#gtfo-related-questions

1 messages · Page 507 of 1

wooden osprey
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thats a lot of wirteing

gilded jolt
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The getting caught mid air is a bug not player error if you are talking about what I think you are

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It is a bug where you just stop mid air

wooden osprey
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ya

teal fable
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ah

wooden osprey
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and running and jumping is when you do a dash to kill them

teal fable
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its a bug that happens less when u time it right^

gilded jolt
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Idk

wooden osprey
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like when you want to yeet the sleeper

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you mostly just jump and W

gilded jolt
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I think it’s just random but I am not sure

wooden osprey
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no because running and jumping is really bad

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as you dont jump everytime you press space bar

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but if you just holding W and jumping its not going to alert the sleepers

wooden osprey
teal fable
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the point of jumping is so u can sprint

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speed

wooden osprey
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yes and as i said running and jumping is for you to dash for the kill

teal fable
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u can use it to save a room from waking up if a sleeper is waking up at the other side

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works out half the time

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the other half u wake some up on the way

wooden osprey
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and you come back to the point i said didn't you?

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dash for the kill

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bunny hoping its just holding W and keep jumping

teal fable
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oh yeh trye

wooden osprey
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i been doing a lot of testing with kiteing

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and pro players teach and we all learn

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like if you in a long hallway

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hug the wall

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and go left or right

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and jump with it

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you dont get hit that much

teal fable
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interesting

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ive had some lessons on kiting myself

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i look back at me now and think

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"damn i used to eat all that dmg"

wooden osprey
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Ye

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well props are kiteing is going to go away later

teal fable
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cheese spots will forever be here

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saw that

exotic ember
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nah

teal fable
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ya

gilded jolt
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Don’t do the cheese

teal fable
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"goku spot number one" i think

exotic ember
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i did not say that 😠

gilded jolt
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All at once

teal fable
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idk i read it as fast as i can

exotic ember
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idk man with cheese spots they can make the impossible happen for sure

gilded jolt
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R3D1 hammers only making the impossible happen

teal fable
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a friend showed me one in d2 and we tried to test out something with it and see if we could have all the enemies go for him and have me run out and pull a scan event

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worked for the most part which was interesting

exotic ember
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yeah thats exactly what you can do with cheese spots

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thats why they cheese spots

teal fable
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its got a few small flaws

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but u can melee all the melee units

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hybrids and shooters sit there

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menacingly

exotic ember
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you can melee anything if your brave enough

wooden osprey
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yes

teal fable
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i mean safely and dumbly

wooden osprey
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bad joke admins ban

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(:

worn dirge
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Ok so there's actually nothing special about bhopping but just sprint jumping and killing them fast enough before they wake up. Am I understanding it correctly?

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Thanks for the replies

vital sierra
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bhop make you move faster "a bit", useful in stealth

worn dirge
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But it still triggers the sleeper right? If you're the guy I watched in videos I've seen you done it without even triggering the sleepers

ruby spade
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Landing will alert them, not the jump action - alerted = not awake yet, just glowing

distant ice
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For the sake of clarity and standardization we refer alerted as aggrod actually

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Not just glowing

worn dirge
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Alright I'll have to experiment again later. I remember trying W + jump without sprint and all it did was jump vertical without much forward distance covered.

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With sprint it seems to instantly aggro them

teal sphinx
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Depends

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If you take more than one step yes it instantly alerts

steel valley
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if you take a single full sprint step it aggroes

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you can listen for the footsteps

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slide cooldown is also tied to getting the first footstep

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the first footstep is not instant at all

vague grove
keen solar
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Syringe

random locust
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yellow syringe triples next hammer swing damage within next 11 seconds

keen solar
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?t syringe

uneven gulchBOT
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What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.

vague grove
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ho ho ho thanks, didnt knew that

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❤️

keen solar
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No worries

rotund jasper
random locust
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well you can already 1tap to the back of the head but probably yeah

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best use is on giants tho

peak dust
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So, I do have a question. Usually the little group I started the game with has different specs kind of? One goes Backline and recon for instance, we have someone on foam and hacks (they generally have a 95% accuracy so least likely to alarm), we have one on killing individual sleepers and sweeping rooms/turret, and one on pure damage and lights

Usually I play recon/backup - and I use this loadout:

Pistol - main
Sniper - secondary
Bio tracker - tool

Is there a better combination for that kind of playstyle?

And do the different melee weapons do anything different or just different looks?

(Is this game playable single player cuz finding peeps is oof in matchmaking)

rotund jasper
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DMR for recon maybe, and yes singleplayer is possible but hard

distant ice
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lfg > mm

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melee is looks only

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loadout is best based on preference, level, and what the team needs

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for the RP thing i dunno what to say kek but it sounds like you have a team for that and at the same time you mention mm 🤔

craggy pier
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for whatever reason, my game is at an unplayable framerate now, is anyone else having this? regardless of my settings, max settings or lowest settings, i'm now getting 10 to 14 FPS where two weeks ago i was getting 150 to 170

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even running in a 720p window i don't get more than 20 FPS

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wtf now it's not leaving my framerate limit even during the drop when frames normally drop

narrow trellis
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do you have an integrated graphics along with dedicated?

peak dust
# distant ice for the RP thing i dunno what to say kek but it sounds like you have a team for ...

Sorry lol we don't actually roleplay, but thats kind of how our group has shifted when playing together - we all have different playstyles and it shows in that kind of formation.

And yeah- I mean, I posted a lfg and then started a lobby for matchmaking as well. I've gotten nothing at all so idk :") is there a better way to get players in a match? Its gonna suck to just wait till everyone's schedule aligns to play the game rip

distant ice
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idk active times in regions seem to have enough people around

craggy pier
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i don't have integrated, but the game is running fine now, i'm just confused

craggy pier
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Do you have to do anything specific to unlock R4A3?

distant ice
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no

craggy pier
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I don’t have it on my Rundown..

distant ice
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i'm guessing you haven't got any other new levels either

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-> you haven't updated the game

craggy pier
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Yep. Not sure why, because— Oh— Alright, I’m just an idiot.

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It says Rundown #004 Contact://EXTENDED. And it says it’s Early Access V0.56.

vestal kelp
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Is B1 really hard or I just suck at the game?

craggy pier
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Oh shit, I just had to restart the game.

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Um—

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B1 is just difficult without 4 people.

vestal kelp
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Me and friends trying since 10 hours lol

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We are 4 😆

craggy pier
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Um.. Terminals are super important in this mission.

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So you have to know where everything is before you dive head-first into poison fog.

vestal kelp
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I lookup turbine, objective generators and ammo

distant ice
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everyone sucks at this game at first

vestal kelp
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Sometimes keycards

distant ice
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where do you screw up the most

vestal kelp
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The thing is that we as a team have problems sneaking and meleing

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We end up finishing our ammo

distant ice
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well kek

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for that you need practice first

craggy pier
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That’s your problem.

