#gtfo-related-questions
1 messages · Page 531 of 1
We've already gotten an overload clear, so if we can't manage PE tonight we're just focusing hard on E1 and hopefully getting a high clear before R5
If you do wind up wanting to try the shooting strat I mentioned I would recommend a sniper sentry, the hallway is long enough for it to have LOS for the whole way, and does good wave clear
We started bringing sniper already yeah, though mainly for the class 5
Hopefully you can yea, just don't stress yourself out with it
No game is worth stressing your head over
Sniper for C5 is really nice yea
It sorta works for last C6 too, but the channels are set up a bit odd for it
Shall do what we can, mmhm owo
glgl
D2 fisrt class 6 you can foam a little but you can let them in a kill them.kn by one
Second class 6 you can have one guy shoot right by the big door open
Third one prepare for multiple spawns i every direction
Save entrance door for overload
I was thinking about whether or not to save that door, yeah
We’ve only actually managed to make it through to extraction once, we’ve wiped a few times on the way there
Is there a proper name for the last alarm? I’ve been calling it a mixed alarm among my friends
You can call it the devils alarm
Cuz its 6 6 6
Get it
We going deeper in hell (the complex)
Damn that actually makes sense the fuck
Its not
By the time yoy finish the 3 sequence they break the doors
So its basically a class 3 with charger
Venny's <3
lmao hell yeah
how do Sleepers know where you are? coz for like alarm stuff those alarms are loud, how would they be able to hear footsteps over that?
aside from sounds we don't know how they can detect us (could be a sense that triggers whenever they wake up (odor, "sixth sense", etc...)
true
does anyone feel like pump shotgun is just kind of bad compared to the other 2?
I just used it and couldn't really even put a dent in big strikers
it does the same damage as choke mod but has a lot closer fall off
if you get really close to the big strikers its better
i feel like had I taken sniper which has the same fire rate and ammo cap, I'd have just done better flat out
burst cannon is by far the best secondary
4x5 shots, can 1 burst to the back of giants
i didnt know it was that good
can also spray into waves
1 bullet has to hit head to kill scouts
3 for body shots
i cant stand the flash and recoil
i heard there was a way to cheese it or something
if you press c (default) or whatever you bound it to it will cancel the shot where its at
so if you shoot like normal and cancel before the burst finishes you save ammo
Pump shotty is my go-to special pffff
But ye BC is op
Canceling it like that is a bug, but honestly at this point whatever
not burst cancelling still beats your shotgun
Its just has a en bug that makes it the best weapon in the game
Wait even without it that shit just too good!
20.1 damage babyyyyy
i love briefly opening my settings constantly while playing
just like i love weapon switching on every reload
Lesser evil really
I got a question about the hacking device. I heard a while back that when doing the scans for security doors, the hacking device speeds it up so I've been doing that ever since. But I saw a guy doing a solo run and wasn't using it so I tested it out, doing 1 scan with and 1 scan without the device and there seemed to be no difference in the time it took to complete the scan. Am I just not understanding how it works?
You've been told a lie
Hack tool making the scans faster is an old joke that a lot of people believed
oh seriously?
Yes.
taking it out before you go up to a hack lock 
Has there been any hacktool only runs?
only once
how long is a game usually, just bought it
depends on the level and how many optional difficulties you do
typically at least an hr
if you’re all new and doing an a level on the minimum difficulty probably 30-45 mins?
but it’s hard to gauge how fast you learn
usually its just look for the obj and find a way to dip right
yeah
optional difficulties add new side objectives which can easily add lots of time to the level if you choose to do them
good info, ty
What's a generally decent primary weapon?
Hel Revo is the most overtuned primary atm
have fun with it for the next week
thank
Does the mother aggro work differently than other enemies? We had an instance where strikers and shooters got angry in the same room as the mother, but the mother herself didn't get aggro'd until one of us got too close
Did they scream ?
Maybe you had a separation in your area, like an open area but with A and B in it
They did scream in front of the mother
Mother didn't budge, but the rest of the room did
strange if she's not in a different area. She's normally acting like every other mob
will do
I'm fairly confident she was in the same area due to her being right in front of a door we opened with 3 other strikers near her
Thank you for the help
are you still burst canceling with escape? why not shove?
Escape has less downtime afaik
with macro it's asinine
I think tool swap is also faster than shove I think
maybe not
but also 
I wonder if developers talked about making a level editor for this game. Maybe there's already a way to create custom levels that I'm not aware of.
A level editor would probably be a tad bit too much effort for what it's worth, especially considering the content they're already producing.
