#gtfo-related-questions
1 messages · Page 513 of 1
Shadows are the main use-case that makes it almost required, everything else is pretty much just convenience
best tool for learning anything
My group nearly always has someone on bio, but it’s by no means required for the majority of situations
So a friend of mine is asking about the turrets. Which one do you recommend and why?
I like the burst
Hi everyone!
I'm new here - Enjoying the game a ton. I'm looking for high res official art tho to make wallpapers for my ultrawide... anyone has any ideas or can point me in the right direction?
Auto sentry is good for holding positions for extended periods of time
I personally haven’t used a burst sentry in ages, but I do not claim to play this game the most optimally
Auto is v popular, and a lot of players use them wrong like placing it behind a door then foaming said door
Ya
I kinda like saying it like this
Auto sentry is decently used as a fifth player of sorts
Auto sentry is a replacement for people's shit aim
Place it in a spot where it’s gonna keep things from getting to you as quickly
That’s basically its purpose
so what kind of placement for the auto is good, near the door, away from it?
You usually want to use autosentry to help hold scans
ok
Far enough away from a closed door that it’ll have time to lock onto enemies before they run past it, pretty much
@twin crow Burst Sentry is meant for damage. Aim it towards enemy's backs for best effectiveness. Auto sentry does stagger which slows the enemies down and should be aimed toward enemies.
Works well if you put a burst outside the door they're coming to to nail them as they're trying to damage the door/clear C-Foam reinforcement whereas auto is best just inside the door or near your party to stagger enemies and slow them down either for your party to dispatch or to keep them from getting to you
Don't worry about the sniper sentry
if you are low on like everything, ammo, health, and tools, is it ok to leave rooms packed full of enemies?
last time i remember there was a back multiplier
There should still be back mult for sentries
Do reactors obey enemy cap?
yes and no
they cannot go over spawn cap but they will queue enemies to spawn, so when you kill the queue waves spawn
i have some off topic questions: when dropping down do you always land in (zone number) a?
like 57 a and such
went from 2x-1.5x
So suppose someone kited the entire reactor wave at max enemy cap, then started killing off the wave once the test sequence is over. Do the waves spawn anyway?
yes
Just fight the waves
is the ai (awoken sleepers) smart enough to go backwards to wake up sleepers(sleepy ones)?
no
cool, i just don't want to see a shooter go and get 4 big guys for support
because it isn't my favorite thought
Would be more fun though
what does rundown 4 have different from rundown 3? i was gone for 3 and am semi-new to 4
the only thing that did not change was the amount of infection fog
Sectors, new enemies
Hs bug fixed, that's major (and another introduced)
Idk it's a very broad question, what do you want to hear
Truly
Need something to keep us on our toes.
Oh speaking of gun balance, new multipliers/mechanics introduced
Stagger and
.t precision
Sorry, unable to find a tag named precision.
Interesting.
Indeed.
thanks
My group has been having this issue that seemed to start out of the blue, we foam a door and place a mine as close to the door as possible, horizontaly, right on the door frame. It seems that the enemies were triggering the mines from their side of the door while hitting the foam, putting a major wrench in our plans. They kept tearing the doors down while it was still foamed. We have been using foam and mines like this since we started, we just started having this issue recently in B3. We have been trying to put mines a bit farther back now and it did not happen again since. Anyone have this happen?
Place them on the ceiling, it has the same effect
attacks can glitch through doors and things sometimes
so yeah, it can be an issue
some placements are much safer than others
Yea, well have to lose the habit of putting them right on the door
Fun tip - if you put mines right over where normal enemy heads would be (and you expect only nice small enemies), you can single-tap the mine to kill everyone when you choose......
it dosen't do that in a public match
but i forgot to change for a solo run and my sentry gave hit markers
and sound affect
sooo that was weird and help full
unless i changed something in the settings and i dont know about it...
i haven't carried a sentry in R4 but in R3 and before you got hit markers regardless iirc
now i think its just for solo
i take a screen shot
nvm trying to take a screen shot almost killed me
iirc I got hitmarkers in duo matches too
they just tend to bug into some corner where there definitely are no enemies but they exist
host
the host gets to see them
and yeh the hitmarker positions just fucking dance if you change the direction you're facing
@hasty mauve Hopefully its not a bother asking you this, just need an honest answer. Is privately modding the game outside of official channels a bannable offense in this discord?
hello ludvig!
also @shadow mica next time i believe you are supposed to dm Mod Contact
we wouldn't ban you for using mods, no.
discussing the usage of mods per se would be against the rules of this specific discord server
That's all I needed to know, thanks.
heya @neon plaza
After their vacation
Of you would then go and hack the game to troll and grief and stuff @shadow mica that would be something different 😛
And hence be reported by other users, that would breaking rules here on the discord 🙂
@neon plaza when I got something juicy to leak 😉
dope, thanks!
