#gtfo-related-questions
1 messages · Page 505 of 1
do they enviroments change ? so far i have been seeing the same assets placed differently... Or am i talking nonsense since i am 3 hours in the game ?
They reuse rooms
does that mean that A1 might have the same rooms as D2 ?
Absolutely
damn , that's...bad
Eh, not really, they're always expanding their collection of pre-made rooms
well maybe it's not as bad as i think it is , but so far it has me worrying that it might get repetitive too fast since every room i go into looks very much like the previous one .. i hope that changes further down the rundown
How to make lobby public?
Copy the lobby ID and post it in the LFG channels
There's enough variety with how and where they place rooms to keep it interesting
ok cool , thanks 🙂
Reusing materials are common in any games. But like Ricardo said, it’s up to them how to make it entertaining
Is it a bug that sometimes the mines don´t do damage at all? I have this problem since Rundown 4.
been a thing in previous rundowns as well
something about how mine collisions register probably
mines explosion can get blocked. like stand in front of it, have a teammate stand behind you, and they'll likely be fine
For example on doors. Sometimes 5-8 enemies die and sometimes none at all, although there are more than 10 enemies behind.
The broken door parts can block the mine
That was also my guess. It could be solved in a way that mines cause damage through these broken door parts.
what is the recommended rundown progression?
currently we did A1 -> A2 -> B1. but B1 is such a huge difficulty spike, introducing too many new mechanics. Should you play A1/A2 on higher difficulty first?
B1 is what, infection and giant rooms? get a turbine, flash the damn wallsacks, sync giants and gtfo
also i think you mean extreme A1/A2
should probably do that so you at least know what scouts are
B1 doesn't have scouts... well at least not untill first alarm door
heh
B1's difficulty spike isn't that bad, unless you guys alert the giants or can't kill giants consistently you'll have a harder time
we are beginning players, so yea we ofcourse have our struggles
Do you guys kill the giants or try your best to avoid them?
we try to kill them
we finally figured it out, after many attempts
we play 3p
so now we do 3 hit + small hit after
3 to back is enough to kill
specifically, 240ff on big strikers, 120ff for an occiput + 2x80ff to the back
yh
melee does 80?
1** full charged hammer swing** = 40 damage*2 back multiplier
hmmm, when does melee do 40 damage? does the damage still increase after the circle is fully lit?
no, it's 40 as soon as you reach max charge
cuz back is not a hitbox, it's based on how "behind" you are
you're gonna get a tiny bit below 2x mult and suddenly no instakill
You have to be behind it to kill it
that's why one guy hits occiput
oh... behind multiplier is like between 1 and 2 depending on your orientation?
basically
that's actually really interesting
but my main question was, do you think it's better for new players to do B1 OR B2 / A_ on higher difficulty?
fog turbine
doesn't spawn
oh you mean the start
well you can get through with what, 5% infection? sprinthop over to the other side when shit's asleep there
the start, fog with door that you need to hack...
you can hack it from the top
dunno and don't care much, that door is just there to teach people what infection does to them
disinfection packs can heal that anyway
except that one time 6 big bois where waiting on the other side
sprint through ... fuck
xD
sprinthop
doesn't trigger?
triggers as much as walking but you move at the speed of sprinting
how many times have i answered these exact questions i wonder
i suspect it would reduce the amount of times you get that question
pay no attention to that
99% of what you find in any channel these days related to gtfo has been discussed already
is there not a FAQ?
everything fanmade must be taken with a grain of salt meanwhile devs don't want to say anything themselves
you can find many guides about a lot of things and a lot of them do get some facts wrong
this game doesn't make it easy to learn stuff
yea.. i noticed they used IL2CPP to compile. so can't really read the source code
hmmm... doesn't that spreadsheet also fall under the same thing?
no because it's all ff numbers, got them by shooting each other and enemies
it's been confirmed that those are not the actual numbers, they just work
if hp is 100 and a hit deals 10, but you say 50 and 5, it's still the same shit for our purposes
yea.. still the result of spoiling or so is the same
but i guess legally it's fine
the rules don't explain the reasons well
hey guys, can I get some opinions on buying this game as a solo player? also, I know the last big content update just dropped recently. what's the ETA on the next one?
solo i.e. just no friends or insist on playing alone
just no friends. happy to play with randoms
and no ETA but R5 is no way in hell gonna come 2020
then you're fine
plenty of people started out alone
start with mm and lfg, add people you like and eventually form a proper team
I hate people that bhop. It gets irritating to hear fabric shuffling over and over ( it kicks off my tarkov reflexes and I usually end up doming them)
ok
can somebone explain to me how it works with the terminal? how to ping items and once they are pinged are they visible on the map then?
thanks @distant ice. does the fact that the game has no progression system hold it back at all, or do you find each game session is rewarding enough?
