#gtfo-related-questions

1 messages · Page 505 of 1

craggy pier
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In choosing what sector you do, you have to find a bulkhead key and put them in Bulkhead DCs

gilded jolt
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You don’t choose an easier one group

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The layered zones are only harder

arctic nymph
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do they enviroments change ? so far i have been seeing the same assets placed differently... Or am i talking nonsense since i am 3 hours in the game ?

craggy pier
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They reuse rooms

arctic nymph
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does that mean that A1 might have the same rooms as D2 ?

craggy pier
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Absolutely

arctic nymph
#

damn , that's...bad

craggy pier
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Eh, not really, they're always expanding their collection of pre-made rooms

arctic nymph
#

well maybe it's not as bad as i think it is , but so far it has me worrying that it might get repetitive too fast since every room i go into looks very much like the previous one .. i hope that changes further down the rundown

umbral dove
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How to make lobby public?

craggy pier
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Copy the lobby ID and post it in the LFG channels

umbral dove
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ahh

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kk ty

craggy pier
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There's enough variety with how and where they place rooms to keep it interesting

arctic nymph
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ok cool , thanks 🙂

keen solar
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Reusing materials are common in any games. But like Ricardo said, it’s up to them how to make it entertaining

spiral kettle
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Is it a bug that sometimes the mines don´t do damage at all? I have this problem since Rundown 4.

distant ice
#

been a thing in previous rundowns as well

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something about how mine collisions register probably

lilac fulcrum
#

mines explosion can get blocked. like stand in front of it, have a teammate stand behind you, and they'll likely be fine

spiral kettle
#

For example on doors. Sometimes 5-8 enemies die and sometimes none at all, although there are more than 10 enemies behind.

distant ice
#

something blocked the explosions.

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HEL mines when

wise thicket
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The broken door parts can block the mine

spiral kettle
#

That was also my guess. It could be solved in a way that mines cause damage through these broken door parts.

grizzled swan
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what is the recommended rundown progression?
currently we did A1 -> A2 -> B1. but B1 is such a huge difficulty spike, introducing too many new mechanics. Should you play A1/A2 on higher difficulty first?

distant ice
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B1 is what, infection and giant rooms? get a turbine, flash the damn wallsacks, sync giants and gtfo

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also i think you mean extreme A1/A2

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should probably do that so you at least know what scouts are

grizzled swan
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B1 doesn't have scouts... well at least not untill first alarm door

distant ice
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heh

grizzled swan
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oh boi....

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but scouts are "fine" considering they where introduced in A2

craggy pier
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B1's difficulty spike isn't that bad, unless you guys alert the giants or can't kill giants consistently you'll have a harder time

grizzled swan
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we are beginning players, so yea we ofcourse have our struggles

craggy pier
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Do you guys kill the giants or try your best to avoid them?

grizzled swan
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we try to kill them

craggy pier
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How?

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3 people behind it?

grizzled swan
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we finally figured it out, after many attempts

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we play 3p

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so now we do 3 hit + small hit after

distant ice
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3 to back is enough to kill

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specifically, 240ff on big strikers, 120ff for an occiput + 2x80ff to the back

grizzled swan
#

240?

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hp?

distant ice
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yh

grizzled swan
#

melee does 80?

craggy pier
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1** full charged hammer swing** = 40 damage*2 back multiplier

grizzled swan
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hmmm, when does melee do 40 damage? does the damage still increase after the circle is fully lit?

distant ice
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no, it's 40 as soon as you reach max charge

grizzled swan
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weird, 3hits never kill a big boi for us.

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¯_(ツ)_/¯

distant ice
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cuz back is not a hitbox, it's based on how "behind" you are

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you're gonna get a tiny bit below 2x mult and suddenly no instakill

craggy pier
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You have to be behind it to kill it

distant ice
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that's why one guy hits occiput

grizzled swan
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oh... behind multiplier is like between 1 and 2 depending on your orientation?

distant ice
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basically

grizzled swan
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that's actually really interesting

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but my main question was, do you think it's better for new players to do B1 OR B2 / A_ on higher difficulty?

distant ice
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freeform

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extreme A tier is easier than base B though

grizzled swan
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tnx, good info

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btw, what's up with the B1 spawn? forcing you to run through fog?

distant ice
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fog turbine

grizzled swan
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doesn't spawn

distant ice
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oh you mean the start

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well you can get through with what, 5% infection? sprinthop over to the other side when shit's asleep there

grizzled swan
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the start, fog with door that you need to hack...

distant ice
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you can hack it from the top

grizzled swan
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is that intended? or a cheese?

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thinking from gamedev perspective

distant ice
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dunno and don't care much, that door is just there to teach people what infection does to them

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disinfection packs can heal that anyway

grizzled swan
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except that one time 6 big bois where waiting on the other side

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sprint through ... fuck

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xD

distant ice
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sprinthop

grizzled swan
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doesn't trigger?

distant ice
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triggers as much as walking but you move at the speed of sprinting

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how many times have i answered these exact questions i wonder

grizzled swan
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i mean.. sprint is in the name

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maybe call it fasthop

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xD

distant ice
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does it matter?

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you sprint and you jump, that's all there is to it

grizzled swan
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i suspect it would reduce the amount of times you get that question

distant ice
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pay no attention to that

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99% of what you find in any channel these days related to gtfo has been discussed already

grizzled swan
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is there not a FAQ?

distant ice
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everything fanmade must be taken with a grain of salt meanwhile devs don't want to say anything themselves

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you can find many guides about a lot of things and a lot of them do get some facts wrong

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this game doesn't make it easy to learn stuff

grizzled swan
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yea.. i noticed they used IL2CPP to compile. so can't really read the source code

distant ice
grizzled swan
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hmmm... doesn't that spreadsheet also fall under the same thing?

distant ice
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no because it's all ff numbers, got them by shooting each other and enemies

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it's been confirmed that those are not the actual numbers, they just work

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if hp is 100 and a hit deals 10, but you say 50 and 5, it's still the same shit for our purposes

grizzled swan
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yea.. still the result of spoiling or so is the same

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but i guess legally it's fine

distant ice
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the rules don't explain the reasons well

fervent mason
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hey guys, can I get some opinions on buying this game as a solo player? also, I know the last big content update just dropped recently. what's the ETA on the next one?

distant ice
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solo i.e. just no friends or insist on playing alone

fervent mason
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just no friends. happy to play with randoms

distant ice
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and no ETA but R5 is no way in hell gonna come 2020

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then you're fine

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plenty of people started out alone

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start with mm and lfg, add people you like and eventually form a proper team

indigo quiver
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I hate people that bhop. It gets irritating to hear fabric shuffling over and over ( it kicks off my tarkov reflexes and I usually end up doming them)

distant ice
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ok

worn sinew
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can somebone explain to me how it works with the terminal? how to ping items and once they are pinged are they visible on the map then?

fervent mason
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thanks @distant ice. does the fact that the game has no progression system hold it back at all, or do you find each game session is rewarding enough?

distant ice
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depends on the type of player