Yeah, no. Just saw a post by Rayalot on Reddit that made it seem like certain people, not gonna name names, are going after users with EULA threats for modding the game in private discord servers. I'll link the post in media if you want to read it.
Yeah I’ve seen that. As mentioned in the media chat, that’s more complicated then just asking if usage of mods is a banable offense thou
Nothing ever is as simple as they come across as being 😅
are there going to be any cool new enemies in rundown 5?
They always try to add 1 new enemy
dope
i want to see the thing from the trailer, where a large air worm kills you when you run or something.
Thatbe cool ! Can’t wait to get that in
Yeah, that makes sense. Not going to drag this discussion, just thought it was worth sharing. It greatly concerns a lot of people when certain individuals come after people for modding the game in private discord servers. But I've said my peace, thank you for taking the time to read and respond to my question.
No worries!
I’m always here for a chat or a dm, I don’t mind 🙂
No problemo
thanks for sticking around! (and possibly leaking an enemy 🤔 )
idk if its already been confirmed or not :P
😉
he made me happy :D
he made me happy because now i have more hope to see snatcher in the game
the enemy you said you want in the game
i think it would be neat to see
i wonder how the ai would work
would it be similar to the jungle snatcher from terraria? idk
the snatcher was ment to hunt the last player or hunt down the players that go too far from there teamate...
Hasn’t in been since that trailer? 
one of my most beloved things comeing in the game!
yes but we didn't know if it when it was comeing out
I hope it does!
but now we may see it
😅
ludvig thanks for makeing my day 🙂
pre-alpha things probably don't count as confirmed to come to the actual game
laughs in geometry enemies
well most
hmmmmmmmmmmmmmm
Fair enough Storm 😅
No pressure, we have a lot of stuff we want to add
“Candy mountain” as the coders used to joke about ;
about semicolons apparently
hahahaa
oh well you guys at the dev team take your time
yeah, i would rather it be a while and good instead of fast and sloppy
So can I jump into someone else's room for a mission level I haven't unlocked yet?
yes you can
sweet thanks.
Not that you necessarily should...
Is the HEL pistol and the revolver is good combo?
Do you possess aim?
yes
Then give it a shot
alright
I can get through a couple of alarm doors before failing solo
The revolver is the boop gun. 1 hit headshot, and it can kill scouts close range to the occiput (if its too risky to just hit'em)
The HEL is a nice 2-hit gun, with a lot more ammo (balances out pretty nice) - but the penetration is icing on the cake, good for lining up enemies (or more properly, big alarms and choke points)
Will bishop get his own head model or keep woods?
ask ludvig :/
Man's sleeping
than wait for him :/
i heard the sniper sentry pierces the tank so it still does damage if it shoots the front, is that true?
i dont think anyone tested that?
It does but it deals basically next to zero so it's not recommended
Or, hear me out here, use a BC and just shoot him.
Foam lasts approximately -5 seconds on him
No no no, not shooting him while foamed
just throw c-foam grenades at him until he dies
from old age
Valid strat
Any tips on how to complete B1, my friends and I are barely scraping by rn
there is an extra cell in the first zone that you can use to go to a loot zone on high, or to access extreme
either route gives you tons of resources to work with
Anything specific you guys are struggling B1 with ||Pizza||
mines
if a player joins mid game do they still get a completion on their profile for purpose of unlocking lower expeditionsÉ
no, right?
yes they do
thanks
(((cheese incoming)))
speedrunning by having a whole group of friends waiting at the end of the level
1 second run
forsure
Pretty sure timer starts as the first group of players arrive(basically the original group) but yes technically it's a 1 second run
That reminds me of club penguin speedruns for some reason
@vocal tinsel For B1, there's a 'Disinfect Sector' somewhere on the map, which requires the extra cell that you find somewhere, but contains a lot more loot than anywhere else on the map... I would find that, and then try to get as soon as possible
my friends and I were also trying to get b1 done and thing got short quite bad...
that reminds me, is Zone 52 worth to get in?
52 its the little door right next to the bulkhead door right?
dont go there then its horrible
felt like it was a trap
caue i couldn't find a thing
one of my friend and I argued like for 5 minutes
why he shouldn't go in there
so we ended up just opening the door
and left it
LOL
what is LF2 people putting before the Tire?
"Looking for 2"
ah ok
btw some times the game lags and freezes and when going down to the complex with that big machine... and it some times closes the APP by its self or the "this program does not responding" message pop out... i am afraid of leaving some one or teammate like this... is it possible to rejoin the match with the people in the match?
Yes it is possible to rejoin if that happens
when you mean lags and freezes you mean fps or internet?
dropping down in the elevator its normal for the game to lower fps since its a loading screen
ye... normal for the game to crash or close by its self too?
no, but its your pc up to the games requirements?
if yes try verifying the game cache on steam
if no, try to lower everything on settings
i actually did looking at the system requirements... and cause this laptop handled ||Metal gear solid|| i thought it can handle this one too... system requirements kind a looked ok
ye im running the game on 800 x 600 and lower... with low on every thing... fps is high but this happens any way
Do your laptop have a dedicated graphics card?