depends on the type of player
some insist there's no reason to play without rewards but i've played a lot of games before that was even a thing so i got no problem with it
@worn sinew do query item number to find what zone it’s in. Ping to mark it for a few seconds on your compass
they already said they will implement a progress system
think its coming when its out of early access
definitely before that cuz v0.99 is gonna be bug fixing and polishing for at least 6 months kekw
I see its on the backlog
@distant ice yeah before. my bad
last question. I got into tarkov when it was in alpha because the devs were obviously committed to seeing their vision through. is the dev of this game similar in their commitment?
never played tarkov, devs do do a lot and even talk here sometimes which is rare in games
definitely gonna push this game out of early access though
Yeppers
thanks boys appreciate it
i only played 3 matches so far and i liked it but a thing that bothers me a little is the enemy movement. its really not "fluid". some enemys "jumping" from place to place. you think they will work on that too?
so most likely it will be fixed
personally i'd say these parts of the games suffer just about the most seeing how devs' priorities are on content during ea
well from the few games i played , the time it takes to finish a mission (haven't even finished the first one yet ) i will feel dissapointed when i accomplish the objective and i don't get any kind of reward . It's a good thing they are working on progress
Once you get to the hard levels beating a level feels more rewarding
I just hope there is more enviroment diversity down the road .
Cause i really like the game , it's very refreshing .
So far they've added a new environment every rundown
I get that it feels the same a lot of the time but it's a claustrophobic underground facility
There's only so much variety we can have without going into extremities
no it's the ceiling lol
If you remove all the background and only display the playable area, most non open-world games will look the same too
Ye the limit is lower than the sky in this case
How do I distinguish surge alarm from regular alarm? and which one lets you kite them and not spawn new waves over and over?
It will say it is a surge alarm
And surge alarms are the ones that involve a lot of kiting
It will spawn new enemies if you kill any though
where? on the Class V alarm text when aiming at the door?
Ye
well that makes sense 😄
It will say warning surge or something like that
ah okay, thanks a lot
How do I initiate match making for my lobby if someone left? We've got 3/4
Damn
Not at the moment, but you can copy the lobby id and use the #how-to-matchmake lfg channels here, or all exist and start matchmaking again
hopefully in a future update we can add the ability to fill in
@red mist All alarms don't spawn new waves if you don't kill anything.
oh
Well they will spawn waves till you reach spawn cap then they wont spawn anything till you kill something
do i have to complete the optional missions in order to unlock the next levels or do i just finish the main objective ?
ok thanks !
@gilded jolt No, if you don't kill any enemies only one wave spawns on ordinary alarms.
That's how kiting works on 90% of alarms in this game, you kite the manageable enemies from the first wave and avoid spawning more unless necessary.
Wait. Ppl kill when kiting >:D
40 shooter projectiles would like to know my location 
people probably kill giants and shooters while kiting.
Any tips for not running out of ammo on D1 or is it just git gud and hammer more?
Don't use the loot near or in the reactor zone
You can gun blazing every area except Z67, so ammo is not an issue.
Unless you waste ammo for dumb reasons
You either didn't loot completely or saved too much tool.
yeah we'll usually leave the loot closer to the reactor alone. but the 4/4 hold drains us even saving ammo by hammering stuff to the terminals.
Some teams sneak for terminal in Z69, I'll suggest just pull the chargers in Z69. It should give you like 3~4 minutes after you accquire the code, then you can go wherever you leave the loot.
Like R2D2, try persuade your teammate to play in a different mind set.
its our first rundown lol
but Im sure I can convince them to give that a try. getting some extra time for extra ammo definitely would be appealing.
Yeah, it's still resource management. But in some expeditions, time is the most critical resource.
Hold left click
lol ty
Mind that you can only tag moving enemies
yeah. they have to be awake and moving, or a scout moving around
For d1, reconsider yur weapon choices if youre running out of ammo, as there are better weapons for killing bigs that go poorly for smalls ans vice versa
terminal glitch in r4b1, the reactor terminal is linked to the terminal on the outside of 220
any ideas?
Does anyone else experience choppy animation and poor performance during fights?
enemies moving at powerpoint fps is thanks to your connection to host
wdym
Do you mean "Gameplay gets harder as you go deeper?"
Not much, apart from certain enemies only showing in certain levels
So what’s the difference
i mean it's the same game
In first mission vs later missions
Oh ok thank you @distant ice
Now I understand
you ask does the gameplay change, how is one supposed to answer that? how is one supposed to understand that?
it's not suddenly gonna become resident evil or amnesia
You answer it with your thinking brain
Again, not much will change in gameplay
i think only you can answer that question for yourself
And ^
Imagine asking a vague question and expecting a specific answer
For your silly question
I...
the gameplay loop remainst the same
Thanks no mic gang
you will be facing some stuff i wont spoiled
and depending on you skill level you might struggle or not
Easy answer, the game will get harder if you haven't experienced the levels
DurtyTirtleToday at TI:ME
Like does the gameplay change at all
This is what he was asking about
Yes
It gets harder
Gameplay becoming harder =/= Gameplay changes
👍
Damn guys, you really unnecessarily roasting on DurtyTirtle for asking a vague question? It's still demonstrably clear what he is referring to.
