#gtfo-related-questions

1 messages · Page 513 of 1

sudden burrow
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Helpful for locating scouts, gauging how crowded rooms are, marking enemies if there’s a lot or there’s a dark room or they’re shadows

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Shadows are the main use-case that makes it almost required, everything else is pretty much just convenience

distant ice
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best tool for learning anything

sudden burrow
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My group nearly always has someone on bio, but it’s by no means required for the majority of situations

twin crow
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So a friend of mine is asking about the turrets. Which one do you recommend and why?

wise thicket
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I like the burst

split timber
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Hi everyone!

I'm new here - Enjoying the game a ton. I'm looking for high res official art tho to make wallpapers for my ultrawide... anyone has any ideas or can point me in the right direction?

wise thicket
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It kills sleepers quickly

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On their Twitter they post box art

sudden burrow
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Auto sentry is good for holding positions for extended periods of time

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I personally haven’t used a burst sentry in ages, but I do not claim to play this game the most optimally

craggy pier
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Auto is v popular, and a lot of players use them wrong like placing it behind a door then foaming said door

wise thicket
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Ya

sudden burrow
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I kinda like saying it like this

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Auto sentry is decently used as a fifth player of sorts

craggy pier
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Auto sentry is a replacement for people's shit aim

sudden burrow
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Place it in a spot where it’s gonna keep things from getting to you as quickly

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That’s basically its purpose

pseudo topaz
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so what kind of placement for the auto is good, near the door, away from it?

craggy pier
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You usually want to use autosentry to help hold scans

pseudo topaz
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ok

sudden burrow
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Far enough away from a closed door that it’ll have time to lock onto enemies before they run past it, pretty much

dire pecan
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@twin crow Burst Sentry is meant for damage. Aim it towards enemy's backs for best effectiveness. Auto sentry does stagger which slows the enemies down and should be aimed toward enemies.
Works well if you put a burst outside the door they're coming to to nail them as they're trying to damage the door/clear C-Foam reinforcement whereas auto is best just inside the door or near your party to stagger enemies and slow them down either for your party to dispatch or to keep them from getting to you

wise thicket
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Don't worry about the sniper sentry

neon plaza
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if you are low on like everything, ammo, health, and tools, is it ok to leave rooms packed full of enemies?

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last time i remember there was a back multiplier

craggy pier
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There should still be back mult for sentries

whole depot
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Do reactors obey enemy cap?

weary mesa
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yes and no

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they cannot go over spawn cap but they will queue enemies to spawn, so when you kill the queue waves spawn

neon plaza
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i have some off topic questions: when dropping down do you always land in (zone number) a?

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like 57 a and such

steel valley
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went from 2x-1.5x

whole depot
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So suppose someone kited the entire reactor wave at max enemy cap, then started killing off the wave once the test sequence is over. Do the waves spawn anyway?

weary mesa
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yes

sudden burrow
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D1 has a lot lmao

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But a lot of them are smallish waves of big things

weary mesa
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Just fight the waves

neon plaza
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is the ai (awoken sleepers) smart enough to go backwards to wake up sleepers(sleepy ones)?

weary mesa
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no

neon plaza
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cool, i just don't want to see a shooter go and get 4 big guys for support

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because it isn't my favorite thought

topaz anvil
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Would be more fun though

neon plaza
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what does rundown 4 have different from rundown 3? i was gone for 3 and am semi-new to 4

craggy pier
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the only thing that did not change was the amount of infection fog

distant ice
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Sectors, new enemies

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Hs bug fixed, that's major (and another introduced)

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Idk it's a very broad question, what do you want to hear

lilac fulcrum
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for you storm, that's a feature 😉

distant ice
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Truly

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Need something to keep us on our toes.

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Oh speaking of gun balance, new multipliers/mechanics introduced

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Stagger and

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.t precision

uneven gulchBOT
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Sorry, unable to find a tag named precision.

distant ice
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Interesting.

rain python
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Indeed.

neon plaza
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thanks

hallow laurel
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My group has been having this issue that seemed to start out of the blue, we foam a door and place a mine as close to the door as possible, horizontaly, right on the door frame. It seems that the enemies were triggering the mines from their side of the door while hitting the foam, putting a major wrench in our plans. They kept tearing the doors down while it was still foamed. We have been using foam and mines like this since we started, we just started having this issue recently in B3. We have been trying to put mines a bit farther back now and it did not happen again since. Anyone have this happen?

craggy pier
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Place them on the ceiling, it has the same effect

dawn egret
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attacks can glitch through doors and things sometimes

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so yeah, it can be an issue

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some placements are much safer than others

hallow laurel
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Yea, well have to lose the habit of putting them right on the door

dawn egret
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Fun tip - if you put mines right over where normal enemy heads would be (and you expect only nice small enemies), you can single-tap the mine to kill everyone when you choose......

wooden osprey
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dose the sentry give hit markers on solo runs?

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??

distant ice
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i think it does either way

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or at least used to

wooden osprey
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it dosen't do that in a public match

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but i forgot to change for a solo run and my sentry gave hit markers

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and sound affect

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sooo that was weird and help full

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unless i changed something in the settings and i dont know about it...

distant ice
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i haven't carried a sentry in R4 but in R3 and before you got hit markers regardless iirc

wooden osprey
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now i think its just for solo

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i take a screen shot

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nvm trying to take a screen shot almost killed me

fleet vessel
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iirc I got hitmarkers in duo matches too

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they just tend to bug into some corner where there definitely are no enemies but they exist

spark wolf
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host

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the host gets to see them

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and yeh the hitmarker positions just fucking dance if you change the direction you're facing

fleet vessel
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interesting

shadow mica
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@hasty mauve Hopefully its not a bother asking you this, just need an honest answer. Is privately modding the game outside of official channels a bannable offense in this discord?

neon plaza
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hello ludvig!

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also @shadow mica next time i believe you are supposed to dm Mod Contact

hasty mauve
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we wouldn't ban you for using mods, no.
discussing the usage of mods per se would be against the rules of this specific discord server

shadow mica
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That's all I needed to know, thanks.

hasty mauve
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heya @neon plaza

neon plaza
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HELLO!!!!!!