Device name DESKTOP-M0581R3
Processor Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz 2.69 GHz
Installed RAM 8.00 GB (7.69 GB usable)
Device ID A821695F-4D86-4741-AE21-DE48974626E6
Product ID 00330-80000-00000-AA687
System type 64-bit operating system, x64-based processor
Pen and touch Touch support with 2 touch points
hmmm no i don't think so
Then i dont think the game will run in your laptop
But if you do have a dedicated graphics card in your laptop, look up how to run the game exe on it
You can check if you have a gpu just by looking at the sticker on your laptop ||unless you have previously remove them||
mhm
does this channel also have a part about tips in GTFO? like what are the top weapons or some stuffs like that? i feel like these assault rifles are weaker as hell
Assault rifles are Jack of all trades.
all guns are good
its about what do you want to do
dont know what you want? AR/HAR/SMG
long range headshoter: DMR
headshoter: pistol/Hel rev
and so on and so so
idk why... some times i feel pistol works better... and some times SMGs do better
headshots pistol god
smg is just a spammy weapon that can stagger and kill enemys
smg is the best weapon for new players
because its just a spammy gun
for your other gun
you choice
but never choose the sniper
so ignore headshots... im not really good at it... is there a gun that has a biiiit good fire rate and higher damage for torso and other body parts? except sniper tho
find 3 or 2 guns that you can stick with mostly one anti sleeper and one for anti gaints
AR
and heavy AR
no difference between them?
MG or any shotgun will do as well
one has lower damage but more firerate and ammo
one has higher damage but slower firerate and less ammo in the mag
AR: 30 rounds
heavy AR:25
trust me that 5 bullets really do some works sometimes
but its on you
im trying to get better at headshots
got it... wot about big boys? is burst cannon good for it?
burst cannon is the best to deal with them yes
mini bosses chockmod and burst cannon
oooo... wait... mini bosses?!
but its on you

ok ye... thanks for the tip...
its on you if you want to be a anti bosses or gaints
or anti sleeper
burst cannon can kill a lot of enemys
if you have the skill to use it like that
not as machinegun do?
MG is just a MG
My man overwhelming with info
heavy ar has more damage, less ammo but requires more precision
yes
mg is the best bet for not having to headshot
as long as you can aim at the head you can be effective with all weapons
im ok with 10 rounds in a clip if its strong enough
but his saying he cant aim for the heads :/
If you want to have a braindead setup, bring ar/smg, pump shotgun/combat shotgun
yes im bad at it... which also the place is dark with fogs every where
uh #gtfo-chat ?
Q: why docs stats say MOVEING
just remember to use your shotgun more often because ammopack gives more ammo to your secondary than your primary
AR is a good choice for primary as its the best balanced weapomn
weapon*
in the game
any way this is not a general chat... i'll go for my own stuffs... cy'all tomorrow
well hel revolver is petty balanced as well but you get my point

can scouts walk through sleepers?
as i know no
how do you know for sure?
quick question about wave/alarm spawns: it's dependent on player location, not the actual location of the waves, right?
How does that work with split up groups?
does it focus on the location of the largest group of players?
or does each player get their own portion of it?
Follow the rule of thumb: Waves spawn 2 rooms from the player's location
Aye, that I'm aware of
You can manipulate where waves will spawn by positioning teammates between doors
Waves will spawn near the door
Like right in front of the doorway
Hmmmm. Interesting.
I witnessed it myself when they spawned in my scout room
Oh, we had that shit last night when doing prisoner efficiency
on A2
bastards spawned inside a scout room in front of us we hadn't even opened yet
had to run like hell to not alert it

still won tho lol
first prisoner efficiency get
anyways, was wondering if it was possible to use three players to spawn the waves farther away on say, C1 extreme
while the other fourth player enters codes in
it's possible
so you can slowly fall back through doors and buy more time
but you will need luck on your side since rng is also included with wave spawning
will it go left or right???
true
anyway that should be your question answered
you can always test while meme running the A rundowns
like i did
that's a good point
ah
nah, not extreme
because you have to peform it 12 times
.....
im not saying anything else, hf :))
oh god
Best tools to beat B1????? please???
bio auto sentry mine c-foam
biotracker unnecessary imo
we go two turrets, mine, c-foam
are we talking normal B1 or extreme?