I understand it's not a key feature that'll come soon enough and they have other things to work on. I was thinking a level editor could be something to add on this game, especially when I see how level are made. I'm sure it could interest some members of the community, and keep the game alive way after his release.
maybe after release it will be added cause if it be added now or before 1.0 it may cause some problems
considering how the devs feel about modding, I doubt
even though it would objectively improve the game
yeah it's like the last thing to add on a game I think, it's easier to add a level editor when every aspects of the game is polished, instead of building the game + improving the level editor. They have other things to do and it's perfectly fine 🙂
it would definitely be a good idea to keep the game alive once all the major updates are in
they aren't going to make new rundowns indefinitely, after all
level editing is something you can already do
That's a story for another server : ^ )
we're not allowed to say the m word on this server
ok I'll check it out
Nor quickly
Well that depends
How much time does the average person spend playing daily
In devs minds
1 or 2 runs a day probably
quick question; is there a player reporting feature in the works?
@uneven gulch is what we have for now
If you check the roadmap yes there is
?t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
@craggy pier @craggy pier thanks for the quick response guys
Does anyone have a resource that describes the ai mechanics for the security door hordes? Stuff like how they decide their pathing
it's random
they will choose a player last location and go for it
any player that encounter with the wave first will make the wave target that player
straggler can occur within the wave
Once they have a player chose tho is it random how they get to that player? Like they don’t do shortest path or least number of doors?
they will always go for the shortest path
its usually shortest path unless the level geometry causes the AI to commit suicide
^
only on some tiles though
Gotcha, thanks. We just died because we thought we could get them to go through 2 open doors instead of one close one and they didn’t like that lol
yeah its not always going to be clear what the AI is going to do when you manipulate the doors
door are like wall for enemy
a lot of it is trial and error tbh
For D2 cluster V alarm, why can they spawn in the far back room?
thought they spawn infornt of the sec door cluster iv
but on the walls it says D for both ends
-> so you cfoam everything..?
and how do you deal with the surge wave if they break through?
basically its recommended not to do the surge alarm
if they spawn ahead you just kill the whole wave and carry on
and go for the 2nd supply room?
there's uhh
||3 class vi's + tank i think||
||one cluster one mixed scans with team scan at end||
||wait no there's 3 class vi||
||we got the surge and v once but triggered a scout||
||Its 2 class VI cluster and a Class VI mixed||
Did you guys not clear the back room?
no oO
I think it's actually because there's a weird basement room below towards the back room, so maybe counts that in distance
One of ours likes to "go for it" and fucks things up once in a while^^'
Better than alerting it because of the alarm spawns
Hmm
basically as soon as you kill 3 enemies
those 3 enemies will instantly respawn
the game will keep spawning up to spawn cap instantly
don't know cuz the only experience i have with them is in c2 lol
i can only say probably not
They use the same spawn logic with other alarms
since if you cfoam the zone they can spawn in, the whole wave is held back
ye when we did it one wave spawned in the far back area and one part behind the class iv sec door
You guys opened the zone before doing the surge?
It also caught us the first time doing this scan.
But if you can have a locker in the back room and ping it, it'll actually say it's in Area E (or the one missing on the map). I think the "Area D" in the back wall is a mistake and should be "Area E"
ah ok thanks for the info
no we have a misunderstanding but we didnt know the scan room has a divider and the surge wave spawned split
That means they can spawn in the big room in the back (Area G), the room below (Area F), but also in Area A at the beginning of the Zone.
I advice you do some door shenanigans and funnel them so they can only comes from the North side and never comes from your back
there's nothing wrong with the signs
there just isn't a sign in the back room
so unless you have tile knowledge where you've seen that room being it's own room before
you can't really know
There is a sign North of the seperate room. You look South and there is a big "Area D", put locker close to this sign are pinged in area E
And there is no sign of area E anywhere on the map (or the area missing, i don't remember the letter exactly)
because the locker and the sign are not in the same spot
yes
Swalee's right theres a sign in the far back
Still issue remains, the missing area is not written on the minimap, and there is not sign of the missing area.
I don't think it exists anywhere on the rundown except on this map
All separated area are written on the minimap and have the sign
doesn't necessarily make it an issue
did the devs intend for every room to always have at least one sign
I can't speak for them, but it's the way they've done it on every map of R4.
there are multiple rooms in R4 that dont have a sign
but i agree, the one in D2 is very confusing
a lot of people, myself included, have been fooled by it
which is a sign that it is poorly placed
or is it?
yes
😳
did the devs intend for you to use the 2 rooms spawn rule for every alarm?
In C2, Zone 11, there is a big room with Area B and C in it (and a scout in each of the area 90% of the time)
There is a sign in both area and so it's written on the minimap
I'm not saying it has to be this way every time, but I'd rather it be consistent
they absolutely didnt intend it and i hope they change it sometime down the line. really dont like how much mechanic manipulation is a part of this game atm
so then
like spawn blockin and the likes
what ground does your point hold
a reason that makes more sense for the signs to exists is just to give players a sense of direction
it does that just fine if there's a couple rooms without a sign
you don't like the manipulation yet you'd want additional support for it
its not that rooms are missing signs that bothers me, couldnt care less about that
If you're able to ping lockers to know the Area letters, I don't think there is use of not putting a sign here to know what's the Area
just bothers me how that sign is placed in as if room E, or whatever it is, doesnt exist
not at all and it honestly isnt a complaint towards the devs. its just something that bothers me
so um
i just bonked a scout in d2, full charge to the head
scout lost its head
but it screamed a second after
what the hell?
i got the orange hit marker as well
Was it on a ladder?
one question for spawns: for sec scans do they spawn 2 rooms from any member? Or do they choose one player from which they spawn?