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when do you think we will get the next leak?

wise thicket
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After their vacation

hasty mauve
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Of you would then go and hack the game to troll and grief and stuff @shadow mica that would be something different 😛

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And hence be reported by other users, that would breaking rules here on the discord 🙂

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@neon plaza when I got something juicy to leak 😉

neon plaza
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dope, thanks!

shadow mica
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Yeah, no. Just saw a post by Rayalot on Reddit that made it seem like certain people, not gonna name names, are going after users with EULA threats for modding the game in private discord servers. I'll link the post in media if you want to read it.

hasty mauve
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Yeah I’ve seen that. As mentioned in the media chat, that’s more complicated then just asking if usage of mods is a banable offense thou

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Nothing ever is as simple as they come across as being 😅

neon plaza
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are there going to be any cool new enemies in rundown 5?

wise thicket
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They always try to add 1 new enemy

neon plaza
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dope

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i want to see the thing from the trailer, where a large air worm kills you when you run or something.

hasty mauve
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Thatbe cool ! Can’t wait to get that in

shadow mica
# hasty mauve Nothing ever is as simple as they come across as being 😅

Yeah, that makes sense. Not going to drag this discussion, just thought it was worth sharing. It greatly concerns a lot of people when certain individuals come after people for modding the game in private discord servers. But I've said my peace, thank you for taking the time to read and respond to my question.

hasty mauve
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No worries!
I’m always here for a chat or a dm, I don’t mind 🙂

shadow mica
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No problemo

neon plaza
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idk if its already been confirmed or not :P

hasty mauve
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😉

wooden osprey
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leaking an enemy?

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ok now im want to hear it XD

fleet vessel
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also hello ludvig :)

wooden osprey
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ludvig you made me happ

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y

neon plaza
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he made me happy :D

wooden osprey
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he made me happy because now i have more hope to see snatcher in the game

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the enemy you said you want in the game

neon plaza
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i think it would be neat to see

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i wonder how the ai would work

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would it be similar to the jungle snatcher from terraria? idk

wooden osprey
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the snatcher was ment to hunt the last player or hunt down the players that go too far from there teamate...

distant ice
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panik

wooden osprey
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big panik

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and also

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its fun

hasty mauve
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Hasn’t in been since that trailer? Fine

wooden osprey
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one of my most beloved things comeing in the game!

wooden osprey
hasty mauve
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I hope it does!

wooden osprey
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but now we may see it

hasty mauve
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😅

wooden osprey
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ludvig thanks for makeing my day 🙂

distant ice
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pre-alpha things probably don't count as confirmed to come to the actual game

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laughs in geometry enemies

wooden osprey
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hmmmmmmmmmmmmmm

neon plaza
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now ludvig has all the pressure to put it in

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sorry bro

hasty mauve
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Fair enough Storm 😅

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No pressure, we have a lot of stuff we want to add

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“Candy mountain” as the coders used to joke about ;

distant ice
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about semicolons apparently

neon plaza
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hahahaa

shadow mica
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New terminal commands

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you heard it first here folks

wooden osprey
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oh well you guys at the dev team take your time

neon plaza
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yeah, i would rather it be a while and good instead of fast and sloppy

pliant heron
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So can I jump into someone else's room for a mission level I haven't unlocked yet?

wooden osprey
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yes you can

pliant heron
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sweet thanks.

dawn egret
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Not that you necessarily should...

feral hamlet
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Is the HEL pistol and the revolver is good combo?

craggy pier
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Do you possess aim?

feral hamlet
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yes

craggy pier
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Then give it a shot

feral hamlet
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alright

craggy pier
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I can get through a couple of alarm doors before failing solo

dawn egret
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The revolver is the boop gun. 1 hit headshot, and it can kill scouts close range to the occiput (if its too risky to just hit'em)

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The HEL is a nice 2-hit gun, with a lot more ammo (balances out pretty nice) - but the penetration is icing on the cake, good for lining up enemies (or more properly, big alarms and choke points)

wise thicket
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Will bishop get his own head model or keep woods?

wooden osprey
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ask ludvig :/

wise thicket
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Man's sleeping

wooden osprey
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than wait for him :/

dreamy pecan
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i heard the sniper sentry pierces the tank so it still does damage if it shoots the front, is that true?

wooden osprey
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i dont think anyone tested that?

craggy pier
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It does but it deals basically next to zero so it's not recommended

dawn egret
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the best way to kill a tank

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is with c-foam grenades

flat rock
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Or, hear me out here, use a BC and just shoot him.

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Foam lasts approximately -5 seconds on him

dawn egret
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No no no, not shooting him while foamed

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just throw c-foam grenades at him until he dies

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from old age

craggy pier
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Valid strat

vocal tinsel
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Any tips on how to complete B1, my friends and I are barely scraping by rn

steel valley
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there is an extra cell in the first zone that you can use to go to a loot zone on high, or to access extreme

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either route gives you tons of resources to work with

craggy pier
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Anything specific you guys are struggling B1 with ||Pizza||

atomic robin
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mines

static escarp
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if a player joins mid game do they still get a completion on their profile for purpose of unlocking lower expeditionsÉ

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no, right?

hard wasp
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yes they do

static escarp
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thanks

random locust
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(((cheese incoming)))

neon plaza
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speedrunning by having a whole group of friends waiting at the end of the level

fleet vessel
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1 second run

neon plaza
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forsure

neon slate
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Pretty sure timer starts as the first group of players arrive(basically the original group) but yes technically it's a 1 second run

tranquil arch
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^

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Still, that would be pretty funny if it did actually work that way

dawn egret
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That reminds me of club penguin speedruns for some reason

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@vocal tinsel For B1, there's a 'Disinfect Sector' somewhere on the map, which requires the extra cell that you find somewhere, but contains a lot more loot than anywhere else on the map... I would find that, and then try to get as soon as possible

worn bloom
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my friends and I were also trying to get b1 done and thing got short quite bad...

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that reminds me, is Zone 52 worth to get in?

neon gust
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52 its the little door right next to the bulkhead door right?

worn bloom
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I think so

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if remember correctly

neon gust
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dont go there then its horrible

worn bloom
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felt like it was a trap

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caue i couldn't find a thing

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one of my friend and I argued like for 5 minutes

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why he shouldn't go in there

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so we ended up just opening the door

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and left it

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LOL

neon gust
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It is, theres a tunnel full of cyst, its usually full of giants

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not really worth it

worn bloom
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figured

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so there IS a loot room elsewhere then

quiet mason
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what is LF2 people putting before the Tire?

neon gust
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"Looking for 2"

quiet mason
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ah ok

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btw some times the game lags and freezes and when going down to the complex with that big machine... and it some times closes the APP by its self or the "this program does not responding" message pop out... i am afraid of leaving some one or teammate like this... is it possible to rejoin the match with the people in the match?

neon gust
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Yes it is possible to rejoin if that happens

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when you mean lags and freezes you mean fps or internet?

quiet mason
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ummm mostly FPS

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cause network is fine

neon gust
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dropping down in the elevator its normal for the game to lower fps since its a loading screen

quiet mason
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ye... normal for the game to crash or close by its self too?

neon gust
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no, but its your pc up to the games requirements?

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if yes try verifying the game cache on steam

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if no, try to lower everything on settings

quiet mason
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i actually did looking at the system requirements... and cause this laptop handled ||Metal gear solid|| i thought it can handle this one too... system requirements kind a looked ok

quiet mason
neon gust
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Whats the laptop?