Normal
Bio is almost never necessary, but it can be nice to have
Most of my clears have one
The thing about bio-tracker is that
Most of the time, bringing it is like losing a 60% tool ammo
not really how you should look at it imo
it's pretty useful
except for some levels it will not be necessary, but it's always nice
and bringing it is not losing a tool ammo, as it brings more benefits and you have more tool ammo for every other tool
Oh, no, that's my point
the tool you bring instead of a bio will take more than 3 tool refiils over the course of a level, right?
it just makes your life much easier than the 67% tool ammo it has on spawn -.-
Like, with how much tool ammo you use
Eventually someone will be out
and then that person is useless, unless they have the bio tracker
well
but instead of having to fuel 4 tools you only have to fuel 3
^^
right, exactly
in theory
usually, unless it's a resource heavy level or your team just memes it / makes way too many mistakes
you should not run out of resources
33% more refill/tool
Yes, more for the other 3, sure
but the biotracker doesn't make it "less tool use"
But that doesn't matter when considering using 4 non-bio-tracker
you still use it a lot if u actually play it well
So it's a pointless comparison to make...
it is not
I agree, i have someone with a bio tracker most of the time I play
it is literally the entire premise of this conversation
there are very few situations where you actually need both sentries at the same time
the comparison between bio/3 non-bio and 4 non-bio
Because losing 60% tool ammo is much less meaningful on PE runs than on high runs
answer the gamer's question
so there isn't much of a point to bringing two sentries
except for some missions
I mean, there definetly can be...
but usually no
B3 PE benefits a lot from two autos
what are the best tools to beat B1
d1 and b1 ext ig
B1 Extreme also benefits from duo sentry more than u having c-foam launcher
c-foam, mines, auto sentry, bio-tracker @steel valley
B1 depends on if high or extreme
^^
if u wanna do extreme then consider not taking c-foam but bet your luck on finding a c-foam nade somewhere
place is big enough
What is a good loadout for a super noob?
And you really want 2-3 if you can
if u wanna do high only then c-foam is a good one
@distant carbon Do you like automatic or semi-automatic?
easy new player loadout is assault rifle and combat shotgun
very high body shot damage and forgiving weapons in terms of misses
Uff... Both 😁
then ^^^
tool either biotracker, as it makes it simple and gives you (as the noob who might not be able to spot enemies/listen to them and know where they are) information
no consideration to placement either
foam is usually good if teammates tell u where to foam, it allows u to learn it
same with the other tools, really
weapons idk
what's your aim like
can u do headshots a lot
do you bodyshot
I like semi, I find running HEL-Revolver/DMR and revolver/burst cannon/sniper works well
(pistol is great, but i wouldn't recommend it for newer players... easy to waste all your ammo heh)
smg is good if u can't aim well and wanna learn aim, because it staggers enemies for your teammates and you can learn aiming at their heads more without much punishment if u fail to do so
True
Never take mine deployer as a noob btw
carbine is good if you have basic aim but still wanna further headshots - 4-bursts, but if 3 hit the head they die
so try aiming at the head but it's not a "hit or no hit" but rather a "1/4 hit" type situation
mines are a bad idea as a noob, unless you have someone deliberately wanting to teach u how to use them
personally i hated the ar (and the smg to some extent), because i foudn them difficult to control and wasting bullets - but I'm a semi-auto guy lol
usually you'll want to observe more experienced players place them and maybe explain the placements
^^^
they are, they are
good for auto-players that can't aim tho
ar has pretty low recoil for an automatic and strong bodyshot damage
absolutly.
ar is alright but if u can't semi-perfectly judge when to stop shooting u're gonna shoot corpses with 1-2 bullets
and if u misjudge you either fire too much anyways or the enemy hits u because it is not dead
Going full auto on automatic weapons is nearly always a mistake
^^
Controlled fire
you cant misjudge because of hitmarkers
unless you have a surge alarm chokepoint, but what that is and when you'll find it is something I can't even answer (and shouldn't answer in general chat)
^^^
reaction time
you'll shoot faster than the hit markers appear
Basically, control fire unless there are enough enemies that you'll hit them all even without controlling fire
and I typically try not to rely on them too much, because when I keep an eye on the big picture I miss them
I'd rather be able to judge my hits myself than rely on reaction time of hit markers
exactly
To a large degree, too, at A1 - you can afford to miss shots, so grab anything that sounds fun and try it, no matter how bad it/you are!
