#gtfo-related-questions
1 messages · Page 521 of 1
i know he plays gtfo on a controller, don't know about any other shooters, i could ask him if you'd like
unless the game have some sort of quality of life changes for controllers
i mean, he plays controller, and he's pretty damm good, that's all i can say
I really like played fps on controller, i played paladins, re7, L4D2 and i loved it @vital sierra đ
Hey, can someone pls help me? whenever we start the game, it keeps freezing over and over and crashes. We are all running 2060 or higher. Any fixes please?
what was added to rule 7?
don't know probably the joining a lobby without them putting up a LFG
Most FPS games give controller players a bigger Aim assist margin than M&K
for example in apex controllers are on like a 0.65 while mouse is on 0.4
this and also allowing the streaming of other games
was always allowed but now a bit more clear
always see Selen in 01 just streaming and play what they want 
streaming game other than GTFO in the GTFO discord weirdchamp
I saw some dudes chilling in gen VC streaming a movie once
yea that's against discord's terms of service
its wierd to hear that you can stream anything in any gtfo vc
because we have a lot more channels for that
Hey, can someone pls help me? whenever we start the game, it keeps freezing over and over and crashes. We are all running 2060 or higher. Any fixes please?
you can use #gtfo-technical-support and #pc-build-help-and-tech-talk
that you already did
fffffffffffffff
Is there any way to add people on steam through the lobby? or do i have to do it through steam?
as it right now you dont have any way to add players from the lobby it self
is the second S1 scan in E1 a surge alarm?
and if it is, is it the same as B3 Overload S1 scan?
iirc its an s1 surge alarm
so different from b3 ovld
since that one isnt a surge alarm
the only S1 surge we have its in ||E1||
as i know
S1 surges are in B3 and E1
w h a t
is it the bulkhead door or mother door
neither of them are labelled as such
Determined to solo A1 but struggling to adequately prepare for the bulkhead alarm. Is there a formula for predicting/controlling where alarm waves will come from?
They spawn 2 rooms away. Pathing usually makes them take the shortest path to you.
^ 2 zones away. They go to the closest xy coordinate (for doors) so funneling them through doors doesnt always work
Sometimes its illogical how "shortest path" means to them
Like D2's first alarm, they should go towards the door that's nearest to the bulkhead DC because that's also where you scan in
But they path towards the far door
Can it be any two rooms away or is it static?
Any 2 rooms
Random chance to where it spawns
Only exception to that rule are terminals
They spawn 2 rooms away but those are static 2 rooms away and spawn wihtin the zones of the terminal
That sounds difficult to prepare for considering the game could be stingy with tool refills
Resources are always static so its always the same every drop
Oh I see, in that case I'll have to be more careful with resources for the first alarm
The resources will be in different spots due to RNG but youâll always have same amount in terms of uses
Donât be afraid to use terminal and ping especially solo
Youâll need all the resos you can get
Gotcha, thanks. One more thing before I head to bed, I'm not sure how to move in order to avoid attacks when dealing with a big group of enemies.
Dodging mechanic is sometimes helpful (not used that often tho) but best way to avoid is kiting
Youâll have to either run through em or slightly to the side of them to not get hit. If youâre solo youâre pretty much left to kite since you usually donât have enough firepower to hold of entire waves
You can try slightly going in a zig zag formation when running in straight lines. when you hear their tounges start to charge up to attack you thatâs when you can switch directions but that comes with practice
Alright, thank you very much.
anyone know how to do the thing where you jump and keep momentum while reloading
Very Important Question are the enemies edible?
Yea that was new, Slide > Reload > Jump, will keep momentum for a short while until you hit the ground iirc
Sleepers could be Edible if you properly disinfect the meat and remove all those weird Cysts if you're into cannibalism
thanks that was it
why are there so many areas blocked off
in?