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I mean your specs

quiet mason
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Lenovo Thinkpad

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oh

neon gust
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Do your laptop have a dedicated graphics card?

quiet mason
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Device name DESKTOP-M0581R3
Processor Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz 2.69 GHz
Installed RAM 8.00 GB (7.69 GB usable)
Device ID A821695F-4D86-4741-AE21-DE48974626E6
Product ID 00330-80000-00000-AA687
System type 64-bit operating system, x64-based processor
Pen and touch Touch support with 2 touch points

quiet mason
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hmmm no i don't think so

neon gust
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Then i dont think the game will run in your laptop

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But if you do have a dedicated graphics card in your laptop, look up how to run the game exe on it

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You can check if you have a gpu just by looking at the sticker on your laptop ||unless you have previously remove them||

quiet mason
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mhm

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does this channel also have a part about tips in GTFO? like what are the top weapons or some stuffs like that? i feel like these assault rifles are weaker as hell

upper lotus
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Assault rifles are Jack of all trades.

wooden osprey
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its about what do you want to do

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dont know what you want? AR/HAR/SMG
long range headshoter: DMR
headshoter: pistol/Hel rev
and so on and so so

quiet mason
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idk why... some times i feel pistol works better... and some times SMGs do better

wooden osprey
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headshots pistol god

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smg is just a spammy weapon that can stagger and kill enemys

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smg is the best weapon for new players

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because its just a spammy gun

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for your other gun

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you choice

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but never choose the sniper

quiet mason
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so ignore headshots... im not really good at it... is there a gun that has a biiiit good fire rate and higher damage for torso and other body parts? except sniper tho

wooden osprey
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find 3 or 2 guns that you can stick with mostly one anti sleeper and one for anti gaints

quiet mason
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no difference between them?

wooden osprey
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MG or any shotgun will do as well

wooden osprey
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one has higher damage but slower firerate and less ammo in the mag

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AR: 30 rounds
heavy AR:25

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trust me that 5 bullets really do some works sometimes

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but its on you

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im trying to get better at headshots

quiet mason
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got it... wot about big boys? is burst cannon good for it?

wooden osprey
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burst cannon is the best to deal with them yes

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mini bosses chockmod and burst cannon

quiet mason
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oooo... wait... mini bosses?!

wooden osprey
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but its on you

quiet mason
wooden osprey
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we dont talk about that here 🙂

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anyway

quiet mason
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ok ye... thanks for the tip...

wooden osprey
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its on you if you want to be a anti bosses or gaints

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or anti sleeper

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burst cannon can kill a lot of enemys

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if you have the skill to use it like that

quiet mason
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not as machinegun do?

wooden osprey
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MG is just a MG

neon gust
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My man overwhelming with info

craggy pier
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heavy ar has more damage, less ammo but requires more precision

wooden osprey
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yes

craggy pier
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mg is the best bet for not having to headshot

neon gust
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as long as you can aim at the head you can be effective with all weapons

quiet mason
craggy pier
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iirc its 25

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in the heavy ar magazine

wooden osprey
neon gust
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If you want to have a braindead setup, bring ar/smg, pump shotgun/combat shotgun

quiet mason
wooden osprey
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Q: why docs stats say MOVEING

neon gust
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just remember to use your shotgun more often because ammopack gives more ammo to your secondary than your primary

wooden osprey
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thats so stupid btw

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i dont like it ):

neon gust
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it forces you to use both weapons

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its fine

quiet mason
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more ammo for primary... stupido

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at least set the AR for primary

wooden osprey
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AR is a good choice for primary as its the best balanced weapomn

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weapon*

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in the game

quiet mason
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any way this is not a general chat... i'll go for my own stuffs... cy'all tomorrow

wooden osprey
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well hel revolver is petty balanced as well but you get my point

neon plaza
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can scouts walk through sleepers?

wooden osprey
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as i know no

craggy pier
full surge
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quick question about wave/alarm spawns: it's dependent on player location, not the actual location of the waves, right?

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How does that work with split up groups?

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does it focus on the location of the largest group of players?

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or does each player get their own portion of it?

craggy pier
full surge
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Aye, that I'm aware of

craggy pier
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You can manipulate where waves will spawn by positioning teammates between doors

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Waves will spawn near the door

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Like right in front of the doorway

full surge
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Hmmmm. Interesting.

craggy pier
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I witnessed it myself when they spawned in my scout room

full surge
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Oh, we had that shit last night when doing prisoner efficiency

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on A2

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bastards spawned inside a scout room in front of us we hadn't even opened yet

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had to run like hell to not alert it

craggy pier
full surge
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still won tho lol

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first prisoner efficiency get

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anyways, was wondering if it was possible to use three players to spawn the waves farther away on say, C1 extreme

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while the other fourth player enters codes in

craggy pier
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it's possible

full surge
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so you can slowly fall back through doors and buy more time

craggy pier
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but you will need luck on your side since rng is also included with wave spawning

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will it go left or right???

full surge
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heh.

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the answer is: "whichever direction you want the least"

craggy pier
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true

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anyway that should be your question answered

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you can always test while meme running the A rundowns

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like i did

full surge
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that's a good point

craggy pier
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well hf with c1 extreme

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did you go in blind? you will meet a new enemy

full surge
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we go in blind on everything lol

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we already did high

craggy pier
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ah

full surge
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died the first couple times

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then used mines

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LOTS of mines

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cheesed it lol

craggy pier
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hm

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you can't cheese extreme

full surge
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nah, not extreme

craggy pier
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because you have to peform it 12 times

full surge
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.....

craggy pier
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im not saying anything else, hf :))

full surge
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oh god

balmy fiber
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Best tools to beat B1????? please???

soft kiln
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bio auto sentry mine c-foam

full surge
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biotracker unnecessary imo

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we go two turrets, mine, c-foam

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are we talking normal B1 or extreme?

balmy fiber
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Normal

sudden burrow
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Bio is almost never necessary, but it can be nice to have

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Most of my clears have one

dawn egret
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The thing about bio-tracker is that

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Most of the time, bringing it is like losing a 60% tool ammo

steel valley
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not really how you should look at it imo

fleet vessel
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it's pretty useful
except for some levels it will not be necessary, but it's always nice
and bringing it is not losing a tool ammo, as it brings more benefits and you have more tool ammo for every other tool

dawn egret
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Oh, no, that's my point

steel valley
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the tool you bring instead of a bio will take more than 3 tool refiils over the course of a level, right?

fleet vessel
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it just makes your life much easier than the 67% tool ammo it has on spawn -.-

dawn egret
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Like, with how much tool ammo you use

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Eventually someone will be out

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and then that person is useless, unless they have the bio tracker

fleet vessel
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well

steel valley
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but instead of having to fuel 4 tools you only have to fuel 3

fleet vessel
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^^

dawn egret
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right, exactly

steel valley
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so you have 25% less initial tool for 33% more tool

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over the whole level

fleet vessel
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in theory

dawn egret
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Well no lol

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You don'thave more tool

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You have less tool use

fleet vessel
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usually, unless it's a resource heavy level or your team just memes it / makes way too many mistakes
you should not run out of resources

steel valley
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33% more refill/tool

fleet vessel
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no you don't sclamy