yup
HEL revolver is a super solid option if you dislike automatic weapons though
The game punishes you for playing bad, but like... it's not that bad early on, so feel free to experiment
the carbine is 2 bursts to kill
don't like it since it doesn't hit singular enemies hard enough for me, but that's not it's purpose anyways
not 3
^
And yeah, take A-tier to experiment
See what you like, try some guns
one full head and one full body iirc
It isn't quite as good as the DMR for primary damage, but it comes in useful most of the time for me
means you have even more free space to hit the enemy if u still learn how to aim
it has bad range
it's probably a waste unless you can shoot 2 enemies per burst later on then
almost as bad as smg
if u hold a chokepoint it's useful
if u try to shoot at range then it's the worst thing you'll ever see
maybe smg is worse idk
Most of my friends fell in love with the Hrev on sight lmao
I've never liked the carbine, even though I want too... it just feels like it wastes more ammo than semi auto, while basically being semi-auto
I still roll hAR
i use carbine in charger levels and that's it
four (iirc) bursts to kill and staggers lots
I typically already run one of the chunky shotguns, so I’m set for charger levels
yeah choke shotgun as well
Plus hAR isn’t bad for them either
i just don't like the har
might wanna move over to #gtfo-chat at this point, this convo isn't really question answering anymore
is there some magic trick to joining lobbies by # ? it seems like 50/50 whether it'll pick it up from my clipboard and give me the join option or whether i have to restart the game 2 or 3 times (without recopying it) before it finally picks it up =/ wish they just had a field to paste it into
first time i hear that problem
I’ve never had problems with it, but I also don’t use that much
it usually works for me
it almost never shows me who's lobby I'm joining, just a red square with something not readable in it, but sometimes I have to wait a bit
also make sure you didn't accidentally copy a space at the end or beginning of the code
don't think it's a problem with my copying as i'll leave the same # in the clipboard, restart the game and it'll usually work, oh well at least the game launches fast i guess
as estlo said maybe you're just thinking it didn't appear
it can take a few seconds and appear blank, but you can press it just fine
its on your region and the host
if your region is diff than the host and for some reason some times the regions dont want to work
in this moments we just change the host
and it gets fixed
if its not on that its wired
because i never heard of that ):
oh, could be region related then, it was trying to join games from the lfg-beginner room not a region room so entirely possible
if #lfg-beginners doesn't work look for games in your region that are A rundowns, beginners begin at A.
Bruh why is B1 so damn Hard?
What’s giving you trouble about it?
the last part and we never find amm
fun fact
we were so close
there is a supply room
😫
There’s an extra zone you can open with the 4th cell, yeah
if you are doing it on high there is a extra cell somewhere
Make sure you’re pinging for ammo packs on the terminals too
Don’t wanna be missing resources
when you get pass the first fog scan and you get to the last 2 rooms there is another zone you can go to
and when you go in there
you find a door
the door needs a power cell for its gen find the gen that doors needs and go in it
its just a normal scan
no alrm
alarm*
ppl call it disinfction zone
there is a diss infection thing that you can apply to your self (station) and there is enough ammo to get all 4 player to 100 and enough medpacks to get to 80 for everybody
have fun!
forget about the station the supply's in that place
however: the area of the final door (IV alarm) has at most 2 scouts in it. These can be in the areas you usually don't enter - the path towards the supply room - or in the room of the final door.
Bless rng if at least one scout is in a side-room you don't have to enter, which is possible.
can you clear the high, extreme and overload threat level objectives in the same run or does it require multiple runs?
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
its call PE:Prisoner efficiency (All three Sectors in the same run)
hope this answered your question 🙂
If possible, you can do only overload objective. However most overloads are hidden behind the extreme objective
Keep that in mind
i think only D2 has it right away
ok so for example in the last run we chose overload objective and did it but how can we then do the extreme objective afterwards?
do you need another bulkhead key
?
if you do an optional there WILL be an bulkhead key in that optional zone
you can do all obj when you hit overload
but if you do extreme
you can not do overload sometimes
and ofc if you do high you cant do overload or extreme
High = Main objective
you find the bulkhead keys around the zone
D2 you can do extreme then overload if you want
ya
extreme just locks you into finihsing the objective
so just to confirm - you need as many bulkhead keys as optional objectives and then you retrigger the bulkhead dc?
yup
thanks! 😄
sometimes the bulkhead dc is in a different spot
and you find the bulkhead keys in the extreme or overload zones
Might not be the same bulkhead so read carefully!
keep that in mind and just find a terminal and type list bulk
or find it randomly
some door require different bulkhead station
ya
nice gotcha 😄
happy dieing
go do warden some spicy work
thats going to be my new quot from now on happy dieing
(if i spelled that right)
dying
thanks maybe i learn to write that from doing it a lot :/
learn by repetition
"dying"
btw all flashlights except glowsticks trigger enemies too right?
yeah
long range flashlight is worser
I had a glitch where I meme shined a long range light on a sleeper and it never woke up
i woke up a mother with long range flashlight in B3 PE scuffed run that i posted the screen shot of wining but ya
love everything went silent 🙂
i've noticed people foaming the door while closing at the same time; what does that exactly do? :O
foaming with cfoam luncher?
thats a thing you have to find on your own 🙂
@wooden osprey just wanted to confirm it seemed that the scout was invulnerable to bullets while triggering? or is it just a bug
ah ok then 😄
its more of a speedrun tactic
There are several ways to deal with scouts, and you're always giving up something with one of those ways in favor of something else
Melee you have a higher chance of messing up, but it saves resources assuming you don't mess up
how do you counter the roof blobs in b1
so i just point the light at them
ok thanks
no way man you gotta shoot the bastards
if you want the whole room alerted for 30 sec of them not doing anything to you be my guest
the wall balls have performance anxiety so they won't bust a nut on you if you flash them with your moonbeam
so i was tryin out the new b3 sector, and there was a class 2 cluster alarm for zone_53. now my prior knowledge of the game was that the wave of enemies spawn 2 room distances away. so tell me how did they spawn right behind the first door that was like pre much 10 metres away from the initial first scan?