Factors that increase difficulty become more prevalent the further through the rundown you go. Environmental factors like fog and infections become more pronounced elements of the missions and timed/alarmed events are more common
Like, why be flippant just because someone worded a question poorly?
looked to me like he's the one getting mad at people for no reason but w/e
i asked for clarification because the answer to that question is always going to be "yes"
clearly that's a shit fact though, if you want to get any information out of it you need to ask about what you're actually interested in hearing
he was saying thank yous and neverminds throughout your conversation, he was clearly just a newer player asking the player base.
He deleted the you dumb fuck comment
Oh okay, didn't see that tbf
Ye he deleted the comment on storm's intelligence
Alright, I apologise for casting aspersions
To reiterate, I'm more than capable of reading. Thanks for your consideration, though.
read sarcasm
- sarcasm isn't really easy to read
I'm more than capable of extrapolating from text, too
Then why point out that I 'can't read sarcasm'?
this is not gtfo related at this point
Damn these hybrids be looking like the Hunchback of Notre Dame
so knock it off to dms or go to general
What do comments like that achieve?
Literally an ice breaker to break the argument happening because its irrelevant already
Guys, let's chill out. For one, don't assume who deleted a comment, it could be by the user, or a mod, such as if something breaks our rules
two, just be nice to each other. no need to drag something on. let's help each other, elevate the community, not put each other down. try to understand what someone is asking, and help them ask the question better, not everyone is able to articulate their thoughts as well as others
Smh D0c leaking mine sentry
ya'll thought it was a mine sentry lol
we all thought we had warden restriction but hey ( ͡° ͜ʖ ͡°)
moving along.
Thanks D0c
yo carrying a terminal would be excellent haha
drop it, move along please
Has there been any other tools in game in previous rundowns?
Hey doc. What did you mean by. “ new update?”
Mostly sentries
we had shotgun sentry for a long ass time
auto sentry its "new" in a way
No. That was burst sentry.
well you know knight, there are various updates. R3, R4, R5, patches. All are updates.
Yea that’s true
fix no stagger 🥺
What’s coming december 9 tho
Red glow sticks
There has to be something for the anniversary
not cyberpunk
Is it just an update or new rundown? Sorry, relatively new to the game
mostly regular uptdate
is anything coming on the 9th? o.0
No I was joking got no clue if there’s a update
But dec 9 is the anniversary of GTFO EA
How long has r4 been out for?
1 month

pls catch them all 10cc
Lol
usually a rundown last around 3 months wich gives plenty of time to finish it
||execpt r3 wich was a fever dream ill never forget||
I still love how r2 was unintentionally released alongside COVID shutdowns
Infections
gtfo players: THE FUCK!
I like how R2 had the most levels the hardest and the shortest
I too
10cc cause corona virus
shortest?
warden is just trying to cure covid
Coronavig
•puts on tinfoil hat•
the complex is a covid research lab
R2 was a short rundown
C1 was fun without the patch ;D
it didnt last 2 months and half afaik
One we always remember though and tell new players horror stories about e1
They spoiled to much in the R3 trailer
yep
thankfully they took feedback and when r4 release theyre trailers got better
not really showing much
Now we just need subtitles and we can make threat level extreme memes
I want more environment hazards
Like a whip monster that whips you if you get to close
No more cyst
his cool but he can be alot more
He got small arms
like if you wake him up and dont kill him no problem
no punish on how it gose
you just lose some health
Tank with hybrid heads
I thought he would be an enemy you can't kill
and thats something
And have to run from
if they add something that you cant kill
That would make for a cool enemy. Something you can't kill
I mean you have to run tho
he tongues you every second with no pause
but that would be cool
Like the stalker from Warframe? Or mr x from re2?
ya
because that will be scary
dont say its not going to
if something is chasseing me that i cant kill im going to get scared everytime i see it
unless it looks gofy
gofiy*
I hope the snatcher will come back
It was never a thing...
In the trailer
?
But hey. Join mapper cult squad while ur at it
ahhhh that thing in the first trailer that ended it?
Ye
i thought that was a big guy
Well. We dunno what happened to him but I want the full ending song for the trailer
that would be cool for the story part of the rundown
That was great song
like your end goal in the game is to get to D2 to kill this idont know what
to end it forever
so you dont get grabed everytime
thats a good idea
Hey. Simon finish the song from the 2017 trailer
well saying that its not a ensta kill
tag him
if you can
i dont know if we can
if they made it a instakill it would be a little too unfair
unless it gives you time to react
whats the thing that can tag enemies behind doors? is it something the turret does im not aware of or is the biodetector?
bio tracker
if an enemy is moveing you can hold left click with the bio tracker to track him
but you need to be in range
oh kk
moveing= being red on the bio tracker
Scouts and awake enemies qualify as "moving"
anything that isn't stationary
It doesn't specifically care if enemies are moving, though.