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Practice with A1.

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Keep doing A1 Extreme until you guys are comfortable.

distant ice
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i'd recommend dropping in solo and making it to the alarm without alerting anything at least

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and yes, with clearing rooms

craggy pier
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I just played A1 Extreme a ton until I got comfortable. Clearing rooms by yourself helps a lot more than you’d think.

distant ice
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solo?

craggy pier
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Solo or with others.

distant ice
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I just played A1 Extreme a ton until I got comfortable
solo?

craggy pier
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Oh— Yeah.

vestal kelp
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Cool man thanks a lot

distant ice
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well seeing how they're beginners i highly doubt they'd make it through alarms especially on extreme

craggy pier
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Ack, true.

vestal kelp
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We are try a new strat today

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Lets see

craggy pier
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Yeye. Stealth killing is super important, considering how many giants are in B1. Do not shoot anything unless you absolutely HAVE to.

vestal kelp
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We try that but always mess up

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The big giants take all 4 full mele to kill?

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Or is it 3?

distant ice
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from the front full 4 won't kill

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from the back 3 perfect hits can kill, but you usually won't do it so one aims for the occiput

vestal kelp
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Ahhh makes sense

distant ice
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since you're a team you can all 4 just bash the back

vestal kelp
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Yup

dreamy lily
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whats the gift? i did not get a prompt to update on steam

gilded jolt
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Rundown 4 Extended

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4 new levels, new gun and tool

dreamy lily
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ty

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i have not played in a while, is these new rundowns easier than the old ones? i only cleared the old a1-3

gilded jolt
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No

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The main A tier of this rundown is easier than A of other rundowns imo

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But other than that nah

fleet vessel
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tips for people trying to solo bulkhead doors? Any recommended turrets? Are mines the way to go after all? Is it different per layout?

Is dodging on a cooldown (1-2 seconds) or can you dodge repeatedly? Because that seems really valuable when fighting enemies solo

exotic ember
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Whats the A3 route

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for PE

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nvm figured it out its extreme high overload

distant ice
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was the interaction sound changed somewhat?

regal arrow
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does anyone know if they have patch notes?

lilac fulcrum
timid glade
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What are the requirements to do e1 can't check while at work

dusty fiber
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any way to unbind mouse wheel up/down?

craggy pier
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check the bind settings.

dusty fiber
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I did but it doesn't let me change those 2

distant ice
timid glade
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Oh my

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Thanks

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Pe not so bad with a2 pe but thats a ton of other things

weary relic
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Smh were is the malfunction door cult

distant ice
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interesting way to say blood door

weary relic
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No

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Malfunction door

distant ice
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by that i meant "wtf is that"

weary relic
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The best kind of door

regal arrow
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@lilac fulcrum Yes and they don't have the patch notes for the one they released today

lilac fulcrum
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Are you sure, because I wrote them and Ludvig posted them

weary relic
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You mean that

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Also. Why tf was autopistol damage increased

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It didn’t need it

fleet vessel
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no one used it probs

weary relic
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Bruh

fleet vessel
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or fewer in comparison

weary relic
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It’s not designed to kill

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And my main

fleet vessel
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I'm sure the devs have stats

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and if they want all weapons to be viable but one certain weapon ain't played much at all

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they buff that

weary relic
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Well there are specialty weapons. Dmr and auto

craggy pier
weary relic
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Tho it will help stagger lock giants even easier now

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Imagine using game suggestions

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Most of the stuff In There is special

regal arrow
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@lilac fulcrum @weary relic Oh thank you so much I looked on steam for it

weary relic
slate orchid
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Question, PE in lfg chat stands for what?

full fog
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Prisoner efficiency, doing all optional objectives and completing the mission @slate orchid

slate orchid
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So highest objective included?

craggy pier
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You achieve Prisoner Efficiency if you complete High, Extreme and Overload all in the same mission.

maiden cypress
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after updating my game I feel like switching from my hammer to my gun is pretty clunky after hitting a dude in the head

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does someone else see this happening too or is it just something on my end?

maiden cypress
tacit cedar
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Okay so

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What are the uses for each of the sentry

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like at 1st glance auto sentry just seems better no?

regal arrow
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Does anyone know if the sniper turret will prioritize shooting big guys as opposed to shooting whatever it targets first @@lilac fulcrum thought you might know

last lily
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Sniper sentry 1 shots team mates and scouts. Also doesn't penetrate.

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The only way you can prioritize is if you set it at correct height which doesnt detect normal sleeper

topaz anvil
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So if a scout is isolated you can place sniper sentry and it will snoop the scoot?

regal arrow
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@last lily So I guess the only way to do that is to put it in a position where it would only be able to detect things taller than sleepers ... damn they should really have a setting on those things that would make it so they prioritize targets

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@last lily Can they not shoot at targets below them or something ? like if they are set at human head height will they only be able to target enemies above human head height

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@last lily Im pretty sure all the other turrets can shoot down at targets

topaz anvil
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But @regal arrow how would they determine what is what

regal arrow
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@topaz anvil
I mean yeah i guess you're right, if you're talking about the code in the game they could easily do that. but if you are talking about like the realism of the game i guess it wouldnt make too much sense... I mean turrets cant target shadow creatures so in the code of the game they already have a property in the turrets to target certain enemies and not others

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@topaz anvil It would be cool if it was like a feature of the bio tracker to be able to program turrets to prioritize i mean once you track shadows turrets can then shoot them

topaz anvil
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¯\_(ツ)_/¯

last lily
last lily
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Also due to the long target acquisition time, slower targets like giants, shooters and hybrids are more likely to get targeted. Normal sleepers run past out of range very quickly

timid glade
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Wait the sniper sentry one shots teamates?

regal arrow
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@last lily Yeah I noticed it does have a long target aquisition time I thought I was just laggins or something

timid glade
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Does the sniper one shot hybrids now? Checked it out myself and it does

noble sierra
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Sniper one shot giant strikers/shooters/hybrids in the front now.

flat rock
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Yessire

dreamy sapphire
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Does it body shot a scout

fading tangle
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sniper deals 71% of the scouts damage to the body, it's not enough to kill it

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assuming you hit it from the front

minor fractal
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Body damage should still be 60 if it wasn't buffed

dreamy sapphire
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Oh so when they say precision buff that means the multipliers

craggy pier
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yeah it's the crit damage

dreamy sapphire
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Nice

fading tangle
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precision multiplier is if you hit weak spots, such as the head or sacs on the bosses

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charger enemies don't have weak spots

dreamy sapphire
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Back?