Like for an example i was doing c2 yesterday and we tried getting on this pipe and it was blocked off
I dont get why u cant run around some parts
try to climb stairs
but the top step aint having it
that ended one of my C3 runs
got stuck on the first set leading up in that turn
didn't make the turn and fell down
took fall damage + multiple hits
very cool
One of my friends and I got caught like that in the big surge alarm room in C2ex, goddamn stairs
when will level rewards be added?
.t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
maybe its in there?
check backlogs
its not
it is in there just not being worked on rn
What you're looking for is worded differently I think
when christmas vacation isnt even being worked on yet 
What are the 18-digit numbers people include in lfg posts
The lobby ID
ctrl-c them and you can click the red box in the rundown to join their lobby
If you copy it and go on the rundown map, you'll see a a "Join [host name]'s lobby from clipboard" red button
Ah gotcha, that makes sense. Sorry I didn't put that together.
All good!
Looking for cheese 
not rly just wanna run around the map
But thye arent even cheese
you would just get shot down
It's to prevent cheese more than likely.
Cheese doesn't always prevent shooters
It just prevents strikers typically
Ahhh
is zone 52 in B1 ever worth it?
Never
Why is there so much hate for weapon skins
because they have the potential to clash with the theme of the game
also because of collectathon treadmills
wtf is that
daily missions, daily login rewards, weekly challenges.
It would be cool to have buddies on guns
The devs don't want items (or achievements for that matter) that would have any sort of limiter on availability
Weapons don't always stick around, so having skins for them would be considered limited so to speak
I do also remember D0c saying that they didn't want skins that would be obtrusive to the game theme
Aka unicorns and shit
Doesn't really fit the vibe of the game
What is stupid lol
I mean, it was just a random example
All pink weapon skin
or neon green
gold hammer skins
He can say it himself lol
I won't rule out that anything could be possible
but everyone should think reasonable.
gold hammer like its overwatch lmao
Weapon key chains?
For example, who would create the skins? player uploads, maybe as that adds complexity to a system, but dev created skins could be a thing easier to do with less abuse potential as we could do say cammo skins, or something rustic, etc and not do something like neon green.
Just give us weapon customization :poorpepehands:
:laughsbutihavenonitro:
anyway, gear progression that resets with rundowns is far more interesting than cosmetics.
would be nice to have modifier slots below each weapon type.
flashlight upgrade or hel upgrade choice etc.
even tool stuff, higher range or more capacity or drop with more tool ammo.
being able to foam a door from twice the distance would be potentially interesting
I think rundown specific gear progression will be great even with rotating weapons. Eventually itâll just keep growing.
Then like at R7 thereâll be like 10+ progression decisions per weapon
i wonder if we will find weapon parts in levels
eg R6C1 has a HEL pressure chamber and after you beat the level you can swap that part into a pistol you've been tinkering with
Man having personalised weapons that fit with your playstyle would be cool
that or we just get clothing from expeditions so if you see a dripped out player join your lobby then you know they are a badass
tbh i would not be mad if they introduced mtx for cosmetics, like i'm perfectly fine with paying for great cosmetics ... unless they're like siege cosmetics then nvm
tips for beating c2
its so stupid
the lines
fly around
up
down
left
right
You need more if you want to permafoam z_13 alarm
but like it feels like abug
the scans act dumb
they take the longest route possible
Its been the same annoying scan its been even before extension
I doubt they made it more annoying
You can always have one guy defending
what we do
is im foaming the door
and we have 3 ppl doing scans
but tjhey just take forever
That's what makes zone 13 alarm fun
you could like, just not do zone 13
however, some parties just foam the door, put a sentry on it, and circle kite.
13 and 15 are literally just not worth doing
unless you WANT the challenge
z13 scans are evil
: ^ )
A tip for C2 is that there are 20 GLPs total in the level. If you list the GLPs in both zone 13 and 15 and have 5 or less combined then you dont have to go in them, otherwise you'll have to pick your poison
Scratch that, you dont get to choose if you get bad GLP rng, you have to go in 13 since I forget that the cell to 15 is in there.