funny enough i just asked that question in a different chat and what i was told was, "the room is divided right next to the door, you can see at the map that it says zone_xx A and and zone_xx B even though its the "same" room (the A and B is just for reference, dont remember the actual letters there) so the game treats it as 2 rooms away"
... awesome, great game XD thanx fo rthe quick answer man
also worth noting, a broken stone wall generally separates two rooms, if there's one.
cool, didnt know about tthat, cheers for that
Yeah there's a few instances of room borders not being doors, gotta keep a careful eye out for some of 'em
The data center and lab environments have what my friends and I have dubbed a "sniper tower" of sorts that sometimes splits off two rooms
I seriously can't find a use for the sniper.. burst cannon seems to always take it's place. No ammo economy, 2 shots, only useful in very specific situations, unlimited range. Just seems very bad to me, am i just using it wrong or is it just.. not useful
Its a delete button when you want to get rid of giants
i mean, I can just pop them a couple rounds with the shotgun or 1 full burst maybe 2 from the burst cannon...
not really an excuse considering the ammo economy is dreadful on the thing
If you're good a quickscoping with the sniper its very satisfying to use
It just one shots everything to the head that's smaller than a tank
of course when comparing stuff to other stuff and theyre aplications etc etc then obviously
Tbh, they should have made it so that the sniper has 6 in the mag and 6 in reserves or just 5/5
Plus the zoom when ADS'ing is just atrocious in general
can't wait for gear customization
I mean, in comparison I have a hard time justifying the thing right now.. lol less they add some sort of alternative to it from the customizations
Burst cannon with sniper scope
like bigger mag size or something
If you worry about versatility just use any other special tbh, the sniper is a niche pick
Solo E1 with DMR Sniper when @ Colour?
weapon customization, auto burst cannon

smh smh, the sniper is the only gun that lets you silently 2k
guys, when a door just says "alarm detected" is this a class 1 alarm?
or is something different ?
Is that the only text?
thea
Which level?
Alarm class numbers are still pretty inconsistent, zone 12 is a class 4 alarm
or they just forgot of that 1 door
C1 extreme bulkhead door also doesn't have a class number
Whoops! We manually type those in 
ey is the BULKHEAD DC ( a random number ) always behind the sec door with alarm? in A1? no where else? ;-;
The DC isn't behind an alarm the Bulkhead Key is
And yea there's nowhere else you can get a bulkhead key on that level without doing an alarm
then why when i ping "BULKHEAD DC ( the number )" the sounds comes from the Sec door? every time... and you said bulkhead key? i tried to ping that many times and it just said "this item didn't not found" or some thing like that
and another question... i saw people talking that playing A1 in extreme or high... do i have to finish it to unlock those difficulties? cause they look locked for me...
idk it has a light gray line on it...
Did you try to input in the terminal "QUERY BULKHEAD_KEY__###"?
You can't ping stuff that's out of the zone you're in
no
just ping
actually it was in E_33
so it actually worked... it pinged the bulkhead DC which was behind the sec door
ik i used the E_33 terminal
The bulkhead DC is always in zone 33
If you can ping something in the terminal it means it is within that zone
yep
btw that thing is for opening that nuclear bomb thingy door right?
Yes once you have the key for it
The DC? Yes
then what about the bulkhead ( some thing ) key? i have to put it in a kind of weird machine that idk how to describe it
You have to put the bulkhead key in the bulkhead DC

So bulkhead keys are what is needed to activate and bulkhead DC that is where you can select your sector/difficulty
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
in a1 your key will always be in zone 34 which requires a sec door to be done to get to the key
the bulkhead DC however is in zone 33 and you will not be able to use it until you have that key
.__.
hey guys, how many max babies can there be?
80
What is the best strategy for mining the tank?
What, like 7 in the middle on the top in exactly the same spot?
if you can put them close to one spot
make the tank runinto the spot boom its dead
Alright
i just run the game and it doesn't have voice... i also checked the audio settings... no sound
Why is C3 harder on high than on extreme? 😄
It's probably to keep you on your toes. :p
FIGHT IT
black dosen't like efficiency
put them all on one side of the door, and have your team stand on that side of the door
Dragon likes fun, than boringly putting 80% of my tool on a single door 
Shit
Its cheaper to put sniper sentry down and fight him

still the mines are better as it takes less time and its efficient but thats just me
in E1 you need to fight them anyway
Your almost 2 month into the rundown theres no excuse to use that anymore
I use mine strat/cheese in C1, since C1's just a cunt of a level to deal with 2 things at once
At the beggining we where figuring out stuff so i see the reason behind it, but now we know better
What's the precision mult for sniper sentry?