fading tangle
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back has it's own multiplier

craggy pier
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That's backstab damage

weary relic
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To the back it does

craggy pier
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not crit damage

fading tangle
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it works in tandem with the weak spot multiplier

weary relic
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Idk about a front shot

dreamy sapphire
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Oh okay so back is not a crit

craggy pier
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precisely

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So Sniper is bad against super chargers

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real bad

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lol

weary relic
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^

dreamy sapphire
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Hahaha

weary relic
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Uncle joe

fading tangle
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back does 143% damage to the scout, so yeah it kills it if you do that

dreamy sapphire
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But that’s just the regular buff yeah

wooden osprey
distant ice
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minimal testing but it didn't look like it changed

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would be a dick move without noting in patch notes

wooden osprey
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the thing is that one full hammer charge is 40 damage i think

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or 80

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and scout hp is 85

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or something like that

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i go test it after the work im doing

fading tangle
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base damage for the sniper wasn't change. The precision multiplier was increased and the mag was reduced along with an increase in ammo cost I think

vital sierra
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quick question

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what is GTFO game font?

vital sierra
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Thanks Warden

strange skiff
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Sorry because I'm sure those questions are asked often, but I don't grasp the Stealth mechanics.
When I'm close to one of the Sleeper, I'm not moving, not light, but they often start breathing, then convulsing and they wake up.

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Am I too close ?

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Does the bio tracker emits light / sound ?

minor fractal
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Record it.

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They start breathing at random, they haven't specifically detected someone.

strange skiff
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ok

craggy pier
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Enemies have three stances.

  • Hibernating
  • Pulsing
  • Alerted

I might be because another player is moving while they're close to the enemy. Only the players movement or gunfire will affect an enemies stance.

strange skiff
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Issue is I'm alone, so it has to be my fault

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I keep on trying, make some recordings if I can.

distant ice
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Flashlight

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Or you might be using a controller

strange skiff
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OOOOH

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i think my controller is plugged in and maybe this is it

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This is what is happening

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but the controller is a nice idea, I'll try with it not plugged in

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This was the controller, Thanks a lot, I would never though about it 🙂

distant ice
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np

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had one guy with this problem in R2, had to look real hard at the vid to notice it

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the analog just causes the absolute minimal movement you could possibly have but it's still movement i presume

strange skiff
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I had the same issue on Phasmophobia, but in this game controller plugged in means autowalk constantly, so I figured it out myself.

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But here ? Thanks for your inputs, I would have never thoughts of it

pure saddle
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anyone tested to see if the sniper sentry 1 shots scouts?

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if not ill try it because funny

distant ice
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i've heard both yes and no

misty stirrup
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Have yet to try it myself, but supposedly it does

distant ice
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seems like it might need to hit the back or head

misty stirrup
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And supposedly it's kinda glitched like mines used to be, where it doesn't actually alert things.

distant ice
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that could've been thanks to distance but need to test

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also sentries used to be quiet as well in R1

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...i think

misty stirrup
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Could be

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I should actually go test it myself at some point

distant ice
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that's what i keep telling myself

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spoilers, it doesn't work

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kek

misty stirrup
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Hey, I actually got some testing done yesterday lmao

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Maybe, just maybe, I'll get the motivation again

pure saddle
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i tested my question

spiral kettle
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Is E1 a joke?

gilded jolt
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no

craggy pier
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Does every level have an Overload path?

distant ice
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no

craggy pier
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Ah, that’s what I thought. Is there a list or something that I can use to see which levels have which difficulties?

wooden osprey
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no 1 levels

gilded jolt
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It says in game

craggy pier
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Oooh.

gilded jolt
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Clicking on the level shows you what difficulties it has

craggy pier
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Alright. Thanks. I’m just blind.

misty stirrup
gilded jolt
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It did

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Well it alerted a giant which then alerted the whole room

pure saddle
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he teleported into the sentry on my screen lol

craggy pier
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What is the carry-able dog repeller called in B1? I need to look it up on a terminal but I don’t know the name ID.

distant ice
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fog turbine

pure saddle
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fog_turbine

craggy pier
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Found it, thanks.

weary relic
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Heavy fog repeller

wise thicket
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No

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The Dog heavy fog repeller

heady topaz
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call me a baffon but is there a way to play past rundowns?

distant ice
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no

twin ridge
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Is there any information I should know before I start playing? Just got the game last night

random locust
#

do you want to play with friends or with randoms?

twin ridge
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I'm fine with either so long as they can communicate

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Don't actually have any friends to play with right now anyway

random locust
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I reccomend trying an A level map

twin ridge
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I meant more specifically, information about playing the game itself, already got the whole how to matchmake thing understood

random locust
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o ye, you know how stealth works with sleepers lighting up?

twin ridge
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From what little I've seen, it's not safe to move if they're lit

random locust
#

yeah basically red light green light

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you can charge up your hammer to deal more damage in 1 hit, hitting sleepers will make noise which will in turn wake close sleepers

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there are damage multipliers on the back and head, with the back of the head dealing the most damage

distant ice
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The most important question is

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What do you want to know

random locust
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^

twin ridge
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Basically, how can I not look a fool in my first game

random locust
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declare yourself a beginner

distant ice
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Well too bad, you're gonna be a fool for a few hundred hours

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Kek

twin ridge
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Is that a challenge?

random locust
#

peeps in lfg are friendly and will teach you the ropes

distant ice
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Take the ropes with a grain of salt

random locust
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basics of game are: red light green light the sleepers,
close doors when doing an alarm and then stand in the red circles to turn the alarm off,
do the objective,
hold E to drop objectives or revive,

twin ridge
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Okay, so basics are basic

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Got it

random locust
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pretty much

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fair amount of this game is just playing, getting told all the tips and tricks in the world doesn't hold a candle to playing a round

lofty isle
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whats a good map to practice on scouts?

craggy pier
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A3 if you're doing it solo

weary relic
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Team C2, through the two alarm doors

random locust
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Team B2, through error door (extreme bulkhead)

weary relic
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And solo B2 has two ^

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Just open bulkhead

lofty isle
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i just tried b2, they spawned behind the scouts and woke them 😩

weary relic
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That is some really bad timing you have

random locust
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gotta get a player into the first scout room

weary relic
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Once you get in the first room they can’t spawn in that zone

random locust
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^

lofty isle
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thanks guys, ill try a3 for now

random locust
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glhf

fleet coral
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in a3 what is the order you have to do objectives?