Dummy đ
burst cannon go brr
gg
coom đ
we didnt know there was babies
Shoot her more than her hp allows before she spawns
That's how you kill her before she spawns
Not really much more to it
and now you know
how many votes for a suggestion to be considered?
most of those suggestion already considered by devs
they just want to know if the player like it or not
Failed hacks making noise didn't receive good community feedback iirc
They still added it
well
some suggestion the community didn't like because
some people want the game to be easy
it's like you suggest to fix for a cheese spot and everyone downvote it
the hacking stuff make noise and i think i upvote that
since in R1, failed hack did nothing
This.
people need to also discourage cheesing if they see it starting in their party
cheese đ©
This doesn't change shit sadly. People who cheese will still cheese even after being told not to in one lobby. I tell people all the time to get off cheese cause it ruins the enjoyment I get from the game, and that they aren't learning the game by doing it, and some listen but not all. Even if they do listen, who's to say they don't just immediately go back to doing it the next lobby they play? It would be nice if more people would openly confront cheesers, but they'll always be around.
No
You could edit your name using the same system the game does to change your name
You would need to edit your steam name to do it, and it's been patched out
I still doesn't make enough noise to be honest
If people cheese, I leave simple as that
cheese spots always going to be there as the maps are not build fully by hand
I'd like to hear what you guys consider cheesing and what you don't.
Like, mining C1 high's tank is cheesing?
Routing enemies in D1?
Not arguing, I just want to hear
it is infact a cheese spot yes but it makes your life is harder
you just makeing it harder on your self
so why do it?
it's not cheese
What about routing D1's waves?
also
wdym by routing enemies?
it's just wasting a lot of tool
mine is not really cheese i just dislike it as a strat
idk what routing means on that one
I think routing is a valid stradegy why wouldn't you
Spawn pushing? is a cheese?
it's a valid strat
I don't really want to say them cause that just helps out others who don't know about them.
Circle kiting?
and it also make you loose time
well that one
circle kite is in grey area
its like yes and no at the same time
if you did it wrong, you die
ya
only things that are really cheesy in my eyes are hiding behind invincible/nearly invincible spots
ya
rest of stuff is boring but not really cheese
circle kite force you to be in an area where you can't escape
Personally I agree with mit12
If the devs didnt think of it and it doesn't just outright use exploits
it ain't a cheese
not anyone's fault the tank walks into mines
and there's no real way of fixing that
most of us think C1 tank kill with mines is a cheese me included but its really not its just a not fun no risk strat
you're banking on the mine to kill the tank
that is not a good idea
i seen too many teams miss it up
@craggy pier the thing i posted in GTFO-media was in D1
I mean, rey
what?
you said no fun no risk
afterwards
if you do it right
"too many teams mess it up"
yes but if you do it right its no risk of him being alive
and than if you miss it up
one person gose around
and shoots him to get him to the mines
i did it 4 times like that
why would you define it as a cheese if it ain't "no risk"?
I mean I also think it's cheesing
its a bad strat as alpha said
not a cheese
cheese spots are like the one i posted
"me included"?
yes because for a long time im saying is a cheese but its not but we like to call it that
as it is stupid
i dont count myself out
ok i guess
if i did it and said its a cheese until now i call myself out as well
Keeping a door c-foamed is a cheese?
no its a valid strat
Like C2's high
perma foaming a door is not a cheese its just a strat
There's not much risk involved I guess
there is its called if you miss it up you go dead dead most of the time
perma foaming can be missed up by a lot of things that are important
Truth to be told I've seen that happen like twice
One because I lagged and once because the cfoam guy was new and didnt understand fully what he needed to do
Imho cheeses are fine, exploits are the problem
places you can't get hit from are exploits
yes
anything that makes you nearly invulnerable is clearly not intended
abusing AI ain't the same as that
eh imo cheese =/= exploit
burst cancel is an exploit of the gear system
is it a cheese? not imo
You can say that because they tried to patch it
So it's clearly not intended
I just dont think it's incredibly exploitable
killing something behind a door without alerting is for example much worse
well, if you see something as an exploit, the devs will patch it right away
burst cancel to be exact
got 3 patches in just to patch that
it will be gone in R5
burst cannon is such a crutch this rundown tbh
imagine tanks and mothers without BC
Or be neko and just donât play r4 
I mean
Hi everyone!