1.5 i believe
black is one of those that are very hardcore on doing things the righr way
at least for the tank
yes but if you find a better way and faster way you will use it
Whoever designed C1 is pretty dumb, introducing the new enemy while also shoving trickle spawns up the player's ass
Should have been like r3b2
well not really because you can awake the thing when you doing the scans
what was it like?
Mid level, then near extract just to make it spicier
hmm the only thing with this rundown is that it puts the scouts and the things that can end you at the end
the only good level is B3 on that side
E1's the opposite of C1, don't @ me
dont agree but ok
In R3?
I enjoyed B Tier more than C Tier in this Rundown
Havent use that strat in a while, the fighting method its way better and more fun
Normally C Tier is players's favorite Tier throughout R1 - 3
It literally doesnt cost you having one guy holding spawns for like 2 min
yes it is more fun but if you trying to beat the level i dont think you go for the fun
B1 and B2 isn't as fun as previous B tiers, B3 takes the cake though
I don't wanna explain how to beat the Tank every time when Im on D2 lol
Lmao that strat its not a requirement to beat that level
Although you can mine the Tank down on D2 once again.
i agree with you on killing the boss with mines is stupid and its really bad but still its better
most ppl think that anyway
C1's fucking atrocious, C2's enjoyable but takes too long, C3 is C3
Will a full charge to a sleeper (female) one shot regardless of where I hit it?
I can imagine
Yes
C3 its just a 0 to 100% on difficulty after overload
Not 0% to 100%
B1 its an ok level b2 its fun as hell, b3 its the shittiest level
Just had a weird clip, full charged a normal shooter to the back of its body and it woke up, didn't take any visual damage.
For strikers, yes, for shooters, no
It is a cursed level and it is just boring
haha
Oh ok
Ricardo go brrrr
i enjoy B3 on pe
So shooters need head shot?
Yeah
Okay cheers! Thanks very much
Full charged to the back at least
Uplink so bad this rundown the uplinks we had ij r2 were better
thx
because on B3 PE you need to manage your ammo and health
R2B1 best B tier level, change my mind
hm
And A level have better uplinks the fuck
Don't need to manage when you can hammer everything 
Not even B3 specifically, it's something you should learn from the beginning of the game
agree
C1 uplink its just like wtf you want from us
full on RNG
like for me thats the worse level
That's why I hate C Tier
E1 but only birther spawn
What was better pre nerf or post nerf R2C1?
Waiting at the tree house intensifies
its going to happen one day dont worry alpha
C1 Ext: RNG based
C2: winnable as long as you kite
C3: Cursed and it is legit plain boring from the trcikle spawns
I liked pre nerf because scouts can spawn in the first room and sometimes just auto alerts due to its position
ye
Yeah lol
C Tier is just legit RNG-based Tier
Based
Zone 9 be ass
ya
I love Zone 9 lol
Zone 9 is confusing af
I love stealth lol
i found a sleeper nest in there koopa
40+ enemys
in one room
maybe 50+
didn't count the whole room as bio range is a bit low on that side
I soloed R2E1 the shadow giants part, the visable giants are nothing to me lol
Once in C2 zone 14 I we found a room just filled with sleepers
Probabibly 25 minimum
This man really walk through hybrids for 1 hormone
But it takes longer time for sure zzz

Well, every time I go Zone 9, there are three lol
Im not going in when there's only one lol
I think 5 hybrids are nothing to the people who do the E1 extreme stealth part lol
And indeed the Tank part
That room with first s1 alarm can be curse as hell
8 hybrids in one room with the worst RNG
Sniper go brr tho
The only thing i dont like about e1 its waiitng for the fog guy to get the turbine
umm
Because rng said no to you
i'm looking for what level sleeping hybrid spawn
Yeah
so i can do some... experiment
B2, c2, e1
I do feel like the fog turbine spawn is also a fucking stupid element
Because it is
Every onr finishes the cluster without infection, suddenly one guy has to go in and be 100% infected
Like, you have only 3 disinfect packs for when you fuck up the stealth part. And you have a fog turbine inside a fog area, which might be in the deepest area.
And sometimes you have no luck of finding fog repellers either
Completely negates the player skill during those hectic 20min
I would rather having a fog turbine in the first area of that zone, all the resources and key are in the deepest area. Then you can choose either gun everything or stealth based on your situation with resources control from the first part .
I don't like wasting ammo on tank in C3 PE tho
not game related but a curiosity--does GTFO have a plan for translation?
I feel like C3 PE is also an exception...
albeit not a lot to translate and definitely doesn't seem to be top priority
I think I kill it with a sniper sentry
I don't think so..
But you can put it in game suggestions? @worn bloom
Usage: '.idea your idea' in bot-spam, gtfo-chat
might as well
figured it's low prio but was wondering, yeah.