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some insist there's no reason to play without rewards but i've played a lot of games before that was even a thing so i got no problem with it

indigo quiver
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@worn sinew do query item number to find what zone it’s in. Ping to mark it for a few seconds on your compass

worn sinew
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they already said they will implement a progress system

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think its coming when its out of early access

distant ice
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definitely before that cuz v0.99 is gonna be bug fixing and polishing for at least 6 months kekw

fervent mason
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I see its on the backlog

worn sinew
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@distant ice yeah before. my bad

fervent mason
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last question. I got into tarkov when it was in alpha because the devs were obviously committed to seeing their vision through. is the dev of this game similar in their commitment?

indigo quiver
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Simon does good work. Prove me wrong 😄

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They all do.

distant ice
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never played tarkov, devs do do a lot and even talk here sometimes which is rare in games

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definitely gonna push this game out of early access though

indigo quiver
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Yeppers

fervent mason
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thanks boys appreciate it

worn sinew
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i only played 3 matches so far and i liked it but a thing that bothers me a little is the enemy movement. its really not "fluid". some enemys "jumping" from place to place. you think they will work on that too?

distant ice
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yeah that's part of the "polishing"

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can't have a proper fps without it

worn sinew
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so most likely it will be fixed

distant ice
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personally i'd say these parts of the games suffer just about the most seeing how devs' priorities are on content during ea

arctic nymph
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well from the few games i played , the time it takes to finish a mission (haven't even finished the first one yet ) i will feel dissapointed when i accomplish the objective and i don't get any kind of reward . It's a good thing they are working on progress

gilded jolt
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Once you get to the hard levels beating a level feels more rewarding

arctic nymph
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I just hope there is more enviroment diversity down the road .

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Cause i really like the game , it's very refreshing .

distant ice
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So far they've added a new environment every rundown

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I get that it feels the same a lot of the time but it's a claustrophobic underground facility

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There's only so much variety we can have without going into extremities

arctic nymph
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Well you can have a lot of diversity even with that setting

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Sky's the limit

atomic robin
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no it's the ceiling lol

distant ice
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If you remove all the background and only display the playable area, most non open-world games will look the same too

gilded jolt
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Ye the limit is lower than the sky in this case

red mist
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How do I distinguish surge alarm from regular alarm? and which one lets you kite them and not spawn new waves over and over?

gilded jolt
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It will say it is a surge alarm

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And surge alarms are the ones that involve a lot of kiting

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It will spawn new enemies if you kill any though

red mist
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where? on the Class V alarm text when aiming at the door?

gilded jolt
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Ye

red mist
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well that makes sense 😄

gilded jolt
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It will say warning surge or something like that

red mist
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ah okay, thanks a lot

storm herald
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How do I initiate match making for my lobby if someone left? We've got 3/4

gilded jolt
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Cant rn

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Guess you just gotta play with 3 people

storm herald
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Damn

lilac fulcrum
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Not at the moment, but you can copy the lobby id and use the #how-to-matchmake lfg channels here, or all exist and start matchmaking again

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hopefully in a future update we can add the ability to fill in

minor fractal
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@red mist All alarms don't spawn new waves if you don't kill anything.

red mist
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oh

gilded jolt
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Well they will spawn waves till you reach spawn cap then they wont spawn anything till you kill something

arctic nymph
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do i have to complete the optional missions in order to unlock the next levels or do i just finish the main objective ?

gilded jolt
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Optional

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To unlock later tiers you have to do some optional objectives

arctic nymph
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ok thanks !

minor fractal
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@gilded jolt No, if you don't kill any enemies only one wave spawns on ordinary alarms.

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That's how kiting works on 90% of alarms in this game, you kite the manageable enemies from the first wave and avoid spawning more unless necessary.

weary relic
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Wait. Ppl kill when kiting >:D

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40 shooter projectiles would like to know my location thinkingdead

shrewd dirge
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people probably kill giants and shooters while kiting.

fringe lily
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Any tips for not running out of ammo on D1 or is it just git gud and hammer more?

craggy pier
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Don't use the loot near or in the reactor zone

noble sierra
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You can gun blazing every area except Z67, so ammo is not an issue.

weary relic
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Unless you waste ammo for dumb reasons

noble sierra
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You either didn't loot completely or saved too much tool.

weary relic
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like teamkilling >:)

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then there is more than nuff

fringe lily
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yeah we'll usually leave the loot closer to the reactor alone. but the 4/4 hold drains us even saving ammo by hammering stuff to the terminals.

noble sierra
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Some teams sneak for terminal in Z69, I'll suggest just pull the chargers in Z69. It should give you like 3~4 minutes after you accquire the code, then you can go wherever you leave the loot.

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Like R2D2, try persuade your teammate to play in a different mind set.

fringe lily
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its our first rundown lol

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but Im sure I can convince them to give that a try. getting some extra time for extra ammo definitely would be appealing.

noble sierra
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Yeah, it's still resource management. But in some expeditions, time is the most critical resource.

high pelican
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does the bio tracker do anything besides just see the enemies?

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how do you tag them

craggy pier
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Hold left click

high pelican
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lol ty

misty stirrup
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Mind that you can only tag moving enemies

fringe lily
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yeah. they have to be awake and moving, or a scout moving around

shrewd dirge
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For d1, reconsider yur weapon choices if youre running out of ammo, as there are better weapons for killing bigs that go poorly for smalls ans vice versa

hybrid cloak
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terminal glitch in r4b1, the reactor terminal is linked to the terminal on the outside of 220
any ideas?

craggy pier
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Is there a way to change in game name?

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Change your steam name

wise thicket
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For D1 extreme is there a team scan when you input the command

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Never

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Mind

glossy herald
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Does anyone else experience choppy animation and poor performance during fights?

distant ice
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enemies moving at powerpoint fps is thanks to your connection to host

glossy herald
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I see

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Does gameplay get deeper as it gets harder?

distant ice
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wdym

craggy pier
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Do you mean "Gameplay gets harder as you go deeper?"

glossy herald
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Like does the gameplay change at all

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Never mind

craggy pier
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Not much, apart from certain enemies only showing in certain levels

glossy herald
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So what’s the difference

distant ice
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i mean it's the same game

glossy herald
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In first mission vs later missions

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Oh ok thank you @distant ice

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Now I understand

distant ice
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you ask does the gameplay change, how is one supposed to answer that? how is one supposed to understand that?
it's not suddenly gonna become resident evil or amnesia

glossy herald
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You answer it with your thinking brain

craggy pier
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Again, not much will change in gameplay

distant ice
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i think only you can answer that question for yourself

craggy pier
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And ^

neon gust
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Imagine asking a vague question and expecting a specific answer

glossy herald
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Imagine allowing people to think for themselves

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Wouldn’t that be insane

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Crazy

neon gust
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For your silly question

craggy pier
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I...

neon gust
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the gameplay loop remainst the same

craggy pier
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Thanks no mic gang

neon gust
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you will be facing some stuff i wont spoiled

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and depending on you skill level you might struggle or not

craggy pier
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Easy answer, the game will get harder if you haven't experienced the levels

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DurtyTirtleToday at TI:ME

Like does the gameplay change at all
This is what he was asking about

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Yes

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It gets harder

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Gameplay becoming harder =/= Gameplay changes

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👍

empty escarp
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Damn guys, you really unnecessarily roasting on DurtyTirtle for asking a vague question? It's still demonstrably clear what he is referring to.