I'm quite new here and have a quick question. Some friends and I just got the game a couple days ago and managed to clear all the A levels (without bonus objectives).
What do you recommend in terms of difficulty curve, Clearing the A levels again with some bonus objectives or going lower to B levels?
:)
People struggled in B1 because stelth
I feel like we're getting better at stealth tho. We're probably even a bit too cautious and could learn to pick up the pace a bit ^^
Do extreme of each A and then go to do B
B is a big step in difficulties, especially B1 cause you have a lot of new stuff and it can be overwhelming
But, I believe that once we get our 4th man things will be much smoother clearing with only three players as beginners is... Somewhat challenging đ
Lol. I remember those early low man days of mine
Was two in R1. Three for r2a1 and 2 for B1
K
You can easily clear packed rooms with just 2 people (in my case at least, because I'm bad)
You def can do it fine as 2-3
As Iâm retarded and did it
Tbf. Game was simpler then
agree
It is probably doable with only 3 people, it's just that we had a couple fumbles in A1 and A3 where we thought "You know what, that extra tool really could've come in handy" đ
Yeah, I started this Rundown .ext and B1 was my nighmare
Lol
neko i research i know it was simpler but i dont know what everything was also the game grows so you will always know the game is simpler before
they really enjoy making the b1 levels hell for new players
its called facts
all b1s besides r3b1 were a big sticking point for beginners
i want to :/
No
Even if the game was "Easier" back then people where probably less experienced so the difficulty that players felt probably evens out a little
That usually happens on newer games
r2 was harder overall then r4
The devs make content "Harder" as it progresses to follow the players getting gud
but r1 and r3 were def easier
R2 has def been the hardest. R1 nobody knew anything
R3-4 are similar in difficulty. But R4 has more âcontentâ
Repeats the same thing 8 times
if you could hammer a single scout in r1 your team would heap praise on you
Lol. Yep
now in r4 if you fuck up on the fifth after killing 4 in one room you'll probably get flamed by your randoms
That's why we ain't playing with randoms yet đ
Lmao
now when my team triggers scouts we just run to the nearest alarm and pull it
"advance alarm wave"
Just bonk them 
Doesn't it thin the alarm wave ?
For now we've only been sniping them since they are too afraid to get in close đ
it blocks the alarm wave cause enemy cap
R2
Itâs strong in levels that have harder waves. Makes them usually just strikers
?
That's a great things to know !
The problem with all of those fancy strats that make of use of spawn limit is that they aren't very intuitive and it's hard to get your friends to grow the balls to do that type of shenanigans xD
Yeah I saw some friends do that on D2 and I was like : Why you inflict more pain to yourself mate ?
But guess it was legit xD
Is it a strat? Yes. Is it practical with a group of 4. Not really. Iâve seen it used most in speedruns where everyone knows to rush alarm@pulls lol
I'm pretty sure they would tell me to F off if I told them to do a double alarm door like in A1
Itâs practical. In non speedrun high tier play
From what i've seen in some specific cases like A1 extreme it can be very usefull
Yeah, maybe they'll rework the spawn cap mechanics. Because even if perma C-foam doors or this scout wave / alarm wave are legit strategies, It's just strange to be on an alarm for 3min, but only 20 dudes behind your door
They could probably "solve" this issue of perma C-foam by adding a dimishing return when you chain C-Foam a door
that'd be nice
permafoam is probably the most boring yet most effective way to hold alarms so a change would be welcome
It would be nice to add a âtoleranceâ factor to cfoam that the enemies still do dmg to door health just at a decreased rate
So cfoaming will prevent them from coming in but at a certain point the door breaks
so like the foam would eat x% of the door damage but the door still takes some damage?