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do we have to go extreme - hard - overload?

random locust
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yes

fleet coral
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oh dang

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ow

soft kiln
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a3 is pretty fun

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since you can do the layer in different order

half sparrow
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Note that you do overload before the second high bulkhead

soft kiln
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since there is one bulkhead key in 29

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you can do the first high alarm

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then go back to extreme

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or if you want some fun

half sparrow
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Yeah extreme and first high bulkhead can be done in any order. Technically you can even do overload before extreme but you shouldn’t.

soft kiln
#

you can go high -> overload -> extreme -> high

fleet coral
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oh pogg

craggy pier
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Glad you like it.

gilded jolt
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I dont think you should do overload before extreme though

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I mean if you want extra challenge I guess

kindred oak
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whats the reccomendation for B1 in a duo? This is my first rundown and i dont know if we should play it quiet or take out whatever we can and leave the rest

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A lot of big guys so finding it hard..

craggy pier
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Try to practice meleeing giants as a duo

kindred oak
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How many hits you gotta get on a giant as a duo to kill?

craggy pier
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3 if you position at it's back

distant ice
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Ye olde 1-2-1

kindred oak
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1-2-1?

distant ice
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it's 120ff+80ff on first 2 hits if you do it perfectly, that leaves it with 40ff hp

craggy pier
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If you're going to duo a giant the other person should pause a bit to give you more time to charge

random locust
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1 person full charge, person 2 full charge, person 1 full charge

distant ice
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3rd hit doesn't have to be full charge if you did it well

random locust
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staggers stop it from roaring/melee

weary relic
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Yup like storm said

craggy pier
#

Also, good practice to melee the occiput first

weary relic
#

But to be safe. No reason not to tho

kindred oak
#

about to try it out and practice, Thanks guys!

tropic ferry
#

was the melee cancel being removed intended or a bug

lilac fulcrum
#

Not intended. That's something on our list to get fixed, sorry about that. In mean time press 7 to bring out hack tool.

tropic ferry
#

ok thank

kindred oak
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Having alot of trouble here xD

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what should our timing be like for the melees?

tropic ferry
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as far apart as possible

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and aim for stagger points

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head, arms, legs

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and i think stomach as well

distant ice
#

Occiput, back leg, back

#

Is how we usually do it

tropic ferry
#

if you are pro gamers you can both hit occiput at the same time for a kill as well

random locust
#

head destruction tho?

#

on shooters maybe

tropic ferry
#

nope, reg giants

#

it works if you hit it at the same time

random locust
#

huh cool

weary relic
#

Did they add a very small delay for the hitbox destruction yet to fix the shotgun bug

#

Otherwise that would have to be some good timing

tropic ferry
#

ive done it a couple times

#

i think ping helps out a little

weary relic
#

Ah. Yeah that would make sense

mystic oasis
#

hey guys

#

can we not cancel the melee attack with right click anymore?

#

or is it a bug

shrewd dirge
weary relic
#

Bugged yes

kindred oak
#

Are there any videos of this duo melee method

#

We cant seem to get this 😂

craggy pier
#

I can help demonstrate it to you guys if you want

#

I don't think there are videos of it up

tropic ferry
#

try having host hit slightly earlier

#

and do a practice couple of swings to get used to the discord ping

kindred oak
craggy pier
#

BRB, gonna update the game first

kindred oak
#

Great

distant ice
#

Had a very old vid

#

But it's been 20 minutes since that last message

craggy pier
#

Post it still

distant ice
#

Holy shit 8 months ago

flat rock
#

Oh I see you sent it lol

distant ice
#

I still have a stealth "facts" collection vid i want to make but never get on it

craggy pier
#

Lmao

distant ice
#

So many guides get shit wrong

flat rock
#

True

craggy pier
#

Mhm

kindred oak
meager ridge
#

anyone got tips to complete B1?

#

If you have, please PM me

#

or drop them here

gentle oracle
#

is there anything in particular youre having trouble with

meager ridge
#

especially the last part

gentle oracle
#

yeah that doors a bit of a shitter

meager ridge
#

when you have to do the lvl III security door in the fog

gentle oracle
#

oh that one?

#

i thought you were referring to the class 4 which is worse

meager ridge
#

we did manage to complete it once but we were so low hp we died at the lvl 4 door

#

also is sneaking into the scout chamber worth it?

gentle oracle
#

just grab a few fog repellers spread em evenly around the room and cfoam the door

#

yes

#

a3

meager ridge
#

there was

#

pretty sure there was

gentle oracle
#

yeah fuck a3

meager ridge
#

anyways, do you know if there's anything worth it in the scout chamber in r4 B1?

gentle oracle
#

if you didnt do extreme going that way has a loot room

craggy pier
#

There is the disinfect zone

meager ridge
#

wdym?

#

does extreme have a lot of loot?

gentle oracle
#

you can only access that room if you dont do extreme

#

theres a 4th cell on the map but theres 5 generators

meager ridge
#

I've noticed that

craggy pier
#

You'll hardlock your game if you do both disinfect and extreme

gentle oracle
#

the fourth cell can be either used to open reactor room for extreme or loot room in high

meager ridge
#

also we're playing with 3 guys in total

#

is a fourth dude recommended?

#

or necessary?

gentle oracle
#

if youre not very experienced its usually recommended to have a full team

meager ridge
#

we have average experience

#

so is it better to do Extreme than to do High in that particular level?

gentle oracle
#

doing extreme makes the end part harder for lack of the tons of loot you get from loot room

#

its a lot

meager ridge
#

so the loot room is inside the room w/the scouts or behind it?

gentle oracle
#

its through the rightmost door after going through the class 3 alarm door

#

just a bit further in

meager ridge
#

we know where the scout room is

#

lol what's the point of cell duping

gentle oracle
#

also im pretty sure there isnt always a scout in that room specifically and it just splits 2 scouts randomly through that zone

weary relic
#

Lmao

#

Cell duping days

#

That’s been a while

meager ridge
#

I think it's patched, I believe I saw a patch note

weary relic
#

Yes. It was attempted patched in R2 and patched out R3

#

Lol

craggy pier
#

No longer a thing, moving on lol

weary relic
#

Or the E1 duping

meager ridge
#

Hey thanks for the info fellas

weary relic
#

God that was dumb

gentle oracle
#

duping cell to skip the blood door

meager ridge
#

we're really tired of R4B1 XD

#

we've tried it at least 15 times now

weary relic
#

I took groups thru

#

As did Zaero

#

I think he brought 3 thru. I only brought 2

#

And let me tell ya. It was cancer

#

But if they listened. It wasnt too bad

#

Ah that’s right. I remember you talking about that

#

Same with D2 iirc

#

Oof

flat rock
#

This was patched. People have mentioned having a means of doing so still, but I have my doubts on it's effectiveness.

weary relic
#

What duping?

#

Yeah it happens with latency

#

Oh. That

solar bone
#

can someone clarify precision damage?

desert marlin
#

headshot damage differs depending on the weapon, enemy heads have a certain amount of health before they stop existing

#

thereby more effective if a head is intact for a powerful weapon to damage it versus popping it early with a weak weapon

stoic forge
#

question, is the increased fogginess of level b2 intentional?