It just cares about enemy state.
the bullpup is not in the game anymore right
Its not in the game anymore
rip
It was an R3 rundown specific
oh
MP had like 5m drop-off, though.
when the game fully releases will these guns come back?
we dont know
Guns that were previously rundown specific can come back if they were liked enough
Like the MP basically came back and the MG came back
HEL and gauss gun seemed pretty fun
Eh they were kinda bad
really
the hel had its chargeup and whatever but had penetration
not like it will be useful 100% of the times, but on some runs will
Ye they were only good in specific situations
And a lot of maps did not have those specific situations so
i also like better the sight of the other DMR
however it was called
Rundown specific is a way for us to text weapon customization
It was useful on like one map, penetration didn't really mean much because the ammo efficiency on both weapons was so poor.

i see
something like the pierce gun from F.E.A.R. would be nice
give us a sword melee you can pierce enemies with that
lol
personally i think most guns should have pierce on them, it would make holding points more viable
currently a lot of the time your shots will stumble one guy who absorbs all your bullets while the three behind him all hit you
and that specifically has gotten so much worse this rundown because of the enemy collision
^
theres no bullet penetration on normal weapons?
godamn
the assault riffles and the dmr should atleast have some
the smg too but with more damage dropoff since it itsnt that big of a caliber
feelsbad
yeah i don't really get why they don't have bullet pen, at least let it penetrate one enemy
my guess? they didn't have a system for it until r3 when they introduced HEL guns and don't want to back port it
cant wait for bullet pen blurst cannon
Does the mental status or HSV Probe status mean anything or is it just there for flavour?
Doesnt mean anything yet
Is it a known issue that querying doors doesn't display any nav info?
Yeah, querying door is glitched since rundown 1 and getting worse over rundowns.
wdym nav info?
as in like, using QUERY on a door and having it tell you which zones it connects to
huh, actually never noticed that
that is a bit weird that they have that nav info come up empty
It used to work in earlier rundowns
In earlier rundowns, if you query a sec door, it will ruin your terminal screen, you can only CLS to fix. It "fix" the issue in this rundown by showing nothing at all.
And here I was wondering why the option was available if it's effectively useless. Nice to know it's something that'll probably get fixed.
question, on A2, is it possible to return to main objective after doing the overloaded door, or do you have to do the extreme zone as well to count as completing the overloaded one?
you can do just overload and high
so it'd still count as completing the overloaded objective if you were to carry both cryo's to spawn first, fall in on the overloaded zone and cap the terminal, then cap at spawn to finish?
I wouldn't put both cryos in the scan because it starts another alarm
But ye you can complete main sector first then do overoload once you got both cryos
leave cargo near exit scan, do overload, carry the cargo the last few meters and extract
epic, alright, thanks ^^
You only miss out on prisoner efficiency, which you don't need if you just want to get an overload knocked out.
are dedicated servers ever planned?
dedicated servers for... what?
For better gaming experience, but I assume it's very unlikely to happen.
gonna go with unlikely
probably going to sound daft.. how do you begin doing overload in A2?... I've had a look and honestly cant find the information might have just missed it haha
You have to get the bulkhead key then put it in the bulkhead DC
is doing extremeoptional or do you have to do that first? 🙂
Both Overload and Extreme sectors are optional, if you want to do A2 Prisoner Efficiency though you need to get another key that only spawns in Overload
perfect! going to do the extreme anyway thought it was worth asking the question! haha thanks! 🙂
I've been having trouble consistently dodging striker attacks. I'm not sure what I'm doing wrong.
I don't understand how their attacks actually work. It almost seems like a targeted ability, and the animation is just for show. I've dodged at all different times of their windup attacks, ran away and past them, stayed close and staggered them, and I get different results every time.
Sometimes early dodges work, sometimes they don't. Sometimes running away works, sometimes I get hit way out of his range and his tongue doesn't even animate. Sometimes I shoot them and they stagger, sometimes they don't.
What exactly are the rules here? I can't seem to pin it down
Are you the host when testing these?
I have been, though its more prevelant when I'm not a host, obviously
are you jumping through them?
they can track you better if you try to back up, or if you aren't jumping
no
The power of circle kite
live within me
so bullying giant charger is my first idea
Stop bullying >:- ( Hug instead ;- )
Let the scout tickle you
Let that giant lick you!
Let the mother show you her babies
oh, i got my pacifist D2 run ( failed of course )
where i got tickle by scout
high five giants
and getting chase by 30 + fanboys (striker)
So I was talking with my friend and asked me if the game has a system when there are less players, the overall difficulty of the run lowers, is it implemented on the game already or will it be?