Maybe if they fix the clipping foam issue first
it would work
Both solutions would reduce the C-Foam spam method
Diminishing return could be actually nice, but people gonna be surprised. "Why my C-foam isn't working ? I full charged the door and it breaks in 3sec"
#patch-notes "We reworked C-foam : ^ )"
Basically
I mean.... I much trollier solution that would only work on room with multiple doors is the monsters basically saying "Fuck it" after a few seconds banging on the same c-foamed door, and just run to the other nearest one that you haven't set up" đ
make giant break door faster
But that would suggest some sort of intelligence in the ennemies and from all i've understood up to now they just want to mindlessly murder you
Sleepers learn how to use the door pad
PATCH NOTES R5
shooters can now hack locks to get to you faster get fucked
Sleepers learn how to manipulate player behaviour : ^ )
When a new alarm is triggered all previously opened zone doors are closed
Should I complete the PE for B+C before D? Is the difficulty jump high?
: ^ )
actually yes though
C3 PE, yes
Just C3 then is suffice?
d2 high is very comparable to some of the c extremes
c3 pe is harder than everything besides e1 imo
Youâll probably be able to do d1 no issues itâs not that difficult once you figure out strats with your team
But Iâd recommend c1 and c2 full completion before doing d2 PE
I mean honestly... A monster that just makes decoy noises comming from other directions just to make the players paranoid could be fun
D2 high is a C tier. Don't @ me
Thanks for the suggestions! I shall do the C tier PEs first
I haven't completed C3 high yet, but I did finish C2 yesterday. Hopping to do C3 high next then go back for PE
Hoping*
C3 extreme will make your time doing C3 high easier
Hi everyone ! I just got a question after seeing a Solo Run. If you let some sleepers alive in the same zone of a scan you are doing, will there be less enemies during the wave spawn or it doesn't count ?
OK ty 'cause sometimes it really looks like there are less enemies during some run x)
Dumb question. What is the 10 Chamber Ambassador status? Is it only beeing signed up to the mailing list? Or is their anything else?
You get it when you sell your soul to the warden
its for the ppl who want to pledged there soul to the complex aka invest many many hours into the game
Thx for the answer đ
And quick question, Which would you recon is easier in Extreme A1, A2 or A3?
Does anyone have a gif of the bulkhead door animation, the one where it rotates to reveal a passage in the center?
I don't have one, but I assume by that you mean of the bigger ones?
Just tried A1 extreme
My team is really bad at bonking scouts
Me included đ
Any tips on how to not miserably fail at it?
^ would also like to hear some bonking scout tips too
usually yeah, for sure
Didn't go great đ
personally, i cannot get a frontal bending over kill
only leapfrog
which..... doesnt make sense
thats another common one, the frontal bending
If your crouched tentacles don't touch you?
well
depends
it also takes bout 1.5 seconds for it to scream
meaning you can run thru the tentacles in a lot of situations and kill it
mhm, also remember
the hammer has and actual arc to it, the hitbox is literally the hammer head
mhm
I can show an example of the arc for the hammer being in effect.
It'll be in #gtfo-media in a second
thats a good example 
i remember arguing about the hammer hitscan bs hitting the floors and walls in D2 extreme
only to awaken a zone of uncle joes
Thx for the help ^^
Other question. A lot of people on my team have the game freeze up from time to time
yeah, i still have it too
Which is well.... quite bad especially during alarms
This is also the reason why you can see people aim above the head of scouts and still kill them.
Any solutions?
It sounds like desync from master to slave and vice versa
Try switching up host to see if anything changes, and if not it may just be what Neko said
I don't know I'm currently the one hosting because I have the best internet and when the others host it's worst so I don't know what to do đ
Are you guys running mid-high end PC specs?
The game runs P2P or player hoster Server / Client ?
P2p
p2p, minor validations from steam servers.