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Factors that increase difficulty become more prevalent the further through the rundown you go. Environmental factors like fog and infections become more pronounced elements of the missions and timed/alarmed events are more common

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Like, why be flippant just because someone worded a question poorly?

distant ice
#

looked to me like he's the one getting mad at people for no reason but w/e
i asked for clarification because the answer to that question is always going to be "yes"

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clearly that's a shit fact though, if you want to get any information out of it you need to ask about what you're actually interested in hearing

empty escarp
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he was saying thank yous and neverminds throughout your conversation, he was clearly just a newer player asking the player base.

neon gust
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He deleted the you dumb fuck comment

empty escarp
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Oh okay, didn't see that tbf

distant ice
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i don't think you can read sarcasm

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and yeah apparently he deleted some stuff

craggy pier
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Ye he deleted the comment on storm's intelligence

empty escarp
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Alright, I apologise for casting aspersions

empty escarp
distant ice
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read sarcasm

craggy pier
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  • sarcasm isn't really easy to read
empty escarp
#

I'm more than capable of extrapolating from text, too

distant ice
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ain't that the point though

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who cares, move on

empty escarp
#

Then why point out that I 'can't read sarcasm'?

neon gust
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this is not gtfo related at this point

craggy pier
#

Damn these hybrids be looking like the Hunchback of Notre Dame

neon gust
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so knock it off to dms or go to general

empty escarp
craggy pier
#

Literally an ice breaker to break the argument happening because its irrelevant already

lilac fulcrum
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Guys, let's chill out. For one, don't assume who deleted a comment, it could be by the user, or a mod, such as if something breaks our rules
two, just be nice to each other. no need to drag something on. let's help each other, elevate the community, not put each other down. try to understand what someone is asking, and help them ask the question better, not everyone is able to articulate their thoughts as well as others

craggy pier
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Smh D0c leaking mine sentry

wooden osprey
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i dont know how that works

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if they add one

lilac fulcrum
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ya'll thought it was a mine sentry lol

neon gust
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we all thought we had warden restriction but hey ( ͡° ͜ʖ ͡°)

glossy herald
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Thank you @empty escarp

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That’s what I wanted to know

lilac fulcrum
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moving along.

empty escarp
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Thanks D0c

spark wolf
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i honestly really wanted to carry a terminal

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what a letdown

empty escarp
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yo carrying a terminal would be excellent haha

lilac fulcrum
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drop it, move along please

empty escarp
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Has there been any other tools in game in previous rundowns?

indigo quiver
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Hey doc. What did you mean by. “ new update?”

neon gust
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we had shotgun sentry for a long ass time

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auto sentry its "new" in a way

wise thicket
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It was added in R1

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R1-R3

indigo quiver
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No. That was burst sentry.

lilac fulcrum
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well you know knight, there are various updates. R3, R4, R5, patches. All are updates.

indigo quiver
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Yea that’s true

spark wolf
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fix no stagger 🥺

indigo quiver
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What’s coming december 9 tho

wise thicket
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Red glow sticks

indigo quiver
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There has to be something for the anniversary

lilac fulcrum
#

not cyberpunk

empty escarp
neon gust
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mostly regular uptdate

lilac fulcrum
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is anything coming on the 9th? o.0

indigo quiver
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No I was joking got no clue if there’s a update

neon gust
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doubt we would get r5 in such a short time

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bug fixing pls

indigo quiver
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But dec 9 is the anniversary of GTFO EA

empty escarp
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How long has r4 been out for?

neon gust
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1 month

lilac fulcrum
neon gust
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pls catch them all 10cc

wise thicket
#

Character custmation please

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I need it

indigo quiver
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Lol

neon gust
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usually a rundown last around 3 months wich gives plenty of time to finish it

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||execpt r3 wich was a fever dream ill never forget||

indigo quiver
#

I still love how r2 was unintentionally released alongside COVID shutdowns

neon gust
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Infections

gtfo players: THE FUCK!

wise thicket
#

I like how R2 had the most levels the hardest and the shortest

spiral kettle
neon gust
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10cc cause corona virus

spiral kettle
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shortest?

lilac fulcrum
#

warden is just trying to cure covid

wise thicket
#

Coronavig

indigo quiver
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•puts on tinfoil hat•

lilac fulcrum
#

the complex is a covid research lab

wise thicket
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R2 was a short rundown

neon gust
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it was

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it was the shortest right?

spiral kettle
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C1 was fun without the patch ;D

neon gust
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it didnt last 2 months and half afaik

indigo quiver
neon gust
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I was expecting a balance patch for E1 lelelelelele

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suddenly R3

wise thicket
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They spoiled to much in the R3 trailer

neon gust
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yep

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thankfully they took feedback and when r4 release theyre trailers got better

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not really showing much

indigo quiver
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Now we just need subtitles and we can make threat level extreme memes

wise thicket
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I want more environment hazards

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Like a whip monster that whips you if you get to close

neon gust
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No more cyst

wise thicket
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I do like the tank

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He cool

wooden osprey
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his cool but he can be alot more

wise thicket
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He got small arms

wooden osprey
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like if you wake him up and dont kill him no problem

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no punish on how it gose

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you just lose some health

indigo quiver
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Tank with hybrid heads

wise thicket
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I thought he would be an enemy you can't kill

wooden osprey
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and thats something

wise thicket
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And have to run from

wooden osprey
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if they add something that you cant kill

wise thicket
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That would make for a cool enemy. Something you can't kill

neon gust
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I mean you have to run tho

wooden osprey
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its going to be for the overloads

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that you just run from enemys

neon gust
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he tongues you every second with no pause

wooden osprey
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but that would be cool

indigo quiver
wooden osprey
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ya

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because that will be scary

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dont say its not going to

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if something is chasseing me that i cant kill im going to get scared everytime i see it

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unless it looks gofy

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gofiy*

wise thicket
#

I hope the snatcher will come back

indigo quiver
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It was never a thing...

wise thicket
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In the trailer

wooden osprey
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?

indigo quiver
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But hey. Join mapper cult squad while ur at it

wise thicket
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In the 2017 trailer there was a worm that grab the last player

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And killed them

wooden osprey
#

ahhhh that thing in the first trailer that ended it?

wise thicket
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Ye

wooden osprey
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i thought that was a big guy

indigo quiver
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Well. We dunno what happened to him but I want the full ending song for the trailer

wooden osprey
#

that would be cool for the story part of the rundown

indigo quiver
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That was great song

wooden osprey
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like your end goal in the game is to get to D2 to kill this idont know what

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to end it forever

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so you dont get grabed everytime

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thats a good idea

indigo quiver
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Hey. Simon finish the song from the 2017 trailer

wooden osprey
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well saying that its not a ensta kill

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tag him

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if you can

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i dont know if we can

neon gust
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if they made it a instakill it would be a little too unfair

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unless it gives you time to react

livid sinew
#

whats the thing that can tag enemies behind doors? is it something the turret does im not aware of or is the biodetector?

wooden osprey
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bio tracker

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if an enemy is moveing you can hold left click with the bio tracker to track him

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but you need to be in range

livid sinew
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oh kk

wooden osprey
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moveing= being red on the bio tracker

minor fractal
#

Scouts and awake enemies qualify as "moving"

atomic robin
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anything that isn't stationary

minor fractal
#

It doesn't specifically care if enemies are moving, though.