Well, for security scans you’ve got everyone in the same room anyways, yeah?
Not sure about an actual answer, it feels like it picks someone at random as an anchor point for each spawn
no
Question, is there an alarm on zone 97 or 99 in D2?
Those are both the ones you open with the cell, right? Should be alarms on 'em, yeah
Okay, thanks, we didn't wanna risk the run for resource pilfering, guess we'll do with what we have
97 is a surge alarm, 99 is a class 4 alarm iirc
question: i managed to play e1 without completing a single prisoner efficency. Has something changed recently?
you'll only need 1 PE
and there is a glitch that make it look like you didn't have any PE
it's just visual bug
Were you the host?
'Cause level unlocks only matter for the host, you can join whatever the hell you want
what is the GTFO-Stop Looking voice channel?
what are (in your guys opinion) the easiest extremes and overloads? my group needs 2 extremes and 2 overloads (for E1), and I don't mind grinding all day so that I am able to host it for them before the rundown ends ...
what do you have already?
I have all A extremes
A2 PE
B3 extreme
that's about it
I was thinking about doing D2 extreme and overload cause it seems easy but not sure
easy extremes:
b1,2,3
c2,
D1
easy ovl:
b2, b3, a3
d2 PE isnt really easy. nor is it really much easier separate.
ok so recommend going down like b1 and b2 are the easiest (?)
If you can manage error alarm then b2 its easy
B1 should be easier to do since its a reactor
ok so b2 and b1 will be extremes done
it is recommended to do b2 and b3 ovl without being PE right (?) cause there can be mechanics that make one or another easier
if b2 error alarm is anything like A2 shouldn't be that bad atm, the only enemies that I have problems with is Shadow Scouts (need some practice) so if they don't exist in those all good
b2 error alarm is so much better than a2 lmao
only catch is you have to deal with it for a longer period of time
Better timer, and you can actually hear when they bloody spawn
its when the enemies spawn ahead with the scout that people get angry with the error, pretty bad luck when 2 scouts get triggered though no fault of the players
That's just something that can happen with pretty much any error alarm
Though you're probably thinking specifically A2, which yeeaaah
A2 and B2 is notorious for forward spawns
B2 is at least easier to make sure you don't get forward spawns on top of scouts
Sure it can still happen, but it's not as almost guaranteed as it is with A2
with error alarm, you can manipulate the spawn but that's manipulating the spawn
so
🧀
We did nothing else in b2 👀
so i heard when the new update comes the game will have a sale
is it true and how much will the game be discounted by
It's not confirmed it's just a pattern
ok how much did they discount it before
Up to 20%
Does the auto pistol stun ||giant chargers||?
Yes 👍
cool ty
is it possible to join a friends lobby mid game?
any tips on how to kite more consistently?
Don’t open unnecessary doors, remember the aliens take the path of least resistance,
know that if you close a door and head to an open one on the same wall, you may be flanked.
jumping or sliding better?
cause i feel like a get hit alot sometimes when i jump rather than sliding but idk
thanks anyway though
comes with practice
Also @muted cypress aliens spawn infinitely during alarms but there is a cap. So if you don’t kill any of the aliens during an alarm no more will spawn.
Also you can 180 and keep your gun and flashlight out to ‘slow them down’. Works well for if you are stuck on a really long straight. Also allows you to shoot what’s gonna hit you. Downside is you go slow if your plan is to have space where your going
well yes but actually no :)
i prefer sliding unless im circle kiting and not trying to kill anything, mainly bc you cant charge hammer while bhopping
Just time it better and you can
Is the sniper turret actually worth taking without knowing the mission layout or is it just a super niche tool?
it can be worth taking for pretty much anything imo
usually its possible to find a placement
Its nice to use behind doors during alarms because it doesn't kill as quick and as many
So if you want to thin the horde, use it
how do we cancel burst cannon shots now
c
crouch?
Default shove key: C
whens the next run comming out
the countdown is in the game and 29th
Rundown 4 on the 29th at 1pm CET be like 
!wiki Rundown 005
Rundown 005 is still in development. You can track its progress here: https://gtfothegame.com/roadmap/
Rundown 005 will be released on April 29, 2021 at 11 AM UTC // 1 PM CEST.
ABCD
TBA
April 29, 2021
Rundown 006

Will the players who beat all rundowns completely be rewarded in any way once the game leaves early access?
I don't believe we've had any discussions about that.