#

because it's so thick that we can barely see where we're going and what we're doing, less of a enviornmental hazard at this point and more of a complete gameplay hindrance

#

there's no infection to go with it either

craggy pier
#

Is there a way to make in-game VC toggle-able instead of push to talk?

lilac fulcrum
#

Yes there is a setting

#

Oh wait you mean like always on/off?

craggy pier
#

Yeah.

lilac fulcrum
#

There is either push to talk or voice activated iirc

craggy pier
#

Ah, alright.

random locust
stoic forge
#

ahh i see

random locust
#

what difficulty are you going for?

weary relic
#

can someone clarify precision damage?
@solar bone extra headshot damage basically

#

It’s really that simple

#

Or less in the case of machine gun

random locust
#

;(

compact jay
#

Apologize if in wrong channel - B3 Question here:||Can someone tell me if B3 High is supposed to be stuck on non-stop waves for extraction after last uplink?||

wooden osprey
#

Q: is it normal for a man to be stuck in sprint and sprint faster then its teamates?

wooden osprey
#

ok so i found an bug cool

humble marsh
#

Or a cheat, just be cautious

wooden osprey
#

no it was really a bug

flat rock
humble marsh
#

^^

humble marsh
#

shoot him a dm

flat rock
#

If you could, dm it to me

compact jay
humble marsh
#

Np

quick horizon
#

Is it 4 hits to the back to kill a big charger?

weary relic
#

should be 3

#

actually, they barely survive 3

minor fractal
#

It's 3, but missing even tiny amounts of damage will allow them to survive.

#

Must all be fully charged, must be perfect back multiplier.

weary relic
#

^

neon gust
#

Serynge his ass

rotund delta
#

Anyone else experiancing input queing when it comes to melee strikes/shove aswell as the inability to use the shove to cancel a charged melee swing?

wooden osprey
#

i think they changed it so you cant cancel a swing anymore

craggy pier
wooden osprey
#

ye

#

i saw that now

rotund delta
#

thanks Kerse still doesnt explain the imput queing tho

distant ice
#

that is intended supposedly

#

shove buffer gets pretty annoying tho

weary relic
#

the input queuing, pfft. It wasnt even known really. So i doubt its intended

vocal flint
#

i came here to ask that actually, was going to say since the update i've not been able to cancel swings with my bash key. wondered if it was intentional or not.

craggy pier
vocal flint
#

👀

native pivot
#

is there any reason behind current state of the game with not being able to swap mid hammer swing is it here to stay or is it gonna be addressed does anyone know?

distant ice
#

mid-charge is already fixed, update your game

#

mid-swing... should you be able to?

native pivot
#

that is exactly what I'm asking about cause You sure could pre patch

distant ice
#

probably intended

native pivot
#

do you have anything to back this up or is it just like Your opinion?

distant ice
#

basing it solely on logic

#

if there was some reasoning, i'd guess it would've already been adressed

native pivot
#

basing solely on logic I should be able to put ammopack at least back in the lockers

distant ice
#

they've been bug fixing a lot and fast rn

wise thicket
#

Being able to put loot in lockers will break reactor levels

distant ice
#

or it's just one of those ea things

lilac fulcrum
#

not being able to swap mid hammer swing
That is not intended (to be able to swap while swinging), so we fixed that bug. You should not be able to swap weapons while in the middle of swinging your melee.

Being unable to cancel your melee charge while charging or fully charged but not swung yet was a bug that we fixed a little bit ago.

distant ice
#

not being able to
not intended

lilac fulcrum
#

not intended to be able to swap while swinging

distant ice
#

i understood from the reasoning, the phrasing just suggests otherwise

lilac fulcrum
#

good point, fixed

native pivot
#

yeah cool I get that and maybe I can even get behind that but given that it was possible up until pre last patch shouldn't there at least be queuing for swapping weapons or is it gonna be about hitting specific timings on hammer coming back to idle position?

distant ice
#

ig that's up for debate but personally i'd probably be annoyed if it queued and switched after the fact

#

same as double shove, 2nd shove going off like a full second after you pressed initially

native pivot
distant ice
#

i personally pretty much never did that

#

what's the use for it

lilac fulcrum
#

As said, it is a bug, and not a feature. I understand people may have used it as such, but not what we intended.

native pivot
#

I suppose cause in this game dynamic can change in split second and that helped accommodate said change

blissful hornet
#

@distant ice K so there is a part of mechanics that you never used due to your skill level and you are not upset that it is gone. Fine I get you so maybe you are not the client base for which it is important. Focus on the things important to you then.

distant ice
#

my question was what was the use for it

blissful hornet
#

To change your weapon without guessing when the sloppy hammer animation is over.

native pivot
#

^++

#

and given that weapon sway and screen shake while being hit we will have to pretty much reside to counting instead of visual clues when the animation is over

distant ice
#

well ig all i can say is the game is in early access, core changes are not out of the picture

shrewd dirge
#

wait, if you key for a weapon too early after swinging, will it not queue the swap?

native pivot
#

lets be honest here alright there are far more annoying and game breaking bugs that needs addressing

blissful hornet
#

no it won't now

shrewd dirge
#

that feels clunky

native pivot
#

yuup

blissful hornet
#

It is mate, i got 500HR+ within 3 months and this update ruined the clutchiness

gilded jolt
#

Well I mean if it was a bug it was obviously gonna get fixed eventually

native pivot
#

shame cause that was the smoothest mechanics in the game really

blissful hornet
#

Am not saying it is not, but now you have to guess the hammer animation time because the hammer is of the screen at the end of it.

shrewd dirge
#

sure, being able to cancel mid swing is bad, but if you key for a weapon, it should come out after the animation for the hammer finishes without having to re-key.

blissful hornet
#

yup but it doesn't

shrewd dirge
#

i understand that.

lilac fulcrum
blissful hornet
#

We are quite confused at which are the features and which are the bugs, would you be able to give some clarification?