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It just cares about enemy state.

livid sinew
#

the bullpup is not in the game anymore right

gilded jolt
#

Its not in the game anymore

livid sinew
#

rip

weary relic
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thankfully

gilded jolt
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It was an R3 rundown specific

livid sinew
#

oh

gilded jolt
#

Hey it was not terrible

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It was ok

weary relic
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180% de

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lol

craggy pier
#

It was a gun go brr weapon

#

Then you can make coffee while you're reloading

weary relic
#

MP is bullpup

#

but actually good

minor fractal
#

MP had like 5m drop-off, though.

livid sinew
#

when the game fully releases will these guns come back?

gilded jolt
#

we dont know

weary relic
#

ray

gilded jolt
#

Guns that were previously rundown specific can come back if they were liked enough

#

Like the MP basically came back and the MG came back

livid sinew
#

HEL and gauss gun seemed pretty fun

gilded jolt
#

Eh they were kinda bad

livid sinew
#

really
the hel had its chargeup and whatever but had penetration
not like it will be useful 100% of the times, but on some runs will

gilded jolt
#

Ye they were only good in specific situations

#

And a lot of maps did not have those specific situations so

livid sinew
#

i also like better the sight of the other DMR
however it was called

lilac fulcrum
#

Rundown specific is a way for us to text weapon customization

livid sinew
#

ohhhhhhhhhhhhhhh

#

so we will have that then

minor fractal
#

It was useful on like one map, penetration didn't really mean much because the ammo efficiency on both weapons was so poor.

weary relic
livid sinew
#

i see

weary relic
#

more pierce guns would be nice

#

piercing MP

livid sinew
#

something like the pierce gun from F.E.A.R. would be nice

gilded jolt
#

give us a sword melee you can pierce enemies with that

weary relic
#

lol

jagged basin
#

personally i think most guns should have pierce on them, it would make holding points more viable

#

currently a lot of the time your shots will stumble one guy who absorbs all your bullets while the three behind him all hit you

spark wolf
#

and that specifically has gotten so much worse this rundown because of the enemy collision

weary relic
#

^

livid sinew
#

theres no bullet penetration on normal weapons?

weary relic
#

nope

#

none do this rundown

livid sinew
#

godamn
the assault riffles and the dmr should atleast have some

#

the smg too but with more damage dropoff since it itsnt that big of a caliber

weary relic
#

it already has garbage damage drop off

livid sinew
#

feelsbad

jagged basin
#

yeah i don't really get why they don't have bullet pen, at least let it penetrate one enemy

#

my guess? they didn't have a system for it until r3 when they introduced HEL guns and don't want to back port it

shrewd dirge
#

cant wait for bullet pen blurst cannon

tawdry sedge
#

Does the mental status or HSV Probe status mean anything or is it just there for flavour?

gilded jolt
#

Doesnt mean anything yet

dull schooner
#

Is it a known issue that querying doors doesn't display any nav info?

noble sierra
#

Yeah, querying door is glitched since rundown 1 and getting worse over rundowns.

steel valley
#

wdym nav info?

dull schooner
#

as in like, using QUERY on a door and having it tell you which zones it connects to

steel valley
#

huh, actually never noticed that

#

that is a bit weird that they have that nav info come up empty

dull schooner
#

It used to work in earlier rundowns

weary relic
#

It is known iirc

noble sierra
#

In earlier rundowns, if you query a sec door, it will ruin your terminal screen, you can only CLS to fix. It "fix" the issue in this rundown by showing nothing at all.

misty stirrup
#

And here I was wondering why the option was available if it's effectively useless. Nice to know it's something that'll probably get fixed.

scarlet kayak
#

question, on A2, is it possible to return to main objective after doing the overloaded door, or do you have to do the extreme zone as well to count as completing the overloaded one?

distant ice
#

you can do just overload and high

scarlet kayak
#

so it'd still count as completing the overloaded objective if you were to carry both cryo's to spawn first, fall in on the overloaded zone and cap the terminal, then cap at spawn to finish?

craggy pier
#

I wouldn't put both cryos in the scan because it starts another alarm

#

But ye you can complete main sector first then do overoload once you got both cryos

distant ice
#

leave cargo near exit scan, do overload, carry the cargo the last few meters and extract

scarlet kayak
#

epic, alright, thanks ^^

minor fractal
#

You only miss out on prisoner efficiency, which you don't need if you just want to get an overload knocked out.

timid glade
#

are dedicated servers ever planned?

atomic robin
#

dedicated servers for... what?

noble sierra
#

For better gaming experience, but I assume it's very unlikely to happen.

shrewd dirge
#

gonna go with unlikely

tired root
#

probably going to sound daft.. how do you begin doing overload in A2?... I've had a look and honestly cant find the information might have just missed it haha

craggy pier
#

You have to get the bulkhead key then put it in the bulkhead DC

tired root
#

is doing extremeoptional or do you have to do that first? 🙂

craggy pier
#

Both Overload and Extreme sectors are optional, if you want to do A2 Prisoner Efficiency though you need to get another key that only spawns in Overload

tired root
#

perfect! going to do the extreme anyway thought it was worth asking the question! haha thanks! 🙂

ornate topaz
#

I've been having trouble consistently dodging striker attacks. I'm not sure what I'm doing wrong.

I don't understand how their attacks actually work. It almost seems like a targeted ability, and the animation is just for show. I've dodged at all different times of their windup attacks, ran away and past them, stayed close and staggered them, and I get different results every time.

Sometimes early dodges work, sometimes they don't. Sometimes running away works, sometimes I get hit way out of his range and his tongue doesn't even animate. Sometimes I shoot them and they stagger, sometimes they don't.

What exactly are the rules here? I can't seem to pin it down

craggy pier
#

Are you the host when testing these?

ornate topaz
#

I have been, though its more prevelant when I'm not a host, obviously

steel valley
#

are you jumping through them?

#

they can track you better if you try to back up, or if you aren't jumping

vital sierra
#

there is a way to dodge them

#

you can even dodge ||giant charger||

rotund jasper
#

how

#

slide running?

vital sierra
#

no

#

The power of circle kite

#

live within me

#

so bullying giant charger is my first idea

supple gust
#

Stop bullying >:- ( Hug instead ;- )

#

Let the scout tickle you

#

Let that giant lick you!

#

Let the mother show you her babies

vital sierra
#

oh, i got my pacifist D2 run ( failed of course )

#

where i got tickle by scout

#

high five giants

#

and getting chase by 30 + fanboys (striker)

wanton raptor
#

So I was talking with my friend and asked me if the game has a system when there are less players, the overall difficulty of the run lowers, is it implemented on the game already or will it be?