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you have more refills for the other 3 tools

dawn egret
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Yes, more for the other 3, sure

fleet vessel
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but the biotracker doesn't make it "less tool use"

dawn egret
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But that doesn't matter when considering using 4 non-bio-tracker

fleet vessel
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you still use it a lot if u actually play it well

dawn egret
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So it's a pointless comparison to make...

fleet vessel
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it is not

dawn egret
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I agree, i have someone with a bio tracker most of the time I play

fleet vessel
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it is literally the entire premise of this conversation

steel valley
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there are very few situations where you actually need both sentries at the same time

fleet vessel
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the comparison between bio/3 non-bio and 4 non-bio

dawn egret
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Because losing 60% tool ammo is much less meaningful on PE runs than on high runs

craggy pier
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answer the gamer's question

steel valley
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so there isn't much of a point to bringing two sentries

fleet vessel
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except for some missions

dawn egret
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I mean, there definetly can be...

fleet vessel
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but usually no

dawn egret
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B3 PE benefits a lot from two autos

craggy pier
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what are the best tools to beat B1

steel valley
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d1 and b1 ext ig

fleet vessel
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B1 Extreme also benefits from duo sentry more than u having c-foam launcher

steel valley
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just reactor levels in general

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nothing else really

dawn egret
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c-foam, mines, auto sentry, bio-tracker @steel valley

fleet vessel
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B1 depends on if high or extreme

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^^

#

if u wanna do extreme then consider not taking c-foam but bet your luck on finding a c-foam nade somewhere

#

place is big enough

distant carbon
#

What is a good loadout for a super noob?

dawn egret
#

And you really want 2-3 if you can

fleet vessel
#

if u wanna do high only then c-foam is a good one

dawn egret
#

@distant carbon Do you like automatic or semi-automatic?

steel valley
#

easy new player loadout is assault rifle and combat shotgun

#

very high body shot damage and forgiving weapons in terms of misses

distant carbon
dawn egret
#

then ^^^

fleet vessel
# distant carbon What is a good loadout for a super noob?

tool either biotracker, as it makes it simple and gives you (as the noob who might not be able to spot enemies/listen to them and know where they are) information
no consideration to placement either

foam is usually good if teammates tell u where to foam, it allows u to learn it
same with the other tools, really

weapons idk
what's your aim like

#

can u do headshots a lot

#

do you bodyshot

dawn egret
#

I like semi, I find running HEL-Revolver/DMR and revolver/burst cannon/sniper works well

#

(pistol is great, but i wouldn't recommend it for newer players... easy to waste all your ammo heh)

fleet vessel
#

smg is good if u can't aim well and wanna learn aim, because it staggers enemies for your teammates and you can learn aiming at their heads more without much punishment if u fail to do so

dawn egret
#

True

craggy pier
#

Never take mine deployer as a noob btw

steel valley
#

ar/smg are good new people weapons

#

more or less the same

fleet vessel
#

carbine is good if you have basic aim but still wanna further headshots - 4-bursts, but if 3 hit the head they die
so try aiming at the head but it's not a "hit or no hit" but rather a "1/4 hit" type situation

#

mines are a bad idea as a noob, unless you have someone deliberately wanting to teach u how to use them

dawn egret
#

personally i hated the ar (and the smg to some extent), because i foudn them difficult to control and wasting bullets - but I'm a semi-auto guy lol

fleet vessel
#

usually you'll want to observe more experienced players place them and maybe explain the placements

dawn egret
#

^^^

fleet vessel
steel valley
#

ar has pretty low recoil for an automatic and strong bodyshot damage

dawn egret
#

absolutly.

fleet vessel
#

ar is alright but if u can't semi-perfectly judge when to stop shooting u're gonna shoot corpses with 1-2 bullets

#

and if u misjudge you either fire too much anyways or the enemy hits u because it is not dead

sudden burrow
#

Going full auto on automatic weapons is nearly always a mistake

fleet vessel
#

^^

sudden burrow
#

Controlled fire

craggy pier
fleet vessel
#

unless you have a surge alarm chokepoint, but what that is and when you'll find it is something I can't even answer (and shouldn't answer in general chat)

dawn egret
#

^^^

fleet vessel
#

you'll shoot faster than the hit markers appear

dawn egret
#

Basically, control fire unless there are enough enemies that you'll hit them all even without controlling fire

fleet vessel
#

and I typically try not to rely on them too much, because when I keep an eye on the big picture I miss them

#

I'd rather be able to judge my hits myself than rely on reaction time of hit markers

dawn egret
#

To a large degree, too, at A1 - you can afford to miss shots, so grab anything that sounds fun and try it, no matter how bad it/you are!

fleet vessel
#

yup

sudden burrow
#

HEL revolver is a super solid option if you dislike automatic weapons though

dawn egret
#

The game punishes you for playing bad, but like... it's not that bad early on, so feel free to experiment

spark wolf
#

the carbine is 2 bursts to kill

fleet vessel
#

don't like it since it doesn't hit singular enemies hard enough for me, but that's not it's purpose anyways

spark wolf
#

not 3

steel valley
#

^

sudden burrow
#

And yeah, take A-tier to experiment

fleet vessel
#

2 of them, not 3?

#

nice

#

thanks for that info wesley

sudden burrow
#

See what you like, try some guns

steel valley
#

one full head and one full body iirc

dawn egret
#

It isn't quite as good as the DMR for primary damage, but it comes in useful most of the time for me

fleet vessel
#

means you have even more free space to hit the enemy if u still learn how to aim

spark wolf
#

it has bad range

fleet vessel
#

it's probably a waste unless you can shoot 2 enemies per burst later on then

spark wolf
#

almost as bad as smg

fleet vessel
#

if u hold a chokepoint it's useful

#

if u try to shoot at range then it's the worst thing you'll ever see

#

maybe smg is worse idk

sudden burrow
#

Most of my friends fell in love with the Hrev on sight lmao

dawn egret
#

I've never liked the carbine, even though I want too... it just feels like it wastes more ammo than semi auto, while basically being semi-auto

sudden burrow
#

I still roll hAR

steel valley
#

i use carbine in charger levels and that's it

#

four (iirc) bursts to kill and staggers lots

sudden burrow
#

I typically already run one of the chunky shotguns, so I’m set for charger levels

steel valley
#

yeah choke shotgun as well

sudden burrow
#

Plus hAR isn’t bad for them either

steel valley
#

i just don't like the har

fleet vessel
#

might wanna move over to #gtfo-chat at this point, this convo isn't really question answering anymore

little dew
#

is there some magic trick to joining lobbies by # ? it seems like 50/50 whether it'll pick it up from my clipboard and give me the join option or whether i have to restart the game 2 or 3 times (without recopying it) before it finally picks it up =/ wish they just had a field to paste it into

distant ice
#

first time i hear that problem

sudden burrow
#

I’ve never had problems with it, but I also don’t use that much

fleet vessel
#

it usually works for me
it almost never shows me who's lobby I'm joining, just a red square with something not readable in it, but sometimes I have to wait a bit

also make sure you didn't accidentally copy a space at the end or beginning of the code

little dew
#

don't think it's a problem with my copying as i'll leave the same # in the clipboard, restart the game and it'll usually work, oh well at least the game launches fast i guess

distant ice
#

as estlo said maybe you're just thinking it didn't appear

#

it can take a few seconds and appear blank, but you can press it just fine

wooden osprey
#

its on your region and the host

#

if your region is diff than the host and for some reason some times the regions dont want to work