I don't think it would be a good idea as it would lead to people trying to play the old rundowns.
⬇️
you guys better to that i know someone who is going to be angery if there is nothing
don't worry, there's a timestamp when games are completed so we'd know 😉
your reward is the experience kekw
and sounds like that someone shouldn't be so obsessed over it
completing every expedition of every rundown is an amazing feat.
I think a reward would be kinda unfair towards users who strived to complete the rundowns fully but were unable to do so in time due to either real life or having bad luck with random teammates/bugs and so on.
I know I definitely said "FUCK THIS GAME" on numerous occasions due to a bug wiping us after an hour+ of progression.
what kind of bug would wipe you that hard
Oh god, I can think of one.
Oh something that reproducable? Probably not lol.
Sorry, just hopped into this conversation.
I'm thankful this game is as stable as it is, actually, but I can kinda understand where you're coming from.
For this kind of game.
I'd be a bit annoyed as someone who only started in R3 and had no way to possibly play before then.
^ that too..
I guess that's a credit to the structure of the game. Between each run, it's not impossible to fund some folks that are running because everyone is really working at the same set of levels.
I mean don't get me wrong. This game is the most stable and flashed out EA I ever played. Even back in the Alpha
FOMO doesn't bug me much, but if it's something that has it's own acronym...yeah...
Unless there was a way to access old runs, I'd be eternally salty, especially as someone who likes to 100% games I really enjoy.
Yeah, I guess you're kinda right.
That would probably stick in the back of someone's mind if there was a medal or something to miss out on just because you haven't been here since day one.
Or simply couldn't find the time due to real life.
I don't see why that would even be a big deal
I think it would definitely make a lot of users salty and disappointed.
Not everyone needs to get a medal for playing since R1
It just means you werent there for it#
I mean if they want to reward veterans for loyalty and support since the Alpha then that's understandable.
I guess it might depend on the nature of some of the unlockables?
But basing it on completion alone is kinda meh.
If it's something like Team Fortress 2s old, old-ass badges, you could really rub that in folk's faces.
It's just already sad for me that I get to hear other people constantly reference certain missions like R2D1, yet I'm not able to access them, so for people to get a reward for it haha. I'd be salty af
If there's unlockables for playing the early rundowns, they should be entirely cosmetic.
I don't think there should be any progression between rundowns either yeah...
It would probably only be something cosmetic. It wouldn't affect the gameplay.
None that affect gameplay
Duh
Just gotta add in the weapon skins, Kill 1000 giants for your golden burst cannon
And they've already stated that they're not gonna give people better items and weapons with shit like paid dlc. Wouldn't make sense to have timed items too
NOOOOOOOOOOOOOO
Lol, I think that might be too much, too.
For the love of God no golden skins xD
I'm just having a laugh with that one
😂
time to shoot my special rainbow confetti burst cannon for celebrating Ten Chamber's 10th birthday
Kill 2 scouts with a single hel rifle round to unlock the hel lazer
I am already looking forward to the unicorn skin
If it's good enough for the tone for Doom Man's game, it's good enough for us.
It's the flashlight for the sniper rifle but it's Ridley Scott's face.
Plz no fortnite vibes in GTFO thx
GTFO Battle royale when?
hahahahaha
360 noscope a sleeper
GTFO99: Oops All Daudas Edition.
This place is big
Yeah, you're right.
DIS PLEES IS BIIIIIG
laser hammer
Yeah, who are we all kidding.
Let's just guess how many more voicelines for taking fall damage there'll be.
ah ok
Not that it means anything is done about it. It’s just tracked in analytics
hey so what does it mean when a door just says "warning: alarm detected"
It'll be just an alarm as usual but the dev probably just forgot to add the class on there
Listing the alarm class only became standard in R4, it was a nice change but some doors still don't have it yeah
probably just forgot that's all
any beginner videos that the comunity recomends
Steam guides : ^ )
Whether you support them or not, here's an interesting read on some games cheesing/exploits and how their impacting the game. https://steamcommunity.com/app/493520/discussions/0/3130541122089407635/
Love to know how people are expected to survive the c2ex surge alarms without using the dodge slide or spawn capping. If you get the worst rng thats 3 surge alarms that travel across the room. Thats very difficult for most players.
I've done the entire rundown from A-E without trying to trick the enemy pathing or manipulating the spawn cap.
Me too but that was not the question. Those surge alarms are extremely tough if you get split IDs
Eh, you just need to have a solid team to do it.
AP and MG : ^ )
Search up professor scaler on youtube if you want some explanation, but just be mindful that some things he mentions in the videos are no longer available or have been removed
i.e. shotgun sentry



Considering how surge spawns max cap almost immediately, if you get shit scans kiting is absolutely necessary
But kiting cheese
unironically, just a few ppl with riotguns make surges a joke
and decent firing ability, no aim means no scan
Autopistol
riotgun is just the name i use for AP ye
Gotcha
Does Mod Contact bot have beef with @craggy pier ? I noticed it's not responding to his game suggestions
I see :')
His suggestions were too good
lol
I used to do a little trolling with bot commands
Sounds like fun
:^)

we (regrettably) did a little trolling
why'd you stop
The command for the uplink is
"uplink_verify CODE" right? Or is there another underscore between verify and the Code?