Then host shouldn't really be a massive issue :/
It shouldn't theoretically yes
But it can change things if you swap host
The internet works in fucky ways, and sometimes switching where everyone needs to connect to in global region changes connections for others
It might be some hardware problems then. Even though most of us have quite beefy pcs we'll try dropping quality
Just due to minor pathing changes
But I think it may be more hardware related
Someone may be able to give you a more concrete answer as to whether or not it is hardware related in #gtfo-technical-support
D0c seems to check there semi regularly, not that he doesn't check everywhere else, and answers questions
The thing that's odd is that two of us has a really good pcs, like 2070 supers and Ryzen 7 3700x x)
I'll ask there then
I'm running a 1070 and I have zero issues đ

đŠ
Oh by the way sometimes when I set in a doorway I get this wierd visual glitch where my whole screen turns greenish grayish
Is this a know bug or should I try to reproduce it and post it đ
@weary relic do you have a recommended map for practicing the spaghetti bonking?
Everyone says A3 but personally, still B2, just open the bulkhead to extreme
or overload, whatever the one by spawn is
Thank you! : D
Yo.... On of my friends is saying that ever since he played GTFO his pc is lagging even outside the game and on other games đ
I'm telling him his pc is probably possessed
Because i've rarely heard cases of a game causes issues in other games đ
Nvidia just wants you guys to upgrade to 30 series
wtf
dont make me, my wallet cant take it rn
not with finance being a pain with getting my pay correct
so i stopped plauing like 4 to 6 months ago.... r3 got boring.... has anything new been added? should i DL again? are they on R4 yet?
: ^ )
to back of head from medium/short range, just a bit longer than the longest tent
ty friend
?
the mother you should always shoot the stacks with any spical weapon
on person shoot look at its back with a hel rev or a MG to kill all the babys if the cfoam wasn't enough
||i suggest burst cannons for the mother it self||
There is a hidden mechanic where you can defeat her by reasoning with her.
worth noting if you are italian this does not work.
@hasty mauve @lilac fulcrum Hi there. It's been 2 months after previous roadmap update. Maybe it's time to new update on roadmap (last update was in december)?
Why @ the devs?
Dont ping the mans
Like, why?
Theyre working on it
I dont mind the ping. We will get the roadmap updated as soon as we can. It is on our list and not forgotten about.
Yeah,
it's one of "those things" we should get to đ
đ
you should make that say "release the mapper". I'll keep drawing 25
You would
which level is best for practicing killing scouts? I need a level where you can find scouts early on
A3
B3 is a good one for that
Just find the bulkhead door key and go through the extreme section
There's a total of 4
A3 you donât have have to go through many enemies and scavenging you just run straight and down stairs break the bottom door and open z28
B3 is nice as there are no alarms but thereâs a couple rooms youâll probably need to clear
B3 prisoner efficiency sucks so bad
Aren't the scouts in B2 extreme usually more or less alone?
Well that ain't really a realistical scenario is it?
D1
if u wanna practice scout kills in populated rooms, b3 is good
Yeah that's true
can u stealth mama?
If you count c-foam plus shooting as stealth, yes
lmao
Too much HP for hammers
4 mans with hammers rly?
last time i full charge goo blast
the second she gets freeze by cfoam just start shooting at her since she doesnt stay frozen for long unlike the other sleepers
Gotta get eeeeeveryone to unload on the tumors after freezing
Preferably with high damage shit like shotguns or burst cannon
would machine gun work
Burst canon and shotguns works better
i mean it doesnt really matter im assuming you have 4 people right?
yeah
aim at tumors
gg
she really easy on stealth
like really easy
You can literally spam revo on her without cfoam and she will melt
kk
Any shotgun will do aswell
Hi, if I want to get & install the game now, will the game download the latest rundown? if so can I be able to play old rundowns like using a code?
latest rundown.
no you cant play old rundowns with any simplicity.
the rundown has about 1-2 months before it rolls into the next.
start playing now if you want to be overloaded with content
Tks, I'll pass it
Lmao
sometimes you gotta really wonder what people really want.