#

in this moments we just change the host

#

and it gets fixed

#

if its not on that its wired

#

because i never heard of that ):

little dew
#

oh, could be region related then, it was trying to join games from the lfg-beginner room not a region room so entirely possible

craggy pier
balmy fiber
#

Bruh why is B1 so damn Hard?

sudden burrow
#

What’s giving you trouble about it?

balmy fiber
#

the last part and we never find amm

wooden osprey
#

fun fact

balmy fiber
#

we were so close

wooden osprey
#

there is a supply room

balmy fiber
#

😫

sudden burrow
#

There’s an extra zone you can open with the 4th cell, yeah

wooden osprey
#

if you are doing it on high there is a extra cell somewhere

balmy fiber
#

oh??

#

there is??

sudden burrow
#

Make sure you’re pinging for ammo packs on the terminals too

#

Don’t wanna be missing resources

wooden osprey
#

when you get pass the first fog scan and you get to the last 2 rooms there is another zone you can go to

#

and when you go in there

#

you find a door

#

the door needs a power cell for its gen find the gen that doors needs and go in it

#

its just a normal scan

#

no alrm

#

alarm*

#

ppl call it disinfction zone

#

there is a diss infection thing that you can apply to your self (station) and there is enough ammo to get all 4 player to 100 and enough medpacks to get to 80 for everybody

#

have fun!

fleet vessel
#

disinfect station can be used indefinitely by all players^^

#

really worth it

wooden osprey
#

forget about the station the supply's in that place

fleet vessel
#

however: the area of the final door (IV alarm) has at most 2 scouts in it. These can be in the areas you usually don't enter - the path towards the supply room - or in the room of the final door.

Bless rng if at least one scout is in a side-room you don't have to enter, which is possible.

umbral ingot
#

can you clear the high, extreme and overload threat level objectives in the same run or does it require multiple runs?

wooden osprey
#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

wooden osprey
#

its call PE:Prisoner efficiency (All three Sectors in the same run)

wooden osprey
craggy pier
#

If possible, you can do only overload objective. However most overloads are hidden behind the extreme objective

#

Keep that in mind

wooden osprey
#

i think only D2 has it right away

crimson geyser
#

ok so for example in the last run we chose overload objective and did it but how can we then do the extreme objective afterwards?

#

do you need another bulkhead key

#

?

craggy pier
#

if you do an optional there WILL be an bulkhead key in that optional zone

wooden osprey
#

you can do all obj when you hit overload

#

but if you do extreme

#

you can not do overload sometimes

#

and ofc if you do high you cant do overload or extreme

craggy pier
#

High = Main objective

wooden osprey
#

you find the bulkhead keys around the zone

neon gust
#

D2 you can do extreme then overload if you want

wooden osprey
#

ya

neon gust
#

extreme just locks you into finihsing the objective

crimson geyser
#

so just to confirm - you need as many bulkhead keys as optional objectives and then you retrigger the bulkhead dc?

craggy pier
#

yup

crimson geyser
#

thanks! 😄

craggy pier
#

sometimes the bulkhead dc is in a different spot

wooden osprey
#

and you find the bulkhead keys in the extreme or overload zones

neon gust
#

Might not be the same bulkhead so read carefully!

craggy pier
#

keep that in mind and just find a terminal and type list bulk

wooden osprey
#

or find it randomly

neon gust
#

some door require different bulkhead station

wooden osprey
#

ya

crimson geyser
#

nice gotcha 😄

wooden osprey
#

happy dieing

#

go do warden some spicy work

#

thats going to be my new quot from now on happy dieing

#

(if i spelled that right)

lofty igloo
#

dying

wooden osprey
#

thanks maybe i learn to write that from doing it a lot :/

lofty igloo
#

learn by repetition

upper lotus
#

"dying"

crimson geyser
#

btw all flashlights except glowsticks trigger enemies too right?

craggy pier
#

yeah

#

long range flashlight is worser

#

I had a glitch where I meme shined a long range light on a sleeper and it never woke up

wooden osprey
#

i woke up a mother with long range flashlight in B3 PE scuffed run that i posted the screen shot of wining but ya

#

love everything went silent 🙂

crimson geyser
#

and how do you deal with scouts?

#

melee when the tentacles return?

worn bloom
#

i've noticed people foaming the door while closing at the same time; what does that exactly do? :O

wooden osprey
#

foaming with cfoam luncher?

wooden osprey
worn bloom
#

Yeah with cfoam launcher

#

Does that save cfoam ammo or something? :o

crimson geyser
#

@wooden osprey just wanted to confirm it seemed that the scout was invulnerable to bullets while triggering? or is it just a bug

wooden osprey
#

it is invulnerable

#

yes

crimson geyser
#

ah ok then 😄

craggy pier
sudden burrow
#

There are several ways to deal with scouts, and you're always giving up something with one of those ways in favor of something else

#

Melee you have a higher chance of messing up, but it saves resources assuming you don't mess up

untold merlin
#

how do you counter the roof blobs in b1

wooden osprey
#

flashlight

#

thats all

#

you cant kill them

untold merlin
#

so i just point the light at them

wooden osprey
#

yes

#

and they go away

#

for a bit

untold merlin
#

ok thanks

wooden osprey
#

until they come back

#

and than you need to use the flash light again

craggy pier
wooden osprey
#

if you want the whole room alerted for 30 sec of them not doing anything to you be my guest

craggy pier
#

you only do it after clearing

#

then its really fun

upper lotus
#

the wall balls have performance anxiety so they won't bust a nut on you if you flash them with your moonbeam

shrewd dirge
#

if you flash em too close they'll bust faster

#

which drives me nuts

sand tusk
#

so i was tryin out the new b3 sector, and there was a class 2 cluster alarm for zone_53. now my prior knowledge of the game was that the wave of enemies spawn 2 room distances away. so tell me how did they spawn right behind the first door that was like pre much 10 metres away from the initial first scan?

rugged dock
#

funny enough i just asked that question in a different chat and what i was told was, "the room is divided right next to the door, you can see at the map that it says zone_xx A and and zone_xx B even though its the "same" room (the A and B is just for reference, dont remember the actual letters there) so the game treats it as 2 rooms away"

sand tusk
#

... awesome, great game XD thanx fo rthe quick answer man

shrewd dirge
#

also worth noting, a broken stone wall generally separates two rooms, if there's one.

sand tusk
#

cool, didnt know about tthat, cheers for that

sudden burrow
#

Yeah there's a few instances of room borders not being doors, gotta keep a careful eye out for some of 'em

#

The data center and lab environments have what my friends and I have dubbed a "sniper tower" of sorts that sometimes splits off two rooms

muted socket
#

I seriously can't find a use for the sniper.. burst cannon seems to always take it's place. No ammo economy, 2 shots, only useful in very specific situations, unlimited range. Just seems very bad to me, am i just using it wrong or is it just.. not useful

neon gust
#

Its a delete button when you want to get rid of giants

muted socket
#

i mean, I can just pop them a couple rounds with the shotgun or 1 full burst maybe 2 from the burst cannon...