"uplink_verify CODE" should be correct, no additional underscores
👍 Thanks
np 🙂
When is the mapper releasing 🤔
Mapper is never releasing
it was rundown-specific in pre-alpha
whats the mapper
A tool
ahh i see
So I started thinking today, when GTFO is going to be officially out of beta, will it be playable from Rundown 10 for example? (10 is just number, i dont know where Devs goin to officialy release the game 😄 ).
Will new players no longer have the opportunity to experience these old levels? I'm asking out of curiosity if they will ever be made rundownds available in some way 🙂
Even people who actively play the game ask themselves this question
but as for now its better to look into the future and what new thing we get than dwell in the past for some nostalgia
nope, you can only play the active levels. Old rundowns wont be able to be played at all
every time devs have seen this question, we had the same answer - never coming back
Any recent new ways to kill scouts without alert? Like sniper or shotgun
Without alert
Sniper or shotgun
I mean... Hammering them seems to not alert anything when done right
That's a known method, I'm asking if any new ways to dispatch them. I recently learned about c foam melee kill on scout.
I mean, there's leapfrog
if you are over 50m away with the sniper its silent
C-foaming scouts to melee them has been there since maybe alpha, and surely R1
if you close a door and shoot it as the door is closing its silent
sniper sentry can be silent if done right 
what kind of new magical way do you expect
the foam kill is not "new" nor are any of the others listed
360 noscoping is silent because they are all impressed by it
Where 50 meter autopistol scout kill
50m sniper sentry kill
heres one that isnt well known, if you burst cancel very quickly while not host as long as there are no sleepers directly next to the scout it is silent
50m laser hammer kill
Dunno that's why I'm asking, I've looked up methods but they're like a year old so I'm checking if there's new ones since
works for sniper, shotgun etc but its hard to do
That's neat ty
actually might be easier with choke or sniper
well we didn't really get anything that'd introduce new ways to do it
but burst is op
The only new ways there are are shootingthem with the "new" guns
and "new" tools
That's how early access be 
and I doubt there will be new tools that can take out scout
even not thinking about early access things and just in terms of ideas
Hey guys, how do I post an invite, kinda struggling
what would be an actual new way to kill scouts that would be plausible
all silent scout kills (to my knowledge):
hammer (git gud method)
cfoam hammer
50+m sniper
close door scout kill
sniper sentry
quick gun cancel
copy lobby id
Don't know, that's why I'm asking, I don't know how much has changed over a year
@craggy pier I see, thanks
I mean you either shoot it or bonk it
sniper sentry go brrr
theres really any other way to kill a scout
apart from the goofy things people do
like using sniper sentry
or if your living on the past using a mine
mine isnt silent, doesnt count
Isn't that really the only option for any enemy? Put in simple terms., either shoot it or bonk it
actually if you go 2 rooms away from the mine would it work
Tool
blow it up 
If I recall correctly, you wont alarm a room with a mine if everyone is a certain distance away from said room
what happen to that bubble thing that simon said in a interview
it got sent to brazil
Just asking in the asking channel to be sure, a meta or early access game can potentially change a lot over the course of a year
Game did change quite a bit over the years imo, its evolve nice and steady
Nice
in 2 days we might get a new enemy wich im exited for
Yeah so there's like zero harm in me asking
new enemy is the law for new rundowns
Shadow Mother (I hope)
people ask, we deliver
Can't wait to murder it
Danke for the help 
or murder us!
That or that tentacle grabby guy in that one trailer.
inb4 its on C tier
shadow mother with collision so you can stand on it and look like you are hovering around like a gmod model
I've never thought to try/notice. Do enemies have collision?
Ahhh
thats why kiting works
Maybe that means we're really just ghosts
and also why enemies seem to go super fast down narrow hallways bc they push each other
they should just flip it and make us collide with them and not vice versa
Spooky.... ohhhhhhh
the boosted giants are too scary for me
inb4 you can get 7 kills in 1 hammer swing
Giga hammered
current record is 6 from r2e1 cheese 
Cheddar is my go to, gouda is good. Brie is over rated.
that wall by spawn was pretty sick
wrong answer cheese is illegal
Pepperjack 😩
Don't want the cheese police busting down your door
They have to get past the claymore roomba
How do i enjoy GTFO?