(Sorry for the bad english xd)
no it will not be implemented a lowered difficulty with lower players in the lobby
Ok, thank you!
What are the rewards for completing a rundown?
massive thanks
np
go to bot spam type this: ?suggestion (your suggetion)
thanks again!
@craggy pier They are planned, rundown rewards and progression have not been implemented yet, however I would personally expect them to be released around full release
At least, that's the general aim from what I've heard
Anyone can guess when the game will be full release?
And how many rundowns will there be? 😄
Full release is planned for sometime in 2021 rn I think
Yea
probably longer 2 months seems pretty short
Yea, the shortest one so far was R2 and that was around 2 and a half months long iirc
3 months gives enough time to people with no time to complete the rundown, also strats gets stablish
3 months should be the standard for full release imo
I wonder if the concept of shorter rundown that last not as long will ever be a thing
Of course the rundown have to be good for that to be begging with
Ye I think R2 should have been longer
if its as easy as rundown 3 then it has to be shorter
even tho they should stick to their 3 month formula and not make "shorter" ones
Some rundowns will be a smaller number of expeditions, some will have more, some will last shorter, some last longer. Some will have E / other difficult tiers some won't. All depends.
anyone think theres a secret level for completing all the side objectives?
if there was, people are really good at keeping it a secret
no
Ye it would have been discovered already
And I am sure if it was a thing at least one person would have said something
there might be a secret door or something
I do not think the devs would really hide a secret level
i heard the audio logs of the that prisoner guy saying "they have to get something for me........ go deeper"
That might just be relating to the next rundown
maybe
so, was room depth 1 in this rundown?
I heard the warden requires a larger sample size. More prisoners need to be dispatched.
it certainly make me want to finish all objectives
😄
well now
i think i just might buy my friend this game and make him a prisoner with me
how many mines it takes to kill the /s tank?
7-10 usually
make it 19
7 if you do it perfectly
It practically only does damage on hitting sacks
But the way it decides what to hit makes no sense to me
thnx
What do syringes do
.t syringe
Sorry, unable to find a tag named syringes.
.t syringe
What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.
.t infection
Sorry, unable to find a tag named infection.
.t pls give combat shotty less spread
Sorry, unable to find a tag named pls give combat shotty less spread.
:[
replace it with rocksalt shotgun >:) dedicated stagger shotgun instead of kill
lmao
Sorry, unable to find a tag named playermodel.
🤔
huh
Is hammer only at max charge when blinking red or as long when the white charge is full?
When the circle is full its fully charged, when its blinking red its going to automatically swing
As long as the white charge is full
ok, thx
Ive asked before but easiest levels to practice scout as easy as possible?
B2 extreme if you have friends, it's a guaranteed spawn of 2 in there always
I know, but im solo
I'm trying to remember what it is for solo, but I'm having a hard time
A1 Extreme
Ive tried b2 high some times, but the room with the first scout without having to do alarms is in a room with 100 of sleepers
Still go B2, if do not want to do the scouts in B2 extreme, there's scout's in Z88 w/o any alarm.
The scout in Z88 is really hard
it really takes a whole for C2
actually, B2 extreme is good for solo too
just set up a few mines, they'll take care of the enemies, and you should have a minute or so before they get to you
clear Error enemies
Yeah, but im not good underpressure, i need time to prepare, without constant alarms
open door
kill
only 3 spawn
every 15 seconds
and they spawn about 2 area away
plenty of times
especially since the B2 areas are huge
Im gonna try B2 extreme with turret outside
then bring the sniper, snipe the first scout, and just practice hammering on the second, since you can use a sentry to kill the sleepers and just take your time through a closed door
Or try to kill both with melee
there's no better bet than Z88 for not being good under pressure
I think that's better
When you get good, it gets fun
Ive done all main levels, just never killed scout without cfoam
A tip is if you have a room with more than 1 scout, try to melee the first one and then shoot the second, but you need to decide if it's better to melee or shoot the last one
It's always better to melee the scout
I'd say that's a false statement
Though sometimes you don't have a choice
If there's sleepers left/giants, beware
Like a sleeper can't be killed on time
I mean, it depends on the situation at the end 
Sometimes it's better to shoot the last one, and sometimes melee
They spawned from inside
Is there a strat for B2?