LMAO
Mods to play older rundowns when? : ^ )
Yeh let me play unoptimize gtfo
with film grain up my chonky butt
and incredibly loud intro sequences regardless of your sound setting
rip thiscord
Ah yes
i banneded you for begin casul
:nonitropepehands:




đŒ
stay away from me
N
đŒ 
Can't you just one shot hammer her from stealth with 4 people anyways?
no
its like 22 full charged hammers iirc
its like 16-18 burst cannon shots or something
These two numbers should be the same.
are they same damage?
In close range, yes.
well im more confident about the second guess because I know it takes a little over three bursts to kill her
I remember when I had sniper and we we're prepping to kill the mother. I mag dumped the sniper on her, teammate said "maybe shoot, maybe shoot"
"I was reloading"
is E1 3rd alarm also an S1 Surge alarm?
3rd alarm is a s1 surge yeah
ok
you got the class 3 and and normal s1 before that
ye i know that
unless you're slow to kill the first ( and only tank
)
my strat gonna be a really... easy
I smell stinky cheese Alpha
I agree errors very stinky
i will normalize kenny speedrun strat
i wouldn't mind the errors too much if they didn't speak ahead of you
spawn*
i can make error alarm disappear, but it's gonna use a lot of kiting
Alpha pls
circle kite...
Your favourite thing

It really isn't kekw

Just get lucky and get the glitch where enemies get stuck behind broken doors and fill up the spawn cap 
Just a spawn cap full of tanks. that would be beautiful to see
i swear to god alpha you're the reason why the game gets harder rundown by rundown
everytime i saw a suggestion that make the game easier and a lot of upvote
i'll make it happen and turn it harder

i'm inevitable
Like i keep saying. Alpha is gonna be the end boss someday
hello new player here, me and my buddies just completed B2 with optional obj, and i was running sniper i was wondering what primary has a really good ammo efficieny to pair with it, so far all ive used are the carbine and the smg.
Primaries get less ammo than specials
all of them are gonna be ammo inneficient unless you waste shoots on little dudes with sniper
to balance the ammo
i see i see
You can bring burst canon its a lot more versatile and the damage its busted
it has more ammo too
Sniper if your friend removes the head of a giant your basically useless since sniper has high precision not really high damage
how many bursts does it take to kill a big dude one or two?
Its two
noice good to know
but your in a co op game, you can 1 burst a giant and let a friend with revolver shoot it like 2 times
so in one mag of burst canon you have 4 giants kills without reloading
dang that is pretty dope
you can do combos like that with burst canon its kinda cool when you pull it off
Sniper its pretty underwhelming
do you think they are gonna remove the burst cannon though cause its rundown specific next rundown?
most likely
use it and abuse it while you can!
theyre gonna pull it off and rework the gun
and bring it back "fix"
just like machinegun
They won't remove it because of the fact that it is rundown specific if it gets removed. It'll get removed because of the amount of people abusing a bug it has.
they're gonna nerf the damage hard if anything imo
And like Black said may get added after it was fixed
It has its uses but that if you force the situation to happen
D1 its pretty decent there until ||big charger lmao||
C2 zone 8/9 if you trigger the room
but overall everything else its better
the only time i used it was on A2PE when i got bored of forward spawns triggering the scouts

yeah we used it for A2PE
sniper sentry is a3 is pretty pog
SS in general is pretty pog
People just sleep on it cause "it isn't the auto sentry"
we actually used 2 snipers and 2 sniper sentries for B1 lol
sniper sentry requires you to think more
shotgun sentry but you actually need to position it
You needed to actually position the shotgun too though..?
prefix ss*
Like after the first shot it really starts popping off
adfter they fix shotgun sentry you actaully had to had braincell to where youve put it
I mean, even pre-fix you had to put in a semi-decent location
before the fix you could aim it at the wall and suddenly oneshot the hybrid behind you
You couldn't just shove it in a corner and have it kill shit
at least I don't see anyone put any sentry in a corner
nah the classic its putting it to the side of the door
ive actually put it facing the door
but my squad in pubs fucking scream at me for not putting it the way they wanted đą
My friends when they were still newish at the game always wanted to put the Auto facing into enemy backs. because they really wanted that sweet back damage 
is that a bad idea?