Replay A1 over and over and experiment with different strategies
That too
Not that you can :)
Wat are some core principles to new players that want to git gud - should they practice patience? Expect constant trial and error?
practice:
clearing rooms quickly
scout kills
alarm setup knowledge (good setups blind)
kiting (maybe)
stealth recovery (keep a room cold after something wakes up)
melee giants without counting down
Expect dying a lot
dying a lot is part of the game
its going to happen as a beginner
the more you play you will get a lot better
Thx frog, much appreciated
Also if your playing with friends learn to with them as in trusting eachother
Covering eachother
Is there Friendly fire? I haven't tested that out yet
yes
Welp
That build confidence wich is probably the most important aspect of the game
its not too bad
I can live with it probably, but it's good to know
you can only 1 shot at 100% health with burst cannon, keep this in mind 
all the specials do very good damage
Primaries are fine if you accidentally hit someone's
they are going to be your main weapon really
Specials, too much damage
primaries do a lot less
Will keep in mind ty
Me with my 1k hours and is still bad at the game lmao
: ^ |
How do i join people
Implying you can't bonk sleepers dead like it's taking out the trash now 
Without taking damage that would have been avoidable
Yo guys I wanted to ask if it is only me or do the monsters in this game move and perform every action in literally 30 fps which sometimes makes them impossible to fight against?
it gets worse with bad wifi and bad internet
So its totally client sided?
and if the hosts cpu is struggling
Ohhhh there we go that might be the answer
I need to host the game on my pc next time
If its heavy cpu related then it makes sense
i had one game where we were at like 60 active enemies, and i could count the seconds it took for them to float down ladders.
Well if someone has a bad pc its horrible experience
I hope that its very much client sided otherwise dealing with this shit will be annoying in long term
Literally playing the game for like 4 hours and having issues hitting them because they are teleporting around everyone makes the game unplayable sometimes.
When sleeper slide in my dms
when you host a lobby is it automatically public?
so you cant use the matchmake feature with friends
not yet no
Steam friends that own GTFO can join your lobby though
so I am doing b1 with my friends rn
almost all of them are big strikers
if there are 2 or 3 big strikers
is it better to killor avoid
because it takes 3 of us to kill 1
and if we kill one won't it alert the other 2 if its near?
If you can manage it, sneaking by is pretty efficient.
Since they're big, they're probably relatively spread out.
...Although I guess I have a lot of memories of having some of the big rooms absolutely loaded with assholes...
Killing them would be better so once you've scouted out the whole zone you don't have to worry much about giants
If you're planning kind of pessimistically, you could focus your special weapons into big-guy killing. Bringing lots of burst, sniper, or choke and just being prepared to drag a conga-line of jerks through a chokepoint.
@wet sky Kill them 1 by 1 as a group with hammers,
If you do it proper, they won't agro and you'll use zero resources cleaning the room.
do we hit at the same time all of us or a little after each swing
on the 3 people swinging
Slamming four hammers into the back of one should be more than enough.
All at the same time.
Staggering the hits is just for gauging stun.
As a good habit, one person always goes for the back of the head
^Definitely. If you want to be incredibly careful about it, call out which part of the body your aiming for. Every time you break a body part on a big fella, they stun.
Well...stagger is a better word. Puts them in a state where they can't immediately follow up with that asshole AOE spin2win attack.
Limb destruction is just a chad form of hard stagger
Is the title of the next Rundown known yet?
me and my boys are stuck on the first levels alarm door. we keep getting killed no matter how hard we try. what should we do?
What do you do to prepare yourselves before pulling the alarm door? 
yeah
foam the door and stuff
but it gets borken eventually
broken
What is your tool setup?
So you have foam, but what are the others?
foam, shotgun turret, biosensor and mine device
First level, which alarm door
This is a good setup indeed
And there is no shotgun turret
I think they mean burst
There are 3
yeah
So, where do you put your mines?
near the door on the walls
You do know you need to complete the scans to end the alarm right
I think it's the clear they struggle with
the door opens and we die instantly
can you close the alarm door?
That might be the problem yes
and can the mobs break it?
The mobs cannot break it
we tried clearing them all before opening it
but theyre just too many
Even without tools there'd be less than 20
not enough ammo in the team, even if we loot the place
Where do you put your mines near the door?
A few mines a turret and you're left with like 5
on the walls
At which level? Knee level? Head level?
theres always like 20
even with the mines
on the walls near the door, where else can you place them?
But even then 20 enemies should be easy af for 4 people
mines do damage but kill like 2 guys
How high you put them can be a problem
Did you place the mines inside the room or outside?
one of us cant really shoot so count as 3
Question
really low
Before the alarm do you shoot at all
Also, if you run out of Ammo by the first alarm door, you might want to stealth more ennemies, one of the big tenets of GTFO is resource management
we literally cant and our ammo runs out
Well you really shouldn't have to shoot anything before the alarm
we stealth first one at the zone
but it doesnt really help
What do you mean, first one of the zone?
you only kill one before the room gets angry?
Fix your stealth problems first, you shouldn't have to shoot anything before the alarm
enemies that are sleeping at the zone
and we dont but still get killed at the alarm part
So you don't shoot at all before the alarm door is tripped right?
