client sided?

shrewd dirge
#

and if the hosts cpu is struggling

dense siren
#

Ohhhh there we go that might be the answer

#

I need to host the game on my pc next time

#

If its heavy cpu related then it makes sense

shrewd dirge
#

i had one game where we were at like 60 active enemies, and i could count the seconds it took for them to float down ladders.

dense siren
#

Well if someone has a bad pc its horrible experience

#

I hope that its very much client sided otherwise dealing with this shit will be annoying in long term

#

Literally playing the game for like 4 hours and having issues hitting them because they are teleporting around everyone makes the game unplayable sometimes.

neon gust
#

That client side

#

Host side its much smoother

craggy pier
slate flare
#

when you host a lobby is it automatically public?

craggy pier
#

No.

#

Not until you post an ad in LFG

slate flare
#

so you cant use the matchmake feature with friends

steel valley
#

not yet no

craggy pier
wet sky
#

so I am doing b1 with my friends rn

#

almost all of them are big strikers

#

if there are 2 or 3 big strikers

#

is it better to killor avoid

#

because it takes 3 of us to kill 1

#

and if we kill one won't it alert the other 2 if its near?

hazy oak
#

If you can manage it, sneaking by is pretty efficient.

#

Since they're big, they're probably relatively spread out.

#

...Although I guess I have a lot of memories of having some of the big rooms absolutely loaded with assholes...

craggy pier
#

Killing them would be better so once you've scouted out the whole zone you don't have to worry much about giants

hazy oak
#

If you're planning kind of pessimistically, you could focus your special weapons into big-guy killing. Bringing lots of burst, sniper, or choke and just being prepared to drag a conga-line of jerks through a chokepoint.

dreamy mist
#

@wet sky Kill them 1 by 1 as a group with hammers,

#

If you do it proper, they won't agro and you'll use zero resources cleaning the room.

wet sky
#

do we hit at the same time all of us or a little after each swing

#

on the 3 people swinging

hazy oak
#

Slamming four hammers into the back of one should be more than enough.

#

All at the same time.

#

Staggering the hits is just for gauging stun.

craggy pier
#

As a good habit, one person always goes for the back of the head

hazy oak
#

^Definitely. If you want to be incredibly careful about it, call out which part of the body your aiming for. Every time you break a body part on a big fella, they stun.

#

Well...stagger is a better word. Puts them in a state where they can't immediately follow up with that asshole AOE spin2win attack.

craggy pier
#

Limb destruction is just a chad form of hard stagger

spiral kettle
#

Is the title of the next Rundown known yet?

dry sluice
#

me and my boys are stuck on the first levels alarm door. we keep getting killed no matter how hard we try. what should we do?

amber osprey
dry sluice
#

foam the door and stuff

#

but it gets borken eventually

#

broken

amber osprey
#

What is your tool setup?
So you have foam, but what are the others?

dry sluice
#

foam, shotgun turret, biosensor and mine device

distant ice
#

First level, which alarm door

amber osprey
#

This is a good setup indeed

distant ice
#

And there is no shotgun turret

dry sluice
#

literally the first alarm door

#

idk are there others

amber osprey
#

I think they mean burst

distant ice
#

There are 3

dry sluice
amber osprey
#

So, where do you put your mines?

dry sluice
#

near the door on the walls

distant ice
#

You do know you need to complete the scans to end the alarm right

dry sluice
#

yes

#

we do

amber osprey
#

I think it's the clear they struggle with

dry sluice
#

the door opens and we die instantly

distant ice
#

By the time they break the door you should be finished with the scan unless rng

#

🤔

dry sluice
distant ice
#

Did you open the door before clearing out all wave enemies?