You have so many packs on ammo in that level its not even funny
On B2 PE are there any strategies for it. I tried some cells on and no cells but all the teams I have run with we can't seem to get all the osips
before starting the hsu everybody on the team can have 3 uses each
Yeah... due to how small their company is, they put their focus on the rundown and the main feature of that rundown. Translation might be the last thing to do
I love this, im gonna steal that from you and start saying it 
lol
Im 100% confident we'll see text translation after full release
also voice lines are bug so not all of them are playing as of right now
||even tho we only need this place its beeg||
You got like 2 hours worth of voicelines yet it feels like we only hear about 10 minutes of it
Don't doubt it
Fighting tank? Couldn’t be me
I just coom on it like I do mother
Just nullifies the boss fight ez clap
No knowledge of how to fight them required
Mining the tank is just like shooting through the door on r3d1 to kill big birther before she has a chance to react
ok
Thanks for agreeing 
let's not make assumptions
Do we as the community know approximately when r4 ends?
No information, just guesses
How easy/hard was R1A1 compared to R4A1 now?
quite a bit easier
map design is part of it, but changing mechanics and enemies had an impact
Cheers
comparing both its quite unfair not gonna lie
R1A1 was hard because there was basically no tutorial and also the game literally just started
for newbies that's still the case
It does had more scouts than the current A1
you usually had to deal with either 0 or 1

tfw 2 giant first room r4a1
r1a1 had that too actually
messed
could someone explain a bit what the endgame screen statuses mean? nrv probe etc
Nothing as of right now
Probably status effects that are wip
Kind of like infections
Vitals: Based on Health
Infection level: Based on Infection
Mental Status: Random, not based on anything
NVR Probe Reaction: Same as mental status
Is there any settings to improve the visibility of the shadow enemies, I've been playing a lot of E1 rn and my friends and I are like point blank of the enemy shining light but I still don't see any anything maybe the legs but nothing on the upper body. Thanks
thats E1 for you
well turning you brightness up could improve it but honestly no need
The smart answer is use bio tracker
bIoTrACKEr UseLeSs
mapper better
id still use bio even if mapper is added
I see, feels bad literally have to open my eyes and say yep i see nothing 😄
tbh shadows scouts are harder to see than normal but if its really dark its quite easy to see them
for a friend it worked to turn up texture size to full, didnt try it myself tho
shadow scoots are easy to see if you ping em and check the tentacles since those are wide visible anyways
thats why they are easier to kill in high than extreme
thanks! 😄
np
I have another question 🤔
we are on A2, got the cryo units and ready to extract. Now we are doing the optional objectives, however theres not enough bulkhead keys to do both overload and extreme
so we have to choose only one?
there were only 2 bulkhead keys in the whole map
i assumed from answers yesterday that there should always be enough keys?
there should be 3 on the map: one in the high zone, one behind the first extreme bulkhead door and the last one behind the overload bulkhead door. So you can do either high and then extreme or high, overload and then extreme afterwards
hmmm but we listed all the keys at the start of the mission and it only showed 2 keys
is the last key unlisted?
No it should be there, unless someone took it already
nope :S
100% nobody has it
just checked every players screen
unless overload zone is disconnected completely and doesnt show up
in terminals
yea but theres 3 bulkhead doors for the optional missions in total
just dropped down to check, im getting 3 keys listed in A2
You open up extreme with the high one, then open overload with the second key; then extreme with the key from overload
I don't think there's a bug there, how do you list your keys?
list key
and you didnt pass any bulkhead door yet?
Well that's it, you used the first one
and now are waiting at the choice
if we choose one door
we need another key for the other door
ok yeah thats ur missing one, now you would have to do overload first if you want to do all 3 objecitves
there should be 3 on the map: one in the high zone, one behind the first extreme bulkhead door and the last one behind the overload bulkhead door. So you can do either high and then extreme or high, overload and then extreme afterwards
it has
So you're saying that you are in extreme, and when executing list key in a terminal you don't see any key showing up?
we used 2 keys and now are at the overload doors
and yes no key shows up
in terminal
ok but I can assure you that there will be another key in overload unless the game bugged out in a rly strange way
👍
Probably a cruel death :p good luck
very nice
thanks again 😄
for those that bunny hop, do you tap space for the shorter jumps or hold it for the longer jumps? and when kiting is one better than the other
im somewhere on the longer side, but i also give it somewhat of a curve
because strikers have the longest range in a straight line
when using slides, ive also noticed longer slides worked out better for me
i experimented with consistently doing frame perfect minimum slides, and it seems to hurt more than help.
as it seems its probably possible to stand up or land on a tentacle.
trying to do short bunnyhops can help give you more control over direction but takes more effort to do
Do tripmines blow up doors?
you could just fight him regularly
?
I've never shot a tripmine next to a door that didn't blow the door
Mine are weird they can damage doors or they could not
It's very inconsistent
Fighting tank isn't that hard to do
theres actually a video on that
Just communicate with teammates to get shots onto his back
If the door is damaged already, the mine will destroy the door. If the door is unharmed, the mine does nothing to the door.
What's the best way to deal with a Scout
fully charged hammer to head