#

We were just discussing the hammer animation during which all request to swap to item or other weapon are ignored. Aforementioned animation ends off screen so it is a hard guess, and makes playing on the edge no intuitive to some. Is this a feature or a bug?

distant ice
#

i think it's natural to assume that this doesn't have to be the end state of things

#

queue might come at a later time, so could animation improvements

#

if you think the current state is a bug, you report it

#

otherwise you post a suggestion

lilac fulcrum
#

We're always open to feedback and suggestions for improvement. There's lots of things we want and plan to do as well like improving animations. Listing what is a feature and what is a bug is hard to do, but I can clarify as much as I can in the moment.

blissful hornet
#

I have no doubt our DEVS are working their....everything off and I am amazed by the rundown. I love the way it punishes us. If you will find a way to make hammer transition reasonably quick and not sloppy as it is I will be signing praises to you guys. I doesn't have to be instantaneous just predictable and repeatable.

native pivot
#

^++

distant ice
#

i mean it sounds just like animation cancelling on reloads

native pivot
#

lets address the elephant in the room as well

gilded jolt
#

elephant sleeper

native pivot
#

stopping mid air while sprint jumping

distant ice
#

actually since you so offered,
is reload animation cancelling a bug?

distant ice
#

that's why they can't fix it

wise thicket
#

There is a bug where you can't stun the sleepers.

blissful hornet
#

Going back to my hammer animation. How about allow queuing up when hammer is of screen at the end of animation so you know if hammer goes of screen then it is time for switch. As for the reload? I abuse that myself but understand if it gets removed.

native pivot
#

You know what this stuff I can even forgive and forget right

#

cause given what sleepers are and that they can run around headless

lilac fulcrum
random locust
#

wait

native pivot
#

so maybe some are more resilient

random locust
#

d0c is game dev? i thought you were just community manager?

native pivot
#

I mean that's how I cope

#

given the size of the studio its not uncommon for people that are involved to assume needed roles filling more than one position

random locust
#

i suppose that makes sense, but from what I thought d0c was not affiliated to 10cc prior to the discord lfg

#

I guess if he happened to have coding experience he could do both

native pivot
#

what I said is merely an assumption based on nothing but a thin air

distant ice
native pivot
#

for all I believe You should be able to cancel hammer swing given that it must be on the wristband to grab a weapon that is on the shoulder strap any moment with % chance to hit yourself in the nuts with falling hammer

blissful hornet
#

I cannot choose animation and action times so I adjust. I don't know if exact buffer of 0.1 is good but if just before the animation ends there could be a perceivable window so you don't have to assume or make several attempts of switching to know when it is over.

lilac fulcrum
random locust
#

nice going! I understand now

blissful hornet
#

@lilac fulcrum Congrats 🙂 take all our feedback and make it a reality

weary relic
#

Like malfunction door UwU

blissful hornet
#

Happy Gaming everyone peace out.

fast tinsel
#

Can someone tell me the meaning of Prisoner Efficiency

thorny current
#

When you are doing all Sectors combined in one session (High, Extreme, Overload) then you get Prisoner Efficiency

fast tinsel
summer merlin
#

Which chess spot got fixed???

lilac fulcrum
#

😉 don't cheese

craggy pier
#

Does A3 have any special enemies?

#

We're in the extreme section with a moving target that can't be pinged

fleet vessel
#

I don't think A3 should have ||shadow scouts?||

craggy pier
#

But aren't ||shadow scouts|| ping-able?

fleet vessel
#

that's true too

craggy pier
#

Unless it's a bug, perhaps

fleet vessel
#

but I've been reading all chats since extended release and no one mentioned a new enemy in A3 so

weary relic
#

it happens

fleet vessel
#

might be a bug or smth

craggy pier
#

I don't want to open the door and find out

weary relic
#

the ping circle is smol and red, and you cant ping

fleet vessel
#

should be a normal moving target aka scout

weary relic
#

its a bug

craggy pier
#

Strange thing is that we can't hear any ||scout feelers||

fleet vessel
#

we once had one that just kept walking back and forth forever until we opened the door once

#

then it started actually searching

#

so I would not be surprised if yours did smth like that

rare light
#

they don't feel until the door opens

craggy pier
#

Ah, okay

#

Many thanks guys

#

I opened the door, was just a scout

fleet vessel
#

neat

craggy pier
fleet vessel
#

it was moving and was a scout :D

#

good ol' unpingable scout

craggy pier
#

Totally didn't almost fuck up a B1 run because I couldn't ping the second scout

fleet vessel
#

oof

rotund grove
#

Can someone recommend me and my team a loadout to complete B1?
Our team is me and two friends. Also do you have to go through the spitter tunnel to get the last gen?

gilded jolt
#

Yes

#

There is always a gen in the spitter zone

rotund grove
#

Do you have any tips on getting through it because me and my team always die in the tunnel

random locust
#

you can fight the room in the light and on your terms, fighting in dark spitter rooms sucks

gilded jolt
#

Or just sneak through the room

random locust
#

like check the room and if you cant send a ninja in to put the cell then just pull the room and fight it outside

gilded jolt
#

I always just sneak through there

rotund grove
#

would you recommend fighting everything off in the tunnel then dealing with the door guys afterwards?

#

or just sneaking through the whole thing and hoping you dont set one off

random locust
#

depends, how good at sneaking is ur best sneaky boi?

#

if you are methodical you can sneak through, but if you really have to you can just fight it

timid glade
gilded jolt
#

I think they mean the scan door in the first room after spawn

timid glade
#

yeah but they keep saying tunnel

#

so it could be 33 or whichever I've legit never had a generator in

craggy pier
#

B1 spitter zone is 53 right?

timid glade
#

both prebulkhead security doors lead to zones with spitters

craggy pier
#

The relevant one

#

I forget my zone numbers

rotund grove
#

@timid glade yeah thats the one i mean

#

the one filled with a ton of gas covered in spitters all over the walls and ceiling

#

where you have to go down some stairs to get to it

timid glade
#

yeah I've never need to go down there in the 4-5 runs of b1 I've finished.

rotund grove
#

me and my team constantly die there so thats a relief to hear

gilded jolt
#

Oh yeah you dont have to go there

#

Its a "resource zone"

#

It does not have a lot of resources

timid glade
#

yeah its a bit of a deathtrap

rotund grove
#

ok, thanks for letting me know

#

also, we're still a bit confused on what weapons we should be using since this is the first rundown for all of us

#

i use a sniper as my secondary for scouts but what main weapon do you suggest?

craggy pier
#

DMR Anything you can comfortably shoot with

rotund grove
#

i like the malatack hxc and the malatack lx but the hxc is so inaccurate

craggy pier
#

Nice

craggy pier
#

what's a good way to deal with the constant alarm on e1?

spark wolf
#

find the ammo

#

go fast

ornate garden
#

Hi guys as a newish player I have a question about load outs and you experiences: Do you all find it better to have each player use a short and mid range weapon or do you double down on either short or long range

also do you make you team so that some people go through more ammo than others so that it is more easy to ration ammo packs?

fair mauve
#

Just play what you like

misty stirrup
#

The most important thing is to take what you're comfortable with

#

Yeah, you can optimize, but you don't necessarily need to.

#

This being said, if someone in your party takes the DMR then taking the Pistol or Hel Revolver is a good way to offset their greater need for ammo.