#

One does not do that

amber osprey
#

That might be the problem yes

dry sluice
#

and can the mobs break it?

amber osprey
#

The mobs cannot break it

distant ice
#

You can't

#

But you don't open the door until you kill all alarm enemies

dry sluice
#

but theyre just too many

distant ice
#

Even without tools there'd be less than 20

dry sluice
#

not enough ammo in the team, even if we loot the place

amber osprey
#

Where do you put your mines near the door?

distant ice
#

A few mines a turret and you're left with like 5

dry sluice
amber osprey
#

At which level? Knee level? Head level?

dry sluice
#

even with the mines

distant ice
#

Bad placement then

#

Best watch a video on youtube of some people who clear it

dry sluice
#

on the walls near the door, where else can you place them?

distant ice
#

But even then 20 enemies should be easy af for 4 people

dry sluice
#

mines do damage but kill like 2 guys

amber osprey
swift reef
#

Did you place the mines inside the room or outside?

dry sluice
distant ice
#

Question

dry sluice
distant ice
#

Before the alarm do you shoot at all

amber osprey
#

Also, if you run out of Ammo by the first alarm door, you might want to stealth more ennemies, one of the big tenets of GTFO is resource management

dry sluice
distant ice
#

Well you really shouldn't have to shoot anything before the alarm

dry sluice
#

but it doesnt really help

amber osprey
#

What do you mean, first one of the zone?

#

you only kill one before the room gets angry?

distant ice
#

Fix your stealth problems first, you shouldn't have to shoot anything before the alarm

dry sluice
#

enemies that are sleeping at the zone

dry sluice
amber osprey
#

So you don't shoot at all before the alarm door is tripped right?

distant ice
#

Idk i guess you really need to work on your aim then

dry sluice
#

we dont

amber osprey
#

Okay, what kind of weapons do you use? Some really have low ammo pools

distant ice
#

20 enemies is 20 revolver shots for example

#

Literally one refill

dry sluice
#

maybe we should

distant ice
#

You really should

#

Be efficient not just kill good

dry sluice
#

maybe 30-35

amber osprey
#

Also, for the mines, you can put them on the doorframe
That should thin out most of the wave at the door

distant ice
#

If you get more than one alarm wave you're doing it wrong

#

Only other way to get that many is if you didn't clear the nearby rooms of sleepers

dry sluice
amber osprey
#

Wdym, bugged?

dry sluice
#

didnt go off

#

even with the enemies

amber osprey
#

did you put them vertically or Horizontally on the frame?

dry sluice
#

but the ones on the wall did

amber osprey
#

at knee level?

dry sluice
#

yeah

#

maybe lower

amber osprey
#

Oh true, did you clear the nearby rooms of sleeper with hammer before tripping the alarm?

dry sluice
#

yes

#

all oh the rooms we could find

#

there are 4 to 5 enemies usually

#

damn this game really should have a tutorial

amber osprey
#

It's understandable that you feel that way yes

distant ice
#

Every level is a tutorial level for something

#

Kekw

amber osprey
#

but at this point if you have like a Video or a POV, I Could be better in my analysis, but you seem to do most of it right

dry sluice
#

like one guy at the team already refunded the game because it was too hard

distant ice
#

Yeah you supposedly do everything fine and die

amber osprey
#

because right now I don't know how most of the wave get past the door

dry sluice
#

so were 3 now

vital sierra
#

Early Access is a tutorial for Full Release

distant ice
#

So either video

#

Or ask for a guide in lfg beginners

dry sluice
distant ice
#

That's a joke

amber osprey
#

I think Alpha was being Ironic

dry sluice
#

idk can we play the game with a team of 3

vital sierra
#

you can even solo

distant ice
#

Yeah

dry sluice
#

but we will try

distant ice
#

3 is pretty comfortable

dry sluice
distant ice
#

Yet

amber osprey
#

Wait

distant ice
#

Also if he refunded you got less than 2 hours of playtime

amber osprey
#

, did you clear the team scan only?