#

not really an excuse considering the ammo economy is dreadful on the thing

neon gust
#

a couple of seconds vs 1 second

#

its got its uses

craggy pier
#

If you're good a quickscoping with the sniper its very satisfying to use

rotund jasper
#

It just one shots everything to the head that's smaller than a tank

neon gust
#

of course when comparing stuff to other stuff and theyre aplications etc etc then obviously

craggy pier
#

Tbh, they should have made it so that the sniper has 6 in the mag and 6 in reserves or just 5/5

#

Plus the zoom when ADS'ing is just atrocious in general

rotund jasper
#

can't wait for gear customization

muted socket
#

I mean, in comparison I have a hard time justifying the thing right now.. lol less they add some sort of alternative to it from the customizations

rotund jasper
#

Burst cannon with sniper scope

muted socket
#

like bigger mag size or something

craggy pier
#

If you worry about versatility just use any other special tbh, the sniper is a niche pick

neon gust
#

be a chad and use sniper and burst canon

craggy pier
#

Solo E1 with DMR Sniper when @ Colour?

rotund jasper
#

weapon customization, auto burst cannon

pure saddle
dawn egret
#

smh smh, the sniper is the only gun that lets you silently 2k

dreamy plume
#

guys, when a door just says "alarm detected" is this a class 1 alarm?

#

or is something different ?

dawn egret
#

Is that the only text?

dreamy plume
#

thea

dawn egret
#

Which level?

dreamy plume
#

c2

#

zone 12

#

it just says warning alarm detected

#

only seen those in R1

craggy pier
#

Alarm class numbers are still pretty inconsistent, zone 12 is a class 4 alarm

dreamy plume
#

god bless you man

#

thanks

vital sierra
#

or they just forgot of that 1 door

craggy pier
#

C1 extreme bulkhead door also doesn't have a class number

lilac fulcrum
#

Whoops! We manually type those in BlobSweat

vital sierra
#

D0cR3d bad

#

i can't believe you forgot that 1 door

quiet mason
#

ey is the BULKHEAD DC ( a random number ) always behind the sec door with alarm? in A1? no where else? ;-;

weary mesa
#

The DC isn't behind an alarm the Bulkhead Key is

#

And yea there's nowhere else you can get a bulkhead key on that level without doing an alarm

quiet mason
#

then why when i ping "BULKHEAD DC ( the number )" the sounds comes from the Sec door? every time... and you said bulkhead key? i tried to ping that many times and it just said "this item didn't not found" or some thing like that

#

and another question... i saw people talking that playing A1 in extreme or high... do i have to finish it to unlock those difficulties? cause they look locked for me...

#

idk it has a light gray line on it...

craggy pier
#

Did you try to input in the terminal "QUERY BULKHEAD_KEY__###"?

#

You can't ping stuff that's out of the zone you're in

quiet mason
#

no

#

just ping

#

actually it was in E_33

#

so it actually worked... it pinged the bulkhead DC which was behind the sec door

quiet mason
weary mesa
#

The bulkhead DC is always in zone 33

#

If you can ping something in the terminal it means it is within that zone

quiet mason
#

yep

weary mesa
#

I will never be behind a sec door

#

it*

quiet mason
#

btw that thing is for opening that nuclear bomb thingy door right?

weary mesa
#

Yes once you have the key for it

craggy pier
#

The DC? Yes

quiet mason
#

then what about the bulkhead ( some thing ) key? i have to put it in a kind of weird machine that idk how to describe it

craggy pier
#

You have to put the bulkhead key in the bulkhead DC

quiet mason
weary mesa
#

So bulkhead keys are what is needed to activate and bulkhead DC that is where you can select your sector/difficulty

#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

weary mesa
#

in a1 your key will always be in zone 34 which requires a sec door to be done to get to the key

#

the bulkhead DC however is in zone 33 and you will not be able to use it until you have that key

quiet mason
#

.__.

violet steeple
#

hey guys, how many max babies can there be?

vital sierra
#

80

shadow mica
#

What is the best strategy for mining the tank?

wooden osprey
#

put it above the door

#

and 7 of them

shadow mica
#

What, like 7 in the middle on the top in exactly the same spot?

wooden osprey
#

if you can put them close to one spot

#

make the tank runinto the spot boom its dead

shadow mica
#

Alright

quiet mason
#

i just run the game and it doesn't have voice... i also checked the audio settings... no sound

spiral kettle
#

Why is C3 harder on high than on extreme? 😄

pliant herald
#

It's probably to keep you on your toes. :p

neon slate
#

Dunno C3 Extreme removes fog altogether so you don't have to get covid

#

kekw

wooden osprey
#

black dosen't like efficiency

austere bronze
neon gust
#

Shit

#

Its cheaper to put sniper sentry down and fight him

wooden osprey
#

still the mines are better as it takes less time and its efficient but thats just me

#

in E1 you need to fight them anyway

neon gust
#

Your almost 2 month into the rundown theres no excuse to use that anymore

craggy pier
#

I use mine strat/cheese in C1, since C1's just a cunt of a level to deal with 2 things at once

wooden osprey
#

ya only in C1

#

for me

neon gust
#

At the beggining we where figuring out stuff so i see the reason behind it, but now we know better

craggy pier
#

What's the precision mult for sniper sentry?

neon gust
#

1.5 i believe

wooden osprey
#

black is one of those that are very hardcore on doing things the righr way

#

at least for the tank

neon gust
#

Hardcore thing?? That literally the intended way of beating that level

#

Literally kekw blush_cat

wooden osprey
#

yes but if you find a better way and faster way you will use it

craggy pier
#

Whoever designed C1 is pretty dumb, introducing the new enemy while also shoving trickle spawns up the player's ass

wooden osprey
#

ya

#

D2 did a better job

neon gust
#

Should have been like r3b2

wooden osprey
#

well not really because you can awake the thing when you doing the scans

#

what was it like?

craggy pier
#

Mid level, then near extract just to make it spicier

wooden osprey
#

hmm the only thing with this rundown is that it puts the scouts and the things that can end you at the end