#

(Sorry for the bad english xd)

worthy pollen
#

no it will not be implemented a lowered difficulty with lower players in the lobby

wanton raptor
#

Ok, thank you!

craggy pier
#

What are the rewards for completing a rundown?

wooden osprey
#

feeling good about your self

#

anything else?

craggy pier
#

massive thanks

wooden osprey
#

np

craggy pier
#

wait

#

how do i make game suggestions

wooden osprey
#

go to bot spam type this: ?suggestion (your suggetion)

craggy pier
#

thanks again!

kind trail
#

@craggy pier They are planned, rundown rewards and progression have not been implemented yet, however I would personally expect them to be released around full release

#

At least, that's the general aim from what I've heard

jagged ginkgo
#

Anyone can guess when the game will be full release?

#

And how many rundowns will there be? 😄

gilded jolt
#

Full release is planned for sometime in 2021 rn I think

weary mesa
#

rundowns probably will change bimonthly like usual

#

longer or shorter may vary too

gilded jolt
#

Yea

weary mesa
#

probably longer 2 months seems pretty short

gilded jolt
#

Yea, the shortest one so far was R2 and that was around 2 and a half months long iirc

neon gust
#

3 months gives enough time to people with no time to complete the rundown, also strats gets stablish

#

3 months should be the standard for full release imo

gilded jolt
#

I wonder if the concept of shorter rundown that last not as long will ever be a thing

neon gust
#

Of course the rundown have to be good for that to be begging with

gilded jolt
#

Ye I think R2 should have been longer

neon gust
#

if its as easy as rundown 3 then it has to be shorter

#

even tho they should stick to their 3 month formula and not make "shorter" ones

lilac fulcrum
#

Some rundowns will be a smaller number of expeditions, some will have more, some will last shorter, some last longer. Some will have E / other difficult tiers some won't. All depends.

iron cave
#

anyone think theres a secret level for completing all the side objectives?

shrewd dirge
#

if there was, people are really good at keeping it a secret

gilded jolt
#

no

#

Ye it would have been discovered already

#

And I am sure if it was a thing at least one person would have said something

rain python
#

I heard you have to beat d2 20 times

#

im at 17 currently trying to grind it out

iron cave
#

there might be a secret door or something

gilded jolt
#

I do not think the devs would really hide a secret level

iron cave
#

i heard the audio logs of the that prisoner guy saying "they have to get something for me........ go deeper"

gilded jolt
#

That might just be relating to the next rundown

iron cave
#

maybe

hard wasp
#

i think it's next rundown

#

i hope we meet him one day

shrewd dirge
#

so, was room depth 1 in this rundown?

lilac fulcrum
#

I heard the warden requires a larger sample size. More prisoners need to be dispatched.

iron cave
#

it certainly make me want to finish all objectives

#

😄

#

well now

#

i think i just might buy my friend this game and make him a prisoner with me

dreamy pecan
#

how many mines it takes to kill the /s tank?

craggy pier
#

7-10 usually

worthy pollen
#

make it 19

distant ice
#

7 if you do it perfectly

#

It practically only does damage on hitting sacks

#

But the way it decides what to hit makes no sense to me

dreamy pecan
#

thnx

bright kestrel
#

What do syringes do

vital sierra
#

.t syringe

uneven gulchBOT
#

Sorry, unable to find a tag named syringes.

vital sierra
#

.t syringe

uneven gulchBOT
#

What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.

bright kestrel
#

.t infection

uneven gulchBOT
#

Sorry, unable to find a tag named infection.

neon gust
#

.t pls give combat shotty less spread

uneven gulchBOT
#

Sorry, unable to find a tag named pls give combat shotty less spread.

neon gust
#

:[

weary relic
#

replace it with rocksalt shotgun >:) dedicated stagger shotgun instead of kill

atomic robin
#

lmao

uneven gulchBOT
#

Sorry, unable to find a tag named playermodel.

craggy pier
#

🤔

fading tangle
#

huh

craggy pier
#

Is hammer only at max charge when blinking red or as long when the white charge is full?

#

When the circle is full its fully charged, when its blinking red its going to automatically swing

wary wolf
#

As long as the white charge is full

craggy pier
#

ok, thx

silk cave
#

Ive asked before but easiest levels to practice scout as easy as possible?

atomic robin
#

B2 extreme if you have friends, it's a guaranteed spawn of 2 in there always

silk cave
#

I know, but im solo

atomic robin
#

I'm trying to remember what it is for solo, but I'm having a hard time

vital sierra
#

A1 Extreme

silk cave
#

Ive tried b2 high some times, but the room with the first scout without having to do alarms is in a room with 100 of sleepers

noble sierra
#

Still go B2, if do not want to do the scouts in B2 extreme, there's scout's in Z88 w/o any alarm.

vital sierra
#

C1 not guarantee

#

C2 is harder a bit

silk cave
#

The scout in Z88 is really hard

vital sierra
#

2 scout after first alarm door

#

and then 4- 6 scout in zone 13 for C2

atomic robin
#

it really takes a whole for C2

vital sierra
#

but since it's hard

#

so it's out of the picture

atomic robin
#

actually, B2 extreme is good for solo too

vital sierra
#

fastest scout is B2 Extreme

#

clear the first room

atomic robin
#

just set up a few mines, they'll take care of the enemies, and you should have a minute or so before they get to you

vital sierra
#

clear Error enemies

silk cave
#

Yeah, but im not good underpressure, i need time to prepare, without constant alarms

vital sierra
#

open door

#

kill

#

only 3 spawn

#

every 15 seconds

#

and they spawn about 2 area away

#

plenty of times

atomic robin
#

especially since the B2 areas are huge

silk cave
#

Im gonna try B2 extreme with turret outside

atomic robin
#

then bring the sniper, snipe the first scout, and just practice hammering on the second, since you can use a sentry to kill the sleepers and just take your time through a closed door

wanton raptor
#

Or try to kill both with melee

distant ice
#

there's no better bet than Z88 for not being good under pressure

wanton raptor
#

I think that's better

atomic robin
#

^

#

no better than z88 that's for true

silk cave
#

I hate this game...

#

jk

#

but still

wanton raptor
#

When you get good, it gets fun

silk cave
#

Ive done all main levels, just never killed scout without cfoam

wanton raptor
#

A tip is if you have a room with more than 1 scout, try to melee the first one and then shoot the second, but you need to decide if it's better to melee or shoot the last one

craggy pier
#

It's always better to melee the scout

atomic robin
#

I'd say that's a false statement

craggy pier
#

Though sometimes you don't have a choice

wanton raptor
#

If there's sleepers left/giants, beware

craggy pier
#

Like a sleeper can't be killed on time

wanton raptor
#

I mean, it depends on the situation at the end KNYshinobushrug

#

Sometimes it's better to shoot the last one, and sometimes melee

silk cave
#

They spawned from inside

smoky quarry
#

Is there a strat for B2?
Or do you just have to deal with the fog?

wooden osprey
#

for PE or no?

smoky quarry
#

what?

spark wolf
#

unless you're doing overload, you want to get the bottom zones done first and then put in as many cells as possible for the top zones

wooden osprey
#

PE= doing all the missions in one run that means Overload if you not doing that

#

no

#

you just clear the not foged area

#

and then put the 2 cells in

spark wolf
#

Rey

#

chief

#

there will literally

#

be no fog at all

#

so yes

#

put them in once you've done the 2 bottom zones

smoky quarry
#

ok so just doing the basic objective

spark wolf
#

you can put

#

the third one

tranquil acorn
#

wdym by bottom?