dry sluice
#

it would be nice if you could change the tools in game if you play solo

distant ice
#

One does not simply learn this game in less than 2 hours of playtime

vital sierra
#

50

distant ice
#

500

dry sluice
amber osprey
#

Have you cleared the second wave of scans? @dry sluice

vital sierra
#

we already have 2000 hours people

distant ice
#

Dude

#

They opened the door

dry sluice
#

?

amber osprey
#

There's the big team scan

dry sluice
#

we opened the door

#

no problem

#

but got killed

distant ice
#

For the record how many times did you try

dry sluice
#

7

distant ice
#

Hmm

dry sluice
#

we opened the door 3 times

amber osprey
#

Okay, you got killed by the guys in there, or the one from the alarm wave?

dry sluice
#

both

amber osprey
#

and if you try to clear the wave out you die, right?

distant ice
#

Well then as i said

#

Video or guide

dry sluice
#

ammo runs out

#

or people

distant ice
#

We won't get anywhere further without it

amber osprey
#

What weapons do you use?

dry sluice
#

one had a revolver

distant ice
#

It doesn't matter, every loadout has plenty ammo to clear out one wave

dry sluice
#

idk

#

there are too much of enemies for some uknown reason

distant ice
vital sierra
#

there are only 18 enemies for the first wave

dry sluice
#

yeah ill try

amber osprey
#

Also, since you guys are three, idk when you play

distant ice
#

Don't have to

#

Just one is enough to see their strats

amber osprey
#

but getting a 4th guy with more experience to join might be a good idea too

distant ice
#

Drop in duo and see what's their strats

#

Just one thing left to say here

#

The basic enemies take 3x and 5x damage to the head

#

You'd better be shooting heads

dry sluice
#

yeah

#

we try

#

we have cs players in our team so we really try but still

#

ill go watch a tutorial then

#

maybe i got smt wrong

distant ice
#

I mean i got over 5k hours over all cs games but that doesn't really mean much cuz aiming changes a whole lot between games

dry sluice
#

probably

distant ice
#

Especially sights and damage falloff here

tardy ingot
#

I really want to know why they arent able to clear the first door o.O

When i started this rundown we did it without cfoam as 3 people first time. Tho we used up like 30% ammo per weapon each then xD

And its honestly easy without cfoam even alone, but thats for when you learned the game a bit.

topaz anvil
#

Ya it's spooky. Maybe they are breaking the wrong door or something

tardy ingot
#

But even then
7 tries for the first a2 scan WITH cfoam and mines o.O

wooden osprey
#

solo or with a squad?

distant ice
#

4man

wooden osprey
#

oof

dry sluice
lusty bramble
#

Gtfo is a movement shooter with clunky movement shooter mechanics 😎

clever gyro
#

Clunky movement wat

lusty bramble
#

No sprint reload cancel, velocity bug, no shooting while jumping, etc.

#

Could say it's intentional

#

But everything is intentional 😎

dry sluice
lusty bramble
#

Yessir

strange skiff
#

I smell 420 vibes here

dry sluice
#

devs wrote "this is not a run and gun game" several times on the steam page

#

i dont get it

lusty bramble
#

Everyone knows dev intentions are the Bible 😎

dry sluice
#

i mean doom is a movement shooter, titanfall is

#

but gtfo?

amber osprey
#

Guys please keep it on topic, don't confuse the dude more than needed

lusty bramble
#

How is this not on topic lmao

wooden osprey
#

if you do im dissapointed

dry sluice
#

now im *really *confused

wooden osprey
#

i mean true its not gun and run its hammer and run

#

the hardcore and stealthness of gtfo died when R3 droped

strange skiff
#

For you. Not for the new people

wooden osprey
#

we hoping that comes back for R5 but no promises

tardy ingot
#

exactly what swalee said

strange skiff
#

If they have trouble going through A1 first alarm door, they're not ready to go hammer & run any time soon 😉

wooden osprey
#

if the game is going to focus on makeing the life of the new players painfull so be it

amber osprey
#

Also, at the beginning we tried finding a solution on why they can't break through the first one

flat rock
# dry sluice now im *really *confused

Don't listen to them. The experience you are receiving and the experience they receive are two very different things due to the experience they have with the game. Your experience will be more similar to the developers intentions and what they experienced with the game.