#

the only good level is B3 on that side

craggy pier
#

E1's the opposite of C1, don't @ me

wooden osprey
#

dont agree but ok

craggy pier
#

In R3?

keen solar
#

I enjoyed B Tier more than C Tier in this Rundown

neon gust
keen solar
#

Normally C Tier is players's favorite Tier throughout R1 - 3

neon gust
#

It literally doesnt cost you having one guy holding spawns for like 2 min

wooden osprey
#

yes it is more fun but if you trying to beat the level i dont think you go for the fun

craggy pier
#

B1 and B2 isn't as fun as previous B tiers, B3 takes the cake though

keen solar
#

I don't wanna explain how to beat the Tank every time when Im on D2 lol

neon gust
keen solar
#

Although you can mine the Tank down on D2 once again.

wooden osprey
#

i agree with you on killing the boss with mines is stupid and its really bad but still its better

#

most ppl think that anyway

craggy pier
#

C1's fucking atrocious, C2's enjoyable but takes too long, C3 is C3

tacit zealot
#

Will a full charge to a sleeper (female) one shot regardless of where I hit it?

keen solar
#

C3 is cursed

#

Small shooter?

craggy pier
#

I can imagine

keen solar
#

Yes

wooden osprey
#

C3 its just a 0 to 100% on difficulty after overload

keen solar
#

Not 0% to 100%

neon gust
#

B1 its an ok level b2 its fun as hell, b3 its the shittiest level

tacit zealot
#

Just had a weird clip, full charged a normal shooter to the back of its body and it woke up, didn't take any visual damage.

craggy pier
keen solar
#

It is a cursed level and it is just boring

craggy pier
#

Wrong reply

#

Sorry

keen solar
#

haha

tacit zealot
#

Oh ok

neon gust
#

Ricardo go brrrr

wooden osprey
#

i enjoy B3 on pe

tacit zealot
#

So shooters need head shot?

keen solar
#

Yeah

tacit zealot
#

Okay cheers! Thanks very much

craggy pier
#

Full charged to the back at least

neon gust
#

Uplink so bad this rundown the uplinks we had ij r2 were better

tacit zealot
#

thx

wooden osprey
#

because on B3 PE you need to manage your ammo and health

craggy pier
#

R2B1 best B tier level, change my mind

wooden osprey
#

hm

neon gust
#

And A level have better uplinks the fuck

keen solar
#

Don't need to manage when you can hammer everything PirateSimon

#

Not even B3 specifically, it's something you should learn from the beginning of the game

wooden osprey
#

C1 uplink its just like wtf you want from us

#

full on RNG

#

like for me thats the worse level

keen solar
#

That's why I hate C Tier

vital sierra
#

E1 but only birther spawn

craggy pier
#

What was better pre nerf or post nerf R2C1?

neon gust
wooden osprey
keen solar
#

C1 Ext: RNG based
C2: winnable as long as you kite
C3: Cursed and it is legit plain boring from the trcikle spawns

craggy pier
#

I liked pre nerf because scouts can spawn in the first room and sometimes just auto alerts due to its position

neon gust
#

C2 its winnable without kiting

#

If rng allows

wooden osprey
#

ye

keen solar
#

Yeah lol

wooden osprey
#

and if you dont find a sleeper nest

#

like i did

#

:/

keen solar
#

C Tier is just legit RNG-based Tier

craggy pier
#

Based

wooden osprey
#

the only fun parts of C2 is really only zone 13 and overload

#

for the most part

neon gust
#

Zone 9 be ass

wooden osprey
#

ya

keen solar
#

I love Zone 9 lol

craggy pier
#

Zone 9 is confusing af

keen solar
#

I love stealth lol

wooden osprey
#

i found a sleeper nest in there koopa

#

40+ enemys

#

in one room

#

maybe 50+

#

didn't count the whole room as bio range is a bit low on that side

keen solar
#

I soloed R2E1 the shadow giants part, the visable giants are nothing to me lol

craggy pier
#

Once in C2 zone 14 I we found a room just filled with sleepers

#

Probabibly 25 minimum

neon gust
keen solar
#

But it takes longer time for sure zzz

neon gust
keen solar
#

Well, every time I go Zone 9, there are three lol

#

Im not going in when there's only one lol

wooden osprey
#

i found a hybird room with 5 in it

#

in Zone 9

keen solar
#

ONLY 5 ?

#

Screaming in E1

neon gust
#

Double occiput babbyyy

#

E1 455 go berr

keen solar
#

I think 5 hybrids are nothing to the people who do the E1 extreme stealth part lol

#

And indeed the Tank part

neon gust
#

That room with first s1 alarm can be curse as hell

keen solar
#

8 hybrids in one room with the worst RNG

neon gust
#

Sniper go brr tho

#

The only thing i dont like about e1 its waiitng for the fog guy to get the turbine

vital sierra
#

umm

neon gust
#

Because rng said no to you

vital sierra
#

i'm looking for what level sleeping hybrid spawn

keen solar
#

Yeah

vital sierra
#

so i can do some... experiment

neon gust
#

B2, c2, e1

keen solar
#

I do feel like the fog turbine spawn is also a fucking stupid element

neon gust
#

Every onr finishes the cluster without infection, suddenly one guy has to go in and be 100% infected

keen solar
#

Like, you have only 3 disinfect packs for when you fuck up the stealth part. And you have a fog turbine inside a fog area, which might be in the deepest area.

#

And sometimes you have no luck of finding fog repellers either

neon gust
#

Completely negates the player skill during those hectic 20min

keen solar
#

I would rather having a fog turbine in the first area of that zone, all the resources and key are in the deepest area. Then you can choose either gun everything or stealth based on your situation with resources control from the first part .

shadow mica
worn bloom
#

not game related but a curiosity--does GTFO have a plan for translation?

keen solar
#

I feel like C3 PE is also an exception...

worn bloom
#

albeit not a lot to translate and definitely doesn't seem to be top priority

keen solar
#

I think I kill it with a sniper sentry

#

I don't think so..