Or do you just have to deal with the fog?
for PE or no?
what?
unless you're doing overload, you want to get the bottom zones done first and then put in as many cells as possible for the top zones
PE= doing all the missions in one run that means Overload if you not doing that
no
you just clear the not foged area
and then put the 2 cells in
Rey
chief
there will literally
be no fog at all
so yes
put them in once you've done the 2 bottom zones
ok so just doing the basic objective
wdym by bottom?
once you get it
it'll help even more
the bottom zones are 88 and probably 89
it starts with the simple team scan
so do those first or last?
first
and then wait to put the power cells in?
well don't put them in untill you've cleared both those zones
but once that's done there's no reason to wait anymore
Okay does that clear the fog in 86 and 87 or something?
gotcha ty
you can do the alarm that leads to the top zone first
if you want the waves to only have 1 entrance
(if you open up 88 first, the alarm wave can spawn enemies in 88 too)
yo
played rd3
first time doing 4
and i heard there are side objectives in game
also wut is the skulls marking system in top right
The skulls are the difficulty. You'll get the chance to make a mission harder if you do certain things.
huh...
Can someone tell me how I can make a lobby I host public?
Yes
@dire wasp see #how-to-matchmake
is the space that you talked about required for a scout to be able to spawn still a thing doc
That doesn't really say how to make it public, just how to give friends a code.
because they spawn in very tiny rooms this rundown
@dire wasp if you want to make it public put up a notice in the lfg chat that fits nearest to your region, example:
looking for X people for B2 (input difficulty) in vc xxx
But there's matchmaking, how does that work then?
Or use the matchmaking option to start solo and find a group
Just fill out the matchmaking options and start it up
But then I can't invite my friend?
Click matchmaking under the expedition you are looking for, game will find a match based on preferences
Matchmaking is in an alpha state, it currently does not have co-op implementations for it
At this time matchmaking is only for solos but we plan to improve that in the future.
You have to queue solo
matchmaking is dumb and is still missing features like the one you want to use, better to use the lfg channels since it fits perfectly with what you want to do
I'll let you do this D0c, you're the metaphoric figure head lol
Nah you're doing fine peace
Cool, thanks! 🙂
is it possible to do multiple bulkheads in one try?
like do u have to find a second key to open the bulkhead again?
Depends what level
yes
first mission
Nope
Yep
Like christmas said it depends on the level
got it got it
oh and extreme on A1 has another key?
Yes
Anyone got advice for 3-manning C2? Our biggest sticking points so far are the initial security door, efficiently clearing the bloody door, and which order to do zones in. Also, how many alarm phases does the Zone 12 door have?
Can the monsters hear you talk with in game vc
No @bright kestrel
@quiet plume Class IV
Which objectives are you doing?
Generally, note that you can only skip 5 GLPs and pick which zones to visit based on how you get there. z9 requires z8, z15 requires z13 and z14.
Just the GLPs, we kind of figured we'd have to do all the basic zones. The first security door just eats so much of our resources though.
If you do blood door first they spawn further away.
^
You don't have to explore it, just open it.
you can use the plenty of fog repellers there to go into the first room and c-foam/mine the back door, that's typically where they spawn in my experience
guys guys, if I clear the optional objective in a1, do I have to clear main objective?
yes
even if I have already cleared main objective before?
the level ends when you clear the main objective, every time you drop down, you either finish, fail or quit @severe sky
if you clear the side objective, but don't clear the main objective, you just failed the mission and it counts as not clearing anything
ooh okok
How do I make so that enemies don't spawn in the second room of zone 880 B2 extreme? I want to do it to help my friend practice killing scouts
Best Level to pratice hammering scouts?
Both of you move quickly and kill the 1st scout immediately
B2 either main or extreme
B2 extreme mission
Also do error alarm spawns follow normal alarm spawning rules (2 rooms away)
Yes, even if they spawn forwards and alert scouts
Hi guys, what would be the best pistol as primary please ?
Hmm?
You mean the pistols or all primary weapons?
Choosing a primary is playstyle dependent
It depends on preference. I prefer the auto pistol
No
B2 zone 88
Its in high
No alarm require
Just 2 team scan
Can somebody walk me through how D2 works? I know there's a mechanic where fog rises, but I don't know how it works or if the extreme objective affects it at all.
The longer you take, the higher the fog goes, iirc it caps to head height
I could be wrong
It starts after you do extreme
Oh yeah, that too
Hello. I'm new to the game. I was wondering when where I can get the bullpup rifle into my loadout?
What do you mean?
Rundown specific weapons are weapons that have the possibility of getting removed after the current rundown
The bullpup did get removed
Awwwwww. I was looking forward for that weapon. Also, is there a reason why it was removed? I don't see any logical reason to remove more weapon options in the game.
just rundown specifics
its what they do to make the weapons dont feel the same
Eh honestly I think if they kept every weapon ever introduced in without removing any there would be too many
^^
I mean the only rundown specific guns that stayed in were the carbine and burst cannon
I guess because the carbine was liked and the burst cannon had potential idk
Also the machine gun and machine pistol (autopistol) which were R2 specific returned after being removed because people liked them I guess
yeah but even then they are way different now
yea
But more options is better though.