but like
auto its more for staggering enemies
if you wanna put a sentry into enemies back do it with burst
sniper too?
n
sometimes you can just place it facing their back in the choke for stagger and a lil more damage
burst its highly underrated
no real downside if it doesn't shoot you
Sniper has enough damage to not care about back damage
burst can 2 shot burst enemies and kill giants by itself with back damage multiplier
plus i dont think it actually makes a difference against bigger enemies
the sniper doesn't miss so you may as well put it facing backs for giants
goes from 3-2 shots iirc
Just hope not to kill the enemy its firing at
sniper sentry can "oneshot" afaik but its more common for it to two shot a giant from the back

how were you supposed to use the shotgun sentry when it was availible?
chokepoints
similar to burst
or just put it outside doors to kill waves for free prenerf
since it has a huge damage fall off
Man that shit was crazy busted lmao
i still remember seen on R2D2 two shooting a giant
jeez lol
the damage was so dumb it could map your teammates even with the shotgun damage falloff
or if you dared stand anywhere in the cone of fire you were going to lose at least 80% of your hp
one pellet touches your left pinky
instantly downed

never played the older rundowns but i heard crazy stuff about em
eh looking back at it its just nostalgia
i wouldnt go back
remmebering how bad performance was
do sentries give a shit about fog or do they ignore it?
andhow unbalance shit was
ignore
cool
machinegun r2 you needed only two people with it to wipe out and entire wave
giants were hilariously slow
from how big maps were back then
the were bigger?
o i meant the maps
d1 was wayy too beeg
r2e1, r2d2, r2d1
d1 was too painful for its own good, and like mit said it was fucking BIG
i guess i dont have a good sense of scale yet tho since we've only done A1, A2 and B1
tbh only c2 is the only really beeg map this rundown
shits too big, and its just a big ol hallway
boring as hell
empty 90% of the time
overload its the only thing its "fun"
Extreme basically isn't even a thing 
extreme its just discounted A2
extreme is just to waste time and resources for overload
but you can just go to high after overload so i'm not sure what the point is
with the cheap surge alarms lmao
yes the cheap surge alarm
b2 pe is fun
My reaction to it: wtf its this poor mans surge scans???
i did a b2 pe run recently and it was pretty fun ngl
we just ran all through the zones and barely looted and still ended with way too much resources
how hard do you guys think A2PE was? im not looking forward to any more overloads anymore
đą
B2 PE by far the most fun level in this rundown
A2pe is harder than a3pe
a2 pe is like a 5/10 on difficulty
eehh not really
For newer players
a3pe has that "funny" terminal it overload
a2 pe difficulty is kinda depends on which HSU you need compare to a3
sniper sentry eats the funny terminal

just put one down at that sec door and half are dead before they get through the door
the only stuff i have left to do is D1ex, b2PE c3PE and d2Pe
while not having enough time for any of those
e1?
d1 ex is super easy and d2 pe is one of the best designed maps this rundown imo
but c3 is the worst
I just happen to play when my other friends cant
so its hard for me to find a team to do those levels with
nah c3 its fine
no problem whatsoever with foward spawnings :]
Dev intention: D2 pe wasnt made for quick rush
Us: Ignore turbine go brrrrrrr
unless you're kenny

Alpha was talking about normalising kennys strat
and started talking about his favourite thing to do
alpha is talking right now about some cursed circle kite strats
yup
Yay circle kite......
Alpha is the reason
why this game is harder each rundown
Just gotta nerf that man
does he just play solo or something lol?
nah he gets carried by koopa 
He has a tendecy of shooting teammates at extraction too!
i know......
classic alpha
The man we love and hate
hate???
some people probably do
we can use koopa's 400iq strat
getting to overload first
just use bonus cell from overload and put it into extreme
so you can skip the c5 shadow alarm
sounds fun
sub 6:30
but dead