#

But you can put it in game suggestions? @worn bloom

#

Usage: '.idea your idea' in bot-spam, gtfo-chat

worn bloom
#

might as well

neon gust
#

There is translation in the work

#

Afaik

#

Not priority as of now

#

I think

worn bloom
#

figured it's low prio but was wondering, yeah.

neon gust
slender marten
#

On B2 PE are there any strategies for it. I tried some cells on and no cells but all the teams I have run with we can't seem to get all the osips

shadow mica
#

Sure

#

But thats not gonna stop me from being cheap

neon gust
#

before starting the hsu everybody on the team can have 3 uses each

keen solar
#

Yeah... due to how small their company is, they put their focus on the rundown and the main feature of that rundown. Translation might be the last thing to do

shadow mica
#

Mines for big chargers and tank

#

Thats all you really need them for

neon gust
shadow mica
#

lol

neon gust
#

Im 100% confident we'll see text translation after full release

#

also voice lines are bug so not all of them are playing as of right now

#

||even tho we only need this place its beeg||

shadow mica
#

You got like 2 hours worth of voicelines yet it feels like we only hear about 10 minutes of it

vital sierra
#

if you look at

#

the old footage

#

we can see them talk a lot

neon gust
#

Most likely edited

#

post production

shadow mica
#

Don't doubt it

vital sierra
#

the gameplay

#

not trailer

weary mesa
#

Fighting tank? Couldn’t be me

#

I just coom on it like I do mother

#

Just nullifies the boss fight ez clap

#

No knowledge of how to fight them required

#

Mining the tank is just like shooting through the door on r3d1 to kill big birther before she has a chance to react

distant ice
#

ok

weary mesa
#

Thanks for agreeing WoodsPraise

distant ice
#

let's not make assumptions

kind sonnet
#

Do we as the community know approximately when r4 ends?

distant ice
#

No information, just guesses

tacit zealot
#

How easy/hard was R1A1 compared to R4A1 now?

distant ice
#

quite a bit easier

#

map design is part of it, but changing mechanics and enemies had an impact

tacit zealot
#

Cheers

neon gust
#

comparing both its quite unfair not gonna lie

#

R1A1 was hard because there was basically no tutorial and also the game literally just started

distant ice
#

for newbies that's still the case

neon gust
#

It does had more scouts than the current A1kekw

distant ice
#

you usually had to deal with either 0 or 1

worn grove
tacit zealot
#

tfw 2 giant first room r4a1

distant ice
#

r1a1 had that too actually

tacit zealot
#

messed

crimson geyser
#

could someone explain a bit what the endgame screen statuses mean? nrv probe etc

neon gust
#

Nothing as of right now

#

Probably status effects that are wip

#

Kind of like infections

craggy pier
stoic steppe
#

Is there any settings to improve the visibility of the shadow enemies, I've been playing a lot of E1 rn and my friends and I are like point blank of the enemy shining light but I still don't see any anything maybe the legs but nothing on the upper body. Thanks

craggy pier
#

wow

#

what an answer

#

The right answer is no

worn grove
#

well turning you brightness up could improve it but honestly no need

craggy pier
#

The smart answer is use bio tracker

exotic ember
#

bIoTrACKEr UseLeSs

worn grove
#

mapper better

craggy pier
#

Yes

#

mapper is what we neeed

exotic ember
#

id still use bio even if mapper is added

stoic steppe
#

I see, feels bad literally have to open my eyes and say yep i see nothing 😄

exotic ember
#

fog repellers

#

or pull them out of fog

worn grove
#

tbh shadows scouts are harder to see than normal but if its really dark its quite easy to see them

desert falcon
#

for a friend it worked to turn up texture size to full, didnt try it myself tho

fleet vessel
#

shadow scoots are easy to see if you ping em and check the tentacles since those are wide visible anyways

worn grove
#

thats why they are easier to kill in high than extreme

craggy pier
#

np

crimson geyser
#

I have another question 🤔

#

we are on A2, got the cryo units and ready to extract. Now we are doing the optional objectives, however theres not enough bulkhead keys to do both overload and extreme

#

so we have to choose only one?

#

there were only 2 bulkhead keys in the whole map

#

i assumed from answers yesterday that there should always be enough keys?

desert falcon
#

there should be 3 on the map: one in the high zone, one behind the first extreme bulkhead door and the last one behind the overload bulkhead door. So you can do either high and then extreme or high, overload and then extreme afterwards

crimson geyser
#

hmmm but we listed all the keys at the start of the mission and it only showed 2 keys

#

is the last key unlisted?

jolly zealot
#

No it should be there, unless someone took it already

crimson geyser
#

nope :S

#

100% nobody has it

#

just checked every players screen

#

unless overload zone is disconnected completely and doesnt show up

#

in terminals

#

yea but theres 3 bulkhead doors for the optional missions in total

desert falcon
#

just dropped down to check, im getting 3 keys listed in A2

crimson geyser
#

yikes

#

so a bug?

jolly zealot
#

You open up extreme with the high one, then open overload with the second key; then extreme with the key from overload

#

I don't think there's a bug there, how do you list your keys?

crimson geyser
#

list key

desert falcon
#

and you didnt pass any bulkhead door yet?

crimson geyser
#

we did

#

passed one

#

put in the other

jolly zealot
#

Well that's it, you used the first one

crimson geyser
#

and now are waiting at the choice

#

if we choose one door

#

we need another key for the other door

desert falcon
#

ok yeah thats ur missing one, now you would have to do overload first if you want to do all 3 objecitves

jolly zealot
#

there should be 3 on the map: one in the high zone, one behind the first extreme bulkhead door and the last one behind the overload bulkhead door. So you can do either high and then extreme or high, overload and then extreme afterwards

crimson geyser
#

yes i understand but overload has to have another key

#

right?

desert falcon
#

it has

crimson geyser
#

it just doesnt show up for us

#

for some reason?

jolly zealot
#

So you're saying that you are in extreme, and when executing list key in a terminal you don't see any key showing up?

crimson geyser
#

we used 2 keys and now are at the overload doors

#

and yes no key shows up

#

in terminal

desert falcon
#

ok but I can assure you that there will be another key in overload unless the game bugged out in a rly strange way

crimson geyser
#

i hope ;D

#

thank you all, will report what happens

desert falcon
#

👍

jolly zealot
#

Probably a cruel death :p good luck

crimson geyser
#

😮

#

we actually did it!!!

#

the key was unlisted after all

desert falcon
#

very nice

crimson geyser
#

thanks again 😄

rugged dock
#

for those that bunny hop, do you tap space for the shorter jumps or hold it for the longer jumps? and when kiting is one better than the other

shrewd dirge
#

im somewhere on the longer side, but i also give it somewhat of a curve

#

because strikers have the longest range in a straight line

#

when using slides, ive also noticed longer slides worked out better for me

#

i experimented with consistently doing frame perfect minimum slides, and it seems to hurt more than help.

#

as it seems its probably possible to stand up or land on a tentacle.

white sonnet
#

trying to do short bunnyhops can help give you more control over direction but takes more effort to do

tacit zealot
#

Do tripmines blow up doors?

steel valley
#

yes but it's buggy

#

doesn't always happen

weary mesa
#

you could just fight him regularly

steel valley
#

?

dawn egret
#

I've never shot a tripmine next to a door that didn't blow the door

weary mesa
#

Mine are weird they can damage doors or they could not

#

It's very inconsistent

#

Fighting tank isn't that hard to do

pure saddle
#

theres actually a video on that

weary mesa
#

Just communicate with teammates to get shots onto his back

noble sierra
#

If the door is damaged already, the mine will destroy the door. If the door is unharmed, the mine does nothing to the door.

rigid kernel
#

What's the best way to deal with a Scout

austere bronze
#

fully charged hammer to head

lilac fulcrum
#

talk to them

#

befriend them