spark wolf
#

once you get it

#

it'll help even more

#

the bottom zones are 88 and probably 89

#

it starts with the simple team scan

tranquil acorn
#

so do those first or last?

spark wolf
#

first

tranquil acorn
#

and then wait to put the power cells in?

spark wolf
#

well don't put them in untill you've cleared both those zones

#

but once that's done there's no reason to wait anymore

tranquil acorn
#

Okay does that clear the fog in 86 and 87 or something?

spark wolf
#

yes

#

the fog will move down

#

it's a layer of fog

tranquil acorn
#

gotcha ty

spark wolf
#

you can do the alarm that leads to the top zone first

#

if you want the waves to only have 1 entrance

#

(if you open up 88 first, the alarm wave can spawn enemies in 88 too)

river marsh
#

yo

#

played rd3

#

first time doing 4

#

and i heard there are side objectives in game

#

also wut is the skulls marking system in top right

dire wasp
#

The skulls are the difficulty. You'll get the chance to make a mission harder if you do certain things.

river marsh
#

huh...

dire wasp
#

Can someone tell me how I can make a lobby I host public?

river marsh
#

and those are the side missions im guessing?

#

the things that make it harder

dire wasp
#

Yes

lilac fulcrum
spark wolf
#

is the space that you talked about required for a scout to be able to spawn still a thing doc

dire wasp
#

That doesn't really say how to make it public, just how to give friends a code.

spark wolf
#

because they spawn in very tiny rooms this rundown

atomic robin
#

@dire wasp if you want to make it public put up a notice in the lfg chat that fits nearest to your region, example:
looking for X people for B2 (input difficulty) in vc xxx

dire wasp
#

But there's matchmaking, how does that work then?

lilac fulcrum
#

Or use the matchmaking option to start solo and find a group

flat rock
#

Just fill out the matchmaking options and start it up

dire wasp
#

But then I can't invite my friend?

lilac fulcrum
#

Click matchmaking under the expedition you are looking for, game will find a match based on preferences

flat rock
#

Matchmaking is in an alpha state, it currently does not have co-op implementations for it

lilac fulcrum
#

At this time matchmaking is only for solos but we plan to improve that in the future.

flat rock
#

You have to queue solo

atomic robin
#

matchmaking is dumb and is still missing features like the one you want to use, better to use the lfg channels since it fits perfectly with what you want to do

flat rock
#

I'll let you do this D0c, you're the metaphoric figure head lol

lilac fulcrum
#

Nah you're doing fine peace

dire wasp
#

Cool, thanks! 🙂

river marsh
#

is it possible to do multiple bulkheads in one try?

#

like do u have to find a second key to open the bulkhead again?

restive reef
#

yes

#

if you enter a bulkhead

#

you need to get another key

river marsh
#

ok so if we opened the hard

#

there should be another kye

#

for extreme

gilded jolt
#

Depends what level

restive reef
#

yes

river marsh
#

first mission

gilded jolt
#

Nope

river marsh
#

fuck

#

so we would have to do it again

gilded jolt
#

Yep

neon gust
#

Like christmas said it depends on the level

river marsh
#

got it got it

gilded jolt
#

Gotta go in extreme first on A1

#

But varies depending on level

river marsh
#

oh and extreme on A1 has another key?

gilded jolt
#

Yes

river marsh
#

ohhhhhhhhhhhhhh

#

tyvm

#

every1

quiet plume
#

Anyone got advice for 3-manning C2? Our biggest sticking points so far are the initial security door, efficiently clearing the bloody door, and which order to do zones in. Also, how many alarm phases does the Zone 12 door have?

bright kestrel
#

Can the monsters hear you talk with in game vc

lilac fulcrum
#

No @bright kestrel

minor fractal
#

@quiet plume Class IV

#

Which objectives are you doing?

#

Generally, note that you can only skip 5 GLPs and pick which zones to visit based on how you get there. z9 requires z8, z15 requires z13 and z14.

quiet plume
#

Just the GLPs, we kind of figured we'd have to do all the basic zones. The first security door just eats so much of our resources though.

minor fractal
#

If you do blood door first they spawn further away.

weary mesa
#

^

minor fractal
#

You don't have to explore it, just open it.

fading tangle
#

you can use the plenty of fog repellers there to go into the first room and c-foam/mine the back door, that's typically where they spawn in my experience

severe sky
#

guys guys, if I clear the optional objective in a1, do I have to clear main objective?

spark wolf
#

yes

severe sky
#

even if I have already cleared main objective before?

atomic robin
#

the level ends when you clear the main objective, every time you drop down, you either finish, fail or quit @severe sky

#

if you clear the side objective, but don't clear the main objective, you just failed the mission and it counts as not clearing anything

severe sky
#

ooh okok

wanton raptor
#

How do I make so that enemies don't spawn in the second room of zone 880 B2 extreme? I want to do it to help my friend practice killing scouts

raw crane
#

Best Level to pratice hammering scouts?

craggy pier
#

Both of you move quickly and kill the 1st scout immediately

#

B2 either main or extreme

wanton raptor
#

B2 extreme mission

raw crane
#

Also do error alarm spawns follow normal alarm spawning rules (2 rooms away)

craggy pier
#

Yes, even if they spawn forwards and alert scouts

ruby wasp
#

Hi guys, what would be the best pistol as primary please ?

craggy pier
#

Hmm?

wanton raptor
#

You mean the pistols or all primary weapons?

craggy pier
#

Choosing a primary is playstyle dependent

young pagoda
#

It depends on preference. I prefer the auto pistol

neon gust
#

B2 zone 88

#

Its in high

#

No alarm require

#

Just 2 team scan

wanton raptor
#

Oh ok I'll try

#

ty

gilded jolt
#

Ye that one can have up to 4

#

But it can also have 0

whole depot
#

Can somebody walk me through how D2 works? I know there's a mechanic where fog rises, but I don't know how it works or if the extreme objective affects it at all.

craggy pier
#

The longer you take, the higher the fog goes, iirc it caps to head height

#

I could be wrong

gilded jolt
#

It starts after you do extreme

craggy pier
#

Oh yeah, that too

midnight wind
#

Hello. I'm new to the game. I was wondering when where I can get the bullpup rifle into my loadout?

gilded jolt
#

You cant

#

It was only in R3

#

Was an R3 rundown specific weapon

midnight wind
#

What do you mean?

gilded jolt
#

Rundown specific weapons are weapons that have the possibility of getting removed after the current rundown

#

The bullpup did get removed

midnight wind
#

Awwwwww. I was looking forward for that weapon. Also, is there a reason why it was removed? I don't see any logical reason to remove more weapon options in the game.

exotic ember
#

just rundown specifics

wooden osprey
#

its what they do to make the weapons dont feel the same

gilded jolt
#

Eh honestly I think if they kept every weapon ever introduced in without removing any there would be too many

exotic ember
#

^^

gilded jolt
#

I mean the only rundown specific guns that stayed in were the carbine and burst cannon