I think rundown specific weapons are their way of testing out their weapon customization
Eh if there is too many it can start to feel overwhelming
Eh do not worry you did not miss much, the bullpup was pretty mediocre
People will always ask what the best weapon for X reason is
When it all really just depends on what you like
- for a given situation
yeah i figured when someone else corrected me too
the damage increase really brought burst cannon into usable status.
burst cannon was already usable
burst cannon is insanely overpowered
Mhm
^^
They most likely needed a boss killer to deal with the tank, hence that was done
well, and the sniper is p niche
sniper just needs an increased precision multiplier to outmatch the burst cannon in damage
only problem is going to be with big chargers, they have no hitbox for precision. Sniper would be trash against them, that's where the burst cannon should shine as a body damage dealer
not that ive tried, but can you solo a mother in a single foam with burst cannon?
probably
anyone got tips for the BIG dude at the end of C1? We tried mining the door but it doesnt seem to kill it out right
if he's looking at you, you should probably be running away
if he's looking away from you, move in to shoot the back.
if the little guys are a problem, have someone hold the door. 1 or 2 people.
call out who he's looking at on coms.
alternatively, more mines.
10 mines on the upper part of the door and get him to run straight down mid
worked for me
5 on each side
7 will do the trick actually
Put 8/9 mines on top of the door mostly next to the light and then open it and shoot it after that go in the middle and back off to the shelf and his dead
Put 7/6 if you want to just soft him up
7-10 usually kills him
7 is not 100% that's why I put 8
Also (since it happened to me a few minutes ago) make sure there isn't any enemy that try to go near the door
As they'll trigger the mines (and kill everyone if you're doing the scan)
Ya
But that doesn't useally happen so ya sorry for the bad luck
Fun fact I never fighten one of the bosses
So ya I killed them but never fighten them
knowing how to fight it can salvage a run.
Tank is fun to fight in D2 high only, not having stuff pester you while you shoot it helps
That's way more fun imo
cheese is not fun for the lactose intolerant
You learn to hammer him too 🦾
Or just get better at shooting 
Or get better at juggling aggro
Can't really shoot if you're out of ammo
Ya
yea a lot of things to get better at
Yes it is
Managed to clear the alarm, the tank and extract with hammers only so it is doable
My one and only completion (for now) in D2 main layer had us with literally 0 ammo at extract
Last 3 times I did 7 it didn't work buddy
Mine placements determine how many mines can kill it
It only takes damage to the sacks and the way it decides what to hit is fucky
Thanks Mr.helpfull
Smh, he was talking to me
Fact is 7 mines are enough to take 100%
Hm bad luck then
?
Oh God I don't want to wake up and do my classes 😭 and then try to beat D2 pe
Ahhhhhhhhhhhhhh
6 supposedly works too, but I've never done it myself. Tbh I haven't done the mine thing at all.. well.. ever cause I think it ruins the point of the enemy encounter
Speaking of that I need to go sleep have a nice day and night everyi
gn
Yes but actually no
How no lol
It literally one shots an enemy that is intended to be difficult
How does that not ruin the encounter
Making a sack enemy takes the point out of an enemy imo
Ya because you using his weak point
You're not using a weak point, you're cheesing his hp bar
Like emagen having to fight every mother you see
Mothers are a joke tbh
Ye
It's not but you know it's better to get them done in that first blow
They're incredibly easy to manage with a group that knows how to kill one
You have one person shoot babies while the others lay into the back
They're only hard to deal with when you let them fog the place and spawn tiny cunts
it's super easy
Which is why we take bio
The tank is the same principle. Just need to better balance rotations and peeks
Ya and when you fight them they going to do that unless you have 2 combat shotguns
Just wait for him to aggro onto someone else and shoot back
You don't need CS
You can kill babies with AR effectively
Same with AP
SMG
Anything with a decent mag size
heh
CS is just the most effective, and you definitely don't need two
One is more than sufficient
You only really need 1 CS if you want to invest in that method, and even then CS is a lot weaker w/out proper head destruction.
Well that's on you how you want to take care of them after all this are all tactics
Pump shotgun is honestly better for it now.
For us
Pump works very well yes
It dose burst common dose alot
I mean it's like c-foaming the mother
Using BC on babies is a waste though
completely erases the fight
BC is awful for babies, wtf
Not on the baby's on the mother
I use the auto pistol on mother and BC for babies
smh
Baby's smg or anything with 50 or 40 will do
ABC the madlad
Of course you would do that
Why not I allow it
To be real I allow everything because it's a game come on
I'm not going to argue so hard for a game
(unless is fnaf lore)
Anyway I go sleep gn
we only have small birthers and they're all sleeping
just avoid/kill with c foam
except for D1 extreme
but if you loot properly after finishing up, you should be stacked
meaning you can just tank hits from the babies while focusing the birther
you can even have your entire team focus babies for the last room because it's just one scan at the entrance and you can leave
is there in game match making yet?
yes
Yes
but it's in alpha
im in B1 with a friend at the final Alarm 3 door but theres a shit ton of fog , there are some generators close to the door . Do the generators clear the fog if we put cells in them??