lusty bramble
#

Developer intentions

#

Early access game

wooden osprey
#

yes and myself am happy for you that you get to the play the game how its suppose to be played

lusty bramble
#

You guys really want gtfo to played out like a cutscenes and it shows

wooden osprey
#

(i just like to make a fire in the chats thats all (: bye )

flat rock
#

Bro just let the man play the game wtf lol

clever gyro
#

I mean, there's veterans who tend to breeze through levels by running and hammering. And then there's newbies and players who want to immerse themselves.

flat rock
#

Stop trying to push the "run and gun" shit onto a new player.

clever gyro
#

I personally like to take things slow and explore.

strange skiff
#

New player : why is this game so hard ?
Veteran : Ackchyually....

flat rock
clever gyro
#

Eeyup

#

So you can't exactly tell this game is that way or that way because it depends on the player's playstyle.

amber osprey
#

I'm more of the first kind, but for most new players who don't know enough to be able to pull things off, speaking that way just confuses them for now reason, they're trying to get through the first alarm door, not doing a PE

flat rock
#

Half the fun of the game is the exploration, and honestly if there was a way to remove the experience I have with the game and I could go back to being new I absolutely would do it.

lusty bramble
#

You say that, but this discord preaches dev intention like it's the only way to play the game

flat rock
#

My first months with the game was the most fun I had with it tbh

lusty bramble
#

My first time playing cookie clicker was phenomenal too

clever gyro
#

I'm here since the alpha and I still have lottsa fun with teammates who enjoy a similar lvl approach.

strange skiff
#

If such a pill existed, I'll be playing Outer Wilds every minute of my existence

lusty bramble
#

It's not about first experience it's about lasting ones

winter stratus
#

Sorry if I’m interrupting but does anyone know how long rundowns typically last?

flat rock
#

Shit was actually scary, I coordinated with my teammates in stealth,

#

Good times

lusty bramble
winter stratus
amber osprey
distant ice
#

did i hear someone mention rundowns getting easier again

#

i will shoot you

clever gyro
#

Well, it depends. I expect the rundowns to come in at a faster rate in the future once they fully establish the foundations.

vital sierra
#

the rundown are getting easier

flat rock
#

Sure I can do the same shit now, buy why would I waste my time doing it if I know how to do shit better

vital sierra
winter stratus
#

Wait they’re getting easier??

clever gyro
#

Not in my opinion.

vital sierra
#

yes

flat rock
#

Nah it's a meme

lusty bramble
#

They aren't, they're just doing a little bit of trolling

clever gyro
#

Again, this is all based on the type of player.

flat rock
#

Alpha is a lil troll

vital sierra
#

instead of playing the game for 1 hour

#

you will have to play it for 4 hours

#

COMPLETELY EASIER

#

TRUST ME BRO

lusty bramble
#

They are getting longer 😢

vital sierra
distant ice
#

i mean some people seriously believe it

clever gyro
#

Of course the game's gonna be 'easy' for hardcore veterans.

distant ice
#

and newbies will if you tell them

strange skiff
#

The same people have played Gtfo for 1000s hours

flat rock
#

cough r2 enthusiasts cough

clever gyro
#

I'm slowly reaching 400hours at this point

#

And I find the missions still fun and challenging.

strange skiff
flat rock
lusty bramble
#

I really hope they dont continue the pattern of 1 to 3 hour levels

distant ice
#

i'm reaching 400 hours in solo testing

#

that's always nice

lusty bramble
#

I'm reaching 6k hours in idling

clever gyro
#

To be entirely honest, this entire topic of the game being too 'easy' reminds me of constant drama and conflicts in a different server. You had the 'hardcore' lot who have thousands of hours and breeze through levels so they complain the game's too easy, and then you have the rest which still find the game challenging and difficult.