#

And my group incidentally has people with loadouts for all ranges, so it is a decent tactic.

#

Inb4 "Just hammer everything :emoji:"

ornate garden
#

gotcha

#

thanks guys

minor fractal
#

The most important weapons are your special weapons, since they fulfill more particular roles.

misty stirrup
#

^

minor fractal
#

Typically, it's not a bad idea to run at least one titan killer on most expeditions, but you should almost never run more than one.

#

Horde clear is much more important.

misty stirrup
#

Oh speaking of that, is the Sniper now the best Titan Killer?

#

Or is the Burst Cannon still pretty competitive?

minor fractal
#

They're slightly different styles.

weary relic
#

both good in their own right

#

^

misty stirrup
#

Fair

#

I imagine the burst cannon is probably better for the more fucky variants

weary relic
#

id say Sniper gives more leeway for giant types, BC allows for wave useage

#

same overall purpose tho

minor fractal
#

Sniper kills 3-4 titans per ammo use. Burst cannon deals 83.33% of a striker titan's health in a single burst and 66.67% for hybrids and big shooters (so, you can do that four times an ammo use).

#

I will say, the way a lot of people use BC is incredibly wasteful.

#

If you two-burst, you're nearly wasting all of the damage you could deal. You are basically reverting it to pre-buff efficiency.

misty stirrup
#

So what's the better option? Have someone BC a titan and then have someone else finish them off with the pump/choke shotgun?

weary relic
#

BC then primary

minor fractal
#

Theoretically, best option is to have BC deal full damage to a full-health or nearly full-health titan. If it survives, finish w/ primary.

#

^^

weary relic
#

lol

#

using the shotguns is really wasteful, a good chunk of overkill

misty stirrup
#

Mm, fair enough

minor fractal
#

Shotguns can be efficient, but you need to pair w/ a main weapon.

weary relic
#

i meant that scenario

minor fractal
#

Ah.

stoic forge
#

is there any way to access old rundowns?

lilac fulcrum
#

Nope. Once a new rundown releases the old rundowns become no longer available.

stoic forge
#

i get that the developers want to delete old ones, but there are some levels i really liked

#

ahh i see

dreamy sapphire
#

Just have to find new levels to like

#

Might I suggest E1

feral hamlet
#

Is the pistol any good?

craggy pier
#

yes

#

good damage, good ammo capacity, no recoil hardly

feral hamlet
#

what should i pair it with?

craggy pier
#

depends on the level

#

i'd try out different ones and see what's best for you

feral hamlet
#

alright, thanks

rotund jasper
#

Pistol is a multi purpose weapon

#

like SMG and AR

#

so you can slap it with anything

gilded mist
#

Pistol, Magnum used to be my go to. Pistol when they get close and Revolver for whittling down enemy numbers

craggy pier
#

I go Pistol, Revolver/BC

rotund jasper
#

Pistol and Any shotgun/BC

#

my pistol loadout

#

I wish carbine stays

craggy pier
#

It'll be replaced with another burst weapon so i wouldn't worry

rotund jasper
#

yay

#

Burs rifl pls

dreamy plume
#

I ran pistol and revolver for a while

#

Its a good combo

#

But is not much effective when you have multiple enemies at close range

#

Pistol dps is not that high if you are not hitting hs, and revolver has to be reloaded too often

rotund jasper
#

carbin

#

it's just a burst SMG

distant ice
#

Pistol cs would be good if shotguns weren't bugged

neon gust
#

Are we getting a optmization patch for c3?

#

and maybe even E1

#

some areas drops me to 30 fps out of nowhere

vital sierra
#

pc is dead in c3

#

refund

neon gust
#

specially at the overload zone

spring veldt
#

What do the values represent for the last 2 spots on the rundown screen "Completed [3,1,-,-]"

craggy pier
#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

spring veldt
#

thanks

weak bramble
#

Hey guys, is this game ok for 2 player co-op?

gilded mist
#

If you are new to the game then it's gonna be pretty hard

#

2 player is easy enough on A tier

#

If you aren't new

weak bramble
#

thanks 😄

wooden osprey
#

playing with 2 players and geting 2 more is the best you can do

tropic ferry
#

whats the most ammo efficient primary (other than pistol)

weary mesa
#

AR im pretty sure

#

might be wrong

spark wolf
#

hel revolver has most potential

weary mesa
#

^

cursive flicker
#

What is Personal Efficiency? ive seen it in game, and see people saying they're doing PE runs, but what exactly is it/what determines it?

wooden osprey
#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

cursive flicker
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aah, so its prisoner, not personal. thank you!

wooden osprey
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np

tiny drum
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Why is this game so addictive?

young pagoda
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.t gtfo

uneven gulchBOT
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The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.

young pagoda
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^
This is why

tiny drum
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Ah okay

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Also i love the cinematic start of being rocketed down into what feels like hell. Has anyone gotten sick of such a bad ass intro?

distant ice
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stopped paying attention to everything long ago

noble grove
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Trying to get better at hammering out all the dudes in rooms. is the only way they agro from across a room after you hammer one because you missed that it was red at the time?

distant ice
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they react to you hitting other sleepers

noble grove
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or is there line of sight in play too

distant ice
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while they're listening

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the way they're facing doesn't matter but objects can block view

noble grove
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ok, so probably need to get better at syncing them up with flashlight before i go all thor on them

distant ice
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and "across is the room" is ~12m

gilded mist
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If they are right next to each other then they will get triggered regardless but you can still get a kill off

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Shooters scream quicker too in my experience

tiny drum
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How does bonus dmg work? I hear that certain areas of the back have bonus and the head has bonus so you can one tap small fry if you hit the back of the head.

distant ice
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head is just a hitbox

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back is position based

gilded mist
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^

tiny drum
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So it is based off of the players position to the target?

noble grove
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i've definitely disturbed ones from way further than 12m which means i was just careless

distant ice
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only guns could do that

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and other sleepers screaming ofc

distant ice
tiny drum
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I need to do a test run in A1 to figure out bonus dmg and shit

distant ice
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up to a 2x bonus

gilded mist
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Btw destroying limbs (Including head) Staggers enemies

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That includes when you blow a hole in the enemies body

noble grove
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maybe i just need to fire up R4A1 solo with the bio tracker and learn what 12m is, because i have definitely had them wake up from a ways away after 1 shot killing one further off

distant ice
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you are meleeing them right

gilded mist
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I dunno but if enemies around em are red ya shouldn't smack as a rule

noble grove
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the charged hammer hits yea

gilded mist
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Also don't hit the ground

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That goes bad

distant ice
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well just clip it and learn the distances

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it can of course look different based on your fov but use the biotracker and you'll see

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~12m

gilded mist
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It's at least 12m anyway

noble grove
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the ground might be it honestly, didnt think of that

gilded mist
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Oh you been hitting the ground?