Idk i guess you really need to work on your aim then
we dont
Okay, what kind of weapons do you use? Some really have low ammo pools
other half of the team is csgo players so i didnt really worry abt aim
maybe we should
idk it seems like theres much more enemies
maybe 30-35
Also, for the mines, you can put them on the doorframe
That should thin out most of the wave at the door
If you get more than one alarm wave you're doing it wrong
Only other way to get that many is if you didn't clear the nearby rooms of sleepers
we did some of them and they bugged for some reason
Wdym, bugged?
did you put them vertically or Horizontally on the frame?
but the ones on the wall did
horizontally
at knee level?
Oh true, did you clear the nearby rooms of sleeper with hammer before tripping the alarm?
yes
all oh the rooms we could find
there are 4 to 5 enemies usually
damn this game really should have a tutorial
It's understandable that you feel that way yes
but at this point if you have like a Video or a POV, I Could be better in my analysis, but you seem to do most of it right
like one guy at the team already refunded the game because it was too hard
Yeah you supposedly do everything fine and die
because right now I don't know how most of the wave get past the door
so were 3 now
Early Access is a tutorial for Full Release
i dont think tutorials work like that but ok
That's a joke
I think Alpha was being Ironic
idk can we play the game with a team of 3
you can even solo
Yeah
but we will try
3 is pretty comfortable
im not that masochist
Yet
Wait
Also if he refunded you got less than 2 hours of playtime
, did you clear the team scan only?
it would be nice if you could change the tools in game if you play solo
One does not simply learn this game in less than 2 hours of playtime
50
500
over 9000!
Have you cleared the second wave of scans? @dry sluice
we already have 2000 hours people
ones with white lines you mean&
?
There's the big team scan
For the record how many times did you try
7
Hmm
we opened the door 3 times
Okay, you got killed by the guys in there, or the one from the alarm wave?
both
and if you try to clear the wave out you die, right?
yes
ammo runs out
or people
We won't get anywhere further without it
What weapons do you use?
It doesn't matter, every loadout has plenty ammo to clear out one wave
.
there are only 18 enemies for the first wave
yeah ill try
Also, since you guys are three, idk when you play
but getting a 4th guy with more experience to join might be a good idea too
Drop in duo and see what's their strats
Just one thing left to say here
The basic enemies take 3x and 5x damage to the head
You'd better be shooting heads
yeah
we try
we have cs players in our team so we really try but still
ill go watch a tutorial then
maybe i got smt wrong
I mean i got over 5k hours over all cs games but that doesn't really mean much cuz aiming changes a whole lot between games
probably
Especially sights and damage falloff here
I really want to know why they arent able to clear the first door o.O
When i started this rundown we did it without cfoam as 3 people first time. Tho we used up like 30% ammo per weapon each then xD
And its honestly easy without cfoam even alone, but thats for when you learned the game a bit.
Ya it's spooky. Maybe they are breaking the wrong door or something
But even then
7 tries for the first a2 scan WITH cfoam and mines o.O
solo or with a squad?
4man
oof
teamwork is unknown to us so
Gtfo is a movement shooter with clunky movement shooter mechanics 😎
Clunky movement wat
No sprint reload cancel, velocity bug, no shooting while jumping, etc.
Could say it's intentional
But everything is intentional 😎
gtfo is a movement shooter? what?
Yessir
I smell 420 vibes here
devs wrote "this is not a run and gun game" several times on the steam page
i dont get it
Everyone knows dev intentions are the Bible 😎
Guys please keep it on topic, don't confuse the dude more than needed
How is this not on topic lmao
ahhhh do you believe that really?
if you do im dissapointed
now im *really *confused
i mean true its not gun and run its hammer and run
the hardcore and stealthness of gtfo died when R3 droped
For you. Not for the new people
we hoping that comes back for R5 but no promises
exactly what swalee said
If they have trouble going through A1 first alarm door, they're not ready to go hammer & run any time soon 😉
if the game is going to focus on makeing the life of the new players painfull so be it
Also, at the beginning we tried finding a solution on why they can't break through the first one
Don't listen to them. The experience you are receiving and the experience they receive are two very different things due to the experience they have with the game. Your experience will be more similar to the developers intentions and what they experienced with the game.
yes and myself am happy for you that you get to the play the game how its suppose to be played
You guys really want gtfo to played out like a cutscenes and it shows
(i just like to make a fire in the chats thats all (: bye )
Bro just let the man play the game wtf lol
I mean, there's veterans who tend to breeze through levels by running and hammering. And then there's newbies and players who want to immerse themselves.
Stop trying to push the "run and gun" shit onto a new player.
I personally like to take things slow and explore.
New player : why is this game so hard ?
Veteran : Ackchyually....
Same. Especially when things are new
Eeyup
So you can't exactly tell this game is that way or that way because it depends on the player's playstyle.