#

I guess because the carbine was liked and the burst cannon had potential idk

#

Also the machine gun and machine pistol (autopistol) which were R2 specific returned after being removed because people liked them I guess

exotic ember
#

yeah but even then they are way different now

gilded jolt
#

yea

midnight wind
#

But more options is better though.

craggy pier
#

I think rundown specific weapons are their way of testing out their weapon customization

gilded jolt
#

Eh if there is too many it can start to feel overwhelming

#

Eh do not worry you did not miss much, the bullpup was pretty mediocre

craggy pier
#

People will always ask what the best weapon for X reason is

#

When it all really just depends on what you like

shrewd dirge
#
  • for a given situation
craggy pier
shrewd dirge
#

the damage increase really brought burst cannon into usable status.

kind trail
#

burst cannon was already usable

fading tangle
#

burst cannon is insanely overpowered

craggy pier
#

Mhm

kind trail
#

^^

fading tangle
#

They most likely needed a boss killer to deal with the tank, hence that was done

kind trail
#

well, and the sniper is p niche

fading tangle
#

sniper just needs an increased precision multiplier to outmatch the burst cannon in damage

#

only problem is going to be with big chargers, they have no hitbox for precision. Sniper would be trash against them, that's where the burst cannon should shine as a body damage dealer

shrewd dirge
#

not that ive tried, but can you solo a mother in a single foam with burst cannon?

exotic ember
#

probably

kind onyx
#

anyone got tips for the BIG dude at the end of C1? We tried mining the door but it doesnt seem to kill it out right

shrewd dirge
#

if he's looking at you, you should probably be running away

#

if he's looking away from you, move in to shoot the back.

#

if the little guys are a problem, have someone hold the door. 1 or 2 people.

#

call out who he's looking at on coms.

#

alternatively, more mines.

exotic ember
#

10 mines on the upper part of the door and get him to run straight down mid

#

worked for me

#

5 on each side

distant ice
#

7 will do the trick actually

wooden osprey
#

Put 8/9 mines on top of the door mostly next to the light and then open it and shoot it after that go in the middle and back off to the shelf and his dead

#

Put 7/6 if you want to just soft him up

craggy pier
#

7-10 usually kills him

wooden osprey
#

7 is not 100% that's why I put 8

ruby wasp
#

Also (since it happened to me a few minutes ago) make sure there isn't any enemy that try to go near the door

#

As they'll trigger the mines (and kill everyone if you're doing the scan)

wooden osprey
#

Ya

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But that doesn't useally happen so ya sorry for the bad luck

#

Fun fact I never fighten one of the bosses

#

So ya I killed them but never fighten them

shrewd dirge
#

knowing how to fight it can salvage a run.

fading tangle
#

Tank is fun to fight in D2 high only, not having stuff pester you while you shoot it helps

weary mesa
#

That's way more fun imo

shrewd dirge
#

cheese is not fun for the lactose intolerant

fading tangle
#

You learn to hammer him too 🦾

weary mesa
#

Or just get better at shooting moon2SH

craggy pier
#

Or get better at juggling aggro

fading tangle
#

Can't really shoot if you're out of ammo

wooden osprey
#

Ya

weary mesa
#

yea a lot of things to get better at

distant ice
fading tangle
#

Managed to clear the alarm, the tank and extract with hammers only so it is doable

craggy pier
#

My one and only completion (for now) in D2 main layer had us with literally 0 ammo at extract

wooden osprey
#

Last 3 times I did 7 it didn't work buddy

weary mesa
#

Then just kite

#

it's op

craggy pier
#

Mine placements determine how many mines can kill it

distant ice
#

It only takes damage to the sacks and the way it decides what to hit is fucky

wooden osprey
craggy pier
#

Smh, he was talking to me

distant ice
#

Fact is 7 mines are enough to take 100%

wooden osprey
#

Hm bad luck then

#

?

#

Oh God I don't want to wake up and do my classes 😭 and then try to beat D2 pe

#

Ahhhhhhhhhhhhhh

flat rock
#

6 supposedly works too, but I've never done it myself. Tbh I haven't done the mine thing at all.. well.. ever cause I think it ruins the point of the enemy encounter

wooden osprey
#

Speaking of that I need to go sleep have a nice day and night everyi

weary mesa
#

gn

flat rock
#

How no lol

#

It literally one shots an enemy that is intended to be difficult

#

How does that not ruin the encounter

distant ice
wooden osprey
#

Ya because you using his weak point

flat rock
#

You're not using a weak point, you're cheesing his hp bar

wooden osprey
#

Like emagen having to fight every mother you see

weary mesa
#

^

#

i mean

#

it's not that hard

#

really

flat rock
#

Mothers are a joke tbh

craggy pier
#

Ye

wooden osprey
#

It's not but you know it's better to get them done in that first blow

flat rock
#

They're incredibly easy to manage with a group that knows how to kill one

#

You have one person shoot babies while the others lay into the back

craggy pier
#

They're only hard to deal with when you let them fog the place and spawn tiny cunts

flat rock
#

it's super easy

craggy pier
#

Which is why we take bio

flat rock
#

The tank is the same principle. Just need to better balance rotations and peeks

wooden osprey
#

Ya and when you fight them they going to do that unless you have 2 combat shotguns

flat rock
#

Just wait for him to aggro onto someone else and shoot back

#

You don't need CS

#

You can kill babies with AR effectively

#

Same with AP

#

SMG

#

Anything with a decent mag size

#

heh

#

CS is just the most effective, and you definitely don't need two

#

One is more than sufficient

minor fractal
#

You only really need 1 CS if you want to invest in that method, and even then CS is a lot weaker w/out proper head destruction.

wooden osprey
#

Well that's on you how you want to take care of them after all this are all tactics

minor fractal
#

Pump shotgun is honestly better for it now.

wooden osprey
#

For us

flat rock
#

Pump works very well yes

wooden osprey
#

It dose burst common dose alot

weary mesa
#

I mean it's like c-foaming the mother

flat rock
#

Using BC on babies is a waste though

weary mesa
#

completely erases the fight

minor fractal
#

BC is awful for babies, wtf

wooden osprey
#

Not on the baby's on the mother

wise thicket
#

I use the auto pistol on mother and BC for babies

flat rock
#

smh

wooden osprey
#

Baby's smg or anything with 50 or 40 will do

#

ABC the madlad

#

Of course you would do that

#

Why not I allow it

#

To be real I allow everything because it's a game come on

#

I'm not going to argue so hard for a game

#

(unless is fnaf lore)

#

Anyway I go sleep gn

spark wolf
#

we only have small birthers and they're all sleeping

#

just avoid/kill with c foam

#

except for D1 extreme

#

but if you loot properly after finishing up, you should be stacked

#

meaning you can just tank hits from the babies while focusing the birther

#

you can even have your entire team focus babies for the last room because it's just one scan at the entrance and you can leave

mystic wave
#

is there in game match making yet?

weary mesa
#

yes

craggy pier
#

Yes

weary mesa
#

but it's in alpha

arctic nymph
#

im in B1 with a friend at the final Alarm 3 door but theres a shit ton of fog , there are some generators close to the door . Do the generators clear the fog if we put cells in them??

craggy pier
#

Generators don't clear the fog

#

You should have found a few repellers

#

If not thank RNG

arctic nymph
#

is fog random ? i dont remember fog last time we were here !?!?!