noble grove
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sometimes after the charged hit i swing again just out of panic i guess

gilded mist
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Oh

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well then

tiny drum
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That is prolly it

noble grove
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yea i just gotta get in and practice

distant ice
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ground triggers at same range as walking/sprinting/crouching does

noble grove
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thanks for not just telling me get good newb lol

distant ice
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which is way less than reacting to kills

tiny drum
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Just have to be confident in your swings

gilded mist
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Eh walk distance triggering is quite far imo like atleast 4 meters. Enemies have to be closer than that to react to kills

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Unless they are red

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That's different

noble grove
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can you swing through one and hit ground, or is that only on a miss

tiny drum
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I think just misses

distant ice
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yeah well obviously it's further compared to clusters

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but not to kills in general

tiny drum
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But i only have 5 hours

gilded mist
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Ha there's still a lot on this game that is best left to experimentation honestly. Don't be afraid to try some strats or play around with the enemy

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If you feel like something wouldn't work ask in the server

tidal quarry
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should try two people going burst sentry and two going auto sentry.

gilded mist
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In what level? Also if you try you can make anything work

tidal quarry
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Just any level.

tiny drum
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Do glowsticks if thrown at the sleepers wake or disturb the enemy

tidal quarry
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Nah.

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Would be fun to just curveball one at a sleeper though.

tiny drum
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I had glowsticks and was like.... hmm what if

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But i didn't want to throw away a run just to test that

gilded mist
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Ha I remember the times were alerting a room meant a potential run end. Good times but yeah fog repellers also do not trigger enemies

tidal quarry
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I wonder if they'll add some kind of grenade later, like a pipe bomb.

noble grove
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yea i absolutely cannot kite rooms as well as speed runners obviously, but because ive triggered rooms so many times i can usually survive it

gilded mist
tiny drum
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Only just over 5 hours so ye i am very novice.

gilded mist
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I spent 100 hours on my first week playing. Still learning stuff

tiny drum
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lol

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Any tips for soloing close groups?

tidal quarry
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I have 18 hours and i've finished three expeditions.

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Wouldn't count the last one tho.

gilded mist
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You mean 3 levels this rundown?

tidal quarry
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Yes.

noble grove
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one more question please, does sprinting + jumping help more than just sprinting to avoid damage from large groups of enemies?

gilded mist
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Yes it does unfortunately.

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I can elaborate. It can count as not making sound if done right

gilded mist
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Yep.

gilded mist
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Wait no it was 80 hours I think

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100 hours to unlock d tier

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That's including idle hours though

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🤔

tidal quarry
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I wait until hackett gets a car bomb ability.

gilded mist
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OH

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Ohhhh

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Hmm

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I mean I wouldn't say it's confirmed but nice spotting

lament temple
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man all the nade friendly fire that would happen

tiny drum
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It could be somthing like smoke

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Or like cfoam

lament temple
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cfoam nade exists

weary relic
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It could be cut content as they don’t want them now smugshrug

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Doesn’t mean the footage was

gilded mist
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Ya ruined the wonder

weary relic
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Yes yes

tiny drum
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What if its a flashbang that wakes sleepers but stuns those that are awake

gilded mist
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That doesn't look like a flashbang

tiny drum
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Idk just theory crafting

gilded mist
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Ya I get that but neko ruined it 😦

weary relic
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Yes

gilded mist
weary relic
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Lmao

gilded mist
tiny drum
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XD

weary relic
tiny drum
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Im not a people person but i am a geese goose

weak turtle
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do iix syringes let you kill a scout with a hit that isnt to the head?

lilac fulcrum
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.t syringe

uneven gulchBOT
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What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.

lilac fulcrum
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I believe you can, but would still need some form of a charge on the hammer

weak turtle
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i totally want to try but i havent had the chance yet

distant ice
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Yes it gives plenty power to kill a scout with body melee

shrewd dirge
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does hel pistol hurt tank from front side?

vital sierra
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no

humble marsh
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thats a big brain question tho

vital sierra
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it doesn't penetrate

rain python
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It will do dmg but so little its insignificant and pretty much 0

neon gust
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4 hel revolver spam meta

ebon jasper
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What leves do you guys think are viable to solo in this rundown?

humble marsh
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All up to the C lvls, past that it gets too time consuming for most solo players

weary relic
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I’d say everything but D1, D2 PE, and E1 extreme

dreamy sapphire
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How does one solo a reactor level

weary relic
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Kiting goes brr

weary mesa
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or be good at shooting

dreamy sapphire
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Do you kill the waves or do you just sit at max spawn

weary relic
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For low tier reactors kill

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For high tier kill only those needed and kite

dreamy sapphire
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Okay maxes sense

craggy pier
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Kiting must die.

weary relic
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So E1 reactor gonna be garbage solo

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I don’t even want to do it

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So I won’t kek

dreamy sapphire
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That’s a good idea

weary relic
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See. I dont mind kiting. But when everyone’s only strat when shit hits the fan is kite. God I hate that

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Literally the only time you have to kite is solo

craggy pier
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That's why ||sustained scans|| were made so your forced to stand still and suffer

weary relic
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They are great

minor fractal
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I feel like the strat for E1 Extreme solo is just to alert every ||shadow scout|| in the first zone and kite those enemies.

dreamy sapphire
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Huge brain

weary relic
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I like the punishment if you try to kite during them

craggy pier
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Mhm don't kite or get punished, kiting makes this game boring.

dreamy sapphire
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The first time experiencing it was perfect

weary relic
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Kiting has been boring since R2 kek

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So yeah I agree

weary mesa
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Kiting has been boring since the beginning

craggy pier
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Imagine running to spawn when 3 are dead and picking up one person im glad they made those scans

weary relic
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I genuinely liked kiting E1

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But R3 on. Ehh it’s not

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Ez way to punish kiting more. Reduce player speed a tad, slow strikers a tad, health regen no longer goes brrr, and chargers are more normal rotflmao

stoic forge
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do alarm doors alert all enemies from opened rooms?

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or if you keep doors shut, will it prevent them from joining the alarm wave

minor fractal
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Alarms don't wake anything up, the only need to worry about enemies that spawn in or pass through a room w/ other enemies screaming or your gunfire aggroing nearby rooms.

verbal sky
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Hey I can’t put a power cell into one of the generators in b1

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Is there a specific order I’m supposed to do?

minor fractal
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What is the number on the generator?

verbal sky
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462

minor fractal
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What are the numbers in the top left in the objective text?

verbal sky
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508, 462, 883

craggy pier
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Did you query all the generators you need?

minor fractal
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Odd.

verbal sky
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No, I didn’t

stoic forge
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tyty

craggy pier
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Try it