I'm more of the first kind, but for most new players who don't know enough to be able to pull things off, speaking that way just confuses them for now reason, they're trying to get through the first alarm door, not doing a PE
Half the fun of the game is the exploration, and honestly if there was a way to remove the experience I have with the game and I could go back to being new I absolutely would do it.
You say that, but this discord preaches dev intention like it's the only way to play the game
This
My first months with the game was the most fun I had with it tbh
My first time playing cookie clicker was phenomenal too
I'm here since the alpha and I still have lottsa fun with teammates who enjoy a similar lvl approach.
If such a pill existed, I'll be playing Outer Wilds every minute of my existence
It's not about first experience it's about lasting ones
Sorry if I’m interrupting but does anyone know how long rundowns typically last?
4 to 6 months besides extensions
Thank you :D
It depends, this one was unusually long due to delays
but 4-6 months is what you're probably looking for
Thanks! :D
Well, it depends. I expect the rundowns to come in at a faster rate in the future once they fully establish the foundations.
the rundown are getting easier
Sure I can do the same shit now, buy why would I waste my time doing it if I know how to do shit better

Wait they’re getting easier??
Not in my opinion.
yes
Nah it's a meme
They aren't, they're just doing a little bit of trolling
Again, this is all based on the type of player.
Alpha is a lil troll
instead of playing the game for 1 hour
you will have to play it for 4 hours
COMPLETELY EASIER
TRUST ME BRO
They are getting longer 😢

i mean some people seriously believe it
Of course the game's gonna be 'easy' for hardcore veterans.
and newbies will if you tell them
The same people have played Gtfo for 1000s hours
cough r2 enthusiasts cough
I'm slowly reaching 400hours at this point
And I find the missions still fun and challenging.
you've gotta pump those numbers boyz
sweats profusely
I really hope they dont continue the pattern of 1 to 3 hour levels
To be entirely honest, this entire topic of the game being too 'easy' reminds me of constant drama and conflicts in a different server. You had the 'hardcore' lot who have thousands of hours and breeze through levels so they complain the game's too easy, and then you have the rest which still find the game challenging and difficult.
^
And it'll never be different
and it only makes sense that people who clear E tier will have no problems in A-C/D
or some of the other Es too
Does anyone know how many tiers there will be during rundown 5?
A to D
It worked really well as a buffer so I wouldn't see why not
Add a couple levels and a gun and people are settled for another 4 months or so
They might never do warden level locks again though
Maybe
I hope they can achieve a 3-4 months long rundown
But if they add an extension before the summer, they can enjoy a pretty hefty vacation
wait when was it
july
well shit we're not getting R6 before that
R5 will be another long one
I CAN'T WAAAAIIIIIIIIIIIT
R5//ext inc
My thoughts exactly
i kinda forgot about that whole Sweden thing
Which one ? 😄
forced vacation for a whole month
Sweden vacation yeah
that's not a Sweden thing
A lot of companies have a 3 weeks forced vacation in summer policy
Their vacation was not 3 weeks
iirc devs talked about it as a Sweden thing last year
Sweden takes an entire month off as forced holidays during the sunner
Summer*
So yes, they in fact did have 3 week vacation
and then some
I can tell you we have the same thing in France.
Lot of companies force you to get 3 weeks vacations between June and September
but why?
but that's the whole company at the same time
closer to the whole country at the same time as i understand
not "in a period from x to y, employees decide"
I'm sure any extra vacation days are taken after the allotted time
Several explanation :
- Business is low at this time ==> less work
- If you're a supplier / provider, your client are closed and so you force your employee to take holidays at the same time.
- A lot of people take some weeks during summer anyway
i'm sure google would provide info with "sweden july vacation"
i don't really care about the specifics of it, all i know is R5 = long
R5 will be the last rundown 😢
hahayes
after that we return to monke R1 again
people wanted old rundowns, we're getting them remastered
Google says that it's because Swedish summer is too short, so government forces people to go on holidays when it's sunny 😉
well i'm genuinely curious about the devs' work culture, so thanks! @strange skiff
The developers work? 😳
should i call them developers at all haha
just kidding
as long as the game is good, idrc
No problem.
It can sound troublesome to have forced holidays. But it's only 2 to 3 weeks to take during 4 months, and in France, we still have 5 weeks of holidays per year (this is the minimum)
yes troublesome was the impression i'm getting from what i've read so far, and businesses are still surviving?
Business are the one coming up with this solution.
If you talk about industry or services (like dev job), you have no customer or way less during summer
So you rather have your employee going on holidays during summer, when work is low, rather than when your business is booming
That does sound like the way to go

Totally random question that people probably can’t answer, do sleepers have fingers
I’m drawing a sleeper XD
yes
Oki thank youuu
np 🙂
No 😊
whoops 
Hehe 
nothing to see here, just a sleepyhead heh 
Actual lore, thanks Proclaim, will include it in my next essay for R5 