#

well we are only two and we have one repeller

craggy pier
#

I meant fog repeller spawns are RNG

arctic nymph
#

correction one turbine

#

we dont have any repellers we used them

#

i guess we are screwed? 😛

craggy pier
#

Eh, you can always tank the fog if you don't mind being 15% HP

arctic nymph
#

doesn;t it go further than 15 % infection ?

craggy pier
#

Yes but it goes back to 85% infection

#

Cleared it up hopefully

arctic nymph
#

yeah you did thank you 🙂

#

we are screwed yeah 😄

craggy pier
#

You can do it, if not there's always a next time

gilded jolt
#

Even if you were to get past that you would probably not be in a good position to get past the final alarm

arctic nymph
#

well we lost there , panicked , couldn't see anything due to fog

#

fun run though

minor fractal
#

You usually want to refoam that door once to buy time

agile arrow
#

Why do Rundowns have a limited time? Shouldn't this help with new players about learning the lore? Sorry if this question is requently asked

lilac fulcrum
#

.t rundown

uneven gulchBOT
#

For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA

Buy GTFO at https://store.steampowered.com/app/493520/GTFO/

GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by hor...

▶ Play video
agile arrow
#

I watched the video, but I'm cobfused about why

lilac fulcrum
#

That video sorta explains it. Basically to create fresh content it rotates out old and adds in new content

agile arrow
#

I can understand that they want to create fresh content, but why not keeping the "old" stuff?

lilac fulcrum
#

.t old Rundowns

uneven gulchBOT
#

When a new Rundown is release, the old ones are removed. Here is why:

  1. System limitations Expeditions are made up of rooms that are put together to make a zone. As they make a new Rundown, there can be system changes that cause how rooms fit together to break things, which means they need to go through and fix those bugs. Things like enemies that lose their AI pathfinding, etc. See point 3 as well.
  2. It would divide the playerbase Instead of everyone focusing on the current Rundown, people would be split between multiple of them, making it harder for LFG groups. You can see an example from Bungie with this exact scenario: http://redd.it/5zq8d0
  3. The dev team is small They are 9 people and having to maintain older Rundowns would take a lot of time and effort to do. Instead of allowing them to focus on the current + next Rundown, you're forcing them to have to apply bug fixes, weapon balancing, adding new features to older Rundowns.
  4. Because of system upgrades old maps get unbalanced and broken I touched on this in the prior points, but the devs can't guarantee things will stay working for past Rundowns when they do updates for new ones, which means if they have older Rundowns available, the community will expect them to provide support for it, which isn't feasible.
  5. New fresh content The steam store page makes it clear this is how the game & Rundown system works. New content replaces old content, it keeps it fresh, gives you new features, enemies, weapons, challenges, etc. While older content may be removed, you are getting new content for free. The devs will never charge you for new content, there are no micro transactions, there are no loot boxes, there are no DLC's. You paid for the game, everything else you are getting is for free.
  6. Why not just make it available via the "Betas" tab Same thing as point 2. It would still cause the playerbase to be split too much.
lilac fulcrum
#

That basically covers it as well :) but I can expand further for you, just let me know

agile arrow
#

Ok, will read and ask if I have more questions!

#

The IA gets changed with every new Rundown? Is there any official page where we can read lore? (I did take a look at the specific channel and read the presentation)

lilac fulcrum
#

!wiki lore

gray rapidsBOT
lilac fulcrum
#

The wiki has a lot of the lore documented for what is known

carmine hornet
#

What sentry is the best, it used to be shotgun, but what is it now. I havent play since rundown 1

agile arrow
#

Ok, thank you for the info!

gilded jolt
#

Ye shotgun was best in R1 and R2, Burst was probably best in R3 now the Auto and Burst are kind of equal

#

Both good depending on the situation

carmine hornet
#

Thanks!

jagged basin
#

Sentries are trash imo

#

You'll get much more mileage out of cfoam and mines then you ever will sentries

sturdy dew
#

except when there arent doors

young pagoda
#

^

atomic robin
#

mines are still great without doors

#

just need to be smart about how to use them at that point

atomic meadow
#

hey real quick, is the console not listing items properly? or am i inputting it in wrong?

hard wasp
#

what are you typing

atomic meadow
#

list z42d for example

worthy pollen
#

try "list z_42"
the console doesnt understand the sections of a zone iirc

shrewd dirge
#

proper usage would be akin to:
list e_42
terminal does not understand room letters.

hard wasp
#

^ list zone_42

dreamy sapphire
#

^ list ne_42

noble sierra
#

And you got FOG_TURBINE_42, I'll say just use LIST ZONE_42

teal fable
#

LIST 42

craggy pier
#

List 2

teal fable
#

that changes it to zone 2 instead

#

i was just putting a faster way of listing 42

craggy pier
#

42 still has 2 in it

teal fable
#

im too tired for this

craggy pier
#

Yea, I'm just saying stupid shit at this point

dreamy plume
#

hey guys quick question, what loadout you like to use? i personally like to use the revolver and pistol, so what's yours?

wooden osprey
#

SMG burst connon bio tracker and the mallet

hard wasp
#

smg + hel gun burst cannon + cfoam + maul

craggy pier
#

DMR MG

#

And Machine gun melee

wooden osprey
#

nice

#

DMR is nice

#

i cant aim to well tho

craggy pier
#

You'll get better at it

#

If you put the time to maining it for a long time

dreamy plume
#

the pistol and revolver can be quite good with a good aim and going for headshots

#

but it does feel a lot harder to use if you have too many enemies close to you

craggy pier
#

Pistol is nice, Revolver is such a good weapon in the right hands

#

That's 6 guaranteed kills if you got the aim

wooden osprey
#

yes

#

i seen ppl do petty good plays with revolver

dreamy plume
#

i used to run the pump shotgun, but it has low ammo capacity

#

and i not sure how i feel with the combat shotgun

wooden osprey
#

all the pelt dont reg anyway

#

for the pump

#

so you get like 60% of the normal damage as i heard

#

i dont know my self

craggy pier
#

The shotguns this rundown doesn't perform as well

#

Back in R3 they we're good

#

Because of the spread they have now

wooden osprey
#

unless combat shutgun for some enemys

#

like killing chargers when they rushing or the mother and the tank

wise blaze
#

SMG shotgun auto setry

wooden osprey
#

thats a good normal loadout

dreamy plume
#

i see a lot of people using the SMG but the ammout of rounds you need to kill a normal striker seems too much for me

craggy pier
#

SMGs are reliable if you don't know what to take for primary

dreamy plume
#

and i lose a lot of accuracy after a couple of bursts

wooden osprey
#

well

#

SMGs are for you to be close

dreamy plume
#

pistol can easly take down a striker/shooter with 2-4 rounds

wooden osprey
#

like an SMG can 3 shot an normal striker at a good range

#

in the head

#

not the body