Generators don't clear the fog
You should have found a few repellers
If not thank RNG
is fog random ? i dont remember fog last time we were here !?!?!
well we are only two and we have one repeller
I meant fog repeller spawns are RNG
correction one turbine
we dont have any repellers we used them
i guess we are screwed? 😛
Eh, you can always tank the fog if you don't mind being 15% HP
doesn;t it go further than 15 % infection ?
You can do it, if not there's always a next time
Even if you were to get past that you would probably not be in a good position to get past the final alarm
You usually want to refoam that door once to buy time
Why do Rundowns have a limited time? Shouldn't this help with new players about learning the lore? Sorry if this question is requently asked
.t rundown
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
Buy GTFO at https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by hor...
I watched the video, but I'm cobfused about why
That video sorta explains it. Basically to create fresh content it rotates out old and adds in new content
I can understand that they want to create fresh content, but why not keeping the "old" stuff?
.t old Rundowns
When a new Rundown is release, the old ones are removed. Here is why:
- System limitations Expeditions are made up of rooms that are put together to make a zone. As they make a new Rundown, there can be system changes that cause how rooms fit together to break things, which means they need to go through and fix those bugs. Things like enemies that lose their AI pathfinding, etc. See point 3 as well.
- It would divide the playerbase Instead of everyone focusing on the current Rundown, people would be split between multiple of them, making it harder for LFG groups. You can see an example from Bungie with this exact scenario: http://redd.it/5zq8d0
- The dev team is small They are 9 people and having to maintain older Rundowns would take a lot of time and effort to do. Instead of allowing them to focus on the current + next Rundown, you're forcing them to have to apply bug fixes, weapon balancing, adding new features to older Rundowns.
- Because of system upgrades old maps get unbalanced and broken I touched on this in the prior points, but the devs can't guarantee things will stay working for past Rundowns when they do updates for new ones, which means if they have older Rundowns available, the community will expect them to provide support for it, which isn't feasible.
- New fresh content The steam store page makes it clear this is how the game & Rundown system works. New content replaces old content, it keeps it fresh, gives you new features, enemies, weapons, challenges, etc. While older content may be removed, you are getting new content for free. The devs will never charge you for new content, there are no micro transactions, there are no loot boxes, there are no DLC's. You paid for the game, everything else you are getting is for free.
- Why not just make it available via the "Betas" tab Same thing as point 2. It would still cause the playerbase to be split too much.
That basically covers it as well :) but I can expand further for you, just let me know
Ok, will read and ask if I have more questions!
The IA gets changed with every new Rundown? Is there any official page where we can read lore? (I did take a look at the specific channel and read the presentation)
!wiki lore
The wiki has a lot of the lore documented for what is known
What sentry is the best, it used to be shotgun, but what is it now. I havent play since rundown 1
Ok, thank you for the info!
Ye shotgun was best in R1 and R2, Burst was probably best in R3 now the Auto and Burst are kind of equal
Both good depending on the situation
Thanks!
Sentries are trash imo
You'll get much more mileage out of cfoam and mines then you ever will sentries
except when there arent doors
^
mines are still great without doors
just need to be smart about how to use them at that point
hey real quick, is the console not listing items properly? or am i inputting it in wrong?
what are you typing
list z42d for example
try "list z_42"
the console doesnt understand the sections of a zone iirc
proper usage would be akin to:
list e_42
terminal does not understand room letters.
^ list zone_42
^ list ne_42
And you got FOG_TURBINE_42, I'll say just use LIST ZONE_42
List 2
42 still has 2 in it
Yea, I'm just saying stupid shit at this point
hey guys quick question, what loadout you like to use? i personally like to use the revolver and pistol, so what's yours?
SMG burst connon bio tracker and the mallet
smg + hel gun burst cannon + cfoam + maul
the pistol and revolver can be quite good with a good aim and going for headshots
but it does feel a lot harder to use if you have too many enemies close to you
Pistol is nice, Revolver is such a good weapon in the right hands
That's 6 guaranteed kills if you got the aim
i used to run the pump shotgun, but it has low ammo capacity
and i not sure how i feel with the combat shotgun
all the pelt dont reg anyway
for the pump
so you get like 60% of the normal damage as i heard
i dont know my self
The shotguns this rundown doesn't perform as well
Back in R3 they we're good
Because of the spread they have now
unless combat shutgun for some enemys
like killing chargers when they rushing or the mother and the tank
SMG shotgun auto setry
thats a good normal loadout
i see a lot of people using the SMG but the ammout of rounds you need to kill a normal striker seems too much for me
SMGs are reliable if you don't know what to take for primary
and i lose a lot of accuracy after a couple of bursts
pistol can easly take down a striker/shooter with 2-4 rounds