winter stratus
#

^

strange skiff
#

And it'll never be different

distant ice
#

and it only makes sense that people who clear E tier will have no problems in A-C/D

#

or some of the other Es too

winter stratus
#

Does anyone know how many tiers there will be during rundown 5?

lusty bramble
#

A to D

distant ice
#

according to the roadmap 4

#

and i doubt they'd pull ext again

lusty bramble
#

It worked really well as a buffer so I wouldn't see why not

#

Add a couple levels and a gun and people are settled for another 4 months or so

#

They might never do warden level locks again though

distant ice
#

maybe i should've phrased better

#

ext for R5 specifically

lusty bramble
#

Maybe

strange skiff
#

I hope they can achieve a 3-4 months long rundown

lusty bramble
#

But if they add an extension before the summer, they can enjoy a pretty hefty vacation

distant ice
#

wait when was it

#

july

#

well shit we're not getting R6 before that

#

R5 will be another long one

lusty bramble
#

Yessir

#

Hope it's a good one

clever gyro
#

I CAN'T WAAAAIIIIIIIIIIIT

distant ice
#

R5//ext inc

lusty bramble
#

My thoughts exactly

distant ice
#

i kinda forgot about that whole Sweden thing

strange skiff
#

Which one ? 😄

distant ice
#

forced vacation for a whole month

lusty bramble
#

Sweden vacation yeah

strange skiff
#

A lot of companies have a 3 weeks forced vacation in summer policy

lusty bramble
#

Their vacation was not 3 weeks

distant ice
#

iirc devs talked about it as a Sweden thing last year

flat rock
#

Sweden takes an entire month off as forced holidays during the sunner

#

Summer*

#

So yes, they in fact did have 3 week vacation

distant ice
#

and then some

strange skiff
#

I can tell you we have the same thing in France.
Lot of companies force you to get 3 weeks vacations between June and September

flat rock
#

Iirc its July that is the month they're asked to go off for

#

But idr

distant ice
#

but that's the whole company at the same time

#

closer to the whole country at the same time as i understand

#

not "in a period from x to y, employees decide"

lusty bramble
#

I'm sure any extra vacation days are taken after the allotted time

strange skiff
# frozen nymph but why?

Several explanation :

  • Business is low at this time ==> less work
  • If you're a supplier / provider, your client are closed and so you force your employee to take holidays at the same time.
  • A lot of people take some weeks during summer anyway
distant ice
#

i'm sure google would provide info with "sweden july vacation"

#

i don't really care about the specifics of it, all i know is R5 = long

lusty bramble
#

R5 will be the last rundown 😢

distant ice
#

hahayes

#

after that we return to monke R1 again

#

people wanted old rundowns, we're getting them remastered

lusty bramble
#

Gtfo servers will shutdown after they lose 10 cent funding

#

It'll be a dark time

strange skiff
frozen nymph
#

well i'm genuinely curious about the devs' work culture, so thanks! @strange skiff

lusty bramble
#

The developers work? 😳

frozen nymph
#

should i call them developers at all haha

#

just kidding

#

as long as the game is good, idrc

strange skiff
frozen nymph
strange skiff
#

Business are the one coming up with this solution.
If you talk about industry or services (like dev job), you have no customer or way less during summer
So you rather have your employee going on holidays during summer, when work is low, rather than when your business is booming

frozen nymph
#

That does sound like the way to go woopsWeirdThink SCboppopcorn

winter stratus
#

Totally random question that people probably can’t answer, do sleepers have fingers

#

I’m drawing a sleeper XD

frozen nymph
#

yes

winter stratus
#

Oki thank youuu

frozen nymph
#

np 🙂

frozen nymph
#

whoops PU_PepeSadCry

winter stratus
#

Oh

#

Thank you

frozen nymph
amber osprey
#

Actual lore, thanks Proclaim, will include it in my next essay for R5 Kappa